--1019270:超サイヤ人トランクス(未来)_シャイニングスラッシュ --sp_effect_b2_00030 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154882 ;-- 導入セリフカットイン SP_02= 154883 ;-- 手前突進 SP_03= 154885 ;-- 斬撃エフェクト⇒フィニッシュ SP_04= 154887 ;-- 斬撃エフェクト⇒フィニッシュ --てき側 SP_01x= 154882 ;-- 導入セリフカットイン SP_02x= 154884 ;-- 手前突進 (敵) SP_03x= 154886 ;-- 斬撃エフェクト⇒フィニッシュ (敵) SP_04x= 154887 ;-- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 70, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 70, 510); setEffMoveKey( spep_0 +88, ctgogo, 70, 510); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, 1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 108 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 108 -3, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 35, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); --SE playSe( spep_0 + 16, 1018 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 73, 1072 ); setSeVolume( spep_0 + 73, 1072, 0 ); setSeVolume( spep_0 + 87, 1072, 0 ); setSeVolume( spep_0 + 88, 1072, 20 ); setSeVolume( spep_0 + 89, 1072, 40 ); setSeVolume( spep_0 + 90, 1072, 60 ); setSeVolume( spep_0 + 91, 1072, 80 ); setSeVolume( spep_0 + 92, 1072, 100 ); --白フェード entryFade( spep_0 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** しろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 112, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --次の準備 spep_1 = spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, tossin, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, tossin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 86, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 86, tossin, 255 ); ctzudodo = entryEffectLife( spep_2-3 + 10, 10014, 42, 0x100, -1, 0, -47.3, 169.3 ); setEffShake( spep_2-3 + 10, ctzudodo, 42, 10 ); setEffMoveKey( spep_2-3 + 10, ctzudodo, -47.3, 169.3 , 0 ); setEffMoveKey( spep_2-3 + 12, ctzudodo, -27.6, 205 , 0 ); setEffMoveKey( spep_2-3 + 14, ctzudodo, 16.4, 258.2 , 0 ); setEffMoveKey( spep_2-3 + 16, ctzudodo, 28.7, 287.2 , 0 ); setEffMoveKey( spep_2-3 + 18, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 20, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 22, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 24, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 26, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 28, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 30, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 32, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 34, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 36, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 38, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 40, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 42, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 44, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 46, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 48, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 50, ctzudodo, 83, 350.1 , 0 ); setEffMoveKey( spep_2-3 + 52, ctzudodo, 50.5, 322.6 , 0 ); setEffScaleKey( spep_2-3 + 10, ctzudodo, 0.98, 1.28 ); setEffScaleKey( spep_2-3 + 12, ctzudodo, 1.48, 1.92 ); setEffScaleKey( spep_2-3 + 14, ctzudodo, 1.98, 2.57 ); setEffScaleKey( spep_2-3 + 16, ctzudodo, 2.48, 3.22 ); setEffScaleKey( spep_2-3 + 18, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_2-3 + 48, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_2-3 + 50, ctzudodo, 3.81, 4.94 ); setEffScaleKey( spep_2-3 + 52, ctzudodo, 4.65, 6.02 ); setEffRotateKey( spep_2-3 + 10, ctzudodo, 80.1 ); setEffRotateKey( spep_2-3 + 12, ctzudodo, 78.4 ); setEffRotateKey( spep_2-3 + 14, ctzudodo, 76.7 ); setEffRotateKey( spep_2-3 + 16, ctzudodo, 75 ); setEffRotateKey( spep_2-3 + 18, ctzudodo, 73.4 ); setEffRotateKey( spep_2-3 + 50, ctzudodo, 73.4 ); setEffRotateKey( spep_2-3 + 52, ctzudodo, 73.5 ); setEffAlphaKey( spep_2-3 + 10, ctzudodo, 26 ); setEffAlphaKey( spep_2-3 + 12, ctzudodo, 83 ); setEffAlphaKey( spep_2-3 + 14, ctzudodo, 140 ); setEffAlphaKey( spep_2-3 + 16, ctzudodo, 198 ); setEffAlphaKey( spep_2-3 + 18, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 48, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 50, ctzudodo, 140 ); setEffAlphaKey( spep_2-3 + 52, ctzudodo, 26 ); --敵側 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 48, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ); setMoveKey( spep_2 + 0, 1, 170.6, -429.9 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 172, -432.4 , 0 ); setMoveKey( spep_2-3 + 4, 1, 173.4, -434.9 , 0 ); setMoveKey( spep_2-3 + 6, 1, 174.8, -437.5 , 0 ); setMoveKey( spep_2-3 + 8, 1, 176.2, -440.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 177.8, -442.9 , 0 ); setMoveKey( spep_2-3 + 12, 1, 179.4, -445.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, 181.1, -448.9 , 0 ); setMoveKey( spep_2-3 + 16, 1, 183, -452.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, 185, -456 , 0 ); setMoveKey( spep_2-3 + 20, 1, 187.3, -460.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 189.8, -464.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 192.7, -470 , 0 ); setMoveKey( spep_2-3 + 26, 1, 196, -475.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 199.8, -482.8 , 0 ); setMoveKey( spep_2-3 + 30, 1, 204.2, -490.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 209.4, -500.3 , 0 ); setMoveKey( spep_2-3 + 34, 1, 215.6, -511.5 , 0 ); setMoveKey( spep_2-3 + 36, 1, 222.9, -524.9 , 0 ); setMoveKey( spep_2-3 + 38, 1, 231.8, -541 , 0 ); setMoveKey( spep_2-3 + 40, 1, 260.7, -593.5 , 0 ); setMoveKey( spep_2-3 + 42, 1, 308.5, -680.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 392.7, -832.9 , 0 ); setMoveKey( spep_2-3 + 46, 1, 548.6, -1115.5 , 0 ); setMoveKey( spep_2-3 + 48, 1, 812.3, -1593.8 , 0 ); setScaleKey( spep_2 + 0, 1, 4, 4 ); --setScaleKey( spep_2-3 + 2, 1, 4.01, 4.01 ); setScaleKey( spep_2-3 + 4, 1, 4.03, 4.03 ); setScaleKey( spep_2-3 + 6, 1, 4.04, 4.04 ); setScaleKey( spep_2-3 + 8, 1, 4.05, 4.05 ); setScaleKey( spep_2-3 + 10, 1, 4.07, 4.07 ); setScaleKey( spep_2-3 + 12, 1, 4.08, 4.08 ); setScaleKey( spep_2-3 + 14, 1, 4.1, 4.1 ); setScaleKey( spep_2-3 + 16, 1, 4.11, 4.11 ); setScaleKey( spep_2-3 + 18, 1, 4.13, 4.13 ); setScaleKey( spep_2-3 + 20, 1, 4.15, 4.15 ); setScaleKey( spep_2-3 + 22, 1, 4.18, 4.18 ); setScaleKey( spep_2-3 + 24, 1, 4.2, 4.2 ); setScaleKey( spep_2-3 + 26, 1, 4.24, 4.24 ); setScaleKey( spep_2-3 + 28, 1, 4.27, 4.27 ); setScaleKey( spep_2-3 + 30, 1, 4.31, 4.31 ); setScaleKey( spep_2-3 + 32, 1, 4.36, 4.36 ); setScaleKey( spep_2-3 + 34, 1, 4.42, 4.42 ); setScaleKey( spep_2-3 + 36, 1, 4.49, 4.49 ); setScaleKey( spep_2-3 + 38, 1, 4.57, 4.57 ); setScaleKey( spep_2-3 + 40, 1, 4.84, 4.84 ); setScaleKey( spep_2-3 + 42, 1, 5.28, 5.28 ); setScaleKey( spep_2-3 + 44, 1, 6.06, 6.06 ); setScaleKey( spep_2-3 + 46, 1, 7.51, 7.51 ); setScaleKey( spep_2-3 + 48, 1, 9.96, 9.96 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 48, 1, 0 ); -- ** しろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --SE SE0=playSe( spep_2 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 34 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 33, 8 ); setSeVolume( spep_2 + 33, 8, 126 ); --次の準備 spep_3 = spep_2+86; ------------------------------------------------------ -- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵側 setDisp( spep_3 -3 + 24, 1, 1 ); setDisp( spep_3 -3 + 100, 1, 0 ); changeAnime( spep_3 -3 + 24, 1, 102 ); --setMoveKey( spep_3-3 + 24, 1, -221.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, -8.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, -10.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, -11.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, -13.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 34, 1, -14.8, -99.9 , 0 ); setMoveKey( spep_3-3 + 36, 1, -16.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, -18.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, -20.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, -22.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 44, 1, -24.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 46, 1, -27.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, -30.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, -33.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, -37.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, -41.9, -99.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, -47.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, -53.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 60, 1, -61.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, -70.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, -81.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, -95.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 68, 1, -112.8, -126.9 , 0 ); setMoveKey( spep_3-3 + 70, 1, -134.7, -83.9 , 0 ); setMoveKey( spep_3-3 + 72, 1, -157.7, -118.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, -200.2, -84.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, -240.1, -118.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, -318, -77.9 , 0 ); setMoveKey( spep_3-3 + 80, 1, -311.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 82, 1, -312, -99.9 , 0 ); setMoveKey( spep_3-3 + 84, 1, -312.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 86, 1, -313.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 88, 1, -313.7, -99.9 , 0 ); setMoveKey( spep_3-3 + 90, 1, -314.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, -314.7, -99.9 , 0 ); setMoveKey( spep_3-3 + 94, 1, -315.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 96, 1, -315.8, -99.9 , 0 ); setMoveKey( spep_3-3 + 98, 1, -316.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 100, 1, -316.9, -99.9 , 0 ); setScaleKey( spep_3-3 + 24, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 100, 1, 0.8, 0.8 ); setRotateKey( spep_3-3 + 24, 1, 0 ); setRotateKey( spep_3-3 + 100, 1, 0 ); --SE playSe( spep_3 + 0, 1142 ); setSeVolume( spep_3 + 0, 1142, 89 ); playSe( spep_3 + 8, 1032 ); setSeVolume( spep_3 + 8, 1032, 89 ); playSe( spep_3 + 8, 1141 ); setSeVolume( spep_3 + 8, 1141, 71 ); se_1116 = playSe( spep_3 + 33, 1116 ); setSeVolume( spep_3 + 33, 1116, 63 ); playSe( spep_3 + 72, 1023 ); playSe( spep_3 + 72, 1159 ); setSeVolume( spep_3 + 72, 1159, 79 ); stopSe( spep_3 + 56, se_1116, 34 ); -- ** しろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 170, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 78 ); endPhase( spep_3 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気溜め〜突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) ---setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 70, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 70, 510); setEffMoveKey( spep_0 +88, ctgogo, 70, 510); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, -1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 108 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 108 -3, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 35, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); --SE playSe( spep_0 + 16, 1018 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 73, 1072 ); setSeVolume( spep_0 + 73, 1072, 0 ); setSeVolume( spep_0 + 87, 1072, 0 ); setSeVolume( spep_0 + 88, 1072, 20 ); setSeVolume( spep_0 + 89, 1072, 40 ); setSeVolume( spep_0 + 90, 1072, 60 ); setSeVolume( spep_0 + 91, 1072, 80 ); setSeVolume( spep_0 + 92, 1072, 100 ); -- ** しろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 112, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --白フェード entryFade( spep_0 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 手前突進 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_2 + 86, tossin, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 86, tossin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tossin, 0 ); setEffRotateKey( spep_2 + 86, tossin, 0 ); setEffAlphaKey( spep_2 + 0, tossin, 255 ); setEffAlphaKey( spep_2 + 86, tossin, 255 ); ctzudodo = entryEffectLife( spep_2-3 + 10, 10014, 42, 0x100, -1, 0, -47.3, 169.3 ); setEffShake( spep_2-3 + 10, ctzudodo, 42, 10 ); setEffMoveKey( spep_2-3 + 10, ctzudodo, -47.3, 169.3 , 0 ); setEffMoveKey( spep_2-3 + 12, ctzudodo, -27.6, 205 , 0 ); setEffMoveKey( spep_2-3 + 14, ctzudodo, 16.4, 258.2 , 0 ); setEffMoveKey( spep_2-3 + 16, ctzudodo, 28.7, 287.2 , 0 ); setEffMoveKey( spep_2-3 + 18, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 20, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 22, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 24, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 26, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 28, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 30, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 32, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 34, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 36, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 38, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 40, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 42, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 44, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 46, ctzudodo, 79.8, 347.5 , 0 ); setEffMoveKey( spep_2-3 + 48, ctzudodo, 57, 328 , 0 ); setEffMoveKey( spep_2-3 + 50, ctzudodo, 83, 350.1 , 0 ); setEffMoveKey( spep_2-3 + 52, ctzudodo, 50.5, 322.6 , 0 ); setEffScaleKey( spep_2-3 + 10, ctzudodo, 0.98, 1.28 ); setEffScaleKey( spep_2-3 + 12, ctzudodo, 1.48, 1.92 ); setEffScaleKey( spep_2-3 + 14, ctzudodo, 1.98, 2.57 ); setEffScaleKey( spep_2-3 + 16, ctzudodo, 2.48, 3.22 ); setEffScaleKey( spep_2-3 + 18, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_2-3 + 48, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_2-3 + 50, ctzudodo, 3.81, 4.94 ); setEffScaleKey( spep_2-3 + 52, ctzudodo, 4.65, 6.02 ); setEffRotateKey( spep_2-3 + 10, ctzudodo, 10.1 ); setEffRotateKey( spep_2-3 + 12, ctzudodo, 8.4 ); setEffRotateKey( spep_2-3 + 14, ctzudodo, 6.7 ); setEffRotateKey( spep_2-3 + 16, ctzudodo, 5 ); setEffRotateKey( spep_2-3 + 18, ctzudodo, 3.4 ); setEffRotateKey( spep_2-3 + 50, ctzudodo, 3.4 ); setEffRotateKey( spep_2-3 + 52, ctzudodo, 3.5 ); setEffAlphaKey( spep_2-3 + 10, ctzudodo, 26 ); setEffAlphaKey( spep_2-3 + 12, ctzudodo, 83 ); setEffAlphaKey( spep_2-3 + 14, ctzudodo, 140 ); setEffAlphaKey( spep_2-3 + 16, ctzudodo, 198 ); setEffAlphaKey( spep_2-3 + 18, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 48, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 50, ctzudodo, 140 ); setEffAlphaKey( spep_2-3 + 52, ctzudodo, 26 ); --敵側 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 -3 + 48, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ); setMoveKey( spep_2 + 0, 1, 170.6, -429.9 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 172, -432.4 , 0 ); setMoveKey( spep_2-3 + 4, 1, 173.4, -434.9 , 0 ); setMoveKey( spep_2-3 + 6, 1, 174.8, -437.5 , 0 ); setMoveKey( spep_2-3 + 8, 1, 176.2, -440.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 177.8, -442.9 , 0 ); setMoveKey( spep_2-3 + 12, 1, 179.4, -445.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, 181.1, -448.9 , 0 ); setMoveKey( spep_2-3 + 16, 1, 183, -452.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, 185, -456 , 0 ); setMoveKey( spep_2-3 + 20, 1, 187.3, -460.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 189.8, -464.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 192.7, -470 , 0 ); setMoveKey( spep_2-3 + 26, 1, 196, -475.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 199.8, -482.8 , 0 ); setMoveKey( spep_2-3 + 30, 1, 204.2, -490.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 209.4, -500.3 , 0 ); setMoveKey( spep_2-3 + 34, 1, 215.6, -511.5 , 0 ); setMoveKey( spep_2-3 + 36, 1, 222.9, -524.9 , 0 ); setMoveKey( spep_2-3 + 38, 1, 231.8, -541 , 0 ); setMoveKey( spep_2-3 + 40, 1, 260.7, -593.5 , 0 ); setMoveKey( spep_2-3 + 42, 1, 308.5, -680.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 392.7, -832.9 , 0 ); setMoveKey( spep_2-3 + 46, 1, 548.6, -1115.5 , 0 ); setMoveKey( spep_2-3 + 48, 1, 812.3, -1593.8 , 0 ); setScaleKey( spep_2 + 0, 1, 4, 4 ); --setScaleKey( spep_2-3 + 2, 1, 4.01, 4.01 ); setScaleKey( spep_2-3 + 4, 1, 4.03, 4.03 ); setScaleKey( spep_2-3 + 6, 1, 4.04, 4.04 ); setScaleKey( spep_2-3 + 8, 1, 4.05, 4.05 ); setScaleKey( spep_2-3 + 10, 1, 4.07, 4.07 ); setScaleKey( spep_2-3 + 12, 1, 4.08, 4.08 ); setScaleKey( spep_2-3 + 14, 1, 4.1, 4.1 ); setScaleKey( spep_2-3 + 16, 1, 4.11, 4.11 ); setScaleKey( spep_2-3 + 18, 1, 4.13, 4.13 ); setScaleKey( spep_2-3 + 20, 1, 4.15, 4.15 ); setScaleKey( spep_2-3 + 22, 1, 4.18, 4.18 ); setScaleKey( spep_2-3 + 24, 1, 4.2, 4.2 ); setScaleKey( spep_2-3 + 26, 1, 4.24, 4.24 ); setScaleKey( spep_2-3 + 28, 1, 4.27, 4.27 ); setScaleKey( spep_2-3 + 30, 1, 4.31, 4.31 ); setScaleKey( spep_2-3 + 32, 1, 4.36, 4.36 ); setScaleKey( spep_2-3 + 34, 1, 4.42, 4.42 ); setScaleKey( spep_2-3 + 36, 1, 4.49, 4.49 ); setScaleKey( spep_2-3 + 38, 1, 4.57, 4.57 ); setScaleKey( spep_2-3 + 40, 1, 4.84, 4.84 ); setScaleKey( spep_2-3 + 42, 1, 5.28, 5.28 ); setScaleKey( spep_2-3 + 44, 1, 6.06, 6.06 ); setScaleKey( spep_2-3 + 46, 1, 7.51, 7.51 ); setScaleKey( spep_2-3 + 48, 1, 9.96, 9.96 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 48, 1, 0 ); -- ** しろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 90, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --SE SE0=playSe( spep_2 + 0, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 34 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 33, 8 ); setSeVolume( spep_2 + 33, 8, 126 ); --次の準備 spep_3 = spep_2+86; ------------------------------------------------------ -- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 180, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 180, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 180, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 180, finish_b, 255 ); --敵側 setDisp( spep_3 -3 + 24, 1, 1 ); setDisp( spep_3 -3 + 100, 1, 0 ); changeAnime( spep_3 -3 + 24, 1, 102 ); --setMoveKey( spep_3-3 + 24, 1, -221.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 24, 1, -8.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, -10.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 30, 1, -11.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 32, 1, -13.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 34, 1, -14.8, -99.9 , 0 ); setMoveKey( spep_3-3 + 36, 1, -16.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, -18.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, -20.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, -22.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 44, 1, -24.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 46, 1, -27.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, -30.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, -33.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, -37.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 54, 1, -41.9, -99.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, -47.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, -53.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 60, 1, -61.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, -70.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, -81.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, -95.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 68, 1, -112.8, -126.9 , 0 ); setMoveKey( spep_3-3 + 70, 1, -134.7, -83.9 , 0 ); setMoveKey( spep_3-3 + 72, 1, -157.7, -118.9 , 0 ); setMoveKey( spep_3-3 + 74, 1, -200.2, -84.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, -240.1, -118.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, -318, -77.9 , 0 ); setMoveKey( spep_3-3 + 80, 1, -311.5, -99.9 , 0 ); setMoveKey( spep_3-3 + 82, 1, -312, -99.9 , 0 ); setMoveKey( spep_3-3 + 84, 1, -312.6, -99.9 , 0 ); setMoveKey( spep_3-3 + 86, 1, -313.1, -99.9 , 0 ); setMoveKey( spep_3-3 + 88, 1, -313.7, -99.9 , 0 ); setMoveKey( spep_3-3 + 90, 1, -314.2, -99.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, -314.7, -99.9 , 0 ); setMoveKey( spep_3-3 + 94, 1, -315.3, -99.9 , 0 ); setMoveKey( spep_3-3 + 96, 1, -315.8, -99.9 , 0 ); setMoveKey( spep_3-3 + 98, 1, -316.4, -99.9 , 0 ); setMoveKey( spep_3-3 + 100, 1, -316.9, -99.9 , 0 ); setScaleKey( spep_3-3 + 24, 1, 0.8, 0.8 ); setScaleKey( spep_3-3 + 100, 1, 0.8, 0.8 ); setRotateKey( spep_3-3 + 24, 1, 0 ); setRotateKey( spep_3-3 + 100, 1, 0 ); --SE playSe( spep_3 + 0, 1142 ); setSeVolume( spep_3 + 0, 1142, 89 ); playSe( spep_3 + 8, 1032 ); setSeVolume( spep_3 + 8, 1032, 89 ); playSe( spep_3 + 8, 1141 ); setSeVolume( spep_3 + 8, 1141, 71 ); se_1116 = playSe( spep_3 + 33, 1116 ); setSeVolume( spep_3 + 33, 1116, 63 ); playSe( spep_3 + 72, 1023 ); playSe( spep_3 + 72, 1159 ); setSeVolume( spep_3 + 72, 1159, 79 ); stopSe( spep_3 + 56, se_1116, 34 ); -- ** しろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 170, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 78 ); endPhase( spep_3 + 170 ); end