--1021670:伝説の超サイヤ人ブロリー_ギガンティックミーティア --sp_effect_a2_00154 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 157005 ;-- 前半 手前 SP_02= 157006 ;-- 前半 奥 SP_03= 157007 ;-- 後半 手前 SP_04= 157008 ;-- 後半 奥 --エフェクト(敵) SP_01x= 157009 ;-- 前半 手前 (敵) SP_02x= 157010 ;-- 前半 奥 (敵) SP_03x= 157011 ;-- 後半 手前 (敵) SP_04x= 157012 ;-- 後半 奥 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- before_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, before_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 626, before_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, before_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 626, before_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, before_f, 0 ); setEffRotateKey( spep_0 + 626, before_f, 0 ); setEffAlphaKey( spep_0 + 0, before_f, 255 ); setEffAlphaKey( spep_0 + 626, before_f, 255 ); setEffAlphaKey( spep_0 + 627, before_f, 0 ); setEffAlphaKey( spep_0 + 628, before_f, 0 ); -- ** エフェクト等 ** -- before_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, before_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 626, before_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, before_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 626, before_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, before_b, 0 ); setEffRotateKey( spep_0 + 626, before_b, 0 ); setEffAlphaKey( spep_0 + 0, before_b, 255 ); setEffAlphaKey( spep_0 + 626, before_b, 255 ); setEffAlphaKey( spep_0 + 627, before_b, 0 ); setEffAlphaKey( spep_0 + 628, before_b, 0 ); --敵の動き setDisp( spep_0-3 + 62, 1, 1); changeAnime( spep_0-3 + 62, 1, 103); setMoveKey( spep_0-3 + 62, 1, 249.4, -73.6 , 0 ); setMoveKey( spep_0-3 + 64, 1, 222.4, -62.1 , 0 ); setMoveKey( spep_0-3 + 66, 1, 199.1, -52.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 179.3, -43.8 , 0 ); setScaleKey( spep_0-3 + 62, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 64, 1, 1.58, 1.58 ); setScaleKey( spep_0-3 + 66, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 68, 1, 1.6, 1.6 ); setRotateKey( spep_0-3 + 62, 1, 21.7 ); setRotateKey( spep_0-3 + 64, 1, 23.2 ); setRotateKey( spep_0-3 + 66, 1, 24.6 ); setRotateKey( spep_0-3 + 68, 1, 25.7 ); --SE --ダッシュで近づいてくる SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); SE003 = playSe( spep_0 + 0, 1314 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 84 ); SE004 = playSe( spep_0 + 10, 1072 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 630, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 66 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); --敵位置の固定 setMoveKey( SP_dodge + 9, 1, 179.3, -43.8 , 0 ); setScaleKey( SP_dodge + 9, 1, 1.6, 1.6 ); setRotateKey( SP_dodge + 9, 1, 25.7 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctga = entryEffectLife( spep_0-3 + 400, 10005, 8,0x100 , -1, 0, -67.6, 219.8 );--ガッ setEffShake( spep_0-3 + 400, ctga, 8, 10 ); setEffMoveKey( spep_0-3 + 400, ctga, -67.6, 219.8 , 0 ); setEffMoveKey( spep_0-3 + 402, ctga, -74.9, 222.4 , 0 ); setEffMoveKey( spep_0-3 + 404, ctga, -71.4, 241.7 , 0 ); setEffMoveKey( spep_0-3 + 406, ctga, -85.7, 256.3 , 0 ); setEffMoveKey( spep_0-3 + 408, ctga, -86.5, 302.3 , 0 ); setEffScaleKey( spep_0-3 + 400, ctga, 3.46, 3.46 ); setEffScaleKey( spep_0-3 + 402, ctga, 3.55, 3.55 ); setEffScaleKey( spep_0-3 + 404, ctga, 3.82, 3.82 ); setEffScaleKey( spep_0-3 + 406, ctga, 4.26, 4.26 ); setEffScaleKey( spep_0-3 + 408, ctga, 4.88, 4.88 ); setEffRotateKey( spep_0-3 + 400, ctga, -20.2 ); setEffRotateKey( spep_0-3 + 408, ctga, -20.2 ); setEffAlphaKey( spep_0-3 + 400, ctga, 255 ); setEffAlphaKey( spep_0-3 + 408, ctga, 255 ); --文字エントリー ctzuzuzun = entryEffectLife( spep_0-3 + 454, 10013, 44, 0x100, -1, 0, 11.6, 301.5 );--ズズズンッ setEffShake( spep_0-3 + 454, ctzuzuzun, 44, 10 ); setEffMoveKey( spep_0-3 + 454, ctzuzuzun, 11.6, 301.5 , 0 ); setEffMoveKey( spep_0-3 + 456, ctzuzuzun, 18.5, 308.2 , 0 ); setEffMoveKey( spep_0-3 + 458, ctzuzuzun, 13.6, 306.8 , 0 ); setEffMoveKey( spep_0-3 + 460, ctzuzuzun, 16.6, 317.1 , 0 ); setEffMoveKey( spep_0-3 + 462, ctzuzuzun, 14.5, 310.1 , 0 ); setEffMoveKey( spep_0-3 + 464, ctzuzuzun, 11.6, 320.1 , 0 ); setEffMoveKey( spep_0-3 + 466, ctzuzuzun, 19.6, 315.9 , 0 ); setEffMoveKey( spep_0-3 + 468, ctzuzuzun, 11.2, 318.9 , 0 ); setEffMoveKey( spep_0-3 + 470, ctzuzuzun, 20.2, 321.8 , 0 ); setEffMoveKey( spep_0-3 + 472, ctzuzuzun, 11.2, 325.3 , 0 ); setEffMoveKey( spep_0-3 + 474, ctzuzuzun, 18.4, 326.1 , 0 ); setEffMoveKey( spep_0-3 + 476, ctzuzuzun, 11.2, 327.9 , 0 ); setEffMoveKey( spep_0-3 + 478, ctzuzuzun, 18.1, 326.7 , 0 ); setEffMoveKey( spep_0-3 + 480, ctzuzuzun, 11.7, 329.2 , 0 ); setEffMoveKey( spep_0-3 + 482, ctzuzuzun, 18.6, 334.4 , 0 ); setEffMoveKey( spep_0-3 + 484, ctzuzuzun, 12.1, 330.8 , 0 ); setEffMoveKey( spep_0-3 + 486, ctzuzuzun, 17.7, 335.1 , 0 ); setEffMoveKey( spep_0-3 + 488, ctzuzuzun, 11.5, 339.4 , 0 ); setEffMoveKey( spep_0-3 + 490, ctzuzuzun, 14.2, 333.6 , 0 ); setEffMoveKey( spep_0-3 + 492, ctzuzuzun, 14.2, 335.2 , 0 ); setEffMoveKey( spep_0-3 + 494, ctzuzuzun, 14.8, 343.8 , 0 ); setEffMoveKey( spep_0-3 + 496, ctzuzuzun, 11.6, 345.5 , 0 ); setEffMoveKey( spep_0-3 + 498, ctzuzuzun, 11.6, 349.5 , 0 ); setEffScaleKey( spep_0-3 + 454, ctzuzuzun, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 498, ctzuzuzun, 2.81, 2.81 ); setEffRotateKey( spep_0-3 + 454, ctzuzuzun, -5.2 ); setEffRotateKey( spep_0-3 + 498, ctzuzuzun, -5.2 ); setEffAlphaKey( spep_0-3 + 454, ctzuzuzun, 85 ); setEffAlphaKey( spep_0-3 + 456, ctzuzuzun, 170 ); setEffAlphaKey( spep_0-3 + 458, ctzuzuzun, 255 ); setEffAlphaKey( spep_0-3 + 492, ctzuzuzun, 255 ); setEffAlphaKey( spep_0-3 + 494, ctzuzuzun, 170 ); setEffAlphaKey( spep_0-3 + 496, ctzuzuzun, 85 ); setEffAlphaKey( spep_0-3 + 498, ctzuzuzun, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +532; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --敵の動き setDisp( spep_0-1 + 332, 1, 0); changeAnime( spep_0-3 + 80, 1, 104); changeAnime( spep_0-3 + 82, 1, 108); changeAnime( spep_0-3 + 140, 1, 106); changeAnime( spep_0-3 + 272, 1, 107); changeAnime( spep_0-3 + 276, 1, 6); changeAnime( spep_0-3 + 286, 1, 5); changeAnime( spep_0-3 + 300, 1, 106); changeAnime( spep_0-3 + 314, 1, 8); setMoveKey( spep_0-3 + 70, 1, 163.1, -36.9 , 0 ); setMoveKey( spep_0-3 + 72, 1, 150.5, -31.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, 141.5, -27.7 , 0 ); setMoveKey( spep_0-3 + 76, 1, 136.1, -25.4 , 0 ); setMoveKey( spep_0-3 + 78, 1, 134.3, -24.6 , 0 ); setMoveKey( spep_0-3 + 79, 1, 134.3, -24.6 , 0 ); setMoveKey( spep_0-3 + 80, 1, 128.3, -36.7 , 0 ); setMoveKey( spep_0-3 + 81, 1, 128.3, -36.7 , 0 ); setMoveKey( spep_0-3 + 82, 1, 115.3, -17.7 , 0 ); setMoveKey( spep_0-3 + 84, 1, 117.3, -21.7 , 0 ); setMoveKey( spep_0-3 + 86, 1, 119.3, -25.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 120.2, -27.6 , 0 ); setMoveKey( spep_0-3 + 90, 1, 121, -29.3 , 0 ); setMoveKey( spep_0-3 + 92, 1, 121.8, -31 , 0 ); setMoveKey( spep_0-3 + 94, 1, 122.5, -32.7 , 0 ); setMoveKey( spep_0-3 + 96, 1, 123.2, -34.2 , 0 ); setMoveKey( spep_0-3 + 98, 1, 123.9, -35.6 , 0 ); setMoveKey( spep_0-3 + 100, 1, 124.5, -37 , 0 ); setMoveKey( spep_0-3 + 102, 1, 125.1, -38.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 125.6, -39.5 , 0 ); setMoveKey( spep_0-3 + 106, 1, 126.1, -40.6 , 0 ); setMoveKey( spep_0-3 + 108, 1, 126.6, -41.7 , 0 ); setMoveKey( spep_0-3 + 110, 1, 127, -42.6 , 0 ); setMoveKey( spep_0-3 + 112, 1, 127.4, -43.5 , 0 ); setMoveKey( spep_0-3 + 114, 1, 127.8, -44.3 , 0 ); setMoveKey( spep_0-3 + 116, 1, 128.1, -45 , 0 ); setMoveKey( spep_0-3 + 118, 1, 128.4, -45.6 , 0 ); setMoveKey( spep_0-3 + 120, 1, 128.6, -46.1 , 0 ); setMoveKey( spep_0-3 + 122, 1, 128.8, -46.6 , 0 ); setMoveKey( spep_0-3 + 124, 1, 129, -47 , 0 ); setMoveKey( spep_0-3 + 126, 1, 129.1, -47.3 , 0 ); setMoveKey( spep_0-3 + 128, 1, 129.2, -47.5 , 0 ); setMoveKey( spep_0-3 + 130, 1, 129.3, -47.6 , 0 ); setMoveKey( spep_0-3 + 139, 1, 129.3, -47.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 422, -1130.9 , 0 ); setMoveKey( spep_0-3 + 142, 1, 443.5, -1069.9 , 0 ); setMoveKey( spep_0-3 + 144, 1, 463.4, -1008.6 , 0 ); setMoveKey( spep_0-3 + 146, 1, 481.6, -947 , 0 ); setMoveKey( spep_0-3 + 148, 1, 498.1, -885.2 , 0 ); setMoveKey( spep_0-3 + 150, 1, 512.9, -823.1 , 0 ); setMoveKey( spep_0-3 + 152, 1, 526.1, -761 , 0 ); setMoveKey( spep_0-3 + 154, 1, 537.6, -698.7 , 0 ); setMoveKey( spep_0-3 + 156, 1, 547.5, -636.4 , 0 ); setMoveKey( spep_0-3 + 158, 1, 555.7, -574.2 , 0 ); setMoveKey( spep_0-3 + 160, 1, 562.2, -512.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 567.1, -450.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 599, -307.4 , 0 ); setMoveKey( spep_0-3 + 166, 1, 615.2, -163.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 616.1, -20.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, 601.8, 120.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 573.1, 256.3 , 0 ); setMoveKey( spep_0-3 + 174, 1, 530.7, 386.2 , 0 ); setMoveKey( spep_0-3 + 176, 1, 422.5, 609.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 260.3, 797.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, 247.9, 808.2 , 0 ); setMoveKey( spep_0-3 + 182, 1, 235.2, 819 , 0 ); setMoveKey( spep_0-3 + 184, 1, 222.4, 829.5 , 0 ); setMoveKey( spep_0-3 + 185, 1, 222.4, 829.5 , 0 ); setMoveKey( spep_0-3 + 186, 1, 25.1, 125.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, 23, 127.3 , 0 ); setMoveKey( spep_0-3 + 190, 1, 20.9, 128.9 , 0 ); setMoveKey( spep_0-3 + 192, 1, 18.8, 130.3 , 0 ); setMoveKey( spep_0-3 + 194, 1, 16.8, 131.6 , 0 ); setMoveKey( spep_0-3 + 196, 1, 15, 132.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, 13.1, 133.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, 11.4, 134.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, 9.8, 135.7 , 0 ); setMoveKey( spep_0-3 + 204, 1, 8.3, 136.5 , 0 ); setMoveKey( spep_0-3 + 206, 1, 6.8, 137.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, 5.5, 137.8 , 0 ); setMoveKey( spep_0-3 + 210, 1, 4.3, 138.3 , 0 ); setMoveKey( spep_0-3 + 212, 1, 3.2, 138.8 , 0 ); setMoveKey( spep_0-3 + 214, 1, 2.2, 139.2 , 0 ); setMoveKey( spep_0-3 + 216, 1, 1.3, 139.6 , 0 ); setMoveKey( spep_0-3 + 218, 1, 0.5, 139.9 , 0 ); setMoveKey( spep_0-3 + 220, 1, -0.1, 140.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, -0.7, 140.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, -1.1, 140.5 , 0 ); setMoveKey( spep_0-3 + 226, 1, -1.4, 140.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, -1.6, 140.7 , 0 ); setMoveKey( spep_0-3 + 230, 1, -1.6, 140.7 , 0 ); setMoveKey( spep_0-3 + 232, 1, -2.2, 141.4 , 0 ); setMoveKey( spep_0-3 + 234, 1, -2.7, 142 , 0 ); setMoveKey( spep_0-3 + 236, 1, -3.3, 142.7 , 0 ); setMoveKey( spep_0-3 + 238, 1, -3.8, 143.3 , 0 ); setMoveKey( spep_0-3 + 240, 1, -4.4, 143.9 , 0 ); setMoveKey( spep_0-3 + 242, 1, -4.9, 144.6 , 0 ); setMoveKey( spep_0-3 + 244, 1, -5.5, 145.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, -6, 145.8 , 0 ); setMoveKey( spep_0-3 + 248, 1, -6.6, 146.5 , 0 ); setMoveKey( spep_0-3 + 250, 1, -7.1, 147.1 , 0 ); setMoveKey( spep_0-3 + 252, 1, -7.7, 147.7 , 0 ); setMoveKey( spep_0-3 + 254, 1, -8.1, 147.9 , 0 ); setMoveKey( spep_0-3 + 256, 1, -8.5, 148 , 0 ); setMoveKey( spep_0-3 + 258, 1, -8.9, 148.2 , 0 ); setMoveKey( spep_0-3 + 260, 1, -9.3, 148.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, -9.7, 148.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, -10.1, 148.6 , 0 ); setMoveKey( spep_0-3 + 266, 1, -10.5, 148.8 , 0 ); setMoveKey( spep_0-3 + 271, 1, -10.5, 148.8 , 0 ); setMoveKey( spep_0-3 + 272, 1, 636.6, 560.5 , 0 ); setMoveKey( spep_0-3 + 275, 1, 636.6, 560.5 , 0 ); setMoveKey( spep_0-3 + 276, 1, 365, 444.5 , 0 ); setMoveKey( spep_0-3 + 278, 1, 365, 444.5 , 0 ); --setMoveKey( spep_0-3 + 280, 1, 233.9, 152.1 , 0 ); setMoveKey( spep_0-3 + 285, 1, 233.9, 152.1 , 0 ); setMoveKey( spep_0-3 + 286, 1, -50.5, 78.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, -50.5, 78.4 , 0 ); setMoveKey( spep_0-3 + 290, 1, -72.7, 96.3 , 0 ); setMoveKey( spep_0-3 + 292, 1, -72.7, 96.3 , 0 ); --setMoveKey( spep_0-3 + 294, 1, -86.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 299, 1, -86.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 300, 1, -104.9, 116.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, -90.2, 116.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, -77.3, 116.6 , 0 ); setMoveKey( spep_0-3 + 306, 1, -66.5, 116.6 , 0 ); setMoveKey( spep_0-3 + 308, 1, -57.6, 116.5 , 0 ); setMoveKey( spep_0-3 + 310, 1, -50.7, 116.5 , 0 ); --setMoveKey( spep_0-3 + 312, 1, -45.8, 116.5 , 0 ); setMoveKey( spep_0-3 + 313, 1, -45.8, 116.5 , 0 ); setMoveKey( spep_0-3 + 314, 1, -43.5, 113.2 , 0 ); setMoveKey( spep_0-3 + 316, 1, -42, 116 , 0 ); setMoveKey( spep_0-3 + 318, 1, -40.7, 118.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, -39.6, 120.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, -38.7, 122.2 , 0 ); setMoveKey( spep_0-3 + 324, 1, -38, 123.6 , 0 ); setMoveKey( spep_0-3 + 326, 1, -37.5, 124.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, -37.1, 125.5 , 0 ); setMoveKey( spep_0-3 + 330, 1, -36.9, 126 , 0 ); setMoveKey( spep_0-1 + 332, 1, -36.8, 126.1 , 0 ); setScaleKey( spep_0-3 + 70, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 72, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 74, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 76, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 81, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 82, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 139, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 140, 1, 8.69, 8.69 ); setScaleKey( spep_0-3 + 142, 1, 8.59, 8.59 ); setScaleKey( spep_0-3 + 144, 1, 8.49, 8.49 ); setScaleKey( spep_0-3 + 146, 1, 8.39, 8.39 ); setScaleKey( spep_0-3 + 148, 1, 8.28, 8.28 ); setScaleKey( spep_0-3 + 150, 1, 8.18, 8.18 ); setScaleKey( spep_0-3 + 152, 1, 8.08, 8.08 ); setScaleKey( spep_0-3 + 154, 1, 7.98, 7.98 ); setScaleKey( spep_0-3 + 156, 1, 7.88, 7.88 ); setScaleKey( spep_0-3 + 158, 1, 7.77, 7.77 ); setScaleKey( spep_0-3 + 160, 1, 7.67, 7.67 ); setScaleKey( spep_0-3 + 162, 1, 7.57, 7.57 ); setScaleKey( spep_0-3 + 164, 1, 7.47, 7.47 ); setScaleKey( spep_0-3 + 166, 1, 7.37, 7.37 ); setScaleKey( spep_0-3 + 168, 1, 7.26, 7.26 ); setScaleKey( spep_0-3 + 170, 1, 7.16, 7.16 ); setScaleKey( spep_0-3 + 172, 1, 7.06, 7.06 ); setScaleKey( spep_0-3 + 174, 1, 6.96, 6.96 ); setScaleKey( spep_0-3 + 176, 1, 6.89, 6.89 ); setScaleKey( spep_0-3 + 178, 1, 6.81, 6.81 ); setScaleKey( spep_0-3 + 180, 1, 6.74, 6.74 ); setScaleKey( spep_0-3 + 182, 1, 6.67, 6.67 ); --setScaleKey( spep_0-3 + 184, 1, 6.59, 6.59 ); setScaleKey( spep_0-3 + 185, 1, 6.59, 6.59 ); setScaleKey( spep_0-3 + 186, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 271, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 272, 1, 5.39, 5.39 ); setScaleKey( spep_0-3 + 275, 1, 5.39, 5.39 ); setScaleKey( spep_0-3 + 276, 1, 7.89, 7.89 ); setScaleKey( spep_0-3 + 278, 1, 7.89, 7.89 ); --setScaleKey( spep_0-3 + 280, 1, 4.49, 4.49 ); setScaleKey( spep_0-3 + 285, 1, 4.49, 4.49 ); setScaleKey( spep_0-3 + 286, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 288, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 290, 1, 1.7, 1.7 ); setScaleKey( spep_0-3 + 292, 1, 1.7, 1.7 ); --setScaleKey( spep_0-3 + 294, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 299, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 300, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 302, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 304, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 306, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 308, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 310, 1, 0.62, 0.62 ); --setScaleKey( spep_0-3 + 312, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 313, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 314, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 316, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 318, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 320, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 322, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 324, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 326, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 328, 1, 0.35, 0.35 ); setScaleKey( spep_0-1 + 332, 1, 0.35, 0.35 ); setRotateKey( spep_0-3 + 70, 1, 26.7 ); setRotateKey( spep_0-3 + 72, 1, 27.4 ); setRotateKey( spep_0-3 + 74, 1, 27.9 ); setRotateKey( spep_0-3 + 76, 1, 28.2 ); setRotateKey( spep_0-3 + 78, 1, 28.3 ); setRotateKey( spep_0-3 + 79, 1, 28.3 ); setRotateKey( spep_0-3 + 80, 1, 0.9 ); setRotateKey( spep_0-3 + 81, 1, 0.9 ); setRotateKey( spep_0-3 + 82, 1, 0.9 ); setRotateKey( spep_0-3 + 84, 1, 4.5 ); setRotateKey( spep_0-3 + 86, 1, 8.2 ); setRotateKey( spep_0-3 + 88, 1, 8.6 ); setRotateKey( spep_0-3 + 90, 1, 9 ); setRotateKey( spep_0-3 + 92, 1, 9.4 ); setRotateKey( spep_0-3 + 94, 1, 9.7 ); setRotateKey( spep_0-3 + 96, 1, 10.1 ); setRotateKey( spep_0-3 + 98, 1, 10.4 ); setRotateKey( spep_0-3 + 100, 1, 10.7 ); setRotateKey( spep_0-3 + 102, 1, 11 ); setRotateKey( spep_0-3 + 104, 1, 11.3 ); setRotateKey( spep_0-3 + 106, 1, 11.5 ); setRotateKey( spep_0-3 + 108, 1, 11.8 ); setRotateKey( spep_0-3 + 110, 1, 12 ); setRotateKey( spep_0-3 + 112, 1, 12.2 ); setRotateKey( spep_0-3 + 114, 1, 12.4 ); setRotateKey( spep_0-3 + 116, 1, 12.5 ); setRotateKey( spep_0-3 + 118, 1, 12.7 ); setRotateKey( spep_0-3 + 120, 1, 12.8 ); setRotateKey( spep_0-3 + 122, 1, 12.9 ); setRotateKey( spep_0-3 + 124, 1, 13 ); setRotateKey( spep_0-3 + 126, 1, 13 ); setRotateKey( spep_0-3 + 128, 1, 13.1 ); setRotateKey( spep_0-3 + 139, 1, 13.1 ); setRotateKey( spep_0-3 + 140, 1, -21 ); setRotateKey( spep_0-3 + 142, 1, -23.1 ); setRotateKey( spep_0-3 + 144, 1, -25.2 ); setRotateKey( spep_0-3 + 146, 1, -27.3 ); setRotateKey( spep_0-3 + 148, 1, -29.4 ); setRotateKey( spep_0-3 + 150, 1, -31.5 ); setRotateKey( spep_0-3 + 152, 1, -33.5 ); setRotateKey( spep_0-3 + 154, 1, -35.6 ); setRotateKey( spep_0-3 + 156, 1, -37.7 ); setRotateKey( spep_0-3 + 158, 1, -39.8 ); setRotateKey( spep_0-3 + 160, 1, -41.9 ); setRotateKey( spep_0-3 + 162, 1, -44 ); setRotateKey( spep_0-3 + 164, 1, -47.8 ); setRotateKey( spep_0-3 + 166, 1, -51.6 ); setRotateKey( spep_0-3 + 168, 1, -55.5 ); setRotateKey( spep_0-3 + 170, 1, -59.3 ); setRotateKey( spep_0-3 + 172, 1, -63.1 ); setRotateKey( spep_0-3 + 174, 1, -66.9 ); setRotateKey( spep_0-3 + 176, 1, -83.9 ); setRotateKey( spep_0-3 + 178, 1, -100.9 ); setRotateKey( spep_0-3 + 180, 1, -104 ); setRotateKey( spep_0-3 + 182, 1, -107 ); setRotateKey( spep_0-3 + 184, 1, -110 ); setRotateKey( spep_0-3 + 185, 1, -110 ); setRotateKey( spep_0-3 + 186, 1, -104.5 ); setRotateKey( spep_0-3 + 188, 1, -106.2 ); setRotateKey( spep_0-3 + 190, 1, -107.8 ); setRotateKey( spep_0-3 + 192, 1, -109.4 ); setRotateKey( spep_0-3 + 194, 1, -110.8 ); setRotateKey( spep_0-3 + 196, 1, -112.2 ); setRotateKey( spep_0-3 + 198, 1, -113.5 ); setRotateKey( spep_0-3 + 200, 1, -114.8 ); setRotateKey( spep_0-3 + 202, 1, -115.9 ); setRotateKey( spep_0-3 + 204, 1, -117 ); setRotateKey( spep_0-3 + 206, 1, -118 ); setRotateKey( spep_0-3 + 208, 1, -118.9 ); setRotateKey( spep_0-3 + 210, 1, -119.7 ); setRotateKey( spep_0-3 + 212, 1, -120.5 ); setRotateKey( spep_0-3 + 214, 1, -121.2 ); setRotateKey( spep_0-3 + 216, 1, -121.7 ); setRotateKey( spep_0-3 + 218, 1, -122.3 ); setRotateKey( spep_0-3 + 220, 1, -122.7 ); setRotateKey( spep_0-3 + 222, 1, -123.1 ); setRotateKey( spep_0-3 + 224, 1, -123.3 ); setRotateKey( spep_0-3 + 226, 1, -123.5 ); setRotateKey( spep_0-3 + 228, 1, -123.7 ); setRotateKey( spep_0-3 + 230, 1, -123.7 ); setRotateKey( spep_0-3 + 232, 1, -124.1 ); setRotateKey( spep_0-3 + 234, 1, -124.4 ); setRotateKey( spep_0-3 + 236, 1, -124.8 ); setRotateKey( spep_0-3 + 238, 1, -125.1 ); setRotateKey( spep_0-3 + 240, 1, -125.5 ); setRotateKey( spep_0-3 + 242, 1, -125.9 ); setRotateKey( spep_0-3 + 244, 1, -126.2 ); setRotateKey( spep_0-3 + 246, 1, -126.6 ); setRotateKey( spep_0-3 + 248, 1, -127 ); setRotateKey( spep_0-3 + 250, 1, -127.3 ); setRotateKey( spep_0-3 + 252, 1, -127.7 ); setRotateKey( spep_0-3 + 254, 1, -128.1 ); setRotateKey( spep_0-3 + 256, 1, -128.5 ); setRotateKey( spep_0-3 + 258, 1, -128.9 ); setRotateKey( spep_0-3 + 260, 1, -129.3 ); setRotateKey( spep_0-3 + 262, 1, -129.7 ); setRotateKey( spep_0-3 + 264, 1, -130.1 ); --setRotateKey( spep_0-3 + 266, 1, -130.5 ); setRotateKey( spep_0-3 + 271, 1, -130.5 ); setRotateKey( spep_0-3 + 272, 1, 110 ); setRotateKey( spep_0-3 + 275, 1, 110 ); setRotateKey( spep_0-3 + 276, 1, -64.7 ); setRotateKey( spep_0-3 + 278, 1, -64.7 ); --setRotateKey( spep_0-3 + 280, 1, -31.1 ); setRotateKey( spep_0-3 + 285, 1, -31.1 ); setRotateKey( spep_0-3 + 286, 1, -50.8 ); setRotateKey( spep_0-3 + 288, 1, -50.8 ); setRotateKey( spep_0-3 + 290, 1, -29 ); setRotateKey( spep_0-3 + 292, 1, -29 ); --setRotateKey( spep_0-3 + 294, 1, -22.1 ); setRotateKey( spep_0-3 + 299, 1, -22.1 ); setRotateKey( spep_0-3 + 300, 1, -22 ); setRotateKey( spep_0-3 + 302, 1, 6.7 ); setRotateKey( spep_0-3 + 304, 1, 31.6 ); setRotateKey( spep_0-3 + 306, 1, 52.7 ); setRotateKey( spep_0-3 + 308, 1, 70 ); setRotateKey( spep_0-3 + 310, 1, 83.4 ); --setRotateKey( spep_0-3 + 312, 1, 93 ); setRotateKey( spep_0-3 + 313, 1, 93 ); setRotateKey( spep_0-3 + 314, 1, 174.7 ); setRotateKey( spep_0-3 + 316, 1, 189.1 ); setRotateKey( spep_0-3 + 318, 1, 201.7 ); setRotateKey( spep_0-3 + 320, 1, 212.7 ); setRotateKey( spep_0-3 + 322, 1, 222 ); setRotateKey( spep_0-3 + 324, 1, 229.6 ); setRotateKey( spep_0-3 + 326, 1, 235.5 ); setRotateKey( spep_0-3 + 328, 1, 239.8 ); setRotateKey( spep_0-3 + 330, 1, 242.3 ); setRotateKey( spep_0-1 + 332, 1, 243.1 ); --敵の動き setDisp( spep_0-3 + 390, 1, 1); setDisp( spep_0-1 + 452, 1, 0); changeAnime( spep_0-3 + 390, 1, 6); changeAnime( spep_0-3 + 400, 1, 7); changeAnime( spep_0-3 + 404, 1, 8); changeAnime( spep_0-3 + 408, 1, 5); setMoveKey( spep_0-3 + 390, 1, -140.9, -223.6 , 0 ); setMoveKey( spep_0-3 + 392, 1, -140.9, -223.6 , 0 ); setMoveKey( spep_0-3 + 394, 1, -151.8, -622.2 , 0 ); setMoveKey( spep_0-3 + 399, 1, -151.8, -622.2 , 0 ); setMoveKey( spep_0-3 + 400, 1, -100.4, -233 , 0 ); setMoveKey( spep_0-3 + 403, 1, -100.4, -233 , 0 ); setMoveKey( spep_0-3 + 404, 1, -72.3, -49.9 , 0 ); setMoveKey( spep_0-3 + 407, 1, -72.3, -49.9 , 0 ); setMoveKey( spep_0-3 + 408, 1, -15.5, -1.3 , 0 ); setMoveKey( spep_0-3 + 410, 1, -12.8, 1.5 , 0 ); setMoveKey( spep_0-3 + 412, 1, -11.6, 2.7 , 0 ); setMoveKey( spep_0-3 + 414, 1, -10.8, 3.5 , 0 ); setMoveKey( spep_0-3 + 416, 1, -10.2, 4.2 , 0 ); setMoveKey( spep_0-3 + 418, 1, -9.6, 4.6 , 0 ); setMoveKey( spep_0-3 + 420, 1, -9.2, 4.2 , 0 ); setMoveKey( spep_0-3 + 422, 1, -8.9, 3.9 , 0 ); setMoveKey( spep_0-3 + 424, 1, -8.6, 3.7 , 0 ); setMoveKey( spep_0-3 + 426, 1, -8.4, 3.5 , 0 ); setMoveKey( spep_0-3 + 428, 1, -8, 3.2 , 0 ); setMoveKey( spep_0-3 + 430, 1, -7.8, 2.9 , 0 ); setMoveKey( spep_0-3 + 432, 1, -7.6, 2.6 , 0 ); setMoveKey( spep_0-3 + 434, 1, -7.4, 2.4 , 0 ); setMoveKey( spep_0-3 + 436, 1, -7.2, 2.2 , 0 ); setMoveKey( spep_0-3 + 438, 1, -7.1, 2 , 0 ); setMoveKey( spep_0-3 + 440, 1, -7, 1.9 , 0 ); setMoveKey( spep_0-3 + 442, 1, -7, 1.7 , 0 ); setMoveKey( spep_0-3 + 444, 1, -6.9, 1.6 , 0 ); setMoveKey( spep_0-3 + 446, 1, -6.9, 1.8 , 0 ); setMoveKey( spep_0-3 + 448, 1, -6.9, 1.9 , 0 ); setMoveKey( spep_0-3 + 450, 1, -6.9, 2 , 0 ); setMoveKey( spep_0-1 + 452, 1, -6.9, 1.9 , 0 ); setScaleKey( spep_0-3 + 390, 1, 4.45, 4.45 ); setScaleKey( spep_0-3 + 392, 1, 4.45, 4.45 ); setScaleKey( spep_0-3 + 394, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 399, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 400, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 403, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 404, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 407, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 408, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 410, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 412, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 414, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 416, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 418, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 420, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 422, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 424, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 426, 1, 0.08, 0.08 ); setScaleKey( spep_0-3 + 428, 1, 0.07, 0.07 ); setScaleKey( spep_0-3 + 430, 1, 0.06, 0.06 ); setScaleKey( spep_0-3 + 432, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 434, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 436, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 440, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 442, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 444, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 446, 1, 0.02, 0.02 ); setScaleKey( spep_0-3 + 450, 1, 0.02, 0.02 ); setScaleKey( spep_0-1 + 452, 1, 0.01, 0.01 ); setRotateKey( spep_0-3 + 390, 1, 82 ); setRotateKey( spep_0-3 + 392, 1, 82 ); setRotateKey( spep_0-3 + 394, 1, 74 ); setRotateKey( spep_0-3 + 399, 1, 74 ); setRotateKey( spep_0-3 + 400, 1, 129.9 ); setRotateKey( spep_0-3 + 403, 1, 129.9 ); setRotateKey( spep_0-3 + 404, 1, 5 ); setRotateKey( spep_0-3 + 407, 1, 5 ); setRotateKey( spep_0-3 + 408, 1, 24.2 ); setRotateKey( spep_0-1 + 452, 1, 24.2 ); --敵の動き setDisp( spep_0-3 + 550, 1, 1); setDisp( spep_0-1 + 626, 1, 0); changeAnime( spep_0-3 + 550, 1, 106); a=-15; b=0; setMoveKey( spep_0-3 + 550, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 558, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 560, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 562, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 564, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 566, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 568, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 570, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 572, 1, 132.3+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 574, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 576, 1, 132.5+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 578, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 580, 1, 132.3+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 582, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 584, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 586, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 588, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 590, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 592, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 594, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 606, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 608, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 610, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 612, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 614, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 616, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 618, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 620, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 622, 1, 132.5+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 624, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-1 + 626, 1, 132.3+b, -31.1+a , 0 ); setScaleKey( spep_0-3 + 550, 1, 0.55, 0.55 ); setScaleKey( spep_0-1 + 626, 1, 0.55, 0.55 ); setRotateKey( spep_0-3 + 550, 1, -42 ); setRotateKey( spep_0-3 + 558, 1, -42 ); setRotateKey( spep_0-3 + 560, 1, -41.9 ); setRotateKey( spep_0-3 + 564, 1, -41.9 ); setRotateKey( spep_0-3 + 566, 1, -41.8 ); setRotateKey( spep_0-3 + 570, 1, -41.8 ); setRotateKey( spep_0-3 + 572, 1, -41.7 ); setRotateKey( spep_0-3 + 574, 1, -41.7 ); setRotateKey( spep_0-3 + 576, 1, -41.6 ); setRotateKey( spep_0-3 + 578, 1, -41.7 ); setRotateKey( spep_0-3 + 580, 1, -41.7 ); setRotateKey( spep_0-3 + 582, 1, -41.8 ); setRotateKey( spep_0-3 + 586, 1, -41.8 ); setRotateKey( spep_0-3 + 588, 1, -41.9 ); setRotateKey( spep_0-3 + 592, 1, -41.9 ); setRotateKey( spep_0-3 + 594, 1, -42 ); setRotateKey( spep_0-3 + 606, 1, -42 ); setRotateKey( spep_0-3 + 608, 1, -41.9 ); setRotateKey( spep_0-3 + 612, 1, -41.9 ); setRotateKey( spep_0-3 + 614, 1, -41.8 ); setRotateKey( spep_0-3 + 618, 1, -41.8 ); setRotateKey( spep_0-1 + 620, 1, -41.7 ); setRotateKey( spep_0-1 + 626, 1, -41.7 ); --SE --ダッシュで近づいてくる stopSe( spep_0 + 62, SE001, 16 ); stopSe( spep_0 + 70, SE002, 20 ); stopSe( spep_0 + 82, SE003, 18 ); --つかむ SE005 = playSe( spep_0 + 80, 1188 ); setSeVolumeByWorkId( spep_0 + 80, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 81, SE005, 16.7 ); setSeVolumeByWorkId( spep_0 + 82, SE005, 33.4 ); setSeVolumeByWorkId( spep_0 + 83, SE005, 50.1 ); setSeVolumeByWorkId( spep_0 + 84, SE005, 67 ); setStartTimeMs( SE005, 450 ); SE006 = playSe( spep_0 + 78, 1009 ); setSeVolumeByWorkId( spep_0 + 78, SE006, 75 ); SE007 = playSe( spep_0 + 80, 1153 ); setSeVolumeByWorkId( spep_0 + 80, SE007, 84 ); SE008 = playSe( spep_0 + 82, 19 ); setSeVolumeByWorkId( spep_0 + 82, SE008, 83 ); SE009 = playSe( spep_0 + 86, 1168 ); setSeVolumeByWorkId( spep_0 + 86, SE009, 56 ); stopSe( spep_0 + 132, SE009, 38 ); --敵を持ち上げる SE010 = playSe( spep_0 + 154, 1116 ,"",0.5); stopSe( spep_0 + 182, SE010, 14 ); SE011 = playSe( spep_0 + 154, 1004 ); setSeVolumeByWorkId( spep_0 + 154, SE011, 75 ); setPitch( spep_0 + 154, SE011, -400 ); setTimeStretch( SE011, 0.73, 10, 1 ); SE012 = playSe( spep_0 + 160, 1278 ,"",0.5); setSeVolumeByWorkId( spep_0 + 160, SE012, 81 ); stopSe( spep_0 + 194, SE012, 58 ); --蹴り上げ SE013 = playSe( spep_0 + 262, 1003 ); SE014 = playSe( spep_0 + 270, 1010 ); SE015 = playSe( spep_0 + 272, 1110 ); setSeVolumeByWorkId( spep_0 + 272, SE015, 88 ); SE016 = playSe( spep_0 + 274, 1187 ); setSeVolumeByWorkId( spep_0 + 274, SE016, 70 ); --敵飛んでいく SE017 = playSe( spep_0 + 288, 1183 ); stopSe( spep_0 + 336, SE017, 26 ); --敵に向かっていく SE019 = playSe( spep_0 + 332, 1167 ); setSeVolumeByWorkId( spep_0 + 332, SE019, 36 ); SE020 = playSe( spep_0 + 332, 1182 ); SE021 = playSe( spep_0 + 332, 1117 ); --エルボー SE022 = playSe( spep_0 + 398, 1190 ); stopSe( spep_0 + 418, SE022, 12 ); SE023 = playSe( spep_0 + 398, 1010 ); SE024 = playSe( spep_0 + 398, 1110 ); setSeVolumeByWorkId( spep_0 + 398, SE024, 120 ); stopSe( spep_0 + 416, SE024, 10 ); --敵と共に岩へ SE018 = playSe( spep_0 + 406, 1121 ,"",0.6); setSeVolumeByWorkId( spep_0 + 406, SE018, 0 ); setSeVolumeByWorkId( spep_0 + 407, SE018, 16.9 ); setSeVolumeByWorkId( spep_0 + 408, SE018, 33.8 ); setSeVolumeByWorkId( spep_0 + 409, SE018, 50.7 ); setSeVolumeByWorkId( spep_0 + 410, SE018, 68 ); setStartTimeMs( SE018, 1567 ); setPitch( spep_0 + 410, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 5 ); --岩激突 SE026 = playSe( spep_0 + 450, 1025 ); setSeVolumeByWorkId( spep_0 + 450, SE026, 89 ); SE027 = playSe( spep_0 + 452, 1159 ); setSeVolumeByWorkId( spep_0 + 452, SE027, 55 ); --岩落ちる SE025 = playSe( spep_0 + 538, 1168 ); setSeVolumeByWorkId( spep_0 + 538, SE025, 0 ); setSeVolumeByWorkId( spep_0 + 539, SE025, 5.7 ); setSeVolumeByWorkId( spep_0 + 540, SE025, 11.4 ); setSeVolumeByWorkId( spep_0 + 541, SE025, 17.1 ); setSeVolumeByWorkId( spep_0 + 542, SE025, 22.8 ); setSeVolumeByWorkId( spep_0 + 543, SE025, 28.5 ); setSeVolumeByWorkId( spep_0 + 544, SE025, 34.2 ); setSeVolumeByWorkId( spep_0 + 545, SE025, 39.9 ); setSeVolumeByWorkId( spep_0 + 546, SE025, 45.6 ); setSeVolumeByWorkId( spep_0 + 547, SE025, 51.3 ); setSeVolumeByWorkId( spep_0 + 548, SE025, 57 ); setSeVolumeByWorkId( spep_0 + 549, SE025, 62.7 ); setSeVolumeByWorkId( spep_0 + 550, SE025, 68 ); setStartTimeMs( SE025, 2000 ); --顔カットイン SE028 = playSe( spep_x + 12, 1018 ); --白フェード entryFade( spep_0 + 614, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 626; --岩落ちる stopSe( spep_1 + 00, SE025, 10 ); --岩激突 stopSe( spep_1 + 00, SE027, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2 = SEzaMAXCardCutin(spep_1, 1); ------------------------------------------------------ -- 後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 320, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 320, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 320, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 320, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 320, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 320, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 320, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 320, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 62, 1, 1); setDisp( spep_2-1 + 226, 1, 0); changeAnime( spep_2-3 + 62, 1, 106); setMoveKey( spep_2-3 + 134, 1, 288.3, -7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 288.3, -7 , 0 ); setMoveKey( spep_2-3 + 182, 1, 300.8, -6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 284.3, -6 , 0 ); setMoveKey( spep_2-3 + 186, 1, 284.3, -6 , 0 ); setMoveKey( spep_2-3 + 188, 1, 299.3, -5.5 , 0 ); setMoveKey( spep_2-3 + 190, 1, 281.3, -5.5 , 0 ); setMoveKey( spep_2-3 + 192, 1, 303.8, -7 , 0 ); setMoveKey( spep_2-3 + 194, 1, 285.8, -6 , 0 ); setMoveKey( spep_2-3 + 196, 1, 285.8, -6.5 , 0 ); setMoveKey( spep_2-3 + 198, 1, 298.3, -6.5 , 0 ); setMoveKey( spep_2-3 + 200, 1, 282.3, -7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 301.3, -6.5 , 0 ); setMoveKey( spep_2-3 + 204, 1, 276.3, -6 , 0 ); setMoveKey( spep_2-3 + 206, 1, 276.8, -6.5 , 0 ); setMoveKey( spep_2-3 + 208, 1, 297.3, -4.5 , 0 ); setMoveKey( spep_2-3 + 210, 1, 279.3, -5 , 0 ); setMoveKey( spep_2-3 + 212, 1, 299.8, -7 , 0 ); setMoveKey( spep_2-3 + 214, 1, 279.8, -6 , 0 ); setMoveKey( spep_2-3 + 216, 1, 278.3, -7.5 , 0 ); setMoveKey( spep_2-3 + 218, 1, 297.8, -7.5 , 0 ); setMoveKey( spep_2-3 + 220, 1, 281.3, -6 , 0 ); setMoveKey( spep_2-3 + 222, 1, 299.8, -4.5 , 0 ); setMoveKey( spep_2-3 + 224, 1, 283.8, -5 , 0 ); setMoveKey( spep_2-3 + 226, 1, 283.3, -6 , 0 ); setScaleKey( spep_2-3 + 134, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 226, 1, 0.28, 0.28 ); setRotateKey( spep_2-3 + 134, 1, -45 ); setRotateKey( spep_2-3 + 226, 1, -45 ); --SE --少し下がる SE030 = playSe( spep_2 + 0, 1116 ); stopSe( spep_2 + 32, SE030, 48 ); --気弾溜め SE031 = playSe( spep_2 + 26, 1191 ,"",0.6); setSeVolumeByWorkId( spep_2 + 26, SE031, 178 ); stopSe( spep_2 + 74, SE031, 14 ); SE032 = playSe( spep_2 + 30, 1262 ); setPitch( spep_2 + 30, SE032, 300 ); setTimeStretch( SE032, 1.2, 10, 1 ); stopSe( spep_2 + 84, SE032, 16 ); SE033 = playSe( spep_2 + 30, 1204 ); stopSe( spep_2 + 84, SE033, 16 ); --気弾投げる SE035 = playSe( spep_2 + 74, 1003 ); setSeVolumeByWorkId( spep_2 + 74, SE035, 74 ); SE036 = playSe( spep_2 + 78, 1021 ); SE037 = playSe( spep_2 + 78, 1277 ); stopSe( spep_2 + 136, SE037, 22 ); SE038 = playSe( spep_2 + 78, 1027 ); setSeVolumeByWorkId( spep_2 + 78, SE038, 62 ); SE039 = playSe( spep_2 + 78, 1121 ); setSeVolumeByWorkId( spep_2 + 78, SE039, 46 ) setPitch( spep_2 + 78, SE039, -700 ); setTimeStretch( SE039, 0.53, 10, 1 ); stopSe( spep_2 + 186, SE039, 30 ); SE034 = playSe( spep_2 + 82, 1145 ); setSeVolumeByWorkId( spep_2 + 82, SE034, 0 ); setSeVolumeByWorkId( spep_2 + 83, SE034, 7.1 ); setSeVolumeByWorkId( spep_2 + 84, SE034, 14.2 ); setSeVolumeByWorkId( spep_2 + 85, SE034, 21.3 ); setSeVolumeByWorkId( spep_2 + 86, SE034, 28.4 ); setSeVolumeByWorkId( spep_2 + 87, SE034, 35.5 ); setSeVolumeByWorkId( spep_2 + 88, SE034, 42.6 ); setSeVolumeByWorkId( spep_2 + 89, SE034, 49.7 ); setSeVolumeByWorkId( spep_2 + 90, SE034, 56.8 ); setSeVolumeByWorkId( spep_2 + 91, SE034, 63.9 ); setSeVolumeByWorkId( spep_2 + 92, SE034, 71 ); setSeVolumeByWorkId( spep_2 + 93, SE034, 78.1 ); setSeVolumeByWorkId( spep_2 + 94, SE034, 85.2 ); setSeVolumeByWorkId( spep_2 + 95, SE034, 92.3 ); setSeVolumeByWorkId( spep_2 + 96, SE034, 100 ); setStartTimeMs( SE034, 300 ); setPitch( spep_2 + 82, SE034, 400 ); setTimeStretch( SE034, 1.27, 10, 1 ); stopSe( spep_2 + 186, SE034, 30 ); --気弾道 SE040 = playSe( spep_2 + 140, 1177 ); setSeVolumeByWorkId( spep_2 + 140, SE040, 0 ); setSeVolumeByWorkId( spep_2 + 141, SE040, 2.8 ); setSeVolumeByWorkId( spep_2 + 142, SE040, 5.6 ); setSeVolumeByWorkId( spep_2 + 143, SE040, 8.4 ); setSeVolumeByWorkId( spep_2 + 144, SE040, 11.2 ); setSeVolumeByWorkId( spep_2 + 145, SE040, 14 ); setSeVolumeByWorkId( spep_2 + 146, SE040, 16.8 ); setSeVolumeByWorkId( spep_2 + 147, SE040, 19.6 ); setSeVolumeByWorkId( spep_2 + 148, SE040, 22.4 ); setSeVolumeByWorkId( spep_2 + 149, SE040, 25.2 ); setSeVolumeByWorkId( spep_2 + 150, SE040, 28 ); setSeVolumeByWorkId( spep_2 + 151, SE040, 30.8 ); setSeVolumeByWorkId( spep_2 + 152, SE040, 33.6 ); setSeVolumeByWorkId( spep_2 + 153, SE040, 36.4 ); setSeVolumeByWorkId( spep_2 + 154, SE040, 39.2 ); setSeVolumeByWorkId( spep_2 + 155, SE040, 42 ); setSeVolumeByWorkId( spep_2 + 156, SE040, 44.8 ); setSeVolumeByWorkId( spep_2 + 157, SE040, 47.6 ); setSeVolumeByWorkId( spep_2 + 158, SE040, 50.4 ); setSeVolumeByWorkId( spep_2 + 159, SE040, 53.2 ); setSeVolumeByWorkId( spep_2 + 160, SE040, 56 ); setSeVolumeByWorkId( spep_2 + 161, SE040, 58.8 ); setSeVolumeByWorkId( spep_2 + 162, SE040, 61.6 ); setSeVolumeByWorkId( spep_2 + 163, SE040, 64.4 ); setSeVolumeByWorkId( spep_2 + 164, SE040, 67.2 ); setSeVolumeByWorkId( spep_2 + 165, SE040, 70 ); setSeVolumeByWorkId( spep_2 + 166, SE040, 72.8 ); setSeVolumeByWorkId( spep_2 + 167, SE040, 75.6 ); setSeVolumeByWorkId( spep_2 + 168, SE040, 78 ); setPitch( spep_2 + 140, SE040, 400 ); setTimeStretch( SE040, 1.27, 10, 1 ); SE041 = playSe( spep_2 + 170, 1201 ); --敵ヒット SE042 = playSe( spep_2 + 176, 1024 ); setSeVolumeByWorkId( spep_2 + 176, SE042, 85 ); SE043 = playSe( spep_2 + 176, 1159 ); setSeVolumeByWorkId( spep_2 + 176, SE043, 75 ); --岩激突 SE044 = playSe( spep_2 + 220, 1160 ); setSeVolumeByWorkId( spep_2 + 220, SE044, 76 ); --岩貫いて爆発して出る SE045 = playSe( spep_2 + 254, 1068 ); SE046 = playSe( spep_2 + 254, 1067 ); setSeVolumeByWorkId( spep_2 + 254, SE046, 89 ); SE047 = playSe( spep_2 + 254, 1023 ); setSeVolumeByWorkId( spep_2 + 254, SE047, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 330, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 200 ); endPhase( spep_2 + 320 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- before_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, before_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 626, before_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, before_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 626, before_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, before_f, 0 ); setEffRotateKey( spep_0 + 626, before_f, 0 ); setEffAlphaKey( spep_0 + 0, before_f, 255 ); setEffAlphaKey( spep_0 + 626, before_f, 255 ); setEffAlphaKey( spep_0 + 627, before_f, 0 ); setEffAlphaKey( spep_0 + 628, before_f, 0 ); -- ** エフェクト等 ** -- before_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, before_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 626, before_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, before_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 626, before_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, before_b, 0 ); setEffRotateKey( spep_0 + 626, before_b, 0 ); setEffAlphaKey( spep_0 + 0, before_b, 255 ); setEffAlphaKey( spep_0 + 626, before_b, 255 ); setEffAlphaKey( spep_0 + 627, before_b, 0 ); setEffAlphaKey( spep_0 + 628, before_b, 0 ); --敵の動き setDisp( spep_0-3 + 62, 1, 1); changeAnime( spep_0-3 + 62, 1, 103); setMoveKey( spep_0-3 + 62, 1, 249.4, -73.6 , 0 ); setMoveKey( spep_0-3 + 64, 1, 222.4, -62.1 , 0 ); setMoveKey( spep_0-3 + 66, 1, 199.1, -52.2 , 0 ); setMoveKey( spep_0-3 + 68, 1, 179.3, -43.8 , 0 ); setScaleKey( spep_0-3 + 62, 1, 1.57, 1.57 ); setScaleKey( spep_0-3 + 64, 1, 1.58, 1.58 ); setScaleKey( spep_0-3 + 66, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 68, 1, 1.6, 1.6 ); setRotateKey( spep_0-3 + 62, 1, 21.7 ); setRotateKey( spep_0-3 + 64, 1, 23.2 ); setRotateKey( spep_0-3 + 66, 1, 24.6 ); setRotateKey( spep_0-3 + 68, 1, 25.7 ); --SE --ダッシュで近づいてくる SE001 = playSe( spep_0 + 0, 1182 ); SE002 = playSe( spep_0 + 0, 9 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 77 ); SE003 = playSe( spep_0 + 0, 1314 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 84 ); SE004 = playSe( spep_0 + 10, 1072 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 630, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 66 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); --敵位置の固定 setMoveKey( SP_dodge + 9, 1, 179.3, -43.8 , 0 ); setScaleKey( SP_dodge + 9, 1, 1.6, 1.6 ); setRotateKey( SP_dodge + 9, 1, 25.7 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --文字エントリー ctga = entryEffectLife( spep_0-3 + 400, 10005, 8,0x100 , -1, 0, -67.6, 219.8 );--ガッ setEffShake( spep_0-3 + 400, ctga, 8, 10 ); setEffMoveKey( spep_0-3 + 400, ctga, -67.6, 219.8 , 0 ); setEffMoveKey( spep_0-3 + 402, ctga, -74.9, 222.4 , 0 ); setEffMoveKey( spep_0-3 + 404, ctga, -71.4, 241.7 , 0 ); setEffMoveKey( spep_0-3 + 406, ctga, -85.7, 256.3 , 0 ); setEffMoveKey( spep_0-3 + 408, ctga, -86.5, 302.3 , 0 ); setEffScaleKey( spep_0-3 + 400, ctga, 3.46, 3.46 ); setEffScaleKey( spep_0-3 + 402, ctga, 3.55, 3.55 ); setEffScaleKey( spep_0-3 + 404, ctga, 3.82, 3.82 ); setEffScaleKey( spep_0-3 + 406, ctga, 4.26, 4.26 ); setEffScaleKey( spep_0-3 + 408, ctga, 4.88, 4.88 ); setEffRotateKey( spep_0-3 + 400, ctga, -20.2 ); setEffRotateKey( spep_0-3 + 408, ctga, -20.2 ); setEffAlphaKey( spep_0-3 + 400, ctga, 255 ); setEffAlphaKey( spep_0-3 + 408, ctga, 255 ); --文字エントリー ctzuzuzun = entryEffectLife( spep_0-3 + 454, 10013, 44, 0x100, -1, 0, 11.6, 301.5 );--ズズズンッ setEffShake( spep_0-3 + 454, ctzuzuzun, 44, 10 ); setEffMoveKey( spep_0-3 + 454, ctzuzuzun, 11.6, 301.5 , 0 ); setEffMoveKey( spep_0-3 + 456, ctzuzuzun, 18.5, 308.2 , 0 ); setEffMoveKey( spep_0-3 + 458, ctzuzuzun, 13.6, 306.8 , 0 ); setEffMoveKey( spep_0-3 + 460, ctzuzuzun, 16.6, 317.1 , 0 ); setEffMoveKey( spep_0-3 + 462, ctzuzuzun, 14.5, 310.1 , 0 ); setEffMoveKey( spep_0-3 + 464, ctzuzuzun, 11.6, 320.1 , 0 ); setEffMoveKey( spep_0-3 + 466, ctzuzuzun, 19.6, 315.9 , 0 ); setEffMoveKey( spep_0-3 + 468, ctzuzuzun, 11.2, 318.9 , 0 ); setEffMoveKey( spep_0-3 + 470, ctzuzuzun, 20.2, 321.8 , 0 ); setEffMoveKey( spep_0-3 + 472, ctzuzuzun, 11.2, 325.3 , 0 ); setEffMoveKey( spep_0-3 + 474, ctzuzuzun, 18.4, 326.1 , 0 ); setEffMoveKey( spep_0-3 + 476, ctzuzuzun, 11.2, 327.9 , 0 ); setEffMoveKey( spep_0-3 + 478, ctzuzuzun, 18.1, 326.7 , 0 ); setEffMoveKey( spep_0-3 + 480, ctzuzuzun, 11.7, 329.2 , 0 ); setEffMoveKey( spep_0-3 + 482, ctzuzuzun, 18.6, 334.4 , 0 ); setEffMoveKey( spep_0-3 + 484, ctzuzuzun, 12.1, 330.8 , 0 ); setEffMoveKey( spep_0-3 + 486, ctzuzuzun, 17.7, 335.1 , 0 ); setEffMoveKey( spep_0-3 + 488, ctzuzuzun, 11.5, 339.4 , 0 ); setEffMoveKey( spep_0-3 + 490, ctzuzuzun, 14.2, 333.6 , 0 ); setEffMoveKey( spep_0-3 + 492, ctzuzuzun, 14.2, 335.2 , 0 ); setEffMoveKey( spep_0-3 + 494, ctzuzuzun, 14.8, 343.8 , 0 ); setEffMoveKey( spep_0-3 + 496, ctzuzuzun, 11.6, 345.5 , 0 ); setEffMoveKey( spep_0-3 + 498, ctzuzuzun, 11.6, 349.5 , 0 ); setEffScaleKey( spep_0-3 + 454, ctzuzuzun, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 498, ctzuzuzun, 2.81, 2.81 ); setEffRotateKey( spep_0-3 + 454, ctzuzuzun, -5.2 ); setEffRotateKey( spep_0-3 + 498, ctzuzuzun, -5.2 ); setEffAlphaKey( spep_0-3 + 454, ctzuzuzun, 85 ); setEffAlphaKey( spep_0-3 + 456, ctzuzuzun, 170 ); setEffAlphaKey( spep_0-3 + 458, ctzuzuzun, 255 ); setEffAlphaKey( spep_0-3 + 492, ctzuzuzun, 255 ); setEffAlphaKey( spep_0-3 + 494, ctzuzuzun, 170 ); setEffAlphaKey( spep_0-3 + 496, ctzuzuzun, 85 ); setEffAlphaKey( spep_0-3 + 498, ctzuzuzun, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +538; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --敵の動き setDisp( spep_0-1 + 332, 1, 0); changeAnime( spep_0-3 + 80, 1, 104); changeAnime( spep_0-3 + 82, 1, 108); changeAnime( spep_0-3 + 140, 1, 106); changeAnime( spep_0-3 + 272, 1, 107); changeAnime( spep_0-3 + 276, 1, 6); changeAnime( spep_0-3 + 286, 1, 5); changeAnime( spep_0-3 + 300, 1, 106); changeAnime( spep_0-3 + 314, 1, 8); setMoveKey( spep_0-3 + 70, 1, 163.1, -36.9 , 0 ); setMoveKey( spep_0-3 + 72, 1, 150.5, -31.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, 141.5, -27.7 , 0 ); setMoveKey( spep_0-3 + 76, 1, 136.1, -25.4 , 0 ); setMoveKey( spep_0-3 + 78, 1, 134.3, -24.6 , 0 ); setMoveKey( spep_0-3 + 79, 1, 134.3, -24.6 , 0 ); setMoveKey( spep_0-3 + 80, 1, 128.3, -36.7 , 0 ); setMoveKey( spep_0-3 + 81, 1, 128.3, -36.7 , 0 ); setMoveKey( spep_0-3 + 82, 1, 115.3, -17.7 , 0 ); setMoveKey( spep_0-3 + 84, 1, 117.3, -21.7 , 0 ); setMoveKey( spep_0-3 + 86, 1, 119.3, -25.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 120.2, -27.6 , 0 ); setMoveKey( spep_0-3 + 90, 1, 121, -29.3 , 0 ); setMoveKey( spep_0-3 + 92, 1, 121.8, -31 , 0 ); setMoveKey( spep_0-3 + 94, 1, 122.5, -32.7 , 0 ); setMoveKey( spep_0-3 + 96, 1, 123.2, -34.2 , 0 ); setMoveKey( spep_0-3 + 98, 1, 123.9, -35.6 , 0 ); setMoveKey( spep_0-3 + 100, 1, 124.5, -37 , 0 ); setMoveKey( spep_0-3 + 102, 1, 125.1, -38.3 , 0 ); setMoveKey( spep_0-3 + 104, 1, 125.6, -39.5 , 0 ); setMoveKey( spep_0-3 + 106, 1, 126.1, -40.6 , 0 ); setMoveKey( spep_0-3 + 108, 1, 126.6, -41.7 , 0 ); setMoveKey( spep_0-3 + 110, 1, 127, -42.6 , 0 ); setMoveKey( spep_0-3 + 112, 1, 127.4, -43.5 , 0 ); setMoveKey( spep_0-3 + 114, 1, 127.8, -44.3 , 0 ); setMoveKey( spep_0-3 + 116, 1, 128.1, -45 , 0 ); setMoveKey( spep_0-3 + 118, 1, 128.4, -45.6 , 0 ); setMoveKey( spep_0-3 + 120, 1, 128.6, -46.1 , 0 ); setMoveKey( spep_0-3 + 122, 1, 128.8, -46.6 , 0 ); setMoveKey( spep_0-3 + 124, 1, 129, -47 , 0 ); setMoveKey( spep_0-3 + 126, 1, 129.1, -47.3 , 0 ); setMoveKey( spep_0-3 + 128, 1, 129.2, -47.5 , 0 ); setMoveKey( spep_0-3 + 130, 1, 129.3, -47.6 , 0 ); setMoveKey( spep_0-3 + 139, 1, 129.3, -47.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 422, -1130.9 , 0 ); setMoveKey( spep_0-3 + 142, 1, 443.5, -1069.9 , 0 ); setMoveKey( spep_0-3 + 144, 1, 463.4, -1008.6 , 0 ); setMoveKey( spep_0-3 + 146, 1, 481.6, -947 , 0 ); setMoveKey( spep_0-3 + 148, 1, 498.1, -885.2 , 0 ); setMoveKey( spep_0-3 + 150, 1, 512.9, -823.1 , 0 ); setMoveKey( spep_0-3 + 152, 1, 526.1, -761 , 0 ); setMoveKey( spep_0-3 + 154, 1, 537.6, -698.7 , 0 ); setMoveKey( spep_0-3 + 156, 1, 547.5, -636.4 , 0 ); setMoveKey( spep_0-3 + 158, 1, 555.7, -574.2 , 0 ); setMoveKey( spep_0-3 + 160, 1, 562.2, -512.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 567.1, -450.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 599, -307.4 , 0 ); setMoveKey( spep_0-3 + 166, 1, 615.2, -163.5 , 0 ); setMoveKey( spep_0-3 + 168, 1, 616.1, -20.3 , 0 ); setMoveKey( spep_0-3 + 170, 1, 601.8, 120.2 , 0 ); setMoveKey( spep_0-3 + 172, 1, 573.1, 256.3 , 0 ); setMoveKey( spep_0-3 + 174, 1, 530.7, 386.2 , 0 ); setMoveKey( spep_0-3 + 176, 1, 422.5, 609.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 260.3, 797.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, 247.9, 808.2 , 0 ); setMoveKey( spep_0-3 + 182, 1, 235.2, 819 , 0 ); setMoveKey( spep_0-3 + 184, 1, 222.4, 829.5 , 0 ); setMoveKey( spep_0-3 + 185, 1, 222.4, 829.5 , 0 ); setMoveKey( spep_0-3 + 186, 1, 25.1, 125.6 , 0 ); setMoveKey( spep_0-3 + 188, 1, 23, 127.3 , 0 ); setMoveKey( spep_0-3 + 190, 1, 20.9, 128.9 , 0 ); setMoveKey( spep_0-3 + 192, 1, 18.8, 130.3 , 0 ); setMoveKey( spep_0-3 + 194, 1, 16.8, 131.6 , 0 ); setMoveKey( spep_0-3 + 196, 1, 15, 132.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, 13.1, 133.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, 11.4, 134.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, 9.8, 135.7 , 0 ); setMoveKey( spep_0-3 + 204, 1, 8.3, 136.5 , 0 ); setMoveKey( spep_0-3 + 206, 1, 6.8, 137.2 , 0 ); setMoveKey( spep_0-3 + 208, 1, 5.5, 137.8 , 0 ); setMoveKey( spep_0-3 + 210, 1, 4.3, 138.3 , 0 ); setMoveKey( spep_0-3 + 212, 1, 3.2, 138.8 , 0 ); setMoveKey( spep_0-3 + 214, 1, 2.2, 139.2 , 0 ); setMoveKey( spep_0-3 + 216, 1, 1.3, 139.6 , 0 ); setMoveKey( spep_0-3 + 218, 1, 0.5, 139.9 , 0 ); setMoveKey( spep_0-3 + 220, 1, -0.1, 140.2 , 0 ); setMoveKey( spep_0-3 + 222, 1, -0.7, 140.4 , 0 ); setMoveKey( spep_0-3 + 224, 1, -1.1, 140.5 , 0 ); setMoveKey( spep_0-3 + 226, 1, -1.4, 140.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, -1.6, 140.7 , 0 ); setMoveKey( spep_0-3 + 230, 1, -1.6, 140.7 , 0 ); setMoveKey( spep_0-3 + 232, 1, -2.2, 141.4 , 0 ); setMoveKey( spep_0-3 + 234, 1, -2.7, 142 , 0 ); setMoveKey( spep_0-3 + 236, 1, -3.3, 142.7 , 0 ); setMoveKey( spep_0-3 + 238, 1, -3.8, 143.3 , 0 ); setMoveKey( spep_0-3 + 240, 1, -4.4, 143.9 , 0 ); setMoveKey( spep_0-3 + 242, 1, -4.9, 144.6 , 0 ); setMoveKey( spep_0-3 + 244, 1, -5.5, 145.2 , 0 ); setMoveKey( spep_0-3 + 246, 1, -6, 145.8 , 0 ); setMoveKey( spep_0-3 + 248, 1, -6.6, 146.5 , 0 ); setMoveKey( spep_0-3 + 250, 1, -7.1, 147.1 , 0 ); setMoveKey( spep_0-3 + 252, 1, -7.7, 147.7 , 0 ); setMoveKey( spep_0-3 + 254, 1, -8.1, 147.9 , 0 ); setMoveKey( spep_0-3 + 256, 1, -8.5, 148 , 0 ); setMoveKey( spep_0-3 + 258, 1, -8.9, 148.2 , 0 ); setMoveKey( spep_0-3 + 260, 1, -9.3, 148.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, -9.7, 148.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, -10.1, 148.6 , 0 ); setMoveKey( spep_0-3 + 266, 1, -10.5, 148.8 , 0 ); setMoveKey( spep_0-3 + 271, 1, -10.5, 148.8 , 0 ); setMoveKey( spep_0-3 + 272, 1, 636.6, 560.5 , 0 ); setMoveKey( spep_0-3 + 275, 1, 636.6, 560.5 , 0 ); setMoveKey( spep_0-3 + 276, 1, 365, 444.5 , 0 ); setMoveKey( spep_0-3 + 278, 1, 365, 444.5 , 0 ); --setMoveKey( spep_0-3 + 280, 1, 233.9, 152.1 , 0 ); setMoveKey( spep_0-3 + 285, 1, 233.9, 152.1 , 0 ); setMoveKey( spep_0-3 + 286, 1, -50.5, 78.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, -50.5, 78.4 , 0 ); setMoveKey( spep_0-3 + 290, 1, -72.7, 96.3 , 0 ); setMoveKey( spep_0-3 + 292, 1, -72.7, 96.3 , 0 ); --setMoveKey( spep_0-3 + 294, 1, -86.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 299, 1, -86.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 300, 1, -104.9, 116.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, -90.2, 116.6 , 0 ); setMoveKey( spep_0-3 + 304, 1, -77.3, 116.6 , 0 ); setMoveKey( spep_0-3 + 306, 1, -66.5, 116.6 , 0 ); setMoveKey( spep_0-3 + 308, 1, -57.6, 116.5 , 0 ); setMoveKey( spep_0-3 + 310, 1, -50.7, 116.5 , 0 ); --setMoveKey( spep_0-3 + 312, 1, -45.8, 116.5 , 0 ); setMoveKey( spep_0-3 + 313, 1, -45.8, 116.5 , 0 ); setMoveKey( spep_0-3 + 314, 1, -43.5, 113.2 , 0 ); setMoveKey( spep_0-3 + 316, 1, -42, 116 , 0 ); setMoveKey( spep_0-3 + 318, 1, -40.7, 118.5 , 0 ); setMoveKey( spep_0-3 + 320, 1, -39.6, 120.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, -38.7, 122.2 , 0 ); setMoveKey( spep_0-3 + 324, 1, -38, 123.6 , 0 ); setMoveKey( spep_0-3 + 326, 1, -37.5, 124.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, -37.1, 125.5 , 0 ); setMoveKey( spep_0-3 + 330, 1, -36.9, 126 , 0 ); setMoveKey( spep_0-1 + 332, 1, -36.8, 126.1 , 0 ); setScaleKey( spep_0-3 + 70, 1, 1.6, 1.6 ); setScaleKey( spep_0-3 + 72, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 74, 1, 1.61, 1.61 ); setScaleKey( spep_0-3 + 76, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 81, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 82, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 139, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 140, 1, 8.69, 8.69 ); setScaleKey( spep_0-3 + 142, 1, 8.59, 8.59 ); setScaleKey( spep_0-3 + 144, 1, 8.49, 8.49 ); setScaleKey( spep_0-3 + 146, 1, 8.39, 8.39 ); setScaleKey( spep_0-3 + 148, 1, 8.28, 8.28 ); setScaleKey( spep_0-3 + 150, 1, 8.18, 8.18 ); setScaleKey( spep_0-3 + 152, 1, 8.08, 8.08 ); setScaleKey( spep_0-3 + 154, 1, 7.98, 7.98 ); setScaleKey( spep_0-3 + 156, 1, 7.88, 7.88 ); setScaleKey( spep_0-3 + 158, 1, 7.77, 7.77 ); setScaleKey( spep_0-3 + 160, 1, 7.67, 7.67 ); setScaleKey( spep_0-3 + 162, 1, 7.57, 7.57 ); setScaleKey( spep_0-3 + 164, 1, 7.47, 7.47 ); setScaleKey( spep_0-3 + 166, 1, 7.37, 7.37 ); setScaleKey( spep_0-3 + 168, 1, 7.26, 7.26 ); setScaleKey( spep_0-3 + 170, 1, 7.16, 7.16 ); setScaleKey( spep_0-3 + 172, 1, 7.06, 7.06 ); setScaleKey( spep_0-3 + 174, 1, 6.96, 6.96 ); setScaleKey( spep_0-3 + 176, 1, 6.89, 6.89 ); setScaleKey( spep_0-3 + 178, 1, 6.81, 6.81 ); setScaleKey( spep_0-3 + 180, 1, 6.74, 6.74 ); setScaleKey( spep_0-3 + 182, 1, 6.67, 6.67 ); --setScaleKey( spep_0-3 + 184, 1, 6.59, 6.59 ); setScaleKey( spep_0-3 + 185, 1, 6.59, 6.59 ); setScaleKey( spep_0-3 + 186, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 271, 1, 0.76, 0.76 ); setScaleKey( spep_0-3 + 272, 1, 5.39, 5.39 ); setScaleKey( spep_0-3 + 275, 1, 5.39, 5.39 ); setScaleKey( spep_0-3 + 276, 1, 7.89, 7.89 ); setScaleKey( spep_0-3 + 278, 1, 7.89, 7.89 ); --setScaleKey( spep_0-3 + 280, 1, 4.49, 4.49 ); setScaleKey( spep_0-3 + 285, 1, 4.49, 4.49 ); setScaleKey( spep_0-3 + 286, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 288, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 290, 1, 1.7, 1.7 ); setScaleKey( spep_0-3 + 292, 1, 1.7, 1.7 ); --setScaleKey( spep_0-3 + 294, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 299, 1, 1.15, 1.15 ); setScaleKey( spep_0-3 + 300, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 302, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 304, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 306, 1, 0.69, 0.69 ); setScaleKey( spep_0-3 + 308, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 310, 1, 0.62, 0.62 ); --setScaleKey( spep_0-3 + 312, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 313, 1, 0.59, 0.59 ); setScaleKey( spep_0-3 + 314, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 316, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 318, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 320, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 322, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 324, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 326, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 328, 1, 0.35, 0.35 ); setScaleKey( spep_0-1 + 332, 1, 0.35, 0.35 ); setRotateKey( spep_0-3 + 70, 1, 26.7 ); setRotateKey( spep_0-3 + 72, 1, 27.4 ); setRotateKey( spep_0-3 + 74, 1, 27.9 ); setRotateKey( spep_0-3 + 76, 1, 28.2 ); setRotateKey( spep_0-3 + 78, 1, 28.3 ); setRotateKey( spep_0-3 + 79, 1, 28.3 ); setRotateKey( spep_0-3 + 80, 1, 0.9 ); setRotateKey( spep_0-3 + 81, 1, 0.9 ); setRotateKey( spep_0-3 + 82, 1, 0.9 ); setRotateKey( spep_0-3 + 84, 1, 4.5 ); setRotateKey( spep_0-3 + 86, 1, 8.2 ); setRotateKey( spep_0-3 + 88, 1, 8.6 ); setRotateKey( spep_0-3 + 90, 1, 9 ); setRotateKey( spep_0-3 + 92, 1, 9.4 ); setRotateKey( spep_0-3 + 94, 1, 9.7 ); setRotateKey( spep_0-3 + 96, 1, 10.1 ); setRotateKey( spep_0-3 + 98, 1, 10.4 ); setRotateKey( spep_0-3 + 100, 1, 10.7 ); setRotateKey( spep_0-3 + 102, 1, 11 ); setRotateKey( spep_0-3 + 104, 1, 11.3 ); setRotateKey( spep_0-3 + 106, 1, 11.5 ); setRotateKey( spep_0-3 + 108, 1, 11.8 ); setRotateKey( spep_0-3 + 110, 1, 12 ); setRotateKey( spep_0-3 + 112, 1, 12.2 ); setRotateKey( spep_0-3 + 114, 1, 12.4 ); setRotateKey( spep_0-3 + 116, 1, 12.5 ); setRotateKey( spep_0-3 + 118, 1, 12.7 ); setRotateKey( spep_0-3 + 120, 1, 12.8 ); setRotateKey( spep_0-3 + 122, 1, 12.9 ); setRotateKey( spep_0-3 + 124, 1, 13 ); setRotateKey( spep_0-3 + 126, 1, 13 ); setRotateKey( spep_0-3 + 128, 1, 13.1 ); setRotateKey( spep_0-3 + 139, 1, 13.1 ); setRotateKey( spep_0-3 + 140, 1, -21 ); setRotateKey( spep_0-3 + 142, 1, -23.1 ); setRotateKey( spep_0-3 + 144, 1, -25.2 ); setRotateKey( spep_0-3 + 146, 1, -27.3 ); setRotateKey( spep_0-3 + 148, 1, -29.4 ); setRotateKey( spep_0-3 + 150, 1, -31.5 ); setRotateKey( spep_0-3 + 152, 1, -33.5 ); setRotateKey( spep_0-3 + 154, 1, -35.6 ); setRotateKey( spep_0-3 + 156, 1, -37.7 ); setRotateKey( spep_0-3 + 158, 1, -39.8 ); setRotateKey( spep_0-3 + 160, 1, -41.9 ); setRotateKey( spep_0-3 + 162, 1, -44 ); setRotateKey( spep_0-3 + 164, 1, -47.8 ); setRotateKey( spep_0-3 + 166, 1, -51.6 ); setRotateKey( spep_0-3 + 168, 1, -55.5 ); setRotateKey( spep_0-3 + 170, 1, -59.3 ); setRotateKey( spep_0-3 + 172, 1, -63.1 ); setRotateKey( spep_0-3 + 174, 1, -66.9 ); setRotateKey( spep_0-3 + 176, 1, -83.9 ); setRotateKey( spep_0-3 + 178, 1, -100.9 ); setRotateKey( spep_0-3 + 180, 1, -104 ); setRotateKey( spep_0-3 + 182, 1, -107 ); setRotateKey( spep_0-3 + 184, 1, -110 ); setRotateKey( spep_0-3 + 185, 1, -110 ); setRotateKey( spep_0-3 + 186, 1, -104.5 ); setRotateKey( spep_0-3 + 188, 1, -106.2 ); setRotateKey( spep_0-3 + 190, 1, -107.8 ); setRotateKey( spep_0-3 + 192, 1, -109.4 ); setRotateKey( spep_0-3 + 194, 1, -110.8 ); setRotateKey( spep_0-3 + 196, 1, -112.2 ); setRotateKey( spep_0-3 + 198, 1, -113.5 ); setRotateKey( spep_0-3 + 200, 1, -114.8 ); setRotateKey( spep_0-3 + 202, 1, -115.9 ); setRotateKey( spep_0-3 + 204, 1, -117 ); setRotateKey( spep_0-3 + 206, 1, -118 ); setRotateKey( spep_0-3 + 208, 1, -118.9 ); setRotateKey( spep_0-3 + 210, 1, -119.7 ); setRotateKey( spep_0-3 + 212, 1, -120.5 ); setRotateKey( spep_0-3 + 214, 1, -121.2 ); setRotateKey( spep_0-3 + 216, 1, -121.7 ); setRotateKey( spep_0-3 + 218, 1, -122.3 ); setRotateKey( spep_0-3 + 220, 1, -122.7 ); setRotateKey( spep_0-3 + 222, 1, -123.1 ); setRotateKey( spep_0-3 + 224, 1, -123.3 ); setRotateKey( spep_0-3 + 226, 1, -123.5 ); setRotateKey( spep_0-3 + 228, 1, -123.7 ); setRotateKey( spep_0-3 + 230, 1, -123.7 ); setRotateKey( spep_0-3 + 232, 1, -124.1 ); setRotateKey( spep_0-3 + 234, 1, -124.4 ); setRotateKey( spep_0-3 + 236, 1, -124.8 ); setRotateKey( spep_0-3 + 238, 1, -125.1 ); setRotateKey( spep_0-3 + 240, 1, -125.5 ); setRotateKey( spep_0-3 + 242, 1, -125.9 ); setRotateKey( spep_0-3 + 244, 1, -126.2 ); setRotateKey( spep_0-3 + 246, 1, -126.6 ); setRotateKey( spep_0-3 + 248, 1, -127 ); setRotateKey( spep_0-3 + 250, 1, -127.3 ); setRotateKey( spep_0-3 + 252, 1, -127.7 ); setRotateKey( spep_0-3 + 254, 1, -128.1 ); setRotateKey( spep_0-3 + 256, 1, -128.5 ); setRotateKey( spep_0-3 + 258, 1, -128.9 ); setRotateKey( spep_0-3 + 260, 1, -129.3 ); setRotateKey( spep_0-3 + 262, 1, -129.7 ); setRotateKey( spep_0-3 + 264, 1, -130.1 ); --setRotateKey( spep_0-3 + 266, 1, -130.5 ); setRotateKey( spep_0-3 + 271, 1, -130.5 ); setRotateKey( spep_0-3 + 272, 1, 110 ); setRotateKey( spep_0-3 + 275, 1, 110 ); setRotateKey( spep_0-3 + 276, 1, -64.7 ); setRotateKey( spep_0-3 + 278, 1, -64.7 ); --setRotateKey( spep_0-3 + 280, 1, -31.1 ); setRotateKey( spep_0-3 + 285, 1, -31.1 ); setRotateKey( spep_0-3 + 286, 1, -50.8 ); setRotateKey( spep_0-3 + 288, 1, -50.8 ); setRotateKey( spep_0-3 + 290, 1, -29 ); setRotateKey( spep_0-3 + 292, 1, -29 ); --setRotateKey( spep_0-3 + 294, 1, -22.1 ); setRotateKey( spep_0-3 + 299, 1, -22.1 ); setRotateKey( spep_0-3 + 300, 1, -22 ); setRotateKey( spep_0-3 + 302, 1, 6.7 ); setRotateKey( spep_0-3 + 304, 1, 31.6 ); setRotateKey( spep_0-3 + 306, 1, 52.7 ); setRotateKey( spep_0-3 + 308, 1, 70 ); setRotateKey( spep_0-3 + 310, 1, 83.4 ); --setRotateKey( spep_0-3 + 312, 1, 93 ); setRotateKey( spep_0-3 + 313, 1, 93 ); setRotateKey( spep_0-3 + 314, 1, 174.7 ); setRotateKey( spep_0-3 + 316, 1, 189.1 ); setRotateKey( spep_0-3 + 318, 1, 201.7 ); setRotateKey( spep_0-3 + 320, 1, 212.7 ); setRotateKey( spep_0-3 + 322, 1, 222 ); setRotateKey( spep_0-3 + 324, 1, 229.6 ); setRotateKey( spep_0-3 + 326, 1, 235.5 ); setRotateKey( spep_0-3 + 328, 1, 239.8 ); setRotateKey( spep_0-3 + 330, 1, 242.3 ); setRotateKey( spep_0-1 + 332, 1, 243.1 ); --敵の動き setDisp( spep_0-3 + 390, 1, 1); setDisp( spep_0-1 + 452, 1, 0); changeAnime( spep_0-3 + 390, 1, 6); changeAnime( spep_0-3 + 400, 1, 7); changeAnime( spep_0-3 + 404, 1, 8); changeAnime( spep_0-3 + 408, 1, 5); setMoveKey( spep_0-3 + 390, 1, -140.9, -223.6 , 0 ); setMoveKey( spep_0-3 + 392, 1, -140.9, -223.6 , 0 ); setMoveKey( spep_0-3 + 394, 1, -151.8, -622.2 , 0 ); setMoveKey( spep_0-3 + 399, 1, -151.8, -622.2 , 0 ); setMoveKey( spep_0-3 + 400, 1, -100.4, -233 , 0 ); setMoveKey( spep_0-3 + 403, 1, -100.4, -233 , 0 ); setMoveKey( spep_0-3 + 404, 1, -72.3, -49.9 , 0 ); setMoveKey( spep_0-3 + 407, 1, -72.3, -49.9 , 0 ); setMoveKey( spep_0-3 + 408, 1, -15.5, -1.3 , 0 ); setMoveKey( spep_0-3 + 410, 1, -12.8, 1.5 , 0 ); setMoveKey( spep_0-3 + 412, 1, -11.6, 2.7 , 0 ); setMoveKey( spep_0-3 + 414, 1, -10.8, 3.5 , 0 ); setMoveKey( spep_0-3 + 416, 1, -10.2, 4.2 , 0 ); setMoveKey( spep_0-3 + 418, 1, -9.6, 4.6 , 0 ); setMoveKey( spep_0-3 + 420, 1, -9.2, 4.2 , 0 ); setMoveKey( spep_0-3 + 422, 1, -8.9, 3.9 , 0 ); setMoveKey( spep_0-3 + 424, 1, -8.6, 3.7 , 0 ); setMoveKey( spep_0-3 + 426, 1, -8.4, 3.5 , 0 ); setMoveKey( spep_0-3 + 428, 1, -8, 3.2 , 0 ); setMoveKey( spep_0-3 + 430, 1, -7.8, 2.9 , 0 ); setMoveKey( spep_0-3 + 432, 1, -7.6, 2.6 , 0 ); setMoveKey( spep_0-3 + 434, 1, -7.4, 2.4 , 0 ); setMoveKey( spep_0-3 + 436, 1, -7.2, 2.2 , 0 ); setMoveKey( spep_0-3 + 438, 1, -7.1, 2 , 0 ); setMoveKey( spep_0-3 + 440, 1, -7, 1.9 , 0 ); setMoveKey( spep_0-3 + 442, 1, -7, 1.7 , 0 ); setMoveKey( spep_0-3 + 444, 1, -6.9, 1.6 , 0 ); setMoveKey( spep_0-3 + 446, 1, -6.9, 1.8 , 0 ); setMoveKey( spep_0-3 + 448, 1, -6.9, 1.9 , 0 ); setMoveKey( spep_0-3 + 450, 1, -6.9, 2 , 0 ); setMoveKey( spep_0-1 + 452, 1, -6.9, 1.9 , 0 ); setScaleKey( spep_0-3 + 390, 1, 4.45, 4.45 ); setScaleKey( spep_0-3 + 392, 1, 4.45, 4.45 ); setScaleKey( spep_0-3 + 394, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 399, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 400, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 403, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 404, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 407, 1, 2.72, 2.72 ); setScaleKey( spep_0-3 + 408, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 410, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 412, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 414, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 416, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 418, 1, 0.13, 0.13 ); setScaleKey( spep_0-3 + 420, 1, 0.12, 0.12 ); setScaleKey( spep_0-3 + 422, 1, 0.1, 0.1 ); setScaleKey( spep_0-3 + 424, 1, 0.09, 0.09 ); setScaleKey( spep_0-3 + 426, 1, 0.08, 0.08 ); setScaleKey( spep_0-3 + 428, 1, 0.07, 0.07 ); setScaleKey( spep_0-3 + 430, 1, 0.06, 0.06 ); setScaleKey( spep_0-3 + 432, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 434, 1, 0.05, 0.05 ); setScaleKey( spep_0-3 + 436, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 440, 1, 0.04, 0.04 ); setScaleKey( spep_0-3 + 442, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 444, 1, 0.03, 0.03 ); setScaleKey( spep_0-3 + 446, 1, 0.02, 0.02 ); setScaleKey( spep_0-3 + 450, 1, 0.02, 0.02 ); setScaleKey( spep_0-1 + 452, 1, 0.01, 0.01 ); setRotateKey( spep_0-3 + 390, 1, 82 ); setRotateKey( spep_0-3 + 392, 1, 82 ); setRotateKey( spep_0-3 + 394, 1, 74 ); setRotateKey( spep_0-3 + 399, 1, 74 ); setRotateKey( spep_0-3 + 400, 1, 129.9 ); setRotateKey( spep_0-3 + 403, 1, 129.9 ); setRotateKey( spep_0-3 + 404, 1, 5 ); setRotateKey( spep_0-3 + 407, 1, 5 ); setRotateKey( spep_0-3 + 408, 1, 24.2 ); setRotateKey( spep_0-1 + 452, 1, 24.2 ); --敵の動き setDisp( spep_0-3 + 550, 1, 1); setDisp( spep_0-1 + 626, 1, 0); changeAnime( spep_0-3 + 550, 1, 106); a=-15; b=0; setMoveKey( spep_0-3 + 550, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 558, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 560, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 562, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 564, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 566, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 568, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 570, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 572, 1, 132.3+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 574, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 576, 1, 132.5+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 578, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 580, 1, 132.3+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 582, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 584, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 586, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 588, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 590, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 592, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 594, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 606, 1, 131.6+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 608, 1, 131.7+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 610, 1, 131.8+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 612, 1, 131.9+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 614, 1, 132+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 616, 1, 132.1+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 618, 1, 132.2+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 620, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 622, 1, 132.5+b, -31.1+a , 0 ); setMoveKey( spep_0-3 + 624, 1, 132.4+b, -31.1+a , 0 ); setMoveKey( spep_0-1 + 626, 1, 132.3+b, -31.1+a , 0 ); setScaleKey( spep_0-3 + 550, 1, 0.55, 0.55 ); setScaleKey( spep_0-1 + 626, 1, 0.55, 0.55 ); setRotateKey( spep_0-3 + 550, 1, -42 ); setRotateKey( spep_0-3 + 558, 1, -42 ); setRotateKey( spep_0-3 + 560, 1, -41.9 ); setRotateKey( spep_0-3 + 564, 1, -41.9 ); setRotateKey( spep_0-3 + 566, 1, -41.8 ); setRotateKey( spep_0-3 + 570, 1, -41.8 ); setRotateKey( spep_0-3 + 572, 1, -41.7 ); setRotateKey( spep_0-3 + 574, 1, -41.7 ); setRotateKey( spep_0-3 + 576, 1, -41.6 ); setRotateKey( spep_0-3 + 578, 1, -41.7 ); setRotateKey( spep_0-3 + 580, 1, -41.7 ); setRotateKey( spep_0-3 + 582, 1, -41.8 ); setRotateKey( spep_0-3 + 586, 1, -41.8 ); setRotateKey( spep_0-3 + 588, 1, -41.9 ); setRotateKey( spep_0-3 + 592, 1, -41.9 ); setRotateKey( spep_0-3 + 594, 1, -42 ); setRotateKey( spep_0-3 + 606, 1, -42 ); setRotateKey( spep_0-3 + 608, 1, -41.9 ); setRotateKey( spep_0-3 + 612, 1, -41.9 ); setRotateKey( spep_0-3 + 614, 1, -41.8 ); setRotateKey( spep_0-3 + 618, 1, -41.8 ); setRotateKey( spep_0-1 + 620, 1, -41.7 ); setRotateKey( spep_0-1 + 626, 1, -41.7 ); --SE --ダッシュで近づいてくる stopSe( spep_0 + 62, SE001, 16 ); stopSe( spep_0 + 70, SE002, 20 ); stopSe( spep_0 + 82, SE003, 18 ); --つかむ SE005 = playSe( spep_0 + 80, 1188 ); setSeVolumeByWorkId( spep_0 + 80, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 81, SE005, 16.7 ); setSeVolumeByWorkId( spep_0 + 82, SE005, 33.4 ); setSeVolumeByWorkId( spep_0 + 83, SE005, 50.1 ); setSeVolumeByWorkId( spep_0 + 84, SE005, 67 ); setStartTimeMs( SE005, 450 ); SE006 = playSe( spep_0 + 78, 1009 ); setSeVolumeByWorkId( spep_0 + 78, SE006, 75 ); SE007 = playSe( spep_0 + 80, 1153 ); setSeVolumeByWorkId( spep_0 + 80, SE007, 84 ); SE008 = playSe( spep_0 + 82, 19 ); setSeVolumeByWorkId( spep_0 + 82, SE008, 83 ); SE009 = playSe( spep_0 + 86, 1168 ); setSeVolumeByWorkId( spep_0 + 86, SE009, 56 ); stopSe( spep_0 + 132, SE009, 38 ); --敵を持ち上げる SE010 = playSe( spep_0 + 154, 1116 ,"",0.5); stopSe( spep_0 + 182, SE010, 14 ); SE011 = playSe( spep_0 + 154, 1004 ); setSeVolumeByWorkId( spep_0 + 154, SE011, 75 ); setPitch( spep_0 + 154, SE011, -400 ); setTimeStretch( SE011, 0.73, 10, 1 ); SE012 = playSe( spep_0 + 160, 1278 ,"",0.5); setSeVolumeByWorkId( spep_0 + 160, SE012, 81 ); stopSe( spep_0 + 194, SE012, 58 ); --蹴り上げ SE013 = playSe( spep_0 + 262, 1003 ); SE014 = playSe( spep_0 + 270, 1010 ); SE015 = playSe( spep_0 + 272, 1110 ); setSeVolumeByWorkId( spep_0 + 272, SE015, 88 ); SE016 = playSe( spep_0 + 274, 1187 ); setSeVolumeByWorkId( spep_0 + 274, SE016, 70 ); --敵飛んでいく SE017 = playSe( spep_0 + 288, 1183 ); stopSe( spep_0 + 336, SE017, 26 ); --敵に向かっていく SE019 = playSe( spep_0 + 332, 1167 ); setSeVolumeByWorkId( spep_0 + 332, SE019, 36 ); SE020 = playSe( spep_0 + 332, 1182 ); SE021 = playSe( spep_0 + 332, 1117 ); --エルボー SE022 = playSe( spep_0 + 398, 1190 ); stopSe( spep_0 + 418, SE022, 12 ); SE023 = playSe( spep_0 + 398, 1010 ); SE024 = playSe( spep_0 + 398, 1110 ); setSeVolumeByWorkId( spep_0 + 398, SE024, 120 ); stopSe( spep_0 + 416, SE024, 10 ); --敵と共に岩へ SE018 = playSe( spep_0 + 406, 1121 ,"",0.6); setSeVolumeByWorkId( spep_0 + 406, SE018, 0 ); setSeVolumeByWorkId( spep_0 + 407, SE018, 16.9 ); setSeVolumeByWorkId( spep_0 + 408, SE018, 33.8 ); setSeVolumeByWorkId( spep_0 + 409, SE018, 50.7 ); setSeVolumeByWorkId( spep_0 + 410, SE018, 68 ); setStartTimeMs( SE018, 1567 ); setPitch( spep_0 + 410, SE018, -200 ); setTimeStretch( SE018, 0.87, 30, 5 ); --岩激突 SE026 = playSe( spep_0 + 450, 1025 ); setSeVolumeByWorkId( spep_0 + 450, SE026, 89 ); SE027 = playSe( spep_0 + 452, 1159 ); setSeVolumeByWorkId( spep_0 + 452, SE027, 55 ); --岩落ちる SE025 = playSe( spep_0 + 538, 1168 ); setSeVolumeByWorkId( spep_0 + 538, SE025, 0 ); setSeVolumeByWorkId( spep_0 + 539, SE025, 5.7 ); setSeVolumeByWorkId( spep_0 + 540, SE025, 11.4 ); setSeVolumeByWorkId( spep_0 + 541, SE025, 17.1 ); setSeVolumeByWorkId( spep_0 + 542, SE025, 22.8 ); setSeVolumeByWorkId( spep_0 + 543, SE025, 28.5 ); setSeVolumeByWorkId( spep_0 + 544, SE025, 34.2 ); setSeVolumeByWorkId( spep_0 + 545, SE025, 39.9 ); setSeVolumeByWorkId( spep_0 + 546, SE025, 45.6 ); setSeVolumeByWorkId( spep_0 + 547, SE025, 51.3 ); setSeVolumeByWorkId( spep_0 + 548, SE025, 57 ); setSeVolumeByWorkId( spep_0 + 549, SE025, 62.7 ); setSeVolumeByWorkId( spep_0 + 550, SE025, 68 ); setStartTimeMs( SE025, 2000 ); --顔カットイン SE028 = playSe( spep_x + 12, 1018 ); --白フェード entryFade( spep_0 + 614, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 626; --岩落ちる stopSe( spep_1 + 00, SE025, 10 ); --岩激突 stopSe( spep_1 + 00, SE027, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2 = SEzaMAXCardCutin(spep_1, 1); ------------------------------------------------------ -- 後半 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 320, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 320, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 320, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 320, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 320, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 320, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 320, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 320, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 62, 1, 1); setDisp( spep_2-1 + 226, 1, 0); changeAnime( spep_2-3 + 62, 1, 106); setMoveKey( spep_2-3 + 134, 1, 288.3, -7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 288.3, -7 , 0 ); setMoveKey( spep_2-3 + 182, 1, 300.8, -6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 284.3, -6 , 0 ); setMoveKey( spep_2-3 + 186, 1, 284.3, -6 , 0 ); setMoveKey( spep_2-3 + 188, 1, 299.3, -5.5 , 0 ); setMoveKey( spep_2-3 + 190, 1, 281.3, -5.5 , 0 ); setMoveKey( spep_2-3 + 192, 1, 303.8, -7 , 0 ); setMoveKey( spep_2-3 + 194, 1, 285.8, -6 , 0 ); setMoveKey( spep_2-3 + 196, 1, 285.8, -6.5 , 0 ); setMoveKey( spep_2-3 + 198, 1, 298.3, -6.5 , 0 ); setMoveKey( spep_2-3 + 200, 1, 282.3, -7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 301.3, -6.5 , 0 ); setMoveKey( spep_2-3 + 204, 1, 276.3, -6 , 0 ); setMoveKey( spep_2-3 + 206, 1, 276.8, -6.5 , 0 ); setMoveKey( spep_2-3 + 208, 1, 297.3, -4.5 , 0 ); setMoveKey( spep_2-3 + 210, 1, 279.3, -5 , 0 ); setMoveKey( spep_2-3 + 212, 1, 299.8, -7 , 0 ); setMoveKey( spep_2-3 + 214, 1, 279.8, -6 , 0 ); setMoveKey( spep_2-3 + 216, 1, 278.3, -7.5 , 0 ); setMoveKey( spep_2-3 + 218, 1, 297.8, -7.5 , 0 ); setMoveKey( spep_2-3 + 220, 1, 281.3, -6 , 0 ); setMoveKey( spep_2-3 + 222, 1, 299.8, -4.5 , 0 ); setMoveKey( spep_2-3 + 224, 1, 283.8, -5 , 0 ); setMoveKey( spep_2-3 + 226, 1, 283.3, -6 , 0 ); setScaleKey( spep_2-3 + 134, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 226, 1, 0.28, 0.28 ); setRotateKey( spep_2-3 + 134, 1, -45 ); setRotateKey( spep_2-3 + 226, 1, -45 ); --SE --少し下がる SE030 = playSe( spep_2 + 0, 1116 ); stopSe( spep_2 + 32, SE030, 48 ); --気弾溜め SE031 = playSe( spep_2 + 26, 1191 ,"",0.6); setSeVolumeByWorkId( spep_2 + 26, SE031, 178 ); stopSe( spep_2 + 74, SE031, 14 ); SE032 = playSe( spep_2 + 30, 1262 ); setPitch( spep_2 + 30, SE032, 300 ); setTimeStretch( SE032, 1.2, 10, 1 ); stopSe( spep_2 + 84, SE032, 16 ); SE033 = playSe( spep_2 + 30, 1204 ); stopSe( spep_2 + 84, SE033, 16 ); --気弾投げる SE035 = playSe( spep_2 + 74, 1003 ); setSeVolumeByWorkId( spep_2 + 74, SE035, 74 ); SE036 = playSe( spep_2 + 78, 1021 ); SE037 = playSe( spep_2 + 78, 1277 ); stopSe( spep_2 + 136, SE037, 22 ); SE038 = playSe( spep_2 + 78, 1027 ); setSeVolumeByWorkId( spep_2 + 78, SE038, 62 ); SE039 = playSe( spep_2 + 78, 1121 ); setSeVolumeByWorkId( spep_2 + 78, SE039, 46 ) setPitch( spep_2 + 78, SE039, -700 ); setTimeStretch( SE039, 0.53, 10, 1 ); stopSe( spep_2 + 186, SE039, 30 ); SE034 = playSe( spep_2 + 82, 1145 ); setSeVolumeByWorkId( spep_2 + 82, SE034, 0 ); setSeVolumeByWorkId( spep_2 + 83, SE034, 7.1 ); setSeVolumeByWorkId( spep_2 + 84, SE034, 14.2 ); setSeVolumeByWorkId( spep_2 + 85, SE034, 21.3 ); setSeVolumeByWorkId( spep_2 + 86, SE034, 28.4 ); setSeVolumeByWorkId( spep_2 + 87, SE034, 35.5 ); setSeVolumeByWorkId( spep_2 + 88, SE034, 42.6 ); setSeVolumeByWorkId( spep_2 + 89, SE034, 49.7 ); setSeVolumeByWorkId( spep_2 + 90, SE034, 56.8 ); setSeVolumeByWorkId( spep_2 + 91, SE034, 63.9 ); setSeVolumeByWorkId( spep_2 + 92, SE034, 71 ); setSeVolumeByWorkId( spep_2 + 93, SE034, 78.1 ); setSeVolumeByWorkId( spep_2 + 94, SE034, 85.2 ); setSeVolumeByWorkId( spep_2 + 95, SE034, 92.3 ); setSeVolumeByWorkId( spep_2 + 96, SE034, 100 ); setStartTimeMs( SE034, 300 ); setPitch( spep_2 + 82, SE034, 400 ); setTimeStretch( SE034, 1.27, 10, 1 ); stopSe( spep_2 + 186, SE034, 30 ); --気弾道 SE040 = playSe( spep_2 + 140, 1177 ); setSeVolumeByWorkId( spep_2 + 140, SE040, 0 ); setSeVolumeByWorkId( spep_2 + 141, SE040, 2.8 ); setSeVolumeByWorkId( spep_2 + 142, SE040, 5.6 ); setSeVolumeByWorkId( spep_2 + 143, SE040, 8.4 ); setSeVolumeByWorkId( spep_2 + 144, SE040, 11.2 ); setSeVolumeByWorkId( spep_2 + 145, SE040, 14 ); setSeVolumeByWorkId( spep_2 + 146, SE040, 16.8 ); setSeVolumeByWorkId( spep_2 + 147, SE040, 19.6 ); setSeVolumeByWorkId( spep_2 + 148, SE040, 22.4 ); setSeVolumeByWorkId( spep_2 + 149, SE040, 25.2 ); setSeVolumeByWorkId( spep_2 + 150, SE040, 28 ); setSeVolumeByWorkId( spep_2 + 151, SE040, 30.8 ); setSeVolumeByWorkId( spep_2 + 152, SE040, 33.6 ); setSeVolumeByWorkId( spep_2 + 153, SE040, 36.4 ); setSeVolumeByWorkId( spep_2 + 154, SE040, 39.2 ); setSeVolumeByWorkId( spep_2 + 155, SE040, 42 ); setSeVolumeByWorkId( spep_2 + 156, SE040, 44.8 ); setSeVolumeByWorkId( spep_2 + 157, SE040, 47.6 ); setSeVolumeByWorkId( spep_2 + 158, SE040, 50.4 ); setSeVolumeByWorkId( spep_2 + 159, SE040, 53.2 ); setSeVolumeByWorkId( spep_2 + 160, SE040, 56 ); setSeVolumeByWorkId( spep_2 + 161, SE040, 58.8 ); setSeVolumeByWorkId( spep_2 + 162, SE040, 61.6 ); setSeVolumeByWorkId( spep_2 + 163, SE040, 64.4 ); setSeVolumeByWorkId( spep_2 + 164, SE040, 67.2 ); setSeVolumeByWorkId( spep_2 + 165, SE040, 70 ); setSeVolumeByWorkId( spep_2 + 166, SE040, 72.8 ); setSeVolumeByWorkId( spep_2 + 167, SE040, 75.6 ); setSeVolumeByWorkId( spep_2 + 168, SE040, 78 ); setPitch( spep_2 + 140, SE040, 400 ); setTimeStretch( SE040, 1.27, 10, 1 ); SE041 = playSe( spep_2 + 170, 1201 ); --敵ヒット SE042 = playSe( spep_2 + 176, 1024 ); setSeVolumeByWorkId( spep_2 + 176, SE042, 85 ); SE043 = playSe( spep_2 + 176, 1159 ); setSeVolumeByWorkId( spep_2 + 176, SE043, 75 ); --岩激突 SE044 = playSe( spep_2 + 220, 1160 ); setSeVolumeByWorkId( spep_2 + 220, SE044, 76 ); --岩貫いて爆発して出る SE045 = playSe( spep_2 + 254, 1068 ); SE046 = playSe( spep_2 + 254, 1067 ); setSeVolumeByWorkId( spep_2 + 254, SE046, 89 ); SE047 = playSe( spep_2 + 254, 1023 ); setSeVolumeByWorkId( spep_2 + 254, SE047, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 330, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 200 ); endPhase( spep_2 + 320 ); end