--1021480:人造人間17号(第7宇宙チーム)_アサルトバリヤー --sp_effect_a2_00153 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156898 ;-- 5人揃って気をためる SP_02= 156899 ;-- 5人で気功波〜敵が山に激突 SP_03= 156900 ;-- 5人で気功波〜敵が山に激突 SP_04= 156903 ;-- バリアを貼る〜空中でパンチ SP_05= 156904 ;-- バリアを貼る〜空中でパンチ --エフェクト(てき方) SP_01x= 156898 ;-- 5人揃って気をためる SP_02x= 156901 ;-- 5人で気功波〜敵が山に激突 (敵) SP_03x= 156900 ;-- 5人で気功波〜敵が山に激突 SP_04x= 156905 ;-- バリアを貼る〜空中でパンチ (敵) SP_05x= 156906 ;-- バリアを貼る〜空中でパンチ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 5人揃って気をためる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 120, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 120, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 120, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --気ダメ SE002 = playSe( spep_0 + 32, 1035 ); setSeVolumeByWorkId( spep_0 + 32, SE002, 112 ); SE003 = playSe( spep_0 + 34, 1298 ); setSeVolumeByWorkId( spep_0 + 34, SE003, 141 ); SE004 = playSe( spep_0 + 34, 1188 ); setSeVolumeByWorkId( spep_0 + 34, SE004, 44 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 114, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+120; SEzaMAXCardCutin(spep_1, 0); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 5人で気功波〜敵が山に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 116, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 114, beam_f, 255 ); setEffAlphaKey( spep_2 + 115, beam_f, 255 ); setEffAlphaKey( spep_2 + 116, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 116, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 114, beam_b, 255 ); setEffAlphaKey( spep_2 + 115, beam_b, 255 ); setEffAlphaKey( spep_2 + 116, beam_b, 0 ); --SE --気弾発射 SE006 = playSe( spep_2 + 18, 1212 ); setSeVolumeByWorkId( spep_2 + 18, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 19, SE006, 14.4 ); setSeVolumeByWorkId( spep_2 + 20, SE006, 28.8 ); setSeVolumeByWorkId( spep_2 + 21, SE006, 43.2 ); setSeVolumeByWorkId( spep_2 + 22, SE006, 58 ); setStartTimeMs( SE006, 683 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE006, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-3 + 40, 1, 1); setDisp( spep_2-1 + 58, 1, 0); changeAnime( spep_2-3 + 40, 1, 104); setMoveKey( spep_2-3 + 40, 1, 82.1, 17.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 81.6, 13.5 , 0 ); setMoveKey( spep_2-3 + 44, 1, 85.2, 18.8 , 0 ); setMoveKey( spep_2-3 + 46, 1, 77.9, 14.3 , 0 ); setMoveKey( spep_2-3 + 48, 1, 82.2, 18.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 84.2, 17.8 , 0 ); setMoveKey( spep_2-3 + 52, 1, 79.9, 19.4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 83, 20.1 , 0 ); setMoveKey( spep_2-3 + 56, 1, 81.6, 19.7 , 0 ); setMoveKey( spep_2-1 + 58, 1, 83.3, 19.6 , 0 ); setScaleKey( spep_2-3 + 40, 1, 1.06, 1.06 ); setScaleKey( spep_2-1 + 58, 1, 1.06, 1.06 ); setRotateKey( spep_2-3 + 40, 1, -9.5 ); setRotateKey( spep_2-1 + 58, 1, -9.5 ); --SE --気弾発射 stopSe( spep_2 + 88, SE006, 46 ); SE007 = playSe( spep_2 + 10, 1004 ); SE008 = playSe( spep_2 + 14, 1003 ); SE009 = playSe( spep_2 + 18, 1027 ); setSeVolumeByWorkId( spep_2 + 18, SE009, 68 ); SE010 = playSe( spep_2 + 18, 1213 ); setSeVolumeByWorkId( spep_2 + 18, SE010, 68 ); stopSe( spep_2 + 94, SE010, 56 ); SE011 = playSe( spep_2 + 18, 1161 ); setSeVolumeByWorkId( spep_2 + 18, SE011, 72 ); stopSe( spep_2 + 102, SE011, 46 ); --気弾ヒット SE012 = playSe( spep_2 + 46, 1067 ); --岩ぶつかる SE013 = playSe( spep_2 + 72, 1159 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- バリアを貼る〜空中でパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 682, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 682, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 682, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 682, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 682, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 682, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 682, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 682, finish_b, 255 ); --敵の動き setDisp( spep_3-3 + 182, 1, 1); setDisp( spep_3-3 + 222, 1, 0); changeAnime( spep_3-3 + 182, 1, 106); changeAnime( spep_3-3 + 194, 1, 108); setMoveKey( spep_3-3 + 182, 1, 621.9, 530.1 , 0 ); setMoveKey( spep_3-3 + 184, 1, 535.3, 466.7 , 0 ); setMoveKey( spep_3-3 + 186, 1, 452.7, 407.3 , 0 ); setMoveKey( spep_3-3 + 188, 1, 365.1, 348.9 , 0 ); setMoveKey( spep_3-3 + 190, 1, 278.6, 285.5 , 0 ); setMoveKey( spep_3-3 + 192, 1, 194, 217.1 , 0 ); setMoveKey( spep_3-3 + 193, 1, 194, 217.1 , 0 ); setMoveKey( spep_3-3 + 194, 1, 119, 166 , 0 ); setMoveKey( spep_3-3 + 195, 1, 119, 166 , 0 ); setMoveKey( spep_3-3 + 196, 1, 44.6, 115.8 , 0 ); setMoveKey( spep_3-3 + 197, 1, 44.6, 115.8 , 0 ); setMoveKey( spep_3-3 + 198, 1, 214.1, 161.9 , 0 ); setMoveKey( spep_3-3 + 199, 1, 214.1, 161.9 , 0 ); setMoveKey( spep_3-3 + 200, 1, 34.1, 215.5 , 0 ); setMoveKey( spep_3-3 + 201, 1, 34.1, 215.5 , 0 ); setMoveKey( spep_3-3 + 202, 1, 193.8, 134.4 , 0 ); setMoveKey( spep_3-3 + 203, 1, 193.8, 134.4 , 0 ); setMoveKey( spep_3-3 + 204, 1, 73.7, 133.3 , 0 ); setMoveKey( spep_3-3 + 205, 1, 73.7, 133.3 , 0 ); setMoveKey( spep_3-3 + 206, 1, 173.4, 172.2 , 0 ); setMoveKey( spep_3-3 + 207, 1, 173.4, 172.2 , 0 ); setMoveKey( spep_3-3 + 208, 1, 133.2, 171.1 , 0 ); setMoveKey( spep_3-3 + 209, 1, 133.2, 171.1 , 0 ); setMoveKey( spep_3-3 + 210, 1, 193, 150 , 0 ); setMoveKey( spep_3-3 + 211, 1, 193, 150 , 0 ); setMoveKey( spep_3-3 + 212, 1, 166, 241 , 0 ); setMoveKey( spep_3-3 + 213, 1, 166, 241 , 0 ); setMoveKey( spep_3-3 + 214, 1, 133, 179 , 0 ); setMoveKey( spep_3-3 + 215, 1, 133, 179 , 0 ); setMoveKey( spep_3-3 + 216, 1, 113, 136 , 0 ); setMoveKey( spep_3-3 + 217, 1, 113, 136 , 0 ); setMoveKey( spep_3-3 + 218, 1, 134, 180 , 0 ); setMoveKey( spep_3-3 + 219, 1, 134, 180 , 0 ); setMoveKey( spep_3-3 + 220, 1, 134, 174 , 0 ); setMoveKey( spep_3-3 + 221, 1, 134, 174 , 0 ); setMoveKey( spep_3-3 + 222, 1, 140, 177 , 0 ); setScaleKey( spep_3-3 + 182, 1, 1.76,1.76); setScaleKey( spep_3-3 + 184, 1, 1.79,1.79); setScaleKey( spep_3-3 + 186, 1, 1.8,1.8); setScaleKey( spep_3-3 + 188, 1, 1.81,1.81); setScaleKey( spep_3-3 + 190, 1, 1.84,1.84); setScaleKey( spep_3-3 + 192, 1, 1.85,1.85); setScaleKey( spep_3-3 + 193, 1, 1.85,1.85); setScaleKey( spep_3-3 + 194, 1, 1.92,1.92); setScaleKey( spep_3-3 + 195, 1, 1.92,1.92); setScaleKey( spep_3-3 + 196, 1, 1.92,1.92); setScaleKey( spep_3-3 + 197, 1, 1.92,1.92); setScaleKey( spep_3-3 + 198, 1, 2.21,2.21); setScaleKey( spep_3-3 + 199, 1, 2.21,2.21); setScaleKey( spep_3-3 + 200, 1, 1.92,1.92); setScaleKey( spep_3-3 + 210, 1, 1.92,1.92); setScaleKey( spep_3-3 + 211, 1, 1.92,1.92); setScaleKey( spep_3-3 + 212, 1, 2.4,2.4); setScaleKey( spep_3-3 + 213, 1, 2.4,2.4); setScaleKey( spep_3-3 + 214, 1, 1.92,1.92); setScaleKey( spep_3-3 + 222, 1, 1.92,1.92); setRotateKey( spep_3-3 + 182, 1, -32 ); setRotateKey( spep_3-3 + 184, 1, -32.6 ); setRotateKey( spep_3-3 + 186, 1, -33.2 ); setRotateKey( spep_3-3 + 188, 1, -33.8 ); setRotateKey( spep_3-3 + 190, 1, -34.4 ); setRotateKey( spep_3-3 + 192, 1, -35 ); setRotateKey( spep_3-3 + 193, 1, -35 ); setRotateKey( spep_3-3 + 194, 1, -34.5 ); setRotateKey( spep_3-3 + 222, 1, -34.5 ); --敵の動き setDisp( spep_3-3 + 314, 1, 1); setDisp( spep_3-1 + 402, 1, 0); changeAnime( spep_3-3 + 314, 1, 108); setMoveKey( spep_3-3 + 314, 1, -117.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 316, 1, -99.5, 53.2 , 0 ); setMoveKey( spep_3-3 + 318, 1, -81.1, 63.5 , 0 ); setMoveKey( spep_3-3 + 320, 1, -65.5, 77.4 , 0 ); setMoveKey( spep_3-3 + 322, 1, -52, 86.4 , 0 ); setMoveKey( spep_3-3 + 324, 1, -37.4, 94.2 , 0 ); setMoveKey( spep_3-3 + 326, 1, -31.6, 99.6 , 0 ); setMoveKey( spep_3-3 + 328, 1, -19.9, 104.9 , 0 ); setMoveKey( spep_3-3 + 330, 1, -11.4, 113.1 , 0 ); setMoveKey( spep_3-3 + 332, 1, -0.9, 118.7 , 0 ); setMoveKey( spep_3-3 + 334, 1, 3.4, 123.2 , 0 ); setMoveKey( spep_3-3 + 336, 1, 11.1, 126.7 , 0 ); setMoveKey( spep_3-3 + 338, 1, 16.1, 131.1 , 0 ); setMoveKey( spep_3-3 + 340, 1, 19.9, 134.7 , 0 ); setMoveKey( spep_3-3 + 342, 1, 26, 138.4 , 0 ); setMoveKey( spep_3-3 + 344, 1, 29.8, 139.6 , 0 ); setMoveKey( spep_3-3 + 346, 1, 31.6, 143.1 , 0 ); setMoveKey( spep_3-3 + 348, 1, 37.4, 146.3 , 0 ); setMoveKey( spep_3-3 + 350, 1, 39.5, 147.7 , 0 ); setMoveKey( spep_3-3 + 352, 1, 43.1, 149.2 , 0 ); setMoveKey( spep_3-3 + 354, 1, 44.6, 152.3 , 0 ); setMoveKey( spep_3-3 + 356, 1, 47.4, 152.5 , 0 ); setMoveKey( spep_3-3 + 358, 1, 49.2, 153.9 , 0 ); setMoveKey( spep_3-3 + 360, 1, 51, 155.7 , 0 ); setMoveKey( spep_3-3 + 362, 1, 52.4, 156.7 , 0 ); setMoveKey( spep_3-3 + 364, 1, 54.2, 157.4 , 0 ); setMoveKey( spep_3-3 + 366, 1, 55.6, 158.1 , 0 ); setMoveKey( spep_3-3 + 368, 1, 56.9, 159.1 , 0 ); setMoveKey( spep_3-3 + 370, 1, 58, 159.8 , 0 ); setMoveKey( spep_3-3 + 372, 1, 59.1, 160.6 , 0 ); setMoveKey( spep_3-3 + 374, 1, 59.9, 161.1 , 0 ); setMoveKey( spep_3-3 + 376, 1, 60.7, 161.6 , 0 ); setMoveKey( spep_3-3 + 378, 1, 62, 162.4 , 0 ); setMoveKey( spep_3-3 + 380, 1, 63.1, 163.1 , 0 ); setMoveKey( spep_3-3 + 382, 1, 64.1, 163.8 , 0 ); setMoveKey( spep_3-3 + 384, 1, 65, 164.3 , 0 ); setMoveKey( spep_3-3 + 386, 1, 65.7, 164.8 , 0 ); setMoveKey( spep_3-3 + 388, 1, 66.3, 165.2 , 0 ); setMoveKey( spep_3-3 + 390, 1, 66.8, 165.6 , 0 ); setMoveKey( spep_3-3 + 392, 1, 67.2, 165.8 , 0 ); setMoveKey( spep_3-3 + 394, 1, 67.6, 166 , 0 ); setMoveKey( spep_3-3 + 396, 1, 67.8, 166.2 , 0 ); setMoveKey( spep_3-3 + 398, 1, 68, 166.3 , 0 ); setMoveKey( spep_3-3 + 400, 1, 68.1, 166.4 , 0 ); setMoveKey( spep_3-1 + 402, 1, 68.1, 166.4 , 0 ); setScaleKey( spep_3-3 + 314, 1, 0.26, 0.26 ); setScaleKey( spep_3-1 + 402, 1, 0.26, 0.26 ); setRotateKey( spep_3-3 + 314, 1, -34.5 ); setRotateKey( spep_3-1 + 402, 1, -34.5 ); --敵の動き setDisp( spep_3-3 + 542, 1, 1); changeAnime( spep_3-3 + 542, 1, 108); setMoveKey( spep_3-3 + 542, 1, -4.1, 49.9 , 0 ); setMoveKey( spep_3-3 + 543, 1, -4.1, 49.9 , 0 ); setMoveKey( spep_3-3 + 544, 1, 22, 45.7 , 0 ); setMoveKey( spep_3-3 + 545, 1, 22, 45.7 , 0 ); setMoveKey( spep_3-3 + 546, 1, 39.6, 42.9 , 0 ); setMoveKey( spep_3-3 + 547, 1, 39.6, 42.9 , 0 ); setMoveKey( spep_3-3 + 548, 1, 50.2, 41.2 , 0 ); setMoveKey( spep_3-3 + 549, 1, 50.2, 41.2 , 0 ); setMoveKey( spep_3-3 + 550, 1, 55.6, 40.3 , 0 ); setMoveKey( spep_3-3 + 551, 1, 55.6, 40.3 , 0 ); setMoveKey( spep_3-3 + 552, 1, 57.6, 40 , 0 ); setMoveKey( spep_3-3 + 553, 1, 57.6, 40 , 0 ); setMoveKey( spep_3-3 + 554, 1, 41.9, 4.9 , 0 ); setMoveKey( spep_3-3 + 555, 1, 41.9, 4.9 , 0 ); setMoveKey( spep_3-3 + 556, 1, 45.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 557, 1, 45.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 558, 1, 52.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 559, 1, 52.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 560, 1, 61.9, -19.1 , 0 ); setMoveKey( spep_3-3 + 561, 1, 61.9, -19.1 , 0 ); setMoveKey( spep_3-3 + 562, 1, 77.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 563, 1, 77.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 564, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 565, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 566, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 567, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 568, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 570, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 571, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 572, 1, 75.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 573, 1, 75.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 574, 1, 56.9, 3.9 , 0 ); setMoveKey( spep_3-3 + 575, 1, 56.9, 3.9 , 0 ); setMoveKey( spep_3-3 + 576, 1, 57.9, 6.9 , 0 ); setMoveKey( spep_3-3 + 577, 1, 57.9, 6.9 , 0 ); setMoveKey( spep_3-3 + 578, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 579, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 580, 1, 59.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 581, 1, 59.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 582, 1, 63.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 583, 1, 63.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 584, 1, 73.9, -9.1 , 0 ); setMoveKey( spep_3-3 + 585, 1, 73.9, -9.1 , 0 ); setMoveKey( spep_3-3 + 586, 1, 73.9, -8.1 , 0 ); setMoveKey( spep_3-3 + 587, 1, 73.9, -8.1 , 0 ); setMoveKey( spep_3-3 + 588, 1, 71.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 589, 1, 71.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 590, 1, 71.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 591, 1, 71.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 592, 1, 75.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 593, 1, 75.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 594, 1, 65.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 595, 1, 65.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 596, 1, 67.9, 14.9 , 0 ); setMoveKey( spep_3-3 + 597, 1, 67.9, 14.9 , 0 ); setMoveKey( spep_3-3 + 598, 1, 62.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 599, 1, 62.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 600, 1, 71.9, 1.9 , 0 ); setMoveKey( spep_3-3 + 601, 1, 71.9, 1.9 , 0 ); setMoveKey( spep_3-3 + 602, 1, 57.9, 39.9 , 0 ); setMoveKey( spep_3-3 + 603, 1, 57.9, 39.9 , 0 ); setMoveKey( spep_3-3 + 604, 1, 64.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 605, 1, 64.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 606, 1, 65.9, 0.9 , 0 ); setMoveKey( spep_3-3 + 607, 1, 65.9, 0.9 , 0 ); setMoveKey( spep_3-3 + 608, 1, 72.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 609, 1, 72.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 610, 1, 67.9, 11.9 , 0 ); setMoveKey( spep_3-3 + 611, 1, 67.9, 11.9 , 0 ); setMoveKey( spep_3-3 + 612, 1, 67.9, 29.9 , 0 ); setMoveKey( spep_3-3 + 613, 1, 67.9, 29.9 , 0 ); setMoveKey( spep_3-3 + 614, 1, 66.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 615, 1, 66.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 616, 1, 67.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 617, 1, 67.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 618, 1, 68.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 619, 1, 68.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 620, 1, 67.9, 16.9 , 0 ); setMoveKey( spep_3-3 + 621, 1, 67.9, 16.9 , 0 ); setMoveKey( spep_3-3 + 622, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 623, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 624, 1, 73.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 625, 1, 73.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 626, 1, 72.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 627, 1, 72.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 628, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 629, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 630, 1, 69.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 631, 1, 69.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 632, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 633, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 634, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 636, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 637, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 638, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 639, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 640, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 641, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 642, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 643, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 644, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 645, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 646, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 647, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 648, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 649, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 650, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 651, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 652, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 653, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 654, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 655, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 656, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 657, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 658, 1, 75.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 659, 1, 75.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 660, 1, 73.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 661, 1, 73.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 662, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 663, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 664, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 666, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 667, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 668, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 669, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 670, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 671, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 672, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 673, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 674, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 676, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 677, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 678, 1, 77.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 679, 1, 77.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 680, 1, 71.9, 21.9 , 0 ); setScaleKey( spep_3-3 + 542, 1,2.71,2.71); setScaleKey( spep_3-3 + 543, 1,2.71,2.71); setScaleKey( spep_3-3 + 544, 1,2.02,2.02); setScaleKey( spep_3-3 + 545, 1,2.02,2.02); setScaleKey( spep_3-3 + 546, 1,1.56,1.56); setScaleKey( spep_3-3 + 547, 1,1.56,1.56); setScaleKey( spep_3-3 + 548, 1,1.29,1.29); setScaleKey( spep_3-3 + 549, 1,1.29,1.29); setScaleKey( spep_3-3 + 550, 1,1.13,1.13); setScaleKey( spep_3-3 + 552, 1,1.08,1.08); setScaleKey( spep_3-3 + 680, 1,1.08,1.08); setRotateKey( spep_3-3 + 542, 1, -12.5 ); setRotateKey( spep_3-3 + 680, 1, -12.5 ); --SE --岩ぶつかる stopSe( spep_3 + 14, SE013, 26 ); --イナヅマ SE014 = playSe( spep_3 + 0, 1056 ); setSeVolumeByWorkId( spep_3 + 0, SE014, 72 ); stopSe( spep_3 + 24, SE014, 0 ); SE049 = playSe( spep_3 + 548, 1148 ,"",0.6); setSeVolumeByWorkId( spep_3 + 548, SE049, 66 ); setPitch( spep_3 + 548, SE049, -800 ); setTimeStretch( SE049, 0.47, 10, 1 ); stopSe( spep_3 + 608, SE049, 74 ); SE050 = playSe( spep_3 + 548, 1147 ,"",0.6); setSeVolumeByWorkId( spep_3 + 548, SE050, 69 ); stopSe( spep_3 + 608, SE050, 74 ); --オーラ消す SE015 = playSe( spep_3 + 18, 1046 ); setSeVolumeByWorkId( spep_3 + 18, SE015, 56 ); setPitch( spep_3 + 18, SE015, 300 ); setTimeStretch( SE015, 1.2, 10, 1 ); SE016 = playSe( spep_3 + 18, 1027 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 92 ); setPitch( spep_3 + 18, SE016, 500 ); setTimeStretch( SE016, 1.33, 10, 1 ); --バリア貼る SE017 = playSe( spep_3 + 50, 1313 ,"",0.6); setSeVolumeByWorkId( spep_3 + 50, SE017, 79 ); SE018 = playSe( spep_3 + 62, 1195 ,"",0.6); setSeVolumeByWorkId( spep_3 + 62, SE018, 0 ); setSeVolumeByWorkId( spep_3 + 63, SE018, 31.6 ); setSeVolumeByWorkId( spep_3 + 64, SE018, 63 ); setStartTimeMs( SE018, 100 ); setPitch( spep_3 + 62, SE018, -40 ); setTimeStretch( SE018, 0.97, 10, 1 ); stopSe( spep_3 + 104, SE018, 8 ); SE019 = playSe( spep_3 + 64, 1316 ,"",0.6); setSeVolumeByWorkId( spep_3 + 64, SE019, 251 ); SE020 = playSe( spep_3 + 100, 1225 ,"",0.6); setSeVolumeByWorkId( spep_3 + 100, SE020, 158 ); stopSe( spep_3 + 114, SE020, 10 ); SE036 = playSe( spep_3 + 416, 1195 ,"",0.6); setSeVolumeByWorkId( spep_3 + 416, SE036, 0 ); setSeVolumeByWorkId( spep_3 + 417, SE036, 50 ); setSeVolumeByWorkId( spep_3 + 418, SE036, 100 ); setStartTimeMs( SE036, 100 ); stopSe( spep_3 + 454, SE036, 8 ); --ジャンプ SE021 = playSe( spep_3 + 144, 1117 ); stopSe( spep_3 + 176, SE021, 28 ); SE022 = playSe( spep_3 + 144, 1116 ); stopSe( spep_3 + 172, SE022, 22 ); SE023 = playSe( spep_3 + 144, 1314 ); stopSe( spep_3 + 316, SE023, 14 ); --敵タックル SE024 = playSe( spep_3 + 190, 1153 ); setSeVolumeByWorkId( spep_3 + 190, SE024, 73 ); stopSe(spep_3 + 190 + 40,SE024,10); SE025 = playSe( spep_3 + 190, 1152 ); stopSe( spep_3 + 202, SE025, 10 ); SE026 = playSe( spep_3 + 192, 1187 ); setSeVolumeByWorkId( spep_3 + 192, SE026, 76 ); stopSe(spep_3 + 190 + 40,SE026,10); SE027 = playSe( spep_3 + 194, 1017 ); stopSe(spep_3 + 190 + 40,SE027,10); --岩ヒット SE028 = playSe( spep_3 + 220, 1159 ); stopSe( spep_3 + 254, SE028, 44 ); --岩の中にいる SE029 = playSe( spep_3 + 244, 1116 ); stopSe( spep_3 + 272, SE029, 14 ); SE030 = playSe( spep_3 + 244, 1168 ); setSeVolumeByWorkId( spep_3 + 244, SE030, 78 ); stopSe( spep_3 + 292, SE030, 8 ); SE031 = playSe( spep_3 + 258, 44 ); SE032 = playSe( spep_3 + 268, 1072 ); stopSe( spep_3 + 310, SE032, 4 ); --岩から脱出 SE033 = playSe( spep_3 + 310, 1114 ); setSeVolumeByWorkId( spep_3 + 310, SE033, 81 ); SE034 = playSe( spep_3 + 310, 1169 ); setSeVolumeByWorkId( spep_3 + 310, SE034, 91 ); SE035 = playSe( spep_3 + 312, 1068 ); setSeVolumeByWorkId( spep_3 + 312, SE035, 78 ); stopSe( spep_3 + 334, SE035, 44 ); --ジャンプ中音 SE037 = playSe( spep_3 + 410, 1278 ); setSeVolumeByWorkId( spep_3 + 410, SE037, 41 ); stopSe( spep_3 + 530, SE037, 8 ); SE039 = playSe( spep_3 + 424, 1116 ); stopSe( spep_3 + 446, SE039, 12 ); --手にバリア貼る SE038 = playSe( spep_3 + 418, 1316 ,"",0.6); setSeVolumeByWorkId( spep_3 + 418, SE038, 251 ); setTimeStretch( SE038, 0.83, 10, 1 ); SE040 = playSe( spep_3 + 444, 1225 ,"",0.6); stopSe( spep_3 + 458, SE040, 10 ); --回転 SE041 = playSe( spep_3 + 494, 1117 ); setSeVolumeByWorkId( spep_3 + 494, SE041, 141 ); stopSe( spep_3 + 514, SE041, 10 ); --腕振り上げる SE042 = playSe( spep_3 + 512, 1189 ); setSeVolumeByWorkId( spep_3 + 512, SE042, 160 ); SE043 = playSe( spep_3 + 514, 1003 ); setSeVolumeByWorkId( spep_3 + 514, SE043, 59 ); --ラストパンチ SE044 = playSe( spep_3 + 532, 1155 ); SE045 = playSe( spep_3 + 540, 1187 ); setSeVolumeByWorkId( spep_3 + 540, SE045, 120 ); SE046 = playSe( spep_3 + 540, 1258 ); setSeVolumeByWorkId( spep_3 + 540, SE046, 100 ); stopSe( spep_3 + 600, SE046, 62 ); SE047 = playSe( spep_3 + 542, 1190 ); setSeVolumeByWorkId( spep_3 + 542, SE047, 100 ); SE048 = playSe( spep_3 + 542, 1114 ); setSeVolumeByWorkId( spep_3 + 542, SE048, 100 ); --環境音 SE051 = playSe( spep_3 + 572, 1278 ); setSeVolumeByWorkId( spep_3 + 572, SE051, 62 ); stopSe( spep_3 + 644, SE051, 30 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 682, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 540 ); endPhase( spep_3 + 672 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 5人揃って気をためる ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 120, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 120, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 120, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 120, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_0 +16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --顔カットイン SE001 = playSe( spep_x + 12, 1018 ); --気ダメ SE002 = playSe( spep_0 + 32, 1035 ); setSeVolumeByWorkId( spep_0 + 32, SE002, 112 ); SE003 = playSe( spep_0 + 34, 1298 ); setSeVolumeByWorkId( spep_0 + 34, SE003, 141 ); SE004 = playSe( spep_0 + 34, 1188 ); setSeVolumeByWorkId( spep_0 + 34, SE004, 44 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 114, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+120; SEzaMAXCardCutin(spep_1, 0); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 5人で気功波〜敵が山に激突 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 116, beam_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 116, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 114, beam_f, 255 ); setEffAlphaKey( spep_2 + 115, beam_f, 255 ); setEffAlphaKey( spep_2 + 116, beam_f, 0 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 116, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 114, beam_b, 255 ); setEffAlphaKey( spep_2 + 115, beam_b, 255 ); setEffAlphaKey( spep_2 + 116, beam_b, 0 ); --SE --気弾発射 SE006 = playSe( spep_2 + 18, 1212 ); setSeVolumeByWorkId( spep_2 + 18, SE006, 0 ); setSeVolumeByWorkId( spep_2 + 19, SE006, 14.4 ); setSeVolumeByWorkId( spep_2 + 20, SE006, 28.8 ); setSeVolumeByWorkId( spep_2 + 21, SE006, 43.2 ); setSeVolumeByWorkId( spep_2 + 22, SE006, 58 ); setStartTimeMs( SE006, 683 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 120, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE006, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-3 + 40, 1, 1); setDisp( spep_2-1 + 58, 1, 0); changeAnime( spep_2-3 + 40, 1, 104); setMoveKey( spep_2-3 + 40, 1, 82.1, 17.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 81.6, 13.5 , 0 ); setMoveKey( spep_2-3 + 44, 1, 85.2, 18.8 , 0 ); setMoveKey( spep_2-3 + 46, 1, 77.9, 14.3 , 0 ); setMoveKey( spep_2-3 + 48, 1, 82.2, 18.4 , 0 ); setMoveKey( spep_2-3 + 50, 1, 84.2, 17.8 , 0 ); setMoveKey( spep_2-3 + 52, 1, 79.9, 19.4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 83, 20.1 , 0 ); setMoveKey( spep_2-3 + 56, 1, 81.6, 19.7 , 0 ); setMoveKey( spep_2-1 + 58, 1, 83.3, 19.6 , 0 ); setScaleKey( spep_2-3 + 40, 1, 1.06, 1.06 ); setScaleKey( spep_2-1 + 58, 1, 1.06, 1.06 ); setRotateKey( spep_2-3 + 40, 1, -9.5 ); setRotateKey( spep_2-1 + 58, 1, -9.5 ); --SE --気弾発射 stopSe( spep_2 + 88, SE006, 46 ); SE007 = playSe( spep_2 + 10, 1004 ); SE008 = playSe( spep_2 + 14, 1003 ); SE009 = playSe( spep_2 + 18, 1027 ); setSeVolumeByWorkId( spep_2 + 18, SE009, 68 ); SE010 = playSe( spep_2 + 18, 1213 ); setSeVolumeByWorkId( spep_2 + 18, SE010, 68 ); stopSe( spep_2 + 94, SE010, 56 ); SE011 = playSe( spep_2 + 18, 1161 ); setSeVolumeByWorkId( spep_2 + 18, SE011, 72 ); stopSe( spep_2 + 102, SE011, 46 ); --気弾ヒット SE012 = playSe( spep_2 + 46, 1067 ); --岩ぶつかる SE013 = playSe( spep_2 + 72, 1159 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- バリアを貼る〜空中でパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 682, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 682, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 682, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 682, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 682, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 682, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 682, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 682, finish_b, 255 ); --敵の動き setDisp( spep_3-3 + 182, 1, 1); setDisp( spep_3-3 + 222, 1, 0); changeAnime( spep_3-3 + 182, 1, 106); changeAnime( spep_3-3 + 194, 1, 108); setMoveKey( spep_3-3 + 182, 1, 621.9, 530.1 , 0 ); setMoveKey( spep_3-3 + 184, 1, 535.3, 466.7 , 0 ); setMoveKey( spep_3-3 + 186, 1, 452.7, 407.3 , 0 ); setMoveKey( spep_3-3 + 188, 1, 365.1, 348.9 , 0 ); setMoveKey( spep_3-3 + 190, 1, 278.6, 285.5 , 0 ); setMoveKey( spep_3-3 + 192, 1, 194, 217.1 , 0 ); setMoveKey( spep_3-3 + 193, 1, 194, 217.1 , 0 ); setMoveKey( spep_3-3 + 194, 1, 119, 166 , 0 ); setMoveKey( spep_3-3 + 195, 1, 119, 166 , 0 ); setMoveKey( spep_3-3 + 196, 1, 44.6, 115.8 , 0 ); setMoveKey( spep_3-3 + 197, 1, 44.6, 115.8 , 0 ); setMoveKey( spep_3-3 + 198, 1, 214.1, 161.9 , 0 ); setMoveKey( spep_3-3 + 199, 1, 214.1, 161.9 , 0 ); setMoveKey( spep_3-3 + 200, 1, 34.1, 215.5 , 0 ); setMoveKey( spep_3-3 + 201, 1, 34.1, 215.5 , 0 ); setMoveKey( spep_3-3 + 202, 1, 193.8, 134.4 , 0 ); setMoveKey( spep_3-3 + 203, 1, 193.8, 134.4 , 0 ); setMoveKey( spep_3-3 + 204, 1, 73.7, 133.3 , 0 ); setMoveKey( spep_3-3 + 205, 1, 73.7, 133.3 , 0 ); setMoveKey( spep_3-3 + 206, 1, 173.4, 172.2 , 0 ); setMoveKey( spep_3-3 + 207, 1, 173.4, 172.2 , 0 ); setMoveKey( spep_3-3 + 208, 1, 133.2, 171.1 , 0 ); setMoveKey( spep_3-3 + 209, 1, 133.2, 171.1 , 0 ); setMoveKey( spep_3-3 + 210, 1, 193, 150 , 0 ); setMoveKey( spep_3-3 + 211, 1, 193, 150 , 0 ); setMoveKey( spep_3-3 + 212, 1, 166, 241 , 0 ); setMoveKey( spep_3-3 + 213, 1, 166, 241 , 0 ); setMoveKey( spep_3-3 + 214, 1, 133, 179 , 0 ); setMoveKey( spep_3-3 + 215, 1, 133, 179 , 0 ); setMoveKey( spep_3-3 + 216, 1, 113, 136 , 0 ); setMoveKey( spep_3-3 + 217, 1, 113, 136 , 0 ); setMoveKey( spep_3-3 + 218, 1, 134, 180 , 0 ); setMoveKey( spep_3-3 + 219, 1, 134, 180 , 0 ); setMoveKey( spep_3-3 + 220, 1, 134, 174 , 0 ); setMoveKey( spep_3-3 + 221, 1, 134, 174 , 0 ); setMoveKey( spep_3-3 + 222, 1, 140, 177 , 0 ); setScaleKey( spep_3-3 + 182, 1, 1.76,1.76); setScaleKey( spep_3-3 + 184, 1, 1.79,1.79); setScaleKey( spep_3-3 + 186, 1, 1.8,1.8); setScaleKey( spep_3-3 + 188, 1, 1.81,1.81); setScaleKey( spep_3-3 + 190, 1, 1.84,1.84); setScaleKey( spep_3-3 + 192, 1, 1.85,1.85); setScaleKey( spep_3-3 + 193, 1, 1.85,1.85); setScaleKey( spep_3-3 + 194, 1, 1.92,1.92); setScaleKey( spep_3-3 + 195, 1, 1.92,1.92); setScaleKey( spep_3-3 + 196, 1, 1.92,1.92); setScaleKey( spep_3-3 + 197, 1, 1.92,1.92); setScaleKey( spep_3-3 + 198, 1, 2.21,2.21); setScaleKey( spep_3-3 + 199, 1, 2.21,2.21); setScaleKey( spep_3-3 + 200, 1, 1.92,1.92); setScaleKey( spep_3-3 + 210, 1, 1.92,1.92); setScaleKey( spep_3-3 + 211, 1, 1.92,1.92); setScaleKey( spep_3-3 + 212, 1, 2.4,2.4); setScaleKey( spep_3-3 + 213, 1, 2.4,2.4); setScaleKey( spep_3-3 + 214, 1, 1.92,1.92); setScaleKey( spep_3-3 + 222, 1, 1.92,1.92); setRotateKey( spep_3-3 + 182, 1, -32 ); setRotateKey( spep_3-3 + 184, 1, -32.6 ); setRotateKey( spep_3-3 + 186, 1, -33.2 ); setRotateKey( spep_3-3 + 188, 1, -33.8 ); setRotateKey( spep_3-3 + 190, 1, -34.4 ); setRotateKey( spep_3-3 + 192, 1, -35 ); setRotateKey( spep_3-3 + 193, 1, -35 ); setRotateKey( spep_3-3 + 194, 1, -34.5 ); setRotateKey( spep_3-3 + 222, 1, -34.5 ); --敵の動き setDisp( spep_3-3 + 314, 1, 1); setDisp( spep_3-1 + 402, 1, 0); changeAnime( spep_3-3 + 314, 1, 108); setMoveKey( spep_3-3 + 314, 1, -117.9, 42.4 , 0 ); setMoveKey( spep_3-3 + 316, 1, -99.5, 53.2 , 0 ); setMoveKey( spep_3-3 + 318, 1, -81.1, 63.5 , 0 ); setMoveKey( spep_3-3 + 320, 1, -65.5, 77.4 , 0 ); setMoveKey( spep_3-3 + 322, 1, -52, 86.4 , 0 ); setMoveKey( spep_3-3 + 324, 1, -37.4, 94.2 , 0 ); setMoveKey( spep_3-3 + 326, 1, -31.6, 99.6 , 0 ); setMoveKey( spep_3-3 + 328, 1, -19.9, 104.9 , 0 ); setMoveKey( spep_3-3 + 330, 1, -11.4, 113.1 , 0 ); setMoveKey( spep_3-3 + 332, 1, -0.9, 118.7 , 0 ); setMoveKey( spep_3-3 + 334, 1, 3.4, 123.2 , 0 ); setMoveKey( spep_3-3 + 336, 1, 11.1, 126.7 , 0 ); setMoveKey( spep_3-3 + 338, 1, 16.1, 131.1 , 0 ); setMoveKey( spep_3-3 + 340, 1, 19.9, 134.7 , 0 ); setMoveKey( spep_3-3 + 342, 1, 26, 138.4 , 0 ); setMoveKey( spep_3-3 + 344, 1, 29.8, 139.6 , 0 ); setMoveKey( spep_3-3 + 346, 1, 31.6, 143.1 , 0 ); setMoveKey( spep_3-3 + 348, 1, 37.4, 146.3 , 0 ); setMoveKey( spep_3-3 + 350, 1, 39.5, 147.7 , 0 ); setMoveKey( spep_3-3 + 352, 1, 43.1, 149.2 , 0 ); setMoveKey( spep_3-3 + 354, 1, 44.6, 152.3 , 0 ); setMoveKey( spep_3-3 + 356, 1, 47.4, 152.5 , 0 ); setMoveKey( spep_3-3 + 358, 1, 49.2, 153.9 , 0 ); setMoveKey( spep_3-3 + 360, 1, 51, 155.7 , 0 ); setMoveKey( spep_3-3 + 362, 1, 52.4, 156.7 , 0 ); setMoveKey( spep_3-3 + 364, 1, 54.2, 157.4 , 0 ); setMoveKey( spep_3-3 + 366, 1, 55.6, 158.1 , 0 ); setMoveKey( spep_3-3 + 368, 1, 56.9, 159.1 , 0 ); setMoveKey( spep_3-3 + 370, 1, 58, 159.8 , 0 ); setMoveKey( spep_3-3 + 372, 1, 59.1, 160.6 , 0 ); setMoveKey( spep_3-3 + 374, 1, 59.9, 161.1 , 0 ); setMoveKey( spep_3-3 + 376, 1, 60.7, 161.6 , 0 ); setMoveKey( spep_3-3 + 378, 1, 62, 162.4 , 0 ); setMoveKey( spep_3-3 + 380, 1, 63.1, 163.1 , 0 ); setMoveKey( spep_3-3 + 382, 1, 64.1, 163.8 , 0 ); setMoveKey( spep_3-3 + 384, 1, 65, 164.3 , 0 ); setMoveKey( spep_3-3 + 386, 1, 65.7, 164.8 , 0 ); setMoveKey( spep_3-3 + 388, 1, 66.3, 165.2 , 0 ); setMoveKey( spep_3-3 + 390, 1, 66.8, 165.6 , 0 ); setMoveKey( spep_3-3 + 392, 1, 67.2, 165.8 , 0 ); setMoveKey( spep_3-3 + 394, 1, 67.6, 166 , 0 ); setMoveKey( spep_3-3 + 396, 1, 67.8, 166.2 , 0 ); setMoveKey( spep_3-3 + 398, 1, 68, 166.3 , 0 ); setMoveKey( spep_3-3 + 400, 1, 68.1, 166.4 , 0 ); setMoveKey( spep_3-1 + 402, 1, 68.1, 166.4 , 0 ); setScaleKey( spep_3-3 + 314, 1, 0.26, 0.26 ); setScaleKey( spep_3-1 + 402, 1, 0.26, 0.26 ); setRotateKey( spep_3-3 + 314, 1, -34.5 ); setRotateKey( spep_3-1 + 402, 1, -34.5 ); --敵の動き setDisp( spep_3-3 + 542, 1, 1); changeAnime( spep_3-3 + 542, 1, 108); setMoveKey( spep_3-3 + 542, 1, -4.1, 49.9 , 0 ); setMoveKey( spep_3-3 + 543, 1, -4.1, 49.9 , 0 ); setMoveKey( spep_3-3 + 544, 1, 22, 45.7 , 0 ); setMoveKey( spep_3-3 + 545, 1, 22, 45.7 , 0 ); setMoveKey( spep_3-3 + 546, 1, 39.6, 42.9 , 0 ); setMoveKey( spep_3-3 + 547, 1, 39.6, 42.9 , 0 ); setMoveKey( spep_3-3 + 548, 1, 50.2, 41.2 , 0 ); setMoveKey( spep_3-3 + 549, 1, 50.2, 41.2 , 0 ); setMoveKey( spep_3-3 + 550, 1, 55.6, 40.3 , 0 ); setMoveKey( spep_3-3 + 551, 1, 55.6, 40.3 , 0 ); setMoveKey( spep_3-3 + 552, 1, 57.6, 40 , 0 ); setMoveKey( spep_3-3 + 553, 1, 57.6, 40 , 0 ); setMoveKey( spep_3-3 + 554, 1, 41.9, 4.9 , 0 ); setMoveKey( spep_3-3 + 555, 1, 41.9, 4.9 , 0 ); setMoveKey( spep_3-3 + 556, 1, 45.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 557, 1, 45.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 558, 1, 52.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 559, 1, 52.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 560, 1, 61.9, -19.1 , 0 ); setMoveKey( spep_3-3 + 561, 1, 61.9, -19.1 , 0 ); setMoveKey( spep_3-3 + 562, 1, 77.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 563, 1, 77.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 564, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 565, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 566, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 567, 1, 72.9, 5.9 , 0 ); setMoveKey( spep_3-3 + 568, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 570, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 571, 1, 62.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 572, 1, 75.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 573, 1, 75.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 574, 1, 56.9, 3.9 , 0 ); setMoveKey( spep_3-3 + 575, 1, 56.9, 3.9 , 0 ); setMoveKey( spep_3-3 + 576, 1, 57.9, 6.9 , 0 ); setMoveKey( spep_3-3 + 577, 1, 57.9, 6.9 , 0 ); setMoveKey( spep_3-3 + 578, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 579, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 580, 1, 59.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 581, 1, 59.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 582, 1, 63.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 583, 1, 63.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 584, 1, 73.9, -9.1 , 0 ); setMoveKey( spep_3-3 + 585, 1, 73.9, -9.1 , 0 ); setMoveKey( spep_3-3 + 586, 1, 73.9, -8.1 , 0 ); setMoveKey( spep_3-3 + 587, 1, 73.9, -8.1 , 0 ); setMoveKey( spep_3-3 + 588, 1, 71.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 589, 1, 71.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 590, 1, 71.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 591, 1, 71.9, 2.9 , 0 ); setMoveKey( spep_3-3 + 592, 1, 75.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 593, 1, 75.9, 31.9 , 0 ); setMoveKey( spep_3-3 + 594, 1, 65.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 595, 1, 65.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 596, 1, 67.9, 14.9 , 0 ); setMoveKey( spep_3-3 + 597, 1, 67.9, 14.9 , 0 ); setMoveKey( spep_3-3 + 598, 1, 62.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 599, 1, 62.9, 33.9 , 0 ); setMoveKey( spep_3-3 + 600, 1, 71.9, 1.9 , 0 ); setMoveKey( spep_3-3 + 601, 1, 71.9, 1.9 , 0 ); setMoveKey( spep_3-3 + 602, 1, 57.9, 39.9 , 0 ); setMoveKey( spep_3-3 + 603, 1, 57.9, 39.9 , 0 ); setMoveKey( spep_3-3 + 604, 1, 64.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 605, 1, 64.9, -0.1 , 0 ); setMoveKey( spep_3-3 + 606, 1, 65.9, 0.9 , 0 ); setMoveKey( spep_3-3 + 607, 1, 65.9, 0.9 , 0 ); setMoveKey( spep_3-3 + 608, 1, 72.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 609, 1, 72.9, 22.9 , 0 ); setMoveKey( spep_3-3 + 610, 1, 67.9, 11.9 , 0 ); setMoveKey( spep_3-3 + 611, 1, 67.9, 11.9 , 0 ); setMoveKey( spep_3-3 + 612, 1, 67.9, 29.9 , 0 ); setMoveKey( spep_3-3 + 613, 1, 67.9, 29.9 , 0 ); setMoveKey( spep_3-3 + 614, 1, 66.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 615, 1, 66.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 616, 1, 67.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 617, 1, 67.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 618, 1, 68.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 619, 1, 68.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 620, 1, 67.9, 16.9 , 0 ); setMoveKey( spep_3-3 + 621, 1, 67.9, 16.9 , 0 ); setMoveKey( spep_3-3 + 622, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 623, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 624, 1, 73.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 625, 1, 73.9, 12.9 , 0 ); setMoveKey( spep_3-3 + 626, 1, 72.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 627, 1, 72.9, 13.9 , 0 ); setMoveKey( spep_3-3 + 628, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 629, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 630, 1, 69.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 631, 1, 69.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 632, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 633, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 634, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 636, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 637, 1, 71.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 638, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 639, 1, 71.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 640, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 641, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 642, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 643, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 644, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 645, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 646, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 647, 1, 73.9, 15.9 , 0 ); setMoveKey( spep_3-3 + 648, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 649, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 650, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 651, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 652, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 653, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 654, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 655, 1, 73.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 656, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 657, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 658, 1, 75.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 659, 1, 75.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 660, 1, 73.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 661, 1, 73.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 662, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 663, 1, 75.9, 21.9 , 0 ); setMoveKey( spep_3-3 + 664, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 666, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 667, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 668, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 669, 1, 71.9, 23.9 , 0 ); setMoveKey( spep_3-3 + 670, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 671, 1, 75.9, 19.9 , 0 ); setMoveKey( spep_3-3 + 672, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 673, 1, 75.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 674, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 676, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 677, 1, 77.9, 17.9 , 0 ); setMoveKey( spep_3-3 + 678, 1, 77.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 679, 1, 77.9, 25.9 , 0 ); setMoveKey( spep_3-3 + 680, 1, 71.9, 21.9 , 0 ); setScaleKey( spep_3-3 + 542, 1,2.71,2.71); setScaleKey( spep_3-3 + 543, 1,2.71,2.71); setScaleKey( spep_3-3 + 544, 1,2.02,2.02); setScaleKey( spep_3-3 + 545, 1,2.02,2.02); setScaleKey( spep_3-3 + 546, 1,1.56,1.56); setScaleKey( spep_3-3 + 547, 1,1.56,1.56); setScaleKey( spep_3-3 + 548, 1,1.29,1.29); setScaleKey( spep_3-3 + 549, 1,1.29,1.29); setScaleKey( spep_3-3 + 550, 1,1.13,1.13); setScaleKey( spep_3-3 + 552, 1,1.08,1.08); setScaleKey( spep_3-3 + 680, 1,1.08,1.08); setRotateKey( spep_3-3 + 542, 1, -12.5 ); setRotateKey( spep_3-3 + 680, 1, -12.5 ); --SE --岩ぶつかる stopSe( spep_3 + 14, SE013, 26 ); --イナヅマ SE014 = playSe( spep_3 + 0, 1056 ); setSeVolumeByWorkId( spep_3 + 0, SE014, 72 ); stopSe( spep_3 + 24, SE014, 0 ); SE049 = playSe( spep_3 + 548, 1148 ,"",0.6); setSeVolumeByWorkId( spep_3 + 548, SE049, 66 ); setPitch( spep_3 + 548, SE049, -800 ); setTimeStretch( SE049, 0.47, 10, 1 ); stopSe( spep_3 + 608, SE049, 74 ); SE050 = playSe( spep_3 + 548, 1147 ,"",0.6); setSeVolumeByWorkId( spep_3 + 548, SE050, 69 ); stopSe( spep_3 + 608, SE050, 74 ); --オーラ消す SE015 = playSe( spep_3 + 18, 1046 ); setSeVolumeByWorkId( spep_3 + 18, SE015, 56 ); setPitch( spep_3 + 18, SE015, 300 ); setTimeStretch( SE015, 1.2, 10, 1 ); SE016 = playSe( spep_3 + 18, 1027 ); setSeVolumeByWorkId( spep_3 + 18, SE016, 92 ); setPitch( spep_3 + 18, SE016, 500 ); setTimeStretch( SE016, 1.33, 10, 1 ); --バリア貼る SE017 = playSe( spep_3 + 50, 1313 ,"",0.6); setSeVolumeByWorkId( spep_3 + 50, SE017, 79 ); SE018 = playSe( spep_3 + 62, 1195 ,"",0.6); setSeVolumeByWorkId( spep_3 + 62, SE018, 0 ); setSeVolumeByWorkId( spep_3 + 63, SE018, 31.6 ); setSeVolumeByWorkId( spep_3 + 64, SE018, 63 ); setStartTimeMs( SE018, 100 ); setPitch( spep_3 + 62, SE018, -40 ); setTimeStretch( SE018, 0.97, 10, 1 ); stopSe( spep_3 + 104, SE018, 8 ); SE019 = playSe( spep_3 + 64, 1316 ,"",0.6); setSeVolumeByWorkId( spep_3 + 64, SE019, 251 ); SE020 = playSe( spep_3 + 100, 1225 ,"",0.6); setSeVolumeByWorkId( spep_3 + 100, SE020, 158 ); stopSe( spep_3 + 114, SE020, 10 ); SE036 = playSe( spep_3 + 416, 1195 ,"",0.6); setSeVolumeByWorkId( spep_3 + 416, SE036, 0 ); setSeVolumeByWorkId( spep_3 + 417, SE036, 50 ); setSeVolumeByWorkId( spep_3 + 418, SE036, 100 ); setStartTimeMs( SE036, 100 ); stopSe( spep_3 + 454, SE036, 8 ); --ジャンプ SE021 = playSe( spep_3 + 144, 1117 ); stopSe( spep_3 + 176, SE021, 28 ); SE022 = playSe( spep_3 + 144, 1116 ); stopSe( spep_3 + 172, SE022, 22 ); SE023 = playSe( spep_3 + 144, 1314 ); stopSe( spep_3 + 316, SE023, 14 ); --敵タックル SE024 = playSe( spep_3 + 190, 1153 ); setSeVolumeByWorkId( spep_3 + 190, SE024, 73 ); stopSe(spep_3 + 190 + 40,SE024,10); SE025 = playSe( spep_3 + 190, 1152 ); stopSe( spep_3 + 202, SE025, 10 ); SE026 = playSe( spep_3 + 192, 1187 ); setSeVolumeByWorkId( spep_3 + 192, SE026, 76 ); stopSe(spep_3 + 190 + 40,SE026,10); SE027 = playSe( spep_3 + 194, 1017 ); stopSe(spep_3 + 190 + 40,SE027,10); --岩ヒット SE028 = playSe( spep_3 + 220, 1159 ); stopSe( spep_3 + 254, SE028, 44 ); --岩の中にいる SE029 = playSe( spep_3 + 244, 1116 ); stopSe( spep_3 + 272, SE029, 14 ); SE030 = playSe( spep_3 + 244, 1168 ); setSeVolumeByWorkId( spep_3 + 244, SE030, 78 ); stopSe( spep_3 + 292, SE030, 8 ); SE031 = playSe( spep_3 + 258, 44 ); SE032 = playSe( spep_3 + 268, 1072 ); stopSe( spep_3 + 310, SE032, 4 ); --岩から脱出 SE033 = playSe( spep_3 + 310, 1114 ); setSeVolumeByWorkId( spep_3 + 310, SE033, 81 ); SE034 = playSe( spep_3 + 310, 1169 ); setSeVolumeByWorkId( spep_3 + 310, SE034, 91 ); SE035 = playSe( spep_3 + 312, 1068 ); setSeVolumeByWorkId( spep_3 + 312, SE035, 78 ); stopSe( spep_3 + 334, SE035, 44 ); --ジャンプ中音 SE037 = playSe( spep_3 + 410, 1278 ); setSeVolumeByWorkId( spep_3 + 410, SE037, 41 ); stopSe( spep_3 + 530, SE037, 8 ); SE039 = playSe( spep_3 + 424, 1116 ); stopSe( spep_3 + 446, SE039, 12 ); --手にバリア貼る SE038 = playSe( spep_3 + 418, 1316 ,"",0.6); setSeVolumeByWorkId( spep_3 + 418, SE038, 251 ); setTimeStretch( SE038, 0.83, 10, 1 ); SE040 = playSe( spep_3 + 444, 1225 ,"",0.6); stopSe( spep_3 + 458, SE040, 10 ); --回転 SE041 = playSe( spep_3 + 494, 1117 ); setSeVolumeByWorkId( spep_3 + 494, SE041, 141 ); stopSe( spep_3 + 514, SE041, 10 ); --腕振り上げる SE042 = playSe( spep_3 + 512, 1189 ); setSeVolumeByWorkId( spep_3 + 512, SE042, 160 ); SE043 = playSe( spep_3 + 514, 1003 ); setSeVolumeByWorkId( spep_3 + 514, SE043, 59 ); --ラストパンチ SE044 = playSe( spep_3 + 532, 1155 ); SE045 = playSe( spep_3 + 540, 1187 ); setSeVolumeByWorkId( spep_3 + 540, SE045, 120 ); SE046 = playSe( spep_3 + 540, 1258 ); setSeVolumeByWorkId( spep_3 + 540, SE046, 100 ); stopSe( spep_3 + 600, SE046, 62 ); SE047 = playSe( spep_3 + 542, 1190 ); setSeVolumeByWorkId( spep_3 + 542, SE047, 100 ); SE048 = playSe( spep_3 + 542, 1114 ); setSeVolumeByWorkId( spep_3 + 542, SE048, 100 ); --環境音 SE051 = playSe( spep_3 + 572, 1278 ); setSeVolumeByWorkId( spep_3 + 572, SE051, 62 ); stopSe( spep_3 + 644, SE051, 30 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 682, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 540 ); endPhase( spep_3 + 672 ); end