--1028730:UR_超サイヤ人孫悟空_必殺技:龍閃撃 --sp_effect_a7_00062 --sp2548 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162441; --セリフカットイン ef_001 SP_02 = 162443; --攻撃ラッシュ~殴り 前面 ef_002 SP_02b = 162445; --攻撃ラッシュ~殴り 背面 ef_003 SP_03 = 162446; --蹴り~木の前に瞬間移動 前面 ef_004 SP_03b = 162448; --蹴り~木の前に瞬間移動 背面 ef_005 SP_04 = 162450; --フィニッシュ 前面 ef_006 SP_04b = 162452; --フィニッシュ 背面 ef_007 --エフェクト(てき) SP_01r = 162442; --セリフカットイン 敵側 ef_001_e SP_02r = 162444; --攻撃ラッシュ~殴り 前面 敵側 ef_002_e SP_03r = 162447; --蹴り~木の前に瞬間移動 前面 敵側 ef_004_e SP_03br = 162449; --蹴り~木の前に瞬間移動 背面 敵側 ef_005_e SP_04r = 162451; --フィニッシュ 前面 敵側 ef_006_e ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); -- changeAnime( 0, 1, 100); setDisp( 0, 0, 0); -- setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); -- setMoveKey( 0, 1, 0, -5000, 0 ); -- setMoveKey( 1, 1, 0, -5000, 0 ); -- setMoveKey( 2, 1, 0, -5000, 0 ); -- setMoveKey( 3, 1, 0, -5000, 0 ); -- setMoveKey( 4, 1, 0, -5000, 0 ); -- setMoveKey( 5, 1, 0, -5000, 0 ); -- setMoveKey( 6, 1, 0, -5000, 0 ); -- setScaleKey( 0, 1, 1.6, 1.6 ); -- setScaleKey( 1, 1, 1.6, 1.6 ); -- setScaleKey( 2, 1, 1.6, 1.6 ); -- setScaleKey( 3, 1, 1.6, 1.6 ); -- setScaleKey( 4, 1, 1.6, 1.6 ); -- setScaleKey( 5, 1, 1.6, 1.6 ); -- setScaleKey( 6, 1, 1.6, 1.6 ); -- setRotateKey( 0, 1, 0 ); -- setRotateKey( 1, 1, 0 ); -- setRotateKey( 2, 1, 0 ); -- setRotateKey( 3, 1, 0 ); -- setRotateKey( 4, 1, 0 ); -- setRotateKey( 5, 1, 0 ); -- setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン ------------------------------------------------- MAX_FRAME_0 = 138; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 10, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 43 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setScaleKey( spep_0 + 0, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 5.95, 5.95 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 43 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 26, 1232, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 128; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --瞬間移動 SE003 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --138 ------------------------------------------------- -- 攻撃ラッシュ~殴り ------------------------------------------------- MAX_FRAME_1 = 144; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 前面 ef_002 setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 0); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背面 ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ) changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 + 18 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 20 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 26 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 32 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 38 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 44 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 66 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 68 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 74 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 80 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 92 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 98 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 110 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 0, 1, 119.5, -105.9 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 119.5, -105.9 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 111, -104.2 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 111, -104.2 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 124.6, -109.3 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 124.6, -109.3 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 139.9, -140.2 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 139.9, -140.2 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 136.5, -133.4 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 136.5, -133.4 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 111.3, -104.2 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 111.3, -104.2 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 125.2, -109.3 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 125.2, -109.3 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 109.6, -125.1 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 109.6, -125.1 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 109.9, -125 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 109.9, -125 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 106.8, -118.2 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 106.8, -118.2 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 126.5, -114.4 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 126.5, -114.4 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 113.2, -104.1 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 113.2, -104.1 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 127.2, -109.2 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 127.2, -109.2 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 122.4, -105.8 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 122.4, -105.8 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 122.7, -105.8 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 122.7, -105.8 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 123, -105.8 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 123, -105.8 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 123.3, -105.8 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 123.3, -105.8 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 123.7, -105.8 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 123.7, -105.8 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 124, -105.8 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 124, -105.8 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 124.3, -105.8 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 124.3, -105.8 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 121.6, -99 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 121.6, -99 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 130.4, -114.3 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 130.4, -114.3 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 117.1, -104 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 117.1, -104 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 131, -109.1 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 131, -109.1 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 146.7, -140 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 146.7, -140 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 147, -140 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 147, -140 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 144, -133.2 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 144, -133.2 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 132.4, -114.3 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 132.4, -114.3 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 119.1, -104 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 119.1, -104 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 133, -109.1 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 133, -109.1 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 117.3, -124.9 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 117.3, -124.9 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 117.7, -124.9 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 117.7, -124.9 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 114.6, -118.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 114.6, -118.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 134.3, -114.2 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 134.3, -114.2 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 121, -104 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 121, -104 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 134.9, -109.1 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 134.9, -109.1 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -182.7, -19.6 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -182.7, -19.6 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -148.1, -20.3 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -148.1, -20.3 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -113.5, -21.1 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -113.5, -21.1 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -78.9, -21.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -78.9, -21.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -44.3, -22.6 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -44.3, -22.6 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -9.7, -23.4 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -9.7, -23.4 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 46.9, -138.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 46.9, -138.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 19 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 20 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 25 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 31 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 43 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 85 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 11.6, 11.6 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 11.6, 11.6 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 9.89, 9.89 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 9.89, 9.89 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 9.04, 9.04 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 9.04, 9.04 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 8.19, 8.19 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 8.19, 8.19 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 7.33, 7.33 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 7.33, 7.33 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 8.09, 8.09 ); setRotateKey( spep_1 + 0, 1, 20 ); setRotateKey( spep_1 + 19 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 20 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 25 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 26 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 31 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 32 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 37 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 38 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_1 + 43 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_1 + 44 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 65 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 66 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 67 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 68 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_1 + 73 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_1 + 74 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 79 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 85 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 91 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 97 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 98 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 117 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 121 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 122 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 123 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 124 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 125 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 126 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 129 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 130 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 131 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, -29 ); -- ** 音 ** -- --ラッシュ SE004 = playSeVer2( spep_1 + 8, 1009, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1 + 8, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 16, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 16, SE006, 83 ); SE007 = playSeVer2( spep_1 + 26, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 26, SE007, 80 ); SE008 = playSeVer2( spep_1 + 26, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 36, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 52, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 52, SE010, 89 ); SE011 = playSeVer2( spep_1 + 56, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 64, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 64, SE012, 87 ); SE013 = playSeVer2( spep_1 + 74, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 84, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 84, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 96, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 96, 1153, "", 0, 0, 0, -1); --振りかぶる SE018 = playSeVer2( spep_1 + 134, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; --144 ------------------------------------------------- -- 蹴り~木の前に瞬間移動 ------------------------------------------------- MAX_FRAME_2 = 136; -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0); -- 前面 ef_004 setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_2f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_2f, 255); base_2b = entryEffect( spep_2 + 0, SP_03b, 0x80, -1, 0, 0, 0); -- 背面 ef_005 setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_2b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_2b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 34 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2 + 12 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 0, 1, 58.1, -42.4 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 58.1, -40.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 58.1, -40.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 58.1, -38.7 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 58.1, -38.7 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 58.1, -36.9 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 58.1, -36.9 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 58.1, -28.1 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 58.1, -28.1 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 58.1, -22.2 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 58.1, -22.2 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 81.6, 8.1 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 81.6, 8.1 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 254.2, -281.9 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 254.2, -281.9 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 359.1, -453.8 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 359.1, -453.8 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 436.8, -581.2 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 436.8, -581.2 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 497.3, -680.4 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 497.3, -680.4 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_2 + 13 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 3.54, 3.53 ); setRotateKey( spep_2 + 0, 1, -31.3 ); setRotateKey( spep_2 + 11 + OFFSET_X, 1, -31.3 ); setRotateKey( spep_2 + 12 + OFFSET_X, 1, 37 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 37 ); -- 敵の動き2 setDisp( spep_2 + 50 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 136, 1, 0 ); changeAnime( spep_2 + 50 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 136, 1, 37, 24.8 , 0 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 136, 1, 1, 1 ); setRotateKey( spep_2 + 50 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_2 + 136, 1, -54.4 ); -- ** 音 ** -- --蹴り SE019 = playSeVer2( spep_2 + 0, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 2, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_2 + 30, 1121, "",spep_2 + 98, 0, 24, -1); SE022 = playSeVer2( spep_2 + 30, 1183, "",spep_2 + 96, 0, 22, -1); --木にヒット SE023 = playSeVer2( spep_2 + 70, 1023, "",spep_2 + 152, 0, 14, -1); SE024 = playSeVer2( spep_2 + 72, 1011, "",spep_2 + 152, 0, 14, -1); --瞬間移動 SE025 = playSeVer2( spep_2 + 98, 1109, "",spep_2 + 152, 0, 14, -1); -- ** 次の準備 ** -- spep_c = spep_2 + MAX_FRAME_2; --136 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_3 = SEzaMAXCardCutin(spep_c, 0); -- ** 音 ** -- --気を溜める SE028 = playSeVer2( spep_c + 90, 1265, "",spep_3 + 120, 24, 10, 0.6); setSeVolumeByWorkId( spep_c + 90, SE028, 72 ); setStartTimeMs( SE028, 233 ); SE029 = playSeVer2( spep_c + 84, 1305, "",spep_3 + 120, 0, 10, -1); ------------------------------------------------- -- フィニッシュ ------------------------------------------------- MAX_FRAME_3 = 368; -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0); -- 前面 ef_006 setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, 1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, base_3f, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, base_3f, 255); base_3b = entryEffect( spep_3 + 0, SP_04b, 0x80, -1, 0, 0, 0); -- 背面 ef_007 setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, 1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, base_3b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, base_3b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_3 + 68 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 110 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 68 + OFFSET_X, 1, 106 ); setMoveKey( spep_3 + 68 + OFFSET_X, 1, 151.8, -102 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 151.8, -102 , 0 ); setScaleKey( spep_3 + 68 + OFFSET_X, 1, 9.98, 9.98 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 9.98, 9.98 ); setRotateKey( spep_3 + 68 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_3 + 110 + OFFSET_X, 1, -50.4 ); -- 敵の動き2 setDisp( spep_3 + 220 + OFFSET_X, 1, 1); changeAnime( spep_3 + 220 + OFFSET_X, 1, 106); setMoveKey( spep_3 + 220 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 239 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 241 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 243 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 244 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 245 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 246 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 247 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 248 + OFFSET_X, 1, 104.2, -18 , 0 ); setMoveKey( spep_3 + 368, 1, 104.2, -18 , 0 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 221 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 223 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 224 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 225 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 229 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 231 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 232 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 233 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 234 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 235 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 237 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 239 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 241 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 242 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 243 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 245 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 368, 1, 1.2, 1.2 ); setRotateKey( spep_3 + 220 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_3 + 368 + 0, 1, -46.9 ); -- ** 音 ** -- --気を溜める SE027 = playSeVer2( spep_3 + 20, 1287, "",spep_3 + 100, 12, 24, -1); setSeVolumeByWorkId( spep_3 + 20 , SE027, 120 ); setStartTimeMs( SE027, 1000 ); SE030 = playSeVer2( spep_3 + 2, 1287, "",spep_3 + 80, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 2 , SE030, 120 ); --手つき出す SE031 = playSeVer2( spep_3 + 42, 1320, "",spep_3 + 120, 8, 10, 0.6); setSeVolumeByWorkId( spep_3 + 42, SE031, 63 ); setStartTimeMs( SE031, 433 ); setPitch( spep_3 + 42, SE031, 600 ); setTimeStretch( SE031, 1.4, 30, 4 ); --敵ヒット SE032 = playSeVer2( spep_3 + 102, 1278, "",spep_3 + 220, 6, 64, -1); setSeVolumeByWorkId( spep_3 + 102 , SE032, 90 ); setStartTimeMs( SE032, 1367 ); --手つき出す SE033 = playSeVer2( spep_3 + 38, 1221, "",spep_3 + 120, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 38, SE033, 174 ); setPitch( spep_3 + 38, SE033, 400 ); setTimeStretch( SE033, 1.27, 30, 4 ); SE034 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE034, 69 ); --敵ヒット SE035 = playSeVer2( spep_3 + 102, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 102, SE035, 75 ); SE036 = playSeVer2( spep_3 + 102, 1296, "",spep_3 + 240, 0, 92, -1); SE037 = playSeVer2( spep_3 + 102, 1312, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_3 + 102, 1116, "",spep_3 + 150, 0, 16, -1); --地響き SE039 = playSeVer2( spep_3 + 158, 1226, "",spep_3 + 270, 0, 42, -1); setSeVolumeByWorkId( spep_3 + 158 , SE026, 70 ); --画面遷移 SE040 = playSeVer2( spep_3 + 196, 8, "", 0, 0, 0, -1); --りんご落ちる SE041 = playSeVer2( spep_3 + 256, 1118, "",spep_3 + 308, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 256, SE041, 72 ); --りんごキャッチ SE042 = playSeVer2( spep_3 + 286, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 286, SE042, 174 ); SE043 = playSeVer2( spep_3 + 288, 1013, "",spep_3 + 306, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 288, SE043, 50 ); --りんご地面落ちる SE044 = playSeVer2( spep_3 + 298, 1111, "",spep_3 + 354, 0, 6, 0.5); setSeVolumeByWorkId( spep_3 + 298, SE044, 69 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 260); -- ダメージ表示フレーム endPhase( spep_3 + MAX_FRAME_3 -4); -- 終了フレーム 368-4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン ------------------------------------------------- MAX_FRAME_0 = 138; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- ef_001_e setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 0); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ -- setEffShake( spep_x + 16, ctgogo, 68, 10 ); -- setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); -- setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); -- setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); -- setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); -- setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); -- setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); -- setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); -- setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); -- setEffRotateKey( spep_x + 16, ctgogo, 0 ); -- setEffRotateKey( spep_x + 84, ctgogo, 0 ); -- setEffAlphaKey( spep_x + 16, ctgogo, 255 ); -- setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 10, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 43 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 194.7, -194.1 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 196, -194.1 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 205.7, -194.1 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 232, -194.1 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 283.1, -194.1 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 367.3, -194.1 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 493.1, -194.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 655, -194.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 780.8, -194.1 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 865, -194.1 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 916.1, -194.1 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 942.4, -194.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 952.1, -194.1 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 953.5, -194.1 , 0 ); setScaleKey( spep_0 + 0, 1, 3, 3 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 3.04, 3.04 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 3.34, 3.34 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 3.67, 3.67 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 4.16, 4.16 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 4.79, 4.79 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 5.28, 5.28 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 5.61, 5.61 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 5.81, 5.81 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 5.95, 5.95 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 43 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 26, 1232, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 128; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --瞬間移動 SE003 = playSeVer2( spep_0 + 124, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --138 ------------------------------------------------- -- 攻撃ラッシュ~殴り ------------------------------------------------- MAX_FRAME_1 = 144; -- ** エフェクト等 ** -- base_1f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 前面 ef_002_e setEffMoveKey( spep_1 + 0, base_1f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1f, 0); setEffAlphaKey( spep_1 + 0, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1f, 0); base_1b = entryEffect( spep_1 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 背面 ef_003 setEffMoveKey( spep_1 + 0, base_1b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, base_1b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, base_1b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, base_1b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, base_1b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, base_1b, 0); setEffAlphaKey( spep_1 + 0, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -2, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1 -1, base_1b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, base_1b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ) changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1 + 18 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 20 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 26 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 32 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 38 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 44 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 66 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 68 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 74 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 80 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 86 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 92 + OFFSET_X, 1, 106 ); changeAnime( spep_1 + 98 + OFFSET_X, 1, 108 ); changeAnime( spep_1 + 110 + OFFSET_X, 1, 106 ); setMoveKey( spep_1 + 0, 1, 119.5, -105.9 , 0 ); setMoveKey( spep_1 + 19 + OFFSET_X, 1, 119.5, -105.9 , 0 ); setMoveKey( spep_1 + 20 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 21 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 22 + OFFSET_X, 1, 111, -104.2 , 0 ); setMoveKey( spep_1 + 23 + OFFSET_X, 1, 111, -104.2 , 0 ); setMoveKey( spep_1 + 24 + OFFSET_X, 1, 124.6, -109.3 , 0 ); setMoveKey( spep_1 + 25 + OFFSET_X, 1, 124.6, -109.3 , 0 ); setMoveKey( spep_1 + 26 + OFFSET_X, 1, 139.9, -140.2 , 0 ); setMoveKey( spep_1 + 29 + OFFSET_X, 1, 139.9, -140.2 , 0 ); setMoveKey( spep_1 + 30 + OFFSET_X, 1, 136.5, -133.4 , 0 ); setMoveKey( spep_1 + 31 + OFFSET_X, 1, 136.5, -133.4 , 0 ); setMoveKey( spep_1 + 32 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 33 + OFFSET_X, 1, 124.6, -114.4 , 0 ); setMoveKey( spep_1 + 34 + OFFSET_X, 1, 111.3, -104.2 , 0 ); setMoveKey( spep_1 + 35 + OFFSET_X, 1, 111.3, -104.2 , 0 ); setMoveKey( spep_1 + 36 + OFFSET_X, 1, 125.2, -109.3 , 0 ); setMoveKey( spep_1 + 37 + OFFSET_X, 1, 125.2, -109.3 , 0 ); setMoveKey( spep_1 + 38 + OFFSET_X, 1, 109.6, -125.1 , 0 ); setMoveKey( spep_1 + 39 + OFFSET_X, 1, 109.6, -125.1 , 0 ); setMoveKey( spep_1 + 40 + OFFSET_X, 1, 109.9, -125 , 0 ); setMoveKey( spep_1 + 41 + OFFSET_X, 1, 109.9, -125 , 0 ); setMoveKey( spep_1 + 42 + OFFSET_X, 1, 106.8, -118.2 , 0 ); setMoveKey( spep_1 + 43 + OFFSET_X, 1, 106.8, -118.2 , 0 ); setMoveKey( spep_1 + 44 + OFFSET_X, 1, 126.5, -114.4 , 0 ); setMoveKey( spep_1 + 45 + OFFSET_X, 1, 126.5, -114.4 , 0 ); setMoveKey( spep_1 + 46 + OFFSET_X, 1, 113.2, -104.1 , 0 ); setMoveKey( spep_1 + 47 + OFFSET_X, 1, 113.2, -104.1 , 0 ); setMoveKey( spep_1 + 48 + OFFSET_X, 1, 127.2, -109.2 , 0 ); setMoveKey( spep_1 + 49 + OFFSET_X, 1, 127.2, -109.2 , 0 ); setMoveKey( spep_1 + 50 + OFFSET_X, 1, 122.4, -105.8 , 0 ); setMoveKey( spep_1 + 51 + OFFSET_X, 1, 122.4, -105.8 , 0 ); setMoveKey( spep_1 + 52 + OFFSET_X, 1, 122.7, -105.8 , 0 ); setMoveKey( spep_1 + 53 + OFFSET_X, 1, 122.7, -105.8 , 0 ); setMoveKey( spep_1 + 54 + OFFSET_X, 1, 123, -105.8 , 0 ); setMoveKey( spep_1 + 55 + OFFSET_X, 1, 123, -105.8 , 0 ); setMoveKey( spep_1 + 56 + OFFSET_X, 1, 123.3, -105.8 , 0 ); setMoveKey( spep_1 + 57 + OFFSET_X, 1, 123.3, -105.8 , 0 ); setMoveKey( spep_1 + 58 + OFFSET_X, 1, 123.7, -105.8 , 0 ); setMoveKey( spep_1 + 59 + OFFSET_X, 1, 123.7, -105.8 , 0 ); setMoveKey( spep_1 + 60 + OFFSET_X, 1, 124, -105.8 , 0 ); setMoveKey( spep_1 + 61 + OFFSET_X, 1, 124, -105.8 , 0 ); setMoveKey( spep_1 + 62 + OFFSET_X, 1, 124.3, -105.8 , 0 ); setMoveKey( spep_1 + 65 + OFFSET_X, 1, 124.3, -105.8 , 0 ); setMoveKey( spep_1 + 66 + OFFSET_X, 1, 121.6, -99 , 0 ); setMoveKey( spep_1 + 67 + OFFSET_X, 1, 121.6, -99 , 0 ); setMoveKey( spep_1 + 68 + OFFSET_X, 1, 130.4, -114.3 , 0 ); setMoveKey( spep_1 + 69 + OFFSET_X, 1, 130.4, -114.3 , 0 ); setMoveKey( spep_1 + 70 + OFFSET_X, 1, 117.1, -104 , 0 ); setMoveKey( spep_1 + 71 + OFFSET_X, 1, 117.1, -104 , 0 ); setMoveKey( spep_1 + 72 + OFFSET_X, 1, 131, -109.1 , 0 ); setMoveKey( spep_1 + 73 + OFFSET_X, 1, 131, -109.1 , 0 ); setMoveKey( spep_1 + 74 + OFFSET_X, 1, 146.7, -140 , 0 ); setMoveKey( spep_1 + 75 + OFFSET_X, 1, 146.7, -140 , 0 ); setMoveKey( spep_1 + 76 + OFFSET_X, 1, 147, -140 , 0 ); setMoveKey( spep_1 + 77 + OFFSET_X, 1, 147, -140 , 0 ); setMoveKey( spep_1 + 78 + OFFSET_X, 1, 144, -133.2 , 0 ); setMoveKey( spep_1 + 79 + OFFSET_X, 1, 144, -133.2 , 0 ); setMoveKey( spep_1 + 80 + OFFSET_X, 1, 132.4, -114.3 , 0 ); setMoveKey( spep_1 + 81 + OFFSET_X, 1, 132.4, -114.3 , 0 ); setMoveKey( spep_1 + 82 + OFFSET_X, 1, 119.1, -104 , 0 ); setMoveKey( spep_1 + 83 + OFFSET_X, 1, 119.1, -104 , 0 ); setMoveKey( spep_1 + 84 + OFFSET_X, 1, 133, -109.1 , 0 ); setMoveKey( spep_1 + 85 + OFFSET_X, 1, 133, -109.1 , 0 ); setMoveKey( spep_1 + 86 + OFFSET_X, 1, 117.3, -124.9 , 0 ); setMoveKey( spep_1 + 87 + OFFSET_X, 1, 117.3, -124.9 , 0 ); setMoveKey( spep_1 + 88 + OFFSET_X, 1, 117.7, -124.9 , 0 ); setMoveKey( spep_1 + 89 + OFFSET_X, 1, 117.7, -124.9 , 0 ); setMoveKey( spep_1 + 90 + OFFSET_X, 1, 114.6, -118.1 , 0 ); setMoveKey( spep_1 + 91 + OFFSET_X, 1, 114.6, -118.1 , 0 ); setMoveKey( spep_1 + 92 + OFFSET_X, 1, 134.3, -114.2 , 0 ); setMoveKey( spep_1 + 93 + OFFSET_X, 1, 134.3, -114.2 , 0 ); setMoveKey( spep_1 + 94 + OFFSET_X, 1, 121, -104 , 0 ); setMoveKey( spep_1 + 95 + OFFSET_X, 1, 121, -104 , 0 ); setMoveKey( spep_1 + 96 + OFFSET_X, 1, 134.9, -109.1 , 0 ); setMoveKey( spep_1 + 97 + OFFSET_X, 1, 134.9, -109.1 , 0 ); setMoveKey( spep_1 + 98 + OFFSET_X, 1, -182.7, -19.6 , 0 ); setMoveKey( spep_1 + 99 + OFFSET_X, 1, -182.7, -19.6 , 0 ); setMoveKey( spep_1 + 100 + OFFSET_X, 1, -148.1, -20.3 , 0 ); setMoveKey( spep_1 + 101 + OFFSET_X, 1, -148.1, -20.3 , 0 ); setMoveKey( spep_1 + 102 + OFFSET_X, 1, -113.5, -21.1 , 0 ); setMoveKey( spep_1 + 103 + OFFSET_X, 1, -113.5, -21.1 , 0 ); setMoveKey( spep_1 + 104 + OFFSET_X, 1, -78.9, -21.9 , 0 ); setMoveKey( spep_1 + 105 + OFFSET_X, 1, -78.9, -21.9 , 0 ); setMoveKey( spep_1 + 106 + OFFSET_X, 1, -44.3, -22.6 , 0 ); setMoveKey( spep_1 + 107 + OFFSET_X, 1, -44.3, -22.6 , 0 ); setMoveKey( spep_1 + 108 + OFFSET_X, 1, -9.7, -23.4 , 0 ); setMoveKey( spep_1 + 109 + OFFSET_X, 1, -9.7, -23.4 , 0 ); setMoveKey( spep_1 + 110 + OFFSET_X, 1, 46.9, -138.4 , 0 ); setMoveKey( spep_1 + 111 + OFFSET_X, 1, 46.9, -138.4 , 0 ); setMoveKey( spep_1 + 112 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 113 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 114 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 115 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 116 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 117 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 118 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 119 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 120 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 121 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 122 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 123 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 124 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 125 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 126 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 127 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 128 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 129 + OFFSET_X, 1, 61.7, -166.8 , 0 ); setMoveKey( spep_1 + 130 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 131 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 132 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 133 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 134 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 135 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 136 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 137 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setMoveKey( spep_1 + 138 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 139 + OFFSET_X, 1, 44.4, -156.4 , 0 ); setMoveKey( spep_1 + 140 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 141 + OFFSET_X, 1, 65.1, -159.9 , 0 ); setMoveKey( spep_1 + 142 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 143 + OFFSET_X, 1, 54.8, -156.4 , 0 ); setMoveKey( spep_1 + 144 + OFFSET_X, 1, 47.9, -142.6 , 0 ); setScaleKey( spep_1 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 19 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 20 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 25 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 26 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 31 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 32 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 37 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 38 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 43 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 44 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 73 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 74 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 79 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 80 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 85 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 86 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 91 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_1 + 92 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 97 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_1 + 98 + OFFSET_X, 1, 11.6, 11.6 ); setScaleKey( spep_1 + 99 + OFFSET_X, 1, 11.6, 11.6 ); setScaleKey( spep_1 + 100 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_1 + 101 + OFFSET_X, 1, 10.75, 10.75 ); setScaleKey( spep_1 + 102 + OFFSET_X, 1, 9.89, 9.89 ); setScaleKey( spep_1 + 103 + OFFSET_X, 1, 9.89, 9.89 ); setScaleKey( spep_1 + 104 + OFFSET_X, 1, 9.04, 9.04 ); setScaleKey( spep_1 + 105 + OFFSET_X, 1, 9.04, 9.04 ); setScaleKey( spep_1 + 106 + OFFSET_X, 1, 8.19, 8.19 ); setScaleKey( spep_1 + 107 + OFFSET_X, 1, 8.19, 8.19 ); setScaleKey( spep_1 + 108 + OFFSET_X, 1, 7.33, 7.33 ); setScaleKey( spep_1 + 109 + OFFSET_X, 1, 7.33, 7.33 ); setScaleKey( spep_1 + 110 + OFFSET_X, 1, 8.09, 8.09 ); setScaleKey( spep_1 + 144 + OFFSET_X, 1, 8.09, 8.09 ); setRotateKey( spep_1 + 0, 1, 20 ); setRotateKey( spep_1 + 19 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 20 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 25 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 26 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 31 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 32 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 37 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 38 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_1 + 43 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_1 + 44 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 65 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 66 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 67 + OFFSET_X, 1, 20 ); setRotateKey( spep_1 + 68 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_1 + 73 + OFFSET_X, 1, -48.3 ); setRotateKey( spep_1 + 74 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 79 + OFFSET_X, 1, 48.7 ); setRotateKey( spep_1 + 80 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 85 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_1 + 86 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 91 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 92 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 97 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_1 + 98 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 109 + OFFSET_X, 1, 0 ); setRotateKey( spep_1 + 110 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_1 + 111 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_1 + 112 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 113 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 114 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 115 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 116 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 117 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 118 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 119 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 120 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 121 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 122 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 123 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 124 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 125 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 126 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 127 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 128 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 129 + OFFSET_X, 1, -29 ); setRotateKey( spep_1 + 130 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 131 + OFFSET_X, 1, -29.9 ); setRotateKey( spep_1 + 144 + OFFSET_X, 1, -29 ); -- ** 音 ** -- --ラッシュ SE004 = playSeVer2( spep_1 + 8, 1009, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_1 + 8, 1110, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_1 + 16, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 16, SE006, 83 ); SE007 = playSeVer2( spep_1 + 26, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 26, SE007, 80 ); SE008 = playSeVer2( spep_1 + 26, 1010, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 36, 1110, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 52, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 52, SE010, 89 ); SE011 = playSeVer2( spep_1 + 56, 1110, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_1 + 64, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 64, SE012, 87 ); SE013 = playSeVer2( spep_1 + 74, 1110, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 84, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 84, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_1 + 96, 1110, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 96, 1153, "", 0, 0, 0, -1); --振りかぶる SE018 = playSeVer2( spep_1 + 134, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_2 = spep_1 + MAX_FRAME_1; --144 ------------------------------------------------- -- 蹴り~木の前に瞬間移動 ------------------------------------------------- MAX_FRAME_2 = 136; -- ** エフェクト等 ** -- base_2f = entryEffect( spep_2 + 0, SP_03r, 0x100, -1, 0, 0, 0); -- 前面 ef_004_e setEffMoveKey( spep_2 + 0, base_2f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_2f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_2f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_2f, 0); setEffAlphaKey( spep_2 + 0, base_2f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_2f, 255); base_2b = entryEffect( spep_2 + 0, SP_03br, 0x80, -1, 0, 0, 0); -- 背面 ef_005_e setEffMoveKey( spep_2 + 0, base_2b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, base_2b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, base_2b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, base_2b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, base_2b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, base_2b, 0); setEffAlphaKey( spep_2 + 0, base_2b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, base_2b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 34 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2 + 12 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 0, 1, 58.1, -42.4 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 58.1, -40.6 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 58.1, -40.6 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 58.1, -38.7 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 58.1, -38.7 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 58.1, -36.9 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 58.1, -36.9 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 58.1, -28.1 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 58.1, -28.1 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 58.1, -22.2 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 58.1, -22.2 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 81.6, 8.1 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 81.6, 8.1 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 254.2, -281.9 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 254.2, -281.9 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 359.1, -453.8 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 359.1, -453.8 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 436.8, -581.2 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 436.8, -581.2 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 497.3, -680.4 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 497.3, -680.4 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 545.4, -759.3 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 583.8, -822.3 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 614.4, -872.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 638.4, -911.7 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 656.7, -941.8 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 670.2, -963.8 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 679.2, -978.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_2 + 13 + OFFSET_X, 1, 1.39, 1.38 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 2, 1.99 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 2.37, 2.36 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.66, 2.65 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.88, 2.87 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 3.05, 3.04 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 3.19, 3.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 3.31, 3.3 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 3.39, 3.38 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 3.46, 3.45 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 3.51, 3.5 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 3.54, 3.53 ); setRotateKey( spep_2 + 0, 1, -31.3 ); setRotateKey( spep_2 + 11 + OFFSET_X, 1, -31.3 ); setRotateKey( spep_2 + 12 + OFFSET_X, 1, 37 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 37 ); -- 敵の動き2 setDisp( spep_2 + 50 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 136, 1, 0 ); changeAnime( spep_2 + 50 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 86 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, -241.6, -43.1 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, -241.5, -43.1 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, -240.7, -43.2 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, -238.6, -43.7 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, -234.5, -44.6 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, -227.7, -46.1 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, -217.5, -48.3 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, -203.3, -51.4 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, -184.5, -55.5 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, -160.2, -60.8 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -129.9, -67.5 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -92.8, -75.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -48.3, -85.2 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 4.3, -96.7 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 65.9, -110 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -87.2, 79.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -32.6, 62.7 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 34.5, 42.5 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 31.2, 38.7 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 42.6, 15 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 48.2, 37 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 30.5, 14.9 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 38, 31.9 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 35.8, 26.9 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 38.3, 23.8 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 37, 29.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 39, 23.8 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 39, 29.8 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 37, 24.8 , 0 ); setMoveKey( spep_2 + 136, 1, 37, 24.8 , 0 ); setScaleKey( spep_2 + 50 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 52 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 54 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 55 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 57 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 58 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 59 + OFFSET_X, 1, 2.94, 2.94 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 61 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 62 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 63 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 64 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 65 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 66 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 67 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 68 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 69 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 70 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 71 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_2 + 72 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 73 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 74 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 75 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 77 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 78 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 79 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 81 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 136, 1, 1, 1 ); setRotateKey( spep_2 + 50 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 85 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 86 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_2 + 136, 1, -54.4 ); -- ** 音 ** -- --蹴り SE019 = playSeVer2( spep_2 + 0, 1187, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 2, 1110, "", 0, 0, 0, -1); --敵飛んでいく SE021 = playSeVer2( spep_2 + 30, 1121, "",spep_2 + 98, 0, 24, -1); SE022 = playSeVer2( spep_2 + 30, 1183, "",spep_2 + 96, 0, 22, -1); --木にヒット SE023 = playSeVer2( spep_2 + 70, 1023, "",spep_2 + 152, 0, 14, -1); SE024 = playSeVer2( spep_2 + 72, 1011, "",spep_2 + 152, 0, 14, -1); --瞬間移動 SE025 = playSeVer2( spep_2 + 98, 1109, "",spep_2 + 152, 0, 14, -1); -- ** 次の準備 ** -- spep_c = spep_2 + MAX_FRAME_2; --136 -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_3 = SEzaMAXCardCutin(spep_c, 0); -- ** 音 ** -- --気を溜める SE028 = playSeVer2( spep_c + 90, 1265, "",spep_3 + 120, 24, 10, 0.6); setSeVolumeByWorkId( spep_c + 90, SE028, 72 ); setStartTimeMs( SE028, 233 ); SE029 = playSeVer2( spep_c + 84, 1305, "",spep_3 + 120, 0, 10, -1); ------------------------------------------------- -- フィニッシュ ------------------------------------------------- MAX_FRAME_3 = 368; -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_04r, 0x100, -1, 0, 0, 0); -- 前面 ef_006_e setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, -1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, base_3f, -1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, base_3f, 255); base_3b = entryEffect( spep_3 + 0, SP_04b, 0x80, -1, 0, 0, 0); -- 背面 ef_007 setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + MAX_FRAME_3, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, 1.0, 1.0); setEffScaleKey( spep_3 + MAX_FRAME_3, base_3b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + MAX_FRAME_3, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + MAX_FRAME_3, base_3b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, MAX_FRAME_3 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_3 + 68 + OFFSET_X, 1, 1 ); setDisp( spep_3 + 110 + OFFSET_X, 1, 0 ); changeAnime( spep_3 + 68 + OFFSET_X, 1, 106 ); setMoveKey( spep_3 + 68 + OFFSET_X, 1, 151.8, -102 , 0 ); setMoveKey( spep_3 + 110 + OFFSET_X, 1, 151.8, -102 , 0 ); setScaleKey( spep_3 + 68 + OFFSET_X, 1, 9.98, 9.98 ); setScaleKey( spep_3 + 110 + OFFSET_X, 1, 9.98, 9.98 ); setRotateKey( spep_3 + 68 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_3 + 110 + OFFSET_X, 1, -50.4 ); -- 敵の動き2 setDisp( spep_3 + 220 + OFFSET_X, 1, 1); changeAnime( spep_3 + 220 + OFFSET_X, 1, 106); setMoveKey( spep_3 + 220 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 221 + OFFSET_X, 1, 135.4, -23.4 , 0 ); setMoveKey( spep_3 + 222 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 223 + OFFSET_X, 1, 134.9, -23.3 , 0 ); setMoveKey( spep_3 + 224 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 225 + OFFSET_X, 1, 133.4, -23.1 , 0 ); setMoveKey( spep_3 + 226 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 227 + OFFSET_X, 1, 131.1, -22.7 , 0 ); setMoveKey( spep_3 + 228 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 229 + OFFSET_X, 1, 128.4, -22.2 , 0 ); setMoveKey( spep_3 + 230 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 231 + OFFSET_X, 1, 125.3, -21.7 , 0 ); setMoveKey( spep_3 + 232 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 233 + OFFSET_X, 1, 122.1, -21.1 , 0 ); setMoveKey( spep_3 + 234 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 235 + OFFSET_X, 1, 118.8, -20.6 , 0 ); setMoveKey( spep_3 + 236 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 237 + OFFSET_X, 1, 115.6, -20 , 0 ); setMoveKey( spep_3 + 238 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 239 + OFFSET_X, 1, 112.6, -19.5 , 0 ); setMoveKey( spep_3 + 240 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 241 + OFFSET_X, 1, 109.9, -19 , 0 ); setMoveKey( spep_3 + 242 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 243 + OFFSET_X, 1, 107.6, -18.6 , 0 ); setMoveKey( spep_3 + 244 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 245 + OFFSET_X, 1, 105.8, -18.3 , 0 ); setMoveKey( spep_3 + 246 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 247 + OFFSET_X, 1, 104.6, -18.1 , 0 ); setMoveKey( spep_3 + 248 + OFFSET_X, 1, 104.2, -18 , 0 ); setMoveKey( spep_3 + 368, 1, 104.2, -18 , 0 ); setScaleKey( spep_3 + 220 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 221 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_3 + 222 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 223 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 224 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 225 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 226 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 227 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 228 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 229 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_3 + 230 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 231 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_3 + 232 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 233 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_3 + 234 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 235 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_3 + 236 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 237 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_3 + 238 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 239 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_3 + 240 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 241 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_3 + 242 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 243 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_3 + 244 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 245 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_3 + 246 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_3 + 368, 1, 1.2, 1.2 ); setRotateKey( spep_3 + 220 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_3 + 368 + 0, 1, -46.9 ); -- ** 音 ** -- --気を溜める SE027 = playSeVer2( spep_3 + 20, 1287, "",spep_3 + 100, 12, 24, -1); setSeVolumeByWorkId( spep_3 + 20 , SE027, 120 ); setStartTimeMs( SE027, 1000 ); SE030 = playSeVer2( spep_3 + 2, 1287, "",spep_3 + 80, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 2 , SE030, 120 ); --手つき出す SE031 = playSeVer2( spep_3 + 42, 1320, "",spep_3 + 120, 8, 10, 0.6); setSeVolumeByWorkId( spep_3 + 42, SE031, 63 ); setStartTimeMs( SE031, 433 ); setPitch( spep_3 + 42, SE031, 600 ); setTimeStretch( SE031, 1.4, 30, 4 ); --敵ヒット SE032 = playSeVer2( spep_3 + 102, 1278, "",spep_3 + 220, 6, 64, -1); setSeVolumeByWorkId( spep_3 + 102 , SE032, 90 ); setStartTimeMs( SE032, 1367 ); --手つき出す SE033 = playSeVer2( spep_3 + 38, 1221, "",spep_3 + 120, 0, 10, -1); setSeVolumeByWorkId( spep_3 + 38, SE033, 174 ); setPitch( spep_3 + 38, SE033, 400 ); setTimeStretch( SE033, 1.27, 30, 4 ); SE034 = playSeVer2( spep_3 + 40, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE034, 69 ); --敵ヒット SE035 = playSeVer2( spep_3 + 102, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 102, SE035, 75 ); SE036 = playSeVer2( spep_3 + 102, 1296, "",spep_3 + 240, 0, 92, -1); SE037 = playSeVer2( spep_3 + 102, 1312, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_3 + 102, 1116, "",spep_3 + 150, 0, 16, -1); --地響き SE039 = playSeVer2( spep_3 + 158, 1226, "",spep_3 + 270, 0, 42, -1); setSeVolumeByWorkId( spep_3 + 158 , SE026, 70 ); --画面遷移 SE040 = playSeVer2( spep_3 + 196, 8, "", 0, 0, 0, -1); --りんご落ちる SE041 = playSeVer2( spep_3 + 256, 1118, "",spep_3 + 308, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 256, SE041, 72 ); --りんごキャッチ SE042 = playSeVer2( spep_3 + 286, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 286, SE042, 174 ); SE043 = playSeVer2( spep_3 + 288, 1013, "",spep_3 + 306, 0, 6, -1); setSeVolumeByWorkId( spep_3 + 288, SE043, 50 ); --りんご地面落ちる SE044 = playSeVer2( spep_3 + 298, 1111, "",spep_3 + 354, 0, 6, 0.5); setSeVolumeByWorkId( spep_3 + 298, SE044, 69 ); -- ** ダメージ表示 ** -- dealDamage( spep_3 + 260); -- ダメージ表示フレーム endPhase( spep_3 + MAX_FRAME_3 -4); -- 終了フレーム 368-4 end