--G1-3_超サイヤ人ゴッドSSゴジータ_スターダストブレイカー fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 152756; --突進 前 SP_02 = 152757; --突進 奥 SP_03 = 152758; --両手気弾 SP_04 = 152759; --虹玉 SP_05 = 152760; --被弾 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1=spep_0+468; spep_2=spep_1+558; spep_2=spep_2+440; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 120 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_2 + 312); -- スキップ先フレーム指定 SE066 = playSeVer2( spep_2 + 312, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 312, SE066, 58 ); SE067 = playSeVer2( spep_2 + 312, 1067, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 315, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 315, SE068, 97 ); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 突進(468F) ------------------------------------------------------ spep_0 = 0; playSe( spep_0, 1018 ); --投げる -- ** エフェクト等 ** -- tosshin_f = entryEffectLife( spep_0 + 0, SP_01, 468, 0x100, -1, 0, 0, 0 ); --突進 前(ef_001) setEffMoveKey( spep_0 + 0, tosshin_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 468, tosshin_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 468, tosshin_f, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tosshin_f, 255 ); setEffAlphaKey( spep_0 + 467, tosshin_f, 255 ); setEffAlphaKey( spep_0 + 468, tosshin_f, 0 ); setEffRotateKey( spep_0 + 0, tosshin_f, 0 ); setEffRotateKey( spep_0 + 468, tosshin_f, 0 ); tosshin_b = entryEffectLife( spep_0 + 0, SP_02, 468, 0x80, -1, 0, 0, 0 ); --突進 奥(ef_002) setEffMoveKey( spep_0 + 0, tosshin_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 468, tosshin_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 468, tosshin_b, 1.0, 1.0 ); setEffAlphaKey( spep_0 + 0, tosshin_b, 255 ); setEffAlphaKey( spep_0 + 467, tosshin_b, 255 ); setEffAlphaKey( spep_0 + 468, tosshin_b, 0 ); setEffRotateKey( spep_0 + 0, tosshin_b, 0 ); setEffRotateKey( spep_0 + 468, tosshin_b, 0 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 102, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 32, shuchusen1, 70, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 102, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 102, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 102, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 31, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 32, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 102, shuchusen1, 255 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_0 + 28, 190006, 74, 0x100, -1, 0, -8.5, 515.5 ); --ゴゴゴ setEffShake( spep_0 + 28, ctgogo, 74, 10 ); setEffMoveKey( spep_0 + 28, ctgogo, -9.9, 521.8 , 0 ); setEffMoveKey( spep_0 + 102, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_0 + 28, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 96, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_0 + 98, ctgogo, 1.2, 1.2 ); setEffScaleKey( spep_0 + 100, ctgogo, 1.3, 1.3 ); setEffScaleKey( spep_0 + 102, ctgogo, 1.4, 1.4 ); setEffRotateKey( spep_0 + 28, ctgogo, 0 ); setEffRotateKey( spep_0 + 102, ctgogo, 0 ); setEffAlphaKey( spep_0 + 28, ctgogo, 0 ); setEffAlphaKey( spep_0 + 29, ctgogo, 255 ); setEffAlphaKey( spep_0 + 96, ctgogo, 255 ); setEffAlphaKey( spep_0 + 98, ctgogo, 191 ); setEffAlphaKey( spep_0 + 100, ctgogo, 64 ); setEffAlphaKey( spep_0 + 102, ctgogo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 118, 1, 1 ); changeAnime( spep_0 + 118, 1, 118 ); --気溜め後ろ向き setMoveKey( spep_0 + 118, 1, 55.7, -17.7 , 0 ); setMoveKey( spep_0 + 120, 1, 55.7, -17.7 , 0 ); setScaleKey( spep_0 + 118, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 120, 1, 1.45, 1.45 ); setRotateKey( spep_0 + 118, 1, 0 ); setRotateKey( spep_0 + 120, 1, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_0 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 180 ); --薄いwhite fade --いっちょ行くぜ! -- playVoice( spep_0 + 50, 360 ); -- setVoiceVolume( spep_0 + 50, 360, 100 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** 敵キャラクター ** -- changeAnime( SP_dodge + 0, 1, 118 ); --気溜め後ろ向き setMoveKey( SP_dodge + 0, 1, 55.7, -17.7 , 0 ); setMoveKey( SP_dodge + 10, 1, 55.7, -17.7 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.45, 1.45 ); setScaleKey( SP_dodge + 10, 1, 1.45, 1.45 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 + 168, 1, 0 ); setDisp( spep_0 + 170, 1, 1 ); setDisp( spep_0 + 196, 1, 0 ); changeAnime( spep_0 + 154, 1, 106 ); --ダメージ changeAnime( spep_0 + 170, 1, 105 ); --ダメージ 奥 setMoveKey( spep_0 + 121, 1, 46.7, -17.7 , 0 ); setMoveKey( spep_0 + 122, 1, 46.7, -17.7 , 0 ); setMoveKey( spep_0 + 132, 1, -85, -17.7 , 0 ); setMoveKey( spep_0 + 154, 1, -85, -17.7 , 0 ); setMoveKey( spep_0 + 155, 1, -78, -17.7 , 0 ); setMoveKey( spep_0 + 156, 1, -78, -17.7 , 0 ); setMoveKey( spep_0 + 158, 1, -78, -17.7 , 0 ); setMoveKey( spep_0 + 160, 1, -116.1, -123 , 0 ); setMoveKey( spep_0 + 162, 1, -238.9, -207.7 , 0 ); setMoveKey( spep_0 + 164, 1, -426.4, -336.9 , 0 ); setMoveKey( spep_0 + 166, 1, -664.4, -501 , 0 ); setMoveKey( spep_0 + 168, 1, -937.6, -689.4 , 0 ); setMoveKey( spep_0 + 170, 1, -55.2, 86.3 , 0 ); setMoveKey( spep_0 + 172, 1, -53.2, 87.9 , 0 ); setMoveKey( spep_0 + 174, 1, -38.9, 99.4 , 0 ); setMoveKey( spep_0 + 176, 1, -15.5, 118.3 , 0 ); setMoveKey( spep_0 + 178, 1, -11.3, 121.7 , 0 ); setMoveKey( spep_0 + 180, 1, -9.4, 123.2 , 0 ); setMoveKey( spep_0 + 182, 1, -8.1, 124.2 , 0 ); setMoveKey( spep_0 + 184, 1, -7.2, 124.9 , 0 ); setMoveKey( spep_0 + 186, 1, -6.6, 125.4 , 0 ); setMoveKey( spep_0 + 188, 1, -6.2, 125.7 , 0 ); setMoveKey( spep_0 + 190, 1, -6, 125.9 , 0 ); setMoveKey( spep_0 + 192, 1, -5.8, 126 , 0 ); setMoveKey( spep_0 + 194, 1, -5.7, 126.1 , 0 ); setMoveKey( spep_0 + 196, 1, -5.7, 126.2 , 0 ); setScaleKey( spep_0 + 122, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 168, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 170, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 172, 1, 4.57, 4.57 ); setScaleKey( spep_0 + 174, 1, 3.21, 3.21 ); setScaleKey( spep_0 + 176, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 178, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 180, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 182, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 184, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 186, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 188, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 190, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 192, 1, 0.06, 0.06 ); setScaleKey( spep_0 + 194, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 196, 1, 0.04, 0.04 ); setRotateKey( spep_0 + 122, 1, 0 ); setRotateKey( spep_0 + 152, 1, 0 ); setRotateKey( spep_0 + 154, 1, -70.2 ); setRotateKey( spep_0 + 156, 1, -71.4 ); setRotateKey( spep_0 + 158, 1, -74.7 ); setRotateKey( spep_0 + 160, 1, -79.7 ); setRotateKey( spep_0 + 162, 1, -86 ); setRotateKey( spep_0 + 164, 1, -93.3 ); setRotateKey( spep_0 + 166, 1, -101 ); setRotateKey( spep_0 + 168, 1, -101 ); setRotateKey( spep_0 + 170, 1, 180 ); setRotateKey( spep_0 + 196, 1, 180 ); -- ** 音 ** -- --[[ playSe( spep_0 + 154, 1010 ); --殴る playSe( spep_0 + 198, 1023 ); --地面に当たる playSe( spep_0 + 218, 1034 ); --走る playSe( spep_0 + 248, 1034 ); --走る playSe( spep_0 + 278, 1034 ); --走る playSe( spep_0 + 308, 1034 ); --走る playSe( spep_0 + 332, 1003 ); --ジャンプ playSe( spep_0 + 338, 1034 ); --走る playSe( spep_0 + 368, 1034 ); --走る playSe( spep_0 + 398, 1034 ); --走る playSe( spep_0 + 428, 1034 ); --走る playSe( spep_0 + 452, 1013 ); --着地 playSe( spep_0 + 458, 1034 ); --走る ]] --4.11 playSe( spep_0 + 154, 1010 ); --殴る playSe( spep_0 + 198, 1023 ); --地面に当たる SE001 = playSe( spep_0 + 218, 1034 ); --走る stopSe(spep_0+248+4,SE001,5); SE002 = playSe( spep_0 + 248, 1034 ); --走る stopSe(spep_0+278+4,SE002,5); SE003 = playSe( spep_0 + 278, 1034 ); --走る stopSe(spep_0+308+4,SE003,5); SE004 = playSe( spep_0 + 308, 1034 ); --走る stopSe(spep_0+338+4,SE004,5); playSe( spep_0 + 332, 1003 ); --ジャンプ SE005 = playSe( spep_0 + 338, 1034 ); --走る stopSe(spep_0+368+4,SE005,5); SE006 = playSe( spep_0 + 368, 1034 ); --走る stopSe(spep_0+398+4,SE006,5); SE007 = playSe( spep_0 + 398, 1034 ); --走る stopSe(spep_0+428+4,SE007,5); SE008 = playSe( spep_0 + 428, 1034 ); --走る playSe( spep_0 + 452, 1013 ); --着地 playSe( spep_0 + 458, 1034 ); --走る -- ** 次の準備 ** -- spep_1 = spep_0 + 468; ------------------------------------------------------ -- 両手気弾(208F) ------------------------------------------------------ -- ** エフェクト等 ** -- kidan = entryEffectLife( spep_1 + 0, SP_03, 208, 0x100, -1, 0, 0, 0 ); --両手気弾(ef_003) setEffMoveKey( spep_1 + 0, kidan, 0, 0 , 0 ); setEffMoveKey( spep_1 + 208, kidan, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_1 + 208, kidan, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, kidan, 0 ); setEffRotateKey( spep_1 + 208, kidan, 0 ); setEffAlphaKey( spep_1 + 0, kidan, 255 ); setEffAlphaKey( spep_1 + 207, kidan, 255 ); setEffAlphaKey( spep_1 + 208, kidan, 0 ); -- ** 音 ** -- playSe( spep_1 + 16, 1062 ); --投げる playSe( spep_1 + 54, 1062 ); --投げる playSe( spep_1 + 120, 1017 ); --着弾 playSe( spep_1 + 160, 1017 ); --着弾 -- ** 次の準備 ** -- spep_2 = spep_1 + 208; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); spep_3 = spep_2 + 86; -- ** エフェクト等 ** -- sdf = entryEffect( spep_3 + 0, 158991, 0x100, -1, 0, 0, 0 ); --スターダストフォールまで ef_002 setEffMoveKey( spep_3 + 0, sdf, 0, 0, 0 ); setEffMoveKey( spep_3 + 516, sdf, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, sdf, 1.0, 1.0 ); setEffScaleKey( spep_3 + 516, sdf, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sdf, 0 ); setEffRotateKey( spep_3 + 516, sdf, 0 ); setEffAlphaKey( spep_3 + 0, sdf, 255 ); setEffAlphaKey( spep_3 + 514, sdf, 255 ); setEffAlphaKey( spep_3 + 515, sdf, 255 ); setEffAlphaKey( spep_3 + 516, sdf, 0 ); skipFrame(spep_3, spep_3 + 184); playSe( spep_3 + 185, 1018 ); setSeVolume( spep_3 + 185, 1018, 130); --投げる --SE --変身完了 SE020 = playSeVer2( spep_3 + 22, 1212, "",spep_3 + 127, 14, 60, -1); setSeVolumeByWorkId( spep_3 + 22, SE020, 56 ); setStartTimeMs( SE020, 633 ); SE021 = playSeVer2( spep_3 + 24, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE021, 65 ); SE022 = playSeVer2( spep_3 + 24, 1217, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 24, SE022, 73 ); SE023 = playSeVer2( spep_3 + 28, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 28, SE023, 71 ); setPitch( spep_3 + 28, SE023, -400 ); setTimeStretch( SE023, 0.73, 34, 4 ); SE024 = playSeVer2( spep_3 + 34, 1257, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 34, SE024, 114 ); setPitch( spep_3 + 34, SE024, 600 ); setTimeStretch( SE024, 1.4, 30, 4 ); --気ダメ SE025 = playSeVer2( spep_3 + 117, 1035, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_3 + 117, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 117, SE026, 81 ); --顔アップ SE027 = playSeVer2( spep_3 + 184, 1258, "",spep_3 + 345, 0, 104, -1); setSeVolumeByWorkId( spep_3 + 184, SE027, 71 ); setBandpassFilter ( spep_3 + 184, SE027, 24, 1600 ); --気弾ため SE028 = playSeVer2( spep_3 + 245, 1360, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 245, SE028, 180 ); --腕合わせる SE030 = playSeVer2( spep_3 + 326, 1006, "", 0, 0, 0, -1); --ボイス --へへ -- playVoice( spep_3 + 34, 359 ); -- setVoiceVolume( spep_3 + 34, 359, 133 ); -- -- --いっちょ行くぜ! -- playVoice( spep_3 + 89, 360 ); -- setVoiceVolume( spep_3 + 89, 360, 100 ); -- -- --でやぁぁああ!!(連射前気溜め) -- playVoice( spep_3 + 178, 361 ); -- setVoiceVolume( spep_3 + 178, 361, 112 ); -- ** 書き文字エントリー ** -- ctzudodo = entryEffectLife( spep_3 -3 + 426, 10014, 93, 0x100, -1, 0, 121.8, 227.9 ); setEffShake( spep_3 -3 + 426, ctzudodo, 93, 20 ); setEffMoveKey( spep_3 -3 + 426, ctzudodo, 121.8, 227.9 , 0 ); setEffMoveKey( spep_3 -3 + 428, ctzudodo, 123.6, 234 , 0 ); setEffMoveKey( spep_3 -3 + 430, ctzudodo, 116.4, 218.7 , 0 ); setEffMoveKey( spep_3 -3 + 432, ctzudodo, 132.1, 233.7 , 0 ); setEffMoveKey( spep_3 -3 + 434, ctzudodo, 120.2, 222.3 , 0 ); setEffMoveKey( spep_3 -3 + 436, ctzudodo, 116, 239 , 0 ); setEffMoveKey( spep_3 -3 + 438, ctzudodo, 122, 219 , 0 ); setEffMoveKey( spep_3 -3 + 440, ctzudodo, 128.6, 237.6 , 0 ); setEffMoveKey( spep_3 -3 + 442, ctzudodo, 118.4, 221.8 , 0 ); setEffMoveKey( spep_3 -3 + 444, ctzudodo, 134.2, 231.3 , 0 ); setEffMoveKey( spep_3 -3 + 446, ctzudodo, 115.2, 224.1 , 0 ); setEffMoveKey( spep_3 -3 + 448, ctzudodo, 125.7, 240.8 , 0 ); setEffMoveKey( spep_3 -3 + 450, ctzudodo, 117.2, 227.1 , 0 ); setEffMoveKey( spep_3 -3 + 452, ctzudodo, 127.3, 239.2 , 0 ); setEffMoveKey( spep_3 -3 + 454, ctzudodo, 122, 226.5 , 0 ); setEffMoveKey( spep_3 -3 + 456, ctzudodo, 129.8, 240.5 , 0 ); setEffMoveKey( spep_3 -3 + 458, ctzudodo, 117.3, 233 , 0 ); setEffMoveKey( spep_3 -3 + 460, ctzudodo, 133.7, 234.7 , 0 ); setEffMoveKey( spep_3 -3 + 462, ctzudodo, 116.9, 226.9 , 0 ); setEffMoveKey( spep_3 -3 + 464, ctzudodo, 128.3, 242.8 , 0 ); setEffMoveKey( spep_3 -3 + 466, ctzudodo, 126.7, 227.8 , 0 ); setEffMoveKey( spep_3 -3 + 468, ctzudodo, 133.1, 241 , 0 ); setEffMoveKey( spep_3 -3 + 470, ctzudodo, 116.7, 234.6 , 0 ); setEffMoveKey( spep_3 -3 + 472, ctzudodo, 129.6, 242.6 , 0 ); setEffMoveKey( spep_3 -3 + 474, ctzudodo, 121.1, 233.9 , 0 ); setEffMoveKey( spep_3 -3 + 476, ctzudodo, 127.5, 237 , 0 ); setEffMoveKey( spep_3 -3 + 478, ctzudodo, 129.3, 243.4 , 0 ); setEffMoveKey( spep_3 -3 + 480, ctzudodo, 121.8, 227.4 , 0 ); setEffMoveKey( spep_3 -3 + 482, ctzudodo, 138.1, 243 , 0 ); setEffMoveKey( spep_3 -3 + 484, ctzudodo, 125.7, 231.1 , 0 ); setEffMoveKey( spep_3 -3 + 486, ctzudodo, 121.4, 248.5 , 0 ); setEffMoveKey( spep_3 -3 + 488, ctzudodo, 127.6, 227.6 , 0 ); setEffMoveKey( spep_3 -3 + 490, ctzudodo, 134.4, 247 , 0 ); setEffMoveKey( spep_3 -3 + 492, ctzudodo, 123.8, 230.5 , 0 ); setEffMoveKey( spep_3 -3 + 494, ctzudodo, 140.2, 240.4 , 0 ); setEffMoveKey( spep_3 -3 + 496, ctzudodo, 120.5, 232.9 , 0 ); setEffMoveKey( spep_3 -3 + 498, ctzudodo, 131.3, 250.3 , 0 ); setEffMoveKey( spep_3 -3 + 500, ctzudodo, 122.5, 236 , 0 ); setEffMoveKey( spep_3 -3 + 502, ctzudodo, 133, 248.6 , 0 ); setEffMoveKey( spep_3 -3 + 504, ctzudodo, 127.6, 235.4 , 0 ); setEffMoveKey( spep_3 -3 + 506, ctzudodo, 135.7, 249.9 , 0 ); setEffMoveKey( spep_3 -3 + 508, ctzudodo, 122.6, 242.1 , 0 ); setEffMoveKey( spep_3 -3 + 510, ctzudodo, 139.7, 243.8 , 0 ); setEffMoveKey( spep_3 -3 + 512, ctzudodo, 122.2, 235.7 , 0 ); setEffMoveKey( spep_3 -3 + 514, ctzudodo, 134.1, 252.2 , 0 ); setEffMoveKey( spep_3 -3 + 516, ctzudodo, 132.3, 236.6 , 0 ); setEffMoveKey( spep_3 -3 + 518, ctzudodo, 139, 250.3 , 0 ); setEffMoveKey( spep_3 -3 + 519, ctzudodo, 139, 250.3 , 0 ); setEffScaleKey( spep_3 -3 + 426, ctzudodo, 2.91, 2.91 ); setEffScaleKey( spep_3 -3 + 428, ctzudodo, 2.91, 2.91 ); setEffScaleKey( spep_3 -3 + 430, ctzudodo, 2.92, 2.92 ); setEffScaleKey( spep_3 -3 + 432, ctzudodo, 2.92, 2.92 ); setEffScaleKey( spep_3 -3 + 434, ctzudodo, 2.93, 2.93 ); setEffScaleKey( spep_3 -3 + 436, ctzudodo, 2.93, 2.93 ); setEffScaleKey( spep_3 -3 + 438, ctzudodo, 2.94, 2.94 ); setEffScaleKey( spep_3 -3 + 442, ctzudodo, 2.94, 2.94 ); setEffScaleKey( spep_3 -3 + 444, ctzudodo, 2.95, 2.95 ); setEffScaleKey( spep_3 -3 + 446, ctzudodo, 2.95, 2.95 ); setEffScaleKey( spep_3 -3 + 448, ctzudodo, 2.96, 2.96 ); setEffScaleKey( spep_3 -3 + 450, ctzudodo, 2.96, 2.96 ); setEffScaleKey( spep_3 -3 + 452, ctzudodo, 2.97, 2.97 ); setEffScaleKey( spep_3 -3 + 454, ctzudodo, 2.97, 2.97 ); setEffScaleKey( spep_3 -3 + 456, ctzudodo, 2.98, 2.98 ); setEffScaleKey( spep_3 -3 + 458, ctzudodo, 2.98, 2.98 ); setEffScaleKey( spep_3 -3 + 460, ctzudodo, 2.99, 2.99 ); setEffScaleKey( spep_3 -3 + 462, ctzudodo, 2.99, 2.99 ); setEffScaleKey( spep_3 -3 + 464, ctzudodo, 3, 3 ); setEffScaleKey( spep_3 -3 + 466, ctzudodo, 3, 3 ); setEffScaleKey( spep_3 -3 + 468, ctzudodo, 3.01, 3.01 ); setEffScaleKey( spep_3 -3 + 470, ctzudodo, 3.01, 3.01 ); setEffScaleKey( spep_3 -3 + 472, ctzudodo, 3.02, 3.02 ); setEffScaleKey( spep_3 -3 + 474, ctzudodo, 3.02, 3.02 ); setEffScaleKey( spep_3 -3 + 476, ctzudodo, 3.03, 3.03 ); setEffScaleKey( spep_3 -3 + 478, ctzudodo, 3.03, 3.03 ); setEffScaleKey( spep_3 -3 + 480, ctzudodo, 3.04, 3.04 ); setEffScaleKey( spep_3 -3 + 482, ctzudodo, 3.04, 3.04 ); setEffScaleKey( spep_3 -3 + 484, ctzudodo, 3.05, 3.05 ); setEffScaleKey( spep_3 -3 + 486, ctzudodo, 3.05, 3.05 ); setEffScaleKey( spep_3 -3 + 488, ctzudodo, 3.06, 3.06 ); setEffScaleKey( spep_3 -3 + 490, ctzudodo, 3.06, 3.06 ); setEffScaleKey( spep_3 -3 + 492, ctzudodo, 3.07, 3.07 ); setEffScaleKey( spep_3 -3 + 494, ctzudodo, 3.07, 3.07 ); setEffScaleKey( spep_3 -3 + 496, ctzudodo, 3.08, 3.08 ); setEffScaleKey( spep_3 -3 + 498, ctzudodo, 3.08, 3.08 ); setEffScaleKey( spep_3 -3 + 500, ctzudodo, 3.09, 3.09 ); setEffScaleKey( spep_3 -3 + 502, ctzudodo, 3.09, 3.09 ); setEffScaleKey( spep_3 -3 + 504, ctzudodo, 3.1, 3.1 ); setEffScaleKey( spep_3 -3 + 506, ctzudodo, 3.1, 3.1 ); setEffScaleKey( spep_3 -3 + 508, ctzudodo, 3.11, 3.11 ); setEffScaleKey( spep_3 -3 + 510, ctzudodo, 3.11, 3.11 ); setEffScaleKey( spep_3 -3 + 512, ctzudodo, 3.12, 3.12 ); setEffScaleKey( spep_3 -3 + 514, ctzudodo, 3.12, 3.12 ); setEffScaleKey( spep_3 -3 + 516, ctzudodo, 3.13, 3.13 ); setEffScaleKey( spep_3 -3 + 518, ctzudodo, 3.13, 3.13 ); setEffScaleKey( spep_3 -3 + 519, ctzudodo, 3.14, 3.14 ); setEffRotateKey( spep_3 -3 + 426, ctzudodo, 63.6 ); setEffRotateKey( spep_3 -3 + 519, ctzudodo, 63.6 ); setEffAlphaKey( spep_3 -3 + 426, ctzudodo, 255 ); setEffAlphaKey( spep_3 -3 + 519, ctzudodo, 255 ); --SE --気弾発射 SE031 = playSeVer2( spep_3 + 348, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 348, SE031, 84 ); SE032 = playSeVer2( spep_3 + 348, 1357, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 348, SE032, 150 ); setPitch( spep_3 + 348, SE032, -200 ); setTimeStretch( SE032, 0.87, 30, 4 ); --連続気弾 SE033 = playSeVer2( spep_3 + 376, 1358, "",spep_3 + 398, 0, 8, -1); SE034 = playSeVer2( spep_3 + 385, 1358, "",spep_3 + 407, 0, 8, -1); SE035 = playSeVer2( spep_3 + 393, 1358, "",spep_3 + 415, 0, 8, -1); SE036 = playSeVer2( spep_3 + 401, 1358, "",spep_3 + 423, 0, 8, -1); SE037 = playSeVer2( spep_3 + 410, 1358, "",spep_3 + 432, 0, 8, -1); SE038 = playSeVer2( spep_3 + 415, 1024, "",spep_3 + 516 + 17, 0, 42, -1); setSeVolumeByWorkId( spep_3 + 415, SE038, 79 ); SE039 = playSeVer2( spep_3 + 419, 1358, "",spep_3 + 441, 0, 8, -1); SE040 = playSeVer2( spep_3 + 427, 1358, "",spep_3 + 449, 0, 8, -1); SE041 = playSeVer2( spep_3 + 427, 1159, "",spep_3 + 516 + 148, 0, 76, -1); setSeVolumeByWorkId( spep_3 + 427, SE041, 72 ); SE042 = playSeVer2( spep_3 + 435, 1358, "",spep_3 + 457, 0, 8, -1); SE043 = playSeVer2( spep_3 + 444, 1358, "",spep_3 + 466, 0, 8, -1); SE044 = playSeVer2( spep_3 + 449, 1023, "",spep_3 + 516 + 31, 0, 47, -1); setSeVolumeByWorkId( spep_3 + 449, SE044, 77 ); SE045 = playSeVer2( spep_3 + 454, 1358, "",spep_3 + 476, 0, 8, -1); SE046 = playSeVer2( spep_3 + 462, 1358, "",spep_3 + 484, 0, 8, -1); SE047 = playSeVer2( spep_3 + 470, 1358, "",spep_3 + 492, 0, 8, -1); SE048 = playSeVer2( spep_3 + 479, 1358, "",spep_3 + 501, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 479, SE048, 98 ); SE049 = playSeVer2( spep_3 + 488, 1358, "",spep_3 + 510, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 488, SE049, 81 ); SE050 = playSeVer2( spep_3 + 496, 1358, "",spep_3 + 516 + 2, 0, 8, -1); setSeVolumeByWorkId( spep_3 + 496, SE050, 79 ); --ボイス --だだだだ…!!(気弾連射) -- playVoice( spep_3 + 350, 362 ); -- setVoiceVolume( spep_3 + 350, 362, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 518, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_4=spep_3+516; ------------------------------------------------------ -- 斜め_突進 ------------------------------------------------------ --spep_4=0; -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, 158992, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_4 + 440, finish, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 440, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 440, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 440, finish, 255 ); --SE --気弾溜める SE051 = playSeVer2( spep_4 + 16, 1334, "",spep_4 + 126, 0, 60, -1); SE052 = playSeVer2( spep_4 + 16, 1313, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE052, 70 ); SE053 = playSeVer2( spep_4 + 16, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 16, SE053, 81 ); --気弾発射 SE054 = playSeVer2( spep_4 + 122, 1338, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 122, SE054, 82 ); setPitch( spep_4 + 122, SE054, -100 ); setTimeStretch( SE054, 0.93, 30, 4 ); SE055 = playSeVer2( spep_4 + 122, 1357, "",spep_4 + 186, 0, 42, -1); setPitch( spep_4 + 122, SE055, 600 ); setTimeStretch( SE055, 1.4, 30, 4 ); SE056 = playSeVer2( spep_4 + 122, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 122, SE056, 61 ); SE057 = playSeVer2( spep_4 + 122, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 122, SE057, 108 ); --気弾飛んでいく SE058 = playSeVer2( spep_4 + 138, 1304, "",spep_4 + 244, 0, 32, -1); SE059 = playSeVer2( spep_4 + 159, 1202, "",spep_4 + 229, 0, 25, -1); setSeVolumeByWorkId( spep_4 + 159, SE059, 89 ); SE060 = playSeVer2( spep_4 + 167, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 167, SE060, 114 ); setPitch( spep_4 + 167, SE060, 600 ); setTimeStretch( SE060, 1.4, 30, 4 ); SE061 = playSeVer2( spep_4 + 167, 1277, "",spep_4 + 220, 0, 32, -1); setSeVolumeByWorkId( spep_4 + 167, SE061, 143 ); --爆発 SE062 = playSeVer2( spep_4 + 209, 1061, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_4 + 213, 1023, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_4 + 213, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 213, SE064, 86 ); --ラスト爆発 SE065 = playSeVer2( spep_4 + 265, 1069, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 265, SE065, 87 ); SE066 = playSeVer2( spep_4 + 274, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 274, SE066, 58 ); SE067 = playSeVer2( spep_4 + 284, 1067, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_4 + 287, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 287, SE068, 97 ); --ボイス --たぁあーー!!(スターダストブレイカー) -- playVoice( spep_4 + 93, 363 ); -- setVoiceVolume( spep_4 + 93, 363, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 442, 0, 0, 0, 0, 255); -- ベース暗め 背景 --終わり dealDamage( spep_4 + 292); endPhase( spep_4 + 430 ); end