--1026340:ゴテンクス(失敗)A_イノシシアタック(極限あり) --sp_effect_b1_00242 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161622; --冒頭シーン ef_001 SP_02 = 161624; --横突進 ef_002 SP_03 = 161626; --ヒット ef_003 SP_04 = 161628; --ヒット 奥 ef_004 SP_05 = 161629; --ダメージ 手前 ef_005 SP_06 = 161630; --ダメージ 奥 ef_006 --敵側 SP_01r = 161623; --冒頭シーン 敵 ef_001r SP_02r = 161625; --横突進 敵 ef_002r SP_03r = 161627; --ヒット 敵 ef_003r SP_04r = 161628; --ヒット 奥 ef_004 SP_05r = 161629; --ダメージ 手前 ef_005 SP_06r = 161630; --ダメージ 奥 ef_006 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ --冒頭シーン (208F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --開始カットイン→画面手前飛ぶ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 208, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 208, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 208, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 208 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 208 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 208, first_f, 0 ); spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --集中線 SE001 = playSeVer2( spep_0 + 2, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE001, 74 ); --顔カットイン SE003 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 2, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE002, 63 ); SE004 = playSeVer2( spep_0 + 26, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 63 ); SE005 = playSeVer2( spep_0 + 50, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 63 ); SE006 = playSeVer2( spep_0 + 74, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 63 ); --画面遷移 SE007 = playSeVer2( spep_0 + 74, 8, "", 0, 0, 0, -1); --構える SE008 = playSeVer2( spep_0 + 114, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 116, 1007, "", 0, 0, 0, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 156; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --走ってくる SE010 = playSeVer2( spep_0 + 140, 1111, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 140, SE010, 174 ); SE011 = playSeVer2( spep_0 + 140, 1293, "",spep_0 + 162, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 140, SE011, 67 ); SE012 = playSeVer2( spep_0 + 158, 1293, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE012, 87 ); SE013 = playSeVer2( spep_0 + 176, 1293, "",spep_0 + 198, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 176, SE013, 77 ); SE014 = playSeVer2( spep_0 + 194, 1293, "",spep_0 + 210, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 194, SE014, 67 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 208; EzaMAXCardCutin(spep_1, 0); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --横突進 (118F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 116, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tosshin, 0 ); setEffRotateKey( spep_2 + 116, tosshin, 0 ); setEffAlphaKey( spep_2 + 0, tosshin, 255 ); setEffAlphaKey( spep_2 + 116 -2, tosshin, 255 ); setEffAlphaKey( spep_2 + 116 -1, tosshin, 255 ); setEffAlphaKey( spep_2 + 116, tosshin, 0 ); -- ** 音 ** -- --加速する SE020 = playSeVer2( spep_2 + 68, 1117, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 68, 9, "",spep_2 + 116 + 88, 0, 36, -1); SE022 = playSeVer2( spep_2 + 68, 1314, "",spep_2 + 116 + 88, 0, 36, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ --ヒット (98F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 98, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 98 -2, hit_f, 255 ); setEffAlphaKey( spep_3 + 98 -1, hit_f, 255 ); setEffAlphaKey( spep_3 + 98, hit_f, 0 ); hit_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 98, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 98 -2, hit_b, 255 ); setEffAlphaKey( spep_3 + 98 -1, hit_b, 255 ); setEffAlphaKey( spep_3 + 98, hit_b, 0 ); n = 1; -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 - n + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 - n + 60, 1, 108 ); setMoveKey( spep_3 + 0, 1, 703.8, -60.2 , 0 ); setMoveKey( spep_3 - n + 2, 1, 679.8, -49.7 , 0 ); setMoveKey( spep_3 - n + 4, 1, 637.9, -55.2 , 0 ); setMoveKey( spep_3 - n + 6, 1, 611.9, -48.7 , 0 ); setMoveKey( spep_3 - n + 8, 1, 570, -54.3 , 0 ); setMoveKey( spep_3 - n + 10, 1, 544, -47.8 , 0 ); setMoveKey( spep_3 - n + 12, 1, 502.1, -53.3 , 0 ); setMoveKey( spep_3 - n + 14, 1, 476.1, -46.8 , 0 ); setMoveKey( spep_3 - n + 16, 1, 434.1, -52.3 , 0 ); setMoveKey( spep_3 - n + 18, 1, 408.2, -45.9 , 0 ); setMoveKey( spep_3 - n + 20, 1, 366.2, -51.4 , 0 ); setMoveKey( spep_3 - n + 22, 1, 340.3, -44.9 , 0 ); setMoveKey( spep_3 - n + 24, 1, 298.3, -50.4 , 0 ); setMoveKey( spep_3 - n + 26, 1, 272.4, -43.9 , 0 ); setMoveKey( spep_3 - n + 28, 1, 230.4, -49.5 , 0 ); setMoveKey( spep_3 - n + 30, 1, 232.1, -43.5 , 0 ); setMoveKey( spep_3 - n + 32, 1, 217.8, -49.5 , 0 ); setMoveKey( spep_3 - n + 34, 1, 219.6, -43.5 , 0 ); setMoveKey( spep_3 - n + 36, 1, 205.3, -49.5 , 0 ); setMoveKey( spep_3 - n + 38, 1, 207, -43.5 , 0 ); setMoveKey( spep_3 - n + 40, 1, 192.7, -49.5 , 0 ); setMoveKey( spep_3 - n + 42, 1, 194.4, -43.5 , 0 ); setMoveKey( spep_3 - n + 44, 1, 180.1, -49.5 , 0 ); setMoveKey( spep_3 - n + 46, 1, 181.8, -43.5 , 0 ); setMoveKey( spep_3 - n + 48, 1, 167.6, -49.5 , 0 ); setMoveKey( spep_3 - n + 50, 1, 169.3, -43.5 , 0 ); setMoveKey( spep_3 - n + 52, 1, 155, -49.5 , 0 ); setMoveKey( spep_3 - n + 54, 1, 156.7, -43.5 , 0 ); setMoveKey( spep_3 - n + 56, 1, 142.4, -49.5 , 0 ); setMoveKey( spep_3 - n + 59, 1, 144.1, -43.5 , 0 ); setMoveKey( spep_3 - n + 60, 1, 166, -27.3 , 0 ); setMoveKey( spep_3 - n + 62, 1, 205.9, -4 , 0 ); setMoveKey( spep_3 - n + 64, 1, 166, -32.2 , 0 ); setMoveKey( spep_3 - n + 66, 1, 176.7, -26 , 0 ); setMoveKey( spep_3 - n + 68, 1, 176.8, -31.4 , 0 ); setMoveKey( spep_3 - n + 70, 1, 198.2, -24.3 , 0 ); setMoveKey( spep_3 - n + 72, 1, 209.1, -28.8 , 0 ); setMoveKey( spep_3 - n + 74, 1, 241.3, -20.8 , 0 ); setMoveKey( spep_3 - n + 76, 1, 262.9, -24.5 , 0 ); setMoveKey( spep_3 - n + 78, 1, 305.9, -15.7 , 0 ); setMoveKey( spep_3 - n + 80, 1, 338.3, -18.4 , 0 ); setMoveKey( spep_3 - n + 82, 1, 392.1, -8.8 , 0 ); setMoveKey( spep_3 - n + 84, 1, 435.3, -10.7 , 0 ); setMoveKey( spep_3 - n + 86, 1, 435.3, -10.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_3 - n + 2, 1, 1.24, 1.24 ); setScaleKey( spep_3 - n + 4, 1, 1.29, 1.29 ); setScaleKey( spep_3 - n + 6, 1, 1.33, 1.33 ); setScaleKey( spep_3 - n + 8, 1, 1.37, 1.37 ); setScaleKey( spep_3 - n + 10, 1, 1.41, 1.41 ); setScaleKey( spep_3 - n + 12, 1, 1.46, 1.46 ); setScaleKey( spep_3 - n + 14, 1, 1.5, 1.5 ); setScaleKey( spep_3 - n + 16, 1, 1.54, 1.54 ); setScaleKey( spep_3 - n + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 - n + 20, 1, 1.63, 1.63 ); setScaleKey( spep_3 - n + 22, 1, 1.67, 1.67 ); setScaleKey( spep_3 - n + 24, 1, 1.71, 1.71 ); setScaleKey( spep_3 - n + 26, 1, 1.76, 1.76 ); setScaleKey( spep_3 - n + 28, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 59, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 60, 1, 1.92, 1.92 ); setScaleKey( spep_3 - n + 64, 1, 1.92, 1.92 ); setScaleKey( spep_3 - n + 66, 1, 1.91, 1.91 ); setScaleKey( spep_3 - n + 68, 1, 1.87, 1.87 ); setScaleKey( spep_3 - n + 70, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 72, 1, 1.71, 1.71 ); setScaleKey( spep_3 - n + 74, 1, 1.59, 1.59 ); setScaleKey( spep_3 - n + 76, 1, 1.44, 1.44 ); setScaleKey( spep_3 - n + 78, 1, 1.27, 1.27 ); setScaleKey( spep_3 - n + 80, 1, 1.07, 1.07 ); setScaleKey( spep_3 - n + 82, 1, 0.84, 0.84 ); setScaleKey( spep_3 - n + 84, 1, 0.58, 0.58 ); setScaleKey( spep_3 - n + 86, 1, 0.58, 0.58 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 - n + 59, 1, 0 ); setRotateKey( spep_3 - n + 60, 1, 23.6 ); setRotateKey( spep_3 - n + 62, 1, -15.8 ); setRotateKey( spep_3 - n + 64, 1, 0 ); setRotateKey( spep_3 - n + 86, 1, 0 ); -- ** 音 ** -- --敵ヒット SE023 = playSeVer2( spep_3 + 46, 1011, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_3 + 46, 1153, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 46, 1120, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 112, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 112, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 112, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 112, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 112, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_4 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_4 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_4 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_4 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_4 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_4 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_4 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_4 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_4 + 0, 1, -122.8 - 232 ); setRotateKey( spep_4 + 2, 1, -122.8 ); setRotateKey( spep_4 -3 + 6, 1, -1 ); setRotateKey( spep_4 -3 + 8, 1, 120.7 ); setRotateKey( spep_4 -3 + 10, 1, 242.5 ); setRotateKey( spep_4 -3 + 12, 1, 364.3 ); setRotateKey( spep_4 -3 + 14, 1, 486 ); setRotateKey( spep_4 -3 + 16, 1, 607.8 ); setRotateKey( spep_4 -3 + 18, 1, 729.5 ); setRotateKey( spep_4 + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_4 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_4 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_4 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); -- ダメージ表示フレーム endPhase( spep_4 + 108 ); -- 終了フレーム else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ --冒頭シーン (208F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --開始カットイン→画面手前飛ぶ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 208, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 208, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 208, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 208 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 208 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 208, first_f, 0 ); spep_x = spep_0 + 4; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --集中線 SE001 = playSeVer2( spep_0 + 2, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE001, 74 ); --顔カットイン SE003 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --オーラ SE002 = playSeVer2( spep_0 + 2, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE002, 63 ); SE004 = playSeVer2( spep_0 + 26, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 63 ); SE005 = playSeVer2( spep_0 + 50, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 63 ); SE006 = playSeVer2( spep_0 + 74, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE006, 63 ); --画面遷移 SE007 = playSeVer2( spep_0 + 74, 8, "", 0, 0, 0, -1); --構える SE008 = playSeVer2( spep_0 + 114, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 116, 1007, "", 0, 0, 0, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 156; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --走ってくる SE010 = playSeVer2( spep_0 + 140, 1111, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 140, SE010, 174 ); SE011 = playSeVer2( spep_0 + 140, 1293, "",spep_0 + 162, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 140, SE011, 67 ); SE012 = playSeVer2( spep_0 + 158, 1293, "",spep_0 + 180, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 158, SE012, 87 ); SE013 = playSeVer2( spep_0 + 176, 1293, "",spep_0 + 198, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 176, SE013, 77 ); SE014 = playSeVer2( spep_0 + 194, 1293, "",spep_0 + 210, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 194, SE014, 67 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 208; EzaMAXCardCutin(spep_1, 0); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ --横突進 (118F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_2 + 116, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tosshin, 0 ); setEffRotateKey( spep_2 + 116, tosshin, 0 ); setEffAlphaKey( spep_2 + 0, tosshin, 255 ); setEffAlphaKey( spep_2 + 116 -2, tosshin, 255 ); setEffAlphaKey( spep_2 + 116 -1, tosshin, 255 ); setEffAlphaKey( spep_2 + 116, tosshin, 0 ); -- ** 音 ** -- --加速する SE020 = playSeVer2( spep_2 + 68, 1117, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 68, 9, "",spep_2 + 116 + 88, 0, 36, -1); SE022 = playSeVer2( spep_2 + 68, 1314, "",spep_2 + 116 + 88, 0, 36, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ --ヒット (98F) ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03r, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 98, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 98 -2, hit_f, 255 ); setEffAlphaKey( spep_3 + 98 -1, hit_f, 255 ); setEffAlphaKey( spep_3 + 98, hit_f, 0 ); hit_b = entryEffect( spep_3 + 0, SP_04r, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 98, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 98 -2, hit_b, 255 ); setEffAlphaKey( spep_3 + 98 -1, hit_b, 255 ); setEffAlphaKey( spep_3 + 98, hit_b, 0 ); n = 1; -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 - n + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 - n + 60, 1, 108 ); setMoveKey( spep_3 + 0, 1, 703.8, -60.2 , 0 ); setMoveKey( spep_3 - n + 2, 1, 679.8, -49.7 , 0 ); setMoveKey( spep_3 - n + 4, 1, 637.9, -55.2 , 0 ); setMoveKey( spep_3 - n + 6, 1, 611.9, -48.7 , 0 ); setMoveKey( spep_3 - n + 8, 1, 570, -54.3 , 0 ); setMoveKey( spep_3 - n + 10, 1, 544, -47.8 , 0 ); setMoveKey( spep_3 - n + 12, 1, 502.1, -53.3 , 0 ); setMoveKey( spep_3 - n + 14, 1, 476.1, -46.8 , 0 ); setMoveKey( spep_3 - n + 16, 1, 434.1, -52.3 , 0 ); setMoveKey( spep_3 - n + 18, 1, 408.2, -45.9 , 0 ); setMoveKey( spep_3 - n + 20, 1, 366.2, -51.4 , 0 ); setMoveKey( spep_3 - n + 22, 1, 340.3, -44.9 , 0 ); setMoveKey( spep_3 - n + 24, 1, 298.3, -50.4 , 0 ); setMoveKey( spep_3 - n + 26, 1, 272.4, -43.9 , 0 ); setMoveKey( spep_3 - n + 28, 1, 230.4, -49.5 , 0 ); setMoveKey( spep_3 - n + 30, 1, 232.1, -43.5 , 0 ); setMoveKey( spep_3 - n + 32, 1, 217.8, -49.5 , 0 ); setMoveKey( spep_3 - n + 34, 1, 219.6, -43.5 , 0 ); setMoveKey( spep_3 - n + 36, 1, 205.3, -49.5 , 0 ); setMoveKey( spep_3 - n + 38, 1, 207, -43.5 , 0 ); setMoveKey( spep_3 - n + 40, 1, 192.7, -49.5 , 0 ); setMoveKey( spep_3 - n + 42, 1, 194.4, -43.5 , 0 ); setMoveKey( spep_3 - n + 44, 1, 180.1, -49.5 , 0 ); setMoveKey( spep_3 - n + 46, 1, 181.8, -43.5 , 0 ); setMoveKey( spep_3 - n + 48, 1, 167.6, -49.5 , 0 ); setMoveKey( spep_3 - n + 50, 1, 169.3, -43.5 , 0 ); setMoveKey( spep_3 - n + 52, 1, 155, -49.5 , 0 ); setMoveKey( spep_3 - n + 54, 1, 156.7, -43.5 , 0 ); setMoveKey( spep_3 - n + 56, 1, 142.4, -49.5 , 0 ); setMoveKey( spep_3 - n + 59, 1, 144.1, -43.5 , 0 ); setMoveKey( spep_3 - n + 60, 1, 166, -27.3 , 0 ); setMoveKey( spep_3 - n + 62, 1, 205.9, -4 , 0 ); setMoveKey( spep_3 - n + 64, 1, 166, -32.2 , 0 ); setMoveKey( spep_3 - n + 66, 1, 176.7, -26 , 0 ); setMoveKey( spep_3 - n + 68, 1, 176.8, -31.4 , 0 ); setMoveKey( spep_3 - n + 70, 1, 198.2, -24.3 , 0 ); setMoveKey( spep_3 - n + 72, 1, 209.1, -28.8 , 0 ); setMoveKey( spep_3 - n + 74, 1, 241.3, -20.8 , 0 ); setMoveKey( spep_3 - n + 76, 1, 262.9, -24.5 , 0 ); setMoveKey( spep_3 - n + 78, 1, 305.9, -15.7 , 0 ); setMoveKey( spep_3 - n + 80, 1, 338.3, -18.4 , 0 ); setMoveKey( spep_3 - n + 82, 1, 392.1, -8.8 , 0 ); setMoveKey( spep_3 - n + 84, 1, 435.3, -10.7 , 0 ); setMoveKey( spep_3 - n + 86, 1, 435.3, -10.7 , 0 ); setScaleKey( spep_3 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_3 - n + 2, 1, 1.24, 1.24 ); setScaleKey( spep_3 - n + 4, 1, 1.29, 1.29 ); setScaleKey( spep_3 - n + 6, 1, 1.33, 1.33 ); setScaleKey( spep_3 - n + 8, 1, 1.37, 1.37 ); setScaleKey( spep_3 - n + 10, 1, 1.41, 1.41 ); setScaleKey( spep_3 - n + 12, 1, 1.46, 1.46 ); setScaleKey( spep_3 - n + 14, 1, 1.5, 1.5 ); setScaleKey( spep_3 - n + 16, 1, 1.54, 1.54 ); setScaleKey( spep_3 - n + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 - n + 20, 1, 1.63, 1.63 ); setScaleKey( spep_3 - n + 22, 1, 1.67, 1.67 ); setScaleKey( spep_3 - n + 24, 1, 1.71, 1.71 ); setScaleKey( spep_3 - n + 26, 1, 1.76, 1.76 ); setScaleKey( spep_3 - n + 28, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 59, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 60, 1, 1.92, 1.92 ); setScaleKey( spep_3 - n + 64, 1, 1.92, 1.92 ); setScaleKey( spep_3 - n + 66, 1, 1.91, 1.91 ); setScaleKey( spep_3 - n + 68, 1, 1.87, 1.87 ); setScaleKey( spep_3 - n + 70, 1, 1.8, 1.8 ); setScaleKey( spep_3 - n + 72, 1, 1.71, 1.71 ); setScaleKey( spep_3 - n + 74, 1, 1.59, 1.59 ); setScaleKey( spep_3 - n + 76, 1, 1.44, 1.44 ); setScaleKey( spep_3 - n + 78, 1, 1.27, 1.27 ); setScaleKey( spep_3 - n + 80, 1, 1.07, 1.07 ); setScaleKey( spep_3 - n + 82, 1, 0.84, 0.84 ); setScaleKey( spep_3 - n + 84, 1, 0.58, 0.58 ); setScaleKey( spep_3 - n + 86, 1, 0.58, 0.58 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 - n + 59, 1, 0 ); setRotateKey( spep_3 - n + 60, 1, 23.6 ); setRotateKey( spep_3 - n + 62, 1, -15.8 ); setRotateKey( spep_3 - n + 64, 1, 0 ); setRotateKey( spep_3 - n + 86, 1, 0 ); -- ** 音 ** -- --敵ヒット SE023 = playSeVer2( spep_3 + 46, 1011, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_3 + 46, 1153, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_3 + 46, 1120, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** ひび割れ ** -- finish_f = entryEffect( spep_4 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 112, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 112, finish_f, 255 ); finish_b = entryEffect( spep_4 + 0, SP_06r, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 112, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 112, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 112, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 112, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_4 + 0, 1, -8.2 + 30, -19.3 + 30, 0 ); setMoveKey( spep_4 + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -28.8, -46 , 0 ); setMoveKey( spep_4 -3 + 16, 1, -32.3, -52 , 0 ); setMoveKey( spep_4 -3 + 18, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 22, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 24, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 26, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 28, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 30, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 -3 + 32, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_4 + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_4 + 0, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 2, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 6, 1, 0.42, 0.42 ); setScaleKey( spep_4 -3 + 8, 1, 0.635, 0.635 ); setScaleKey( spep_4 -3 + 10, 1, 0.855, 0.855 ); setScaleKey( spep_4 -3 + 12, 1, 1.075, 1.07 ); setScaleKey( spep_4 -3 + 14, 1, 1.295, 1.29 ); setScaleKey( spep_4 -3 + 16, 1, 1.51, 1.505 ); setScaleKey( spep_4 -3 + 18, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 20, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 22, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 24, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 26, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 28, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 30, 1, 1.73, 1.725 ); setScaleKey( spep_4 -3 + 32, 1, 1.905, 1.9 ); setScaleKey( spep_4 -3 + 34, 1, 1.73, 1.725 ); setScaleKey( spep_4 + 112, 1, 1.73, 1.725 ); setRotateKey( spep_4 + 0, 1, -122.8 - 232 ); setRotateKey( spep_4 + 2, 1, -122.8 ); setRotateKey( spep_4 -3 + 6, 1, -1 ); setRotateKey( spep_4 -3 + 8, 1, 120.7 ); setRotateKey( spep_4 -3 + 10, 1, 242.5 ); setRotateKey( spep_4 -3 + 12, 1, 364.3 ); setRotateKey( spep_4 -3 + 14, 1, 486 ); setRotateKey( spep_4 -3 + 16, 1, 607.8 ); setRotateKey( spep_4 -3 + 18, 1, 729.5 ); setRotateKey( spep_4 + 112, 1, 729.5 ); --ここまで -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_4 + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_4 + 14, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_4 + 14, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_4 + 6 ); -- ダメージ表示フレーム endPhase( spep_4 + 108 ); -- 終了フレーム end