--1025310:超フルパワーサイヤ人4・限界突破孫悟空(ゼノ)_ フルパワー10倍かめはめ波(UR) --sp_effect_a1_00377 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160917 ;-- 開幕〜かめはめ波を構える SP_02= 160918 ;-- かめはめ波を構える SP_03= 160919 ;-- かめはめ波を構える SP_04= 160920 ;-- 手元アップ~横顔咆哮 SP_05= 161044 ;-- かめはめ波発射の構え SP_06= 160923 ;-- かめはめ波を打つ悟空背面~敵HIT SP_07= 160924 ;-- かめはめ波を打つ悟空背面~敵HIT SP_08= 160927 ;-- より大きくなるかめはめ波 SP_09= 160928 ;-- 気弾に押されて飛んでく敵〜フィニッシュ SP_10= 160929 ;-- 気弾に押されて飛んでく敵〜フィニッシュ SP_11= 160921 ;-- かめはめ波発射の構え --エフェクト(敵) SP_01x= 160917 ;-- 開幕〜かめはめ波を構える SP_02x= 160918 ;-- かめはめ波を構える SP_03x= 160919 ;-- かめはめ波を構える SP_04x= 160920 ;-- 手元アップ~横顔咆哮 SP_05x= 161044 ;-- かめはめ波発射の構え SP_06x= 160925 ;-- かめはめ波を打つ悟空背面~敵HIT (敵) SP_07x= 160926 ;-- かめはめ波を打つ悟空背面~敵HIT (敵) SP_08x= 161006 ;-- より大きくなるかめはめ波 SP_09x= 160928 ;-- 気弾に押されて飛んでく敵〜フィニッシュ SP_10x= 160929 ;-- 気弾に押されて飛んでく敵〜フィニッシュ SP_11x= 160922 ;-- かめはめ波発射の構え (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕〜かめはめ波を構える ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 234, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 234, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 234, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 232, first, 255 ); setEffAlphaKey( spep_0 + 233, first, 255 ); setEffAlphaKey( spep_0 + 234, first, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 464, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 164 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 120, 1209, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 146, 1209, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 146, 1210, "",spep_0 + 464, 0, 10, -1); --構える SE007 = playSeVer2( spep_0 + 190, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 234; ------------------------------------------------------ --かめはめ波を構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_f, 0 ); setEffRotateKey( spep_1 + 100, tame_f, 0 ); setEffAlphaKey( spep_1 + 0, tame_f, 255 ); setEffAlphaKey( spep_1 + 98, tame_f, 255 ); setEffAlphaKey( spep_1 + 99, tame_f, 255 ); setEffAlphaKey( spep_1 + 100, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_b, 0 ); setEffRotateKey( spep_1 + 100, tame_b, 0 ); setEffAlphaKey( spep_1 + 0, tame_b, 255 ); setEffAlphaKey( spep_1 + 98, tame_b, 255 ); setEffAlphaKey( spep_1 + 99, tame_b, 255 ); setEffAlphaKey( spep_1 + 100, tame_b, 0 ); --敵の動き setDisp( spep_1-3 + 12, 1, 1); setDisp( spep_1-1 + 100, 1, 0); changeAnime( spep_1-3 + 12, 1, 100); setMoveKey( spep_1-3 + 12 , 1, 417.1, 421 , 0 ); setMoveKey( spep_1-3 + 14 , 1, 332, 382.7 , 0 ); setMoveKey( spep_1-3 + 16 , 1, 255.5, 332.2 , 0 ); setMoveKey( spep_1-3 + 18 , 1, 187.6, 269.7 , 0 ); setMoveKey( spep_1-3 + 20 , 1, 128.3, 194.9 , 0 ); setMoveKey( spep_1-3 + 22 , 1, 128.1, 194.4 , 0 ); setMoveKey( spep_1-3 + 24 , 1, 127.9, 193.7 , 0 ); setMoveKey( spep_1-3 + 26 , 1, 127.7, 193.2 , 0 ); setMoveKey( spep_1-3 + 28 , 1, 127.5, 192.7 , 0 ); setMoveKey( spep_1-3 + 30 , 1, 127.3, 192.1 , 0 ); setMoveKey( spep_1-3 + 32 , 1, 127.1, 191.5 , 0 ); setMoveKey( spep_1-3 + 34 , 1, 127, 190.9 , 0 ); setMoveKey( spep_1-3 + 36 , 1, 126.8, 190.4 , 0 ); setMoveKey( spep_1-3 + 38 , 1, 126.6, 189.8 , 0 ); setMoveKey( spep_1-3 + 40 , 1, 126.4, 189.2 , 0 ); setMoveKey( spep_1-3 + 42 , 1, 115.1, 203.8 , 0 ); setMoveKey( spep_1-3 + 44 , 1, 127.4, 167.3 , 0 ); setMoveKey( spep_1-3 + 46 , 1, 138.3, 209.5 , 0 ); setMoveKey( spep_1-3 + 48 , 1, 107.8, 163.5 , 0 ); setMoveKey( spep_1-3 + 50 , 1, 146, 182.2 , 0 ); setMoveKey( spep_1-3 + 52 , 1, 145.8, 151.5 , 0 ); setMoveKey( spep_1-3 + 54 , 1, 123.8, 189.2 , 0 ); setMoveKey( spep_1-3 + 56 , 1, 157.6, 181.8 , 0 ); setMoveKey( spep_1-3 + 58 , 1, 124.8, 184 , 0 ); setMoveKey( spep_1-3 + 60 , 1, 124.6, 183.5 , 0 ); setMoveKey( spep_1-3 + 62 , 1, 124.3, 182.9 , 0 ); setMoveKey( spep_1-3 + 64 , 1, 124.2, 182.3 , 0 ); setMoveKey( spep_1-3 + 66 , 1, 124, 181.7 , 0 ); setMoveKey( spep_1-3 + 68 , 1, 123.8, 181.2 , 0 ); setMoveKey( spep_1-3 + 70 , 1, 123.7, 180.6 , 0 ); setMoveKey( spep_1-3 + 72 , 1, 123.5, 180 , 0 ); setMoveKey( spep_1-3 + 74 , 1, 123.3, 179.4 , 0 ); setMoveKey( spep_1-3 + 76 , 1, 123.1, 178.8 , 0 ); setMoveKey( spep_1-3 + 78 , 1, 122.9, 178.3 , 0 ); setMoveKey( spep_1-3 + 80 , 1, 122.7, 177.7 , 0 ); setMoveKey( spep_1-3 + 82 , 1, 122.5, 177.1 , 0 ); setMoveKey( spep_1-3 + 84 , 1, 122.4, 176.5 , 0 ); setMoveKey( spep_1-3 + 86 , 1, 122.2, 176 , 0 ); setMoveKey( spep_1-3 + 88 , 1, 122, 175.4 , 0 ); setMoveKey( spep_1-3 + 90 , 1, 121.8, 174.8 , 0 ); setMoveKey( spep_1-3 + 92 , 1, 121.6, 174.3 , 0 ); setMoveKey( spep_1-3 + 94 , 1, 121.4, 173.7 , 0 ); setMoveKey( spep_1-3 + 96 , 1, 121.3, 173.1 , 0 ); setMoveKey( spep_1-3 + 98 , 1, 121, 172.6 , 0 ); setMoveKey( spep_1-1 + 100 , 1, 120.9, 172 , 0 ); setScaleKey( spep_1-3 + 12, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 14, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 16, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 18, 1, 0.32, 0.32 ); setScaleKey( spep_1-3 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 24, 1, 0.21, 0.21 ); setScaleKey( spep_1-1 + 100, 1, 0.21, 0.21 ); setRotateKey( spep_1-3 + 12, 1, 0 ); setRotateKey( spep_1-1 + 100, 1, 0 ); --SE --爆風 SE009 = playSeVer2( spep_1 + 38, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 38, SE009, 78 ); SE010 = playSeVer2( spep_1 + 38, 1259, "",spep_1 + 222, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 38, SE010, 79 ); SE011 = playSeVer2( spep_1 + 44, 1258, "",spep_1 + 222, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 44, SE011, 84 ); -- ** 次の準備 ** -- spep_2= spep_1 + 100; ------------------------------------------------------ --手元アップ~横顔咆哮 ------------------------------------------------------ -- ** エフェクト等 ** -- roar = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, roar, 0, 0, 0 ); setEffMoveKey( spep_2 + 112, roar, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, roar, 1.0, 1.0 ); setEffScaleKey( spep_2 + 112, roar, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, roar, 0 ); setEffRotateKey( spep_2 + 112, roar, 0 ); setEffAlphaKey( spep_2 + 0, roar, 255 ); setEffAlphaKey( spep_2 + 112, roar, 255 ); --SE --かめはめ波合わせる SE012 = playSeVer2( spep_2 + 0, 1154, "",spep_2 + 114, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 0, SE012, 114 ); --かめはめ波大きく SE013 = playSeVer2( spep_2 + 34, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE013, 130 ); SE014 = playSeVer2( spep_2 + 34, 1225, "",spep_2 + 114, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 34, SE014, 226 ); --顔アップ SE015 = playSeVer2( spep_2 + 70, 1116, "",spep_2 + 106, 0, 14, -1); --白フェード entryFade( spep_2 +106 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 112; spep_4 = SEzaMAXCardCutin(spep_3, 0); ------------------------------------------------------ --かめはめ波発射の構え ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 28, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_4 + 28, beam, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 28, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 26, beam, 255 ); setEffAlphaKey( spep_4 + 27, beam, 255 ); setEffAlphaKey( spep_4 + 28, beam, 0 ); -- ** エフェクト等 ** -- beam2 = entryEffect( spep_4 + 28, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 28, beam2, 0, 0, 0 ); setEffMoveKey( spep_4 + 82, beam2, 0, 0, 0 ); setEffScaleKey( spep_4 + 28, beam2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, beam2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 28, beam2, 0 ); setEffRotateKey( spep_4 + 82, beam2, 0 ); setEffAlphaKey( spep_4 + 28, beam2, 255 ); setEffAlphaKey( spep_4 + 80, beam2, 255 ); setEffAlphaKey( spep_4 + 81, beam2, 255 ); setEffAlphaKey( spep_4 + 82, beam2, 0 ); --SE --発射前溜め SE008 = playSeVer2( spep_4 + 0, 1210, "",spep_4 + 74, 12, 24, -1); setStartTimeMs( SE008, 5283 ); SE017 = playSeVer2( spep_4 + 10, 1356, "",spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 10, SE017, 79 ); --かめはめ波発射 SE018 = playSeVer2( spep_4 + 30, 1133, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 30, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 30, SE019, 81 ); SE020 = playSeVer2( spep_4 + 30, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 30, SE020, 87 ); -- ** 次の準備 ** -- spep_5= spep_4 + 82; ------------------------------------------------------ --かめはめ波を打つ悟空背面~敵HIT ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 102, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 102, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 102, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 100, hit_f, 255 ); setEffAlphaKey( spep_5 + 101, hit_f, 255 ); setEffAlphaKey( spep_5 + 102, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 102, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 102, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 102, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 100, hit_b, 255 ); setEffAlphaKey( spep_5 + 101, hit_b, 255 ); setEffAlphaKey( spep_5 + 102, hit_b, 0 ); --SE --かめはめ波飛んでいく SE021 = playSeVer2( spep_5 + 0, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE021, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); stopSe( SP_dodge - 12, SE019, 0 ); stopSe( SP_dodge - 12, SE020, 0 ); stopSe( SP_dodge - 12, SE021, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_5-3 + 42, 1, 1); setDisp( spep_5 + 102, 1, 0); changeAnime( spep_5-3 + 42, 1, 104); changeAnime( spep_5-3 + 78, 1, 108); setMoveKey( spep_5-3 + 42, 1, 759.2, 1477.5 , 0 ); setMoveKey( spep_5-3 + 44, 1, 766.2, 1413.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, 664.3, 1241.1 , 0 ); setMoveKey( spep_5-3 + 48, 1, 696.5, 1173.4 , 0 ); setMoveKey( spep_5-3 + 50, 1, 577.5, 1110.1 , 0 ); setMoveKey( spep_5-3 + 52, 1, 586, 1047.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, 511.8, 913.9 , 0 ); setMoveKey( spep_5-3 + 56, 1, 466.6, 822 , 0 ); setMoveKey( spep_5-3 + 58, 1, 421.3, 730.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, 376.1, 638.1 , 0 ); setMoveKey( spep_5-3 + 62, 1, 330.9, 546.2 , 0 ); setMoveKey( spep_5-3 + 64, 1, 285.7, 454.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 240.4, 362.4 , 0 ); setMoveKey( spep_5-3 + 68, 1, 195.2, 270.4 , 0 ); setMoveKey( spep_5-3 + 70, 1, 150, 178.5 , 0 ); setMoveKey( spep_5-3 + 72, 1, 104.8, 86.6 , 0 ); setMoveKey( spep_5-3 + 74, 1, 94, 77 , 0 ); setMoveKey( spep_5-3 + 76, 1, 47.2, 83.5 , 0 ); setMoveKey( spep_5-3 + 77, 1, 47.2, 83.5 , 0 ); setMoveKey( spep_5-3 + 78, 1, 100.6, 77.8 , 0 ); setMoveKey( spep_5-3 + 80, 1, 123.7, 121.5 , 0 ); setMoveKey( spep_5-3 + 82, 1, 66.8, 60.9 , 0 ); setMoveKey( spep_5-3 + 84, 1, 74, 104.5 , 0 ); setMoveKey( spep_5-3 + 86, 1, 97.2, 60 , 0 ); setMoveKey( spep_5-3 + 88, 1, 36.2, 51.4 , 0 ); setMoveKey( spep_5-3 + 90, 1, -4.7, -25.1 , 0 ); setMoveKey( spep_5-3 + 92, 1, 70.6, 102.6 , 0 ); setMoveKey( spep_5-3 + 94, 1, 93.7, 58.1 , 0 ); setMoveKey( spep_5-3 + 96, 1, 32.8, 49.6 , 0 ); setMoveKey( spep_5-3 + 98, 1, -8.1, -27 , 0 ); setMoveKey( spep_5-3 + 100, 1, 63.1, 52.6 , 0 ); setMoveKey( spep_5-3 + 102, 1, 52.4, 43 , 0 ); setMoveKey( spep_5-1 + 104, 1, 41.7, 33.4 , 0 ); --setMoveKey( spep_5-3 + 106, 1, 31, 23.8 , 0 ); setScaleKey( spep_5-3 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_5-3 + 46, 1, 1.47, 1.47 ); setScaleKey( spep_5-3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_5-3 + 50, 1, 1.49, 1.49 ); setScaleKey( spep_5-3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 54, 1, 1.51, 1.51 ); setScaleKey( spep_5-3 + 56, 1, 1.52, 1.52 ); setScaleKey( spep_5-3 + 58, 1, 1.53, 1.53 ); setScaleKey( spep_5-3 + 60, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_5-3 + 64, 1, 1.56, 1.56 ); setScaleKey( spep_5-3 + 66, 1, 1.57, 1.57 ); setScaleKey( spep_5-3 + 68, 1, 1.58, 1.58 ); setScaleKey( spep_5-3 + 70, 1, 1.59, 1.59 ); setScaleKey( spep_5-3 + 72, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 77, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 78, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 102, 1, 1.6, 1.6 ); setRotateKey( spep_5-3 + 42, 1, 0 ); setRotateKey( spep_5-3 + 77, 1, 0 ); setRotateKey( spep_5-3 + 78, 1, -32.4 ); setRotateKey( spep_5-3 + 80, 1, -31.2 ); setRotateKey( spep_5-3 + 82, 1, -29.9 ); setRotateKey( spep_5-3 + 84, 1, -28.7 ); setRotateKey( spep_5-3 + 86, 1, -27.4 ); setRotateKey( spep_5-3 + 88, 1, -26.2 ); setRotateKey( spep_5-3 + 90, 1, -24.9 ); setRotateKey( spep_5-3 + 92, 1, -23.7 ); setRotateKey( spep_5-3 + 94, 1, -22.4 ); setRotateKey( spep_5-3 + 96, 1, -21.2 ); setRotateKey( spep_5-3 + 98, 1, -19.9 ); setRotateKey( spep_5-3 + 100, 1, -18.7 ); setRotateKey( spep_5 + 102, 1, -18.7 ); --SE --敵ヒット SE022 = playSeVer2( spep_5 + 76, 1011, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 76, 1024, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_6= spep_5 + 102; ------------------------------------------------------ --より大きくなるかめはめ波 ------------------------------------------------------ -- ** エフェクト等 ** -- big = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, big, 0, 0, 0 ); setEffMoveKey( spep_6 + 84, big, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, big, 1.0, 1.0 ); setEffScaleKey( spep_6 + 84, big, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, big, 0 ); setEffRotateKey( spep_6 + 84, big, 0 ); setEffAlphaKey( spep_6 + 0, big, 255 ); setEffAlphaKey( spep_6 + 82, big, 255 ); setEffAlphaKey( spep_6 + 83, big, 255 ); setEffAlphaKey( spep_6 + 84, big, 0 ); --SE --威力アップ SE024 = playSeVer2( spep_6 + 12, 1161, "",spep_6 + 214, 0, 40, -1); SE025 = playSeVer2( spep_6 + 12, 1258, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_7= spep_6 + 84; ------------------------------------------------------ --気弾に押されて飛んでく敵〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 160, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 160, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 160, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 160, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 160, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, -36.5, -62.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -20.7, -56.9 , 0 ); setMoveKey( spep_7-3 + 4, 1, -42.6, -24 , 0 ); setMoveKey( spep_7-3 + 6, 1, 47.4, -18.1 , 0 ); setMoveKey( spep_7-3 + 8, 1, -21.2, -120.2 , 0 ); setMoveKey( spep_7-3 + 10, 1, 80.1, -77.4 , 0 ); setMoveKey( spep_7-3 + 12, 1, 83.2, -19.8 , 0 ); setMoveKey( spep_7-3 + 14, 1, 9.7, -47.7 , 0 ); setMoveKey( spep_7-3 + 16, 1, 115.8, -14.7 , 0 ); setMoveKey( spep_7-3 + 18, 1, 86.8, 37 , 0 ); setMoveKey( spep_7-3 + 20, 1, 100.6, -74.3 , 0 ); setMoveKey( spep_7-3 + 22, 1, 76.7, 15.6 , 0 ); setMoveKey( spep_7-3 + 24, 1, 120.7, -15.2 , 0 ); setMoveKey( spep_7-3 + 26, 1, 126.9, 29.6 , 0 ); setMoveKey( spep_7-3 + 28, 1, 94.2, 0.7 , 0 ); setMoveKey( spep_7-3 + 30, 1, 135.3, -5.9 , 0 ); setMoveKey( spep_7-3 + 32, 1, 125.4, 50.1 , 0 ); setMoveKey( spep_7-3 + 34, 1, 79, 50.4 , 0 ); setMoveKey( spep_7-3 + 36, 1, 76.1, -2.9 , 0 ); setMoveKey( spep_7-3 + 38, 1, 89.2, 56.7 , 0 ); setMoveKey( spep_7-3 + 40, 1, 135.6, 17.4 , 0 ); setMoveKey( spep_7-3 + 42, 1, 140.9, 60.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, 109.9, 31.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, 107.5, 42.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, 120.9, 30.4 , 0 ); setMoveKey( spep_7-3 + 50, 1, 122.3, 41.2 , 0 ); setMoveKey( spep_7-3 + 52, 1, 107.1, 38.3 , 0 ); setMoveKey( spep_7-3 + 54, 1, 95.1, 22.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 114.5, 27.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 111.8, 37.9 , 0 ); setMoveKey( spep_7-3 + 60, 1, 97.6, 28.8 , 0 ); setMoveKey( spep_7-3 + 62, 1, 92.7, 40.9 , 0 ); setMoveKey( spep_7-3 + 64, 1, 107.7, 27.6 , 0 ); setMoveKey( spep_7-3 + 66, 1, 109.9, 39.1 , 0 ); setMoveKey( spep_7-3 + 68, 1, 94.1, 35.9 , 0 ); setMoveKey( spep_7-3 + 70, 1, 81.8, 18.4 , 0 ); setMoveKey( spep_7-3 + 72, 1, 103.3, 23.6 , 0 ); setMoveKey( spep_7-3 + 74, 1, 101, 35.1 , 0 ); setMoveKey( spep_7-3 + 76, 1, 86.3, 25.2 , 0 ); setMoveKey( spep_7-3 + 78, 1, 81.8, 38.1 , 0 ); setMoveKey( spep_7-3 + 80, 1, 98.5, 23.6 , 0 ); setMoveKey( spep_7-3 + 82, 1, 101.5, 35.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, 85.3, 32.2 , 0 ); setMoveKey( spep_7-3 + 86, 1, 72.8, 13.4 , 0 ); setMoveKey( spep_7-3 + 88, 1, 96.6, 18.9 , 0 ); setMoveKey( spep_7-3 + 90, 1, 94.8, 30.9 , 0 ); setMoveKey( spep_7-3 + 92, 1, 79.9, 20.2 , 0 ); setMoveKey( spep_7-3 + 94, 1, 75.9, 33.9 , 0 ); setMoveKey( spep_7-3 + 96, 1, 94.5, 18.2 , 0 ); setMoveKey( spep_7-3 + 98, 1, 98.4, 31 , 0 ); setMoveKey( spep_7-3 + 100, 1, 82, 27.1 , 0 ); setMoveKey( spep_7-3 + 102, 1, 69.5, 7 , 0 ); setMoveKey( spep_7-3 + 104, 1, 93.4, 13.4 , 0 ); setMoveKey( spep_7-3 + 106, 1, 90, 27 , 0 ); setMoveKey( spep_7-3 + 108, 1, 72.6, 16.4 , 0 ); setMoveKey( spep_7-3 + 110, 1, 66.6, 31.7 , 0 ); setMoveKey( spep_7-3 + 112, 1, 84.5, 16 , 0 ); setMoveKey( spep_7-3 + 114, 1, 86.7, 30.6 , 0 ); setMoveKey( spep_7-3 + 116, 1, 67.1, 27.4 , 0 ); setMoveKey( spep_7-3 + 118, 1, 51.5, 7 , 0 ); setMoveKey( spep_7-3 + 120, 1, 76.8, 13.9 , 0 ); setMoveKey( spep_7-3 + 122, 1, 73, 28.4 , 0 ); setMoveKey( spep_7-3 + 124, 1, 54.4, 17.2 , 0 ); setMoveKey( spep_7-3 + 126, 1, 47.9, 33.6 , 0 ); setMoveKey( spep_7-3 + 128, 1, 66.8, 17.1 , 0 ); setMoveKey( spep_7-3 + 130, 1, 69, 32.5 , 0 ); setMoveKey( spep_7-3 + 132, 1, 48.1, 29.1 , 0 ); setMoveKey( spep_7-3 + 134, 1, 31.6, 7.7 , 0 ); setMoveKey( spep_7-3 + 136, 1, 60.5, 14.1 , 0 ); setMoveKey( spep_7-3 + 138, 1, 59, 29.2 , 0 ); setMoveKey( spep_7-3 + 140, 1, 41.9, 17.4 , 0 ); setMoveKey( spep_7-3 + 142, 1, 37.7, 34.1 , 0 ); setMoveKey( spep_7-3 + 144, 1, 59.6, 16.8 , 0 ); setMoveKey( spep_7-3 + 146, 1, 64.2, 32.5 , 0 ); setMoveKey( spep_7-3 + 148, 1, 45.5, 28.8 , 0 ); setMoveKey( spep_7-3 + 150, 1, 31.3, 6.8 , 0 ); setMoveKey( spep_7-1 + 152, 1, 60.5, 14.1 , 0 ); setScaleKey( spep_7 + 0, 1, 4.24, 4.24 ); --setScaleKey( spep_7-3 + 2, 1, 4.06, 4.06 ); setScaleKey( spep_7-3 + 4, 1, 3.88, 3.88 ); setScaleKey( spep_7-3 + 6, 1, 3.72, 3.72 ); setScaleKey( spep_7-3 + 8, 1, 3.56, 3.56 ); setScaleKey( spep_7-3 + 10, 1, 3.41, 3.41 ); setScaleKey( spep_7-3 + 12, 1, 3.27, 3.27 ); setScaleKey( spep_7-3 + 14, 1, 3.13, 3.13 ); setScaleKey( spep_7-3 + 16, 1, 3.01, 3.01 ); setScaleKey( spep_7-3 + 18, 1, 2.89, 2.89 ); setScaleKey( spep_7-3 + 20, 1, 2.78, 2.78 ); setScaleKey( spep_7-3 + 22, 1, 2.58, 2.58 ); setScaleKey( spep_7-3 + 24, 1, 2.39, 2.39 ); setScaleKey( spep_7-3 + 26, 1, 2.21, 2.21 ); setScaleKey( spep_7-3 + 28, 1, 2.05, 2.05 ); setScaleKey( spep_7-3 + 30, 1, 1.91, 1.91 ); setScaleKey( spep_7-3 + 32, 1, 1.78, 1.78 ); setScaleKey( spep_7-3 + 34, 1, 1.66, 1.66 ); setScaleKey( spep_7-3 + 36, 1, 1.57, 1.57 ); setScaleKey( spep_7-3 + 38, 1, 1.49, 1.49 ); setScaleKey( spep_7-3 + 40, 1, 1.44, 1.44 ); setScaleKey( spep_7-3 + 42, 1, 1.4, 1.4 ); setScaleKey( spep_7-3 + 44, 1, 1.38, 1.38 ); setScaleKey( spep_7-3 + 46, 1, 1.38, 1.38 ); setScaleKey( spep_7-3 + 48, 1, 1.32, 1.32 ); setScaleKey( spep_7-3 + 50, 1, 1.26, 1.26 ); setScaleKey( spep_7-3 + 52, 1, 1.2, 1.2 ); setScaleKey( spep_7-3 + 54, 1, 1.14, 1.14 ); setScaleKey( spep_7-3 + 56, 1, 1.09, 1.09 ); setScaleKey( spep_7-3 + 58, 1, 1.03, 1.03 ); setScaleKey( spep_7-3 + 60, 1, 0.98, 0.98 ); setScaleKey( spep_7-3 + 62, 1, 0.93, 0.93 ); setScaleKey( spep_7-3 + 64, 1, 0.88, 0.88 ); setScaleKey( spep_7-3 + 66, 1, 0.83, 0.83 ); setScaleKey( spep_7-3 + 68, 1, 0.79, 0.79 ); setScaleKey( spep_7-3 + 70, 1, 0.75, 0.75 ); setScaleKey( spep_7-3 + 72, 1, 0.7, 0.7 ); setScaleKey( spep_7-3 + 74, 1, 0.67, 0.67 ); setScaleKey( spep_7-3 + 76, 1, 0.63, 0.63 ); setScaleKey( spep_7-3 + 78, 1, 0.6, 0.6 ); setScaleKey( spep_7-3 + 80, 1, 0.56, 0.56 ); setScaleKey( spep_7-3 + 82, 1, 0.54, 0.54 ); setScaleKey( spep_7-3 + 84, 1, 0.51, 0.51 ); setScaleKey( spep_7-3 + 86, 1, 0.49, 0.49 ); setScaleKey( spep_7-3 + 88, 1, 0.47, 0.47 ); setScaleKey( spep_7-3 + 90, 1, 0.45, 0.45 ); setScaleKey( spep_7-3 + 92, 1, 0.43, 0.43 ); setScaleKey( spep_7-3 + 94, 1, 0.42, 0.42 ); setScaleKey( spep_7-3 + 96, 1, 0.41, 0.41 ); setScaleKey( spep_7-3 + 102, 1, 0.41, 0.41 ); setScaleKey( spep_7-3 + 104, 1, 0.39, 0.39 ); setScaleKey( spep_7-3 + 106, 1, 0.37, 0.37 ); setScaleKey( spep_7-3 + 108, 1, 0.35, 0.35 ); setScaleKey( spep_7-3 + 110, 1, 0.34, 0.34 ); setScaleKey( spep_7-3 + 112, 1, 0.32, 0.32 ); setScaleKey( spep_7-3 + 114, 1, 0.3, 0.3 ); setScaleKey( spep_7-3 + 116, 1, 0.28, 0.28 ); setScaleKey( spep_7-3 + 118, 1, 0.26, 0.26 ); setScaleKey( spep_7-3 + 120, 1, 0.24, 0.24 ); setScaleKey( spep_7-3 + 122, 1, 0.22, 0.22 ); setScaleKey( spep_7-3 + 124, 1, 0.2, 0.2 ); setScaleKey( spep_7-3 + 126, 1, 0.18, 0.18 ); setScaleKey( spep_7-3 + 128, 1, 0.16, 0.16 ); setScaleKey( spep_7-3 + 130, 1, 0.14, 0.14 ); setScaleKey( spep_7-3 + 132, 1, 0.11, 0.11 ); setScaleKey( spep_7-3 + 134, 1, 0.09, 0.09 ); setScaleKey( spep_7-1 + 152, 1, 0.09, 0.09 ); setRotateKey( spep_7 + 0, 1, 10 ); --setRotateKey( spep_7-3 + 2, 1, 4.6 ); setRotateKey( spep_7-3 + 4, 1, -0.5 ); setRotateKey( spep_7-3 + 6, 1, -5.3 ); setRotateKey( spep_7-3 + 8, 1, -9.9 ); setRotateKey( spep_7-3 + 10, 1, -14.2 ); setRotateKey( spep_7-3 + 12, 1, -18.2 ); setRotateKey( spep_7-3 + 14, 1, -21.9 ); setRotateKey( spep_7-3 + 16, 1, -25.3 ); setRotateKey( spep_7-3 + 18, 1, -28.5 ); setRotateKey( spep_7-3 + 20, 1, -31.4 ); setRotateKey( spep_7-3 + 22, 1, -31.6 ); setRotateKey( spep_7-3 + 24, 1, -31.8 ); setRotateKey( spep_7-3 + 26, 1, -32 ); setRotateKey( spep_7-3 + 28, 1, -32.2 ); setRotateKey( spep_7-3 + 30, 1, -32.4 ); setRotateKey( spep_7-3 + 32, 1, -32.5 ); setRotateKey( spep_7-3 + 34, 1, -32.6 ); setRotateKey( spep_7-3 + 36, 1, -32.7 ); setRotateKey( spep_7-3 + 38, 1, -32.8 ); setRotateKey( spep_7-3 + 40, 1, -32.9 ); setRotateKey( spep_7-3 + 130, 1, -32.9 ); setRotateKey( spep_7-3 + 132, 1, -32.8 ); setRotateKey( spep_7-1 + 152, 1, -32.8 ); --SE --敵ヒット SE026 = playSeVer2( spep_7 + 0, 1145, "", 0, 0, 0, -1); --敵飛ばされる SE027 = playSeVer2( spep_7 + 20, 1284, "", 0, 0, 0, -1); --終わり dealDamage( spep_7 + 20 ); endPhase( spep_7 + 150 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕〜かめはめ波を構える ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 234, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, -1.0, 1.0 ); setEffScaleKey( spep_0 + 234, first, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 234, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 232, first, 255 ); setEffAlphaKey( spep_0 + 233, first, 255 ); setEffAlphaKey( spep_0 + 234, first, 0 ); --顔カットインのタイミング指定 spep_x=spep_0 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x100, -1, 0, 100, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 100, 515); setEffMoveKey( spep_x +84, ctgogo, 100, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]]-- --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 464, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 164 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 120, 1209, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 146, 1209, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 146, 1210, "",spep_0 + 464, 0, 10, -1); --構える SE007 = playSeVer2( spep_0 + 190, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1= spep_0 + 234; ------------------------------------------------------ --かめはめ波を構える ------------------------------------------------------ -- ** エフェクト等 ** -- tame_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_f, 0 ); setEffRotateKey( spep_1 + 100, tame_f, 0 ); setEffAlphaKey( spep_1 + 0, tame_f, 255 ); setEffAlphaKey( spep_1 + 98, tame_f, 255 ); setEffAlphaKey( spep_1 + 99, tame_f, 255 ); setEffAlphaKey( spep_1 + 100, tame_f, 0 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame_b, 0 ); setEffRotateKey( spep_1 + 100, tame_b, 0 ); setEffAlphaKey( spep_1 + 0, tame_b, 255 ); setEffAlphaKey( spep_1 + 98, tame_b, 255 ); setEffAlphaKey( spep_1 + 99, tame_b, 255 ); setEffAlphaKey( spep_1 + 100, tame_b, 0 ); --敵の動き setDisp( spep_1-3 + 12, 1, 1); setDisp( spep_1-1 + 100, 1, 0); changeAnime( spep_1-3 + 12, 1, 0); setMoveKey( spep_1-3 + 12 , 1, -417.1, 421 , 0 ); setMoveKey( spep_1-3 + 14 , 1, -332, 382.7 , 0 ); setMoveKey( spep_1-3 + 16 , 1, -255.5, 332.2 , 0 ); setMoveKey( spep_1-3 + 18 , 1, -187.6, 269.7 , 0 ); setMoveKey( spep_1-3 + 20 , 1, -128.3, 194.9 , 0 ); setMoveKey( spep_1-3 + 22 , 1, -128.1, 194.4 , 0 ); setMoveKey( spep_1-3 + 24 , 1, -127.9, 193.7 , 0 ); setMoveKey( spep_1-3 + 26 , 1, -127.7, 193.2 , 0 ); setMoveKey( spep_1-3 + 28 , 1, -127.5, 192.7 , 0 ); setMoveKey( spep_1-3 + 30 , 1, -127.3, 192.1 , 0 ); setMoveKey( spep_1-3 + 32 , 1, -127.1, 191.5 , 0 ); setMoveKey( spep_1-3 + 34 , 1, -127, 190.9 , 0 ); setMoveKey( spep_1-3 + 36 , 1, -126.8, 190.4 , 0 ); setMoveKey( spep_1-3 + 38 , 1, -126.6, 189.8 , 0 ); setMoveKey( spep_1-3 + 40 , 1, -126.4, 189.2 , 0 ); setMoveKey( spep_1-3 + 42 , 1, -115.1, 203.8 , 0 ); setMoveKey( spep_1-3 + 44 , 1, -127.4, 167.3 , 0 ); setMoveKey( spep_1-3 + 46 , 1, -138.3, 209.5 , 0 ); setMoveKey( spep_1-3 + 48 , 1, -107.8, 163.5 , 0 ); setMoveKey( spep_1-3 + 50 , 1, -146, 182.2 , 0 ); setMoveKey( spep_1-3 + 52 , 1, -145.8, 151.5 , 0 ); setMoveKey( spep_1-3 + 54 , 1, -123.8, 189.2 , 0 ); setMoveKey( spep_1-3 + 56 , 1, -157.6, 181.8 , 0 ); setMoveKey( spep_1-3 + 58 , 1, -124.8, 184 , 0 ); setMoveKey( spep_1-3 + 60 , 1, -124.6, 183.5 , 0 ); setMoveKey( spep_1-3 + 62 , 1, -124.3, 182.9 , 0 ); setMoveKey( spep_1-3 + 64 , 1, -124.2, 182.3 , 0 ); setMoveKey( spep_1-3 + 66 , 1, -124, 181.7 , 0 ); setMoveKey( spep_1-3 + 68 , 1, -123.8, 181.2 , 0 ); setMoveKey( spep_1-3 + 70 , 1, -123.7, 180.6 , 0 ); setMoveKey( spep_1-3 + 72 , 1, -123.5, 180 , 0 ); setMoveKey( spep_1-3 + 74 , 1, -123.3, 179.4 , 0 ); setMoveKey( spep_1-3 + 76 , 1, -123.1, 178.8 , 0 ); setMoveKey( spep_1-3 + 78 , 1, -122.9, 178.3 , 0 ); setMoveKey( spep_1-3 + 80 , 1, -122.7, 177.7 , 0 ); setMoveKey( spep_1-3 + 82 , 1, -122.5, 177.1 , 0 ); setMoveKey( spep_1-3 + 84 , 1, -122.4, 176.5 , 0 ); setMoveKey( spep_1-3 + 86 , 1, -122.2, 176 , 0 ); setMoveKey( spep_1-3 + 88 , 1, -122, 175.4 , 0 ); setMoveKey( spep_1-3 + 90 , 1, -121.8, 174.8 , 0 ); setMoveKey( spep_1-3 + 92 , 1, -121.6, 174.3 , 0 ); setMoveKey( spep_1-3 + 94 , 1, -121.4, 173.7 , 0 ); setMoveKey( spep_1-3 + 96 , 1, -121.3, 173.1 , 0 ); setMoveKey( spep_1-3 + 98 , 1, -121, 172.6 , 0 ); setMoveKey( spep_1-1 + 100 , 1, -120.9, 172 , 0 ); setScaleKey( spep_1-3 + 12, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 14, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 16, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 18, 1, 0.32, 0.32 ); setScaleKey( spep_1-3 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 22, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 24, 1, 0.21, 0.21 ); setScaleKey( spep_1-1 + 100, 1, 0.21, 0.21 ); setRotateKey( spep_1-3 + 12, 1, 0 ); setRotateKey( spep_1-1 + 100, 1, 0 ); --SE --爆風 SE009 = playSeVer2( spep_1 + 38, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 38, SE009, 78 ); SE010 = playSeVer2( spep_1 + 38, 1259, "",spep_1 + 222, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 38, SE010, 79 ); SE011 = playSeVer2( spep_1 + 44, 1258, "",spep_1 + 222, 0, 10, -1); setSeVolumeByWorkId( spep_1 + 44, SE011, 84 ); -- ** 次の準備 ** -- spep_2= spep_1 + 100; ------------------------------------------------------ --手元アップ~横顔咆哮 ------------------------------------------------------ -- ** エフェクト等 ** -- roar = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, roar, 0, 0, 0 ); setEffMoveKey( spep_2 + 112, roar, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, roar, -1.0, 1.0 ); setEffScaleKey( spep_2 + 112, roar, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, roar, 0 ); setEffRotateKey( spep_2 + 112, roar, 0 ); setEffAlphaKey( spep_2 + 0, roar, 255 ); setEffAlphaKey( spep_2 + 112, roar, 255 ); --SE --かめはめ波合わせる SE012 = playSeVer2( spep_2 + 0, 1154, "",spep_2 + 114, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 0, SE012, 114 ); --かめはめ波大きく SE013 = playSeVer2( spep_2 + 34, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 34, SE013, 130 ); SE014 = playSeVer2( spep_2 + 34, 1225, "",spep_2 + 114, 0, 12, -1); setSeVolumeByWorkId( spep_2 + 34, SE014, 226 ); --顔アップ SE015 = playSeVer2( spep_2 + 70, 1116, "",spep_2 + 106, 0, 14, -1); --白フェード entryFade( spep_2 +106 , 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3= spep_2 + 112; spep_4 = SEzaMAXCardCutin(spep_3, 0); ------------------------------------------------------ --かめはめ波発射の構え ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 28, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_4 + 28, beam, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 28, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 26, beam, 255 ); setEffAlphaKey( spep_4 + 27, beam, 255 ); setEffAlphaKey( spep_4 + 28, beam, 0 ); -- ** エフェクト等 ** -- beam2 = entryEffect( spep_4 + 28, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 28, beam2, 0, 0, 0 ); setEffMoveKey( spep_4 + 82, beam2, 0, 0, 0 ); setEffScaleKey( spep_4 + 28, beam2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 82, beam2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 28, beam2, 0 ); setEffRotateKey( spep_4 + 82, beam2, 0 ); setEffAlphaKey( spep_4 + 28, beam2, 255 ); setEffAlphaKey( spep_4 + 80, beam2, 255 ); setEffAlphaKey( spep_4 + 81, beam2, 255 ); setEffAlphaKey( spep_4 + 82, beam2, 0 ); --SE --発射前溜め SE008 = playSeVer2( spep_4 + 0, 1210, "",spep_4 + 74, 12, 24, -1); setStartTimeMs( SE008, 5283 ); SE017 = playSeVer2( spep_4 + 10, 1356, "",spep_4 + 68, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 10, SE017, 79 ); --かめはめ波発射 SE018 = playSeVer2( spep_4 + 30, 1133, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_4 + 30, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 30, SE019, 81 ); SE020 = playSeVer2( spep_4 + 30, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 30, SE020, 87 ); -- ** 次の準備 ** -- spep_5= spep_4 + 82; ------------------------------------------------------ --かめはめ波を打つ悟空背面~敵HIT ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 102, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 102, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 102, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 100, hit_f, 255 ); setEffAlphaKey( spep_5 + 101, hit_f, 255 ); setEffAlphaKey( spep_5 + 102, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 102, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 102, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 102, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 100, hit_b, 255 ); setEffAlphaKey( spep_5 + 101, hit_b, 255 ); setEffAlphaKey( spep_5 + 102, hit_b, 0 ); --SE --かめはめ波飛んでいく SE021 = playSeVer2( spep_5 + 0, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 0, SE021, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); stopSe( SP_dodge - 12, SE019, 0 ); stopSe( SP_dodge - 12, SE020, 0 ); stopSe( SP_dodge - 12, SE021, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_5-3 + 42, 1, 1); setDisp( spep_5 + 102, 1, 0); changeAnime( spep_5-3 + 42, 1, 104); changeAnime( spep_5-3 + 78, 1, 108); setMoveKey( spep_5-3 + 42, 1, 759.2, 1477.5 , 0 ); setMoveKey( spep_5-3 + 44, 1, 766.2, 1413.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, 664.3, 1241.1 , 0 ); setMoveKey( spep_5-3 + 48, 1, 696.5, 1173.4 , 0 ); setMoveKey( spep_5-3 + 50, 1, 577.5, 1110.1 , 0 ); setMoveKey( spep_5-3 + 52, 1, 586, 1047.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, 511.8, 913.9 , 0 ); setMoveKey( spep_5-3 + 56, 1, 466.6, 822 , 0 ); setMoveKey( spep_5-3 + 58, 1, 421.3, 730.1 , 0 ); setMoveKey( spep_5-3 + 60, 1, 376.1, 638.1 , 0 ); setMoveKey( spep_5-3 + 62, 1, 330.9, 546.2 , 0 ); setMoveKey( spep_5-3 + 64, 1, 285.7, 454.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 240.4, 362.4 , 0 ); setMoveKey( spep_5-3 + 68, 1, 195.2, 270.4 , 0 ); setMoveKey( spep_5-3 + 70, 1, 150, 178.5 , 0 ); setMoveKey( spep_5-3 + 72, 1, 104.8, 86.6 , 0 ); setMoveKey( spep_5-3 + 74, 1, 94, 77 , 0 ); setMoveKey( spep_5-3 + 76, 1, 47.2, 83.5 , 0 ); setMoveKey( spep_5-3 + 77, 1, 47.2, 83.5 , 0 ); setMoveKey( spep_5-3 + 78, 1, 100.6, 77.8 , 0 ); setMoveKey( spep_5-3 + 80, 1, 123.7, 121.5 , 0 ); setMoveKey( spep_5-3 + 82, 1, 66.8, 60.9 , 0 ); setMoveKey( spep_5-3 + 84, 1, 74, 104.5 , 0 ); setMoveKey( spep_5-3 + 86, 1, 97.2, 60 , 0 ); setMoveKey( spep_5-3 + 88, 1, 36.2, 51.4 , 0 ); setMoveKey( spep_5-3 + 90, 1, -4.7, -25.1 , 0 ); setMoveKey( spep_5-3 + 92, 1, 70.6, 102.6 , 0 ); setMoveKey( spep_5-3 + 94, 1, 93.7, 58.1 , 0 ); setMoveKey( spep_5-3 + 96, 1, 32.8, 49.6 , 0 ); setMoveKey( spep_5-3 + 98, 1, -8.1, -27 , 0 ); setMoveKey( spep_5-3 + 100, 1, 63.1, 52.6 , 0 ); setMoveKey( spep_5-3 + 102, 1, 52.4, 43 , 0 ); setMoveKey( spep_5-1 + 104, 1, 41.7, 33.4 , 0 ); --setMoveKey( spep_5-3 + 106, 1, 31, 23.8 , 0 ); setScaleKey( spep_5-3 + 42, 1, 1.45, 1.45 ); setScaleKey( spep_5-3 + 44, 1, 1.46, 1.46 ); setScaleKey( spep_5-3 + 46, 1, 1.47, 1.47 ); setScaleKey( spep_5-3 + 48, 1, 1.48, 1.48 ); setScaleKey( spep_5-3 + 50, 1, 1.49, 1.49 ); setScaleKey( spep_5-3 + 52, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 54, 1, 1.51, 1.51 ); setScaleKey( spep_5-3 + 56, 1, 1.52, 1.52 ); setScaleKey( spep_5-3 + 58, 1, 1.53, 1.53 ); setScaleKey( spep_5-3 + 60, 1, 1.54, 1.54 ); setScaleKey( spep_5-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_5-3 + 64, 1, 1.56, 1.56 ); setScaleKey( spep_5-3 + 66, 1, 1.57, 1.57 ); setScaleKey( spep_5-3 + 68, 1, 1.58, 1.58 ); setScaleKey( spep_5-3 + 70, 1, 1.59, 1.59 ); setScaleKey( spep_5-3 + 72, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 77, 1, 1.6, 1.6 ); setScaleKey( spep_5-3 + 78, 1, 1.6, 1.6 ); setScaleKey( spep_5 + 102, 1, 1.6, 1.6 ); setRotateKey( spep_5-3 + 42, 1, 0 ); setRotateKey( spep_5-3 + 77, 1, 0 ); setRotateKey( spep_5-3 + 78, 1, -32.4 ); setRotateKey( spep_5-3 + 80, 1, -31.2 ); setRotateKey( spep_5-3 + 82, 1, -29.9 ); setRotateKey( spep_5-3 + 84, 1, -28.7 ); setRotateKey( spep_5-3 + 86, 1, -27.4 ); setRotateKey( spep_5-3 + 88, 1, -26.2 ); setRotateKey( spep_5-3 + 90, 1, -24.9 ); setRotateKey( spep_5-3 + 92, 1, -23.7 ); setRotateKey( spep_5-3 + 94, 1, -22.4 ); setRotateKey( spep_5-3 + 96, 1, -21.2 ); setRotateKey( spep_5-3 + 98, 1, -19.9 ); setRotateKey( spep_5-3 + 100, 1, -18.7 ); setRotateKey( spep_5 + 102, 1, -18.7 ); --SE --敵ヒット SE022 = playSeVer2( spep_5 + 76, 1011, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_5 + 76, 1024, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_6= spep_5 + 102; ------------------------------------------------------ --より大きくなるかめはめ波 ------------------------------------------------------ -- ** エフェクト等 ** -- big = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, big, 0, 0, 0 ); setEffMoveKey( spep_6 + 84, big, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, big, 1.0, 1.0 ); setEffScaleKey( spep_6 + 84, big, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, big, 0 ); setEffRotateKey( spep_6 + 84, big, 0 ); setEffAlphaKey( spep_6 + 0, big, 255 ); setEffAlphaKey( spep_6 + 82, big, 255 ); setEffAlphaKey( spep_6 + 83, big, 255 ); setEffAlphaKey( spep_6 + 84, big, 0 ); --SE --威力アップ SE024 = playSeVer2( spep_6 + 12, 1161, "",spep_6 + 214, 0, 40, -1); SE025 = playSeVer2( spep_6 + 12, 1258, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_7= spep_6 + 84; ------------------------------------------------------ --気弾に押されて飛んでく敵〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_7 + 160, finish_f, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 160, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_7 + 160, finish_b, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 160, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 160, finish_b, 255 ); --敵の動き setDisp( spep_7 + 0, 1, 1 ); changeAnime( spep_7 + 0, 1, 108 ); setMoveKey( spep_7 + 0, 1, -36.5, -62.9 , 0 ); --setMoveKey( spep_7-3 + 2, 1, -20.7, -56.9 , 0 ); setMoveKey( spep_7-3 + 4, 1, -42.6, -24 , 0 ); setMoveKey( spep_7-3 + 6, 1, 47.4, -18.1 , 0 ); setMoveKey( spep_7-3 + 8, 1, -21.2, -120.2 , 0 ); setMoveKey( spep_7-3 + 10, 1, 80.1, -77.4 , 0 ); setMoveKey( spep_7-3 + 12, 1, 83.2, -19.8 , 0 ); setMoveKey( spep_7-3 + 14, 1, 9.7, -47.7 , 0 ); setMoveKey( spep_7-3 + 16, 1, 115.8, -14.7 , 0 ); setMoveKey( spep_7-3 + 18, 1, 86.8, 37 , 0 ); setMoveKey( spep_7-3 + 20, 1, 100.6, -74.3 , 0 ); setMoveKey( spep_7-3 + 22, 1, 76.7, 15.6 , 0 ); setMoveKey( spep_7-3 + 24, 1, 120.7, -15.2 , 0 ); setMoveKey( spep_7-3 + 26, 1, 126.9, 29.6 , 0 ); setMoveKey( spep_7-3 + 28, 1, 94.2, 0.7 , 0 ); setMoveKey( spep_7-3 + 30, 1, 135.3, -5.9 , 0 ); setMoveKey( spep_7-3 + 32, 1, 125.4, 50.1 , 0 ); setMoveKey( spep_7-3 + 34, 1, 79, 50.4 , 0 ); setMoveKey( spep_7-3 + 36, 1, 76.1, -2.9 , 0 ); setMoveKey( spep_7-3 + 38, 1, 89.2, 56.7 , 0 ); setMoveKey( spep_7-3 + 40, 1, 135.6, 17.4 , 0 ); setMoveKey( spep_7-3 + 42, 1, 140.9, 60.2 , 0 ); setMoveKey( spep_7-3 + 44, 1, 109.9, 31.6 , 0 ); setMoveKey( spep_7-3 + 46, 1, 107.5, 42.7 , 0 ); setMoveKey( spep_7-3 + 48, 1, 120.9, 30.4 , 0 ); setMoveKey( spep_7-3 + 50, 1, 122.3, 41.2 , 0 ); setMoveKey( spep_7-3 + 52, 1, 107.1, 38.3 , 0 ); setMoveKey( spep_7-3 + 54, 1, 95.1, 22.2 , 0 ); setMoveKey( spep_7-3 + 56, 1, 114.5, 27.1 , 0 ); setMoveKey( spep_7-3 + 58, 1, 111.8, 37.9 , 0 ); setMoveKey( spep_7-3 + 60, 1, 97.6, 28.8 , 0 ); setMoveKey( spep_7-3 + 62, 1, 92.7, 40.9 , 0 ); setMoveKey( spep_7-3 + 64, 1, 107.7, 27.6 , 0 ); setMoveKey( spep_7-3 + 66, 1, 109.9, 39.1 , 0 ); setMoveKey( spep_7-3 + 68, 1, 94.1, 35.9 , 0 ); setMoveKey( spep_7-3 + 70, 1, 81.8, 18.4 , 0 ); setMoveKey( spep_7-3 + 72, 1, 103.3, 23.6 , 0 ); setMoveKey( spep_7-3 + 74, 1, 101, 35.1 , 0 ); setMoveKey( spep_7-3 + 76, 1, 86.3, 25.2 , 0 ); setMoveKey( spep_7-3 + 78, 1, 81.8, 38.1 , 0 ); setMoveKey( spep_7-3 + 80, 1, 98.5, 23.6 , 0 ); setMoveKey( spep_7-3 + 82, 1, 101.5, 35.8 , 0 ); setMoveKey( spep_7-3 + 84, 1, 85.3, 32.2 , 0 ); setMoveKey( spep_7-3 + 86, 1, 72.8, 13.4 , 0 ); setMoveKey( spep_7-3 + 88, 1, 96.6, 18.9 , 0 ); setMoveKey( spep_7-3 + 90, 1, 94.8, 30.9 , 0 ); setMoveKey( spep_7-3 + 92, 1, 79.9, 20.2 , 0 ); setMoveKey( spep_7-3 + 94, 1, 75.9, 33.9 , 0 ); setMoveKey( spep_7-3 + 96, 1, 94.5, 18.2 , 0 ); setMoveKey( spep_7-3 + 98, 1, 98.4, 31 , 0 ); setMoveKey( spep_7-3 + 100, 1, 82, 27.1 , 0 ); setMoveKey( spep_7-3 + 102, 1, 69.5, 7 , 0 ); setMoveKey( spep_7-3 + 104, 1, 93.4, 13.4 , 0 ); setMoveKey( spep_7-3 + 106, 1, 90, 27 , 0 ); setMoveKey( spep_7-3 + 108, 1, 72.6, 16.4 , 0 ); setMoveKey( spep_7-3 + 110, 1, 66.6, 31.7 , 0 ); setMoveKey( spep_7-3 + 112, 1, 84.5, 16 , 0 ); setMoveKey( spep_7-3 + 114, 1, 86.7, 30.6 , 0 ); setMoveKey( spep_7-3 + 116, 1, 67.1, 27.4 , 0 ); setMoveKey( spep_7-3 + 118, 1, 51.5, 7 , 0 ); setMoveKey( spep_7-3 + 120, 1, 76.8, 13.9 , 0 ); setMoveKey( spep_7-3 + 122, 1, 73, 28.4 , 0 ); setMoveKey( spep_7-3 + 124, 1, 54.4, 17.2 , 0 ); setMoveKey( spep_7-3 + 126, 1, 47.9, 33.6 , 0 ); setMoveKey( spep_7-3 + 128, 1, 66.8, 17.1 , 0 ); setMoveKey( spep_7-3 + 130, 1, 69, 32.5 , 0 ); setMoveKey( spep_7-3 + 132, 1, 48.1, 29.1 , 0 ); setMoveKey( spep_7-3 + 134, 1, 31.6, 7.7 , 0 ); setMoveKey( spep_7-3 + 136, 1, 60.5, 14.1 , 0 ); setMoveKey( spep_7-3 + 138, 1, 59, 29.2 , 0 ); setMoveKey( spep_7-3 + 140, 1, 41.9, 17.4 , 0 ); setMoveKey( spep_7-3 + 142, 1, 37.7, 34.1 , 0 ); setMoveKey( spep_7-3 + 144, 1, 59.6, 16.8 , 0 ); setMoveKey( spep_7-3 + 146, 1, 64.2, 32.5 , 0 ); setMoveKey( spep_7-3 + 148, 1, 45.5, 28.8 , 0 ); setMoveKey( spep_7-3 + 150, 1, 31.3, 6.8 , 0 ); setMoveKey( spep_7-1 + 152, 1, 60.5, 14.1 , 0 ); setScaleKey( spep_7 + 0, 1, 4.24, 4.24 ); --setScaleKey( spep_7-3 + 2, 1, 4.06, 4.06 ); setScaleKey( spep_7-3 + 4, 1, 3.88, 3.88 ); setScaleKey( spep_7-3 + 6, 1, 3.72, 3.72 ); setScaleKey( spep_7-3 + 8, 1, 3.56, 3.56 ); setScaleKey( spep_7-3 + 10, 1, 3.41, 3.41 ); setScaleKey( spep_7-3 + 12, 1, 3.27, 3.27 ); setScaleKey( spep_7-3 + 14, 1, 3.13, 3.13 ); setScaleKey( spep_7-3 + 16, 1, 3.01, 3.01 ); setScaleKey( spep_7-3 + 18, 1, 2.89, 2.89 ); setScaleKey( spep_7-3 + 20, 1, 2.78, 2.78 ); setScaleKey( spep_7-3 + 22, 1, 2.58, 2.58 ); setScaleKey( spep_7-3 + 24, 1, 2.39, 2.39 ); setScaleKey( spep_7-3 + 26, 1, 2.21, 2.21 ); setScaleKey( spep_7-3 + 28, 1, 2.05, 2.05 ); setScaleKey( spep_7-3 + 30, 1, 1.91, 1.91 ); setScaleKey( spep_7-3 + 32, 1, 1.78, 1.78 ); setScaleKey( spep_7-3 + 34, 1, 1.66, 1.66 ); setScaleKey( spep_7-3 + 36, 1, 1.57, 1.57 ); setScaleKey( spep_7-3 + 38, 1, 1.49, 1.49 ); setScaleKey( spep_7-3 + 40, 1, 1.44, 1.44 ); setScaleKey( spep_7-3 + 42, 1, 1.4, 1.4 ); setScaleKey( spep_7-3 + 44, 1, 1.38, 1.38 ); setScaleKey( spep_7-3 + 46, 1, 1.38, 1.38 ); setScaleKey( spep_7-3 + 48, 1, 1.32, 1.32 ); setScaleKey( spep_7-3 + 50, 1, 1.26, 1.26 ); setScaleKey( spep_7-3 + 52, 1, 1.2, 1.2 ); setScaleKey( spep_7-3 + 54, 1, 1.14, 1.14 ); setScaleKey( spep_7-3 + 56, 1, 1.09, 1.09 ); setScaleKey( spep_7-3 + 58, 1, 1.03, 1.03 ); setScaleKey( spep_7-3 + 60, 1, 0.98, 0.98 ); setScaleKey( spep_7-3 + 62, 1, 0.93, 0.93 ); setScaleKey( spep_7-3 + 64, 1, 0.88, 0.88 ); setScaleKey( spep_7-3 + 66, 1, 0.83, 0.83 ); setScaleKey( spep_7-3 + 68, 1, 0.79, 0.79 ); setScaleKey( spep_7-3 + 70, 1, 0.75, 0.75 ); setScaleKey( spep_7-3 + 72, 1, 0.7, 0.7 ); setScaleKey( spep_7-3 + 74, 1, 0.67, 0.67 ); setScaleKey( spep_7-3 + 76, 1, 0.63, 0.63 ); setScaleKey( spep_7-3 + 78, 1, 0.6, 0.6 ); setScaleKey( spep_7-3 + 80, 1, 0.56, 0.56 ); setScaleKey( spep_7-3 + 82, 1, 0.54, 0.54 ); setScaleKey( spep_7-3 + 84, 1, 0.51, 0.51 ); setScaleKey( spep_7-3 + 86, 1, 0.49, 0.49 ); setScaleKey( spep_7-3 + 88, 1, 0.47, 0.47 ); setScaleKey( spep_7-3 + 90, 1, 0.45, 0.45 ); setScaleKey( spep_7-3 + 92, 1, 0.43, 0.43 ); setScaleKey( spep_7-3 + 94, 1, 0.42, 0.42 ); setScaleKey( spep_7-3 + 96, 1, 0.41, 0.41 ); setScaleKey( spep_7-3 + 102, 1, 0.41, 0.41 ); setScaleKey( spep_7-3 + 104, 1, 0.39, 0.39 ); setScaleKey( spep_7-3 + 106, 1, 0.37, 0.37 ); setScaleKey( spep_7-3 + 108, 1, 0.35, 0.35 ); setScaleKey( spep_7-3 + 110, 1, 0.34, 0.34 ); setScaleKey( spep_7-3 + 112, 1, 0.32, 0.32 ); setScaleKey( spep_7-3 + 114, 1, 0.3, 0.3 ); setScaleKey( spep_7-3 + 116, 1, 0.28, 0.28 ); setScaleKey( spep_7-3 + 118, 1, 0.26, 0.26 ); setScaleKey( spep_7-3 + 120, 1, 0.24, 0.24 ); setScaleKey( spep_7-3 + 122, 1, 0.22, 0.22 ); setScaleKey( spep_7-3 + 124, 1, 0.2, 0.2 ); setScaleKey( spep_7-3 + 126, 1, 0.18, 0.18 ); setScaleKey( spep_7-3 + 128, 1, 0.16, 0.16 ); setScaleKey( spep_7-3 + 130, 1, 0.14, 0.14 ); setScaleKey( spep_7-3 + 132, 1, 0.11, 0.11 ); setScaleKey( spep_7-3 + 134, 1, 0.09, 0.09 ); setScaleKey( spep_7-1 + 152, 1, 0.09, 0.09 ); setRotateKey( spep_7 + 0, 1, 10 ); --setRotateKey( spep_7-3 + 2, 1, 4.6 ); setRotateKey( spep_7-3 + 4, 1, -0.5 ); setRotateKey( spep_7-3 + 6, 1, -5.3 ); setRotateKey( spep_7-3 + 8, 1, -9.9 ); setRotateKey( spep_7-3 + 10, 1, -14.2 ); setRotateKey( spep_7-3 + 12, 1, -18.2 ); setRotateKey( spep_7-3 + 14, 1, -21.9 ); setRotateKey( spep_7-3 + 16, 1, -25.3 ); setRotateKey( spep_7-3 + 18, 1, -28.5 ); setRotateKey( spep_7-3 + 20, 1, -31.4 ); setRotateKey( spep_7-3 + 22, 1, -31.6 ); setRotateKey( spep_7-3 + 24, 1, -31.8 ); setRotateKey( spep_7-3 + 26, 1, -32 ); setRotateKey( spep_7-3 + 28, 1, -32.2 ); setRotateKey( spep_7-3 + 30, 1, -32.4 ); setRotateKey( spep_7-3 + 32, 1, -32.5 ); setRotateKey( spep_7-3 + 34, 1, -32.6 ); setRotateKey( spep_7-3 + 36, 1, -32.7 ); setRotateKey( spep_7-3 + 38, 1, -32.8 ); setRotateKey( spep_7-3 + 40, 1, -32.9 ); setRotateKey( spep_7-3 + 130, 1, -32.9 ); setRotateKey( spep_7-3 + 132, 1, -32.8 ); setRotateKey( spep_7-1 + 152, 1, -32.8 ); --SE --敵ヒット SE026 = playSeVer2( spep_7 + 0, 1145, "", 0, 0, 0, -1); --敵飛ばされる SE027 = playSeVer2( spep_7 + 20, 1284, "", 0, 0, 0, -1); --終わり dealDamage( spep_7 + 20 ); endPhase( spep_7 + 150 ); end