--1019280:超サイヤ人トランクス(未来)&マイ(未来)_シャイニングクロス --sp_effect_b2_00031 --sp1406 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154889 ;-- 導入セリフカットイン SP_02= 154890 ;-- マイ射撃 SP_03= 154892 ;-- スモ-ク弾着弾 SP_04= 154893 ;-- スモ-ク弾着弾 SP_05= 154894 ;-- 煙の中からトランクス登場 SP_06= 154896 ;-- 斬撃エフェクト⇒フィニッシュ SP_07= 154898 ;-- 斬撃エフェクト⇒フィニッシュ --てき側 SP_01x= 154889 ;-- 導入セリフカットイン SP_02x= 154891 ;-- マイ射撃 (敵) SP_03x= 154892 ;-- スモ-ク弾着弾 SP_04x= 154893 ;-- スモ-ク弾着弾 SP_05x= 154895 ;-- 煙の中からトランクス登場 (敵) SP_06x= 154897 ;-- 斬撃エフェクト⇒フィニッシュ (敵) SP_07x= 154898 ;-- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --adjustAttackerLabel( 0, 205); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入セリフカットイン ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 100, 510); setEffMoveKey( spep_0 +88, ctgogo, 100, 510); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, 1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 108 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 108 -3, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 35, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); --SE playSe( spep_0 + 16, 1018 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 73, 1072 ); setSeVolume( spep_0 + 73, 1072, 0 ); setSeVolume( spep_0 + 87, 1072, 0 ); setSeVolume( spep_0 + 88, 1072, 20 ); setSeVolume( spep_0 + 89, 1072, 40 ); setSeVolume( spep_0 + 90, 1072, 60 ); setSeVolume( spep_0 + 91, 1072, 80 ); setSeVolume( spep_0 + 92, 1072, 100 ); -- ** しろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 112, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --白フェード entryFade( spep_0 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_1 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE01=playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE01=playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE01=playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_c +94; ------------------------------------------------------ -- マイ射撃 ------------------------------------------------------ -- ** エフェクト等 ** -- syateki = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, syateki, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, syateki, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, syateki, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, syateki, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, syateki, 0 ); setEffRotateKey( spep_2 + 76, syateki, 0 ); setEffAlphaKey( spep_2 + 0, syateki, 255 ); setEffAlphaKey( spep_2 + 76, syateki, 255 ); -- ** しろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --SE SE0=playSe( spep_2 + 3, 44 ); setSeVolume( spep_2 + 3, 44, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 40, 1028 ); setSeVolume( spep_2 + 40, 1028, 89 ); playSe( spep_2 + 43, 1030 ); setSeVolume( spep_2 + 43, 1030, 79 ); --次の準備 spep_3 = spep_2+76; ------------------------------------------------------ -- スモ-ク弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 96, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 96, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 96, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 96, hit_b, 255 ); --文字エントリー ctbikuri = entryEffectLife( spep_3-3 + 14, 10000, 26, 0x100, -1, 0, 161.7, 173.2 );--!! setEffMoveKey( spep_3-3 + 14, ctbikuri, 161.7, 173.2 , 0 ); setEffMoveKey( spep_3-3 + 16, ctbikuri, 170, 180.3 , 0 ); setEffMoveKey( spep_3-3 + 18, ctbikuri, 169.1, 189.7 , 0 ); setEffMoveKey( spep_3-3 + 20, ctbikuri, 174.1, 188.7 , 0 ); setEffMoveKey( spep_3-3 + 22, ctbikuri, 168.5, 190.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctbikuri, 173.7, 189.8 , 0 ); setEffMoveKey( spep_3-3 + 26, ctbikuri, 167.8, 191.8 , 0 ); setEffMoveKey( spep_3-3 + 28, ctbikuri, 173.2, 190.8 , 0 ); setEffMoveKey( spep_3-3 + 30, ctbikuri, 167.2, 192.9 , 0 ); setEffMoveKey( spep_3-3 + 32, ctbikuri, 166, 193.3 , 0 ); setEffMoveKey( spep_3-3 + 34, ctbikuri, 172.4, 192.3 , 0 ); setEffMoveKey( spep_3-3 + 36, ctbikuri, 166.3, 194.4 , 0 ); setEffMoveKey( spep_3-3 + 38, ctbikuri, 170.8, 202.7 , 0 ); setEffMoveKey( spep_3-3 + 40, ctbikuri, 169.3, 212.6 , 0 ); setEffScaleKey( spep_3-3 + 14, ctbikuri, 1, 1 ); setEffScaleKey( spep_3-3 + 16, ctbikuri, 1.31, 1.31 ); setEffScaleKey( spep_3-3 + 18, ctbikuri, 1.62, 1.62 ); setEffScaleKey( spep_3-3 + 20, ctbikuri, 1.63, 1.63 ); setEffScaleKey( spep_3-3 + 22, ctbikuri, 1.67, 1.67 ); setEffScaleKey( spep_3-3 + 24, ctbikuri, 1.68, 1.68 ); setEffScaleKey( spep_3-3 + 26, ctbikuri, 1.71, 1.71 ); setEffScaleKey( spep_3-3 + 28, ctbikuri, 1.72, 1.72 ); setEffScaleKey( spep_3-3 + 30, ctbikuri, 1.76, 1.76 ); setEffScaleKey( spep_3-3 + 32, ctbikuri, 1.76, 1.76 ); setEffScaleKey( spep_3-3 + 34, ctbikuri, 1.79, 1.79 ); setEffScaleKey( spep_3-3 + 36, ctbikuri, 1.82, 1.82 ); setEffScaleKey( spep_3-3 + 38, ctbikuri, 2.11, 2.11 ); setEffScaleKey( spep_3-3 + 40, ctbikuri, 2.42, 2.42 ); setEffRotateKey( spep_3-3 + 14, ctbikuri, 10 ); setEffRotateKey( spep_3-3 + 40, ctbikuri, 10 ); setEffAlphaKey( spep_3-3 + 14, ctbikuri, 128 ); setEffAlphaKey( spep_3-3 + 16, ctbikuri, 191 ); setEffAlphaKey( spep_3-3 + 18, ctbikuri, 255 ); setEffAlphaKey( spep_3-3 + 36, ctbikuri, 255 ); setEffAlphaKey( spep_3-3 + 38, ctbikuri, 128 ); setEffAlphaKey( spep_3-3 + 40, ctbikuri, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 96, 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3-3 + 52, 1, 104 ); setMoveKey( spep_3 + 0, 1, 137.3, -42.7 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 136.5, -41.9 , 0 ); setMoveKey( spep_3-3 + 4, 1, 135.7, -41 , 0 ); setMoveKey( spep_3-3 + 6, 1, 135, -40.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 134.2, -39.4 , 0 ); setMoveKey( spep_3-3 + 10, 1, 133.5, -38.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, 132.7, -37.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 132, -36.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 131.2, -36 , 0 ); setMoveKey( spep_3-3 + 18, 1, 130.5, -35.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 129.7, -34.4 , 0 ); setMoveKey( spep_3-3 + 22, 1, 128.9, -33.5 , 0 ); setMoveKey( spep_3-3 + 24, 1, 128.2, -32.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 127.4, -31.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, 126.7, -31 , 0 ); setMoveKey( spep_3-3 + 30, 1, 125.9, -30.2 , 0 ); setMoveKey( spep_3-3 + 32, 1, 125.2, -29.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 124.4, -28.5 , 0 ); setMoveKey( spep_3-3 + 36, 1, 123.7, -27.7 , 0 ); setMoveKey( spep_3-3 + 38, 1, 122.9, -26.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, 122.1, -26 , 0 ); setMoveKey( spep_3-3 + 42, 1, 121.4, -25.2 , 0 ); setMoveKey( spep_3-3 + 44, 1, 120.6, -24.4 , 0 ); setMoveKey( spep_3-3 + 46, 1, 119.9, -23.5 , 0 ); setMoveKey( spep_3-3 + 48, 1, 119.1, -22.7 , 0 ); setMoveKey( spep_3-3 + 51, 1, 118.4, -21.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 117.7, -21.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 116.9, -20.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 116.2, -19.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 115.4, -18.6 , 0 ); setMoveKey( spep_3-3 + 60, 1, 114.6, -17.7 , 0 ); setMoveKey( spep_3-3 + 62, 1, 113.9, -16.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, 113.1, -16.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 112.4, -15.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 111.6, -14.4 , 0 ); setMoveKey( spep_3-3 + 70, 1, 110.9, -13.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 110.1, -12.7 , 0 ); setMoveKey( spep_3-3 + 74, 1, 109.4, -11.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 108.6, -11.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 107.8, -10.2 , 0 ); setMoveKey( spep_3-3 + 80, 1, 107.1, -9.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 106.3, -8.6 , 0 ); setMoveKey( spep_3-3 + 84, 1, 105.6, -7.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 104.8, -6.9 , 0 ); setMoveKey( spep_3-3 + 88, 1, 104.1, -6.1 , 0 ); setMoveKey( spep_3-3 + 90, 1, 103.3, -5.2 , 0 ); setMoveKey( spep_3-3 + 92, 1, 102.6, -4.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 101.8, -3.6 , 0 ); setMoveKey( spep_3-3 + 96, 1, 101, -2.7 , 0 ); --setMoveKey( spep_3-3 + 98, 1, 100.3, -1.9 , 0 ); a=0; setScaleKey( spep_3 + 0, 1, 2-a, 2-a ); --setScaleKey( spep_3-3 + 2, 1, 2, 2 ); setScaleKey( spep_3-3 + 4, 1, 2.01-a, 2.01-a ); setScaleKey( spep_3-3 + 6, 1, 2.01-a, 2.01-a ); setScaleKey( spep_3-3 + 8, 1, 2.02-a, 2.02-a ); setScaleKey( spep_3-3 + 12, 1, 2.02-a, 2.02-a ); setScaleKey( spep_3-3 + 14, 1, 2.03-a, 2.03-a ); setScaleKey( spep_3-3 + 16, 1, 2.03-a, 2.03-a ); setScaleKey( spep_3-3 + 18, 1, 2.04-a, 2.04-a ); setScaleKey( spep_3-3 + 22, 1, 2.04-a, 2.04-a ); setScaleKey( spep_3-3 + 24, 1, 2.05-a, 2.05-a ); setScaleKey( spep_3-3 + 26, 1, 2.05-a, 2.05-a ); setScaleKey( spep_3-3 + 28, 1, 2.06-a, 2.06-a ); setScaleKey( spep_3-3 + 32, 1, 2.06-a, 2.06-a ); setScaleKey( spep_3-3 + 34, 1, 2.07-a, 2.07-a ); setScaleKey( spep_3-3 + 36, 1, 2.07-a, 2.07-a ); setScaleKey( spep_3-3 + 38, 1, 2.08-a, 2.08-a ); setScaleKey( spep_3-3 + 40, 1, 2.08-a, 2.08-a ); setScaleKey( spep_3-3 + 42, 1, 2.09-a, 2.09-a ); setScaleKey( spep_3-3 + 46, 1, 2.09-a, 2.09-a ); setScaleKey( spep_3-3 + 48, 1, 2.1-a, 2.1 -a); setScaleKey( spep_3-3 + 51, 1, 2.1-a, 2.1-a ); setScaleKey( spep_3-3 + 52, 1, 2.11-a, 2.11-a ); setScaleKey( spep_3-3 + 56, 1, 2.11-a, 2.11-a ); setScaleKey( spep_3-3 + 58, 1, 2.12-a, 2.12-a ); setScaleKey( spep_3-3 + 60, 1, 2.12-a, 2.12-a ); setScaleKey( spep_3-3 + 62, 1, 2.13-a, 2.13-a ); setScaleKey( spep_3-3 + 66, 1, 2.13-a, 2.13-a ); setScaleKey( spep_3-3 + 68, 1, 2.14-a, 2.14-a ); setScaleKey( spep_3-3 + 70, 1, 2.14-a, 2.14-a ); setScaleKey( spep_3-3 + 72, 1, 2.15-a, 2.15-a ); setScaleKey( spep_3-3 + 74, 1, 2.15-a, 2.15-a ); setScaleKey( spep_3-3 + 76, 1, 2.16-a, 2.16-a ); setScaleKey( spep_3-3 + 80, 1, 2.16-a, 2.16-a ); setScaleKey( spep_3-3 + 82, 1, 2.17-a, 2.17-a ); setScaleKey( spep_3-3 + 84, 1, 2.17-a, 2.17-a ); setScaleKey( spep_3-3 + 86, 1, 2.18-a, 2.18-a ); setScaleKey( spep_3-3 + 90, 1, 2.18-a, 2.18-a ); setScaleKey( spep_3-3 + 92, 1, 2.19-a, 2.19-a ); setScaleKey( spep_3-3 + 94, 1, 2.19-a, 2.19-a ); setScaleKey( spep_3-3 + 96, 1, 2.2-a, 2.2-a ); setRotateKey( spep_3 + 0, 1, 7 ); setRotateKey( spep_3-3 + 96, 1, 7 ); --SE playSe( spep_3 + 27, 1218 ); setSeVolume( spep_3 + 27, 1218, 158 ); playSe( spep_3 + 32, 1219 ); setSeVolume( spep_3 + 32, 1219, 158 ); -- ** しろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 102, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --次の準備 spep_4 = spep_3+96; ------------------------------------------------------ -- 煙の中からトランクス登場 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_4 + 86, tossin, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, tossin, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tossin, 0 ); setEffRotateKey( spep_4 + 86, tossin, 0 ); setEffAlphaKey( spep_4 + 0, tossin, 255 ); setEffAlphaKey( spep_4 + 86, tossin, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); setMoveKey( spep_4 + 0, 1, 200.4, -242.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 203.3, -247.7 , 0 ); setMoveKey( spep_4-3 + 4, 1, 206.3, -253.4 , 0 ); setMoveKey( spep_4-3 + 6, 1, 209.6, -259.7 , 0 ); setMoveKey( spep_4-3 + 8, 1, 213.5, -267 , 0 ); setMoveKey( spep_4-3 + 10, 1, 218.2, -275.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 224.3, -287.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, 232.6, -303 , 0 ); setMoveKey( spep_4-3 + 16, 1, 244.1, -324.8 , 0 ); setMoveKey( spep_4-3 + 18, 1, 260.9, -356.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 297.6, -416.5 , 0 ); setMoveKey( spep_4-3 + 22, 1, 358.2, -515.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 465, -690.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 662.7, -1014 , 0 ); setMoveKey( spep_4-3 + 28, 1, 997.3, -1561.4 , 0 ); setScaleKey( spep_4 + 0, 1, 4, 4 ); --setScaleKey( spep_4-3 + 2, 1, 4.03, 4.03 ); setScaleKey( spep_4-3 + 4, 1, 4.05, 4.05 ); setScaleKey( spep_4-3 + 6, 1, 4.09, 4.09 ); setScaleKey( spep_4-3 + 8, 1, 4.12, 4.12 ); setScaleKey( spep_4-3 + 10, 1, 4.17, 4.17 ); setScaleKey( spep_4-3 + 12, 1, 4.22, 4.22 ); setScaleKey( spep_4-3 + 14, 1, 4.3, 4.3 ); setScaleKey( spep_4-3 + 16, 1, 4.41, 4.41 ); setScaleKey( spep_4-3 + 18, 1, 4.57, 4.57 ); setScaleKey( spep_4-3 + 20, 1, 4.84, 4.84 ); setScaleKey( spep_4-3 + 22, 1, 5.28, 5.28 ); setScaleKey( spep_4-3 + 24, 1, 6.06, 6.06 ); setScaleKey( spep_4-3 + 26, 1, 7.51, 7.51 ); setScaleKey( spep_4-3 + 28, 1, 9.95, 9.95 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 28, 1, 0 ); -- ** エフェクト等 ** -- shuchusen2 = entryEffectLife( spep_4 + 57, 906,29, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 57, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_4 + 86, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 57, shuchusen2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, shuchusen2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 57, shuchusen2, 0 ); setEffRotateKey( spep_4 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 57, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen2, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_4-3 + 28, 10014, 24, 0x100, -1, 0, 54.3, 359 );--ズドドドッ setEffMoveKey( spep_4-3 + 28, ctzudodo, 54.3, 359 , 0 ); setEffMoveKey( spep_4-3 + 30, ctzudodo, 55.5, 353.2 , 0 ); setEffMoveKey( spep_4-3 + 32, ctzudodo, 81, 364.8 , 0 ); setEffMoveKey( spep_4-3 + 34, ctzudodo, 74.6, 352.2 , 0 ); setEffMoveKey( spep_4-3 + 36, ctzudodo, 107.2, 371 , 0 ); setEffMoveKey( spep_4-3 + 38, ctzudodo, 83, 356.7 , 0 ); setEffMoveKey( spep_4-3 + 40, ctzudodo, 104.6, 381.4 , 0 ); setEffMoveKey( spep_4-3 + 42, ctzudodo, 80.4, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 44, ctzudodo, 102, 391.8 , 0 ); setEffMoveKey( spep_4-3 + 46, ctzudodo, 77.8, 377.6 , 0 ); setEffMoveKey( spep_4-3 + 48, ctzudodo, 76.5, 382.8 , 0 ); setEffMoveKey( spep_4-3 + 50, ctzudodo, 92.8, 377.5 , 0 ); setEffMoveKey( spep_4-3 + 52, ctzudodo, 50.5, 322.6 , 0 ); setEffScaleKey( spep_4-3 + 28, ctzudodo, 0.98, 1.28 ); setEffScaleKey( spep_4-3 + 30, ctzudodo, 1.48, 1.92 ); setEffScaleKey( spep_4-3 + 32, ctzudodo, 1.98, 2.57 ); setEffScaleKey( spep_4-3 + 34, ctzudodo, 2.48, 3.22 ); setEffScaleKey( spep_4-3 + 36, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_4-3 + 48, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_4-3 + 50, ctzudodo, 3.81, 4.94 ); setEffScaleKey( spep_4-3 + 52, ctzudodo, 4.65, 6.02 ); setEffRotateKey( spep_4-3 + 28, ctzudodo, 80.1 ); setEffRotateKey( spep_4-3 + 30, ctzudodo, 78.4 ); setEffRotateKey( spep_4-3 + 32, ctzudodo, 76.7 ); setEffRotateKey( spep_4-3 + 34, ctzudodo, 75 ); setEffRotateKey( spep_4-3 + 36, ctzudodo, 73.4 ); setEffRotateKey( spep_4-3 + 50, ctzudodo, 73.4 ); setEffRotateKey( spep_4-3 + 52, ctzudodo, 73.5 ); setEffAlphaKey( spep_4-3 + 28, ctzudodo, 26 ); setEffAlphaKey( spep_4-3 + 30, ctzudodo, 83 ); setEffAlphaKey( spep_4-3 + 32, ctzudodo, 140 ); setEffAlphaKey( spep_4-3 + 34, ctzudodo, 198 ); setEffAlphaKey( spep_4-3 + 36, ctzudodo, 255 ); setEffAlphaKey( spep_4-3 + 48, ctzudodo, 255 ); setEffAlphaKey( spep_4-3 + 50, ctzudodo, 140 ); setEffAlphaKey( spep_4-3 + 52, ctzudodo, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 --SE playSe( spep_4 + 28, 9 ); playSe( spep_4 + 54, 8 ); setSeVolume( spep_4 + 54, 8, 126 ); --次の準備 spep_5 = spep_4+86; ------------------------------------------------------ -- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 210, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 210, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 210, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 210, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 210, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 210, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 210, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 210, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 50, 1, 1 ); setDisp( spep_5-3 + 126, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5-3 + 50, 1, -232.8, -96 , 0 ); setMoveKey( spep_5-3 + 52, 1, -19.2, -96.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, -19.9, -96.6 , 0 ); setMoveKey( spep_5-3 + 56, 1, -20.7, -96.9 , 0 ); setMoveKey( spep_5-3 + 58, 1, -21.5, -97.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, -22.4, -97.4 , 0 ); setMoveKey( spep_5-3 + 62, 1, -23.4, -97.6 , 0 ); setMoveKey( spep_5-3 + 64, 1, -24.6, -97.8 , 0 ); setMoveKey( spep_5-3 + 66, 1, -25.8, -98 , 0 ); setMoveKey( spep_5-3 + 68, 1, -27.4, -98.2 , 0 ); setMoveKey( spep_5-3 + 70, 1, -29.2, -98.4 , 0 ); setMoveKey( spep_5-3 + 72, 1, -31.2, -98.6 , 0 ); setMoveKey( spep_5-3 + 74, 1, -33.7, -98.8 , 0 ); setMoveKey( spep_5-3 + 76, 1, -36.6, -98.9 , 0 ); setMoveKey( spep_5-3 + 78, 1, -40, -99.1 , 0 ); setMoveKey( spep_5-3 + 80, 1, -44.2, -99.2 , 0 ); setMoveKey( spep_5-3 + 82, 1, -49.2, -99.3 , 0 ); setMoveKey( spep_5-3 + 84, 1, -55.1, -99.5 , 0 ); setMoveKey( spep_5-3 + 86, 1, -62.5, -99.6 , 0 ); setMoveKey( spep_5-3 + 88, 1, -71.5, -99.6 , 0 ); setMoveKey( spep_5-3 + 90, 1, -82.4, -99.7 , 0 ); setMoveKey( spep_5-3 + 92, 1, -96.2, -99.8 , 0 ); setMoveKey( spep_5-3 + 94, 1, -113.3, -99.8 , 0 ); setMoveKey( spep_5-3 + 96, 1, -135.1, -99.9 , 0 ); setMoveKey( spep_5-3 + 98, 1, -163.1, -126.9 , 0 ); setMoveKey( spep_5-3 + 100, 1, -199.5, -83.9 , 0 ); setMoveKey( spep_5-3 + 102, 1, -242.4, -118.9 , 0 ); setMoveKey( spep_5-3 + 104, 1, -312.2, -84.9 , 0 ); setMoveKey( spep_5-3 + 106, 1, -304.8, -118.9 , 0 ); setMoveKey( spep_5-3 + 108, 1, -319.3, -77.9 , 0 ); setMoveKey( spep_5-3 + 110, 1, -312.8, -99.9 , 0 ); setMoveKey( spep_5-3 + 112, 1, -313.3, -99.9 , 0 ); setMoveKey( spep_5-3 + 114, 1, -313.8, -99.9 , 0 ); setMoveKey( spep_5-3 + 116, 1, -314.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 118, 1, -314.9, -99.9 , 0 ); setMoveKey( spep_5-3 + 120, 1, -315.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 122, 1, -315.9, -99.9 , 0 ); setMoveKey( spep_5-3 + 124, 1, -316.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 126, 1, -317, -99.9 , 0 ); setScaleKey( spep_5-3 + 50, 1, 0.8, 0.8 ); setScaleKey( spep_5-3 + 126, 1, 0.8, 0.8 ); setRotateKey( spep_5-3 + 50, 1, -60 ); setRotateKey( spep_5-3 + 52, 1, -59.8 ); setRotateKey( spep_5-3 + 54, 1, -59.6 ); setRotateKey( spep_5-3 + 56, 1, -59.4 ); setRotateKey( spep_5-3 + 58, 1, -59.2 ); setRotateKey( spep_5-3 + 60, 1, -59 ); setRotateKey( spep_5-3 + 62, 1, -58.8 ); setRotateKey( spep_5-3 + 64, 1, -58.6 ); setRotateKey( spep_5-3 + 66, 1, -58.5 ); setRotateKey( spep_5-3 + 68, 1, -58.3 ); setRotateKey( spep_5-3 + 70, 1, -58.2 ); setRotateKey( spep_5-3 + 72, 1, -58 ); setRotateKey( spep_5-3 + 74, 1, -57.9 ); setRotateKey( spep_5-3 + 76, 1, -57.8 ); setRotateKey( spep_5-3 + 78, 1, -57.7 ); setRotateKey( spep_5-3 + 80, 1, -57.6 ); setRotateKey( spep_5-3 + 82, 1, -57.5 ); setRotateKey( spep_5-3 + 84, 1, -57.4 ); setRotateKey( spep_5-3 + 86, 1, -57.3 ); setRotateKey( spep_5-3 + 88, 1, -57.2 ); setRotateKey( spep_5-3 + 90, 1, -57.2 ); setRotateKey( spep_5-3 + 92, 1, -57.1 ); setRotateKey( spep_5-3 + 96, 1, -57.1 ); setRotateKey( spep_5-3 + 98, 1, -57 ); setRotateKey( spep_5-3 + 126, 1, -57 ); --SE playSe( spep_5 + 7, 1142 ); setSeVolume( spep_5 + 7, 1142, 112 ); playSe( spep_5 + 15, 1032 ); setSeVolume( spep_5 + 15, 1032, 89 ); playSe( spep_5 + 15, 1141 ); setSeVolume( spep_5 + 15, 1141, 71 ); playSe( spep_5 + 33, 1142 ); setSeVolume( spep_5 + 33, 1142, 63 ); playSe( spep_5 + 39, 1061 ); setSeVolume( spep_5 + 39, 1061, 79 ); playSe( spep_5 + 41, 1032 ); se_1116 = playSe( spep_5 + 67, 1116 ); playSe( spep_5 + 106, 1023 ); playSe( spep_5 + 106, 1159 ); setSeVolume( spep_5 + 106, 1159, 79 ); stopSe( spep_5 + 90, se_1116, 34 ); -- ** しろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 200, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 94 ); endPhase( spep_5 + 200 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入セリフカットイン ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 4 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 4 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +16, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +16, ctgogo, 100, 510); setEffMoveKey( spep_0 +88, ctgogo, 100, 510); setEffAlphaKey( spep_0 +16, ctgogo, 0 ); setEffAlphaKey( spep_0 + 17, ctgogo, 255 ); setEffAlphaKey( spep_0 + 18, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 191 ); setEffAlphaKey( spep_0 + 86, ctgogo, 112 ); setEffAlphaKey( spep_0 + 88, ctgogo, 64 ); setEffRotateKey( spep_0 +16, ctgogo, 0); setEffRotateKey( spep_0 +88, ctgogo, 0); setEffScaleKey( spep_0 +16, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +78, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +88, ctgogo, -1.07, 1.07 ); --集中線 shuchusen1 = entryEffectLife( spep_0, 906, 108 -3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 108 -3, 20 ); setEffMoveKey( spep_0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 35, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 36, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); --SE playSe( spep_0 + 16, 1018 ); playSe( spep_0 + 0, 8 ); playSe( spep_0 + 73, 1072 ); setSeVolume( spep_0 + 73, 1072, 0 ); setSeVolume( spep_0 + 87, 1072, 0 ); setSeVolume( spep_0 + 88, 1072, 20 ); setSeVolume( spep_0 + 89, 1072, 40 ); setSeVolume( spep_0 + 90, 1072, 60 ); setSeVolume( spep_0 + 91, 1072, 80 ); setSeVolume( spep_0 + 92, 1072, 100 ); --白フェード entryFade( spep_0 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1 = spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE01 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- マイ射撃 ------------------------------------------------------ -- ** エフェクト等 ** -- syateki = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, syateki, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, syateki, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, syateki, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, syateki, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, syateki, 0 ); setEffRotateKey( spep_2 + 76, syateki, 0 ); setEffAlphaKey( spep_2 + 0, syateki, 255 ); setEffAlphaKey( spep_2 + 76, syateki, 255 ); --SE SE0=playSe( spep_2 + 3, 44 ); setSeVolume( spep_2 + 3, 44, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 40, 1028 ); setSeVolume( spep_2 + 40, 1028, 89 ); playSe( spep_2 + 43, 1030 ); setSeVolume( spep_2 + 43, 1030, 79 ); -- ** しろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 80, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --次の準備 spep_3 = spep_2+76; ------------------------------------------------------ -- スモ-ク弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 96, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 96, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 96, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 96, hit_b, 255 ); --文字エントリー ctbikuri = entryEffectLife( spep_3-3 + 14, 10000, 26, 0x100, -1, 0, 161.7, 173.2 );--!! setEffMoveKey( spep_3-3 + 14, ctbikuri, 161.7, 173.2 , 0 ); setEffMoveKey( spep_3-3 + 16, ctbikuri, 170, 180.3 , 0 ); setEffMoveKey( spep_3-3 + 18, ctbikuri, 169.1, 189.7 , 0 ); setEffMoveKey( spep_3-3 + 20, ctbikuri, 174.1, 188.7 , 0 ); setEffMoveKey( spep_3-3 + 22, ctbikuri, 168.5, 190.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctbikuri, 173.7, 189.8 , 0 ); setEffMoveKey( spep_3-3 + 26, ctbikuri, 167.8, 191.8 , 0 ); setEffMoveKey( spep_3-3 + 28, ctbikuri, 173.2, 190.8 , 0 ); setEffMoveKey( spep_3-3 + 30, ctbikuri, 167.2, 192.9 , 0 ); setEffMoveKey( spep_3-3 + 32, ctbikuri, 166, 193.3 , 0 ); setEffMoveKey( spep_3-3 + 34, ctbikuri, 172.4, 192.3 , 0 ); setEffMoveKey( spep_3-3 + 36, ctbikuri, 166.3, 194.4 , 0 ); setEffMoveKey( spep_3-3 + 38, ctbikuri, 170.8, 202.7 , 0 ); setEffMoveKey( spep_3-3 + 40, ctbikuri, 169.3, 212.6 , 0 ); setEffScaleKey( spep_3-3 + 14, ctbikuri, 1, 1 ); setEffScaleKey( spep_3-3 + 16, ctbikuri, 1.31, 1.31 ); setEffScaleKey( spep_3-3 + 18, ctbikuri, 1.62, 1.62 ); setEffScaleKey( spep_3-3 + 20, ctbikuri, 1.63, 1.63 ); setEffScaleKey( spep_3-3 + 22, ctbikuri, 1.67, 1.67 ); setEffScaleKey( spep_3-3 + 24, ctbikuri, 1.68, 1.68 ); setEffScaleKey( spep_3-3 + 26, ctbikuri, 1.71, 1.71 ); setEffScaleKey( spep_3-3 + 28, ctbikuri, 1.72, 1.72 ); setEffScaleKey( spep_3-3 + 30, ctbikuri, 1.76, 1.76 ); setEffScaleKey( spep_3-3 + 32, ctbikuri, 1.76, 1.76 ); setEffScaleKey( spep_3-3 + 34, ctbikuri, 1.79, 1.79 ); setEffScaleKey( spep_3-3 + 36, ctbikuri, 1.82, 1.82 ); setEffScaleKey( spep_3-3 + 38, ctbikuri, 2.11, 2.11 ); setEffScaleKey( spep_3-3 + 40, ctbikuri, 2.42, 2.42 ); setEffRotateKey( spep_3-3 + 14, ctbikuri, 10 ); setEffRotateKey( spep_3-3 + 40, ctbikuri, 10 ); setEffAlphaKey( spep_3-3 + 14, ctbikuri, 128 ); setEffAlphaKey( spep_3-3 + 16, ctbikuri, 191 ); setEffAlphaKey( spep_3-3 + 18, ctbikuri, 255 ); setEffAlphaKey( spep_3-3 + 36, ctbikuri, 255 ); setEffAlphaKey( spep_3-3 + 38, ctbikuri, 128 ); setEffAlphaKey( spep_3-3 + 40, ctbikuri, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 96, 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3-3 + 52, 1, 104 ); setMoveKey( spep_3 + 0, 1, 137.3, -42.7 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 136.5, -41.9 , 0 ); setMoveKey( spep_3-3 + 4, 1, 135.7, -41 , 0 ); setMoveKey( spep_3-3 + 6, 1, 135, -40.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 134.2, -39.4 , 0 ); setMoveKey( spep_3-3 + 10, 1, 133.5, -38.5 , 0 ); setMoveKey( spep_3-3 + 12, 1, 132.7, -37.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 132, -36.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 131.2, -36 , 0 ); setMoveKey( spep_3-3 + 18, 1, 130.5, -35.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, 129.7, -34.4 , 0 ); setMoveKey( spep_3-3 + 22, 1, 128.9, -33.5 , 0 ); setMoveKey( spep_3-3 + 24, 1, 128.2, -32.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, 127.4, -31.9 , 0 ); setMoveKey( spep_3-3 + 28, 1, 126.7, -31 , 0 ); setMoveKey( spep_3-3 + 30, 1, 125.9, -30.2 , 0 ); setMoveKey( spep_3-3 + 32, 1, 125.2, -29.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 124.4, -28.5 , 0 ); setMoveKey( spep_3-3 + 36, 1, 123.7, -27.7 , 0 ); setMoveKey( spep_3-3 + 38, 1, 122.9, -26.9 , 0 ); setMoveKey( spep_3-3 + 40, 1, 122.1, -26 , 0 ); setMoveKey( spep_3-3 + 42, 1, 121.4, -25.2 , 0 ); setMoveKey( spep_3-3 + 44, 1, 120.6, -24.4 , 0 ); setMoveKey( spep_3-3 + 46, 1, 119.9, -23.5 , 0 ); setMoveKey( spep_3-3 + 48, 1, 119.1, -22.7 , 0 ); setMoveKey( spep_3-3 + 51, 1, 118.4, -21.9 , 0 ); setMoveKey( spep_3-3 + 52, 1, 117.7, -21.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 116.9, -20.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 116.2, -19.4 , 0 ); setMoveKey( spep_3-3 + 58, 1, 115.4, -18.6 , 0 ); setMoveKey( spep_3-3 + 60, 1, 114.6, -17.7 , 0 ); setMoveKey( spep_3-3 + 62, 1, 113.9, -16.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, 113.1, -16.1 , 0 ); setMoveKey( spep_3-3 + 66, 1, 112.4, -15.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 111.6, -14.4 , 0 ); setMoveKey( spep_3-3 + 70, 1, 110.9, -13.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 110.1, -12.7 , 0 ); setMoveKey( spep_3-3 + 74, 1, 109.4, -11.9 , 0 ); setMoveKey( spep_3-3 + 76, 1, 108.6, -11.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 107.8, -10.2 , 0 ); setMoveKey( spep_3-3 + 80, 1, 107.1, -9.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 106.3, -8.6 , 0 ); setMoveKey( spep_3-3 + 84, 1, 105.6, -7.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 104.8, -6.9 , 0 ); setMoveKey( spep_3-3 + 88, 1, 104.1, -6.1 , 0 ); setMoveKey( spep_3-3 + 90, 1, 103.3, -5.2 , 0 ); setMoveKey( spep_3-3 + 92, 1, 102.6, -4.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 101.8, -3.6 , 0 ); setMoveKey( spep_3-3 + 96, 1, 101, -2.7 , 0 ); --setMoveKey( spep_3-3 + 98, 1, 100.3, -1.9 , 0 ); a=0; setScaleKey( spep_3 + 0, 1, 2-a, 2-a ); --setScaleKey( spep_3-3 + 2, 1, 2, 2 ); setScaleKey( spep_3-3 + 4, 1, 2.01-a, 2.01-a ); setScaleKey( spep_3-3 + 6, 1, 2.01-a, 2.01-a ); setScaleKey( spep_3-3 + 8, 1, 2.02-a, 2.02-a ); setScaleKey( spep_3-3 + 12, 1, 2.02-a, 2.02-a ); setScaleKey( spep_3-3 + 14, 1, 2.03-a, 2.03-a ); setScaleKey( spep_3-3 + 16, 1, 2.03-a, 2.03-a ); setScaleKey( spep_3-3 + 18, 1, 2.04-a, 2.04-a ); setScaleKey( spep_3-3 + 22, 1, 2.04-a, 2.04-a ); setScaleKey( spep_3-3 + 24, 1, 2.05-a, 2.05-a ); setScaleKey( spep_3-3 + 26, 1, 2.05-a, 2.05-a ); setScaleKey( spep_3-3 + 28, 1, 2.06-a, 2.06-a ); setScaleKey( spep_3-3 + 32, 1, 2.06-a, 2.06-a ); setScaleKey( spep_3-3 + 34, 1, 2.07-a, 2.07-a ); setScaleKey( spep_3-3 + 36, 1, 2.07-a, 2.07-a ); setScaleKey( spep_3-3 + 38, 1, 2.08-a, 2.08-a ); setScaleKey( spep_3-3 + 40, 1, 2.08-a, 2.08-a ); setScaleKey( spep_3-3 + 42, 1, 2.09-a, 2.09-a ); setScaleKey( spep_3-3 + 46, 1, 2.09-a, 2.09-a ); setScaleKey( spep_3-3 + 48, 1, 2.1-a, 2.1 -a); setScaleKey( spep_3-3 + 51, 1, 2.1-a, 2.1-a ); setScaleKey( spep_3-3 + 52, 1, 2.11-a, 2.11-a ); setScaleKey( spep_3-3 + 56, 1, 2.11-a, 2.11-a ); setScaleKey( spep_3-3 + 58, 1, 2.12-a, 2.12-a ); setScaleKey( spep_3-3 + 60, 1, 2.12-a, 2.12-a ); setScaleKey( spep_3-3 + 62, 1, 2.13-a, 2.13-a ); setScaleKey( spep_3-3 + 66, 1, 2.13-a, 2.13-a ); setScaleKey( spep_3-3 + 68, 1, 2.14-a, 2.14-a ); setScaleKey( spep_3-3 + 70, 1, 2.14-a, 2.14-a ); setScaleKey( spep_3-3 + 72, 1, 2.15-a, 2.15-a ); setScaleKey( spep_3-3 + 74, 1, 2.15-a, 2.15-a ); setScaleKey( spep_3-3 + 76, 1, 2.16-a, 2.16-a ); setScaleKey( spep_3-3 + 80, 1, 2.16-a, 2.16-a ); setScaleKey( spep_3-3 + 82, 1, 2.17-a, 2.17-a ); setScaleKey( spep_3-3 + 84, 1, 2.17-a, 2.17-a ); setScaleKey( spep_3-3 + 86, 1, 2.18-a, 2.18-a ); setScaleKey( spep_3-3 + 90, 1, 2.18-a, 2.18-a ); setScaleKey( spep_3-3 + 92, 1, 2.19-a, 2.19-a ); setScaleKey( spep_3-3 + 94, 1, 2.19-a, 2.19-a ); setScaleKey( spep_3-3 + 96, 1, 2.2-a, 2.2-a ); setRotateKey( spep_3 + 0, 1, 7 ); setRotateKey( spep_3-3 + 96, 1, 7 ); --SE playSe( spep_3 + 27, 1218 ); setSeVolume( spep_3 + 27, 1218, 158 ); playSe( spep_3 + 32, 1219 ); setSeVolume( spep_3 + 32, 1219, 158 ); -- ** しろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 102, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 --次の準備 spep_4 = spep_3+96; ------------------------------------------------------ -- 煙の中からトランクス登場 ------------------------------------------------------ -- ** エフェクト等 ** -- tossin = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tossin, 0, 0, 0 ); setEffMoveKey( spep_4 + 86, tossin, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tossin, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, tossin, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tossin, 0 ); setEffRotateKey( spep_4 + 86, tossin, 0 ); setEffAlphaKey( spep_4 + 0, tossin, 255 ); setEffAlphaKey( spep_4 + 86, tossin, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-3 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); setMoveKey( spep_4 + 0, 1, 200.4, -242.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 203.3, -247.7 , 0 ); setMoveKey( spep_4-3 + 4, 1, 206.3, -253.4 , 0 ); setMoveKey( spep_4-3 + 6, 1, 209.6, -259.7 , 0 ); setMoveKey( spep_4-3 + 8, 1, 213.5, -267 , 0 ); setMoveKey( spep_4-3 + 10, 1, 218.2, -275.9 , 0 ); setMoveKey( spep_4-3 + 12, 1, 224.3, -287.4 , 0 ); setMoveKey( spep_4-3 + 14, 1, 232.6, -303 , 0 ); setMoveKey( spep_4-3 + 16, 1, 244.1, -324.8 , 0 ); setMoveKey( spep_4-3 + 18, 1, 260.9, -356.5 , 0 ); setMoveKey( spep_4-3 + 20, 1, 297.6, -416.5 , 0 ); setMoveKey( spep_4-3 + 22, 1, 358.2, -515.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 465, -690.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, 662.7, -1014 , 0 ); setMoveKey( spep_4-3 + 28, 1, 997.3, -1561.4 , 0 ); setScaleKey( spep_4 + 0, 1, 4, 4 ); --setScaleKey( spep_4-3 + 2, 1, 4.03, 4.03 ); setScaleKey( spep_4-3 + 4, 1, 4.05, 4.05 ); setScaleKey( spep_4-3 + 6, 1, 4.09, 4.09 ); setScaleKey( spep_4-3 + 8, 1, 4.12, 4.12 ); setScaleKey( spep_4-3 + 10, 1, 4.17, 4.17 ); setScaleKey( spep_4-3 + 12, 1, 4.22, 4.22 ); setScaleKey( spep_4-3 + 14, 1, 4.3, 4.3 ); setScaleKey( spep_4-3 + 16, 1, 4.41, 4.41 ); setScaleKey( spep_4-3 + 18, 1, 4.57, 4.57 ); setScaleKey( spep_4-3 + 20, 1, 4.84, 4.84 ); setScaleKey( spep_4-3 + 22, 1, 5.28, 5.28 ); setScaleKey( spep_4-3 + 24, 1, 6.06, 6.06 ); setScaleKey( spep_4-3 + 26, 1, 7.51, 7.51 ); setScaleKey( spep_4-3 + 28, 1, 9.95, 9.95 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 28, 1, 0 ); -- ** エフェクト等 ** -- shuchusen2 = entryEffectLife( spep_4 + 57, 906,29, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 57, shuchusen2, 0, 0, 0 ); setEffMoveKey( spep_4 + 86, shuchusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 57, shuchusen2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, shuchusen2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 57, shuchusen2, 0 ); setEffRotateKey( spep_4 + 86, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 57, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen2, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_4-3 + 28, 10014, 24, 0x100, -1, 0, 54.3, 359 );--ズドドドッ setEffMoveKey( spep_4-3 + 28, ctzudodo, 54.3, 359 , 0 ); setEffMoveKey( spep_4-3 + 30, ctzudodo, 55.5, 353.2 , 0 ); setEffMoveKey( spep_4-3 + 32, ctzudodo, 81, 364.8 , 0 ); setEffMoveKey( spep_4-3 + 34, ctzudodo, 74.6, 352.2 , 0 ); setEffMoveKey( spep_4-3 + 36, ctzudodo, 107.2, 371 , 0 ); setEffMoveKey( spep_4-3 + 38, ctzudodo, 83, 356.7 , 0 ); setEffMoveKey( spep_4-3 + 40, ctzudodo, 104.6, 381.4 , 0 ); setEffMoveKey( spep_4-3 + 42, ctzudodo, 80.4, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 44, ctzudodo, 102, 391.8 , 0 ); setEffMoveKey( spep_4-3 + 46, ctzudodo, 77.8, 377.6 , 0 ); setEffMoveKey( spep_4-3 + 48, ctzudodo, 76.5, 382.8 , 0 ); setEffMoveKey( spep_4-3 + 50, ctzudodo, 92.8, 377.5 , 0 ); setEffMoveKey( spep_4-3 + 52, ctzudodo, 50.5, 322.6 , 0 ); setEffScaleKey( spep_4-3 + 28, ctzudodo, 0.98, 1.28 ); setEffScaleKey( spep_4-3 + 30, ctzudodo, 1.48, 1.92 ); setEffScaleKey( spep_4-3 + 32, ctzudodo, 1.98, 2.57 ); setEffScaleKey( spep_4-3 + 34, ctzudodo, 2.48, 3.22 ); setEffScaleKey( spep_4-3 + 36, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_4-3 + 48, ctzudodo, 2.98, 3.87 ); setEffScaleKey( spep_4-3 + 50, ctzudodo, 3.81, 4.94 ); setEffScaleKey( spep_4-3 + 52, ctzudodo, 4.65, 6.02 ); setEffRotateKey( spep_4-3 + 28, ctzudodo, 10.1 ); setEffRotateKey( spep_4-3 + 30, ctzudodo, 8.4 ); setEffRotateKey( spep_4-3 + 32, ctzudodo, 6.7 ); setEffRotateKey( spep_4-3 + 34, ctzudodo, 5 ); setEffRotateKey( spep_4-3 + 36, ctzudodo, 3.4 ); setEffRotateKey( spep_4-3 + 50, ctzudodo, 3.4 ); setEffRotateKey( spep_4-3 + 52, ctzudodo, 3.5 ); setEffAlphaKey( spep_4-3 + 28, ctzudodo, 26 ); setEffAlphaKey( spep_4-3 + 30, ctzudodo, 83 ); setEffAlphaKey( spep_4-3 + 32, ctzudodo, 140 ); setEffAlphaKey( spep_4-3 + 34, ctzudodo, 198 ); setEffAlphaKey( spep_4-3 + 36, ctzudodo, 255 ); setEffAlphaKey( spep_4-3 + 48, ctzudodo, 255 ); setEffAlphaKey( spep_4-3 + 50, ctzudodo, 140 ); setEffAlphaKey( spep_4-3 + 52, ctzudodo, 26 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 88, 0, 0, 0, 0, 255 ); --黒 背景 --SE playSe( spep_4 + 28, 9 ); playSe( spep_4 + 54, 8 ); setSeVolume( spep_4 + 54, 8, 126 ); --次の準備 spep_5 = spep_4+86; ------------------------------------------------------ -- 斬撃エフェクト⇒フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 210, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 48, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 49, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 210, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 210, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 210, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 210, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 210, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 210, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 210, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 50, 1, 1 ); setDisp( spep_5-3 + 126, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5-3 + 50, 1, -232.8, -96 , 0 ); setMoveKey( spep_5-3 + 52, 1, -19.2, -96.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, -19.9, -96.6 , 0 ); setMoveKey( spep_5-3 + 56, 1, -20.7, -96.9 , 0 ); setMoveKey( spep_5-3 + 58, 1, -21.5, -97.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, -22.4, -97.4 , 0 ); setMoveKey( spep_5-3 + 62, 1, -23.4, -97.6 , 0 ); setMoveKey( spep_5-3 + 64, 1, -24.6, -97.8 , 0 ); setMoveKey( spep_5-3 + 66, 1, -25.8, -98 , 0 ); setMoveKey( spep_5-3 + 68, 1, -27.4, -98.2 , 0 ); setMoveKey( spep_5-3 + 70, 1, -29.2, -98.4 , 0 ); setMoveKey( spep_5-3 + 72, 1, -31.2, -98.6 , 0 ); setMoveKey( spep_5-3 + 74, 1, -33.7, -98.8 , 0 ); setMoveKey( spep_5-3 + 76, 1, -36.6, -98.9 , 0 ); setMoveKey( spep_5-3 + 78, 1, -40, -99.1 , 0 ); setMoveKey( spep_5-3 + 80, 1, -44.2, -99.2 , 0 ); setMoveKey( spep_5-3 + 82, 1, -49.2, -99.3 , 0 ); setMoveKey( spep_5-3 + 84, 1, -55.1, -99.5 , 0 ); setMoveKey( spep_5-3 + 86, 1, -62.5, -99.6 , 0 ); setMoveKey( spep_5-3 + 88, 1, -71.5, -99.6 , 0 ); setMoveKey( spep_5-3 + 90, 1, -82.4, -99.7 , 0 ); setMoveKey( spep_5-3 + 92, 1, -96.2, -99.8 , 0 ); setMoveKey( spep_5-3 + 94, 1, -113.3, -99.8 , 0 ); setMoveKey( spep_5-3 + 96, 1, -135.1, -99.9 , 0 ); setMoveKey( spep_5-3 + 98, 1, -163.1, -126.9 , 0 ); setMoveKey( spep_5-3 + 100, 1, -199.5, -83.9 , 0 ); setMoveKey( spep_5-3 + 102, 1, -242.4, -118.9 , 0 ); setMoveKey( spep_5-3 + 104, 1, -312.2, -84.9 , 0 ); setMoveKey( spep_5-3 + 106, 1, -304.8, -118.9 , 0 ); setMoveKey( spep_5-3 + 108, 1, -319.3, -77.9 , 0 ); setMoveKey( spep_5-3 + 110, 1, -312.8, -99.9 , 0 ); setMoveKey( spep_5-3 + 112, 1, -313.3, -99.9 , 0 ); setMoveKey( spep_5-3 + 114, 1, -313.8, -99.9 , 0 ); setMoveKey( spep_5-3 + 116, 1, -314.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 118, 1, -314.9, -99.9 , 0 ); setMoveKey( spep_5-3 + 120, 1, -315.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 122, 1, -315.9, -99.9 , 0 ); setMoveKey( spep_5-3 + 124, 1, -316.4, -99.9 , 0 ); setMoveKey( spep_5-3 + 126, 1, -317, -99.9 , 0 ); setScaleKey( spep_5-3 + 50, 1, 0.8, 0.8 ); setScaleKey( spep_5-3 + 126, 1, 0.8, 0.8 ); setRotateKey( spep_5-3 + 50, 1, -60 ); setRotateKey( spep_5-3 + 52, 1, -59.8 ); setRotateKey( spep_5-3 + 54, 1, -59.6 ); setRotateKey( spep_5-3 + 56, 1, -59.4 ); setRotateKey( spep_5-3 + 58, 1, -59.2 ); setRotateKey( spep_5-3 + 60, 1, -59 ); setRotateKey( spep_5-3 + 62, 1, -58.8 ); setRotateKey( spep_5-3 + 64, 1, -58.6 ); setRotateKey( spep_5-3 + 66, 1, -58.5 ); setRotateKey( spep_5-3 + 68, 1, -58.3 ); setRotateKey( spep_5-3 + 70, 1, -58.2 ); setRotateKey( spep_5-3 + 72, 1, -58 ); setRotateKey( spep_5-3 + 74, 1, -57.9 ); setRotateKey( spep_5-3 + 76, 1, -57.8 ); setRotateKey( spep_5-3 + 78, 1, -57.7 ); setRotateKey( spep_5-3 + 80, 1, -57.6 ); setRotateKey( spep_5-3 + 82, 1, -57.5 ); setRotateKey( spep_5-3 + 84, 1, -57.4 ); setRotateKey( spep_5-3 + 86, 1, -57.3 ); setRotateKey( spep_5-3 + 88, 1, -57.2 ); setRotateKey( spep_5-3 + 90, 1, -57.2 ); setRotateKey( spep_5-3 + 92, 1, -57.1 ); setRotateKey( spep_5-3 + 96, 1, -57.1 ); setRotateKey( spep_5-3 + 98, 1, -57 ); setRotateKey( spep_5-3 + 126, 1, -57 ); --SE playSe( spep_5 + 7, 1142 ); setSeVolume( spep_5 + 7, 1142, 112 ); playSe( spep_5 + 15, 1032 ); setSeVolume( spep_5 + 15, 1032, 89 ); playSe( spep_5 + 15, 1141 ); setSeVolume( spep_5 + 15, 1141, 71 ); playSe( spep_5 + 33, 1142 ); setSeVolume( spep_5 + 33, 1142, 63 ); playSe( spep_5 + 39, 1061 ); setSeVolume( spep_5 + 39, 1061, 79 ); playSe( spep_5 + 41, 1032 ); se_1116 = playSe( spep_5 + 67, 1116 ); playSe( spep_5 + 106, 1023 ); playSe( spep_5 + 106, 1159 ); setSeVolume( spep_5 + 106, 1159, 79 ); stopSe( spep_5 + 90, se_1116, 34 ); -- ** しろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 200, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --しろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_5 + 94 ); endPhase( spep_5 + 200 ); end