--1015260:孫悟飯(青年期)_ゼットソードスラッシュ --sp_effect_b2_00032 --sp2012 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155356 ;-- 導入→突進 SP_02= 155357 ;-- 突進→三連撃:敵より前 SP_03= 155358 ;-- 突進→三連撃:敵より後ろ SP_04= 155359 ;-- セリフカットイン SP_05= 155360 ;-- 正面突撃 SP_06= 155361 ;-- 正面向き画面横切り SP_07= 155362 ;-- ラスト爆発 --エフェクト(てき) SP_01x= 155363 ;-- 導入→突進 (敵) SP_02x= 155364 ;-- 突進→三連撃:敵より前 (敵) SP_03x= 155358 ;-- 突進→三連撃:敵より後ろ SP_04x= 155365 ;-- セリフカットイン (敵) SP_05x= 155360 ;-- 正面突撃 SP_06x= 155361 ;-- 正面向き画面横切り SP_07x= 155362 ;-- ラスト爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入→突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 56, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, beginning, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 56, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 56, beginning, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 60, 0, 0, 0, 0, 180 ); --くろ 背景 --SE SE0=playSe( spep_0 + 0, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --se playSe( spep_0 + 5, 1183 ); setSeVolume( spep_0 + 5, 1183, 0 ); setSeVolume( spep_0 + 43, 1183, 0 ); setSeVolume( spep_0 + 44, 1183, 33 ); setSeVolume( spep_0 + 45, 1183, 66 ); setSeVolume( spep_0 + 46, 1183, 100 ); playSe( spep_0 + 43, 1182 ); setSeVolume( spep_0 + 43, 1182, 126 ); -- ** 次の準備 ** -- spep_1=spep_0+56; ------------------------------------------------------ -- 突進→三連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 128, rush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 128, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 128, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 128, rush_f, 255 ); setEffAlphaKey( spep_1 + 129, rush_f, 0 ); setEffAlphaKey( spep_1 + 130, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 128, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 128, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 128, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 128, rush_b, 255 ); setEffAlphaKey( spep_1 + 129, rush_b, 0 ); setEffAlphaKey( spep_1 + 130, rush_b, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 48, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 48, shuchusen1, 2, 20 ); setEffMoveKey( spep_1-3 + 48, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 50, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 48, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 50, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 48, shuchusen1, 180 ); setEffRotateKey( spep_1-3 + 50, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 48, shuchusen1, 255 ); setEffAlphaKey( spep_1-3 + 50, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 76, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 76, shuchusen2, 2, 20 ); setEffMoveKey( spep_1-3 + 76, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 78, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 76, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 78, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 76, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 76, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 78, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1-3 + 106, 906, 4, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 106, shuchusen3, 4, 20 ); setEffMoveKey( spep_1-3 + 106, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 106, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 110, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 106, shuchusen3, 180 ); setEffRotateKey( spep_1-3 + 110, shuchusen3, 180 ); setEffAlphaKey( spep_1-3 + 106, shuchusen3, 255 ); setEffAlphaKey( spep_1-3 + 110, shuchusen3, 255 ); --文字エントリー ctzan = entryEffectLife( spep_1-3 + 48, 10010, 16, 0x100, -1, 0, -159.4, 261.1 ); setEffShake( spep_1-3 + 48, ctzan, 16, 10 ); setEffMoveKey( spep_1-3 + 48, ctzan, -159.4, 261.1 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzan, -122.5, 292.2 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzan, -85.7, 323.3 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzan, -97.8, 318.1 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzan, -109.9, 312.9 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzan, -113.8, 311.5 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzan, -117.8, 310.1 , 0 ); setEffMoveKey( spep_1-3 + 62, ctzan, -121.7, 308.7 , 0 ); setEffMoveKey( spep_1-3 + 64, ctzan, -125.7, 307.3 , 0 ); setEffScaleKey( spep_1-3 + 48, ctzan, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 64, ctzan, 1.8, 1.8 ); setEffRotateKey( spep_1-3 + 48, ctzan, -9.8 ); setEffRotateKey( spep_1-3 + 50, ctzan, -10 ); setEffRotateKey( spep_1-3 + 64, ctzan, -10 ); setEffAlphaKey( spep_1-3 + 48, ctzan, 255 ); setEffAlphaKey( spep_1-3 + 64, ctzan, 255 ); --文字エントリー ctzazan = entryEffectLife( spep_1-3 + 76, 10009, 14, 0x100, -1, 0, -9.3, 241.2 ); setEffShake( spep_1-3 + 76, ctzazan, 14, 10 ); setEffMoveKey( spep_1-3 + 76, ctzazan, -9.3, 241.2 , 0 ); setEffMoveKey( spep_1-3 + 78, ctzazan, -11, 267.9 , 0 ); setEffMoveKey( spep_1-3 + 80, ctzazan, -12.6, 294.5 , 0 ); setEffMoveKey( spep_1-3 + 82, ctzazan, -9.2, 298.1 , 0 ); setEffMoveKey( spep_1-3 + 84, ctzazan, -5.8, 301.7 , 0 ); setEffMoveKey( spep_1-3 + 86, ctzazan, -2.4, 305.3 , 0 ); setEffMoveKey( spep_1-3 + 88, ctzazan, 1, 308.9 , 0 ); setEffMoveKey( spep_1-3 + 90, ctzazan, 4.4, 312.5 , 0 ); setEffScaleKey( spep_1-3 + 76, ctzazan, 0.5, 0.5 ); setEffScaleKey( spep_1-3 + 78, ctzazan, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 80, ctzazan, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 90, ctzazan, 1.8, 1.8 ); setEffRotateKey( spep_1-3 + 76, ctzazan, 12 ); setEffRotateKey( spep_1-3 + 90, ctzazan, 12 ); setEffAlphaKey( spep_1-3 + 76, ctzazan, 255 ); setEffAlphaKey( spep_1-3 + 90, ctzazan, 255 ); --文字エントリー ctzan2 = entryEffectLife( spep_1-3 + 106, 10010, 18, 0x100, -1, 0, 28.8, 234.6 ); setEffShake( spep_1-3 + 106, ctzan2, 18, 10 ); setEffMoveKey( spep_1-3 + 106, ctzan2, 28.8, 234.6 , 0 ); setEffMoveKey( spep_1-3 + 108, ctzan2, 47.9, 279 , 0 ); setEffMoveKey( spep_1-3 + 110, ctzan2, 66.9, 323.4 , 0 ); setEffMoveKey( spep_1-3 + 112, ctzan2, 70.3, 324.4 , 0 ); setEffMoveKey( spep_1-3 + 114, ctzan2, 73.6, 325.5 , 0 ); setEffMoveKey( spep_1-3 + 116, ctzan2, 77, 326.5 , 0 ); setEffMoveKey( spep_1-3 + 118, ctzan2, 80.4, 327.5 , 0 ); setEffMoveKey( spep_1-3 + 120, ctzan2, 83.7, 328.5 , 0 ); setEffMoveKey( spep_1-3 + 122, ctzan2, 87.1, 329.6 , 0 ); setEffMoveKey( spep_1-3 + 124, ctzan2, 90.5, 330.6 , 0 ); setEffScaleKey( spep_1-3 + 106, ctzan2, 0.5, 0.5 ); setEffScaleKey( spep_1-3 + 108, ctzan2, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 110, ctzan2, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 112, ctzan2, 1.83, 1.83 ); setEffScaleKey( spep_1-3 + 114, ctzan2, 1.86, 1.86 ); setEffScaleKey( spep_1-3 + 116, ctzan2, 1.89, 1.89 ); setEffScaleKey( spep_1-3 + 118, ctzan2, 1.91, 1.91 ); setEffScaleKey( spep_1-3 + 120, ctzan2, 1.94, 1.94 ); setEffScaleKey( spep_1-3 + 122, ctzan2, 1.97, 1.97 ); setEffScaleKey( spep_1-3 + 124, ctzan2, 2, 2 ); setEffRotateKey( spep_1-3 + 106, ctzan2, 10 ); setEffRotateKey( spep_1-3 + 124, ctzan2, 10 ); setEffAlphaKey( spep_1-3 + 106, ctzan2, 255 ); setEffAlphaKey( spep_1-3 + 124, ctzan2, 255 ); --敵の動き setDisp( spep_1-3 + 22, 1, 1); setDisp( spep_1-3 + 122, 1, 0); changeAnime( spep_1-3 + 22, 1, 100); changeAnime( spep_1-3 + 48, 1, 108); changeAnime( spep_1-3 + 76, 1, 106); changeAnime( spep_1-3 + 106, 1, 108); setMoveKey( spep_1-3 + 22, 1, 1092.7, 81.1 , 0 ); setMoveKey( spep_1-3 + 24, 1, 919.3, 76.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 745, 72.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, 572, 68.6 , 0 ); setMoveKey( spep_1-3 + 30, 1, 539.1, 67.2 , 0 ); setMoveKey( spep_1-3 + 32, 1, 502.4, 65.8 , 0 ); setMoveKey( spep_1-3 + 34, 1, 462.2, 64.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 418.6, 62.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 371.8, 61.5 , 0 ); setMoveKey( spep_1-3 + 40, 1, 322, 60.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, 269.5, 58.6 , 0 ); setMoveKey( spep_1-3 + 44, 1, 214.5, 57.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 97.5, 55.7 , 0 ); setMoveKey( spep_1-3 + 47, 1, 97.5, 55.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, 247.3, 80.6 , 0 ); setMoveKey( spep_1-3 + 50, 1, 189.1, 80.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 116.9, 61.7 , 0 ); setMoveKey( spep_1-3 + 54, 1, 120.9, 72.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, 120.9, 74.6 , 0 ); setMoveKey( spep_1-3 + 58, 1, 120.9, 77.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 120.9, 79.5 , 0 ); setMoveKey( spep_1-3 + 62, 1, 120.8, 81.9 , 0 ); setMoveKey( spep_1-3 + 64, 1, 120.7, 84.2 , 0 ); setMoveKey( spep_1-3 + 66, 1, 120.6, 86.5 , 0 ); setMoveKey( spep_1-3 + 68, 1, 120.5, 88.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, 123.1, 91.3 , 0 ); setMoveKey( spep_1-3 + 72, 1, 125.6, 93.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, 128.2, 96.3 , 0 ); setMoveKey( spep_1-3 + 75, 1, 128.2, 96.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 96.7, 111.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 53.2, 98.3 , 0 ); setMoveKey( spep_1-3 + 80, 1, 55.9, 87.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 66.5, 93.1 , 0 ); setMoveKey( spep_1-3 + 84, 1, 73.2, 90.5 , 0 ); setMoveKey( spep_1-3 + 86, 1, 79.8, 87.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, 86.5, 85.3 , 0 ); setMoveKey( spep_1-3 + 90, 1, 93.1, 82.7 , 0 ); setMoveKey( spep_1-3 + 92, 1, 99.8, 80.1 , 0 ); setMoveKey( spep_1-3 + 94, 1, 106.4, 77.4 , 0 ); setMoveKey( spep_1-3 + 96, 1, 113.1, 74.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, 119.8, 72.2 , 0 ); setMoveKey( spep_1-3 + 100, 1, 126.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 102, 1, 129.1, 59 , 0 ); setMoveKey( spep_1-3 + 104, 1, 139.8, 64.5 , 0 ); setMoveKey( spep_1-3 + 105, 1, 139.8, 64.5 , 0 ); setMoveKey( spep_1-3 + 106, 1, 257.5, 55.8 , 0 ); setMoveKey( spep_1-3 + 108, 1, 348.5, 66.2 , 0 ); setMoveKey( spep_1-3 + 110, 1, 427.7, 64.7 , 0 ); setMoveKey( spep_1-3 + 112, 1, 522.7, 79.1 , 0 ); setMoveKey( spep_1-3 + 114, 1, 609.8, 85.6 , 0 ); setMoveKey( spep_1-3 + 116, 1, 696.8, 92 , 0 ); setMoveKey( spep_1-3 + 118, 1, 783.9, 98.5 , 0 ); setMoveKey( spep_1-3 + 120, 1, 871, 104.9 , 0 ); setMoveKey( spep_1-3 + 122, 1, 958.1, 111.4 , 0 ); setScaleKey( spep_1-3 + 22, 1, 2.37, 2.37 ); setScaleKey( spep_1-3 + 24, 1, 2.1, 2.1 ); setScaleKey( spep_1-3 + 26, 1, 1.83, 1.83 ); setScaleKey( spep_1-3 + 28, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 30, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 32, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 36, 1, 1.48, 1.48 ); setScaleKey( spep_1-3 + 38, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 40, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 42, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 44, 1, 1.41, 1.41 ); setScaleKey( spep_1-3 + 46, 1, 1.4, 1.4 ); setScaleKey( spep_1-3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_1-3 + 48, 1, 1.67, 1.67 ); setScaleKey( spep_1-3 + 50, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 52, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 54, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 56, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 58, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 60, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 64, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 66, 1, 1.53, 1.53 ); setScaleKey( spep_1-3 + 68, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 74, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 75, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 78, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 82, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 84, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 88, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 90, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 92, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 94, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 98, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 100, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 105, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 106, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 122, 1, 1.74, 1.74 ); setRotateKey( spep_1-3 + 22, 1, 0 ); setRotateKey( spep_1-3 + 75, 1, 0 ); setRotateKey( spep_1-3 + 76, 1, -40.1 ); setRotateKey( spep_1-3 + 78, 1, -39.7 ); setRotateKey( spep_1-3 + 80, 1, -39.3 ); setRotateKey( spep_1-3 + 82, 1, -38.9 ); setRotateKey( spep_1-3 + 84, 1, -38.5 ); setRotateKey( spep_1-3 + 86, 1, -38.2 ); setRotateKey( spep_1-3 + 88, 1, -37.8 ); setRotateKey( spep_1-3 + 90, 1, -37.4 ); setRotateKey( spep_1-3 + 92, 1, -37 ); setRotateKey( spep_1-3 + 94, 1, -36.6 ); setRotateKey( spep_1-3 + 96, 1, -36.2 ); setRotateKey( spep_1-3 + 98, 1, -35.8 ); setRotateKey( spep_1-3 + 100, 1, -35.4 ); setRotateKey( spep_1-3 + 102, 1, -35 ); setRotateKey( spep_1-3 + 104, 1, -34.6 ); setRotateKey( spep_1-3 + 105, 1, -34.6 ); setRotateKey( spep_1-3 + 106, 1, 0 ); setRotateKey( spep_1-3 + 108, 1, 2.4 ); setRotateKey( spep_1-3 + 110, 1, 4.8 ); setRotateKey( spep_1-3 + 112, 1, 7.2 ); setRotateKey( spep_1-3 + 114, 1, 9.7 ); setRotateKey( spep_1-3 + 116, 1, 12.1 ); setRotateKey( spep_1-3 + 118, 1, 14.5 ); setRotateKey( spep_1-3 + 120, 1, 16.9 ); setRotateKey( spep_1-3 + 122, 1, 19.3 ); --SE playSe( spep_1 + 48, 1003 ); playSe( spep_1 + 52, 1032 ); setSeVolume( spep_1 + 52, 1141, 63 ); playSe( spep_1 + 52, 1141 ); playSe( spep_1 + 81, 1032 ); playSe( spep_1 + 81, 1143 ); setSeVolume( spep_1 + 81, 1143, 45 ); playSe( spep_1 + 111, 1061 ); setSeVolume( spep_1 + 111, 1061, 112 ); playSe( spep_1 + 113, 1142 ); playSe( spep_1 + 114, 1009 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 140, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_1+120 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+128; ------------------------------------------------------ -- セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 100, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 100, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_2 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_2 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 42, 906, 56, 0x81, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 42, shuchusen4, 56, 20 ); setEffMoveKey( spep_2-3 + 42, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 98, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 42, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 98, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 42, shuchusen4, 0 ); setEffRotateKey( spep_2-3 + 98, shuchusen4, 0 ); setEffAlphaKey( spep_2-3 + 42, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 98, shuchusen4, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 +12, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 +12, ctgogo, 100, 510); setEffMoveKey( spep_2 +84, ctgogo, 100, 510); setEffAlphaKey( spep_2 +12, ctgogo, 0 ); setEffAlphaKey( spep_2 + 13, ctgogo, 255 ); setEffAlphaKey( spep_2 + 14, ctgogo, 255 ); setEffAlphaKey( spep_2 + 78, ctgogo, 255 ); setEffAlphaKey( spep_2 + 80, ctgogo, 191 ); setEffAlphaKey( spep_2 + 82, ctgogo, 112 ); setEffAlphaKey( spep_2 + 84, ctgogo, 64 ); setEffRotateKey( spep_2 +12, ctgogo, 0); setEffRotateKey( spep_2 +84, ctgogo, 0); setEffScaleKey( spep_2 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_2 +84, ctgogo, 1.07, 1.07 ); --SE playSe( spep_2 + 12, 1018 ); playSe( spep_2 + 32, 1232 ); playSe( spep_2 + 41, 1221 ); setSeVolume( spep_2 + 41, 1221, 89 ); playSe( spep_2 + 41, 1042 ); setSeVolume( spep_2 + 41, 1042, 89 ); playSe( spep_2 + 41, 1026 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 102, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_2+26 , 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3=spep_2+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_3, SE_05); speff = entryEffect( spep_3, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 正面突撃 ------------------------------------------------------ -- ** エフェクト等 ** -- rush2 = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush2, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, rush2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, rush2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush2, 0 ); setEffRotateKey( spep_4 + 60, rush2, 0 ); setEffAlphaKey( spep_4 + 0, rush2, 255 ); setEffAlphaKey( spep_4 + 60, rush2, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4 + 0, 906, 58, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen5, 58, 20 ); setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 58, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 58, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 58, shuchusen5, 255 ); --SE playSe( spep_4 + 0, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 62, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_4 + 50, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 60; ------------------------------------------------------ -- 正面向き画面横切り ------------------------------------------------------ -- ** エフェクト等 ** -- slash = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, slash, 0, 0, 0 ); setEffMoveKey( spep_5 + 96, slash, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, slash, 1.0, 1.0 ); setEffScaleKey( spep_5 + 96, slash, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, slash, 0 ); setEffRotateKey( spep_5 + 96, slash, 0 ); setEffAlphaKey( spep_5 + 0, slash, 255 ); setEffAlphaKey( spep_5 + 96, slash, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 20, 906, 74, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 20, shuchusen6, 74, 20 ); setEffMoveKey( spep_5-3 + 20, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 94, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 20, shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_5-3 + 94, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_5-3 + 20, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 94, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 20, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 94, shuchusen6, 255 ); --se playSe( spep_5 + 4, 1003 ); playSe( spep_5 + 7, 1238 ); se_1126 = playSe( spep_5 + 12, 1126 ); setSeVolume( spep_5 + 12, 1126, 16 ); setSeVolume( spep_5 + 63,1126,15.84); setSeVolume( spep_5 + 64,1126,15.68); setSeVolume( spep_5 + 65,1126,15.52); setSeVolume( spep_5 + 66,1126,15.36); setSeVolume( spep_5 + 67,1126,15.2); setSeVolume( spep_5 + 68,1126,15.04); setSeVolume( spep_5 + 69,1126,14.88); setSeVolume( spep_5 + 70,1126,14.72); setSeVolume( spep_5 + 71,1126,14.56); setSeVolume( spep_5 + 72,1126,14.4); setSeVolume( spep_5 + 73,1126,14.24); setSeVolume( spep_5 + 74,1126,14.08); setSeVolume( spep_5 + 75,1126,13.92); setSeVolume( spep_5 + 76,1126,13.76); setSeVolume( spep_5 + 77,1126,13.6); setSeVolume( spep_5 + 78,1126,13.44); setSeVolume( spep_5 + 79,1126,13.28); setSeVolume( spep_5 + 80,1126,13.12); setSeVolume( spep_5 + 81,1126,12.96); setSeVolume( spep_5 + 82,1126,12.8); setSeVolume( spep_5 + 83,1126,12.64); setSeVolume( spep_5 + 84,1126,12.48); setSeVolume( spep_5 + 85,1126,12.32); setSeVolume( spep_5 + 86,1126,12.16); setSeVolume( spep_5 + 87,1126,12); setSeVolume( spep_5 + 88,1126,11.84); setSeVolume( spep_5 + 89,1126,11.68); setSeVolume( spep_5 + 90,1126,11.52); setSeVolume( spep_5 + 91,1126,11.36); setSeVolume( spep_5 + 92,1126,11.2); setSeVolume( spep_5 + 93,1126,11.04); setSeVolume( spep_5 + 94,1126,10.88); setSeVolume( spep_5 + 95,1126,10.72); setSeVolume( spep_5 + 96,1126,10.56); setSeVolume( spep_5 + 97,1126,10.4); setSeVolume( spep_5 + 98,1126,10.24); setSeVolume( spep_5 + 99,1126,10.08); setSeVolume( spep_5 + 100,1126,9.92); setSeVolume( spep_5 + 101,1126,9.76); setSeVolume( spep_5 + 102,1126,9.6); setSeVolume( spep_5 + 103,1126,9.44); setSeVolume( spep_5 + 104,1126,9.28); setSeVolume( spep_5 + 105,1126,9.12); setSeVolume( spep_5 + 106,1126,8.96); setSeVolume( spep_5 + 107,1126,8.8); setSeVolume( spep_5 + 108,1126,8.64); setSeVolume( spep_5 + 109,1126,8.48); setSeVolume( spep_5 + 110,1126,8.32); setSeVolume( spep_5 + 111,1126,8.16); setSeVolume( spep_5 + 112,1126,8); setSeVolume( spep_5 + 113,1126,7.84); setSeVolume( spep_5 + 114,1126,7.68); setSeVolume( spep_5 + 115,1126,7.52); setSeVolume( spep_5 + 116,1126,7.36); setSeVolume( spep_5 + 117,1126,7.2); setSeVolume( spep_5 + 118,1126,7.04); setSeVolume( spep_5 + 119,1126,6.88); setSeVolume( spep_5 + 120,1126,6.72); setSeVolume( spep_5 + 121,1126,6.56); setSeVolume( spep_5 + 122,1126,6.4); setSeVolume( spep_5 + 123,1126,6.24); setSeVolume( spep_5 + 124,1126,6.08); setSeVolume( spep_5 + 125,1126,5.92); setSeVolume( spep_5 + 126,1126,5.76); setSeVolume( spep_5 + 127,1126,5.6); setSeVolume( spep_5 + 128,1126,5.44); setSeVolume( spep_5 + 129,1126,5.28); setSeVolume( spep_5 + 130,1126,5.12); setSeVolume( spep_5 + 131,1126,4.96); setSeVolume( spep_5 + 132,1126,4.8); setSeVolume( spep_5 + 133,1126,4.64); setSeVolume( spep_5 + 134,1126,4.48); setSeVolume( spep_5 + 135,1126,4.32); setSeVolume( spep_5 + 136,1126,4.16); setSeVolume( spep_5 + 137,1126,4); setSeVolume( spep_5 + 138,1126,3.84); setSeVolume( spep_5 + 139,1126,3.68); setSeVolume( spep_5 + 140,1126,3.52); setSeVolume( spep_5 + 141,1126,3.36); setSeVolume( spep_5 + 142,1126,3.2); setSeVolume( spep_5 + 143,1126,3.04); setSeVolume( spep_5 + 144,1126,2.88); setSeVolume( spep_5 + 145,1126,2.72); setSeVolume( spep_5 + 146,1126,2.56); setSeVolume( spep_5 + 147,1126,2.4); setSeVolume( spep_5 + 148,1126,2.24); setSeVolume( spep_5 + 149,1126,2.08); setSeVolume( spep_5 + 150,1126,1.92); setSeVolume( spep_5 + 151,1126,1.76); setSeVolume( spep_5 + 152,1126,1.6); setSeVolume( spep_5 + 153,1126,1.44); setSeVolume( spep_5 + 154,1126,1.28); setSeVolume( spep_5 + 155,1126,1.12); setSeVolume( spep_5 + 156,1126,0.96); setSeVolume( spep_5 + 157,1126,0.8); setSeVolume( spep_5 + 158,1126,0.64); setSeVolume( spep_5 + 159,1126,0.48); setSeVolume( spep_5 + 160,1126,0.32); setSeVolume( spep_5 + 161,1126,0.16); setSeVolume( spep_5 + 162,1126,0); playSe( spep_5 + 12, 1032 ); playSe( spep_5 + 18, 1031 ); setSeVolume( spep_5 + 18, 1031, 79 ); --stopSe( spep_5 + 63, se_1126, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 100, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_5 + 88, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 96; ------------------------------------------------------ -- ラスト爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 240, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_6 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 240, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 240, explosion, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_6-3 + 42, 906, 196, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6-3 + 42, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_6-3 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_6-3 + 42, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_6-3 + 238, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_6-3 + 42, shuchusen7, 180 ); setEffRotateKey( spep_6-3 + 238, shuchusen7, 180 ); setEffAlphaKey( spep_6-3 + 42, shuchusen7, 255 ); setEffAlphaKey( spep_6-3 + 238, shuchusen7, 255 ); --SE playSe( spep_6 + 2, 1042 ); playSe( spep_6 + 5, 1141 ); setSeVolume( spep_6 + 5, 1141, 63 ); playSe( spep_6 + 33, 1017 ); setSeVolume( spep_6 + 33, 1017, 0 ); setSeVolume( spep_6 + 34, 1017, 5 ); setSeVolume( spep_6 + 35, 1017, 10 ); setSeVolume( spep_6 + 36, 1017, 15 ); setSeVolume( spep_6 + 37, 1017, 20 ); setSeVolume( spep_6 + 38, 1017, 25 ); setSeVolume( spep_6 + 39, 1017, 30 ); setSeVolume( spep_6 + 40, 1017, 35 ); setSeVolume( spep_6 + 41, 1017, 40 ); setSeVolume( spep_6 + 42, 1017, 45 ); setSeVolume( spep_6 + 43, 1017, 50 ); setSeVolume( spep_6 + 44, 1017, 55 ); setSeVolume( spep_6 + 45, 1017, 60 ); setSeVolume( spep_6 + 46, 1017, 65 ); setSeVolume( spep_6 + 47, 1017, 70 ); setSeVolume( spep_6 + 48, 1017, 75 ); setSeVolume( spep_6 + 49, 1017, 80 ); setSeVolume( spep_6 + 50, 1017, 85 ); setSeVolume( spep_6 + 51, 1017, 90 ); setSeVolume( spep_6 + 52, 1017, 95 ); setSeVolume( spep_6 + 53, 1017, 100 ); se_1128 = playSe( spep_6 + 43, 1128 ); setSeVolume( spep_6 + 43, 1128, 56 ); playSe( spep_6 + 100, 1023 ); setSeVolume( spep_6 + 100, 1023, 89 ); playSe( spep_6 + 100, 1159 ); setSeVolume( spep_6 + 100, 1159, 79 ); playSe( spep_6 + 108, 1011 ); setSeVolume( spep_6 + 108, 1011, 0 ); setSeVolume( spep_6 + 109, 1011, 11.11 ); setSeVolume( spep_6 + 110, 1011, 22.22 ); setSeVolume( spep_6 + 111, 1011, 33.33 ); setSeVolume( spep_6 + 112, 1011, 44.44 ); setSeVolume( spep_6 + 113, 1011, 55.56 ); setSeVolume( spep_6 + 114, 1011, 66.67 ); setSeVolume( spep_6 + 115, 1011, 77.78 ); setSeVolume( spep_6 + 116, 1011, 88.89 ); setSeVolume( spep_6 + 117, 1011, 100 ); stopSe( spep_6 + 104, se_1128, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 30 ); endPhase( spep_6 + 230 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入→突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- beginning = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, beginning, 0, 0, 0 ); setEffMoveKey( spep_0 + 56, beginning, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, beginning, 1.0, 1.0 ); setEffScaleKey( spep_0 + 56, beginning, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, beginning, 0 ); setEffRotateKey( spep_0 + 56, beginning, 0 ); setEffAlphaKey( spep_0 + 0, beginning, 255 ); setEffAlphaKey( spep_0 + 56, beginning, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 60, 0, 0, 0, 0, 180 ); --くろ 背景 --SE SE0=playSe( spep_0 + 0, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --se playSe( spep_0 + 5, 1183 ); setSeVolume( spep_0 + 5, 1183, 0 ); setSeVolume( spep_0 + 43, 1183, 0 ); setSeVolume( spep_0 + 44, 1183, 33 ); setSeVolume( spep_0 + 45, 1183, 66 ); setSeVolume( spep_0 + 46, 1183, 100 ); playSe( spep_0 + 43, 1182 ); setSeVolume( spep_0 + 43, 1182, 126 ); -- ** 次の準備 ** -- spep_1=spep_0+56; ------------------------------------------------------ -- 突進→三連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 128, rush_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 128, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_f, 0 ); setEffRotateKey( spep_1 + 128, rush_f, 0 ); setEffAlphaKey( spep_1 + 0, rush_f, 255 ); setEffAlphaKey( spep_1 + 128, rush_f, 255 ); setEffAlphaKey( spep_1 + 129, rush_f, 0 ); setEffAlphaKey( spep_1 + 130, rush_f, 0 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 128, rush_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 128, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, rush_b, 0 ); setEffRotateKey( spep_1 + 128, rush_b, 0 ); setEffAlphaKey( spep_1 + 0, rush_b, 255 ); setEffAlphaKey( spep_1 + 128, rush_b, 255 ); setEffAlphaKey( spep_1 + 129, rush_b, 0 ); setEffAlphaKey( spep_1 + 130, rush_b, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_1-3 + 48, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 48, shuchusen1, 2, 20 ); setEffMoveKey( spep_1-3 + 48, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 50, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 48, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 50, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 48, shuchusen1, 180 ); setEffRotateKey( spep_1-3 + 50, shuchusen1, 180 ); setEffAlphaKey( spep_1-3 + 48, shuchusen1, 255 ); setEffAlphaKey( spep_1-3 + 50, shuchusen1, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_1-3 + 76, 906, 2, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 76, shuchusen2, 2, 20 ); setEffMoveKey( spep_1-3 + 76, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 78, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 76, shuchusen2, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 78, shuchusen2, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 76, shuchusen2, 180 ); setEffRotateKey( spep_1-3 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_1-3 + 76, shuchusen2, 255 ); setEffAlphaKey( spep_1-3 + 78, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_1-3 + 106, 906, 4, 0x100, -1, 0, 0, 0 ); setEffShake( spep_1-3 + 106, shuchusen3, 4, 20 ); setEffMoveKey( spep_1-3 + 106, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_1-3 + 110, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_1-3 + 106, shuchusen3, 1.1, 1.1 ); setEffScaleKey( spep_1-3 + 110, shuchusen3, 1.1, 1.1 ); setEffRotateKey( spep_1-3 + 106, shuchusen3, 180 ); setEffRotateKey( spep_1-3 + 110, shuchusen3, 180 ); setEffAlphaKey( spep_1-3 + 106, shuchusen3, 255 ); setEffAlphaKey( spep_1-3 + 110, shuchusen3, 255 ); --文字エントリー ctzan = entryEffectLife( spep_1-3 + 48, 10010, 16, 0x100, -1, 0, -159.4, 261.1 ); setEffShake( spep_1-3 + 48, ctzan, 16, 10 ); setEffMoveKey( spep_1-3 + 48, ctzan, -159.4, 261.1 , 0 ); setEffMoveKey( spep_1-3 + 50, ctzan, -122.5, 292.2 , 0 ); setEffMoveKey( spep_1-3 + 52, ctzan, -85.7, 323.3 , 0 ); setEffMoveKey( spep_1-3 + 54, ctzan, -97.8, 318.1 , 0 ); setEffMoveKey( spep_1-3 + 56, ctzan, -109.9, 312.9 , 0 ); setEffMoveKey( spep_1-3 + 58, ctzan, -113.8, 311.5 , 0 ); setEffMoveKey( spep_1-3 + 60, ctzan, -117.8, 310.1 , 0 ); setEffMoveKey( spep_1-3 + 62, ctzan, -121.7, 308.7 , 0 ); setEffMoveKey( spep_1-3 + 64, ctzan, -125.7, 307.3 , 0 ); setEffScaleKey( spep_1-3 + 48, ctzan, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 64, ctzan, 1.8, 1.8 ); setEffRotateKey( spep_1-3 + 48, ctzan, -9.8 ); setEffRotateKey( spep_1-3 + 50, ctzan, -10 ); setEffRotateKey( spep_1-3 + 64, ctzan, -10 ); setEffAlphaKey( spep_1-3 + 48, ctzan, 255 ); setEffAlphaKey( spep_1-3 + 64, ctzan, 255 ); --文字エントリー ctzazan = entryEffectLife( spep_1-3 + 76, 10009, 14, 0x100, -1, 0, -9.3, 241.2 ); setEffShake( spep_1-3 + 76, ctzazan, 14, 10 ); setEffMoveKey( spep_1-3 + 76, ctzazan, -9.3, 241.2 , 0 ); setEffMoveKey( spep_1-3 + 78, ctzazan, -11, 267.9 , 0 ); setEffMoveKey( spep_1-3 + 80, ctzazan, -12.6, 294.5 , 0 ); setEffMoveKey( spep_1-3 + 82, ctzazan, -9.2, 298.1 , 0 ); setEffMoveKey( spep_1-3 + 84, ctzazan, -5.8, 301.7 , 0 ); setEffMoveKey( spep_1-3 + 86, ctzazan, -2.4, 305.3 , 0 ); setEffMoveKey( spep_1-3 + 88, ctzazan, 1, 308.9 , 0 ); setEffMoveKey( spep_1-3 + 90, ctzazan, 4.4, 312.5 , 0 ); setEffScaleKey( spep_1-3 + 76, ctzazan, 0.5, 0.5 ); setEffScaleKey( spep_1-3 + 78, ctzazan, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 80, ctzazan, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 90, ctzazan, 1.8, 1.8 ); setEffRotateKey( spep_1-3 + 76, ctzazan, 12 ); setEffRotateKey( spep_1-3 + 90, ctzazan, 12 ); setEffAlphaKey( spep_1-3 + 76, ctzazan, 255 ); setEffAlphaKey( spep_1-3 + 90, ctzazan, 255 ); --文字エントリー ctzan2 = entryEffectLife( spep_1-3 + 106, 10010, 18, 0x100, -1, 0, 28.8, 234.6 ); setEffShake( spep_1-3 + 106, ctzan2, 18, 10 ); setEffMoveKey( spep_1-3 + 106, ctzan2, 28.8, 234.6 , 0 ); setEffMoveKey( spep_1-3 + 108, ctzan2, 47.9, 279 , 0 ); setEffMoveKey( spep_1-3 + 110, ctzan2, 66.9, 323.4 , 0 ); setEffMoveKey( spep_1-3 + 112, ctzan2, 70.3, 324.4 , 0 ); setEffMoveKey( spep_1-3 + 114, ctzan2, 73.6, 325.5 , 0 ); setEffMoveKey( spep_1-3 + 116, ctzan2, 77, 326.5 , 0 ); setEffMoveKey( spep_1-3 + 118, ctzan2, 80.4, 327.5 , 0 ); setEffMoveKey( spep_1-3 + 120, ctzan2, 83.7, 328.5 , 0 ); setEffMoveKey( spep_1-3 + 122, ctzan2, 87.1, 329.6 , 0 ); setEffMoveKey( spep_1-3 + 124, ctzan2, 90.5, 330.6 , 0 ); setEffScaleKey( spep_1-3 + 106, ctzan2, 0.5, 0.5 ); setEffScaleKey( spep_1-3 + 108, ctzan2, 1.15, 1.15 ); setEffScaleKey( spep_1-3 + 110, ctzan2, 1.8, 1.8 ); setEffScaleKey( spep_1-3 + 112, ctzan2, 1.83, 1.83 ); setEffScaleKey( spep_1-3 + 114, ctzan2, 1.86, 1.86 ); setEffScaleKey( spep_1-3 + 116, ctzan2, 1.89, 1.89 ); setEffScaleKey( spep_1-3 + 118, ctzan2, 1.91, 1.91 ); setEffScaleKey( spep_1-3 + 120, ctzan2, 1.94, 1.94 ); setEffScaleKey( spep_1-3 + 122, ctzan2, 1.97, 1.97 ); setEffScaleKey( spep_1-3 + 124, ctzan2, 2, 2 ); setEffRotateKey( spep_1-3 + 106, ctzan2, 10 ); setEffRotateKey( spep_1-3 + 124, ctzan2, 10 ); setEffAlphaKey( spep_1-3 + 106, ctzan2, 255 ); setEffAlphaKey( spep_1-3 + 124, ctzan2, 255 ); --敵の動き setDisp( spep_1-3 + 22, 1, 1); setDisp( spep_1-3 + 122, 1, 0); changeAnime( spep_1-3 + 22, 1, 100); changeAnime( spep_1-3 + 48, 1, 108); changeAnime( spep_1-3 + 76, 1, 106); changeAnime( spep_1-3 + 106, 1, 108); setMoveKey( spep_1-3 + 22, 1, 1092.7, 81.1 , 0 ); setMoveKey( spep_1-3 + 24, 1, 919.3, 76.9 , 0 ); setMoveKey( spep_1-3 + 26, 1, 745, 72.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, 572, 68.6 , 0 ); setMoveKey( spep_1-3 + 30, 1, 539.1, 67.2 , 0 ); setMoveKey( spep_1-3 + 32, 1, 502.4, 65.8 , 0 ); setMoveKey( spep_1-3 + 34, 1, 462.2, 64.4 , 0 ); setMoveKey( spep_1-3 + 36, 1, 418.6, 62.9 , 0 ); setMoveKey( spep_1-3 + 38, 1, 371.8, 61.5 , 0 ); setMoveKey( spep_1-3 + 40, 1, 322, 60.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, 269.5, 58.6 , 0 ); setMoveKey( spep_1-3 + 44, 1, 214.5, 57.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 97.5, 55.7 , 0 ); setMoveKey( spep_1-3 + 47, 1, 97.5, 55.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, 247.3, 80.6 , 0 ); setMoveKey( spep_1-3 + 50, 1, 189.1, 80.5 , 0 ); setMoveKey( spep_1-3 + 52, 1, 116.9, 61.7 , 0 ); setMoveKey( spep_1-3 + 54, 1, 120.9, 72.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, 120.9, 74.6 , 0 ); setMoveKey( spep_1-3 + 58, 1, 120.9, 77.1 , 0 ); setMoveKey( spep_1-3 + 60, 1, 120.9, 79.5 , 0 ); setMoveKey( spep_1-3 + 62, 1, 120.8, 81.9 , 0 ); setMoveKey( spep_1-3 + 64, 1, 120.7, 84.2 , 0 ); setMoveKey( spep_1-3 + 66, 1, 120.6, 86.5 , 0 ); setMoveKey( spep_1-3 + 68, 1, 120.5, 88.8 , 0 ); setMoveKey( spep_1-3 + 70, 1, 123.1, 91.3 , 0 ); setMoveKey( spep_1-3 + 72, 1, 125.6, 93.8 , 0 ); setMoveKey( spep_1-3 + 74, 1, 128.2, 96.3 , 0 ); setMoveKey( spep_1-3 + 75, 1, 128.2, 96.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 96.7, 111.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 53.2, 98.3 , 0 ); setMoveKey( spep_1-3 + 80, 1, 55.9, 87.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 66.5, 93.1 , 0 ); setMoveKey( spep_1-3 + 84, 1, 73.2, 90.5 , 0 ); setMoveKey( spep_1-3 + 86, 1, 79.8, 87.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, 86.5, 85.3 , 0 ); setMoveKey( spep_1-3 + 90, 1, 93.1, 82.7 , 0 ); setMoveKey( spep_1-3 + 92, 1, 99.8, 80.1 , 0 ); setMoveKey( spep_1-3 + 94, 1, 106.4, 77.4 , 0 ); setMoveKey( spep_1-3 + 96, 1, 113.1, 74.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, 119.8, 72.2 , 0 ); setMoveKey( spep_1-3 + 100, 1, 126.4, 69.6 , 0 ); setMoveKey( spep_1-3 + 102, 1, 129.1, 59 , 0 ); setMoveKey( spep_1-3 + 104, 1, 139.8, 64.5 , 0 ); setMoveKey( spep_1-3 + 105, 1, 139.8, 64.5 , 0 ); setMoveKey( spep_1-3 + 106, 1, 257.5, 55.8 , 0 ); setMoveKey( spep_1-3 + 108, 1, 348.5, 66.2 , 0 ); setMoveKey( spep_1-3 + 110, 1, 427.7, 64.7 , 0 ); setMoveKey( spep_1-3 + 112, 1, 522.7, 79.1 , 0 ); setMoveKey( spep_1-3 + 114, 1, 609.8, 85.6 , 0 ); setMoveKey( spep_1-3 + 116, 1, 696.8, 92 , 0 ); setMoveKey( spep_1-3 + 118, 1, 783.9, 98.5 , 0 ); setMoveKey( spep_1-3 + 120, 1, 871, 104.9 , 0 ); setMoveKey( spep_1-3 + 122, 1, 958.1, 111.4 , 0 ); setScaleKey( spep_1-3 + 22, 1, 2.37, 2.37 ); setScaleKey( spep_1-3 + 24, 1, 2.1, 2.1 ); setScaleKey( spep_1-3 + 26, 1, 1.83, 1.83 ); setScaleKey( spep_1-3 + 28, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 30, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 32, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_1-3 + 36, 1, 1.48, 1.48 ); setScaleKey( spep_1-3 + 38, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 40, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 42, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 44, 1, 1.41, 1.41 ); setScaleKey( spep_1-3 + 46, 1, 1.4, 1.4 ); setScaleKey( spep_1-3 + 47, 1, 1.4, 1.4 ); setScaleKey( spep_1-3 + 48, 1, 1.67, 1.67 ); setScaleKey( spep_1-3 + 50, 1, 1.63, 1.63 ); setScaleKey( spep_1-3 + 52, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 54, 1, 1.59, 1.59 ); setScaleKey( spep_1-3 + 56, 1, 1.58, 1.58 ); setScaleKey( spep_1-3 + 58, 1, 1.57, 1.57 ); setScaleKey( spep_1-3 + 60, 1, 1.56, 1.56 ); setScaleKey( spep_1-3 + 62, 1, 1.55, 1.55 ); setScaleKey( spep_1-3 + 64, 1, 1.54, 1.54 ); setScaleKey( spep_1-3 + 66, 1, 1.53, 1.53 ); setScaleKey( spep_1-3 + 68, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 74, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 75, 1, 1.52, 1.52 ); setScaleKey( spep_1-3 + 78, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 82, 1, 1.46, 1.46 ); setScaleKey( spep_1-3 + 84, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 88, 1, 1.45, 1.45 ); setScaleKey( spep_1-3 + 90, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 92, 1, 1.44, 1.44 ); setScaleKey( spep_1-3 + 94, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 98, 1, 1.43, 1.43 ); setScaleKey( spep_1-3 + 100, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 105, 1, 1.42, 1.42 ); setScaleKey( spep_1-3 + 106, 1, 1.74, 1.74 ); setScaleKey( spep_1-3 + 122, 1, 1.74, 1.74 ); setRotateKey( spep_1-3 + 22, 1, 0 ); setRotateKey( spep_1-3 + 75, 1, 0 ); setRotateKey( spep_1-3 + 76, 1, -40.1 ); setRotateKey( spep_1-3 + 78, 1, -39.7 ); setRotateKey( spep_1-3 + 80, 1, -39.3 ); setRotateKey( spep_1-3 + 82, 1, -38.9 ); setRotateKey( spep_1-3 + 84, 1, -38.5 ); setRotateKey( spep_1-3 + 86, 1, -38.2 ); setRotateKey( spep_1-3 + 88, 1, -37.8 ); setRotateKey( spep_1-3 + 90, 1, -37.4 ); setRotateKey( spep_1-3 + 92, 1, -37 ); setRotateKey( spep_1-3 + 94, 1, -36.6 ); setRotateKey( spep_1-3 + 96, 1, -36.2 ); setRotateKey( spep_1-3 + 98, 1, -35.8 ); setRotateKey( spep_1-3 + 100, 1, -35.4 ); setRotateKey( spep_1-3 + 102, 1, -35 ); setRotateKey( spep_1-3 + 104, 1, -34.6 ); setRotateKey( spep_1-3 + 105, 1, -34.6 ); setRotateKey( spep_1-3 + 106, 1, 0 ); setRotateKey( spep_1-3 + 108, 1, 2.4 ); setRotateKey( spep_1-3 + 110, 1, 4.8 ); setRotateKey( spep_1-3 + 112, 1, 7.2 ); setRotateKey( spep_1-3 + 114, 1, 9.7 ); setRotateKey( spep_1-3 + 116, 1, 12.1 ); setRotateKey( spep_1-3 + 118, 1, 14.5 ); setRotateKey( spep_1-3 + 120, 1, 16.9 ); setRotateKey( spep_1-3 + 122, 1, 19.3 ); --SE playSe( spep_1 + 48, 1003 ); playSe( spep_1 + 52, 1032 ); setSeVolume( spep_1 + 52, 1141, 63 ); playSe( spep_1 + 52, 1141 ); playSe( spep_1 + 81, 1032 ); playSe( spep_1 + 81, 1143 ); setSeVolume( spep_1 + 81, 1143, 45 ); playSe( spep_1 + 111, 1061 ); setSeVolume( spep_1 + 111, 1061, 112 ); playSe( spep_1 + 113, 1142 ); playSe( spep_1 + 114, 1009 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 140, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_1+120 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2=spep_1+128; ------------------------------------------------------ -- セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_2 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_2 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, tame, 0 ); setEffRotateKey( spep_2 + 100, tame, 0 ); setEffAlphaKey( spep_2 + 0, tame, 255 ); setEffAlphaKey( spep_2 + 100, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_2 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_2 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 42, 906, 56, 0x81, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 42, shuchusen4, 56, 20 ); setEffMoveKey( spep_2-3 + 42, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 98, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 42, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 98, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 42, shuchusen4, 0 ); setEffRotateKey( spep_2-3 + 98, shuchusen4, 0 ); setEffAlphaKey( spep_2-3 + 42, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 98, shuchusen4, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_2 +12, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_2 +12, ctgogo, 100, 510); setEffMoveKey( spep_2 +84, ctgogo, 100, 510); setEffAlphaKey( spep_2 +12, ctgogo, 0 ); setEffAlphaKey( spep_2 + 13, ctgogo, 255 ); setEffAlphaKey( spep_2 + 14, ctgogo, 255 ); setEffAlphaKey( spep_2 + 78, ctgogo, 255 ); setEffAlphaKey( spep_2 + 80, ctgogo, 191 ); setEffAlphaKey( spep_2 + 82, ctgogo, 112 ); setEffAlphaKey( spep_2 + 84, ctgogo, 64 ); setEffRotateKey( spep_2 +12, ctgogo, 0); setEffRotateKey( spep_2 +84, ctgogo, 0); setEffScaleKey( spep_2 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_2 +84, ctgogo, -1.07, 1.07 ); --SE playSe( spep_2 + 12, 1018 ); playSe( spep_2 + 32, 1232 ); playSe( spep_2 + 41, 1221 ); setSeVolume( spep_2 + 41, 1221, 89 ); playSe( spep_2 + 41, 1042 ); setSeVolume( spep_2 + 41, 1042, 89 ); playSe( spep_2 + 41, 1026 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 102, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_2+26 , 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3=spep_2+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_3 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_3 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_3 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_3 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_3 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_3 + 0, shuchusen, 0 ); setEffRotateKey( spep_3 + 90, shuchusen, 0 ); setEffAlphaKey( spep_3 + 0, shuchusen, 255 ); setEffAlphaKey( spep_3 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_3 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_3 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 94; ------------------------------------------------------ -- 正面突撃 ------------------------------------------------------ -- ** エフェクト等 ** -- rush2 = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, rush2, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, rush2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, rush2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 60, rush2, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush2, 0 ); setEffRotateKey( spep_4 + 60, rush2, 0 ); setEffAlphaKey( spep_4 + 0, rush2, 255 ); setEffAlphaKey( spep_4 + 60, rush2, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_4 + 0, 906, 58, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen5, 58, 20 ); setEffMoveKey( spep_4 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen5, 1, 1 ); setEffScaleKey( spep_4 + 58, shuchusen5, 1, 1 ); setEffRotateKey( spep_4 + 0, shuchusen5, 0 ); setEffRotateKey( spep_4 + 58, shuchusen5, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_4 + 58, shuchusen5, 255 ); --SE playSe( spep_4 + 0, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 62, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_4 + 50, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 60; ------------------------------------------------------ -- 正面向き画面横切り ------------------------------------------------------ -- ** エフェクト等 ** -- slash = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, slash, 0, 0, 0 ); setEffMoveKey( spep_5 + 96, slash, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, slash, -1.0, 1.0 ); setEffScaleKey( spep_5 + 96, slash, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, slash, 0 ); setEffRotateKey( spep_5 + 96, slash, 0 ); setEffAlphaKey( spep_5 + 0, slash, 255 ); setEffAlphaKey( spep_5 + 96, slash, 255 ); --集中線 shuchusen6 = entryEffectLife( spep_5-3 + 20, 906, 74, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 20, shuchusen6, 74, 20 ); setEffMoveKey( spep_5-3 + 20, shuchusen6, 0, 0 , 0 ); setEffMoveKey( spep_5-3 + 94, shuchusen6, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 20, shuchusen6, 1.1, 1.1 ); setEffScaleKey( spep_5-3 + 94, shuchusen6, 1.1, 1.1 ); setEffRotateKey( spep_5-3 + 20, shuchusen6, 180 ); setEffRotateKey( spep_5-3 + 94, shuchusen6, 180 ); setEffAlphaKey( spep_5-3 + 20, shuchusen6, 255 ); setEffAlphaKey( spep_5-3 + 94, shuchusen6, 255 ); --se playSe( spep_5 + 4, 1003 ); playSe( spep_5 + 7, 1238 ); se_1126 = playSe( spep_5 + 12, 1126 ); setSeVolume( spep_5 + 12, 1126, 16 ); setSeVolume( spep_5 + 63,1126,15.84); setSeVolume( spep_5 + 64,1126,15.68); setSeVolume( spep_5 + 65,1126,15.52); setSeVolume( spep_5 + 66,1126,15.36); setSeVolume( spep_5 + 67,1126,15.2); setSeVolume( spep_5 + 68,1126,15.04); setSeVolume( spep_5 + 69,1126,14.88); setSeVolume( spep_5 + 70,1126,14.72); setSeVolume( spep_5 + 71,1126,14.56); setSeVolume( spep_5 + 72,1126,14.4); setSeVolume( spep_5 + 73,1126,14.24); setSeVolume( spep_5 + 74,1126,14.08); setSeVolume( spep_5 + 75,1126,13.92); setSeVolume( spep_5 + 76,1126,13.76); setSeVolume( spep_5 + 77,1126,13.6); setSeVolume( spep_5 + 78,1126,13.44); setSeVolume( spep_5 + 79,1126,13.28); setSeVolume( spep_5 + 80,1126,13.12); setSeVolume( spep_5 + 81,1126,12.96); setSeVolume( spep_5 + 82,1126,12.8); setSeVolume( spep_5 + 83,1126,12.64); setSeVolume( spep_5 + 84,1126,12.48); setSeVolume( spep_5 + 85,1126,12.32); setSeVolume( spep_5 + 86,1126,12.16); setSeVolume( spep_5 + 87,1126,12); setSeVolume( spep_5 + 88,1126,11.84); setSeVolume( spep_5 + 89,1126,11.68); setSeVolume( spep_5 + 90,1126,11.52); setSeVolume( spep_5 + 91,1126,11.36); setSeVolume( spep_5 + 92,1126,11.2); setSeVolume( spep_5 + 93,1126,11.04); setSeVolume( spep_5 + 94,1126,10.88); setSeVolume( spep_5 + 95,1126,10.72); setSeVolume( spep_5 + 96,1126,10.56); setSeVolume( spep_5 + 97,1126,10.4); setSeVolume( spep_5 + 98,1126,10.24); setSeVolume( spep_5 + 99,1126,10.08); setSeVolume( spep_5 + 100,1126,9.92); setSeVolume( spep_5 + 101,1126,9.76); setSeVolume( spep_5 + 102,1126,9.6); setSeVolume( spep_5 + 103,1126,9.44); setSeVolume( spep_5 + 104,1126,9.28); setSeVolume( spep_5 + 105,1126,9.12); setSeVolume( spep_5 + 106,1126,8.96); setSeVolume( spep_5 + 107,1126,8.8); setSeVolume( spep_5 + 108,1126,8.64); setSeVolume( spep_5 + 109,1126,8.48); setSeVolume( spep_5 + 110,1126,8.32); setSeVolume( spep_5 + 111,1126,8.16); setSeVolume( spep_5 + 112,1126,8); setSeVolume( spep_5 + 113,1126,7.84); setSeVolume( spep_5 + 114,1126,7.68); setSeVolume( spep_5 + 115,1126,7.52); setSeVolume( spep_5 + 116,1126,7.36); setSeVolume( spep_5 + 117,1126,7.2); setSeVolume( spep_5 + 118,1126,7.04); setSeVolume( spep_5 + 119,1126,6.88); setSeVolume( spep_5 + 120,1126,6.72); setSeVolume( spep_5 + 121,1126,6.56); setSeVolume( spep_5 + 122,1126,6.4); setSeVolume( spep_5 + 123,1126,6.24); setSeVolume( spep_5 + 124,1126,6.08); setSeVolume( spep_5 + 125,1126,5.92); setSeVolume( spep_5 + 126,1126,5.76); setSeVolume( spep_5 + 127,1126,5.6); setSeVolume( spep_5 + 128,1126,5.44); setSeVolume( spep_5 + 129,1126,5.28); setSeVolume( spep_5 + 130,1126,5.12); setSeVolume( spep_5 + 131,1126,4.96); setSeVolume( spep_5 + 132,1126,4.8); setSeVolume( spep_5 + 133,1126,4.64); setSeVolume( spep_5 + 134,1126,4.48); setSeVolume( spep_5 + 135,1126,4.32); setSeVolume( spep_5 + 136,1126,4.16); setSeVolume( spep_5 + 137,1126,4); setSeVolume( spep_5 + 138,1126,3.84); setSeVolume( spep_5 + 139,1126,3.68); setSeVolume( spep_5 + 140,1126,3.52); setSeVolume( spep_5 + 141,1126,3.36); setSeVolume( spep_5 + 142,1126,3.2); setSeVolume( spep_5 + 143,1126,3.04); setSeVolume( spep_5 + 144,1126,2.88); setSeVolume( spep_5 + 145,1126,2.72); setSeVolume( spep_5 + 146,1126,2.56); setSeVolume( spep_5 + 147,1126,2.4); setSeVolume( spep_5 + 148,1126,2.24); setSeVolume( spep_5 + 149,1126,2.08); setSeVolume( spep_5 + 150,1126,1.92); setSeVolume( spep_5 + 151,1126,1.76); setSeVolume( spep_5 + 152,1126,1.6); setSeVolume( spep_5 + 153,1126,1.44); setSeVolume( spep_5 + 154,1126,1.28); setSeVolume( spep_5 + 155,1126,1.12); setSeVolume( spep_5 + 156,1126,0.96); setSeVolume( spep_5 + 157,1126,0.8); setSeVolume( spep_5 + 158,1126,0.64); setSeVolume( spep_5 + 159,1126,0.48); setSeVolume( spep_5 + 160,1126,0.32); setSeVolume( spep_5 + 161,1126,0.16); setSeVolume( spep_5 + 162,1126,0); playSe( spep_5 + 12, 1032 ); playSe( spep_5 + 18, 1031 ); setSeVolume( spep_5 + 18, 1031, 79 ); --stopSe( spep_5 + 63, se_1126, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 100, 0, 0, 0, 0, 180 ); --くろ 背景 --白フェード entryFade( spep_5 + 88, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 96; ------------------------------------------------------ -- ラスト爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 240, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_6 + 240, explosion, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 240, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 240, explosion, 255 ); --集中線 shuchusen7 = entryEffectLife( spep_6-3 + 42, 906, 196, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6-3 + 42, shuchusen7, 0, 0 , 0 ); setEffMoveKey( spep_6-3 + 238, shuchusen7, 0, 0 , 0 ); setEffScaleKey( spep_6-3 + 42, shuchusen7, 1.1, 1.1 ); setEffScaleKey( spep_6-3 + 238, shuchusen7, 1.1, 1.1 ); setEffRotateKey( spep_6-3 + 42, shuchusen7, 180 ); setEffRotateKey( spep_6-3 + 238, shuchusen7, 180 ); setEffAlphaKey( spep_6-3 + 42, shuchusen7, 255 ); setEffAlphaKey( spep_6-3 + 238, shuchusen7, 255 ); --SE playSe( spep_6 + 2, 1042 ); playSe( spep_6 + 5, 1141 ); setSeVolume( spep_6 + 5, 1141, 63 ); playSe( spep_6 + 33, 1017 ); setSeVolume( spep_6 + 33, 1017, 0 ); setSeVolume( spep_6 + 34, 1017, 5 ); setSeVolume( spep_6 + 35, 1017, 10 ); setSeVolume( spep_6 + 36, 1017, 15 ); setSeVolume( spep_6 + 37, 1017, 20 ); setSeVolume( spep_6 + 38, 1017, 25 ); setSeVolume( spep_6 + 39, 1017, 30 ); setSeVolume( spep_6 + 40, 1017, 35 ); setSeVolume( spep_6 + 41, 1017, 40 ); setSeVolume( spep_6 + 42, 1017, 45 ); setSeVolume( spep_6 + 43, 1017, 50 ); setSeVolume( spep_6 + 44, 1017, 55 ); setSeVolume( spep_6 + 45, 1017, 60 ); setSeVolume( spep_6 + 46, 1017, 65 ); setSeVolume( spep_6 + 47, 1017, 70 ); setSeVolume( spep_6 + 48, 1017, 75 ); setSeVolume( spep_6 + 49, 1017, 80 ); setSeVolume( spep_6 + 50, 1017, 85 ); setSeVolume( spep_6 + 51, 1017, 90 ); setSeVolume( spep_6 + 52, 1017, 95 ); setSeVolume( spep_6 + 53, 1017, 100 ); se_1128 = playSe( spep_6 + 43, 1128 ); setSeVolume( spep_6 + 43, 1128, 56 ); playSe( spep_6 + 100, 1023 ); setSeVolume( spep_6 + 100, 1023, 89 ); playSe( spep_6 + 100, 1159 ); setSeVolume( spep_6 + 100, 1159, 79 ); playSe( spep_6 + 108, 1011 ); setSeVolume( spep_6 + 108, 1011, 0 ); setSeVolume( spep_6 + 109, 1011, 11.11 ); setSeVolume( spep_6 + 110, 1011, 22.22 ); setSeVolume( spep_6 + 111, 1011, 33.33 ); setSeVolume( spep_6 + 112, 1011, 44.44 ); setSeVolume( spep_6 + 113, 1011, 55.56 ); setSeVolume( spep_6 + 114, 1011, 66.67 ); setSeVolume( spep_6 + 115, 1011, 77.78 ); setSeVolume( spep_6 + 116, 1011, 88.89 ); setSeVolume( spep_6 + 117, 1011, 100 ); stopSe( spep_6 + 104, se_1128, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 30 ); endPhase( spep_6 + 230 ); end