--1026250:UR超サイヤ人ゴッド孫悟空_ドラゴンスマッシュ --sp_effect_b1_00249 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161687; --回り込んで突撃 殴って追跡 ef_001_ch SP_02 = 161689; --↑敵を挟んでの背景 ef_001_bg SP_03 = 161690; --森林に入り蹴りからのコンボ ef_002_ch SP_04 = 161692; --↑敵を挟んでの背景 ef_002_bg SP_05 = 161693; --フィニッシュブロー 煙を上げて吹っ飛ぶ ef_003_ch SP_06 = 161695; --↑敵を挟んでの背景 ef_003_bg --敵側 SP_01r = 161688; --敵側 ef_001_ch_r SP_03r = 161691; --敵側 ef_002_ch_r SP_05r = 161694; --敵側 ef_003_ch_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 回り込んで突撃 殴って追跡(358F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --回り込んで突撃 殴って追跡 ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 358, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 358, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 358, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 358 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 358, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 358, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 358, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 358, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 358 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 358, first_b, 0 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 101 ); changeAnime( spep_0 + 102 -1, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 1, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 2, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 3, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 4, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 5, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 6, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 90 -1, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 92 -1, 1, 239.5, -6.5 , 0 ); setMoveKey( spep_0 + 94 -1, 1, 235.1, -4 , 0 ); setMoveKey( spep_0 + 96 -1, 1, 230.8, -1.4 , 0 ); setMoveKey( spep_0 + 98 -1, 1, 226.5, 1.1 , 0 ); setMoveKey( spep_0 + 101 -1, 1, 222.1, 3.7 , 0 ); setMoveKey( spep_0 + 102 -1, 1, 217, 3.7 , 0 ); setMoveKey( spep_0 + 104 -1, 1, 215.2, 4.3 , 0 ); setMoveKey( spep_0 + 106 -1, 1, 213.4, 4.9 , 0 ); setMoveKey( spep_0 + 108 -1, 1, 211.6, 5.5 , 0 ); setMoveKey( spep_0 + 110 -1, 1, 209.8, 6.1 , 0 ); setMoveKey( spep_0 + 112 -1, 1, 208, 6.7 , 0 ); setMoveKey( spep_0 + 114 -1, 1, 206.2, 7.3 , 0 ); setMoveKey( spep_0 + 116 -1, 1, 207.8, 7.8 , 0 ); setMoveKey( spep_0 + 118 -1, 1, 209.4, 8.2 , 0 ); setMoveKey( spep_0 + 120 -1, 1, 211, 8.7 , 0 ); setMoveKey( spep_0 + 122 -1, 1, 212.6, 9.1 , 0 ); setMoveKey( spep_0 + 124 -1, 1, 214.2, 9.6 , 0 ); setMoveKey( spep_0 + 126 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 138 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 139 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 140 -1, 1, 242.2, 18 , 0 ); setMoveKey( spep_0 + 142 -1, 1, 236.9, 18 , 0 ); setMoveKey( spep_0 + 144 -1, 1, 230.4, 18 , 0 ); setMoveKey( spep_0 + 146 -1, 1, 222.8, 18 , 0 ); setScaleKey( spep_0 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 2, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 3, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 4, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 5, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 6, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 90 -1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 92 -1, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 94 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 96 -1, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 98 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 101 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 102 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 104 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 106 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 108 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 110 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 112 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 -1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 116 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 118 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 120 -1, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 122 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 124 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 126 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 138 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 139 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 140 -1, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 142 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 144 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 146 -1, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); SE003 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 200 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 16 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 16 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 16 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 16 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 16 ); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --カメラワーク SE008 = playSeVer2( spep_0 + 72, 1072, "", 0, 16, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 358 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 222.8, 18 , 0 ); setMoveKey( SP_dodge + 2, 1, 213.9, 18 , 0 ); setMoveKey( SP_dodge + 4, 1, 203.9, 18 , 0 ); setMoveKey( SP_dodge + 6, 1, 192.7, 18 , 0 ); setMoveKey( SP_dodge + 8, 1, 180.3, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 166.8, 18 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.49, 0.49 ); setScaleKey( SP_dodge + 2, 1, 0.53, 0.53 ); setScaleKey( SP_dodge + 4, 1, 0.58, 0.58 ); setScaleKey( SP_dodge + 6, 1, 0.63, 0.63 ); setScaleKey( SP_dodge + 8, 1, 0.69, 0.69 ); setScaleKey( SP_dodge + 10, 1, 0.75, 0.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- changeAnime( spep_0 + 162 -1, 1, 101 ); changeAnime( spep_0 + 184 -1, 1, 108 ); changeAnime( spep_0 + 214 -1, 1, 106 ); setDisp( spep_0 + 222 -1, 1, 0 ); setMoveKey( spep_0 + 148 -1, 1, 213.9, 18 , 0 ); setMoveKey( spep_0 + 150 -1, 1, 203.9, 18 , 0 ); setMoveKey( spep_0 + 152 -1, 1, 192.7, 18 , 0 ); setMoveKey( spep_0 + 154 -1, 1, 180.3, 18 , 0 ); setMoveKey( spep_0 + 156 -1, 1, 166.8, 18 , 0 ); setMoveKey( spep_0 + 158 -1, 1, 152.1, 18 , 0 ); setMoveKey( spep_0 + 161 -1, 1, 136.2, 17.9 , 0 ); setMoveKey( spep_0 + 162 -1, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_0 + 183 -1, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_0 + 184 -1, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_0 + 185 -1, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_0 + 186 -1, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_0 + 187 -1, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_0 + 188 -1, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_0 + 189 -1, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_0 + 190 -1, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_0 + 191 -1, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_0 + 192 -1, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_0 + 193 -1, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_0 + 194 -1, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_0 + 195 -1, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_0 + 196 -1, 1, 141, 29.2 , 0 ); setMoveKey( spep_0 + 197 -1, 1, 141, 29.2 , 0 ); setMoveKey( spep_0 + 198 -1, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_0 + 199 -1, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_0 + 200 -1, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_0 + 201 -1, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_0 + 202 -1, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_0 + 203 -1, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_0 + 204 -1, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_0 + 205 -1, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_0 + 206 -1, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_0 + 207 -1, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_0 + 208 -1, 1, 171.1, 30 , 0 ); setMoveKey( spep_0 + 209 -1, 1, 171.1, 30 , 0 ); setMoveKey( spep_0 + 210 -1, 1, 186, 27.6 , 0 ); setMoveKey( spep_0 + 211 -1, 1, 186, 27.6 , 0 ); setMoveKey( spep_0 + 212 -1, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_0 + 213 -1, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_0 + 214 -1, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_0 + 216 -1, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_0 + 218 -1, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_0 + 220 -1, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_0 + 222 -1, 1, 673, 27.9 , 0 ); setScaleKey( spep_0 + 148 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 150 -1, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 152 -1, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 154 -1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 156 -1, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 158 -1, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 161 -1, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 162 -1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 183 -1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 184 -1, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 222 -1, 1, 1.8, 1.8 ); setRotateKey( spep_0 + 213 -1, 1, 0 ); setRotateKey( spep_0 + 214 -1, 1, -9.8 ); setRotateKey( spep_0 + 216 -1, 1, -9.8 ); setRotateKey( spep_0 + 218 -1, 1, -0.5 ); setRotateKey( spep_0 + 222 -1, 1, -0.5 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 302 -1, 1, 1 ); setDisp( spep_0 + 350 -1, 1, 0 ); changeAnime( spep_0 + 302 -1, 1, 106 ); setMoveKey( spep_0 + 302 -1, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_0 + 303 -1, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_0 + 304 -1, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_0 + 305 -1, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_0 + 306 -1, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_0 + 307 -1, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_0 + 308 -1, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_0 + 309 -1, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_0 + 310 -1, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_0 + 311 -1, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_0 + 312 -1, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_0 + 313 -1, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_0 + 314 -1, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_0 + 315 -1, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_0 + 316 -1, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_0 + 317 -1, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_0 + 318 -1, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_0 + 319 -1, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_0 + 320 -1, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_0 + 321 -1, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_0 + 322 -1, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_0 + 323 -1, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_0 + 324 -1, 1, 195.1, -100 , 0 ); setMoveKey( spep_0 + 325 -1, 1, 195.1, -100 , 0 ); setMoveKey( spep_0 + 326 -1, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_0 + 327 -1, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_0 + 328 -1, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_0 + 329 -1, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_0 + 330 -1, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_0 + 331 -1, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_0 + 332 -1, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_0 + 333 -1, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_0 + 334 -1, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_0 + 335 -1, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_0 + 336 -1, 1, 298.8, -187 , 0 ); setMoveKey( spep_0 + 337 -1, 1, 298.8, -187 , 0 ); setMoveKey( spep_0 + 338 -1, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_0 + 339 -1, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_0 + 340 -1, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_0 + 341 -1, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_0 + 342 -1, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_0 + 343 -1, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_0 + 344 -1, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_0 + 345 -1, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_0 + 346 -1, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_0 + 347 -1, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_0 + 348 -1, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_0 + 349 -1, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_0 + 350 -1, 1, 367.9, -244.9 , 0 ); setScaleKey( spep_0 + 302 -1, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 350 -1, 1, 0.25, 0.25 ); setRotateKey( spep_0 + 302 -1, 1, 70 ); setRotateKey( spep_0 + 350 -1, 1, 70 ); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 16 ); SE015 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE015, 16 ); SE020 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE020, 25 ); SE021 = playSeVer2( spep_0 + 206, 1181, "",spep_0 + 330, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 206, SE021, 126 ); SE022 = playSeVer2( spep_0 + 206, 1407, "",spep_0 + 330, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 206, SE022, 158 ); SE023 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE023, 25 ); SE024 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE024, 25 ); --向かっていく SE011 = playSeVer2( spep_0 + 134, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 134, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 134, 1002, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 260, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 264, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE027, 119 ); --パンチ SE016 = playSeVer2( spep_0 + 170, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE016, 73 ); SE017 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE017, 89 ); SE018 = playSeVer2( spep_0 + 176, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE018, 72 ); SE019 = playSeVer2( spep_0 + 178, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE019, 81 ); --俯瞰飛行音 SE025 = playSeVer2( spep_0 + 258, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 258, SE025, 76 ); --俯瞰飛行音 SE028 = playSeVer2( spep_0 + 296, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE028, 71 ); SE029 = playSeVer2( spep_0 + 296, 1304, "", 0, 0, 0, -1); --飛行音 SE030 = playSeVer2( spep_0 + 296, 1019, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 358; ------------------------------------------------------ -- 森林に入り蹴りからのコンボ(347F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- combo_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --森林に入り蹴りからのコンボ ef_002_ch setEffMoveKey( spep_1 + 0, combo_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 347, combo_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, combo_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 347, combo_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, combo_f, 0 ); setEffRotateKey( spep_1 + 347, combo_f, 0 ); setEffAlphaKey( spep_1 + 0, combo_f, 255 ); setEffAlphaKey( spep_1 + 347 -1, combo_f, 255 ); setEffAlphaKey( spep_1 + 347, combo_f, 0 ); combo_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_002_bg setEffMoveKey( spep_1 + 0, combo_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 347, combo_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, combo_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 347, combo_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, combo_b, 0 ); setEffRotateKey( spep_1 + 347, combo_b, 0 ); setEffAlphaKey( spep_1 + 0, combo_b, 255 ); setEffAlphaKey( spep_1 + 347 -1, combo_b, 255 ); setEffAlphaKey( spep_1 + 347, combo_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -1 + 100, 1, 0 ); changeAnime( spep_1 -1 + 0, 1, 105 ); setMoveKey( spep_1 + 0, 1, -82.1, -24.7 , 0 ); setMoveKey( spep_1 -1 + 2, 1, -79.8, -24.8 , 0 ); setMoveKey( spep_1 -1 + 4, 1, -77.5, -24.9 , 0 ); setMoveKey( spep_1 -1 + 6, 1, -75.2, -25 , 0 ); setMoveKey( spep_1 -1 + 8, 1, -72.9, -25.1 , 0 ); setMoveKey( spep_1 -1 + 10, 1, -70.7, -25.2 , 0 ); setMoveKey( spep_1 -1 + 12, 1, -68.4, -25.2 , 0 ); setMoveKey( spep_1 -1 + 14, 1, -66.1, -25.3 , 0 ); setMoveKey( spep_1 -1 + 16, 1, -63.8, -25.4 , 0 ); setMoveKey( spep_1 -1 + 18, 1, -61.6, -25.4 , 0 ); setMoveKey( spep_1 -1 + 20, 1, -59.3, -25.5 , 0 ); setMoveKey( spep_1 -1 + 22, 1, -57, -25.5 , 0 ); setMoveKey( spep_1 -1 + 24, 1, -54.8, -25.6 , 0 ); setMoveKey( spep_1 -1 + 26, 1, -52.5, -25.6 , 0 ); setMoveKey( spep_1 -1 + 28, 1, -50.2, -25.7 , 0 ); setMoveKey( spep_1 -1 + 30, 1, -48, -25.7 , 0 ); setMoveKey( spep_1 -1 + 32, 1, -45.7, -25.8 , 0 ); setMoveKey( spep_1 -1 + 34, 1, -43.4, -25.8 , 0 ); setMoveKey( spep_1 -1 + 36, 1, -41.2, -25.8 , 0 ); setMoveKey( spep_1 -1 + 38, 1, -38.9, -25.9 , 0 ); setMoveKey( spep_1 -1 + 40, 1, -36.7, -25.9 , 0 ); setMoveKey( spep_1 -1 + 42, 1, -34.5, -25.9 , 0 ); setMoveKey( spep_1 -1 + 44, 1, -32.2, -25.9 , 0 ); setMoveKey( spep_1 -1 + 46, 1, -30, -25.9 , 0 ); setMoveKey( spep_1 -1 + 48, 1, -27.7, -26 , 0 ); setMoveKey( spep_1 -1 + 50, 1, -25.5, -26 , 0 ); setMoveKey( spep_1 -1 + 52, 1, -23.3, -26 , 0 ); setMoveKey( spep_1 -1 + 54, 1, -21.1, -26 , 0 ); setMoveKey( spep_1 -1 + 56, 1, -18.8, -26 , 0 ); setMoveKey( spep_1 -1 + 58, 1, -16.6, -26 , 0 ); setMoveKey( spep_1 -1 + 60, 1, -14.4, -26 , 0 ); setMoveKey( spep_1 -1 + 62, 1, -12.2, -26 , 0 ); setMoveKey( spep_1 -1 + 64, 1, -10, -26 , 0 ); setMoveKey( spep_1 -1 + 66, 1, -7.8, -26 , 0 ); setMoveKey( spep_1 -1 + 68, 1, -5.6, -26 , 0 ); setMoveKey( spep_1 -1 + 70, 1, -3.4, -26 , 0 ); setMoveKey( spep_1 -1 + 72, 1, -1.2, -26 , 0 ); setMoveKey( spep_1 -1 + 74, 1, 0.9, -25.9 , 0 ); setMoveKey( spep_1 -1 + 76, 1, 3.1, -25.9 , 0 ); setMoveKey( spep_1 -1 + 78, 1, 5.3, -25.9 , 0 ); setMoveKey( spep_1 -1 + 99, 1, 5.3, -25.9 , 0 ); setMoveKey( spep_1 -1 + 100, 1, 5.3, -25.9 , 0 ); setScaleKey( spep_1 + 0, 1, 2.8, 2.8 ); setScaleKey( spep_1 -1 + 2, 1, 2.73, 2.73 ); setScaleKey( spep_1 -1 + 4, 1, 2.66, 2.66 ); setScaleKey( spep_1 -1 + 6, 1, 2.59, 2.59 ); setScaleKey( spep_1 -1 + 8, 1, 2.53, 2.53 ); setScaleKey( spep_1 -1 + 10, 1, 2.46, 2.46 ); setScaleKey( spep_1 -1 + 12, 1, 2.4, 2.4 ); setScaleKey( spep_1 -1 + 14, 1, 2.33, 2.33 ); setScaleKey( spep_1 -1 + 16, 1, 2.27, 2.27 ); setScaleKey( spep_1 -1 + 18, 1, 2.2, 2.2 ); setScaleKey( spep_1 -1 + 20, 1, 2.14, 2.14 ); setScaleKey( spep_1 -1 + 22, 1, 2.07, 2.07 ); setScaleKey( spep_1 -1 + 24, 1, 2.01, 2.01 ); setScaleKey( spep_1 -1 + 26, 1, 1.94, 1.94 ); setScaleKey( spep_1 -1 + 28, 1, 1.88, 1.88 ); setScaleKey( spep_1 -1 + 30, 1, 1.82, 1.82 ); setScaleKey( spep_1 -1 + 32, 1, 1.75, 1.75 ); setScaleKey( spep_1 -1 + 34, 1, 1.69, 1.69 ); setScaleKey( spep_1 -1 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_1 -1 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_1 -1 + 40, 1, 1.51, 1.51 ); setScaleKey( spep_1 -1 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_1 -1 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_1 -1 + 46, 1, 1.32, 1.32 ); setScaleKey( spep_1 -1 + 48, 1, 1.26, 1.26 ); setScaleKey( spep_1 -1 + 50, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_1 -1 + 54, 1, 1.09, 1.09 ); setScaleKey( spep_1 -1 + 56, 1, 1.03, 1.03 ); setScaleKey( spep_1 -1 + 58, 1, 0.97, 0.97 ); setScaleKey( spep_1 -1 + 60, 1, 0.91, 0.91 ); setScaleKey( spep_1 -1 + 62, 1, 0.85, 0.85 ); setScaleKey( spep_1 -1 + 64, 1, 0.79, 0.79 ); setScaleKey( spep_1 -1 + 66, 1, 0.74, 0.74 ); setScaleKey( spep_1 -1 + 68, 1, 0.68, 0.68 ); setScaleKey( spep_1 -1 + 70, 1, 0.62, 0.62 ); setScaleKey( spep_1 -1 + 72, 1, 0.57, 0.57 ); setScaleKey( spep_1 -1 + 74, 1, 0.51, 0.51 ); setScaleKey( spep_1 -1 + 76, 1, 0.45, 0.45 ); setScaleKey( spep_1 -1 + 78, 1, 0.4, 0.4 ); setScaleKey( spep_1 -1 + 100, 1, 0.1, 0.1 ); setRotateKey( spep_1 + 0, 1, 27.1 ); setRotateKey( spep_1 -1 + 100, 1, 27.1 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -1 + 184, 1, 1 ); setDisp( spep_1 -1 + 348, 1, 0 ); changeAnime( spep_1 -1 + 184, 1, 108 ); changeAnime( spep_1 -1 + 204, 1, 106 ); changeAnime( spep_1 -1 + 214, 1, 108 ); changeAnime( spep_1 -1 + 224, 1, 106 ); changeAnime( spep_1 -1 + 228, 1, 108 ); changeAnime( spep_1 -1 + 238, 1, 106 ); changeAnime( spep_1 -1 + 252, 1, 108 ); changeAnime( spep_1 -1 + 268, 1, 106 ); changeAnime( spep_1 -1 + 272, 1, 108 ); changeAnime( spep_1 -1 + 280, 1, 106 ); changeAnime( spep_1 -1 + 282, 1, 108 ); changeAnime( spep_1 -1 + 288, 1, 106 ); changeAnime( spep_1 -1 + 292, 1, 108 ); changeAnime( spep_1 -1 + 300, 1, 106 ); changeAnime( spep_1 -1 + 304, 1, 108 ); changeAnime( spep_1 -1 + 310, 1, 106 ); changeAnime( spep_1 -1 + 324, 1, 108 ); setMoveKey( spep_1 -1 + 184, 1, 36.3, -42.9 , 0 ); setMoveKey( spep_1 -1 + 185, 1, 36.3, -42.9 , 0 ); setMoveKey( spep_1 -1 + 186, 1, 40.8, -29.8 , 0 ); setMoveKey( spep_1 -1 + 187, 1, 40.8, -29.8 , 0 ); setMoveKey( spep_1 -1 + 188, 1, 34.2, -54.3 , 0 ); setMoveKey( spep_1 -1 + 189, 1, 34.2, -54.3 , 0 ); setMoveKey( spep_1 -1 + 190, 1, 41.3, -33.2 , 0 ); setMoveKey( spep_1 -1 + 191, 1, 41.3, -33.2 , 0 ); setMoveKey( spep_1 -1 + 192, 1, 39.6, -41.9 , 0 ); setMoveKey( spep_1 -1 + 193, 1, 39.6, -41.9 , 0 ); setMoveKey( spep_1 -1 + 194, 1, 40.4, -25.7 , 0 ); setMoveKey( spep_1 -1 + 195, 1, 40.4, -25.7 , 0 ); setMoveKey( spep_1 -1 + 196, 1, 41.3, -40.4 , 0 ); setMoveKey( spep_1 -1 + 197, 1, 41.3, -40.4 , 0 ); setMoveKey( spep_1 -1 + 198, 1, 35.9, -24.2 , 0 ); setMoveKey( spep_1 -1 + 199, 1, 35.9, -24.2 , 0 ); setMoveKey( spep_1 -1 + 200, 1, 58.4, -54.4 , 0 ); setMoveKey( spep_1 -1 + 201, 1, 58.4, -54.4 , 0 ); setMoveKey( spep_1 -1 + 202, 1, 43.8, -38.1 , 0 ); setMoveKey( spep_1 -1 + 203, 1, 43.8, -38.1 , 0 );-- setMoveKey( spep_1 -1 + 204, 1, 61.1, 16.9 , 0 ); setMoveKey( spep_1 -1 + 205, 1, 61.1, 16.9 , 0 ); setMoveKey( spep_1 -1 + 206, 1, 65.4, 16.2 , 0 ); setMoveKey( spep_1 -1 + 207, 1, 65.4, 16.2 , 0 ); setMoveKey( spep_1 -1 + 208, 1, 69.7, 15.4 , 0 ); setMoveKey( spep_1 -1 + 209, 1, 69.7, 15.4 , 0 ); setMoveKey( spep_1 -1 + 210, 1, 73.9, 14.7 , 0 ); setMoveKey( spep_1 -1 + 211, 1, 73.9, 14.7 , 0 ); setMoveKey( spep_1 -1 + 212, 1, 78.2, 13.9 , 0 ); setMoveKey( spep_1 -1 + 213, 1, 78.2, 13.9 , 0 );-- setMoveKey( spep_1 -1 + 214, 1, 137.8, -61.1 , 0 ); setMoveKey( spep_1 -1 + 215, 1, 137.8, -61.1 , 0 ); setMoveKey( spep_1 -1 + 216, 1, 125.4, -33.2 , 0 ); setMoveKey( spep_1 -1 + 217, 1, 125.4, -33.2 , 0 ); setMoveKey( spep_1 -1 + 218, 1, 103.4, -30.1 , 0 ); setMoveKey( spep_1 -1 + 219, 1, 103.4, -30.1 , 0 ); setMoveKey( spep_1 -1 + 220, 1, 107.6, -43.6 , 0 ); setMoveKey( spep_1 -1 + 221, 1, 107.6, -43.6 , 0 ); setMoveKey( spep_1 -1 + 222, 1, 76.3, -28.6 , 0 ); setMoveKey( spep_1 -1 + 223, 1, 76.3, -28.6 , 0 );-- setMoveKey( spep_1 -1 + 224, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 225, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 226, 1, 95.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 227, 1, 95.5, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 228, 1, 111.4, -30.7 , 0 ); setMoveKey( spep_1 -1 + 229, 1, 111.4, -30.7 , 0 ); setMoveKey( spep_1 -1 + 230, 1, 129.9, -46.3 , 0 ); setMoveKey( spep_1 -1 + 231, 1, 129.9, -46.3 , 0 ); setMoveKey( spep_1 -1 + 232, 1, 132.4, -26.3 , 0 ); setMoveKey( spep_1 -1 + 233, 1, 132.4, -26.3 , 0 ); setMoveKey( spep_1 -1 + 234, 1, 142.1, -31.6 , 0 ); setMoveKey( spep_1 -1 + 235, 1, 142.1, -31.6 , 0 ); setMoveKey( spep_1 -1 + 236, 1, 130.5, -33.3 , 0 ); setMoveKey( spep_1 -1 + 237, 1, 130.5, -33.3 , 0 );-- setMoveKey( spep_1 -1 + 238, 1, 106.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 239, 1, 106.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 240, 1, 107.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 241, 1, 107.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 242, 1, 108.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 243, 1, 108.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 244, 1, 109.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 245, 1, 109.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 246, 1, 110.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 247, 1, 110.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 248, 1, 111.8, -42.5 , 0 ); setMoveKey( spep_1 -1 + 249, 1, 111.8, -42.5 , 0 ); setMoveKey( spep_1 -1 + 250, 1, 112.9, -42.5 , 0 ); setMoveKey( spep_1 -1 + 251, 1, 112.9, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 252, 1, 166.6, -35.7 , 0 ); setMoveKey( spep_1 -1 + 253, 1, 166.6, -35.7 , 0 ); setMoveKey( spep_1 -1 + 254, 1, 161.9, -35.7 , 0 ); setMoveKey( spep_1 -1 + 255, 1, 161.9, -35.7 , 0 ); setMoveKey( spep_1 -1 + 256, 1, 160.2, -51.9 , 0 ); setMoveKey( spep_1 -1 + 257, 1, 160.2, -51.9 , 0 ); setMoveKey( spep_1 -1 + 258, 1, 158.4, -38.7 , 0 ); setMoveKey( spep_1 -1 + 259, 1, 158.4, -38.7 , 0 ); setMoveKey( spep_1 -1 + 260, 1, 165.7, -38.7 , 0 ); setMoveKey( spep_1 -1 + 261, 1, 165.7, -38.7 , 0 ); setMoveKey( spep_1 -1 + 262, 1, 163.9, -47.8 , 0 ); setMoveKey( spep_1 -1 + 263, 1, 163.9, -47.8 , 0 ); setMoveKey( spep_1 -1 + 264, 1, 153, -47.8 , 0 ); setMoveKey( spep_1 -1 + 265, 1, 153, -47.8 , 0 ); setMoveKey( spep_1 -1 + 266, 1, 142.1, -47.8 , 0 ); setMoveKey( spep_1 -1 + 267, 1, 142.1, -47.8 , 0 );-- setMoveKey( spep_1 -1 + 268, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 269, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 270, 1, 95.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 271, 1, 95.6, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 272, 1, 145.2, -32.7 , 0 ); setMoveKey( spep_1 -1 + 273, 1, 145.2, -32.7 , 0 ); setMoveKey( spep_1 -1 + 274, 1, 150, -42.7 , 0 ); setMoveKey( spep_1 -1 + 275, 1, 150, -42.7 , 0 ); setMoveKey( spep_1 -1 + 276, 1, 154.8, -34.4 , 0 ); setMoveKey( spep_1 -1 + 277, 1, 154.8, -34.4 , 0 ); setMoveKey( spep_1 -1 + 278, 1, 150.5, -35.3 , 0 ); setMoveKey( spep_1 -1 + 279, 1, 150.5, -35.3 , 0 );-- setMoveKey( spep_1 -1 + 280, 1, 129.7, -42.4 , 0 ); setMoveKey( spep_1 -1 + 281, 1, 129.7, -42.4 , 0 );-- setMoveKey( spep_1 -1 + 282, 1, 157.3, -30.6 , 0 ); setMoveKey( spep_1 -1 + 283, 1, 157.3, -30.6 , 0 ); setMoveKey( spep_1 -1 + 284, 1, 157, -39.7 , 0 ); setMoveKey( spep_1 -1 + 285, 1, 157, -39.7 , 0 ); setMoveKey( spep_1 -1 + 286, 1, 156.6, -27.5 , 0 ); setMoveKey( spep_1 -1 + 287, 1, 156.6, -27.5 , 0 );-- setMoveKey( spep_1 -1 + 288, 1, 128.6, -39.4 , 0 ); setMoveKey( spep_1 -1 + 289, 1, 128.6, -39.4 , 0 ); setMoveKey( spep_1 -1 + 290, 1, 142.1, -39.4 , 0 ); setMoveKey( spep_1 -1 + 291, 1, 142.1, -39.4 , 0 );-- setMoveKey( spep_1 -1 + 292, 1, 152.9, -57.1 , 0 ); setMoveKey( spep_1 -1 + 293, 1, 152.9, -57.1 , 0 ); setMoveKey( spep_1 -1 + 294, 1, 166.8, -57.1 , 0 ); setMoveKey( spep_1 -1 + 295, 1, 166.8, -57.1 , 0 ); setMoveKey( spep_1 -1 + 296, 1, 168.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 297, 1, 168.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 298, 1, 182.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 299, 1, 182.5, -44.9 , 0 );-- setMoveKey( spep_1 -1 + 300, 1, 165.3, -49.6 , 0 ); setMoveKey( spep_1 -1 + 301, 1, 165.3, -49.6 , 0 ); setMoveKey( spep_1 -1 + 302, 1, 193.1, -49.6 , 0 ); setMoveKey( spep_1 -1 + 303, 1, 193.1, -49.6 , 0 );-- setMoveKey( spep_1 -1 + 304, 1, 189.5, -24 , 0 ); setMoveKey( spep_1 -1 + 305, 1, 189.5, -24 , 0 ); setMoveKey( spep_1 -1 + 306, 1, 204.9, -24 , 0 ); setMoveKey( spep_1 -1 + 307, 1, 204.9, -24 , 0 ); setMoveKey( spep_1 -1 + 308, 1, 208.2, -36.3 , 0 ); setMoveKey( spep_1 -1 + 309, 1, 208.2, -36.3 , 0 );-- setMoveKey( spep_1 -1 + 310, 1, 201.8, -33.6 , 0 ); setMoveKey( spep_1 -1 + 311, 1, 201.8, -33.6 , 0 ); setMoveKey( spep_1 -1 + 312, 1, 202.9, -21.4 , 0 ); setMoveKey( spep_1 -1 + 313, 1, 202.9, -21.4 , 0 ); setMoveKey( spep_1 -1 + 314, 1, 191.8, -21.4 , 0 ); setMoveKey( spep_1 -1 + 315, 1, 191.8, -21.4 , 0 ); setMoveKey( spep_1 -1 + 316, 1, 126.8, -26.5 , 0 ); setMoveKey( spep_1 -1 + 317, 1, 126.8, -26.5 , 0 ); setMoveKey( spep_1 -1 + 318, 1, 119.7, -26.5 , 0 ); setMoveKey( spep_1 -1 + 319, 1, 119.7, -26.5 , 0 ); setMoveKey( spep_1 -1 + 320, 1, 112.6, -26.5 , 0 ); setMoveKey( spep_1 -1 + 321, 1, 112.6, -26.5 , 0 ); setMoveKey( spep_1 -1 + 322, 1, 105.5, -26.5 , 0 ); setMoveKey( spep_1 -1 + 323, 1, 105.5, -26.5 , 0 );-- setMoveKey( spep_1 -1 + 324, 1, 251.9, -23 , 0 ); setMoveKey( spep_1 -1 + 325, 1, 251.9, -23 , 0 ); setMoveKey( spep_1 -1 + 326, 1, 262, -22.2 , 0 ); setMoveKey( spep_1 -1 + 327, 1, 262, -22.2 , 0 ); setMoveKey( spep_1 -1 + 328, 1, 104.8, -18.8 , 0 ); setMoveKey( spep_1 -1 + 329, 1, 104.8, -18.8 , 0 ); setMoveKey( spep_1 -1 + 330, 1, -31, -16.1 , 0 ); setMoveKey( spep_1 -1 + 331, 1, -31, -16.1 , 0 ); setMoveKey( spep_1 -1 + 332, 1, -32.6, -12.4 , 0 ); setMoveKey( spep_1 -1 + 333, 1, -32.6, -12.4 , 0 ); setMoveKey( spep_1 -1 + 334, 1, -26.9, -12.4 , 0 ); setMoveKey( spep_1 -1 + 335, 1, -26.9, -12.4 , 0 ); setMoveKey( spep_1 -1 + 336, 1, 199.3, -26 , 0 ); setMoveKey( spep_1 -1 + 338, 1, 767.7, -26 , 0 ); setMoveKey( spep_1 -1 + 340, 1, 1353.1, -26 , 0 ); setMoveKey( spep_1 -1 + 342, 1, 1346.6, -26 , 0 ); setMoveKey( spep_1 -1 + 344, 1, 1342.5, -26 , 0 ); setMoveKey( spep_1 -1 + 346, 1, 1338.4, -26 , 0 ); setMoveKey( spep_1 -1 + 348, 1, 1334.3, -26 , 0 ); setMoveKey( spep_1 -1 + 348, 1, 1334.3, -26 , 0 ); setScaleKey( spep_1 -1 + 184, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 203, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 204, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 213, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 214, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 223, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 224, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 227, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 228, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 237, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 238, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 251, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 252, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 267, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 268, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 271, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 272, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 279, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 280, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 281, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 282, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 287, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 288, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 291, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 292, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 299, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 300, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 303, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 304, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 309, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 310, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 323, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 324, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 348, 1, 1.4, 1.4 );-- setRotateKey( spep_1 -1 + 184, 1, 0 ); setRotateKey( spep_1 -1 + 203, 1, 0 );-- setRotateKey( spep_1 -1 + 204, 1, -23.2 ); setRotateKey( spep_1 -1 + 213, 1, -23.2 );-- setRotateKey( spep_1 -1 + 214, 1, 0 ); setRotateKey( spep_1 -1 + 223, 1, 0 );-- setRotateKey( spep_1 -1 + 224, 1, -38.1 ); setRotateKey( spep_1 -1 + 227, 1, -38.1 );-- setRotateKey( spep_1 -1 + 228, 1, 0 ); setRotateKey( spep_1 -1 + 237, 1, 0 );-- setRotateKey( spep_1 -1 + 238, 1, -45.8 ); setRotateKey( spep_1 -1 + 240, 1, -45.1 ); setRotateKey( spep_1 -1 + 242, 1, -44.3 ); setRotateKey( spep_1 -1 + 244, 1, -43.6 ); setRotateKey( spep_1 -1 + 246, 1, -42.8 ); setRotateKey( spep_1 -1 + 248, 1, -42.1 ); setRotateKey( spep_1 -1 + 250, 1, -41.3 ); setRotateKey( spep_1 -1 + 251, 1, -41.3 );-- setRotateKey( spep_1 -1 + 252, 1, 0 ); setRotateKey( spep_1 -1 + 267, 1, 0 );-- setRotateKey( spep_1 -1 + 268, 1, -38.1 ); setRotateKey( spep_1 -1 + 270, 1, -43.3 ); setRotateKey( spep_1 -1 + 271, 1, -43.3 );-- setRotateKey( spep_1 -1 + 272, 1, 0 ); setRotateKey( spep_1 -1 + 279, 1, 0 );-- setRotateKey( spep_1 -1 + 280, 1, -38.1 ); setRotateKey( spep_1 -1 + 281, 1, -38.1 );-- setRotateKey( spep_1 -1 + 282, 1, 0 ); setRotateKey( spep_1 -1 + 287, 1, 0 );-- setRotateKey( spep_1 -1 + 288, 1, -38.1 ); setRotateKey( spep_1 -1 + 291, 1, -38.1 );-- setRotateKey( spep_1 -1 + 292, 1, 0 ); setRotateKey( spep_1 -1 + 299, 1, 0 );-- setRotateKey( spep_1 -1 + 300, 1, -26.3 ); setRotateKey( spep_1 -1 + 303, 1, -23.4 );-- setRotateKey( spep_1 -1 + 304, 1, 0 ); setRotateKey( spep_1 -1 + 309, 1, 0 );-- setRotateKey( spep_1 -1 + 310, 1, -38.1 ); setRotateKey( spep_1 -1 + 323, 1, -38.1 );-- setRotateKey( spep_1 -1 + 324, 1, 0 ); setRotateKey( spep_1 -1 + 348, 1, 0 ); -- ** 音 ** -- --飛行音 SE031 = playSeVer2( spep_1 + 0, 1019, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 0, 1314, "",spep_1 + 206, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 0, SE032, 73 ); SE036 = playSeVer2( spep_1 + 64, 1019, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_1 + 128, 1019, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 186, 1314, "",spep_1 + 364, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 186, SE043, 32 ); SE044 = playSeVer2( spep_1 + 192, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 192, SE044, 56 ); SE050 = playSeVer2( spep_1 + 256, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 256, SE050, 56 ); SE058 = playSeVer2( spep_1 + 320, 1019, "",spep_1 + 366, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 320, SE058, 56 ); --悟空フレームイン SE033 = playSeVer2( spep_1 + 28, 1072, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 52, 1116, "",spep_1 + 100, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 52, SE034, 79 ); SE035 = playSeVer2( spep_1 + 60, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE035, 133 ); --正面向かってくる SE037 = playSeVer2( spep_1 + 102, 44, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_1 + 102, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_1 + 106, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE039, 54 ); setTimeStretch( SE039, 1.33, 30, 4 ); --キック SE041 = playSeVer2( spep_1 + 172, 1187, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_1 + 172, 1153, "", 0, 0, 0, -1); --ラッシュ SE045 = playSeVer2( spep_1 + 210, 1110, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_1 + 210, 1009, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_1 + 248, 1010, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_1 + 248, 1110, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_1 + 248, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 248, SE049, 75 ); SE051 = playSeVer2( spep_1 + 266, 1006, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_1 + 266, 1110, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_1 + 278, 1006, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_1 + 278, 1110, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_1 + 290, 1006, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_1 + 290, 1000, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_1 + 298, 1110, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_1 + 320, 1187, "",spep_1 + 358, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 320, SE059, 71 ); SE060 = playSeVer2( spep_1 + 320, 1120, "",spep_1 + 358, 0, 10, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 347 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 347; --画面前突っ込んでくる SE062 = playSeVer2( spep_2 + 84, 1182, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 84, 9, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 86, 1277, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 86, 1304, "",spep_2 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 86, SE065, 82 ); -- ** 次の準備 ** -- spep_3 = SEzaMAXCardCutin(spep_2, 1); ------------------------------------------------------ -- フィニッシュブロー 煙を上げて吹っ飛ぶ(326F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --フィニッシュブロー 煙を上げて吹っ飛ぶ ef_003_ch setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 326, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 326, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 326, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 326, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 326, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 326, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 326, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 326, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -1 + 72, 1, 1 ); setDisp( spep_3 -1 + 148, 1, 0 ); changeAnime( spep_3 -1 + 72, 1, 107 ); changeAnime( spep_3 -1 + 80, 1, 5 ); setMoveKey( spep_3 -1 + 72, 1, 45.7, -28.8 , 0 ); setMoveKey( spep_3 -1 + 75, 1, 45.7, -28.8 , 0 ); setMoveKey( spep_3 -1 + 76, 1, -126.2, -145.8 , 0 ); setMoveKey( spep_3 -1 + 79, 1, -126.2, -145.8 , 0 );-- setMoveKey( spep_3 -1 + 80, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 81, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 82, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 83, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 84, 1, 123.7, -112.3 , 0 ); setMoveKey( spep_3 -1 + 85, 1, 123.7, -112.3 , 0 ); setMoveKey( spep_3 -1 + 86, 1, 125, -111 , 0 ); setMoveKey( spep_3 -1 + 87, 1, 125, -111 , 0 ); setMoveKey( spep_3 -1 + 88, 1, 122.5, -36.6 , 0 ); setMoveKey( spep_3 -1 + 89, 1, 122.5, -36.6 , 0 ); setMoveKey( spep_3 -1 + 90, 1, 124, -37.5 , 0 ); setMoveKey( spep_3 -1 + 91, 1, 124, -37.5 , 0 ); setMoveKey( spep_3 -1 + 92, 1, 156.3, -107.6 , 0 ); setMoveKey( spep_3 -1 + 93, 1, 156.3, -107.6 , 0 ); setMoveKey( spep_3 -1 + 94, 1, 155.6, -106.3 , 0 ); setMoveKey( spep_3 -1 + 95, 1, 155.6, -106.3 , 0 ); setMoveKey( spep_3 -1 + 96, 1, 162.6, -28 , 0 ); setMoveKey( spep_3 -1 + 97, 1, 162.6, -28 , 0 ); setMoveKey( spep_3 -1 + 98, 1, 161.3, -29.9 , 0 ); setMoveKey( spep_3 -1 + 99, 1, 161.3, -29.9 , 0 ); setMoveKey( spep_3 -1 + 100, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 101, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 102, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 103, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 104, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 105, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 106, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 107, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 108, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 109, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 110, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 111, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 112, 1, 167.6, -64.8 , 0 ); setMoveKey( spep_3 -1 + 113, 1, 167.6, -64.8 , 0 ); setMoveKey( spep_3 -1 + 114, 1, 172.2, -61.2 , 0 ); setMoveKey( spep_3 -1 + 115, 1, 172.2, -61.2 , 0 ); setMoveKey( spep_3 -1 + 116, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 117, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 118, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 119, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 120, 1, 155.2, -81.9 , 0 ); setMoveKey( spep_3 -1 + 121, 1, 155.2, -81.9 , 0 ); setMoveKey( spep_3 -1 + 122, 1, 161.9, -81.8 , 0 ); setMoveKey( spep_3 -1 + 123, 1, 161.9, -81.8 , 0 );-- setMoveKey( spep_3 -1 + 124, 1, 142.3, -25 , 0 ); setMoveKey( spep_3 -1 + 148, 1, 142.3, -25 , 0 ); setScaleKey( spep_3 -1 + 72, 1, 3, 3 ); setScaleKey( spep_3 -1 + 75, 1, 3, 3 ); setScaleKey( spep_3 -1 + 76, 1, 3.99, 3.99 ); setScaleKey( spep_3 -1 + 79, 1, 3.99, 3.99 );-- setScaleKey( spep_3 -1 + 80, 1, 3, 3 ); setScaleKey( spep_3 -1 + 99, 1, 3, 3 ); setScaleKey( spep_3 -1 + 100, 1, 2.75, 2.75 ); setScaleKey( spep_3 -1 + 111, 1, 2.75, 2.75 ); setScaleKey( spep_3 -1 + 112, 1, 2.68, 2.68 ); setScaleKey( spep_3 -1 + 113, 1, 2.68, 2.68 ); setScaleKey( spep_3 -1 + 114, 1, 2.52, 2.52 ); setScaleKey( spep_3 -1 + 119, 1, 2.52, 2.52 ); setScaleKey( spep_3 -1 + 120, 1, 2.43, 2.43 ); setScaleKey( spep_3 -1 + 121, 1, 2.43, 2.43 ); setScaleKey( spep_3 -1 + 122, 1, 2.35, 2.35 ); setScaleKey( spep_3 -1 + 123, 1, 2.35, 2.35 );-- setScaleKey( spep_3 -1 + 124, 1, 0.87, 0.87 ); setScaleKey( spep_3 -1 + 126, 1, 0.78, 0.78 ); setScaleKey( spep_3 -1 + 128, 1, 0.7, 0.7 ); setScaleKey( spep_3 -1 + 130, 1, 0.62, 0.62 ); setScaleKey( spep_3 -1 + 132, 1, 0.56, 0.56 ); setScaleKey( spep_3 -1 + 134, 1, 0.5, 0.5 ); setScaleKey( spep_3 -1 + 136, 1, 0.46, 0.46 ); setScaleKey( spep_3 -1 + 138, 1, 0.42, 0.42 ); setScaleKey( spep_3 -1 + 140, 1, 0.39, 0.39 ); setScaleKey( spep_3 -1 + 142, 1, 0.36, 0.36 ); setScaleKey( spep_3 -1 + 144, 1, 0.35, 0.35 ); setScaleKey( spep_3 -1 + 146, 1, 0.35, 0.35 ); setScaleKey( spep_3 -1 + 148, 1, 0.35, 0.35 ); setRotateKey( spep_3 -1 + 72, 1, -63.6 ); setRotateKey( spep_3 -1 + 75, 1, -63.6 ); setRotateKey( spep_3 -1 + 76, 1, -60.2 ); setRotateKey( spep_3 -1 + 79, 1, -60.2 );-- setRotateKey( spep_3 -1 + 80, 1, 24.2 ); setRotateKey( spep_3 -1 + 123, 1, 24.2 );-- setRotateKey( spep_3 -1 + 124, 1, 24.4 ); setRotateKey( spep_3 -1 + 148, 1, 24.4 ); -- ** 音 ** -- --振りかぶる SE066 = playSeVer2( spep_3 + 36, 1116, "",spep_3 + 78, 0, 20, -1); --殴り飛ばす SE067 = playSeVer2( spep_3 + 72, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE067, 65 ); SE068 = playSeVer2( spep_3 + 72, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE068, 72 ); SE069 = playSeVer2( spep_3 + 72, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE069, 93 ); SE070 = playSeVer2( spep_3 + 82, 1120, "", 0, 0, 0, -1); --敵吹き飛ばす SE071 = playSeVer2( spep_3 + 112, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 112, SE071, 74 ); --地面激突 SE072 = playSeVer2( spep_3 + 140, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE072, 82 ); SE073 = playSeVer2( spep_3 + 140, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE073, 123 ); SE074 = playSeVer2( spep_3 + 140, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE074, 73 ); --地面ひきづられる SE075 = playSeVer2( spep_3 + 150, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 150, SE075, 78 ); setPitch( spep_3 + 150, SE075, -500 ); setTimeStretch( SE075, 0.67, 30, 4 ); SE076 = playSeVer2( spep_3 + 158, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 158, SE076, 68 ); setPitch( spep_3 + 158, SE076, -500 ); setTimeStretch( SE076, 0.67, 30, 4 ); SE077 = playSeVer2( spep_3 + 166, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 166, SE077, 94 ); setPitch( spep_3 + 166, SE077, -600 ); setTimeStretch( SE077, 0.6, 30, 4 ); SE078 = playSeVer2( spep_3 + 176, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 176, SE078, 77 ); setPitch( spep_3 + 176, SE078, -500 ); setTimeStretch( SE078, 0.67, 30, 4 ); SE079 = playSeVer2( spep_3 + 184, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 184, SE079, 65 ); setPitch( spep_3 + 184, SE079, -400 ); setTimeStretch( SE079, 0.73, 30, 4 ); SE080 = playSeVer2( spep_3 + 194, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 194, SE080, 60 ); setPitch( spep_3 + 194, SE080, -500 ); setTimeStretch( SE080, 0.67, 30, 4 ); SE081 = playSeVer2( spep_3 + 202, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 202, SE081, 63 ); setPitch( spep_3 + 202, SE081, -700 ); setTimeStretch( SE081, 0.53, 30, 4 ); SE082 = playSeVer2( spep_3 + 212, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 212, SE082, 63 ); setPitch( spep_3 + 212, SE082, -500 ); setTimeStretch( SE082, 0.67, 30, 4 ); SE083 = playSeVer2( spep_3 + 222, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 222, SE083, 71 ); setPitch( spep_3 + 222, SE083, -300 ); setTimeStretch( SE083, 0.8, 30, 4 ); SE084 = playSeVer2( spep_3 + 230, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 230, SE084, 56 ); setPitch( spep_3 + 230, SE084, -500 ); setTimeStretch( SE084, 0.67, 30, 4 ); SE085 = playSeVer2( spep_3 + 240, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 240, SE085, 77 ); setPitch( spep_3 + 240, SE085, -500 ); setTimeStretch( SE085, 0.67, 30, 4 ); --爆発 SE086 = playSeVer2( spep_3 + 242, 1024, "", 0, 0, 0, -1); SE087 = playSeVer2( spep_3 + 242, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 326 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 166 ); endPhase( spep_3 + 316 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 回り込んで突撃 殴って追跡(358F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --回り込んで突撃 殴って追跡 ef_001_ch setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 358, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 358, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 358, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 358 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 358, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_001_bg setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 358, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 358, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 358, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 358 -1, first_b, 255 ); setEffAlphaKey( spep_0 + 358, first_b, 0 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 5, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 5, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 5, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- changeAnime( spep_0 + 0, 1, 101 ); changeAnime( spep_0 + 102 -1, 1, 100 ); setDisp( spep_0 + 0, 1, 1 ); setMoveKey( spep_0 + 0, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 1, 1, 243.8, -9.1 , 0 ); setMoveKey( spep_0 + 2, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 3, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 4, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 5, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 6, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 90 -1, 1, 243.8, -9 , 0 ); setMoveKey( spep_0 + 92 -1, 1, 239.5, -6.5 , 0 ); setMoveKey( spep_0 + 94 -1, 1, 235.1, -4 , 0 ); setMoveKey( spep_0 + 96 -1, 1, 230.8, -1.4 , 0 ); setMoveKey( spep_0 + 98 -1, 1, 226.5, 1.1 , 0 ); setMoveKey( spep_0 + 101 -1, 1, 222.1, 3.7 , 0 ); setMoveKey( spep_0 + 102 -1, 1, 217, 3.7 , 0 ); setMoveKey( spep_0 + 104 -1, 1, 215.2, 4.3 , 0 ); setMoveKey( spep_0 + 106 -1, 1, 213.4, 4.9 , 0 ); setMoveKey( spep_0 + 108 -1, 1, 211.6, 5.5 , 0 ); setMoveKey( spep_0 + 110 -1, 1, 209.8, 6.1 , 0 ); setMoveKey( spep_0 + 112 -1, 1, 208, 6.7 , 0 ); setMoveKey( spep_0 + 114 -1, 1, 206.2, 7.3 , 0 ); setMoveKey( spep_0 + 116 -1, 1, 207.8, 7.8 , 0 ); setMoveKey( spep_0 + 118 -1, 1, 209.4, 8.2 , 0 ); setMoveKey( spep_0 + 120 -1, 1, 211, 8.7 , 0 ); setMoveKey( spep_0 + 122 -1, 1, 212.6, 9.1 , 0 ); setMoveKey( spep_0 + 124 -1, 1, 214.2, 9.6 , 0 ); setMoveKey( spep_0 + 126 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 138 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 139 -1, 1, 215.7, 10.1 , 0 ); setMoveKey( spep_0 + 140 -1, 1, 242.2, 18 , 0 ); setMoveKey( spep_0 + 142 -1, 1, 236.9, 18 , 0 ); setMoveKey( spep_0 + 144 -1, 1, 230.4, 18 , 0 ); setMoveKey( spep_0 + 146 -1, 1, 222.8, 18 , 0 ); setScaleKey( spep_0 + 0, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 2, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 3, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 4, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 5, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 6, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 90 -1, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 92 -1, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 94 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 96 -1, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 98 -1, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 101 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 102 -1, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 104 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 106 -1, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 108 -1, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 110 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 112 -1, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 -1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 116 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 118 -1, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 120 -1, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 122 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 124 -1, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 126 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 138 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 139 -1, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 140 -1, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 142 -1, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 144 -1, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 146 -1, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 158 ); SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 16 ); SE003 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 200 ); SE005 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 16 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 16 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 16 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 16 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 16 ); --顔カットイン SE004 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --カメラワーク SE008 = playSeVer2( spep_0 + 72, 1072, "", 0, 16, 0, 0.6); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 358 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 146; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 222.8, 18 , 0 ); setMoveKey( SP_dodge + 2, 1, 213.9, 18 , 0 ); setMoveKey( SP_dodge + 4, 1, 203.9, 18 , 0 ); setMoveKey( SP_dodge + 6, 1, 192.7, 18 , 0 ); setMoveKey( SP_dodge + 8, 1, 180.3, 18 , 0 ); setMoveKey( SP_dodge + 10, 1, 166.8, 18 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.49, 0.49 ); setScaleKey( SP_dodge + 2, 1, 0.53, 0.53 ); setScaleKey( SP_dodge + 4, 1, 0.58, 0.58 ); setScaleKey( SP_dodge + 6, 1, 0.63, 0.63 ); setScaleKey( SP_dodge + 8, 1, 0.69, 0.69 ); setScaleKey( SP_dodge + 10, 1, 0.75, 0.75 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- changeAnime( spep_0 + 162 -1, 1, 101 ); changeAnime( spep_0 + 184 -1, 1, 108 ); changeAnime( spep_0 + 214 -1, 1, 106 ); setDisp( spep_0 + 222 -1, 1, 0 ); setMoveKey( spep_0 + 148 -1, 1, 213.9, 18 , 0 ); setMoveKey( spep_0 + 150 -1, 1, 203.9, 18 , 0 ); setMoveKey( spep_0 + 152 -1, 1, 192.7, 18 , 0 ); setMoveKey( spep_0 + 154 -1, 1, 180.3, 18 , 0 ); setMoveKey( spep_0 + 156 -1, 1, 166.8, 18 , 0 ); setMoveKey( spep_0 + 158 -1, 1, 152.1, 18 , 0 ); setMoveKey( spep_0 + 161 -1, 1, 136.2, 17.9 , 0 ); setMoveKey( spep_0 + 162 -1, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_0 + 183 -1, 1, 177.6, 12.2 , 0 ); setMoveKey( spep_0 + 184 -1, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_0 + 185 -1, 1, 185.3, 19.7 , 0 ); setMoveKey( spep_0 + 186 -1, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_0 + 187 -1, 1, 150.6, 4.3 , 0 ); setMoveKey( spep_0 + 188 -1, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_0 + 189 -1, 1, 168.6, 31.8 , 0 ); setMoveKey( spep_0 + 190 -1, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_0 + 191 -1, 1, 144.2, 12.7 , 0 ); setMoveKey( spep_0 + 192 -1, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_0 + 193 -1, 1, 125.6, 20.5 , 0 ); setMoveKey( spep_0 + 194 -1, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_0 + 195 -1, 1, 150.6, 21.5 , 0 ); setMoveKey( spep_0 + 196 -1, 1, 141, 29.2 , 0 ); setMoveKey( spep_0 + 197 -1, 1, 141, 29.2 , 0 ); setMoveKey( spep_0 + 198 -1, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_0 + 199 -1, 1, 154.5, 38.9 , 0 ); setMoveKey( spep_0 + 200 -1, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_0 + 201 -1, 1, 138.1, 19.7 , 0 ); setMoveKey( spep_0 + 202 -1, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_0 + 203 -1, 1, 150.6, 42.7 , 0 ); setMoveKey( spep_0 + 204 -1, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_0 + 205 -1, 1, 173.7, 15.8 , 0 ); setMoveKey( spep_0 + 206 -1, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_0 + 207 -1, 1, 183.4, 24.6 , 0 ); setMoveKey( spep_0 + 208 -1, 1, 171.1, 30 , 0 ); setMoveKey( spep_0 + 209 -1, 1, 171.1, 30 , 0 ); setMoveKey( spep_0 + 210 -1, 1, 186, 27.6 , 0 ); setMoveKey( spep_0 + 211 -1, 1, 186, 27.6 , 0 ); setMoveKey( spep_0 + 212 -1, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_0 + 213 -1, 1, 181.4, 35.1 , 0 ); setMoveKey( spep_0 + 214 -1, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_0 + 216 -1, 1, 310.7, 28.8 , 0 ); setMoveKey( spep_0 + 218 -1, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_0 + 220 -1, 1, 516.4, 27.9 , 0 ); setMoveKey( spep_0 + 222 -1, 1, 673, 27.9 , 0 ); setScaleKey( spep_0 + 148 -1, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 150 -1, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 152 -1, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 154 -1, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 156 -1, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 158 -1, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 161 -1, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 162 -1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 183 -1, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 184 -1, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 222 -1, 1, 1.8, 1.8 ); setRotateKey( spep_0 + 213 -1, 1, 0 ); setRotateKey( spep_0 + 214 -1, 1, -9.8 ); setRotateKey( spep_0 + 216 -1, 1, -9.8 ); setRotateKey( spep_0 + 218 -1, 1, -0.5 ); setRotateKey( spep_0 + 222 -1, 1, -0.5 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 302 -1, 1, 1 ); setDisp( spep_0 + 350 -1, 1, 0 ); changeAnime( spep_0 + 302 -1, 1, 106 ); setMoveKey( spep_0 + 302 -1, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_0 + 303 -1, 1, -101.8, 149.1 , 0 ); setMoveKey( spep_0 + 304 -1, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_0 + 305 -1, 1, -69.1, 121.7 , 0 ); setMoveKey( spep_0 + 306 -1, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_0 + 307 -1, 1, -37.5, 95.2 , 0 ); setMoveKey( spep_0 + 308 -1, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_0 + 309 -1, 1, -7.1, 69.7 , 0 ); setMoveKey( spep_0 + 310 -1, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_0 + 311 -1, 1, 22.2, 45.1 , 0 ); setMoveKey( spep_0 + 312 -1, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_0 + 313 -1, 1, 50.3, 21.5 , 0 ); setMoveKey( spep_0 + 314 -1, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_0 + 315 -1, 1, 77.3, -1.1 , 0 ); setMoveKey( spep_0 + 316 -1, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_0 + 317 -1, 1, 103.1, -22.8 , 0 ); setMoveKey( spep_0 + 318 -1, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_0 + 319 -1, 1, 127.8, -43.5 , 0 ); setMoveKey( spep_0 + 320 -1, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_0 + 321 -1, 1, 151.4, -63.3 , 0 ); setMoveKey( spep_0 + 322 -1, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_0 + 323 -1, 1, 173.8, -82.1 , 0 ); setMoveKey( spep_0 + 324 -1, 1, 195.1, -100 , 0 ); setMoveKey( spep_0 + 325 -1, 1, 195.1, -100 , 0 ); setMoveKey( spep_0 + 326 -1, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_0 + 327 -1, 1, 215.2, -116.9 , 0 ); setMoveKey( spep_0 + 328 -1, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_0 + 329 -1, 1, 234.2, -132.8 , 0 ); setMoveKey( spep_0 + 330 -1, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_0 + 331 -1, 1, 252.1, -147.8 , 0 ); setMoveKey( spep_0 + 332 -1, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_0 + 333 -1, 1, 268.8, -161.8 , 0 ); setMoveKey( spep_0 + 334 -1, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_0 + 335 -1, 1, 284.4, -174.9 , 0 ); setMoveKey( spep_0 + 336 -1, 1, 298.8, -187 , 0 ); setMoveKey( spep_0 + 337 -1, 1, 298.8, -187 , 0 ); setMoveKey( spep_0 + 338 -1, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_0 + 339 -1, 1, 312.1, -198.1 , 0 ); setMoveKey( spep_0 + 340 -1, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_0 + 341 -1, 1, 324.2, -208.3 , 0 ); setMoveKey( spep_0 + 342 -1, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_0 + 343 -1, 1, 335.2, -217.6 , 0 ); setMoveKey( spep_0 + 344 -1, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_0 + 345 -1, 1, 345.1, -225.8 , 0 ); setMoveKey( spep_0 + 346 -1, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_0 + 347 -1, 1, 353.8, -233.2 , 0 ); setMoveKey( spep_0 + 348 -1, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_0 + 349 -1, 1, 361.4, -239.5 , 0 ); setMoveKey( spep_0 + 350 -1, 1, 367.9, -244.9 , 0 ); setScaleKey( spep_0 + 302 -1, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 350 -1, 1, 0.25, 0.25 ); setRotateKey( spep_0 + 302 -1, 1, 70 ); setRotateKey( spep_0 + 350 -1, 1, 70 ); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE014, 16 ); SE015 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE015, 16 ); SE020 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE020, 25 ); SE021 = playSeVer2( spep_0 + 206, 1181, "",spep_0 + 330, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 206, SE021, 126 ); SE022 = playSeVer2( spep_0 + 206, 1407, "",spep_0 + 330, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 206, SE022, 158 ); SE023 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE023, 25 ); SE024 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE024, 25 ); --向かっていく SE011 = playSeVer2( spep_0 + 134, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 134, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 134, 1002, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 260, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 264, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE027, 119 ); --パンチ SE016 = playSeVer2( spep_0 + 170, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE016, 73 ); SE017 = playSeVer2( spep_0 + 176, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE017, 89 ); SE018 = playSeVer2( spep_0 + 176, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE018, 72 ); SE019 = playSeVer2( spep_0 + 178, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE019, 81 ); --俯瞰飛行音 SE025 = playSeVer2( spep_0 + 258, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 258, SE025, 76 ); --俯瞰飛行音 SE028 = playSeVer2( spep_0 + 296, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE028, 71 ); SE029 = playSeVer2( spep_0 + 296, 1304, "", 0, 0, 0, -1); --飛行音 SE030 = playSeVer2( spep_0 + 296, 1019, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + 358; ------------------------------------------------------ -- 森林に入り蹴りからのコンボ(347F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- combo_f = entryEffect( spep_1 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); --森林に入り蹴りからのコンボ ef_002_ch setEffMoveKey( spep_1 + 0, combo_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 347, combo_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, combo_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 347, combo_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, combo_f, 0 ); setEffRotateKey( spep_1 + 347, combo_f, 0 ); setEffAlphaKey( spep_1 + 0, combo_f, 255 ); setEffAlphaKey( spep_1 + 347 -1, combo_f, 255 ); setEffAlphaKey( spep_1 + 347, combo_f, 0 ); combo_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_002_bg setEffMoveKey( spep_1 + 0, combo_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 347, combo_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, combo_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 347, combo_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, combo_b, 0 ); setEffRotateKey( spep_1 + 347, combo_b, 0 ); setEffAlphaKey( spep_1 + 0, combo_b, 255 ); setEffAlphaKey( spep_1 + 347 -1, combo_b, 255 ); setEffAlphaKey( spep_1 + 347, combo_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -1 + 100, 1, 0 ); changeAnime( spep_1 -1 + 0, 1, 105 ); setMoveKey( spep_1 + 0, 1, -82.1, -24.7 , 0 ); setMoveKey( spep_1 -1 + 2, 1, -79.8, -24.8 , 0 ); setMoveKey( spep_1 -1 + 4, 1, -77.5, -24.9 , 0 ); setMoveKey( spep_1 -1 + 6, 1, -75.2, -25 , 0 ); setMoveKey( spep_1 -1 + 8, 1, -72.9, -25.1 , 0 ); setMoveKey( spep_1 -1 + 10, 1, -70.7, -25.2 , 0 ); setMoveKey( spep_1 -1 + 12, 1, -68.4, -25.2 , 0 ); setMoveKey( spep_1 -1 + 14, 1, -66.1, -25.3 , 0 ); setMoveKey( spep_1 -1 + 16, 1, -63.8, -25.4 , 0 ); setMoveKey( spep_1 -1 + 18, 1, -61.6, -25.4 , 0 ); setMoveKey( spep_1 -1 + 20, 1, -59.3, -25.5 , 0 ); setMoveKey( spep_1 -1 + 22, 1, -57, -25.5 , 0 ); setMoveKey( spep_1 -1 + 24, 1, -54.8, -25.6 , 0 ); setMoveKey( spep_1 -1 + 26, 1, -52.5, -25.6 , 0 ); setMoveKey( spep_1 -1 + 28, 1, -50.2, -25.7 , 0 ); setMoveKey( spep_1 -1 + 30, 1, -48, -25.7 , 0 ); setMoveKey( spep_1 -1 + 32, 1, -45.7, -25.8 , 0 ); setMoveKey( spep_1 -1 + 34, 1, -43.4, -25.8 , 0 ); setMoveKey( spep_1 -1 + 36, 1, -41.2, -25.8 , 0 ); setMoveKey( spep_1 -1 + 38, 1, -38.9, -25.9 , 0 ); setMoveKey( spep_1 -1 + 40, 1, -36.7, -25.9 , 0 ); setMoveKey( spep_1 -1 + 42, 1, -34.5, -25.9 , 0 ); setMoveKey( spep_1 -1 + 44, 1, -32.2, -25.9 , 0 ); setMoveKey( spep_1 -1 + 46, 1, -30, -25.9 , 0 ); setMoveKey( spep_1 -1 + 48, 1, -27.7, -26 , 0 ); setMoveKey( spep_1 -1 + 50, 1, -25.5, -26 , 0 ); setMoveKey( spep_1 -1 + 52, 1, -23.3, -26 , 0 ); setMoveKey( spep_1 -1 + 54, 1, -21.1, -26 , 0 ); setMoveKey( spep_1 -1 + 56, 1, -18.8, -26 , 0 ); setMoveKey( spep_1 -1 + 58, 1, -16.6, -26 , 0 ); setMoveKey( spep_1 -1 + 60, 1, -14.4, -26 , 0 ); setMoveKey( spep_1 -1 + 62, 1, -12.2, -26 , 0 ); setMoveKey( spep_1 -1 + 64, 1, -10, -26 , 0 ); setMoveKey( spep_1 -1 + 66, 1, -7.8, -26 , 0 ); setMoveKey( spep_1 -1 + 68, 1, -5.6, -26 , 0 ); setMoveKey( spep_1 -1 + 70, 1, -3.4, -26 , 0 ); setMoveKey( spep_1 -1 + 72, 1, -1.2, -26 , 0 ); setMoveKey( spep_1 -1 + 74, 1, 0.9, -25.9 , 0 ); setMoveKey( spep_1 -1 + 76, 1, 3.1, -25.9 , 0 ); setMoveKey( spep_1 -1 + 78, 1, 5.3, -25.9 , 0 ); setMoveKey( spep_1 -1 + 99, 1, 5.3, -25.9 , 0 ); setMoveKey( spep_1 -1 + 100, 1, 5.3, -25.9 , 0 ); setScaleKey( spep_1 + 0, 1, 2.8, 2.8 ); setScaleKey( spep_1 -1 + 2, 1, 2.73, 2.73 ); setScaleKey( spep_1 -1 + 4, 1, 2.66, 2.66 ); setScaleKey( spep_1 -1 + 6, 1, 2.59, 2.59 ); setScaleKey( spep_1 -1 + 8, 1, 2.53, 2.53 ); setScaleKey( spep_1 -1 + 10, 1, 2.46, 2.46 ); setScaleKey( spep_1 -1 + 12, 1, 2.4, 2.4 ); setScaleKey( spep_1 -1 + 14, 1, 2.33, 2.33 ); setScaleKey( spep_1 -1 + 16, 1, 2.27, 2.27 ); setScaleKey( spep_1 -1 + 18, 1, 2.2, 2.2 ); setScaleKey( spep_1 -1 + 20, 1, 2.14, 2.14 ); setScaleKey( spep_1 -1 + 22, 1, 2.07, 2.07 ); setScaleKey( spep_1 -1 + 24, 1, 2.01, 2.01 ); setScaleKey( spep_1 -1 + 26, 1, 1.94, 1.94 ); setScaleKey( spep_1 -1 + 28, 1, 1.88, 1.88 ); setScaleKey( spep_1 -1 + 30, 1, 1.82, 1.82 ); setScaleKey( spep_1 -1 + 32, 1, 1.75, 1.75 ); setScaleKey( spep_1 -1 + 34, 1, 1.69, 1.69 ); setScaleKey( spep_1 -1 + 36, 1, 1.63, 1.63 ); setScaleKey( spep_1 -1 + 38, 1, 1.57, 1.57 ); setScaleKey( spep_1 -1 + 40, 1, 1.51, 1.51 ); setScaleKey( spep_1 -1 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_1 -1 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_1 -1 + 46, 1, 1.32, 1.32 ); setScaleKey( spep_1 -1 + 48, 1, 1.26, 1.26 ); setScaleKey( spep_1 -1 + 50, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 52, 1, 1.15, 1.15 ); setScaleKey( spep_1 -1 + 54, 1, 1.09, 1.09 ); setScaleKey( spep_1 -1 + 56, 1, 1.03, 1.03 ); setScaleKey( spep_1 -1 + 58, 1, 0.97, 0.97 ); setScaleKey( spep_1 -1 + 60, 1, 0.91, 0.91 ); setScaleKey( spep_1 -1 + 62, 1, 0.85, 0.85 ); setScaleKey( spep_1 -1 + 64, 1, 0.79, 0.79 ); setScaleKey( spep_1 -1 + 66, 1, 0.74, 0.74 ); setScaleKey( spep_1 -1 + 68, 1, 0.68, 0.68 ); setScaleKey( spep_1 -1 + 70, 1, 0.62, 0.62 ); setScaleKey( spep_1 -1 + 72, 1, 0.57, 0.57 ); setScaleKey( spep_1 -1 + 74, 1, 0.51, 0.51 ); setScaleKey( spep_1 -1 + 76, 1, 0.45, 0.45 ); setScaleKey( spep_1 -1 + 78, 1, 0.4, 0.4 ); setScaleKey( spep_1 -1 + 100, 1, 0.1, 0.1 ); setRotateKey( spep_1 + 0, 1, 27.1 ); setRotateKey( spep_1 -1 + 100, 1, 27.1 ); -- ** 敵キャラクター ** -- setDisp( spep_1 -1 + 184, 1, 1 ); setDisp( spep_1 -1 + 348, 1, 0 ); changeAnime( spep_1 -1 + 184, 1, 108 ); changeAnime( spep_1 -1 + 204, 1, 106 ); changeAnime( spep_1 -1 + 214, 1, 108 ); changeAnime( spep_1 -1 + 224, 1, 106 ); changeAnime( spep_1 -1 + 228, 1, 108 ); changeAnime( spep_1 -1 + 238, 1, 106 ); changeAnime( spep_1 -1 + 252, 1, 108 ); changeAnime( spep_1 -1 + 268, 1, 106 ); changeAnime( spep_1 -1 + 272, 1, 108 ); changeAnime( spep_1 -1 + 280, 1, 106 ); changeAnime( spep_1 -1 + 282, 1, 108 ); changeAnime( spep_1 -1 + 288, 1, 106 ); changeAnime( spep_1 -1 + 292, 1, 108 ); changeAnime( spep_1 -1 + 300, 1, 106 ); changeAnime( spep_1 -1 + 304, 1, 108 ); changeAnime( spep_1 -1 + 310, 1, 106 ); changeAnime( spep_1 -1 + 324, 1, 108 ); setMoveKey( spep_1 -1 + 184, 1, 36.3, -42.9 , 0 ); setMoveKey( spep_1 -1 + 185, 1, 36.3, -42.9 , 0 ); setMoveKey( spep_1 -1 + 186, 1, 40.8, -29.8 , 0 ); setMoveKey( spep_1 -1 + 187, 1, 40.8, -29.8 , 0 ); setMoveKey( spep_1 -1 + 188, 1, 34.2, -54.3 , 0 ); setMoveKey( spep_1 -1 + 189, 1, 34.2, -54.3 , 0 ); setMoveKey( spep_1 -1 + 190, 1, 41.3, -33.2 , 0 ); setMoveKey( spep_1 -1 + 191, 1, 41.3, -33.2 , 0 ); setMoveKey( spep_1 -1 + 192, 1, 39.6, -41.9 , 0 ); setMoveKey( spep_1 -1 + 193, 1, 39.6, -41.9 , 0 ); setMoveKey( spep_1 -1 + 194, 1, 40.4, -25.7 , 0 ); setMoveKey( spep_1 -1 + 195, 1, 40.4, -25.7 , 0 ); setMoveKey( spep_1 -1 + 196, 1, 41.3, -40.4 , 0 ); setMoveKey( spep_1 -1 + 197, 1, 41.3, -40.4 , 0 ); setMoveKey( spep_1 -1 + 198, 1, 35.9, -24.2 , 0 ); setMoveKey( spep_1 -1 + 199, 1, 35.9, -24.2 , 0 ); setMoveKey( spep_1 -1 + 200, 1, 58.4, -54.4 , 0 ); setMoveKey( spep_1 -1 + 201, 1, 58.4, -54.4 , 0 ); setMoveKey( spep_1 -1 + 202, 1, 43.8, -38.1 , 0 ); setMoveKey( spep_1 -1 + 203, 1, 43.8, -38.1 , 0 );-- setMoveKey( spep_1 -1 + 204, 1, 61.1, 16.9 , 0 ); setMoveKey( spep_1 -1 + 205, 1, 61.1, 16.9 , 0 ); setMoveKey( spep_1 -1 + 206, 1, 65.4, 16.2 , 0 ); setMoveKey( spep_1 -1 + 207, 1, 65.4, 16.2 , 0 ); setMoveKey( spep_1 -1 + 208, 1, 69.7, 15.4 , 0 ); setMoveKey( spep_1 -1 + 209, 1, 69.7, 15.4 , 0 ); setMoveKey( spep_1 -1 + 210, 1, 73.9, 14.7 , 0 ); setMoveKey( spep_1 -1 + 211, 1, 73.9, 14.7 , 0 ); setMoveKey( spep_1 -1 + 212, 1, 78.2, 13.9 , 0 ); setMoveKey( spep_1 -1 + 213, 1, 78.2, 13.9 , 0 );-- setMoveKey( spep_1 -1 + 214, 1, 137.8, -61.1 , 0 ); setMoveKey( spep_1 -1 + 215, 1, 137.8, -61.1 , 0 ); setMoveKey( spep_1 -1 + 216, 1, 125.4, -33.2 , 0 ); setMoveKey( spep_1 -1 + 217, 1, 125.4, -33.2 , 0 ); setMoveKey( spep_1 -1 + 218, 1, 103.4, -30.1 , 0 ); setMoveKey( spep_1 -1 + 219, 1, 103.4, -30.1 , 0 ); setMoveKey( spep_1 -1 + 220, 1, 107.6, -43.6 , 0 ); setMoveKey( spep_1 -1 + 221, 1, 107.6, -43.6 , 0 ); setMoveKey( spep_1 -1 + 222, 1, 76.3, -28.6 , 0 ); setMoveKey( spep_1 -1 + 223, 1, 76.3, -28.6 , 0 );-- setMoveKey( spep_1 -1 + 224, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 225, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 226, 1, 95.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 227, 1, 95.5, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 228, 1, 111.4, -30.7 , 0 ); setMoveKey( spep_1 -1 + 229, 1, 111.4, -30.7 , 0 ); setMoveKey( spep_1 -1 + 230, 1, 129.9, -46.3 , 0 ); setMoveKey( spep_1 -1 + 231, 1, 129.9, -46.3 , 0 ); setMoveKey( spep_1 -1 + 232, 1, 132.4, -26.3 , 0 ); setMoveKey( spep_1 -1 + 233, 1, 132.4, -26.3 , 0 ); setMoveKey( spep_1 -1 + 234, 1, 142.1, -31.6 , 0 ); setMoveKey( spep_1 -1 + 235, 1, 142.1, -31.6 , 0 ); setMoveKey( spep_1 -1 + 236, 1, 130.5, -33.3 , 0 ); setMoveKey( spep_1 -1 + 237, 1, 130.5, -33.3 , 0 );-- setMoveKey( spep_1 -1 + 238, 1, 106.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 239, 1, 106.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 240, 1, 107.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 241, 1, 107.5, -42.5 , 0 ); setMoveKey( spep_1 -1 + 242, 1, 108.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 243, 1, 108.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 244, 1, 109.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 245, 1, 109.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 246, 1, 110.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 247, 1, 110.7, -42.5 , 0 ); setMoveKey( spep_1 -1 + 248, 1, 111.8, -42.5 , 0 ); setMoveKey( spep_1 -1 + 249, 1, 111.8, -42.5 , 0 ); setMoveKey( spep_1 -1 + 250, 1, 112.9, -42.5 , 0 ); setMoveKey( spep_1 -1 + 251, 1, 112.9, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 252, 1, 166.6, -35.7 , 0 ); setMoveKey( spep_1 -1 + 253, 1, 166.6, -35.7 , 0 ); setMoveKey( spep_1 -1 + 254, 1, 161.9, -35.7 , 0 ); setMoveKey( spep_1 -1 + 255, 1, 161.9, -35.7 , 0 ); setMoveKey( spep_1 -1 + 256, 1, 160.2, -51.9 , 0 ); setMoveKey( spep_1 -1 + 257, 1, 160.2, -51.9 , 0 ); setMoveKey( spep_1 -1 + 258, 1, 158.4, -38.7 , 0 ); setMoveKey( spep_1 -1 + 259, 1, 158.4, -38.7 , 0 ); setMoveKey( spep_1 -1 + 260, 1, 165.7, -38.7 , 0 ); setMoveKey( spep_1 -1 + 261, 1, 165.7, -38.7 , 0 ); setMoveKey( spep_1 -1 + 262, 1, 163.9, -47.8 , 0 ); setMoveKey( spep_1 -1 + 263, 1, 163.9, -47.8 , 0 ); setMoveKey( spep_1 -1 + 264, 1, 153, -47.8 , 0 ); setMoveKey( spep_1 -1 + 265, 1, 153, -47.8 , 0 ); setMoveKey( spep_1 -1 + 266, 1, 142.1, -47.8 , 0 ); setMoveKey( spep_1 -1 + 267, 1, 142.1, -47.8 , 0 );-- setMoveKey( spep_1 -1 + 268, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 269, 1, 93.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 270, 1, 95.6, -42.5 , 0 ); setMoveKey( spep_1 -1 + 271, 1, 95.6, -42.5 , 0 );-- setMoveKey( spep_1 -1 + 272, 1, 145.2, -32.7 , 0 ); setMoveKey( spep_1 -1 + 273, 1, 145.2, -32.7 , 0 ); setMoveKey( spep_1 -1 + 274, 1, 150, -42.7 , 0 ); setMoveKey( spep_1 -1 + 275, 1, 150, -42.7 , 0 ); setMoveKey( spep_1 -1 + 276, 1, 154.8, -34.4 , 0 ); setMoveKey( spep_1 -1 + 277, 1, 154.8, -34.4 , 0 ); setMoveKey( spep_1 -1 + 278, 1, 150.5, -35.3 , 0 ); setMoveKey( spep_1 -1 + 279, 1, 150.5, -35.3 , 0 );-- setMoveKey( spep_1 -1 + 280, 1, 129.7, -42.4 , 0 ); setMoveKey( spep_1 -1 + 281, 1, 129.7, -42.4 , 0 );-- setMoveKey( spep_1 -1 + 282, 1, 157.3, -30.6 , 0 ); setMoveKey( spep_1 -1 + 283, 1, 157.3, -30.6 , 0 ); setMoveKey( spep_1 -1 + 284, 1, 157, -39.7 , 0 ); setMoveKey( spep_1 -1 + 285, 1, 157, -39.7 , 0 ); setMoveKey( spep_1 -1 + 286, 1, 156.6, -27.5 , 0 ); setMoveKey( spep_1 -1 + 287, 1, 156.6, -27.5 , 0 );-- setMoveKey( spep_1 -1 + 288, 1, 128.6, -39.4 , 0 ); setMoveKey( spep_1 -1 + 289, 1, 128.6, -39.4 , 0 ); setMoveKey( spep_1 -1 + 290, 1, 142.1, -39.4 , 0 ); setMoveKey( spep_1 -1 + 291, 1, 142.1, -39.4 , 0 );-- setMoveKey( spep_1 -1 + 292, 1, 152.9, -57.1 , 0 ); setMoveKey( spep_1 -1 + 293, 1, 152.9, -57.1 , 0 ); setMoveKey( spep_1 -1 + 294, 1, 166.8, -57.1 , 0 ); setMoveKey( spep_1 -1 + 295, 1, 166.8, -57.1 , 0 ); setMoveKey( spep_1 -1 + 296, 1, 168.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 297, 1, 168.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 298, 1, 182.5, -44.9 , 0 ); setMoveKey( spep_1 -1 + 299, 1, 182.5, -44.9 , 0 );-- setMoveKey( spep_1 -1 + 300, 1, 165.3, -49.6 , 0 ); setMoveKey( spep_1 -1 + 301, 1, 165.3, -49.6 , 0 ); setMoveKey( spep_1 -1 + 302, 1, 193.1, -49.6 , 0 ); setMoveKey( spep_1 -1 + 303, 1, 193.1, -49.6 , 0 );-- setMoveKey( spep_1 -1 + 304, 1, 189.5, -24 , 0 ); setMoveKey( spep_1 -1 + 305, 1, 189.5, -24 , 0 ); setMoveKey( spep_1 -1 + 306, 1, 204.9, -24 , 0 ); setMoveKey( spep_1 -1 + 307, 1, 204.9, -24 , 0 ); setMoveKey( spep_1 -1 + 308, 1, 208.2, -36.3 , 0 ); setMoveKey( spep_1 -1 + 309, 1, 208.2, -36.3 , 0 );-- setMoveKey( spep_1 -1 + 310, 1, 201.8, -33.6 , 0 ); setMoveKey( spep_1 -1 + 311, 1, 201.8, -33.6 , 0 ); setMoveKey( spep_1 -1 + 312, 1, 202.9, -21.4 , 0 ); setMoveKey( spep_1 -1 + 313, 1, 202.9, -21.4 , 0 ); setMoveKey( spep_1 -1 + 314, 1, 191.8, -21.4 , 0 ); setMoveKey( spep_1 -1 + 315, 1, 191.8, -21.4 , 0 ); setMoveKey( spep_1 -1 + 316, 1, 126.8, -26.5 , 0 ); setMoveKey( spep_1 -1 + 317, 1, 126.8, -26.5 , 0 ); setMoveKey( spep_1 -1 + 318, 1, 119.7, -26.5 , 0 ); setMoveKey( spep_1 -1 + 319, 1, 119.7, -26.5 , 0 ); setMoveKey( spep_1 -1 + 320, 1, 112.6, -26.5 , 0 ); setMoveKey( spep_1 -1 + 321, 1, 112.6, -26.5 , 0 ); setMoveKey( spep_1 -1 + 322, 1, 105.5, -26.5 , 0 ); setMoveKey( spep_1 -1 + 323, 1, 105.5, -26.5 , 0 );-- setMoveKey( spep_1 -1 + 324, 1, 251.9, -23 , 0 ); setMoveKey( spep_1 -1 + 325, 1, 251.9, -23 , 0 ); setMoveKey( spep_1 -1 + 326, 1, 262, -22.2 , 0 ); setMoveKey( spep_1 -1 + 327, 1, 262, -22.2 , 0 ); setMoveKey( spep_1 -1 + 328, 1, 104.8, -18.8 , 0 ); setMoveKey( spep_1 -1 + 329, 1, 104.8, -18.8 , 0 ); setMoveKey( spep_1 -1 + 330, 1, -31, -16.1 , 0 ); setMoveKey( spep_1 -1 + 331, 1, -31, -16.1 , 0 ); setMoveKey( spep_1 -1 + 332, 1, -32.6, -12.4 , 0 ); setMoveKey( spep_1 -1 + 333, 1, -32.6, -12.4 , 0 ); setMoveKey( spep_1 -1 + 334, 1, -26.9, -12.4 , 0 ); setMoveKey( spep_1 -1 + 335, 1, -26.9, -12.4 , 0 ); setMoveKey( spep_1 -1 + 336, 1, 199.3, -26 , 0 ); setMoveKey( spep_1 -1 + 338, 1, 767.7, -26 , 0 ); setMoveKey( spep_1 -1 + 340, 1, 1353.1, -26 , 0 ); setMoveKey( spep_1 -1 + 342, 1, 1346.6, -26 , 0 ); setMoveKey( spep_1 -1 + 344, 1, 1342.5, -26 , 0 ); setMoveKey( spep_1 -1 + 346, 1, 1338.4, -26 , 0 ); setMoveKey( spep_1 -1 + 348, 1, 1334.3, -26 , 0 ); setMoveKey( spep_1 -1 + 348, 1, 1334.3, -26 , 0 ); setScaleKey( spep_1 -1 + 184, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 203, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 204, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 213, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 214, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 223, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 224, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 227, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 228, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 237, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 238, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 251, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 252, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 267, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 268, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 271, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 272, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 279, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 280, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 281, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 282, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 287, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 288, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 291, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 292, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 299, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 300, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 303, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 304, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 309, 1, 1.4, 1.4 );-- setScaleKey( spep_1 -1 + 310, 1, 1.2, 1.2 ); setScaleKey( spep_1 -1 + 323, 1, 1.2, 1.2 );-- setScaleKey( spep_1 -1 + 324, 1, 1.4, 1.4 ); setScaleKey( spep_1 -1 + 348, 1, 1.4, 1.4 );-- setRotateKey( spep_1 -1 + 184, 1, 0 ); setRotateKey( spep_1 -1 + 203, 1, 0 );-- setRotateKey( spep_1 -1 + 204, 1, -23.2 ); setRotateKey( spep_1 -1 + 213, 1, -23.2 );-- setRotateKey( spep_1 -1 + 214, 1, 0 ); setRotateKey( spep_1 -1 + 223, 1, 0 );-- setRotateKey( spep_1 -1 + 224, 1, -38.1 ); setRotateKey( spep_1 -1 + 227, 1, -38.1 );-- setRotateKey( spep_1 -1 + 228, 1, 0 ); setRotateKey( spep_1 -1 + 237, 1, 0 );-- setRotateKey( spep_1 -1 + 238, 1, -45.8 ); setRotateKey( spep_1 -1 + 240, 1, -45.1 ); setRotateKey( spep_1 -1 + 242, 1, -44.3 ); setRotateKey( spep_1 -1 + 244, 1, -43.6 ); setRotateKey( spep_1 -1 + 246, 1, -42.8 ); setRotateKey( spep_1 -1 + 248, 1, -42.1 ); setRotateKey( spep_1 -1 + 250, 1, -41.3 ); setRotateKey( spep_1 -1 + 251, 1, -41.3 );-- setRotateKey( spep_1 -1 + 252, 1, 0 ); setRotateKey( spep_1 -1 + 267, 1, 0 );-- setRotateKey( spep_1 -1 + 268, 1, -38.1 ); setRotateKey( spep_1 -1 + 270, 1, -43.3 ); setRotateKey( spep_1 -1 + 271, 1, -43.3 );-- setRotateKey( spep_1 -1 + 272, 1, 0 ); setRotateKey( spep_1 -1 + 279, 1, 0 );-- setRotateKey( spep_1 -1 + 280, 1, -38.1 ); setRotateKey( spep_1 -1 + 281, 1, -38.1 );-- setRotateKey( spep_1 -1 + 282, 1, 0 ); setRotateKey( spep_1 -1 + 287, 1, 0 );-- setRotateKey( spep_1 -1 + 288, 1, -38.1 ); setRotateKey( spep_1 -1 + 291, 1, -38.1 );-- setRotateKey( spep_1 -1 + 292, 1, 0 ); setRotateKey( spep_1 -1 + 299, 1, 0 );-- setRotateKey( spep_1 -1 + 300, 1, -26.3 ); setRotateKey( spep_1 -1 + 303, 1, -23.4 );-- setRotateKey( spep_1 -1 + 304, 1, 0 ); setRotateKey( spep_1 -1 + 309, 1, 0 );-- setRotateKey( spep_1 -1 + 310, 1, -38.1 ); setRotateKey( spep_1 -1 + 323, 1, -38.1 );-- setRotateKey( spep_1 -1 + 324, 1, 0 ); setRotateKey( spep_1 -1 + 348, 1, 0 ); -- ** 音 ** -- --飛行音 SE031 = playSeVer2( spep_1 + 0, 1019, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_1 + 0, 1314, "",spep_1 + 206, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 0, SE032, 73 ); SE036 = playSeVer2( spep_1 + 64, 1019, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_1 + 128, 1019, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_1 + 186, 1314, "",spep_1 + 364, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 186, SE043, 32 ); SE044 = playSeVer2( spep_1 + 192, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 192, SE044, 56 ); SE050 = playSeVer2( spep_1 + 256, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 256, SE050, 56 ); SE058 = playSeVer2( spep_1 + 320, 1019, "",spep_1 + 366, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 320, SE058, 56 ); --悟空フレームイン SE033 = playSeVer2( spep_1 + 28, 1072, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_1 + 52, 1116, "",spep_1 + 100, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 52, SE034, 79 ); SE035 = playSeVer2( spep_1 + 60, 1182, "", 0, 10, 0, -1); setStartTimeMs( SE035, 133 ); --正面向かってくる SE037 = playSeVer2( spep_1 + 102, 44, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_1 + 102, 1182, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_1 + 106, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 106, SE039, 54 ); setTimeStretch( SE039, 1.33, 30, 4 ); --キック SE041 = playSeVer2( spep_1 + 172, 1187, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_1 + 172, 1153, "", 0, 0, 0, -1); --ラッシュ SE045 = playSeVer2( spep_1 + 210, 1110, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_1 + 210, 1009, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_1 + 248, 1010, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_1 + 248, 1110, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_1 + 248, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 248, SE049, 75 ); SE051 = playSeVer2( spep_1 + 266, 1006, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_1 + 266, 1110, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_1 + 278, 1006, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_1 + 278, 1110, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_1 + 290, 1006, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_1 + 290, 1000, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_1 + 298, 1110, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_1 + 320, 1187, "",spep_1 + 358, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 320, SE059, 71 ); SE060 = playSeVer2( spep_1 + 320, 1120, "",spep_1 + 358, 0, 10, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 347 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 347; --画面前突っ込んでくる SE062 = playSeVer2( spep_2 + 84, 1182, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 84, 9, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 86, 1277, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 86, 1304, "",spep_2 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 86, SE065, 82 ); -- ** 次の準備 ** -- spep_3 = SEzaMAXCardCutin(spep_2, 1); ------------------------------------------------------ -- フィニッシュブロー 煙を上げて吹っ飛ぶ(326F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --フィニッシュブロー 煙を上げて吹っ飛ぶ ef_003_ch setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 326, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 326, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 326, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 326, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --↑敵を挟んでの背景 ef_003_bg setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 326, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 326, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 326, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 326, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -1 + 72, 1, 1 ); setDisp( spep_3 -1 + 148, 1, 0 ); changeAnime( spep_3 -1 + 72, 1, 107 ); changeAnime( spep_3 -1 + 80, 1, 5 ); setMoveKey( spep_3 -1 + 72, 1, 45.7, -28.8 , 0 ); setMoveKey( spep_3 -1 + 75, 1, 45.7, -28.8 , 0 ); setMoveKey( spep_3 -1 + 76, 1, -126.2, -145.8 , 0 ); setMoveKey( spep_3 -1 + 79, 1, -126.2, -145.8 , 0 );-- setMoveKey( spep_3 -1 + 80, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 81, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 82, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 83, 1, 146.8, -50.7 , 0 ); setMoveKey( spep_3 -1 + 84, 1, 123.7, -112.3 , 0 ); setMoveKey( spep_3 -1 + 85, 1, 123.7, -112.3 , 0 ); setMoveKey( spep_3 -1 + 86, 1, 125, -111 , 0 ); setMoveKey( spep_3 -1 + 87, 1, 125, -111 , 0 ); setMoveKey( spep_3 -1 + 88, 1, 122.5, -36.6 , 0 ); setMoveKey( spep_3 -1 + 89, 1, 122.5, -36.6 , 0 ); setMoveKey( spep_3 -1 + 90, 1, 124, -37.5 , 0 ); setMoveKey( spep_3 -1 + 91, 1, 124, -37.5 , 0 ); setMoveKey( spep_3 -1 + 92, 1, 156.3, -107.6 , 0 ); setMoveKey( spep_3 -1 + 93, 1, 156.3, -107.6 , 0 ); setMoveKey( spep_3 -1 + 94, 1, 155.6, -106.3 , 0 ); setMoveKey( spep_3 -1 + 95, 1, 155.6, -106.3 , 0 ); setMoveKey( spep_3 -1 + 96, 1, 162.6, -28 , 0 ); setMoveKey( spep_3 -1 + 97, 1, 162.6, -28 , 0 ); setMoveKey( spep_3 -1 + 98, 1, 161.3, -29.9 , 0 ); setMoveKey( spep_3 -1 + 99, 1, 161.3, -29.9 , 0 ); setMoveKey( spep_3 -1 + 100, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 101, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 102, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 103, 1, 178.2, -93.1 , 0 ); setMoveKey( spep_3 -1 + 104, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 105, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 106, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 107, 1, 139.7, -16.2 , 0 ); setMoveKey( spep_3 -1 + 108, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 109, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 110, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 111, 1, 169.9, -68.4 , 0 ); setMoveKey( spep_3 -1 + 112, 1, 167.6, -64.8 , 0 ); setMoveKey( spep_3 -1 + 113, 1, 167.6, -64.8 , 0 ); setMoveKey( spep_3 -1 + 114, 1, 172.2, -61.2 , 0 ); setMoveKey( spep_3 -1 + 115, 1, 172.2, -61.2 , 0 ); setMoveKey( spep_3 -1 + 116, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 117, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 118, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 119, 1, 149.1, -84.2 , 0 ); setMoveKey( spep_3 -1 + 120, 1, 155.2, -81.9 , 0 ); setMoveKey( spep_3 -1 + 121, 1, 155.2, -81.9 , 0 ); setMoveKey( spep_3 -1 + 122, 1, 161.9, -81.8 , 0 ); setMoveKey( spep_3 -1 + 123, 1, 161.9, -81.8 , 0 );-- setMoveKey( spep_3 -1 + 124, 1, 142.3, -25 , 0 ); setMoveKey( spep_3 -1 + 148, 1, 142.3, -25 , 0 ); setScaleKey( spep_3 -1 + 72, 1, 3, 3 ); setScaleKey( spep_3 -1 + 75, 1, 3, 3 ); setScaleKey( spep_3 -1 + 76, 1, 3.99, 3.99 ); setScaleKey( spep_3 -1 + 79, 1, 3.99, 3.99 );-- setScaleKey( spep_3 -1 + 80, 1, 3, 3 ); setScaleKey( spep_3 -1 + 99, 1, 3, 3 ); setScaleKey( spep_3 -1 + 100, 1, 2.75, 2.75 ); setScaleKey( spep_3 -1 + 111, 1, 2.75, 2.75 ); setScaleKey( spep_3 -1 + 112, 1, 2.68, 2.68 ); setScaleKey( spep_3 -1 + 113, 1, 2.68, 2.68 ); setScaleKey( spep_3 -1 + 114, 1, 2.52, 2.52 ); setScaleKey( spep_3 -1 + 119, 1, 2.52, 2.52 ); setScaleKey( spep_3 -1 + 120, 1, 2.43, 2.43 ); setScaleKey( spep_3 -1 + 121, 1, 2.43, 2.43 ); setScaleKey( spep_3 -1 + 122, 1, 2.35, 2.35 ); setScaleKey( spep_3 -1 + 123, 1, 2.35, 2.35 );-- setScaleKey( spep_3 -1 + 124, 1, 0.87, 0.87 ); setScaleKey( spep_3 -1 + 126, 1, 0.78, 0.78 ); setScaleKey( spep_3 -1 + 128, 1, 0.7, 0.7 ); setScaleKey( spep_3 -1 + 130, 1, 0.62, 0.62 ); setScaleKey( spep_3 -1 + 132, 1, 0.56, 0.56 ); setScaleKey( spep_3 -1 + 134, 1, 0.5, 0.5 ); setScaleKey( spep_3 -1 + 136, 1, 0.46, 0.46 ); setScaleKey( spep_3 -1 + 138, 1, 0.42, 0.42 ); setScaleKey( spep_3 -1 + 140, 1, 0.39, 0.39 ); setScaleKey( spep_3 -1 + 142, 1, 0.36, 0.36 ); setScaleKey( spep_3 -1 + 144, 1, 0.35, 0.35 ); setScaleKey( spep_3 -1 + 146, 1, 0.35, 0.35 ); setScaleKey( spep_3 -1 + 148, 1, 0.35, 0.35 ); setRotateKey( spep_3 -1 + 72, 1, -63.6 ); setRotateKey( spep_3 -1 + 75, 1, -63.6 ); setRotateKey( spep_3 -1 + 76, 1, -60.2 ); setRotateKey( spep_3 -1 + 79, 1, -60.2 );-- setRotateKey( spep_3 -1 + 80, 1, 24.2 ); setRotateKey( spep_3 -1 + 123, 1, 24.2 );-- setRotateKey( spep_3 -1 + 124, 1, 24.4 ); setRotateKey( spep_3 -1 + 148, 1, 24.4 ); -- ** 音 ** -- --振りかぶる SE066 = playSeVer2( spep_3 + 36, 1116, "",spep_3 + 78, 0, 20, -1); --殴り飛ばす SE067 = playSeVer2( spep_3 + 72, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE067, 65 ); SE068 = playSeVer2( spep_3 + 72, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE068, 72 ); SE069 = playSeVer2( spep_3 + 72, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 72, SE069, 93 ); SE070 = playSeVer2( spep_3 + 82, 1120, "", 0, 0, 0, -1); --敵吹き飛ばす SE071 = playSeVer2( spep_3 + 112, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 112, SE071, 74 ); --地面激突 SE072 = playSeVer2( spep_3 + 140, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE072, 82 ); SE073 = playSeVer2( spep_3 + 140, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE073, 123 ); SE074 = playSeVer2( spep_3 + 140, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 140, SE074, 73 ); --地面ひきづられる SE075 = playSeVer2( spep_3 + 150, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 150, SE075, 78 ); setPitch( spep_3 + 150, SE075, -500 ); setTimeStretch( SE075, 0.67, 30, 4 ); SE076 = playSeVer2( spep_3 + 158, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 158, SE076, 68 ); setPitch( spep_3 + 158, SE076, -500 ); setTimeStretch( SE076, 0.67, 30, 4 ); SE077 = playSeVer2( spep_3 + 166, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 166, SE077, 94 ); setPitch( spep_3 + 166, SE077, -600 ); setTimeStretch( SE077, 0.6, 30, 4 ); SE078 = playSeVer2( spep_3 + 176, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 176, SE078, 77 ); setPitch( spep_3 + 176, SE078, -500 ); setTimeStretch( SE078, 0.67, 30, 4 ); SE079 = playSeVer2( spep_3 + 184, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 184, SE079, 65 ); setPitch( spep_3 + 184, SE079, -400 ); setTimeStretch( SE079, 0.73, 30, 4 ); SE080 = playSeVer2( spep_3 + 194, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 194, SE080, 60 ); setPitch( spep_3 + 194, SE080, -500 ); setTimeStretch( SE080, 0.67, 30, 4 ); SE081 = playSeVer2( spep_3 + 202, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 202, SE081, 63 ); setPitch( spep_3 + 202, SE081, -700 ); setTimeStretch( SE081, 0.53, 30, 4 ); SE082 = playSeVer2( spep_3 + 212, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 212, SE082, 63 ); setPitch( spep_3 + 212, SE082, -500 ); setTimeStretch( SE082, 0.67, 30, 4 ); SE083 = playSeVer2( spep_3 + 222, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 222, SE083, 71 ); setPitch( spep_3 + 222, SE083, -300 ); setTimeStretch( SE083, 0.8, 30, 4 ); SE084 = playSeVer2( spep_3 + 230, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 230, SE084, 56 ); setPitch( spep_3 + 230, SE084, -500 ); setTimeStretch( SE084, 0.67, 30, 4 ); SE085 = playSeVer2( spep_3 + 240, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 240, SE085, 77 ); setPitch( spep_3 + 240, SE085, -500 ); setTimeStretch( SE085, 0.67, 30, 4 ); --爆発 SE086 = playSeVer2( spep_3 + 242, 1024, "", 0, 0, 0, -1); SE087 = playSeVer2( spep_3 + 242, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 326 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 166 ); endPhase( spep_3 + 316 ); end