--1024510:ゴールデンフリーザ_連続デスビーム --sp_effect_a1_00356 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159943 ;-- 空中ビーム発射:敵より前 SP_02= 159944 ;-- 空中ビーム発射:敵より後 SP_03= 159945 ;-- 煙→正面向きパンチ:敵より前 SP_04= 159946 ;-- 煙→正面向きパンチ:敵より後 SP_05= 159947 ;-- 煙かき分けパンチ:敵より前 SP_06= 159948 ;-- 煙かき分けパンチ:敵より後 SP_07= 159949 ;-- 地面激突:敵より前 SP_08= 159950 ;-- 地面激突:敵より後ろ SP_09= 159951 ;-- セリフ、指差し SP_10= 159952 ;-- デスビーム連射→爆発 SP_11= 159953 ;-- ラストシーン --エフェクト(てき) SP_01x= 159954 ;-- 空中ビーム発射:敵より前 (敵) SP_02x= 159944 ;-- 空中ビーム発射:敵より後 SP_03x= 159945 ;-- 煙→正面向きパンチ:敵より前 SP_04x= 159946 ;-- 煙→正面向きパンチ:敵より後 SP_05x= 159955 ;-- 煙かき分けパンチ:敵より前 (敵) SP_06x= 159948 ;-- 煙かき分けパンチ:敵より後 SP_07x= 159956 ;-- 地面激突:敵より前 (敵) SP_08x= 159950 ;-- 地面激突:敵より後ろ SP_09x= 159951 ;-- セリフ、指差し SP_10x= 159957 ;-- デスビーム連射→爆発 (敵) SP_11x= 159958 ;-- ラストシーン (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --空中ビーム発射 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beam_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 140, beam_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_f, 0 ); setEffRotateKey( spep_0 + 140, beam_f, 0 ); setEffAlphaKey( spep_0 + 0, beam_f, 255 ); setEffAlphaKey( spep_0 + 138, beam_f, 255 ); setEffAlphaKey( spep_0 + 139, beam_f, 255 ); setEffAlphaKey( spep_0 + 140, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 140, beam_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_b, 0 ); setEffRotateKey( spep_0 + 140, beam_b, 0 ); setEffAlphaKey( spep_0 + 0, beam_b, 255 ); setEffAlphaKey( spep_0 + 138, beam_b, 255 ); setEffAlphaKey( spep_0 + 139, beam_b, 255 ); setEffAlphaKey( spep_0 + 140, beam_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 104 ); setMoveKey( spep_0 + 0, 1, 258.2, -228.1 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 255.8, -225.5 , 0 ); setMoveKey( spep_0-3 + 4, 1, 253.2, -222.9 , 0 ); setMoveKey( spep_0-3 + 6, 1, 250.7, -220 , 0 ); setMoveKey( spep_0-3 + 8, 1, 248, -216.9 , 0 ); setMoveKey( spep_0-3 + 10, 1, 245.3, -213.7 , 0 ); setMoveKey( spep_0-3 + 12, 1, 242.5, -210.3 , 0 ); setMoveKey( spep_0-3 + 14, 1, 239.6, -206.8 , 0 ); setMoveKey( spep_0-3 + 16, 1, 236.6, -203.2 , 0 ); setMoveKey( spep_0-3 + 18, 1, 233.7, -199.3 , 0 ); setMoveKey( spep_0-3 + 20, 1, 230.6, -195.4 , 0 ); setMoveKey( spep_0-3 + 22, 1, 227.6, -191.3 , 0 ); setMoveKey( spep_0-3 + 24, 1, 226.8, -189.5 , 0 ); setMoveKey( spep_0-3 + 26, 1, 225.9, -187.4 , 0 ); setMoveKey( spep_0-3 + 28, 1, 224.9, -185.3 , 0 ); setMoveKey( spep_0-3 + 30, 1, 224.7, -184.9 , 0 ); setMoveKey( spep_0-3 + 32, 1, 224.4, -184.1 , 0 ); setMoveKey( spep_0-3 + 34, 1, 223.7, -182.6 , 0 ); setMoveKey( spep_0-3 + 36, 1, 222.9, -180.6 , 0 ); setMoveKey( spep_0-3 + 38, 1, 221.8, -177.9 , 0 ); setMoveKey( spep_0-3 + 40, 1, 220.4, -174.7 , 0 ); setMoveKey( spep_0-3 + 42, 1, 218.8, -170.9 , 0 ); setMoveKey( spep_0-3 + 44, 1, 216.9, -166.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, 204, -152.1 , 0 ); setMoveKey( spep_0-3 + 48, 1, 222.1, -154.8 , 0 ); setMoveKey( spep_0-3 + 50, 1, 134.6, -137.6 , 0 ); setMoveKey( spep_0-3 + 52, 1, 191.8, -161.9 , 0 ); setMoveKey( spep_0-3 + 54, 1, 186.7, -95.8 , 0 ); setMoveKey( spep_0-3 + 56, 1, 167.2, -113.5 , 0 ); setMoveKey( spep_0-3 + 58, 1, 154.8, -96.3 , 0 ); setMoveKey( spep_0-3 + 60, 1, 153.7, -102.8 , 0 ); setMoveKey( spep_0-3 + 62, 1, 141.2, -85.4 , 0 ); setMoveKey( spep_0-3 + 64, 1, 134.3, -79.8 , 0 ); setMoveKey( spep_0-3 + 66, 1, 127.2, -74.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 120, -68.4 , 0 ); setMoveKey( spep_0-3 + 70, 1, 112.7, -62.6 , 0 ); setMoveKey( spep_0-3 + 72, 1, 105.3, -56.6 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 16, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 18, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 38, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 40, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 66, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 72, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 72, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "",spep_0 + 68, 0, 36, -1); SE002 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 0, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); --気弾溜め SE004 = playSeVer2( spep_0 + 26, 1328, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 124 ); setStartTimeMs( SE004, 283 ); --オーラ SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 24, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); --気弾溜め SE006 = playSeVer2( spep_0 + 22, 1282, "",spep_0 + 52, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 22, SE006, 66 ); --オーラ SE007 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 48, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); --気弾発射 SE008 = playSeVer2( spep_0 + 44, 1133, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE008, 157 ); setPitch( spep_0 + 44, SE008, -50 ); setTimeStretch( SE008, 0.97, 30, 4 ); SE009 = playSeVer2( spep_0 + 44, 1130, "", spep_0 + 98, 0, 6,0.5); setSeVolumeByWorkId( spep_0 + 44, SE009, 125 ); setPitch( spep_0 + 44, SE009, -650 ); setTimeStretch( SE009, 0.57, 30, 4 ); SE010 = playSeVer2( spep_0 + 44, 1145, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE010, 72 ); SE011 = playSeVer2( spep_0 + 44, 1326, "",spep_0 + 110, 0, 12, -1); SE012 = playSeVer2( spep_0 + 46, 1320, "",spep_0 + 110, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 46, SE012, 123 ); setStartTimeMs( SE012, 33 ); setPitch( spep_0 + 46, SE012, 700 ); setTimeStretch( SE012, 1.47, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵の固定 setMoveKey( SP_dodge + 8, 1, 105.3, -56.6 , 0 ); setMoveKey( SP_dodge + 9, 1, 105.3, -56.6 , 0 ); setScaleKey( SP_dodge + 8, 1, 0.29, 0.29 ); setScaleKey( SP_dodge + 9, 1, 0.29, 0.29 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 9, 1, 0 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 98, 1, 0 ); setMoveKey( spep_0-3 + 74, 1, 97.7, -50.6 , 0 ); setMoveKey( spep_0-3 + 76, 1, 90, -44.4 , 0 ); setMoveKey( spep_0-3 + 78, 1, 82.2, -38.1 , 0 ); setMoveKey( spep_0-3 + 80, 1, 74.3, -31.8 , 0 ); setMoveKey( spep_0-3 + 82, 1, 66.2, -25.3 , 0 ); setMoveKey( spep_0-3 + 84, 1, 58, -18.7 , 0 ); setMoveKey( spep_0-3 + 86, 1, 49.6, -12 , 0 ); setMoveKey( spep_0-3 + 88, 1, 41.1, -5.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 38.1, -10 , 0 ); setMoveKey( spep_0-3 + 92, 1, 30.8, 3.3 , 0 ); setMoveKey( spep_0-3 + 94, 1, 34.8, -7.2 , 0 ); setMoveKey( spep_0-3 + 96, 1, 27.6, 6.3 , 0 ); setMoveKey( spep_0-1 + 98, 1, 31.5, -4.1 , 0 ); setScaleKey( spep_0-3 + 74, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 80, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 82, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 88, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 90, 1, 0.32, 0.32 ); setScaleKey( spep_0-3 + 96, 1, 0.32, 0.32 ); setScaleKey( spep_0-1 + 98, 1, 0.33, 0.33 ); setRotateKey( spep_0-1 + 98, 1, 0 ); --SE --連続爆発 SE013 = playSeVer2( spep_0 + 90, 1023, "",spep_0 + 112, 0, 6, 0.5); SE014 = playSeVer2( spep_0 + 98, 1023, "",spep_0 + 120, 0, 6, 0.5); setPitch( spep_0 + 98, SE014, -200 ); setTimeStretch( SE014, 0.87, 30, 4 ); SE015 = playSeVer2( spep_0 + 104, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE015, 81 ); SE016 = playSeVer2( spep_0 + 110, 1023, "", 0, 0, 0, -1); setPitch( spep_0 + 110, SE016, 100 ); setTimeStretch( SE016, 1.07, 30, 4 ); --煙 SE017 = playSeVer2( spep_0 + 130, 1188, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE017, 68 ); setStartTimeMs( SE017, 133 ); -- ** 次の準備 ** -- spep_1= spep_0 + 140; ------------------------------------------------------ --煙→正面向きパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 126, hit_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 126, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 126, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 124, hit_f, 255 ); setEffAlphaKey( spep_1 + 125, hit_f, 255 ); setEffAlphaKey( spep_1 + 126, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 126, hit_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 126, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 126, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 124, hit_b, 255 ); setEffAlphaKey( spep_1 + 125, hit_b, 255 ); setEffAlphaKey( spep_1 + 126, hit_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 24, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); setMoveKey( spep_1 + 0, 1, 169.2, -236.7 , 0 ); setMoveKey( spep_1 + 2, 1, 182.8, -246.2 , 0 ); setMoveKey( spep_1 + 4, 1, 196.6, -255.7 , 0 ); setMoveKey( spep_1 + 6, 1, 210.6, -265.3 , 0 ); setMoveKey( spep_1 + 8, 1, 225, -275.1 , 0 ); setMoveKey( spep_1 + 10, 1, 239.6, -285 , 0 ); setMoveKey( spep_1 + 12, 1, 254.5, -295 , 0 ); setMoveKey( spep_1 + 14, 1, 269.7, -305.1 , 0 ); setMoveKey( spep_1 + 16, 1, 285.1, -315.4 , 0 ); setMoveKey( spep_1 + 18, 1, 300.8, -325.7 , 0 ); setMoveKey( spep_1 + 20, 1, 316.8, -336.2 , 0 ); setMoveKey( spep_1 + 22, 1, 333.1, -346.8 , 0 ); setMoveKey( spep_1 + 24, 1, 349.7, -357.6 , 0 ); setScaleKey( spep_1 + 0, 1, 4.24,4.24); setScaleKey( spep_1 + 2, 1, 4.8,4.8); setScaleKey( spep_1 + 4, 1, 5.36,5.36); setScaleKey( spep_1 + 6, 1, 5.94,5.94); setScaleKey( spep_1 + 8, 1, 6.54,6.54); setScaleKey( spep_1 + 10, 1, 7.14,7.14); setScaleKey( spep_1 + 12, 1, 7.76,7.76); setScaleKey( spep_1 + 14, 1, 8.38,8.38); setScaleKey( spep_1 + 16, 1, 9.02,9.02); setScaleKey( spep_1 + 18, 1, 9.68,9.68); setScaleKey( spep_1 + 20, 1, 10.34,10.34); setScaleKey( spep_1 + 22, 1, 11.02,11.02); setScaleKey( spep_1 + 24, 1, 11.72,11.72); setRotateKey( spep_1 + 0, 1, -50.1 ); setRotateKey( spep_1 + 2, 1, -49.5 ); setRotateKey( spep_1 + 4, 1, -48.8 ); setRotateKey( spep_1 + 6, 1, -48.1 ); setRotateKey( spep_1 + 8, 1, -47.4 ); setRotateKey( spep_1 + 10, 1, -46.8 ); setRotateKey( spep_1 + 12, 1, -46.1 ); setRotateKey( spep_1 + 14, 1, -45.4 ); setRotateKey( spep_1 + 16, 1, -44.7 ); setRotateKey( spep_1 + 18, 1, -44 ); setRotateKey( spep_1 + 20, 1, -43.4 ); setRotateKey( spep_1 + 22, 1, -42.7 ); setRotateKey( spep_1 + 24, 1, -42 ); --SE --振りかぶって向かってくる SE018 = playSeVer2( spep_1 + 62, 1116, "",spep_1 + 100, 0, 14, -1); SE019 = playSeVer2( spep_1 + 70, 9, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 130, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 126; ------------------------------------------------------ --煙かき分けパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panti_f = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panti_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, panti_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panti_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, panti_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panti_f, 0 ); setEffRotateKey( spep_2 + 56, panti_f, 0 ); setEffAlphaKey( spep_2 + 0, panti_f, 255 ); setEffAlphaKey( spep_2 + 54, panti_f, 255 ); setEffAlphaKey( spep_2 + 55, panti_f, 255 ); setEffAlphaKey( spep_2 + 56, panti_f, 0 ); -- ** エフェクト等 ** -- panti_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panti_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, panti_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panti_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, panti_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panti_b, 0 ); setEffRotateKey( spep_2 + 56, panti_b, 0 ); setEffAlphaKey( spep_2 + 0, panti_b, 255 ); setEffAlphaKey( spep_2 + 54, panti_b, 255 ); setEffAlphaKey( spep_2 + 55, panti_b, 255 ); setEffAlphaKey( spep_2 + 56, panti_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 38, 1, 0 ); changeAnime( spep_2 + 0, 1, 108 ); changeAnime( spep_2-3 + 30, 1, 106 ); setMoveKey( spep_2 + 0, 1, -45.8, 104.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -32.6, 115.4 , 0 ); setMoveKey( spep_2-3 + 4, 1, 40.3, 60.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 32.8, 58.9 , 0 ); setMoveKey( spep_2-3 + 8, 1, 85, 69.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, 117.7, 60.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 118.4, 60.7 , 0 ); setMoveKey( spep_2-3 + 14, 1, 119, 60.5 , 0 ); setMoveKey( spep_2-3 + 16, 1, 119.7, 60.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, 120.4, 60.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 121, 60 , 0 ); setMoveKey( spep_2-3 + 22, 1, 121.7, 59.8 , 0 ); setMoveKey( spep_2-3 + 24, 1, 122.4, 59.6 , 0 ); setMoveKey( spep_2-3 + 26, 1, 123, 59.4 , 0 ); setMoveKey( spep_2-3 + 29, 1, 123.7, 59.2 , 0 ); setMoveKey( spep_2-3 + 30, 1, 168.9, 61.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 281.5, -26.8 , 0 ); setMoveKey( spep_2-3 + 34, 1, 379.9, -34.3 , 0 ); setMoveKey( spep_2-3 + 36, 1, 538, -76.6 , 0 ); setMoveKey( spep_2-1 + 38, 1, 691.6, -149.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.35, 1.35 ); setScaleKey( spep_2-1 + 38, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-1 + 0, 1, 0 ); --SE --パンチ SE020 = playSeVer2( spep_2 + 6, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE020, 76 ); SE021 = playSeVer2( spep_2 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE021, 87 ); SE022 = playSeVer2( spep_2 + 6, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE022, 83 ); --敵吹っ飛ぶ SE023 = playSeVer2( spep_2 + 30, 1027, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --地面激突 ------------------------------------------------------ -- ** エフェクト等 ** -- friction_f = entryEffect( spep_3 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, friction_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, friction_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, friction_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, friction_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, friction_f, 0 ); setEffRotateKey( spep_3 + 106, friction_f, 0 ); setEffAlphaKey( spep_3 + 0, friction_f, 255 ); setEffAlphaKey( spep_3 + 104, friction_f, 255 ); setEffAlphaKey( spep_3 + 105, friction_f, 255 ); setEffAlphaKey( spep_3 + 106, friction_f, 0 ); -- ** エフェクト等 ** -- friction_b = entryEffect( spep_3 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, friction_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, friction_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, friction_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, friction_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, friction_b, 0 ); setEffRotateKey( spep_3 + 106, friction_b, 0 ); setEffAlphaKey( spep_3 + 0, friction_b, 255 ); setEffAlphaKey( spep_3 + 104, friction_b, 255 ); setEffAlphaKey( spep_3 + 105, friction_b, 255 ); setEffAlphaKey( spep_3 + 106, friction_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 18, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, -497.5, -341.1 , 0 ); setMoveKey( spep_3 + 2, 1, -441.4, -324.1 , 0 ); setMoveKey( spep_3 + 4, 1, -385.4, -307.1 , 0 ); setMoveKey( spep_3 + 6, 1, -329.3, -290.2 , 0 ); setMoveKey( spep_3 + 8, 1, -273.3, -273.2 , 0 ); setMoveKey( spep_3 + 10, 1, -217.2, -256.2 , 0 ); setMoveKey( spep_3 + 12, 1, -161.2, -239.3 , 0 ); setMoveKey( spep_3 + 14, 1, -105.1, -222.3 , 0 ); setMoveKey( spep_3 + 16, 1, -49.1, -205.3 , 0 ); setMoveKey( spep_3-1 + 18, 1, 7, -188.4 , 0 ); setScaleKey( spep_3 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_3-1 + 18, 1, 0.2, 0.2 ); setRotateKey( spep_3 + 0, 1, -21.3 ); setRotateKey( spep_3-1 + 18, 1, -21.3 ); --SE --敵飛んでいく SE024 = playSeVer2( spep_3 + 0, 1121, "",spep_3 + 52, 0, 22, -1); --岩場激突 SE025 = playSeVer2( spep_3 + 18, 1159, "",spep_3 + 166, 0, 52, -1); SE026 = playSeVer2( spep_3 + 34, 1024, "",spep_3 + 166, 0, 52, -1); SE027 = playSeVer2( spep_3 + 50, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE027, 83 ); SE028 = playSeVer2( spep_3 + 68, 1160, "",spep_3 + 166, 0, 52, -1); setSeVolumeByWorkId( spep_3 + 68, SE028, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 106; ------------------------------------------------------ --セリフ、指差し ------------------------------------------------------ -- ** エフェクト等 ** -- seriph = entryEffect( spep_4 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, seriph, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, seriph, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, seriph, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, seriph, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, seriph, 0 ); setEffRotateKey( spep_4 + 100, seriph, 0 ); setEffAlphaKey( spep_4 + 0, seriph, 255 ); setEffAlphaKey( spep_4 + 100, seriph, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_4 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen1, 98, 20 ); setEffMoveKey( spep_4 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_4 + 98, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_4 + 0, shuchusen1, 0 ); setEffRotateKey( spep_4 + 98, shuchusen1, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_4 + 98, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_4 +8; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); --SE --腕構える SE029 = playSeVer2( spep_4 + 6, 1003, "", 0, 0, 0, -1); --顔カットイン SE030 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_4 +92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 100; -- ** 次の準備 ** -- spep_6= SEzaMAXCardCutin(spep_5, 0); ------------------------------------------------------ --デスビーム連射→爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 176, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_6 + 176, explosion, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 176, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 174, explosion, 255 ); setEffAlphaKey( spep_6 + 175, explosion, 255 ); setEffAlphaKey( spep_6 + 176, explosion, 0 ); --SE --連続気弾 SE032 = playSeVer2( spep_6 + 10, 1249, "",spep_6 + 116, 0, 18, -1); setSeVolumeByWorkId( spep_6 + 10, SE032, 77 ); SE033 = playSeVer2( spep_6 + 12, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_6 + 12, 1358, "",spep_6 + 38, 0, 14, -1); SE035 = playSeVer2( spep_6 + 24, 1016, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 24, 1358, "",spep_6 + 50, 0, 14, -1); SE037 = playSeVer2( spep_6 + 32, 1016, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 32, 1358, "",spep_6 + 58, 0, 14, -1); SE039 = playSeVer2( spep_6 + 42, 1016, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 42, 1358, "",spep_6 + 68, 0, 14, -1); SE041 = playSeVer2( spep_6 + 52, 1016, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_6 + 52, 1358, "",spep_6 + 78, 0, 14, -1); SE043 = playSeVer2( spep_6 + 52, 1023, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_6 + 64, 1016, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_6 + 64, 1358, "",spep_6 + 90, 0, 14, -1); SE046 = playSeVer2( spep_6 + 72, 1016, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_6 + 74, 1025, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_6 + 82, 1016, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_6 + 92, 1016, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_6 + 94, 1024, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 100, 1016, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_6 + 110, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_6 + 126, 1067, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 176; ------------------------------------------------------ --ラストシーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 180, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 180, finish, 255 ); --SE --フレームイン SE054 = playSeVer2( spep_7 + 4, 44, "", 0, 0, 0, -1); setPitch( spep_7 + 4, SE054, -600 ); setTimeStretch( SE054, 0.6, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage(spep_7 +70); endPhase( spep_7 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --空中ビーム発射 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beam_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 140, beam_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_f, 0 ); setEffRotateKey( spep_0 + 140, beam_f, 0 ); setEffAlphaKey( spep_0 + 0, beam_f, 255 ); setEffAlphaKey( spep_0 + 138, beam_f, 255 ); setEffAlphaKey( spep_0 + 139, beam_f, 255 ); setEffAlphaKey( spep_0 + 140, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 140, beam_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 140, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beam_b, 0 ); setEffRotateKey( spep_0 + 140, beam_b, 0 ); setEffAlphaKey( spep_0 + 0, beam_b, 255 ); setEffAlphaKey( spep_0 + 138, beam_b, 255 ); setEffAlphaKey( spep_0 + 139, beam_b, 255 ); setEffAlphaKey( spep_0 + 140, beam_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 104 ); setMoveKey( spep_0 + 0, 1, 258.2, -228.1 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 255.8, -225.5 , 0 ); setMoveKey( spep_0-3 + 4, 1, 253.2, -222.9 , 0 ); setMoveKey( spep_0-3 + 6, 1, 250.7, -220 , 0 ); setMoveKey( spep_0-3 + 8, 1, 248, -216.9 , 0 ); setMoveKey( spep_0-3 + 10, 1, 245.3, -213.7 , 0 ); setMoveKey( spep_0-3 + 12, 1, 242.5, -210.3 , 0 ); setMoveKey( spep_0-3 + 14, 1, 239.6, -206.8 , 0 ); setMoveKey( spep_0-3 + 16, 1, 236.6, -203.2 , 0 ); setMoveKey( spep_0-3 + 18, 1, 233.7, -199.3 , 0 ); setMoveKey( spep_0-3 + 20, 1, 230.6, -195.4 , 0 ); setMoveKey( spep_0-3 + 22, 1, 227.6, -191.3 , 0 ); setMoveKey( spep_0-3 + 24, 1, 226.8, -189.5 , 0 ); setMoveKey( spep_0-3 + 26, 1, 225.9, -187.4 , 0 ); setMoveKey( spep_0-3 + 28, 1, 224.9, -185.3 , 0 ); setMoveKey( spep_0-3 + 30, 1, 224.7, -184.9 , 0 ); setMoveKey( spep_0-3 + 32, 1, 224.4, -184.1 , 0 ); setMoveKey( spep_0-3 + 34, 1, 223.7, -182.6 , 0 ); setMoveKey( spep_0-3 + 36, 1, 222.9, -180.6 , 0 ); setMoveKey( spep_0-3 + 38, 1, 221.8, -177.9 , 0 ); setMoveKey( spep_0-3 + 40, 1, 220.4, -174.7 , 0 ); setMoveKey( spep_0-3 + 42, 1, 218.8, -170.9 , 0 ); setMoveKey( spep_0-3 + 44, 1, 216.9, -166.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, 204, -152.1 , 0 ); setMoveKey( spep_0-3 + 48, 1, 222.1, -154.8 , 0 ); setMoveKey( spep_0-3 + 50, 1, 134.6, -137.6 , 0 ); setMoveKey( spep_0-3 + 52, 1, 191.8, -161.9 , 0 ); setMoveKey( spep_0-3 + 54, 1, 186.7, -95.8 , 0 ); setMoveKey( spep_0-3 + 56, 1, 167.2, -113.5 , 0 ); setMoveKey( spep_0-3 + 58, 1, 154.8, -96.3 , 0 ); setMoveKey( spep_0-3 + 60, 1, 153.7, -102.8 , 0 ); setMoveKey( spep_0-3 + 62, 1, 141.2, -85.4 , 0 ); setMoveKey( spep_0-3 + 64, 1, 134.3, -79.8 , 0 ); setMoveKey( spep_0-3 + 66, 1, 127.2, -74.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 120, -68.4 , 0 ); setMoveKey( spep_0-3 + 70, 1, 112.7, -62.6 , 0 ); setMoveKey( spep_0-3 + 72, 1, 105.3, -56.6 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 16, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 18, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 38, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 40, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 66, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 72, 1, 0.29, 0.29 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 72, 1, 0 ); --SE --入り SE001 = playSeVer2( spep_0 + 0, 8, "",spep_0 + 68, 0, 36, -1); SE002 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 0, SE003, -400 ); setTimeStretch( SE003, 0.73, 30, 4 ); --気弾溜め SE004 = playSeVer2( spep_0 + 26, 1328, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 124 ); setStartTimeMs( SE004, 283 ); --オーラ SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 24, SE005, -400 ); setTimeStretch( SE005, 0.73, 30, 4 ); --気弾溜め SE006 = playSeVer2( spep_0 + 22, 1282, "",spep_0 + 52, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 22, SE006, 66 ); --オーラ SE007 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setPitch( spep_0 + 48, SE007, -400 ); setTimeStretch( SE007, 0.73, 30, 4 ); --気弾発射 SE008 = playSeVer2( spep_0 + 44, 1133, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE008, 157 ); setPitch( spep_0 + 44, SE008, -50 ); setTimeStretch( SE008, 0.97, 30, 4 ); SE009 = playSeVer2( spep_0 + 44, 1130, "", spep_0 + 98, 0, 6,0.5); setSeVolumeByWorkId( spep_0 + 44, SE009, 125 ); setPitch( spep_0 + 44, SE009, -650 ); setTimeStretch( SE009, 0.57, 30, 4 ); SE010 = playSeVer2( spep_0 + 44, 1145, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 44, SE010, 72 ); SE011 = playSeVer2( spep_0 + 44, 1326, "",spep_0 + 110, 0, 12, -1); SE012 = playSeVer2( spep_0 + 46, 1320, "",spep_0 + 110, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 46, SE012, 123 ); setStartTimeMs( SE012, 33 ); setPitch( spep_0 + 46, SE012, 700 ); setTimeStretch( SE012, 1.47, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵の固定 setMoveKey( SP_dodge + 8, 1, 105.3, -56.6 , 0 ); setMoveKey( SP_dodge + 9, 1, 105.3, -56.6 , 0 ); setScaleKey( SP_dodge + 8, 1, 0.29, 0.29 ); setScaleKey( SP_dodge + 9, 1, 0.29, 0.29 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 9, 1, 0 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 98, 1, 0 ); setMoveKey( spep_0-3 + 74, 1, 97.7, -50.6 , 0 ); setMoveKey( spep_0-3 + 76, 1, 90, -44.4 , 0 ); setMoveKey( spep_0-3 + 78, 1, 82.2, -38.1 , 0 ); setMoveKey( spep_0-3 + 80, 1, 74.3, -31.8 , 0 ); setMoveKey( spep_0-3 + 82, 1, 66.2, -25.3 , 0 ); setMoveKey( spep_0-3 + 84, 1, 58, -18.7 , 0 ); setMoveKey( spep_0-3 + 86, 1, 49.6, -12 , 0 ); setMoveKey( spep_0-3 + 88, 1, 41.1, -5.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 38.1, -10 , 0 ); setMoveKey( spep_0-3 + 92, 1, 30.8, 3.3 , 0 ); setMoveKey( spep_0-3 + 94, 1, 34.8, -7.2 , 0 ); setMoveKey( spep_0-3 + 96, 1, 27.6, 6.3 , 0 ); setMoveKey( spep_0-1 + 98, 1, 31.5, -4.1 , 0 ); setScaleKey( spep_0-3 + 74, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 80, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 82, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 88, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 90, 1, 0.32, 0.32 ); setScaleKey( spep_0-3 + 96, 1, 0.32, 0.32 ); setScaleKey( spep_0-1 + 98, 1, 0.33, 0.33 ); setRotateKey( spep_0-1 + 98, 1, 0 ); --SE --連続爆発 SE013 = playSeVer2( spep_0 + 90, 1023, "",spep_0 + 112, 0, 6, 0.5); SE014 = playSeVer2( spep_0 + 98, 1023, "",spep_0 + 120, 0, 6, 0.5); setPitch( spep_0 + 98, SE014, -200 ); setTimeStretch( SE014, 0.87, 30, 4 ); SE015 = playSeVer2( spep_0 + 104, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE015, 81 ); SE016 = playSeVer2( spep_0 + 110, 1023, "", 0, 0, 0, -1); setPitch( spep_0 + 110, SE016, 100 ); setTimeStretch( SE016, 1.07, 30, 4 ); --煙 SE017 = playSeVer2( spep_0 + 130, 1188, "", 0, 28, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE017, 68 ); setStartTimeMs( SE017, 133 ); -- ** 次の準備 ** -- spep_1= spep_0 + 140; ------------------------------------------------------ --煙→正面向きパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 126, hit_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 126, hit_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_f, 0 ); setEffRotateKey( spep_1 + 126, hit_f, 0 ); setEffAlphaKey( spep_1 + 0, hit_f, 255 ); setEffAlphaKey( spep_1 + 124, hit_f, 255 ); setEffAlphaKey( spep_1 + 125, hit_f, 255 ); setEffAlphaKey( spep_1 + 126, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_1 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 126, hit_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hit_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 126, hit_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hit_b, 0 ); setEffRotateKey( spep_1 + 126, hit_b, 0 ); setEffAlphaKey( spep_1 + 0, hit_b, 255 ); setEffAlphaKey( spep_1 + 124, hit_b, 255 ); setEffAlphaKey( spep_1 + 125, hit_b, 255 ); setEffAlphaKey( spep_1 + 126, hit_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 24, 1, 0 ); changeAnime( spep_1 + 0, 1, 106 ); setMoveKey( spep_1 + 0, 1, 169.2, -236.7 , 0 ); setMoveKey( spep_1 + 2, 1, 182.8, -246.2 , 0 ); setMoveKey( spep_1 + 4, 1, 196.6, -255.7 , 0 ); setMoveKey( spep_1 + 6, 1, 210.6, -265.3 , 0 ); setMoveKey( spep_1 + 8, 1, 225, -275.1 , 0 ); setMoveKey( spep_1 + 10, 1, 239.6, -285 , 0 ); setMoveKey( spep_1 + 12, 1, 254.5, -295 , 0 ); setMoveKey( spep_1 + 14, 1, 269.7, -305.1 , 0 ); setMoveKey( spep_1 + 16, 1, 285.1, -315.4 , 0 ); setMoveKey( spep_1 + 18, 1, 300.8, -325.7 , 0 ); setMoveKey( spep_1 + 20, 1, 316.8, -336.2 , 0 ); setMoveKey( spep_1 + 22, 1, 333.1, -346.8 , 0 ); setMoveKey( spep_1 + 24, 1, 349.7, -357.6 , 0 ); setScaleKey( spep_1 + 0, 1, 4.24,4.24); setScaleKey( spep_1 + 2, 1, 4.8,4.8); setScaleKey( spep_1 + 4, 1, 5.36,5.36); setScaleKey( spep_1 + 6, 1, 5.94,5.94); setScaleKey( spep_1 + 8, 1, 6.54,6.54); setScaleKey( spep_1 + 10, 1, 7.14,7.14); setScaleKey( spep_1 + 12, 1, 7.76,7.76); setScaleKey( spep_1 + 14, 1, 8.38,8.38); setScaleKey( spep_1 + 16, 1, 9.02,9.02); setScaleKey( spep_1 + 18, 1, 9.68,9.68); setScaleKey( spep_1 + 20, 1, 10.34,10.34); setScaleKey( spep_1 + 22, 1, 11.02,11.02); setScaleKey( spep_1 + 24, 1, 11.72,11.72); setRotateKey( spep_1 + 0, 1, -50.1 ); setRotateKey( spep_1 + 2, 1, -49.5 ); setRotateKey( spep_1 + 4, 1, -48.8 ); setRotateKey( spep_1 + 6, 1, -48.1 ); setRotateKey( spep_1 + 8, 1, -47.4 ); setRotateKey( spep_1 + 10, 1, -46.8 ); setRotateKey( spep_1 + 12, 1, -46.1 ); setRotateKey( spep_1 + 14, 1, -45.4 ); setRotateKey( spep_1 + 16, 1, -44.7 ); setRotateKey( spep_1 + 18, 1, -44 ); setRotateKey( spep_1 + 20, 1, -43.4 ); setRotateKey( spep_1 + 22, 1, -42.7 ); setRotateKey( spep_1 + 24, 1, -42 ); --SE --振りかぶって向かってくる SE018 = playSeVer2( spep_1 + 62, 1116, "",spep_1 + 100, 0, 14, -1); SE019 = playSeVer2( spep_1 + 70, 9, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 130, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 126; ------------------------------------------------------ --煙かき分けパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panti_f = entryEffect( spep_2 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panti_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, panti_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panti_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, panti_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panti_f, 0 ); setEffRotateKey( spep_2 + 56, panti_f, 0 ); setEffAlphaKey( spep_2 + 0, panti_f, 255 ); setEffAlphaKey( spep_2 + 54, panti_f, 255 ); setEffAlphaKey( spep_2 + 55, panti_f, 255 ); setEffAlphaKey( spep_2 + 56, panti_f, 0 ); -- ** エフェクト等 ** -- panti_b = entryEffect( spep_2 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panti_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 56, panti_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panti_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, panti_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panti_b, 0 ); setEffRotateKey( spep_2 + 56, panti_b, 0 ); setEffAlphaKey( spep_2 + 0, panti_b, 255 ); setEffAlphaKey( spep_2 + 54, panti_b, 255 ); setEffAlphaKey( spep_2 + 55, panti_b, 255 ); setEffAlphaKey( spep_2 + 56, panti_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 38, 1, 0 ); changeAnime( spep_2 + 0, 1, 108 ); changeAnime( spep_2-3 + 30, 1, 106 ); setMoveKey( spep_2 + 0, 1, -45.8, 104.7 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -32.6, 115.4 , 0 ); setMoveKey( spep_2-3 + 4, 1, 40.3, 60.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 32.8, 58.9 , 0 ); setMoveKey( spep_2-3 + 8, 1, 85, 69.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, 117.7, 60.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 118.4, 60.7 , 0 ); setMoveKey( spep_2-3 + 14, 1, 119, 60.5 , 0 ); setMoveKey( spep_2-3 + 16, 1, 119.7, 60.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, 120.4, 60.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 121, 60 , 0 ); setMoveKey( spep_2-3 + 22, 1, 121.7, 59.8 , 0 ); setMoveKey( spep_2-3 + 24, 1, 122.4, 59.6 , 0 ); setMoveKey( spep_2-3 + 26, 1, 123, 59.4 , 0 ); setMoveKey( spep_2-3 + 29, 1, 123.7, 59.2 , 0 ); setMoveKey( spep_2-3 + 30, 1, 168.9, 61.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 281.5, -26.8 , 0 ); setMoveKey( spep_2-3 + 34, 1, 379.9, -34.3 , 0 ); setMoveKey( spep_2-3 + 36, 1, 538, -76.6 , 0 ); setMoveKey( spep_2-1 + 38, 1, 691.6, -149.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.35, 1.35 ); setScaleKey( spep_2-1 + 38, 1, 1.35, 1.35 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-1 + 0, 1, 0 ); --SE --パンチ SE020 = playSeVer2( spep_2 + 6, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE020, 76 ); SE021 = playSeVer2( spep_2 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE021, 87 ); SE022 = playSeVer2( spep_2 + 6, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE022, 83 ); --敵吹っ飛ぶ SE023 = playSeVer2( spep_2 + 30, 1027, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 56; ------------------------------------------------------ --地面激突 ------------------------------------------------------ -- ** エフェクト等 ** -- friction_f = entryEffect( spep_3 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, friction_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, friction_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, friction_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, friction_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, friction_f, 0 ); setEffRotateKey( spep_3 + 106, friction_f, 0 ); setEffAlphaKey( spep_3 + 0, friction_f, 255 ); setEffAlphaKey( spep_3 + 104, friction_f, 255 ); setEffAlphaKey( spep_3 + 105, friction_f, 255 ); setEffAlphaKey( spep_3 + 106, friction_f, 0 ); -- ** エフェクト等 ** -- friction_b = entryEffect( spep_3 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, friction_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, friction_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, friction_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, friction_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, friction_b, 0 ); setEffRotateKey( spep_3 + 106, friction_b, 0 ); setEffAlphaKey( spep_3 + 0, friction_b, 255 ); setEffAlphaKey( spep_3 + 104, friction_b, 255 ); setEffAlphaKey( spep_3 + 105, friction_b, 255 ); setEffAlphaKey( spep_3 + 106, friction_b, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 18, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); setMoveKey( spep_3 + 0, 1, -497.5, -341.1 , 0 ); setMoveKey( spep_3 + 2, 1, -441.4, -324.1 , 0 ); setMoveKey( spep_3 + 4, 1, -385.4, -307.1 , 0 ); setMoveKey( spep_3 + 6, 1, -329.3, -290.2 , 0 ); setMoveKey( spep_3 + 8, 1, -273.3, -273.2 , 0 ); setMoveKey( spep_3 + 10, 1, -217.2, -256.2 , 0 ); setMoveKey( spep_3 + 12, 1, -161.2, -239.3 , 0 ); setMoveKey( spep_3 + 14, 1, -105.1, -222.3 , 0 ); setMoveKey( spep_3 + 16, 1, -49.1, -205.3 , 0 ); setMoveKey( spep_3-1 + 18, 1, 7, -188.4 , 0 ); setScaleKey( spep_3 + 0, 1, 0.2, 0.2 ); setScaleKey( spep_3-1 + 18, 1, 0.2, 0.2 ); setRotateKey( spep_3 + 0, 1, -21.3 ); setRotateKey( spep_3-1 + 18, 1, -21.3 ); --SE --敵飛んでいく SE024 = playSeVer2( spep_3 + 0, 1121, "",spep_3 + 52, 0, 22, -1); --岩場激突 SE025 = playSeVer2( spep_3 + 18, 1159, "",spep_3 + 166, 0, 52, -1); SE026 = playSeVer2( spep_3 + 34, 1024, "",spep_3 + 166, 0, 52, -1); SE027 = playSeVer2( spep_3 + 50, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE027, 83 ); SE028 = playSeVer2( spep_3 + 68, 1160, "",spep_3 + 166, 0, 52, -1); setSeVolumeByWorkId( spep_3 + 68, SE028, 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 106; ------------------------------------------------------ --セリフ、指差し ------------------------------------------------------ -- ** エフェクト等 ** -- seriph = entryEffect( spep_4 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, seriph, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, seriph, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, seriph, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, seriph, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, seriph, 0 ); setEffRotateKey( spep_4 + 100, seriph, 0 ); setEffAlphaKey( spep_4 + 0, seriph, 255 ); setEffAlphaKey( spep_4 + 100, seriph, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_4 + 0, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen1, 98, 20 ); setEffMoveKey( spep_4 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_4 + 98, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen1, 1.5, 1.5 ); setEffScaleKey( spep_4 + 98, shuchusen1, 1.5, 1.5 ); setEffRotateKey( spep_4 + 0, shuchusen1, 0 ); setEffRotateKey( spep_4 + 98, shuchusen1, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_4 + 98, shuchusen1, 255 ); --顔カットインのタイミング指定 spep_x=spep_4 +8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 130, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 130, 515); setEffMoveKey( spep_x +84, ctgogo, 130, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, -1.07, 1.07); --SE --腕構える SE029 = playSeVer2( spep_4 + 6, 1003, "", 0, 0, 0, -1); --顔カットイン SE030 = playSeVer2( spep_x +12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_4 +92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 100; -- ** 次の準備 ** -- spep_6= SEzaMAXCardCutin(spep_5, 0); ------------------------------------------------------ --デスビーム連射→爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 176, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_6 + 176, explosion, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 176, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 174, explosion, 255 ); setEffAlphaKey( spep_6 + 175, explosion, 255 ); setEffAlphaKey( spep_6 + 176, explosion, 0 ); --SE --連続気弾 SE032 = playSeVer2( spep_6 + 10, 1249, "",spep_6 + 116, 0, 18, -1); setSeVolumeByWorkId( spep_6 + 10, SE032, 77 ); SE033 = playSeVer2( spep_6 + 12, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_6 + 12, 1358, "",spep_6 + 38, 0, 14, -1); SE035 = playSeVer2( spep_6 + 24, 1016, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_6 + 24, 1358, "",spep_6 + 50, 0, 14, -1); SE037 = playSeVer2( spep_6 + 32, 1016, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_6 + 32, 1358, "",spep_6 + 58, 0, 14, -1); SE039 = playSeVer2( spep_6 + 42, 1016, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 42, 1358, "",spep_6 + 68, 0, 14, -1); SE041 = playSeVer2( spep_6 + 52, 1016, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_6 + 52, 1358, "",spep_6 + 78, 0, 14, -1); SE043 = playSeVer2( spep_6 + 52, 1023, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_6 + 64, 1016, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_6 + 64, 1358, "",spep_6 + 90, 0, 14, -1); SE046 = playSeVer2( spep_6 + 72, 1016, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_6 + 74, 1025, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_6 + 82, 1016, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_6 + 92, 1016, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_6 + 94, 1024, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 100, 1016, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_6 + 110, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_6 + 126, 1067, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_6 + 0, 0, 180, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7= spep_6 + 176; ------------------------------------------------------ --ラストシーン ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_7 + 180, finish, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 180, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 180, finish, 255 ); --SE --フレームイン SE054 = playSeVer2( spep_7 + 4, 44, "", 0, 0, 0, -1); setPitch( spep_7 + 4, SE054, -600 ); setTimeStretch( SE054, 0.6, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 200, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage(spep_7 +70); endPhase( spep_7 + 170 ); end