--4019500:グレートサイヤマン1号_ジャスティスラッシュ --sp_effect_a1_00243 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155568 ;-- 構え SP_02= 155570 ;-- 格闘:敵前 SP_03= 155572 ;-- 格闘:敵後 SP_04= 155574 ;-- 格闘:背景 SP_05= 155575 ;-- 敵が地面に落下 SP_06= 155576 ;-- ジャンプして気溜め SP_07= 155577 ;-- 発射 SP_08= 155578 ;-- 爆発 --エフェクト(てき) SP_01x= 155569 ;-- 構え (敵) SP_02x= 155571 ;-- 格闘:敵前 (敵) SP_03x= 155573 ;-- 格闘:敵後 (敵) SP_04x= 155574 ;-- 格闘:背景 SP_05x= 155575 ;-- 敵が地面に落下 SP_06x= 155576 ;-- ジャンプして気溜め SP_07x= 155577 ;-- 発射 SP_08x= 155578 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- style = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, style, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, style, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, style, 1.0, 1.0 ); setEffScaleKey( spep_0 + 50, style, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, style, 0 ); setEffRotateKey( spep_0 + 50, style, 0 ); setEffAlphaKey( spep_0 + 0, style, 255 ); setEffAlphaKey( spep_0 + 50, style, 255 ); --SE SE0=playSe( spep_0 + 0, 4 ); SE1=playSe( spep_0 + 1, 1048 ); setSeVolume( spep_0 + 1, 1048, 58 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 36, 1109 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 116, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 114, fighting_f, 255 ); setEffAlphaKey( spep_1 + 115, fighting_f, 255 ); setEffAlphaKey( spep_1 + 116, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 116, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 116, fighting_b, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_n, 0 ); setEffRotateKey( spep_1 + 116, fighting_n, 0 ); setEffAlphaKey( spep_1 + 0, fighting_n, 255 ); setEffAlphaKey( spep_1 + 116, fighting_n, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 90, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 101 ); changeAnime( spep_1-3 + 18, 1, 104 ); changeAnime( spep_1-3 + 32, 1, 108 ); changeAnime( spep_1-3 + 72, 1, 7 ); setMoveKey( spep_1 + 0, 1, 86.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 17, 1, 86.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 66.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 31, 1, 66.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 32, 1, 57.4, -17.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 76.6, -18 , 0 ); setMoveKey( spep_1-3 + 36, 1, 74.6, -18 , 0 ); setMoveKey( spep_1-3 + 38, 1, 82.1, -24.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 89.2, -18.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, 89.8, -24 , 0 ); setMoveKey( spep_1-3 + 44, 1, 93.9, -21.8 , 0 ); setMoveKey( spep_1-3 + 46, 1, 96.1, -22 , 0 ); setMoveKey( spep_1-3 + 48, 1, 98, -22.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 99.6, -22.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 101.1, -22.6 , 0 ); setMoveKey( spep_1-3 + 54, 1, 102.4, -22.8 , 0 ); setMoveKey( spep_1-3 + 56, 1, 103.6, -22.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 104.6, -23 , 0 ); setMoveKey( spep_1-3 + 60, 1, 105.6, -23.1 , 0 ); setMoveKey( spep_1-3 + 62, 1, 106.6, -23.3 , 0 ); setMoveKey( spep_1-3 + 64, 1, 107.5, -23.4 , 0 ); setMoveKey( spep_1-3 + 66, 1, 108.4, -23.4 , 0 ); setMoveKey( spep_1-3 + 68, 1, 109.2, -23.5 , 0 ); setMoveKey( spep_1-3 + 70, 1, 110.1, -23.7 , 0 ); setMoveKey( spep_1-3 + 71, 1, 110.1, -23.7 , 0 ); setMoveKey( spep_1-3 + 72, 1, -19.7, -58.9 , 0 ); setMoveKey( spep_1-3 + 74, 1, -26.8, -81.8 , 0 ); setMoveKey( spep_1-3 + 76, 1, -28.5, -97.7 , 0 ); setMoveKey( spep_1-3 + 78, 1, -34.5, -151.7 , 0 ); setMoveKey( spep_1-3 + 80, 1, -33.8, -200.3 , 0 ); setMoveKey( spep_1-3 + 82, 1, -47.9, -270.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, -51, -346.2 , 0 ); setMoveKey( spep_1-3 + 86, 1, -54.9, -430 , 0 ); setMoveKey( spep_1-3 + 88, 1, -66.3, -518.2 , 0 ); setMoveKey( spep_1-3 + 90, 1, -74.1, -621.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 71, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 72, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 74, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 76, 1, 0.69, 0.69 ); setScaleKey( spep_1-3 + 78, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 80, 1, 1.14, 1.14 ); setScaleKey( spep_1-3 + 82, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 84, 1, 1.77, 1.77 ); setScaleKey( spep_1-3 + 86, 1, 2.14, 2.14 ); setScaleKey( spep_1-3 + 88, 1, 2.55, 2.55 ); setScaleKey( spep_1-3 + 90, 1, 3, 3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 31, 1, 0 ); setRotateKey( spep_1-3 + 32, 1, 11.8 ); setRotateKey( spep_1-3 + 34, 1, 15.4 ); setRotateKey( spep_1-3 + 36, 1, 17.4 ); setRotateKey( spep_1-3 + 38, 1, 18.9 ); setRotateKey( spep_1-3 + 40, 1, 19.9 ); setRotateKey( spep_1-3 + 42, 1, 20.8 ); setRotateKey( spep_1-3 + 44, 1, 21.5 ); setRotateKey( spep_1-3 + 46, 1, 22.1 ); setRotateKey( spep_1-3 + 48, 1, 22.6 ); setRotateKey( spep_1-3 + 50, 1, 23 ); setRotateKey( spep_1-3 + 52, 1, 23.4 ); setRotateKey( spep_1-3 + 54, 1, 23.8 ); setRotateKey( spep_1-3 + 56, 1, 24.1 ); setRotateKey( spep_1-3 + 58, 1, 24.4 ); setRotateKey( spep_1-3 + 60, 1, 24.6 ); setRotateKey( spep_1-3 + 62, 1, 24.9 ); setRotateKey( spep_1-3 + 64, 1, 25.1 ); setRotateKey( spep_1-3 + 66, 1, 25.4 ); setRotateKey( spep_1-3 + 68, 1, 25.6 ); setRotateKey( spep_1-3 + 70, 1, 25.8 ); setRotateKey( spep_1-3 + 71, 1, 25.8 ); setRotateKey( spep_1-3 + 72, 1, 166.2 ); setRotateKey( spep_1-3 + 74, 1, 166.5 ); setRotateKey( spep_1-3 + 76, 1, 167.2 ); setRotateKey( spep_1-3 + 78, 1, 168.3 ); setRotateKey( spep_1-3 + 80, 1, 169.7 ); setRotateKey( spep_1-3 + 82, 1, 171.3 ); setRotateKey( spep_1-3 + 84, 1, 173.2 ); setRotateKey( spep_1-3 + 86, 1, 175.2 ); setRotateKey( spep_1-3 + 88, 1, 177.5 ); setRotateKey( spep_1-3 + 90, 1, 180 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 8, 10000, 16, 0x100, -1, 0, 176.9, 209.1 ); setEffShake( spep_1-3 + 8, ctbikkuri, 16, 10 ) setEffMoveKey( spep_1-3 + 8, ctbikkuri, 176.9, 209.1 , 0 ); setEffMoveKey( spep_1-3 + 10, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 12, ctbikkuri, 151.7, 183.6 , 0 ); setEffMoveKey( spep_1-3 + 14, ctbikkuri, 158.2, 191 , 0 ); setEffMoveKey( spep_1-3 + 16, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 18, ctbikkuri, 151.7, 183.6 , 0 ); setEffMoveKey( spep_1-3 + 20, ctbikkuri, 158.2, 191 , 0 ); setEffMoveKey( spep_1-3 + 22, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 24, ctbikkuri, 151.7, 183.6 , 0 ); setEffScaleKey( spep_1-3 + 8, ctbikkuri, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 10, ctbikkuri, 1.61, 1.61 ); setEffScaleKey( spep_1-3 + 24, ctbikkuri, 1.61, 1.61 ); setEffRotateKey( spep_1-3 + 8, ctbikkuri, 18 ); setEffRotateKey( spep_1-3 + 24, ctbikkuri, 18 ); setEffAlphaKey( spep_1-3 + 8, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 24, ctbikkuri, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 74, 10020, 22, 0x100, -1, 0, 139.8, 169.3 ); setEffShake( spep_1-3 + 74, ctbaki, 22, 10 ); setEffMoveKey( spep_1-3 + 74, ctbaki, 139.8, 169.3 , 0 ); setEffMoveKey( spep_1-3 + 76, ctbaki, 106.3, 141.3 , 0 ); setEffMoveKey( spep_1-3 + 78, ctbaki, 102.1, 180.4 , 0 ); setEffMoveKey( spep_1-3 + 80, ctbaki, 117, 156.9 , 0 ); setEffMoveKey( spep_1-3 + 82, ctbaki, 112.8, 181.7 , 0 ); setEffMoveKey( spep_1-3 + 84, ctbaki, 121.8, 164.9 , 0 ); setEffMoveKey( spep_1-3 + 86, ctbaki, 110.9, 179.8 , 0 ); setEffMoveKey( spep_1-3 + 88, ctbaki, 109.4, 166.7 , 0 ); setEffMoveKey( spep_1-3 + 90, ctbaki, 109.7, 167.7 , 0 ); setEffMoveKey( spep_1-3 + 92, ctbaki, 110, 168.7 , 0 ); setEffMoveKey( spep_1-3 + 94, ctbaki, 110.4, 169.7 , 0 ); setEffMoveKey( spep_1-3 + 96, ctbaki, 110.7, 170.7 , 0 ); setEffScaleKey( spep_1-3 + 74, ctbaki, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 76, ctbaki, 1.04, 1.04 ); setEffScaleKey( spep_1-3 + 78, ctbaki, 1.44, 1.44 ); setEffScaleKey( spep_1-3 + 80, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 82, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 84, ctbaki, 1.2, 1.2 ); setEffScaleKey( spep_1-3 + 86, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 88, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 90, ctbaki, 1.27, 1.27 ); setEffScaleKey( spep_1-3 + 94, ctbaki, 1.27, 1.27 ); setEffScaleKey( spep_1-3 + 96, ctbaki, 1.28, 1.28 ); setEffRotateKey( spep_1-3 + 74, ctbaki, 45.9 ); setEffRotateKey( spep_1-3 + 76, ctbaki, 11.3 ); setEffRotateKey( spep_1-3 + 78, ctbaki, 26.3 ); setEffRotateKey( spep_1-3 + 80, ctbaki, 21 ); setEffRotateKey( spep_1-3 + 82, ctbaki, 31.2 ); setEffRotateKey( spep_1-3 + 84, ctbaki, 23.6 ); setEffRotateKey( spep_1-3 + 96, ctbaki, 23.6 ); setEffAlphaKey( spep_1-3 + 74, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 86, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 88, ctbaki, 221 ); setEffAlphaKey( spep_1-3 + 90, ctbaki, 187 ); setEffAlphaKey( spep_1-3 + 92, ctbaki, 153 ); setEffAlphaKey( spep_1-3 + 94, ctbaki, 119 ); setEffAlphaKey( spep_1-3 + 96, ctbaki, 85 ); --SE playSe( spep_1 + 22, 1189 ); playSe( spep_1 + 26, 1000 ); playSe( spep_1 + 28, 1009 ); playSe( spep_1 + 52, 1109 ); playSe( spep_1 + 70, 1010 ); playSe( spep_1 + 72, 1110 ); se_1183 = playSe( spep_1 + 106, 1183 ); setSeVolume( spep_1 + 106, 1183, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1+110 , 4, 2, 0, fcolor_r, fcolor_g, fcolor_b,118 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+116; ------------------------------------------------------ -- 敵が地面に落下 ------------------------------------------------------ -- ** エフェクト等 ** -- falling = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, falling, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, falling, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, falling, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, falling, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, falling, 0 ); setEffRotateKey( spep_2 + 76, falling, 0 ); setEffAlphaKey( spep_2 + 0, falling, 255 ); setEffAlphaKey( spep_2 + 76, falling, 255 ); --集中線 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 20, 1, 0 ); changeAnime( spep_2 + 0, 1, 5 ); setMoveKey( spep_2 + 0, 1, 31.4, 301.5 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 21.1, 204.3 , 0 ); setMoveKey( spep_2-3 + 4, 1, 15.3, 149.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 11.2, 110.1 , 0 ); setMoveKey( spep_2-3 + 8, 1, 8, 80.5 , 0 ); setMoveKey( spep_2-3 + 10, 1, 5.6, 57.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, 3.6, 38.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 2.1, 24.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 0.9, 12.6 , 0 ); setMoveKey( spep_2-3 + 18, 1, 0, 3.6 , 0 ); setMoveKey( spep_2-1 + 20, 1, -0.6, -2.9 , 0 ); setScaleKey( spep_2 + 0, 1, 5.84, 5.84 ); --setScaleKey( spep_2-3 + 2, 1, 4.07, 4.07 ); setScaleKey( spep_2-3 + 4, 1, 3.07, 3.07 ); setScaleKey( spep_2-3 + 6, 1, 2.36, 2.36 ); setScaleKey( spep_2-3 + 8, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 10, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 12, 1, 1.06, 1.06 ); setScaleKey( spep_2-3 + 14, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 16, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 18, 1, 0.41, 0.41 ); setScaleKey( spep_2-1 + 20, 1, 0.29, 0.29 ); setRotateKey( spep_2 + 0, 1, -150 ); setRotateKey( spep_2-1 + 20, 1, -150 ); --SE se_1159 = playSe( spep_2 + 26, 1159 ); setSeVolume( spep_2 + 26, 1159, 79 ); stopSe( spep_2 + 26, se_1183, 0 ); -- ** 次の準備 ** -- spep_3=spep_2+76; ------------------------------------------------------ -- ジャンプして気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 110, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 110, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_3, 906, 108-3, 0x100, -1, 0,0, 0 ); setEffShake( spep_3 + 0, shuchusen1, 108-3, 20 ); setEffMoveKey( spep_3, shuchusen1,0, 0 , 0 ); setEffMoveKey( spep_3-3 + 108, shuchusen1,0, 0 , 0 ); setEffScaleKey( spep_3, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_3-3 + 108, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_3, shuchusen1, 0 ); setEffRotateKey( spep_3-3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_3, shuchusen1, 0 ); setEffAlphaKey( spep_3-3 + 27, shuchusen1, 0 ); setEffAlphaKey( spep_3-3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_3-3 + 108, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +28, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_3 +28, ctgogo, 100, 510); setEffMoveKey( spep_3 +100, ctgogo, 100, 510); setEffAlphaKey( spep_3 +28, ctgogo, 0 ); setEffAlphaKey( spep_3 + 29, ctgogo, 255 ); setEffAlphaKey( spep_3 + 30, ctgogo, 255 ); setEffAlphaKey( spep_3 + 94, ctgogo, 255 ); setEffAlphaKey( spep_3 + 96, ctgogo, 191 ); setEffAlphaKey( spep_3 + 98, ctgogo, 112 ); setEffAlphaKey( spep_3 + 100, ctgogo, 64 ); setEffRotateKey( spep_3 +28, ctgogo, 0); setEffRotateKey( spep_3 +100, ctgogo, 0); setEffScaleKey( spep_3 +28, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +90, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +100, ctgogo, 1.07, 1.07 ); --SE playSe( spep_3 + 2, 44 ); playSe( spep_3 + 28, 1018 );--顔カットイン se_1154 = playSe( spep_3 + 32, 1154 ); setSeVolume( spep_3 + 32, 1154, 0 ); setSeVolume( spep_3 + 41, 1154, 0 ); setSeVolume( spep_3 + 42, 1154, 23.67 ); setSeVolume( spep_3 + 43, 1154, 47.33 ); setSeVolume( spep_3 + 44, 1154, 71 ); se_1262 = playSe( spep_3 + 34, 1262 ); setSeVolume( spep_3 + 34, 1262, 158 ); setSeVolume( spep_3+13, 1159,79); setSeVolume( spep_3+14, 1159,76.68); setSeVolume( spep_3+15, 1159,74.36); setSeVolume( spep_3+16, 1159,72.04); setSeVolume( spep_3+17, 1159,69.72); setSeVolume( spep_3+18, 1159,67.4); setSeVolume( spep_3+19, 1159,65.08); setSeVolume( spep_3+20, 1159,62.76); setSeVolume( spep_3+21, 1159,60.44); setSeVolume( spep_3+22, 1159,58.12); setSeVolume( spep_3+23, 1159,55.8); setSeVolume( spep_3+24, 1159,53.48); setSeVolume( spep_3+25, 1159,51.16); setSeVolume( spep_3+26, 1159,48.84); setSeVolume( spep_3+27, 1159,46.52); setSeVolume( spep_3+28, 1159,44.2); setSeVolume( spep_3+29, 1159,41.88); setSeVolume( spep_3+30, 1159,39.56); setSeVolume( spep_3+31, 1159,37.24); setSeVolume( spep_3+32, 1159,34.92); setSeVolume( spep_3+33, 1159,32.6); setSeVolume( spep_3+34, 1159,30.28); setSeVolume( spep_3+35, 1159,27.96); setSeVolume( spep_3+36, 1159,25.64); setSeVolume( spep_3+37, 1159,23.32); setSeVolume( spep_3+38, 1159,21); setSeVolume( spep_3+39, 1159,18.68); setSeVolume( spep_3+40, 1159,16.36); setSeVolume( spep_3+41, 1159,14.04); setSeVolume( spep_3+42, 1159,11.72); setSeVolume( spep_3+43, 1159,9.4); setSeVolume( spep_3+44, 1159,7.08); setSeVolume( spep_3+45, 1159,4.76); setSeVolume( spep_3+46, 1159,2.44); setSeVolume( spep_3+47, 1159,0); --白フェード entryFade( spep_3+102 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4=spep_3+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- --[[ -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 0, se_1154, 0 ); stopSe( spep_4 + 0, se_1262, 0 ); --白フェード entryFade( spep_4 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; ]] -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_4 + 0, se_1154, 0 ); stopSe( spep_4 + 0, se_1262, 0 ); -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_4, SE_05); speff = entryEffect( spep_4, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 次の準備 ** -- entryFade( spep_4 + 82, 6, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_5 = spep_4+92; -------------------------------------- --発射 -------------------------------------- -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_5 + 66, beam, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 66, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 66, beam, 255 ); setEffAlphaKey( spep_5 + 67, beam, 0 ); setEffAlphaKey( spep_5 + 68, beam, 0 ); --SE playSe( spep_5 + 4, 1016 ); se_1027=playSe( spep_5 + 4, 1027 ); setSeVolume( spep_5 + 4, 1027, 56 ); setSeVolume( spep_5 + 14, 1027, 56 ); setSeVolume( spep_5+15, 1027,56); setSeVolume( spep_5+16, 1027,53.58); setSeVolume( spep_5+17, 1027,51.16); setSeVolume( spep_5+18, 1027,48.74); setSeVolume( spep_5+19, 1027,46.32); setSeVolume( spep_5+20, 1027,43.9); setSeVolume( spep_5+21, 1027,41.48); setSeVolume( spep_5+22, 1027,39.06); setSeVolume( spep_5+23, 1027,36.64); setSeVolume( spep_5+24, 1027,34.22); setSeVolume( spep_5+25, 1027,31.8); setSeVolume( spep_5+26, 1027,29.38); setSeVolume( spep_5+27, 1027,26.96); setSeVolume( spep_5+28, 1027,24.54); setSeVolume( spep_5+29, 1027,22.12); setSeVolume( spep_5+30, 1027,19.7); setSeVolume( spep_5+31, 1027,17.28); setSeVolume( spep_5+32, 1027,14.86); setSeVolume( spep_5+33, 1027,12.44); setSeVolume( spep_5+34, 1027,10.02); setSeVolume( spep_5+35, 1027,7.59); setSeVolume( spep_5+36, 1027,5.17); setSeVolume( spep_5+37, 1027,2.75); setSeVolume( spep_5+38, 1027,0); playSe( spep_5 + 6, 1015 ); setSeVolume( spep_5 + 6, 1015, 71 ); se_1021 = playSe( spep_5 + 6, 1021 ); setSeVolume( spep_5 + 6, 1021, 56 ); playSe( spep_5 + 8, 1155 ); playSe( spep_5 + 40, 1016 ); se_10271=playSe( spep_5 + 40, 1027 ); setSeVolume( spep_5 + 40, 1027, 54 ); setSeVolume( spep_5+40, 1027,54); setSeVolume( spep_5+51, 1027,54); setSeVolume( spep_5+52, 1027,51.17); setSeVolume( spep_5+53, 1027,48.34); setSeVolume( spep_5+54, 1027,45.51); setSeVolume( spep_5+55, 1027,42.68); setSeVolume( spep_5+56, 1027,39.85); setSeVolume( spep_5+57, 1027,37.02); setSeVolume( spep_5+58, 1027,34.19); setSeVolume( spep_5+59, 1027,31.36); setSeVolume( spep_5+60, 1027,28.53); setSeVolume( spep_5+61, 1027,25.7); setSeVolume( spep_5+62, 1027,22.87); setSeVolume( spep_5+63, 1027,20.04); setSeVolume( spep_5+64, 1027,17.21); setSeVolume( spep_5+65, 1027,14.38); setSeVolume( spep_5+66, 1027,11.55); setSeVolume( spep_5+67, 1027,8.72); setSeVolume( spep_5+68, 1027,5.89); setSeVolume( spep_5+69, 1027,3.06); setSeVolume( spep_5+70, 1027,0); playSe( spep_5 + 42, 1015 ); setSeVolume( spep_5 + 42, 1015, 71 ); playSe( spep_5 + 42, 1021 ); setSeVolume( spep_5 + 42, 1021, 55 ); playSe( spep_5 + 44, 1155 ); stopSe( spep_5 + 38, se_1027, 0 ); stopSe( spep_5 + 41, se_1021, 0 ); stopSe( spep_5 + 70, se_10271, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 66; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 140, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 140, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 140, finish, 255 ); --SE playSe( spep_6 + 4, 1016 ); playSe( spep_6 + 6, 1179 ); setSeVolume( spep_6 + 6, 1179, 79 ); playSe( spep_6 + 8, 1023 ); setSeVolume( spep_6 + 8, 1023, 112 ); playSe( spep_6 + 20, 1016 ); setSeVolume( spep_6 + 20, 1016, 82 ); playSe( spep_6 + 30, 1159 ); setSeVolume( spep_6 + 30, 1159, 69 ); playSe( spep_6 + 40, 1016 ); playSe( spep_6 + 50, 1024 ); setSeVolume( spep_6 + 50, 1024, 63 ); playSe( spep_6 + 52, 1016 ); setSeVolume( spep_6 + 52, 1016, 74 ); playSe( spep_6 + 70, 1016 ); setSeVolume( spep_6 + 70, 1016, 89 ); playSe( spep_6 + 90, 1016 ); setSeVolume( spep_6 + 90, 1016, 84 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 20 ); endPhase( spep_6 + 130 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- style = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, style, 0, 0, 0 ); setEffMoveKey( spep_0 + 50, style, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, style, -1.0, 1.0 ); setEffScaleKey( spep_0 + 50, style, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, style, 0 ); setEffRotateKey( spep_0 + 50, style, 0 ); setEffAlphaKey( spep_0 + 0, style, 255 ); setEffAlphaKey( spep_0 + 50, style, 255 ); --SE SE0=playSe( spep_0 + 0, 4 ); SE1=playSe( spep_0 + 1, 1048 ); setSeVolume( spep_0 + 1, 1048, 58 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_0 + 36, 1109 ); -- ** 次の準備 ** -- spep_1=spep_0+50; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_f, 0 ); setEffRotateKey( spep_1 + 116, fighting_f, 0 ); setEffAlphaKey( spep_1 + 0, fighting_f, 255 ); setEffAlphaKey( spep_1 + 114, fighting_f, 255 ); setEffAlphaKey( spep_1 + 115, fighting_f, 255 ); setEffAlphaKey( spep_1 + 116, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_1 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_b, 0 ); setEffRotateKey( spep_1 + 116, fighting_b, 0 ); setEffAlphaKey( spep_1 + 0, fighting_b, 255 ); setEffAlphaKey( spep_1 + 116, fighting_b, 255 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_1 + 116, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, fighting_n, -1.0, 1.0 ); setEffScaleKey( spep_1 + 116, fighting_n, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fighting_n, 0 ); setEffRotateKey( spep_1 + 116, fighting_n, 0 ); setEffAlphaKey( spep_1 + 0, fighting_n, 255 ); setEffAlphaKey( spep_1 + 116, fighting_n, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 90, 1, 0 ); changeAnime( spep_1-3 + 0, 1, 101 ); changeAnime( spep_1-3 + 18, 1, 104 ); changeAnime( spep_1-3 + 32, 1, 108 ); changeAnime( spep_1-3 + 72, 1, 7 ); setMoveKey( spep_1 + 0, 1, 86.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 17, 1, 86.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 66.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 31, 1, 66.3, 0.1 , 0 ); setMoveKey( spep_1-3 + 32, 1, 57.4, -17.3 , 0 ); setMoveKey( spep_1-3 + 34, 1, 76.6, -18 , 0 ); setMoveKey( spep_1-3 + 36, 1, 74.6, -18 , 0 ); setMoveKey( spep_1-3 + 38, 1, 82.1, -24.9 , 0 ); setMoveKey( spep_1-3 + 40, 1, 89.2, -18.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, 89.8, -24 , 0 ); setMoveKey( spep_1-3 + 44, 1, 93.9, -21.8 , 0 ); setMoveKey( spep_1-3 + 46, 1, 96.1, -22 , 0 ); setMoveKey( spep_1-3 + 48, 1, 98, -22.3 , 0 ); setMoveKey( spep_1-3 + 50, 1, 99.6, -22.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 101.1, -22.6 , 0 ); setMoveKey( spep_1-3 + 54, 1, 102.4, -22.8 , 0 ); setMoveKey( spep_1-3 + 56, 1, 103.6, -22.9 , 0 ); setMoveKey( spep_1-3 + 58, 1, 104.6, -23 , 0 ); setMoveKey( spep_1-3 + 60, 1, 105.6, -23.1 , 0 ); setMoveKey( spep_1-3 + 62, 1, 106.6, -23.3 , 0 ); setMoveKey( spep_1-3 + 64, 1, 107.5, -23.4 , 0 ); setMoveKey( spep_1-3 + 66, 1, 108.4, -23.4 , 0 ); setMoveKey( spep_1-3 + 68, 1, 109.2, -23.5 , 0 ); setMoveKey( spep_1-3 + 70, 1, 110.1, -23.7 , 0 ); setMoveKey( spep_1-3 + 71, 1, 110.1, -23.7 , 0 ); setMoveKey( spep_1-3 + 72, 1, -19.7, -58.9 , 0 ); setMoveKey( spep_1-3 + 74, 1, -26.8, -81.8 , 0 ); setMoveKey( spep_1-3 + 76, 1, -28.5, -97.7 , 0 ); setMoveKey( spep_1-3 + 78, 1, -34.5, -151.7 , 0 ); setMoveKey( spep_1-3 + 80, 1, -33.8, -200.3 , 0 ); setMoveKey( spep_1-3 + 82, 1, -47.9, -270.7 , 0 ); setMoveKey( spep_1-3 + 84, 1, -51, -346.2 , 0 ); setMoveKey( spep_1-3 + 86, 1, -54.9, -430 , 0 ); setMoveKey( spep_1-3 + 88, 1, -66.3, -518.2 , 0 ); setMoveKey( spep_1-3 + 90, 1, -74.1, -621.1 , 0 ); setScaleKey( spep_1 + 0, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 71, 1, 1.35, 1.35 ); setScaleKey( spep_1-3 + 72, 1, 0.51, 0.51 ); setScaleKey( spep_1-3 + 74, 1, 0.56, 0.56 ); setScaleKey( spep_1-3 + 76, 1, 0.69, 0.69 ); setScaleKey( spep_1-3 + 78, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 80, 1, 1.14, 1.14 ); setScaleKey( spep_1-3 + 82, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 84, 1, 1.77, 1.77 ); setScaleKey( spep_1-3 + 86, 1, 2.14, 2.14 ); setScaleKey( spep_1-3 + 88, 1, 2.55, 2.55 ); setScaleKey( spep_1-3 + 90, 1, 3, 3 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 31, 1, 0 ); setRotateKey( spep_1-3 + 32, 1, 11.8 ); setRotateKey( spep_1-3 + 34, 1, 15.4 ); setRotateKey( spep_1-3 + 36, 1, 17.4 ); setRotateKey( spep_1-3 + 38, 1, 18.9 ); setRotateKey( spep_1-3 + 40, 1, 19.9 ); setRotateKey( spep_1-3 + 42, 1, 20.8 ); setRotateKey( spep_1-3 + 44, 1, 21.5 ); setRotateKey( spep_1-3 + 46, 1, 22.1 ); setRotateKey( spep_1-3 + 48, 1, 22.6 ); setRotateKey( spep_1-3 + 50, 1, 23 ); setRotateKey( spep_1-3 + 52, 1, 23.4 ); setRotateKey( spep_1-3 + 54, 1, 23.8 ); setRotateKey( spep_1-3 + 56, 1, 24.1 ); setRotateKey( spep_1-3 + 58, 1, 24.4 ); setRotateKey( spep_1-3 + 60, 1, 24.6 ); setRotateKey( spep_1-3 + 62, 1, 24.9 ); setRotateKey( spep_1-3 + 64, 1, 25.1 ); setRotateKey( spep_1-3 + 66, 1, 25.4 ); setRotateKey( spep_1-3 + 68, 1, 25.6 ); setRotateKey( spep_1-3 + 70, 1, 25.8 ); setRotateKey( spep_1-3 + 71, 1, 25.8 ); setRotateKey( spep_1-3 + 72, 1, 166.2 ); setRotateKey( spep_1-3 + 74, 1, 166.5 ); setRotateKey( spep_1-3 + 76, 1, 167.2 ); setRotateKey( spep_1-3 + 78, 1, 168.3 ); setRotateKey( spep_1-3 + 80, 1, 169.7 ); setRotateKey( spep_1-3 + 82, 1, 171.3 ); setRotateKey( spep_1-3 + 84, 1, 173.2 ); setRotateKey( spep_1-3 + 86, 1, 175.2 ); setRotateKey( spep_1-3 + 88, 1, 177.5 ); setRotateKey( spep_1-3 + 90, 1, 180 ); --文字エントリー ctbikkuri = entryEffectLife( spep_1-3 + 8, 10000, 16, 0x100, -1, 0, 176.9, 209.1 ); setEffShake( spep_1-3 + 8, ctbikkuri, 16, 10 ) setEffMoveKey( spep_1-3 + 8, ctbikkuri, 176.9, 209.1 , 0 ); setEffMoveKey( spep_1-3 + 10, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 12, ctbikkuri, 151.7, 183.6 , 0 ); setEffMoveKey( spep_1-3 + 14, ctbikkuri, 158.2, 191 , 0 ); setEffMoveKey( spep_1-3 + 16, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 18, ctbikkuri, 151.7, 183.6 , 0 ); setEffMoveKey( spep_1-3 + 20, ctbikkuri, 158.2, 191 , 0 ); setEffMoveKey( spep_1-3 + 22, ctbikkuri, 158.7, 184 , 0 ); setEffMoveKey( spep_1-3 + 24, ctbikkuri, 151.7, 183.6 , 0 ); setEffScaleKey( spep_1-3 + 8, ctbikkuri, 2.41, 2.41 ); setEffScaleKey( spep_1-3 + 10, ctbikkuri, 1.61, 1.61 ); setEffScaleKey( spep_1-3 + 24, ctbikkuri, 1.61, 1.61 ); setEffRotateKey( spep_1-3 + 8, ctbikkuri, 18 ); setEffRotateKey( spep_1-3 + 24, ctbikkuri, 18 ); setEffAlphaKey( spep_1-3 + 8, ctbikkuri, 255 ); setEffAlphaKey( spep_1-3 + 24, ctbikkuri, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_1-3 + 74, 10020, 22, 0x100, -1, 0, 139.8, 169.3 ); setEffShake( spep_1-3 + 74, ctbaki, 22, 10 ); setEffMoveKey( spep_1-3 + 74, ctbaki, 139.8, 169.3 , 0 ); setEffMoveKey( spep_1-3 + 76, ctbaki, 106.3, 141.3 , 0 ); setEffMoveKey( spep_1-3 + 78, ctbaki, 102.1, 180.4 , 0 ); setEffMoveKey( spep_1-3 + 80, ctbaki, 117, 156.9 , 0 ); setEffMoveKey( spep_1-3 + 82, ctbaki, 112.8, 181.7 , 0 ); setEffMoveKey( spep_1-3 + 84, ctbaki, 121.8, 164.9 , 0 ); setEffMoveKey( spep_1-3 + 86, ctbaki, 110.9, 179.8 , 0 ); setEffMoveKey( spep_1-3 + 88, ctbaki, 109.4, 166.7 , 0 ); setEffMoveKey( spep_1-3 + 90, ctbaki, 109.7, 167.7 , 0 ); setEffMoveKey( spep_1-3 + 92, ctbaki, 110, 168.7 , 0 ); setEffMoveKey( spep_1-3 + 94, ctbaki, 110.4, 169.7 , 0 ); setEffMoveKey( spep_1-3 + 96, ctbaki, 110.7, 170.7 , 0 ); setEffScaleKey( spep_1-3 + 74, ctbaki, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 76, ctbaki, 1.04, 1.04 ); setEffScaleKey( spep_1-3 + 78, ctbaki, 1.44, 1.44 ); setEffScaleKey( spep_1-3 + 80, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 82, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 84, ctbaki, 1.2, 1.2 ); setEffScaleKey( spep_1-3 + 86, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 88, ctbaki, 1.26, 1.26 ); setEffScaleKey( spep_1-3 + 90, ctbaki, 1.27, 1.27 ); setEffScaleKey( spep_1-3 + 94, ctbaki, 1.27, 1.27 ); setEffScaleKey( spep_1-3 + 96, ctbaki, 1.28, 1.28 ); setEffRotateKey( spep_1-3 + 74, ctbaki, 45.9 ); setEffRotateKey( spep_1-3 + 76, ctbaki, 11.3 ); setEffRotateKey( spep_1-3 + 78, ctbaki, 26.3 ); setEffRotateKey( spep_1-3 + 80, ctbaki, 21 ); setEffRotateKey( spep_1-3 + 82, ctbaki, 31.2 ); setEffRotateKey( spep_1-3 + 84, ctbaki, 23.6 ); setEffRotateKey( spep_1-3 + 96, ctbaki, 23.6 ); setEffAlphaKey( spep_1-3 + 74, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 86, ctbaki, 255 ); setEffAlphaKey( spep_1-3 + 88, ctbaki, 221 ); setEffAlphaKey( spep_1-3 + 90, ctbaki, 187 ); setEffAlphaKey( spep_1-3 + 92, ctbaki, 153 ); setEffAlphaKey( spep_1-3 + 94, ctbaki, 119 ); setEffAlphaKey( spep_1-3 + 96, ctbaki, 85 ); --SE playSe( spep_1 + 22, 1189 ); playSe( spep_1 + 26, 1000 ); playSe( spep_1 + 28, 1009 ); playSe( spep_1 + 52, 1109 ); playSe( spep_1 + 70, 1010 ); playSe( spep_1 + 72, 1110 ); se_1183 = playSe( spep_1 + 106, 1183 ); setSeVolume( spep_1 + 106, 1183, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1+110 , 4, 2, 0, fcolor_r, fcolor_g, fcolor_b,118 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+116; ------------------------------------------------------ -- 敵が地面に落下 ------------------------------------------------------ -- ** エフェクト等 ** -- falling = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, falling, 0, 0, 0 ); setEffMoveKey( spep_2 + 76, falling, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, falling, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76, falling, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, falling, 0 ); setEffRotateKey( spep_2 + 76, falling, 0 ); setEffAlphaKey( spep_2 + 0, falling, 255 ); setEffAlphaKey( spep_2 + 76, falling, 255 ); --集中線 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 20, 1, 0 ); changeAnime( spep_2 + 0, 1, 5 ); setMoveKey( spep_2 + 0, 1, 31.4, 301.5 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 21.1, 204.3 , 0 ); setMoveKey( spep_2-3 + 4, 1, 15.3, 149.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 11.2, 110.1 , 0 ); setMoveKey( spep_2-3 + 8, 1, 8, 80.5 , 0 ); setMoveKey( spep_2-3 + 10, 1, 5.6, 57.3 , 0 ); setMoveKey( spep_2-3 + 12, 1, 3.6, 38.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 2.1, 24.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 0.9, 12.6 , 0 ); setMoveKey( spep_2-3 + 18, 1, 0, 3.6 , 0 ); setMoveKey( spep_2-1 + 20, 1, -0.6, -2.9 , 0 ); setScaleKey( spep_2 + 0, 1, 5.84, 5.84 ); --setScaleKey( spep_2-3 + 2, 1, 4.07, 4.07 ); setScaleKey( spep_2-3 + 4, 1, 3.07, 3.07 ); setScaleKey( spep_2-3 + 6, 1, 2.36, 2.36 ); setScaleKey( spep_2-3 + 8, 1, 1.82, 1.82 ); setScaleKey( spep_2-3 + 10, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 12, 1, 1.06, 1.06 ); setScaleKey( spep_2-3 + 14, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 16, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 18, 1, 0.41, 0.41 ); setScaleKey( spep_2-1 + 20, 1, 0.29, 0.29 ); setRotateKey( spep_2 + 0, 1, -150 ); setRotateKey( spep_2-1 + 20, 1, -150 ); --SE se_1159 = playSe( spep_2 + 26, 1159 ); setSeVolume( spep_2 + 26, 1159, 79 ); stopSe( spep_2 + 26, se_1183, 0 ); -- ** 次の準備 ** -- spep_3=spep_2+76; ------------------------------------------------------ -- ジャンプして気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 110, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 110, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_3, 906, 108-3, 0x100, -1, 0,0, 0 ); setEffShake( spep_3 + 0, shuchusen1, 108-3, 20 ); setEffMoveKey( spep_3, shuchusen1,0, 0 , 0 ); setEffMoveKey( spep_3-3 + 108, shuchusen1,0, 0 , 0 ); setEffScaleKey( spep_3, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_3-3 + 108, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_3, shuchusen1, 0 ); setEffRotateKey( spep_3-3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_3, shuchusen1, 0 ); setEffAlphaKey( spep_3-3 + 27, shuchusen1, 0 ); setEffAlphaKey( spep_3-3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_3-3 + 108, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +28, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_3 +28, ctgogo, 100, 510); setEffMoveKey( spep_3 +100, ctgogo, 100, 510); setEffAlphaKey( spep_3 +28, ctgogo, 0 ); setEffAlphaKey( spep_3 + 29, ctgogo, 255 ); setEffAlphaKey( spep_3 + 30, ctgogo, 255 ); setEffAlphaKey( spep_3 + 94, ctgogo, 255 ); setEffAlphaKey( spep_3 + 96, ctgogo, 191 ); setEffAlphaKey( spep_3 + 98, ctgogo, 112 ); setEffAlphaKey( spep_3 + 100, ctgogo, 64 ); setEffRotateKey( spep_3 +28, ctgogo, 0); setEffRotateKey( spep_3 +100, ctgogo, 0); setEffScaleKey( spep_3 +28, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +90, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +100, ctgogo, -1.07, 1.07 ); --SE playSe( spep_3 + 2, 44 ); playSe( spep_3 + 28, 1018 );--顔カットイン se_1154 = playSe( spep_3 + 32, 1154 ); setSeVolume( spep_3 + 32, 1154, 0 ); setSeVolume( spep_3 + 41, 1154, 0 ); setSeVolume( spep_3 + 42, 1154, 23.67 ); setSeVolume( spep_3 + 43, 1154, 47.33 ); setSeVolume( spep_3 + 44, 1154, 71 ); se_1262 = playSe( spep_3 + 34, 1262 ); setSeVolume( spep_3 + 34, 1262, 158 ); setSeVolume( spep_3+13, 1159,79); setSeVolume( spep_3+14, 1159,76.68); setSeVolume( spep_3+15, 1159,74.36); setSeVolume( spep_3+16, 1159,72.04); setSeVolume( spep_3+17, 1159,69.72); setSeVolume( spep_3+18, 1159,67.4); setSeVolume( spep_3+19, 1159,65.08); setSeVolume( spep_3+20, 1159,62.76); setSeVolume( spep_3+21, 1159,60.44); setSeVolume( spep_3+22, 1159,58.12); setSeVolume( spep_3+23, 1159,55.8); setSeVolume( spep_3+24, 1159,53.48); setSeVolume( spep_3+25, 1159,51.16); setSeVolume( spep_3+26, 1159,48.84); setSeVolume( spep_3+27, 1159,46.52); setSeVolume( spep_3+28, 1159,44.2); setSeVolume( spep_3+29, 1159,41.88); setSeVolume( spep_3+30, 1159,39.56); setSeVolume( spep_3+31, 1159,37.24); setSeVolume( spep_3+32, 1159,34.92); setSeVolume( spep_3+33, 1159,32.6); setSeVolume( spep_3+34, 1159,30.28); setSeVolume( spep_3+35, 1159,27.96); setSeVolume( spep_3+36, 1159,25.64); setSeVolume( spep_3+37, 1159,23.32); setSeVolume( spep_3+38, 1159,21); setSeVolume( spep_3+39, 1159,18.68); setSeVolume( spep_3+40, 1159,16.36); setSeVolume( spep_3+41, 1159,14.04); setSeVolume( spep_3+42, 1159,11.72); setSeVolume( spep_3+43, 1159,9.4); setSeVolume( spep_3+44, 1159,7.08); setSeVolume( spep_3+45, 1159,4.76); setSeVolume( spep_3+46, 1159,2.44); setSeVolume( spep_3+47, 1159,0); --白フェード entryFade( spep_3+102 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4=spep_3+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_4 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_4 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_4 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_4 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_4 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_4 + 0, shuchusen, 0 ); setEffRotateKey( spep_4 + 90, shuchusen, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen, 255 ); setEffAlphaKey( spep_4 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_4 + 0, SE_05 ); stopSe( spep_4 + 0, se_1154, 0 ); stopSe( spep_4 + 0, se_1262, 0 ); --白フェード entryFade( spep_4 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 94; -------------------------------------- --発射 -------------------------------------- -- ** エフェクト等 ** -- beam = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_5 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_5 + 66, beam, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam, 0 ); setEffRotateKey( spep_5 + 66, beam, 0 ); setEffAlphaKey( spep_5 + 0, beam, 255 ); setEffAlphaKey( spep_5 + 66, beam, 255 ); setEffAlphaKey( spep_5 + 67, beam, 0 ); setEffAlphaKey( spep_5 + 68, beam, 0 ); --SE playSe( spep_5 + 4, 1016 ); se_1027=playSe( spep_5 + 4, 1027 ); setSeVolume( spep_5 + 4, 1027, 56 ); setSeVolume( spep_5 + 14, 1027, 56 ); setSeVolume( spep_5+15, 1027,56); setSeVolume( spep_5+16, 1027,53.58); setSeVolume( spep_5+17, 1027,51.16); setSeVolume( spep_5+18, 1027,48.74); setSeVolume( spep_5+19, 1027,46.32); setSeVolume( spep_5+20, 1027,43.9); setSeVolume( spep_5+21, 1027,41.48); setSeVolume( spep_5+22, 1027,39.06); setSeVolume( spep_5+23, 1027,36.64); setSeVolume( spep_5+24, 1027,34.22); setSeVolume( spep_5+25, 1027,31.8); setSeVolume( spep_5+26, 1027,29.38); setSeVolume( spep_5+27, 1027,26.96); setSeVolume( spep_5+28, 1027,24.54); setSeVolume( spep_5+29, 1027,22.12); setSeVolume( spep_5+30, 1027,19.7); setSeVolume( spep_5+31, 1027,17.28); setSeVolume( spep_5+32, 1027,14.86); setSeVolume( spep_5+33, 1027,12.44); setSeVolume( spep_5+34, 1027,10.02); setSeVolume( spep_5+35, 1027,7.59); setSeVolume( spep_5+36, 1027,5.17); setSeVolume( spep_5+37, 1027,2.75); setSeVolume( spep_5+38, 1027,0); playSe( spep_5 + 6, 1015 ); setSeVolume( spep_5 + 6, 1015, 71 ); se_1021 = playSe( spep_5 + 6, 1021 ); setSeVolume( spep_5 + 6, 1021, 56 ); playSe( spep_5 + 8, 1155 ); playSe( spep_5 + 40, 1016 ); se_10271=playSe( spep_5 + 40, 1027 ); setSeVolume( spep_5 + 40, 1027, 54 ); setSeVolume( spep_5+40, 1027,54); setSeVolume( spep_5+51, 1027,54); setSeVolume( spep_5+52, 1027,51.17); setSeVolume( spep_5+53, 1027,48.34); setSeVolume( spep_5+54, 1027,45.51); setSeVolume( spep_5+55, 1027,42.68); setSeVolume( spep_5+56, 1027,39.85); setSeVolume( spep_5+57, 1027,37.02); setSeVolume( spep_5+58, 1027,34.19); setSeVolume( spep_5+59, 1027,31.36); setSeVolume( spep_5+60, 1027,28.53); setSeVolume( spep_5+61, 1027,25.7); setSeVolume( spep_5+62, 1027,22.87); setSeVolume( spep_5+63, 1027,20.04); setSeVolume( spep_5+64, 1027,17.21); setSeVolume( spep_5+65, 1027,14.38); setSeVolume( spep_5+66, 1027,11.55); setSeVolume( spep_5+67, 1027,8.72); setSeVolume( spep_5+68, 1027,5.89); setSeVolume( spep_5+69, 1027,3.06); setSeVolume( spep_5+70, 1027,0); playSe( spep_5 + 42, 1015 ); setSeVolume( spep_5 + 42, 1015, 71 ); playSe( spep_5 + 42, 1021 ); setSeVolume( spep_5 + 42, 1021, 55 ); playSe( spep_5 + 44, 1155 ); stopSe( spep_5 + 38, se_1027, 0 ); stopSe( spep_5 + 41, se_1021, 0 ); stopSe( spep_5 + 70, se_10271, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 66; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 140, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_6 + 140, finish, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 140, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 140, finish, 255 ); --SE playSe( spep_6 + 4, 1016 ); playSe( spep_6 + 6, 1179 ); setSeVolume( spep_6 + 6, 1179, 79 ); playSe( spep_6 + 8, 1023 ); setSeVolume( spep_6 + 8, 1023, 112 ); playSe( spep_6 + 20, 1016 ); setSeVolume( spep_6 + 20, 1016, 82 ); playSe( spep_6 + 30, 1159 ); setSeVolume( spep_6 + 30, 1159, 69 ); playSe( spep_6 + 40, 1016 ); playSe( spep_6 + 50, 1024 ); setSeVolume( spep_6 + 50, 1024, 63 ); playSe( spep_6 + 52, 1016 ); setSeVolume( spep_6 + 52, 1016, 74 ); playSe( spep_6 + 70, 1016 ); setSeVolume( spep_6 + 70, 1016, 89 ); playSe( spep_6 + 90, 1016 ); setSeVolume( spep_6 + 90, 1016, 84 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 20 ); endPhase( spep_6 + 130 ); end