--1019590:魔人ブウ(善)/魔人ブウ(純粋悪)_かめはめ波 --sp_effect_a1_00235 --sp1432 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155373 ;-- 導入〜スローイング SP_02= 155374 ;-- 敵に肉が巻きつく・手前 SP_03= 155375 ;-- 敵に肉が巻きつく・奥 SP_04= 155376 ;-- 煙〜構え SP_05= 155377 ;-- 発射・手前 SP_06= 155378 ;-- 発射・奥 SP_07= 155379 ;-- 締め背景 --エフェクト(てき) SP_01x= 155373 ;-- 導入〜スローイング SP_02x= 155374 ;-- 敵に肉が巻きつく・手前 SP_03x= 155375 ;-- 敵に肉が巻きつく・奥 SP_04x= 155380 ;-- 煙〜構え (敵) SP_05x= 155381 ;-- 発射・手前 (敵) SP_06x= 155378 ;-- 発射・奥 SP_07x= 155379 ;-- 締め背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ ENABLE_AUTO_TIME_STRETCH(0.8); multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入〜スローイング ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start, 0, 0, 0 ); setEffMoveKey( spep_0 + 246, start, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0 ); setEffScaleKey( spep_0 + 246, start, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start, 0 ); setEffRotateKey( spep_0 + 246, start, 0 ); setEffAlphaKey( spep_0 + 0, start, 255 ); setEffAlphaKey( spep_0 + 246, start, 255 ); --流線 shuchusen1 = entryEffectLife( spep_0 -3 + 60, 906, 30, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 60, shuchusen1, 30, 20 ); setEffMoveKey( spep_0 -3 + 60, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 60, shuchusen1, 1.15, 1.5 ); setEffScaleKey( spep_0 -3 + 90, shuchusen1, 1.15, 1.5 ); setEffRotateKey( spep_0 -3 + 60, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 60, shuchusen1, 64 ); setEffAlphaKey( spep_0 -3 + 62, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 64, shuchusen1, 191 ); setEffAlphaKey( spep_0 -3 + 84, shuchusen1, 191 ); setEffAlphaKey( spep_0 -3 + 86, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 88, shuchusen1, 64 ); setEffAlphaKey( spep_0 -3 + 90, shuchusen1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 ); playSe( spep_0 + 60, 1151 ); setSeVolume( spep_0 + 60, 1112, 112 ); se_1112 = playSe( spep_0 + 60, 1112 ); se_1039 = playSe( spep_0 + 90, 1039 ); se_1113 = playSe( spep_0 + 90, 1113 ); se_1039_1 = playSe( spep_0 + 100, 1039 ); setSeVolume( spep_0 + 100, 1039, 76 ); se_1113_1 = playSe( spep_0 + 100, 1113 ); setSeVolume( spep_0 + 100, 1113, 76 ); se_1039_2 = playSe( spep_0 + 112, 1039 ); se_1113_2 = playSe( spep_0 + 112, 1113 ); se_1184 = playSe( spep_0 + 130, 1184 ); se_1112_1 = playSe( spep_0 + 136, 1112 ); playSe( spep_0 + 170, 4 ); SE001 = playSe( spep_0 + 200, 1003 ); SE002 = playSe( spep_0 + 204, 1117 ); stopSe( spep_0 + 76, se_1112, 17 ); stopSe( spep_0 + 100, se_1039, 5 ); stopSe( spep_0 + 96, se_1113, 5 ); stopSe( spep_0 + 110, se_1039_1, 5 ); stopSe( spep_0 + 106, se_1113_1, 5 ); stopSe( spep_0 + 122, se_1039_2, 5 ); stopSe( spep_0 + 118, se_1113_2, 5 ); stopSe( spep_0 + 140, se_1184, 28 ); stopSe( spep_0 + 150, se_1112_1, 17 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 250, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 216; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_1=spep_0+246; ------------------------------------------------------ -- 敵に肉が巻きつく ------------------------------------------------------ -- ** エフェクト等 ** -- wind_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, wind_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, wind_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, wind_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, wind_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, wind_f, 0 ); setEffRotateKey( spep_1 + 76, wind_f, 0 ); setEffAlphaKey( spep_1 + 0, wind_f, 255 ); setEffAlphaKey( spep_1 + 76, wind_f, 255 ); -- ** エフェクト等 ** -- wind_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, wind_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, wind_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, wind_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, wind_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, wind_b, 0 ); setEffRotateKey( spep_1 + 76, wind_b, 0 ); setEffAlphaKey( spep_1 + 0, wind_b, 255 ); setEffAlphaKey( spep_1 + 76, wind_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1); setDisp( spep_1 + 76, 1, 0); changeAnime( spep_1 + 0, 1, 104); changeAnime( spep_1 -3 + 20, 1, 106); setMoveKey( spep_1 + 0, 1, 492.1, 386.9 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 436.4, 345.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 380.6, 304.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 324.9, 263 , 0 ); setMoveKey( spep_1-3 + 8, 1, 269.3, 221.7 , 0 ); setMoveKey( spep_1-3 + 10, 1, 213.5, 180.4 , 0 ); setMoveKey( spep_1-3 + 12, 1, 157.8, 139.1 , 0 ); setMoveKey( spep_1-3 + 14, 1, 102.1, 97.8 , 0 ); setMoveKey( spep_1-3 + 16, 1, 46.3, 56.5 , 0 ); setMoveKey( spep_1-3 + 18, 1, 45.1, 54.3 , 0 ); setMoveKey( spep_1-3 + 19, 1, 45.1, 54.3 , 0 ); b=30; setMoveKey( spep_1-3 + 20, 1, 3.9+b, 95.5-b , 0 ); setMoveKey( spep_1-3 + 22, 1, 2.5+b, 94.1-b , 0 ); setMoveKey( spep_1-3 + 24, 1, 1+b, 92.7-b , 0 ); setMoveKey( spep_1-3 + 26, 1, -0.5+b, 91.4-b , 0 ); setMoveKey( spep_1-3 + 28, 1, -1.9+b, 90.1-b , 0 ); setMoveKey( spep_1-3 + 30, 1, -3.4+b, 88.7-b , 0 ); setMoveKey( spep_1-3 + 32, 1, -4.8+b, 87.4-b , 0 ); setMoveKey( spep_1-3 + 34, 1, -6.2+b, 86.1-b , 0 ); setMoveKey( spep_1-3 + 36, 1, -7.7+b, 84.8-b , 0 ); setMoveKey( spep_1-3 + 38, 1, -9.1+b, 83.5-b , 0 ); setMoveKey( spep_1-3 + 40, 1, -10.6+b, 82.2-b , 0 ); setMoveKey( spep_1-3 + 42, 1, -11.9+b, 81-b , 0 ); setMoveKey( spep_1-3 + 44, 1, -13.4+b, 79.7-b , 0 ); setMoveKey( spep_1-3 + 46, 1, -14.8+b, 78.4-b , 0 ); setMoveKey( spep_1-3 + 48, 1, -16.2+b, 77.2-b , 0 ); setMoveKey( spep_1-3 + 50, 1, -17.6+b, 75.9-b , 0 ); setMoveKey( spep_1-3 + 52, 1, -19+b, 74.7-b , 0 ); setMoveKey( spep_1-3 + 54, 1, -20.4+b, 73.5-b , 0 ); setMoveKey( spep_1-3 + 56, 1, -21.8+b, 72.3-b , 0 ); setMoveKey( spep_1-3 + 58, 1, -23.2+b, 71.1-b , 0 ); setMoveKey( spep_1-3 + 60, 1, -24.6+b, 69.9-b , 0 ); setMoveKey( spep_1-3 + 62, 1, -26+b, 68.7-b , 0 ); setMoveKey( spep_1-3 + 64, 1, -27.4+b, 67.5-b , 0 ); setMoveKey( spep_1-3 + 66, 1, -28.8+b, 66.3-b , 0 ); setMoveKey( spep_1-3 + 68, 1, -30.1+b, 65.2-b , 0 ); setMoveKey( spep_1 + 76, 1, -30.1+b, 65.2-b , 0 ); setScaleKey( spep_1 + 0, 1, 1.91, 1.91 ); --setScaleKey( spep_1-3 + 2, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 4, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 6, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 8, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 10, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 12, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 14, 1, 1.51, 1.51 ); setScaleKey( spep_1-3 + 16, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 18, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 19, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 20, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_1-3 + 24, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 26, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 28, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 30, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 32, 1, 1.48, 1.48 ); setScaleKey( spep_1-3 + 34, 1, 1.49, 1.49 ); setScaleKey( spep_1-3 + 36, 1, 1.51, 1.51 ); setScaleKey( spep_1-3 + 38, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 40, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 42, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 44, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 46, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 48, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 50, 1, 1.61, 1.61 ); setScaleKey( spep_1-3 + 52, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 54, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 56, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 58, 1, 1.66, 1.66 ); setScaleKey( spep_1-3 + 60, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 62, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 64, 1, 1.7, 1.7 ); setScaleKey( spep_1-3 + 66, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 68, 1, 1.73, 1.73 ); setScaleKey( spep_1 + 76, 1, 1.73, 1.73 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 19, 1, 0 ); a=5; setRotateKey( spep_1-3 + 20, 1, -50.5 -a ); setRotateKey( spep_1-3 + 22, 1, -50.5 -a); setRotateKey( spep_1-3 + 24, 1, -50.4 -a); setRotateKey( spep_1-3 + 26, 1, -50.4 -a); setRotateKey( spep_1-3 + 28, 1, -50.3 -a); setRotateKey( spep_1-3 + 30, 1, -50.3 -a); setRotateKey( spep_1-3 + 32, 1, -50.2 -a); setRotateKey( spep_1-3 + 34, 1, -50.2 -a); setRotateKey( spep_1-3 + 36, 1, -50.1 -a); setRotateKey( spep_1-3 + 38, 1, -50.1 -a); setRotateKey( spep_1-3 + 40, 1, -50 -a); setRotateKey( spep_1-3 + 42, 1, -50 -a); setRotateKey( spep_1-3 + 44, 1, -49.9 -a); setRotateKey( spep_1-3 + 46, 1, -49.9 -a); setRotateKey( spep_1-3 + 48, 1, -49.8 -a); setRotateKey( spep_1-3 + 50, 1, -49.8 -a); setRotateKey( spep_1-3 + 52, 1, -49.7 -a); setRotateKey( spep_1-3 + 54, 1, -49.7 -a); setRotateKey( spep_1-3 + 56, 1, -49.6 -a); setRotateKey( spep_1-3 + 58, 1, -49.6 -a); setRotateKey( spep_1-3 + 60, 1, -49.5 -a); setRotateKey( spep_1-3 + 62, 1, -49.5 -a); setRotateKey( spep_1-3 + 64, 1, -49.4 -a); setRotateKey( spep_1-3 + 66, 1, -49.4 -a); setRotateKey( spep_1-3 + 68, 1, -49.3 -a); setRotateKey( spep_1 + 76, 1, -49.3 -a); --SE se_1113 = playSe( spep_1 + 10, 1113 ); setSeVolume( spep_1 + 10, 1113, 0 ); setSeVolume( spep_1 + 15, 1113, 0 ); setSeVolume( spep_1 + 16, 1113, 562 ); se_1186 = playSe( spep_1 + 16, 1186 ); setSeVolume( spep_1 + 16, 1186, 114 ); se_11131 = playSe( spep_1 + 22, 1113 ); se_11132 = playSe( spep_1 + 28, 1113 ); setSeVolume( spep_1 + 28, 1113, 158 ); se_11133 = playSe( spep_1 + 34, 1113 ); se_11134 = playSe( spep_1 + 40, 1113 ); setSeVolume( spep_1 + 40, 1113, 216 ); stopSe( spep_1 + 26, se_1113, 5 ); stopSe( spep_1 + 52, se_1186, 5 ); stopSe( spep_1 + 28, se_11131, 5 ); stopSe( spep_1 + 34, se_11132, 5 ); stopSe( spep_1 + 40, se_11133, 5 ); stopSe( spep_1 + 46, se_11134, 5 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_2=spep_1+76; ------------------------------------------------------ -- 煙〜構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 146, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 146, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 146, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 2, 906, 144, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 2, shuchusen2, 144, 20 ); setEffMoveKey( spep_2 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 2, shuchusen2, 1.15, 1.21 ); setEffScaleKey( spep_2 + 146, shuchusen2, 1.15, 1.21 ); setEffRotateKey( spep_2 + 2, shuchusen2, 0 ); setEffRotateKey( spep_2 + 146, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 2, shuchusen2, 48 ); setEffAlphaKey( spep_2 + 4, shuchusen2, 96 ); setEffAlphaKey( spep_2 + 6, shuchusen2, 143 ); setEffAlphaKey( spep_2 + 8, shuchusen2, 191 ); setEffAlphaKey( spep_2 + 146, shuchusen2, 191 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2+46 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2+46 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 +58, 190006, 72, 0x102, -1, 0, -50, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 +58, ctgogo, -50, 510); setEffMoveKey( spep_2 +130, ctgogo, -50, 510); setEffAlphaKey( spep_2 +58, ctgogo, 0 ); setEffAlphaKey( spep_2 + 59, ctgogo, 255 ); setEffAlphaKey( spep_2 + 60, ctgogo, 255 ); setEffAlphaKey( spep_2 + 124, ctgogo, 255 ); setEffAlphaKey( spep_2 + 126, ctgogo, 191 ); setEffAlphaKey( spep_2 + 128, ctgogo, 112 ); setEffAlphaKey( spep_2 + 130, ctgogo, 64 ); setEffRotateKey( spep_2 +58, ctgogo, 0); setEffRotateKey( spep_2 +130, ctgogo, 0); setEffScaleKey( spep_2 +58, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +120, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +130, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- playSe( spep_2 + 58, 1018 ); se_1247 = playSe( spep_2 + 2, 1247 ); setSeVolume( spep_2 + 2, 1247, 60 ); playSe( spep_2 + 53, 1131 ); setSeVolume( spep_2 + 53, 1131, 79 ); se_1132 = playSe( spep_2 + 53, 1132 ); stopSe( spep_2 + 35, se_1247, 44 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 150, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_3=spep_2+146 -2; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_3 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- stopSe( spep_c + 8, se_1132, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_c + 94 ------------------------------------------------------ -- 発射・手前 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 160, beam_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 160, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 160, beam_f, 255 ); setEffAlphaKey( spep_4 + 161, beam_f, 0 ); setEffAlphaKey( spep_4 + 162, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 160, beam_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 160, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 160, beam_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4 + 0, 906, 96 , 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen3, 96, 20 ); setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1.1, 1.42 ); setEffScaleKey( spep_4 + 96, shuchusen3, 1.1, 1.42 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0.3 ); setEffRotateKey( spep_4 + 96, shuchusen3, 0.3 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 204 ); setEffAlphaKey( spep_4 + 96, shuchusen3, 204 ); --文字エントリー ctzuo = entryEffectLife( spep_4-3 + 104, 10012, 54, 0x100, -1, 0, -23, 243.1 );--ズオッ setEffShake( spep_4-3 + 104, ctzuo, 54, 10 ); setEffMoveKey( spep_4-3 + 104, ctzuo, -23, 243.1 , 0 ); setEffMoveKey( spep_4-3 + 106, ctzuo, -31.8, 284.5 , 0 ); setEffMoveKey( spep_4-3 + 108, ctzuo, -23, 311.2 , 0 ); setEffMoveKey( spep_4-3 + 110, ctzuo, -39.9, 320.9 , 0 ); setEffMoveKey( spep_4-3 + 112, ctzuo, -23.4, 307 , 0 ); setEffMoveKey( spep_4-3 + 114, ctzuo, -37, 314.5 , 0 ); setEffMoveKey( spep_4-3 + 116, ctzuo, -23.7, 305.4 , 0 ); setEffMoveKey( spep_4-3 + 118, ctzuo, -37.3, 315.5 , 0 ); setEffMoveKey( spep_4-3 + 120, ctzuo, -23.7, 306.2 , 0 ); setEffMoveKey( spep_4-3 + 122, ctzuo, -37.6, 316.5 , 0 ); setEffMoveKey( spep_4-3 + 124, ctzuo, -23.8, 307 , 0 ); setEffMoveKey( spep_4-3 + 126, ctzuo, -37.9, 317.6 , 0 ); setEffMoveKey( spep_4-3 + 128, ctzuo, -23.9, 307.9 , 0 ); setEffMoveKey( spep_4-3 + 130, ctzuo, -38.1, 318.7 , 0 ); setEffMoveKey( spep_4-3 + 132, ctzuo, -23.8, 308.7 , 0 ); setEffMoveKey( spep_4-3 + 134, ctzuo, -38.4, 319.7 , 0 ); setEffMoveKey( spep_4-3 + 136, ctzuo, -23.9, 309.5 , 0 ); setEffMoveKey( spep_4-3 + 138, ctzuo, -38.7, 320.7 , 0 ); setEffMoveKey( spep_4-3 + 140, ctzuo, -23.9, 310.3 , 0 ); setEffMoveKey( spep_4-3 + 142, ctzuo, -38.9, 321.8 , 0 ); setEffMoveKey( spep_4-3 + 144, ctzuo, -23.9, 311.2 , 0 ); setEffMoveKey( spep_4-3 + 146, ctzuo, -39.2, 322.8 , 0 ); setEffMoveKey( spep_4-3 + 148, ctzuo, -24, 312 , 0 ); setEffMoveKey( spep_4-3 + 150, ctzuo, -39.4, 323.9 , 0 ); setEffMoveKey( spep_4-3 + 152, ctzuo, -24.1, 312.8 , 0 ); setEffMoveKey( spep_4-3 + 154, ctzuo, -39.7, 324.9 , 0 ); setEffMoveKey( spep_4-3 + 156, ctzuo, -24.1, 313.6 , 0 ); setEffMoveKey( spep_4-3 + 158, ctzuo, -40, 326 , 0 ); setEffScaleKey( spep_4-3 + 104, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_4-3 + 106, ctzuo, 1.82, 1.82 ); setEffScaleKey( spep_4-3 + 108, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_4-3 + 110, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_4-3 + 112, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_4-3 + 114, ctzuo, 2.41, 2.41 ); setEffScaleKey( spep_4-3 + 116, ctzuo, 2.44, 2.44 ); setEffScaleKey( spep_4-3 + 118, ctzuo, 2.46, 2.46 ); setEffScaleKey( spep_4-3 + 120, ctzuo, 2.48, 2.48 ); setEffScaleKey( spep_4-3 + 122, ctzuo, 2.5, 2.5 ); setEffScaleKey( spep_4-3 + 124, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_4-3 + 126, ctzuo, 2.55, 2.55 ); setEffScaleKey( spep_4-3 + 128, ctzuo, 2.57, 2.57 ); setEffScaleKey( spep_4-3 + 130, ctzuo, 2.6, 2.6 ); setEffScaleKey( spep_4-3 + 132, ctzuo, 2.62, 2.62 ); setEffScaleKey( spep_4-3 + 134, ctzuo, 2.64, 2.64 ); setEffScaleKey( spep_4-3 + 136, ctzuo, 2.66, 2.66 ); setEffScaleKey( spep_4-3 + 138, ctzuo, 2.69, 2.69 ); setEffScaleKey( spep_4-3 + 140, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_4-3 + 142, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4-3 + 144, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4-3 + 146, ctzuo, 2.78, 2.78 ); setEffScaleKey( spep_4-3 + 148, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4-3 + 150, ctzuo, 2.82, 2.82 ); setEffScaleKey( spep_4-3 + 152, ctzuo, 2.85, 2.85 ); setEffScaleKey( spep_4-3 + 154, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4-3 + 156, ctzuo, 2.89, 2.89 ); setEffScaleKey( spep_4-3 + 158, ctzuo, 2.92, 2.92 ); setEffRotateKey( spep_4-3 + 104, ctzuo, -9.4 ); setEffRotateKey( spep_4-3 + 106, ctzuo, -13.8 ); setEffRotateKey( spep_4-3 + 108, ctzuo, -18.1 ); setEffRotateKey( spep_4-3 + 110, ctzuo, -18 ); setEffRotateKey( spep_4-3 + 112, ctzuo, -17.9 ); setEffRotateKey( spep_4-3 + 114, ctzuo, -17.8 ); setEffRotateKey( spep_4-3 + 116, ctzuo, -17.8 ); setEffRotateKey( spep_4-3 + 118, ctzuo, -17.7 ); setEffRotateKey( spep_4-3 + 120, ctzuo, -17.7 ); setEffRotateKey( spep_4-3 + 122, ctzuo, -17.6 ); setEffRotateKey( spep_4-3 + 124, ctzuo, -17.5 ); setEffRotateKey( spep_4-3 + 126, ctzuo, -17.5 ); setEffRotateKey( spep_4-3 + 128, ctzuo, -17.4 ); setEffRotateKey( spep_4-3 + 130, ctzuo, -17.4 ); setEffRotateKey( spep_4-3 + 132, ctzuo, -17.3 ); setEffRotateKey( spep_4-3 + 134, ctzuo, -17.2 ); setEffRotateKey( spep_4-3 + 136, ctzuo, -17.2 ); setEffRotateKey( spep_4-3 + 138, ctzuo, -17.1 ); setEffRotateKey( spep_4-3 + 140, ctzuo, -17.1 ); setEffRotateKey( spep_4-3 + 142, ctzuo, -17 ); setEffRotateKey( spep_4-3 + 144, ctzuo, -16.9 ); setEffRotateKey( spep_4-3 + 146, ctzuo, -16.9 ); setEffRotateKey( spep_4-3 + 148, ctzuo, -16.8 ); setEffRotateKey( spep_4-3 + 150, ctzuo, -16.7 ); setEffRotateKey( spep_4-3 + 152, ctzuo, -16.7 ); setEffRotateKey( spep_4-3 + 154, ctzuo, -16.6 ); setEffRotateKey( spep_4-3 + 156, ctzuo, -16.6 ); setEffRotateKey( spep_4-3 + 158, ctzuo, -16.5 ); setEffAlphaKey( spep_4-3 + 104, ctzuo, 255 ); setEffAlphaKey( spep_4-3 + 158, ctzuo, 255 ); --敵の動き setDisp( spep_4-3 + 100, 1, 1); setDisp( spep_4-3 + 160, 1, 0); changeAnime( spep_4-3 + 100, 1, 106); setMoveKey( spep_4-3 + 100, 1, 224.9, 239.5 , 0 ); setMoveKey( spep_4-3 + 160, 1, 224.9, 239.5 , 0 ); setScaleKey( spep_4-3 + 100, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 160, 1, 0.14, 0.14 ); setRotateKey( spep_4-3 + 100, 1, -49.1 ); setRotateKey( spep_4-3 + 160, 1, -49.1 ); --SE playSe( spep_4 + 2, 1223 ); playSe( spep_4 + 2, 1027 ); playSe( spep_4 + 2, 1022 ); playSe( spep_4 + 2, 1146 ); se_1211 = playSe( spep_4 + 24, 1211 ); playSe( spep_4 + 100, 1021 ); stopSe( spep_4 + 118, se_1211, 48 ); --白フェード entryFade( spep_4 + 152, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 162, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 160; -------------------------------------- --ギャン -------------------------------------- --エフェクトの再生 gyan = entryEffectLife( spep_5, 190000, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_5, gyan, 1.0, 1.0); setEffScaleKey( spep_5+60, gyan, 1.0, 1.0); setEffAlphaKey( spep_5, gyan, 255); setEffAlphaKey( spep_5+60, gyan, 255); -- 書き文字エントリー -- ctgayn = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 400); -- ギャン setEffScaleKey( spep_5, ctgayn, 3.0, 3.0); setEffScaleKey( spep_5+60, ctgayn, 4.0, 4.0); setEffAlphaKey( spep_5, ctgayn, 255); setEffAlphaKey( spep_5+60, ctgayn, 0); setEffShake( spep_5, ctgayn, 60, 10); playSe(spep_5,SE_09); -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 64, 0, 0, 0, 0, 255 ); entryFade( spep_5+48, 2, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5+60; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_6 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_6 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_6 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_6 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_6 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); --setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_6 + 0, 1, 0-z ); setRotateKey( spep_6 + 2, 1, 105-z ); setRotateKey( spep_6 + 4, 1, 240-z ); setRotateKey( spep_6 + 6, 1, 405-z ); setRotateKey( spep_6 + 8, 1, 600-z ); setRotateKey( spep_6 + 10, 1, 825-z ); setRotateKey( spep_6 + 12, 1, 1080-z ); setRotateKey( spep_6 + 110, 1, 1080-z ); -- ** エフェクト等 ** -- bg = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_6 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, bg, 0 ); setEffRotateKey( spep_6 + 100, bg, 0 ); setEffAlphaKey( spep_6 + 0, bg, 255 ); setEffAlphaKey( spep_6 + 100, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); --SE playSe( spep_6 + 0, 1014 ); playSe( spep_6 + 14, 1054 ); --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入〜スローイング ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, start, 0, 0, 0 ); setEffMoveKey( spep_0 + 246, start, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0 ); setEffScaleKey( spep_0 + 246, start, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start, 0 ); setEffRotateKey( spep_0 + 246, start, 0 ); setEffAlphaKey( spep_0 + 0, start, 255 ); setEffAlphaKey( spep_0 + 246, start, 255 ); --流線 shuchusen1 = entryEffectLife( spep_0 -3 + 60, 906, 30, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 60, shuchusen1, 30, 20 ); setEffMoveKey( spep_0 -3 + 60, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 90, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 60, shuchusen1, 1.15, 1.5 ); setEffScaleKey( spep_0 -3 + 90, shuchusen1, 1.15, 1.5 ); setEffRotateKey( spep_0 -3 + 60, shuchusen1, 0 ); setEffRotateKey( spep_0 -3 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_0 -3 + 60, shuchusen1, 64 ); setEffAlphaKey( spep_0 -3 + 62, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 64, shuchusen1, 191 ); setEffAlphaKey( spep_0 -3 + 84, shuchusen1, 191 ); setEffAlphaKey( spep_0 -3 + 86, shuchusen1, 128 ); setEffAlphaKey( spep_0 -3 + 88, shuchusen1, 64 ); setEffAlphaKey( spep_0 -3 + 90, shuchusen1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 ); playSe( spep_0 + 61, 1151 ); setSeVolume( spep_0 + 61, 1112, 112 ); se_1112 = playSe( spep_0 + 61, 1112 ); se_1039 = playSe( spep_0 + 91, 1039 ); se_1113 = playSe( spep_0 + 91, 1113 ); se_1039_1 = playSe( spep_0 + 101, 1039 ); setSeVolume( spep_0 + 101, 1039, 76 ); se_1113_1 = playSe( spep_0 + 101, 1113 ); setSeVolume( spep_0 + 101, 1113, 76 ); se_1039_2 = playSe( spep_0 + 112, 1039 ); se_1113_2 = playSe( spep_0 + 112, 1113 ); se_1184 = playSe( spep_0 + 130, 1184 ); se_1112_1 = playSe( spep_0 + 136, 1112 ); playSe( spep_0 + 171, 4 ); SE001 = playSe( spep_0 + 200, 1003 ); SE002 = playSe( spep_0 + 204, 1117 ); stopSe( spep_0 + 76, se_1112, 17 ); stopSe( spep_0 + 101, se_1039, 5 ); stopSe( spep_0 + 97, se_1113, 5 ); stopSe( spep_0 + 111, se_1039_1, 5 ); stopSe( spep_0 + 107, se_1113_1, 5 ); stopSe( spep_0 + 122, se_1039_2, 5 ); stopSe( spep_0 + 118, se_1113_2, 5 ); stopSe( spep_0 + 140, se_1184, 28 ); stopSe( spep_0 + 151, se_1112_1, 17 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 250, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 216; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_1=spep_0+246; ------------------------------------------------------ -- 敵に肉が巻きつく ------------------------------------------------------ -- ** エフェクト等 ** -- wind_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, wind_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, wind_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, wind_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, wind_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, wind_f, 0 ); setEffRotateKey( spep_1 + 76, wind_f, 0 ); setEffAlphaKey( spep_1 + 0, wind_f, 255 ); setEffAlphaKey( spep_1 + 76, wind_f, 255 ); -- ** エフェクト等 ** -- wind_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, wind_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 76, wind_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, wind_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 76, wind_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, wind_b, 0 ); setEffRotateKey( spep_1 + 76, wind_b, 0 ); setEffAlphaKey( spep_1 + 0, wind_b, 255 ); setEffAlphaKey( spep_1 + 76, wind_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1); setDisp( spep_1 + 76, 1, 0); changeAnime( spep_1 + 0, 1, 104); changeAnime( spep_1 -3 + 20, 1, 106); setMoveKey( spep_1 + 0, 1, 492.1, 386.9 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 436.4, 345.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 380.6, 304.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 324.9, 263 , 0 ); setMoveKey( spep_1-3 + 8, 1, 269.3, 221.7 , 0 ); setMoveKey( spep_1-3 + 10, 1, 213.5, 180.4 , 0 ); setMoveKey( spep_1-3 + 12, 1, 157.8, 139.1 , 0 ); setMoveKey( spep_1-3 + 14, 1, 102.1, 97.8 , 0 ); setMoveKey( spep_1-3 + 16, 1, 46.3, 56.5 , 0 ); setMoveKey( spep_1-3 + 18, 1, 45.1, 54.3 , 0 ); setMoveKey( spep_1-3 + 19, 1, 45.1, 54.3 , 0 ); b=30; setMoveKey( spep_1-3 + 20, 1, 3.9+b, 95.5-b , 0 ); setMoveKey( spep_1-3 + 22, 1, 2.5+b, 94.1-b , 0 ); setMoveKey( spep_1-3 + 24, 1, 1+b, 92.7-b , 0 ); setMoveKey( spep_1-3 + 26, 1, -0.5+b, 91.4-b , 0 ); setMoveKey( spep_1-3 + 28, 1, -1.9+b, 90.1-b , 0 ); setMoveKey( spep_1-3 + 30, 1, -3.4+b, 88.7-b , 0 ); setMoveKey( spep_1-3 + 32, 1, -4.8+b, 87.4-b , 0 ); setMoveKey( spep_1-3 + 34, 1, -6.2+b, 86.1-b , 0 ); setMoveKey( spep_1-3 + 36, 1, -7.7+b, 84.8-b , 0 ); setMoveKey( spep_1-3 + 38, 1, -9.1+b, 83.5-b , 0 ); setMoveKey( spep_1-3 + 40, 1, -10.6+b, 82.2-b , 0 ); setMoveKey( spep_1-3 + 42, 1, -11.9+b, 81-b , 0 ); setMoveKey( spep_1-3 + 44, 1, -13.4+b, 79.7-b , 0 ); setMoveKey( spep_1-3 + 46, 1, -14.8+b, 78.4-b , 0 ); setMoveKey( spep_1-3 + 48, 1, -16.2+b, 77.2-b , 0 ); setMoveKey( spep_1-3 + 50, 1, -17.6+b, 75.9-b , 0 ); setMoveKey( spep_1-3 + 52, 1, -19+b, 74.7-b , 0 ); setMoveKey( spep_1-3 + 54, 1, -20.4+b, 73.5-b , 0 ); setMoveKey( spep_1-3 + 56, 1, -21.8+b, 72.3-b , 0 ); setMoveKey( spep_1-3 + 58, 1, -23.2+b, 71.1-b , 0 ); setMoveKey( spep_1-3 + 60, 1, -24.6+b, 69.9-b , 0 ); setMoveKey( spep_1-3 + 62, 1, -26+b, 68.7-b , 0 ); setMoveKey( spep_1-3 + 64, 1, -27.4+b, 67.5-b , 0 ); setMoveKey( spep_1-3 + 66, 1, -28.8+b, 66.3-b , 0 ); setMoveKey( spep_1-3 + 68, 1, -30.1+b, 65.2-b , 0 ); setMoveKey( spep_1 + 76, 1, -30.1+b, 65.2-b , 0 ); setScaleKey( spep_1 + 0, 1, 1.91, 1.91 ); --setScaleKey( spep_1-3 + 2, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 4, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 6, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 8, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 10, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 12, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 14, 1, 1.51, 1.51 ); setScaleKey( spep_1-3 + 16, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 18, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 19, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 20, 1, 1.39, 1.39 ); setScaleKey( spep_1-3 + 22, 1, 1.41, 1.41 ); setScaleKey( spep_1-3 + 24, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 26, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 28, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 30, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 32, 1, 1.48, 1.48 ); setScaleKey( spep_1-3 + 34, 1, 1.49, 1.49 ); setScaleKey( spep_1-3 + 36, 1, 1.51, 1.51 ); setScaleKey( spep_1-3 + 38, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 40, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 42, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 44, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 46, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 48, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 50, 1, 1.61, 1.61 ); setScaleKey( spep_1-3 + 52, 1, 1.62, 1.62 ); setScaleKey( spep_1-3 + 54, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 56, 1, 1.65, 1.65 ); setScaleKey( spep_1-3 + 58, 1, 1.66, 1.66 ); setScaleKey( spep_1-3 + 60, 1, 1.68, 1.68 ); setScaleKey( spep_1-3 + 62, 1, 1.69, 1.69 ); setScaleKey( spep_1-3 + 64, 1, 1.7, 1.7 ); setScaleKey( spep_1-3 + 66, 1, 1.72, 1.72 ); setScaleKey( spep_1-3 + 68, 1, 1.73, 1.73 ); setScaleKey( spep_1 + 76, 1, 1.73, 1.73 ); a=5; setRotateKey( spep_1-3 + 20, 1, -50.5 -a ); setRotateKey( spep_1-3 + 22, 1, -50.5 -a); setRotateKey( spep_1-3 + 24, 1, -50.4 -a); setRotateKey( spep_1-3 + 26, 1, -50.4 -a); setRotateKey( spep_1-3 + 28, 1, -50.3 -a); setRotateKey( spep_1-3 + 30, 1, -50.3 -a); setRotateKey( spep_1-3 + 32, 1, -50.2 -a); setRotateKey( spep_1-3 + 34, 1, -50.2 -a); setRotateKey( spep_1-3 + 36, 1, -50.1 -a); setRotateKey( spep_1-3 + 38, 1, -50.1 -a); setRotateKey( spep_1-3 + 40, 1, -50 -a); setRotateKey( spep_1-3 + 42, 1, -50 -a); setRotateKey( spep_1-3 + 44, 1, -49.9 -a); setRotateKey( spep_1-3 + 46, 1, -49.9 -a); setRotateKey( spep_1-3 + 48, 1, -49.8 -a); setRotateKey( spep_1-3 + 50, 1, -49.8 -a); setRotateKey( spep_1-3 + 52, 1, -49.7 -a); setRotateKey( spep_1-3 + 54, 1, -49.7 -a); setRotateKey( spep_1-3 + 56, 1, -49.6 -a); setRotateKey( spep_1-3 + 58, 1, -49.6 -a); setRotateKey( spep_1-3 + 60, 1, -49.5 -a); setRotateKey( spep_1-3 + 62, 1, -49.5 -a); setRotateKey( spep_1-3 + 64, 1, -49.4 -a); setRotateKey( spep_1-3 + 66, 1, -49.4 -a); setRotateKey( spep_1-3 + 68, 1, -49.3 -a); setRotateKey( spep_1 + 76, 1, -49.3 -a); --SE se_1113 = playSe( spep_1 + 10, 1113 ); setSeVolume( spep_1 + 10, 1113, 0 ); setSeVolume( spep_1 + 15, 1113, 0 ); setSeVolume( spep_1 + 16, 1113, 562 ); se_1186 = playSe( spep_1 + 16, 1186 ); setSeVolume( spep_1 + 16, 1186, 114 ); se_11131 = playSe( spep_1 + 22, 1113 ); se_11132 = playSe( spep_1 + 28, 1113 ); setSeVolume( spep_1 + 28, 1113, 158 ); se_11133 = playSe( spep_1 + 34, 1113 ); se_11134 = playSe( spep_1 + 40, 1113 ); setSeVolume( spep_1 + 40, 1113, 216 ); stopSe( spep_1 + 26, se_1113, 5 ); stopSe( spep_1 + 52, se_1186, 5 ); stopSe( spep_1 + 28, se_11131, 5 ); stopSe( spep_1 + 34, se_11132, 5 ); stopSe( spep_1 + 40, se_11133, 5 ); stopSe( spep_1 + 46, se_11134, 5 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 80, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_2=spep_1+76; ------------------------------------------------------ -- 煙〜構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 146, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 146, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 146, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 146, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2 + 2, 906, 144, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 2, shuchusen2, 144, 20 ); setEffMoveKey( spep_2 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 146, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 2, shuchusen2, 1.15, 1.21 ); setEffScaleKey( spep_2 + 146, shuchusen2, 1.15, 1.21 ); setEffRotateKey( spep_2 + 2, shuchusen2, 0 ); setEffRotateKey( spep_2 + 146, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 2, shuchusen2, 48 ); setEffAlphaKey( spep_2 + 4, shuchusen2, 96 ); setEffAlphaKey( spep_2 + 6, shuchusen2, 143 ); setEffAlphaKey( spep_2 + 8, shuchusen2, 191 ); setEffAlphaKey( spep_2 + 146, shuchusen2, 191 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2+46 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2+46 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 +58, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 +58, ctgogo, 100, 510); setEffMoveKey( spep_2 +130, ctgogo, 100, 510); setEffAlphaKey( spep_2 +58, ctgogo, 0 ); setEffAlphaKey( spep_2 + 59, ctgogo, 255 ); setEffAlphaKey( spep_2 + 60, ctgogo, 255 ); setEffAlphaKey( spep_2 + 124, ctgogo, 255 ); setEffAlphaKey( spep_2 + 126, ctgogo, 191 ); setEffAlphaKey( spep_2 + 128, ctgogo, 112 ); setEffAlphaKey( spep_2 + 130, ctgogo, 64 ); setEffRotateKey( spep_2 +58, ctgogo, 0); setEffRotateKey( spep_2 +130, ctgogo, 0); setEffScaleKey( spep_2 +58, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +120, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +130, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_2 + 58, 1018 ); se_1247 = playSe( spep_2 + 2, 1247 ); setSeVolume( spep_2 + 2, 1247, 60 ); playSe( spep_2 + 53, 1131 ); setSeVolume( spep_2 + 53, 1131, 79 ); se_1132 = playSe( spep_2 + 53, 1132 ); stopSe( spep_2 + 35, se_1247, 44 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 150, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_3=spep_2+146 -2; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_3 -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); stopSe( spep_c + 8, se_1132, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_c + 94; ------------------------------------------------------ -- 発射・手前 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 160, beam_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 160, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 160, beam_f, 255 ); setEffAlphaKey( spep_4 + 161, beam_f, 0 ); setEffAlphaKey( spep_4 + 162, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 160, beam_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 160, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 160, beam_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4 + 0, 906, 96 , 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen3, 96, 20 ); setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 96, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1.1, 1.42 ); setEffScaleKey( spep_4 + 96, shuchusen3, 1.1, 1.42 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0.3 ); setEffRotateKey( spep_4 + 96, shuchusen3, 0.3 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 204 ); setEffAlphaKey( spep_4 + 96, shuchusen3, 204 ); --文字エントリー ctzuo = entryEffectLife( spep_4-3 + 104, 10012, 54, 0x100, -1, 0, -23, 243.1 );--ズオッ setEffShake( spep_4-3 + 104, ctzuo, 54, 10 ); setEffMoveKey( spep_4-3 + 104, ctzuo, -23, 243.1 , 0 ); setEffMoveKey( spep_4-3 + 106, ctzuo, -31.8, 284.5 , 0 ); setEffMoveKey( spep_4-3 + 108, ctzuo, -23, 311.2 , 0 ); setEffMoveKey( spep_4-3 + 110, ctzuo, -39.9, 320.9 , 0 ); setEffMoveKey( spep_4-3 + 112, ctzuo, -23.4, 307 , 0 ); setEffMoveKey( spep_4-3 + 114, ctzuo, -37, 314.5 , 0 ); setEffMoveKey( spep_4-3 + 116, ctzuo, -23.7, 305.4 , 0 ); setEffMoveKey( spep_4-3 + 118, ctzuo, -37.3, 315.5 , 0 ); setEffMoveKey( spep_4-3 + 120, ctzuo, -23.7, 306.2 , 0 ); setEffMoveKey( spep_4-3 + 122, ctzuo, -37.6, 316.5 , 0 ); setEffMoveKey( spep_4-3 + 124, ctzuo, -23.8, 307 , 0 ); setEffMoveKey( spep_4-3 + 126, ctzuo, -37.9, 317.6 , 0 ); setEffMoveKey( spep_4-3 + 128, ctzuo, -23.9, 307.9 , 0 ); setEffMoveKey( spep_4-3 + 130, ctzuo, -38.1, 318.7 , 0 ); setEffMoveKey( spep_4-3 + 132, ctzuo, -23.8, 308.7 , 0 ); setEffMoveKey( spep_4-3 + 134, ctzuo, -38.4, 319.7 , 0 ); setEffMoveKey( spep_4-3 + 136, ctzuo, -23.9, 309.5 , 0 ); setEffMoveKey( spep_4-3 + 138, ctzuo, -38.7, 320.7 , 0 ); setEffMoveKey( spep_4-3 + 140, ctzuo, -23.9, 310.3 , 0 ); setEffMoveKey( spep_4-3 + 142, ctzuo, -38.9, 321.8 , 0 ); setEffMoveKey( spep_4-3 + 144, ctzuo, -23.9, 311.2 , 0 ); setEffMoveKey( spep_4-3 + 146, ctzuo, -39.2, 322.8 , 0 ); setEffMoveKey( spep_4-3 + 148, ctzuo, -24, 312 , 0 ); setEffMoveKey( spep_4-3 + 150, ctzuo, -39.4, 323.9 , 0 ); setEffMoveKey( spep_4-3 + 152, ctzuo, -24.1, 312.8 , 0 ); setEffMoveKey( spep_4-3 + 154, ctzuo, -39.7, 324.9 , 0 ); setEffMoveKey( spep_4-3 + 156, ctzuo, -24.1, 313.6 , 0 ); setEffMoveKey( spep_4-3 + 158, ctzuo, -40, 326 , 0 ); setEffScaleKey( spep_4-3 + 104, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_4-3 + 106, ctzuo, 1.82, 1.82 ); setEffScaleKey( spep_4-3 + 108, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_4-3 + 110, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_4-3 + 112, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_4-3 + 114, ctzuo, 2.41, 2.41 ); setEffScaleKey( spep_4-3 + 116, ctzuo, 2.44, 2.44 ); setEffScaleKey( spep_4-3 + 118, ctzuo, 2.46, 2.46 ); setEffScaleKey( spep_4-3 + 120, ctzuo, 2.48, 2.48 ); setEffScaleKey( spep_4-3 + 122, ctzuo, 2.5, 2.5 ); setEffScaleKey( spep_4-3 + 124, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_4-3 + 126, ctzuo, 2.55, 2.55 ); setEffScaleKey( spep_4-3 + 128, ctzuo, 2.57, 2.57 ); setEffScaleKey( spep_4-3 + 130, ctzuo, 2.6, 2.6 ); setEffScaleKey( spep_4-3 + 132, ctzuo, 2.62, 2.62 ); setEffScaleKey( spep_4-3 + 134, ctzuo, 2.64, 2.64 ); setEffScaleKey( spep_4-3 + 136, ctzuo, 2.66, 2.66 ); setEffScaleKey( spep_4-3 + 138, ctzuo, 2.69, 2.69 ); setEffScaleKey( spep_4-3 + 140, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_4-3 + 142, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_4-3 + 144, ctzuo, 2.76, 2.76 ); setEffScaleKey( spep_4-3 + 146, ctzuo, 2.78, 2.78 ); setEffScaleKey( spep_4-3 + 148, ctzuo, 2.8, 2.8 ); setEffScaleKey( spep_4-3 + 150, ctzuo, 2.82, 2.82 ); setEffScaleKey( spep_4-3 + 152, ctzuo, 2.85, 2.85 ); setEffScaleKey( spep_4-3 + 154, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_4-3 + 156, ctzuo, 2.89, 2.89 ); setEffScaleKey( spep_4-3 + 158, ctzuo, 2.92, 2.92 ); setEffRotateKey( spep_4-3 + 104, ctzuo, -19.4 ); setEffRotateKey( spep_4-3 + 106, ctzuo, -23.8 ); setEffRotateKey( spep_4-3 + 108, ctzuo, -28.1 ); setEffRotateKey( spep_4-3 + 110, ctzuo, -28 ); setEffRotateKey( spep_4-3 + 112, ctzuo, -27.9 ); setEffRotateKey( spep_4-3 + 114, ctzuo, -27.8 ); setEffRotateKey( spep_4-3 + 116, ctzuo, -27.8 ); setEffRotateKey( spep_4-3 + 118, ctzuo, -27.7 ); setEffRotateKey( spep_4-3 + 120, ctzuo, -27.7 ); setEffRotateKey( spep_4-3 + 122, ctzuo, -27.6 ); setEffRotateKey( spep_4-3 + 124, ctzuo, -27.5 ); setEffRotateKey( spep_4-3 + 126, ctzuo, -27.5 ); setEffRotateKey( spep_4-3 + 128, ctzuo, -27.4 ); setEffRotateKey( spep_4-3 + 130, ctzuo, -27.4 ); setEffRotateKey( spep_4-3 + 132, ctzuo, -27.3 ); setEffRotateKey( spep_4-3 + 134, ctzuo, -27.2 ); setEffRotateKey( spep_4-3 + 136, ctzuo, -27.2 ); setEffRotateKey( spep_4-3 + 138, ctzuo, -27.1 ); setEffRotateKey( spep_4-3 + 140, ctzuo, -27.1 ); setEffRotateKey( spep_4-3 + 142, ctzuo, -27 ); setEffRotateKey( spep_4-3 + 144, ctzuo, -26.9 ); setEffRotateKey( spep_4-3 + 146, ctzuo, -26.9 ); setEffRotateKey( spep_4-3 + 148, ctzuo, -26.8 ); setEffRotateKey( spep_4-3 + 150, ctzuo, -26.7 ); setEffRotateKey( spep_4-3 + 152, ctzuo, -26.7 ); setEffRotateKey( spep_4-3 + 154, ctzuo, -26.6 ); setEffRotateKey( spep_4-3 + 156, ctzuo, -26.6 ); setEffRotateKey( spep_4-3 + 158, ctzuo, -26.5 ); setEffAlphaKey( spep_4-3 + 104, ctzuo, 255 ); setEffAlphaKey( spep_4-3 + 158, ctzuo, 255 ); --敵の動き setDisp( spep_4-3 + 100, 1, 1); setDisp( spep_4-3 + 160, 1, 0); changeAnime( spep_4-3 + 100, 1, 106); setMoveKey( spep_4-3 + 100, 1, 224.9, 239.5 , 0 ); setMoveKey( spep_4-3 + 160, 1, 224.9, 239.5 , 0 ); setScaleKey( spep_4-3 + 100, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 160, 1, 0.14, 0.14 ); setRotateKey( spep_4-3 + 100, 1, -49.1 ); setRotateKey( spep_4-3 + 160, 1, -49.1 ); --SE playSe( spep_4 + 2, 1223 ); playSe( spep_4 + 2, 1027 ); playSe( spep_4 + 2, 1022 ); playSe( spep_4 + 2, 1146 ); se_1211 = playSe( spep_4 + 24, 1211 ); playSe( spep_4 + 100, 1021 ); stopSe( spep_4 + 118, se_1211, 48 ); --白フェード entryFade( spep_4 + 152, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 162, 0, 0, 0, 0, 255 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 160; -------------------------------------- --ギャン -------------------------------------- --エフェクトの再生 gyan = entryEffectLife( spep_5, 190000, 60, 0x100, -1, 0, 0, 0); --ギャン setEffScaleKey( spep_5, gyan, 1.0, 1.0); setEffScaleKey( spep_5+60, gyan, 1.0, 1.0); setEffAlphaKey( spep_5, gyan, 255); setEffAlphaKey( spep_5+60, gyan, 255); -- 書き文字エントリー -- ctgayn = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 400); -- ギャン setEffScaleKey( spep_5, ctgayn, 3.0, 3.0); setEffScaleKey( spep_5+60, ctgayn, 4.0, 4.0); setEffAlphaKey( spep_5, ctgayn, 255); setEffAlphaKey( spep_5+60, ctgayn, 0); setEffShake( spep_5, ctgayn, 60, 10); playSe(spep_5,SE_09); -- ** 背景 ** -- entryFadeBg( spep_5 + 0, 0, 64, 0, 0, 0, 0, 255 ); entryFade( spep_5+48, 2, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5+60; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_6 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_6 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_6 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_6 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_6 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); --setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_6 + 0, 1, 0-z ); setRotateKey( spep_6 + 2, 1, 105-z ); setRotateKey( spep_6 + 4, 1, 240-z ); setRotateKey( spep_6 + 6, 1, 405-z ); setRotateKey( spep_6 + 8, 1, 600-z ); setRotateKey( spep_6 + 10, 1, 825-z ); setRotateKey( spep_6 + 12, 1, 1080-z ); setRotateKey( spep_6 + 110, 1, 1080-z ); -- ** エフェクト等 ** -- bg = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_6 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, bg, 0 ); setEffRotateKey( spep_6 + 100, bg, 0 ); setEffAlphaKey( spep_6 + 0, bg, 255 ); setEffAlphaKey( spep_6 + 100, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen4, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen4, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen4, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen4, 0 ); setEffRotateKey( spep_6 + 46, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen4, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen4, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen4, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen4, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen4, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen4, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen4, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen4, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen4, 0 ); shuchusen5 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen5, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen5, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen5, 0 ); setEffRotateKey( spep_6 + 100, shuchusen5, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen5, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen5, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); --SE playSe( spep_6 + 0, 1014 ); playSe( spep_6 + 14, 1054 ); --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 98 ); end