--1019631:ゴテンクス_ビクトリーフラッシュ --sp_effect_b1_00109 --sp1427 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 155382; --突進〜連打まで・手前 SP_02 = 155383; --突進〜連打まで・奥 SP_03 = 155384; --蹴り〜構え SP_04 = 155385; --発射 SP_05 = 155386; --爆発・手前 SP_06 = 155387; --爆発・奥 --敵側 SP_01x = 155388; --突進〜連打まで・手前 SP_03x = 155389; --蹴り〜構え SP_04x = 155390; --発射 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 突進〜連打まで(344F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 344, 0x100, -1, 0, 0, 0 ); --突進〜連打まで(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 344, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 344, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 344, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 344, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 344, 0x80, -1, 0, 0, 0 ); --突進〜連打まで(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 344, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 344, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 344, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 344, first_b, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 38, 906, 86 +1, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 38, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 -3 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 124 +1, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 38, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 124 +1, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 124 +1, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 48, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 124 +1, shuchusen1, 255 ); -- ** 音 ** -- --入り SE0 = playSe( spep_0 + 0, 8 ); --ダッシュ SE1 = playSe( spep_0 + 40, 1182 ); setSeVolume( spep_0 + 40, 1182, 89 ); setSeVolume( spep_0 + 57, 1182, 89 ); setSeVolume( spep_0 + 60, 1182, 72 ); setSeVolume( spep_0 + 64, 1182, 58 ); setSeVolume( spep_0 + 68, 1182, 44 ); setSeVolume( spep_0 + 72, 1182, 30 ); setSeVolume( spep_0 + 74, 1182, 18 ); setSeVolume( spep_0 + 78, 1182, 6 ); setSeVolume( spep_0 + 80, 1182, 0 ); stopSe( spep_0 + 80, SE1, 0 ); SE2 = playSe( spep_0 + 40, 44 ); setSeVolume( spep_0 + 40, 44, 89 ); --腕を振りかぶる SE3 = playSe( spep_0 + 49, 1072 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 346, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_0 -3 + 206, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 206, shuchusen2, 98, 20 ); setEffMoveKey( spep_0 -3 + 206, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 304, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 206, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 304, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 206, shuchusen2, 0 ); setEffRotateKey( spep_0 -3 + 304, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 206, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 212, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 296, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 304, shuchusen2, 0 ); -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_0 -3 + 146, 10020, 26, 0x100, -1, 0, 48.3, 311.9 ); --バキッ setEffMoveKey( spep_0 -3 + 146, ctbago, 48.3, 311.9 , 0 ); setEffMoveKey( spep_0 -3 + 148, ctbago, 36.5, 336 , 0 ); setEffMoveKey( spep_0 -3 + 150, ctbago, 48.4, 311.9 , 0 ); setEffMoveKey( spep_0 -3 + 152, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 154, ctbago, 40.7, 327.7 , 0 ); setEffMoveKey( spep_0 -3 + 156, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 158, ctbago, 40.9, 327.2 , 0 ); setEffMoveKey( spep_0 -3 + 160, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 162, ctbago, 41.1, 326.7 , 0 ); setEffMoveKey( spep_0 -3 + 164, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 166, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 168, ctbago, 41.3, 326.3 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctbago, 48.3, 311.8 , 0 ); setEffScaleKey( spep_0 -3 + 146, ctbago, 1.75, 1.75 ); setEffScaleKey( spep_0 -3 + 148, ctbago, 3.15, 3.15 ); setEffScaleKey( spep_0 -3 + 150, ctbago, 2.64, 2.64 ); setEffScaleKey( spep_0 -3 + 152, ctbago, 2.12, 2.12 ); setEffScaleKey( spep_0 -3 + 154, ctbago, 2.09, 2.09 ); setEffScaleKey( spep_0 -3 + 156, ctbago, 2.05, 2.05 ); setEffScaleKey( spep_0 -3 + 158, ctbago, 2.02, 2.02 ); setEffScaleKey( spep_0 -3 + 160, ctbago, 1.99, 1.99 ); setEffScaleKey( spep_0 -3 + 162, ctbago, 1.96, 1.96 ); setEffScaleKey( spep_0 -3 + 164, ctbago, 1.92, 1.92 ); setEffScaleKey( spep_0 -3 + 166, ctbago, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 168, ctbago, 1.9, 1.9 ); setEffScaleKey( spep_0 -3 + 170, ctbago, 1.91, 1.91 ); setEffScaleKey( spep_0 -3 + 172, ctbago, 1.92, 1.92 ); setEffRotateKey( spep_0 -3 + 146, ctbago, 18.8 ); setEffRotateKey( spep_0 -3 + 172, ctbago, 18.8 ); setEffAlphaKey( spep_0 -3 + 146, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 166, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 168, ctbago, 174 ); setEffAlphaKey( spep_0 -3 + 170, ctbago, 94 ); setEffAlphaKey( spep_0 -3 + 172, ctbago, 13 ); ctdogaga = entryEffectLife( spep_0 -3 + 212, 10017, 88, 0x100, -1, 0, 28.7, 426.3 ); --ドガガガ setEffMoveKey( spep_0 -3 + 212, ctdogaga, 28.7, 426.3 , 0 ); setEffMoveKey( spep_0 -3 + 214, ctdogaga, 16.9, 426.3 , 0 ); setEffMoveKey( spep_0 -3 + 216, ctdogaga, 13.9, 405 , 0 ); setEffMoveKey( spep_0 -3 + 218, ctdogaga, 15.8, 421.2 , 0 ); setEffMoveKey( spep_0 -3 + 220, ctdogaga, 27, 415.1 , 0 ); setEffMoveKey( spep_0 -3 + 222, ctdogaga, 33.6, 420.2 , 0 ); setEffMoveKey( spep_0 -3 + 224, ctdogaga, 29.8, 429.7 , 0 ); setEffMoveKey( spep_0 -3 + 226, ctdogaga, 33.7, 420.9 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctdogaga, 30, 430.6 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctdogaga, 33.9, 421.7 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctdogaga, 30.1, 431.5 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctdogaga, 34.1, 422.5 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctdogaga, 30.2, 432.4 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctdogaga, 34.2, 423.3 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctdogaga, 30.3, 433.3 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctdogaga, 34.4, 424.1 , 0 ); setEffMoveKey( spep_0 -3 + 244, ctdogaga, 30.4, 434.2 , 0 ); setEffMoveKey( spep_0 -3 + 246, ctdogaga, 34.6, 424.9 , 0 ); setEffMoveKey( spep_0 -3 + 248, ctdogaga, 30.6, 435.1 , 0 ); setEffMoveKey( spep_0 -3 + 250, ctdogaga, 34.8, 425.7 , 0 ); setEffMoveKey( spep_0 -3 + 252, ctdogaga, 30.7, 436.1 , 0 ); setEffMoveKey( spep_0 -3 + 254, ctdogaga, 34.9, 426.5 , 0 ); setEffMoveKey( spep_0 -3 + 256, ctdogaga, 30.8, 437 , 0 ); setEffMoveKey( spep_0 -3 + 258, ctdogaga, 35.1, 427.3 , 0 ); setEffMoveKey( spep_0 -3 + 260, ctdogaga, 30.9, 437.9 , 0 ); setEffMoveKey( spep_0 -3 + 262, ctdogaga, 35.3, 428.1 , 0 ); setEffMoveKey( spep_0 -3 + 264, ctdogaga, 31.1, 438.8 , 0 ); setEffMoveKey( spep_0 -3 + 266, ctdogaga, 35.4, 428.9 , 0 ); setEffMoveKey( spep_0 -3 + 268, ctdogaga, 31.2, 439.7 , 0 ); setEffMoveKey( spep_0 -3 + 270, ctdogaga, 35.6, 429.7 , 0 ); setEffMoveKey( spep_0 -3 + 272, ctdogaga, 31.3, 440.6 , 0 ); setEffMoveKey( spep_0 -3 + 274, ctdogaga, 35.8, 430.4 , 0 ); setEffMoveKey( spep_0 -3 + 276, ctdogaga, 31.4, 441.5 , 0 ); setEffMoveKey( spep_0 -3 + 278, ctdogaga, 36, 431.2 , 0 ); setEffMoveKey( spep_0 -3 + 280, ctdogaga, 31.5, 442.4 , 0 ); setEffMoveKey( spep_0 -3 + 282, ctdogaga, 36.1, 432 , 0 ); setEffMoveKey( spep_0 -3 + 284, ctdogaga, 31.7, 443.3 , 0 ); setEffMoveKey( spep_0 -3 + 286, ctdogaga, 36.3, 432.8 , 0 ); setEffMoveKey( spep_0 -3 + 288, ctdogaga, 31.8, 444.3 , 0 ); setEffMoveKey( spep_0 -3 + 290, ctdogaga, 36.5, 433.6 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctdogaga, 31.9, 445.2 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctdogaga, 36.6, 434.4 , 0 ); setEffMoveKey( spep_0 -3 + 296, ctdogaga, 32, 445.6 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctdogaga, 36.6, 434.4 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctdogaga, 36.6, 434.4 , 0 ); setEffScaleKey( spep_0 -3 + 212, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_0 -3 + 214, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_0 -3 + 216, ctdogaga, 3.09, 3.09 ); setEffScaleKey( spep_0 -3 + 218, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 220, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 222, ctdogaga, 2.32, 2.32 ); setEffScaleKey( spep_0 -3 + 224, ctdogaga, 2.34, 2.34 ); setEffScaleKey( spep_0 -3 + 226, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_0 -3 + 228, ctdogaga, 2.36, 2.36 ); setEffScaleKey( spep_0 -3 + 230, ctdogaga, 2.38, 2.38 ); setEffScaleKey( spep_0 -3 + 232, ctdogaga, 2.4, 2.4 ); setEffScaleKey( spep_0 -3 + 234, ctdogaga, 2.41, 2.41 ); setEffScaleKey( spep_0 -3 + 236, ctdogaga, 2.42, 2.42 ); setEffScaleKey( spep_0 -3 + 238, ctdogaga, 2.44, 2.44 ); setEffScaleKey( spep_0 -3 + 240, ctdogaga, 2.46, 2.46 ); setEffScaleKey( spep_0 -3 + 242, ctdogaga, 2.47, 2.47 ); setEffScaleKey( spep_0 -3 + 244, ctdogaga, 2.49, 2.49 ); setEffScaleKey( spep_0 -3 + 246, ctdogaga, 2.5, 2.5 ); setEffScaleKey( spep_0 -3 + 248, ctdogaga, 2.51, 2.51 ); setEffScaleKey( spep_0 -3 + 250, ctdogaga, 2.53, 2.53 ); setEffScaleKey( spep_0 -3 + 252, ctdogaga, 2.55, 2.55 ); setEffScaleKey( spep_0 -3 + 254, ctdogaga, 2.56, 2.56 ); setEffScaleKey( spep_0 -3 + 256, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 258, ctdogaga, 2.59, 2.59 ); setEffScaleKey( spep_0 -3 + 260, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_0 -3 + 262, ctdogaga, 2.62, 2.62 ); setEffScaleKey( spep_0 -3 + 264, ctdogaga, 2.64, 2.64 ); setEffScaleKey( spep_0 -3 + 266, ctdogaga, 2.65, 2.65 ); setEffScaleKey( spep_0 -3 + 268, ctdogaga, 2.67, 2.67 ); setEffScaleKey( spep_0 -3 + 270, ctdogaga, 2.68, 2.68 ); setEffScaleKey( spep_0 -3 + 272, ctdogaga, 2.7, 2.7 ); setEffScaleKey( spep_0 -3 + 274, ctdogaga, 2.71, 2.71 ); setEffScaleKey( spep_0 -3 + 276, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_0 -3 + 278, ctdogaga, 2.74, 2.74 ); setEffScaleKey( spep_0 -3 + 280, ctdogaga, 2.76, 2.76 ); setEffScaleKey( spep_0 -3 + 282, ctdogaga, 2.77, 2.77 ); setEffScaleKey( spep_0 -3 + 284, ctdogaga, 2.79, 2.79 ); setEffScaleKey( spep_0 -3 + 286, ctdogaga, 2.8, 2.8 ); setEffScaleKey( spep_0 -3 + 288, ctdogaga, 2.82, 2.82 ); setEffScaleKey( spep_0 -3 + 290, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 292, ctdogaga, 2.85, 2.85 ); setEffScaleKey( spep_0 -3 + 294, ctdogaga, 2.86, 2.86 ); setEffScaleKey( spep_0 -3 + 300, ctdogaga, 2.86, 2.86 ); setEffRotateKey( spep_0 -3 + 212, ctdogaga, 22.4 ); setEffRotateKey( spep_0 -3 + 300, ctdogaga, 22.4 ); setEffAlphaKey( spep_0 -3 + 212, ctdogaga, 255 ); setEffAlphaKey( spep_0 -3 + 294, ctdogaga, 255 ); setEffAlphaKey( spep_0 -3 + 296, ctdogaga, 170 ); setEffAlphaKey( spep_0 -3 + 298, ctdogaga, 85 ); setEffAlphaKey( spep_0 -3 + 300, ctdogaga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 146, 1, 1 ); setDisp( spep_0 -3 + 186, 1, 0 ); changeAnime( spep_0 -3 + 146, 1, 108 ); setMoveKey( spep_0 -3 + 146, 1, -62, 21.8 , 0 ); setMoveKey( spep_0 -3 + 148, 1, -5.3, 4.9 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 45.4, -40 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 104.1, -64.9 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 106.1, -79.5 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 112.1, -70.2 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 108.1, -74.8 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 120.1, -75.4 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 122.1, -88 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 128.2, -80.6 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 126.2, -85.2 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 136.2, -85.8 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 138.2, -90.4 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 140.2, -93 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 148.2, -93.6 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 152.2, -96.2 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 156.2, -98.8 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 160.3, -101.4 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 164.3, -104 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 168.3, -106.6 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 168.3, -106.6 , 0 ); setScaleKey( spep_0 -3 + 146, 1, 3.53, 3.53 ); setScaleKey( spep_0 -3 + 148, 1, 3.28, 3.28 ); setScaleKey( spep_0 -3 + 150, 1, 3.04, 3.04 ); setScaleKey( spep_0 -3 + 152, 1, 2.79, 2.79 ); setScaleKey( spep_0 -3 + 154, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 156, 1, 2.76, 2.76 ); setScaleKey( spep_0 -3 + 158, 1, 2.74, 2.74 ); setScaleKey( spep_0 -3 + 160, 1, 2.73, 2.73 ); setScaleKey( spep_0 -3 + 162, 1, 2.71, 2.71 ); setScaleKey( spep_0 -3 + 164, 1, 2.7, 2.7 ); setScaleKey( spep_0 -3 + 166, 1, 2.68, 2.68 ); setScaleKey( spep_0 -3 + 168, 1, 2.67, 2.67 ); setScaleKey( spep_0 -3 + 170, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 172, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 174, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 176, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 178, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 180, 1, 2.57, 2.57 ); setScaleKey( spep_0 -3 + 182, 1, 2.56, 2.56 ); setScaleKey( spep_0 -3 + 184, 1, 2.54, 2.54 ); setScaleKey( spep_0 -3 + 186, 1, 2.54, 2.54 ); setRotateKey( spep_0 -3 + 146, 1, 12.7 ); setRotateKey( spep_0 -3 + 148, 1, 12.6 ); setRotateKey( spep_0 -3 + 150, 1, 12.6 ); setRotateKey( spep_0 -3 + 152, 1, 12.5 ); setRotateKey( spep_0 -3 + 158, 1, 12.5 ); setRotateKey( spep_0 -3 + 160, 1, 12.6 ); setRotateKey( spep_0 -3 + 176, 1, 12.6 ); setRotateKey( spep_0 -3 + 178, 1, 12.7 ); setRotateKey( spep_0 -3 + 186, 1, 12.7 ); -- ** 音 ** -- --腕を振りかぶる playSe( spep_0 + 70, 1004 ); playSe( spep_0 + 76, 1003 ); --振り下ろし playSe( spep_0 + 83, 1182 ); setSeVolume( spep_0 + 83, 1182, 0 ); setSeVolume( spep_0 + 92, 1182, 10 ); setSeVolume( spep_0 + 94, 1182, 34 ); setSeVolume( spep_0 + 96, 1182, 68 ); setSeVolume( spep_0 + 98, 1182, 92 ); setSeVolume( spep_0 + 100, 1182, 100 ); SE4 = playSe( spep_0 + 89, 9 ); setSeVolume( spep_0 + 89, 9, 10 ); setSeVolume( spep_0 + 92, 9, 24 ); setSeVolume( spep_0 + 98, 9, 42 ); setSeVolume( spep_0 + 104, 9, 48 ); setSeVolume( spep_0 + 106, 9, 55 ); setSeVolume( spep_0 + 108, 9, 63 ); setSeVolume( spep_0 + 112, 9, 72 ); setSeVolume( spep_0 + 114, 9, 86 ); setSeVolume( spep_0 + 117, 9, 100 ); stopSe( spep_0 + 134, SE4, 0 ); SE5 = playSe( spep_0 + 90, 1116 ); stopSe( spep_0 + 111, SE5, 27 ); --パンチ playSe( spep_0 + 128, 1009 ); playSe( spep_0 + 128, 1006 ); playSe( spep_0 + 128, 1187 ); setSeVolume( spep_0 + 128, 1187, 79 ); playSe( spep_0 + 135, 1110 ); setSeVolume( spep_0 + 135, 1110, 89 ); --ラッシュ前の振りかぶり playSe( spep_0 + 194, 1003 ); --ラッシュ playSe( spep_0 + 212, 1012 ); playSe( spep_0 + 214, 1110 ); playSe( spep_0 + 222, 1012 ); playSe( spep_0 + 224, 1110 ); setSeVolume( spep_0 + 224, 1110, 79 ); playSe( spep_0 + 225, 1012 ); playSe( spep_0 + 231, 1012 ); playSe( spep_0 + 233, 1110 ); setSeVolume( spep_0 + 233, 1110, 83 ); playSe( spep_0 + 234, 1012 ); playSe( spep_0 + 241, 1012 ); playSe( spep_0 + 243, 1110 ); playSe( spep_0 + 245, 1013 ); playSe( spep_0 + 250, 1012 ); playSe( spep_0 + 252, 1110 ); setSeVolume( spep_0 + 252, 1110, 79 ); playSe( spep_0 + 254, 1006 ); playSe( spep_0 + 259, 1012 ); playSe( spep_0 + 261, 1110 ); setSeVolume( spep_0 + 261, 1110, 79 ); playSe( spep_0 + 263, 1006 ); playSe( spep_0 + 270, 1010 ); setSeVolume( spep_0 + 270, 1010, 87 ); playSe( spep_0 + 270, 1110 ); playSe( spep_0 + 272, 1006 ); playSe( spep_0 + 278, 1009 ); setSeVolume( spep_0 + 278, 1009, 83 ); playSe( spep_0 + 278, 1110 ); setSeVolume( spep_0 + 278, 1110, 83 ); playSe( spep_0 + 280, 1006 ); playSe( spep_0 + 286, 1009 ); playSe( spep_0 + 286, 1110 ); playSe( spep_0 + 288, 1006 ); --瞬間移動 playSe( spep_0 + 309, 1109 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 344; ------------------------------------------------------ -- 蹴り〜構え(166F) ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --蹴り〜構え(ef_003) setEffMoveKey( spep_1 + 0, kick, 0, 0 , 0 ); setEffMoveKey( spep_1 + 166, kick, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_1 + 166, kick, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick, 0 ); setEffRotateKey( spep_1 + 166, kick, 0 ); setEffAlphaKey( spep_1 + 0, kick, 255 ); setEffAlphaKey( spep_1 + 166, kick, 255 ); spep_x = spep_1 + 70; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_1 -3 + 34, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 -3 + 34, shuchusen3, 32, 20 ); setEffMoveKey( spep_1 -3 + 34, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 66, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 34, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 66, shuchusen3, 1.4, 1.4 ); setEffRotateKey( spep_1 -3 + 34, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 66, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 34, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 54, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 66, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_1 -3 + 74, 906, 92 +3, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_1 -3 + 74, shuchusen4, 92 +3, 20 ); setEffMoveKey( spep_1 -3 + 74, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 + 166, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 74, shuchusen4, 1.4, 1.4 ); setEffScaleKey( spep_1 + 166, shuchusen4, 1.4, 1.4 ); setEffRotateKey( spep_1 -3 + 74, shuchusen4, 0 ); setEffRotateKey( spep_1 + 166, shuchusen4, 0 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen4, 0 ); setEffAlphaKey( spep_1 -3 + 84, shuchusen4, 255 ); setEffAlphaKey( spep_1 + 166, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +80, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +80, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ctbago = entryEffectLife( spep_1 -3 + 34, 10021, 22, 0x100, -1, 0, -115.6, 346 ); --バゴォ setEffMoveKey( spep_1 -3 + 34, ctbago, -115.6, 346 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbago, -115.5, 345.1 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbago, -115.5, 345.9 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctbago, -141.3, 353.9 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctbago, -115.5, 346 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctbago, -140.1, 353.6 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctbago, -115.5, 346.1 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctbago, -115.5, 346.1 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctbago, -137.7, 353 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctbago, -115.6, 346.3 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctbago, -135.2, 352.3 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctbago, -133.9, 352 , 0 ); setEffScaleKey( spep_1 -3 + 34, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_1 -3 + 36, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_1 -3 + 38, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_1 -3 + 40, ctbago, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 42, ctbago, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 44, ctbago, 2.99, 2.99 ); setEffScaleKey( spep_1 -3 + 46, ctbago, 2.92, 2.92 ); setEffScaleKey( spep_1 -3 + 48, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_1 -3 + 50, ctbago, 2.69, 2.69 ); setEffScaleKey( spep_1 -3 + 52, ctbago, 2.53, 2.53 ); setEffScaleKey( spep_1 -3 + 54, ctbago, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 56, ctbago, 2.21, 2.21 ); setEffRotateKey( spep_1 -3 + 34, ctbago, -37.4 ); setEffRotateKey( spep_1 -3 + 56, ctbago, -37.4 ); setEffAlphaKey( spep_1 -3 + 34, ctbago, 255 ); setEffAlphaKey( spep_1 -3 + 48, ctbago, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctbago, 191 ); setEffAlphaKey( spep_1 -3 + 52, ctbago, 128 ); setEffAlphaKey( spep_1 -3 + 54, ctbago, 64 ); setEffAlphaKey( spep_1 -3 + 56, ctbago, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 54, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1 -3 + 34, 1, 107 ); setMoveKey( spep_1 + 0, 1, -34.2, -69.2 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -32.4, -52.3 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -30.6, -35.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, -30.4, -33.4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, -30.2, -31.5 , 0 ); setMoveKey( spep_1 -3 + 12, 1, -30, -29.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, -29.8, -27.6 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -29.6, -25.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -29.4, -23.7 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -29.2, -21.7 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -29, -19.8 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -28.8, -17.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -28.6, -15.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, -28.4, -13.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -28.2, -11.9 , 0 ); setMoveKey( spep_1 -3 + 33, 1, -31.9, -26 , 0 ); setMoveKey( spep_1 -3 + 34, 1, -43.6, -136.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -38.7, -117.8 , 0 ); setMoveKey( spep_1 -3 + 38, 1, -14.7, -86.3 , 0 ); setMoveKey( spep_1 -3 + 40, 1, -18.9, -93.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -18.3, -84.4 , 0 ); setMoveKey( spep_1 -3 + 44, 1, -352.9, -559.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, -684.4, -1045.3 , 0 ); setMoveKey( spep_1 -3 + 48, 1, -1011.6, -1520.7 , 0 ); setMoveKey( spep_1 -3 + 50, 1, -1330.5, -1980.2 , 0 ); setMoveKey( spep_1 -3 + 52, 1, -1659.9, -2455.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, -1974.7, -2913.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 33, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 36, 1, 0.82, 0.82 ); setScaleKey( spep_1 -3 + 38, 1, 0.79, 0.79 ); setScaleKey( spep_1 -3 + 40, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 42, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 44, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 46, 1, 2.36, 2.36 ); setScaleKey( spep_1 -3 + 48, 1, 3.14, 3.14 ); setScaleKey( spep_1 -3 + 50, 1, 3.92, 3.92 ); setScaleKey( spep_1 -3 + 52, 1, 4.65, 4.65 ); setScaleKey( spep_1 -3 + 54, 1, 5.43, 5.43 ); setRotateKey( spep_1 + 0, 1, -43.3 ); setRotateKey( spep_1 -3 + 6, 1, -43.3 ); setRotateKey( spep_1 -3 + 8, 1, -43 ); setRotateKey( spep_1 -3 + 10, 1, -42.7 ); setRotateKey( spep_1 -3 + 12, 1, -42.4 ); setRotateKey( spep_1 -3 + 14, 1, -42.1 ); setRotateKey( spep_1 -3 + 16, 1, -41.8 ); setRotateKey( spep_1 -3 + 18, 1, -41.5 ); setRotateKey( spep_1 -3 + 20, 1, -41.3 ); setRotateKey( spep_1 -3 + 22, 1, -41 ); setRotateKey( spep_1 -3 + 24, 1, -40.7 ); setRotateKey( spep_1 -3 + 26, 1, -40.4 ); setRotateKey( spep_1 -3 + 28, 1, -40.1 ); setRotateKey( spep_1 -3 + 30, 1, -39.8 ); setRotateKey( spep_1 -3 + 33, 1, -39.5 ); setRotateKey( spep_1 -3 + 34, 1, 176.7 ); setRotateKey( spep_1 -3 + 36, 1, 174.3 ); setRotateKey( spep_1 -3 + 38, 1, 171.9 ); setRotateKey( spep_1 -3 + 40, 1, 169.4 ); setRotateKey( spep_1 -3 + 42, 1, 167 ); setRotateKey( spep_1 -3 + 44, 1, 140.7 ); setRotateKey( spep_1 -3 + 46, 1, 114.3 ); setRotateKey( spep_1 -3 + 48, 1, 88 ); setRotateKey( spep_1 -3 + 50, 1, 61.6 ); setRotateKey( spep_1 -3 + 52, 1, 35.3 ); setRotateKey( spep_1 -3 + 54, 1, 8.9 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 168, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --瞬間移動 playSe( spep_1 + 15, 1109 ); --キック playSe( spep_1 + 32, 1189 ); playSe( spep_1 + 35, 1120 ); --気弾溜め SE6 = playSe( spep_1 + 70, 1191 ); setSeVolume( spep_1 + 70, 1191, 200 ); setSeVolume( spep_1 + 112, 1191, 200 ); setSeVolume( spep_1 + 116, 1191, 142 ); setSeVolume( spep_1 + 122, 1191, 98 ); setSeVolume( spep_1 + 124, 1191, 63 ); setSeVolume( spep_1 + 128, 1191, 41 ); setSeVolume( spep_1 + 130, 1191, 24 ); setSeVolume( spep_1 + 133, 1191, 0 ); stopSe( spep_1 + 133, SE6, 0 ); SE7 = playSe( spep_1 + 72, 1209 ); setSeVolume( spep_1 + 72, 1209, 68 ); setSeVolume( spep_1 + 106, 1209, 68 ); setSeVolume( spep_1 + 108, 1209, 52 ); setSeVolume( spep_1 + 110, 1209, 46 ); setSeVolume( spep_1 + 112, 1209, 40 ); setSeVolume( spep_1 + 114, 1209, 35 ); setSeVolume( spep_1 + 116, 1209, 26 ); setSeVolume( spep_1 + 118, 1209, 20 ); setSeVolume( spep_1 + 120, 1209, 14 ); setSeVolume( spep_1 + 122, 1209, 8 ); setSeVolume( spep_1 + 124, 1209, 0 ); stopSe( spep_1 + 124, SE7, 0 ); playSe( spep_1 + 72, 49 ); playSe( spep_1 + 77, 1202 ); SE8 = playSe( spep_1 + 88, 17 ); setSeVolume( spep_1 + 88, 17, 54 ); stopSe( spep_1 + 163, SE8, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 166; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_2; -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_c + 94; ------------------------------------------------------ -- 発射(46F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --発射(ef_004) setEffMoveKey( spep_3 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, hassha, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_3 + 46, hassha, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hassha, 0 ); setEffRotateKey( spep_3 + 46, hassha, 0 ); setEffAlphaKey( spep_3 + 0, hassha, 255 ); setEffAlphaKey( spep_3 + 46, hassha, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_3 -3 + 10, 10012, 38, 0x100, -1, 0, -62.9, 263.1 ); --ズオッ setEffMoveKey( spep_3 -3 + 10, ctzuo, -62.9, 263.1 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctzuo, -71.8, 304.6 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctzuo, -62.9, 331.3 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctzuo, -79.7, 341.1 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctzuo, -63.3, 327.2 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctzuo, -76.9, 334.7 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzuo, -63.5, 325.7 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzuo, -77.4, 336.3 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzuo, -63.6, 327 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzuo, -77.8, 337.9 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzuo, -63.8, 328.3 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo, -78.1, 339.6 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo, -63.8, 329.6 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo, -78.6, 341.1 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo, -63.9, 331 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo, -79, 342.8 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo, -63.9, 332.3 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo, -79.4, 344.5 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo, -64, 333.6 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo, -79.8, 346.1 , 0 ); setEffScaleKey( spep_3 -3 + 10, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 12, ctzuo, 1.84, 1.84 ); setEffScaleKey( spep_3 -3 + 14, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_3 -3 + 16, ctzuo, 3, 3 ); setEffScaleKey( spep_3 -3 + 18, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_3 -3 + 20, ctzuo, 2.42, 2.42 ); setEffScaleKey( spep_3 -3 + 22, ctzuo, 2.46, 2.46 ); setEffScaleKey( spep_3 -3 + 24, ctzuo, 2.49, 2.49 ); setEffScaleKey( spep_3 -3 + 26, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_3 -3 + 28, ctzuo, 2.56, 2.56 ); setEffScaleKey( spep_3 -3 + 30, ctzuo, 2.59, 2.59 ); setEffScaleKey( spep_3 -3 + 32, ctzuo, 2.63, 2.63 ); setEffScaleKey( spep_3 -3 + 34, ctzuo, 2.66, 2.66 ); setEffScaleKey( spep_3 -3 + 36, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_3 -3 + 38, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 40, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_3 -3 + 42, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_3 -3 + 44, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_3 -3 + 46, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_3 -3 + 48, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_3 -3 + 10, ctzuo, -9.4 ); setEffRotateKey( spep_3 -3 + 12, ctzuo, -13.8 ); setEffRotateKey( spep_3 -3 + 14, ctzuo, -18.1 ); setEffRotateKey( spep_3 -3 + 16, ctzuo, -18.1 ); setEffRotateKey( spep_3 -3 + 18, ctzuo, -18 ); setEffRotateKey( spep_3 -3 + 20, ctzuo, -17.9 ); setEffRotateKey( spep_3 -3 + 22, ctzuo, -17.8 ); setEffRotateKey( spep_3 -3 + 24, ctzuo, -17.7 ); setEffRotateKey( spep_3 -3 + 26, ctzuo, -17.6 ); setEffRotateKey( spep_3 -3 + 28, ctzuo, -17.5 ); setEffRotateKey( spep_3 -3 + 30, ctzuo, -17.4 ); setEffRotateKey( spep_3 -3 + 32, ctzuo, -17.3 ); setEffRotateKey( spep_3 -3 + 34, ctzuo, -17.2 ); setEffRotateKey( spep_3 -3 + 36, ctzuo, -17.1 ); setEffRotateKey( spep_3 -3 + 38, ctzuo, -17 ); setEffRotateKey( spep_3 -3 + 40, ctzuo, -16.9 ); setEffRotateKey( spep_3 -3 + 42, ctzuo, -16.8 ); setEffRotateKey( spep_3 -3 + 44, ctzuo, -16.7 ); setEffRotateKey( spep_3 -3 + 46, ctzuo, -16.6 ); setEffRotateKey( spep_3 -3 + 48, ctzuo, -16.5 ); setEffAlphaKey( spep_3 -3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo, 255 ); -- ** 音 ** -- --気弾発射 playSe( spep_3 + 0, 1027 ); playSe( spep_3 + 0, 1133 ); setSeVolume( spep_3 + 0, 1133, 75 ); playSe( spep_3 + 0, 1021 ); --気弾近づく SE7 = playSe( spep_3 + 13, 1212 ); setSeVolume( spep_3 + 13, 1212, 0 ); setSeVolume( spep_3 + 28, 1212, 10 ); setSeVolume( spep_3 + 30, 1212, 15 ); setSeVolume( spep_3 + 32, 1212, 19 ); setSeVolume( spep_3 + 34, 1212, 24 ); setSeVolume( spep_3 + 36, 1212, 27 ); setSeVolume( spep_3 + 38, 1212, 31 ); setSeVolume( spep_3 + 40, 1212, 37 ); setSeVolume( spep_3 + 42, 1212, 40 ); setSeVolume( spep_3 + 44, 1212, 46 ); SE8 = playSe( spep_3 + 23, 1215 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 48, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 46; ------------------------------------------------------ -- 爆発(214F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 214, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 214, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 214, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --爆発(ef_006) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 214, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 214, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 214, finish_b, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_4 -3 + 52, 906, 162 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 -3 + 52, shuchusen5, 162 +3, 20 ); setEffMoveKey( spep_4 -3 + 52, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 52, shuchusen5, 1.4, 1.4 ); setEffScaleKey( spep_4 + 214, shuchusen5, 1.4, 1.4 ); setEffRotateKey( spep_4 -3 + 52, shuchusen5, 0 ); setEffRotateKey( spep_4 + 214, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 52, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 62, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 214, shuchusen5, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 52, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, -39.7, 101.5 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -32.6, 82.4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -25.4, 63.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -18.3, 44.1 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -11.2, 25 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -10.7, 23.2 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -10.2, 21.3 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -9.7, 19.5 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -9.1, 17.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -8.6, 15.8 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -8.1, 13.9 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -7.6, 12.1 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -7.1, 10.2 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -6.5, 8.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -6, 6.5 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -5.5, 4.7 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -5, 2.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, -4.4, 1 , 0 ); setMoveKey( spep_4 -3 + 38, 1, -3.9, -0.9 , 0 ); setMoveKey( spep_4 -3 + 40, 1, -3.4, -2.7 , 0 ); setMoveKey( spep_4 -3 + 42, 1, -2.9, -4.6 , 0 ); setMoveKey( spep_4 -3 + 44, 1, -2.4, -6.4 , 0 ); setMoveKey( spep_4 -3 + 46, 1, -1.8, -8.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, -1.3, -10.1 , 0 ); setMoveKey( spep_4 -3 + 50, 1, -0.8, -12 , 0 ); setMoveKey( spep_4 -3 + 52, 1, -0.8, -12 , 0 ); setScaleKey( spep_4 + 0, 1, 4.18, 4.18 ); setScaleKey( spep_4 -3 + 4, 1, 3.47, 3.47 ); setScaleKey( spep_4 -3 + 6, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 8, 1, 2.06, 2.06 ); setScaleKey( spep_4 -3 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 12, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 14, 1, 1.24, 1.24 ); setScaleKey( spep_4 -3 + 16, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 18, 1, 1.13, 1.13 ); setScaleKey( spep_4 -3 + 20, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 22, 1, 1.01, 1.01 ); setScaleKey( spep_4 -3 + 24, 1, 0.95, 0.95 ); setScaleKey( spep_4 -3 + 26, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 28, 1, 0.83, 0.83 ); setScaleKey( spep_4 -3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 32, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 34, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 38, 1, 0.54, 0.54 ); setScaleKey( spep_4 -3 + 40, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 42, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 44, 1, 0.37, 0.37 ); setScaleKey( spep_4 -3 + 46, 1, 0.31, 0.31 ); setScaleKey( spep_4 -3 + 48, 1, 0.25, 0.25 ); setScaleKey( spep_4 -3 + 50, 1, 0.19, 0.19 ); setScaleKey( spep_4 -3 + 52, 1, 0.19, 0.19 ); setRotateKey( spep_4 + 0, 1, 20 ); setRotateKey( spep_4 -3 + 52, 1, 20 ); -- ** 音 ** -- --気弾近づく setSeVolume( spep_4 + 0, 1212, 52 ); setSeVolume( spep_4 + 4, 1212, 68 ); setSeVolume( spep_4 + 7, 1212, 73 ); stopSe( spep_4 + 60, SE7, 0 ); stopSe( spep_4 + 60, SE8, 0 ); --爆発 playSe( spep_4 + 55, 1014 ); playSe( spep_4 + 55, 1023 ); --爆発前 playSe( spep_4 + 95, 1069 ); SE9 = playSe( spep_4 + 103, 1222 ); stopSe( spep_4 + 145, SE9, 17 ); --ラスト爆発 playSe( spep_4 + 149, 1159 ); playSe( spep_4 + 149, 1024 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 216, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 88 ); endPhase( spep_4 + 212 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 突進〜連打まで(344F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01x, 344, 0x100, -1, 0, 0, 0 ); --突進〜連打まで(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 344, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 344, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 344, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 344, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 344, 0x80, -1, 0, 0, 0 ); --突進〜連打まで(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 344, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 344, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 344, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 344, first_b, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 -3 + 38, 906, 86 +1, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 38, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 -3 + 38, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 124 +1, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 38, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 124 +1, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 124 +1, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 48, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 124 +1, shuchusen1, 255 ); -- ** 音 ** -- --入り SE0 = playSe( spep_0 + 0, 8 ); --ダッシュ SE1 = playSe( spep_0 + 40, 1182 ); setSeVolume( spep_0 + 40, 1182, 89 ); setSeVolume( spep_0 + 57, 1182, 89 ); setSeVolume( spep_0 + 60, 1182, 72 ); setSeVolume( spep_0 + 64, 1182, 58 ); setSeVolume( spep_0 + 68, 1182, 44 ); setSeVolume( spep_0 + 72, 1182, 30 ); setSeVolume( spep_0 + 74, 1182, 18 ); setSeVolume( spep_0 + 78, 1182, 6 ); setSeVolume( spep_0 + 80, 1182, 0 ); stopSe( spep_0 + 80, SE1, 0 ); SE2 = playSe( spep_0 + 40, 44 ); setSeVolume( spep_0 + 40, 44, 89 ); --腕を振りかぶる SE3 = playSe( spep_0 + 49, 1072 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 346, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_0 -3 + 206, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 -3 + 206, shuchusen2, 98, 20 ); setEffMoveKey( spep_0 -3 + 206, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 304, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 206, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_0 -3 + 304, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_0 -3 + 206, shuchusen2, 0 ); setEffRotateKey( spep_0 -3 + 304, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 206, shuchusen2, 0 ); setEffAlphaKey( spep_0 -3 + 212, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 296, shuchusen2, 255 ); setEffAlphaKey( spep_0 -3 + 304, shuchusen2, 0 ); -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_0 -3 + 146, 10020, 26, 0x100, -1, 0, 48.3, 311.9 ); --バキッ setEffMoveKey( spep_0 -3 + 146, ctbago, 48.3, 311.9 , 0 ); setEffMoveKey( spep_0 -3 + 148, ctbago, 36.5, 336 , 0 ); setEffMoveKey( spep_0 -3 + 150, ctbago, 48.4, 311.9 , 0 ); setEffMoveKey( spep_0 -3 + 152, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 154, ctbago, 40.7, 327.7 , 0 ); setEffMoveKey( spep_0 -3 + 156, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 158, ctbago, 40.9, 327.2 , 0 ); setEffMoveKey( spep_0 -3 + 160, ctbago, 48.5, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 162, ctbago, 41.1, 326.7 , 0 ); setEffMoveKey( spep_0 -3 + 164, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 166, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 168, ctbago, 41.3, 326.3 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctbago, 48.4, 311.8 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctbago, 48.3, 311.8 , 0 ); setEffScaleKey( spep_0 -3 + 146, ctbago, 1.75, 1.75 ); setEffScaleKey( spep_0 -3 + 148, ctbago, 3.15, 3.15 ); setEffScaleKey( spep_0 -3 + 150, ctbago, 2.64, 2.64 ); setEffScaleKey( spep_0 -3 + 152, ctbago, 2.12, 2.12 ); setEffScaleKey( spep_0 -3 + 154, ctbago, 2.09, 2.09 ); setEffScaleKey( spep_0 -3 + 156, ctbago, 2.05, 2.05 ); setEffScaleKey( spep_0 -3 + 158, ctbago, 2.02, 2.02 ); setEffScaleKey( spep_0 -3 + 160, ctbago, 1.99, 1.99 ); setEffScaleKey( spep_0 -3 + 162, ctbago, 1.96, 1.96 ); setEffScaleKey( spep_0 -3 + 164, ctbago, 1.92, 1.92 ); setEffScaleKey( spep_0 -3 + 166, ctbago, 1.89, 1.89 ); setEffScaleKey( spep_0 -3 + 168, ctbago, 1.9, 1.9 ); setEffScaleKey( spep_0 -3 + 170, ctbago, 1.91, 1.91 ); setEffScaleKey( spep_0 -3 + 172, ctbago, 1.92, 1.92 ); setEffRotateKey( spep_0 -3 + 146, ctbago, 18.8 ); setEffRotateKey( spep_0 -3 + 172, ctbago, 18.8 ); setEffAlphaKey( spep_0 -3 + 146, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 166, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 168, ctbago, 174 ); setEffAlphaKey( spep_0 -3 + 170, ctbago, 94 ); setEffAlphaKey( spep_0 -3 + 172, ctbago, 13 ); ctdogaga = entryEffectLife( spep_0 -3 + 212, 10017, 88, 0x100, -1, 0, 28.7, 426.3 ); --ドガガガ setEffMoveKey( spep_0 -3 + 212, ctdogaga, 28.7, 426.3 , 0 ); setEffMoveKey( spep_0 -3 + 214, ctdogaga, 16.9, 426.3 , 0 ); setEffMoveKey( spep_0 -3 + 216, ctdogaga, 13.9, 405 , 0 ); setEffMoveKey( spep_0 -3 + 218, ctdogaga, 15.8, 421.2 , 0 ); setEffMoveKey( spep_0 -3 + 220, ctdogaga, 27, 415.1 , 0 ); setEffMoveKey( spep_0 -3 + 222, ctdogaga, 33.6, 420.2 , 0 ); setEffMoveKey( spep_0 -3 + 224, ctdogaga, 29.8, 429.7 , 0 ); setEffMoveKey( spep_0 -3 + 226, ctdogaga, 33.7, 420.9 , 0 ); setEffMoveKey( spep_0 -3 + 228, ctdogaga, 30, 430.6 , 0 ); setEffMoveKey( spep_0 -3 + 230, ctdogaga, 33.9, 421.7 , 0 ); setEffMoveKey( spep_0 -3 + 232, ctdogaga, 30.1, 431.5 , 0 ); setEffMoveKey( spep_0 -3 + 234, ctdogaga, 34.1, 422.5 , 0 ); setEffMoveKey( spep_0 -3 + 236, ctdogaga, 30.2, 432.4 , 0 ); setEffMoveKey( spep_0 -3 + 238, ctdogaga, 34.2, 423.3 , 0 ); setEffMoveKey( spep_0 -3 + 240, ctdogaga, 30.3, 433.3 , 0 ); setEffMoveKey( spep_0 -3 + 242, ctdogaga, 34.4, 424.1 , 0 ); setEffMoveKey( spep_0 -3 + 244, ctdogaga, 30.4, 434.2 , 0 ); setEffMoveKey( spep_0 -3 + 246, ctdogaga, 34.6, 424.9 , 0 ); setEffMoveKey( spep_0 -3 + 248, ctdogaga, 30.6, 435.1 , 0 ); setEffMoveKey( spep_0 -3 + 250, ctdogaga, 34.8, 425.7 , 0 ); setEffMoveKey( spep_0 -3 + 252, ctdogaga, 30.7, 436.1 , 0 ); setEffMoveKey( spep_0 -3 + 254, ctdogaga, 34.9, 426.5 , 0 ); setEffMoveKey( spep_0 -3 + 256, ctdogaga, 30.8, 437 , 0 ); setEffMoveKey( spep_0 -3 + 258, ctdogaga, 35.1, 427.3 , 0 ); setEffMoveKey( spep_0 -3 + 260, ctdogaga, 30.9, 437.9 , 0 ); setEffMoveKey( spep_0 -3 + 262, ctdogaga, 35.3, 428.1 , 0 ); setEffMoveKey( spep_0 -3 + 264, ctdogaga, 31.1, 438.8 , 0 ); setEffMoveKey( spep_0 -3 + 266, ctdogaga, 35.4, 428.9 , 0 ); setEffMoveKey( spep_0 -3 + 268, ctdogaga, 31.2, 439.7 , 0 ); setEffMoveKey( spep_0 -3 + 270, ctdogaga, 35.6, 429.7 , 0 ); setEffMoveKey( spep_0 -3 + 272, ctdogaga, 31.3, 440.6 , 0 ); setEffMoveKey( spep_0 -3 + 274, ctdogaga, 35.8, 430.4 , 0 ); setEffMoveKey( spep_0 -3 + 276, ctdogaga, 31.4, 441.5 , 0 ); setEffMoveKey( spep_0 -3 + 278, ctdogaga, 36, 431.2 , 0 ); setEffMoveKey( spep_0 -3 + 280, ctdogaga, 31.5, 442.4 , 0 ); setEffMoveKey( spep_0 -3 + 282, ctdogaga, 36.1, 432 , 0 ); setEffMoveKey( spep_0 -3 + 284, ctdogaga, 31.7, 443.3 , 0 ); setEffMoveKey( spep_0 -3 + 286, ctdogaga, 36.3, 432.8 , 0 ); setEffMoveKey( spep_0 -3 + 288, ctdogaga, 31.8, 444.3 , 0 ); setEffMoveKey( spep_0 -3 + 290, ctdogaga, 36.5, 433.6 , 0 ); setEffMoveKey( spep_0 -3 + 292, ctdogaga, 31.9, 445.2 , 0 ); setEffMoveKey( spep_0 -3 + 294, ctdogaga, 36.6, 434.4 , 0 ); setEffMoveKey( spep_0 -3 + 296, ctdogaga, 32, 445.6 , 0 ); setEffMoveKey( spep_0 -3 + 298, ctdogaga, 36.6, 434.4 , 0 ); setEffMoveKey( spep_0 -3 + 300, ctdogaga, 36.6, 434.4 , 0 ); setEffScaleKey( spep_0 -3 + 212, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_0 -3 + 214, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_0 -3 + 216, ctdogaga, 3.09, 3.09 ); setEffScaleKey( spep_0 -3 + 218, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 220, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 222, ctdogaga, 2.32, 2.32 ); setEffScaleKey( spep_0 -3 + 224, ctdogaga, 2.34, 2.34 ); setEffScaleKey( spep_0 -3 + 226, ctdogaga, 2.35, 2.35 ); setEffScaleKey( spep_0 -3 + 228, ctdogaga, 2.36, 2.36 ); setEffScaleKey( spep_0 -3 + 230, ctdogaga, 2.38, 2.38 ); setEffScaleKey( spep_0 -3 + 232, ctdogaga, 2.4, 2.4 ); setEffScaleKey( spep_0 -3 + 234, ctdogaga, 2.41, 2.41 ); setEffScaleKey( spep_0 -3 + 236, ctdogaga, 2.42, 2.42 ); setEffScaleKey( spep_0 -3 + 238, ctdogaga, 2.44, 2.44 ); setEffScaleKey( spep_0 -3 + 240, ctdogaga, 2.46, 2.46 ); setEffScaleKey( spep_0 -3 + 242, ctdogaga, 2.47, 2.47 ); setEffScaleKey( spep_0 -3 + 244, ctdogaga, 2.49, 2.49 ); setEffScaleKey( spep_0 -3 + 246, ctdogaga, 2.5, 2.5 ); setEffScaleKey( spep_0 -3 + 248, ctdogaga, 2.51, 2.51 ); setEffScaleKey( spep_0 -3 + 250, ctdogaga, 2.53, 2.53 ); setEffScaleKey( spep_0 -3 + 252, ctdogaga, 2.55, 2.55 ); setEffScaleKey( spep_0 -3 + 254, ctdogaga, 2.56, 2.56 ); setEffScaleKey( spep_0 -3 + 256, ctdogaga, 2.58, 2.58 ); setEffScaleKey( spep_0 -3 + 258, ctdogaga, 2.59, 2.59 ); setEffScaleKey( spep_0 -3 + 260, ctdogaga, 2.61, 2.61 ); setEffScaleKey( spep_0 -3 + 262, ctdogaga, 2.62, 2.62 ); setEffScaleKey( spep_0 -3 + 264, ctdogaga, 2.64, 2.64 ); setEffScaleKey( spep_0 -3 + 266, ctdogaga, 2.65, 2.65 ); setEffScaleKey( spep_0 -3 + 268, ctdogaga, 2.67, 2.67 ); setEffScaleKey( spep_0 -3 + 270, ctdogaga, 2.68, 2.68 ); setEffScaleKey( spep_0 -3 + 272, ctdogaga, 2.7, 2.7 ); setEffScaleKey( spep_0 -3 + 274, ctdogaga, 2.71, 2.71 ); setEffScaleKey( spep_0 -3 + 276, ctdogaga, 2.72, 2.72 ); setEffScaleKey( spep_0 -3 + 278, ctdogaga, 2.74, 2.74 ); setEffScaleKey( spep_0 -3 + 280, ctdogaga, 2.76, 2.76 ); setEffScaleKey( spep_0 -3 + 282, ctdogaga, 2.77, 2.77 ); setEffScaleKey( spep_0 -3 + 284, ctdogaga, 2.79, 2.79 ); setEffScaleKey( spep_0 -3 + 286, ctdogaga, 2.8, 2.8 ); setEffScaleKey( spep_0 -3 + 288, ctdogaga, 2.82, 2.82 ); setEffScaleKey( spep_0 -3 + 290, ctdogaga, 2.83, 2.83 ); setEffScaleKey( spep_0 -3 + 292, ctdogaga, 2.85, 2.85 ); setEffScaleKey( spep_0 -3 + 294, ctdogaga, 2.86, 2.86 ); setEffScaleKey( spep_0 -3 + 300, ctdogaga, 2.86, 2.86 ); setEffRotateKey( spep_0 -3 + 212, ctdogaga, 22.4 ); setEffRotateKey( spep_0 -3 + 300, ctdogaga, 22.4 ); setEffAlphaKey( spep_0 -3 + 212, ctdogaga, 255 ); setEffAlphaKey( spep_0 -3 + 294, ctdogaga, 255 ); setEffAlphaKey( spep_0 -3 + 296, ctdogaga, 170 ); setEffAlphaKey( spep_0 -3 + 298, ctdogaga, 85 ); setEffAlphaKey( spep_0 -3 + 300, ctdogaga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 146, 1, 1 ); setDisp( spep_0 -3 + 186, 1, 0 ); changeAnime( spep_0 -3 + 146, 1, 108 ); setMoveKey( spep_0 -3 + 146, 1, -62, 21.8 , 0 ); setMoveKey( spep_0 -3 + 148, 1, -5.3, 4.9 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 45.4, -40 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 104.1, -64.9 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 106.1, -79.5 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 112.1, -70.2 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 108.1, -74.8 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 120.1, -75.4 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 122.1, -88 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 128.2, -80.6 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 126.2, -85.2 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 136.2, -85.8 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 138.2, -90.4 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 140.2, -93 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 148.2, -93.6 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 152.2, -96.2 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 156.2, -98.8 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 160.3, -101.4 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 164.3, -104 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 168.3, -106.6 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 168.3, -106.6 , 0 ); setScaleKey( spep_0 -3 + 146, 1, 3.53, 3.53 ); setScaleKey( spep_0 -3 + 148, 1, 3.28, 3.28 ); setScaleKey( spep_0 -3 + 150, 1, 3.04, 3.04 ); setScaleKey( spep_0 -3 + 152, 1, 2.79, 2.79 ); setScaleKey( spep_0 -3 + 154, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 156, 1, 2.76, 2.76 ); setScaleKey( spep_0 -3 + 158, 1, 2.74, 2.74 ); setScaleKey( spep_0 -3 + 160, 1, 2.73, 2.73 ); setScaleKey( spep_0 -3 + 162, 1, 2.71, 2.71 ); setScaleKey( spep_0 -3 + 164, 1, 2.7, 2.7 ); setScaleKey( spep_0 -3 + 166, 1, 2.68, 2.68 ); setScaleKey( spep_0 -3 + 168, 1, 2.67, 2.67 ); setScaleKey( spep_0 -3 + 170, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 172, 1, 2.63, 2.63 ); setScaleKey( spep_0 -3 + 174, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 176, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 178, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 180, 1, 2.57, 2.57 ); setScaleKey( spep_0 -3 + 182, 1, 2.56, 2.56 ); setScaleKey( spep_0 -3 + 184, 1, 2.54, 2.54 ); setScaleKey( spep_0 -3 + 186, 1, 2.54, 2.54 ); setRotateKey( spep_0 -3 + 146, 1, 12.7 ); setRotateKey( spep_0 -3 + 148, 1, 12.6 ); setRotateKey( spep_0 -3 + 150, 1, 12.6 ); setRotateKey( spep_0 -3 + 152, 1, 12.5 ); setRotateKey( spep_0 -3 + 158, 1, 12.5 ); setRotateKey( spep_0 -3 + 160, 1, 12.6 ); setRotateKey( spep_0 -3 + 176, 1, 12.6 ); setRotateKey( spep_0 -3 + 178, 1, 12.7 ); setRotateKey( spep_0 -3 + 186, 1, 12.7 ); -- ** 音 ** -- --腕を振りかぶる playSe( spep_0 + 70, 1004 ); playSe( spep_0 + 76, 1003 ); --振り下ろし playSe( spep_0 + 83, 1182 ); setSeVolume( spep_0 + 83, 1182, 0 ); setSeVolume( spep_0 + 92, 1182, 10 ); setSeVolume( spep_0 + 94, 1182, 34 ); setSeVolume( spep_0 + 96, 1182, 68 ); setSeVolume( spep_0 + 98, 1182, 92 ); setSeVolume( spep_0 + 100, 1182, 100 ); SE4 = playSe( spep_0 + 89, 9 ); setSeVolume( spep_0 + 89, 9, 10 ); setSeVolume( spep_0 + 92, 9, 24 ); setSeVolume( spep_0 + 98, 9, 42 ); setSeVolume( spep_0 + 104, 9, 48 ); setSeVolume( spep_0 + 106, 9, 55 ); setSeVolume( spep_0 + 108, 9, 63 ); setSeVolume( spep_0 + 112, 9, 72 ); setSeVolume( spep_0 + 114, 9, 86 ); setSeVolume( spep_0 + 117, 9, 100 ); stopSe( spep_0 + 134, SE4, 0 ); SE5 = playSe( spep_0 + 90, 1116 ); stopSe( spep_0 + 111, SE5, 27 ); --パンチ playSe( spep_0 + 128, 1009 ); playSe( spep_0 + 128, 1006 ); playSe( spep_0 + 128, 1187 ); setSeVolume( spep_0 + 128, 1187, 79 ); playSe( spep_0 + 135, 1110 ); setSeVolume( spep_0 + 135, 1110, 89 ); --ラッシュ前の振りかぶり playSe( spep_0 + 194, 1003 ); --ラッシュ playSe( spep_0 + 212, 1012 ); playSe( spep_0 + 214, 1110 ); playSe( spep_0 + 222, 1012 ); playSe( spep_0 + 224, 1110 ); setSeVolume( spep_0 + 224, 1110, 79 ); playSe( spep_0 + 225, 1012 ); playSe( spep_0 + 231, 1012 ); playSe( spep_0 + 233, 1110 ); setSeVolume( spep_0 + 233, 1110, 83 ); playSe( spep_0 + 234, 1012 ); playSe( spep_0 + 241, 1012 ); playSe( spep_0 + 243, 1110 ); playSe( spep_0 + 245, 1013 ); playSe( spep_0 + 250, 1012 ); playSe( spep_0 + 252, 1110 ); setSeVolume( spep_0 + 252, 1110, 79 ); playSe( spep_0 + 254, 1006 ); playSe( spep_0 + 259, 1012 ); playSe( spep_0 + 261, 1110 ); setSeVolume( spep_0 + 261, 1110, 79 ); playSe( spep_0 + 263, 1006 ); playSe( spep_0 + 270, 1010 ); setSeVolume( spep_0 + 270, 1010, 87 ); playSe( spep_0 + 270, 1110 ); playSe( spep_0 + 272, 1006 ); playSe( spep_0 + 278, 1009 ); setSeVolume( spep_0 + 278, 1009, 83 ); playSe( spep_0 + 278, 1110 ); setSeVolume( spep_0 + 278, 1110, 83 ); playSe( spep_0 + 280, 1006 ); playSe( spep_0 + 286, 1009 ); playSe( spep_0 + 286, 1110 ); playSe( spep_0 + 288, 1006 ); --瞬間移動 playSe( spep_0 + 309, 1109 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 344; ------------------------------------------------------ -- 蹴り〜構え(166F) ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); --蹴り〜構え(ef_003) setEffMoveKey( spep_1 + 0, kick, 0, 0 , 0 ); setEffMoveKey( spep_1 + 166, kick, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_1 + 166, kick, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kick, 0 ); setEffRotateKey( spep_1 + 166, kick, 0 ); setEffAlphaKey( spep_1 + 0, kick, 255 ); setEffAlphaKey( spep_1 + 166, kick, 255 ); spep_x = spep_1 + 70; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_1 -3 + 34, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 -3 + 34, shuchusen3, 32, 20 ); setEffMoveKey( spep_1 -3 + 34, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1 -3 + 66, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 34, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_1 -3 + 66, shuchusen3, 1.4, 1.4 ); setEffRotateKey( spep_1 -3 + 34, shuchusen3, 0 ); setEffRotateKey( spep_1 -3 + 66, shuchusen3, 0 ); setEffAlphaKey( spep_1 -3 + 34, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 54, shuchusen3, 255 ); setEffAlphaKey( spep_1 -3 + 66, shuchusen3, 0 ); shuchusen4 = entryEffectLife( spep_1 -3 + 74, 906, 92 +3, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_1 -3 + 74, shuchusen4, 92 +3, 20 ); setEffMoveKey( spep_1 -3 + 74, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_1 + 166, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_1 -3 + 74, shuchusen4, 1.4, 1.4 ); setEffScaleKey( spep_1 + 166, shuchusen4, 1.4, 1.4 ); setEffRotateKey( spep_1 -3 + 74, shuchusen4, 0 ); setEffRotateKey( spep_1 + 166, shuchusen4, 0 ); setEffAlphaKey( spep_1 -3 + 74, shuchusen4, 0 ); setEffAlphaKey( spep_1 -3 + 84, shuchusen4, 255 ); setEffAlphaKey( spep_1 + 166, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +80, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +80, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +80, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ctbago = entryEffectLife( spep_1 -3 + 34, 10021, 22, 0x100, -1, 0, -115.6, 346 ); --バゴォ setEffMoveKey( spep_1 -3 + 34, ctbago, -115.6, 346 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctbago, -115.5, 345.1 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctbago, -115.5, 345.9 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctbago, -141.3, 353.9 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctbago, -115.5, 346 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctbago, -140.1, 353.6 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctbago, -115.5, 346.1 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctbago, -115.5, 346.1 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctbago, -137.7, 353 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctbago, -115.6, 346.3 , 0 ); setEffMoveKey( spep_1 -3 + 54, ctbago, -135.2, 352.3 , 0 ); setEffMoveKey( spep_1 -3 + 56, ctbago, -133.9, 352 , 0 ); setEffScaleKey( spep_1 -3 + 34, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_1 -3 + 36, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_1 -3 + 38, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_1 -3 + 40, ctbago, 3.14, 3.14 ); setEffScaleKey( spep_1 -3 + 42, ctbago, 3.07, 3.07 ); setEffScaleKey( spep_1 -3 + 44, ctbago, 2.99, 2.99 ); setEffScaleKey( spep_1 -3 + 46, ctbago, 2.92, 2.92 ); setEffScaleKey( spep_1 -3 + 48, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_1 -3 + 50, ctbago, 2.69, 2.69 ); setEffScaleKey( spep_1 -3 + 52, ctbago, 2.53, 2.53 ); setEffScaleKey( spep_1 -3 + 54, ctbago, 2.37, 2.37 ); setEffScaleKey( spep_1 -3 + 56, ctbago, 2.21, 2.21 ); setEffRotateKey( spep_1 -3 + 34, ctbago, -37.4 ); setEffRotateKey( spep_1 -3 + 56, ctbago, -37.4 ); setEffAlphaKey( spep_1 -3 + 34, ctbago, 255 ); setEffAlphaKey( spep_1 -3 + 48, ctbago, 255 ); setEffAlphaKey( spep_1 -3 + 50, ctbago, 191 ); setEffAlphaKey( spep_1 -3 + 52, ctbago, 128 ); setEffAlphaKey( spep_1 -3 + 54, ctbago, 64 ); setEffAlphaKey( spep_1 -3 + 56, ctbago, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 54, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); changeAnime( spep_1 -3 + 34, 1, 107 ); setMoveKey( spep_1 + 0, 1, -34.2, -69.2 , 0 ); setMoveKey( spep_1 -3 + 4, 1, -32.4, -52.3 , 0 ); setMoveKey( spep_1 -3 + 6, 1, -30.6, -35.4 , 0 ); setMoveKey( spep_1 -3 + 8, 1, -30.4, -33.4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, -30.2, -31.5 , 0 ); setMoveKey( spep_1 -3 + 12, 1, -30, -29.5 , 0 ); setMoveKey( spep_1 -3 + 14, 1, -29.8, -27.6 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -29.6, -25.6 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -29.4, -23.7 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -29.2, -21.7 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -29, -19.8 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -28.8, -17.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -28.6, -15.8 , 0 ); setMoveKey( spep_1 -3 + 28, 1, -28.4, -13.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, -28.2, -11.9 , 0 ); setMoveKey( spep_1 -3 + 33, 1, -31.9, -26 , 0 ); setMoveKey( spep_1 -3 + 34, 1, -43.6, -136.4 , 0 ); setMoveKey( spep_1 -3 + 36, 1, -38.7, -117.8 , 0 ); setMoveKey( spep_1 -3 + 38, 1, -14.7, -86.3 , 0 ); setMoveKey( spep_1 -3 + 40, 1, -18.9, -93.2 , 0 ); setMoveKey( spep_1 -3 + 42, 1, -18.3, -84.4 , 0 ); setMoveKey( spep_1 -3 + 44, 1, -352.9, -559.9 , 0 ); setMoveKey( spep_1 -3 + 46, 1, -684.4, -1045.3 , 0 ); setMoveKey( spep_1 -3 + 48, 1, -1011.6, -1520.7 , 0 ); setMoveKey( spep_1 -3 + 50, 1, -1330.5, -1980.2 , 0 ); setMoveKey( spep_1 -3 + 52, 1, -1659.9, -2455.3 , 0 ); setMoveKey( spep_1 -3 + 54, 1, -1974.7, -2913.4 , 0 ); setScaleKey( spep_1 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 33, 1, 1.2, 1.2 ); setScaleKey( spep_1 -3 + 34, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 36, 1, 0.82, 0.82 ); setScaleKey( spep_1 -3 + 38, 1, 0.79, 0.79 ); setScaleKey( spep_1 -3 + 40, 1, 0.74, 0.74 ); setScaleKey( spep_1 -3 + 42, 1, 0.81, 0.81 ); setScaleKey( spep_1 -3 + 44, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 46, 1, 2.36, 2.36 ); setScaleKey( spep_1 -3 + 48, 1, 3.14, 3.14 ); setScaleKey( spep_1 -3 + 50, 1, 3.92, 3.92 ); setScaleKey( spep_1 -3 + 52, 1, 4.65, 4.65 ); setScaleKey( spep_1 -3 + 54, 1, 5.43, 5.43 ); setRotateKey( spep_1 + 0, 1, -43.3 ); setRotateKey( spep_1 -3 + 6, 1, -43.3 ); setRotateKey( spep_1 -3 + 8, 1, -43 ); setRotateKey( spep_1 -3 + 10, 1, -42.7 ); setRotateKey( spep_1 -3 + 12, 1, -42.4 ); setRotateKey( spep_1 -3 + 14, 1, -42.1 ); setRotateKey( spep_1 -3 + 16, 1, -41.8 ); setRotateKey( spep_1 -3 + 18, 1, -41.5 ); setRotateKey( spep_1 -3 + 20, 1, -41.3 ); setRotateKey( spep_1 -3 + 22, 1, -41 ); setRotateKey( spep_1 -3 + 24, 1, -40.7 ); setRotateKey( spep_1 -3 + 26, 1, -40.4 ); setRotateKey( spep_1 -3 + 28, 1, -40.1 ); setRotateKey( spep_1 -3 + 30, 1, -39.8 ); setRotateKey( spep_1 -3 + 33, 1, -39.5 ); setRotateKey( spep_1 -3 + 34, 1, 176.7 ); setRotateKey( spep_1 -3 + 36, 1, 174.3 ); setRotateKey( spep_1 -3 + 38, 1, 171.9 ); setRotateKey( spep_1 -3 + 40, 1, 169.4 ); setRotateKey( spep_1 -3 + 42, 1, 167 ); setRotateKey( spep_1 -3 + 44, 1, 140.7 ); setRotateKey( spep_1 -3 + 46, 1, 114.3 ); setRotateKey( spep_1 -3 + 48, 1, 88 ); setRotateKey( spep_1 -3 + 50, 1, 61.6 ); setRotateKey( spep_1 -3 + 52, 1, 35.3 ); setRotateKey( spep_1 -3 + 54, 1, 8.9 ); -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 200 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 168, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --瞬間移動 playSe( spep_1 + 15, 1109 ); --キック playSe( spep_1 + 32, 1189 ); playSe( spep_1 + 35, 1120 ); --気弾溜め SE6 = playSe( spep_1 + 70, 1191 ); setSeVolume( spep_1 + 70, 1191, 200 ); setSeVolume( spep_1 + 112, 1191, 200 ); setSeVolume( spep_1 + 116, 1191, 142 ); setSeVolume( spep_1 + 122, 1191, 98 ); setSeVolume( spep_1 + 124, 1191, 63 ); setSeVolume( spep_1 + 128, 1191, 41 ); setSeVolume( spep_1 + 130, 1191, 24 ); setSeVolume( spep_1 + 133, 1191, 0 ); stopSe( spep_1 + 133, SE6, 0 ); SE7 = playSe( spep_1 + 72, 1209 ); setSeVolume( spep_1 + 72, 1209, 68 ); setSeVolume( spep_1 + 106, 1209, 68 ); setSeVolume( spep_1 + 108, 1209, 52 ); setSeVolume( spep_1 + 110, 1209, 46 ); setSeVolume( spep_1 + 112, 1209, 40 ); setSeVolume( spep_1 + 114, 1209, 35 ); setSeVolume( spep_1 + 116, 1209, 26 ); setSeVolume( spep_1 + 118, 1209, 20 ); setSeVolume( spep_1 + 120, 1209, 14 ); setSeVolume( spep_1 + 122, 1209, 8 ); setSeVolume( spep_1 + 124, 1209, 0 ); stopSe( spep_1 + 124, SE7, 0 ); playSe( spep_1 + 72, 49 ); playSe( spep_1 + 77, 1202 ); SE8 = playSe( spep_1 + 88, 17 ); setSeVolume( spep_1 + 88, 17, 54 ); stopSe( spep_1 + 163, SE8, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 166; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 発射(46F) ------------------------------------------------------ -- ** エフェクト等 ** -- hassha = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); --発射(ef_004) setEffMoveKey( spep_3 + 0, hassha, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, hassha, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hassha, 1.0, 1.0 ); setEffScaleKey( spep_3 + 46, hassha, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hassha, 0 ); setEffRotateKey( spep_3 + 46, hassha, 0 ); setEffAlphaKey( spep_3 + 0, hassha, 255 ); setEffAlphaKey( spep_3 + 46, hassha, 255 ); -- ** 書き文字エントリー ** -- ctzuo = entryEffectLife( spep_3 -3 + 10, 10012, 38, 0x100, -1, 0, -62.9, 263.1 ); --ズオッ setEffMoveKey( spep_3 -3 + 10, ctzuo, -62.9, 263.1 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctzuo, -71.8, 304.6 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctzuo, -62.9, 331.3 , 0 ); setEffMoveKey( spep_3 -3 + 16, ctzuo, -79.7, 341.1 , 0 ); setEffMoveKey( spep_3 -3 + 18, ctzuo, -63.3, 327.2 , 0 ); setEffMoveKey( spep_3 -3 + 20, ctzuo, -76.9, 334.7 , 0 ); setEffMoveKey( spep_3 -3 + 22, ctzuo, -63.5, 325.7 , 0 ); setEffMoveKey( spep_3 -3 + 24, ctzuo, -77.4, 336.3 , 0 ); setEffMoveKey( spep_3 -3 + 26, ctzuo, -63.6, 327 , 0 ); setEffMoveKey( spep_3 -3 + 28, ctzuo, -77.8, 337.9 , 0 ); setEffMoveKey( spep_3 -3 + 30, ctzuo, -63.8, 328.3 , 0 ); setEffMoveKey( spep_3 -3 + 32, ctzuo, -78.1, 339.6 , 0 ); setEffMoveKey( spep_3 -3 + 34, ctzuo, -63.8, 329.6 , 0 ); setEffMoveKey( spep_3 -3 + 36, ctzuo, -78.6, 341.1 , 0 ); setEffMoveKey( spep_3 -3 + 38, ctzuo, -63.9, 331 , 0 ); setEffMoveKey( spep_3 -3 + 40, ctzuo, -79, 342.8 , 0 ); setEffMoveKey( spep_3 -3 + 42, ctzuo, -63.9, 332.3 , 0 ); setEffMoveKey( spep_3 -3 + 44, ctzuo, -79.4, 344.5 , 0 ); setEffMoveKey( spep_3 -3 + 46, ctzuo, -64, 333.6 , 0 ); setEffMoveKey( spep_3 -3 + 48, ctzuo, -79.8, 346.1 , 0 ); setEffScaleKey( spep_3 -3 + 10, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_3 -3 + 12, ctzuo, 1.84, 1.84 ); setEffScaleKey( spep_3 -3 + 14, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_3 -3 + 16, ctzuo, 3, 3 ); setEffScaleKey( spep_3 -3 + 18, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_3 -3 + 20, ctzuo, 2.42, 2.42 ); setEffScaleKey( spep_3 -3 + 22, ctzuo, 2.46, 2.46 ); setEffScaleKey( spep_3 -3 + 24, ctzuo, 2.49, 2.49 ); setEffScaleKey( spep_3 -3 + 26, ctzuo, 2.52, 2.52 ); setEffScaleKey( spep_3 -3 + 28, ctzuo, 2.56, 2.56 ); setEffScaleKey( spep_3 -3 + 30, ctzuo, 2.59, 2.59 ); setEffScaleKey( spep_3 -3 + 32, ctzuo, 2.63, 2.63 ); setEffScaleKey( spep_3 -3 + 34, ctzuo, 2.66, 2.66 ); setEffScaleKey( spep_3 -3 + 36, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_3 -3 + 38, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_3 -3 + 40, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_3 -3 + 42, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_3 -3 + 44, ctzuo, 2.83, 2.83 ); setEffScaleKey( spep_3 -3 + 46, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_3 -3 + 48, ctzuo, 2.9, 2.9 ); setEffRotateKey( spep_3 -3 + 10, ctzuo, -9.4 ); setEffRotateKey( spep_3 -3 + 12, ctzuo, -13.8 ); setEffRotateKey( spep_3 -3 + 14, ctzuo, -18.1 ); setEffRotateKey( spep_3 -3 + 16, ctzuo, -18.1 ); setEffRotateKey( spep_3 -3 + 18, ctzuo, -18 ); setEffRotateKey( spep_3 -3 + 20, ctzuo, -17.9 ); setEffRotateKey( spep_3 -3 + 22, ctzuo, -17.8 ); setEffRotateKey( spep_3 -3 + 24, ctzuo, -17.7 ); setEffRotateKey( spep_3 -3 + 26, ctzuo, -17.6 ); setEffRotateKey( spep_3 -3 + 28, ctzuo, -17.5 ); setEffRotateKey( spep_3 -3 + 30, ctzuo, -17.4 ); setEffRotateKey( spep_3 -3 + 32, ctzuo, -17.3 ); setEffRotateKey( spep_3 -3 + 34, ctzuo, -17.2 ); setEffRotateKey( spep_3 -3 + 36, ctzuo, -17.1 ); setEffRotateKey( spep_3 -3 + 38, ctzuo, -17 ); setEffRotateKey( spep_3 -3 + 40, ctzuo, -16.9 ); setEffRotateKey( spep_3 -3 + 42, ctzuo, -16.8 ); setEffRotateKey( spep_3 -3 + 44, ctzuo, -16.7 ); setEffRotateKey( spep_3 -3 + 46, ctzuo, -16.6 ); setEffRotateKey( spep_3 -3 + 48, ctzuo, -16.5 ); setEffAlphaKey( spep_3 -3 + 10, ctzuo, 255 ); setEffAlphaKey( spep_3 -3 + 48, ctzuo, 255 ); -- ** 音 ** -- --気弾発射 playSe( spep_3 + 0, 1027 ); playSe( spep_3 + 0, 1133 ); setSeVolume( spep_3 + 0, 1133, 75 ); playSe( spep_3 + 0, 1021 ); --気弾近づく SE7 = playSe( spep_3 + 13, 1212 ); setSeVolume( spep_3 + 13, 1212, 0 ); setSeVolume( spep_3 + 28, 1212, 10 ); setSeVolume( spep_3 + 30, 1212, 15 ); setSeVolume( spep_3 + 32, 1212, 19 ); setSeVolume( spep_3 + 34, 1212, 24 ); setSeVolume( spep_3 + 36, 1212, 27 ); setSeVolume( spep_3 + 38, 1212, 31 ); setSeVolume( spep_3 + 40, 1212, 37 ); setSeVolume( spep_3 + 42, 1212, 40 ); setSeVolume( spep_3 + 44, 1212, 46 ); SE8 = playSe( spep_3 + 23, 1215 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 48, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 46; ------------------------------------------------------ -- 爆発(214F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 214, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 214, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 214, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --爆発(ef_006) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 214, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 214, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 214, finish_b, 255 ); -- ** 集中線 ** -- shuchusen5 = entryEffectLife( spep_4 -3 + 52, 906, 162 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 -3 + 52, shuchusen5, 162 +3, 20 ); setEffMoveKey( spep_4 -3 + 52, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 214, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 52, shuchusen5, 1.4, 1.4 ); setEffScaleKey( spep_4 + 214, shuchusen5, 1.4, 1.4 ); setEffRotateKey( spep_4 -3 + 52, shuchusen5, 0 ); setEffRotateKey( spep_4 + 214, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 52, shuchusen5, 0 ); setEffAlphaKey( spep_4 -3 + 62, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 214, shuchusen5, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 52, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, -39.7, 101.5 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -32.6, 82.4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -25.4, 63.3 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -18.3, 44.1 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -11.2, 25 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -10.7, 23.2 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -10.2, 21.3 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -9.7, 19.5 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -9.1, 17.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -8.6, 15.8 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -8.1, 13.9 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -7.6, 12.1 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -7.1, 10.2 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -6.5, 8.4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -6, 6.5 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -5.5, 4.7 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -5, 2.8 , 0 ); setMoveKey( spep_4 -3 + 36, 1, -4.4, 1 , 0 ); setMoveKey( spep_4 -3 + 38, 1, -3.9, -0.9 , 0 ); setMoveKey( spep_4 -3 + 40, 1, -3.4, -2.7 , 0 ); setMoveKey( spep_4 -3 + 42, 1, -2.9, -4.6 , 0 ); setMoveKey( spep_4 -3 + 44, 1, -2.4, -6.4 , 0 ); setMoveKey( spep_4 -3 + 46, 1, -1.8, -8.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, -1.3, -10.1 , 0 ); setMoveKey( spep_4 -3 + 50, 1, -0.8, -12 , 0 ); setMoveKey( spep_4 -3 + 52, 1, -0.8, -12 , 0 ); setScaleKey( spep_4 + 0, 1, 4.18, 4.18 ); setScaleKey( spep_4 -3 + 4, 1, 3.47, 3.47 ); setScaleKey( spep_4 -3 + 6, 1, 2.77, 2.77 ); setScaleKey( spep_4 -3 + 8, 1, 2.06, 2.06 ); setScaleKey( spep_4 -3 + 10, 1, 1.36, 1.36 ); setScaleKey( spep_4 -3 + 12, 1, 1.3, 1.3 ); setScaleKey( spep_4 -3 + 14, 1, 1.24, 1.24 ); setScaleKey( spep_4 -3 + 16, 1, 1.18, 1.18 ); setScaleKey( spep_4 -3 + 18, 1, 1.13, 1.13 ); setScaleKey( spep_4 -3 + 20, 1, 1.07, 1.07 ); setScaleKey( spep_4 -3 + 22, 1, 1.01, 1.01 ); setScaleKey( spep_4 -3 + 24, 1, 0.95, 0.95 ); setScaleKey( spep_4 -3 + 26, 1, 0.89, 0.89 ); setScaleKey( spep_4 -3 + 28, 1, 0.83, 0.83 ); setScaleKey( spep_4 -3 + 30, 1, 0.78, 0.78 ); setScaleKey( spep_4 -3 + 32, 1, 0.72, 0.72 ); setScaleKey( spep_4 -3 + 34, 1, 0.66, 0.66 ); setScaleKey( spep_4 -3 + 36, 1, 0.6, 0.6 ); setScaleKey( spep_4 -3 + 38, 1, 0.54, 0.54 ); setScaleKey( spep_4 -3 + 40, 1, 0.48, 0.48 ); setScaleKey( spep_4 -3 + 42, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 44, 1, 0.37, 0.37 ); setScaleKey( spep_4 -3 + 46, 1, 0.31, 0.31 ); setScaleKey( spep_4 -3 + 48, 1, 0.25, 0.25 ); setScaleKey( spep_4 -3 + 50, 1, 0.19, 0.19 ); setScaleKey( spep_4 -3 + 52, 1, 0.19, 0.19 ); setRotateKey( spep_4 + 0, 1, 20 ); setRotateKey( spep_4 -3 + 52, 1, 20 ); -- ** 音 ** -- --気弾近づく setSeVolume( spep_4 + 0, 1212, 52 ); setSeVolume( spep_4 + 4, 1212, 68 ); setSeVolume( spep_4 + 7, 1212, 73 ); stopSe( spep_4 + 60, SE7, 0 ); stopSe( spep_4 + 60, SE8, 0 ); --爆発 playSe( spep_4 + 55, 1014 ); playSe( spep_4 + 55, 1023 ); --爆発前 playSe( spep_4 + 95, 1069 ); SE9 = playSe( spep_4 + 103, 1222 ); stopSe( spep_4 + 145, SE9, 17 ); --ラスト爆発 playSe( spep_4 + 149, 1159 ); playSe( spep_4 + 149, 1024 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 216, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 88 ); endPhase( spep_4 + 212 ); end