--4019641:超サイヤ人ゴテンクス_スーパーゴーストカミカゼアタック --sp_effect_a1_00236 --sp1428 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 155368; --風船を出す SP_02 = 155369; --おばけが出現〜おばけが横からフレームイン SP_03 = 155370; --おばけ突進〜おばけが光る SP_04 = 155371; --おばけ突進〜おばけが光る SP_05 = 155372; --爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 風船を出す(106F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --風船を出す(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 106, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 106, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 106, first, 255 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 108, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --入り playSe( spep_0 + 0, 1048 ); playSe( spep_0 + 2, 4 ); --おばけを出す SE0 = playSe( spep_0 + 30, 1112 ); setSeVolume( spep_0 + 30, 1112, 79 ); setSeVolume( spep_0 + 46, 1112, 79 ); setSeVolume( spep_0 + 48, 1112, 48 ); setSeVolume( spep_0 + 50, 1112, 22 ); setSeVolume( spep_0 + 53, 1112, 0 ); stopSe( spep_0 + 53, SE0, 0 ); playSe( spep_0 + 30, 1246 ); SE1 = playSe( spep_0 + 41, 1128 ); stopSe( spep_0 + 95, SE1, 23 ); --おばけ並ぶ SE2 = playSe( spep_0 + 94, 1118 ); setSeVolume( spep_0 + 94, 1118, 56 ); SE3 = playSe( spep_0 + 94, 1241 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 106; ------------------------------------------------------ -- おばけが出現〜おばけが横からフレームイン(248F) ------------------------------------------------------ -- ** エフェクト等 ** -- ghost = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --おばけが出現〜おばけが横からフレームイン(ef_002) setEffMoveKey( spep_1 + 0, ghost, 0, 0 , 0 ); setEffMoveKey( spep_1 + 248, ghost, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ghost, 1.0, 1.0 ); setEffScaleKey( spep_1 + 248, ghost, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ghost, 0 ); setEffRotateKey( spep_1 + 248, ghost, 0 ); setEffAlphaKey( spep_1 + 0, ghost, 255 ); setEffAlphaKey( spep_1 + 248, ghost, 255 ); spep_x = spep_1 + 124; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 -20, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 -20, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 -20, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 250, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --おばけ並ぶ stopSe( spep_1 + 78, SE2, 0 ); stopSe( spep_1 + 78, SE3, 0 ); --ピース playSe( spep_1 + 69, 1062 ); setSeVolume( spep_1 + 69, 1062, 79 ); playSe( spep_1 + 70, 20 ); setSeVolume( spep_1 + 70, 20, 35 ); --さあいけ! playSe( spep_1 + 115, 1237 ); --おばけが向かう SE4 = playSe( spep_1 + 218, 1112 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 248; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_2; -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE05 = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE05 = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE05 = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); --敵に向かっていく SE5 = playSe( spep_c + 19, 1242 ); setSeVolume( spep_c + 19, 1242, 0 ); setSeVolume( spep_c + 92, 1242, 10 ); setSeVolume( spep_c + 94, 1242, 18 ); SE6 = playSe( spep_c + 90, 1116 ); SE7 = playSe( spep_c + 90, 9 ); setSeVolume( spep_c + 90, 9, 50 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_c + 94; ------------------------------------------------------ -- おばけ突進〜おばけが光る(228F) ------------------------------------------------------ -- ** エフェクト等 ** -- flash_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --おばけ突進〜おばけが光る(ef_003) setEffMoveKey( spep_3 + 0, flash_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 576, flash_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, flash_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 576, flash_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, flash_f, 0 ); setEffRotateKey( spep_3 + 576, flash_f, 0 ); setEffAlphaKey( spep_3 + 0, flash_f, 255 ); setEffAlphaKey( spep_3 + 576, flash_f, 255 ); flash_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --おばけ突進〜おばけが光る(ef_004) setEffMoveKey( spep_3 + 0, flash_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 576, flash_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, flash_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 576, flash_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, flash_b, 0 ); setEffRotateKey( spep_3 + 576, flash_b, 0 ); setEffAlphaKey( spep_3 + 0, flash_b, 255 ); setEffAlphaKey( spep_3 + 576, flash_b, 255 ); -- ** 書き文字エントリー ** -- ctgyun = entryEffectLife( spep_3 + 0, 10007, 14 -3, 0x100, -1, 0, 18.1, 105.9 ); --ギュン setEffMoveKey( spep_3 + 0, ctgyun, 17.5, 181.9 , 0 ); setEffMoveKey( spep_3 -3 + 4, ctgyun, 16.8, 257.8 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctgyun, 16.1, 333.8 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctgyun, 16.1, 344.3 , 0 ); setEffMoveKey( spep_3 -3 + 10, ctgyun, 16.1, 354.8 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctgyun, 16.1, 365.4 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctgyun, 16.1, 375.9 , 0 ); setEffScaleKey( spep_3 + 0, ctgyun, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 4, ctgyun, 2.2, 2.2 ); setEffScaleKey( spep_3 -3 + 6, ctgyun, 2.8, 2.8 ); setEffScaleKey( spep_3 -3 + 8, ctgyun, 2.95, 2.95 ); setEffScaleKey( spep_3 -3 + 10, ctgyun, 3.11, 3.11 ); setEffScaleKey( spep_3 -3 + 12, ctgyun, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 14, ctgyun, 3.41, 3.41 ); setEffRotateKey( spep_3 + 0, ctgyun, 0 ); setEffRotateKey( spep_3 -3 + 14, ctgyun, 0 ); setEffAlphaKey( spep_3 + 0, ctgyun, 255 ); setEffAlphaKey( spep_3 -3 + 6, ctgyun, 255 ); setEffAlphaKey( spep_3 -3 + 8, ctgyun, 191 ); setEffAlphaKey( spep_3 -3 + 10, ctgyun, 128 ); setEffAlphaKey( spep_3 -3 + 12, ctgyun, 64 ); setEffAlphaKey( spep_3 -3 + 14, ctgyun, 0 ); ctgyun1 = entryEffectLife( spep_3 -3 + 66 -18, 10055, 22 +18, 0x100, -1, 0, 78.1, -242 ); --ギューン setEffMoveKey( spep_3 -3 + 66 -18, ctgyun1, -78.1, -242 , 0 ); setEffMoveKey( spep_3 -3 + 68 -18, ctgyun1, -64.1, -219 , 0 ); setEffMoveKey( spep_3 -3 + 70 -18, ctgyun1, -50.1, -196 , 0 ); setEffMoveKey( spep_3 -3 + 72 -18, ctgyun1, -36.1, -173 , 0 ); setEffMoveKey( spep_3 -3 + 74 -18, ctgyun1, -22.1, -149.9 , 0 ); setEffMoveKey( spep_3 -3 + 76 -18, ctgyun1, -19.2, -144.2 , 0 ); setEffMoveKey( spep_3 -3 + 78 -18, ctgyun1, -16.4, -138.5 , 0 ); setEffMoveKey( spep_3 -3 + 80 -18, ctgyun1, -13.5, -132.8 , 0 ); setEffMoveKey( spep_3 -3 + 82 -18, ctgyun1, -10.7, -127.1 , 0 ); setEffMoveKey( spep_3 -3 + 84 -18, ctgyun1, -7.8, -121.4 , 0 ); setEffMoveKey( spep_3 -3 + 86 -18, ctgyun1, -4.9, -115.6 , 0 ); setEffMoveKey( spep_3 -3 + 88 -18, ctgyun1, -2.1, -109.9 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctgyun1, -2.1, -109.9 , 0 ); setEffScaleKey( spep_3 -3 + 66 -18, ctgyun1, 1, 1 ); setEffScaleKey( spep_3 -3 + 68 -18, ctgyun1, 1.2, 1.2 ); setEffScaleKey( spep_3 -3 + 70 -18, ctgyun1, 1.4, 1.4 ); setEffScaleKey( spep_3 -3 + 72 -18, ctgyun1, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 74 -18, ctgyun1, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 76 -18, ctgyun1, 1.82, 1.82 ); setEffScaleKey( spep_3 -3 + 78 -18, ctgyun1, 1.85, 1.85 ); setEffScaleKey( spep_3 -3 + 80 -18, ctgyun1, 1.87, 1.87 ); setEffScaleKey( spep_3 -3 + 82 -18, ctgyun1, 1.9, 1.9 ); setEffScaleKey( spep_3 -3 + 84 -18, ctgyun1, 1.92, 1.92 ); setEffScaleKey( spep_3 -3 + 86 -18, ctgyun1, 1.95, 1.95 ); setEffScaleKey( spep_3 -3 + 88 -18, ctgyun1, 1.97, 1.97 ); setEffScaleKey( spep_3 -3 + 88, ctgyun1, 1.97, 1.97 ); setEffRotateKey( spep_3 -3 + 66 -18, ctgyun1, -27.7 ); setEffRotateKey( spep_3 -3 + 88, ctgyun1, -27.7 ); setEffAlphaKey( spep_3 -3 + 66 -18, ctgyun1, 255 ); setEffAlphaKey( spep_3 -3 + 74 -18, ctgyun1, 255 ); setEffAlphaKey( spep_3 -3 + 76 -18, ctgyun1, 219 ); setEffAlphaKey( spep_3 -3 + 78 -18, ctgyun1, 182 ); setEffAlphaKey( spep_3 -3 + 80 -18, ctgyun1, 146 ); setEffAlphaKey( spep_3 -3 + 82 -18, ctgyun1, 109 ); setEffAlphaKey( spep_3 -3 + 84 -18, ctgyun1, 73 ); setEffAlphaKey( spep_3 -3 + 86 -18, ctgyun1, 36 ); setEffAlphaKey( spep_3 -3 + 88, ctgyun1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 46, 1, 1 ); changeAnime( spep_3 -3 + 46, 1, 100 ); setMoveKey( spep_3 -3 + 46, 1, 250.5, 158.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 252.1, 162.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 258.1, 161.9 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 264.9, 159.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 260.4, 162.2 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 255.8, 165 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 252.5, 161.9 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 255.6, 160.1 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 254.1, 161.6 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 252.4, 163 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 250.3, 164.5 , 0 ); setScaleKey( spep_3 -3 + 46, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 56, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 58, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 60, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 62, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 64, 1, 0.3, 0.3 ); setScaleKey( spep_3 -3 + 66, 1, 0.32, 0.32 ); setRotateKey( spep_3 -3 + 46, 1, 14.5 ); -- ** 音 ** -- --敵に向かっていく setSeVolume( spep_3 + 2, 1242, 32 ); setSeVolume( spep_3 + 4, 1242, 64 ); setSeVolume( spep_3 + 6, 1242, 98 ); setSeVolume( spep_3 + 7, 1242, 126 ); setSeVolume( spep_3 + 44, 1242, 126 ); setSeVolume( spep_3 + 48, 1242, 102 ); setSeVolume( spep_3 + 52, 1242, 89 ); setSeVolume( spep_3 + 56, 1242, 72 ); setSeVolume( spep_3 + 60, 1242, 56 ); setSeVolume( spep_3 + 64, 1242, 34 ); SE8 = playSe( spep_3 + 16, 1183 ); SE9 = playSe( spep_3 + 41, 1117 ); setSeVolume( spep_3 + 41, 1117, 141 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE4, 0 ); stopSe( SP_dodge - 12, SE5, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, SE7, 0 ); stopSe( SP_dodge - 12, SE8, 0 ); stopSe( SP_dodge - 12, SE9, 0 ); stopSe( SP_dodge - 12, SE05, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 250.3, 164.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 256.4, 158.3 , 0 ); setMoveKey( SP_dodge + 4, 1, 249.9, 159.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 245.1, 160.2 , 0 ); setMoveKey( SP_dodge + 8, 1, 239.8, 160.6 , 0 ); setMoveKey( SP_dodge + 10, 1, 237.4, 168.2 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.32, 0.32 ); setScaleKey( SP_dodge + 2, 1, 0.33, 0.33 ); setScaleKey( SP_dodge + 4, 1, 0.35, 0.35 ); setScaleKey( SP_dodge + 6, 1, 0.38, 0.38 ); setScaleKey( SP_dodge + 8, 1, 0.4, 0.4 ); setScaleKey( SP_dodge + 10, 1, 0.43, 0.43 ); setRotateKey( SP_dodge + 0, 1, 14.5 ); setRotateKey( SP_dodge + 2, 1, 14.5 ); setRotateKey( SP_dodge + 4, 1, 0.8 ); setRotateKey( SP_dodge + 6, 1, 0.8 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0.4 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ctga = entryEffectLife( spep_3 -3 + 124 -20, 10005, 12 +20, 0x100, -1, 0, 12.2, 405.5 ); --ガッ setEffMoveKey( spep_3 -3 + 124 -20, ctga, -12.2, 405.5 , 0 ); setEffMoveKey( spep_3 -3 + 134, ctga, -12.2, 405.5 , 0 ); setEffMoveKey( spep_3 -3 + 136, ctga, -12.2, 415.5 , 0 ); setEffScaleKey( spep_3 -3 + 124 -20, ctga, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 124 -20, ctga, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 126 -20, ctga, 3.36, 3.36 ); setEffScaleKey( spep_3 -3 + 128 -20, ctga, 3.51, 3.51 ); setEffScaleKey( spep_3 -3 + 130 -20, ctga, 3.66, 3.66 ); setEffScaleKey( spep_3 -3 + 132 -20, ctga, 3.81, 3.81 ); setEffScaleKey( spep_3 -3 + 134 -20, ctga, 3.96, 3.96 ); setEffScaleKey( spep_3 -3 + 136, ctga, 4.03, 4.03 ); setEffRotateKey( spep_3 -3 + 124 -20, ctga, 0 ); setEffRotateKey( spep_3 -3 + 136, ctga, 0 ); setEffAlphaKey( spep_3 -3 + 124 -20, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 134, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 136, ctga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 228, 1, 0 ); changeAnime( spep_3 -3 + 90, 1, 101); changeAnime( spep_3 -3 + 104, 1, 104); setMoveKey( spep_3 -3 + 68, 1, 256.4, 158.3 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 249.9, 159.7 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 245.1, 160.2 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 239.8, 160.6 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 237.4, 168.2 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 224.7, 165 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 222.7, 162.3 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 220, 159.7 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 214.1, 159.5 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 207.6, 159.3 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 200.3, 159 , 0 ); setMoveKey( spep_3 -3 + 89, 1, 200.3, 159 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 33.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 53.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, 73.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 93.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 113.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 133.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 153.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 103, 1, 153.7, -32.4 , 0 ); a = -100; setMoveKey( spep_3 -3 + 104, 1, 233.6 + a, -386.7 , 0 ); --ゴースト近く setMoveKey( spep_3 -3 + 106, 1, 242.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 249.9 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 256.3 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 261.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 265.9 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 269.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 272.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 274.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 275.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 276.5 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 277.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 277.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 277.5 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 277.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 133, 1, 277.6 + a, -386.7 , 0 ); b = -165; c = 13; setMoveKey( spep_3 -3 + 134, 1, 485.5 + b, -834.8 - c, 0 ); setMoveKey( spep_3 + 228, 1, 485.5 + b, -834.8 - c, 0 ); setScaleKey( spep_3 -3 + 68, 1, 0.33, 0.33 ); setScaleKey( spep_3 -3 + 70, 1, 0.35, 0.35 ); setScaleKey( spep_3 -3 + 72, 1, 0.38, 0.38 ); setScaleKey( spep_3 -3 + 74, 1, 0.4, 0.4 ); setScaleKey( spep_3 -3 + 76, 1, 0.43, 0.43 ); setScaleKey( spep_3 -3 + 78, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 80, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 82, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 84, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 86, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 88, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 89, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 90, 1, 2.44, 2.44 ); setScaleKey( spep_3 -3 + 103, 1, 2.44, 2.44 ); setScaleKey( spep_3 -3 + 104, 1, 6.5, 6.5 ); setScaleKey( spep_3 -3 + 132, 1, 6.5, 6.5 ); setScaleKey( spep_3 -3 + 133, 1, 6.5, 6.5 ); d = 0.4; setScaleKey( spep_3 -3 + 134, 1, 11.18 + d, 11.18 + d ); setScaleKey( spep_3 + 228, 1, 11.18 + d, 11.18 + d ); setRotateKey( spep_3 -3 + 89, 1, 14.5 ); setRotateKey( spep_3 -3 + 90, 1, 0.8 ); setRotateKey( spep_3 -3 + 103, 1, 0.8 ); setRotateKey( spep_3 -3 + 104, 1, 0 ); setRotateKey( spep_3 -3 + 106, 1, -0.4 ); setRotateKey( spep_3 -3 + 108, 1, -0.7 ); setRotateKey( spep_3 -3 + 110, 1, -1 ); setRotateKey( spep_3 -3 + 112, 1, -1.3 ); setRotateKey( spep_3 -3 + 114, 1, -1.5 ); setRotateKey( spep_3 -3 + 116, 1, -1.6 ); setRotateKey( spep_3 -3 + 118, 1, -1.8 ); setRotateKey( spep_3 -3 + 120, 1, -1.8 ); setRotateKey( spep_3 -3 + 122, 1, -1.9 ); setRotateKey( spep_3 -3 + 124, 1, -2 ); setRotateKey( spep_3 + 228, 1, -2 ); -- ** 音 ** -- --敵に向かっていく setSeVolume( spep_3 + 68, 1242, 12 ); setSeVolume( spep_3 + 72, 1242, 0 ); stopSe( spep_3 + 72, SE5, 0 ); stopSe( spep_3 + 102, SE7, 0 ); stopSe( spep_3 + 102, SE8, 0 ); setSeVolume( spep_3 + 101, 1117, 141 ); setSeVolume( spep_3 + 102, 1117, 98 ); setSeVolume( spep_3 + 104, 1117, 56 ); setSeVolume( spep_3 + 106, 1117, 14 ); setSeVolume( spep_3 + 109, 1117, 0 ); stopSe( spep_3 + 109, SE9, 0 ); --密着 playSe( spep_3 + 101, 1113 ); SE10 = playSe( spep_3 + 102, 1192 ); stopSe( spep_3 + 113, SE10, 11 ); SE11 = playSe( spep_3 + 102, 31 ); stopSe( spep_3 + 112, SE11, 19 ); --自爆モーション SE11_1 = playSe( spep_3 + 151, 1157 ); playSe( spep_3 + 173, 17 ); setSeVolume( spep_3 + 173, 17, 56 ); SE12 = playSe( spep_3 + 179, 1144 ); setSeVolume( spep_3 + 179, 1144, 40 ); SE13 = playSe( spep_3 + 179, 1222 ); stopSe( spep_3 + 227, SE13, 19 ); SE13_1 = playSe( spep_3 + 185, 33 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 230, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 228; ------------------------------------------------------ -- 爆発(170F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 170, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 170, finish, 255 ); -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_4 -3 + 42, 10048, 46, 0x100, -1, 0, 12, -257.9 ); --ドーン setEffMoveKey( spep_4 -3 + 42, ctdon, 12, -257.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctdon, 27.3, -287.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctdon, 10.7, -327.8 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctdon, 10, -345.9 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctdon, 31.2, -346.2 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctdon, 10, -359.4 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctdon, -7.3, -340.5 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctdon, 10, -347.2 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctdon, 31.7, -347.5 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctdon, 10, -361 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctdon, -7.7, -341.7 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctdon, 10, -348.5 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctdon, 32.1, -348.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctdon, 10, -362.6 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctdon, -8, -342.9 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctdon, 10, -349.9 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctdon, 32.5, -350.2 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctdon, 10, -364.2 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctdon, -8.4, -344.1 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctdon, 10, -351.2 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctdon, 33, -351.5 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctdon, 10, -365.8 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctdon, -8.7, -345 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctdon, 10, -351.9 , 0 ); setEffScaleKey( spep_4 -3 + 42, ctdon, 0.82, 0.82 ); setEffScaleKey( spep_4 -3 + 44, ctdon, 0.97, 0.97 ); setEffScaleKey( spep_4 -3 + 46, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_4 -3 + 48, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 -3 + 50, ctdon, 1.3, 1.3 ); setEffScaleKey( spep_4 -3 + 52, ctdon, 1.3, 1.3 ); setEffScaleKey( spep_4 -3 + 54, ctdon, 1.31, 1.31 ); setEffScaleKey( spep_4 -3 + 56, ctdon, 1.32, 1.32 ); setEffScaleKey( spep_4 -3 + 58, ctdon, 1.32, 1.32 ); setEffScaleKey( spep_4 -3 + 60, ctdon, 1.33, 1.33 ); setEffScaleKey( spep_4 -3 + 62, ctdon, 1.34, 1.34 ); setEffScaleKey( spep_4 -3 + 64, ctdon, 1.34, 1.34 ); setEffScaleKey( spep_4 -3 + 66, ctdon, 1.35, 1.35 ); setEffScaleKey( spep_4 -3 + 68, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_4 -3 + 70, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_4 -3 + 72, ctdon, 1.37, 1.37 ); setEffScaleKey( spep_4 -3 + 74, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4 -3 + 76, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4 -3 + 78, ctdon, 1.39, 1.39 ); setEffScaleKey( spep_4 -3 + 80, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 82, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 84, ctdon, 1.41, 1.41 ); setEffScaleKey( spep_4 -3 + 88, ctdon, 1.41, 1.41 ); setEffRotateKey( spep_4 -3 + 42, ctdon, 0 ); setEffRotateKey( spep_4 -3 + 88, ctdon, 0 ); setEffAlphaKey( spep_4 -3 + 42, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 84, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 86, ctdon, 128 ); setEffAlphaKey( spep_4 -3 + 88, ctdon, 0 ); -- ** 音 ** -- --自爆モーション stopSe( spep_4 + 64, SE11_1, 0 ); stopSe( spep_4 + 2, SE13_1, 0 ); stopSe( spep_4 + 60, SE12, 0 ); --爆発 playSe( spep_4 + 54 -4, 1023 ); setSeVolume( spep_4 + 54 -4, 1023, 79 ); playSe( spep_4 + 54 -4, 1159 ); setSeVolume( spep_4 + 54 -4, 1159, 79 ); playSe( spep_4 + 54 -4, 1188 ); setSeVolume( spep_4 + 54 -4, 1188, 79 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 230, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 50 ); endPhase( spep_4 + 168 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 風船を出す(106F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --風船を出す(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 106, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, -1.0, 1.0 ); setEffScaleKey( spep_0 + 106, first, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 106, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 106, first, 255 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 108, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --入り playSe( spep_0 + 0, 1048 ); playSe( spep_0 + 2, 4 ); --おばけを出す SE0 = playSe( spep_0 + 30, 1112 ); setSeVolume( spep_0 + 30, 1112, 79 ); setSeVolume( spep_0 + 46, 1112, 79 ); setSeVolume( spep_0 + 48, 1112, 48 ); setSeVolume( spep_0 + 50, 1112, 22 ); setSeVolume( spep_0 + 53, 1112, 0 ); stopSe( spep_0 + 53, SE0, 0 ); playSe( spep_0 + 30, 1246 ); SE1 = playSe( spep_0 + 41, 1128 ); stopSe( spep_0 + 95, SE1, 23 ); --おばけ並ぶ SE2 = playSe( spep_0 + 94, 1118 ); setSeVolume( spep_0 + 94, 1118, 56 ); SE3 = playSe( spep_0 + 94, 1241 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 106; ------------------------------------------------------ -- おばけが出現〜おばけが横からフレームイン(248F) ------------------------------------------------------ -- ** エフェクト等 ** -- ghost = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --おばけが出現〜おばけが横からフレームイン(ef_002) setEffMoveKey( spep_1 + 0, ghost, 0, 0 , 0 ); setEffMoveKey( spep_1 + 248, ghost, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, ghost, -1.0, 1.0 ); setEffScaleKey( spep_1 + 248, ghost, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ghost, 0 ); setEffRotateKey( spep_1 + 248, ghost, 0 ); setEffAlphaKey( spep_1 + 0, ghost, 255 ); setEffAlphaKey( spep_1 + 248, ghost, 255 ); spep_x = spep_1 + 124; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 -20, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 -20, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 -20, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 250, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --おばけ並ぶ stopSe( spep_1 + 78, SE2, 0 ); stopSe( spep_1 + 78, SE3, 0 ); --ピース playSe( spep_1 + 69, 1062 ); setSeVolume( spep_1 + 69, 1062, 79 ); playSe( spep_1 + 70, 20 ); setSeVolume( spep_1 + 70, 20, 35 ); --さあいけ! playSe( spep_1 + 115, 1237 ); --おばけが向かう SE4 = playSe( spep_1 + 218, 1112 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 248; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- SE05 =playSe( spep_2 + 0, SE_05 ); --おばけが向かう stopSe( spep_2 + 2, SE4, 0 ); --敵に向かっていく SE5 = playSe( spep_2 + 19, 1242 ); setSeVolume( spep_2 + 19, 1242, 0 ); setSeVolume( spep_2 + 92, 1242, 10 ); setSeVolume( spep_2 + 94, 1242, 18 ); SE6 = playSe( spep_2 + 90, 1116 ); SE7 = playSe( spep_2 + 90, 9 ); setSeVolume( spep_2 + 90, 9, 50 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- おばけ突進〜おばけが光る(228F) ------------------------------------------------------ ------------------------------------------------------ -- おばけ突進〜おばけが光る(228F) ------------------------------------------------------ -- ** エフェクト等 ** -- flash_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --おばけ突進〜おばけが光る(ef_003) setEffMoveKey( spep_3 + 0, flash_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 576, flash_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, flash_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 576, flash_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, flash_f, 0 ); setEffRotateKey( spep_3 + 576, flash_f, 0 ); setEffAlphaKey( spep_3 + 0, flash_f, 255 ); setEffAlphaKey( spep_3 + 576, flash_f, 255 ); flash_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --おばけ突進〜おばけが光る(ef_004) setEffMoveKey( spep_3 + 0, flash_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 576, flash_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, flash_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 576, flash_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, flash_b, 0 ); setEffRotateKey( spep_3 + 576, flash_b, 0 ); setEffAlphaKey( spep_3 + 0, flash_b, 255 ); setEffAlphaKey( spep_3 + 576, flash_b, 255 ); -- ** 書き文字エントリー ** -- ctgyun = entryEffectLife( spep_3 + 0, 10007, 14 -3, 0x100, -1, 0, 18.1, 105.9 ); --ギュン setEffMoveKey( spep_3 + 0, ctgyun, 17.5, 181.9 , 0 ); setEffMoveKey( spep_3 -3 + 4, ctgyun, 16.8, 257.8 , 0 ); setEffMoveKey( spep_3 -3 + 6, ctgyun, 16.1, 333.8 , 0 ); setEffMoveKey( spep_3 -3 + 8, ctgyun, 16.1, 344.3 , 0 ); setEffMoveKey( spep_3 -3 + 10, ctgyun, 16.1, 354.8 , 0 ); setEffMoveKey( spep_3 -3 + 12, ctgyun, 16.1, 365.4 , 0 ); setEffMoveKey( spep_3 -3 + 14, ctgyun, 16.1, 375.9 , 0 ); setEffScaleKey( spep_3 + 0, ctgyun, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 4, ctgyun, 2.2, 2.2 ); setEffScaleKey( spep_3 -3 + 6, ctgyun, 2.8, 2.8 ); setEffScaleKey( spep_3 -3 + 8, ctgyun, 2.95, 2.95 ); setEffScaleKey( spep_3 -3 + 10, ctgyun, 3.11, 3.11 ); setEffScaleKey( spep_3 -3 + 12, ctgyun, 3.26, 3.26 ); setEffScaleKey( spep_3 -3 + 14, ctgyun, 3.41, 3.41 ); setEffRotateKey( spep_3 + 0, ctgyun, 0 ); setEffRotateKey( spep_3 -3 + 14, ctgyun, 0 ); setEffAlphaKey( spep_3 + 0, ctgyun, 255 ); setEffAlphaKey( spep_3 -3 + 6, ctgyun, 255 ); setEffAlphaKey( spep_3 -3 + 8, ctgyun, 191 ); setEffAlphaKey( spep_3 -3 + 10, ctgyun, 128 ); setEffAlphaKey( spep_3 -3 + 12, ctgyun, 64 ); setEffAlphaKey( spep_3 -3 + 14, ctgyun, 0 ); ctgyun1 = entryEffectLife( spep_3 -3 + 66 -18, 10055, 22 +18, 0x100, -1, 0, 78.1, -242 ); --ギューン setEffMoveKey( spep_3 -3 + 66 -18, ctgyun1, -78.1, -242 , 0 ); setEffMoveKey( spep_3 -3 + 68 -18, ctgyun1, -64.1, -219 , 0 ); setEffMoveKey( spep_3 -3 + 70 -18, ctgyun1, -50.1, -196 , 0 ); setEffMoveKey( spep_3 -3 + 72 -18, ctgyun1, -36.1, -173 , 0 ); setEffMoveKey( spep_3 -3 + 74 -18, ctgyun1, -22.1, -149.9 , 0 ); setEffMoveKey( spep_3 -3 + 76 -18, ctgyun1, -19.2, -144.2 , 0 ); setEffMoveKey( spep_3 -3 + 78 -18, ctgyun1, -16.4, -138.5 , 0 ); setEffMoveKey( spep_3 -3 + 80 -18, ctgyun1, -13.5, -132.8 , 0 ); setEffMoveKey( spep_3 -3 + 82 -18, ctgyun1, -10.7, -127.1 , 0 ); setEffMoveKey( spep_3 -3 + 84 -18, ctgyun1, -7.8, -121.4 , 0 ); setEffMoveKey( spep_3 -3 + 86 -18, ctgyun1, -4.9, -115.6 , 0 ); setEffMoveKey( spep_3 -3 + 88 -18, ctgyun1, -2.1, -109.9 , 0 ); setEffMoveKey( spep_3 -3 + 88, ctgyun1, -2.1, -109.9 , 0 ); setEffScaleKey( spep_3 -3 + 66 -18, ctgyun1, 1, 1 ); setEffScaleKey( spep_3 -3 + 68 -18, ctgyun1, 1.2, 1.2 ); setEffScaleKey( spep_3 -3 + 70 -18, ctgyun1, 1.4, 1.4 ); setEffScaleKey( spep_3 -3 + 72 -18, ctgyun1, 1.6, 1.6 ); setEffScaleKey( spep_3 -3 + 74 -18, ctgyun1, 1.8, 1.8 ); setEffScaleKey( spep_3 -3 + 76 -18, ctgyun1, 1.82, 1.82 ); setEffScaleKey( spep_3 -3 + 78 -18, ctgyun1, 1.85, 1.85 ); setEffScaleKey( spep_3 -3 + 80 -18, ctgyun1, 1.87, 1.87 ); setEffScaleKey( spep_3 -3 + 82 -18, ctgyun1, 1.9, 1.9 ); setEffScaleKey( spep_3 -3 + 84 -18, ctgyun1, 1.92, 1.92 ); setEffScaleKey( spep_3 -3 + 86 -18, ctgyun1, 1.95, 1.95 ); setEffScaleKey( spep_3 -3 + 88 -18, ctgyun1, 1.97, 1.97 ); setEffScaleKey( spep_3 -3 + 88, ctgyun1, 1.97, 1.97 ); setEffRotateKey( spep_3 -3 + 66 -18, ctgyun1, -27.7 ); setEffRotateKey( spep_3 -3 + 88, ctgyun1, -27.7 ); setEffAlphaKey( spep_3 -3 + 66 -18, ctgyun1, 255 ); setEffAlphaKey( spep_3 -3 + 74 -18, ctgyun1, 255 ); setEffAlphaKey( spep_3 -3 + 76 -18, ctgyun1, 219 ); setEffAlphaKey( spep_3 -3 + 78 -18, ctgyun1, 182 ); setEffAlphaKey( spep_3 -3 + 80 -18, ctgyun1, 146 ); setEffAlphaKey( spep_3 -3 + 82 -18, ctgyun1, 109 ); setEffAlphaKey( spep_3 -3 + 84 -18, ctgyun1, 73 ); setEffAlphaKey( spep_3 -3 + 86 -18, ctgyun1, 36 ); setEffAlphaKey( spep_3 -3 + 88, ctgyun1, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 46, 1, 1 ); changeAnime( spep_3 -3 + 46, 1, 100 ); setMoveKey( spep_3 -3 + 46, 1, 250.5, 158.2 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 252.1, 162.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 258.1, 161.9 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 264.9, 159.5 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 260.4, 162.2 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 255.8, 165 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 252.5, 161.9 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 255.6, 160.1 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 254.1, 161.6 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 252.4, 163 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 250.3, 164.5 , 0 ); setScaleKey( spep_3 -3 + 46, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 56, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 58, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 60, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 62, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 64, 1, 0.3, 0.3 ); setScaleKey( spep_3 -3 + 66, 1, 0.32, 0.32 ); setRotateKey( spep_3 -3 + 46, 1, 14.5 ); -- ** 音 ** -- --敵に向かっていく setSeVolume( spep_3 + 2, 1242, 32 ); setSeVolume( spep_3 + 4, 1242, 64 ); setSeVolume( spep_3 + 6, 1242, 98 ); setSeVolume( spep_3 + 7, 1242, 126 ); setSeVolume( spep_3 + 44, 1242, 126 ); setSeVolume( spep_3 + 48, 1242, 102 ); setSeVolume( spep_3 + 52, 1242, 89 ); setSeVolume( spep_3 + 56, 1242, 72 ); setSeVolume( spep_3 + 60, 1242, 56 ); setSeVolume( spep_3 + 64, 1242, 34 ); SE8 = playSe( spep_3 + 16, 1183 ); SE9 = playSe( spep_3 + 41, 1117 ); setSeVolume( spep_3 + 41, 1117, 141 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 68; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE5, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, SE7, 0 ); stopSe( SP_dodge - 12, SE8, 0 ); stopSe( SP_dodge - 12, SE9, 0 ); stopSe( SP_dodge - 12, SE05, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 250.3, 164.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 256.4, 158.3 , 0 ); setMoveKey( SP_dodge + 4, 1, 249.9, 159.7 , 0 ); setMoveKey( SP_dodge + 6, 1, 245.1, 160.2 , 0 ); setMoveKey( SP_dodge + 8, 1, 239.8, 160.6 , 0 ); setMoveKey( SP_dodge + 10, 1, 237.4, 168.2 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.32, 0.32 ); setScaleKey( SP_dodge + 2, 1, 0.33, 0.33 ); setScaleKey( SP_dodge + 4, 1, 0.35, 0.35 ); setScaleKey( SP_dodge + 6, 1, 0.38, 0.38 ); setScaleKey( SP_dodge + 8, 1, 0.4, 0.4 ); setScaleKey( SP_dodge + 10, 1, 0.43, 0.43 ); setRotateKey( SP_dodge + 0, 1, 14.5 ); setRotateKey( SP_dodge + 2, 1, 14.5 ); setRotateKey( SP_dodge + 4, 1, 0.8 ); setRotateKey( SP_dodge + 6, 1, 0.8 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0.4 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ ctga = entryEffectLife( spep_3 -3 + 124 -20, 10005, 12 +20, 0x100, -1, 0, 12.2, 405.5 ); --ガッ setEffMoveKey( spep_3 -3 + 124 -20, ctga, -12.2, 405.5 , 0 ); setEffMoveKey( spep_3 -3 + 134, ctga, -12.2, 405.5 , 0 ); setEffMoveKey( spep_3 -3 + 136, ctga, -12.2, 415.5 , 0 ); setEffScaleKey( spep_3 -3 + 124 -20, ctga, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 124 -20, ctga, 3.21, 3.21 ); setEffScaleKey( spep_3 -3 + 126 -20, ctga, 3.36, 3.36 ); setEffScaleKey( spep_3 -3 + 128 -20, ctga, 3.51, 3.51 ); setEffScaleKey( spep_3 -3 + 130 -20, ctga, 3.66, 3.66 ); setEffScaleKey( spep_3 -3 + 132 -20, ctga, 3.81, 3.81 ); setEffScaleKey( spep_3 -3 + 134 -20, ctga, 3.96, 3.96 ); setEffScaleKey( spep_3 -3 + 136, ctga, 4.03, 4.03 ); setEffRotateKey( spep_3 -3 + 124 -20, ctga, 0 ); setEffRotateKey( spep_3 -3 + 136, ctga, 0 ); setEffAlphaKey( spep_3 -3 + 124 -20, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 134, ctga, 255 ); setEffAlphaKey( spep_3 -3 + 136, ctga, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 228, 1, 0 ); changeAnime( spep_3 -3 + 90, 1, 101); changeAnime( spep_3 -3 + 104, 1, 104); setMoveKey( spep_3 -3 + 68, 1, 256.4, 158.3 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 249.9, 159.7 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 245.1, 160.2 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 239.8, 160.6 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 237.4, 168.2 , 0 ); setMoveKey( spep_3 -3 + 78, 1, 224.7, 165 , 0 ); setMoveKey( spep_3 -3 + 80, 1, 222.7, 162.3 , 0 ); setMoveKey( spep_3 -3 + 82, 1, 220, 159.7 , 0 ); setMoveKey( spep_3 -3 + 84, 1, 214.1, 159.5 , 0 ); setMoveKey( spep_3 -3 + 86, 1, 207.6, 159.3 , 0 ); setMoveKey( spep_3 -3 + 88, 1, 200.3, 159 , 0 ); setMoveKey( spep_3 -3 + 89, 1, 200.3, 159 , 0 ); setMoveKey( spep_3 -3 + 90, 1, 33.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 92, 1, 53.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 94, 1, 73.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 96, 1, 93.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 98, 1, 113.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 100, 1, 133.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 102, 1, 153.7, -32.4 , 0 ); setMoveKey( spep_3 -3 + 103, 1, 153.7, -32.4 , 0 ); a = -100; setMoveKey( spep_3 -3 + 104, 1, 233.6 + a, -386.7 , 0 ); --ゴースト近く setMoveKey( spep_3 -3 + 106, 1, 242.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 249.9 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 256.3 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 261.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 265.9 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 269.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 272.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 274.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 275.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 276.5 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 277.1 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 277.4 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 277.5 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 277.6 + a, -386.7 , 0 ); setMoveKey( spep_3 -3 + 133, 1, 277.6 + a, -386.7 , 0 ); b = -165; c = 13; setMoveKey( spep_3 -3 + 134, 1, 485.5 + b, -834.8 - c, 0 ); setMoveKey( spep_3 + 228, 1, 485.5 + b, -834.8 - c, 0 ); setScaleKey( spep_3 -3 + 68, 1, 0.33, 0.33 ); setScaleKey( spep_3 -3 + 70, 1, 0.35, 0.35 ); setScaleKey( spep_3 -3 + 72, 1, 0.38, 0.38 ); setScaleKey( spep_3 -3 + 74, 1, 0.4, 0.4 ); setScaleKey( spep_3 -3 + 76, 1, 0.43, 0.43 ); setScaleKey( spep_3 -3 + 78, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 80, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 82, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 84, 1, 0.6, 0.6 ); setScaleKey( spep_3 -3 + 86, 1, 0.66, 0.66 ); setScaleKey( spep_3 -3 + 88, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 89, 1, 0.72, 0.72 ); setScaleKey( spep_3 -3 + 90, 1, 2.44, 2.44 ); setScaleKey( spep_3 -3 + 103, 1, 2.44, 2.44 ); setScaleKey( spep_3 -3 + 104, 1, 6.5, 6.5 ); setScaleKey( spep_3 -3 + 132, 1, 6.5, 6.5 ); setScaleKey( spep_3 -3 + 133, 1, 6.5, 6.5 ); d = 0.4; setScaleKey( spep_3 -3 + 134, 1, 11.18 + d, 11.18 + d ); setScaleKey( spep_3 + 228, 1, 11.18 + d, 11.18 + d ); setRotateKey( spep_3 -3 + 89, 1, 14.5 ); setRotateKey( spep_3 -3 + 90, 1, 0.8 ); setRotateKey( spep_3 -3 + 103, 1, 0.8 ); setRotateKey( spep_3 -3 + 104, 1, 0 ); setRotateKey( spep_3 -3 + 106, 1, -0.4 ); setRotateKey( spep_3 -3 + 108, 1, -0.7 ); setRotateKey( spep_3 -3 + 110, 1, -1 ); setRotateKey( spep_3 -3 + 112, 1, -1.3 ); setRotateKey( spep_3 -3 + 114, 1, -1.5 ); setRotateKey( spep_3 -3 + 116, 1, -1.6 ); setRotateKey( spep_3 -3 + 118, 1, -1.8 ); setRotateKey( spep_3 -3 + 120, 1, -1.8 ); setRotateKey( spep_3 -3 + 122, 1, -1.9 ); setRotateKey( spep_3 -3 + 124, 1, -2 ); setRotateKey( spep_3 + 228, 1, -2 ); -- ** 音 ** -- --敵に向かっていく setSeVolume( spep_3 + 68, 1242, 12 ); setSeVolume( spep_3 + 72, 1242, 0 ); stopSe( spep_3 + 72, SE5, 0 ); stopSe( spep_3 + 102, SE7, 0 ); stopSe( spep_3 + 102, SE8, 0 ); setSeVolume( spep_3 + 101, 1117, 141 ); setSeVolume( spep_3 + 102, 1117, 98 ); setSeVolume( spep_3 + 104, 1117, 56 ); setSeVolume( spep_3 + 106, 1117, 14 ); setSeVolume( spep_3 + 109, 1117, 0 ); stopSe( spep_3 + 109, SE9, 0 ); --密着 playSe( spep_3 + 101, 1113 ); SE10 = playSe( spep_3 + 102, 1192 ); stopSe( spep_3 + 113, SE10, 11 ); SE11 = playSe( spep_3 + 102, 31 ); stopSe( spep_3 + 112, SE11, 19 ); --自爆モーション SE11_1 = playSe( spep_3 + 151, 1157 ); playSe( spep_3 + 173, 17 ); setSeVolume( spep_3 + 173, 17, 56 ); SE12 = playSe( spep_3 + 179, 1144 ); setSeVolume( spep_3 + 179, 1144, 40 ); SE13 = playSe( spep_3 + 179, 1222 ); stopSe( spep_3 + 227, SE13, 19 ); SE13_1 = playSe( spep_3 + 185, 33 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 230, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 228; ------------------------------------------------------ -- 爆発(170F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --爆発(ef_005) setEffMoveKey( spep_4 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_4 + 170, finish, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_4 + 170, finish, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 170, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 170, finish, 255 ); -- ** 書き文字エントリー ** -- ctdon = entryEffectLife( spep_4 -3 + 42, 10048, 46, 0x100, -1, 0, 12, -257.9 ); --ドーン setEffMoveKey( spep_4 -3 + 42, ctdon, 12, -257.9 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctdon, 27.3, -287.2 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctdon, 10.7, -327.8 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctdon, 10, -345.9 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctdon, 31.2, -346.2 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctdon, 10, -359.4 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctdon, -7.3, -340.5 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctdon, 10, -347.2 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctdon, 31.7, -347.5 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctdon, 10, -361 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctdon, -7.7, -341.7 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctdon, 10, -348.5 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctdon, 32.1, -348.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctdon, 10, -362.6 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctdon, -8, -342.9 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctdon, 10, -349.9 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctdon, 32.5, -350.2 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctdon, 10, -364.2 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctdon, -8.4, -344.1 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctdon, 10, -351.2 , 0 ); setEffMoveKey( spep_4 -3 + 82, ctdon, 33, -351.5 , 0 ); setEffMoveKey( spep_4 -3 + 84, ctdon, 10, -365.8 , 0 ); setEffMoveKey( spep_4 -3 + 86, ctdon, -8.7, -345 , 0 ); setEffMoveKey( spep_4 -3 + 88, ctdon, 10, -351.9 , 0 ); setEffScaleKey( spep_4 -3 + 42, ctdon, 0.82, 0.82 ); setEffScaleKey( spep_4 -3 + 44, ctdon, 0.97, 0.97 ); setEffScaleKey( spep_4 -3 + 46, ctdon, 1.13, 1.13 ); setEffScaleKey( spep_4 -3 + 48, ctdon, 1.29, 1.29 ); setEffScaleKey( spep_4 -3 + 50, ctdon, 1.3, 1.3 ); setEffScaleKey( spep_4 -3 + 52, ctdon, 1.3, 1.3 ); setEffScaleKey( spep_4 -3 + 54, ctdon, 1.31, 1.31 ); setEffScaleKey( spep_4 -3 + 56, ctdon, 1.32, 1.32 ); setEffScaleKey( spep_4 -3 + 58, ctdon, 1.32, 1.32 ); setEffScaleKey( spep_4 -3 + 60, ctdon, 1.33, 1.33 ); setEffScaleKey( spep_4 -3 + 62, ctdon, 1.34, 1.34 ); setEffScaleKey( spep_4 -3 + 64, ctdon, 1.34, 1.34 ); setEffScaleKey( spep_4 -3 + 66, ctdon, 1.35, 1.35 ); setEffScaleKey( spep_4 -3 + 68, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_4 -3 + 70, ctdon, 1.36, 1.36 ); setEffScaleKey( spep_4 -3 + 72, ctdon, 1.37, 1.37 ); setEffScaleKey( spep_4 -3 + 74, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4 -3 + 76, ctdon, 1.38, 1.38 ); setEffScaleKey( spep_4 -3 + 78, ctdon, 1.39, 1.39 ); setEffScaleKey( spep_4 -3 + 80, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 82, ctdon, 1.4, 1.4 ); setEffScaleKey( spep_4 -3 + 84, ctdon, 1.41, 1.41 ); setEffScaleKey( spep_4 -3 + 88, ctdon, 1.41, 1.41 ); setEffRotateKey( spep_4 -3 + 42, ctdon, 0 ); setEffRotateKey( spep_4 -3 + 88, ctdon, 0 ); setEffAlphaKey( spep_4 -3 + 42, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 84, ctdon, 255 ); setEffAlphaKey( spep_4 -3 + 86, ctdon, 128 ); setEffAlphaKey( spep_4 -3 + 88, ctdon, 0 ); -- ** 音 ** -- --自爆モーション stopSe( spep_4 + 64, SE11_1, 0 ); stopSe( spep_4 + 2, SE13_1, 0 ); stopSe( spep_4 + 60, SE12, 0 ); --爆発 playSe( spep_4 + 54 -4, 1023 ); setSeVolume( spep_4 + 54 -4, 1023, 79 ); playSe( spep_4 + 54 -4, 1159 ); setSeVolume( spep_4 + 54 -4, 1159, 79 ); playSe( spep_4 + 54 -4, 1188 ); setSeVolume( spep_4 + 54 -4, 1188, 79 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 230, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 50 ); endPhase( spep_4 + 168 ); end