--1019720:ケール_レジストキャノン --sp_effect_a1_00239 --sp2009 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155476 ;-- 構え〜連撃:敵より手前 SP_02= 155478 ;-- 気弾溜め SP_03= 155480 ;-- 気弾発射 SP_04= 155482 ;-- 集中線:敵より後ろ SP_05= 155483 ;-- ギャン SP_06= 155484 ;-- 流配&集中線:敵より後ろ SP_07= 155485 ;-- 気弾着弾:敵より手前 --エフェクト(てき) SP_01x= 155477 ;-- 構え〜連撃:敵より手前 (敵) SP_02x= 155479 ;-- 気弾溜め (敵) SP_03x= 155481 ;-- 気弾発射 (敵) SP_04x= 155482 ;-- 集中線:敵より後ろ SP_05x= 155483 ;-- ギャン SP_06x= 155484 ;-- 流配&集中線:敵より後ろ SP_07x= 155485 ;-- 気弾着弾:敵より手前 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え〜連撃 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 312, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 312, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 312, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 312, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 312, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 312, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 312, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 312, panting_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 251.3, 169.3 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 247.4, 169.5 , 0 ); setMoveKey( spep_0-3 + 4, 1, 243.5, 169.8 , 0 ); setMoveKey( spep_0-3 + 6, 1, 239.6, 170 , 0 ); setMoveKey( spep_0-3 + 8, 1, 235.6, 170.2 , 0 ); setMoveKey( spep_0-3 + 10, 1, 231.8, 170.4 , 0 ); setMoveKey( spep_0-3 + 12, 1, 227.8, 170.6 , 0 ); setMoveKey( spep_0-3 + 14, 1, 223.9, 170.9 , 0 ); setMoveKey( spep_0-3 + 16, 1, 220.1, 171.1 , 0 ); setMoveKey( spep_0-3 + 18, 1, 216.2, 171.3 , 0 ); setMoveKey( spep_0-3 + 20, 1, 212.3, 171.6 , 0 ); setMoveKey( spep_0-3 + 22, 1, 208.4, 171.8 , 0 ); setMoveKey( spep_0-3 + 24, 1, 204.6, 171.9 , 0 ); setMoveKey( spep_0-3 + 26, 1, 200.7, 172.2 , 0 ); setMoveKey( spep_0-3 + 28, 1, 196.8, 172.4 , 0 ); setMoveKey( spep_0-3 + 30, 1, 193, 172.7 , 0 ); setMoveKey( spep_0-3 + 32, 1, 189.2, 172.9 , 0 ); setMoveKey( spep_0-3 + 34, 1, 185.3, 173.1 , 0 ); setMoveKey( spep_0-3 + 36, 1, 181.5, 173.4 , 0 ); setMoveKey( spep_0-3 + 38, 1, 165, 173.5 , 0 ); setMoveKey( spep_0-3 + 41, 1, 154.8, 173.5 , 0 ); setScaleKey( spep_0 + 0, 1, 0.55+0.5, 0.55+0.5 ); --setScaleKey( spep_0-3 + 2, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 4, 1, 0.61+0.5, 0.61+0.5 ); setScaleKey( spep_0-3 + 6, 1, 0.64+0.5, 0.64+0.5 ); setScaleKey( spep_0-3 + 8, 1, 0.67+0.5, 0.67+0.5 ); setScaleKey( spep_0-3 + 10, 1, 0.7+0.5, 0.7+0.5 ); setScaleKey( spep_0-3 + 12, 1, 0.73+0.5, 0.73+0.5 ); setScaleKey( spep_0-3 + 14, 1, 0.76+0.5, 0.76+0.5 ); setScaleKey( spep_0-3 + 16, 1, 0.79+0.5, 0.79+0.5 ); setScaleKey( spep_0-3 + 18, 1, 0.82+0.5, 0.82+0.5 ); setScaleKey( spep_0-3 + 20, 1, 0.85+0.5, 0.85+0.5 ); setScaleKey( spep_0-3 + 22, 1, 0.87+0.5, 0.87+0.5 ); setScaleKey( spep_0-3 + 24, 1, 0.9+0.5, 0.9+0.5 ); setScaleKey( spep_0-3 + 26, 1, 0.93+0.5, 0.93+0.5 ); setScaleKey( spep_0-3 + 28, 1, 0.96+0.5, 0.96+0.5 ); setScaleKey( spep_0-3 + 30, 1, 0.99+0.5, 0.99+0.5 ); setScaleKey( spep_0-3 + 32, 1, 1.02+0.5, 1.02+0.5 ); setScaleKey( spep_0-3 + 34, 1, 1.05+0.5, 1.05+0.5 ); setScaleKey( spep_0-3 + 36, 1, 1.08+0.5, 1.08+0.5 ); setScaleKey( spep_0-3 + 38, 1, 1.27+0.5, 1.27+0.5 ); setScaleKey( spep_0-3 + 41, 1, 1.39+0.5, 1.39+0.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 312, 0, 0, 0, 0, 180 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); --敵の動き setMoveKey( SP_dodge+9, 1, 154.8, 173.5 , 0 ); setScaleKey( SP_dodge+9 + 42, 1, 1.39, 1.39 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_0 + 108, 1, 0 ); setDisp( spep_0 + 148, 1, 1 ); setDisp( spep_0 + 310, 1, 0 ); changeAnime( spep_0-3 + 42, 1, 117 ); changeAnime( spep_0-3 + 58, 1, 108 ); changeAnime( spep_0-3 + 102, 1, 106 ); changeAnime( spep_0-3 + 176, 1, 108 ); changeAnime( spep_0-3 + 200, 1, 106 ); changeAnime( spep_0-3 + 250, 1, 108 ); setMoveKey( spep_0-3 + 42, 1, 146.9, 173.5 , 0 ); setMoveKey( spep_0-3 + 44, 1, 140.2, 173.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, 134.5, 173.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 129.4, 173.4 , 0 ); setMoveKey( spep_0-3 + 50, 1, 125, 173.5 , 0 ); setMoveKey( spep_0-3 + 52, 1, 120.8, 173.4 , 0 ); setMoveKey( spep_0-3 + 54, 1, 117.1, 173.4 , 0 ); setMoveKey( spep_0-3 + 57, 1, 113.7, 173.2 , 0 ); setMoveKey( spep_0-3 + 58, 1, 130.5, 185.3 , 0 ); setMoveKey( spep_0-3 + 60, 1, 135.4, 207.2 , 0 ); setMoveKey( spep_0-3 + 62, 1, 140.5, 183.7 , 0 ); setMoveKey( spep_0-3 + 64, 1, 145.8, 197.3 , 0 ); setMoveKey( spep_0-3 + 66, 1, 142.5, 182.5 , 0 ); setMoveKey( spep_0-3 + 68, 1, 139, 195.1 , 0 ); setMoveKey( spep_0-3 + 70, 1, 135.6, 187.1 , 0 ); setMoveKey( spep_0-3 + 72, 1, 132.2, 187.9 , 0 ); setMoveKey( spep_0-3 + 74, 1, 128.9, 188.5 , 0 ); setMoveKey( spep_0-3 + 76, 1, 125.5, 188.7 , 0 ); setMoveKey( spep_0-3 + 78, 1, 122.2, 188.8 , 0 ); setMoveKey( spep_0-3 + 80, 1, 118.8, 188.7 , 0 ); setMoveKey( spep_0-3 + 82, 1, 115.5, 188.5 , 0 ); setMoveKey( spep_0-3 + 84, 1, 112.2, 188.1 , 0 ); setMoveKey( spep_0-3 + 86, 1, 108.9, 187.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 105.5, 187.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 102.2, 186.5 , 0 ); setMoveKey( spep_0-3 + 92, 1, 98.9, 185.8 , 0 ); setMoveKey( spep_0-3 + 94, 1, 95.6, 185.1 , 0 ); setMoveKey( spep_0-3 + 96, 1, 92.3, 184.3 , 0 ); setMoveKey( spep_0-3 + 98, 1, 89.1, 183.4 , 0 ); setMoveKey( spep_0-3 + 101, 1, 85.5, 182.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 23.1, 300.1 , 0 ); setMoveKey( spep_0-3 + 104, 1, 28.7, 471.5 , 0 ); setMoveKey( spep_0-3 + 106, 1, 23.1, 359.8 , 0 ); setMoveKey( spep_0-3 + 108, 1, 46.7, 650.2 , 0 ); setMoveKey( spep_0-3 + 110, 1, 62.6, 817.2 , 0 ); setMoveKey( spep_0-3 + 112, 1, 74.5, 966.1 , 0 ); setMoveKey( spep_0-3 + 114, 1, 83.9, 1065.3 , 0 ); setMoveKey( spep_0-3 + 116, 1, 91.5, 1153.7 , 0 ); setMoveKey( spep_0-3 + 118, 1, 97.9, 1227.3 , 0 ); setMoveKey( spep_0-3 + 120, 1, 103.3, 1289.7 , 0 ); setMoveKey( spep_0-3 + 122, 1, 108, 1343.9 , 0 ); setMoveKey( spep_0-3 + 124, 1, 112.1, 1391.9 , 0 ); setMoveKey( spep_0-3 + 126, 1, 115.8, 1435.4 , 0 ); setMoveKey( spep_0-3 + 132, 1, 115.8, 1435.4 , 0 ); setMoveKey( spep_0-3 + 134, 1, 115.9, 1435.5 , 0 ); setMoveKey( spep_0-3 + 136, 1, 115.9, 1435.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 115.9, 1435.6 , 0 ); setMoveKey( spep_0-3 + 142, 1, 116, 1435.7 , 0 ); setMoveKey( spep_0-3 + 144, 1, 116, 1435.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 116, 1435.8 , 0 ); setMoveKey( spep_0-3 + 148, 1, 115.8, 1435.6 , 0 ); setMoveKey( spep_0-3 + 150, 1, 31.7, -583.4 , 0 ); setMoveKey( spep_0-3 + 152, 1, 38.8, -544 , 0 ); setMoveKey( spep_0-3 + 154, 1, 45.8, -505.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 52.7, -466.6 , 0 ); setMoveKey( spep_0-3 + 158, 1, 59.5, -428.3 , 0 ); setMoveKey( spep_0-3 + 160, 1, 66.4, -390.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 73.2, -352.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 80, -314.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 86.8, -276.3 , 0 ); setMoveKey( spep_0-3 + 168, 1, 93.6, -238.2 , 0 ); setMoveKey( spep_0-3 + 170, 1, 100.5, -200 , 0 ); setMoveKey( spep_0-3 + 172, 1, 107.4, -161.6 , 0 ); setMoveKey( spep_0-3 + 175, 1, 114.4, -123 , 0 ); setMoveKey( spep_0-3 + 176, 1, 112.5, -27.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 106.8, -11.9 , 0 ); setMoveKey( spep_0-3 + 180, 1, 101.1, -38.7 , 0 ); setMoveKey( spep_0-3 + 182, 1, 101.2, -20.9 , 0 ); setMoveKey( spep_0-3 + 184, 1, 96.2, -35.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 91.2, -22.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 86.2, -29.8 , 0 ); setMoveKey( spep_0-3 + 190, 1, 81.3, -27.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 76.3, -25.4 , 0 ); setMoveKey( spep_0-3 + 194, 1, 71.2, -23.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, 66.3, -20.9 , 0 ); setMoveKey( spep_0-3 + 199, 1, 61.3, -18.6 , 0 ); setMoveKey( spep_0-3 + 200, 1, 27.8, 72.9 , 0 ); setMoveKey( spep_0-3 + 202, 1, 18.5, 82.7 , 0 ); setMoveKey( spep_0-3 + 204, 1, 17, 58.7 , 0 ); setMoveKey( spep_0-3 + 206, 1, 40.1, 83.3 , 0 ); setMoveKey( spep_0-3 + 208, 1, 56.1, 71 , 0 ); setMoveKey( spep_0-3 + 210, 1, 68.8, 85.8 , 0 ); setMoveKey( spep_0-3 + 212, 1, 79.2, 79.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, 88.1, 82 , 0 ); setMoveKey( spep_0-3 + 216, 1, 95.9, 84.3 , 0 ); setMoveKey( spep_0-3 + 218, 1, 102.8, 86.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 109, 88.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 114.6, 89.8 , 0 ); setMoveKey( spep_0-3 + 224, 1, 119.6, 91.3 , 0 ); setMoveKey( spep_0-3 + 226, 1, 124.1, 92.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 128.3, 93.9 , 0 ); setMoveKey( spep_0-3 + 230, 1, 132.1, 95 , 0 ); setMoveKey( spep_0-3 + 232, 1, 135.6, 96 , 0 ); setMoveKey( spep_0-3 + 234, 1, 138.8, 97 , 0 ); setMoveKey( spep_0-3 + 236, 1, 141.8, 97.8 , 0 ); setMoveKey( spep_0-3 + 238, 1, 144.4, 98.6 , 0 ); setMoveKey( spep_0-3 + 240, 1, 146.9, 99.4 , 0 ); setMoveKey( spep_0-3 + 242, 1, 149.1, 100 , 0 ); setMoveKey( spep_0-3 + 244, 1, 151.2, 100.6 , 0 ); setMoveKey( spep_0-3 + 246, 1, 153.1, 101.2 , 0 ); setMoveKey( spep_0-3 + 249, 1, 154.7, 101.6 , 0 ); setMoveKey( spep_0-3 + 250, 1, 121.4, 128.5 , 0 ); setMoveKey( spep_0-3 + 252, 1, 115.6, 84.8 , 0 ); setMoveKey( spep_0-3 + 254, 1, 109.8, 84.3 , 0 ); setMoveKey( spep_0-3 + 256, 1, 104.2, 52.2 , 0 ); setMoveKey( spep_0-3 + 258, 1, 103.7, 51.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, 103.3, 31.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, 103, 41.1 , 0 ); setMoveKey( spep_0-3 + 264, 1, 112.1, 9.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 210.4, -135.7 , 0 ); setMoveKey( spep_0-3 + 268, 1, 276.6, -260.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, 325.5, -328 , 0 ); setMoveKey( spep_0-3 + 272, 1, 363.7, -398.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, 407.2, -451.9 , 0 ); setMoveKey( spep_0-3 + 276, 1, 446.7, -523 , 0 ); setMoveKey( spep_0-3 + 278, 1, 483.1, -568.5 , 0 ); setMoveKey( spep_0-3 + 280, 1, 517.2, -623.4 , 0 ); setMoveKey( spep_0-3 + 282, 1, 549.3, -667.6 , 0 ); setMoveKey( spep_0-3 + 284, 1, 579.8, -714.4 , 0 ); setMoveKey( spep_0-3 + 286, 1, 608.9, -754.3 , 0 ); setMoveKey( spep_0-3 + 288, 1, 637, -795.7 , 0 ); setMoveKey( spep_0-3 + 290, 1, 664.1, -832.7 , 0 ); setMoveKey( spep_0-3 + 292, 1, 690.3, -871.3 , 0 ); setMoveKey( spep_0-3 + 294, 1, 715.9, -907.1 , 0 ); setMoveKey( spep_0-3 + 296, 1, 740.9, -941.9 , 0 ); setMoveKey( spep_0-3 + 298, 1, 765.3, -975.8 , 0 ); setMoveKey( spep_0-3 + 300, 1, 789.2, -1008.9 , 0 ); setMoveKey( spep_0-3 + 302, 1, 812.8, -1041.4 , 0 ); setMoveKey( spep_0-3 + 304, 1, 836, -1073.4 , 0 ); setMoveKey( spep_0-3 + 306, 1, 859.1, -1104.9 , 0 ); setMoveKey( spep_0-3 + 308, 1, 881.7, -1135.9 , 0 ); setMoveKey( spep_0 + 310, 1, 904.5, -1166.7 , 0 ); setScaleKey( spep_0-3 + 42, 1, 1.48+0.5, 1.48+0.5 ); setScaleKey( spep_0-3 + 44, 1, 1.56+0.5, 1.56+0.5 ); setScaleKey( spep_0-3 + 46, 1, 1.62+0.5, 1.62+0.5 ); setScaleKey( spep_0-3 + 48, 1, 1.68+0.5, 1.68+0.5 ); setScaleKey( spep_0-3 + 50, 1, 1.73+0.5, 1.73+0.5 ); setScaleKey( spep_0-3 + 52, 1, 1.78+0.5, 1.78+0.5 ); setScaleKey( spep_0-3 + 54, 1, 1.82+0.5, 1.82+0.5 ); setScaleKey( spep_0-3 + 57, 1, 1.86+0.5, 1.86+0.5 ); setScaleKey( spep_0-3 + 58, 1, 2.53+0.5, 2.53+0.5 ); setScaleKey( spep_0-3 + 60, 1, 2.16+0.5, 2.16+0.5 ); setScaleKey( spep_0-3 + 62, 1, 1.8+0.5, 1.8+0.5 ); setScaleKey( spep_0-3 + 64, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 102, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 104, 1, 1.65+0.5, 1.65+0.5 ); setScaleKey( spep_0-3 + 106, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 148, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 150, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 175, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 176, 1, 1.54+0.5, 1.54+0.5 ); setScaleKey( spep_0-3 + 178, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 180, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 199, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 200, 1, 1.54+0.5, 1.54+0.5 ); setScaleKey( spep_0-3 + 202, 1, 1.35+0.5, 1.35+0.5 ); setScaleKey( spep_0-3 + 204, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 249, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 250, 1, 1.53+0.5, 1.53+0.5 ); setScaleKey( spep_0-3 + 252, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 254, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 256, 1, 1.21+0.5, 1.21+0.5 ); setScaleKey( spep_0-3 + 264, 1, 1.21+0.5, 1.21+0.5 ); setScaleKey( spep_0-3 + 266, 1, 0.99+0.5, 0.99+0.5 ); setScaleKey( spep_0-3 + 268, 1, 0.84+0.5, 0.84+0.5 ); setScaleKey( spep_0-3 + 270, 1, 0.74+0.5, 0.74+0.5 ); setScaleKey( spep_0-3 + 272, 1, 0.66+0.5, 0.66+0.5 ); setScaleKey( spep_0-3 + 274, 1, 0.62+0.5, 0.62+0.5 ); setScaleKey( spep_0-3 + 276, 1, 0.58+0.5, 0.58+0.5 ); setScaleKey( spep_0-3 + 278, 1, 0.55+0.5, 0.55+0.5 ); setScaleKey( spep_0-3 + 280, 1, 0.53+0.5, 0.53+0.5 ); setScaleKey( spep_0-3 + 282, 1, 0.51+0.5, 0.51+0.5 ); setScaleKey( spep_0-3 + 284, 1, 0.49+0.5, 0.49+0.5 ); setScaleKey( spep_0-3 + 286, 1, 0.48+0.5, 0.48+0.5 ); setScaleKey( spep_0-3 + 288, 1, 0.47+0.5, 0.47+0.5 ); setScaleKey( spep_0-3 + 290, 1, 0.46+0.5, 0.46+0.5 ); setScaleKey( spep_0-3 + 292, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0-3 + 296, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0-3 + 298, 1, 0.44+0.5, 0.44+0.5 ); setScaleKey( spep_0-3 + 304, 1, 0.44+0.5, 0.44+0.5 ); setScaleKey( spep_0-3 + 306, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0 + 310, 1, 0.45+0.5, 0.45+0.5 ); setRotateKey( spep_0-3 + 58, 1, 0 ); setRotateKey( spep_0-3 + 60, 1, -2.5 ); setRotateKey( spep_0-3 + 62, 1, -4.5 ); setRotateKey( spep_0-3 + 64, 1, -6.1 ); setRotateKey( spep_0-3 + 66, 1, -7.5 ); setRotateKey( spep_0-3 + 68, 1, -8.7 ); setRotateKey( spep_0-3 + 70, 1, -9.7 ); setRotateKey( spep_0-3 + 72, 1, -10.6 ); setRotateKey( spep_0-3 + 74, 1, -11.4 ); setRotateKey( spep_0-3 + 76, 1, -12.1 ); setRotateKey( spep_0-3 + 78, 1, -12.7 ); setRotateKey( spep_0-3 + 80, 1, -13.3 ); setRotateKey( spep_0-3 + 82, 1, -13.8 ); setRotateKey( spep_0-3 + 84, 1, -14.3 ); setRotateKey( spep_0-3 + 86, 1, -14.7 ); setRotateKey( spep_0-3 + 88, 1, -15.1 ); setRotateKey( spep_0-3 + 90, 1, -15.5 ); setRotateKey( spep_0-3 + 92, 1, -15.8 ); setRotateKey( spep_0-3 + 94, 1, -16.1 ); setRotateKey( spep_0-3 + 96, 1, -16.4 ); setRotateKey( spep_0-3 + 98, 1, -16.7 ); setRotateKey( spep_0-3 + 101, 1, -17 ); setRotateKey( spep_0-3 + 102, 1, -54 ); setRotateKey( spep_0-3 + 108, 1, -54 ); setRotateKey( spep_0-3 + 110, 1, -54.1 ); setRotateKey( spep_0-3 + 148, 1, -54.1 ); setRotateKey( spep_0-3 + 150, 1, -54.2 ); setRotateKey( spep_0-3 + 152, 1, -54.2 ); setRotateKey( spep_0-3 + 154, 1, -54.1 ); setRotateKey( spep_0-3 + 175, 1, -54.1 ); setRotateKey( spep_0-3 + 176, 1, -61.7 ); setRotateKey( spep_0-3 + 182, 1, -61.7 ); setRotateKey( spep_0-3 + 184, 1, -60 ); setRotateKey( spep_0-3 + 186, 1, -58.2 ); setRotateKey( spep_0-3 + 188, 1, -56.4 ); setRotateKey( spep_0-3 + 190, 1, -54.7 ); setRotateKey( spep_0-3 + 192, 1, -52.9 ); setRotateKey( spep_0-3 + 194, 1, -51.2 ); setRotateKey( spep_0-3 + 196, 1, -49.4 ); setRotateKey( spep_0-3 + 199, 1, -47.7 ); setRotateKey( spep_0-3 + 200, 1, -67.7 ); setRotateKey( spep_0-3 + 202, 1, -51.6 ); setRotateKey( spep_0-3 + 204, 1, -48 ); setRotateKey( spep_0-3 + 206, 1, -45.2 ); setRotateKey( spep_0-3 + 208, 1, -43.2 ); setRotateKey( spep_0-3 + 210, 1, -41.6 ); setRotateKey( spep_0-3 + 212, 1, -40.4 ); setRotateKey( spep_0-3 + 214, 1, -39.3 ); setRotateKey( spep_0-3 + 216, 1, -38.3 ); setRotateKey( spep_0-3 + 218, 1, -37.5 ); setRotateKey( spep_0-3 + 220, 1, -36.7 ); setRotateKey( spep_0-3 + 222, 1, -36 ); setRotateKey( spep_0-3 + 224, 1, -35.4 ); setRotateKey( spep_0-3 + 226, 1, -34.8 ); setRotateKey( spep_0-3 + 228, 1, -34.3 ); setRotateKey( spep_0-3 + 230, 1, -33.9 ); setRotateKey( spep_0-3 + 232, 1, -33.4 ); setRotateKey( spep_0-3 + 234, 1, -33 ); setRotateKey( spep_0-3 + 236, 1, -32.7 ); setRotateKey( spep_0-3 + 238, 1, -32.3 ); setRotateKey( spep_0-3 + 240, 1, -32 ); setRotateKey( spep_0-3 + 242, 1, -31.8 ); setRotateKey( spep_0-3 + 244, 1, -31.5 ); setRotateKey( spep_0-3 + 246, 1, -31.3 ); setRotateKey( spep_0-3 + 249, 1, -31.1 ); setRotateKey( spep_0-3 + 250, 1, 26.2 ); setRotateKey( spep_0-3 + 252, 1, 29.7 ); setRotateKey( spep_0-3 + 254, 1, 33.1 ); setRotateKey( spep_0-3 + 256, 1, 36.3 ); setRotateKey( spep_0-3 + 258, 1, 39.3 ); setRotateKey( spep_0-3 + 260, 1, 42.2 ); setRotateKey( spep_0-3 + 262, 1, 44.9 ); setRotateKey( spep_0-3 + 264, 1, 44.9 ); setRotateKey( spep_0-3 + 266, 1, 48.5 ); setRotateKey( spep_0-3 + 268, 1, 50.9 ); setRotateKey( spep_0-3 + 270, 1, 52.6 ); setRotateKey( spep_0-3 + 272, 1, 53.9 ); setRotateKey( spep_0-3 + 274, 1, 54.9 ); setRotateKey( spep_0-3 + 276, 1, 55.7 ); setRotateKey( spep_0-3 + 278, 1, 56.4 ); setRotateKey( spep_0-3 + 280, 1, 57 ); setRotateKey( spep_0-3 + 282, 1, 57.4 ); setRotateKey( spep_0-3 + 284, 1, 57.8 ); setRotateKey( spep_0-3 + 286, 1, 58.2 ); setRotateKey( spep_0-3 + 288, 1, 58.4 ); setRotateKey( spep_0-3 + 290, 1, 58.7 ); setRotateKey( spep_0-3 + 292, 1, 58.9 ); setRotateKey( spep_0-3 + 294, 1, 59.1 ); setRotateKey( spep_0-3 + 296, 1, 59.3 ); setRotateKey( spep_0-3 + 298, 1, 59.4 ); setRotateKey( spep_0-3 + 300, 1, 59.5 ); setRotateKey( spep_0-3 + 302, 1, 59.6 ); setRotateKey( spep_0-3 + 304, 1, 59.7 ); setRotateKey( spep_0-3 + 306, 1, 59.8 ); setRotateKey( spep_0-3 + 308, 1, 59.9 ); setRotateKey( spep_0 + 310, 1, 59.9 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 58, 906, 12, 0x100, -1, 0, 0, -11.5 ); setEffShake( spep_0-3 + 58, shuchusen1, 12, 20 ); setEffMoveKey( spep_0-3 + 58, shuchusen1, 0, -11.5 , 0 ); setEffMoveKey( spep_0-3 + 70, shuchusen1, 0, -11.5 , 0 ); setEffScaleKey( spep_0-3 + 58, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0-3 + 70, shuchusen1, 1.25, 1.25 ); setEffRotateKey( spep_0-3 + 58, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 70, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 58, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 70, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 102, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 102, shuchusen2, 14, 20 ); setEffMoveKey( spep_0-3 + 102, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 116, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 102, shuchusen2, 1, 1 ); setEffScaleKey( spep_0-3 + 116, shuchusen2, 1, 1 ); setEffRotateKey( spep_0-3 + 102, shuchusen2, 0 ); setEffRotateKey( spep_0-3 + 116, shuchusen2, 0 ); setEffAlphaKey( spep_0-3 + 102, shuchusen2, 255 ); setEffAlphaKey( spep_0-3 + 116, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_0-3 + 176, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 176, shuchusen3, 14, 20 ); setEffMoveKey( spep_0-3 + 176, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 190, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 176, shuchusen3, 1, 1 ); setEffScaleKey( spep_0-3 + 190, shuchusen3, 1, 1 ); setEffRotateKey( spep_0-3 + 176, shuchusen3, 0 ); setEffRotateKey( spep_0-3 + 190, shuchusen3, 0 ); setEffAlphaKey( spep_0-3 + 176, shuchusen3, 255 ); setEffAlphaKey( spep_0-3 + 190, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_0-3 + 200, 906, 12, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 200, shuchusen4, 12, 20 ); setEffMoveKey( spep_0-3 + 200, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 212, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 200, shuchusen4, 2, 2 ); setEffScaleKey( spep_0-3 + 212, shuchusen4, 2, 2 ); setEffRotateKey( spep_0-3 + 200, shuchusen4, 0 ); setEffRotateKey( spep_0-3 + 212, shuchusen4, 0 ); setEffAlphaKey( spep_0-3 + 200, shuchusen4, 255 ); setEffAlphaKey( spep_0-3 + 212, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_0-3 + 250, 906, 26, 0x100, -1, 0, -63, 30 ); setEffShake( spep_0-3 + 250, shuchusen5, 26, 20 ); setEffMoveKey( spep_0-3 + 250, shuchusen5, -63, 30 , 0 ); setEffMoveKey( spep_0-3 + 276, shuchusen5, -63, 30 , 0 ); setEffScaleKey( spep_0-3 + 250, shuchusen5, 2, 2 ); setEffScaleKey( spep_0-3 + 276, shuchusen5, 2, 2 ); setEffRotateKey( spep_0-3 + 250, shuchusen5, 0 ); setEffRotateKey( spep_0-3 + 276, shuchusen5, 0 ); setEffScaleKey( spep_0-3 + 250, shuchusen5, 2, 2 ); setEffScaleKey( spep_0-3 + 276, shuchusen5, 2, 2 ); --文字エントリー ctdon = entryEffectLife( spep_0-3 + 58, 10019, 12, 0x100, -1, 0, -107.3, 357.6 ); setEffShake( spep_0-3 + 58, ctdon, 12, 10 ); setEffMoveKey( spep_0-3 + 58, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 60, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 62, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 64, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 66, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 68, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 70, ctdon, -107.3, 357.6 , 0 ); setEffScaleKey( spep_0-3 + 58, ctdon, 2.09, 2.09 ); setEffScaleKey( spep_0-3 + 70, ctdon, 2.09, 2.09 ); setEffRotateKey( spep_0-3 + 58, ctdon, 15 ); setEffRotateKey( spep_0-3 + 70, ctdon, 15 ); setEffAlphaKey( spep_0-3 + 58, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 70, ctdon, 255 ); --文字エントリー ctbagon = entryEffectLife( spep_0-3 + 102, 10021, 14, 0x100, -1, 0, 162.9, 4.9 ); setEffMoveKey( spep_0-3 + 102, ctbagon, 162.9, 4.9 , 0 ); setEffMoveKey( spep_0-3 + 116, ctbagon, 162.9, 4.9 , 0 ); setEffScaleKey( spep_0-3 + 102, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 104, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 106, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 108, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 110, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 112, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 114, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 116, ctbagon, 2.23, 2.23 ); setEffRotateKey( spep_0-3 + 102, ctbagon, 15.5 ); setEffRotateKey( spep_0-3 + 116, ctbagon, 15.5 ); setEffAlphaKey( spep_0-3 + 102, ctbagon, 255 ); setEffAlphaKey( spep_0-3 + 116, ctbagon, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_0-3 + 176, 10020, 14, 0x100, -1, 0, -45.1, 129.8 ); setEffShake( spep_0-3 + 176, ctbaki, 14, 10 ); setEffMoveKey( spep_0-3 + 176, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 178, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 180, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 182, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 184, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 186, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 188, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 190, ctbaki, -36.3, 146.5 , 0 ); setEffScaleKey( spep_0-3 + 176, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_0-3 + 190, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_0-3 + 176, ctbaki, -17 ); setEffRotateKey( spep_0-3 + 190, ctbaki, -17 ); setEffAlphaKey( spep_0-3 + 176, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 190, ctbaki, 255 ); --文字エントリー ctga = entryEffectLife( spep_0-3 + 200, 10005, 12, 0x100, -1, 0, -114.9, 180.8 ); setEffShake( spep_0-3 + 200, ctga, 12, 10 ); setEffMoveKey( spep_0-3 + 200, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 202, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 204, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 206, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 208, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 210, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 212, ctga, -114.9, 180.8 , 0 ); setEffScaleKey( spep_0-3 + 200, ctga, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 212, ctga, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 200, ctga, 15.5 ); setEffRotateKey( spep_0-3 + 212, ctga, 15.5 ); setEffAlphaKey( spep_0-3 + 200, ctga, 255 ); setEffAlphaKey( spep_0-3 + 212, ctga, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 250, 10018, 26, 0x100, -1, 0, -78, -43.2 ); setEffShake( spep_0-3 + 250, ctdogon, 26, 10 ); setEffMoveKey( spep_0-3 + 250, ctdogon, -78, -43.2 , 0 ); setEffMoveKey( spep_0-3 + 252, ctdogon, -82.2, -84.7 , 0 ); setEffMoveKey( spep_0-3 + 254, ctdogon, -70, -136 , 0 ); setEffMoveKey( spep_0-3 + 256, ctdogon, -78.1, -143.4 , 0 ); setEffMoveKey( spep_0-3 + 258, ctdogon, -66.3, -140.1 , 0 ); setEffMoveKey( spep_0-3 + 260, ctdogon, -60.1, -159.8 , 0 ); setEffMoveKey( spep_0-3 + 262, ctdogon, -60.2, -150.3 , 0 ); setEffMoveKey( spep_0-3 + 264, ctdogon, -48.5, -166.4 , 0 ); setEffMoveKey( spep_0-3 + 266, ctdogon, -51.4, -168.1 , 0 ); setEffMoveKey( spep_0-3 + 268, ctdogon, -36.1, -176.1 , 0 ); setEffMoveKey( spep_0-3 + 270, ctdogon, -41.9, -181.3 , 0 ); setEffMoveKey( spep_0-3 + 272, ctdogon, -16.6, -206.6 , 0 ); setEffMoveKey( spep_0-3 + 274, ctdogon, -28.9, -224.3 , 0 ); setEffMoveKey( spep_0-3 + 276, ctdogon, -22.9, -239.8 , 0 ); setEffScaleKey( spep_0-3 + 250, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_0-3 + 252, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_0-3 + 254, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_0-3 + 256, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_0-3 + 258, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 260, ctdogon, 3, 3 ); setEffScaleKey( spep_0-3 + 262, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_0-3 + 264, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_0-3 + 266, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 268, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 270, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_0-3 + 272, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_0-3 + 274, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_0-3 + 276, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_0-3 + 250, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 252, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 254, ctdogon, -29.9 ); setEffRotateKey( spep_0-3 + 258, ctdogon, -29.9 ); setEffRotateKey( spep_0-3 + 260, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 276, ctdogon, -30 ); setEffAlphaKey( spep_0-3 + 250, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 268, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 270, ctdogon, 191 ); setEffAlphaKey( spep_0-3 + 272, ctdogon, 128 ); setEffAlphaKey( spep_0-3 + 274, ctdogon, 64 ); setEffAlphaKey( spep_0-3 + 276, ctdogon, 0 ); se_1116 = playSe( spep_0 + 39, 1116 ); playSe( spep_0 + 43, 1003 ); playSe( spep_0 + 60, 1000 ); playSe( spep_0 + 62, 1012 ); playSe( spep_0 + 62, 1009 ); setSeVolume( spep_0 + 62, 1009, 77 ); playSe( spep_0 + 104, 1189 ); playSe( spep_0 + 109, 1010 ); playSe( spep_0 + 109, 1001 ); setSeVolume( spep_0 + 109, 1001, 60 ); playSe( spep_0 + 111, 1110 ); se_11161 = playSe( spep_0 + 139, 1116 ); setSeVolume( spep_0 + 139, 1116, 60 ); se_0044 = playSe( spep_0 + 144, 44 ); playSe( spep_0 + 180, 1007 ); playSe( spep_0 + 181, 1110 ); playSe( spep_0 + 197, 1189 ); playSe( spep_0 + 200, 1000 ); playSe( spep_0 + 201, 1012 ); playSe( spep_0 + 228, 1004 ); setSeVolume( spep_0 + 228, 1004, 74 ); playSe( spep_0 + 249, 1004 ); playSe( spep_0 + 249, 19 ); setSeVolume( spep_0 + 249, 19, 49 ); playSe( spep_0 + 249, 1010 ); setSeVolume( spep_0 + 249, 1010, 112 ); playSe( spep_0 + 249, 1001 ); playSe( spep_0 + 261, 1110 ); playSe( spep_0 + 262, 1047 ); setSeVolume( spep_0 + 262, 1047, 79 ); playSe( spep_0 + 268, 1169 ); setSeVolume( spep_0 + 268, 1169, 40 ); stopSe( spep_0 + 62, se_1116, 19 ); stopSe( spep_0 + 156, se_11161, 27 ); stopSe( spep_0 + 166, se_0044, 20 ); --白フェード entryFade( spep_0+98 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+246 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+304 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+312; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_1 , 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1, shuchusen6, 98, 20 ); setEffMoveKey( spep_1 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_1, shuchusen6, 1.05, 1.05 ); setEffScaleKey( spep_1 + 98, shuchusen6, 1.05, 1.05 ); setEffRotateKey( spep_1 , shuchusen6, 0 ); setEffRotateKey( spep_1 + 98, shuchusen6, 0 ); setEffAlphaKey( spep_1 , shuchusen6, 0 ); setEffAlphaKey( spep_1-3 + 9, shuchusen6, 0 ); setEffAlphaKey( spep_1-3 + 10, shuchusen6, 255 ); setEffAlphaKey( spep_1 + 98, shuchusen6, 255 ); --顔カットイン speff = entryEffect( spep_1 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +12, 190006, 72, 0x100, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_1 +12, ctgogo, 0, 510); setEffMoveKey( spep_1 +84, ctgogo, 0, 510); setEffAlphaKey( spep_1 +12, ctgogo, 0 ); setEffAlphaKey( spep_1 + 13, ctgogo, 255 ); setEffAlphaKey( spep_1 + 14, ctgogo, 255 ); setEffAlphaKey( spep_1 + 78, ctgogo, 255 ); setEffAlphaKey( spep_1 + 80, ctgogo, 191 ); setEffAlphaKey( spep_1 + 82, ctgogo, 112 ); setEffAlphaKey( spep_1 + 84, ctgogo, 64 ); setEffRotateKey( spep_1 +12, ctgogo, 0); setEffRotateKey( spep_1 +84, ctgogo, 0); setEffScaleKey( spep_1 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +84, ctgogo, 1.07, 1.07 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 100, 0, 0, 0, 0, 180 ); --くろ 背景 --SE playSe( spep_1 + 10, 49 ); se_1191 = playSe( spep_1 + 11, 1191 ); setSeVolume( spep_1 + 11, 1191, 178 ); se_1262 = playSe( spep_1 + 11, 1262 ); setSeVolume( spep_1 + 11, 1262, 138 ); se_1037 = playSe( spep_1 + 11, 1037 ); setSeVolume( spep_1 + 11, 1037, 69 ); playSe( spep_1 + 12, 1018 ); stopSe( spep_1 + 57, se_1191, 23 ); --白フェード entryFade( spep_1+92 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 2, se_1262, 0 ); stopSe( spep_2 + 2, se_1037, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 66, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 66, beam, 255 ); setEffAlphaKey( spep_3 + 67, beam, 0 ); setEffAlphaKey( spep_3 + 68, beam, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_3 + 0, 906, 22, 0x100, -1, 0, 0, 39 ); setEffShake( spep_3 + 22, shuchusen7, 22, 20 ); setEffMoveKey( spep_3 + 0, shuchusen7, 0, 39 , 0 ); setEffMoveKey( spep_3 + 22, shuchusen7, 0, 39 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen7, 1.5, 1.2 ); setEffScaleKey( spep_3 + 22, shuchusen7, 1.5, 1.2 ); setEffRotateKey( spep_3 + 0, shuchusen7, 0 ); setEffRotateKey( spep_3 + 22, shuchusen7, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_3 + 22, shuchusen7, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 20, 10012, 24, 0x100, -1, 0, 58.7, 239.5 ); setEffShake( spep_3-3 + 20, ctzuo, 24, 10 ); setEffMoveKey( spep_3-3 + 20, ctzuo, 58.7, 239.5 , 0 ); setEffMoveKey( spep_3-3 + 22, ctzuo, 107, 332.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctzuo, 111.7, 336.2 , 0 ); setEffMoveKey( spep_3-3 + 26, ctzuo, 125.9, 347.5 , 0 ); setEffMoveKey( spep_3-3 + 28, ctzuo, 130.7, 350.9 , 0 ); setEffMoveKey( spep_3-3 + 30, ctzuo, 144.9, 362.3 , 0 ); setEffMoveKey( spep_3-3 + 32, ctzuo, 149.7, 365.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctzuo, 163.9, 377 , 0 ); setEffMoveKey( spep_3-3 + 36, ctzuo, 168.7, 380.4 , 0 ); setEffMoveKey( spep_3-3 + 38, ctzuo, 188, 389.2 , 0 ); setEffMoveKey( spep_3-3 + 40, ctzuo, 197.9, 390.1 , 0 ); setEffMoveKey( spep_3-3 + 42, ctzuo, 217.3, 399 , 0 ); setEffMoveKey( spep_3-3 + 44, ctzuo, 227.2, 399.9 , 0 ); a=1.8; setEffScaleKey( spep_3-3 + 20, ctzuo, 0.38+a, 0.38+a ); setEffScaleKey( spep_3-3 + 22, ctzuo, 0.7+a, 0.7+a ); setEffScaleKey( spep_3-3 + 44, ctzuo, 0.7+a, 0.7+a ); setEffRotateKey( spep_3-3 + 20, ctzuo, 25 ); setEffRotateKey( spep_3-3 + 44, ctzuo, 25 ); setEffAlphaKey( spep_3-3 + 20, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 36, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 38, ctzuo, 198 ); setEffAlphaKey( spep_3-3 + 40, ctzuo, 140 ); setEffAlphaKey( spep_3-3 + 42, ctzuo, 83 ); setEffAlphaKey( spep_3-3 + 44, ctzuo, 26 ); --SE playSe( spep_3 + 3, 49 ); playSe( spep_3 + 19, 1027 ); se_1177 = playSe( spep_3 + 19, 1177 ); setSeVolume( spep_3 + 19, 1177, 73 ); se_1022 = playSe( spep_3 + 20, 1022 ); setSeVolume( spep_3 + 20, 1022, 126 ); --白フェード entryFade( spep_3 + 58, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 66, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 66; ------------------------------------------------------ -- 気弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 70, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 70, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 70, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 70, hit_b, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_4 + 2, 10014, 64, 0x100, -1, 0, -180.5, 429.7 ); setEffShake( spep_4 + 2, ctzudodo, 64, 10 ); setEffMoveKey( spep_4 + 2, ctzudodo, -180.5, 429.7 , 0 ); setEffMoveKey( spep_4 + 4, ctzudodo, -172.9, 435.3 , 0 ); setEffMoveKey( spep_4 + 6, ctzudodo, -162.5, 419 , 0 ); setEffMoveKey( spep_4 + 8, ctzudodo, -155.1, 426.4 , 0 ); setEffMoveKey( spep_4 + 10, ctzudodo, -144.5, 408.3 , 0 ); setEffMoveKey( spep_4 + 12, ctzudodo, -137.3, 417.5 , 0 ); setEffMoveKey( spep_4 + 14, ctzudodo, -126.5, 397.6 , 0 ); setEffMoveKey( spep_4 + 16, ctzudodo, -119.6, 408.6 , 0 ); setEffMoveKey( spep_4 + 18, ctzudodo, -108.5, 387 , 0 ); setEffMoveKey( spep_4 + 20, ctzudodo, -105, 399.9 , 0 ); setEffMoveKey( spep_4 + 22, ctzudodo, -97, 378.3 , 0 ); setEffMoveKey( spep_4 + 24, ctzudodo, -93.5, 391.5 , 0 ); setEffMoveKey( spep_4 + 26, ctzudodo, -85.5, 369.6 , 0 ); setEffMoveKey( spep_4 + 28, ctzudodo, -82.1, 383.1 , 0 ); setEffMoveKey( spep_4 + 30, ctzudodo, -74.1, 361 , 0 ); setEffMoveKey( spep_4 + 32, ctzudodo, -70.7, 374.7 , 0 ); setEffMoveKey( spep_4 + 34, ctzudodo, -62.6, 352.3 , 0 ); setEffMoveKey( spep_4 + 36, ctzudodo, -59.3, 366.3 , 0 ); setEffMoveKey( spep_4 + 38, ctzudodo, -51.1, 343.6 , 0 ); setEffMoveKey( spep_4 + 40, ctzudodo, -47.8, 358 , 0 ); setEffMoveKey( spep_4 + 42, ctzudodo, -39.7, 335 , 0 ); setEffMoveKey( spep_4 + 44, ctzudodo, -36.4, 349.6 , 0 ); setEffMoveKey( spep_4 + 46, ctzudodo, -28.2, 326.3 , 0 ); setEffMoveKey( spep_4 + 48, ctzudodo, -25, 341.2 , 0 ); setEffMoveKey( spep_4 + 50, ctzudodo, -16.8, 317.7 , 0 ); setEffMoveKey( spep_4 + 52, ctzudodo, -13.6, 332.8 , 0 ); setEffMoveKey( spep_4 + 54, ctzudodo, -5.3, 309 , 0 ); setEffMoveKey( spep_4 + 56, ctzudodo, -2.1, 324.4 , 0 ); setEffMoveKey( spep_4 + 58, ctzudodo, 6.2, 300.3 , 0 ); setEffMoveKey( spep_4 + 60, ctzudodo, 9.3, 316 , 0 ); setEffMoveKey( spep_4 + 62, ctzudodo, 11.9, 296 , 0 ); setEffMoveKey( spep_4 + 64, ctzudodo, 9.3, 316 , 0 ); setEffMoveKey( spep_4 + 66, ctzudodo, 11.9, 296 , 0 ); b=0.4; setEffScaleKey( spep_4 + 2, ctzudodo, 1.35+b, 1.35+b ); setEffScaleKey( spep_4 + 4, ctzudodo, 1.38+b, 1.38+b ); setEffScaleKey( spep_4 + 6, ctzudodo, 1.41+b, 1.41+b ); setEffScaleKey( spep_4 + 8, ctzudodo, 1.44+b, 1.44+b ); setEffScaleKey( spep_4 + 10, ctzudodo, 1.47+b, 1.47+b ); setEffScaleKey( spep_4 + 12, ctzudodo, 1.51+b, 1.51+b ); setEffScaleKey( spep_4 + 14, ctzudodo, 1.54+b, 1.54+b ); setEffScaleKey( spep_4 + 16, ctzudodo, 1.57+b, 1.57+b ); setEffScaleKey( spep_4 + 18, ctzudodo, 1.6+b, 1.6+b ); setEffScaleKey( spep_4 + 20, ctzudodo, 1.6+b, 1.6+b ); setEffScaleKey( spep_4 + 22, ctzudodo, 1.61+b, 1.61+b ); setEffScaleKey( spep_4 + 24, ctzudodo, 1.61+b, 1.61+b ); setEffScaleKey( spep_4 + 26, ctzudodo, 1.62+b, 1.62+b ); setEffScaleKey( spep_4 + 28, ctzudodo, 1.62+b, 1.62+b ); setEffScaleKey( spep_4 + 30, ctzudodo, 1.63+b, 1.63+b ); setEffScaleKey( spep_4 + 32, ctzudodo, 1.63+b, 1.63+b ); setEffScaleKey( spep_4 + 34, ctzudodo, 1.64+b, 1.64+b ); setEffScaleKey( spep_4 + 36, ctzudodo, 1.64+b, 1.64+b ); setEffScaleKey( spep_4 + 38, ctzudodo, 1.65+b, 1.65+b ); setEffScaleKey( spep_4 + 40, ctzudodo, 1.65+b, 1.65+b ); setEffScaleKey( spep_4 + 42, ctzudodo, 1.66+b, 1.66+b ); setEffScaleKey( spep_4 + 44, ctzudodo, 1.66+b, 1.66+b ); setEffScaleKey( spep_4 + 46, ctzudodo, 1.67+b, 1.67+b ); setEffScaleKey( spep_4 + 48, ctzudodo, 1.67+b, 1.67+b ); setEffScaleKey( spep_4 + 50, ctzudodo, 1.68+b, 1.68+b ); setEffScaleKey( spep_4 + 54, ctzudodo, 1.68+b, 1.68+b ); setEffScaleKey( spep_4 + 56, ctzudodo, 1.69+b, 1.69+b ); setEffScaleKey( spep_4 + 58, ctzudodo, 1.69+b, 1.69+b ); setEffScaleKey( spep_4 + 60, ctzudodo, 1.7+b, 1.7+b ); setEffScaleKey( spep_4 + 66, ctzudodo, 1.7+b, 1.7+b ); setEffRotateKey( spep_4 + 2, ctzudodo, 3.7 ); setEffRotateKey( spep_4 + 66, ctzudodo, 3.7 ); setEffAlphaKey( spep_4 + 2, ctzudodo, 28 ); setEffAlphaKey( spep_4 + 4, ctzudodo, 57 ); setEffAlphaKey( spep_4 + 6, ctzudodo, 85 ); setEffAlphaKey( spep_4 + 8, ctzudodo, 113 ); setEffAlphaKey( spep_4 + 10, ctzudodo, 142 ); setEffAlphaKey( spep_4 + 12, ctzudodo, 170 ); setEffAlphaKey( spep_4 + 14, ctzudodo, 198 ); setEffAlphaKey( spep_4 + 16, ctzudodo, 227 ); setEffAlphaKey( spep_4 + 18, ctzudodo, 255 ); setEffAlphaKey( spep_4 + 66, ctzudodo, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -651.3, 684.7 , 0 ); setMoveKey( spep_4 + 2, 1, -567.8, 582.9 , 0 ); setMoveKey( spep_4 + 4, 1, -517, 520.6 , 0 ); setMoveKey( spep_4 + 6, 1, -476.4, 470.3 , 0 ); setMoveKey( spep_4 + 8, 1, -441.2, 426.5 , 0 ); setMoveKey( spep_4 + 10, 1, -409.5, 386.8 , 0 ); setMoveKey( spep_4 + 12, 1, -380.2, 350.1 , 0 ); setMoveKey( spep_4 + 14, 1, -352.8, 315.6 , 0 ); setMoveKey( spep_4 + 16, 1, -326.9, 283.1 , 0 ); setMoveKey( spep_4 + 18, 1, -302.3, 252 , 0 ); setMoveKey( spep_4 + 20, 1, -276.2, 220.2 , 0 ); setMoveKey( spep_4 + 22, 1, -251.7, 190.3 , 0 ); setMoveKey( spep_4 + 24, 1, -228.5, 162 , 0 ); setMoveKey( spep_4 + 26, 1, -206.7, 135.3 , 0 ); setMoveKey( spep_4 + 28, 1, -186.2, 110.2 , 0 ); setMoveKey( spep_4 + 30, 1, -166.9, 86.5 , 0 ); setMoveKey( spep_4 + 32, 1, -148.7, 64.3 , 0 ); setMoveKey( spep_4 + 34, 1, -131.8, 43.5 , 0 ); setMoveKey( spep_4 + 36, 1, -116.2, 24.1 , 0 ); setMoveKey( spep_4 + 38, 1, -101.7, 6.3 , 0 ); setMoveKey( spep_4 + 40, 1, -88.4, -10.1 , 0 ); setMoveKey( spep_4 + 42, 1, -76.4, -25 , 0 ); setMoveKey( spep_4 + 44, 1, -65.6, -38.4 , 0 ); setMoveKey( spep_4 + 46, 1, -56.3, -50 , 0 ); setMoveKey( spep_4 + 48, 1, 56.9, -167.7 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.41, 0.41 ); setScaleKey( spep_4 + 4, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 6, 1, 0.49, 0.49 ); setScaleKey( spep_4 + 8, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 10, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 12, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 14, 1, 0.6, 0.61 ); setScaleKey( spep_4 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 18, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 22, 1, 0.69, 0.7 ); setScaleKey( spep_4 + 24, 1, 0.71, 0.72 ); setScaleKey( spep_4 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_4 + 28, 1, 0.74, 0.75 ); setScaleKey( spep_4 + 30, 1, 0.76, 0.76 ); setScaleKey( spep_4 + 32, 1, 0.77, 0.78 ); setScaleKey( spep_4 + 34, 1, 0.78, 0.79 ); setScaleKey( spep_4 + 36, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 38, 1, 0.81, 0.82 ); setScaleKey( spep_4 + 40, 1, 0.82, 0.83 ); setScaleKey( spep_4 + 42, 1, 0.83, 0.84 ); setScaleKey( spep_4 + 44, 1, 0.84, 0.85 ); setScaleKey( spep_4 + 46, 1, 0.85, 0.86 ); setScaleKey( spep_4 + 48, 1, 0.86, 0.87 ); setRotateKey( spep_4 + 0, 1, 5.8 ); setRotateKey( spep_4 + 48, 1, 5.8 ); --SE playSe( spep_4 , 1021 ); --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 70, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 70; -------------------------------------- --ギャン -------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); -- 書き文字エントリー -- ctgayn = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 400); -- ギャン setEffMoveKey( spep_5 + 0, ctgayn, 0, 400, 0 ); setEffMoveKey( spep_5 + 60, ctgayn, 0, 400, 0 ); setEffScaleKey( spep_5, ctgayn, 3.0, 3.0); setEffScaleKey( spep_5+60, ctgayn, 4.0, 4.0); setEffRotateKey( spep_5 + 0, ctgayn, 0 ); setEffRotateKey( spep_5 + 60, ctgayn, 0 ); setEffAlphaKey( spep_5, ctgayn, 255); setEffAlphaKey( spep_5+60, ctgayn, 0); setEffShake( spep_5, ctgayn, 60, 10); --SE playSe( spep_5 , 1023 ); setSeVolume( spep_5 , 1023, 126 ); stopSe( spep_5, se_1177, 0 ); stopSe( spep_5 , se_1022, 0 ); entryFade( spep_5+48, 2, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5+60; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_6 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_6 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_6 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_6 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_6 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); --setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_6 + 0, 1, 0-z ); setRotateKey( spep_6 + 2, 1, 105-z ); setRotateKey( spep_6 + 4, 1, 240-z ); setRotateKey( spep_6 + 6, 1, 405-z ); setRotateKey( spep_6 + 8, 1, 600-z ); setRotateKey( spep_6 + 10, 1, 825-z ); setRotateKey( spep_6 + 12, 1, 1080-z ); setRotateKey( spep_6 + 110, 1, 1080-z ); --[[ -- ** エフェクト等 ** -- bg = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_6 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, bg, 0 ); setEffRotateKey( spep_6 + 100, bg, 0 ); setEffAlphaKey( spep_6 + 0, bg, 255 ); setEffAlphaKey( spep_6 + 100, bg, 255 ); ]] -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenga, 0 ); setEffRotateKey( spep_6 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_6 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_6 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_6 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_6 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_6 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_6 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_6 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_6 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_6 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_6 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_6 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_6 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); --SE playSe( spep_6 , 1011 ); setSeVolume( spep_6 + 6, 1011, 60 ); playSe( spep_6 , 1008 ); setSeVolume( spep_6 + 6, 1008, 79 ); playSe( spep_6 + 14, 1054 ); setSeVolume( spep_6 + 14, 1054, 126 ); --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え〜連撃 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 312, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 312, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 312, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 312, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 312, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 312, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 312, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 312, panting_b, 255 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 251.3, 169.3 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 247.4, 169.5 , 0 ); setMoveKey( spep_0-3 + 4, 1, 243.5, 169.8 , 0 ); setMoveKey( spep_0-3 + 6, 1, 239.6, 170 , 0 ); setMoveKey( spep_0-3 + 8, 1, 235.6, 170.2 , 0 ); setMoveKey( spep_0-3 + 10, 1, 231.8, 170.4 , 0 ); setMoveKey( spep_0-3 + 12, 1, 227.8, 170.6 , 0 ); setMoveKey( spep_0-3 + 14, 1, 223.9, 170.9 , 0 ); setMoveKey( spep_0-3 + 16, 1, 220.1, 171.1 , 0 ); setMoveKey( spep_0-3 + 18, 1, 216.2, 171.3 , 0 ); setMoveKey( spep_0-3 + 20, 1, 212.3, 171.6 , 0 ); setMoveKey( spep_0-3 + 22, 1, 208.4, 171.8 , 0 ); setMoveKey( spep_0-3 + 24, 1, 204.6, 171.9 , 0 ); setMoveKey( spep_0-3 + 26, 1, 200.7, 172.2 , 0 ); setMoveKey( spep_0-3 + 28, 1, 196.8, 172.4 , 0 ); setMoveKey( spep_0-3 + 30, 1, 193, 172.7 , 0 ); setMoveKey( spep_0-3 + 32, 1, 189.2, 172.9 , 0 ); setMoveKey( spep_0-3 + 34, 1, 185.3, 173.1 , 0 ); setMoveKey( spep_0-3 + 36, 1, 181.5, 173.4 , 0 ); setMoveKey( spep_0-3 + 38, 1, 165, 173.5 , 0 ); setMoveKey( spep_0-3 + 41, 1, 154.8, 173.5 , 0 ); setScaleKey( spep_0 + 0, 1, 0.55+0.5, 0.55+0.5 ); --setScaleKey( spep_0-3 + 2, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 4, 1, 0.61+0.5, 0.61+0.5 ); setScaleKey( spep_0-3 + 6, 1, 0.64+0.5, 0.64+0.5 ); setScaleKey( spep_0-3 + 8, 1, 0.67+0.5, 0.67+0.5 ); setScaleKey( spep_0-3 + 10, 1, 0.7+0.5, 0.7+0.5 ); setScaleKey( spep_0-3 + 12, 1, 0.73+0.5, 0.73+0.5 ); setScaleKey( spep_0-3 + 14, 1, 0.76+0.5, 0.76+0.5 ); setScaleKey( spep_0-3 + 16, 1, 0.79+0.5, 0.79+0.5 ); setScaleKey( spep_0-3 + 18, 1, 0.82+0.5, 0.82+0.5 ); setScaleKey( spep_0-3 + 20, 1, 0.85+0.5, 0.85+0.5 ); setScaleKey( spep_0-3 + 22, 1, 0.87+0.5, 0.87+0.5 ); setScaleKey( spep_0-3 + 24, 1, 0.9+0.5, 0.9+0.5 ); setScaleKey( spep_0-3 + 26, 1, 0.93+0.5, 0.93+0.5 ); setScaleKey( spep_0-3 + 28, 1, 0.96+0.5, 0.96+0.5 ); setScaleKey( spep_0-3 + 30, 1, 0.99+0.5, 0.99+0.5 ); setScaleKey( spep_0-3 + 32, 1, 1.02+0.5, 1.02+0.5 ); setScaleKey( spep_0-3 + 34, 1, 1.05+0.5, 1.05+0.5 ); setScaleKey( spep_0-3 + 36, 1, 1.08+0.5, 1.08+0.5 ); setScaleKey( spep_0-3 + 38, 1, 1.27+0.5, 1.27+0.5 ); setScaleKey( spep_0-3 + 41, 1, 1.39+0.5, 1.39+0.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 312, 0, 0, 0, 0, 180 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); --敵の動き setMoveKey( SP_dodge+9, 1, 154.8, 173.5 , 0 ); setScaleKey( SP_dodge+9 + 42, 1, 1.39, 1.39 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_0 + 108, 1, 0 ); setDisp( spep_0 + 148, 1, 1 ); setDisp( spep_0 + 310, 1, 0 ); changeAnime( spep_0-3 + 42, 1, 117 ); changeAnime( spep_0-3 + 58, 1, 108 ); changeAnime( spep_0-3 + 102, 1, 106 ); changeAnime( spep_0-3 + 176, 1, 108 ); changeAnime( spep_0-3 + 200, 1, 106 ); changeAnime( spep_0-3 + 250, 1, 108 ); setMoveKey( spep_0-3 + 42, 1, 146.9, 173.5 , 0 ); setMoveKey( spep_0-3 + 44, 1, 140.2, 173.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, 134.5, 173.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 129.4, 173.4 , 0 ); setMoveKey( spep_0-3 + 50, 1, 125, 173.5 , 0 ); setMoveKey( spep_0-3 + 52, 1, 120.8, 173.4 , 0 ); setMoveKey( spep_0-3 + 54, 1, 117.1, 173.4 , 0 ); setMoveKey( spep_0-3 + 57, 1, 113.7, 173.2 , 0 ); setMoveKey( spep_0-3 + 58, 1, 130.5, 185.3 , 0 ); setMoveKey( spep_0-3 + 60, 1, 135.4, 207.2 , 0 ); setMoveKey( spep_0-3 + 62, 1, 140.5, 183.7 , 0 ); setMoveKey( spep_0-3 + 64, 1, 145.8, 197.3 , 0 ); setMoveKey( spep_0-3 + 66, 1, 142.5, 182.5 , 0 ); setMoveKey( spep_0-3 + 68, 1, 139, 195.1 , 0 ); setMoveKey( spep_0-3 + 70, 1, 135.6, 187.1 , 0 ); setMoveKey( spep_0-3 + 72, 1, 132.2, 187.9 , 0 ); setMoveKey( spep_0-3 + 74, 1, 128.9, 188.5 , 0 ); setMoveKey( spep_0-3 + 76, 1, 125.5, 188.7 , 0 ); setMoveKey( spep_0-3 + 78, 1, 122.2, 188.8 , 0 ); setMoveKey( spep_0-3 + 80, 1, 118.8, 188.7 , 0 ); setMoveKey( spep_0-3 + 82, 1, 115.5, 188.5 , 0 ); setMoveKey( spep_0-3 + 84, 1, 112.2, 188.1 , 0 ); setMoveKey( spep_0-3 + 86, 1, 108.9, 187.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 105.5, 187.1 , 0 ); setMoveKey( spep_0-3 + 90, 1, 102.2, 186.5 , 0 ); setMoveKey( spep_0-3 + 92, 1, 98.9, 185.8 , 0 ); setMoveKey( spep_0-3 + 94, 1, 95.6, 185.1 , 0 ); setMoveKey( spep_0-3 + 96, 1, 92.3, 184.3 , 0 ); setMoveKey( spep_0-3 + 98, 1, 89.1, 183.4 , 0 ); setMoveKey( spep_0-3 + 101, 1, 85.5, 182.6 , 0 ); setMoveKey( spep_0-3 + 102, 1, 23.1, 300.1 , 0 ); setMoveKey( spep_0-3 + 104, 1, 28.7, 471.5 , 0 ); setMoveKey( spep_0-3 + 106, 1, 23.1, 359.8 , 0 ); setMoveKey( spep_0-3 + 108, 1, 46.7, 650.2 , 0 ); setMoveKey( spep_0-3 + 110, 1, 62.6, 817.2 , 0 ); setMoveKey( spep_0-3 + 112, 1, 74.5, 966.1 , 0 ); setMoveKey( spep_0-3 + 114, 1, 83.9, 1065.3 , 0 ); setMoveKey( spep_0-3 + 116, 1, 91.5, 1153.7 , 0 ); setMoveKey( spep_0-3 + 118, 1, 97.9, 1227.3 , 0 ); setMoveKey( spep_0-3 + 120, 1, 103.3, 1289.7 , 0 ); setMoveKey( spep_0-3 + 122, 1, 108, 1343.9 , 0 ); setMoveKey( spep_0-3 + 124, 1, 112.1, 1391.9 , 0 ); setMoveKey( spep_0-3 + 126, 1, 115.8, 1435.4 , 0 ); setMoveKey( spep_0-3 + 132, 1, 115.8, 1435.4 , 0 ); setMoveKey( spep_0-3 + 134, 1, 115.9, 1435.5 , 0 ); setMoveKey( spep_0-3 + 136, 1, 115.9, 1435.6 , 0 ); setMoveKey( spep_0-3 + 140, 1, 115.9, 1435.6 , 0 ); setMoveKey( spep_0-3 + 142, 1, 116, 1435.7 , 0 ); setMoveKey( spep_0-3 + 144, 1, 116, 1435.7 , 0 ); setMoveKey( spep_0-3 + 146, 1, 116, 1435.8 , 0 ); setMoveKey( spep_0-3 + 148, 1, 115.8, 1435.6 , 0 ); setMoveKey( spep_0-3 + 150, 1, 31.7, -583.4 , 0 ); setMoveKey( spep_0-3 + 152, 1, 38.8, -544 , 0 ); setMoveKey( spep_0-3 + 154, 1, 45.8, -505.2 , 0 ); setMoveKey( spep_0-3 + 156, 1, 52.7, -466.6 , 0 ); setMoveKey( spep_0-3 + 158, 1, 59.5, -428.3 , 0 ); setMoveKey( spep_0-3 + 160, 1, 66.4, -390.1 , 0 ); setMoveKey( spep_0-3 + 162, 1, 73.2, -352.2 , 0 ); setMoveKey( spep_0-3 + 164, 1, 80, -314.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 86.8, -276.3 , 0 ); setMoveKey( spep_0-3 + 168, 1, 93.6, -238.2 , 0 ); setMoveKey( spep_0-3 + 170, 1, 100.5, -200 , 0 ); setMoveKey( spep_0-3 + 172, 1, 107.4, -161.6 , 0 ); setMoveKey( spep_0-3 + 175, 1, 114.4, -123 , 0 ); setMoveKey( spep_0-3 + 176, 1, 112.5, -27.2 , 0 ); setMoveKey( spep_0-3 + 178, 1, 106.8, -11.9 , 0 ); setMoveKey( spep_0-3 + 180, 1, 101.1, -38.7 , 0 ); setMoveKey( spep_0-3 + 182, 1, 101.2, -20.9 , 0 ); setMoveKey( spep_0-3 + 184, 1, 96.2, -35.7 , 0 ); setMoveKey( spep_0-3 + 186, 1, 91.2, -22.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 86.2, -29.8 , 0 ); setMoveKey( spep_0-3 + 190, 1, 81.3, -27.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 76.3, -25.4 , 0 ); setMoveKey( spep_0-3 + 194, 1, 71.2, -23.1 , 0 ); setMoveKey( spep_0-3 + 196, 1, 66.3, -20.9 , 0 ); setMoveKey( spep_0-3 + 199, 1, 61.3, -18.6 , 0 ); setMoveKey( spep_0-3 + 200, 1, 27.8, 72.9 , 0 ); setMoveKey( spep_0-3 + 202, 1, 18.5, 82.7 , 0 ); setMoveKey( spep_0-3 + 204, 1, 17, 58.7 , 0 ); setMoveKey( spep_0-3 + 206, 1, 40.1, 83.3 , 0 ); setMoveKey( spep_0-3 + 208, 1, 56.1, 71 , 0 ); setMoveKey( spep_0-3 + 210, 1, 68.8, 85.8 , 0 ); setMoveKey( spep_0-3 + 212, 1, 79.2, 79.3 , 0 ); setMoveKey( spep_0-3 + 214, 1, 88.1, 82 , 0 ); setMoveKey( spep_0-3 + 216, 1, 95.9, 84.3 , 0 ); setMoveKey( spep_0-3 + 218, 1, 102.8, 86.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 109, 88.1 , 0 ); setMoveKey( spep_0-3 + 222, 1, 114.6, 89.8 , 0 ); setMoveKey( spep_0-3 + 224, 1, 119.6, 91.3 , 0 ); setMoveKey( spep_0-3 + 226, 1, 124.1, 92.6 , 0 ); setMoveKey( spep_0-3 + 228, 1, 128.3, 93.9 , 0 ); setMoveKey( spep_0-3 + 230, 1, 132.1, 95 , 0 ); setMoveKey( spep_0-3 + 232, 1, 135.6, 96 , 0 ); setMoveKey( spep_0-3 + 234, 1, 138.8, 97 , 0 ); setMoveKey( spep_0-3 + 236, 1, 141.8, 97.8 , 0 ); setMoveKey( spep_0-3 + 238, 1, 144.4, 98.6 , 0 ); setMoveKey( spep_0-3 + 240, 1, 146.9, 99.4 , 0 ); setMoveKey( spep_0-3 + 242, 1, 149.1, 100 , 0 ); setMoveKey( spep_0-3 + 244, 1, 151.2, 100.6 , 0 ); setMoveKey( spep_0-3 + 246, 1, 153.1, 101.2 , 0 ); setMoveKey( spep_0-3 + 249, 1, 154.7, 101.6 , 0 ); setMoveKey( spep_0-3 + 250, 1, 121.4, 128.5 , 0 ); setMoveKey( spep_0-3 + 252, 1, 115.6, 84.8 , 0 ); setMoveKey( spep_0-3 + 254, 1, 109.8, 84.3 , 0 ); setMoveKey( spep_0-3 + 256, 1, 104.2, 52.2 , 0 ); setMoveKey( spep_0-3 + 258, 1, 103.7, 51.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, 103.3, 31.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, 103, 41.1 , 0 ); setMoveKey( spep_0-3 + 264, 1, 112.1, 9.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 210.4, -135.7 , 0 ); setMoveKey( spep_0-3 + 268, 1, 276.6, -260.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, 325.5, -328 , 0 ); setMoveKey( spep_0-3 + 272, 1, 363.7, -398.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, 407.2, -451.9 , 0 ); setMoveKey( spep_0-3 + 276, 1, 446.7, -523 , 0 ); setMoveKey( spep_0-3 + 278, 1, 483.1, -568.5 , 0 ); setMoveKey( spep_0-3 + 280, 1, 517.2, -623.4 , 0 ); setMoveKey( spep_0-3 + 282, 1, 549.3, -667.6 , 0 ); setMoveKey( spep_0-3 + 284, 1, 579.8, -714.4 , 0 ); setMoveKey( spep_0-3 + 286, 1, 608.9, -754.3 , 0 ); setMoveKey( spep_0-3 + 288, 1, 637, -795.7 , 0 ); setMoveKey( spep_0-3 + 290, 1, 664.1, -832.7 , 0 ); setMoveKey( spep_0-3 + 292, 1, 690.3, -871.3 , 0 ); setMoveKey( spep_0-3 + 294, 1, 715.9, -907.1 , 0 ); setMoveKey( spep_0-3 + 296, 1, 740.9, -941.9 , 0 ); setMoveKey( spep_0-3 + 298, 1, 765.3, -975.8 , 0 ); setMoveKey( spep_0-3 + 300, 1, 789.2, -1008.9 , 0 ); setMoveKey( spep_0-3 + 302, 1, 812.8, -1041.4 , 0 ); setMoveKey( spep_0-3 + 304, 1, 836, -1073.4 , 0 ); setMoveKey( spep_0-3 + 306, 1, 859.1, -1104.9 , 0 ); setMoveKey( spep_0-3 + 308, 1, 881.7, -1135.9 , 0 ); setMoveKey( spep_0 + 310, 1, 904.5, -1166.7 , 0 ); setScaleKey( spep_0-3 + 42, 1, 1.48+0.5, 1.48+0.5 ); setScaleKey( spep_0-3 + 44, 1, 1.56+0.5, 1.56+0.5 ); setScaleKey( spep_0-3 + 46, 1, 1.62+0.5, 1.62+0.5 ); setScaleKey( spep_0-3 + 48, 1, 1.68+0.5, 1.68+0.5 ); setScaleKey( spep_0-3 + 50, 1, 1.73+0.5, 1.73+0.5 ); setScaleKey( spep_0-3 + 52, 1, 1.78+0.5, 1.78+0.5 ); setScaleKey( spep_0-3 + 54, 1, 1.82+0.5, 1.82+0.5 ); setScaleKey( spep_0-3 + 57, 1, 1.86+0.5, 1.86+0.5 ); setScaleKey( spep_0-3 + 58, 1, 2.53+0.5, 2.53+0.5 ); setScaleKey( spep_0-3 + 60, 1, 2.16+0.5, 2.16+0.5 ); setScaleKey( spep_0-3 + 62, 1, 1.8+0.5, 1.8+0.5 ); setScaleKey( spep_0-3 + 64, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 102, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 104, 1, 1.65+0.5, 1.65+0.5 ); setScaleKey( spep_0-3 + 106, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 148, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 150, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 175, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 176, 1, 1.54+0.5, 1.54+0.5 ); setScaleKey( spep_0-3 + 178, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 180, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 199, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 200, 1, 1.54+0.5, 1.54+0.5 ); setScaleKey( spep_0-3 + 202, 1, 1.35+0.5, 1.35+0.5 ); setScaleKey( spep_0-3 + 204, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 249, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 250, 1, 1.53+0.5, 1.53+0.5 ); setScaleKey( spep_0-3 + 252, 1, 1.43+0.5, 1.43+0.5 ); setScaleKey( spep_0-3 + 254, 1, 1.32+0.5, 1.32+0.5 ); setScaleKey( spep_0-3 + 256, 1, 1.21+0.5, 1.21+0.5 ); setScaleKey( spep_0-3 + 264, 1, 1.21+0.5, 1.21+0.5 ); setScaleKey( spep_0-3 + 266, 1, 0.99+0.5, 0.99+0.5 ); setScaleKey( spep_0-3 + 268, 1, 0.84+0.5, 0.84+0.5 ); setScaleKey( spep_0-3 + 270, 1, 0.74+0.5, 0.74+0.5 ); setScaleKey( spep_0-3 + 272, 1, 0.66+0.5, 0.66+0.5 ); setScaleKey( spep_0-3 + 274, 1, 0.62+0.5, 0.62+0.5 ); setScaleKey( spep_0-3 + 276, 1, 0.58+0.5, 0.58+0.5 ); setScaleKey( spep_0-3 + 278, 1, 0.55+0.5, 0.55+0.5 ); setScaleKey( spep_0-3 + 280, 1, 0.53+0.5, 0.53+0.5 ); setScaleKey( spep_0-3 + 282, 1, 0.51+0.5, 0.51+0.5 ); setScaleKey( spep_0-3 + 284, 1, 0.49+0.5, 0.49+0.5 ); setScaleKey( spep_0-3 + 286, 1, 0.48+0.5, 0.48+0.5 ); setScaleKey( spep_0-3 + 288, 1, 0.47+0.5, 0.47+0.5 ); setScaleKey( spep_0-3 + 290, 1, 0.46+0.5, 0.46+0.5 ); setScaleKey( spep_0-3 + 292, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0-3 + 296, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0-3 + 298, 1, 0.44+0.5, 0.44+0.5 ); setScaleKey( spep_0-3 + 304, 1, 0.44+0.5, 0.44+0.5 ); setScaleKey( spep_0-3 + 306, 1, 0.45+0.5, 0.45+0.5 ); setScaleKey( spep_0 + 310, 1, 0.45+0.5, 0.45+0.5 ); setRotateKey( spep_0-3 + 58, 1, 0 ); setRotateKey( spep_0-3 + 60, 1, -2.5 ); setRotateKey( spep_0-3 + 62, 1, -4.5 ); setRotateKey( spep_0-3 + 64, 1, -6.1 ); setRotateKey( spep_0-3 + 66, 1, -7.5 ); setRotateKey( spep_0-3 + 68, 1, -8.7 ); setRotateKey( spep_0-3 + 70, 1, -9.7 ); setRotateKey( spep_0-3 + 72, 1, -10.6 ); setRotateKey( spep_0-3 + 74, 1, -11.4 ); setRotateKey( spep_0-3 + 76, 1, -12.1 ); setRotateKey( spep_0-3 + 78, 1, -12.7 ); setRotateKey( spep_0-3 + 80, 1, -13.3 ); setRotateKey( spep_0-3 + 82, 1, -13.8 ); setRotateKey( spep_0-3 + 84, 1, -14.3 ); setRotateKey( spep_0-3 + 86, 1, -14.7 ); setRotateKey( spep_0-3 + 88, 1, -15.1 ); setRotateKey( spep_0-3 + 90, 1, -15.5 ); setRotateKey( spep_0-3 + 92, 1, -15.8 ); setRotateKey( spep_0-3 + 94, 1, -16.1 ); setRotateKey( spep_0-3 + 96, 1, -16.4 ); setRotateKey( spep_0-3 + 98, 1, -16.7 ); setRotateKey( spep_0-3 + 101, 1, -17 ); setRotateKey( spep_0-3 + 102, 1, -54 ); setRotateKey( spep_0-3 + 108, 1, -54 ); setRotateKey( spep_0-3 + 110, 1, -54.1 ); setRotateKey( spep_0-3 + 148, 1, -54.1 ); setRotateKey( spep_0-3 + 150, 1, -54.2 ); setRotateKey( spep_0-3 + 152, 1, -54.2 ); setRotateKey( spep_0-3 + 154, 1, -54.1 ); setRotateKey( spep_0-3 + 175, 1, -54.1 ); setRotateKey( spep_0-3 + 176, 1, -61.7 ); setRotateKey( spep_0-3 + 182, 1, -61.7 ); setRotateKey( spep_0-3 + 184, 1, -60 ); setRotateKey( spep_0-3 + 186, 1, -58.2 ); setRotateKey( spep_0-3 + 188, 1, -56.4 ); setRotateKey( spep_0-3 + 190, 1, -54.7 ); setRotateKey( spep_0-3 + 192, 1, -52.9 ); setRotateKey( spep_0-3 + 194, 1, -51.2 ); setRotateKey( spep_0-3 + 196, 1, -49.4 ); setRotateKey( spep_0-3 + 199, 1, -47.7 ); setRotateKey( spep_0-3 + 200, 1, -67.7 ); setRotateKey( spep_0-3 + 202, 1, -51.6 ); setRotateKey( spep_0-3 + 204, 1, -48 ); setRotateKey( spep_0-3 + 206, 1, -45.2 ); setRotateKey( spep_0-3 + 208, 1, -43.2 ); setRotateKey( spep_0-3 + 210, 1, -41.6 ); setRotateKey( spep_0-3 + 212, 1, -40.4 ); setRotateKey( spep_0-3 + 214, 1, -39.3 ); setRotateKey( spep_0-3 + 216, 1, -38.3 ); setRotateKey( spep_0-3 + 218, 1, -37.5 ); setRotateKey( spep_0-3 + 220, 1, -36.7 ); setRotateKey( spep_0-3 + 222, 1, -36 ); setRotateKey( spep_0-3 + 224, 1, -35.4 ); setRotateKey( spep_0-3 + 226, 1, -34.8 ); setRotateKey( spep_0-3 + 228, 1, -34.3 ); setRotateKey( spep_0-3 + 230, 1, -33.9 ); setRotateKey( spep_0-3 + 232, 1, -33.4 ); setRotateKey( spep_0-3 + 234, 1, -33 ); setRotateKey( spep_0-3 + 236, 1, -32.7 ); setRotateKey( spep_0-3 + 238, 1, -32.3 ); setRotateKey( spep_0-3 + 240, 1, -32 ); setRotateKey( spep_0-3 + 242, 1, -31.8 ); setRotateKey( spep_0-3 + 244, 1, -31.5 ); setRotateKey( spep_0-3 + 246, 1, -31.3 ); setRotateKey( spep_0-3 + 249, 1, -31.1 ); setRotateKey( spep_0-3 + 250, 1, 26.2 ); setRotateKey( spep_0-3 + 252, 1, 29.7 ); setRotateKey( spep_0-3 + 254, 1, 33.1 ); setRotateKey( spep_0-3 + 256, 1, 36.3 ); setRotateKey( spep_0-3 + 258, 1, 39.3 ); setRotateKey( spep_0-3 + 260, 1, 42.2 ); setRotateKey( spep_0-3 + 262, 1, 44.9 ); setRotateKey( spep_0-3 + 264, 1, 44.9 ); setRotateKey( spep_0-3 + 266, 1, 48.5 ); setRotateKey( spep_0-3 + 268, 1, 50.9 ); setRotateKey( spep_0-3 + 270, 1, 52.6 ); setRotateKey( spep_0-3 + 272, 1, 53.9 ); setRotateKey( spep_0-3 + 274, 1, 54.9 ); setRotateKey( spep_0-3 + 276, 1, 55.7 ); setRotateKey( spep_0-3 + 278, 1, 56.4 ); setRotateKey( spep_0-3 + 280, 1, 57 ); setRotateKey( spep_0-3 + 282, 1, 57.4 ); setRotateKey( spep_0-3 + 284, 1, 57.8 ); setRotateKey( spep_0-3 + 286, 1, 58.2 ); setRotateKey( spep_0-3 + 288, 1, 58.4 ); setRotateKey( spep_0-3 + 290, 1, 58.7 ); setRotateKey( spep_0-3 + 292, 1, 58.9 ); setRotateKey( spep_0-3 + 294, 1, 59.1 ); setRotateKey( spep_0-3 + 296, 1, 59.3 ); setRotateKey( spep_0-3 + 298, 1, 59.4 ); setRotateKey( spep_0-3 + 300, 1, 59.5 ); setRotateKey( spep_0-3 + 302, 1, 59.6 ); setRotateKey( spep_0-3 + 304, 1, 59.7 ); setRotateKey( spep_0-3 + 306, 1, 59.8 ); setRotateKey( spep_0-3 + 308, 1, 59.9 ); setRotateKey( spep_0 + 310, 1, 59.9 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 58, 906, 12, 0x100, -1, 0, 0, -11.5 ); setEffShake( spep_0-3 + 58, shuchusen1, 12, 20 ); setEffMoveKey( spep_0-3 + 58, shuchusen1, 0, -11.5 , 0 ); setEffMoveKey( spep_0-3 + 70, shuchusen1, 0, -11.5 , 0 ); setEffScaleKey( spep_0-3 + 58, shuchusen1, 1.25, 1.25 ); setEffScaleKey( spep_0-3 + 70, shuchusen1, 1.25, 1.25 ); setEffRotateKey( spep_0-3 + 58, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 70, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 58, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 70, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_0-3 + 102, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 102, shuchusen2, 14, 20 ); setEffMoveKey( spep_0-3 + 102, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 116, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 102, shuchusen2, 1, 1 ); setEffScaleKey( spep_0-3 + 116, shuchusen2, 1, 1 ); setEffRotateKey( spep_0-3 + 102, shuchusen2, 0 ); setEffRotateKey( spep_0-3 + 116, shuchusen2, 0 ); setEffAlphaKey( spep_0-3 + 102, shuchusen2, 255 ); setEffAlphaKey( spep_0-3 + 116, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_0-3 + 176, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 176, shuchusen3, 14, 20 ); setEffMoveKey( spep_0-3 + 176, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 190, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 176, shuchusen3, 1, 1 ); setEffScaleKey( spep_0-3 + 190, shuchusen3, 1, 1 ); setEffRotateKey( spep_0-3 + 176, shuchusen3, 0 ); setEffRotateKey( spep_0-3 + 190, shuchusen3, 0 ); setEffAlphaKey( spep_0-3 + 176, shuchusen3, 255 ); setEffAlphaKey( spep_0-3 + 190, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_0-3 + 200, 906, 12, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 200, shuchusen4, 12, 20 ); setEffMoveKey( spep_0-3 + 200, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 212, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 200, shuchusen4, 2, 2 ); setEffScaleKey( spep_0-3 + 212, shuchusen4, 2, 2 ); setEffRotateKey( spep_0-3 + 200, shuchusen4, 0 ); setEffRotateKey( spep_0-3 + 212, shuchusen4, 0 ); setEffAlphaKey( spep_0-3 + 200, shuchusen4, 255 ); setEffAlphaKey( spep_0-3 + 212, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_0-3 + 250, 906, 26, 0x100, -1, 0, -63, 30 ); setEffShake( spep_0-3 + 250, shuchusen5, 26, 20 ); setEffMoveKey( spep_0-3 + 250, shuchusen5, -63, 30 , 0 ); setEffMoveKey( spep_0-3 + 276, shuchusen5, -63, 30 , 0 ); setEffScaleKey( spep_0-3 + 250, shuchusen5, 2, 2 ); setEffScaleKey( spep_0-3 + 276, shuchusen5, 2, 2 ); setEffRotateKey( spep_0-3 + 250, shuchusen5, 0 ); setEffRotateKey( spep_0-3 + 276, shuchusen5, 0 ); setEffScaleKey( spep_0-3 + 250, shuchusen5, 2, 2 ); setEffScaleKey( spep_0-3 + 276, shuchusen5, 2, 2 ); --文字エントリー ctdon = entryEffectLife( spep_0-3 + 58, 10019, 12, 0x100, -1, 0, -107.3, 357.6 ); setEffShake( spep_0-3 + 58, ctdon, 12, 10 ); setEffMoveKey( spep_0-3 + 58, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 60, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 62, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 64, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 66, ctdon, -107.3, 357.6 , 0 ); setEffMoveKey( spep_0-3 + 68, ctdon, -90.9, 361 , 0 ); setEffMoveKey( spep_0-3 + 70, ctdon, -107.3, 357.6 , 0 ); setEffScaleKey( spep_0-3 + 58, ctdon, 2.09, 2.09 ); setEffScaleKey( spep_0-3 + 70, ctdon, 2.09, 2.09 ); setEffRotateKey( spep_0-3 + 58, ctdon, 15 ); setEffRotateKey( spep_0-3 + 70, ctdon, 15 ); setEffAlphaKey( spep_0-3 + 58, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 70, ctdon, 255 ); --文字エントリー ctbagon = entryEffectLife( spep_0-3 + 102, 10021, 14, 0x100, -1, 0, 162.9, 4.9 ); setEffMoveKey( spep_0-3 + 102, ctbagon, 162.9, 4.9 , 0 ); setEffMoveKey( spep_0-3 + 116, ctbagon, 162.9, 4.9 , 0 ); setEffScaleKey( spep_0-3 + 102, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 104, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 106, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 108, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 110, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 112, ctbagon, 2.23, 2.23 ); setEffScaleKey( spep_0-3 + 114, ctbagon, 2.03, 2.03 ); setEffScaleKey( spep_0-3 + 116, ctbagon, 2.23, 2.23 ); setEffRotateKey( spep_0-3 + 102, ctbagon, 15.5 ); setEffRotateKey( spep_0-3 + 116, ctbagon, 15.5 ); setEffAlphaKey( spep_0-3 + 102, ctbagon, 255 ); setEffAlphaKey( spep_0-3 + 116, ctbagon, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_0-3 + 176, 10020, 14, 0x100, -1, 0, -45.1, 129.8 ); setEffShake( spep_0-3 + 176, ctbaki, 14, 10 ); setEffMoveKey( spep_0-3 + 176, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 178, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 180, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 182, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 184, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 186, ctbaki, -36.3, 146.5 , 0 ); setEffMoveKey( spep_0-3 + 188, ctbaki, -45.1, 129.8 , 0 ); setEffMoveKey( spep_0-3 + 190, ctbaki, -36.3, 146.5 , 0 ); setEffScaleKey( spep_0-3 + 176, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_0-3 + 190, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_0-3 + 176, ctbaki, -17 ); setEffRotateKey( spep_0-3 + 190, ctbaki, -17 ); setEffAlphaKey( spep_0-3 + 176, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 190, ctbaki, 255 ); --文字エントリー ctga = entryEffectLife( spep_0-3 + 200, 10005, 12, 0x100, -1, 0, -114.9, 180.8 ); setEffShake( spep_0-3 + 200, ctga, 12, 10 ); setEffMoveKey( spep_0-3 + 200, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 202, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 204, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 206, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 208, ctga, -114.9, 180.8 , 0 ); setEffMoveKey( spep_0-3 + 210, ctga, -102.8, 183.2 , 0 ); setEffMoveKey( spep_0-3 + 212, ctga, -114.9, 180.8 , 0 ); setEffScaleKey( spep_0-3 + 200, ctga, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 212, ctga, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 200, ctga, 15.5 ); setEffRotateKey( spep_0-3 + 212, ctga, 15.5 ); setEffAlphaKey( spep_0-3 + 200, ctga, 255 ); setEffAlphaKey( spep_0-3 + 212, ctga, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 250, 10018, 26, 0x100, -1, 0, -78, -43.2 ); setEffShake( spep_0-3 + 250, ctdogon, 26, 10 ); setEffMoveKey( spep_0-3 + 250, ctdogon, -78, -43.2 , 0 ); setEffMoveKey( spep_0-3 + 252, ctdogon, -82.2, -84.7 , 0 ); setEffMoveKey( spep_0-3 + 254, ctdogon, -70, -136 , 0 ); setEffMoveKey( spep_0-3 + 256, ctdogon, -78.1, -143.4 , 0 ); setEffMoveKey( spep_0-3 + 258, ctdogon, -66.3, -140.1 , 0 ); setEffMoveKey( spep_0-3 + 260, ctdogon, -60.1, -159.8 , 0 ); setEffMoveKey( spep_0-3 + 262, ctdogon, -60.2, -150.3 , 0 ); setEffMoveKey( spep_0-3 + 264, ctdogon, -48.5, -166.4 , 0 ); setEffMoveKey( spep_0-3 + 266, ctdogon, -51.4, -168.1 , 0 ); setEffMoveKey( spep_0-3 + 268, ctdogon, -36.1, -176.1 , 0 ); setEffMoveKey( spep_0-3 + 270, ctdogon, -41.9, -181.3 , 0 ); setEffMoveKey( spep_0-3 + 272, ctdogon, -16.6, -206.6 , 0 ); setEffMoveKey( spep_0-3 + 274, ctdogon, -28.9, -224.3 , 0 ); setEffMoveKey( spep_0-3 + 276, ctdogon, -22.9, -239.8 , 0 ); setEffScaleKey( spep_0-3 + 250, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_0-3 + 252, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_0-3 + 254, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_0-3 + 256, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_0-3 + 258, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 260, ctdogon, 3, 3 ); setEffScaleKey( spep_0-3 + 262, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_0-3 + 264, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_0-3 + 266, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 268, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 270, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_0-3 + 272, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_0-3 + 274, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_0-3 + 276, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_0-3 + 250, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 252, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 254, ctdogon, -29.9 ); setEffRotateKey( spep_0-3 + 258, ctdogon, -29.9 ); setEffRotateKey( spep_0-3 + 260, ctdogon, -30 ); setEffRotateKey( spep_0-3 + 276, ctdogon, -30 ); setEffAlphaKey( spep_0-3 + 250, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 268, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 270, ctdogon, 191 ); setEffAlphaKey( spep_0-3 + 272, ctdogon, 128 ); setEffAlphaKey( spep_0-3 + 274, ctdogon, 64 ); setEffAlphaKey( spep_0-3 + 276, ctdogon, 0 ); se_1116 = playSe( spep_0 + 39, 1116 ); playSe( spep_0 + 43, 1003 ); playSe( spep_0 + 60, 1000 ); playSe( spep_0 + 62, 1012 ); playSe( spep_0 + 62, 1009 ); setSeVolume( spep_0 + 62, 1009, 77 ); playSe( spep_0 + 104, 1189 ); playSe( spep_0 + 109, 1010 ); playSe( spep_0 + 109, 1001 ); setSeVolume( spep_0 + 109, 1001, 60 ); playSe( spep_0 + 111, 1110 ); se_11161 = playSe( spep_0 + 139, 1116 ); setSeVolume( spep_0 + 139, 1116, 60 ); se_0044 = playSe( spep_0 + 144, 44 ); playSe( spep_0 + 180, 1007 ); playSe( spep_0 + 181, 1110 ); playSe( spep_0 + 197, 1189 ); playSe( spep_0 + 200, 1000 ); playSe( spep_0 + 201, 1012 ); playSe( spep_0 + 228, 1004 ); setSeVolume( spep_0 + 228, 1004, 74 ); playSe( spep_0 + 249, 1004 ); playSe( spep_0 + 249, 19 ); setSeVolume( spep_0 + 249, 19, 49 ); playSe( spep_0 + 249, 1010 ); setSeVolume( spep_0 + 249, 1010, 112 ); playSe( spep_0 + 249, 1001 ); playSe( spep_0 + 261, 1110 ); playSe( spep_0 + 262, 1047 ); setSeVolume( spep_0 + 262, 1047, 79 ); playSe( spep_0 + 268, 1169 ); setSeVolume( spep_0 + 268, 1169, 40 ); stopSe( spep_0 + 62, se_1116, 19 ); stopSe( spep_0 + 156, se_11161, 27 ); stopSe( spep_0 + 166, se_0044, 20 ); --白フェード entryFade( spep_0+98 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+246 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0+304 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+312; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 100, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 100, tame, 255 ); --顔カットイン --speff = entryEffect( spep_1 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --集中線 shuchusen6 = entryEffectLife( spep_1 , 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1, shuchusen6, 98, 20 ); setEffMoveKey( spep_1 , shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_1, shuchusen6, 1.05, 1.05 ); setEffScaleKey( spep_1 + 98, shuchusen6, 1.05, 1.05 ); setEffRotateKey( spep_1 , shuchusen6, 0 ); setEffRotateKey( spep_1 + 98, shuchusen6, 0 ); setEffAlphaKey( spep_1 , shuchusen6, 0 ); setEffAlphaKey( spep_1-3 + 9, shuchusen6, 0 ); setEffAlphaKey( spep_1-3 + 10, shuchusen6, 255 ); setEffAlphaKey( spep_1 + 98, shuchusen6, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +12, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_1 +12, ctgogo, 100, 510); setEffMoveKey( spep_1 +84, ctgogo, 100, 510); setEffAlphaKey( spep_1 +12, ctgogo, 0 ); setEffAlphaKey( spep_1 + 13, ctgogo, 255 ); setEffAlphaKey( spep_1 + 14, ctgogo, 255 ); setEffAlphaKey( spep_1 + 78, ctgogo, 255 ); setEffAlphaKey( spep_1 + 80, ctgogo, 191 ); setEffAlphaKey( spep_1 + 82, ctgogo, 112 ); setEffAlphaKey( spep_1 + 84, ctgogo, 64 ); setEffRotateKey( spep_1 +12, ctgogo, 0); setEffRotateKey( spep_1 +84, ctgogo, 0); setEffScaleKey( spep_1 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +84, ctgogo, -1.07, 1.07 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 100, 0, 0, 0, 0, 180 ); --くろ 背景 --SE playSe( spep_1 + 10, 49 ); se_1191 = playSe( spep_1 + 11, 1191 ); setSeVolume( spep_1 + 11, 1191, 178 ); se_1262 = playSe( spep_1 + 11, 1262 ); setSeVolume( spep_1 + 11, 1262, 138 ); se_1037 = playSe( spep_1 + 11, 1037 ); setSeVolume( spep_1 + 11, 1037, 69 ); playSe( spep_1 + 12, 1018 ); stopSe( spep_1 + 57, se_1191, 23 ); --白フェード entryFade( spep_1+92 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 2, se_1262, 0 ); stopSe( spep_2 + 2, se_1037, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 気弾発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_3 + 66, beam, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, beam, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, beam, 0 ); setEffRotateKey( spep_3 + 66, beam, 0 ); setEffAlphaKey( spep_3 + 0, beam, 255 ); setEffAlphaKey( spep_3 + 66, beam, 255 ); setEffAlphaKey( spep_3 + 67, beam, 0 ); setEffAlphaKey( spep_3 + 68, beam, 0 ); --集中線 shuchusen7 = entryEffectLife( spep_3 + 0, 906, 22, 0x100, -1, 0, 0, 39 ); setEffShake( spep_3 + 22, shuchusen7, 22, 20 ); setEffMoveKey( spep_3 + 0, shuchusen7, 0, 39 , 0 ); setEffMoveKey( spep_3 + 22, shuchusen7, 0, 39 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen7, 1.5, 1.2 ); setEffScaleKey( spep_3 + 22, shuchusen7, 1.5, 1.2 ); setEffRotateKey( spep_3 + 0, shuchusen7, 0 ); setEffRotateKey( spep_3 + 22, shuchusen7, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen7, 255 ); setEffAlphaKey( spep_3 + 22, shuchusen7, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_3-3 + 20, 10012, 24, 0x100, -1, 0, 58.7, 239.5 ); setEffShake( spep_3-3 + 20, ctzuo, 24, 10 ); setEffMoveKey( spep_3-3 + 20, ctzuo, 58.7, 239.5 , 0 ); setEffMoveKey( spep_3-3 + 22, ctzuo, 107, 332.8 , 0 ); setEffMoveKey( spep_3-3 + 24, ctzuo, 111.7, 336.2 , 0 ); setEffMoveKey( spep_3-3 + 26, ctzuo, 125.9, 347.5 , 0 ); setEffMoveKey( spep_3-3 + 28, ctzuo, 130.7, 350.9 , 0 ); setEffMoveKey( spep_3-3 + 30, ctzuo, 144.9, 362.3 , 0 ); setEffMoveKey( spep_3-3 + 32, ctzuo, 149.7, 365.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctzuo, 163.9, 377 , 0 ); setEffMoveKey( spep_3-3 + 36, ctzuo, 168.7, 380.4 , 0 ); setEffMoveKey( spep_3-3 + 38, ctzuo, 188, 389.2 , 0 ); setEffMoveKey( spep_3-3 + 40, ctzuo, 197.9, 390.1 , 0 ); setEffMoveKey( spep_3-3 + 42, ctzuo, 217.3, 399 , 0 ); setEffMoveKey( spep_3-3 + 44, ctzuo, 227.2, 399.9 , 0 ); a=1.8; setEffScaleKey( spep_3-3 + 20, ctzuo, 0.38+a, 0.38+a ); setEffScaleKey( spep_3-3 + 22, ctzuo, 0.7+a, 0.7+a ); setEffScaleKey( spep_3-3 + 44, ctzuo, 0.7+a, 0.7+a ); setEffRotateKey( spep_3-3 + 20, ctzuo, 25 ); setEffRotateKey( spep_3-3 + 44, ctzuo, 25 ); setEffAlphaKey( spep_3-3 + 20, ctzuo, 128 ); setEffAlphaKey( spep_3-3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 36, ctzuo, 255 ); setEffAlphaKey( spep_3-3 + 38, ctzuo, 198 ); setEffAlphaKey( spep_3-3 + 40, ctzuo, 140 ); setEffAlphaKey( spep_3-3 + 42, ctzuo, 83 ); setEffAlphaKey( spep_3-3 + 44, ctzuo, 26 ); --SE playSe( spep_3 + 3, 49 ); playSe( spep_3 + 19, 1027 ); se_1177 = playSe( spep_3 + 19, 1177 ); setSeVolume( spep_3 + 19, 1177, 73 ); se_1022 = playSe( spep_3 + 20, 1022 ); setSeVolume( spep_3 + 20, 1022, 126 ); --白フェード entryFade( spep_3 + 58, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 66, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 66; ------------------------------------------------------ -- 気弾着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_4 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, hit_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_f, 0 ); setEffRotateKey( spep_4 + 70, hit_f, 0 ); setEffAlphaKey( spep_4 + 0, hit_f, 255 ); setEffAlphaKey( spep_4 + 70, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_4 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 70, hit_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 70, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hit_b, 0 ); setEffRotateKey( spep_4 + 70, hit_b, 0 ); setEffAlphaKey( spep_4 + 0, hit_b, 255 ); setEffAlphaKey( spep_4 + 70, hit_b, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_4 + 2, 10014, 64, 0x100, -1, 0, -180.5, 429.7 ); setEffShake( spep_4 + 2, ctzudodo, 64, 10 ); setEffMoveKey( spep_4 + 2, ctzudodo, -180.5, 429.7 , 0 ); setEffMoveKey( spep_4 + 4, ctzudodo, -172.9, 435.3 , 0 ); setEffMoveKey( spep_4 + 6, ctzudodo, -162.5, 419 , 0 ); setEffMoveKey( spep_4 + 8, ctzudodo, -155.1, 426.4 , 0 ); setEffMoveKey( spep_4 + 10, ctzudodo, -144.5, 408.3 , 0 ); setEffMoveKey( spep_4 + 12, ctzudodo, -137.3, 417.5 , 0 ); setEffMoveKey( spep_4 + 14, ctzudodo, -126.5, 397.6 , 0 ); setEffMoveKey( spep_4 + 16, ctzudodo, -119.6, 408.6 , 0 ); setEffMoveKey( spep_4 + 18, ctzudodo, -108.5, 387 , 0 ); setEffMoveKey( spep_4 + 20, ctzudodo, -105, 399.9 , 0 ); setEffMoveKey( spep_4 + 22, ctzudodo, -97, 378.3 , 0 ); setEffMoveKey( spep_4 + 24, ctzudodo, -93.5, 391.5 , 0 ); setEffMoveKey( spep_4 + 26, ctzudodo, -85.5, 369.6 , 0 ); setEffMoveKey( spep_4 + 28, ctzudodo, -82.1, 383.1 , 0 ); setEffMoveKey( spep_4 + 30, ctzudodo, -74.1, 361 , 0 ); setEffMoveKey( spep_4 + 32, ctzudodo, -70.7, 374.7 , 0 ); setEffMoveKey( spep_4 + 34, ctzudodo, -62.6, 352.3 , 0 ); setEffMoveKey( spep_4 + 36, ctzudodo, -59.3, 366.3 , 0 ); setEffMoveKey( spep_4 + 38, ctzudodo, -51.1, 343.6 , 0 ); setEffMoveKey( spep_4 + 40, ctzudodo, -47.8, 358 , 0 ); setEffMoveKey( spep_4 + 42, ctzudodo, -39.7, 335 , 0 ); setEffMoveKey( spep_4 + 44, ctzudodo, -36.4, 349.6 , 0 ); setEffMoveKey( spep_4 + 46, ctzudodo, -28.2, 326.3 , 0 ); setEffMoveKey( spep_4 + 48, ctzudodo, -25, 341.2 , 0 ); setEffMoveKey( spep_4 + 50, ctzudodo, -16.8, 317.7 , 0 ); setEffMoveKey( spep_4 + 52, ctzudodo, -13.6, 332.8 , 0 ); setEffMoveKey( spep_4 + 54, ctzudodo, -5.3, 309 , 0 ); setEffMoveKey( spep_4 + 56, ctzudodo, -2.1, 324.4 , 0 ); setEffMoveKey( spep_4 + 58, ctzudodo, 6.2, 300.3 , 0 ); setEffMoveKey( spep_4 + 60, ctzudodo, 9.3, 316 , 0 ); setEffMoveKey( spep_4 + 62, ctzudodo, 11.9, 296 , 0 ); setEffMoveKey( spep_4 + 64, ctzudodo, 9.3, 316 , 0 ); setEffMoveKey( spep_4 + 66, ctzudodo, 11.9, 296 , 0 ); b=0.4; setEffScaleKey( spep_4 + 2, ctzudodo, 1.35+b, 1.35+b ); setEffScaleKey( spep_4 + 4, ctzudodo, 1.38+b, 1.38+b ); setEffScaleKey( spep_4 + 6, ctzudodo, 1.41+b, 1.41+b ); setEffScaleKey( spep_4 + 8, ctzudodo, 1.44+b, 1.44+b ); setEffScaleKey( spep_4 + 10, ctzudodo, 1.47+b, 1.47+b ); setEffScaleKey( spep_4 + 12, ctzudodo, 1.51+b, 1.51+b ); setEffScaleKey( spep_4 + 14, ctzudodo, 1.54+b, 1.54+b ); setEffScaleKey( spep_4 + 16, ctzudodo, 1.57+b, 1.57+b ); setEffScaleKey( spep_4 + 18, ctzudodo, 1.6+b, 1.6+b ); setEffScaleKey( spep_4 + 20, ctzudodo, 1.6+b, 1.6+b ); setEffScaleKey( spep_4 + 22, ctzudodo, 1.61+b, 1.61+b ); setEffScaleKey( spep_4 + 24, ctzudodo, 1.61+b, 1.61+b ); setEffScaleKey( spep_4 + 26, ctzudodo, 1.62+b, 1.62+b ); setEffScaleKey( spep_4 + 28, ctzudodo, 1.62+b, 1.62+b ); setEffScaleKey( spep_4 + 30, ctzudodo, 1.63+b, 1.63+b ); setEffScaleKey( spep_4 + 32, ctzudodo, 1.63+b, 1.63+b ); setEffScaleKey( spep_4 + 34, ctzudodo, 1.64+b, 1.64+b ); setEffScaleKey( spep_4 + 36, ctzudodo, 1.64+b, 1.64+b ); setEffScaleKey( spep_4 + 38, ctzudodo, 1.65+b, 1.65+b ); setEffScaleKey( spep_4 + 40, ctzudodo, 1.65+b, 1.65+b ); setEffScaleKey( spep_4 + 42, ctzudodo, 1.66+b, 1.66+b ); setEffScaleKey( spep_4 + 44, ctzudodo, 1.66+b, 1.66+b ); setEffScaleKey( spep_4 + 46, ctzudodo, 1.67+b, 1.67+b ); setEffScaleKey( spep_4 + 48, ctzudodo, 1.67+b, 1.67+b ); setEffScaleKey( spep_4 + 50, ctzudodo, 1.68+b, 1.68+b ); setEffScaleKey( spep_4 + 54, ctzudodo, 1.68+b, 1.68+b ); setEffScaleKey( spep_4 + 56, ctzudodo, 1.69+b, 1.69+b ); setEffScaleKey( spep_4 + 58, ctzudodo, 1.69+b, 1.69+b ); setEffScaleKey( spep_4 + 60, ctzudodo, 1.7+b, 1.7+b ); setEffScaleKey( spep_4 + 66, ctzudodo, 1.7+b, 1.7+b ); setEffRotateKey( spep_4 + 2, ctzudodo, -63.7 ); setEffRotateKey( spep_4 + 66, ctzudodo, -63.7 ); setEffAlphaKey( spep_4 + 2, ctzudodo, 28 ); setEffAlphaKey( spep_4 + 4, ctzudodo, 57 ); setEffAlphaKey( spep_4 + 6, ctzudodo, 85 ); setEffAlphaKey( spep_4 + 8, ctzudodo, 113 ); setEffAlphaKey( spep_4 + 10, ctzudodo, 142 ); setEffAlphaKey( spep_4 + 12, ctzudodo, 170 ); setEffAlphaKey( spep_4 + 14, ctzudodo, 198 ); setEffAlphaKey( spep_4 + 16, ctzudodo, 227 ); setEffAlphaKey( spep_4 + 18, ctzudodo, 255 ); setEffAlphaKey( spep_4 + 66, ctzudodo, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -651.3, 684.7 , 0 ); setMoveKey( spep_4 + 2, 1, -567.8, 582.9 , 0 ); setMoveKey( spep_4 + 4, 1, -517, 520.6 , 0 ); setMoveKey( spep_4 + 6, 1, -476.4, 470.3 , 0 ); setMoveKey( spep_4 + 8, 1, -441.2, 426.5 , 0 ); setMoveKey( spep_4 + 10, 1, -409.5, 386.8 , 0 ); setMoveKey( spep_4 + 12, 1, -380.2, 350.1 , 0 ); setMoveKey( spep_4 + 14, 1, -352.8, 315.6 , 0 ); setMoveKey( spep_4 + 16, 1, -326.9, 283.1 , 0 ); setMoveKey( spep_4 + 18, 1, -302.3, 252 , 0 ); setMoveKey( spep_4 + 20, 1, -276.2, 220.2 , 0 ); setMoveKey( spep_4 + 22, 1, -251.7, 190.3 , 0 ); setMoveKey( spep_4 + 24, 1, -228.5, 162 , 0 ); setMoveKey( spep_4 + 26, 1, -206.7, 135.3 , 0 ); setMoveKey( spep_4 + 28, 1, -186.2, 110.2 , 0 ); setMoveKey( spep_4 + 30, 1, -166.9, 86.5 , 0 ); setMoveKey( spep_4 + 32, 1, -148.7, 64.3 , 0 ); setMoveKey( spep_4 + 34, 1, -131.8, 43.5 , 0 ); setMoveKey( spep_4 + 36, 1, -116.2, 24.1 , 0 ); setMoveKey( spep_4 + 38, 1, -101.7, 6.3 , 0 ); setMoveKey( spep_4 + 40, 1, -88.4, -10.1 , 0 ); setMoveKey( spep_4 + 42, 1, -76.4, -25 , 0 ); setMoveKey( spep_4 + 44, 1, -65.6, -38.4 , 0 ); setMoveKey( spep_4 + 46, 1, -56.3, -50 , 0 ); setMoveKey( spep_4 + 48, 1, 56.9, -167.7 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 2, 1, 0.41, 0.41 ); setScaleKey( spep_4 + 4, 1, 0.45, 0.45 ); setScaleKey( spep_4 + 6, 1, 0.49, 0.49 ); setScaleKey( spep_4 + 8, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 10, 1, 0.55, 0.55 ); setScaleKey( spep_4 + 12, 1, 0.58, 0.58 ); setScaleKey( spep_4 + 14, 1, 0.6, 0.61 ); setScaleKey( spep_4 + 16, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 18, 1, 0.66, 0.66 ); setScaleKey( spep_4 + 20, 1, 0.68, 0.68 ); setScaleKey( spep_4 + 22, 1, 0.69, 0.7 ); setScaleKey( spep_4 + 24, 1, 0.71, 0.72 ); setScaleKey( spep_4 + 26, 1, 0.73, 0.73 ); setScaleKey( spep_4 + 28, 1, 0.74, 0.75 ); setScaleKey( spep_4 + 30, 1, 0.76, 0.76 ); setScaleKey( spep_4 + 32, 1, 0.77, 0.78 ); setScaleKey( spep_4 + 34, 1, 0.78, 0.79 ); setScaleKey( spep_4 + 36, 1, 0.8, 0.8 ); setScaleKey( spep_4 + 38, 1, 0.81, 0.82 ); setScaleKey( spep_4 + 40, 1, 0.82, 0.83 ); setScaleKey( spep_4 + 42, 1, 0.83, 0.84 ); setScaleKey( spep_4 + 44, 1, 0.84, 0.85 ); setScaleKey( spep_4 + 46, 1, 0.85, 0.86 ); setScaleKey( spep_4 + 48, 1, 0.86, 0.87 ); setRotateKey( spep_4 + 0, 1, 5.8 ); setRotateKey( spep_4 + 48, 1, 5.8 ); --SE playSe( spep_4 , 1021 ); --白フェード entryFade( spep_4 + 62, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 70, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 70; -------------------------------------- --ギャン -------------------------------------- -- ** エフェクト等 ** -- gyan = entryEffect( spep_5 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, gyan, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, gyan, 0 ); setEffRotateKey( spep_5 + 60, gyan, 0 ); setEffAlphaKey( spep_5 + 0, gyan, 255 ); setEffAlphaKey( spep_5 + 60, gyan, 255 ); -- 書き文字エントリー -- ctgayn = entryEffectLife( spep_5, 10006, 60, 0x100, -1, 0, 0, 400); -- ギャン setEffMoveKey( spep_5 + 0, ctgayn, 0, 400, 0 ); setEffMoveKey( spep_5 + 60, ctgayn, 0, 400, 0 ); setEffScaleKey( spep_5, ctgayn, 3.0, 3.0); setEffScaleKey( spep_5+60, ctgayn, 4.0, 4.0); setEffRotateKey( spep_5 + 0, ctgayn, 0 ); setEffRotateKey( spep_5 + 60, ctgayn, 0 ); setEffAlphaKey( spep_5, ctgayn, 255); setEffAlphaKey( spep_5+60, ctgayn, 0); setEffShake( spep_5, ctgayn, 60, 10); --SE playSe( spep_5 , 1023 ); setSeVolume( spep_5 , 1023, 126 ); stopSe( spep_5, se_1177, 0 ); stopSe( spep_5 , se_1022, 0 ); entryFade( spep_5+48, 2, 10, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5+60; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_6 + 0, 1, 1 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_6 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_6 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_6 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_6 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_6 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_6 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_6 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_6 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_6 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_6 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 + 8, 1, 0.93, 0.93 ); --setScaleKey( spep_6 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_6 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_6 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_6 + 0, 1, 0-z ); setRotateKey( spep_6 + 2, 1, 105-z ); setRotateKey( spep_6 + 4, 1, 240-z ); setRotateKey( spep_6 + 6, 1, 405-z ); setRotateKey( spep_6 + 8, 1, 600-z ); setRotateKey( spep_6 + 10, 1, 825-z ); setRotateKey( spep_6 + 12, 1, 1080-z ); setRotateKey( spep_6 + 110, 1, 1080-z ); --[[ -- ** エフェクト等 ** -- bg = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_6 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, bg, 0 ); setEffRotateKey( spep_6 + 100, bg, 0 ); setEffAlphaKey( spep_6 + 0, bg, 255 ); setEffAlphaKey( spep_6 + 100, bg, 255 ); ]] -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_6 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_6 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_6 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_6 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_6 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_6 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_6 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_6 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_6 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_6 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenga, 0 ); setEffRotateKey( spep_6 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_6 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_6 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_6 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_6 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_6 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_6 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_6 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_6 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_6 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_6 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_6 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_6 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_6 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_6 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_6 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_6 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_6 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_6 + 2, hibiware, 0 ); setEffRotateKey( spep_6 + 100, hibiware, 0 ); setEffAlphaKey( spep_6 + 2, hibiware, 0 ); setEffAlphaKey( spep_6 + 13, hibiware, 0 ); setEffAlphaKey( spep_6 + 14, hibiware, 255 ); setEffAlphaKey( spep_6 + 100, hibiware, 255 ); --SE playSe( spep_6 , 1011 ); setSeVolume( spep_6 + 6, 1011, 60 ); playSe( spep_6 , 1008 ); setSeVolume( spep_6 + 6, 1008, 79 ); playSe( spep_6 + 14, 1054 ); setSeVolume( spep_6 + 14, 1054, 126 ); --終わり dealDamage( spep_6 +10 ); endPhase( spep_6 + 98 ); end