--1019400:ナッパ/ベジータ_ジャイアントストーム --sp_effect_a7_00033 --sp1425 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155241 ;-- 気為→足→気を纏う SP_02= 155242 ;-- 指先を上げる SP_03= 155243 ;-- 爆発 SP_04= 155244 ;-- 爆発 SP_05= 155245 ;-- 敵吹っ飛び SP_06= 155246 ;-- 敵吹っ飛び SP_07= 155247 ;-- 敵画面に激突 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気為→足→気を纏う ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 220, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 220, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 220, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 220, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 + 10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 , 190006, 94, 0x100, -1, 0, 0, 410);-- ゴゴゴゴ setEffMoveKey( spep_0 , ctgogo, 0, 410); setEffMoveKey( spep_0 +84, ctgogo, 0, 410); setEffMoveKey( spep_0 +94, ctgogo, 0, 490); setEffAlphaKey( spep_0 + 0, ctgogo, 26 ); setEffAlphaKey( spep_0 + 2, ctgogo, 102 ); setEffAlphaKey( spep_0 + 4, ctgogo, 179 ); setEffAlphaKey( spep_0 + 6, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 90, ctgogo, 191 ); setEffAlphaKey( spep_0 + 92, ctgogo, 112 ); setEffAlphaKey( spep_0 + 94, ctgogo, 64 ); setEffRotateKey( spep_0 , ctgogo, 0); setEffRotateKey( spep_0 +94, ctgogo, 0); setEffScaleKey( spep_0 , ctgogo, 1.1, 1.1); setEffScaleKey( spep_0 +84, ctgogo, 1.1, 1.1); setEffScaleKey( spep_0 +94, ctgogo, 1.43, 1.43 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 126, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 126, shuchusen1, 8, 20 ); setEffMoveKey( spep_0-3 + 126, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 134, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 126, shuchusen1, 1.1, 1.3 ); setEffScaleKey( spep_0-3 + 134, shuchusen1, 1.1, 1.3 ); setEffRotateKey( spep_0-3 + 126, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 134, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 126, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 134, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 168, 906, 50, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 168, shuchusen2, 50, 20 ); setEffMoveKey( spep_0-3 + 168, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 218, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 168, shuchusen2, 1.1, 1.3 ); setEffScaleKey( spep_0-3 + 218, shuchusen2, 1.1, 1.3 ); setEffRotateKey( spep_0-3 + 168, shuchusen2, 0 ); setEffRotateKey( spep_0-3 + 218, shuchusen2, 0 ); setEffAlphaKey( spep_0-3 + 168, shuchusen2, 255 ); setEffAlphaKey( spep_0-3 + 218, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_0 + 24, 1018 ); playSe( spep_0 + 0, 1232 ); setSeVolume( spep_0 + 0, 1232, 71 ); se_1044 = playSe( spep_0 + 0, 1044 ); se_1147 = playSe( spep_0 + 111, 1147 ); setSeVolume( spep_0 + 111, 1147, 0 ); setSeVolume( spep_0 + 120, 1147, 8 ); setSeVolume( spep_0 + 121, 1147, 16 ); setSeVolume( spep_0 + 122, 1147, 24 ); setSeVolume( spep_0 + 123, 1147, 32 ); se_1182 = playSe( spep_0 + 125, 1182 ); setSeVolume( spep_0 + 131, 1023, 56 ); se_0020 = playSe( spep_0 + 126, 20 ); se_1023 = playSe( spep_0 + 131, 1023 ); se_1231 = playSe( spep_0 + 164, 1231 ); setSeVolume( spep_0 + 164, 1231, 141 ); se_1176 = playSe( spep_0 + 169, 1176 ); setSeVolume( spep_0 + 169, 1176, 40 ); se_1020_1 = playSe( spep_0 + 169, 1020 ); setSeVolume( spep_0 + 169, 1020, 79 ); se_1043 = playSe( spep_0 + 169, 1043 ); setSeVolume( spep_0 + 169, 1043, 35 ); se_1147_1 = playSe( spep_0 + 179, 1147 ); setSeVolume( spep_0 + 179, 1147, 35 ); se_1020_2 = playSe( spep_0 + 199, 1020 ); setSeVolume( spep_0 + 199, 1020, 79 ); se_1148 = playSe( spep_0 + 202, 1148 ); setSeVolume( spep_0 + 202, 1148, 35 ); stopSe( spep_0 + 127, se_1044, 14 ); stopSe( spep_0 + 147, se_1147, 6 ); stopSe( spep_0 + 138, se_1182, 8 ); stopSe( spep_0 + 161, se_0020, 34 ); stopSe( spep_0 + 155, se_1023, 39 ); -- ** くろ背景 ** -- entryFadeBg( spep_0, 0, 222, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 212, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_1=spep_0+220; -- ** 次の準備 ** -- spep_2 = EzaMAXCardCutin(spep_1, 0); -------------------------------------- --指先を上げる -------------------------------------- -- ** エフェクト等 ** -- yubi = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, yubi, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, yubi, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, yubi, 1.0, 1.0 ); setEffScaleKey( spep_2 + 66, yubi, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, yubi, 0 ); setEffRotateKey( spep_2 + 66, yubi, 0 ); setEffAlphaKey( spep_2 + 0, yubi, 255 ); setEffAlphaKey( spep_2 + 66, yubi, 255 ); --SE setSeVolume( spep_2 + 1, 1227, 0 ); setSeVolume( spep_2 + 2, 1227, 5.63 ); setSeVolume( spep_2 + 3, 1227, 11.25 ); setSeVolume( spep_2 + 4, 1227, 16.88 ); setSeVolume( spep_2 + 5, 1227, 22.5 ); setSeVolume( spep_2 + 6, 1227, 28.13 ); setSeVolume( spep_2 + 7, 1227, 33.75 ); setSeVolume( spep_2 + 8, 1227, 39.38 ); setSeVolume( spep_2 + 9, 1227, 45 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 +40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1227, 0 ); stopSe( SP_dodge - 12, SE_0005, 0 ); stopSe( SP_dodge - 12, se_1231, 0 ); stopSe( SP_dodge - 12, se_1020_1, 0 ); stopSe( SP_dodge - 12, se_1020_2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 52, 906, 6, 0x100, -1, 0, 0, 199.9 ); setEffShake( spep_0-3 + 52, shuchusen3, 6, 20 ); setEffMoveKey( spep_2-3 + 52, shuchusen3, 0, 199.9 , 0 ); setEffMoveKey( spep_2-3 + 58, shuchusen3, 0, 199.9 , 0 ); setEffScaleKey( spep_2-3 + 52, shuchusen3, 1.2, 1.4 ); setEffScaleKey( spep_2-3 + 58, shuchusen3, 1.2, 1.4 ); setEffRotateKey( spep_2-3 + 52, shuchusen3, 0 ); setEffRotateKey( spep_2-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_2-3 + 52, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 58, shuchusen3, 255 ); --SE se_1176 = playSe( spep_2 + 2, 1176 ); setSeVolume( spep_2 + 2, 1176, 25 ); playSe( spep_2 + 44, 37 ); setSeVolume( spep_2 + 44, 37, 158 ); playSe( spep_2 + 44, 1003 ); setSeVolume( spep_2 + 44, 1003, 40 ); playSe( spep_2 + 49, 04 ); stopSe( spep_2 + 63, se_1227, 21 ); stopSe( spep_2 + 65, se_1176, 21 ); -- ** くろ背景 ** -- entryFadeBg( spep_2, 0, 68, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 66; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- explosion_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, explosion_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, explosion_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, explosion_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, explosion_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, explosion_f, 0 ); setEffRotateKey( spep_3 + 106, explosion_f, 0 ); setEffAlphaKey( spep_3 + 0, explosion_f, 255 ); setEffAlphaKey( spep_3 + 106, explosion_f, 255 ); -- ** エフェクト等 ** -- explosion_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, explosion_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, explosion_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, explosion_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, explosion_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, explosion_b, 0 ); setEffRotateKey( spep_3 + 106, explosion_b, 0 ); setEffAlphaKey( spep_3 + 0, explosion_b, 255 ); setEffAlphaKey( spep_3 + 106, explosion_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 46, 1, 0 ); changeAnime( spep_3 + 0, 1, 100 ); setMoveKey( spep_3 + 0, 1, 158, -198 , 0 ); setMoveKey( spep_3 + 46, 1, 158, -198 , 0 ); setScaleKey( spep_3 + 0, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 46, 1, 0.5, 0.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 46, 1, 0 ); --SE playSe( spep_3 + 45, 1159 ); playSe( spep_3 + 45, 1188 ); -- ** くろ背景 ** -- entryFadeBg( spep_3, 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 106; -------------------------------------- --敵吹っ飛び -------------------------------------- -- ** エフェクト等 ** -- tobu_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tobu_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, tobu_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tobu_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, tobu_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tobu_f, 0 ); setEffRotateKey( spep_4 + 80, tobu_f, 0 ); setEffAlphaKey( spep_4 + 0, tobu_f, 255 ); setEffAlphaKey( spep_4 + 80, tobu_f, 255 ); -- ** エフェクト等 ** -- tobu_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tobu_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, tobu_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tobu_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, tobu_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tobu_b, 0 ); setEffRotateKey( spep_4 + 80, tobu_b, 0 ); setEffAlphaKey( spep_4 + 0, tobu_b, 255 ); setEffAlphaKey( spep_4 + 80, tobu_b, 255 ); --敵の動き setDisp( spep_4-3 + 38, 1, 1 ); setDisp( spep_4-3 + 66, 1, 0 ); changeAnime( spep_4-3 + 38, 1, 108 ); setMoveKey( spep_4-3 + 38, 1, -22.9, -162.9 , 0 ); setMoveKey( spep_4-3 + 39, 1, -22.9, -162.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 92.2, 38.6 , 0 ); setMoveKey( spep_4-3 + 41, 1, 92.2, 38.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, 172.6, 179.3 , 0 ); setMoveKey( spep_4-3 + 43, 1, 172.6, 179.3 , 0 ); setMoveKey( spep_4-3 + 44, 1, 235.4, 289.2 , 0 ); setMoveKey( spep_4-3 + 45, 1, 235.4, 289.2 , 0 ); setMoveKey( spep_4-3 + 46, 1, 287, 379.5 , 0 ); setMoveKey( spep_4-3 + 47, 1, 287, 379.5 , 0 ); setMoveKey( spep_4-3 + 48, 1, 330.6, 455.8 , 0 ); setMoveKey( spep_4-3 + 49, 1, 330.6, 455.8 , 0 ); setMoveKey( spep_4-3 + 50, 1, 368, 521.4 , 0 ); setMoveKey( spep_4-3 + 51, 1, 368, 521.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 400.5, 578.3 , 0 ); setMoveKey( spep_4-3 + 53, 1, 400.5, 578.3 , 0 ); setMoveKey( spep_4-3 + 54, 1, 429, 628 , 0 ); setMoveKey( spep_4-3 + 55, 1, 429, 628 , 0 ); setMoveKey( spep_4-3 + 56, 1, 453.9, 671.6 , 0 ); setMoveKey( spep_4-3 + 57, 1, 453.9, 671.6 , 0 ); setMoveKey( spep_4-3 + 58, 1, 475.7, 709.7 , 0 ); setMoveKey( spep_4-3 + 59, 1, 475.7, 709.7 , 0 ); setMoveKey( spep_4-3 + 60, 1, 494.7, 743 , 0 ); setMoveKey( spep_4-3 + 61, 1, 494.7, 743 , 0 ); setMoveKey( spep_4-3 + 62, 1, 511.1, 771.8 , 0 ); setMoveKey( spep_4-3 + 63, 1, 511.1, 771.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 525.2, 796.4 , 0 ); setMoveKey( spep_4-3 + 65, 1, 525.2, 796.4 , 0 ); setMoveKey( spep_4-3 + 66, 1, 537.1, 817.1 , 0 ); setScaleKey( spep_4-3 + 38, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 40, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 42, 1, 1.06, 1.06 ); setScaleKey( spep_4-3 + 44, 1, 1.02, 1.02 ); setScaleKey( spep_4-3 + 46, 1, 0.98, 0.98 ); setScaleKey( spep_4-3 + 48, 1, 0.95, 0.95 ); setScaleKey( spep_4-3 + 50, 1, 0.92, 0.92 ); setScaleKey( spep_4-3 + 52, 1, 0.9, 0.9 ); setScaleKey( spep_4-3 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_4-3 + 56, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 58, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 60, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 62, 1, 0.82, 0.82 ); setScaleKey( spep_4-3 + 64, 1, 0.81, 0.81 ); setScaleKey( spep_4-3 + 66, 1, 0.8, 0.8 ); setRotateKey( spep_4-3 + 38, 1, -24 ); setRotateKey( spep_4-3 + 40, 1, -31.4 ); setRotateKey( spep_4-3 + 42, 1, -36.6 ); setRotateKey( spep_4-3 + 44, 1, -40.6 ); setRotateKey( spep_4-3 + 46, 1, -43.9 ); setRotateKey( spep_4-3 + 48, 1, -46.7 ); setRotateKey( spep_4-3 + 50, 1, -49.1 ); setRotateKey( spep_4-3 + 52, 1, -51.2 ); setRotateKey( spep_4-3 + 54, 1, -53.1 ); setRotateKey( spep_4-3 + 56, 1, -54.7 ); setRotateKey( spep_4-3 + 58, 1, -56.1 ); setRotateKey( spep_4-3 + 60, 1, -57.3 ); setRotateKey( spep_4-3 + 62, 1, -58.3 ); setRotateKey( spep_4-3 + 64, 1, -59.2 ); setRotateKey( spep_4-3 + 66, 1, -60 ); --SE se_1183 = playSe( spep_4 + 26, 1183 ); --白フェード entryFade( spep_4 + 72, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4, 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 80; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** エフェクト等 **120- bg = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 +0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 120, bg, 0, 0, 0 ); setEffScaleKey( spep_5 +0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 +0, bg, 0 ); setEffRotateKey( spep_5 + 120, bg, 0 ); setEffAlphaKey( spep_5 +0, bg, 255 ); setEffAlphaKey( spep_5 + 120, bg, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 + 120, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 120, 1, 1.3, 1.3 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1080 ); setRotateKey( spep_5 + 120, 1, 1080 ); --エフェクト hibi = entryEffect( spep_5 -22 + 20, 1600, 0x100, -1, 0, 60, -92 ); setEffMoveKey( spep_5 -22 + 20, hibi, 60, -92 , 0 ); setEffMoveKey( spep_5 + 120, hibi, 60, -92 , 0 ); setEffScaleKey( spep_5 -22 + 20, hibi, 1, 1 ); setEffScaleKey( spep_5 + 120, hibi, 1, 1 ); setEffRotateKey( spep_5 -22 + 20, hibi, 0 ); setEffRotateKey( spep_5 + 120, hibi, 0 ); setEffAlphaKey( spep_5 -22 + 20, hibi, 255 ); setEffAlphaKey( spep_5 + 120, hibi, 255 ); --集中線 shuchusenx = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 14,shuchusenx, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46,shuchusenx, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14,shuchusenx, 1, 1 ); setEffScaleKey( spep_5 + 46,shuchusenx, 1, 1 ); setEffRotateKey( spep_5 + 14,shuchusenx, 180 ); setEffRotateKey( spep_5 + 46,shuchusenx, 180 ); setEffAlphaKey( spep_5 + 14,shuchusenx, 255 ); setEffAlphaKey( spep_5 + 28,shuchusenx, 255 ); setEffAlphaKey( spep_5 + 30,shuchusenx, 252 ); setEffAlphaKey( spep_5 + 32,shuchusenx, 242 ); setEffAlphaKey( spep_5 + 34,shuchusenx, 227 ); setEffAlphaKey( spep_5 + 36,shuchusenx, 205 ); setEffAlphaKey( spep_5 + 38,shuchusenx, 176 ); setEffAlphaKey( spep_5 + 40,shuchusenx, 142 ); setEffAlphaKey( spep_5 + 42,shuchusenx, 101 ); setEffAlphaKey( spep_5 + 44,shuchusenx, 54 ); setEffAlphaKey( spep_5 + 46,shuchusenx, 0 ); --集中線(黒) shuchusen_bk = entryEffectLife( spep_5 + 14, 1657, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 14, shuchusen_bk, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, shuchusen_bk, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bk, 1, 1 ); setEffScaleKey( spep_5 + 120, shuchusen_bk, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bk, 0 ); setEffRotateKey( spep_5 + 120, shuchusen_bk, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bk, 255 ); setEffAlphaKey( spep_5 + 120, shuchusen_bk, 255 ); --文字エントリー ctga = entryEffectLife( spep_5 + 14, 10005, 106, 0x100, -1, 0, 3.9, 316.1 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 120, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.3, 3.3 ); setEffScaleKey( spep_5 + 120, ctga, 3.3, 3.3 ); setEffRotateKey( spep_5 + 14, ctga, -23.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -23.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -23.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -23.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 30, ctga, -18.9 ); setEffRotateKey( spep_5 + 120, ctga, -18.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 120, ctga, 255 ); --SE playSe( spep_5 + 4, 1023 ); playSe( spep_5 + 12, 1054 ); stopSe( spep_5 + 35, se_1183, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 14 ); endPhase( spep_5 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気為→足→気を纏う ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 220, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 220, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 220, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 220, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 + 10 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 + 10 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 , 190006, 94, 0x100, -1, 0, 0, 410);-- ゴゴゴゴ setEffMoveKey( spep_0 , ctgogo, 0, 410); setEffMoveKey( spep_0 +84, ctgogo, 0, 410); setEffMoveKey( spep_0 +94, ctgogo, 0, 490); setEffAlphaKey( spep_0 + 0, ctgogo, 26 ); setEffAlphaKey( spep_0 + 2, ctgogo, 102 ); setEffAlphaKey( spep_0 + 4, ctgogo, 179 ); setEffAlphaKey( spep_0 + 6, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 255 ); setEffAlphaKey( spep_0 + 90, ctgogo, 191 ); setEffAlphaKey( spep_0 + 92, ctgogo, 112 ); setEffAlphaKey( spep_0 + 94, ctgogo, 64 ); setEffRotateKey( spep_0 , ctgogo, 0); setEffRotateKey( spep_0 +94, ctgogo, 0); setEffScaleKey( spep_0 , ctgogo, -1.1, 1.1); setEffScaleKey( spep_0 +84, ctgogo, -1.1, 1.1); setEffScaleKey( spep_0 +94, ctgogo, -1.43, 1.43 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 126, 906, 8, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 126, shuchusen1, 8, 20 ); setEffMoveKey( spep_0-3 + 126, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 134, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 126, shuchusen1, 1.1, 1.3 ); setEffScaleKey( spep_0-3 + 134, shuchusen1, 1.1, 1.3 ); setEffRotateKey( spep_0-3 + 126, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 134, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 126, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 134, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 168, 906, 50, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 168, shuchusen2, 50, 20 ); setEffMoveKey( spep_0-3 + 168, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 218, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 168, shuchusen2, 1.1, 1.3 ); setEffScaleKey( spep_0-3 + 218, shuchusen2, 1.1, 1.3 ); setEffRotateKey( spep_0-3 + 168, shuchusen2, 0 ); setEffRotateKey( spep_0-3 + 218, shuchusen2, 0 ); setEffAlphaKey( spep_0-3 + 168, shuchusen2, 255 ); setEffAlphaKey( spep_0-3 + 218, shuchusen2, 255 ); -- ** 音 ** -- playSe( spep_0 + 24, 1018 ); playSe( spep_0 + 0, 1232 ); setSeVolume( spep_0 + 0, 1232, 71 ); se_1044 = playSe( spep_0 + 0, 1044 ); se_1147 = playSe( spep_0 + 111, 1147 ); setSeVolume( spep_0 + 111, 1147, 0 ); setSeVolume( spep_0 + 120, 1147, 8 ); setSeVolume( spep_0 + 121, 1147, 16 ); setSeVolume( spep_0 + 122, 1147, 24 ); setSeVolume( spep_0 + 123, 1147, 32 ); se_1182 = playSe( spep_0 + 125, 1182 ); setSeVolume( spep_0 + 131, 1023, 56 ); se_0020 = playSe( spep_0 + 126, 20 ); se_1023 = playSe( spep_0 + 131, 1023 ); se_1231 = playSe( spep_0 + 164, 1231 ); setSeVolume( spep_0 + 164, 1231, 141 ); se_1176 = playSe( spep_0 + 169, 1176 ); setSeVolume( spep_0 + 169, 1176, 40 ); se_1020_1 = playSe( spep_0 + 169, 1020 ); setSeVolume( spep_0 + 169, 1020, 79 ); se_1043 = playSe( spep_0 + 169, 1043 ); setSeVolume( spep_0 + 169, 1043, 35 ); se_1147_1 = playSe( spep_0 + 179, 1147 ); setSeVolume( spep_0 + 179, 1147, 35 ); se_1020_2 = playSe( spep_0 + 199, 1020 ); setSeVolume( spep_0 + 199, 1020, 79 ); se_1148 = playSe( spep_0 + 202, 1148 ); setSeVolume( spep_0 + 202, 1148, 35 ); stopSe( spep_0 + 127, se_1044, 14 ); stopSe( spep_0 + 147, se_1147, 6 ); stopSe( spep_0 + 138, se_1182, 8 ); stopSe( spep_0 + 161, se_0020, 34 ); stopSe( spep_0 + 155, se_1023, 39 ); -- ** くろ背景 ** -- entryFadeBg( spep_0, 0, 222, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 212, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_1=spep_0+220; -- ** 次の準備 ** -- spep_2 = EzaMAXCardCutin(spep_1, 0); -------------------------------------- --指先を上げる -------------------------------------- -- ** エフェクト等 ** -- yubi = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, yubi, 0, 0, 0 ); setEffMoveKey( spep_2 + 66, yubi, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, yubi, -1.0, 1.0 ); setEffScaleKey( spep_2 + 66, yubi, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, yubi, 0 ); setEffRotateKey( spep_2 + 66, yubi, 0 ); setEffAlphaKey( spep_2 + 0, yubi, 255 ); setEffAlphaKey( spep_2 + 66, yubi, 255 ); --SE setSeVolume( spep_2 + 1, 1227, 0 ); setSeVolume( spep_2 + 2, 1227, 5.63 ); setSeVolume( spep_2 + 3, 1227, 11.25 ); setSeVolume( spep_2 + 4, 1227, 16.88 ); setSeVolume( spep_2 + 5, 1227, 22.5 ); setSeVolume( spep_2 + 6, 1227, 28.13 ); setSeVolume( spep_2 + 7, 1227, 33.75 ); setSeVolume( spep_2 + 8, 1227, 39.38 ); setSeVolume( spep_2 + 9, 1227, 45 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 +40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1227, 0 ); stopSe( SP_dodge - 12, SE_0005, 0 ); stopSe( SP_dodge - 12, se_1231, 0 ); stopSe( SP_dodge - 12, se_1020_1, 0 ); stopSe( SP_dodge - 12, se_1020_2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 52, 906, 6, 0x100, -1, 0, 0, 199.9 ); setEffShake( spep_0-3 + 52, shuchusen3, 6, 20 ); setEffMoveKey( spep_2-3 + 52, shuchusen3, 0, 199.9 , 0 ); setEffMoveKey( spep_2-3 + 58, shuchusen3, 0, 199.9 , 0 ); setEffScaleKey( spep_2-3 + 52, shuchusen3, 1.2, 1.4 ); setEffScaleKey( spep_2-3 + 58, shuchusen3, 1.2, 1.4 ); setEffRotateKey( spep_2-3 + 52, shuchusen3, 0 ); setEffRotateKey( spep_2-3 + 58, shuchusen3, 0 ); setEffAlphaKey( spep_2-3 + 52, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 58, shuchusen3, 255 ); --SE se_1176 = playSe( spep_2 + 2, 1176 ); setSeVolume( spep_2 + 2, 1176, 25 ); playSe( spep_2 + 44, 37 ); setSeVolume( spep_2 + 44, 37, 158 ); playSe( spep_2 + 44, 1003 ); setSeVolume( spep_2 + 44, 1003, 40 ); playSe( spep_2 + 49, 04 ); stopSe( spep_2 + 63, se_1227, 21 ); stopSe( spep_2 + 65, se_1176, 21 ); -- ** くろ背景 ** -- entryFadeBg( spep_2, 0, 68, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 66; -------------------------------------- --爆発 -------------------------------------- -- ** エフェクト等 ** -- explosion_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, explosion_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, explosion_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, explosion_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 106, explosion_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, explosion_f, 0 ); setEffRotateKey( spep_3 + 106, explosion_f, 0 ); setEffAlphaKey( spep_3 + 0, explosion_f, 255 ); setEffAlphaKey( spep_3 + 106, explosion_f, 255 ); -- ** エフェクト等 ** -- explosion_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, explosion_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 106, explosion_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, explosion_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 106, explosion_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, explosion_b, 0 ); setEffRotateKey( spep_3 + 106, explosion_b, 0 ); setEffAlphaKey( spep_3 + 0, explosion_b, 255 ); setEffAlphaKey( spep_3 + 106, explosion_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 46, 1, 0 ); changeAnime( spep_3 + 0, 1, 0 ); setMoveKey( spep_3 + 0, 1, -158, -198 , 0 ); setMoveKey( spep_3 + 46, 1, -158, -198 , 0 ); setScaleKey( spep_3 + 0, 1, 0.5, 0.5 ); setScaleKey( spep_3 + 46, 1, 0.5, 0.5 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 46, 1, 0 ); --SE playSe( spep_3 + 45, 1159 ); playSe( spep_3 + 45, 1188 ); -- ** くろ背景 ** -- entryFadeBg( spep_3, 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 106; -------------------------------------- --敵吹っ飛び -------------------------------------- -- ** エフェクト等 ** -- tobu_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tobu_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, tobu_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tobu_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, tobu_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tobu_f, 0 ); setEffRotateKey( spep_4 + 80, tobu_f, 0 ); setEffAlphaKey( spep_4 + 0, tobu_f, 255 ); setEffAlphaKey( spep_4 + 80, tobu_f, 255 ); -- ** エフェクト等 ** -- tobu_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tobu_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, tobu_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tobu_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, tobu_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tobu_b, 0 ); setEffRotateKey( spep_4 + 80, tobu_b, 0 ); setEffAlphaKey( spep_4 + 0, tobu_b, 255 ); setEffAlphaKey( spep_4 + 80, tobu_b, 255 ); --敵の動き setDisp( spep_4-3 + 38, 1, 1 ); setDisp( spep_4-3 + 66, 1, 0 ); changeAnime( spep_4-3 + 38, 1, 108 ); setMoveKey( spep_4-3 + 38, 1, -22.9, -162.9 , 0 ); setMoveKey( spep_4-3 + 39, 1, -22.9, -162.9 , 0 ); setMoveKey( spep_4-3 + 40, 1, 92.2, 38.6 , 0 ); setMoveKey( spep_4-3 + 41, 1, 92.2, 38.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, 172.6, 179.3 , 0 ); setMoveKey( spep_4-3 + 43, 1, 172.6, 179.3 , 0 ); setMoveKey( spep_4-3 + 44, 1, 235.4, 289.2 , 0 ); setMoveKey( spep_4-3 + 45, 1, 235.4, 289.2 , 0 ); setMoveKey( spep_4-3 + 46, 1, 287, 379.5 , 0 ); setMoveKey( spep_4-3 + 47, 1, 287, 379.5 , 0 ); setMoveKey( spep_4-3 + 48, 1, 330.6, 455.8 , 0 ); setMoveKey( spep_4-3 + 49, 1, 330.6, 455.8 , 0 ); setMoveKey( spep_4-3 + 50, 1, 368, 521.4 , 0 ); setMoveKey( spep_4-3 + 51, 1, 368, 521.4 , 0 ); setMoveKey( spep_4-3 + 52, 1, 400.5, 578.3 , 0 ); setMoveKey( spep_4-3 + 53, 1, 400.5, 578.3 , 0 ); setMoveKey( spep_4-3 + 54, 1, 429, 628 , 0 ); setMoveKey( spep_4-3 + 55, 1, 429, 628 , 0 ); setMoveKey( spep_4-3 + 56, 1, 453.9, 671.6 , 0 ); setMoveKey( spep_4-3 + 57, 1, 453.9, 671.6 , 0 ); setMoveKey( spep_4-3 + 58, 1, 475.7, 709.7 , 0 ); setMoveKey( spep_4-3 + 59, 1, 475.7, 709.7 , 0 ); setMoveKey( spep_4-3 + 60, 1, 494.7, 743 , 0 ); setMoveKey( spep_4-3 + 61, 1, 494.7, 743 , 0 ); setMoveKey( spep_4-3 + 62, 1, 511.1, 771.8 , 0 ); setMoveKey( spep_4-3 + 63, 1, 511.1, 771.8 , 0 ); setMoveKey( spep_4-3 + 64, 1, 525.2, 796.4 , 0 ); setMoveKey( spep_4-3 + 65, 1, 525.2, 796.4 , 0 ); setMoveKey( spep_4-3 + 66, 1, 537.1, 817.1 , 0 ); setScaleKey( spep_4-3 + 38, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 40, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 42, 1, 1.06, 1.06 ); setScaleKey( spep_4-3 + 44, 1, 1.02, 1.02 ); setScaleKey( spep_4-3 + 46, 1, 0.98, 0.98 ); setScaleKey( spep_4-3 + 48, 1, 0.95, 0.95 ); setScaleKey( spep_4-3 + 50, 1, 0.92, 0.92 ); setScaleKey( spep_4-3 + 52, 1, 0.9, 0.9 ); setScaleKey( spep_4-3 + 54, 1, 0.88, 0.88 ); setScaleKey( spep_4-3 + 56, 1, 0.86, 0.86 ); setScaleKey( spep_4-3 + 58, 1, 0.84, 0.84 ); setScaleKey( spep_4-3 + 60, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 62, 1, 0.82, 0.82 ); setScaleKey( spep_4-3 + 64, 1, 0.81, 0.81 ); setScaleKey( spep_4-3 + 66, 1, 0.8, 0.8 ); setRotateKey( spep_4-3 + 38, 1, -24 ); setRotateKey( spep_4-3 + 40, 1, -31.4 ); setRotateKey( spep_4-3 + 42, 1, -36.6 ); setRotateKey( spep_4-3 + 44, 1, -40.6 ); setRotateKey( spep_4-3 + 46, 1, -43.9 ); setRotateKey( spep_4-3 + 48, 1, -46.7 ); setRotateKey( spep_4-3 + 50, 1, -49.1 ); setRotateKey( spep_4-3 + 52, 1, -51.2 ); setRotateKey( spep_4-3 + 54, 1, -53.1 ); setRotateKey( spep_4-3 + 56, 1, -54.7 ); setRotateKey( spep_4-3 + 58, 1, -56.1 ); setRotateKey( spep_4-3 + 60, 1, -57.3 ); setRotateKey( spep_4-3 + 62, 1, -58.3 ); setRotateKey( spep_4-3 + 64, 1, -59.2 ); setRotateKey( spep_4-3 + 66, 1, -60 ); --SE se_1183 = playSe( spep_4 + 26, 1183 ); --白フェード entryFade( spep_4 + 72, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4, 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 80; ------------------------------------------------------ -- ガッ ------------------------------------------------------ -- ** エフェクト等 **120- bg = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 +0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 120, bg, 0, 0, 0 ); setEffScaleKey( spep_5 +0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 +0, bg, 0 ); setEffRotateKey( spep_5 + 120, bg, 0 ); setEffAlphaKey( spep_5 +0, bg, 255 ); setEffAlphaKey( spep_5 + 120, bg, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_5 + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_5 + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_5 + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_5 + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_5 + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_5 + 120, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 10, 1, 1.1, 1.1 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 14, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 16, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 18, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 20, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 22, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 26, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 120, 1, 1.3, 1.3 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 2, 1, 105 ); setRotateKey( spep_5 + 4, 1, 240 ); setRotateKey( spep_5 + 6, 1, 405 ); setRotateKey( spep_5 + 8, 1, 600 ); setRotateKey( spep_5 + 10, 1, 825 ); setRotateKey( spep_5 + 12, 1, 1080 ); setRotateKey( spep_5 + 120, 1, 1080 ); --エフェクト hibi = entryEffect( spep_5 -22 + 20, 1600, 0x100, -1, 0, 60, -92 ); setEffMoveKey( spep_5 -22 + 20, hibi, 60, -92 , 0 ); setEffMoveKey( spep_5 + 120, hibi, 60, -92 , 0 ); setEffScaleKey( spep_5 -22 + 20, hibi, 1, 1 ); setEffScaleKey( spep_5 + 120, hibi, 1, 1 ); setEffRotateKey( spep_5 -22 + 20, hibi, 0 ); setEffRotateKey( spep_5 + 120, hibi, 0 ); setEffAlphaKey( spep_5 -22 + 20, hibi, 255 ); setEffAlphaKey( spep_5 + 120, hibi, 255 ); --集中線 shuchusenx = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 14,shuchusenx, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46,shuchusenx, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14,shuchusenx, 1, 1 ); setEffScaleKey( spep_5 + 46,shuchusenx, 1, 1 ); setEffRotateKey( spep_5 + 14,shuchusenx, 180 ); setEffRotateKey( spep_5 + 46,shuchusenx, 180 ); setEffAlphaKey( spep_5 + 14,shuchusenx, 255 ); setEffAlphaKey( spep_5 + 28,shuchusenx, 255 ); setEffAlphaKey( spep_5 + 30,shuchusenx, 252 ); setEffAlphaKey( spep_5 + 32,shuchusenx, 242 ); setEffAlphaKey( spep_5 + 34,shuchusenx, 227 ); setEffAlphaKey( spep_5 + 36,shuchusenx, 205 ); setEffAlphaKey( spep_5 + 38,shuchusenx, 176 ); setEffAlphaKey( spep_5 + 40,shuchusenx, 142 ); setEffAlphaKey( spep_5 + 42,shuchusenx, 101 ); setEffAlphaKey( spep_5 + 44,shuchusenx, 54 ); setEffAlphaKey( spep_5 + 46,shuchusenx, 0 ); --集中線(黒) shuchusen_bk = entryEffectLife( spep_5 + 14, 1657, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 14, shuchusen_bk, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, shuchusen_bk, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_bk, 1, 1 ); setEffScaleKey( spep_5 + 120, shuchusen_bk, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_bk, 0 ); setEffRotateKey( spep_5 + 120, shuchusen_bk, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_bk, 255 ); setEffAlphaKey( spep_5 + 120, shuchusen_bk, 255 ); --文字エントリー ctga = entryEffectLife( spep_5 + 14, 10005, 106, 0x100, -1, 0, 3.9, 316.1 ); setEffMoveKey( spep_5 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 120, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga, 3.3, 3.3 ); setEffScaleKey( spep_5 + 120, ctga, 3.3, 3.3 ); setEffRotateKey( spep_5 + 14, ctga, -23.9 ); setEffRotateKey( spep_5 + 16, ctga, -14.9 ); setEffRotateKey( spep_5 + 18, ctga, -23.9 ); setEffRotateKey( spep_5 + 20, ctga, -14.9 ); setEffRotateKey( spep_5 + 22, ctga, -23.9 ); setEffRotateKey( spep_5 + 24, ctga, -14.9 ); setEffRotateKey( spep_5 + 26, ctga, -23.9 ); setEffRotateKey( spep_5 + 28, ctga, -14.9 ); setEffRotateKey( spep_5 + 30, ctga, -18.9 ); setEffRotateKey( spep_5 + 120, ctga, -18.9 ); setEffAlphaKey( spep_5 + 14, ctga, 255 ); setEffAlphaKey( spep_5 + 120, ctga, 255 ); --SE playSe( spep_5 + 4, 1023 ); playSe( spep_5 + 12, 1054 ); stopSe( spep_5 + 35, se_1183, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 14 ); endPhase( spep_5 + 100 ); end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then ------------------------------------------------------ -- 爆発 (110F) ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); adjustAttackerLabel( 0, 205); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -- ** エフェクト等 **120- bg = entryEffect( spep_z + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_z +0, bg, 0, 0, 0 ); setEffMoveKey( spep_z + 120, bg, 0, 0, 0 ); setEffScaleKey( spep_z +0, bg, 1.0, 1.0 ); setEffScaleKey( spep_z + 120, bg, 1.0, 1.0 ); setEffRotateKey( spep_z +0, bg, 0 ); setEffRotateKey( spep_z + 120, bg, 0 ); setEffAlphaKey( spep_z +0, bg, 255 ); setEffAlphaKey( spep_z + 120, bg, 255 ); --敵の動き setDisp( spep_z + 0, 1, 1 ); changeAnime( spep_z + 0, 1, 107 ); setMoveKey( spep_z + 0, 1, 36.2, 7.9 , 0 ); setMoveKey( spep_z + 2, 1, 32.5, -4.9 , 0 ); setMoveKey( spep_z + 4, 1, 27.7, -21.4 , 0 ); setMoveKey( spep_z + 6, 1, 21.9, -41.6 , 0 ); setMoveKey( spep_z + 8, 1, 15, -65.4 , 0 ); setMoveKey( spep_z + 10, 1, 7.1, -92.9 , 0 ); setMoveKey( spep_z + 12, 1, -1.9, -124.1 , 0 ); setMoveKey( spep_z + 120, 1, -1.9, -124.1 , 0 ); setScaleKey( spep_z + 0, 1, 0.22, 0.22 ); setScaleKey( spep_z + 2, 1, 0.35, 0.35 ); setScaleKey( spep_z + 4, 1, 0.51, 0.51 ); setScaleKey( spep_z + 6, 1, 0.7, 0.7 ); setScaleKey( spep_z + 8, 1, 0.93, 0.93 ); setScaleKey( spep_z + 10, 1, 1.1, 1.1 ); setScaleKey( spep_z + 12, 1, 1.2, 1.2 ); setScaleKey( spep_z + 14, 1, 1.3, 1.3 ); setScaleKey( spep_z + 16, 1, 1.2, 1.2 ); setScaleKey( spep_z + 18, 1, 1.3, 1.3 ); setScaleKey( spep_z + 20, 1, 1.2, 1.2 ); setScaleKey( spep_z + 22, 1, 1.3, 1.3 ); setScaleKey( spep_z + 24, 1, 1.2, 1.2 ); setScaleKey( spep_z + 26, 1, 1.3, 1.3 ); setScaleKey( spep_z + 120, 1, 1.3, 1.3 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 2, 1, 105 ); setRotateKey( spep_z + 4, 1, 240 ); setRotateKey( spep_z + 6, 1, 405 ); setRotateKey( spep_z + 8, 1, 600 ); setRotateKey( spep_z + 10, 1, 825 ); setRotateKey( spep_z + 12, 1, 1080 ); setRotateKey( spep_z + 120, 1, 1080 ); --エフェクト hibi = entryEffect( spep_z -22 + 20, 1600, 0x100, -1, 0, 60, -92 ); setEffMoveKey( spep_z -22 + 20, hibi, 60, -92 , 0 ); setEffMoveKey( spep_z + 120, hibi, 60, -92 , 0 ); setEffScaleKey( spep_z -22 + 20, hibi, 1, 1 ); setEffScaleKey( spep_z + 120, hibi, 1, 1 ); setEffRotateKey( spep_z -22 + 20, hibi, 0 ); setEffRotateKey( spep_z + 120, hibi, 0 ); setEffAlphaKey( spep_z -22 + 20, hibi, 255 ); setEffAlphaKey( spep_z + 120, hibi, 255 ); --集中線 shuchusenx = entryEffectLife( spep_z + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 14,shuchusenx, 0, 0 , 0 ); setEffMoveKey( spep_z + 46,shuchusenx, 0, 0 , 0 ); setEffScaleKey( spep_z + 14,shuchusenx, 1, 1 ); setEffScaleKey( spep_z + 46,shuchusenx, 1, 1 ); setEffRotateKey( spep_z + 14,shuchusenx, 180 ); setEffRotateKey( spep_z + 46,shuchusenx, 180 ); setEffAlphaKey( spep_z + 14,shuchusenx, 255 ); setEffAlphaKey( spep_z + 28,shuchusenx, 255 ); setEffAlphaKey( spep_z + 30,shuchusenx, 252 ); setEffAlphaKey( spep_z + 32,shuchusenx, 242 ); setEffAlphaKey( spep_z + 34,shuchusenx, 227 ); setEffAlphaKey( spep_z + 36,shuchusenx, 205 ); setEffAlphaKey( spep_z + 38,shuchusenx, 176 ); setEffAlphaKey( spep_z + 40,shuchusenx, 142 ); setEffAlphaKey( spep_z + 42,shuchusenx, 101 ); setEffAlphaKey( spep_z + 44,shuchusenx, 54 ); setEffAlphaKey( spep_z + 46,shuchusenx, 0 ); --集中線(黒) shuchusen_bk = entryEffectLife( spep_z + 14, 1657, 106, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 14, shuchusen_bk, 0, 0 , 0 ); setEffMoveKey( spep_z + 120, shuchusen_bk, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen_bk, 1, 1 ); setEffScaleKey( spep_z + 120, shuchusen_bk, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen_bk, 0 ); setEffRotateKey( spep_z + 120, shuchusen_bk, 0 ); setEffAlphaKey( spep_z + 14, shuchusen_bk, 255 ); setEffAlphaKey( spep_z + 120, shuchusen_bk, 255 ); --文字エントリー ctga = entryEffectLife( spep_z + 14, 10005, 106, 0x100, -1, 0, 3.9, 316.1 ); setEffMoveKey( spep_z + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 120, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_z + 14, ctga, 3.3, 3.3 ); setEffScaleKey( spep_z + 120, ctga, 3.3, 3.3 ); setEffRotateKey( spep_z + 14, ctga, -23.9 ); setEffRotateKey( spep_z + 16, ctga, -14.9 ); setEffRotateKey( spep_z + 18, ctga, -23.9 ); setEffRotateKey( spep_z + 20, ctga, -14.9 ); setEffRotateKey( spep_z + 22, ctga, -23.9 ); setEffRotateKey( spep_z + 24, ctga, -14.9 ); setEffRotateKey( spep_z + 26, ctga, -23.9 ); setEffRotateKey( spep_z + 28, ctga, -14.9 ); setEffRotateKey( spep_z + 30, ctga, -18.9 ); setEffRotateKey( spep_z + 120, ctga, -18.9 ); setEffAlphaKey( spep_z + 14, ctga, 255 ); setEffAlphaKey( spep_z + 120, ctga, 255 ); --SE playSe( spep_z + 4, 1023 ); playSe( spep_z + 12, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_z + 14 ); endPhase( spep_z + 80 ); end