--4019610:魔人ブウ(悪)_イルフラッシュ --sp_effect_b4_00141 --sp1434 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155351 ;-- 突進〜打撃〜口に気溜め SP_02= 155352 ;-- 突進〜打撃〜口に気溜め SP_03= 155353 ;-- 口から気功波〜フィニッシュ --エフェクト(てき) SP_01x= 155354 ;-- 突進〜打撃〜口に気溜め (敵) SP_02x= 155355 ;-- 突進〜打撃〜口に気溜め (敵) SP_03x= 155398 ;-- 口から気功波〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進〜打撃〜口に気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 670, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 670, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 670, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 670, tame_b, 255 ); --SE se_1183 = playSe( spep_0 + 0, 1183 ); SE1=playSe( spep_0 + 0, 1167 ); setSeVolume( spep_0 + 0, 1167, 25 ); SE2=playSe( spep_0 + 0, 9 ); SE3=playSe( spep_0 + 0, 1182 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 680, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, se_1183, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 80, 1, 1); setDisp( spep_0-1 + 550, 1, 0); changeAnime( spep_0-3 + 80, 1, 105); changeAnime( spep_0-3 + 174, 1, 106); changeAnime( spep_0-3 + 230, 1, 105); changeAnime( spep_0-3 + 246, 1, 6); changeAnime( spep_0-3 + 484, 1, 106); changeAnime( spep_0-3 + 518, 1, 5); setMoveKey( spep_0-3 + 80, 1, 71.1, 72.2 , 0 ); setMoveKey( spep_0-3 + 82, 1, 77.4, 73.5 , 0 ); setMoveKey( spep_0-3 + 84, 1, 72.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 86, 1, 79.8, 79.5 , 0 ); setMoveKey( spep_0-3 + 88, 1, 102.8, 114.2 , 0 ); setMoveKey( spep_0-3 + 90, 1, 145.3, 182.1 , 0 ); setMoveKey( spep_0-3 + 92, 1, 187.9, 244.4 , 0 ); setMoveKey( spep_0-3 + 94, 1, 201.8, 272.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 201.7, 266.9 , 0 ); setMoveKey( spep_0-3 + 98, 1, 174.3, 230.4 , 0 ); setMoveKey( spep_0-3 + 100, 1, 166.3, 213.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 158.9, 205.9 , 0 ); setMoveKey( spep_0-3 + 104, 1, 152.4, 195.9 , 0 ); setMoveKey( spep_0-3 + 106, 1, 146.3, 188.8 , 0 ); setMoveKey( spep_0-3 + 108, 1, 141.3, 183.4 , 0 ); setMoveKey( spep_0-3 + 110, 1, 137.1, 179.4 , 0 ); setMoveKey( spep_0-3 + 112, 1, 133.5, 176.1 , 0 ); setMoveKey( spep_0-3 + 114, 1, 130.4, 173.7 , 0 ); setMoveKey( spep_0-3 + 116, 1, 127.6, 172 , 0 ); setMoveKey( spep_0-3 + 118, 1, 125.2, 170.8 , 0 ); setMoveKey( spep_0-3 + 120, 1, 123.1, 170 , 0 ); setMoveKey( spep_0-3 + 122, 1, 121.3, 169.6 , 0 ); setMoveKey( spep_0-3 + 124, 1, 119.6, 169.7 , 0 ); setMoveKey( spep_0-3 + 126, 1, 118.2, 170 , 0 ); setMoveKey( spep_0-3 + 128, 1, 116.9, 170.6 , 0 ); setMoveKey( spep_0-3 + 130, 1, 115.9, 171.5 , 0 ); setMoveKey( spep_0-3 + 132, 1, 115, 172.6 , 0 ); setMoveKey( spep_0-3 + 134, 1, 114.2, 174 , 0 ); setMoveKey( spep_0-3 + 136, 1, 113.6, 175.5 , 0 ); setMoveKey( spep_0-3 + 138, 1, 113, 177.3 , 0 ); setMoveKey( spep_0-3 + 140, 1, 112.7, 179.2 , 0 ); setMoveKey( spep_0-3 + 142, 1, 112.5, 181.4 , 0 ); setMoveKey( spep_0-3 + 144, 1, 112.4, 183.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 112.4, 186.3 , 0 ); setMoveKey( spep_0-3 + 148, 1, 112.8, 189.2 , 0 ); setMoveKey( spep_0-3 + 150, 1, 113.1, 192.2 , 0 ); setMoveKey( spep_0-3 + 152, 1, 113.5, 195.2 , 0 ); setMoveKey( spep_0-3 + 154, 1, 113.8, 198.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 114.2, 201.1 , 0 ); setMoveKey( spep_0-3 + 158, 1, 114.5, 204.1 , 0 ); setMoveKey( spep_0-3 + 160, 1, 113.6, 205.3 , 0 ); setMoveKey( spep_0-3 + 162, 1, 117.5, 211 , 0 ); setMoveKey( spep_0-3 + 164, 1, 113.1, 212.8 , 0 ); setMoveKey( spep_0-3 + 166, 1, 116.6, 217.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 115.7, 217.4 , 0 ); setMoveKey( spep_0-3 + 170, 1, 116, 220.4 , 0 ); setMoveKey( spep_0-3 + 172, 1, 116.4, 223.4 , 0 ); setMoveKey( spep_0-3 + 173, 1, 116.4, 223.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 14.5, 87.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, 12.2, 85.8 , 0 ); setMoveKey( spep_0-3 + 178, 1, 15.5, 85.7 , 0 ); setMoveKey( spep_0-3 + 180, 1, 9.7, 87.2 , 0 ); setMoveKey( spep_0-3 + 182, 1, 11.2, 83.5 , 0 ); setMoveKey( spep_0-3 + 184, 1, 5.9, 84.3 , 0 ); setMoveKey( spep_0-3 + 186, 1, 2.7, 81 , 0 ); setMoveKey( spep_0-3 + 188, 1, -21.9, 70.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, -76.1, 38.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, -100.6, 29.2 , 0 ); setMoveKey( spep_0-3 + 194, 1, -114.2, 18.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, -129, 14 , 0 ); setMoveKey( spep_0-3 + 198, 1, -134.2, 9.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, -144.5, 4 , 0 ); setMoveKey( spep_0-3 + 202, 1, -146.8, 3.6 , 0 ); setMoveKey( spep_0-3 + 204, 1, -155.6, 0.8 , 0 ); setMoveKey( spep_0-3 + 206, 1, -154.3, -3.4 , 0 ); setMoveKey( spep_0-3 + 208, 1, -159, -0.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, -159, -4.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, -160, -1.8 , 0 ); setMoveKey( spep_0-3 + 214, 1, -159.4, -5.3 , 0 ); setMoveKey( spep_0-3 + 216, 1, -161.7, -1.5 , 0 ); setMoveKey( spep_0-3 + 218, 1, -162.5, -5.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, -158, -3.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, -162.4, -5.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, -159.6, -0.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, -159.8, -5.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, -161.2, -1.1 , 0 ); setMoveKey( spep_0-3 + 229, 1, -161.2, -1.1 , 0 ); setMoveKey( spep_0-3 + 230, 1, -211.3, -290.2 , 0 ); setMoveKey( spep_0-3 + 232, 1, -233.2, -242.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, -224.4, -286.6 , 0 ); setMoveKey( spep_0-3 + 236, 1, -220.9, -269.2 , 0 ); setMoveKey( spep_0-3 + 238, 1, -211.3, -305.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, -208.2, -350.3 , 0 ); setMoveKey( spep_0-3 + 242, 1, -201.6, -395.9 , 0 ); setMoveKey( spep_0-3 + 244, 1, -200.9, -495.2 , 0 ); setMoveKey( spep_0-3 + 245, 1, -200.9, -495.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, -171.5, -727.2 , 0 ); setMoveKey( spep_0-3 + 248, 1, -129.2, -1137.3 , 0 ); setMoveKey( spep_0-3 + 250, 1, -119.1, -1322.8 , 0 ); setMoveKey( spep_0-3 + 252, 1, -98.8, -1403.9 , 0 ); setMoveKey( spep_0-3 + 254, 1, -103.7, -1448.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, -97.5, -1474.8 , 0 ); setMoveKey( spep_0-3 + 258, 1, -97.2, -1485.8 , 0 ); setMoveKey( spep_0-3 + 259, 1, -97.2, -1485.8 , 0 ); setMoveKey( spep_0-3 + 260, 1, -12.5, 815.1 , 0 ); setMoveKey( spep_0-3 + 262, 1, -14.1, 760.8 , 0 ); setMoveKey( spep_0-3 + 264, 1, -10.8, 603.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, -14.6, 339.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, -12.6, -29.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, -14.1, -35.3 , 0 ); setMoveKey( spep_0-3 + 272, 1, -10.9, -38.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, -14.7, -43.3 , 0 ); setMoveKey( spep_0-3 + 276, 1, -10.5, -45.1 , 0 ); setMoveKey( spep_0-3 + 278, 1, -14.5, -49.9 , 0 ); setMoveKey( spep_0-3 + 280, 1, -11, -54.1 , 0 ); setMoveKey( spep_0-3 + 282, 1, -15.6, -57.7 , 0 ); setMoveKey( spep_0-3 + 284, 1, -11.1, -58.8 , 0 ); setMoveKey( spep_0-3 + 286, 1, -13.2, -66.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, -11, -65.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, -12.2, -72.1 , 0 ); setMoveKey( spep_0-3 + 292, 1, -14.3, -70.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, -13, -77.4 , 0 ); setMoveKey( spep_0-3 + 352, 1, -12.8, -28.2 , 0 ); setMoveKey( spep_0-3 + 354, 1, -15, -28.8 , 0 ); setMoveKey( spep_0-3 + 356, 1, -10.5, -28 , 0 ); setMoveKey( spep_0-3 + 358, 1, -15.5, -27.6 , 0 ); setMoveKey( spep_0-3 + 360, 1, -11.8, -29.2 , 0 ); setMoveKey( spep_0-3 + 362, 1, -15.4, -26.9 , 0 ); setMoveKey( spep_0-3 + 364, 1, -10.8, -26.9 , 0 ); setMoveKey( spep_0-3 + 366, 1, -13.4, -30.1 , 0 ); setMoveKey( spep_0-3 + 368, 1, -11, -27 , 0 ); setMoveKey( spep_0-3 + 370, 1, -15, -29.3 , 0 ); setMoveKey( spep_0-3 + 372, 1, -11.7, -26.9 , 0 ); setMoveKey( spep_0-3 + 374, 1, -11.5, -30.1 , 0 ); setMoveKey( spep_0-3 + 376, 1, 2.7, -26.5 , 0 ); setMoveKey( spep_0-3 + 378, 1, 14.2, -27.5 , 0 ); setMoveKey( spep_0-3 + 380, 1, 35.8, -29.5 , 0 ); setMoveKey( spep_0-3 + 382, 1, 43.3, -25.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, 45.3, -29.8 , 0 ); setMoveKey( spep_0-3 + 386, 1, 48.4, -27.9 , 0 ); setMoveKey( spep_0-3 + 484, 1, -738.1, 34.6 , 0 ); setMoveKey( spep_0-3 + 486, 1, -98.8, 38.5 , 0 ); setMoveKey( spep_0-3 + 488, 1, -39.5, 33.5 , 0 ); setMoveKey( spep_0-3 + 490, 1, -11.5, 38.7 , 0 ); setMoveKey( spep_0-3 + 492, 1, 2.3, 32.2 , 0 ); setMoveKey( spep_0-3 + 494, 1, 14.4, 39.2 , 0 ); setMoveKey( spep_0-3 + 496, 1, 23.2, 33.4 , 0 ); setMoveKey( spep_0-3 + 498, 1, 30.4, 38.9 , 0 ); setMoveKey( spep_0-3 + 500, 1, 36.5, 32.9 , 0 ); setMoveKey( spep_0-3 + 502, 1, 45.9, 37.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, 49.6, 34 , 0 ); setMoveKey( spep_0-3 + 506, 1, 59.6, 34 , 0 ); setMoveKey( spep_0-3 + 508, 1, 80.8, 34.1 , 0 ); setMoveKey( spep_0-3 + 510, 1, 119, 34.1 , 0 ); setMoveKey( spep_0-3 + 512, 1, 186.3, 34.2 , 0 ); setMoveKey( spep_0-3 + 514, 1, 318.4, 34.2 , 0 ); setMoveKey( spep_0-3 + 516, 1, 611.8, 34.3 , 0 ); setMoveKey( spep_0-3 + 517, 1, 611.8, 34.3 , 0 ); setMoveKey( spep_0-3 + 518, 1, 132.1, 91.2 , 0 ); setMoveKey( spep_0-3 + 520, 1, 165, 95.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, 179, 96.6 , 0 ); setMoveKey( spep_0-3 + 524, 1, 189, 97.5 , 0 ); setMoveKey( spep_0-3 + 526, 1, 196.8, 98.3 , 0 ); setMoveKey( spep_0-3 + 528, 1, 203.2, 99 , 0 ); setMoveKey( spep_0-3 + 530, 1, 208.5, 99.5 , 0 ); setMoveKey( spep_0-3 + 532, 1, 213.1, 99.9 , 0 ); setMoveKey( spep_0-3 + 534, 1, 216.9, 100.3 , 0 ); setMoveKey( spep_0-3 + 536, 1, 220.3, 100.6 , 0 ); setMoveKey( spep_0-3 + 538, 1, 223.2, 100.9 , 0 ); setMoveKey( spep_0-3 + 540, 1, 225.6, 101.2 , 0 ); setMoveKey( spep_0-3 + 542, 1, 227.6, 101.4 , 0 ); setMoveKey( spep_0-3 + 544, 1, 229.4, 101.6 , 0 ); setMoveKey( spep_0-3 + 546, 1, 230.7, 101.7 , 0 ); setMoveKey( spep_0-3 + 548, 1, 231.8, 101.9 , 0 ); setMoveKey( spep_0-1 + 550, 1, 232.5, 102 , 0 ); setScaleKey( spep_0-3 + 80, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 82, 1, 2.1, 2.1 ); setScaleKey( spep_0-3 + 84, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 86, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 88, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 90, 1, 1.24, 1.24 ); setScaleKey( spep_0-3 + 92, 1, 0.82, 0.82 ); setScaleKey( spep_0-3 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 96, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 98, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 100, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 102, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 104, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 124, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 126, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 132, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 134, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 140, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 142, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 148, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 150, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 154, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 156, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 160, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 162, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 168, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 170, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 173, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 174, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 180, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 182, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 184, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 186, 1, 3.28, 3.28 ); setScaleKey( spep_0-3 + 188, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 190, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 192, 1, 3.1, 3.1 ); setScaleKey( spep_0-3 + 194, 1, 3.08, 3.08 ); setScaleKey( spep_0-3 + 196, 1, 3.06, 3.06 ); setScaleKey( spep_0-3 + 198, 1, 3.04, 3.04 ); setScaleKey( spep_0-3 + 200, 1, 3.03, 3.03 ); setScaleKey( spep_0-3 + 202, 1, 3.02, 3.02 ); setScaleKey( spep_0-3 + 204, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 206, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 208, 1, 3, 3 ); setScaleKey( spep_0-3 + 228, 1, 3, 3 ); setScaleKey( spep_0-3 + 229, 1, 3, 3 ); setScaleKey( spep_0-3 + 230, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 232, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 234, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 236, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 238, 1, 3, 3 ); setScaleKey( spep_0-3 + 246, 1, 3, 3 ); setScaleKey( spep_0-3 + 259, 1, 3, 3 ); setScaleKey( spep_0-3 + 260, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 294, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 352, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 386, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 484, 1, 2, 2 ); setScaleKey( spep_0-3 + 517, 1, 2, 2 ); setScaleKey( spep_0-3 + 518, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 520, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 522, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 524, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 526, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 528, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 530, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 532, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 534, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 536, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 538, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 540, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 542, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 544, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 546, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 548, 1, 0.1, 0.1 ); setScaleKey( spep_0-1 + 550, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 80, 1, 0 ); setRotateKey( spep_0-3 + 229, 1, 0 ); setRotateKey( spep_0-3 + 230, 1, -68.3 ); setRotateKey( spep_0-3 + 232, 1, -68.6 ); setRotateKey( spep_0-3 + 234, 1, -69.7 ); setRotateKey( spep_0-3 + 236, 1, -71.7 ); setRotateKey( spep_0-3 + 238, 1, -75.1 ); setRotateKey( spep_0-3 + 240, 1, -80.2 ); setRotateKey( spep_0-3 + 242, 1, -88 ); setRotateKey( spep_0-3 + 244, 1, -101 ); setRotateKey( spep_0-3 + 245, 1, -101 ); setRotateKey( spep_0-3 + 246, 1, -31.3 ); setRotateKey( spep_0-3 + 248, 1, -84.5 ); setRotateKey( spep_0-3 + 250, 1, -108.4 ); setRotateKey( spep_0-3 + 252, 1, -120.2 ); setRotateKey( spep_0-3 + 254, 1, -126.3 ); setRotateKey( spep_0-3 + 256, 1, -129.2 ); setRotateKey( spep_0-3 + 258, 1, -130 ); setRotateKey( spep_0-3 + 259, 1, -130 ); setRotateKey( spep_0-3 + 260, 1, -120 ); setRotateKey( spep_0-3 + 386, 1, -120 ); setRotateKey( spep_0-3 + 484, 1, -18.5 ); setRotateKey( spep_0-3 + 486, 1, 20.9 ); setRotateKey( spep_0-3 + 488, 1, 24.5 ); setRotateKey( spep_0-3 + 490, 1, 26.1 ); setRotateKey( spep_0-3 + 492, 1, 27 ); setRotateKey( spep_0-3 + 494, 1, 27.7 ); setRotateKey( spep_0-3 + 496, 1, 28.2 ); setRotateKey( spep_0-3 + 498, 1, 28.6 ); setRotateKey( spep_0-3 + 500, 1, 29.1 ); setRotateKey( spep_0-3 + 502, 1, 29.5 ); setRotateKey( spep_0-3 + 504, 1, 30 ); setRotateKey( spep_0-3 + 517, 1, 30 ); setRotateKey( spep_0-3 + 518, 1, 45 ); setRotateKey( spep_0-1 + 550, 1, 45 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+568 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+568 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +580, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +580, ctgogo, 100, 510); setEffMoveKey( spep_0 +652, ctgogo, 100, 510); setEffAlphaKey( spep_0 +580, ctgogo, 0 ); setEffAlphaKey( spep_0 + 581, ctgogo, 255 ); setEffAlphaKey( spep_0 + 582, ctgogo, 255 ); setEffAlphaKey( spep_0 + 646, ctgogo, 255 ); setEffAlphaKey( spep_0 + 648, ctgogo, 191 ); setEffAlphaKey( spep_0 + 650, ctgogo, 112 ); setEffAlphaKey( spep_0 + 652, ctgogo, 64 ); setEffRotateKey( spep_0 +580, ctgogo, 0); setEffRotateKey( spep_0 +652, ctgogo, 0); setEffScaleKey( spep_0 +580, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +642, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +652, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- playSe( spep_0 + 580, 1018 ); playSe( spep_0 + 68, 1004 ); playSe( spep_0 + 77, 1153 ); setSeVolume( spep_0 + 77, 1153, 79 ); playSe( spep_0 + 80, 1010 ); playSe( spep_0 + 82, 1110 ); setSeVolume( spep_0 + 82, 1110, 79 ); playSe( spep_0 + 90, 1183 ); se_1116 = playSe( spep_0 + 93, 1116 ); setSeVolume( spep_0 + 93, 1116, 63 ); playSe( spep_0 + 154, 1207 ); setSeVolume( spep_0 + 154, 1207, 40 ); playSe( spep_0 + 154, 44 ); setSeVolume( spep_0 + 154, 44, 126 ); se_11161 = playSe( spep_0 + 210, 1116 ); setSeVolume( spep_0 + 210, 1116, 112 ); playSe( spep_0 + 216, 1003 ); playSe( spep_0 + 218, 1232 ); playSe( spep_0 + 232, 1123 ); playSe( spep_0 + 266, 1183 ); setSeVolume( spep_0 + 266, 1183, 100 ); setSeVolume( spep_0 + 300, 1183, 100 ); setSeVolume( spep_0 + 301, 1183, 100 ); setSeVolume( spep_0 + 302, 1183, 75 ); setSeVolume( spep_0 + 303, 1183, 59 ); playSe( spep_0 + 267, 1121 ); setSeVolume( spep_0 + 267, 1121, 56 ); setSeVolume( spep_0 + 391, 1121, 56 ); setSeVolume( spep_0 + 392, 1121, 60.1 ); setSeVolume( spep_0 + 393, 1121, 64.2 ); setSeVolume( spep_0 + 394, 1121, 68.3 ); setSeVolume( spep_0 + 395, 1121, 72.4 ); setSeVolume( spep_0 + 396, 1121, 76.5 ); setSeVolume( spep_0 + 397, 1121, 80.6 ); setSeVolume( spep_0 + 398, 1121, 84.7 ); setSeVolume( spep_0 + 399, 1121, 89 ); setSeVolume( spep_0 + 440, 1121, 89 ); setSeVolume( spep_0 + 441, 1121, 77 ); setSeVolume( spep_0 + 442, 1121, 65 ); setSeVolume( spep_0 + 443, 1121, 53 ); setSeVolume( spep_0 + 440, 1121, 41 ); playSe( spep_0 + 307, 1232 ); playSe( spep_0 + 338, 1182 ); se_1109 = playSe( spep_0 + 338, 1109 ); playSe( spep_0 + 338, 1183 ); playSe( spep_0 + 338, 44 ); playSe( spep_0 + 387, 37 ); playSe( spep_0 + 387, 4 ); setSeVolume( spep_0 + 387, 4, 126 ); playSe( spep_0 + 413, 1004 ); se_11162 = playSe( spep_0 + 413, 1116 ); playSe( spep_0 + 453, 1182 ); setSeVolume( spep_0 + 453, 1182, 0 ); setSeVolume( spep_0 + 458, 1182, 0 ); setSeVolume( spep_0 + 459, 1182, 5.07 ); setSeVolume( spep_0 + 460, 1182, 10.14 ); setSeVolume( spep_0 + 461, 1182, 15.21 ); setSeVolume( spep_0 + 462, 1182, 20.29 ); setSeVolume( spep_0 + 463, 1182, 25.36 ); setSeVolume( spep_0 + 464, 1182, 30.43 ); setSeVolume( spep_0 + 465, 1182, 35.5 ); setSeVolume( spep_0 + 466, 1182, 40.57 ); setSeVolume( spep_0 + 467, 1182, 45.64 ); setSeVolume( spep_0 + 468, 1182, 50.71 ); setSeVolume( spep_0 + 469, 1182, 55.79 ); setSeVolume( spep_0 + 470, 1182, 60.86 ); setSeVolume( spep_0 + 471, 1182, 65.93 ); setSeVolume( spep_0 + 472, 1182, 71 ); playSe( spep_0 + 478, 1003 ); playSe( spep_0 + 484, 1120 ); playSe( spep_0 + 501, 1072 ); se_0009 = playSe( spep_0 + 513, 9 ); setSeVolume( spep_0 + 513, 9, 0 ); setSeVolume( spep_0 + 513, 9, 0 ); setSeVolume( spep_0 + 514, 9, 2.54 ); setSeVolume( spep_0 + 515, 9, 5.07 ); setSeVolume( spep_0 + 516, 9, 7.61 ); setSeVolume( spep_0 + 517, 9, 10.14 ); setSeVolume( spep_0 + 518, 9, 12.68 ); setSeVolume( spep_0 + 519, 9, 15.21 ); setSeVolume( spep_0 + 520, 9, 17.75 ); setSeVolume( spep_0 + 521, 9, 20.29 ); setSeVolume( spep_0 + 522, 9, 22.82 ); setSeVolume( spep_0 + 523, 9, 25.36 ); setSeVolume( spep_0 + 524, 9, 27.89 ); setSeVolume( spep_0 + 525, 9, 30.43 ); setSeVolume( spep_0 + 526, 9, 32.96 ); setSeVolume( spep_0 + 527, 9, 35.5 ); setSeVolume( spep_0 + 528, 9, 38.04 ); setSeVolume( spep_0 + 529, 9, 40.57 ); setSeVolume( spep_0 + 530, 9, 43.11 ); setSeVolume( spep_0 + 531, 9, 45.64 ); setSeVolume( spep_0 + 532, 9, 48.18 ); setSeVolume( spep_0 + 533, 9, 50.71 ); setSeVolume( spep_0 + 534, 9, 53.25 ); setSeVolume( spep_0 + 535, 9, 55.79 ); setSeVolume( spep_0 + 536, 9, 58.32 ); setSeVolume( spep_0 + 537, 9, 60.86 ); setSeVolume( spep_0 + 538, 9, 63.39 ); setSeVolume( spep_0 + 539, 9, 65.93 ); setSeVolume( spep_0 + 540, 9, 68.46 ); setSeVolume( spep_0 + 541, 9, 71 ); se_1191 = playSe( spep_0 + 604, 1191 ); setSeVolume( spep_0 + 604, 1191, 200 ); SE0=playSe( spep_0 + 606, 1144 ); setSeVolume( spep_0 + 606, 1144, 63 ); stopSe( spep_0 + 46, se_1183, 19 ); stopSe( spep_0 + 112, se_1116, 16 ); stopSe( spep_0 + 234, se_11161, 10 ); stopSe( spep_0 + 349, se_1109, 12 ); stopSe( spep_0 + 438, se_11162, 22 ); stopSe( spep_0 + 549, se_0009, 64 ); stopSe( spep_0 + 650, se_1191, 15 ); --白フェード entryFade( spep_0+662 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+670; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_1 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); stopSe( spep_c + 0, SE0, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94 ------------------------------------------------------ -- 口から気功波〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 218, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 218, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 218, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 218, finish, 255 ); --SE playSe( spep_2 + 0, 1027 ); setSeVolume( spep_2 + 0, 1027, 71 ); playSe( spep_2 + 2, 1213 ); setSeVolume( spep_2 + 2, 1213, 71 ); playSe( spep_2 + 7, 1124 ); setSeVolume( spep_2 + 7, 1124, 40 ); playSe( spep_2 + 7, 1215 ); setSeVolume( spep_2 + 7, 1215, 71 ); playSe( spep_2 + 94, 1160 ); setSeVolume( spep_2 + 94, 1160, 89 ); playSe( spep_2 + 99, 1145 ); setSeVolume( spep_2 + 99, 1145, 71 ); playSe( spep_2 + 99, 1159 ); setSeVolume( spep_2 + 99, 1159, 71 ); playSe( spep_2 + 99, 1024 ); setSeVolume( spep_2 + 99, 1024, 79 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 90 ); endPhase( spep_2 + 200 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 突進〜打撃〜口に気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 670, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 670, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 670, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 670, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 670, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 670, tame_b, 255 ); --SE se_1183 = playSe( spep_0 + 0, 1183 ); SE1=playSe( spep_0 + 0, 1167 ); setSeVolume( spep_0 + 0, 1167, 25 ); SE2=playSe( spep_0 + 0, 9 ); SE3=playSe( spep_0 + 0, 1182 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 680, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, se_1183, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 80, 1, 1); setDisp( spep_0-1 + 550, 1, 0); changeAnime( spep_0-3 + 80, 1, 105); changeAnime( spep_0-3 + 174, 1, 106); changeAnime( spep_0-3 + 230, 1, 105); changeAnime( spep_0-3 + 246, 1, 6); changeAnime( spep_0-3 + 484, 1, 106); changeAnime( spep_0-3 + 518, 1, 5); setMoveKey( spep_0-3 + 80, 1, 71.1, 72.2 , 0 ); setMoveKey( spep_0-3 + 82, 1, 77.4, 73.5 , 0 ); setMoveKey( spep_0-3 + 84, 1, 72.4, 65.4 , 0 ); setMoveKey( spep_0-3 + 86, 1, 79.8, 79.5 , 0 ); setMoveKey( spep_0-3 + 88, 1, 102.8, 114.2 , 0 ); setMoveKey( spep_0-3 + 90, 1, 145.3, 182.1 , 0 ); setMoveKey( spep_0-3 + 92, 1, 187.9, 244.4 , 0 ); setMoveKey( spep_0-3 + 94, 1, 201.8, 272.8 , 0 ); setMoveKey( spep_0-3 + 96, 1, 201.7, 266.9 , 0 ); setMoveKey( spep_0-3 + 98, 1, 174.3, 230.4 , 0 ); setMoveKey( spep_0-3 + 100, 1, 166.3, 213.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 158.9, 205.9 , 0 ); setMoveKey( spep_0-3 + 104, 1, 152.4, 195.9 , 0 ); setMoveKey( spep_0-3 + 106, 1, 146.3, 188.8 , 0 ); setMoveKey( spep_0-3 + 108, 1, 141.3, 183.4 , 0 ); setMoveKey( spep_0-3 + 110, 1, 137.1, 179.4 , 0 ); setMoveKey( spep_0-3 + 112, 1, 133.5, 176.1 , 0 ); setMoveKey( spep_0-3 + 114, 1, 130.4, 173.7 , 0 ); setMoveKey( spep_0-3 + 116, 1, 127.6, 172 , 0 ); setMoveKey( spep_0-3 + 118, 1, 125.2, 170.8 , 0 ); setMoveKey( spep_0-3 + 120, 1, 123.1, 170 , 0 ); setMoveKey( spep_0-3 + 122, 1, 121.3, 169.6 , 0 ); setMoveKey( spep_0-3 + 124, 1, 119.6, 169.7 , 0 ); setMoveKey( spep_0-3 + 126, 1, 118.2, 170 , 0 ); setMoveKey( spep_0-3 + 128, 1, 116.9, 170.6 , 0 ); setMoveKey( spep_0-3 + 130, 1, 115.9, 171.5 , 0 ); setMoveKey( spep_0-3 + 132, 1, 115, 172.6 , 0 ); setMoveKey( spep_0-3 + 134, 1, 114.2, 174 , 0 ); setMoveKey( spep_0-3 + 136, 1, 113.6, 175.5 , 0 ); setMoveKey( spep_0-3 + 138, 1, 113, 177.3 , 0 ); setMoveKey( spep_0-3 + 140, 1, 112.7, 179.2 , 0 ); setMoveKey( spep_0-3 + 142, 1, 112.5, 181.4 , 0 ); setMoveKey( spep_0-3 + 144, 1, 112.4, 183.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 112.4, 186.3 , 0 ); setMoveKey( spep_0-3 + 148, 1, 112.8, 189.2 , 0 ); setMoveKey( spep_0-3 + 150, 1, 113.1, 192.2 , 0 ); setMoveKey( spep_0-3 + 152, 1, 113.5, 195.2 , 0 ); setMoveKey( spep_0-3 + 154, 1, 113.8, 198.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 114.2, 201.1 , 0 ); setMoveKey( spep_0-3 + 158, 1, 114.5, 204.1 , 0 ); setMoveKey( spep_0-3 + 160, 1, 113.6, 205.3 , 0 ); setMoveKey( spep_0-3 + 162, 1, 117.5, 211 , 0 ); setMoveKey( spep_0-3 + 164, 1, 113.1, 212.8 , 0 ); setMoveKey( spep_0-3 + 166, 1, 116.6, 217.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 115.7, 217.4 , 0 ); setMoveKey( spep_0-3 + 170, 1, 116, 220.4 , 0 ); setMoveKey( spep_0-3 + 172, 1, 116.4, 223.4 , 0 ); setMoveKey( spep_0-3 + 173, 1, 116.4, 223.4 , 0 ); setMoveKey( spep_0-3 + 174, 1, 14.5, 87.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, 12.2, 85.8 , 0 ); setMoveKey( spep_0-3 + 178, 1, 15.5, 85.7 , 0 ); setMoveKey( spep_0-3 + 180, 1, 9.7, 87.2 , 0 ); setMoveKey( spep_0-3 + 182, 1, 11.2, 83.5 , 0 ); setMoveKey( spep_0-3 + 184, 1, 5.9, 84.3 , 0 ); setMoveKey( spep_0-3 + 186, 1, 2.7, 81 , 0 ); setMoveKey( spep_0-3 + 188, 1, -21.9, 70.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, -76.1, 38.2 , 0 ); setMoveKey( spep_0-3 + 192, 1, -100.6, 29.2 , 0 ); setMoveKey( spep_0-3 + 194, 1, -114.2, 18.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, -129, 14 , 0 ); setMoveKey( spep_0-3 + 198, 1, -134.2, 9.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, -144.5, 4 , 0 ); setMoveKey( spep_0-3 + 202, 1, -146.8, 3.6 , 0 ); setMoveKey( spep_0-3 + 204, 1, -155.6, 0.8 , 0 ); setMoveKey( spep_0-3 + 206, 1, -154.3, -3.4 , 0 ); setMoveKey( spep_0-3 + 208, 1, -159, -0.3 , 0 ); setMoveKey( spep_0-3 + 210, 1, -159, -4.5 , 0 ); setMoveKey( spep_0-3 + 212, 1, -160, -1.8 , 0 ); setMoveKey( spep_0-3 + 214, 1, -159.4, -5.3 , 0 ); setMoveKey( spep_0-3 + 216, 1, -161.7, -1.5 , 0 ); setMoveKey( spep_0-3 + 218, 1, -162.5, -5.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, -158, -3.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, -162.4, -5.2 , 0 ); setMoveKey( spep_0-3 + 224, 1, -159.6, -0.4 , 0 ); setMoveKey( spep_0-3 + 226, 1, -159.8, -5.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, -161.2, -1.1 , 0 ); setMoveKey( spep_0-3 + 229, 1, -161.2, -1.1 , 0 ); setMoveKey( spep_0-3 + 230, 1, -211.3, -290.2 , 0 ); setMoveKey( spep_0-3 + 232, 1, -233.2, -242.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, -224.4, -286.6 , 0 ); setMoveKey( spep_0-3 + 236, 1, -220.9, -269.2 , 0 ); setMoveKey( spep_0-3 + 238, 1, -211.3, -305.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, -208.2, -350.3 , 0 ); setMoveKey( spep_0-3 + 242, 1, -201.6, -395.9 , 0 ); setMoveKey( spep_0-3 + 244, 1, -200.9, -495.2 , 0 ); setMoveKey( spep_0-3 + 245, 1, -200.9, -495.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, -171.5, -727.2 , 0 ); setMoveKey( spep_0-3 + 248, 1, -129.2, -1137.3 , 0 ); setMoveKey( spep_0-3 + 250, 1, -119.1, -1322.8 , 0 ); setMoveKey( spep_0-3 + 252, 1, -98.8, -1403.9 , 0 ); setMoveKey( spep_0-3 + 254, 1, -103.7, -1448.7 , 0 ); setMoveKey( spep_0-3 + 256, 1, -97.5, -1474.8 , 0 ); setMoveKey( spep_0-3 + 258, 1, -97.2, -1485.8 , 0 ); setMoveKey( spep_0-3 + 259, 1, -97.2, -1485.8 , 0 ); setMoveKey( spep_0-3 + 260, 1, -12.5, 815.1 , 0 ); setMoveKey( spep_0-3 + 262, 1, -14.1, 760.8 , 0 ); setMoveKey( spep_0-3 + 264, 1, -10.8, 603.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, -14.6, 339.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, -12.6, -29.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, -14.1, -35.3 , 0 ); setMoveKey( spep_0-3 + 272, 1, -10.9, -38.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, -14.7, -43.3 , 0 ); setMoveKey( spep_0-3 + 276, 1, -10.5, -45.1 , 0 ); setMoveKey( spep_0-3 + 278, 1, -14.5, -49.9 , 0 ); setMoveKey( spep_0-3 + 280, 1, -11, -54.1 , 0 ); setMoveKey( spep_0-3 + 282, 1, -15.6, -57.7 , 0 ); setMoveKey( spep_0-3 + 284, 1, -11.1, -58.8 , 0 ); setMoveKey( spep_0-3 + 286, 1, -13.2, -66.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, -11, -65.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, -12.2, -72.1 , 0 ); setMoveKey( spep_0-3 + 292, 1, -14.3, -70.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, -13, -77.4 , 0 ); setMoveKey( spep_0-3 + 352, 1, -12.8, -28.2 , 0 ); setMoveKey( spep_0-3 + 354, 1, -15, -28.8 , 0 ); setMoveKey( spep_0-3 + 356, 1, -10.5, -28 , 0 ); setMoveKey( spep_0-3 + 358, 1, -15.5, -27.6 , 0 ); setMoveKey( spep_0-3 + 360, 1, -11.8, -29.2 , 0 ); setMoveKey( spep_0-3 + 362, 1, -15.4, -26.9 , 0 ); setMoveKey( spep_0-3 + 364, 1, -10.8, -26.9 , 0 ); setMoveKey( spep_0-3 + 366, 1, -13.4, -30.1 , 0 ); setMoveKey( spep_0-3 + 368, 1, -11, -27 , 0 ); setMoveKey( spep_0-3 + 370, 1, -15, -29.3 , 0 ); setMoveKey( spep_0-3 + 372, 1, -11.7, -26.9 , 0 ); setMoveKey( spep_0-3 + 374, 1, -11.5, -30.1 , 0 ); setMoveKey( spep_0-3 + 376, 1, 2.7, -26.5 , 0 ); setMoveKey( spep_0-3 + 378, 1, 14.2, -27.5 , 0 ); setMoveKey( spep_0-3 + 380, 1, 35.8, -29.5 , 0 ); setMoveKey( spep_0-3 + 382, 1, 43.3, -25.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, 45.3, -29.8 , 0 ); setMoveKey( spep_0-3 + 386, 1, 48.4, -27.9 , 0 ); setMoveKey( spep_0-3 + 484, 1, -738.1, 34.6 , 0 ); setMoveKey( spep_0-3 + 486, 1, -98.8, 38.5 , 0 ); setMoveKey( spep_0-3 + 488, 1, -39.5, 33.5 , 0 ); setMoveKey( spep_0-3 + 490, 1, -11.5, 38.7 , 0 ); setMoveKey( spep_0-3 + 492, 1, 2.3, 32.2 , 0 ); setMoveKey( spep_0-3 + 494, 1, 14.4, 39.2 , 0 ); setMoveKey( spep_0-3 + 496, 1, 23.2, 33.4 , 0 ); setMoveKey( spep_0-3 + 498, 1, 30.4, 38.9 , 0 ); setMoveKey( spep_0-3 + 500, 1, 36.5, 32.9 , 0 ); setMoveKey( spep_0-3 + 502, 1, 45.9, 37.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, 49.6, 34 , 0 ); setMoveKey( spep_0-3 + 506, 1, 59.6, 34 , 0 ); setMoveKey( spep_0-3 + 508, 1, 80.8, 34.1 , 0 ); setMoveKey( spep_0-3 + 510, 1, 119, 34.1 , 0 ); setMoveKey( spep_0-3 + 512, 1, 186.3, 34.2 , 0 ); setMoveKey( spep_0-3 + 514, 1, 318.4, 34.2 , 0 ); setMoveKey( spep_0-3 + 516, 1, 611.8, 34.3 , 0 ); setMoveKey( spep_0-3 + 517, 1, 611.8, 34.3 , 0 ); setMoveKey( spep_0-3 + 518, 1, 132.1, 91.2 , 0 ); setMoveKey( spep_0-3 + 520, 1, 165, 95.1 , 0 ); setMoveKey( spep_0-3 + 522, 1, 179, 96.6 , 0 ); setMoveKey( spep_0-3 + 524, 1, 189, 97.5 , 0 ); setMoveKey( spep_0-3 + 526, 1, 196.8, 98.3 , 0 ); setMoveKey( spep_0-3 + 528, 1, 203.2, 99 , 0 ); setMoveKey( spep_0-3 + 530, 1, 208.5, 99.5 , 0 ); setMoveKey( spep_0-3 + 532, 1, 213.1, 99.9 , 0 ); setMoveKey( spep_0-3 + 534, 1, 216.9, 100.3 , 0 ); setMoveKey( spep_0-3 + 536, 1, 220.3, 100.6 , 0 ); setMoveKey( spep_0-3 + 538, 1, 223.2, 100.9 , 0 ); setMoveKey( spep_0-3 + 540, 1, 225.6, 101.2 , 0 ); setMoveKey( spep_0-3 + 542, 1, 227.6, 101.4 , 0 ); setMoveKey( spep_0-3 + 544, 1, 229.4, 101.6 , 0 ); setMoveKey( spep_0-3 + 546, 1, 230.7, 101.7 , 0 ); setMoveKey( spep_0-3 + 548, 1, 231.8, 101.9 , 0 ); setMoveKey( spep_0-1 + 550, 1, 232.5, 102 , 0 ); setScaleKey( spep_0-3 + 80, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 82, 1, 2.1, 2.1 ); setScaleKey( spep_0-3 + 84, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 86, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 88, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 90, 1, 1.24, 1.24 ); setScaleKey( spep_0-3 + 92, 1, 0.82, 0.82 ); setScaleKey( spep_0-3 + 94, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 96, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 98, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 100, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 102, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 104, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 124, 1, 0.17, 0.17 ); setScaleKey( spep_0-3 + 126, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 132, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 134, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 140, 1, 0.15, 0.15 ); setScaleKey( spep_0-3 + 142, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 148, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 150, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 154, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 156, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 160, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 162, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 168, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 170, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 173, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 174, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 180, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 182, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 184, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 186, 1, 3.28, 3.28 ); setScaleKey( spep_0-3 + 188, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 190, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 192, 1, 3.1, 3.1 ); setScaleKey( spep_0-3 + 194, 1, 3.08, 3.08 ); setScaleKey( spep_0-3 + 196, 1, 3.06, 3.06 ); setScaleKey( spep_0-3 + 198, 1, 3.04, 3.04 ); setScaleKey( spep_0-3 + 200, 1, 3.03, 3.03 ); setScaleKey( spep_0-3 + 202, 1, 3.02, 3.02 ); setScaleKey( spep_0-3 + 204, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 206, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 208, 1, 3, 3 ); setScaleKey( spep_0-3 + 228, 1, 3, 3 ); setScaleKey( spep_0-3 + 229, 1, 3, 3 ); setScaleKey( spep_0-3 + 230, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 232, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 234, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 236, 1, 2.94, 2.94 ); setScaleKey( spep_0-3 + 238, 1, 3, 3 ); setScaleKey( spep_0-3 + 246, 1, 3, 3 ); setScaleKey( spep_0-3 + 259, 1, 3, 3 ); setScaleKey( spep_0-3 + 260, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 294, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 352, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 386, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 484, 1, 2, 2 ); setScaleKey( spep_0-3 + 517, 1, 2, 2 ); setScaleKey( spep_0-3 + 518, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 520, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 522, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 524, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 526, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 528, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 530, 1, 0.26, 0.26 ); setScaleKey( spep_0-3 + 532, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 534, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 536, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 538, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 540, 1, 0.14, 0.14 ); setScaleKey( spep_0-3 + 542, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 544, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 546, 1, 0.11, 0.11 ); setScaleKey( spep_0-3 + 548, 1, 0.1, 0.1 ); setScaleKey( spep_0-1 + 550, 1, 0.1, 0.1 ); setRotateKey( spep_0-3 + 80, 1, 0 ); setRotateKey( spep_0-3 + 229, 1, 0 ); setRotateKey( spep_0-3 + 230, 1, -68.3 ); setRotateKey( spep_0-3 + 232, 1, -68.6 ); setRotateKey( spep_0-3 + 234, 1, -69.7 ); setRotateKey( spep_0-3 + 236, 1, -71.7 ); setRotateKey( spep_0-3 + 238, 1, -75.1 ); setRotateKey( spep_0-3 + 240, 1, -80.2 ); setRotateKey( spep_0-3 + 242, 1, -88 ); setRotateKey( spep_0-3 + 244, 1, -101 ); setRotateKey( spep_0-3 + 245, 1, -101 ); setRotateKey( spep_0-3 + 246, 1, -31.3 ); setRotateKey( spep_0-3 + 248, 1, -84.5 ); setRotateKey( spep_0-3 + 250, 1, -108.4 ); setRotateKey( spep_0-3 + 252, 1, -120.2 ); setRotateKey( spep_0-3 + 254, 1, -126.3 ); setRotateKey( spep_0-3 + 256, 1, -129.2 ); setRotateKey( spep_0-3 + 258, 1, -130 ); setRotateKey( spep_0-3 + 259, 1, -130 ); setRotateKey( spep_0-3 + 260, 1, -120 ); setRotateKey( spep_0-3 + 386, 1, -120 ); setRotateKey( spep_0-3 + 484, 1, -18.5 ); setRotateKey( spep_0-3 + 486, 1, 20.9 ); setRotateKey( spep_0-3 + 488, 1, 24.5 ); setRotateKey( spep_0-3 + 490, 1, 26.1 ); setRotateKey( spep_0-3 + 492, 1, 27 ); setRotateKey( spep_0-3 + 494, 1, 27.7 ); setRotateKey( spep_0-3 + 496, 1, 28.2 ); setRotateKey( spep_0-3 + 498, 1, 28.6 ); setRotateKey( spep_0-3 + 500, 1, 29.1 ); setRotateKey( spep_0-3 + 502, 1, 29.5 ); setRotateKey( spep_0-3 + 504, 1, 30 ); setRotateKey( spep_0-3 + 517, 1, 30 ); setRotateKey( spep_0-3 + 518, 1, 45 ); setRotateKey( spep_0-1 + 550, 1, 45 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+568 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+568 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +580, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +580, ctgogo, 100, 510); setEffMoveKey( spep_0 +652, ctgogo, 100, 510); setEffAlphaKey( spep_0 +580, ctgogo, 0 ); setEffAlphaKey( spep_0 + 581, ctgogo, 255 ); setEffAlphaKey( spep_0 + 582, ctgogo, 255 ); setEffAlphaKey( spep_0 + 646, ctgogo, 255 ); setEffAlphaKey( spep_0 + 648, ctgogo, 191 ); setEffAlphaKey( spep_0 + 650, ctgogo, 112 ); setEffAlphaKey( spep_0 + 652, ctgogo, 64 ); setEffRotateKey( spep_0 +580, ctgogo, 0); setEffRotateKey( spep_0 +652, ctgogo, 0); setEffScaleKey( spep_0 +580, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +642, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +652, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- playSe( spep_0 + 580, 1018 ); playSe( spep_0 + 68, 1004 ); playSe( spep_0 + 77, 1153 ); setSeVolume( spep_0 + 77, 1153, 79 ); playSe( spep_0 + 80, 1010 ); playSe( spep_0 + 82, 1110 ); setSeVolume( spep_0 + 82, 1110, 79 ); playSe( spep_0 + 90, 1183 ); se_1116 = playSe( spep_0 + 93, 1116 ); setSeVolume( spep_0 + 93, 1116, 63 ); playSe( spep_0 + 154, 1207 ); setSeVolume( spep_0 + 154, 1207, 40 ); playSe( spep_0 + 154, 44 ); setSeVolume( spep_0 + 154, 44, 126 ); se_11161 = playSe( spep_0 + 210, 1116 ); setSeVolume( spep_0 + 210, 1116, 112 ); playSe( spep_0 + 216, 1003 ); playSe( spep_0 + 218, 1232 ); playSe( spep_0 + 232, 1123 ); playSe( spep_0 + 266, 1183 ); setSeVolume( spep_0 + 266, 1183, 100 ); setSeVolume( spep_0 + 300, 1183, 100 ); setSeVolume( spep_0 + 301, 1183, 100 ); setSeVolume( spep_0 + 302, 1183, 75 ); setSeVolume( spep_0 + 303, 1183, 59 ); playSe( spep_0 + 267, 1121 ); setSeVolume( spep_0 + 267, 1121, 56 ); setSeVolume( spep_0 + 391, 1121, 56 ); setSeVolume( spep_0 + 392, 1121, 60.1 ); setSeVolume( spep_0 + 393, 1121, 64.2 ); setSeVolume( spep_0 + 394, 1121, 68.3 ); setSeVolume( spep_0 + 395, 1121, 72.4 ); setSeVolume( spep_0 + 396, 1121, 76.5 ); setSeVolume( spep_0 + 397, 1121, 80.6 ); setSeVolume( spep_0 + 398, 1121, 84.7 ); setSeVolume( spep_0 + 399, 1121, 89 ); setSeVolume( spep_0 + 440, 1121, 89 ); setSeVolume( spep_0 + 441, 1121, 77 ); setSeVolume( spep_0 + 442, 1121, 65 ); setSeVolume( spep_0 + 443, 1121, 53 ); setSeVolume( spep_0 + 440, 1121, 41 ); playSe( spep_0 + 307, 1232 ); playSe( spep_0 + 338, 1182 ); se_1109 = playSe( spep_0 + 338, 1109 ); playSe( spep_0 + 338, 1183 ); playSe( spep_0 + 338, 44 ); playSe( spep_0 + 387, 37 ); playSe( spep_0 + 387, 4 ); setSeVolume( spep_0 + 387, 4, 126 ); playSe( spep_0 + 413, 1004 ); se_11162 = playSe( spep_0 + 413, 1116 ); playSe( spep_0 + 453, 1182 ); setSeVolume( spep_0 + 453, 1182, 0 ); setSeVolume( spep_0 + 458, 1182, 0 ); setSeVolume( spep_0 + 459, 1182, 5.07 ); setSeVolume( spep_0 + 460, 1182, 10.14 ); setSeVolume( spep_0 + 461, 1182, 15.21 ); setSeVolume( spep_0 + 462, 1182, 20.29 ); setSeVolume( spep_0 + 463, 1182, 25.36 ); setSeVolume( spep_0 + 464, 1182, 30.43 ); setSeVolume( spep_0 + 465, 1182, 35.5 ); setSeVolume( spep_0 + 466, 1182, 40.57 ); setSeVolume( spep_0 + 467, 1182, 45.64 ); setSeVolume( spep_0 + 468, 1182, 50.71 ); setSeVolume( spep_0 + 469, 1182, 55.79 ); setSeVolume( spep_0 + 470, 1182, 60.86 ); setSeVolume( spep_0 + 471, 1182, 65.93 ); setSeVolume( spep_0 + 472, 1182, 71 ); playSe( spep_0 + 478, 1003 ); playSe( spep_0 + 484, 1120 ); playSe( spep_0 + 501, 1072 ); se_0009 = playSe( spep_0 + 513, 9 ); setSeVolume( spep_0 + 513, 9, 0 ); setSeVolume( spep_0 + 513, 9, 0 ); setSeVolume( spep_0 + 514, 9, 2.54 ); setSeVolume( spep_0 + 515, 9, 5.07 ); setSeVolume( spep_0 + 516, 9, 7.61 ); setSeVolume( spep_0 + 517, 9, 10.14 ); setSeVolume( spep_0 + 518, 9, 12.68 ); setSeVolume( spep_0 + 519, 9, 15.21 ); setSeVolume( spep_0 + 520, 9, 17.75 ); setSeVolume( spep_0 + 521, 9, 20.29 ); setSeVolume( spep_0 + 522, 9, 22.82 ); setSeVolume( spep_0 + 523, 9, 25.36 ); setSeVolume( spep_0 + 524, 9, 27.89 ); setSeVolume( spep_0 + 525, 9, 30.43 ); setSeVolume( spep_0 + 526, 9, 32.96 ); setSeVolume( spep_0 + 527, 9, 35.5 ); setSeVolume( spep_0 + 528, 9, 38.04 ); setSeVolume( spep_0 + 529, 9, 40.57 ); setSeVolume( spep_0 + 530, 9, 43.11 ); setSeVolume( spep_0 + 531, 9, 45.64 ); setSeVolume( spep_0 + 532, 9, 48.18 ); setSeVolume( spep_0 + 533, 9, 50.71 ); setSeVolume( spep_0 + 534, 9, 53.25 ); setSeVolume( spep_0 + 535, 9, 55.79 ); setSeVolume( spep_0 + 536, 9, 58.32 ); setSeVolume( spep_0 + 537, 9, 60.86 ); setSeVolume( spep_0 + 538, 9, 63.39 ); setSeVolume( spep_0 + 539, 9, 65.93 ); setSeVolume( spep_0 + 540, 9, 68.46 ); setSeVolume( spep_0 + 541, 9, 71 ); se_1191 = playSe( spep_0 + 604, 1191 ); setSeVolume( spep_0 + 604, 1191, 200 ); SE0=playSe( spep_0 + 606, 1144 ); setSeVolume( spep_0 + 606, 1144, 63 ); stopSe( spep_0 + 46, se_1183, 19 ); stopSe( spep_0 + 112, se_1116, 16 ); stopSe( spep_0 + 234, se_11161, 10 ); stopSe( spep_0 + 349, se_1109, 12 ); stopSe( spep_0 + 438, se_11162, 22 ); stopSe( spep_0 + 549, se_0009, 64 ); stopSe( spep_0 + 650, se_1191, 15 ); --白フェード entryFade( spep_0+662 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+670; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_1 -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); stopSe( spep_c + 0, SE0, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------------ -- 口から気功波〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 218, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 218, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 218, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 218, finish, 255 ); --SE playSe( spep_2 + 0, 1027 ); setSeVolume( spep_2 + 0, 1027, 71 ); playSe( spep_2 + 2, 1213 ); setSeVolume( spep_2 + 2, 1213, 71 ); playSe( spep_2 + 7, 1124 ); setSeVolume( spep_2 + 7, 1124, 40 ); playSe( spep_2 + 7, 1215 ); setSeVolume( spep_2 + 7, 1215, 71 ); playSe( spep_2 + 94, 1160 ); setSeVolume( spep_2 + 94, 1160, 89 ); playSe( spep_2 + 99, 1145 ); setSeVolume( spep_2 + 99, 1145, 71 ); playSe( spep_2 + 99, 1159 ); setSeVolume( spep_2 + 99, 1159, 71 ); playSe( spep_2 + 99, 1024 ); setSeVolume( spep_2 + 99, 1024, 79 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 90 ); endPhase( spep_2 + 200 ); end