--孫悟天(幼年期)_フュージョン fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 155407; --導入、フュージョン前半 SP_02 = 155408; --フュージョン後半 SP_03 = 155409; --フュージョン完了、前方突進 SP_04 = 155410; --ラッシュ_敵より前 SP_05 = 155411; --ラッシュ_敵より後ろ SP_06 = 155412; --ラストシーン背景 --敵側 SP_04x = 155413; --ラッシュ_敵より前 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、フュージョン前半(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --導入、フュージョン前半(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 168, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 168, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 168, first, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18 -3, 906, 150 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 18 -3, shuchusen1, 150 +3, 20 ); setEffMoveKey( spep_0 + 18 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18 -3, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 18 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 54 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 55 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 79 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 80 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 112 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 113 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 149 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 150 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 14, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 92 -3, 12, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 168 -6, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --悟天イン playSe( spep_0 + 11, 44 ); playSe( spep_0 + 22, 1042 ); playSe( spep_0 + 24, 1046 ); setSeVolume( spep_0 + 24, 1046, 58 ); --トランクスイン playSe( spep_0 + 68, 44 ); playSe( spep_0 + 81, 1026 ); setSeVolume( spep_0 + 81, 1026, 73 ); playSe( spep_0 + 82, 1042 ); --フュージョン playSe( spep_0 + 118, 4 ); playSe( spep_0 + 126, 4 ); playSe( spep_0 + 136, 4 ); playSe( spep_0 + 151, 1003 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 168; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- フュージョン後半(82F) ------------------------------------------------------ -- ** エフェクト等 ** -- fusion = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --フュージョン後半(ef_002) setEffMoveKey( spep_2 + 0, fusion, 0, 0 , 0 ); setEffMoveKey( spep_2 + 82, fusion, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fusion, 1.0, 1.0 ); setEffScaleKey( spep_2 + 82, fusion, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fusion, 0 ); setEffRotateKey( spep_2 + 82, fusion, 0 ); setEffAlphaKey( spep_2 + 0, fusion, 255 ); setEffAlphaKey( spep_2 + 82, fusion, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 8 -3, 906, 74 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 8 -3, shuchusen2, 74 +3, 20 ); setEffMoveKey( spep_2 + 8 -3, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 82, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 8 -3, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_2 + 82, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_2 + 8 -3, shuchusen2, 0 ); setEffRotateKey( spep_2 + 82, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 8 -3, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 82, shuchusen2, 255 ); -- ** 音 ** -- --はっ! playSe( spep_2 + 9, 1113 ); setSeVolume( spep_2 + 9, 1113, 162 ); playSe( spep_2 + 10, 1048 ); playSe( spep_2 + 12, 4 ); --変身 playSe( spep_2 + 40, 1027 ); SE0 = playSe( spep_2 + 40, 1184 ); stopSe( spep_2 + 69, SE0, 30 ); SE1 = playSe( spep_2 + 45, 1127 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 84, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 82 -16, 14, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 82; ------------------------------------------------------ -- フュージョン完了、前方突進(146F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --フュージョン完了、前方突進(ef_003) setEffMoveKey( spep_3 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_3 + 146, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_3 + 146, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tosshin, 0 ); setEffRotateKey( spep_3 + 146, tosshin, 0 ); setEffAlphaKey( spep_3 + 0, tosshin, 255 ); setEffAlphaKey( spep_3 + 146, tosshin, 255 ); spep_x = spep_3 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 2000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 16, 906, 130, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_3 + 16, shuchusen3, 130, 20 ); setEffMoveKey( spep_3 + 16, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 146, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 16, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_3 + 146, shuchusen3, 1.4, 1.4 ); setEffRotateKey( spep_3 + 16, shuchusen3, 0 ); setEffRotateKey( spep_3 + 146, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 16, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 146, shuchusen3, 255 ); -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --変身 stopSe( spep_3 + 15, SE1, 29 ); --決め playSe( spep_3 + 24, 1062 ); --ダッシュ SE2 = playSe( spep_3 + 104, 9 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 148, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 146 -8, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 146; ------------------------------------------------------ -- ラッシュ(236F) ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --ラッシュ(ef_004) setEffMoveKey( spep_4 + 0, rush_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, rush_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 236, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_f, 0 ); setEffRotateKey( spep_4 + 236, rush_f, 0 ); setEffAlphaKey( spep_4 + 0, rush_f, 255 ); setEffAlphaKey( spep_4 + 236, rush_f, 255 ); rush_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --ラッシュ(ef_005) setEffMoveKey( spep_4 + 0, rush_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, rush_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 236, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_b, 0 ); setEffRotateKey( spep_4 + 236, rush_b, 0 ); setEffAlphaKey( spep_4 + 0, rush_b, 255 ); setEffAlphaKey( spep_4 + 236, rush_b, 255 ); -- ** 音 ** -- --ダッシュ SE3 = playSe( spep_4 + 12, 44 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 238, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 -3 + 50, 906, 186 +3, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_4 -3 + 50, shuchusen4, 186 +3, 20 ); setEffMoveKey( spep_4 -3 + 50, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 50, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_4 + 236, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_4 -3 + 50, shuchusen4, 0 ); setEffRotateKey( spep_4 + 236, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 50, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 62, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 63, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 147, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 148, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 162, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 163, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 203, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 204, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 236, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 -3 + 50, 10005, 12, 0x100, -1, 0, -28.2, 294.1 ); --ガッ setEffMoveKey( spep_4 -3 + 50, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctga, 28.2, 294.1 , 0 ); setEffScaleKey( spep_4 -3 + 50, ctga, 1.24, 1.24 ); setEffScaleKey( spep_4 -3 + 62, ctga, 1.24, 1.24 ); setEffRotateKey( spep_4 -3 + 50, ctga, -15 ); setEffRotateKey( spep_4 -3 + 62, ctga, -15 ); setEffAlphaKey( spep_4 -3 + 50, ctga, 255 ); setEffAlphaKey( spep_4 -3 + 62, ctga, 255 ); ctbaki = entryEffectLife( spep_4 -3 + 148, 10020, 14, 0x100, -1, 0, 62.4, 301.4 ); --バキッ setEffMoveKey( spep_4 -3 + 148, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 150, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 152, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 154, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 156, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 158, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 160, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 162, ctbaki, -75.6, 314.5 , 0 ); setEffScaleKey( spep_4 -3 + 148, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_4 -3 + 162, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_4 -3 + 148, ctbaki, 0 ); setEffRotateKey( spep_4 -3 + 162, ctbaki, 0 ); setEffAlphaKey( spep_4 -3 + 148, ctbaki, 255 ); setEffAlphaKey( spep_4 -3 + 162, ctbaki, 255 ); ctdogon = entryEffectLife( spep_4 -3 + 204, 10018, 32, 0x100, -1, 0, -91.9, 194.2 ); --ドゴォン setEffMoveKey( spep_4 -3 + 204, ctdogon, 91.9, 194.2 , 0 ); setEffMoveKey( spep_4 -3 + 206, ctdogon, 97.6, 250.8 , 0 ); setEffMoveKey( spep_4 -3 + 208, ctdogon, 86.9, 297.4 , 0 ); setEffMoveKey( spep_4 -3 + 210, ctdogon, 99.7, 296.5 , 0 ); setEffMoveKey( spep_4 -3 + 212, ctdogon, 92.7, 306.1 , 0 ); setEffMoveKey( spep_4 -3 + 214, ctdogon, 91.3, 293 , 0 ); setEffMoveKey( spep_4 -3 + 216, ctdogon, 96.1, 308.5 , 0 ); setEffMoveKey( spep_4 -3 + 218, ctdogon, 89.4, 299.1 , 0 ); setEffMoveKey( spep_4 -3 + 220, ctdogon, 96.8, 303.6 , 0 ); setEffMoveKey( spep_4 -3 + 222, ctdogon, 90.8, 298.4 , 0 ); setEffMoveKey( spep_4 -3 + 224, ctdogon, 90.3, 307.3 , 0 ); setEffMoveKey( spep_4 -3 + 226, ctdogon, 90.5, 298.9 , 0 ); setEffMoveKey( spep_4 -3 + 228, ctdogon, 94.4, 309.2 , 0 ); setEffMoveKey( spep_4 -3 + 230, ctdogon, 84.5, 304.8 , 0 ); setEffMoveKey( spep_4 -3 + 232, ctdogon, 115.8, 308.1 , 0 ); setEffMoveKey( spep_4 -3 + 234, ctdogon, 114.6, 290.5 , 0 ); setEffMoveKey( spep_4 -3 + 236, ctdogon, 131.4, 283.3 , 0 ); setEffScaleKey( spep_4 -3 + 204, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_4 -3 + 206, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_4 -3 + 208, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_4 -3 + 210, ctdogon, 2.92, 2.92 ); setEffScaleKey( spep_4 -3 + 212, ctdogon, 2.94, 2.94 ); setEffScaleKey( spep_4 -3 + 214, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_4 -3 + 216, ctdogon, 2.98, 2.98 ); setEffScaleKey( spep_4 -3 + 218, ctdogon, 3.01, 3.01 ); setEffScaleKey( spep_4 -3 + 220, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_4 -3 + 222, ctdogon, 3.05, 3.05 ); setEffScaleKey( spep_4 -3 + 224, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_4 -3 + 226, ctdogon, 3.09, 3.09 ); setEffScaleKey( spep_4 -3 + 228, ctdogon, 3.11, 3.11 ); setEffScaleKey( spep_4 -3 + 230, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_4 -3 + 232, ctdogon, 3.71, 3.71 ); setEffScaleKey( spep_4 -3 + 234, ctdogon, 4.28, 4.28 ); setEffScaleKey( spep_4 -3 + 236, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_4 -3 + 204, ctdogon, 30 ); setEffRotateKey( spep_4 -3 + 206, ctdogon, 29.9 ); setEffRotateKey( spep_4 -3 + 218, ctdogon, 29.9 ); setEffRotateKey( spep_4 -3 + 220, ctdogon, 30 ); setEffRotateKey( spep_4 -3 + 236, ctdogon, 30 ); setEffAlphaKey( spep_4 -3 + 204, ctdogon, 255 ); setEffAlphaKey( spep_4 -3 + 230, ctdogon, 255 ); setEffAlphaKey( spep_4 -3 + 232, ctdogon, 170 ); setEffAlphaKey( spep_4 -3 + 234, ctdogon, 85 ); setEffAlphaKey( spep_4 -3 + 236, ctdogon, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 22, 1, 1 ); setDisp( spep_4 -3 + 216, 1, 0 ); changeAnime( spep_4 -3 + 22, 1, 100 ); changeAnime( spep_4 -3 + 50, 1, 108 ); changeAnime( spep_4 -3 + 68, 1, 106 ); changeAnime( spep_4 -3 + 148, 1, 108 ); changeAnime( spep_4 -3 + 204, 1, 106 ); setMoveKey( spep_4 -3 + 22, 1, 1567, 66.5 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 1427.4, 66.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 1283.5, 67.3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 1136.1, 67.8 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 985.9, 68.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 833.2, 68.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 678.9, 69 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 523.5, 69.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 367.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 324.2, 69.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 276.5, 69.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 224.7, 69.9 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 168.8, 69.9 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 108.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 108.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 119.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 132, 97.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 114.3, 77.3 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 136.5, 97.3 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 128.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 141, 97.3 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 123.3, 77.3 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 145.5, 97.3 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 137.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 67, 1, 137.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 81.5, 94.1 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 81.8, 94.1 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 82.1, 94 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 82.3, 94 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 82.6, 94 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 82.9, 94 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 83.2, 94 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 83.5, 93.9 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 83.8, 93.9 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 84.1, 93.9 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 84.4, 93.9 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 84.7, 93.9 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 85, 93.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 85.2, 93.8 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 85.5, 93.8 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 85.8, 93.8 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 86.1, 93.8 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 86.4, 93.7 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 86.7, 93.7 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 87, 93.7 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 87.3, 93.7 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 87.6, 93.7 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 87.9, 93.6 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 88.1, 93.6 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 88.4, 93.6 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 88.7, 93.6 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 89, 93.6 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 89.3, 93.5 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 89.6, 93.5 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 89.9, 93.5 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 90.2, 93.5 , 0 ); setMoveKey( spep_4 -3 + 130, 1, 90.5, 93.5 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 90.8, 93.4 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 91, 93.4 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 91.3, 93.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 91.6, 93.4 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 91.9, 93.3 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 92.2, 93.3 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 92.5, 93.3 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 92.8, 93.3 , 0 ); setMoveKey( spep_4 -3 + 147, 1, 92.8, 93.3 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 76.6, 97.5 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 116.3, 103.9 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 125.9, 80.3 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 146.7, 100 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 137.4, 89.7 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 138.1, 89.5 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 138.9, 89.2 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 139.6, 88.9 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 140.4, 88.6 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 141.1, 88.3 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 141.8, 88 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 142.6, 87.7 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 143.3, 87.4 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 144.1, 87.2 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 144.8, 86.9 , 0 ); setMoveKey( spep_4 -3 + 178, 1, 145.5, 86.6 , 0 ); setMoveKey( spep_4 -3 + 180, 1, 146.3, 86.3 , 0 ); setMoveKey( spep_4 -3 + 182, 1, 147, 86 , 0 ); setMoveKey( spep_4 -3 + 184, 1, 147.8, 85.7 , 0 ); setMoveKey( spep_4 -3 + 186, 1, 148.5, 85.4 , 0 ); setMoveKey( spep_4 -3 + 188, 1, 149.2, 85.1 , 0 ); setMoveKey( spep_4 -3 + 190, 1, 150, 84.8 , 0 ); setMoveKey( spep_4 -3 + 192, 1, 150.7, 84.6 , 0 ); setMoveKey( spep_4 -3 + 194, 1, 151.5, 84.3 , 0 ); setMoveKey( spep_4 -3 + 196, 1, 152.2, 84 , 0 ); setMoveKey( spep_4 -3 + 198, 1, 152.9, 83.7 , 0 ); setMoveKey( spep_4 -3 + 200, 1, 153.7, 83.4 , 0 ); setMoveKey( spep_4 -3 + 202, 1, 154.4, 83.1 , 0 ); setMoveKey( spep_4 -3 + 203, 1, 154.4, 83.1 , 0 ); setMoveKey( spep_4 -3 + 204, 1, 86.8, 131 , 0 ); setMoveKey( spep_4 -3 + 206, 1, 195.7, 111 , 0 ); setMoveKey( spep_4 -3 + 208, 1, 344.5, 131 , 0 ); setMoveKey( spep_4 -3 + 210, 1, 463.4, 121 , 0 ); setMoveKey( spep_4 -3 + 212, 1, 602.3, 130.9 , 0 ); setMoveKey( spep_4 -3 + 214, 1, 711.2, 110.9 , 0 ); setMoveKey( spep_4 -3 + 216, 1, 860.1, 130.9 , 0 ); setScaleKey( spep_4 -3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_4 -3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 26, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 28, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 32, 1, 1.57, 1.57 ); setScaleKey( spep_4 -3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_4 -3 + 38, 1, 1.37, 1.37 ); setScaleKey( spep_4 -3 + 40, 1, 1.38, 1.38 ); setScaleKey( spep_4 -3 + 42, 1, 1.38, 1.38 ); setScaleKey( spep_4 -3 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 46, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 48, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 49, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 50, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 66, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 67, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 147, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 148, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 203, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 204, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 216, 1, 1.4, 1.4 ); setRotateKey( spep_4 -3 + 22, 1, 0 ); setRotateKey( spep_4 -3 + 49, 1, 0 ); setRotateKey( spep_4 -3 + 50, 1, 0 ); setRotateKey( spep_4 -3 + 66, 1, 0 ); setRotateKey( spep_4 -3 + 67, 1, 0 ); setRotateKey( spep_4 -3 + 68, 1, -39.8 ); setRotateKey( spep_4 -3 + 106, 1, -39.8 ); setRotateKey( spep_4 -3 + 108, 1, -39.9 ); setRotateKey( spep_4 -3 + 147, 1, -39.9 ); setRotateKey( spep_4 -3 + 148, 1, -5 ); setRotateKey( spep_4 -3 + 203, 1, -5 ); setRotateKey( spep_4 -3 + 204, 1, -36.4 ); setRotateKey( spep_4 -3 + 206, 1, -33.5 ); setRotateKey( spep_4 -3 + 208, 1, -30.6 ); setRotateKey( spep_4 -3 + 210, 1, -27.6 ); setRotateKey( spep_4 -3 + 212, 1, -24.7 ); setRotateKey( spep_4 -3 + 214, 1, -21.8 ); setRotateKey( spep_4 -3 + 216, 1, -18.9 ); -- ** 音 ** -- --キック playSe( spep_4 + 57, 1003 ); playSe( spep_4 + 62, 1010 ); playSe( spep_4 + 63, 1110 ); --腕回転 playSe( spep_4 + 98, 1003 ); setSeVolume( spep_4 + 98, 1003, 69 ); SE4 = playSe( spep_4 + 98, 1117 ); setSeVolume(spep_4 + 98, 1117, 82); --[[ setSeVolume( spep_4 + 99, 1117, 102 ); setSeVolume( spep_4 + 108, 1117, 82 ); setSeVolume( spep_4 + 110, 1117, 47 ); setSeVolume( spep_4 + 112, 1117, 21 ); setSeVolume( spep_4 + 114, 1117, 0 ); ]] stopSe( spep_4 + 108, SE4, 7 ); SE5 = playSe( spep_4 + 116, 1117 ); --[[ setSeVolume( spep_4 + 116, 1117, 103 ); setSeVolume( spep_4 + 125, 1117, 43 ); setSeVolume( spep_4 + 128, 1117, 28 ); setSeVolume( spep_4 + 130, 1117, 12 ); setSeVolume( spep_4 + 132, 1117, 0 ); ]] stopSe( spep_4 + 126, SE5, 7 ); playSe( spep_4 + 116, 1003 ); setSeVolume( spep_4 + 116, 1003, 48 ); playSe( spep_4 + 130, 1003 ); setSeVolume( spep_4 + 130, 1003, 77 ); SE6 = playSe( spep_4 + 134, 1117 ); --[[ setSeVolume( spep_4 + 134, 1117, 109 ); setSeVolume( spep_4 + 143, 1117, 89 ); setSeVolume( spep_4 + 144, 1117, 57 ); setSeVolume( spep_4 + 146, 1117, 31 ); setSeVolume( spep_4 + 148, 1117, 4 ); setSeVolume( spep_4 + 149, 1117, 0 ); ]] stopSe( spep_4 + 144, SE6, 7 ); playSe( spep_4 + 138, 1003 ); setSeVolume( spep_4 + 138, 1003, 42 ); playSe( spep_4 + 142, 1003 ); setSeVolume( spep_4 + 142, 1003, 56 ); playSe( spep_4 + 146, 1003 ); setSeVolume( spep_4 + 146, 1003, 74 ); --パンチ playSe( spep_4 + 157, 1009 ); playSe( spep_4 + 157, 1110 ); playSe( spep_4 + 157, 1001 ); setSeVolume( spep_4 + 157, 1001, 64 ); --イノシシアタック playSe( spep_4 + 201, 1004 ); playSe( spep_4 + 208, 1187 ); setSeVolume( spep_4 + 208, 1187, 89 ); playSe( spep_4 + 210, 1110 ); -- ** 白フェード ** -- entryFade( spep_4 + 204 -3, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFade( spep_4 + 236 -12, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 236; ------------------------------------------------------ -- ラスト(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 100 +10, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 +10, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 100 +10, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 100 +10, bg, 255 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_1, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_1, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_1, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_1, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_1, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_1, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_1, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_1, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_1, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_1, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_1, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_1, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_1, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_1, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_1, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_1, 0 ); shuchusen_2 = entryEffectLife( spep_5 + 14, 1657, 86 +10, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen_2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 10 +10, shuchusen_2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_2, 1, 1 ); setEffScaleKey( spep_5 + 100 +10, shuchusen_2, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_2, 0 ); setEffRotateKey( spep_5 + 100 +10, shuchusen_2, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_2, 255 ); setEffAlphaKey( spep_5 + 100 +10, shuchusen_2, 255 ); -- ** 書き文字エントリー ** -- ctga_1 = entryEffectLife( spep_5 + 14, 10005, 86 +10, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga_1, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga_1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga_1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100 +10, ctga_1, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga_1, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100 +10, ctga_1, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 15, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 16, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 17, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 18, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 19, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 20, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 21, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 22, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 23, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 24, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 25, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 26, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 27, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 28, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 100 +10, ctga_1, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga_1, 255 ); setEffAlphaKey( spep_5 + 100 +10, ctga_1, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100 +10, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 +10, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100 +10, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100 +10, hibiware, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_5 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_5 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_5 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_5 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_5 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_5 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_5 + 0, 1, 0-z ); setRotateKey( spep_5 + 2, 1, 105-z ); setRotateKey( spep_5 + 4, 1, 240-z ); setRotateKey( spep_5 + 6, 1, 405-z ); setRotateKey( spep_5 + 8, 1, 600-z ); setRotateKey( spep_5 + 10, 1, 825-z ); setRotateKey( spep_5 + 12, 1, 1080-z ); setRotateKey( spep_5 + 110, 1, 1080-z ); -- ** 音 ** -- --ガッ playSe( spep_5 + 24, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 100 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 導入、フュージョン前半(168F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --導入、フュージョン前半(ef_001) setEffMoveKey( spep_0 + 0, first, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, first, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first, -1.0, 1.0 ); setEffScaleKey( spep_0 + 168, first, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 168, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 168, first, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 18 -3, 906, 150 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 18 -3, shuchusen1, 150 +3, 20 ); setEffMoveKey( spep_0 + 18 -3, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 168, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 18 -3, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 168, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0 + 18 -3, shuchusen1, 0 ); setEffRotateKey( spep_0 + 168, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 18 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 54 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 55 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 79 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 80 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 112 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 113 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 149 -3, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 150 -3, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 168, shuchusen1, 255 ); -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 2, 14, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 92 -3, 12, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 168 -6, 4, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --悟天イン playSe( spep_0 + 11, 44 ); playSe( spep_0 + 22, 1042 ); playSe( spep_0 + 24, 1046 ); setSeVolume( spep_0 + 24, 1046, 58 ); --トランクスイン playSe( spep_0 + 68, 44 ); playSe( spep_0 + 81, 1026 ); setSeVolume( spep_0 + 81, 1026, 73 ); playSe( spep_0 + 82, 1042 ); --フュージョン playSe( spep_0 + 118, 4 ); playSe( spep_0 + 126, 4 ); playSe( spep_0 + 136, 4 ); playSe( spep_0 + 151, 1003 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 168; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- フュージョン後半(82F) ------------------------------------------------------ -- ** エフェクト等 ** -- fusion = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --フュージョン後半(ef_002) setEffMoveKey( spep_2 + 0, fusion, 0, 0 , 0 ); setEffMoveKey( spep_2 + 82, fusion, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fusion, -1.0, 1.0 ); setEffScaleKey( spep_2 + 82, fusion, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fusion, 0 ); setEffRotateKey( spep_2 + 82, fusion, 0 ); setEffAlphaKey( spep_2 + 0, fusion, 255 ); setEffAlphaKey( spep_2 + 82, fusion, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 8 -3, 906, 74 +3, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 8 -3, shuchusen2, 74 +3, 20 ); setEffMoveKey( spep_2 + 8 -3, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 82, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 8 -3, shuchusen2, 1.4, 1.4 ); setEffScaleKey( spep_2 + 82, shuchusen2, 1.4, 1.4 ); setEffRotateKey( spep_2 + 8 -3, shuchusen2, 0 ); setEffRotateKey( spep_2 + 82, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 8 -3, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 82, shuchusen2, 255 ); -- ** 音 ** -- --はっ! playSe( spep_2 + 9, 1113 ); setSeVolume( spep_2 + 9, 1113, 162 ); playSe( spep_2 + 10, 1048 ); playSe( spep_2 + 12, 4 ); --変身 playSe( spep_2 + 40, 1027 ); SE0 = playSe( spep_2 + 40, 1184 ); stopSe( spep_2 + 69, SE0, 30 ); SE1 = playSe( spep_2 + 45, 1127 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 84, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 82 -16, 14, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 82; ------------------------------------------------------ -- フュージョン完了、前方突進(146F) ------------------------------------------------------ -- ** エフェクト等 ** -- tosshin = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --フュージョン完了、前方突進(ef_003) setEffMoveKey( spep_3 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_3 + 146, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tosshin, -1.0, 1.0 ); setEffScaleKey( spep_3 + 146, tosshin, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tosshin, 0 ); setEffRotateKey( spep_3 + 146, tosshin, 0 ); setEffAlphaKey( spep_3 + 0, tosshin, 255 ); setEffAlphaKey( spep_3 + 146, tosshin, 255 ); spep_x = spep_3 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 2000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_3 + 16, 906, 130, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_3 + 16, shuchusen3, 130, 20 ); setEffMoveKey( spep_3 + 16, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_3 + 146, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_3 + 16, shuchusen3, 1.4, 1.4 ); setEffScaleKey( spep_3 + 146, shuchusen3, 1.4, 1.4 ); setEffRotateKey( spep_3 + 16, shuchusen3, 0 ); setEffRotateKey( spep_3 + 146, shuchusen3, 0 ); setEffAlphaKey( spep_3 + 16, shuchusen3, 255 ); setEffAlphaKey( spep_3 + 146, shuchusen3, 255 ); -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --変身 stopSe( spep_3 + 15, SE1, 29 ); --決め playSe( spep_3 + 24, 1062 ); --ダッシュ SE2 = playSe( spep_3 + 104, 9 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 148, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_3 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3 + 146 -8, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 146; ------------------------------------------------------ -- ラッシュ(236F) ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --ラッシュ(ef_004) setEffMoveKey( spep_4 + 0, rush_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, rush_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 236, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_f, 0 ); setEffRotateKey( spep_4 + 236, rush_f, 0 ); setEffAlphaKey( spep_4 + 0, rush_f, 255 ); setEffAlphaKey( spep_4 + 236, rush_f, 255 ); rush_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --ラッシュ(ef_005) setEffMoveKey( spep_4 + 0, rush_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, rush_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 236, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rush_b, 0 ); setEffRotateKey( spep_4 + 236, rush_b, 0 ); setEffAlphaKey( spep_4 + 0, rush_b, 255 ); setEffAlphaKey( spep_4 + 236, rush_b, 255 ); -- ** 音 ** -- --ダッシュ SE3 = playSe( spep_4 + 12, 44 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 238, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_4 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_4 -3 + 50, 906, 186 +3, 0x100, -1, 0, 0, 0, 500 ); --集中線 setEffShake( spep_4 -3 + 50, shuchusen4, 186 +3, 20 ); setEffMoveKey( spep_4 -3 + 50, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_4 + 236, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_4 -3 + 50, shuchusen4, 1.5, 1.5 ); setEffScaleKey( spep_4 + 236, shuchusen4, 1.5, 1.5 ); setEffRotateKey( spep_4 -3 + 50, shuchusen4, 0 ); setEffRotateKey( spep_4 + 236, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 50, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 62, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 63, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 147, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 148, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 162, shuchusen4, 255 ); setEffAlphaKey( spep_4 -3 + 163, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 203, shuchusen4, 0 ); setEffAlphaKey( spep_4 -3 + 204, shuchusen4, 255 ); setEffAlphaKey( spep_4 + 236, shuchusen4, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 -3 + 50, 10005, 12, 0x100, -1, 0, -28.2, 294.1 ); --ガッ setEffMoveKey( spep_4 -3 + 50, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctga, 28.2, 294.1 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctga, 18.5, 296.1 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctga, 28.2, 294.1 , 0 ); setEffScaleKey( spep_4 -3 + 50, ctga, 1.24, 1.24 ); setEffScaleKey( spep_4 -3 + 62, ctga, 1.24, 1.24 ); setEffRotateKey( spep_4 -3 + 50, ctga, -15 ); setEffRotateKey( spep_4 -3 + 62, ctga, -15 ); setEffAlphaKey( spep_4 -3 + 50, ctga, 255 ); setEffAlphaKey( spep_4 -3 + 62, ctga, 255 ); ctbaki = entryEffectLife( spep_4 -3 + 148, 10020, 14, 0x100, -1, 0, 62.4, 301.4 ); --バキッ setEffMoveKey( spep_4 -3 + 148, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 150, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 152, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 154, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 156, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 158, ctbaki, -75.6, 314.5 , 0 ); setEffMoveKey( spep_4 -3 + 160, ctbaki, -62.4, 301.4 , 0 ); setEffMoveKey( spep_4 -3 + 162, ctbaki, -75.6, 314.5 , 0 ); setEffScaleKey( spep_4 -3 + 148, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_4 -3 + 162, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_4 -3 + 148, ctbaki, 0 ); setEffRotateKey( spep_4 -3 + 162, ctbaki, 0 ); setEffAlphaKey( spep_4 -3 + 148, ctbaki, 255 ); setEffAlphaKey( spep_4 -3 + 162, ctbaki, 255 ); ctdogon = entryEffectLife( spep_4 -3 + 204, 10018, 32, 0x100, -1, 0, -91.9, 194.2 ); --ドゴォン setEffMoveKey( spep_4 -3 + 204, ctdogon, 91.9, 194.2 , 0 ); setEffMoveKey( spep_4 -3 + 206, ctdogon, 97.6, 250.8 , 0 ); setEffMoveKey( spep_4 -3 + 208, ctdogon, 86.9, 297.4 , 0 ); setEffMoveKey( spep_4 -3 + 210, ctdogon, 99.7, 296.5 , 0 ); setEffMoveKey( spep_4 -3 + 212, ctdogon, 92.7, 306.1 , 0 ); setEffMoveKey( spep_4 -3 + 214, ctdogon, 91.3, 293 , 0 ); setEffMoveKey( spep_4 -3 + 216, ctdogon, 96.1, 308.5 , 0 ); setEffMoveKey( spep_4 -3 + 218, ctdogon, 89.4, 299.1 , 0 ); setEffMoveKey( spep_4 -3 + 220, ctdogon, 96.8, 303.6 , 0 ); setEffMoveKey( spep_4 -3 + 222, ctdogon, 90.8, 298.4 , 0 ); setEffMoveKey( spep_4 -3 + 224, ctdogon, 90.3, 307.3 , 0 ); setEffMoveKey( spep_4 -3 + 226, ctdogon, 90.5, 298.9 , 0 ); setEffMoveKey( spep_4 -3 + 228, ctdogon, 94.4, 309.2 , 0 ); setEffMoveKey( spep_4 -3 + 230, ctdogon, 84.5, 304.8 , 0 ); setEffMoveKey( spep_4 -3 + 232, ctdogon, 115.8, 308.1 , 0 ); setEffMoveKey( spep_4 -3 + 234, ctdogon, 114.6, 290.5 , 0 ); setEffMoveKey( spep_4 -3 + 236, ctdogon, 131.4, 283.3 , 0 ); setEffScaleKey( spep_4 -3 + 204, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_4 -3 + 206, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_4 -3 + 208, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_4 -3 + 210, ctdogon, 2.92, 2.92 ); setEffScaleKey( spep_4 -3 + 212, ctdogon, 2.94, 2.94 ); setEffScaleKey( spep_4 -3 + 214, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_4 -3 + 216, ctdogon, 2.98, 2.98 ); setEffScaleKey( spep_4 -3 + 218, ctdogon, 3.01, 3.01 ); setEffScaleKey( spep_4 -3 + 220, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_4 -3 + 222, ctdogon, 3.05, 3.05 ); setEffScaleKey( spep_4 -3 + 224, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_4 -3 + 226, ctdogon, 3.09, 3.09 ); setEffScaleKey( spep_4 -3 + 228, ctdogon, 3.11, 3.11 ); setEffScaleKey( spep_4 -3 + 230, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_4 -3 + 232, ctdogon, 3.71, 3.71 ); setEffScaleKey( spep_4 -3 + 234, ctdogon, 4.28, 4.28 ); setEffScaleKey( spep_4 -3 + 236, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_4 -3 + 204, ctdogon, 30 ); setEffRotateKey( spep_4 -3 + 206, ctdogon, 29.9 ); setEffRotateKey( spep_4 -3 + 218, ctdogon, 29.9 ); setEffRotateKey( spep_4 -3 + 220, ctdogon, 30 ); setEffRotateKey( spep_4 -3 + 236, ctdogon, 30 ); setEffAlphaKey( spep_4 -3 + 204, ctdogon, 255 ); setEffAlphaKey( spep_4 -3 + 230, ctdogon, 255 ); setEffAlphaKey( spep_4 -3 + 232, ctdogon, 170 ); setEffAlphaKey( spep_4 -3 + 234, ctdogon, 85 ); setEffAlphaKey( spep_4 -3 + 236, ctdogon, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 22, 1, 1 ); setDisp( spep_4 -3 + 216, 1, 0 ); changeAnime( spep_4 -3 + 22, 1, 100 ); changeAnime( spep_4 -3 + 50, 1, 108 ); changeAnime( spep_4 -3 + 68, 1, 106 ); changeAnime( spep_4 -3 + 148, 1, 108 ); changeAnime( spep_4 -3 + 204, 1, 106 ); setMoveKey( spep_4 -3 + 22, 1, 1567, 66.5 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 1427.4, 66.9 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 1283.5, 67.3 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 1136.1, 67.8 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 985.9, 68.2 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 833.2, 68.6 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 678.9, 69 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 523.5, 69.5 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 367.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 40, 1, 324.2, 69.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 276.5, 69.9 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 224.7, 69.9 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 168.8, 69.9 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 108.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 49, 1, 108.9, 69.9 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 119.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 132, 97.3 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 114.3, 77.3 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 136.5, 97.3 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 128.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 141, 97.3 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 123.3, 77.3 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 145.5, 97.3 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 137.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 67, 1, 137.8, 87.3 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 81.5, 94.1 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 81.8, 94.1 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 82.1, 94 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 82.3, 94 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 82.6, 94 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 82.9, 94 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 83.2, 94 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 83.5, 93.9 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 83.8, 93.9 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 84.1, 93.9 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 84.4, 93.9 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 84.7, 93.9 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 85, 93.8 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 85.2, 93.8 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 85.5, 93.8 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 85.8, 93.8 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 86.1, 93.8 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 86.4, 93.7 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 86.7, 93.7 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 87, 93.7 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 87.3, 93.7 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 87.6, 93.7 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 87.9, 93.6 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 88.1, 93.6 , 0 ); setMoveKey( spep_4 -3 + 116, 1, 88.4, 93.6 , 0 ); setMoveKey( spep_4 -3 + 118, 1, 88.7, 93.6 , 0 ); setMoveKey( spep_4 -3 + 120, 1, 89, 93.6 , 0 ); setMoveKey( spep_4 -3 + 122, 1, 89.3, 93.5 , 0 ); setMoveKey( spep_4 -3 + 124, 1, 89.6, 93.5 , 0 ); setMoveKey( spep_4 -3 + 126, 1, 89.9, 93.5 , 0 ); setMoveKey( spep_4 -3 + 128, 1, 90.2, 93.5 , 0 ); setMoveKey( spep_4 -3 + 130, 1, 90.5, 93.5 , 0 ); setMoveKey( spep_4 -3 + 132, 1, 90.8, 93.4 , 0 ); setMoveKey( spep_4 -3 + 134, 1, 91, 93.4 , 0 ); setMoveKey( spep_4 -3 + 136, 1, 91.3, 93.4 , 0 ); setMoveKey( spep_4 -3 + 138, 1, 91.6, 93.4 , 0 ); setMoveKey( spep_4 -3 + 140, 1, 91.9, 93.3 , 0 ); setMoveKey( spep_4 -3 + 142, 1, 92.2, 93.3 , 0 ); setMoveKey( spep_4 -3 + 144, 1, 92.5, 93.3 , 0 ); setMoveKey( spep_4 -3 + 146, 1, 92.8, 93.3 , 0 ); setMoveKey( spep_4 -3 + 147, 1, 92.8, 93.3 , 0 ); setMoveKey( spep_4 -3 + 148, 1, 76.6, 97.5 , 0 ); setMoveKey( spep_4 -3 + 150, 1, 116.3, 103.9 , 0 ); setMoveKey( spep_4 -3 + 152, 1, 125.9, 80.3 , 0 ); setMoveKey( spep_4 -3 + 154, 1, 146.7, 100 , 0 ); setMoveKey( spep_4 -3 + 156, 1, 137.4, 89.7 , 0 ); setMoveKey( spep_4 -3 + 158, 1, 138.1, 89.5 , 0 ); setMoveKey( spep_4 -3 + 160, 1, 138.9, 89.2 , 0 ); setMoveKey( spep_4 -3 + 162, 1, 139.6, 88.9 , 0 ); setMoveKey( spep_4 -3 + 164, 1, 140.4, 88.6 , 0 ); setMoveKey( spep_4 -3 + 166, 1, 141.1, 88.3 , 0 ); setMoveKey( spep_4 -3 + 168, 1, 141.8, 88 , 0 ); setMoveKey( spep_4 -3 + 170, 1, 142.6, 87.7 , 0 ); setMoveKey( spep_4 -3 + 172, 1, 143.3, 87.4 , 0 ); setMoveKey( spep_4 -3 + 174, 1, 144.1, 87.2 , 0 ); setMoveKey( spep_4 -3 + 176, 1, 144.8, 86.9 , 0 ); setMoveKey( spep_4 -3 + 178, 1, 145.5, 86.6 , 0 ); setMoveKey( spep_4 -3 + 180, 1, 146.3, 86.3 , 0 ); setMoveKey( spep_4 -3 + 182, 1, 147, 86 , 0 ); setMoveKey( spep_4 -3 + 184, 1, 147.8, 85.7 , 0 ); setMoveKey( spep_4 -3 + 186, 1, 148.5, 85.4 , 0 ); setMoveKey( spep_4 -3 + 188, 1, 149.2, 85.1 , 0 ); setMoveKey( spep_4 -3 + 190, 1, 150, 84.8 , 0 ); setMoveKey( spep_4 -3 + 192, 1, 150.7, 84.6 , 0 ); setMoveKey( spep_4 -3 + 194, 1, 151.5, 84.3 , 0 ); setMoveKey( spep_4 -3 + 196, 1, 152.2, 84 , 0 ); setMoveKey( spep_4 -3 + 198, 1, 152.9, 83.7 , 0 ); setMoveKey( spep_4 -3 + 200, 1, 153.7, 83.4 , 0 ); setMoveKey( spep_4 -3 + 202, 1, 154.4, 83.1 , 0 ); setMoveKey( spep_4 -3 + 203, 1, 154.4, 83.1 , 0 ); setMoveKey( spep_4 -3 + 204, 1, 86.8, 131 , 0 ); setMoveKey( spep_4 -3 + 206, 1, 195.7, 111 , 0 ); setMoveKey( spep_4 -3 + 208, 1, 344.5, 131 , 0 ); setMoveKey( spep_4 -3 + 210, 1, 463.4, 121 , 0 ); setMoveKey( spep_4 -3 + 212, 1, 602.3, 130.9 , 0 ); setMoveKey( spep_4 -3 + 214, 1, 711.2, 110.9 , 0 ); setMoveKey( spep_4 -3 + 216, 1, 860.1, 130.9 , 0 ); setScaleKey( spep_4 -3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_4 -3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_4 -3 + 26, 1, 1.78, 1.78 ); setScaleKey( spep_4 -3 + 28, 1, 1.72, 1.72 ); setScaleKey( spep_4 -3 + 30, 1, 1.65, 1.65 ); setScaleKey( spep_4 -3 + 32, 1, 1.57, 1.57 ); setScaleKey( spep_4 -3 + 34, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_4 -3 + 38, 1, 1.37, 1.37 ); setScaleKey( spep_4 -3 + 40, 1, 1.38, 1.38 ); setScaleKey( spep_4 -3 + 42, 1, 1.38, 1.38 ); setScaleKey( spep_4 -3 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 46, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 48, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 49, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 50, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 66, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 67, 1, 1.45, 1.45 ); setScaleKey( spep_4 -3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 70, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 147, 1, 1.39, 1.39 ); setScaleKey( spep_4 -3 + 148, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 203, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 204, 1, 1.4, 1.4 ); setScaleKey( spep_4 -3 + 216, 1, 1.4, 1.4 ); setRotateKey( spep_4 -3 + 22, 1, 0 ); setRotateKey( spep_4 -3 + 49, 1, 0 ); setRotateKey( spep_4 -3 + 50, 1, 0 ); setRotateKey( spep_4 -3 + 66, 1, 0 ); setRotateKey( spep_4 -3 + 67, 1, 0 ); setRotateKey( spep_4 -3 + 68, 1, -39.8 ); setRotateKey( spep_4 -3 + 106, 1, -39.8 ); setRotateKey( spep_4 -3 + 108, 1, -39.9 ); setRotateKey( spep_4 -3 + 147, 1, -39.9 ); setRotateKey( spep_4 -3 + 148, 1, -5 ); setRotateKey( spep_4 -3 + 203, 1, -5 ); setRotateKey( spep_4 -3 + 204, 1, -36.4 ); setRotateKey( spep_4 -3 + 206, 1, -33.5 ); setRotateKey( spep_4 -3 + 208, 1, -30.6 ); setRotateKey( spep_4 -3 + 210, 1, -27.6 ); setRotateKey( spep_4 -3 + 212, 1, -24.7 ); setRotateKey( spep_4 -3 + 214, 1, -21.8 ); setRotateKey( spep_4 -3 + 216, 1, -18.9 ); -- ** 音 ** -- --キック playSe( spep_4 + 57, 1003 ); playSe( spep_4 + 62, 1010 ); playSe( spep_4 + 63, 1110 ); --腕回転 playSe( spep_4 + 98, 1003 ); setSeVolume( spep_4 + 98, 1003, 69 ); SE4 = playSe( spep_4 + 98, 1117 ); setSeVolume(spep_4 + 98, 1117, 82); --[[ setSeVolume( spep_4 + 99, 1117, 102 ); setSeVolume( spep_4 + 108, 1117, 82 ); setSeVolume( spep_4 + 110, 1117, 47 ); setSeVolume( spep_4 + 112, 1117, 21 ); setSeVolume( spep_4 + 114, 1117, 0 ); ]] stopSe( spep_4 + 108, SE4, 7 ); SE5 = playSe( spep_4 + 116, 1117 ); --[[ setSeVolume( spep_4 + 116, 1117, 103 ); setSeVolume( spep_4 + 125, 1117, 43 ); setSeVolume( spep_4 + 128, 1117, 28 ); setSeVolume( spep_4 + 130, 1117, 12 ); setSeVolume( spep_4 + 132, 1117, 0 ); ]] stopSe( spep_4 + 126, SE5, 7 ); playSe( spep_4 + 116, 1003 ); setSeVolume( spep_4 + 116, 1003, 48 ); playSe( spep_4 + 130, 1003 ); setSeVolume( spep_4 + 130, 1003, 77 ); SE6 = playSe( spep_4 + 134, 1117 ); --[[ setSeVolume( spep_4 + 134, 1117, 109 ); setSeVolume( spep_4 + 143, 1117, 89 ); setSeVolume( spep_4 + 144, 1117, 57 ); setSeVolume( spep_4 + 146, 1117, 31 ); setSeVolume( spep_4 + 148, 1117, 4 ); setSeVolume( spep_4 + 149, 1117, 0 ); ]] stopSe( spep_4 + 144, SE6, 7 ); playSe( spep_4 + 138, 1003 ); setSeVolume( spep_4 + 138, 1003, 42 ); playSe( spep_4 + 142, 1003 ); setSeVolume( spep_4 + 142, 1003, 56 ); playSe( spep_4 + 146, 1003 ); setSeVolume( spep_4 + 146, 1003, 74 ); --パンチ playSe( spep_4 + 157, 1009 ); playSe( spep_4 + 157, 1110 ); playSe( spep_4 + 157, 1001 ); setSeVolume( spep_4 + 157, 1001, 64 ); --イノシシアタック playSe( spep_4 + 201, 1004 ); playSe( spep_4 + 208, 1187 ); setSeVolume( spep_4 + 208, 1187, 89 ); playSe( spep_4 + 210, 1110 ); -- ** 白フェード ** -- entryFade( spep_4 + 204 -3, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 entryFade( spep_4 + 236 -12, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 236; ------------------------------------------------------ -- ラスト(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- bg = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_5 + 100 +10, bg, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 +10, bg, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, bg, 0 ); setEffRotateKey( spep_5 + 100 +10, bg, 0 ); setEffAlphaKey( spep_5 + 0, bg, 255 ); setEffAlphaKey( spep_5 + 100 +10, bg, 255 ); -- ** 集中線 ** -- shuchusen_1 = entryEffectLife( spep_5 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_5 + 14, shuchusen_1, 32, 25 ); setEffMoveKey( spep_5 + 14, shuchusen_1, 0, 0 , 0 ); setEffMoveKey( spep_5 + 46, shuchusen_1, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_1, 1, 1 ); setEffScaleKey( spep_5 + 46, shuchusen_1, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_1, 0 ); setEffRotateKey( spep_5 + 46, shuchusen_1, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_1, 255 ); setEffAlphaKey( spep_5 + 28, shuchusen_1, 255 ); setEffAlphaKey( spep_5 + 30, shuchusen_1, 252 ); setEffAlphaKey( spep_5 + 32, shuchusen_1, 242 ); setEffAlphaKey( spep_5 + 34, shuchusen_1, 227 ); setEffAlphaKey( spep_5 + 36, shuchusen_1, 205 ); setEffAlphaKey( spep_5 + 38, shuchusen_1, 176 ); setEffAlphaKey( spep_5 + 40, shuchusen_1, 142 ); setEffAlphaKey( spep_5 + 42, shuchusen_1, 101 ); setEffAlphaKey( spep_5 + 44, shuchusen_1, 54 ); setEffAlphaKey( spep_5 + 46, shuchusen_1, 0 ); shuchusen_2 = entryEffectLife( spep_5 + 14, 1657, 86 +10, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_5 + 14, shuchusen_2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 100 +10, shuchusen_2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 14, shuchusen_2, 1, 1 ); setEffScaleKey( spep_5 + 100 +10, shuchusen_2, 1, 1 ); setEffRotateKey( spep_5 + 14, shuchusen_2, 0 ); setEffRotateKey( spep_5 + 100 +10, shuchusen_2, 0 ); setEffAlphaKey( spep_5 + 14, shuchusen_2, 255 ); setEffAlphaKey( spep_5 + 100 +10, shuchusen_2, 255 ); -- ** 書き文字エントリー ** -- ctga_1 = entryEffectLife( spep_5 + 14, 10005, 86 +10, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_5 + 14, ctga_1, 14, 20 ); setEffMoveKey( spep_5 + 14, ctga_1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 28, ctga_1, 3.9, 316.1 , 0 ); setEffMoveKey( spep_5 + 100 +10, ctga_1, 3.9, 316.1 , 0 ); setEffScaleKey( spep_5 + 14, ctga_1, 3.2, 3.2 ); setEffScaleKey( spep_5 + 100 +10, ctga_1, 3.2, 3.2 ); setEffRotateKey( spep_5 + 14, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 15, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 16, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 17, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 18, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 19, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 20, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 21, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 22, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 23, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 24, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 25, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 26, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 27, ctga_1, -10.9 ); setEffRotateKey( spep_5 + 28, ctga_1, -14.9 ); setEffRotateKey( spep_5 + 100 +10, ctga_1, -14.9 ); setEffAlphaKey( spep_5 + 14, ctga_1, 255 ); setEffAlphaKey( spep_5 + 100 +10, ctga_1, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_5 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_5 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_5 + 100 +10, hibiware, 70, -60, 0 ); setEffScaleKey( spep_5 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_5 + 100 +10, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_5 + 2, hibiware, 0 ); setEffRotateKey( spep_5 + 100 +10, hibiware, 0 ); setEffAlphaKey( spep_5 + 2, hibiware, 0 ); setEffAlphaKey( spep_5 + 13, hibiware, 0 ); setEffAlphaKey( spep_5 + 14, hibiware, 255 ); setEffAlphaKey( spep_5 + 100 +10, hibiware, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -3.8, -32.1 , 0 ); setMoveKey( spep_5 + 2, 1, -3.7, -56.6 , 0 ); setMoveKey( spep_5 + 4, 1, -3.4, -88.1 , 0 ); setMoveKey( spep_5 + 6, 1, -3.1, -126.6 , 0 ); setMoveKey( spep_5 + 8, 1, -2.8, -172.1 , 0 ); setMoveKey( spep_5 + 10, 1, -2.4, -224.6 , 0 ); setMoveKey( spep_5 + 12, 1, -1.9, -284.1 , 0 ); setMoveKey( spep_5 + 110, 1, -1.9, -284.1 , 0 ); y=0.4; setScaleKey( spep_5 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_5 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_5 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_5 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_5 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_5 + 12, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 14, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 16, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 18, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 20, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 22, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 24, 1, 1.5-y, 1.5-y ); setScaleKey( spep_5 + 26, 1, 1.6-y, 1.6-y ); setScaleKey( spep_5 + 110, 1, 1.6-y, 1.6-y ); z=30; setRotateKey( spep_5 + 0, 1, 0-z ); setRotateKey( spep_5 + 2, 1, 105-z ); setRotateKey( spep_5 + 4, 1, 240-z ); setRotateKey( spep_5 + 6, 1, 405-z ); setRotateKey( spep_5 + 8, 1, 600-z ); setRotateKey( spep_5 + 10, 1, 825-z ); setRotateKey( spep_5 + 12, 1, 1080-z ); setRotateKey( spep_5 + 110, 1, 1080-z ); -- ** 音 ** -- --ガッ playSe( spep_5 + 24, 1054 ); -- ** ダメージ表示 ** -- dealDamage( spep_5 + 10 ); endPhase( spep_5 + 100 ); end