--1019960:ブルマ(少女期)_孫くんやっつけて! --sp_effect_b1_00108 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 155257 ;-- カプセル取り出し〜バイク出現 SP_02= 155258 ;-- バイクに乗る SP_03= 155259 ;-- 手前に走り出す〜ジャンプ SP_04= 155260 ;-- 手前に走り出す〜ジャンプ SP_05= 155261 ;-- 悟空落下〜如意棒で叩く SP_06= 155262 ;-- 悟空落下〜如意棒で叩く SP_07= 155264 ;-- ブルマ&悟空着地&敵落下 SP_08= 155266 ;-- ブルマ&悟空着地&敵落下 --味方側 SP_01x= 155257 ;-- カプセル取り出し〜バイク出現 SP_02x= 155258 ;-- バイクに乗る SP_03x= 155259 ;-- 手前に走り出す〜ジャンプ SP_04x= 155260 ;-- 手前に走り出す〜ジャンプ SP_05x= 155261 ;-- 悟空落下〜如意棒で叩く SP_06x= 155263 ;-- 悟空落下〜如意棒で叩く SP_07x= 155265 ;-- ブルマ&悟空着地&敵落下 SP_08x= 155266 ;-- ブルマ&悟空着地&敵落下 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --adjustAttackerLabel( 0, 205); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カメラ寄り→突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- Kapsel = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, Kapsel, 0, 0, 0 ); setEffMoveKey( spep_0 + 264, Kapsel, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, Kapsel, 1.0, 1.0 ); setEffScaleKey( spep_0 + 264, Kapsel, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, Kapsel, 0 ); setEffRotateKey( spep_0 + 264, Kapsel, 0 ); setEffAlphaKey( spep_0 + 0, Kapsel, 255 ); setEffAlphaKey( spep_0 + 264, Kapsel, 255 ); --SE se_0021 = playSe( spep_0 + 2, 21 ); setSeVolume( spep_0 + 2, 21, 79 ); playSe( spep_0 + 4, 27 ); setSeVolume( spep_0 + 4, 27, 63 ); se_1041 = playSe( spep_0 + 4, 1041 ); playSe( spep_0 + 65, 1117 ); setSeVolume( spep_0 + 65, 1117, 79 ); playSe( spep_0 + 149, 1014 ); setSeVolume( spep_0 + 149, 1014, 89 ); playSe( spep_0 + 149, 1114 ); playSe( spep_0 + 149, 1190 ); setSeVolume( spep_0 + 149, 1190, 79 ); playSe( spep_0 + 160, 10 ); setSeVolume( spep_0 + 160, 10, 0 ); setSeVolume( spep_0 + 164, 10, 0 ); setSeVolume( spep_0 + 165, 10, 4.62 ); setSeVolume( spep_0 + 166, 10, 9.23 ); setSeVolume( spep_0 + 167, 10, 13.85 ); setSeVolume( spep_0 + 168, 10, 18.46 ); setSeVolume( spep_0 + 169, 10, 23.08 ); setSeVolume( spep_0 + 170, 10, 27.69 ); setSeVolume( spep_0 + 171, 10, 32.31 ); setSeVolume( spep_0 + 172, 10, 36.92 ); setSeVolume( spep_0 + 173, 10, 41.54 ); setSeVolume( spep_0 + 174, 10, 46.15 ); setSeVolume( spep_0 + 175, 10, 50.77 ); setSeVolume( spep_0 + 176, 10, 55.38 ); setSeVolume( spep_0 + 177, 10, 60 ); playSe( spep_0 + 187, 8 ); setSeVolume( spep_0 + 187, 8, 0 ); setSeVolume( spep_0 + 187, 8, 0 ); setSeVolume( spep_0 + 188, 8, 3 ); setSeVolume( spep_0 + 189, 8, 6 ); setSeVolume( spep_0 + 190, 8, 9 ); setSeVolume( spep_0 + 191, 8, 12 ); setSeVolume( spep_0 + 192, 8, 15 ); setSeVolume( spep_0 + 193, 8, 18 ); setSeVolume( spep_0 + 194, 8, 21 ); setSeVolume( spep_0 + 195, 8, 24 ); setSeVolume( spep_0 + 196, 8, 27 ); setSeVolume( spep_0 + 197, 8, 30 ); setSeVolume( spep_0 + 198, 8, 33 ); setSeVolume( spep_0 + 199, 8, 36 ); setSeVolume( spep_0 + 200, 8, 39 ); setSeVolume( spep_0 + 201, 8, 42 ); setSeVolume( spep_0 + 202, 8, 45 ); setSeVolume( spep_0 + 203, 8, 48 ); setSeVolume( spep_0 + 204, 8, 51 ); setSeVolume( spep_0 + 205, 8, 54 ); setSeVolume( spep_0 + 206, 8, 57 ); setSeVolume( spep_0 + 207, 8, 60 ); setSeVolume( spep_0 + 208, 8, 63 ); se_1150 = playSe( spep_0 + 263, 1150); setSeVolume( spep_0 + 263, 1150, 0 ); stopSe( spep_0 + 11, se_0021, 0 ); stopSe( spep_0 + 10, se_1041, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0+264; ------------------------------------------------------ -- バイクに乗る ------------------------------------------------------ -- ** エフェクト等 ** -- bike = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, bike, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, bike, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, bike, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, bike, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, bike, 0 ); setEffRotateKey( spep_1 + 100, bike, 0 ); setEffAlphaKey( spep_1 + 0, bike, 255 ); setEffAlphaKey( spep_1 + 100, bike, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_1+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE playSe( spep_1 + 19, 1013 ); setSeVolume( spep_1 + 19, 1013, 63 ); playSe( spep_1 + 28, 1018 ); setSeVolume( spep_1 + 24, 1150, 0.00 ); setSeVolume( spep_1 + 25, 1150, 17.75 ); setSeVolume( spep_1 + 26, 1150, 35.50 ); setSeVolume( spep_1 + 27, 1150, 53.25 ); setSeVolume( spep_1 + 28, 1150, 71.00 ); stopSe( spep_1 + 37, se_1150, 2 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 手前に走り出す〜ジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, jump_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 234, jump_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, jump_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 234, jump_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, jump_f, 0 ); setEffRotateKey( spep_3 + 234, jump_f, 0 ); setEffAlphaKey( spep_3 + 0, jump_f, 255 ); setEffAlphaKey( spep_3 + 234, jump_f, 255 ); setEffAlphaKey( spep_3 + 235, jump_f, 0 ); setEffAlphaKey( spep_3 + 236, jump_f, 0 ); -- ** エフェクト等 ** -- jump_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, jump_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 234, jump_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, jump_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 234, jump_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, jump_b, 0 ); setEffRotateKey( spep_3 + 234, jump_b, 0 ); setEffAlphaKey( spep_3 + 0, jump_b, 255 ); setEffAlphaKey( spep_3 + 234, jump_b, 255 ); setEffAlphaKey( spep_3 + 235, jump_b, 0 ); setEffAlphaKey( spep_3 + 236, jump_b, 0 ); --SE SE1=playSe( spep_3-16 + 16, 1106 ); SE2=playSe( spep_3-16 + 23, 1108 ); SE3=playSe( spep_3-16 + 34, 1106 ); SE4=playSe( spep_3-16 + 34, 1189 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 +50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctgyururu = entryEffectLife( spep_3-3 + 60, 10030, 46, 0x100, -1, 0, -107, 141.9 ); setEffMoveKey( spep_3-3 + 60, ctgyururu, -107, 141.9 , 0 ); setEffMoveKey( spep_3-3 + 62, ctgyururu, -89.5, 161.9 , 0 ); setEffMoveKey( spep_3-3 + 64, ctgyururu, -72, 181.9 , 0 ); setEffMoveKey( spep_3-3 + 66, ctgyururu, -54.5, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctgyururu, -37, 221.9 , 0 ); setEffMoveKey( spep_3-3 + 70, ctgyururu, -35.6, 222.4 , 0 ); setEffMoveKey( spep_3-3 + 72, ctgyururu, -34.3, 222.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctgyururu, -33, 223.3 , 0 ); setEffMoveKey( spep_3-3 + 76, ctgyururu, -31.7, 223.7 , 0 ); setEffMoveKey( spep_3-3 + 78, ctgyururu, -30.4, 224.1 , 0 ); setEffMoveKey( spep_3-3 + 80, ctgyururu, -29.1, 224.6 , 0 ); setEffMoveKey( spep_3-3 + 82, ctgyururu, -27.8, 225 , 0 ); setEffMoveKey( spep_3-3 + 84, ctgyururu, -26.5, 225.4 , 0 ); setEffMoveKey( spep_3-3 + 86, ctgyururu, -25.1, 225.9 , 0 ); setEffMoveKey( spep_3-3 + 88, ctgyururu, -23.8, 226.3 , 0 ); setEffMoveKey( spep_3-3 + 90, ctgyururu, -22.5, 226.8 , 0 ); setEffMoveKey( spep_3-3 + 92, ctgyururu, -21.2, 227.2 , 0 ); setEffMoveKey( spep_3-3 + 94, ctgyururu, -19.9, 227.6 , 0 ); setEffMoveKey( spep_3-3 + 96, ctgyururu, -18.6, 228.1 , 0 ); setEffMoveKey( spep_3-3 + 98, ctgyururu, -17.3, 228.5 , 0 ); setEffMoveKey( spep_3-3 + 100, ctgyururu, -16, 228.9 , 0 ); setEffMoveKey( spep_3-3 + 102, ctgyururu, -11.3, 234.6 , 0 ); setEffMoveKey( spep_3-3 + 104, ctgyururu, -6.6, 240.3 , 0 ); setEffMoveKey( spep_3-3 + 106, ctgyururu, -2, 245.9 , 0 ); setEffScaleKey( spep_3-3 + 60, ctgyururu, 1, 1 ); setEffScaleKey( spep_3-3 + 62, ctgyururu, 1.07, 1.07 ); setEffScaleKey( spep_3-3 + 64, ctgyururu, 1.14, 1.14 ); setEffScaleKey( spep_3-3 + 66, ctgyururu, 1.21, 1.21 ); setEffScaleKey( spep_3-3 + 68, ctgyururu, 1.27, 1.27 ); setEffScaleKey( spep_3-3 + 70, ctgyururu, 1.29, 1.29 ); setEffScaleKey( spep_3-3 + 72, ctgyururu, 1.3, 1.3 ); setEffScaleKey( spep_3-3 + 74, ctgyururu, 1.31, 1.31 ); setEffScaleKey( spep_3-3 + 76, ctgyururu, 1.32, 1.32 ); setEffScaleKey( spep_3-3 + 78, ctgyururu, 1.33, 1.33 ); setEffScaleKey( spep_3-3 + 80, ctgyururu, 1.34, 1.34 ); setEffScaleKey( spep_3-3 + 82, ctgyururu, 1.35, 1.35 ); setEffScaleKey( spep_3-3 + 84, ctgyururu, 1.36, 1.36 ); setEffScaleKey( spep_3-3 + 86, ctgyururu, 1.37, 1.37 ); setEffScaleKey( spep_3-3 + 88, ctgyururu, 1.38, 1.38 ); setEffScaleKey( spep_3-3 + 90, ctgyururu, 1.39, 1.39 ); setEffScaleKey( spep_3-3 + 92, ctgyururu, 1.4, 1.4 ); setEffScaleKey( spep_3-3 + 94, ctgyururu, 1.41, 1.41 ); setEffScaleKey( spep_3-3 + 96, ctgyururu, 1.42, 1.42 ); setEffScaleKey( spep_3-3 + 98, ctgyururu, 1.43, 1.43 ); setEffScaleKey( spep_3-3 + 100, ctgyururu, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 102, ctgyururu, 1.52, 1.52 ); setEffScaleKey( spep_3-3 + 104, ctgyururu, 1.6, 1.6 ); setEffScaleKey( spep_3-3 + 106, ctgyururu, 1.67, 1.67 ); setEffRotateKey( spep_3-3 + 60, ctgyururu, 0 ); setEffRotateKey( spep_3-3 + 106, ctgyururu, 0 ); setEffAlphaKey( spep_3-3 + 60, ctgyururu, 255 ); setEffAlphaKey( spep_3-3 + 100, ctgyururu, 255 ); setEffAlphaKey( spep_3-3 + 102, ctgyururu, 170 ); setEffAlphaKey( spep_3-3 + 104, ctgyururu, 85 ); setEffAlphaKey( spep_3-3 + 106, ctgyururu, 0 ); --文字エントリー gyun = entryEffectLife( spep_3-3 + 110, 10007, 18, 0x100, -1, 0, -18, 82.9 ); setEffMoveKey( spep_3-3 + 110, gyun, -18, 82.9 , 0 ); setEffMoveKey( spep_3-3 + 112, gyun, 26.1, 128.9 , 0 ); setEffMoveKey( spep_3-3 + 114, gyun, 70.3, 174.9 , 0 ); setEffMoveKey( spep_3-3 + 116, gyun, 74.5, 184.9 , 0 ); setEffMoveKey( spep_3-3 + 118, gyun, 78.8, 194.9 , 0 ); setEffMoveKey( spep_3-3 + 120, gyun, 83, 204.9 , 0 ); setEffMoveKey( spep_3-3 + 122, gyun, 87.3, 214.9 , 0 ); setEffMoveKey( spep_3-3 + 124, gyun, 90.6, 218.2 , 0 ); setEffMoveKey( spep_3-3 + 126, gyun, 93.9, 221.5 , 0 ); setEffMoveKey( spep_3-3 + 128, gyun, 97.2, 224.8 , 0 ); setEffScaleKey( spep_3-3 + 110, gyun, 1, 1 ); setEffScaleKey( spep_3-3 + 112, gyun, 1.55, 1.55 ); setEffScaleKey( spep_3-3 + 114, gyun, 2.09, 2.09 ); setEffScaleKey( spep_3-3 + 116, gyun, 2.15, 2.15 ); setEffScaleKey( spep_3-3 + 118, gyun, 2.21, 2.21 ); setEffScaleKey( spep_3-3 + 120, gyun, 2.27, 2.27 ); setEffScaleKey( spep_3-3 + 122, gyun, 2.32, 2.32 ); setEffScaleKey( spep_3-3 + 124, gyun, 2.38, 2.38 ); setEffScaleKey( spep_3-3 + 126, gyun, 2.43, 2.43 ); setEffScaleKey( spep_3-3 + 128, gyun, 2.48, 2.48 ); setEffRotateKey( spep_3-3 + 110, gyun, 12.2 ); setEffRotateKey( spep_3-3 + 128, gyun, 12.2 ); setEffAlphaKey( spep_3-3 + 110, gyun, 255 ); setEffAlphaKey( spep_3-3 + 122, gyun, 255 ); setEffAlphaKey( spep_3-3 + 124, gyun, 170 ); setEffAlphaKey( spep_3-3 + 126, gyun, 85 ); setEffAlphaKey( spep_3-3 + 128, gyun, 0 ); --文字エントリー ctdogyu = entryEffectLife( spep_3-3 + 152, 10029, 24, 0x100, -1, 0, -112.9, -98 ); setEffMoveKey( spep_3-3 + 152, ctdogyu, -112.9, -98 , 0 ); setEffMoveKey( spep_3-3 + 154, ctdogyu, -67, -100.7 , 0 ); setEffMoveKey( spep_3-3 + 156, ctdogyu, -21, -103.4 , 0 ); setEffMoveKey( spep_3-3 + 158, ctdogyu, 25, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 160, ctdogyu, 31.6, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 162, ctdogyu, 38.3, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 164, ctdogyu, 45, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 166, ctdogyu, 51.6, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 168, ctdogyu, 58.3, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 170, ctdogyu, 64.9, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 172, ctdogyu, 74.6, -105.1 , 0 ); setEffMoveKey( spep_3-3 + 174, ctdogyu, 84.3, -104.1 , 0 ); setEffMoveKey( spep_3-3 + 176, ctdogyu, 94, -103.1 , 0 ); setEffScaleKey( spep_3-3 + 152, ctdogyu, 1, 1 ); setEffScaleKey( spep_3-3 + 154, ctdogyu, 1.39, 1.39 ); setEffScaleKey( spep_3-3 + 156, ctdogyu, 1.78, 1.78 ); setEffScaleKey( spep_3-3 + 158, ctdogyu, 2.17, 2.17 ); setEffScaleKey( spep_3-3 + 160, ctdogyu, 2.3, 2.3 ); setEffScaleKey( spep_3-3 + 162, ctdogyu, 2.44, 2.44 ); setEffScaleKey( spep_3-3 + 164, ctdogyu, 2.57, 2.57 ); setEffScaleKey( spep_3-3 + 166, ctdogyu, 2.71, 2.71 ); setEffScaleKey( spep_3-3 + 168, ctdogyu, 2.84, 2.84 ); setEffScaleKey( spep_3-3 + 170, ctdogyu, 2.98, 2.98 ); setEffScaleKey( spep_3-3 + 172, ctdogyu, 3.11, 3.11 ); setEffScaleKey( spep_3-3 + 174, ctdogyu, 3.24, 3.24 ); setEffScaleKey( spep_3-3 + 176, ctdogyu, 3.38, 3.38 ); setEffRotateKey( spep_3-3 + 152, ctdogyu, 0 ); setEffRotateKey( spep_3-3 + 176, ctdogyu, 0 ); setEffAlphaKey( spep_3-3 + 152, ctdogyu, 255 ); setEffAlphaKey( spep_3-3 + 170, ctdogyu, 255 ); setEffAlphaKey( spep_3-3 + 172, ctdogyu, 170 ); setEffAlphaKey( spep_3-3 + 174, ctdogyu, 85 ); setEffAlphaKey( spep_3-3 + 176, ctdogyu, 0 ); --SE se_1007 = playSe( spep_3-16 + 53, 1007 ); setSeVolume( spep_3-16 + 53, 1007, 18 ); playSe( spep_3 + 66, 1190 ); setSeVolume( spep_3 + 66, 1190, 0 ); setSeVolume( spep_3 + 74, 1190, 0 ); setSeVolume( spep_3 + 75, 1190, 7.89 ); setSeVolume( spep_3 + 76, 1190, 15.78 ); setSeVolume( spep_3 + 77, 1190, 23.67 ); setSeVolume( spep_3 + 78, 1190, 31.56 ); setSeVolume( spep_3 + 79, 1190, 39.44 ); setSeVolume( spep_3 + 80, 1190, 47.33 ); setSeVolume( spep_3 + 81, 1190, 55.22 ); setSeVolume( spep_3 + 82, 1190, 63.11 ); setSeVolume( spep_3 + 83, 1190, 71 ); playSe( spep_3 + 71, 1261 ); setSeVolume( spep_3 + 71, 1261, 200 ); se_1035 = playSe( spep_3 + 76, 1035 ); se_0009 = playSe( spep_3 + 76, 9 ); setSeVolume( spep_3 + 76, 9, 0 ); setSeVolume( spep_3 + 76, 9, 0 ); setSeVolume( spep_3 + 77, 9, 10 ); setSeVolume( spep_3 + 78, 9, 20 ); setSeVolume( spep_3 + 79, 9, 30 ); setSeVolume( spep_3 + 80, 9, 40 ); setSeVolume( spep_3 + 81, 9, 50 ); setSeVolume( spep_3 + 82, 9, 60 ); setSeVolume( spep_3 + 83, 9, 70 ); setSeVolume( spep_3 + 84, 9, 80 ); setSeVolume( spep_3 + 85, 9, 90 ); setSeVolume( spep_3 + 86, 9, 100 ); se_1186 = playSe( spep_3 + 77, 1186 ); setSeVolume( spep_3 + 77, 1186, 178 ); playSe( spep_3 + 122, 1261 ); setSeVolume( spep_3 + 122, 1261, 141 ); playSe( spep_3 + 126, 9 ); setSeVolume( spep_3 + 126, 9, 89 ); playSe( spep_3 + 126, 20 ); setSeVolume( spep_3 + 126, 20, 79 ); se_1183 = playSe( spep_3 + 149, 1183 ); se_1182 = playSe( spep_3 + 162, 1182 ); se_1167 = playSe( spep_3 + 162, 1167 ); setSeVolume( spep_3 + 162, 1167, 40 ); se_10351 = playSe( spep_3 + 162, 1035 ); setSeVolume( spep_3 + 162, 1035, 0 ); setSeVolume( spep_3 + 162, 1035, 0 ); setSeVolume( spep_3 + 163, 1035, 7.69 ); setSeVolume( spep_3 + 164, 1035, 15.38 ); setSeVolume( spep_3 + 165, 1035, 23.08 ); setSeVolume( spep_3 + 166, 1035, 30.77 ); setSeVolume( spep_3 + 167, 1035, 38.46 ); setSeVolume( spep_3 + 168, 1035, 46.15 ); setSeVolume( spep_3 + 169, 1035, 53.85 ); setSeVolume( spep_3 + 170, 1035, 61.54 ); setSeVolume( spep_3 + 171, 1035, 69.23 ); setSeVolume( spep_3 + 172, 1035, 76.92 ); setSeVolume( spep_3 + 173, 1035, 84.62 ); setSeVolume( spep_3 + 174, 1035, 92.31 ); setSeVolume( spep_3 + 175, 1035, 100 ); se_11821 = playSe( spep_3 + 162, 1182 ); setSeVolume( spep_3 + 162, 1182, 63 ); se_0063 = playSe( spep_3 + 180, 63 ); se_1019 = playSe( spep_3 + 204, 1019 ); setSeVolume( spep_3 + 204, 1019, 40 ); playSe( spep_3-16 + 232, 1189 ); setSeVolume( spep_3-16 + 232, 1189, 224 ); stopSe( spep_3 + 56, se_1007, 5 ); stopSe( spep_3 + 104, se_1035, 23 ); stopSe( spep_3 + 99, se_0009, 23 ); stopSe( spep_3 + 114, se_1186, 0 ); stopSe( spep_3 + 214, se_1183, 43 ); stopSe( spep_3 + 171, se_1182, 43 ); stopSe( spep_3 + 192, se_1167, 28 ); stopSe( spep_3 + 190, se_10351, 40 ); stopSe( spep_3 + 171, se_11821, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 238, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 234; ------------------------------------------------------ -- 悟空落下〜如意棒で叩く ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 176, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 174, hit_f, 255 ); setEffAlphaKey( spep_4 + 175, hit_f, 255 ); setEffAlphaKey( spep_4 + 176, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 176, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 174, hit_b, 255 ); setEffAlphaKey( spep_4 + 175, hit_b, 255 ); setEffAlphaKey( spep_4 + 176, hit_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4-3 + 142, 10020, 24, 0x100, -1, 0, -52, 321.9 ); setEffShake( spep_4-3 + 142, ctbaki, 24, 10 ); setEffMoveKey( spep_4-3 + 142, ctbaki, -52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 144, ctbaki, -62, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 146, ctbaki, -42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 148, ctbaki, -42, 311.9 , 0 ); setEffMoveKey( spep_4-3 + 150, ctbaki, -52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 152, ctbaki, -62, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 154, ctbaki, -42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 156, ctbaki, -42, 311.9 , 0 ); setEffMoveKey( spep_4-3 + 158, ctbaki, -52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 160, ctbaki, -42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 162, ctbaki, -41.5, 311.5 , 0 ); setEffMoveKey( spep_4-3 + 164, ctbaki, -52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 166, ctbaki, -52, 321.9 , 0 ); setEffScaleKey( spep_4-3 + 142, ctbaki, 2.68, 2.68 ); setEffScaleKey( spep_4-3 + 160, ctbaki, 2.68, 2.68 ); setEffScaleKey( spep_4-3 + 162, ctbaki, 2.81, 2.81 ); setEffScaleKey( spep_4-3 + 164, ctbaki, 2.93, 2.93 ); setEffScaleKey( spep_4-3 + 166, ctbaki, 3.05, 3.05 ); setEffRotateKey( spep_4-3 + 142, ctbaki, 0 ); setEffRotateKey( spep_4-3 + 166, ctbaki, 0 ); setEffAlphaKey( spep_4-3 + 142, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 160, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 162, ctbaki, 170 ); setEffAlphaKey( spep_4-3 + 164, ctbaki, 85 ); setEffAlphaKey( spep_4-3 + 166, ctbaki, 0 ); --文字エントリー ctbikkuri = entryEffectLife( spep_4-3 + 142, 10000, 24, 0x100, -1, 0, 256, 367.2 ); setEffShake( spep_4-3 + 142, ctbikkuri, 24, 10 ); setEffMoveKey( spep_4-3 + 142, ctbikkuri, 256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 144, ctbikkuri, 235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 146, ctbikkuri, 290, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 148, ctbikkuri, 271.8, 380.5 , 0 ); setEffMoveKey( spep_4-3 + 150, ctbikkuri, 256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 152, ctbikkuri, 235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 154, ctbikkuri, 290, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 156, ctbikkuri, 271.8, 380.5 , 0 ); setEffMoveKey( spep_4-3 + 158, ctbikkuri, 256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 160, ctbikkuri, 235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 162, ctbikkuri, 292.9, 368.5 , 0 ); setEffMoveKey( spep_4-3 + 164, ctbikkuri, 276.6, 382.5 , 0 ); setEffMoveKey( spep_4-3 + 166, ctbikkuri, 279, 383.5 , 0 ); setEffScaleKey( spep_4-3 + 142, ctbikkuri, 3.54, 3.54 ); setEffScaleKey( spep_4-3 + 160, ctbikkuri, 3.54, 3.54 ); setEffScaleKey( spep_4-3 + 162, ctbikkuri, 3.64, 3.64 ); setEffScaleKey( spep_4-3 + 164, ctbikkuri, 3.73, 3.73 ); setEffScaleKey( spep_4-3 + 166, ctbikkuri, 3.82, 3.82 ); setEffRotateKey( spep_4-3 + 142, ctbikkuri, 13 ); setEffRotateKey( spep_4-3 + 166, ctbikkuri, 13 ); setEffAlphaKey( spep_4-3 + 142, ctbikkuri, 255 ); setEffAlphaKey( spep_4-3 + 160, ctbikkuri, 255 ); setEffAlphaKey( spep_4-3 + 162, ctbikkuri, 170 ); setEffAlphaKey( spep_4-3 + 164, ctbikkuri, 85 ); setEffAlphaKey( spep_4-3 + 166, ctbikkuri, 0 ); --敵の動き setDisp( spep_4-3 + 104, 1, 1); setDisp( spep_4 + 176, 1, 0); changeAnime( spep_4-3 + 104, 1, 102); changeAnime( spep_4-3 + 114, 1, 100); changeAnime( spep_4-3 + 134, 1, 5); changeAnime( spep_4-3 + 142, 1, 107); setMoveKey( spep_4-3 + 104, 1, 642, 344.1 , 0 ); setMoveKey( spep_4-3 + 106, 1, 534, 303 , 0 ); setMoveKey( spep_4-3 + 108, 1, 426.1, 261.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 318.2, 220.9 , 0 ); setMoveKey( spep_4-3 + 112, 1, 210.2, 179.8 , 0 ); setMoveKey( spep_4-3 + 113, 1, 210.2, 179.8 , 0 ); setMoveKey( spep_4-3 + 114, 1, 149.9, 120 , 0 ); setMoveKey( spep_4-3 + 116, 1, 149.8, 120.4 , 0 ); setMoveKey( spep_4-3 + 118, 1, 149.7, 120.7 , 0 ); setMoveKey( spep_4-3 + 120, 1, 149.6, 121 , 0 ); setMoveKey( spep_4-3 + 122, 1, 149.5, 121.4 , 0 ); setMoveKey( spep_4-3 + 124, 1, 149.4, 121.7 , 0 ); setMoveKey( spep_4-3 + 126, 1, 149.4, 122 , 0 ); setMoveKey( spep_4-3 + 128, 1, 149.3, 122.3 , 0 ); setMoveKey( spep_4-3 + 130, 1, 149.2, 122.6 , 0 ); setMoveKey( spep_4-3 + 132, 1, 149.1, 122.9 , 0 ); setMoveKey( spep_4-3 + 133, 1, 149.1, 122.9 , 0 ); setMoveKey( spep_4-3 + 134, 1, 144.4, 144.1 , 0 ); setMoveKey( spep_4-3 + 136, 1, 144.2, 144.1 , 0 ); setMoveKey( spep_4-3 + 138, 1, 144.1, 144 , 0 ); setMoveKey( spep_4-3 + 140, 1, 143.9, 144 , 0 ); setMoveKey( spep_4-3 + 141, 1, 143.9, 144 , 0 ); setMoveKey( spep_4-3 + 142, 1, -214.1, 9.5 , 0 ); setMoveKey( spep_4-3 + 144, 1, -214.2, 9.4 , 0 ); setMoveKey( spep_4-3 + 146, 1, -212.2, 11.4 , 0 ); setMoveKey( spep_4-3 + 148, 1, -173.2, -30.6 , 0 ); setMoveKey( spep_4-3 + 150, 1, -204.6, 5.1 , 0 ); setMoveKey( spep_4-3 + 152, 1, -216.7, 78 , 0 ); setMoveKey( spep_4-3 + 154, 1, -190.3, 9.7 , 0 ); setMoveKey( spep_4-3 + 156, 1, -194.4, 10.8 , 0 ); setMoveKey( spep_4-3 + 158, 1, -208.7, -21.9 , 0 ); setMoveKey( spep_4-3 + 160, 1, -227.7, 29.4 , 0 ); setMoveKey( spep_4-3 + 162, 1, -213.3, 8.1 , 0 ); setMoveKey( spep_4-3 + 164, 1, -244.4, 3 , 0 ); setMoveKey( spep_4-3 + 166, 1, -241.5, 26.1 , 0 ); setMoveKey( spep_4-3 + 168, 1, -235.4, 21.8 , 0 ); setMoveKey( spep_4-3 + 170, 1, -208.9, 10 , 0 ); setMoveKey( spep_4-3 + 172, 1, -214.6, 9.7 , 0 ); setMoveKey( spep_4-3 + 174, 1, -209, 11.6 , 0 ); setMoveKey( spep_4-3 + 176, 1, -216.4, 16.3 , 0 ); setMoveKey( spep_4 + 176, 1, -212.7, 9.5 , 0 ); setScaleKey( spep_4-3 + 104, 1, 4.39, 4.39 ); setScaleKey( spep_4-3 + 106, 1, 3.74, 3.74 ); setScaleKey( spep_4-3 + 108, 1, 3.09, 3.09 ); setScaleKey( spep_4-3 + 110, 1, 2.44, 2.44 ); setScaleKey( spep_4-3 + 112, 1, 1.78, 1.78 ); setScaleKey( spep_4-3 + 113, 1, 1.78, 1.78 ); setScaleKey( spep_4-3 + 114, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 118, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 120, 1, 1.21, 1.21 ); setScaleKey( spep_4-3 + 122, 1, 1.21, 1.21 ); setScaleKey( spep_4-3 + 124, 1, 1.22, 1.22 ); setScaleKey( spep_4-3 + 126, 1, 1.22, 1.22 ); setScaleKey( spep_4-3 + 128, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 133, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 134, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 141, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 142, 1, 2.02, 2.02 ); setScaleKey( spep_4 + 176, 1, 2.02, 2.02 ); setRotateKey( spep_4-3 + 104, 1, 0 ); setRotateKey( spep_4-3 + 113, 1, 0 ); setRotateKey( spep_4-3 + 114, 1, 0 ); setRotateKey( spep_4-3 + 118, 1, 0 ); setRotateKey( spep_4-3 + 120, 1, 0.1 ); setRotateKey( spep_4-3 + 126, 1, 0.1 ); setRotateKey( spep_4-3 + 128, 1, 0.2 ); setRotateKey( spep_4-3 + 133, 1, 0.2 ); setRotateKey( spep_4-3 + 134, 1, 68.2 ); setRotateKey( spep_4-3 + 141, 1, 68.2 ); setRotateKey( spep_4-3 + 142, 1, -11.4 ); setRotateKey( spep_4 + 176, 1, -11.4 ); --SE playSe( spep_4 -16 + 37, 1189 ); playSe( spep_4 -16 + 41, 1151 ); playSe( spep_4 -16 + 63, 1152 ); playSe( spep_4 -16 + 88, 1003 ); playSe( spep_4 -16 + 106, 1189 ); setSeVolume( spep_4 -16 + 106, 1189, 79 ); se_1116 = playSe( spep_4 -16 + 110, 1116 ); playSe( spep_4 -16 + 150, 1012 ); playSe( spep_4 -16 + 152, 1120 ); stopSe( spep_4 + 5, se_0063, 15 ); stopSe( spep_4 + 117, se_1019, 18 ); stopSe( spep_4 + 134, se_1116, 38 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 178, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 176; ------------------------------------------------------ -- ブルマ&悟空着地&敵落下 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 220, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 220, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 220, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 220, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 220, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 220, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 220, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 220, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 100, 1, 1); setDisp( spep_5-3 + 158, 1, 0); changeAnime( spep_5-3 + 100, 1, 6); setMoveKey( spep_5-3 + 110, 1, 211.8, 713.8 , 0 ); setMoveKey( spep_5-3 + 112, 1, 211.8, 681.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, 211.8, 648.8 , 0 ); setMoveKey( spep_5-3 + 116, 1, 211.8, 616.3 , 0 ); setMoveKey( spep_5-3 + 118, 1, 211.8, 583.8 , 0 ); setMoveKey( spep_5-3 + 120, 1, 211.8, 551.3 , 0 ); setMoveKey( spep_5-3 + 122, 1, 211.8, 518.8 , 0 ); setMoveKey( spep_5-3 + 124, 1, 211.8, 486.3 , 0 ); setMoveKey( spep_5-3 + 126, 1, 211.8, 453.8 , 0 ); setMoveKey( spep_5-3 + 128, 1, 211.8, 421.3 , 0 ); setMoveKey( spep_5-3 + 130, 1, 211.8, 388.8 , 0 ); setMoveKey( spep_5-3 + 132, 1, 211.8, 356.3 , 0 ); setMoveKey( spep_5-3 + 134, 1, 211.8, 323.8 , 0 ); setMoveKey( spep_5-3 + 136, 1, 211.8, 291.3 , 0 ); setMoveKey( spep_5-3 + 138, 1, 211.8, 258.8 , 0 ); setMoveKey( spep_5-3 + 140, 1, 211.8, 226.3 , 0 ); setMoveKey( spep_5-3 + 142, 1, 211.8, 193.8 , 0 ); setMoveKey( spep_5-3 + 144, 1, 211.8, 161.3 , 0 ); setMoveKey( spep_5-3 + 146, 1, 211.8, 128.8 , 0 ); setMoveKey( spep_5-3 + 148, 1, 211.8, 96.3 , 0 ); setMoveKey( spep_5-3 + 150, 1, 211.8, 63.8 , 0 ); setMoveKey( spep_5-3 + 152, 1, 211.8, 31.3 , 0 ); setMoveKey( spep_5-3 + 154, 1, 211.8, -1.2 , 0 ); setMoveKey( spep_5-3 + 156, 1, 211.8, -33.7 , 0 ); setMoveKey( spep_5-3 + 158, 1, 211.8, -66.2 , 0 ); setScaleKey( spep_5-3 + 110, 1, 0.18, 0.18 ); setScaleKey( spep_5-3 + 158, 1, 0.18, 0.18 ); setRotateKey( spep_5-3 + 110, 1, -119.5 ); setRotateKey( spep_5-3 + 158, 1, -119.5 ); --SE playSe( spep_5 + 15, 1208 ); setSeVolume( spep_5 + 15, 1208, 40 ); playSe( spep_5 + 19, 1192 ); playSe( spep_5 + 22, 1006 ); setSeVolume( spep_5 + 22, 1006, 89 ); playSe( spep_5 + 52, 1192 ); se_11823 = playSe( spep_5 + 52, 1182 ); setSeVolume( spep_5 + 52, 1182, 79 ); se_0044 = playSe( spep_5 -16 + 91, 44 ); setSeVolume( spep_5 -16 + 91, 44, 0 ); setSeVolume( spep_5 -16 + 92, 44, 4.31 ); setSeVolume( spep_5 -16 + 93, 44, 8.62 ); setSeVolume( spep_5 -16 + 94, 44, 12.92 ); setSeVolume( spep_5 -16 + 95, 44, 17.23 ); setSeVolume( spep_5 -16 + 96, 44, 21.54 ); setSeVolume( spep_5 -16 + 97, 44, 25.85 ); setSeVolume( spep_5 -16 + 98, 44, 30.15 ); setSeVolume( spep_5 -16 + 99, 44, 34.46 ); setSeVolume( spep_5 -16 + 100, 44, 38.77 ); setSeVolume( spep_5 -16 + 101, 44, 43.08 ); setSeVolume( spep_5 -16 + 102, 44, 47.38 ); setSeVolume( spep_5 -16 + 103, 44, 51.69 ); setSeVolume( spep_5 -16 + 104, 44, 56 ); playSe( spep_5 -16 + 123, 1013 ); setSeVolume( spep_5 -16 + 123, 1013, 18 ); playSe( spep_5 -16 + 124, 1106 ); setSeVolume( spep_5 -16 + 124, 1106, 158 ); playSe( spep_5 -16 + 125, 1108 ); setSeVolume( spep_5 -16 + 125, 1108, 158 ); playSe( spep_5 -16 + 176, 1159 ); setSeVolume( spep_5 + 176, 1159, 56 ); stopSe( spep_5 + 63, se_11823, 19 ); stopSe( spep_5 + 110, se_0044, 20 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 110 ); endPhase( spep_5 + 210 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- カメラ寄り→突進 ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- Kapsel = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, Kapsel, 0, 0, 0 ); setEffMoveKey( spep_0 + 264, Kapsel, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, Kapsel, -1.0, 1.0 ); setEffScaleKey( spep_0 + 264, Kapsel, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, Kapsel, 0 ); setEffRotateKey( spep_0 + 264, Kapsel, 0 ); setEffAlphaKey( spep_0 + 0, Kapsel, 255 ); setEffAlphaKey( spep_0 + 264, Kapsel, 255 ); --SE se_0021 = playSe( spep_0 + 2, 21 ); setSeVolume( spep_0 + 2, 21, 79 ); playSe( spep_0 + 4, 27 ); setSeVolume( spep_0 + 4, 27, 63 ); se_1041 = playSe( spep_0 + 4, 1041 ); playSe( spep_0 + 65, 1117 ); setSeVolume( spep_0 + 65, 1117, 79 ); playSe( spep_0 + 149, 1014 ); setSeVolume( spep_0 + 149, 1014, 89 ); playSe( spep_0 + 149, 1114 ); playSe( spep_0 + 149, 1190 ); setSeVolume( spep_0 + 149, 1190, 79 ); playSe( spep_0 + 160, 10 ); setSeVolume( spep_0 + 160, 10, 0 ); setSeVolume( spep_0 + 164, 10, 0 ); setSeVolume( spep_0 + 165, 10, 4.62 ); setSeVolume( spep_0 + 166, 10, 9.23 ); setSeVolume( spep_0 + 167, 10, 13.85 ); setSeVolume( spep_0 + 168, 10, 18.46 ); setSeVolume( spep_0 + 169, 10, 23.08 ); setSeVolume( spep_0 + 170, 10, 27.69 ); setSeVolume( spep_0 + 171, 10, 32.31 ); setSeVolume( spep_0 + 172, 10, 36.92 ); setSeVolume( spep_0 + 173, 10, 41.54 ); setSeVolume( spep_0 + 174, 10, 46.15 ); setSeVolume( spep_0 + 175, 10, 50.77 ); setSeVolume( spep_0 + 176, 10, 55.38 ); setSeVolume( spep_0 + 177, 10, 60 ); playSe( spep_0 + 187, 8 ); setSeVolume( spep_0 + 187, 8, 0 ); setSeVolume( spep_0 + 187, 8, 0 ); setSeVolume( spep_0 + 188, 8, 3 ); setSeVolume( spep_0 + 189, 8, 6 ); setSeVolume( spep_0 + 190, 8, 9 ); setSeVolume( spep_0 + 191, 8, 12 ); setSeVolume( spep_0 + 192, 8, 15 ); setSeVolume( spep_0 + 193, 8, 18 ); setSeVolume( spep_0 + 194, 8, 21 ); setSeVolume( spep_0 + 195, 8, 24 ); setSeVolume( spep_0 + 196, 8, 27 ); setSeVolume( spep_0 + 197, 8, 30 ); setSeVolume( spep_0 + 198, 8, 33 ); setSeVolume( spep_0 + 199, 8, 36 ); setSeVolume( spep_0 + 200, 8, 39 ); setSeVolume( spep_0 + 201, 8, 42 ); setSeVolume( spep_0 + 202, 8, 45 ); setSeVolume( spep_0 + 203, 8, 48 ); setSeVolume( spep_0 + 204, 8, 51 ); setSeVolume( spep_0 + 205, 8, 54 ); setSeVolume( spep_0 + 206, 8, 57 ); setSeVolume( spep_0 + 207, 8, 60 ); setSeVolume( spep_0 + 208, 8, 63 ); se_1150 = playSe( spep_0 + 263, 1150); setSeVolume( spep_0 + 263, 1150, 0 ); stopSe( spep_0 + 11, se_0021, 0 ); stopSe( spep_0 + 10, se_1041, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 168, 0, 0, 0, 0, 255 ); --黒 背景 --次の準備 spep_1 = spep_0+264; ------------------------------------------------------ -- バイクに乗る ------------------------------------------------------ -- ** エフェクト等 ** -- bike = entryEffect( spep_1 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, bike, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, bike, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, bike, -1.0, 1.0 ); setEffScaleKey( spep_1 + 100, bike, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, bike, 0 ); setEffRotateKey( spep_1 + 100, bike, 0 ); setEffAlphaKey( spep_1 + 0, bike, 255 ); setEffAlphaKey( spep_1 + 100, bike, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+16 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+16 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE playSe( spep_1 + 19, 1013 ); setSeVolume( spep_1 + 19, 1013, 63 ); playSe( spep_1 + 28, 1018 ); setSeVolume( spep_1 + 24, 1150, 0.00 ); setSeVolume( spep_1 + 25, 1150, 17.75 ); setSeVolume( spep_1 + 26, 1150, 35.50 ); setSeVolume( spep_1 + 27, 1150, 53.25 ); setSeVolume( spep_1 + 28, 1150, 71.00 ); stopSe( spep_1 + 37, se_1150, 2 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 102, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_1 + 92, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2 = spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --白フェード entryFade( spep_2 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 手前に走り出す〜ジャンプ ------------------------------------------------------ -- ** エフェクト等 ** -- jump_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, jump_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 234, jump_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, jump_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 234, jump_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, jump_f, 0 ); setEffRotateKey( spep_3 + 234, jump_f, 0 ); setEffAlphaKey( spep_3 + 0, jump_f, 255 ); setEffAlphaKey( spep_3 + 234, jump_f, 255 ); setEffAlphaKey( spep_3 + 235, jump_f, 0 ); setEffAlphaKey( spep_3 + 236, jump_f, 0 ); -- ** エフェクト等 ** -- jump_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, jump_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 234, jump_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, jump_b, -1.0, 1.0 ); setEffScaleKey( spep_3 + 234, jump_b, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, jump_b, 0 ); setEffRotateKey( spep_3 + 234, jump_b, 0 ); setEffAlphaKey( spep_3 + 0, jump_b, 255 ); setEffAlphaKey( spep_3 + 234, jump_b, 255 ); setEffAlphaKey( spep_3 + 235, jump_b, 0 ); setEffAlphaKey( spep_3 + 236, jump_b, 0 ); --SE SE1=playSe( spep_3-16 + 16, 1106 ); SE2=playSe( spep_3-16 + 23, 1108 ); SE3=playSe( spep_3-16 + 34, 1106 ); SE4=playSe( spep_3-16 + 34, 1189 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 +50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctgyururu = entryEffectLife( spep_3-3 + 60, 10030, 46, 0x100, -1, 0, 107, 141.9 ); setEffMoveKey( spep_3-3 + 60, ctgyururu, 107, 141.9 , 0 ); setEffMoveKey( spep_3-3 + 62, ctgyururu, 89.5, 161.9 , 0 ); setEffMoveKey( spep_3-3 + 64, ctgyururu, 72, 181.9 , 0 ); setEffMoveKey( spep_3-3 + 66, ctgyururu, 54.5, 201.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctgyururu, 37, 221.9 , 0 ); setEffMoveKey( spep_3-3 + 70, ctgyururu, 35.6, 222.4 , 0 ); setEffMoveKey( spep_3-3 + 72, ctgyururu, 34.3, 222.8 , 0 ); setEffMoveKey( spep_3-3 + 74, ctgyururu, 33, 223.3 , 0 ); setEffMoveKey( spep_3-3 + 76, ctgyururu, 31.7, 223.7 , 0 ); setEffMoveKey( spep_3-3 + 78, ctgyururu, 30.4, 224.1 , 0 ); setEffMoveKey( spep_3-3 + 80, ctgyururu, 29.1, 224.6 , 0 ); setEffMoveKey( spep_3-3 + 82, ctgyururu, 27.8, 225 , 0 ); setEffMoveKey( spep_3-3 + 84, ctgyururu, 26.5, 225.4 , 0 ); setEffMoveKey( spep_3-3 + 86, ctgyururu, 25.1, 225.9 , 0 ); setEffMoveKey( spep_3-3 + 88, ctgyururu, 23.8, 226.3 , 0 ); setEffMoveKey( spep_3-3 + 90, ctgyururu, 22.5, 226.8 , 0 ); setEffMoveKey( spep_3-3 + 92, ctgyururu, 21.2, 227.2 , 0 ); setEffMoveKey( spep_3-3 + 94, ctgyururu, 19.9, 227.6 , 0 ); setEffMoveKey( spep_3-3 + 96, ctgyururu, 18.6, 228.1 , 0 ); setEffMoveKey( spep_3-3 + 98, ctgyururu, 17.3, 228.5 , 0 ); setEffMoveKey( spep_3-3 + 100, ctgyururu, 16, 228.9 , 0 ); setEffMoveKey( spep_3-3 + 102, ctgyururu, 11.3, 234.6 , 0 ); setEffMoveKey( spep_3-3 + 104, ctgyururu, 6.6, 240.3 , 0 ); setEffMoveKey( spep_3-3 + 106, ctgyururu, 2, 245.9 , 0 ); setEffScaleKey( spep_3-3 + 60, ctgyururu, 1, 1 ); setEffScaleKey( spep_3-3 + 62, ctgyururu, 1.07, 1.07 ); setEffScaleKey( spep_3-3 + 64, ctgyururu, 1.14, 1.14 ); setEffScaleKey( spep_3-3 + 66, ctgyururu, 1.21, 1.21 ); setEffScaleKey( spep_3-3 + 68, ctgyururu, 1.27, 1.27 ); setEffScaleKey( spep_3-3 + 70, ctgyururu, 1.29, 1.29 ); setEffScaleKey( spep_3-3 + 72, ctgyururu, 1.3, 1.3 ); setEffScaleKey( spep_3-3 + 74, ctgyururu, 1.31, 1.31 ); setEffScaleKey( spep_3-3 + 76, ctgyururu, 1.32, 1.32 ); setEffScaleKey( spep_3-3 + 78, ctgyururu, 1.33, 1.33 ); setEffScaleKey( spep_3-3 + 80, ctgyururu, 1.34, 1.34 ); setEffScaleKey( spep_3-3 + 82, ctgyururu, 1.35, 1.35 ); setEffScaleKey( spep_3-3 + 84, ctgyururu, 1.36, 1.36 ); setEffScaleKey( spep_3-3 + 86, ctgyururu, 1.37, 1.37 ); setEffScaleKey( spep_3-3 + 88, ctgyururu, 1.38, 1.38 ); setEffScaleKey( spep_3-3 + 90, ctgyururu, 1.39, 1.39 ); setEffScaleKey( spep_3-3 + 92, ctgyururu, 1.4, 1.4 ); setEffScaleKey( spep_3-3 + 94, ctgyururu, 1.41, 1.41 ); setEffScaleKey( spep_3-3 + 96, ctgyururu, 1.42, 1.42 ); setEffScaleKey( spep_3-3 + 98, ctgyururu, 1.43, 1.43 ); setEffScaleKey( spep_3-3 + 100, ctgyururu, 1.44, 1.44 ); setEffScaleKey( spep_3-3 + 102, ctgyururu, 1.52, 1.52 ); setEffScaleKey( spep_3-3 + 104, ctgyururu, 1.6, 1.6 ); setEffScaleKey( spep_3-3 + 106, ctgyururu, 1.67, 1.67 ); setEffRotateKey( spep_3-3 + 60, ctgyururu, 0 ); setEffRotateKey( spep_3-3 + 106, ctgyururu, 0 ); setEffAlphaKey( spep_3-3 + 60, ctgyururu, 255 ); setEffAlphaKey( spep_3-3 + 100, ctgyururu, 255 ); setEffAlphaKey( spep_3-3 + 102, ctgyururu, 170 ); setEffAlphaKey( spep_3-3 + 104, ctgyururu, 85 ); setEffAlphaKey( spep_3-3 + 106, ctgyururu, 0 ); --文字エントリー gyun = entryEffectLife( spep_3-3 + 110, 10007, 18, 0x100, -1, 0, 18, 82.9 ); setEffMoveKey( spep_3-3 + 110, gyun, 18, 82.9 , 0 ); setEffMoveKey( spep_3-3 + 112, gyun, -26.1, 128.9 , 0 ); setEffMoveKey( spep_3-3 + 114, gyun, -70.3, 174.9 , 0 ); setEffMoveKey( spep_3-3 + 116, gyun, -74.5, 184.9 , 0 ); setEffMoveKey( spep_3-3 + 118, gyun, -78.8, 194.9 , 0 ); setEffMoveKey( spep_3-3 + 120, gyun, -83, 204.9 , 0 ); setEffMoveKey( spep_3-3 + 122, gyun, -87.3, 214.9 , 0 ); setEffMoveKey( spep_3-3 + 124, gyun, -90.6, 218.2 , 0 ); setEffMoveKey( spep_3-3 + 126, gyun, -93.9, 221.5 , 0 ); setEffMoveKey( spep_3-3 + 128, gyun, -97.2, 224.8 , 0 ); setEffScaleKey( spep_3-3 + 110, gyun, 1, 1 ); setEffScaleKey( spep_3-3 + 112, gyun, 1.55, 1.55 ); setEffScaleKey( spep_3-3 + 114, gyun, 2.09, 2.09 ); setEffScaleKey( spep_3-3 + 116, gyun, 2.15, 2.15 ); setEffScaleKey( spep_3-3 + 118, gyun, 2.21, 2.21 ); setEffScaleKey( spep_3-3 + 120, gyun, 2.27, 2.27 ); setEffScaleKey( spep_3-3 + 122, gyun, 2.32, 2.32 ); setEffScaleKey( spep_3-3 + 124, gyun, 2.38, 2.38 ); setEffScaleKey( spep_3-3 + 126, gyun, 2.43, 2.43 ); setEffScaleKey( spep_3-3 + 128, gyun, 2.48, 2.48 ); setEffRotateKey( spep_3-3 + 110, gyun, -12.2 ); setEffRotateKey( spep_3-3 + 128, gyun, -12.2 ); setEffAlphaKey( spep_3-3 + 110, gyun, 255 ); setEffAlphaKey( spep_3-3 + 122, gyun, 255 ); setEffAlphaKey( spep_3-3 + 124, gyun, 170 ); setEffAlphaKey( spep_3-3 + 126, gyun, 85 ); setEffAlphaKey( spep_3-3 + 128, gyun, 0 ); --文字エントリー ctdogyu = entryEffectLife( spep_3-3 + 152, 10029, 24, 0x100, -1, 0, 112.9, -98 ); setEffMoveKey( spep_3-3 + 152, ctdogyu, 112.9, -98 , 0 ); setEffMoveKey( spep_3-3 + 154, ctdogyu, 67, -100.7 , 0 ); setEffMoveKey( spep_3-3 + 156, ctdogyu, 21, -103.4 , 0 ); setEffMoveKey( spep_3-3 + 158, ctdogyu, -25, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 160, ctdogyu, -31.6, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 162, ctdogyu, -38.3, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 164, ctdogyu, -45, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 166, ctdogyu, -51.6, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 168, ctdogyu, -58.3, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 170, ctdogyu, -64.9, -106.1 , 0 ); setEffMoveKey( spep_3-3 + 172, ctdogyu, -74.6, -105.1 , 0 ); setEffMoveKey( spep_3-3 + 174, ctdogyu, -84.3, -104.1 , 0 ); setEffMoveKey( spep_3-3 + 176, ctdogyu, -94, -103.1 , 0 ); setEffScaleKey( spep_3-3 + 152, ctdogyu, 1, 1 ); setEffScaleKey( spep_3-3 + 154, ctdogyu, 1.39, 1.39 ); setEffScaleKey( spep_3-3 + 156, ctdogyu, 1.78, 1.78 ); setEffScaleKey( spep_3-3 + 158, ctdogyu, 2.17, 2.17 ); setEffScaleKey( spep_3-3 + 160, ctdogyu, 2.3, 2.3 ); setEffScaleKey( spep_3-3 + 162, ctdogyu, 2.44, 2.44 ); setEffScaleKey( spep_3-3 + 164, ctdogyu, 2.57, 2.57 ); setEffScaleKey( spep_3-3 + 166, ctdogyu, 2.71, 2.71 ); setEffScaleKey( spep_3-3 + 168, ctdogyu, 2.84, 2.84 ); setEffScaleKey( spep_3-3 + 170, ctdogyu, 2.98, 2.98 ); setEffScaleKey( spep_3-3 + 172, ctdogyu, 3.11, 3.11 ); setEffScaleKey( spep_3-3 + 174, ctdogyu, 3.24, 3.24 ); setEffScaleKey( spep_3-3 + 176, ctdogyu, 3.38, 3.38 ); setEffRotateKey( spep_3-3 + 152, ctdogyu, 0 ); setEffRotateKey( spep_3-3 + 176, ctdogyu, 0 ); setEffAlphaKey( spep_3-3 + 152, ctdogyu, 255 ); setEffAlphaKey( spep_3-3 + 170, ctdogyu, 255 ); setEffAlphaKey( spep_3-3 + 172, ctdogyu, 170 ); setEffAlphaKey( spep_3-3 + 174, ctdogyu, 85 ); setEffAlphaKey( spep_3-3 + 176, ctdogyu, 0 ); --SE se_1007 = playSe( spep_3-16 + 53, 1007 ); setSeVolume( spep_3-16 + 53, 1007, 18 ); playSe( spep_3 + 66, 1190 ); setSeVolume( spep_3 + 66, 1190, 0 ); setSeVolume( spep_3 + 74, 1190, 0 ); setSeVolume( spep_3 + 75, 1190, 7.89 ); setSeVolume( spep_3 + 76, 1190, 15.78 ); setSeVolume( spep_3 + 77, 1190, 23.67 ); setSeVolume( spep_3 + 78, 1190, 31.56 ); setSeVolume( spep_3 + 79, 1190, 39.44 ); setSeVolume( spep_3 + 80, 1190, 47.33 ); setSeVolume( spep_3 + 81, 1190, 55.22 ); setSeVolume( spep_3 + 82, 1190, 63.11 ); setSeVolume( spep_3 + 83, 1190, 71 ); playSe( spep_3 + 71, 1261 ); setSeVolume( spep_3 + 71, 1261, 200 ); se_1035 = playSe( spep_3 + 76, 1035 ); se_0009 = playSe( spep_3 + 76, 9 ); setSeVolume( spep_3 + 76, 9, 0 ); setSeVolume( spep_3 + 76, 9, 0 ); setSeVolume( spep_3 + 77, 9, 10 ); setSeVolume( spep_3 + 78, 9, 20 ); setSeVolume( spep_3 + 79, 9, 30 ); setSeVolume( spep_3 + 80, 9, 40 ); setSeVolume( spep_3 + 81, 9, 50 ); setSeVolume( spep_3 + 82, 9, 60 ); setSeVolume( spep_3 + 83, 9, 70 ); setSeVolume( spep_3 + 84, 9, 80 ); setSeVolume( spep_3 + 85, 9, 90 ); setSeVolume( spep_3 + 86, 9, 100 ); se_1186 = playSe( spep_3 + 77, 1186 ); setSeVolume( spep_3 + 77, 1186, 178 ); playSe( spep_3 + 122, 1261 ); setSeVolume( spep_3 + 122, 1261, 141 ); playSe( spep_3 + 126, 9 ); setSeVolume( spep_3 + 126, 9, 89 ); playSe( spep_3 + 126, 20 ); setSeVolume( spep_3 + 126, 20, 79 ); se_1183 = playSe( spep_3 + 149, 1183 ); se_1182 = playSe( spep_3 + 162, 1182 ); se_1167 = playSe( spep_3 + 162, 1167 ); setSeVolume( spep_3 + 162, 1167, 40 ); se_10351 = playSe( spep_3 + 162, 1035 ); setSeVolume( spep_3 + 162, 1035, 0 ); setSeVolume( spep_3 + 162, 1035, 0 ); setSeVolume( spep_3 + 163, 1035, 7.69 ); setSeVolume( spep_3 + 164, 1035, 15.38 ); setSeVolume( spep_3 + 165, 1035, 23.08 ); setSeVolume( spep_3 + 166, 1035, 30.77 ); setSeVolume( spep_3 + 167, 1035, 38.46 ); setSeVolume( spep_3 + 168, 1035, 46.15 ); setSeVolume( spep_3 + 169, 1035, 53.85 ); setSeVolume( spep_3 + 170, 1035, 61.54 ); setSeVolume( spep_3 + 171, 1035, 69.23 ); setSeVolume( spep_3 + 172, 1035, 76.92 ); setSeVolume( spep_3 + 173, 1035, 84.62 ); setSeVolume( spep_3 + 174, 1035, 92.31 ); setSeVolume( spep_3 + 175, 1035, 100 ); se_11821 = playSe( spep_3 + 162, 1182 ); setSeVolume( spep_3 + 162, 1182, 63 ); se_0063 = playSe( spep_3 + 180, 63 ); se_1019 = playSe( spep_3 + 204, 1019 ); setSeVolume( spep_3 + 204, 1019, 40 ); playSe( spep_3-16 + 232, 1189 ); setSeVolume( spep_3-16 + 232, 1189, 224 ); stopSe( spep_3 + 56, se_1007, 5 ); stopSe( spep_3 + 104, se_1035, 23 ); stopSe( spep_3 + 99, se_0009, 23 ); stopSe( spep_3 + 114, se_1186, 0 ); stopSe( spep_3 + 214, se_1183, 43 ); stopSe( spep_3 + 171, se_1182, 43 ); stopSe( spep_3 + 192, se_1167, 28 ); stopSe( spep_3 + 190, se_10351, 40 ); stopSe( spep_3 + 171, se_11821, 13 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 238, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 234; ------------------------------------------------------ -- 悟空落下〜如意棒で叩く ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 176, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 174, hit_f, 255 ); setEffAlphaKey( spep_4 + 175, hit_f, 255 ); setEffAlphaKey( spep_4 + 176, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 176, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 174, hit_b, 255 ); setEffAlphaKey( spep_4 + 175, hit_b, 255 ); setEffAlphaKey( spep_4 + 176, hit_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4-3 + 142, 10020, 24, 0x100, -1, 0, 52, 321.9 ); setEffShake( spep_4-3 + 142, ctbaki, 24, 10 ); setEffMoveKey( spep_4-3 + 142, ctbaki, 52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 144, ctbaki, 62, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 146, ctbaki, 42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 148, ctbaki, 42, 311.9 , 0 ); setEffMoveKey( spep_4-3 + 150, ctbaki, 52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 152, ctbaki, 62, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 154, ctbaki, 42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 156, ctbaki, 42, 311.9 , 0 ); setEffMoveKey( spep_4-3 + 158, ctbaki, 52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 160, ctbaki, 42, 331.9 , 0 ); setEffMoveKey( spep_4-3 + 162, ctbaki, 41.5, 311.5 , 0 ); setEffMoveKey( spep_4-3 + 164, ctbaki, 52, 321.9 , 0 ); setEffMoveKey( spep_4-3 + 166, ctbaki, 52, 321.9 , 0 ); setEffScaleKey( spep_4-3 + 142, ctbaki, 2.68, 2.68 ); setEffScaleKey( spep_4-3 + 160, ctbaki, 2.68, 2.68 ); setEffScaleKey( spep_4-3 + 162, ctbaki, 2.81, 2.81 ); setEffScaleKey( spep_4-3 + 164, ctbaki, 2.93, 2.93 ); setEffScaleKey( spep_4-3 + 166, ctbaki, 3.05, 3.05 ); setEffRotateKey( spep_4-3 + 142, ctbaki, 0 ); setEffRotateKey( spep_4-3 + 166, ctbaki, 0 ); setEffAlphaKey( spep_4-3 + 142, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 160, ctbaki, 255 ); setEffAlphaKey( spep_4-3 + 162, ctbaki, 170 ); setEffAlphaKey( spep_4-3 + 164, ctbaki, 85 ); setEffAlphaKey( spep_4-3 + 166, ctbaki, 0 ); --文字エントリー ctbikkuri = entryEffectLife( spep_4-3 + 142, 10000, 24, 0x100, -1, 0, -256, 367.2 ); setEffShake( spep_4-3 + 142, ctbikkuri, 24, 10 ); setEffMoveKey( spep_4-3 + 142, ctbikkuri, -256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 144, ctbikkuri, -235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 146, ctbikkuri, -290, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 148, ctbikkuri, -271.8, 380.5 , 0 ); setEffMoveKey( spep_4-3 + 150, ctbikkuri, -256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 152, ctbikkuri, -235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 154, ctbikkuri, -290, 367.8 , 0 ); setEffMoveKey( spep_4-3 + 156, ctbikkuri, -271.8, 380.5 , 0 ); setEffMoveKey( spep_4-3 + 158, ctbikkuri, -256, 367.2 , 0 ); setEffMoveKey( spep_4-3 + 160, ctbikkuri, -235.3, 350.8 , 0 ); setEffMoveKey( spep_4-3 + 162, ctbikkuri, -292.9, 368.5 , 0 ); setEffMoveKey( spep_4-3 + 164, ctbikkuri, -276.6, 382.5 , 0 ); setEffMoveKey( spep_4-3 + 166, ctbikkuri, -279, 383.5 , 0 ); setEffScaleKey( spep_4-3 + 142, ctbikkuri, 3.54, 3.54 ); setEffScaleKey( spep_4-3 + 160, ctbikkuri, 3.54, 3.54 ); setEffScaleKey( spep_4-3 + 162, ctbikkuri, 3.64, 3.64 ); setEffScaleKey( spep_4-3 + 164, ctbikkuri, 3.73, 3.73 ); setEffScaleKey( spep_4-3 + 166, ctbikkuri, 3.82, 3.82 ); setEffRotateKey( spep_4-3 + 142, ctbikkuri, -13 ); setEffRotateKey( spep_4-3 + 166, ctbikkuri, -13 ); setEffAlphaKey( spep_4-3 + 142, ctbikkuri, 255 ); setEffAlphaKey( spep_4-3 + 160, ctbikkuri, 255 ); setEffAlphaKey( spep_4-3 + 162, ctbikkuri, 170 ); setEffAlphaKey( spep_4-3 + 164, ctbikkuri, 85 ); setEffAlphaKey( spep_4-3 + 166, ctbikkuri, 0 ); --敵の動き setDisp( spep_4-3 + 104, 1, 1); setDisp( spep_4 + 176, 1, 0); changeAnime( spep_4-3 + 104, 1, 102); changeAnime( spep_4-3 + 114, 1, 100); changeAnime( spep_4-3 + 134, 1, 5); changeAnime( spep_4-3 + 142, 1, 107); setMoveKey( spep_4-3 + 104, 1, 642, 344.1 , 0 ); setMoveKey( spep_4-3 + 106, 1, 534, 303 , 0 ); setMoveKey( spep_4-3 + 108, 1, 426.1, 261.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 318.2, 220.9 , 0 ); setMoveKey( spep_4-3 + 112, 1, 210.2, 179.8 , 0 ); setMoveKey( spep_4-3 + 113, 1, 210.2, 179.8 , 0 ); setMoveKey( spep_4-3 + 114, 1, 149.9, 120 , 0 ); setMoveKey( spep_4-3 + 116, 1, 149.8, 120.4 , 0 ); setMoveKey( spep_4-3 + 118, 1, 149.7, 120.7 , 0 ); setMoveKey( spep_4-3 + 120, 1, 149.6, 121 , 0 ); setMoveKey( spep_4-3 + 122, 1, 149.5, 121.4 , 0 ); setMoveKey( spep_4-3 + 124, 1, 149.4, 121.7 , 0 ); setMoveKey( spep_4-3 + 126, 1, 149.4, 122 , 0 ); setMoveKey( spep_4-3 + 128, 1, 149.3, 122.3 , 0 ); setMoveKey( spep_4-3 + 130, 1, 149.2, 122.6 , 0 ); setMoveKey( spep_4-3 + 132, 1, 149.1, 122.9 , 0 ); setMoveKey( spep_4-3 + 133, 1, 149.1, 122.9 , 0 ); setMoveKey( spep_4-3 + 134, 1, 144.4, 144.1 , 0 ); setMoveKey( spep_4-3 + 136, 1, 144.2, 144.1 , 0 ); setMoveKey( spep_4-3 + 138, 1, 144.1, 144 , 0 ); setMoveKey( spep_4-3 + 140, 1, 143.9, 144 , 0 ); setMoveKey( spep_4-3 + 141, 1, 143.9, 144 , 0 ); setMoveKey( spep_4-3 + 142, 1, -214.1, 9.5 , 0 ); setMoveKey( spep_4-3 + 144, 1, -214.2, 9.4 , 0 ); setMoveKey( spep_4-3 + 146, 1, -212.2, 11.4 , 0 ); setMoveKey( spep_4-3 + 148, 1, -173.2, -30.6 , 0 ); setMoveKey( spep_4-3 + 150, 1, -204.6, 5.1 , 0 ); setMoveKey( spep_4-3 + 152, 1, -216.7, 78 , 0 ); setMoveKey( spep_4-3 + 154, 1, -190.3, 9.7 , 0 ); setMoveKey( spep_4-3 + 156, 1, -194.4, 10.8 , 0 ); setMoveKey( spep_4-3 + 158, 1, -208.7, -21.9 , 0 ); setMoveKey( spep_4-3 + 160, 1, -227.7, 29.4 , 0 ); setMoveKey( spep_4-3 + 162, 1, -213.3, 8.1 , 0 ); setMoveKey( spep_4-3 + 164, 1, -244.4, 3 , 0 ); setMoveKey( spep_4-3 + 166, 1, -241.5, 26.1 , 0 ); setMoveKey( spep_4-3 + 168, 1, -235.4, 21.8 , 0 ); setMoveKey( spep_4-3 + 170, 1, -208.9, 10 , 0 ); setMoveKey( spep_4-3 + 172, 1, -214.6, 9.7 , 0 ); setMoveKey( spep_4-3 + 174, 1, -209, 11.6 , 0 ); setMoveKey( spep_4-3 + 176, 1, -216.4, 16.3 , 0 ); setMoveKey( spep_4 + 176, 1, -212.7, 9.5 , 0 ); setScaleKey( spep_4-3 + 104, 1, 4.39, 4.39 ); setScaleKey( spep_4-3 + 106, 1, 3.74, 3.74 ); setScaleKey( spep_4-3 + 108, 1, 3.09, 3.09 ); setScaleKey( spep_4-3 + 110, 1, 2.44, 2.44 ); setScaleKey( spep_4-3 + 112, 1, 1.78, 1.78 ); setScaleKey( spep_4-3 + 113, 1, 1.78, 1.78 ); setScaleKey( spep_4-3 + 114, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 118, 1, 1.2, 1.2 ); setScaleKey( spep_4-3 + 120, 1, 1.21, 1.21 ); setScaleKey( spep_4-3 + 122, 1, 1.21, 1.21 ); setScaleKey( spep_4-3 + 124, 1, 1.22, 1.22 ); setScaleKey( spep_4-3 + 126, 1, 1.22, 1.22 ); setScaleKey( spep_4-3 + 128, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 133, 1, 1.23, 1.23 ); setScaleKey( spep_4-3 + 134, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 141, 1, 1.29, 1.29 ); setScaleKey( spep_4-3 + 142, 1, 2.02, 2.02 ); setScaleKey( spep_4 + 176, 1, 2.02, 2.02 ); setRotateKey( spep_4-3 + 104, 1, 0 ); setRotateKey( spep_4-3 + 113, 1, 0 ); setRotateKey( spep_4-3 + 114, 1, 0 ); setRotateKey( spep_4-3 + 118, 1, 0 ); setRotateKey( spep_4-3 + 120, 1, 0.1 ); setRotateKey( spep_4-3 + 126, 1, 0.1 ); setRotateKey( spep_4-3 + 128, 1, 0.2 ); setRotateKey( spep_4-3 + 133, 1, 0.2 ); setRotateKey( spep_4-3 + 134, 1, 68.2 ); setRotateKey( spep_4-3 + 141, 1, 68.2 ); setRotateKey( spep_4-3 + 142, 1, -11.4 ); setRotateKey( spep_4 + 176, 1, -11.4 ); --SE playSe( spep_4 -16 + 37, 1189 ); playSe( spep_4 -16 + 41, 1151 ); playSe( spep_4 -16 + 63, 1152 ); playSe( spep_4 -16 + 88, 1003 ); playSe( spep_4 -16 + 106, 1189 ); setSeVolume( spep_4 -16 + 106, 1189, 79 ); se_1116 = playSe( spep_4 -16 + 110, 1116 ); playSe( spep_4 -16 + 150, 1012 ); playSe( spep_4 -16 + 152, 1120 ); stopSe( spep_4 + 5, se_0063, 15 ); stopSe( spep_4 + 117, se_1019, 18 ); stopSe( spep_4 + 134, se_1116, 38 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 178, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 176; ------------------------------------------------------ -- ブルマ&悟空着地&敵落下 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_5 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 220, finish_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 220, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_f, 0 ); setEffRotateKey( spep_5 + 220, finish_f, 0 ); setEffAlphaKey( spep_5 + 0, finish_f, 255 ); setEffAlphaKey( spep_5 + 220, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_5 + 0, SP_08x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 220, finish_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 220, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, finish_b, 0 ); setEffRotateKey( spep_5 + 220, finish_b, 0 ); setEffAlphaKey( spep_5 + 0, finish_b, 255 ); setEffAlphaKey( spep_5 + 220, finish_b, 255 ); --敵の動き setDisp( spep_5-3 + 100, 1, 1); setDisp( spep_5-3 + 158, 1, 0); changeAnime( spep_5-3 + 100, 1, 6); setMoveKey( spep_5-3 + 110, 1, 211.8, 713.8 , 0 ); setMoveKey( spep_5-3 + 112, 1, 211.8, 681.3 , 0 ); setMoveKey( spep_5-3 + 114, 1, 211.8, 648.8 , 0 ); setMoveKey( spep_5-3 + 116, 1, 211.8, 616.3 , 0 ); setMoveKey( spep_5-3 + 118, 1, 211.8, 583.8 , 0 ); setMoveKey( spep_5-3 + 120, 1, 211.8, 551.3 , 0 ); setMoveKey( spep_5-3 + 122, 1, 211.8, 518.8 , 0 ); setMoveKey( spep_5-3 + 124, 1, 211.8, 486.3 , 0 ); setMoveKey( spep_5-3 + 126, 1, 211.8, 453.8 , 0 ); setMoveKey( spep_5-3 + 128, 1, 211.8, 421.3 , 0 ); setMoveKey( spep_5-3 + 130, 1, 211.8, 388.8 , 0 ); setMoveKey( spep_5-3 + 132, 1, 211.8, 356.3 , 0 ); setMoveKey( spep_5-3 + 134, 1, 211.8, 323.8 , 0 ); setMoveKey( spep_5-3 + 136, 1, 211.8, 291.3 , 0 ); setMoveKey( spep_5-3 + 138, 1, 211.8, 258.8 , 0 ); setMoveKey( spep_5-3 + 140, 1, 211.8, 226.3 , 0 ); setMoveKey( spep_5-3 + 142, 1, 211.8, 193.8 , 0 ); setMoveKey( spep_5-3 + 144, 1, 211.8, 161.3 , 0 ); setMoveKey( spep_5-3 + 146, 1, 211.8, 128.8 , 0 ); setMoveKey( spep_5-3 + 148, 1, 211.8, 96.3 , 0 ); setMoveKey( spep_5-3 + 150, 1, 211.8, 63.8 , 0 ); setMoveKey( spep_5-3 + 152, 1, 211.8, 31.3 , 0 ); setMoveKey( spep_5-3 + 154, 1, 211.8, -1.2 , 0 ); setMoveKey( spep_5-3 + 156, 1, 211.8, -33.7 , 0 ); setMoveKey( spep_5-3 + 158, 1, 211.8, -66.2 , 0 ); setScaleKey( spep_5-3 + 110, 1, 0.18, 0.18 ); setScaleKey( spep_5-3 + 158, 1, 0.18, 0.18 ); setRotateKey( spep_5-3 + 110, 1, -119.5 ); setRotateKey( spep_5-3 + 158, 1, -119.5 ); --SE playSe( spep_5 + 15, 1208 ); setSeVolume( spep_5 + 15, 1208, 40 ); playSe( spep_5 + 19, 1192 ); playSe( spep_5 + 22, 1006 ); setSeVolume( spep_5 + 22, 1006, 89 ); playSe( spep_5 + 52, 1192 ); se_11823 = playSe( spep_5 + 52, 1182 ); setSeVolume( spep_5 + 52, 1182, 79 ); se_0044 = playSe( spep_5 -16 + 91, 44 ); setSeVolume( spep_5 -16 + 91, 44, 0 ); setSeVolume( spep_5 -16 + 92, 44, 4.31 ); setSeVolume( spep_5 -16 + 93, 44, 8.62 ); setSeVolume( spep_5 -16 + 94, 44, 12.92 ); setSeVolume( spep_5 -16 + 95, 44, 17.23 ); setSeVolume( spep_5 -16 + 96, 44, 21.54 ); setSeVolume( spep_5 -16 + 97, 44, 25.85 ); setSeVolume( spep_5 -16 + 98, 44, 30.15 ); setSeVolume( spep_5 -16 + 99, 44, 34.46 ); setSeVolume( spep_5 -16 + 100, 44, 38.77 ); setSeVolume( spep_5 -16 + 101, 44, 43.08 ); setSeVolume( spep_5 -16 + 102, 44, 47.38 ); setSeVolume( spep_5 -16 + 103, 44, 51.69 ); setSeVolume( spep_5 -16 + 104, 44, 56 ); playSe( spep_5 -16 + 123, 1013 ); setSeVolume( spep_5 -16 + 123, 1013, 18 ); playSe( spep_5 -16 + 124, 1106 ); setSeVolume( spep_5 -16 + 124, 1106, 158 ); playSe( spep_5 -16 + 125, 1108 ); setSeVolume( spep_5 -16 + 125, 1108, 158 ); playSe( spep_5 -16 + 176, 1159 ); setSeVolume( spep_5 + 176, 1159, 56 ); stopSe( spep_5 + 63, se_11823, 19 ); stopSe( spep_5 + 110, se_0044, 20 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 110 ); endPhase( spep_5 + 210 ); end