--1019880:アルティメット孫悟飯_爆裂ラッシュ --sp_effect_b4_00145 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155414 ;-- 導入、前方突進 SP_02= 155415 ;-- ラッシュ_敵より前 SP_03= 155416 ;-- ラッシュ_敵より後ろ SP_04= 155417 ;-- 追いかけ→打ち下ろし_敵より前 SP_05= 155418 ;-- 追いかけ→打ち下ろし_敵よ後ろ前 SP_06= 155419 ;-- 敵地面落下→煙 --エフェクト(てき) SP_01x= 155414 ;-- 導入、前方突進 SP_02x= 155420 ;-- ラッシュ_敵より前 (敵) SP_03x= 155416 ;-- ラッシュ_敵より後ろ SP_04x= 155417 ;-- 追いかけ→打ち下ろし_敵より前 SP_05x= 155421 ;-- 追いかけ→打ち下ろし_敵よ後ろ前 (敵) SP_06x= 155419 ;-- 敵地面落下→煙 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 100, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 100, rush, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 86, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 86, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 86, shuchusen1, 255 ); --SE se_0009 = playSe( spep_0 + 10, 9 ); setSeVolume( spep_0 + 10, 9, 126 ); SE0=playSe( spep_0 + 12, 1018 ); setSeVolume( spep_0 + 12, 1018, 89 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 102, 0, 0, 0, 0, 180 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, se_0009, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- speff = entryEffect( spep_0 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, -34, 512);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, -34, 512); setEffMoveKey( spep_0 +84, ctgogo, -34, 512); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +74, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, 1.07, 1.07 ); --SE se_1072 = playSe( spep_0 + 52, 1072 ); se_0044 = playSe( spep_0 + 82, 44 ); setSeVolume( spep_0 + 82, 44, 68 ); --白 entryFade( spep_0+92 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); stopSe( spep_1 + 0, se_0009, 0 ); stopSe( spep_1 + 0, se_1072, 0 ); stopSe( spep_1 + 0, se_0044, 0 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 190, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 190, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 190, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 190, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 190, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 190, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 190, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 190, fighting_b, 255 ); --敵の動き setDisp( spep_2-3 + 22, 1, 1); setDisp( spep_2-3 + 188, 1, 0); changeAnime( spep_2-3 + 22, 1, 100); changeAnime( spep_2-3 + 50, 1, 108); changeAnime( spep_2-3 + 76, 1, 106); changeAnime( spep_2-3 + 106, 1, 108); changeAnime( spep_2-3 + 148, 1, 105); setMoveKey( spep_2-3 + 22, 1, 1567, 66.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, 1426.1, 67 , 0 ); setMoveKey( spep_2-3 + 26, 1, 1280.7, 67.5 , 0 ); setMoveKey( spep_2-3 + 28, 1, 1131.5, 67.8 , 0 ); setMoveKey( spep_2-3 + 30, 1, 979.1, 68.2 , 0 ); setMoveKey( spep_2-3 + 32, 1, 824.1, 68.7 , 0 ); setMoveKey( spep_2-3 + 34, 1, 667.4, 69.2 , 0 ); setMoveKey( spep_2-3 + 36, 1, 509.6, 69.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 351.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 40, 1, 304.2, 70 , 0 ); setMoveKey( spep_2-3 + 42, 1, 252.6, 69.9 , 0 ); setMoveKey( spep_2-3 + 44, 1, 196.6, 70 , 0 ); setMoveKey( spep_2-3 + 46, 1, 136.1, 70 , 0 ); setMoveKey( spep_2-3 + 48, 1, 71.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 49, 1, 71.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 82.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 52, 1, 93.7, 97.3 , 0 ); setMoveKey( spep_2-3 + 54, 1, 75.2, 77.3 , 0 ); setMoveKey( spep_2-3 + 56, 1, 96.7, 97.3 , 0 ); setMoveKey( spep_2-3 + 58, 1, 88.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 60, 1, 89.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 62, 1, 91.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, 92.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 94.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 68, 1, 95.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 70, 1, 97.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 72, 1, 98.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 100.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 75, 1, 100.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 76, 1, 63.1, 101 , 0 ); setMoveKey( spep_2-3 + 78, 1, 51.1, 79.8 , 0 ); setMoveKey( spep_2-3 + 80, 1, 79.1, 98.6 , 0 ); setMoveKey( spep_2-3 + 82, 1, 66.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, 64.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 86, 1, 61.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 88, 1, 59.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 90, 1, 56.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 92, 1, 54.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 51.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, 49.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 98, 1, 46.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 100, 1, 44.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 41.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, 39.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 105, 1, 39.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 106, 1, 49.1, 124.5 , 0 ); setMoveKey( spep_2-3 + 108, 1, 30.1, 105.2 , 0 ); setMoveKey( spep_2-3 + 110, 1, 51, 125.8 , 0 ); setMoveKey( spep_2-3 + 112, 1, 42, 116.5 , 0 ); setMoveKey( spep_2-3 + 114, 1, 53, 127.2 , 0 ); setMoveKey( spep_2-3 + 116, 1, 33.9, 107.8 , 0 ); setMoveKey( spep_2-3 + 118, 1, 54.9, 128.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 45.8, 119.1 , 0 ); setMoveKey( spep_2-3 + 122, 1, 46.8, 119.8 , 0 ); setMoveKey( spep_2-3 + 124, 1, 47.7, 120.5 , 0 ); setMoveKey( spep_2-3 + 126, 1, 48.7, 121.1 , 0 ); setMoveKey( spep_2-3 + 128, 1, 49.7, 121.8 , 0 ); setMoveKey( spep_2-3 + 130, 1, 50.6, 122.5 , 0 ); setMoveKey( spep_2-3 + 132, 1, 51.6, 123.1 , 0 ); setMoveKey( spep_2-3 + 134, 1, 52.5, 123.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 53.5, 124.5 , 0 ); setMoveKey( spep_2-3 + 138, 1, 54.4, 125.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 55.4, 125.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 56.4, 126.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 57.3, 127.1 , 0 ); setMoveKey( spep_2-3 + 146, 1, 58.3, 127.8 , 0 ); setMoveKey( spep_2-3 + 147, 1, 58.3, 127.8 , 0 ); setMoveKey( spep_2-3 + 148, 1, 84.4, 132.1 , 0 ); setMoveKey( spep_2-3 + 150, 1, 98.8, 148.3 , 0 ); setMoveKey( spep_2-3 + 152, 1, 83.4, 134.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 108, 161 , 0 ); setMoveKey( spep_2-3 + 156, 1, 102.8, 157.4 , 0 ); setMoveKey( spep_2-3 + 158, 1, 117.6, 173.8 , 0 ); setMoveKey( spep_2-3 + 160, 1, 102.5, 160.2 , 0 ); setMoveKey( spep_2-3 + 162, 1, 127.5, 186.4 , 0 ); setMoveKey( spep_2-3 + 164, 1, 122.5, 182.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 137.7, 198.2 , 0 ); setMoveKey( spep_2-3 + 168, 1, 123, 183.7 , 0 ); setMoveKey( spep_2-3 + 170, 1, 148.4, 208.8 , 0 ); setMoveKey( spep_2-3 + 172, 1, 144.1, 203.4 , 0 ); setMoveKey( spep_2-3 + 174, 1, 159.9, 217.6 , 0 ); setMoveKey( spep_2-3 + 176, 1, 146.1, 201.1 , 0 ); setMoveKey( spep_2-3 + 178, 1, 172.8, 224.1 , 0 ); setMoveKey( spep_2-3 + 180, 1, 170.1, 216.7 , 0 ); setMoveKey( spep_2-3 + 182, 1, 188.2, 229.2 , 0 ); setMoveKey( spep_2-3 + 184, 1, 187, 221.8 , 0 ); setMoveKey( spep_2-3 + 186, 1, 206.7, 235 , 0 ); setMoveKey( spep_2-3 + 188, 1, 202.3, 227.3 , 0 ); setScaleKey( spep_2-3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 26, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 28, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 30, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 32, 1, 1.58, 1.57 ); setScaleKey( spep_2-3 + 34, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 38, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 40, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 42, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 46, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 48, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 49, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 50, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 75, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 76, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 105, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 106, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 147, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 148, 1, 1.25, 1.25 ); setScaleKey( spep_2-3 + 150, 1, 1.2, 1.2 ); setScaleKey( spep_2-3 + 152, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 154, 1, 1.11, 1.11 ); setScaleKey( spep_2-3 + 156, 1, 1.06, 1.06 ); setScaleKey( spep_2-3 + 158, 1, 1.01, 1.01 ); setScaleKey( spep_2-3 + 160, 1, 0.96, 0.96 ); setScaleKey( spep_2-3 + 162, 1, 0.91, 0.91 ); setScaleKey( spep_2-3 + 164, 1, 0.86, 0.86 ); setScaleKey( spep_2-3 + 166, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 168, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 170, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 172, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 174, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 176, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 178, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 180, 1, 0.46, 0.46 ); setScaleKey( spep_2-3 + 182, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 184, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 186, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 188, 1, 0.19, 0.19 ); setRotateKey( spep_2-3 + 22, 1, 0 ); setRotateKey( spep_2-3 + 75, 1, 0 ); setRotateKey( spep_2-3 + 76, 1, -39.9 ); setRotateKey( spep_2-3 + 78, 1, -40 ); setRotateKey( spep_2-3 + 80, 1, -40.1 ); setRotateKey( spep_2-3 + 82, 1, -39.8 ); setRotateKey( spep_2-3 + 84, 1, -39.5 ); setRotateKey( spep_2-3 + 86, 1, -39.2 ); setRotateKey( spep_2-3 + 88, 1, -38.9 ); setRotateKey( spep_2-3 + 90, 1, -38.5 ); setRotateKey( spep_2-3 + 92, 1, -38.2 ); setRotateKey( spep_2-3 + 94, 1, -37.9 ); setRotateKey( spep_2-3 + 96, 1, -37.6 ); setRotateKey( spep_2-3 + 98, 1, -37.3 ); setRotateKey( spep_2-3 + 100, 1, -37 ); setRotateKey( spep_2-3 + 102, 1, -36.7 ); setRotateKey( spep_2-3 + 104, 1, -36.4 ); setRotateKey( spep_2-3 + 105, 1, -36.4 ); setRotateKey( spep_2-3 + 106, 1, -5 ); setRotateKey( spep_2-3 + 147, 1, -5 ); setRotateKey( spep_2-3 + 148, 1, 21.8 ); setRotateKey( spep_2-3 + 188, 1, 21.8 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 50, 906, 12, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 50, shuchusen2, 12, 20 ); setEffMoveKey( spep_2-3 + 50, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 62, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 50, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-3 + 62, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 50, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 62, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 50, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 62, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 76, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 76, shuchusen3, 14, 20 ); setEffMoveKey( spep_2-3 + 76, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 76, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 90, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 76, shuchusen3, 0 ); setEffRotateKey( spep_2-3 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_2-3 + 76, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 90, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 106, 906, 16, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 106, shuchusen4, 16, 20 ); setEffMoveKey( spep_2-3 + 106, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 122, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 106, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 122, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 106, shuchusen4, 0 ); setEffRotateKey( spep_2-3 + 122, shuchusen4, 0 ); setEffAlphaKey( spep_2-3 + 106, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 122, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_2-3 + 150, 906, 26, 0x100, -1, 0, 213, 0 ); setEffShake( spep_2-3 + 150, shuchusen5, 26, 20 ); setEffMoveKey( spep_2-3 + 150, shuchusen5, 213, 0 , 0 ); setEffMoveKey( spep_2-3 + 176, shuchusen5, 213, 0 , 0 ); setEffScaleKey( spep_2-3 + 150, shuchusen5, 2, 2 ); setEffScaleKey( spep_2-3 + 176, shuchusen5, 2, 2 ); setEffRotateKey( spep_2-3 + 150, shuchusen5, 0 ); setEffRotateKey( spep_2-3 + 176, shuchusen5, 0 ); setEffAlphaKey( spep_2-3 + 150, shuchusen5, 255 ); setEffAlphaKey( spep_2-3 + 176, shuchusen5, 255 ); --文字エントリー ctga = entryEffectLife( spep_2-3 + 50, 10005, 12, 0x100, -1, 0, -28.2, 294.2 );--ガッ setEffShake( spep_2-3 + 50, ctga, 12, 10 ); setEffMoveKey( spep_2-3 + 50, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 52, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 54, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 56, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 58, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 60, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 62, ctga, -28.2, 294.2 , 0 ); setEffScaleKey( spep_2-3 + 50, ctga, 1.24, 1.24 ); setEffScaleKey( spep_2-3 + 62, ctga, 1.24, 1.24 ); setEffRotateKey( spep_2-3 + 50, ctga, 15 ); setEffRotateKey( spep_2-3 + 62, ctga, 15 ); setEffAlphaKey( spep_2-3 + 50, ctga, 255 ); setEffAlphaKey( spep_2-3 + 62, ctga, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_2-3 + 76, 10020, 14, 0x100, -1, 0, 62.3, 301.6 );--バキッ setEffShake( spep_2-3 + 76, ctbaki, 14, 10 ); setEffMoveKey( spep_2-3 + 76, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 78, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 80, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 82, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 84, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 86, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 88, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 90, ctbaki, 75.6, 314.9 , 0 ); setEffScaleKey( spep_2-3 + 76, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_2-3 + 90, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_2-3 + 76, ctbaki, 0 ); setEffRotateKey( spep_2-3 + 90, ctbaki, 0 ); setEffAlphaKey( spep_2-3 + 76, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 90, ctbaki, 255 ); --文字エントリー ctga2 = entryEffectLife( spep_2-3 + 106, 10005, 16, 0x100, -1, 0, -30.5, 268.1 );--ガッ setEffShake( spep_2-3 + 106, ctga2, 16, 10 ); setEffMoveKey( spep_2-3 + 106, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 108, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 110, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 112, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 114, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 116, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 118, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 122, ctga2, -30.5, 268.1 , 0 ); setEffScaleKey( spep_2-3 + 106, ctga2, 1.76, 1.76 ); setEffScaleKey( spep_2-3 + 122, ctga2, 1.76, 1.76 ); setEffRotateKey( spep_2-3 + 106, ctga2, -20.4 ); setEffRotateKey( spep_2-3 + 122, ctga2, -20.4 ); setEffAlphaKey( spep_2-3 + 106, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 122, ctga2, 255 ); --文字エントリー ctbago = entryEffectLife( spep_2-3 + 150, 10021, 26, 0x100, -1, 0, -128.7, 318.5 );--バゴォッ setEffShake( spep_2-3 + 150, ctbago, 26, 10 ); setEffMoveKey( spep_2-3 + 150, ctbago, -128.7, 318.5 , 0 ); setEffMoveKey( spep_2-3 + 176, ctbago, -128.7, 318.5 , 0 ); setEffScaleKey( spep_2-3 + 150, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 152, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 154, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 156, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 158, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 160, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 162, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 164, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 166, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 168, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 170, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 172, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 174, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 176, ctbago, 2.23, 2.23 ); setEffRotateKey( spep_2-3 + 150, ctbago, -28 ); setEffRotateKey( spep_2-3 + 176, ctbago, -28 ); setEffAlphaKey( spep_2-3 + 150, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 176, ctbago, 255 ); --SE se_1182 = playSe( spep_2 + 6, 1182 ); se_1183 = playSe( spep_2 + 6, 1183 ); playSe( spep_2 + 42, 1189 ); playSe( spep_2 + 47, 1010 ); playSe( spep_2 + 47, 1000 ); playSe( spep_2 + 77, 1000 ); playSe( spep_2 + 77, 1010 ); playSe( spep_2 + 107, 1009 ); playSe( spep_2 + 107, 1012 ); playSe( spep_2 + 111, 1000 ); playSe( spep_2 + 152, 1003 ); setSeVolume( spep_2 + 152, 1003, 82 ); playSe( spep_2 + 152, 1072 ); playSe( spep_2 + 156, 1010 ); playSe( spep_2 + 158, 1001 ); setSeVolume( spep_2 + 158, 1001, 75 ); se_11831 = playSe( spep_2 + 158, 1183 ); setSeVolume( spep_2 + 158, 1183, 75 ); playSe( spep_2 + 162, 1110 ); stopSe( spep_2 + 52, se_1182, 0 ); stopSe( spep_2 + 52, se_1183, 0 ); --白 entryFade( spep_2+46 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+72 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+102 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+144 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+182 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 192, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 190; ------------------------------------------------------ -- 追いかけ→打ち下ろし ------------------------------------------------------ -- ** エフェクト等 ** -- fighting2_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting2_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, fighting2_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting2_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, fighting2_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting2_f, 0 ); setEffRotateKey( spep_3 + 90, fighting2_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting2_f, 255 ); setEffAlphaKey( spep_3 + 90, fighting2_f, 255 ); -- ** エフェクト等 ** -- fighting2_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting2_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, fighting2_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting2_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, fighting2_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting2_b, 0 ); setEffRotateKey( spep_3 + 90, fighting2_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting2_b, 255 ); setEffAlphaKey( spep_3 + 90, fighting2_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 41, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, 441.8, -847.7 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339, -641 , 0 ); setMoveKey( spep_3-3 + 4, 1, 228.3, -468.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 156.5, -323.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 92, -231.2 , 0 ); setMoveKey( spep_3-3 + 10, 1, 75.1, -183.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 44, -150.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 30.9, -108.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 3.4, -81.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, -6.5, -45.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -30.7, -23.8 , 0 ); setMoveKey( spep_3-3 + 22, 1, -37.4, 7.2 , 0 ); setMoveKey( spep_3-3 + 24, 1, -58.7, 23.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, -62.7, 50 , 0 ); setMoveKey( spep_3-3 + 28, 1, -81.4, 62.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, -82.9, 84.1 , 0 ); setMoveKey( spep_3-3 + 32, 1, -99.2, 92.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, -98.4, 110.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, -112.6, 114.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, -109.7, 129.5 , 0 ); setMoveKey( spep_3-2 + 41, 1, -113.8, 136.7 , 0 ); setScaleKey( spep_3 + 0, 1, 2.8, 2.8 ); setScaleKey( spep_3-2 + 41, 1, 2.8, 2.8 ); setRotateKey( spep_3 + 0, 1, -29.8 ); setRotateKey( spep_3-2 + 41, 1, -29.8 ); --敵の動き setDisp( spep_3-3 + 46, 1, 1 ); setDisp( spep_3-3 + 88, 1, 0 ); changeAnime( spep_3-3 + 62, 1, 107 ); setMoveKey( spep_3-3 + 46, 1, 499.9, -954.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 461.7, -857.2 , 0 ); setMoveKey( spep_3-3 + 50, 1, 413.6, -738.1 , 0 ); setMoveKey( spep_3-3 + 52, 1, 355.5, -597.5 , 0 ); setMoveKey( spep_3-3 + 54, 1, 287.6, -435.4 , 0 ); setMoveKey( spep_3-3 + 56, 1, 209.7, -251.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, 121.9, -46.9 , 0 ); setMoveKey( spep_3-3 + 60, 1, 24.2, 179.6 , 0 ); setMoveKey( spep_3-3 + 61, 1, 24.2, 179.6 , 0 ); setMoveKey( spep_3-3 + 62, 1, 6.1, 22.7 , 0 ); setMoveKey( spep_3-3 + 64, 1, 28.3, -91.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 119.9, -261.5 , 0 ); setMoveKey( spep_3-3 + 68, 1, 172.5, -393.8 , 0 ); setMoveKey( spep_3-3 + 70, 1, 222.7, -475.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 251.9, -534.7 , 0 ); setMoveKey( spep_3-3 + 74, 1, 272.7, -576.7 , 0 ); setMoveKey( spep_3-3 + 76, 1, 288.8, -609.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 303.1, -638 , 0 ); setMoveKey( spep_3-3 + 80, 1, 317.7, -668.2 , 0 ); setMoveKey( spep_3-3 + 82, 1, 334.4, -703 , 0 ); setMoveKey( spep_3-3 + 84, 1, 354.4, -745.6 , 0 ); setMoveKey( spep_3-3 + 86, 1, 378.9, -798 , 0 ); setMoveKey( spep_3-3 + 88, 1, 408.7, -862 , 0 ); setScaleKey( spep_3-3 + 46, 1, 4.86, 4.85 ); setScaleKey( spep_3-3 + 48, 1, 4.67, 4.67 ); setScaleKey( spep_3-3 + 50, 1, 4.43, 4.43 ); setScaleKey( spep_3-3 + 52, 1, 4.14, 4.14 ); setScaleKey( spep_3-3 + 54, 1, 3.78, 3.78 ); setScaleKey( spep_3-3 + 56, 1, 3.37, 3.37 ); setScaleKey( spep_3-3 + 58, 1, 2.9, 2.9 ); setScaleKey( spep_3-3 + 60, 1, 2.38, 2.38 ); setScaleKey( spep_3-3 + 61, 1, 2.38, 2.38 ); setScaleKey( spep_3-3 + 62, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 64, 1, 1.23, 1.23 ); setScaleKey( spep_3-3 + 66, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 68, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 70, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 72, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 74, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 76, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 78, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 80, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 82, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 84, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 86, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 88, 1, 1.5, 1.5 ); setRotateKey( spep_3-3 + 46, 1, -30 ); setRotateKey( spep_3-3 + 48, 1, -30 ); setRotateKey( spep_3-3 + 50, 1, -29.9 ); setRotateKey( spep_3-3 + 56, 1, -29.9 ); setRotateKey( spep_3-3 + 58, 1, -29.8 ); setRotateKey( spep_3-3 + 61, 1, -29.8 ); setRotateKey( spep_3-3 + 62, 1, 0 ); setRotateKey( spep_3-3 + 88, 1, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_3-3 + 62, 906, 26, 0x100, -1, 0, -115.2, 213.5 ); setEffShake( spep_3-3 + 62, shuchusen6, 26, 20 ); setEffMoveKey( spep_3-3 + 62, shuchusen6, -115.2, 213.5 , 0 ); setEffMoveKey( spep_3-3 + 88, shuchusen6, -115.2, 213.5 , 0 ); setEffScaleKey( spep_3-3 + 62, shuchusen6, 2.5, 2.5 ); setEffScaleKey( spep_3-3 + 88, shuchusen6, 2.5, 2.5 ); setEffRotateKey( spep_3-3 + 62, shuchusen6, 0 ); setEffRotateKey( spep_3-3 + 88, shuchusen6, 0 ); setEffAlphaKey( spep_3-3 + 62, shuchusen6, 255 ); setEffAlphaKey( spep_3-3 + 88, shuchusen6, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_3-3 + 62, 10018, 26, 0x100, -1, 0, -78, 19.3 );--ドゴォンッ setEffShake( spep_3-3 + 62, ctdogon, 26, 10 ); setEffMoveKey( spep_3-3 + 62, ctdogon, -78, 19.3 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdogon, -82.2, -22.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctdogon, -70, -73.5 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdogon, -79.9, -75.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdogon, -69.9, -66.9 , 0 ); setEffMoveKey( spep_3-3 + 72, ctdogon, -65.4, -81.2 , 0 ); setEffMoveKey( spep_3-3 + 74, ctdogon, -67.4, -66.4 , 0 ); setEffMoveKey( spep_3-3 + 76, ctdogon, -57.4, -77.1 , 0 ); setEffMoveKey( spep_3-3 + 78, ctdogon, -62.1, -73.5 , 0 ); setEffMoveKey( spep_3-3 + 80, ctdogon, -48.6, -76.1 , 0 ); setEffMoveKey( spep_3-3 + 82, ctdogon, -57.5, -78.2 , 0 ); setEffMoveKey( spep_3-3 + 84, ctdogon, -35.4, -100.3 , 0 ); setEffMoveKey( spep_3-3 + 86, ctdogon, -50.8, -114.9 , 0 ); setEffMoveKey( spep_3-3 + 88, ctdogon, -47.9, -127.3 , 0 ); setEffScaleKey( spep_3-3 + 62, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_3-3 + 64, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_3-3 + 66, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_3-3 + 68, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_3-3 + 70, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_3-3 + 72, ctdogon, 3, 3 ); setEffScaleKey( spep_3-3 + 74, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_3-3 + 76, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_3-3 + 78, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_3-3 + 80, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_3-3 + 82, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_3-3 + 84, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_3-3 + 86, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_3-3 + 88, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_3-3 + 62, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 64, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 66, ctdogon, -29.9 ); setEffRotateKey( spep_3-3 + 70, ctdogon, -29.9 ); setEffRotateKey( spep_3-3 + 72, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 88, ctdogon, -30 ); setEffAlphaKey( spep_3-3 + 62, ctdogon, 255 ); setEffAlphaKey( spep_3-3 + 80, ctdogon, 255 ); setEffAlphaKey( spep_3-3 + 82, ctdogon, 191 ); setEffAlphaKey( spep_3-3 + 84, ctdogon, 128 ); setEffAlphaKey( spep_3-3 + 86, ctdogon, 64 ); setEffAlphaKey( spep_3-3 + 88, ctdogon, 0 ); --SE se_1109 = playSe( spep_3 + 8, 1109 ); setSeVolume( spep_3 + 8, 1109, 52 ); se_0044 = playSe( spep_3 + 12, 44 ); playSe( spep_3 + 60, 1004 ); playSe( spep_3 + 60, 1009 ); playSe( spep_3 + 63, 1187 ); stopSe( spep_3 + 60, se_11831, 0 ); stopSe( spep_3 + 16, se_1109, 19 ); stopSe( spep_3 + 34, se_0044, 22 ); --白 entryFade( spep_3+58 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3+82 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 92, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- 敵地面落下→煙 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 120, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 120, finish, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 138.1, 991.4 , 0 ); setMoveKey( spep_4 + 2, 1, 127.8, 900 , 0 ); setMoveKey( spep_4 + 4, 1, 117.5, 808.8 , 0 ); setMoveKey( spep_4 + 6, 1, 107.2, 717.6 , 0 ); setMoveKey( spep_4 + 8, 1, 96.9, 626.5 , 0 ); setMoveKey( spep_4 + 10, 1, 86.7, 535.4 , 0 ); setMoveKey( spep_4 + 12, 1, 76.5, 444.4 , 0 ); setMoveKey( spep_4 + 14, 1, 66.3, 353.5 , 0 ); setMoveKey( spep_4 + 16, 1, 56.3, 262.5 , 0 ); setMoveKey( spep_4 + 18, 1, 46.3, 171.5 , 0 ); setMoveKey( spep_4 + 20, 1, 36.3, 80.4 , 0 ); setMoveKey( spep_4 + 22, 1, 26.4, -10.7 , 0 ); setMoveKey( spep_4 + 24, 1, 16.5, -101.9 , 0 ); setMoveKey( spep_4 + 26, 1, 6.5, -193.2 , 0 ); setMoveKey( spep_4-1 + 28, 1, -3.5, -284.5 , 0 ); setScaleKey( spep_4 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_4 + 2, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 4, 1, 3.03, 3.03 ); setScaleKey( spep_4 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_4 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_4 + 10, 1, 2.32, 2.32 ); setScaleKey( spep_4 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 + 14, 1, 1.85, 1.85 ); setScaleKey( spep_4 + 16, 1, 1.61, 1.61 ); setScaleKey( spep_4 + 18, 1, 1.38, 1.38 ); setScaleKey( spep_4 + 20, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 22, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 24, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 26, 1, 0.44, 0.44 ); setScaleKey( spep_4-1 + 28, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 0, 1, 5 ); setRotateKey( spep_4 + 2, 1, 14.9 ); setRotateKey( spep_4 + 4, 1, 24.8 ); setRotateKey( spep_4 + 6, 1, 34.7 ); setRotateKey( spep_4 + 8, 1, 44.7 ); setRotateKey( spep_4 + 10, 1, 54.6 ); setRotateKey( spep_4 + 12, 1, 64.5 ); setRotateKey( spep_4 + 14, 1, 74.4 ); setRotateKey( spep_4 + 16, 1, 84.3 ); setRotateKey( spep_4 + 18, 1, 94.2 ); setRotateKey( spep_4 + 20, 1, 104.1 ); setRotateKey( spep_4 + 22, 1, 114.1 ); setRotateKey( spep_4 + 24, 1, 124 ); setRotateKey( spep_4 + 26, 1, 133.9 ); setRotateKey( spep_4-1 + 28, 1, 143.8 ); --SE se_1121 = playSe( spep_4 + 6, 1121 ); setSeVolume( spep_4 + 6, 1121, 63 ); playSe( spep_4 + 34, 1011 ); playSe( spep_4 + 34, 1159 ); setSeVolume( spep_4 + 34, 1159, 86 ); stopSe( spep_4 + 39, se_1121, 0 ); --白 entryFade( spep_4+26 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_4 + 30 ); endPhase( spep_4 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 100, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 100, rush, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 86, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1, 1 ); setEffScaleKey( spep_0 + 86, shuchusen1, 1, 1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 86, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 86, shuchusen1, 255 ); --SE se_0009 = playSe( spep_0 + 10, 9 ); setSeVolume( spep_0 + 10, 9, 126 ); SE0=playSe( spep_0 + 12, 1018 ); setSeVolume( spep_0 + 12, 1018, 89 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 102, 0, 0, 0, 0, 180 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, se_0009, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 100, 510); setEffMoveKey( spep_0 +84, ctgogo, 100, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +74, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, -1.07, 1.07 ); --SE se_1072 = playSe( spep_0 + 52, 1072 ); se_0044 = playSe( spep_0 + 82, 44 ); setSeVolume( spep_0 + 82, 44, 68 ); --白 entryFade( spep_0+92 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --はじめの準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 0, se_0009, 0 ); stopSe( spep_1 + 0, se_1072, 0 ); stopSe( spep_1 + 0, se_0044, 0 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ラッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 190, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 190, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 190, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 190, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 190, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 190, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 190, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 190, fighting_b, 255 ); --敵の動き setDisp( spep_2-3 + 22, 1, 1); setDisp( spep_2-3 + 188, 1, 0); changeAnime( spep_2-3 + 22, 1, 100); changeAnime( spep_2-3 + 50, 1, 108); changeAnime( spep_2-3 + 76, 1, 106); changeAnime( spep_2-3 + 106, 1, 108); changeAnime( spep_2-3 + 148, 1, 105); setMoveKey( spep_2-3 + 22, 1, 1567, 66.6 , 0 ); setMoveKey( spep_2-3 + 24, 1, 1426.1, 67 , 0 ); setMoveKey( spep_2-3 + 26, 1, 1280.7, 67.5 , 0 ); setMoveKey( spep_2-3 + 28, 1, 1131.5, 67.8 , 0 ); setMoveKey( spep_2-3 + 30, 1, 979.1, 68.2 , 0 ); setMoveKey( spep_2-3 + 32, 1, 824.1, 68.7 , 0 ); setMoveKey( spep_2-3 + 34, 1, 667.4, 69.2 , 0 ); setMoveKey( spep_2-3 + 36, 1, 509.6, 69.5 , 0 ); setMoveKey( spep_2-3 + 38, 1, 351.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 40, 1, 304.2, 70 , 0 ); setMoveKey( spep_2-3 + 42, 1, 252.6, 69.9 , 0 ); setMoveKey( spep_2-3 + 44, 1, 196.6, 70 , 0 ); setMoveKey( spep_2-3 + 46, 1, 136.1, 70 , 0 ); setMoveKey( spep_2-3 + 48, 1, 71.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 49, 1, 71.4, 69.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 82.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 52, 1, 93.7, 97.3 , 0 ); setMoveKey( spep_2-3 + 54, 1, 75.2, 77.3 , 0 ); setMoveKey( spep_2-3 + 56, 1, 96.7, 97.3 , 0 ); setMoveKey( spep_2-3 + 58, 1, 88.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 60, 1, 89.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 62, 1, 91.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, 92.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 66, 1, 94.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 68, 1, 95.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 70, 1, 97.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 72, 1, 98.7, 87.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 100.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 75, 1, 100.2, 87.3 , 0 ); setMoveKey( spep_2-3 + 76, 1, 63.1, 101 , 0 ); setMoveKey( spep_2-3 + 78, 1, 51.1, 79.8 , 0 ); setMoveKey( spep_2-3 + 80, 1, 79.1, 98.6 , 0 ); setMoveKey( spep_2-3 + 82, 1, 66.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 84, 1, 64.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 86, 1, 61.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 88, 1, 59.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 90, 1, 56.6, 88.6 , 0 ); setMoveKey( spep_2-3 + 92, 1, 54.1, 88.6 , 0 ); setMoveKey( spep_2-3 + 94, 1, 51.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, 49.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 98, 1, 46.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 100, 1, 44.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 41.7, 88.6 , 0 ); setMoveKey( spep_2-3 + 104, 1, 39.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 105, 1, 39.2, 88.6 , 0 ); setMoveKey( spep_2-3 + 106, 1, 49.1, 124.5 , 0 ); setMoveKey( spep_2-3 + 108, 1, 30.1, 105.2 , 0 ); setMoveKey( spep_2-3 + 110, 1, 51, 125.8 , 0 ); setMoveKey( spep_2-3 + 112, 1, 42, 116.5 , 0 ); setMoveKey( spep_2-3 + 114, 1, 53, 127.2 , 0 ); setMoveKey( spep_2-3 + 116, 1, 33.9, 107.8 , 0 ); setMoveKey( spep_2-3 + 118, 1, 54.9, 128.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 45.8, 119.1 , 0 ); setMoveKey( spep_2-3 + 122, 1, 46.8, 119.8 , 0 ); setMoveKey( spep_2-3 + 124, 1, 47.7, 120.5 , 0 ); setMoveKey( spep_2-3 + 126, 1, 48.7, 121.1 , 0 ); setMoveKey( spep_2-3 + 128, 1, 49.7, 121.8 , 0 ); setMoveKey( spep_2-3 + 130, 1, 50.6, 122.5 , 0 ); setMoveKey( spep_2-3 + 132, 1, 51.6, 123.1 , 0 ); setMoveKey( spep_2-3 + 134, 1, 52.5, 123.8 , 0 ); setMoveKey( spep_2-3 + 136, 1, 53.5, 124.5 , 0 ); setMoveKey( spep_2-3 + 138, 1, 54.4, 125.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 55.4, 125.8 , 0 ); setMoveKey( spep_2-3 + 142, 1, 56.4, 126.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 57.3, 127.1 , 0 ); setMoveKey( spep_2-3 + 146, 1, 58.3, 127.8 , 0 ); setMoveKey( spep_2-3 + 147, 1, 58.3, 127.8 , 0 ); setMoveKey( spep_2-3 + 148, 1, 84.4, 132.1 , 0 ); setMoveKey( spep_2-3 + 150, 1, 98.8, 148.3 , 0 ); setMoveKey( spep_2-3 + 152, 1, 83.4, 134.6 , 0 ); setMoveKey( spep_2-3 + 154, 1, 108, 161 , 0 ); setMoveKey( spep_2-3 + 156, 1, 102.8, 157.4 , 0 ); setMoveKey( spep_2-3 + 158, 1, 117.6, 173.8 , 0 ); setMoveKey( spep_2-3 + 160, 1, 102.5, 160.2 , 0 ); setMoveKey( spep_2-3 + 162, 1, 127.5, 186.4 , 0 ); setMoveKey( spep_2-3 + 164, 1, 122.5, 182.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 137.7, 198.2 , 0 ); setMoveKey( spep_2-3 + 168, 1, 123, 183.7 , 0 ); setMoveKey( spep_2-3 + 170, 1, 148.4, 208.8 , 0 ); setMoveKey( spep_2-3 + 172, 1, 144.1, 203.4 , 0 ); setMoveKey( spep_2-3 + 174, 1, 159.9, 217.6 , 0 ); setMoveKey( spep_2-3 + 176, 1, 146.1, 201.1 , 0 ); setMoveKey( spep_2-3 + 178, 1, 172.8, 224.1 , 0 ); setMoveKey( spep_2-3 + 180, 1, 170.1, 216.7 , 0 ); setMoveKey( spep_2-3 + 182, 1, 188.2, 229.2 , 0 ); setMoveKey( spep_2-3 + 184, 1, 187, 221.8 , 0 ); setMoveKey( spep_2-3 + 186, 1, 206.7, 235 , 0 ); setMoveKey( spep_2-3 + 188, 1, 202.3, 227.3 , 0 ); setScaleKey( spep_2-3 + 22, 1, 1.92, 1.92 ); setScaleKey( spep_2-3 + 24, 1, 1.85, 1.85 ); setScaleKey( spep_2-3 + 26, 1, 1.78, 1.78 ); setScaleKey( spep_2-3 + 28, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 30, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 32, 1, 1.58, 1.57 ); setScaleKey( spep_2-3 + 34, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 36, 1, 1.44, 1.44 ); setScaleKey( spep_2-3 + 38, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 40, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 42, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 44, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 46, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 48, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 49, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 50, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 75, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 76, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 105, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 106, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 147, 1, 1.3, 1.3 ); setScaleKey( spep_2-3 + 148, 1, 1.25, 1.25 ); setScaleKey( spep_2-3 + 150, 1, 1.2, 1.2 ); setScaleKey( spep_2-3 + 152, 1, 1.16, 1.16 ); setScaleKey( spep_2-3 + 154, 1, 1.11, 1.11 ); setScaleKey( spep_2-3 + 156, 1, 1.06, 1.06 ); setScaleKey( spep_2-3 + 158, 1, 1.01, 1.01 ); setScaleKey( spep_2-3 + 160, 1, 0.96, 0.96 ); setScaleKey( spep_2-3 + 162, 1, 0.91, 0.91 ); setScaleKey( spep_2-3 + 164, 1, 0.86, 0.86 ); setScaleKey( spep_2-3 + 166, 1, 0.81, 0.81 ); setScaleKey( spep_2-3 + 168, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 170, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 172, 1, 0.66, 0.66 ); setScaleKey( spep_2-3 + 174, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 176, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 178, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 180, 1, 0.46, 0.46 ); setScaleKey( spep_2-3 + 182, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 184, 1, 0.34, 0.34 ); setScaleKey( spep_2-3 + 186, 1, 0.27, 0.27 ); setScaleKey( spep_2-3 + 188, 1, 0.19, 0.19 ); setRotateKey( spep_2-3 + 22, 1, 0 ); setRotateKey( spep_2-3 + 75, 1, 0 ); setRotateKey( spep_2-3 + 76, 1, -39.9 ); setRotateKey( spep_2-3 + 78, 1, -40 ); setRotateKey( spep_2-3 + 80, 1, -40.1 ); setRotateKey( spep_2-3 + 82, 1, -39.8 ); setRotateKey( spep_2-3 + 84, 1, -39.5 ); setRotateKey( spep_2-3 + 86, 1, -39.2 ); setRotateKey( spep_2-3 + 88, 1, -38.9 ); setRotateKey( spep_2-3 + 90, 1, -38.5 ); setRotateKey( spep_2-3 + 92, 1, -38.2 ); setRotateKey( spep_2-3 + 94, 1, -37.9 ); setRotateKey( spep_2-3 + 96, 1, -37.6 ); setRotateKey( spep_2-3 + 98, 1, -37.3 ); setRotateKey( spep_2-3 + 100, 1, -37 ); setRotateKey( spep_2-3 + 102, 1, -36.7 ); setRotateKey( spep_2-3 + 104, 1, -36.4 ); setRotateKey( spep_2-3 + 105, 1, -36.4 ); setRotateKey( spep_2-3 + 106, 1, -5 ); setRotateKey( spep_2-3 + 147, 1, -5 ); setRotateKey( spep_2-3 + 148, 1, 21.8 ); setRotateKey( spep_2-3 + 188, 1, 21.8 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 50, 906, 12, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 50, shuchusen2, 12, 20 ); setEffMoveKey( spep_2-3 + 50, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 62, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 50, shuchusen2, 1, 1 ); setEffScaleKey( spep_2-3 + 62, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 50, shuchusen2, 0 ); setEffRotateKey( spep_2-3 + 62, shuchusen2, 0 ); setEffAlphaKey( spep_2-3 + 50, shuchusen2, 255 ); setEffAlphaKey( spep_2-3 + 62, shuchusen2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_2-3 + 76, 906, 14, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 76, shuchusen3, 14, 20 ); setEffMoveKey( spep_2-3 + 76, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 90, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 76, shuchusen3, 1, 1 ); setEffScaleKey( spep_2-3 + 90, shuchusen3, 1, 1 ); setEffRotateKey( spep_2-3 + 76, shuchusen3, 0 ); setEffRotateKey( spep_2-3 + 90, shuchusen3, 0 ); setEffAlphaKey( spep_2-3 + 76, shuchusen3, 255 ); setEffAlphaKey( spep_2-3 + 90, shuchusen3, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_2-3 + 106, 906, 16, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 106, shuchusen4, 16, 20 ); setEffMoveKey( spep_2-3 + 106, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_2-3 + 122, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 106, shuchusen4, 1, 1 ); setEffScaleKey( spep_2-3 + 122, shuchusen4, 1, 1 ); setEffRotateKey( spep_2-3 + 106, shuchusen4, 0 ); setEffRotateKey( spep_2-3 + 122, shuchusen4, 0 ); setEffAlphaKey( spep_2-3 + 106, shuchusen4, 255 ); setEffAlphaKey( spep_2-3 + 122, shuchusen4, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_2-3 + 150, 906, 26, 0x100, -1, 0, 213, 0 ); setEffShake( spep_2-3 + 150, shuchusen5, 26, 20 ); setEffMoveKey( spep_2-3 + 150, shuchusen5, 213, 0 , 0 ); setEffMoveKey( spep_2-3 + 176, shuchusen5, 213, 0 , 0 ); setEffScaleKey( spep_2-3 + 150, shuchusen5, 2, 2 ); setEffScaleKey( spep_2-3 + 176, shuchusen5, 2, 2 ); setEffRotateKey( spep_2-3 + 150, shuchusen5, 0 ); setEffRotateKey( spep_2-3 + 176, shuchusen5, 0 ); setEffAlphaKey( spep_2-3 + 150, shuchusen5, 255 ); setEffAlphaKey( spep_2-3 + 176, shuchusen5, 255 ); --文字エントリー ctga = entryEffectLife( spep_2-3 + 50, 10005, 12, 0x100, -1, 0, -28.2, 294.2 );--ガッ setEffShake( spep_2-3 + 50, ctga, 12, 10 ); setEffMoveKey( spep_2-3 + 50, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 52, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 54, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 56, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 58, ctga, -28.2, 294.2 , 0 ); setEffMoveKey( spep_2-3 + 60, ctga, -18.5, 296.2 , 0 ); setEffMoveKey( spep_2-3 + 62, ctga, -28.2, 294.2 , 0 ); setEffScaleKey( spep_2-3 + 50, ctga, 1.24, 1.24 ); setEffScaleKey( spep_2-3 + 62, ctga, 1.24, 1.24 ); setEffRotateKey( spep_2-3 + 50, ctga, 15 ); setEffRotateKey( spep_2-3 + 62, ctga, 15 ); setEffAlphaKey( spep_2-3 + 50, ctga, 255 ); setEffAlphaKey( spep_2-3 + 62, ctga, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_2-3 + 76, 10020, 14, 0x100, -1, 0, 62.3, 301.6 );--バキッ setEffShake( spep_2-3 + 76, ctbaki, 14, 10 ); setEffMoveKey( spep_2-3 + 76, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 78, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 80, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 82, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 84, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 86, ctbaki, 75.6, 314.9 , 0 ); setEffMoveKey( spep_2-3 + 88, ctbaki, 62.3, 301.6 , 0 ); setEffMoveKey( spep_2-3 + 90, ctbaki, 75.6, 314.9 , 0 ); setEffScaleKey( spep_2-3 + 76, ctbaki, 1.46, 1.46 ); setEffScaleKey( spep_2-3 + 90, ctbaki, 1.46, 1.46 ); setEffRotateKey( spep_2-3 + 76, ctbaki, 0 ); setEffRotateKey( spep_2-3 + 90, ctbaki, 0 ); setEffAlphaKey( spep_2-3 + 76, ctbaki, 255 ); setEffAlphaKey( spep_2-3 + 90, ctbaki, 255 ); --文字エントリー ctga2 = entryEffectLife( spep_2-3 + 106, 10005, 16, 0x100, -1, 0, -30.5, 268.1 );--ガッ setEffShake( spep_2-3 + 106, ctga2, 16, 10 ); setEffMoveKey( spep_2-3 + 106, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 108, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 110, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 112, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 114, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 116, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 118, ctga2, -30.5, 268.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctga2, -20.8, 278.5 , 0 ); setEffMoveKey( spep_2-3 + 122, ctga2, -30.5, 268.1 , 0 ); setEffScaleKey( spep_2-3 + 106, ctga2, 1.76, 1.76 ); setEffScaleKey( spep_2-3 + 122, ctga2, 1.76, 1.76 ); setEffRotateKey( spep_2-3 + 106, ctga2, -20.4 ); setEffRotateKey( spep_2-3 + 122, ctga2, -20.4 ); setEffAlphaKey( spep_2-3 + 106, ctga2, 255 ); setEffAlphaKey( spep_2-3 + 122, ctga2, 255 ); --文字エントリー ctbago = entryEffectLife( spep_2-3 + 150, 10021, 26, 0x100, -1, 0, -128.7, 318.5 );--バゴォッ setEffShake( spep_2-3 + 150, ctbago, 26, 10 ); setEffMoveKey( spep_2-3 + 150, ctbago, -128.7, 318.5 , 0 ); setEffMoveKey( spep_2-3 + 176, ctbago, -128.7, 318.5 , 0 ); setEffScaleKey( spep_2-3 + 150, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 152, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 154, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 156, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 158, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 160, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 162, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 164, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 166, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 168, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 170, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 172, ctbago, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 174, ctbago, 2.03, 2.03 ); setEffScaleKey( spep_2-3 + 176, ctbago, 2.23, 2.23 ); setEffRotateKey( spep_2-3 + 150, ctbago, -28 ); setEffRotateKey( spep_2-3 + 176, ctbago, -28 ); setEffAlphaKey( spep_2-3 + 150, ctbago, 255 ); setEffAlphaKey( spep_2-3 + 176, ctbago, 255 ); --SE se_1182 = playSe( spep_2 + 6, 1182 ); se_1183 = playSe( spep_2 + 6, 1183 ); playSe( spep_2 + 42, 1189 ); playSe( spep_2 + 47, 1010 ); playSe( spep_2 + 47, 1000 ); playSe( spep_2 + 77, 1000 ); playSe( spep_2 + 77, 1010 ); playSe( spep_2 + 107, 1009 ); playSe( spep_2 + 107, 1012 ); playSe( spep_2 + 111, 1000 ); playSe( spep_2 + 152, 1003 ); setSeVolume( spep_2 + 152, 1003, 82 ); playSe( spep_2 + 152, 1072 ); playSe( spep_2 + 156, 1010 ); playSe( spep_2 + 158, 1001 ); setSeVolume( spep_2 + 158, 1001, 75 ); se_11831 = playSe( spep_2 + 158, 1183 ); setSeVolume( spep_2 + 158, 1183, 75 ); playSe( spep_2 + 162, 1110 ); stopSe( spep_2 + 52, se_1182, 0 ); stopSe( spep_2 + 52, se_1183, 0 ); --白 entryFade( spep_2+46 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+72 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+102 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+144 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2+182 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 192, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 190; ------------------------------------------------------ -- 追いかけ→打ち下ろし ------------------------------------------------------ -- ** エフェクト等 ** -- fighting2_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting2_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, fighting2_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting2_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, fighting2_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting2_f, 0 ); setEffRotateKey( spep_3 + 90, fighting2_f, 0 ); setEffAlphaKey( spep_3 + 0, fighting2_f, 255 ); setEffAlphaKey( spep_3 + 90, fighting2_f, 255 ); -- ** エフェクト等 ** -- fighting2_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, fighting2_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, fighting2_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, fighting2_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, fighting2_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, fighting2_b, 0 ); setEffRotateKey( spep_3 + 90, fighting2_b, 0 ); setEffAlphaKey( spep_3 + 0, fighting2_b, 255 ); setEffAlphaKey( spep_3 + 90, fighting2_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-2 + 41, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); setMoveKey( spep_3 + 0, 1, 441.8, -847.7 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 339, -641 , 0 ); setMoveKey( spep_3-3 + 4, 1, 228.3, -468.2 , 0 ); setMoveKey( spep_3-3 + 6, 1, 156.5, -323.2 , 0 ); setMoveKey( spep_3-3 + 8, 1, 92, -231.2 , 0 ); setMoveKey( spep_3-3 + 10, 1, 75.1, -183.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, 44, -150.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 30.9, -108.3 , 0 ); setMoveKey( spep_3-3 + 16, 1, 3.4, -81.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, -6.5, -45.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -30.7, -23.8 , 0 ); setMoveKey( spep_3-3 + 22, 1, -37.4, 7.2 , 0 ); setMoveKey( spep_3-3 + 24, 1, -58.7, 23.7 , 0 ); setMoveKey( spep_3-3 + 26, 1, -62.7, 50 , 0 ); setMoveKey( spep_3-3 + 28, 1, -81.4, 62.1 , 0 ); setMoveKey( spep_3-3 + 30, 1, -82.9, 84.1 , 0 ); setMoveKey( spep_3-3 + 32, 1, -99.2, 92.2 , 0 ); setMoveKey( spep_3-3 + 34, 1, -98.4, 110.4 , 0 ); setMoveKey( spep_3-3 + 36, 1, -112.6, 114.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, -109.7, 129.5 , 0 ); setMoveKey( spep_3-2 + 41, 1, -113.8, 136.7 , 0 ); setScaleKey( spep_3 + 0, 1, 2.8, 2.8 ); setScaleKey( spep_3-2 + 41, 1, 2.8, 2.8 ); setRotateKey( spep_3 + 0, 1, -29.8 ); setRotateKey( spep_3-2 + 41, 1, -29.8 ); --敵の動き setDisp( spep_3-3 + 46, 1, 1 ); setDisp( spep_3-3 + 88, 1, 0 ); changeAnime( spep_3-3 + 62, 1, 107 ); setMoveKey( spep_3-3 + 46, 1, 499.9, -954.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, 461.7, -857.2 , 0 ); setMoveKey( spep_3-3 + 50, 1, 413.6, -738.1 , 0 ); setMoveKey( spep_3-3 + 52, 1, 355.5, -597.5 , 0 ); setMoveKey( spep_3-3 + 54, 1, 287.6, -435.4 , 0 ); setMoveKey( spep_3-3 + 56, 1, 209.7, -251.9 , 0 ); setMoveKey( spep_3-3 + 58, 1, 121.9, -46.9 , 0 ); setMoveKey( spep_3-3 + 60, 1, 24.2, 179.6 , 0 ); setMoveKey( spep_3-3 + 61, 1, 24.2, 179.6 , 0 ); setMoveKey( spep_3-3 + 62, 1, 6.1, 22.7 , 0 ); setMoveKey( spep_3-3 + 64, 1, 28.3, -91.6 , 0 ); setMoveKey( spep_3-3 + 66, 1, 119.9, -261.5 , 0 ); setMoveKey( spep_3-3 + 68, 1, 172.5, -393.8 , 0 ); setMoveKey( spep_3-3 + 70, 1, 222.7, -475.1 , 0 ); setMoveKey( spep_3-3 + 72, 1, 251.9, -534.7 , 0 ); setMoveKey( spep_3-3 + 74, 1, 272.7, -576.7 , 0 ); setMoveKey( spep_3-3 + 76, 1, 288.8, -609.1 , 0 ); setMoveKey( spep_3-3 + 78, 1, 303.1, -638 , 0 ); setMoveKey( spep_3-3 + 80, 1, 317.7, -668.2 , 0 ); setMoveKey( spep_3-3 + 82, 1, 334.4, -703 , 0 ); setMoveKey( spep_3-3 + 84, 1, 354.4, -745.6 , 0 ); setMoveKey( spep_3-3 + 86, 1, 378.9, -798 , 0 ); setMoveKey( spep_3-3 + 88, 1, 408.7, -862 , 0 ); setScaleKey( spep_3-3 + 46, 1, 4.86, 4.85 ); setScaleKey( spep_3-3 + 48, 1, 4.67, 4.67 ); setScaleKey( spep_3-3 + 50, 1, 4.43, 4.43 ); setScaleKey( spep_3-3 + 52, 1, 4.14, 4.14 ); setScaleKey( spep_3-3 + 54, 1, 3.78, 3.78 ); setScaleKey( spep_3-3 + 56, 1, 3.37, 3.37 ); setScaleKey( spep_3-3 + 58, 1, 2.9, 2.9 ); setScaleKey( spep_3-3 + 60, 1, 2.38, 2.38 ); setScaleKey( spep_3-3 + 61, 1, 2.38, 2.38 ); setScaleKey( spep_3-3 + 62, 1, 1.04, 1.04 ); setScaleKey( spep_3-3 + 64, 1, 1.23, 1.23 ); setScaleKey( spep_3-3 + 66, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 68, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 70, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 72, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 74, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 76, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 78, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 80, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 82, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 84, 1, 1.41, 1.41 ); setScaleKey( spep_3-3 + 86, 1, 1.45, 1.45 ); setScaleKey( spep_3-3 + 88, 1, 1.5, 1.5 ); setRotateKey( spep_3-3 + 46, 1, -30 ); setRotateKey( spep_3-3 + 48, 1, -30 ); setRotateKey( spep_3-3 + 50, 1, -29.9 ); setRotateKey( spep_3-3 + 56, 1, -29.9 ); setRotateKey( spep_3-3 + 58, 1, -29.8 ); setRotateKey( spep_3-3 + 61, 1, -29.8 ); setRotateKey( spep_3-3 + 62, 1, 0 ); setRotateKey( spep_3-3 + 88, 1, 0 ); --集中線 shuchusen6 = entryEffectLife( spep_3-3 + 62, 906, 26, 0x100, -1, 0, -115.2, 213.5 ); setEffShake( spep_3-3 + 62, shuchusen6, 26, 20 ); setEffMoveKey( spep_3-3 + 62, shuchusen6, -115.2, 213.5 , 0 ); setEffMoveKey( spep_3-3 + 88, shuchusen6, -115.2, 213.5 , 0 ); setEffScaleKey( spep_3-3 + 62, shuchusen6, 2.5, 2.5 ); setEffScaleKey( spep_3-3 + 88, shuchusen6, 2.5, 2.5 ); setEffRotateKey( spep_3-3 + 62, shuchusen6, 0 ); setEffRotateKey( spep_3-3 + 88, shuchusen6, 0 ); setEffAlphaKey( spep_3-3 + 62, shuchusen6, 255 ); setEffAlphaKey( spep_3-3 + 88, shuchusen6, 255 ); --文字エントリー ctdogon = entryEffectLife( spep_3-3 + 62, 10018, 26, 0x100, -1, 0, -78, 19.3 );--ドゴォンッ setEffShake( spep_3-3 + 62, ctdogon, 26, 10 ); setEffMoveKey( spep_3-3 + 62, ctdogon, -78, 19.3 , 0 ); setEffMoveKey( spep_3-3 + 64, ctdogon, -82.2, -22.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctdogon, -70, -73.5 , 0 ); setEffMoveKey( spep_3-3 + 68, ctdogon, -79.9, -75.5 , 0 ); setEffMoveKey( spep_3-3 + 70, ctdogon, -69.9, -66.9 , 0 ); setEffMoveKey( spep_3-3 + 72, ctdogon, -65.4, -81.2 , 0 ); setEffMoveKey( spep_3-3 + 74, ctdogon, -67.4, -66.4 , 0 ); setEffMoveKey( spep_3-3 + 76, ctdogon, -57.4, -77.1 , 0 ); setEffMoveKey( spep_3-3 + 78, ctdogon, -62.1, -73.5 , 0 ); setEffMoveKey( spep_3-3 + 80, ctdogon, -48.6, -76.1 , 0 ); setEffMoveKey( spep_3-3 + 82, ctdogon, -57.5, -78.2 , 0 ); setEffMoveKey( spep_3-3 + 84, ctdogon, -35.4, -100.3 , 0 ); setEffMoveKey( spep_3-3 + 86, ctdogon, -50.8, -114.9 , 0 ); setEffMoveKey( spep_3-3 + 88, ctdogon, -47.9, -127.3 , 0 ); setEffScaleKey( spep_3-3 + 62, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_3-3 + 64, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_3-3 + 66, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_3-3 + 68, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_3-3 + 70, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_3-3 + 72, ctdogon, 3, 3 ); setEffScaleKey( spep_3-3 + 74, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_3-3 + 76, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_3-3 + 78, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_3-3 + 80, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_3-3 + 82, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_3-3 + 84, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_3-3 + 86, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_3-3 + 88, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_3-3 + 62, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 64, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 66, ctdogon, -29.9 ); setEffRotateKey( spep_3-3 + 70, ctdogon, -29.9 ); setEffRotateKey( spep_3-3 + 72, ctdogon, -30 ); setEffRotateKey( spep_3-3 + 88, ctdogon, -30 ); setEffAlphaKey( spep_3-3 + 62, ctdogon, 255 ); setEffAlphaKey( spep_3-3 + 80, ctdogon, 255 ); setEffAlphaKey( spep_3-3 + 82, ctdogon, 191 ); setEffAlphaKey( spep_3-3 + 84, ctdogon, 128 ); setEffAlphaKey( spep_3-3 + 86, ctdogon, 64 ); setEffAlphaKey( spep_3-3 + 88, ctdogon, 0 ); --SE se_1109 = playSe( spep_3 + 8, 1109 ); setSeVolume( spep_3 + 8, 1109, 52 ); se_0044 = playSe( spep_3 + 12, 44 ); playSe( spep_3 + 60, 1004 ); playSe( spep_3 + 60, 1009 ); playSe( spep_3 + 63, 1187 ); stopSe( spep_3 + 60, se_11831, 0 ); stopSe( spep_3 + 16, se_1109, 19 ); stopSe( spep_3 + 34, se_0044, 22 ); --白 entryFade( spep_3+58 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_3+82 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 92, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 90; ------------------------------------------------------ -- 敵地面落下→煙 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish, 0 ); setEffRotateKey( spep_4 + 120, finish, 0 ); setEffAlphaKey( spep_4 + 0, finish, 255 ); setEffAlphaKey( spep_4 + 120, finish, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 138.1, 991.4 , 0 ); setMoveKey( spep_4 + 2, 1, 127.8, 900 , 0 ); setMoveKey( spep_4 + 4, 1, 117.5, 808.8 , 0 ); setMoveKey( spep_4 + 6, 1, 107.2, 717.6 , 0 ); setMoveKey( spep_4 + 8, 1, 96.9, 626.5 , 0 ); setMoveKey( spep_4 + 10, 1, 86.7, 535.4 , 0 ); setMoveKey( spep_4 + 12, 1, 76.5, 444.4 , 0 ); setMoveKey( spep_4 + 14, 1, 66.3, 353.5 , 0 ); setMoveKey( spep_4 + 16, 1, 56.3, 262.5 , 0 ); setMoveKey( spep_4 + 18, 1, 46.3, 171.5 , 0 ); setMoveKey( spep_4 + 20, 1, 36.3, 80.4 , 0 ); setMoveKey( spep_4 + 22, 1, 26.4, -10.7 , 0 ); setMoveKey( spep_4 + 24, 1, 16.5, -101.9 , 0 ); setMoveKey( spep_4 + 26, 1, 6.5, -193.2 , 0 ); setMoveKey( spep_4-1 + 28, 1, -3.5, -284.5 , 0 ); setScaleKey( spep_4 + 0, 1, 3.5, 3.5 ); setScaleKey( spep_4 + 2, 1, 3.26, 3.26 ); setScaleKey( spep_4 + 4, 1, 3.03, 3.03 ); setScaleKey( spep_4 + 6, 1, 2.79, 2.79 ); setScaleKey( spep_4 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_4 + 10, 1, 2.32, 2.32 ); setScaleKey( spep_4 + 12, 1, 2.08, 2.08 ); setScaleKey( spep_4 + 14, 1, 1.85, 1.85 ); setScaleKey( spep_4 + 16, 1, 1.61, 1.61 ); setScaleKey( spep_4 + 18, 1, 1.38, 1.38 ); setScaleKey( spep_4 + 20, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 22, 1, 0.91, 0.91 ); setScaleKey( spep_4 + 24, 1, 0.67, 0.67 ); setScaleKey( spep_4 + 26, 1, 0.44, 0.44 ); setScaleKey( spep_4-1 + 28, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 0, 1, 5 ); setRotateKey( spep_4 + 2, 1, 14.9 ); setRotateKey( spep_4 + 4, 1, 24.8 ); setRotateKey( spep_4 + 6, 1, 34.7 ); setRotateKey( spep_4 + 8, 1, 44.7 ); setRotateKey( spep_4 + 10, 1, 54.6 ); setRotateKey( spep_4 + 12, 1, 64.5 ); setRotateKey( spep_4 + 14, 1, 74.4 ); setRotateKey( spep_4 + 16, 1, 84.3 ); setRotateKey( spep_4 + 18, 1, 94.2 ); setRotateKey( spep_4 + 20, 1, 104.1 ); setRotateKey( spep_4 + 22, 1, 114.1 ); setRotateKey( spep_4 + 24, 1, 124 ); setRotateKey( spep_4 + 26, 1, 133.9 ); setRotateKey( spep_4-1 + 28, 1, 143.8 ); --SE se_1121 = playSe( spep_4 + 6, 1121 ); setSeVolume( spep_4 + 6, 1121, 63 ); playSe( spep_4 + 34, 1011 ); playSe( spep_4 + 34, 1159 ); setSeVolume( spep_4 + 34, 1159, 86 ); stopSe( spep_4 + 39, se_1121, 0 ); --白 entryFade( spep_4+26 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** ダメージ表示 ** -- dealDamage( spep_4 + 30 ); endPhase( spep_4 + 110 ); end