--4022430:超サイヤ人4ゴジータ_分身かめはめ波_sp2281 --sp_effect_a1_00341 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158938; --振り向いて〜敵が地面に激突 ef_001_front SP_02 = 158940; --振り向いて〜敵が地面に激突 ef_001_back SP_03 = 158942; --かめはめ波溜める〜着弾爆発 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 振り向いて〜敵が地面に激突(692F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 692, 0x100, -1, 0, 0, 0 ); --振り向いて〜敵が地面に激突 ef_001_front setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 692, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 692, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 692, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 692 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 692, first_f, 0 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 692, 0x80, -1, 0, 0, 0 ); --振り向いて〜敵が地面に激突 ef_001_back setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 692, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 692, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 692, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 692 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 692, first_b, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE002 = playSeVer2( spep_0 + 14, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 +14, SE002, 83 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 692 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 32 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- spep_x = spep_0 + 216; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 88, 1, 1 ); setDisp( spep_0 -3 + 166, 1, 0 ); changeAnime( spep_0 -3 + 88, 1, 104 ); changeAnime( spep_0 -3 + 92, 1, 108 ); changeAnime( spep_0 -3 + 116, 1, 5 ); setMoveKey( spep_0 -3 + 88, 1, -12.6, -17.4 , 0 ); setMoveKey( spep_0 -3 + 90, 1, -0.9, -3.1 , 0 ); setMoveKey( spep_0 -3 + 91, 1, -0.9, -3.1 , 0 );-- setMoveKey( spep_0 -3 + 92, 1, 67.4, 17.9 , 0 ); setMoveKey( spep_0 -3 + 94, 1, 52.4, 0.1 , 0 ); setMoveKey( spep_0 -3 + 96, 1, 77.4, 2.3 , 0 ); setMoveKey( spep_0 -3 + 98, 1, 81.7, 10.3 , 0 ); setMoveKey( spep_0 -3 + 100, 1, 76.7, 15.6 , 0 ); setMoveKey( spep_0 -3 + 102, 1, 70.2, 6.1 , 0 ); setMoveKey( spep_0 -3 + 104, 1, 71, -0.7 , 0 ); setMoveKey( spep_0 -3 + 106, 1, 81.2, 0.7 , 0 ); setMoveKey( spep_0 -3 + 108, 1, 77.9, 10.1 , 0 ); setMoveKey( spep_0 -3 + 110, 1, 70.4, 16.8 , 0 ); setMoveKey( spep_0 -3 + 112, 1, 72.4, 6 , 0 ); setMoveKey( spep_0 -3 + 114, 1, 74.4, 5.9 , 0 ); setMoveKey( spep_0 -3 + 115, 1, 74.4, 5.9 , 0 );-- setMoveKey( spep_0 -3 + 116, 1, 29.7, -56.3 , 0 ); setMoveKey( spep_0 -3 + 118, 1, 18.6, -23.2 , 0 ); setMoveKey( spep_0 -3 + 120, 1, 14.7, -11.7 , 0 ); setMoveKey( spep_0 -3 + 122, 1, 12.3, -4.5 , 0 ); setMoveKey( spep_0 -3 + 124, 1, 10.8, 0.1 , 0 ); setMoveKey( spep_0 -3 + 126, 1, 9.9, 2.7 , 0 ); setMoveKey( spep_0 -3 + 128, 1, 9.6, 3.5 , 0 ); setMoveKey( spep_0 -3 + 130, 1, 25.2, -116.1 , 0 ); setMoveKey( spep_0 -3 + 132, 1, 22.3, -95.4 , 0 ); setMoveKey( spep_0 -3 + 134, 1, 20.7, -84 , 0 ); setMoveKey( spep_0 -3 + 136, 1, 19.9, -78.7 , 0 ); setMoveKey( spep_0 -3 + 138, 1, 19.7, -76.7 , 0 ); setMoveKey( spep_0 -3 + 140, 1, 19.6, -76.3 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 19.6, -76.2 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 19.6, -76.2 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 19.6, -76.3 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 19.6, -76.3 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 19.7, -76.3 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 19.7, -76.3 , 0 );-- setScaleKey( spep_0 -3 + 88, 1, 3.06, 3.06 ); setScaleKey( spep_0 -3 + 91, 1, 3.06, 3.06 );-- setScaleKey( spep_0 -3 + 92, 1, 3.06, 3.06 ); setScaleKey( spep_0 -3 + 94, 1, 3.01, 2.96 ); setScaleKey( spep_0 -3 + 96, 1, 2.96 +0.0, 2.86 -0.0 ); setScaleKey( spep_0 -3 + 98, 1, 2.92 +0.0, 2.75 -0.0 ); setScaleKey( spep_0 -3 + 100, 1, 2.87 -0.1, 2.65 +0.1 ); setScaleKey( spep_0 -3 + 102, 1, 2.82 -0.2, 2.55 +0.2 ); setScaleKey( spep_0 -3 + 104, 1, 2.73 -0.2, 2.55 +0.2 ); setScaleKey( spep_0 -3 + 106, 1, 2.65 -0.1, 2.55 +0.1 ); setScaleKey( spep_0 -3 + 108, 1, 2.57 -0.2, 2.55 +0.2 ); setScaleKey( spep_0 -3 + 110, 1, 2.55 -0.1, 2.55 +0.1 ); setScaleKey( spep_0 -3 + 112, 1, 2.54 -0.05, 2.55 +0.05 ); setScaleKey( spep_0 -3 + 114, 1, 2.53 +0.0, 2.55 -0.0 ); setScaleKey( spep_0 -3 + 115, 1, 2.53 +0.0, 2.55 -0.0 );-- setScaleKey( spep_0 -3 + 116, 1, 2.17, 2.17 ); setScaleKey( spep_0 -3 + 118, 1, 1.26, 1.26 ); setScaleKey( spep_0 -3 + 120, 1, 0.95, 0.95 ); setScaleKey( spep_0 -3 + 122, 1, 0.75, 0.75 ); setScaleKey( spep_0 -3 + 124, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 126, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 128, 1, 0.53, 0.53 ); setScaleKey( spep_0 -3 + 130, 1, 6.11, 6.11 ); setScaleKey( spep_0 -3 + 132, 1, 4.29, 4.29 ); setScaleKey( spep_0 -3 + 134, 1, 3.29, 3.29 ); setScaleKey( spep_0 -3 + 136, 1, 2.82, 2.82 ); setScaleKey( spep_0 -3 + 138, 1, 2.64, 2.64 ); setScaleKey( spep_0 -3 + 140, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 142, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 144, 1, 2.58, 2.58 ); setScaleKey( spep_0 -3 + 146, 1, 2.55, 2.55 ); setScaleKey( spep_0 -3 + 148, 1, 2.53, 2.53 ); setScaleKey( spep_0 -3 + 150, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 152, 1, 2.49, 2.49 ); setScaleKey( spep_0 -3 + 154, 1, 2.47, 2.47 ); setScaleKey( spep_0 -3 + 156, 1, 2.44, 2.44 ); setScaleKey( spep_0 -3 + 158, 1, 2.42, 2.42 ); setScaleKey( spep_0 -3 + 160, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 162, 1, 2.38, 2.38 ); setScaleKey( spep_0 -3 + 164, 1, 2.36, 2.36 ); setScaleKey( spep_0 -3 + 166, 1, 2.36, 2.36 );-- setRotateKey( spep_0 -3 + 88, 1, 0 ); setRotateKey( spep_0 -3 + 91, 1, 0 );-- setRotateKey( spep_0 -3 + 92, 1, 0 ); setRotateKey( spep_0 -3 + 94, 1, 2 ); setRotateKey( spep_0 -3 + 96, 1, 5 ); setRotateKey( spep_0 -3 + 98, 1, 7 ); setRotateKey( spep_0 -3 + 100, 1, 8 ); setRotateKey( spep_0 -3 + 102, 1, 9 ); setRotateKey( spep_0 -3 + 104, 1, 9.2 ); setRotateKey( spep_0 -3 + 106, 1, 9.4 ); setRotateKey( spep_0 -3 + 108, 1, 9.4 ); setRotateKey( spep_0 -3 + 110, 1, 9 ); setRotateKey( spep_0 -3 + 112, 1, 9 ); setRotateKey( spep_0 -3 + 114, 1, 8 ); setRotateKey( spep_0 -3 + 115, 1, 8 );-- setRotateKey( spep_0 -3 + 116, 1, 20.7 ); setRotateKey( spep_0 -3 + 128, 1, 20.7 ); setRotateKey( spep_0 -3 + 130, 1, 20.6 ); setRotateKey( spep_0 -3 + 132, 1, 20.6 ); setRotateKey( spep_0 -3 + 134, 1, 20.5 ); setRotateKey( spep_0 -3 + 166, 1, 20.5 );-- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 168, 1, 1 ); setDisp( spep_0 -3 + 222, 1, 0 ); changeAnime( spep_0 -3 + 168, 1, 8 ); changeAnime( spep_0 -3 + 178, 1, 6 ); changeAnime( spep_0 -3 + 188, 1, 105 ); setMoveKey( spep_0 -3 + 168, 1, 19.6, -76.2 , 0 ); setMoveKey( spep_0 -3 + 170, 1, -178.3, 6.7 , 0 ); setMoveKey( spep_0 -3 + 172, 1, -190.2, 3.3 , 0 ); setMoveKey( spep_0 -3 + 174, 1, -192.2, 1.5 , 0 ); setMoveKey( spep_0 -3 + 176, 1, -196.1, 21.7 , 0 ); setMoveKey( spep_0 -3 + 177, 1, -196.1, 21.7 , 0 );-- setMoveKey( spep_0 -3 + 178, 1, 63.1, 22.5 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 186.7, 70.3 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 183.4, 64.9 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 219.9, 59.6 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 238, 61.5 , 0 ); setMoveKey( spep_0 -3 + 187, 1, 238, 61.5 , 0 );-- setMoveKey( spep_0 -3 + 188, 1, 6.8, -13.3 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 13.2, -7.9 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 9.9, 60.7 , 0 ); setMoveKey( spep_0 -3 + 194, 1, -0.9, 89.5 , 0 ); setMoveKey( spep_0 -3 + 196, 1, -22.4, 111.4 , 0 ); setMoveKey( spep_0 -3 + 198, 1, -39.4, 109.2 , 0 ); setMoveKey( spep_0 -3 + 200, 1, -51.3, 94.7 , 0 ); setMoveKey( spep_0 -3 + 202, 1, -46.7, 94.9 , 0 ); setMoveKey( spep_0 -3 + 204, 1, -34.9, 100.5 , 0 ); setMoveKey( spep_0 -3 + 206, 1, -40.3, 103.1 , 0 ); setMoveKey( spep_0 -3 + 208, 1, -35.8, 107.4 , 0 ); setMoveKey( spep_0 -3 + 210, 1, -49.1, 114.8 , 0 ); setMoveKey( spep_0 -3 + 212, 1, -78.1, 121.2 , 0 ); setMoveKey( spep_0 -3 + 214, 1, -84.9, 125.7 , 0 ); setMoveKey( spep_0 -3 + 216, 1, -95.4, 131.9 , 0 ); setMoveKey( spep_0 -3 + 218, 1, -109.4, 139.8 , 0 ); setMoveKey( spep_0 -3 + 220, 1, -127.1, 149.5 , 0 ); setMoveKey( spep_0 -3 + 222, 1, -127.1, 149.5 , 0 ); setScaleKey( spep_0 -3 + 168, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 177, 1, 2.6, 2.6 );-- setScaleKey( spep_0 -3 + 178, 1, 2.15, 2.15 ); setScaleKey( spep_0 -3 + 187, 1, 2.15, 2.15 );-- setScaleKey( spep_0 -3 + 188, 1, 2.26, 2.26 ); setScaleKey( spep_0 -3 + 190, 1, 2.26, 2.26 ); setScaleKey( spep_0 -3 + 192, 1, 1.37, 1.37 ); setScaleKey( spep_0 -3 + 194, 1, 1.01, 1.01 ); setScaleKey( spep_0 -3 + 196, 1, 0.82, 0.82 ); setScaleKey( spep_0 -3 + 198, 1, 0.7, 0.7 ); setScaleKey( spep_0 -3 + 200, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 202, 1, 0.57, 0.57 ); setScaleKey( spep_0 -3 + 204, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 206, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 208, 1, 0.52, 0.52 ); setScaleKey( spep_0 -3 + 210, 1, 0.48, 0.48 ); setScaleKey( spep_0 -3 + 212, 1, 0.44, 0.44 ); setScaleKey( spep_0 -3 + 214, 1, 0.38, 0.38 ); setScaleKey( spep_0 -3 + 216, 1, 0.31, 0.31 ); setScaleKey( spep_0 -3 + 218, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 220, 1, 0.15, 0.15 ); setScaleKey( spep_0 -3 + 222, 1, 0.15, 0.15 ); setRotateKey( spep_0 -3 + 168, 1, 20.5 ); setRotateKey( spep_0 -3 + 177, 1, 20.5 );-- setRotateKey( spep_0 -3 + 178, 1, 64.9 ); setRotateKey( spep_0 -3 + 182, 1, 64.9 ); setRotateKey( spep_0 -3 + 184, 1, 64.8 ); setRotateKey( spep_0 -3 + 187, 1, 64.8 );-- setRotateKey( spep_0 -3 + 188, 1, 5.6 ); setRotateKey( spep_0 -3 + 190, 1, 5.6 ); setRotateKey( spep_0 -3 + 192, 1, -34.2 ); setRotateKey( spep_0 -3 + 194, 1, -50.5 ); setRotateKey( spep_0 -3 + 196, 1, -59.1 ); setRotateKey( spep_0 -3 + 198, 1, -64.4 ); setRotateKey( spep_0 -3 + 200, 1, -68 ); setRotateKey( spep_0 -3 + 202, 1, -70.4 ); setRotateKey( spep_0 -3 + 204, 1, -70.7 ); setRotateKey( spep_0 -3 + 206, 1, -71.4 ); setRotateKey( spep_0 -3 + 208, 1, -72.5 ); setRotateKey( spep_0 -3 + 210, 1, -74.2 ); setRotateKey( spep_0 -3 + 212, 1, -76.3 ); setRotateKey( spep_0 -3 + 214, 1, -78.9 ); setRotateKey( spep_0 -3 + 216, 1, -81.9 ); setRotateKey( spep_0 -3 + 218, 1, -85.5 ); setRotateKey( spep_0 -3 + 220, 1, -89.4 ); setRotateKey( spep_0 -3 + 222, 1, -89.4 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 352, 1, 1 ); setDisp( spep_0 -3 + 380, 1, 0 ); changeAnime( spep_0 -3 + 352, 1, 105 ); setMoveKey( spep_0 -3 + 352, 1, 484.9, -295.9 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 464.2, -280.5 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 443.6, -265.1 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 423, -249.7 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 402.3, -234.3 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 381.7, -219 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 361.1, -203.6 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 340.5, -188.2 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 319.8, -172.8 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 299.2, -157.5 , 0 ); setMoveKey( spep_0 -3 + 372, 1, 278.6, -142.1 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 258, -126.7 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 237.3, -111.3 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 216.7, -95.9 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 216.7, -95.9 , 0 ); setScaleKey( spep_0 -3 + 352, 1, 4.81, 4.84 ); setScaleKey( spep_0 -3 + 354, 1, 4.75, 4.77 ); setScaleKey( spep_0 -3 + 356, 1, 4.69, 4.71 ); setScaleKey( spep_0 -3 + 358, 1, 4.63, 4.65 ); setScaleKey( spep_0 -3 + 360, 1, 4.57, 4.59 ); setScaleKey( spep_0 -3 + 362, 1, 4.51, 4.53 ); setScaleKey( spep_0 -3 + 364, 1, 4.45, 4.47 ); setScaleKey( spep_0 -3 + 366, 1, 4.39, 4.41 ); setScaleKey( spep_0 -3 + 368, 1, 4.33, 4.35 ); setScaleKey( spep_0 -3 + 370, 1, 4.27, 4.29 ); setScaleKey( spep_0 -3 + 372, 1, 4.21, 4.23 ); setScaleKey( spep_0 -3 + 374, 1, 4.15, 4.16 ); setScaleKey( spep_0 -3 + 376, 1, 4.09, 4.1 ); setScaleKey( spep_0 -3 + 380, 1, 4.02, 4.04 ); setRotateKey( spep_0 -3 + 352, 1, -61.7 ); setRotateKey( spep_0 -3 + 380, 1, -61.7 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 418, 1, 1 ); setDisp( spep_0 -3 + 528, 1, 0 ); changeAnime( spep_0 -3 + 418, 1, 5 ); changeAnime( spep_0 -3 + 458, 1, 107 ); changeAnime( spep_0 -3 + 488, 1, 8 ); setMoveKey( spep_0 -3 + 418, 1, -31.3, 7.2 , 0 ); setMoveKey( spep_0 -3 + 420, 1, -52.7, -14.2 , 0 ); setMoveKey( spep_0 -3 + 422, 1, -30.8, -22.3 , 0 ); setMoveKey( spep_0 -3 + 424, 1, -22.9, 1.6 , 0 ); setMoveKey( spep_0 -3 + 426, 1, -37.5, 20.5 , 0 ); setMoveKey( spep_0 -3 + 428, 1, -58.7, 2.7 , 0 ); setMoveKey( spep_0 -3 + 430, 1, -60, -20 , 0 ); setMoveKey( spep_0 -3 + 432, 1, -41.3, -2.8 , 0 ); setMoveKey( spep_0 -3 + 434, 1, 40.8, 73 , 0 ); setMoveKey( spep_0 -3 + 436, 1, 72.3, 102.1 , 0 ); setMoveKey( spep_0 -3 + 438, 1, 94.6, 122.7 , 0 ); setMoveKey( spep_0 -3 + 440, 1, 111.9, 138.7 , 0 ); setMoveKey( spep_0 -3 + 442, 1, 125.6, 151.4 , 0 ); setMoveKey( spep_0 -3 + 444, 1, 136.7, 161.7 , 0 ); setMoveKey( spep_0 -3 + 446, 1, 145.5, 169.9 , 0 ); setMoveKey( spep_0 -3 + 448, 1, 152.5, 176.3 , 0 ); setMoveKey( spep_0 -3 + 450, 1, 157.7, 181.1 , 0 ); setMoveKey( spep_0 -3 + 452, 1, 161.4, 184.5 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 163.5, 186.5 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 164.3, 187.2 , 0 ); setMoveKey( spep_0 -3 + 457, 1, 164.3, 187.2 , 0 );-- setMoveKey( spep_0 -3 + 458, 1, -254, 52.5 , 0 ); setMoveKey( spep_0 -3 + 462, 1, -254, 52.5 , 0 ); setMoveKey( spep_0 -3 + 464, 1, -253.9, 52.5 , 0 ); setMoveKey( spep_0 -3 + 466, 1, -253.8, 52.4 , 0 ); setMoveKey( spep_0 -3 + 468, 1, -253.4, 52.2 , 0 ); setMoveKey( spep_0 -3 + 470, 1, -252.5, 51.8 , 0 ); setMoveKey( spep_0 -3 + 472, 1, -250.7, 50.8 , 0 ); setMoveKey( spep_0 -3 + 474, 1, -247.6, 49.2 , 0 ); setMoveKey( spep_0 -3 + 476, 1, -242.4, 46.5 , 0 ); setMoveKey( spep_0 -3 + 478, 1, -234.4, 42.3 , 0 ); setMoveKey( spep_0 -3 + 480, 1, -222.4, 36 , 0 ); setMoveKey( spep_0 -3 + 482, 1, -205.3, 27 , 0 ); setMoveKey( spep_0 -3 + 484, 1, -181.3, 14.5 , 0 ); setMoveKey( spep_0 -3 + 486, 1, -128.7, 17.4 , 0 ); setMoveKey( spep_0 -3 + 487, 1, -128.7, 17.4 , 0 );-- setMoveKey( spep_0 -3 + 488, 1, -182.8, -50.2 , 0 ); setMoveKey( spep_0 -3 + 490, 1, -237.6, -4 , 0 ); setMoveKey( spep_0 -3 + 492, 1, -280.6, 25.2 , 0 ); setMoveKey( spep_0 -3 + 494, 1, -285.2, 67.5 , 0 ); setMoveKey( spep_0 -3 + 496, 1, -278.1, 92 , 0 ); setMoveKey( spep_0 -3 + 498, 1, -272.4, 101.6 , 0 ); setMoveKey( spep_0 -3 + 500, 1, -269.1, 99.3 , 0 ); setMoveKey( spep_0 -3 + 502, 1, -290, 100.5 , 0 ); setMoveKey( spep_0 -3 + 504, 1, -290.4, 120.4 , 0 ); setMoveKey( spep_0 -3 + 506, 1, -293.8, 127.7 , 0 ); setMoveKey( spep_0 -3 + 508, 1, -296.8, 134 , 0 ); setMoveKey( spep_0 -3 + 510, 1, -299.4, 139.5 , 0 ); setMoveKey( spep_0 -3 + 512, 1, -301.6, 144.2 , 0 ); setMoveKey( spep_0 -3 + 514, 1, -303.4, 148.2 , 0 ); setMoveKey( spep_0 -3 + 516, 1, -305, 151.5 , 0 ); setMoveKey( spep_0 -3 + 518, 1, -306.3, 154.2 , 0 ); setMoveKey( spep_0 -3 + 520, 1, -307.2, 156.3 , 0 ); setMoveKey( spep_0 -3 + 522, 1, -307.9, 157.7 , 0 ); setMoveKey( spep_0 -3 + 524, 1, -308.3, 158.6 , 0 ); setMoveKey( spep_0 -3 + 526, 1, -308.5, 158.9 , 0 ); setMoveKey( spep_0 -3 + 528, 1, -308.5, 158.9 , 0 ); setScaleKey( spep_0 -3 + 418, 1, 2.55, 2.55 ); setScaleKey( spep_0 -3 + 432, 1, 2.55, 2.55 ); setScaleKey( spep_0 -3 + 434, 1, 1.6, 1.6 ); setScaleKey( spep_0 -3 + 436, 1, 1.23, 1.23 ); setScaleKey( spep_0 -3 + 438, 1, 0.97, 0.97 ); setScaleKey( spep_0 -3 + 440, 1, 0.77, 0.77 ); setScaleKey( spep_0 -3 + 442, 1, 0.61, 0.61 ); setScaleKey( spep_0 -3 + 444, 1, 0.49, 0.49 ); setScaleKey( spep_0 -3 + 446, 1, 0.38, 0.38 ); setScaleKey( spep_0 -3 + 448, 1, 0.3, 0.3 ); setScaleKey( spep_0 -3 + 450, 1, 0.24, 0.24 ); setScaleKey( spep_0 -3 + 452, 1, 0.2, 0.2 ); setScaleKey( spep_0 -3 + 454, 1, 0.18, 0.18 ); setScaleKey( spep_0 -3 + 456, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 457, 1, 0.17, 0.17 );-- setScaleKey( spep_0 -3 + 458, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 468, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 470, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 472, 1, 0.18, 0.18 ); setScaleKey( spep_0 -3 + 474, 1, 0.2, 0.2 ); setScaleKey( spep_0 -3 + 476, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 478, 1, 0.27, 0.27 ); setScaleKey( spep_0 -3 + 480, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 482, 1, 0.44, 0.44 ); setScaleKey( spep_0 -3 + 484, 1, 0.58, 0.58 ); setScaleKey( spep_0 -3 + 486, 1, 0.76, 0.76 ); setScaleKey( spep_0 -3 + 487, 1, 0.76, 0.76 );-- setScaleKey( spep_0 -3 + 488, 1, 2.59, 2.59 ); setScaleKey( spep_0 -3 + 490, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 492, 1, 1.48, 1.48 ); setScaleKey( spep_0 -3 + 494, 1, 1.25, 1.25 ); setScaleKey( spep_0 -3 + 496, 1, 1.07, 1.07 ); setScaleKey( spep_0 -3 + 498, 1, 0.91, 0.91 ); setScaleKey( spep_0 -3 + 500, 1, 0.78, 0.78 ); setScaleKey( spep_0 -3 + 502, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 504, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 506, 1, 0.48, 0.48 ); setScaleKey( spep_0 -3 + 508, 1, 0.4, 0.4 ); setScaleKey( spep_0 -3 + 510, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 512, 1, 0.28, 0.28 ); setScaleKey( spep_0 -3 + 514, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 516, 1, 0.19, 0.19 ); setScaleKey( spep_0 -3 + 518, 1, 0.16, 0.16 ); setScaleKey( spep_0 -3 + 520, 1, 0.14, 0.14 ); setScaleKey( spep_0 -3 + 522, 1, 0.12, 0.12 ); setScaleKey( spep_0 -3 + 524, 1, 0.11, 0.11 ); setScaleKey( spep_0 -3 + 528, 1, 0.11, 0.11 ); setRotateKey( spep_0 -3 + 418, 1, 43.5 ); setRotateKey( spep_0 -3 + 432, 1, 43.5 ); setRotateKey( spep_0 -3 + 434, 1, 50 ); setRotateKey( spep_0 -3 + 436, 1, 52.5 ); setRotateKey( spep_0 -3 + 438, 1, 54.3 ); setRotateKey( spep_0 -3 + 440, 1, 55.7 ); setRotateKey( spep_0 -3 + 442, 1, 56.8 ); setRotateKey( spep_0 -3 + 444, 1, 57.6 ); setRotateKey( spep_0 -3 + 446, 1, 58.4 ); setRotateKey( spep_0 -3 + 448, 1, 58.9 ); setRotateKey( spep_0 -3 + 450, 1, 59.3 ); setRotateKey( spep_0 -3 + 452, 1, 59.6 ); setRotateKey( spep_0 -3 + 454, 1, 59.8 ); setRotateKey( spep_0 -3 + 457, 1, 59.8 );-- setRotateKey( spep_0 -3 + 458, 1, 36.9 ); setRotateKey( spep_0 -3 + 487, 1, 36.9 );-- setRotateKey( spep_0 -3 + 488, 1, 22.9 ); setRotateKey( spep_0 -3 + 490, 1, 25.4 ); setRotateKey( spep_0 -3 + 492, 1, 26.4 ); setRotateKey( spep_0 -3 + 494, 1, 27.1 ); setRotateKey( spep_0 -3 + 496, 1, 27.7 ); setRotateKey( spep_0 -3 + 498, 1, 28.2 ); setRotateKey( spep_0 -3 + 500, 1, 28.6 ); setRotateKey( spep_0 -3 + 502, 1, 28.9 ); setRotateKey( spep_0 -3 + 504, 1, 29.2 ); setRotateKey( spep_0 -3 + 506, 1, 29.5 ); setRotateKey( spep_0 -3 + 508, 1, 29.7 ); setRotateKey( spep_0 -3 + 510, 1, 29.9 ); setRotateKey( spep_0 -3 + 512, 1, 30.1 ); setRotateKey( spep_0 -3 + 514, 1, 30.3 ); setRotateKey( spep_0 -3 + 516, 1, 30.4 ); setRotateKey( spep_0 -3 + 518, 1, 30.5 ); setRotateKey( spep_0 -3 + 520, 1, 30.6 ); setRotateKey( spep_0 -3 + 524, 1, 30.6 ); setRotateKey( spep_0 -3 + 526, 1, 30.7 ); setRotateKey( spep_0 -3 + 526, 1, 30.7 ); setRotateKey( spep_0 -3 + 528, 1, 30.7 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 592, 1, 1 ); setDisp( spep_0 -3 + 630, 1, 0 ); changeAnime( spep_0 -3 + 592, 1, 105 ); changeAnime( spep_0 -3 + 594, 1, 107 ); changeAnime( spep_0 -3 + 612, 1, 105 ); setMoveKey( spep_0 -3 + 592, 1, 515.4, -743.3 , 0 ); setMoveKey( spep_0 -3 + 593, 1, 515.4, -743.3 , 0 );-- setMoveKey( spep_0 -3 + 594, 1, 278.4, -207.1 , 0 ); setMoveKey( spep_0 -3 + 596, 1, 308.4, -247.1 , 0 ); setMoveKey( spep_0 -3 + 598, 1, 295.9, -204.6 , 0 ); setMoveKey( spep_0 -3 + 600, 1, 273.4, -175 , 0 ); setMoveKey( spep_0 -3 + 602, 1, 232.6, -168.7 , 0 ); setMoveKey( spep_0 -3 + 604, 1, 221.7, -202.4 , 0 ); setMoveKey( spep_0 -3 + 606, 1, 255.9, -243.5 , 0 ); setMoveKey( spep_0 -3 + 608, 1, 313.4, -221.4 , 0 ); setMoveKey( spep_0 -3 + 610, 1, 275.9, -254.2 , 0 ); setMoveKey( spep_0 -3 + 611, 1, 275.9, -254.2 , 0 );-- setMoveKey( spep_0 -3 + 612, 1, -155.9, 68.4 , 0 ); setMoveKey( spep_0 -3 + 614, 1, -58.9, 130.5 , 0 ); setMoveKey( spep_0 -3 + 616, 1, 4.4, 171 , 0 ); setMoveKey( spep_0 -3 + 618, 1, 42.8, 195.5 , 0 ); setMoveKey( spep_0 -3 + 620, 1, 63.9, 209 , 0 ); setMoveKey( spep_0 -3 + 622, 1, 74, 215.4 , 0 ); setMoveKey( spep_0 -3 + 624, 1, 77.7, 217.8 , 0 ); setMoveKey( spep_0 -3 + 626, 1, 78.5, 218.4 , 0 ); setMoveKey( spep_0 -3 + 628, 1, 78.6, 218.4 , 0 ); setMoveKey( spep_0 -3 + 630, 1, 78.6, 218.4 , 0 ); setScaleKey( spep_0 -3 + 592, 1, 7.34, 7.34 ); setScaleKey( spep_0 -3 + 593, 1, 7.34, 7.34 );-- setScaleKey( spep_0 -3 + 594, 1, 2.29, 2.29 ); setScaleKey( spep_0 -3 + 611, 1, 2.29, 2.29 );-- setScaleKey( spep_0 -3 + 612, 1, 7.19, 7.19 ); setScaleKey( spep_0 -3 + 614, 1, 4.48, 4.48 ); setScaleKey( spep_0 -3 + 616, 1, 2.71, 2.71 ); setScaleKey( spep_0 -3 + 618, 1, 1.64, 1.64 ); setScaleKey( spep_0 -3 + 620, 1, 1.05, 1.05 ); setScaleKey( spep_0 -3 + 622, 1, 0.77, 0.77 ); setScaleKey( spep_0 -3 + 624, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 626, 1, 0.64, 0.64 ); setScaleKey( spep_0 -3 + 630, 1, 0.64, 0.64 ); setRotateKey( spep_0 -3 + 592, 1, -60.4 ); setRotateKey( spep_0 -3 + 593, 1, -60.4 );-- setRotateKey( spep_0 -3 + 594, 1, 68.2 ); setRotateKey( spep_0 -3 + 611, 1, 68.2 );-- setRotateKey( spep_0 -3 + 612, 1, 27.2 ); setRotateKey( spep_0 -3 + 614, 1, 27.2 ); setRotateKey( spep_0 -3 + 616, 1, 27.1 ); setRotateKey( spep_0 -3 + 630, 1, 27.1 ); -- ** 音 ** -- --目が光る SE003 = playSeVer2( spep_0 + 62, 1283, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 62, 1240, "",spep_0 + 132, 0, 42, -1); setPitch( spep_0 + 62, SE004, 200 ); setTimeStretch( SE004, 1.13, 30, 4 ); --敵ヒット SE005 = playSeVer2( spep_0 + 86, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE005, 88 ); SE006 = playSeVer2( spep_0 + 86, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE006, 84 ); --敵吹き飛ぶ SE007 = playSeVer2( spep_0 + 102, 1258, "",spep_0 + 170, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 102, SE007, 61 ); SE008 = playSeVer2( spep_0 + 108, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE008, 80 ); --瞬間移動 SE009 = playSeVer2( spep_0 + 132, 1245, "", 0, 0, 0, 1.0); setSeVolumeByWorkId( spep_0 + 132, SE009, 55 ); SE010 = playSeVer2( spep_0 + 132, 1235, "",spep_0 + 184, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 132, SE010, 60 ); SE011 = playSeVer2( spep_0 + 134, 1109, "",spep_0 + 174, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 134, SE011, 75 ); SE012 = playSeVer2( spep_0 + 156, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE012, 77 ); SE013 = playSeVer2( spep_0 + 156, 1187, "",spep_0 + 204, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 156, SE013, 77 ); SE014 = playSeVer2( spep_0 + 156, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE014, 58 ); SE015 = playSeVer2( spep_0 + 166, 1187, "",spep_0 + 218, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 166, SE015, 65 ); setPitch( spep_0 + 166, SE015, -300 ); setTimeStretch( SE015, 0.8, 30, 4 ); SE016 = playSeVer2( spep_0 + 166, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE016, 47 ); SE017 = playSeVer2( spep_0 + 186, 1187, "",spep_0 + 250, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 186, SE017, 68 ); SE018 = playSeVer2( spep_0 + 186, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE018, 56 ); --顔カットイン SE019 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --風が吹く SE020 = playSeVer2( spep_0 + 216, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE020, 72 ); SE021 = playSeVer2( spep_0 + 250, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 250, SE021, 76 ); setPitch( spep_0 + 250, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); --瞬間移動 SE022 = playSeVer2( spep_0 + 324, 1245, "",spep_0 + 368, 0, 28, 1.0); setSeVolumeByWorkId( spep_0 + 324, SE022, 55 ); SE023 = playSeVer2( spep_0 + 324, 1235, "",spep_0 + 404, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 324, SE023, 65 ); SE024 = playSeVer2( spep_0 + 326, 1109, "",spep_0 + 378, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 326, SE024, 72 ); --構える SE025 = playSeVer2( spep_0 + 366, 1233, "",spep_0 + 388, 0, 10, -1); setPitch( spep_0 + 366, SE025, -500 ); setTimeStretch( SE025, 0.67, 30, 4 ); --振りかぶる SE026 = playSeVer2( spep_0 + 388, 1116, "",spep_0 + 428, 0, 20, -1); SE027 = playSeVer2( spep_0 + 388, 1004, "", 0, 0, 0, -1); --パンチ SE028 = playSeVer2( spep_0 + 408, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE028, 90 ); SE029 = playSeVer2( spep_0 + 408, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE029, 86 ); --瞬間移動 SE030 = playSeVer2( spep_0 + 434, 1245, "",spep_0 + 478, 0, 28, 1.0); setSeVolumeByWorkId( spep_0 + 434, SE030, 54 ); SE031 = playSeVer2( spep_0 + 434, 1235, "",spep_0 + 508, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 434, SE031, 62 ); SE032 = playSeVer2( spep_0 + 436, 1109, "",spep_0 + 488, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 436, SE032, 77 ); --裏回転蹴り SE033 = playSeVer2( spep_0 + 468, 1003, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 474, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 474, SE034, 82 ); SE035 = playSeVer2( spep_0 + 478, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE035, 86 ); --追いかける SE036 = playSeVer2( spep_0 + 500, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE036, 127 ); SE037 = playSeVer2( spep_0 + 500, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE037, 138 ); SE038 = playSeVer2( spep_0 + 516, 1072, "", 0, 16, 0, -1); setStartTimeMs( SE038, 267 ); --飛び蹴り SE039 = playSeVer2( spep_0 + 558, 1314, "",spep_0 + 632, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 558, SE039, 140 ); SE040 = playSeVer2( spep_0 + 558, 1258, "",spep_0 + 664, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 558, SE040, 69 ); SE041 = playSeVer2( spep_0 + 558, 1182, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 574, 1067, "",spep_0 + 638, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 574, SE042, 75 ); SE043 = playSeVer2( spep_0 + 578, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE043, 120 ); SE044 = playSeVer2( spep_0 + 584, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 584, SE044, 81 ); SE045 = playSeVer2( spep_0 + 590, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 590, SE045, 76 ); --壁激突 SE047 = playSeVer2( spep_0 + 620, 1023, "",spep_0 + 702 + 2, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 620, SE047, 91 ); SE048 = playSeVer2( spep_0 + 620, 1159, "",spep_0 + 702 + 2, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 620, SE048, 79 ); --影増える SE049 = playSeVer2( spep_0 + 638, 1112, "",spep_0 + 692, 0, 24, -1); setPitch( spep_0 + 638, SE049, 500 ); setTimeStretch( SE049, 1.33, 30, 4 ); SE050 = playSeVer2( spep_0 + 658, 1112, "",spep_0 + 696, 0, 10, -1); setPitch( spep_0 + 658, SE050, 500 ); setTimeStretch( SE050, 1.33, 30, 4 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 692; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_1 = 0; -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --構える SE052 = playSeVer2( spep_1 + 90, 1232, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_1 + 90, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 90, SE053, 72 ); setPitch( spep_1 + 90, SE053, -400 ); setTimeStretch( SE053, 0.73, 30, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- かめはめ波溜める〜着弾爆発(418F) ------------------------------------------------------ --spep_2 = 0; if(_IS_CRITICAL_ == 0) then --味方側 bluff_kamehameha1 = 158715; --画面に迫る〜フィニッシュ 手前 bluff_kamehameha2 = 158717; --画面に迫る〜フィニッシュ 奥 --敵側 bluff_kamehameha1x = 158716; --画面に迫る〜フィニッシュ 手前 bluff_kamehameha2x = 158718; --画面に迫る〜フィニッシュ 奥 -- ** エフェクト等 ** -- bluff_effect_f = entryEffect( spep_2 + 0, bluff_kamehameha1, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, bluff_effect_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 598, bluff_effect_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, bluff_effect_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 598, bluff_effect_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bluff_effect_f, 0 ); setEffRotateKey( spep_2 + 598, bluff_effect_f, 0 ); setEffAlphaKey( spep_2 + 0, bluff_effect_f, 255 ); setEffAlphaKey( spep_2 + 598, bluff_effect_f, 255 ); -- ** エフェクト等 ** -- bluff_effect_b = entryEffect( spep_2 + 0, bluff_kamehameha2, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, bluff_effect_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 598, bluff_effect_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, bluff_effect_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 598, bluff_effect_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bluff_effect_b, 0 ); setEffRotateKey( spep_2 + 598, bluff_effect_b, 0 ); setEffAlphaKey( spep_2 + 0, bluff_effect_b, 255 ); setEffAlphaKey( spep_2 + 598, bluff_effect_b, 255 ); --SE --瞬間移動1 --SE001 = playSeVer2( spep_2 + 4, 1245, "",spep_2 + 26, 0, 6, -1); SE001 = playSeVer2( spep_2 + 4, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE001, 56 ); stopSe( spep_2 + 26, SE001, 6 ); --SE002 = playSeVer2( spep_2 + 4, 1235, "",spep_2 + 30, 0, 8, -1); SE002 = playSeVer2( spep_2 + 4, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 4, SE002, 62 ); stopSe( spep_2 + 22, SE002, 8 ); --SE003 = playSeVer2( spep_2 + 6, 1109, "",spep_2 + 24, 0, 6, -1); SE003 = playSeVer2( spep_2 + 6, 1109, "",0, 0, 6, -1); setSeVolumeByWorkId( spep_2 + 6, SE003, 79 ); stopSe( spep_2 + 18, SE003, 6 ); --瞬間移動2 --SE004 = playSeVer2( spep_2 + 18, 1109, "",spep_2 + 40, 0, 6, -1); SE004 = playSeVer2( spep_2 + 18, 1109, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE004, 86 ); stopSe( spep_2 + 34, SE004, 6 ); --SE005 = playSeVer2( spep_2 + 18, 1245, "",spep_2 + 38, 0, 4, -1); SE005 = playSeVer2( spep_2 + 18, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 18, SE005, 61 ); stopSe( spep_2 + 34, SE005, 4 ); --SE006 = playSeVer2( spep_2 + 18, 1235, "",spep_2 + 42, 0, 6, -1); SE006 = playSeVer2( spep_2 + 18, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 18, SE006, 48 ); stopSe( spep_2 + 36, SE006, 6 ); --敵の動き setDisp( spep_2-3 + 72, 1, 1); setDisp( spep_2-1 + 100, 1, 0); changeAnime( spep_2-3 + 72, 1, 100); setMoveKey( spep_2-3 + 72, 1, 391.2, 254.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 329.6, 214.6 , 0 ); setMoveKey( spep_2-3 + 76, 1, 268.1, 174.3 , 0 ); setMoveKey( spep_2-3 + 78, 1, 206.6, 134.1 , 0 ); setMoveKey( spep_2-3 + 80, 1, 194.6, 126.2 , 0 ); setMoveKey( spep_2-3 + 82, 1, 183.7, 119.1 , 0 ); setMoveKey( spep_2-3 + 84, 1, 174, 112.7 , 0 ); setMoveKey( spep_2-3 + 86, 1, 165.4, 107.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 158, 102.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, 151.7, 98.1 , 0 ); setMoveKey( spep_2-3 + 92, 1, 146.5, 94.7 , 0 ); setMoveKey( spep_2-3 + 94, 1, 142.5, 92.1 , 0 ); setMoveKey( spep_2-3 + 96, 1, 139.7, 90.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 137.9, 89.1 , 0 ); setMoveKey( spep_2-1 + 100, 1, 137.4, 88.8 , 0 ); setScaleKey( spep_2-3 + 72, 1, 1.98, 1.98 ); setScaleKey( spep_2-1 + 100, 1, 1.98, 1.98 ); setRotateKey( spep_2-3 + 72, 1, 0 ); setRotateKey( spep_2-1 + 100, 1, 0 ); --敵の動き setDisp( spep_2-3 + 210, 1, 1); setDisp( spep_2-1 + 248, 1, 0); changeAnime( spep_2-3 + 210, 1, 104); setMoveKey( spep_2-3 + 210, 1, 227.1, -35.8 , 0 ); setMoveKey( spep_2-3 + 212, 1, 176.8, -26.4 , 0 ); setMoveKey( spep_2-3 + 214, 1, 126.4, -16.9 , 0 ); setMoveKey( spep_2-3 + 216, 1, 76.1, -7.5 , 0 ); setMoveKey( spep_2-3 + 218, 1, 70.4, -6.4 , 0 ); setMoveKey( spep_2-3 + 220, 1, 65.1, -5.4 , 0 ); setMoveKey( spep_2-3 + 222, 1, 60.2, -4.5 , 0 ); setMoveKey( spep_2-3 + 224, 1, 55.7, -3.6 , 0 ); setMoveKey( spep_2-3 + 226, 1, 51.5, -2.8 , 0 ); setMoveKey( spep_2-3 + 228, 1, 47.6, -2.1 , 0 ); setMoveKey( spep_2-3 + 230, 1, 44.2, -1.4 , 0 ); setMoveKey( spep_2-3 + 232, 1, 41.1, -0.8 , 0 ); setMoveKey( spep_2-3 + 234, 1, 38.3, -0.3 , 0 ); setMoveKey( spep_2-3 + 236, 1, 36, 0.2 , 0 ); setMoveKey( spep_2-3 + 238, 1, 33.9, 0.6 , 0 ); setMoveKey( spep_2-3 + 240, 1, 32.3, 0.9 , 0 ); setMoveKey( spep_2-3 + 242, 1, 31, 1.1 , 0 ); setMoveKey( spep_2-3 + 244, 1, 30.1, 1.3 , 0 ); setMoveKey( spep_2-3 + 246, 1, 29.6, 1.4 , 0 ); setMoveKey( spep_2-1 + 248, 1, 29.4, 1.4 , 0 ); setScaleKey( spep_2-3 + 210, 1, 2.4, 2.4 ); setScaleKey( spep_2-1 + 248, 1, 2.4, 2.4 ); setRotateKey( spep_2-3 + 210, 1, -5 ); setRotateKey( spep_2-1 + 248, 1, -5 ); --敵の動き setDisp( spep_2-3 + 390, 1, 1); setDisp( spep_2-1 + 476, 1, 0); changeAnime( spep_2-3 + 390, 1, 102); changeAnime( spep_2-3 + 410, 1, 5); setMoveKey( spep_2-3 + 390, 1, 343, -65.1 , 0 ); setMoveKey( spep_2-3 + 392, 1, 340, -64.5 , 0 ); setMoveKey( spep_2-3 + 394, 1, 337.4, -64 , 0 ); setMoveKey( spep_2-3 + 396, 1, 335, -63.6 , 0 ); setMoveKey( spep_2-3 + 398, 1, 333, -63.1 , 0 ); setMoveKey( spep_2-3 + 400, 1, 331.2, -62.8 , 0 ); setMoveKey( spep_2-3 + 402, 1, 329.8, -62.5 , 0 ); setMoveKey( spep_2-3 + 404, 1, 328.6, -62.3 , 0 ); setMoveKey( spep_2-3 + 406, 1, 327.7, -62.1 , 0 ); setMoveKey( spep_2-3 + 408, 1, 327.1, -62 , 0 ); setMoveKey( spep_2-3 + 409, 1, 327.1, -62 , 0 ); setMoveKey( spep_2-3 + 410, 1, 185, 88.5 , 0 ); setMoveKey( spep_2-3 + 412, 1, 176.4, 61.3 , 0 ); setMoveKey( spep_2-3 + 414, 1, 186.7, 86.4 , 0 ); setMoveKey( spep_2-3 + 416, 1, 215, 118.8 , 0 ); setMoveKey( spep_2-3 + 418, 1, 206.3, 118.7 , 0 ); setMoveKey( spep_2-3 + 420, 1, 212.7, 111.6 , 0 ); setMoveKey( spep_2-3 + 422, 1, 202.9, 111.5 , 0 ); setMoveKey( spep_2-3 + 424, 1, 211.2, 120 , 0 ); setMoveKey( spep_2-3 + 426, 1, 203, 120.1 , 0 ); setMoveKey( spep_2-3 + 428, 1, 209.8, 113.2 , 0 ); setMoveKey( spep_2-3 + 430, 1, 206, 117.2 , 0 ); setMoveKey( spep_2-3 + 432, 1, 201.6, 121.8 , 0 ); setMoveKey( spep_2-3 + 434, 1, 208.6, 115.3 , 0 ); setMoveKey( spep_2-3 + 436, 1, 205.1, 119.4 , 0 ); setMoveKey( spep_2-3 + 438, 1, 205, 120.3 , 0 ); setMoveKey( spep_2-3 + 440, 1, 207.1, 108.8 , 0 ); setMoveKey( spep_2-3 + 442, 1, 209.2, 97.3 , 0 ); setMoveKey( spep_2-3 + 444, 1, 211.4, 85.9 , 0 ); setMoveKey( spep_2-3 + 446, 1, 205, 68 , 0 ); setMoveKey( spep_2-3 + 448, 1, 203.8, 64.2 , 0 ); setMoveKey( spep_2-3 + 450, 1, 202.7, 60.7 , 0 ); setMoveKey( spep_2-3 + 452, 1, 201.6, 57.4 , 0 ); setMoveKey( spep_2-3 + 454, 1, 200.7, 54.5 , 0 ); setMoveKey( spep_2-3 + 456, 1, 199.8, 51.8 , 0 ); setMoveKey( spep_2-3 + 458, 1, 199, 49.3 , 0 ); setMoveKey( spep_2-3 + 460, 1, 198.3, 47.2 , 0 ); setMoveKey( spep_2-3 + 462, 1, 197.7, 45.2 , 0 ); setMoveKey( spep_2-3 + 464, 1, 197.2, 43.6 , 0 ); setMoveKey( spep_2-3 + 466, 1, 196.8, 42.2 , 0 ); setMoveKey( spep_2-3 + 468, 1, 196.5, 41.1 , 0 ); setMoveKey( spep_2-3 + 470, 1, 196.2, 40.3 , 0 ); setMoveKey( spep_2-3 + 472, 1, 196.1, 39.7 , 0 ); setMoveKey( spep_2-1 + 476, 1, 196, 39.4 , 0 ); setScaleKey( spep_2-3 + 390, 1, 3.8, 3.8 ); setScaleKey( spep_2-3 + 392, 1, 3.77, 3.77 ); setScaleKey( spep_2-3 + 394, 1, 3.74, 3.74 ); setScaleKey( spep_2-3 + 396, 1, 3.71, 3.71 ); setScaleKey( spep_2-3 + 398, 1, 3.69, 3.69 ); setScaleKey( spep_2-3 + 400, 1, 3.67, 3.67 ); setScaleKey( spep_2-3 + 402, 1, 3.65, 3.65 ); setScaleKey( spep_2-3 + 404, 1, 3.64, 3.64 ); setScaleKey( spep_2-3 + 406, 1, 3.63, 3.63 ); setScaleKey( spep_2-3 + 408, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 409, 1, 3.62, 3.62 ); setScaleKey( spep_2-3 + 410, 1, 2.82, 2.82 ); setScaleKey( spep_2-3 + 412, 1, 3.84, 3.84 ); setScaleKey( spep_2-3 + 414, 1, 2.93, 2.93 ); setScaleKey( spep_2-3 + 416, 1, 2.02, 2.02 ); setScaleKey( spep_2-3 + 418, 1, 1.97, 1.97 ); setScaleKey( spep_2-3 + 420, 1, 1.93, 1.93 ); setScaleKey( spep_2-3 + 422, 1, 1.89, 1.89 ); setScaleKey( spep_2-3 + 424, 1, 1.86, 1.86 ); setScaleKey( spep_2-3 + 426, 1, 1.83, 1.83 ); setScaleKey( spep_2-3 + 428, 1, 1.81, 1.81 ); setScaleKey( spep_2-3 + 430, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 432, 1, 1.77, 1.77 ); setScaleKey( spep_2-3 + 434, 1, 1.75, 1.75 ); setScaleKey( spep_2-3 + 436, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 438, 1, 1.74, 1.74 ); setScaleKey( spep_2-3 + 440, 1, 1.32, 1.32 ); setScaleKey( spep_2-3 + 442, 1, 0.9, 0.9 ); setScaleKey( spep_2-3 + 444, 1, 0.48, 0.48 ); setScaleKey( spep_2-3 + 446, 1, 0.46, 0.46 ); setScaleKey( spep_2-3 + 448, 1, 0.43, 0.43 ); setScaleKey( spep_2-3 + 450, 1, 0.41, 0.41 ); setScaleKey( spep_2-3 + 452, 1, 0.39, 0.39 ); setScaleKey( spep_2-3 + 454, 1, 0.37, 0.37 ); setScaleKey( spep_2-3 + 456, 1, 0.35, 0.35 ); setScaleKey( spep_2-3 + 458, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 460, 1, 0.32, 0.32 ); setScaleKey( spep_2-3 + 462, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 464, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 466, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 468, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 470, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 472, 1, 0.26, 0.26 ); setScaleKey( spep_2-1 + 476, 1, 0.25, 0.25 ); setRotateKey( spep_2-3 + 390, 1, -5 ); setRotateKey( spep_2-3 + 409, 1, -5 ); setRotateKey( spep_2-3 + 410, 1, 46 ); setRotateKey( spep_2-3 + 423, 1, 46 ); setRotateKey( spep_2-3 + 424, 1, 45.9 ); setRotateKey( spep_2-1 + 476, 1, 45.9 ); --SE --瞬間移動3 --SE007 = playSeVer2( spep_2 + 32, 1109, "",spep_2 + 52, 0, 6, -1); SE007 = playSeVer2( spep_2 + 32, 1109, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 32, SE007, 85 ); stopSe( spep_2 + 46, SE007, 6 ); --SE008 = playSeVer2( spep_2 + 32, 1245, "",spep_2 + 54, 0, 8, -1); SE008 = playSeVer2( spep_2 + 32, 1245, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 32, SE008, 58 ); stopSe( spep_2 + 46, SE008, 10 ); --SE009 = playSeVer2( spep_2 + 32, 1235, "",spep_2 + 56, 0, 6, -1); SE009 = playSeVer2( spep_2 + 32, 1235, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 32, SE009, 52 ); stopSe( spep_2 + 50, SE009, 10 ); --瞬間移動4 SE010 = playSeVer2( spep_2 + 46, 1245, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 46, SE010, 70 ); SE011 = playSeVer2( spep_2 + 46, 1235, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 46, SE011, 54 ); SE012 = playSeVer2( spep_2 + 48, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE012, 86 ); --画面遷移 SE013 = playSeVer2( spep_2 + 70, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 70, SE013, 126 ); --構える SE014 = playSeVer2( spep_2 + 90, 1072, "", 0, 10, 0, -1); setStartTimeMs( SE014, 350 ); --手前に SE015 = playSeVer2( spep_2 + 130, 1233, "", 0, 2, 0, -1); setStartTimeMs( SE015, 117 ); setPitch( spep_2 + 130, SE015, -400 ); setTimeStretch( SE015, 0.73, 30, 4 ); SE016 = playSeVer2( spep_2 + 126, 1189, "", 0, 0, 0, -1); setPitch( spep_2 + 126, SE016, -400 ); setTimeStretch( SE016, 0.73, 30, 4 ); SE017 = playSeVer2( spep_2 + 132, 1006, "", 0, 0, 0, -1); setPitch( spep_2 + 132, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); --クラッカー発泡 SE018 = playSeVer2( spep_2 + 170, 1028, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 170, SE018, 146 ); setPitch( spep_2 + 170, SE018, 400 ); setTimeStretch( SE018, 1.27, 30, 4 ); setBandpassFilter( spep_2 + 170, SE018, 1212, 24000 ); --SE019 = playSeVer2( spep_2 + 176, 1030, "",spep_2 + 206, 0, 16, -1); SE019 = playSeVer2( spep_2 + 170, 1030, "",0, 0, 0, -1); stopSe( spep_2 + 190, SE019, 16 ); --クラッカー散る SE020 = playSeVer2( spep_2 + 206, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE020, 114 ); setBandpassFilter( spep_2 + 206, SE020, 430, 24000 ); --SE021 = playSeVer2( spep_2 + 210, 1013, "",spep_2 + 222, 0, 4, -1); SE021 = playSeVer2( spep_2 + 206, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE021, 119 ); setBandpassFilter( spep_2 + 206, SE021, 430, 24000 ); stopSe( spep_2 + 218, SE021, 4 ); SE022 = playSeVer2( spep_2 + 220, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 220, SE022, 119 ); setBandpassFilter( spep_2 + 220, SE022, 430, 24000 ); --SE023 = playSeVer2( spep_2 + 224, 1013, "",spep_2 + 234, 0, 4, -1); SE023 = playSeVer2( spep_2 + 220, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 220, SE023, 129 ); setBandpassFilter( spep_2 + 220, SE023, 430, 24000 ); stopSe( spep_2 + 230, SE023, 4 ); SE024 = playSeVer2( spep_2 + 224, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 224, SE024, 85 ); setBandpassFilter( spep_2 + 224, SE024, 430, 24000 ); SE025 = playSeVer2( spep_2 + 226, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE025, 117 ); setBandpassFilter( spep_2 + 226, SE025, 430, 24000 ); --SE026 = playSeVer2( spep_2 + 230, 1013, "",spep_2 + 246, 0, 8, -1); SE026 = playSeVer2( spep_2 + 226, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 226, SE026, 120 ); setBandpassFilter( spep_2 + 226, SE026, 430, 24000 ); stopSe( spep_2 + 238, SE026, 8 ); SE027 = playSeVer2( spep_2 + 236, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 236, SE027, 138 ); setBandpassFilter( spep_2 + 236, SE027, 430, 24000 ); --SE028 = playSeVer2( spep_2 + 240, 1013, "",spep_2 + 258, 0, 10, -1); SE028 = playSeVer2( spep_2 + 236, 1013, "",0, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 236, SE028, 111 ); setBandpassFilter( spep_2 + 236, SE028, 430, 24000 ); stopSe( spep_2 + 248, SE028, 10 ); SE029 = playSeVer2( spep_2 + 240, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE029, 97 ); setBandpassFilter( spep_2 + 240, SE029, 430, 24000 ); SE030 = playSeVer2( spep_2 + 240, 1013, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 240, SE030, 111 ); setBandpassFilter( spep_2 + 240, SE030, 430, 24000 ); stopSe( spep_2 + 254, SE030, 8 ); SE031 = playSeVer2( spep_2 + 244, 1029, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE031, 68 ); setBandpassFilter( spep_2 + 244, SE031, 430, 24000 ); SE032 = playSeVer2( spep_2 + 244, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE032, 117 ); setBandpassFilter( spep_2 + 244, SE032, 430, 24000 ); --笑い転げる --SE033 = playSeVer2( spep_2 + 248, 37, "",spep_2 + 276, 0, 10, -1); SE033 = playSeVer2( spep_2 + 248, 37, "",spep_2 + 276, 0, 10, 0.6); setSeVolumeByWorkId( spep_2 + 248, SE033, 81 ); stopSe( spep_2 + 266, SE033, 10 ); SE034 = playSeVer2( spep_2 + 248, 1003, "", 0, 0, 0, -1); --SE035 = playSeVer2( spep_2 + 262, 37, "",spep_2 + 290, 0, 12, -1); SE035 = playSeVer2( spep_2 + 262, 37, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 262, SE035, 79 ); stopSe( spep_2 + 278, SE035, 12 ); SE036 = playSeVer2( spep_2 + 262, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 262, SE036, 72 ); SE037 = playSeVer2( spep_2 + 272, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 272, SE037, 85 ); --SE038 = playSeVer2( spep_2 + 278, 37, "",spep_2 + 304, 0, 10, -1); SE038 = playSeVer2( spep_2 + 278, 37, "",0, 0, 0, 0.6); setSeVolumeByWorkId( spep_2 + 278, SE038, 79 ); stopSe( spep_2 + 294, SE038, 10 ); --SE039 = playSeVer2( spep_2 + 292, 37, "",spep_2 + 322, 0, 12, -1); SE039 = playSeVer2( spep_2 + 292, 37, "",0, 0, 0, 0.6); stopSe( spep_2 + 310, SE039, 12 ); --顔アップ SE040 = playSeVer2( spep_2 + 344, 8, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 346, 1273, "", 0, 0, 0, -1); --SE042 = playSeVer2( spep_2 + 346, 1264, "",spep_2 + 440, 0, 36, -1); SE042 = playSeVer2( spep_2 + 346, 1264, "",0, 0, 0, -1); stopSe( spep_2 + 404, SE042, 36 ); --蹴り SE043 = playSeVer2( spep_2 + 408, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 408, SE043, 151 ); SE044 = playSeVer2( spep_2 + 414, 1187, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 414, 1109, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 414, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 414, SE046, 86 ); --敵飛んでいく --SE047 = playSeVer2( spep_2 + 438, 1183, "",spep_2 + 486, 0, 8, -1); SE047 = playSeVer2( spep_2 + 438, 1183, "",0, 0, 0, -1); stopSe( spep_2 + 478, SE047, 8 ); --SE048 = playSeVer2( spep_2 + 438, 1121, "",spep_2 + 486, 0, 8, -1); SE048 = playSeVer2( spep_2 + 438, 1121, "",0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE048, 76 ); stopSe( spep_2 + 478, SE048, 8 ); --爆発1 SE049 = playSeVer2( spep_2 + 478, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 478, SE049, 68 ); --SE050 = playSeVer2( spep_2 + 482, 1159, "",spep_2 + 540, 0, 36, -1); SE050 = playSeVer2( spep_2 + 482, 1159, "",0, 0, 0, -1); stopSe( spep_2 + 504, SE050, 36 ); --爆発2 SE051 = playSeVer2( spep_2 + 496, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 496, SE051, 66 ); SE052 = playSeVer2( spep_2 + 498, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 498, SE052, 77 ); --SE053 = playSeVer2( spep_2 + 492, 1159, "",spep_2 + 564, 0, 40, -1); SE053 = playSeVer2( spep_2 + 498, 1159, "",0, 0, 40, -1); setSeVolumeByWorkId( spep_2 + 498, SE053, 66 ); stopSe( spep_2 + 524, SE053, 40 ); --爆発3 SE054 = playSeVer2( spep_2 + 516, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 516, SE054, 74 ); SE055 = playSeVer2( spep_2 + 518, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 518, SE055, 64 ); --終わり dealDamage( spep_2 + 476 ); endPhase( spep_2 + 588 ); else -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --かめはめ波溜める〜着弾爆発 ef_002 setEffMoveKey( spep_2 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_2 + 438, finish, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 438, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 438, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 438, finish, 255 ); -- ** 音 ** -- --かめはめ波溜め SE054 = playSeVer2( spep_2 + 24, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE054, 84 ); SE046 = playSeVer2( spep_2 + 26, 1210, "",spep_2 + 220, 66, 22, 0.6); setSeVolumeByWorkId( spep_2 +26, SE046, 119 ); setStartTimeMs( SE046, 3517 ); --画面遷移 SE055 = playSeVer2( spep_2 + 40, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 40, SE055, 80 ); setPitch( spep_2 + 40, SE055, -200 ); setTimeStretch( SE055, 0.87, 30, 4 ); --かめはめ波光る SE056 = playSeVer2( spep_2 + 90, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE056, 214 ); --画面遷移2 SE057 = playSeVer2( spep_2 + 90, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE057, 83 ); setPitch( spep_2 + 90, SE057, -200 ); setTimeStretch( SE057, 1.3, 30, 4 ); setBandpassFilter( spep_2 + 90, SE057, 24, 1021 ); --画面遷移3 SE058 = playSeVer2( spep_2 + 156, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 156, SE058, 78 ); --かめはめ波発射 SE059 = playSeVer2( spep_2 + 196, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 196, SE059, 83 ); SE060 = playSeVer2( spep_2 + 196, 1284, "",spep_2 + 344, 0, 94, -1); setSeVolumeByWorkId( spep_2 + 196, SE060, 71 ); SE061 = playSeVer2( spep_2 + 196, 1285, "",spep_2 + 344, 0, 94, -1); setSeVolumeByWorkId( spep_2 + 196, SE061, 80 ); SE062 = playSeVer2( spep_2 + 196, 1213, "",spep_2 + 318, 0, 68, -1); setSeVolumeByWorkId( spep_2 + 196, SE062, 74 ); SE063 = playSeVer2( spep_2 + 196, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 196, SE063, 88 ); --爆発前光る SE064 = playSeVer2( spep_2 + 296, 1302, "", 0, 0, 0, -1); --爆発 SE065 = playSeVer2( spep_2 + 316, 1024, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 316, 1159, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_2 + 352, 1258, "", 0, 38, 0, -1); setSeVolumeByWorkId( spep_2 + 352, SE067, 58 ); SE068 = playSeVer2( spep_2 + 352, 1259, "", 0, 0, 0, -1); setPitch( spep_2 + 352, SE068, -600 ); setTimeStretch( SE068, 0.6, 30, 4 ); setBandpassFilter( spep_2 + 352, SE068, 24, 600 ); SE069 = playSeVer2( spep_2 + 352, 1044, "", 0, 38, 0, -1); setSeVolumeByWorkId( spep_2 + 352, SE069, 162 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 438 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 318 ); endPhase( spep_2 + 428 ); end else end