--1019700:孫悟空&孫悟飯(幼年期)_かめはめ波&魔閃光 --sp_effect_a1_00245 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155802 ;-- 前方突進 SP_02= 155803 ;-- 急ブレーキ SP_03= 155805 ;-- 急ブレーキ 背景 SP_04= 155806 ;-- 正面にらみ SP_05= 155807 ;-- 足滑り SP_06= 155808 ;-- 連撃 SP_07= 155810 ;-- 連撃 背景 SP_08= 155811 ;-- スーパーパンチ SP_09= 155812 ;-- スーパーパンチ 背景 SP_10= 155813 ;-- ヒット SP_11= 155814 ;-- 殴り吹っ飛び SP_12= 155815 ;-- 殴り吹っ飛び 背景 SP_13= 155816 ;-- 気弾溜め SP_14= 155818 ;-- 発射 SP_15= 155820 ;-- 迫る気弾 SP_16= 155821 ;-- 迫る気弾 背景 SP_17= 155822 ;-- 大爆発 SP_18= 155823 ;-- フィニッシュ --エフェクト(てき) SP_01x= 155802 ;-- 前方突進 SP_02x= 155804 ;-- 急ブレーキ (敵) SP_03x= 155805 ;-- 急ブレーキ 背景 SP_04x= 155806 ;-- 正面にらみ SP_05x= 155807 ;-- 足滑り SP_06x= 155809 ;-- 連撃 (敵) SP_07x= 155810 ;-- 連撃 背景 SP_08x= 155811 ;-- スーパーパンチ SP_09x= 155812 ;-- スーパーパンチ 背景 SP_10x= 155813 ;-- ヒット SP_11x= 155814 ;-- 殴り吹っ飛び SP_12x= 155815 ;-- 殴り吹っ飛び 背景 SP_13x= 155817 ;-- 気弾溜め (敵) SP_14x= 155819 ;-- 発射 (敵) SP_15x= 155820 ;-- 迫る気弾 SP_16x= 155821 ;-- 迫る気弾 背景 SP_17x= 155822 ;-- 大爆発 SP_18x= 155824 ;-- フィニッシュ (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- pulsion = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pulsion, 0, 0, 0 ); setEffMoveKey( spep_0 + 70, pulsion, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, pulsion, 1.0, 1.0 ); setEffScaleKey( spep_0 + 70, pulsion, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, pulsion, 0 ); setEffRotateKey( spep_0 + 70, pulsion, 0 ); setEffAlphaKey( spep_0 + 0, pulsion, 255 ); setEffAlphaKey( spep_0 + 70, pulsion, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 28, 906, 40 +3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 28, shuchusen1, 40+3, 20 ); setEffMoveKey( spep_0 -3 + 28, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 68, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 28, shuchusen1, 1.35, 1.96 ); setEffScaleKey( spep_0 + 68, shuchusen1, 1.35, 1.96 ); setEffRotateKey( spep_0 -3 + 28, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68, shuchusen1, 180 ); setEffAlphaKey( spep_0 -3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 68, shuchusen1, 255 ); --SE playSe( spep_0 + 6, 9 );--向かってくる setSeVolume( spep_0 + 6, 9, 56 ); playSe( spep_0 + 6, 44 );--向かってくる setSeVolume( spep_0 + 6, 44, 89 ); playSe( spep_0 + 16, 1260 );--マシン足音 playSe( spep_0 + 36, 1260 );--マシン足音 setSeVolume( spep_0 + 36, 1260, 112 ); playSe( spep_0 + 60, 1260 );--マシン足音 setSeVolume( spep_0 + 60, 1260, 141 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 62, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 70; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --[[speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 );]] -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen2, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen2, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 90, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen2, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 94, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 急ブレーキ ------------------------------------------------------ -- ** エフェクト等 ** -- brake_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, brake_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 130, brake_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, brake_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 130, brake_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, brake_f, 0 ); setEffRotateKey( spep_2 + 130, brake_f, 0 ); setEffAlphaKey( spep_2 + 0, brake_f, 255 ); setEffAlphaKey( spep_2 + 130, brake_f, 255 ); -- ** エフェクト等 ** -- brake_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, brake_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 130, brake_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, brake_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 130, brake_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, brake_b, 0 ); setEffRotateKey( spep_2 + 130, brake_b, 0 ); setEffAlphaKey( spep_2 + 0, brake_b, 255 ); setEffAlphaKey( spep_2 + 130, brake_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 130, 1, 0 ); changeAnime( spep_2 + 0, 1, 117 ); changeAnime( spep_2+17 + 98, 1, 100 ); setMoveKey( spep_2+3 + 0, 1, 807.8, 119.1 , 0 ); setMoveKey( spep_2+3 + 2, 1, 738.2, 107.5 , 0 ); setMoveKey( spep_2+3 + 4, 1, 683, 103.9 , 0 ); setMoveKey( spep_2+3 + 6, 1, 609.9, 108.2 , 0 ); setMoveKey( spep_2+3 + 8, 1, 551.1, 104.5 , 0 ); setMoveKey( spep_2+3 + 10, 1, 474.6, 92.9 , 0 ); setMoveKey( spep_2+3 + 12, 1, 412.3, 89.2 , 0 ); setMoveKey( spep_2+3 + 14, 1, 332.2, 93.6 , 0 ); setMoveKey( spep_2+3 + 16, 1, 266.4, 89.9 , 0 ); setMoveKey( spep_2+3 + 18, 1, 182.8, 78.3 , 0 ); setMoveKey( spep_2+3 + 20, 1, 200, 74.6 , 0 ); setMoveKey( spep_2+3 + 22, 1, 190.5, 82.6 , 0 ); setMoveKey( spep_2+3 + 24, 1, 197, 82.6 , 0 ); setMoveKey( spep_2+14 + 26, 1, 187.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 28, 1, 194, 74.6 , 0 ); setMoveKey( spep_2+14 + 30, 1, 184.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 32, 1, 191, 82.6 , 0 ); setMoveKey( spep_2+14 + 34, 1, 181.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 36, 1, 188, 74.6 , 0 ); setScaleKey( spep_2 +3 + 0, 1, 0.45, 0.45 ); setScaleKey( spep_2 +3 + 2, 1, 0.46, 0.46 ); setScaleKey( spep_2 +3 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_2 +3 + 6, 1, 0.47, 0.47 ); setScaleKey( spep_2 +3 + 8, 1, 0.47, 0.47 ); setScaleKey( spep_2 +3 + 10, 1, 0.48, 0.48 ); setScaleKey( spep_2 +3 + 12, 1, 0.48, 0.48 ); setScaleKey( spep_2 +3 + 14, 1, 0.49, 0.49 ); setScaleKey( spep_2 +3 + 16, 1, 0.49, 0.49 ); setScaleKey( spep_2 +3 + 18, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 50, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 50, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_2 + 0, 1260 );--マシン足音 se_1033 = playSe( spep_2 + 8, 1033 );--ズザザサー setSeVolume( spep_2 + 8, 1033, 0 ); setSeVolume( spep_2 + 24, 1033, 0 ); setSeVolume( spep_2 + 25, 1033, 25 ); setSeVolume( spep_2 + 26, 1033, 50 ); setSeVolume( spep_2 + 27, 1033, 75 ); setSeVolume( spep_2 + 28, 1033, 100 ); se_1260 = playSe( spep_2 + 24, 1260 );--ズザザサー SE1=playSe( spep_2 + 24, 1192 );--ズザザサー setSeVolume( spep_2 + 24, 1192, 200 ); se_12601 = playSe( spep_2 + 30, 1260 );--ズザザサー se_1044 = playSe( spep_2 + 30, 1044 );--ズザザサー ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1033, 0 ); stopSe( SP_dodge - 12, se_1260, 0 ); stopSe( SP_dodge - 12, se_12601, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の座標固定 setMoveKey( SP_dodge+9, 1, 188, 74.6 , 0 ); setScaleKey( SP_dodge+9, 1, 0.5, 0.5 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setMoveKey( spep_2+14 + 38, 1, 178.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 40, 1, 185, 82.6 , 0 ); setMoveKey( spep_2+14 + 42, 1, 175.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 44, 1, 182, 74.6 , 0 ); setMoveKey( spep_2+14 + 46, 1, 172.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 48, 1, 175, 78.6 , 0 ); setMoveKey( spep_2+14 + 78, 1, 175, 78.6 , 0 ); setMoveKey( spep_2+14 + 80, 1, 159.5, 71.6 , 0 ); setMoveKey( spep_2+14 + 82, 1, 144, 64.6 , 0 ); setMoveKey( spep_2+14 + 84, 1, 128.6, 57.6 , 0 ); setMoveKey( spep_2+14 + 86, 1, 113.2, 50.7 , 0 ); setMoveKey( spep_2+14 + 88, 1, 97.7, 43.7 , 0 ); setMoveKey( spep_2+14 + 90, 1, 82.3, 36.7 , 0 ); setMoveKey( spep_2+17 + 97, 1, 82.3, 36.7 , 0 ); setMoveKey( spep_2+17 + 98, 1, 83.5, 46.5 , 0 ); setMoveKey( spep_2+130, 1, 83.5, 46.5 , 0 ); setScaleKey( spep_2+14 + 78, 1, 0.5, 0.5 ); setScaleKey( spep_2+14 + 80, 1, 0.58, 0.58 ); setScaleKey( spep_2+14 + 82, 1, 0.67, 0.67 ); setScaleKey( spep_2+14 + 84, 1, 0.75, 0.75 ); setScaleKey( spep_2+14 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2+14 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_2+14 + 90, 1, 1, 1 ); setScaleKey( spep_2+130, 1, 1, 1 ); setRotateKey( spep_2 + 130, 1, 0 ); --集中線 shuchusenx = entryEffectLife( spep_2 + 60, 906, 18, 0x100, -1, 0, 148.3, 80.9 ); setEffShake( spep_2 + 60, shuchusenx, 18, 20 ); setEffMoveKey( spep_2 + 60, shuchusenx, 148.3, 80.9 , 0 ); setEffMoveKey( spep_2 + 78, shuchusenx, 148.3, 80.9 , 0 ); setEffScaleKey( spep_2 + 60, shuchusenx, 1.89, 1.72 ); setEffScaleKey( spep_2 + 78, shuchusenx, 1.89, 1.72 ); setEffRotateKey( spep_2 + 60, shuchusenx, 180 ); setEffRotateKey( spep_2 + 78, shuchusenx, 180 ); setEffAlphaKey( spep_2 + 60, shuchusenx, 255 ); setEffAlphaKey( spep_2 + 78, shuchusenx, 255 ); --SE playSe( spep_2 + 50, 1192 );--ズザザサー setSeVolume( spep_2 + 50, 1192, 178 ); playSe( spep_2 + 56, 1260 );--ズザザサー setSeVolume( spep_2 + 56, 1260, 56 ); playSe( spep_2 + 64, 48 );--!? playSe( spep_2 + 112, 1003 );--悟空ジャンプ stopSe( spep_2 + 44, se_1033, 16 ); stopSe( spep_2 + 33, se_1260, 4 ); stopSe( spep_2 + 37, se_12601, 5 ); stopSe( spep_2 + 63, se_1044, 14 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 130; ------------------------------------------------------ -- 正面にらみ ------------------------------------------------------ -- ** エフェクト等 ** -- glare = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, glare, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, glare, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, glare, 1.0, 1.0 ); setEffScaleKey( spep_3 + 40, glare, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, glare, 0 ); setEffRotateKey( spep_3 + 40, glare, 0 ); setEffAlphaKey( spep_3 + 0, glare, 255 ); setEffAlphaKey( spep_3 + 40, glare, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 40; ------------------------------------------------------ -- 足滑り ------------------------------------------------------ -- ** エフェクト等 ** -- glide = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, glide, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, glide, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, glide, 1.0, 1.0 ); setEffScaleKey( spep_4 + 40, glide, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, glide, 0 ); setEffRotateKey( spep_4 + 40, glide, 0 ); setEffAlphaKey( spep_4 + 0, glide, 255 ); setEffAlphaKey( spep_4 + 38, glide, 255 ); setEffAlphaKey( spep_4 + 39, glide, 255 ); setEffAlphaKey( spep_4 + 40, glide, 0 ); --SE playSe( spep_4 + 0, 1192 );--ズザー setSeVolume( spep_4 + 0, 1192, 195 ); playSe( spep_4 + 0, 1108 );--ズザー se_1111 = playSe( spep_4 + 0, 1111 );--ズザー playSe( spep_4 + 0, 1007 );--ズザー stopSe( spep_4 + 10, se_1111, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 40; ------------------------------------------------------ -- 連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- struggle_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, struggle_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, struggle_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, struggle_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 70, struggle_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, struggle_f, 0 ); setEffRotateKey( spep_5 + 70, struggle_f, 0 ); setEffAlphaKey( spep_5 + 0, struggle_f, 255 ); setEffAlphaKey( spep_5 + 70, struggle_f, 255 ); -- ** エフェクト等 ** -- struggle_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, struggle_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, struggle_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, struggle_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 70, struggle_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, struggle_b, 0 ); setEffRotateKey( spep_5 + 70, struggle_b, 0 ); setEffAlphaKey( spep_5 + 0, struggle_b, 255 ); setEffAlphaKey( spep_5 + 70, struggle_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_5 + 12, 10005, 10, 0x100, -1, 0, 28, 140.6 ); setEffShake( spep_5 + 12, ctga, 10, 10 ); setEffMoveKey( spep_5 + 12, ctga, 28, 140.6 , 0 ); setEffMoveKey( spep_5 + 14, ctga, -6.9, 215.3 , 0 ); setEffMoveKey( spep_5 + 16, ctga, -5.9, 211.3 , 0 ); setEffMoveKey( spep_5 + 18, ctga, -6.9, 215.3 , 0 ); setEffMoveKey( spep_5 + 20, ctga, -5.9, 211.3 , 0 ); setEffMoveKey( spep_5 + 22, ctga, -6.9, 215.3 , 0 ); setEffScaleKey( spep_5 + 12, ctga, 0.66, 0.66 ); setEffScaleKey( spep_5 + 14, ctga, 1.67, 1.67 ); setEffScaleKey( spep_5 + 22, ctga, 1.67, 1.67 ); setEffRotateKey( spep_5 + 12, ctga, -34.6 ); setEffRotateKey( spep_5 + 22, ctga, -34.6 ); setEffAlphaKey( spep_5 + 12, ctga, 255 ); setEffAlphaKey( spep_5 + 22, ctga, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_5+4 + 30, 10020, 10, 0x100, -1, 0, 117.5, 103.5 ); setEffShake( spep_5+4 + 30, ctbaki, 10, 10 ); setEffMoveKey( spep_5+4 + 30, ctbaki, 117.5, 103.5 , 0 ); setEffMoveKey( spep_5+4 + 32, ctbaki, 75.7, 187.9 , 0 ); setEffMoveKey( spep_5+4 + 34, ctbaki, 75.8, 185.1 , 0 ); setEffMoveKey( spep_5+4 + 36, ctbaki, 75.7, 187.9 , 0 ); setEffMoveKey( spep_5+4 + 38, ctbaki, 75.8, 185.1 , 0 ); setEffMoveKey( spep_5+4 + 40, ctbaki, 75.7, 187.9 , 0 ); setEffScaleKey( spep_5+4 + 30, ctbaki, 0.42, 0.42 ); setEffScaleKey( spep_5+4 + 32, ctbaki, 1.28, 1.28 ); setEffScaleKey( spep_5+4 + 40, ctbaki, 1.28, 1.28 ); setEffRotateKey( spep_5+4 + 30, ctbaki, -26.8 ); setEffRotateKey( spep_5+4 + 40, ctbaki, -26.8 ); setEffAlphaKey( spep_5+4 + 30, ctbaki, 255 ); setEffAlphaKey( spep_5+4 + 40, ctbaki, 255 ); --文字エントリー ctga2 = entryEffectLife( spep_5 +8 + 54, 10005, 10, 0x100, -1, 0, 93.9, 178.4 ); setEffShake( spep_5 +8 + 54, ctga2, 10, 10 ); setEffMoveKey( spep_5 +8 + 54, ctga2, 93.9, 178.4 , 0 ); setEffMoveKey( spep_5 +8 + 56, ctga2, 33.2, 233.9 , 0 ); setEffMoveKey( spep_5 +8 + 58, ctga2, 35.6, 230.6 , 0 ); setEffMoveKey( spep_5 +8 + 60, ctga2, 33.2, 233.9 , 0 ); setEffMoveKey( spep_5 +8 + 62, ctga2, 35.6, 230.6 , 0 ); setEffMoveKey( spep_5 +8 + 64, ctga2, 33.2, 233.9 , 0 ); setEffScaleKey( spep_5 +8 + 54, ctga2, 0.66, 0.66 ); setEffScaleKey( spep_5 +8 + 56, ctga2, 1.67, 1.67 ); setEffScaleKey( spep_5 +8 + 64, ctga2, 1.67, 1.67 ); setEffRotateKey( spep_5 +8 + 54, ctga2, -56.9 ); setEffRotateKey( spep_5 +8 + 56, ctga2, -56.8 ); setEffRotateKey( spep_5 +8 + 64, ctga2, -56.8 ); setEffAlphaKey( spep_5 +8 + 54, ctga2, 255 ); setEffAlphaKey( spep_5 +8 + 64, ctga2, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 70, 1, 0 ); changeAnime( spep_5 + 0, 1, 101 ); changeAnime( spep_5 + 12, 1, 108 ); changeAnime( spep_5 + 36, 1, 106 ); changeAnime( spep_5 + 62, 1, 108 ); setMoveKey( spep_5 + 0, 1, 157, -53.8 , 0 ); setMoveKey( spep_5 + 8, 1, 157, -53.8 , 0 ); setMoveKey( spep_5 + 11, 1, 161, -49.8 , 0 ); setMoveKey( spep_5 + 12, 1, 149.1, -0.9 , 0 ); setMoveKey( spep_5 + 14, 1, 164.2, 2.3 , 0 ); setMoveKey( spep_5 + 16, 1, 150.5, 7.9 , 0 ); setMoveKey( spep_5 + 18, 1, 156.8, -2.5 , 0 ); setMoveKey( spep_5 + 20, 1, 161.1, 5.1 , 0 ); setMoveKey( spep_5 + 22, 1, 164.2, 8.3 , 0 ); setMoveKey( spep_5 + 24, 1, 162.5, 1.9 , 0 ); setMoveKey( spep_5 + 26, 1, 168.8, 3.5 , 0 ); setMoveKey( spep_5 + 28, 1, 167.1, 5.1 , 0 ); setMoveKey( spep_5 + 31, 1, 180.3, 16.6 , 0 ); setMoveKey( spep_5 + 32, 1, 154.6, 39.3 , 0 ); setMoveKey( spep_5 + 34, 1, 162.4, 58 , 0 ); setMoveKey( spep_5 + 36, 1, 152.9, 49.9 , 0 ); setMoveKey( spep_5 + 38, 1, 174.3, 60.6 , 0 ); setMoveKey( spep_5 + 40, 1, 163.6, 84.9 , 0 ); setMoveKey( spep_5 + 42, 1, 167.4, 87.6 , 0 ); setMoveKey( spep_5 + 44, 1, 171.3, 87.9 , 0 ); setMoveKey( spep_5 + 46, 1, 178, 90.9 , 0 ); setMoveKey( spep_5 + 48, 1, 176.7, 95.6 , 0 ); setMoveKey( spep_5 + 50, 1, 177.9, 102.6 , 0 ); setMoveKey( spep_5 + 61, 1, 182.9, 108.9 , 0 ); setMoveKey( spep_5 + 62, 1, 230.1, 108.6 , 0 ); --setMoveKey( spep_5 + 56, 1, 241.4, 123.5 , 0 ); --setMoveKey( spep_5 + 58, 1, 236.7, 113.9 , 0 ); --setMoveKey( spep_5 + 60, 1, 259.6, 124.1 , 0 ); --setMoveKey( spep_5 + 62, 1, 245.6, 139 , 0 ); setMoveKey( spep_5 + 64, 1, 247.8, 132.8 , 0 ); setMoveKey( spep_5 + 66, 1, 253.9, 134 , 0 ); setMoveKey( spep_5 + 70, 1, 259.6, 139.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 11, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 70, 1, 1.2, 1.2 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 11, 1, 0 ); setRotateKey( spep_5 + 12, 1, -15.2 ); setRotateKey( spep_5 + 35, 1, -15.2 ); setRotateKey( spep_5 + 36, 1, -47.9 ); setRotateKey( spep_5 + 61, 1, -47.9 ); setRotateKey( spep_5 + 62, 1, -30.3 ); setRotateKey( spep_5 + 70, 1, -30.3 ); --SE playSe( spep_5 + 14, 1189 );--パンチ playSe( spep_5 + 18, 1000 );--パンチ playSe( spep_5 + 20, 1110 );--パンチ playSe( spep_5 + 38, 1009 );--下段蹴り setSeVolume( spep_5 + 38, 1009, 83 ); playSe( spep_5 + 40, 1000 );--下段蹴り playSe( spep_5 + 66, 1010 );--上段蹴り playSe( spep_5 + 66, 1001 );--上段蹴り setSeVolume( spep_5 + 66, 1001, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 70; ------------------------------------------------------ -- スーパーパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_6 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, punch_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 40, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, punch_f, 0 ); setEffRotateKey( spep_6 + 40, punch_f, 0 ); setEffAlphaKey( spep_6 + 0, punch_f, 255 ); setEffAlphaKey( spep_6 + 40, punch_f, 255 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, punch_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 40, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, punch_b, 0 ); setEffRotateKey( spep_6 + 40, punch_b, 0 ); setEffAlphaKey( spep_6 + 0, punch_b, 255 ); setEffAlphaKey( spep_6 + 40, punch_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_6 + 33, 906, 7, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 33, shuchusen2, 7, 20 ); setEffMoveKey( spep_6 + 33, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 40, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 33, shuchusen2, 1.18, 1.92 ); setEffScaleKey( spep_6 + 40, shuchusen2, 1.18, 1.92 ); setEffRotateKey( spep_6 + 33, shuchusen2, 180 ); setEffRotateKey( spep_6 + 40, shuchusen2, 180 ); setEffAlphaKey( spep_6 + 33, shuchusen2, 255 ); setEffAlphaKey( spep_6 + 40, shuchusen2, 255 ); --敵の動き setDisp( spep_6 + 17, 1, 1 ); setDisp( spep_6 + 40, 1, 0 ); changeAnime( spep_6 + 17, 1, 108 ); setMoveKey( spep_6 + 17, 1, 101.2, 226.9 , 0 ); setMoveKey( spep_6 + 40, 1, 101.2, 226.9 , 0 ); setScaleKey( spep_6 + 17, 1, 2.93, 2.93 ); setScaleKey( spep_6 + 18, 1, 2.86, 2.86 ); setScaleKey( spep_6 + 20, 1, 2.79, 2.79 ); setScaleKey( spep_6 + 22, 1, 2.71, 2.71 ); setScaleKey( spep_6 + 24, 1, 2.64, 2.64 ); setScaleKey( spep_6 + 26, 1, 2.57, 2.57 ); setScaleKey( spep_6 + 28, 1, 2.5, 2.5 ); setScaleKey( spep_6 + 30, 1, 2.47, 2.47 ); setScaleKey( spep_6 + 32, 1, 2.43, 2.43 ); setScaleKey( spep_6 + 34, 1, 2.4, 2.4 ); setScaleKey( spep_6 + 36, 1, 2.37, 2.37 ); setScaleKey( spep_6 + 40, 1, 2.33, 2.33 ); setRotateKey( spep_6 + 17, 1, -19 ); setRotateKey( spep_6 + 40, 1, -19 ); --SE se_1116 = playSe( spep_6 + 0, 1116 );--振りかぶって playSe( spep_6 + 2, 1004 );--振りかぶって se_1117 = playSe( spep_6 + 4, 1117 );--振りかぶって stopSe( spep_6 + 23, se_1116, 20 ); stopSe( spep_6 + 33, se_1117, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 40; ------------------------------------------------------ -- ヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_7 + 20, hit, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_7 + 20, hit, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit, 0 ); setEffRotateKey( spep_7 + 20, hit, 0 ); setEffAlphaKey( spep_7 + 0, hit, 255 ); setEffAlphaKey( spep_7 + 18, hit, 255 ); setEffAlphaKey( spep_7 + 19, hit, 255 ); setEffAlphaKey( spep_7 + 20, hit, 0 ); --SE playSe( spep_7, 1120 );--強パンチ -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 20, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 20; ------------------------------------------------------ -- 殴り吹っ飛び ------------------------------------------------------ -- ** エフェクト等 ** -- vanish_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, vanish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 30, vanish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, vanish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 30, vanish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_f, 0 ); setEffRotateKey( spep_8 + 30, vanish_f, 0 ); setEffAlphaKey( spep_8 + 0, vanish_f, 255 ); setEffAlphaKey( spep_8 + 30, vanish_f, 255 ); -- ** エフェクト等 ** -- vanish_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, vanish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 30, vanish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, vanish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 30, vanish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_b, 0 ); setEffRotateKey( spep_8 + 30, vanish_b, 0 ); setEffAlphaKey( spep_8 + 0, vanish_b, 255 ); setEffAlphaKey( spep_8 + 30, vanish_b, 255 ); --文字エントリー ctbago = entryEffectLife( spep_8 + 0, 10021, 28, 0x100, -1, 0, -46.7, 342.3 ); setEffShake( spep_8 + 0, ctbago, 28, 10 ); setEffMoveKey( spep_8 + 0, ctbago, -46.7, 342.3 , 0 ); setEffMoveKey( spep_8 + 2, ctbago, -44.7, 340.4 , 0 ); setEffMoveKey( spep_8 + 4, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 6, ctbago, -43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 8, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 10, ctbago, -43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 12, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 14, ctbago, -43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 16, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 18, ctbago, -43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 20, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 22, ctbago, -43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 24, ctbago, -46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 26, ctbago, -43.9, 339.5 , 0 ); --setEffMoveKey( spep_8 + 30, ctbago, -46.7, 342.5 , 0 ); setEffScaleKey( spep_8 + 0, ctbago, 1.13, 1.13 ); setEffScaleKey( spep_8 + 2, ctbago, 2, 2 ); setEffScaleKey( spep_8 + 4, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 6, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 8, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 10, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 12, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 14, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 16, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 18, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 20, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 22, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 24, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 26, ctbago, 2.83, 2.83 ); --setEffScaleKey( spep_8 + 30, ctbago, 2.77, 2.77 ); setEffRotateKey( spep_8 + 0, ctbago, -36.1 ); setEffRotateKey( spep_8 + 2, ctbago, -36 ); setEffRotateKey( spep_8 + 28, ctbago, -36 ); setEffAlphaKey( spep_8 + 0, ctbago, 255 ); setEffAlphaKey( spep_8 + 28, ctbago, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 30, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setMoveKey( spep_8 + 0, 1, 103.4, 21.3 , 0 ); setMoveKey( spep_8 + 2, 1, 88.7, 36.4 , 0 ); setMoveKey( spep_8 + 4, 1, 106.1, 67.5 , 0 ); setMoveKey( spep_8 + 6, 1, 91.4, 114.6 , 0 ); setMoveKey( spep_8 + 8, 1, 108.8, 145.7 , 0 ); setMoveKey( spep_8 + 10, 1, 94.1, 160.8 , 0 ); setMoveKey( spep_8 + 12, 1, 111.5, 191.9 , 0 ); setMoveKey( spep_8 + 14, 1, 95.6, 208.1 , 0 ); setMoveKey( spep_8 + 16, 1, 109.8, 206.2 , 0 ); setMoveKey( spep_8 + 18, 1, 97.9, 194.4 , 0 ); setMoveKey( spep_8 + 20, 1, 110.1, 194.5 , 0 ); setMoveKey( spep_8 + 22, 1, 98.2, 206.7 , 0 ); setMoveKey( spep_8 + 24, 1, 98.3, 206.8 , 0 ); setMoveKey( spep_8 + 26, 1, 98.5, 206.9 , 0 ); setMoveKey( spep_8 + 30, 1, 98.6, 207.1 , 0 ); setScaleKey( spep_8 + 0, 1, 3, 3 ); setScaleKey( spep_8 + 2, 1, 2.63, 2.63 ); setScaleKey( spep_8 + 4, 1, 2.27, 2.27 ); setScaleKey( spep_8 + 6, 1, 1.9, 1.9 ); setScaleKey( spep_8 + 8, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 10, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 12, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 14, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 16, 1, 0.72, 0.72 ); setScaleKey( spep_8 + 18, 1, 0.68, 0.68 ); setScaleKey( spep_8 + 20, 1, 0.65, 0.65 ); setScaleKey( spep_8 + 22, 1, 0.61, 0.61 ); setScaleKey( spep_8 + 24, 1, 0.57, 0.57 ); setScaleKey( spep_8 + 26, 1, 0.53, 0.53 ); setScaleKey( spep_8 + 30, 1, 0.49, 0.49 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 30, 1, 0 ); --白フェード entryFade( spep_8 + 22, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 30; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_9 + 140, tame, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_9 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame, 0 ); setEffRotateKey( spep_9 + 140, tame, 0 ); setEffAlphaKey( spep_9 + 0, tame, 255 ); setEffAlphaKey( spep_9 + 140, tame, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_9 + 0, 906, 140, 0x100, -1, 0, 0, 0 ); setEffShake( spep_9 + 0, shuchusen3, 140, 20 ); setEffMoveKey( spep_9 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_9 + 140, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, shuchusen3, 1.61, 1.61 ); setEffScaleKey( spep_9 + 140, shuchusen3, 1.61, 1.61 ); setEffRotateKey( spep_9 + 0, shuchusen3, 180 ); setEffRotateKey( spep_9 + 140, shuchusen3, 180 ); setEffAlphaKey( spep_9 + 0, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 60, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 61, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 62, shuchusen3, 255 ); setEffAlphaKey( spep_9 + 140, shuchusen3, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_9+34 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_9+34 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_9 +46, 190006, 72, 0x100, -1, 0, 134, 512);-- ゴゴゴゴ setEffMoveKey( spep_9 +46, ctgogo, 134, 512); setEffMoveKey( spep_9 +118, ctgogo, 134, 512); setEffAlphaKey( spep_9 +46, ctgogo, 0 ); setEffAlphaKey( spep_9 + 47, ctgogo, 255 ); setEffAlphaKey( spep_9 + 48, ctgogo, 255 ); setEffAlphaKey( spep_9 + 112, ctgogo, 255 ); setEffAlphaKey( spep_9 + 114, ctgogo, 191 ); setEffAlphaKey( spep_9 + 116, ctgogo, 112 ); setEffAlphaKey( spep_9 + 118, ctgogo, 64 ); setEffRotateKey( spep_9 +46, ctgogo, 0); setEffRotateKey( spep_9 +118, ctgogo, 0); setEffScaleKey( spep_9 +46, ctgogo, 0.7, 0.7); setEffScaleKey( spep_9 +108, ctgogo, 0.7, 0.7); setEffScaleKey( spep_9 +118, ctgogo, 1.07, 1.07 ); --SE playSe( spep_9 + 26, 4 );--うなずく playSe( spep_9 + 46, 1018 );--顔カットイン SE1=playSe( spep_9 + 64, 1131 );--気弾溜め SE2=playSe( spep_9 + 64, 1132 );--気弾溜め SE3=playSe( spep_9 + 64, 1037 );--気弾溜め setSeVolume( spep_9 + 64, 1037, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_9 + 132, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 140; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_10 + 0, SP_14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_10 + 60, beam, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_10 + 60, beam, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, beam, 0 ); setEffRotateKey( spep_10 + 60, beam, 0 ); setEffAlphaKey( spep_10 + 0, beam, 255 ); setEffAlphaKey( spep_10 + 58, beam, 255 ); setEffAlphaKey( spep_10 + 59, beam, 255 ); setEffAlphaKey( spep_10 + 60, beam, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_10 + 4, 10012, 34, 0x100, -1, 0, -27.4, 137.8 ); setEffShake( spep_10 + 4, ctzuo, 34, 10 ); setEffMoveKey( spep_10 + 4, ctzuo, -27.4, 137.8 , 0 ); setEffMoveKey( spep_10 + 6, ctzuo, -62.8, 185.2 , 0 ); setEffMoveKey( spep_10 + 8, ctzuo, -97.4, 221.1 , 0 ); setEffMoveKey( spep_10 + 10, ctzuo, -100.6, 235.4 , 0 ); setEffMoveKey( spep_10 + 12, ctzuo, -102.2, 226.7 , 0 ); setEffMoveKey( spep_10 + 14, ctzuo, -105.5, 241.8 , 0 ); setEffMoveKey( spep_10 + 16, ctzuo, -107.2, 232.4 , 0 ); setEffMoveKey( spep_10 + 18, ctzuo, -110.4, 248.2 , 0 ); setEffMoveKey( spep_10 + 20, ctzuo, -112, 238.1 , 0 ); setEffMoveKey( spep_10 + 22, ctzuo, -115.3, 254.6 , 0 ); setEffMoveKey( spep_10 + 24, ctzuo, -116.8, 243.7 , 0 ); setEffMoveKey( spep_10 + 26, ctzuo, -120.2, 261 , 0 ); setEffMoveKey( spep_10 + 28, ctzuo, -121.6, 249.4 , 0 ); setEffMoveKey( spep_10 + 30, ctzuo, -136.6, 282.4 , 0 ); setEffMoveKey( spep_10 + 32, ctzuo, -149.1, 281.4 , 0 ); setEffMoveKey( spep_10 + 34, ctzuo, -164.3, 318.7 , 0 ); setEffMoveKey( spep_10 + 36, ctzuo, -176.6, 313.5 , 0 ); setEffMoveKey( spep_10 + 38, ctzuo, -190.3, 329.5 , 0 ); setEffScaleKey( spep_10 + 4, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_10 + 6, ctzuo, 1.08, 1.08 ); setEffScaleKey( spep_10 + 8, ctzuo, 2.05, 2.05 ); setEffScaleKey( spep_10 + 10, ctzuo, 2.12, 2.12 ); setEffScaleKey( spep_10 + 12, ctzuo, 2.19, 2.19 ); setEffScaleKey( spep_10 + 14, ctzuo, 2.26, 2.26 ); setEffScaleKey( spep_10 + 16, ctzuo, 2.33, 2.33 ); setEffScaleKey( spep_10 + 18, ctzuo, 2.4, 2.4 ); setEffScaleKey( spep_10 + 20, ctzuo, 2.47, 2.47 ); setEffScaleKey( spep_10 + 22, ctzuo, 2.54, 2.54 ); setEffScaleKey( spep_10 + 24, ctzuo, 2.61, 2.61 ); setEffScaleKey( spep_10 + 26, ctzuo, 2.68, 2.68 ); setEffScaleKey( spep_10 + 28, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_10 + 30, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_10 + 32, ctzuo, 3.54, 3.54 ); setEffScaleKey( spep_10 + 34, ctzuo, 3.94, 3.94 ); setEffScaleKey( spep_10 + 36, ctzuo, 4.33, 4.33 ); setEffScaleKey( spep_10 + 38, ctzuo, 4.72, 4.72 ); setEffRotateKey( spep_10 + 4, ctzuo, -37.4 ); setEffRotateKey( spep_10 + 6, ctzuo, -37.5 ); setEffRotateKey( spep_10 + 38, ctzuo, -37.5 ); setEffAlphaKey( spep_10 + 4, ctzuo, 255 ); setEffAlphaKey( spep_10 + 28, ctzuo, 255 ); setEffAlphaKey( spep_10 + 30, ctzuo, 204 ); setEffAlphaKey( spep_10 + 32, ctzuo, 153 ); setEffAlphaKey( spep_10 + 34, ctzuo, 102 ); setEffAlphaKey( spep_10 + 36, ctzuo, 51 ); setEffAlphaKey( spep_10 + 38, ctzuo, 0 ); --文字エントリー shuchusen4 = entryEffectLife( spep_10 + 28, 906, 32, 0x100, -1, 0, -100, 81.5 ); setEffShake( spep_10 + 28, shuchusen4, 32, 20 ); setEffMoveKey( spep_10 + 28, shuchusen4, -100, 81.5 , 0 ); setEffMoveKey( spep_10 + 60, shuchusen4, -100, 81.5 , 0 ); setEffScaleKey( spep_10 + 28, shuchusen4, 2.02, 1.89 ); setEffScaleKey( spep_10 + 60, shuchusen4, 2.02, 1.89 ); setEffRotateKey( spep_10 + 28, shuchusen4, 180 ); setEffRotateKey( spep_10 + 60, shuchusen4, 180 ); setEffAlphaKey( spep_10 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 58, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 59, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 60, shuchusen4, 0 ); --SE playSe( spep_10 + 0, 1146 );--発射 setSeVolume( spep_10 + 0, 1146, 89 ); playSe( spep_10 + 0, 1027 );--発射 setSeVolume( spep_10 + 0, 1027, 82 ); playSe( spep_10 + 4, 1022 );--発射 stopSe( spep_10 +4 , SE1, 10 ); stopSe( spep_10 +4, SE2, 10 ); stopSe( spep_10 +4, SE3, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 60; ------------------------------------------------------ -- 迫る気弾 ------------------------------------------------------ -- ** エフェクト等 ** -- demand_f = entryEffect( spep_11 + 0, SP_15, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, demand_f, 0, 0, 0 ); setEffMoveKey( spep_11 + 40, demand_f, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, demand_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 40, demand_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, demand_f, 0 ); setEffRotateKey( spep_11 + 40, demand_f, 0 ); setEffAlphaKey( spep_11 + 0, demand_f, 255 ); setEffAlphaKey( spep_11 + 40, demand_f, 255 ); -- ** エフェクト等 ** -- demand_b = entryEffect( spep_11 + 0, SP_16, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, demand_b, 0, 0, 0 ); setEffMoveKey( spep_11 + 40, demand_b, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, demand_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 40, demand_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, demand_b, 0 ); setEffRotateKey( spep_11 + 40, demand_b, 0 ); setEffAlphaKey( spep_11 + 0, demand_b, 255 ); setEffAlphaKey( spep_11 + 40, demand_b, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_11 + 0, 10014, 38, 0x100, -1, 0, -119.5, 359.5 ); setEffShake( spep_11 + 0, ctzudodo, 38, 20 ); setEffMoveKey( spep_11 + 0, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 2, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 4, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 6, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 8, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 10, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 12, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 14, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 16, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 18, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 20, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 22, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 24, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 26, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 28, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 30, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 32, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 34, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 36, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 38, ctzudodo, -108.2, 342.6 , 0 ); setEffScaleKey( spep_11 + 0, ctzudodo, 2.34, 2.39 ); setEffScaleKey( spep_11 + 38, ctzudodo, 2.34, 2.39 ); setEffRotateKey( spep_11 + 0, ctzudodo, -10.1 ); setEffRotateKey( spep_11 + 38, ctzudodo, -10.1 ); setEffAlphaKey( spep_11 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_11 + 38, ctzudodo, 255 ); --敵の動き setDisp( spep_11 + 0, 1, 1 ); setDisp( spep_11 + 38, 1, 0 ); changeAnime( spep_11 + 0, 1, 105 ); setMoveKey( spep_11 + 0, 1, 113.8, 226.3 , 0 ); setMoveKey( spep_11 + 2, 1, 101.8, 214.4 , 0 ); setMoveKey( spep_11 + 4, 1, 101.9, 226.4 , 0 ); setMoveKey( spep_11 + 6, 1, 113.9, 214.5 , 0 ); setMoveKey( spep_11 + 8, 1, 114, 226.5 , 0 ); setMoveKey( spep_11 + 10, 1, 102, 214.6 , 0 ); setMoveKey( spep_11 + 12, 1, 102.1, 226.6 , 0 ); setMoveKey( spep_11 + 14, 1, 114.1, 214.7 , 0 ); setMoveKey( spep_11 + 16, 1, 114.2, 226.7 , 0 ); setMoveKey( spep_11 + 18, 1, 102.2, 214.8 , 0 ); setMoveKey( spep_11 + 20, 1, 102.3, 226.8 , 0 ); setMoveKey( spep_11 + 22, 1, 114.3, 214.9 , 0 ); setMoveKey( spep_11 + 24, 1, 114.4, 226.9 , 0 ); setMoveKey( spep_11 + 26, 1, 102.4, 215 , 0 ); setMoveKey( spep_11 + 28, 1, 102.5, 227 , 0 ); setMoveKey( spep_11 + 30, 1, 114.5, 215 , 0 ); setMoveKey( spep_11 + 32, 1, 114.5, 227.1 , 0 ); setMoveKey( spep_11 + 34, 1, 102.6, 215.1 , 0 ); setMoveKey( spep_11 + 36, 1, 102.6, 227.2 , 0 ); setMoveKey( spep_11 + 38, 1, 114.7, 215.2 , 0 ); setScaleKey( spep_11 + 0, 1, 1, 1 ); setScaleKey( spep_11 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_11 + 4, 1, 0.97, 0.97 ); setScaleKey( spep_11 + 6, 1, 0.95, 0.95 ); setScaleKey( spep_11 + 8, 1, 0.94, 0.94 ); setScaleKey( spep_11 + 10, 1, 0.92, 0.92 ); setScaleKey( spep_11 + 12, 1, 0.91, 0.91 ); setScaleKey( spep_11 + 14, 1, 0.89, 0.89 ); setScaleKey( spep_11 + 16, 1, 0.87, 0.87 ); setScaleKey( spep_11 + 18, 1, 0.86, 0.86 ); setScaleKey( spep_11 + 20, 1, 0.84, 0.84 ); setScaleKey( spep_11 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_11 + 24, 1, 0.81, 0.81 ); setScaleKey( spep_11 + 26, 1, 0.79, 0.79 ); setScaleKey( spep_11 + 28, 1, 0.78, 0.78 ); setScaleKey( spep_11 + 30, 1, 0.76, 0.76 ); setScaleKey( spep_11 + 32, 1, 0.75, 0.75 ); setScaleKey( spep_11 + 34, 1, 0.73, 0.73 ); setScaleKey( spep_11 + 36, 1, 0.72, 0.72 ); setScaleKey( spep_11 + 38, 1, 0.7, 0.7 ); setRotateKey( spep_11 + 0, 1, 0 ); setRotateKey( spep_11 + 38, 1, 0 ); --SE playSe( spep_11 , 1021 );--追いはめ波 -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_11 + 32, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_12 = spep_11 + 40; ------------------------------------------------------ -- ギャン ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_12 + 0, 190014, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_12 + 60, gyan, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_12 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, gyan, 0 ); setEffRotateKey( spep_12 + 60, gyan, 0 ); setEffAlphaKey( spep_12 + 0, gyan, 255 ); setEffAlphaKey( spep_12 + 60, gyan, 255 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_12 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_12 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_12 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_12 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_12 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_12 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 + 6, ctgyan, 3.5, 3.5 ); --[[setEffScaleKey( spep_12 + 8, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 -3 + 10, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 -3 + 12, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_12 -3 + 14, ctgyan, 2.42, 2.42 ); setEffScaleKey( spep_12 -3 + 16, ctgyan, 2.43, 2.43 ); setEffScaleKey( spep_12 -3 + 18, ctgyan, 2.44, 2.44 ); setEffScaleKey( spep_12 -3 + 20, ctgyan, 2.45, 2.45 ); setEffScaleKey( spep_12 -3 + 22, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_12 -3 + 24, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_12 -3 + 26, ctgyan, 2.47, 2.47 ); setEffScaleKey( spep_12 -3 + 28, ctgyan, 2.48, 2.48 ); setEffScaleKey( spep_12 -3 + 30, ctgyan, 2.49, 2.49 ); setEffScaleKey( spep_12 -3 + 32, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 -3 + 34, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 -3 + 36, ctgyan, 2.51, 2.51 ); setEffScaleKey( spep_12 -3 + 38, ctgyan, 2.52, 2.52 ); setEffScaleKey( spep_12 -3 + 40, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_12 -3 + 42, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_12 -3 + 44, ctgyan, 2.54, 2.54 ); setEffScaleKey( spep_12 -3 + 46, ctgyan, 2.55, 2.55 ); setEffScaleKey( spep_12 -3 + 48, ctgyan, 2.56, 2.56 ); setEffScaleKey( spep_12 -3 + 50, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_12 -3 + 52, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_12 -3 + 54, ctgyan, 2.58, 2.58 ); setEffScaleKey( spep_12 -3 + 56, ctgyan, 2.59, 2.59 ); setEffScaleKey( spep_12 -3 + 58, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_12 + 57, ctgyan, 3.8, 3.8 );]] setEffScaleKey( spep_12 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_12 + 0, ctgyan, 0 ); setEffRotateKey( spep_12 + 58, ctgyan, 0 ); setEffAlphaKey( spep_12 + 0, ctgyan, 255 ); setEffAlphaKey( spep_12 + 58, ctgyan, 255 ); --SE playSe( spep_12 + 2, 1023 );--ギャン setSeVolume( spep_12 + 2, 1023, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_12+52 , 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_13 = spep_12 + 60; ------------------------------------------------------ -- 大爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_13 + 0, SP_17, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_13 + 92, explosion, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_13 + 92, explosion, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, explosion, 0 ); setEffRotateKey( spep_13 + 92, explosion, 0 ); setEffAlphaKey( spep_13 + 0, explosion, 255 ); setEffAlphaKey( spep_13 + 92, explosion, 255 ); setEffAlphaKey( spep_13 + 93, explosion, 0 ); setEffAlphaKey( spep_13 + 94, explosion, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_13 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_13 + 0, shuchusen5, 78, 20 ); setEffMoveKey( spep_13 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_13 + 78, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, shuchusen5, 1.2, 1.56 ); setEffScaleKey( spep_13 + 78, shuchusen5, 1.2, 1.56 ); setEffRotateKey( spep_13 + 0, shuchusen5, 180 ); setEffRotateKey( spep_13 + 78, shuchusen5, 180 ); setEffAlphaKey( spep_13 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_13 + 78, shuchusen5, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_13 + 0, 1159 );--爆発 --白フェード entryFade( spep_13 + 84, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_14 = spep_13 + 92; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_14 + 0, SP_18, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_14 + 110, finish, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_14 + 110, finish, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish, 0 ); setEffRotateKey( spep_14 + 110, finish, 0 ); setEffAlphaKey( spep_14 + 0, finish, 255 ); setEffAlphaKey( spep_14 + 110, finish, 255 ); --SE playSe( spep_14+24, 1106 );--頭にそっと手をのせる setSeVolume( spep_14+24, 1106, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_14 + 10 ); endPhase( spep_14 + 100 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- pulsion = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pulsion, 0, 0, 0 ); setEffMoveKey( spep_0 + 70, pulsion, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, pulsion, -1.0, 1.0 ); setEffScaleKey( spep_0 + 70, pulsion, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, pulsion, 0 ); setEffRotateKey( spep_0 + 70, pulsion, 0 ); setEffAlphaKey( spep_0 + 0, pulsion, 255 ); setEffAlphaKey( spep_0 + 70, pulsion, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 28, 906, 40 +3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 -3 + 28, shuchusen1, 40+3, 20 ); setEffMoveKey( spep_0 -3 + 28, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 68, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 28, shuchusen1, 1.35, 1.96 ); setEffScaleKey( spep_0 + 68, shuchusen1, 1.35, 1.96 ); setEffRotateKey( spep_0 -3 + 28, shuchusen1, 180 ); setEffRotateKey( spep_0 + 68, shuchusen1, 180 ); setEffAlphaKey( spep_0 -3 + 28, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 68, shuchusen1, 255 ); --SE playSe( spep_0 + 6, 9 );--向かってくる setSeVolume( spep_0 + 6, 9, 56 ); playSe( spep_0 + 6, 44 );--向かってくる setSeVolume( spep_0 + 6, 44, 89 ); playSe( spep_0 + 16, 1260 );--マシン足音 playSe( spep_0 + 36, 1260 );--マシン足音 setSeVolume( spep_0 + 36, 1260, 112 ); playSe( spep_0 + 60, 1260 );--マシン足音 setSeVolume( spep_0 + 60, 1260, 141 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 62, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 70; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 94, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 急ブレーキ ------------------------------------------------------ -- ** エフェクト等 ** -- brake_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, brake_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 130, brake_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, brake_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 130, brake_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, brake_f, 0 ); setEffRotateKey( spep_2 + 130, brake_f, 0 ); setEffAlphaKey( spep_2 + 0, brake_f, 255 ); setEffAlphaKey( spep_2 + 130, brake_f, 255 ); -- ** エフェクト等 ** -- brake_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, brake_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 130, brake_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, brake_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 130, brake_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, brake_b, 0 ); setEffRotateKey( spep_2 + 130, brake_b, 0 ); setEffAlphaKey( spep_2 + 0, brake_b, 255 ); setEffAlphaKey( spep_2 + 130, brake_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 130, 1, 0 ); changeAnime( spep_2 + 0, 1, 117 ); changeAnime( spep_2+17 + 98, 1, 100 ); setMoveKey( spep_2+3 + 0, 1, 807.8, 119.1 , 0 ); setMoveKey( spep_2+3 + 2, 1, 738.2, 107.5 , 0 ); setMoveKey( spep_2+3 + 4, 1, 683, 103.9 , 0 ); setMoveKey( spep_2+3 + 6, 1, 609.9, 108.2 , 0 ); setMoveKey( spep_2+3 + 8, 1, 551.1, 104.5 , 0 ); setMoveKey( spep_2+3 + 10, 1, 474.6, 92.9 , 0 ); setMoveKey( spep_2+3 + 12, 1, 412.3, 89.2 , 0 ); setMoveKey( spep_2+3 + 14, 1, 332.2, 93.6 , 0 ); setMoveKey( spep_2+3 + 16, 1, 266.4, 89.9 , 0 ); setMoveKey( spep_2+3 + 18, 1, 182.8, 78.3 , 0 ); setMoveKey( spep_2+3 + 20, 1, 200, 74.6 , 0 ); setMoveKey( spep_2+3 + 22, 1, 190.5, 82.6 , 0 ); setMoveKey( spep_2+3 + 24, 1, 197, 82.6 , 0 ); setMoveKey( spep_2+14 + 26, 1, 187.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 28, 1, 194, 74.6 , 0 ); setMoveKey( spep_2+14 + 30, 1, 184.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 32, 1, 191, 82.6 , 0 ); setMoveKey( spep_2+14 + 34, 1, 181.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 36, 1, 188, 74.6 , 0 ); setScaleKey( spep_2 +3 + 0, 1, 0.45, 0.45 ); setScaleKey( spep_2 +3 + 2, 1, 0.46, 0.46 ); setScaleKey( spep_2 +3 + 4, 1, 0.46, 0.46 ); setScaleKey( spep_2 +3 + 6, 1, 0.47, 0.47 ); setScaleKey( spep_2 +3 + 8, 1, 0.47, 0.47 ); setScaleKey( spep_2 +3 + 10, 1, 0.48, 0.48 ); setScaleKey( spep_2 +3 + 12, 1, 0.48, 0.48 ); setScaleKey( spep_2 +3 + 14, 1, 0.49, 0.49 ); setScaleKey( spep_2 +3 + 16, 1, 0.49, 0.49 ); setScaleKey( spep_2 +3 + 18, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 50, 1, 0.5, 0.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 50, 1, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_2 + 0, 1260 );--マシン足音 se_1033 = playSe( spep_2 + 8, 1033 );--ズザザサー setSeVolume( spep_2 + 8, 1033, 0 ); setSeVolume( spep_2 + 24, 1033, 0 ); setSeVolume( spep_2 + 25, 1033, 25 ); setSeVolume( spep_2 + 26, 1033, 50 ); setSeVolume( spep_2 + 27, 1033, 75 ); setSeVolume( spep_2 + 28, 1033, 100 ); se_1260 = playSe( spep_2 + 24, 1260 );--ズザザサー SE1=playSe( spep_2 + 24, 1192 );--ズザザサー setSeVolume( spep_2 + 24, 1192, 200 ); se_1260 = playSe( spep_2 + 30, 1260 );--ズザザサー se_1044 = playSe( spep_2 + 30, 1044 );--ズザザサー ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1033, 0 ); stopSe( SP_dodge - 12, se_1260, 0 ); stopSe( SP_dodge - 12, se_1260, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の座標固定 setMoveKey( SP_dodge+9, 1, 188, 74.6 , 0 ); setScaleKey( SP_dodge+9, 1, 0.5, 0.5 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setMoveKey( spep_2+14 + 38, 1, 178.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 40, 1, 185, 82.6 , 0 ); setMoveKey( spep_2+14 + 42, 1, 175.5, 74.6 , 0 ); setMoveKey( spep_2+14 + 44, 1, 182, 74.6 , 0 ); setMoveKey( spep_2+14 + 46, 1, 172.5, 82.6 , 0 ); setMoveKey( spep_2+14 + 48, 1, 175, 78.6 , 0 ); setMoveKey( spep_2+14 + 78, 1, 175, 78.6 , 0 ); setMoveKey( spep_2+14 + 80, 1, 159.5, 71.6 , 0 ); setMoveKey( spep_2+14 + 82, 1, 144, 64.6 , 0 ); setMoveKey( spep_2+14 + 84, 1, 128.6, 57.6 , 0 ); setMoveKey( spep_2+14 + 86, 1, 113.2, 50.7 , 0 ); setMoveKey( spep_2+14 + 88, 1, 97.7, 43.7 , 0 ); setMoveKey( spep_2+14 + 90, 1, 82.3, 36.7 , 0 ); setMoveKey( spep_2+17 + 97, 1, 82.3, 36.7 , 0 ); setMoveKey( spep_2+17 + 98, 1, 83.5, 46.5 , 0 ); setMoveKey( spep_2+130, 1, 83.5, 46.5 , 0 ); setScaleKey( spep_2+14 + 78, 1, 0.5, 0.5 ); setScaleKey( spep_2+14 + 80, 1, 0.58, 0.58 ); setScaleKey( spep_2+14 + 82, 1, 0.67, 0.67 ); setScaleKey( spep_2+14 + 84, 1, 0.75, 0.75 ); setScaleKey( spep_2+14 + 86, 1, 0.83, 0.83 ); setScaleKey( spep_2+14 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_2+14 + 90, 1, 1, 1 ); setScaleKey( spep_2+130, 1, 1, 1 ); setRotateKey( spep_2 + 130, 1, 0 ); --集中線 shuchusenx = entryEffectLife( spep_2 + 60, 906, 18, 0x100, -1, 0, 148.3, 80.9 ); setEffShake( spep_2 + 60, shuchusenx, 18, 20 ); setEffMoveKey( spep_2 + 60, shuchusenx, 148.3, 80.9 , 0 ); setEffMoveKey( spep_2 + 78, shuchusenx, 148.3, 80.9 , 0 ); setEffScaleKey( spep_2 + 60, shuchusenx, 1.89, 1.72 ); setEffScaleKey( spep_2 + 78, shuchusenx, 1.89, 1.72 ); setEffRotateKey( spep_2 + 60, shuchusenx, 180 ); setEffRotateKey( spep_2 + 78, shuchusenx, 180 ); setEffAlphaKey( spep_2 + 60, shuchusenx, 255 ); setEffAlphaKey( spep_2 + 78, shuchusenx, 255 ); --SE playSe( spep_2 + 50, 1192 );--ズザザサー setSeVolume( spep_2 + 50, 1192, 178 ); playSe( spep_2 + 56, 1260 );--ズザザサー setSeVolume( spep_2 + 56, 1260, 56 ); playSe( spep_2 + 64, 48 );--!? playSe( spep_2 + 112, 1003 );--悟空ジャンプ stopSe( spep_2 + 44, se_1033, 16 ); stopSe( spep_2 + 33, se_1260, 4 ); stopSe( spep_2 + 37, se_1260, 5 ); stopSe( spep_2 + 63, se_1044, 14 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 130; ------------------------------------------------------ -- 正面にらみ ------------------------------------------------------ -- ** エフェクト等 ** -- glare = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, glare, 0, 0, 0 ); setEffMoveKey( spep_3 + 40, glare, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, glare, -1.0, 1.0 ); setEffScaleKey( spep_3 + 40, glare, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, glare, 0 ); setEffRotateKey( spep_3 + 40, glare, 0 ); setEffAlphaKey( spep_3 + 0, glare, 255 ); setEffAlphaKey( spep_3 + 40, glare, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 40; ------------------------------------------------------ -- 足滑り ------------------------------------------------------ -- ** エフェクト等 ** -- glide = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, glide, 0, 0, 0 ); setEffMoveKey( spep_4 + 40, glide, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, glide, -1.0, 1.0 ); setEffScaleKey( spep_4 + 40, glide, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, glide, 0 ); setEffRotateKey( spep_4 + 40, glide, 0 ); setEffAlphaKey( spep_4 + 0, glide, 255 ); setEffAlphaKey( spep_4 + 38, glide, 255 ); setEffAlphaKey( spep_4 + 39, glide, 255 ); setEffAlphaKey( spep_4 + 40, glide, 0 ); --SE playSe( spep_4 + 0, 1192 );--ズザー setSeVolume( spep_4 + 0, 1192, 195 ); playSe( spep_4 + 0, 1108 );--ズザー se_1111 = playSe( spep_4 + 0, 1111 );--ズザー playSe( spep_4 + 0, 1007 );--ズザー stopSe( spep_4 + 10, se_1111, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 40; ------------------------------------------------------ -- 連撃 ------------------------------------------------------ -- ** エフェクト等 ** -- struggle_f = entryEffect( spep_5 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, struggle_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, struggle_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, struggle_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 70, struggle_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, struggle_f, 0 ); setEffRotateKey( spep_5 + 70, struggle_f, 0 ); setEffAlphaKey( spep_5 + 0, struggle_f, 255 ); setEffAlphaKey( spep_5 + 70, struggle_f, 255 ); -- ** エフェクト等 ** -- struggle_b = entryEffect( spep_5 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, struggle_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, struggle_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, struggle_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 70, struggle_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, struggle_b, 0 ); setEffRotateKey( spep_5 + 70, struggle_b, 0 ); setEffAlphaKey( spep_5 + 0, struggle_b, 255 ); setEffAlphaKey( spep_5 + 70, struggle_b, 255 ); --文字エントリー ctga = entryEffectLife( spep_5 + 12, 10005, 10, 0x100, -1, 0, 28, 140.6 ); setEffShake( spep_5 + 12, ctga, 10, 10 ); setEffMoveKey( spep_5 + 12, ctga, 28, 140.6 , 0 ); setEffMoveKey( spep_5 + 14, ctga, -6.9, 215.3 , 0 ); setEffMoveKey( spep_5 + 16, ctga, -5.9, 211.3 , 0 ); setEffMoveKey( spep_5 + 18, ctga, -6.9, 215.3 , 0 ); setEffMoveKey( spep_5 + 20, ctga, -5.9, 211.3 , 0 ); setEffMoveKey( spep_5 + 22, ctga, -6.9, 215.3 , 0 ); setEffScaleKey( spep_5 + 12, ctga, 0.66, 0.66 ); setEffScaleKey( spep_5 + 14, ctga, 1.67, 1.67 ); setEffScaleKey( spep_5 + 22, ctga, 1.67, 1.67 ); setEffRotateKey( spep_5 + 12, ctga, -34.6 ); setEffRotateKey( spep_5 + 22, ctga, -34.6 ); setEffAlphaKey( spep_5 + 12, ctga, 255 ); setEffAlphaKey( spep_5 + 22, ctga, 255 ); --文字エントリー ctbaki = entryEffectLife( spep_5+4 + 30, 10020, 10, 0x100, -1, 0, 117.5, 103.5 ); setEffShake( spep_5+4 + 30, ctbaki, 10, 10 ); setEffMoveKey( spep_5+4 + 30, ctbaki, 117.5, 103.5 , 0 ); setEffMoveKey( spep_5+4 + 32, ctbaki, 75.7, 187.9 , 0 ); setEffMoveKey( spep_5+4 + 34, ctbaki, 75.8, 185.1 , 0 ); setEffMoveKey( spep_5+4 + 36, ctbaki, 75.7, 187.9 , 0 ); setEffMoveKey( spep_5+4 + 38, ctbaki, 75.8, 185.1 , 0 ); setEffMoveKey( spep_5+4 + 40, ctbaki, 75.7, 187.9 , 0 ); setEffScaleKey( spep_5+4 + 30, ctbaki, 0.42, 0.42 ); setEffScaleKey( spep_5+4 + 32, ctbaki, 1.28, 1.28 ); setEffScaleKey( spep_5+4 + 40, ctbaki, 1.28, 1.28 ); setEffRotateKey( spep_5+4 + 30, ctbaki, 26.8 ); setEffRotateKey( spep_5+4 + 40, ctbaki, 26.8 ); setEffAlphaKey( spep_5+4 + 30, ctbaki, 255 ); setEffAlphaKey( spep_5+4 + 40, ctbaki, 255 ); --文字エントリー ctga2 = entryEffectLife( spep_5 +8 + 54, 10005, 10, 0x100, -1, 0, 93.9, 178.4 ); setEffShake( spep_5 +8 + 54, ctga2, 10, 10 ); setEffMoveKey( spep_5 +8 + 54, ctga2, 93.9, 178.4 , 0 ); setEffMoveKey( spep_5 +8 + 56, ctga2, 33.2, 233.9 , 0 ); setEffMoveKey( spep_5 +8 + 58, ctga2, 35.6, 230.6 , 0 ); setEffMoveKey( spep_5 +8 + 60, ctga2, 33.2, 233.9 , 0 ); setEffMoveKey( spep_5 +8 + 62, ctga2, 35.6, 230.6 , 0 ); setEffMoveKey( spep_5 +8 + 64, ctga2, 33.2, 233.9 , 0 ); setEffScaleKey( spep_5 +8 + 54, ctga2, 0.66, 0.66 ); setEffScaleKey( spep_5 +8 + 56, ctga2, 1.67, 1.67 ); setEffScaleKey( spep_5 +8 + 64, ctga2, 1.67, 1.67 ); setEffRotateKey( spep_5 +8 + 54, ctga2, -56.9 ); setEffRotateKey( spep_5 +8 + 56, ctga2, -56.8 ); setEffRotateKey( spep_5 +8 + 64, ctga2, -56.8 ); setEffAlphaKey( spep_5 +8 + 54, ctga2, 255 ); setEffAlphaKey( spep_5 +8 + 64, ctga2, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 70, 1, 0 ); changeAnime( spep_5 + 0, 1, 101 ); changeAnime( spep_5 + 12, 1, 108 ); changeAnime( spep_5 + 36, 1, 106 ); changeAnime( spep_5 + 62, 1, 108 ); setMoveKey( spep_5 + 0, 1, 157, -53.8 , 0 ); setMoveKey( spep_5 + 8, 1, 157, -53.8 , 0 ); setMoveKey( spep_5 + 11, 1, 161, -49.8 , 0 ); setMoveKey( spep_5 + 12, 1, 149.1, -0.9 , 0 ); setMoveKey( spep_5 + 14, 1, 164.2, 2.3 , 0 ); setMoveKey( spep_5 + 16, 1, 150.5, 7.9 , 0 ); setMoveKey( spep_5 + 18, 1, 156.8, -2.5 , 0 ); setMoveKey( spep_5 + 20, 1, 161.1, 5.1 , 0 ); setMoveKey( spep_5 + 22, 1, 164.2, 8.3 , 0 ); setMoveKey( spep_5 + 24, 1, 162.5, 1.9 , 0 ); setMoveKey( spep_5 + 26, 1, 168.8, 3.5 , 0 ); setMoveKey( spep_5 + 28, 1, 167.1, 5.1 , 0 ); setMoveKey( spep_5 + 31, 1, 180.3, 16.6 , 0 ); setMoveKey( spep_5 + 32, 1, 154.6, 39.3 , 0 ); setMoveKey( spep_5 + 34, 1, 162.4, 58 , 0 ); setMoveKey( spep_5 + 36, 1, 152.9, 49.9 , 0 ); setMoveKey( spep_5 + 38, 1, 174.3, 60.6 , 0 ); setMoveKey( spep_5 + 40, 1, 163.6, 84.9 , 0 ); setMoveKey( spep_5 + 42, 1, 167.4, 87.6 , 0 ); setMoveKey( spep_5 + 44, 1, 171.3, 87.9 , 0 ); setMoveKey( spep_5 + 46, 1, 178, 90.9 , 0 ); setMoveKey( spep_5 + 48, 1, 176.7, 95.6 , 0 ); setMoveKey( spep_5 + 50, 1, 177.9, 102.6 , 0 ); setMoveKey( spep_5 + 61, 1, 182.9, 108.9 , 0 ); setMoveKey( spep_5 + 62, 1, 230.1, 108.6 , 0 ); --setMoveKey( spep_5 + 56, 1, 241.4, 123.5 , 0 ); --setMoveKey( spep_5 + 58, 1, 236.7, 113.9 , 0 ); --setMoveKey( spep_5 + 60, 1, 259.6, 124.1 , 0 ); --setMoveKey( spep_5 + 62, 1, 245.6, 139 , 0 ); setMoveKey( spep_5 + 64, 1, 247.8, 132.8 , 0 ); setMoveKey( spep_5 + 66, 1, 253.9, 134 , 0 ); setMoveKey( spep_5 + 70, 1, 259.6, 139.1 , 0 ); setScaleKey( spep_5 + 0, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 11, 1, 1.3, 1.3 ); setScaleKey( spep_5 + 12, 1, 1.2, 1.2 ); setScaleKey( spep_5 + 70, 1, 1.2, 1.2 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 11, 1, 0 ); setRotateKey( spep_5 + 12, 1, -15.2 ); setRotateKey( spep_5 + 35, 1, -15.2 ); setRotateKey( spep_5 + 36, 1, -47.9 ); setRotateKey( spep_5 + 61, 1, -47.9 ); setRotateKey( spep_5 + 62, 1, -30.3 ); setRotateKey( spep_5 + 70, 1, -30.3 ); --SE playSe( spep_5 + 14, 1189 );--パンチ playSe( spep_5 + 18, 1000 );--パンチ playSe( spep_5 + 20, 1110 );--パンチ playSe( spep_5 + 38, 1009 );--下段蹴り setSeVolume( spep_5 + 38, 1009, 83 ); playSe( spep_5 + 40, 1000 );--下段蹴り playSe( spep_5 + 66, 1010 );--上段蹴り playSe( spep_5 + 66, 1001 );--上段蹴り setSeVolume( spep_5 + 66, 1001, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 70; ------------------------------------------------------ -- スーパーパンチ ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_6 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, punch_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, punch_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 40, punch_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, punch_f, 0 ); setEffRotateKey( spep_6 + 40, punch_f, 0 ); setEffAlphaKey( spep_6 + 0, punch_f, 255 ); setEffAlphaKey( spep_6 + 40, punch_f, 255 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_6 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 40, punch_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, punch_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 40, punch_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, punch_b, 0 ); setEffRotateKey( spep_6 + 40, punch_b, 0 ); setEffAlphaKey( spep_6 + 0, punch_b, 255 ); setEffAlphaKey( spep_6 + 40, punch_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_6 + 33, 906, 7, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 33, shuchusen2, 7, 20 ); setEffMoveKey( spep_6 + 33, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_6 + 40, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_6 + 33, shuchusen2, 1.18, 1.92 ); setEffScaleKey( spep_6 + 40, shuchusen2, 1.18, 1.92 ); setEffRotateKey( spep_6 + 33, shuchusen2, 180 ); setEffRotateKey( spep_6 + 40, shuchusen2, 180 ); setEffAlphaKey( spep_6 + 33, shuchusen2, 255 ); setEffAlphaKey( spep_6 + 40, shuchusen2, 255 ); --敵の動き setDisp( spep_6 + 17, 1, 1 ); setDisp( spep_6 + 40, 1, 0 ); changeAnime( spep_6 + 17, 1, 108 ); setMoveKey( spep_6 + 17, 1, 101.2, 226.9 , 0 ); setMoveKey( spep_6 + 40, 1, 101.2, 226.9 , 0 ); setScaleKey( spep_6 + 17, 1, 2.93, 2.93 ); setScaleKey( spep_6 + 18, 1, 2.86, 2.86 ); setScaleKey( spep_6 + 20, 1, 2.79, 2.79 ); setScaleKey( spep_6 + 22, 1, 2.71, 2.71 ); setScaleKey( spep_6 + 24, 1, 2.64, 2.64 ); setScaleKey( spep_6 + 26, 1, 2.57, 2.57 ); setScaleKey( spep_6 + 28, 1, 2.5, 2.5 ); setScaleKey( spep_6 + 30, 1, 2.47, 2.47 ); setScaleKey( spep_6 + 32, 1, 2.43, 2.43 ); setScaleKey( spep_6 + 34, 1, 2.4, 2.4 ); setScaleKey( spep_6 + 36, 1, 2.37, 2.37 ); setScaleKey( spep_6 + 40, 1, 2.33, 2.33 ); setRotateKey( spep_6 + 17, 1, -19 ); setRotateKey( spep_6 + 40, 1, -19 ); --SE se_1116 = playSe( spep_6 + 0, 1116 );--振りかぶって playSe( spep_6 + 2, 1004 );--振りかぶって se_1117 = playSe( spep_6 + 4, 1117 );--振りかぶって stopSe( spep_6 + 23, se_1116, 20 ); stopSe( spep_6 + 33, se_1117, 9 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 40; ------------------------------------------------------ -- ヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit = entryEffect( spep_7 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, hit, 0, 0, 0 ); setEffMoveKey( spep_7 + 20, hit, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, hit, 1.0, 1.0 ); setEffScaleKey( spep_7 + 20, hit, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, hit, 0 ); setEffRotateKey( spep_7 + 20, hit, 0 ); setEffAlphaKey( spep_7 + 0, hit, 255 ); setEffAlphaKey( spep_7 + 18, hit, 255 ); setEffAlphaKey( spep_7 + 19, hit, 255 ); setEffAlphaKey( spep_7 + 20, hit, 0 ); --SE playSe( spep_7, 1120 );--強パンチ -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 20, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 20; ------------------------------------------------------ -- 殴り吹っ飛び ------------------------------------------------------ -- ** エフェクト等 ** -- vanish_f = entryEffect( spep_8 + 0, SP_11x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, vanish_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 30, vanish_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, vanish_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 30, vanish_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_f, 0 ); setEffRotateKey( spep_8 + 30, vanish_f, 0 ); setEffAlphaKey( spep_8 + 0, vanish_f, 255 ); setEffAlphaKey( spep_8 + 30, vanish_f, 255 ); -- ** エフェクト等 ** -- vanish_b = entryEffect( spep_8 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, vanish_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 30, vanish_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, vanish_b, -1.0, 1.0 ); setEffScaleKey( spep_8 + 30, vanish_b, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, vanish_b, 0 ); setEffRotateKey( spep_8 + 30, vanish_b, 0 ); setEffAlphaKey( spep_8 + 0, vanish_b, 255 ); setEffAlphaKey( spep_8 + 30, vanish_b, 255 ); --文字エントリー ctbago = entryEffectLife( spep_8 + 0, 10021, 28, 0x100, -1, 0, 46.7, 342.3 ); setEffShake( spep_8 + 0, ctbago, 28, 10 ); setEffMoveKey( spep_8 + 0, ctbago, 46.7, 342.3 , 0 ); setEffMoveKey( spep_8 + 2, ctbago, 44.7, 340.4 , 0 ); setEffMoveKey( spep_8 + 4, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 6, ctbago, 43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 8, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 10, ctbago, 43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 12, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 14, ctbago, 43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 16, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 18, ctbago, 43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 20, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 22, ctbago, 43.9, 339.5 , 0 ); setEffMoveKey( spep_8 + 24, ctbago, 46.7, 342.5 , 0 ); setEffMoveKey( spep_8 + 26, ctbago, 43.9, 339.5 , 0 ); --setEffMoveKey( spep_8 + 30, ctbago, -46.7, 342.5 , 0 ); setEffScaleKey( spep_8 + 0, ctbago, 1.13, 1.13 ); setEffScaleKey( spep_8 + 2, ctbago, 2, 2 ); setEffScaleKey( spep_8 + 4, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 6, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 8, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 10, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 12, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 14, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 16, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 18, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 20, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 22, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 24, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_8 + 26, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_8 + 28, ctbago, 2.77, 2.77 ); setEffRotateKey( spep_8 + 0, ctbago, 36.1 ); setEffRotateKey( spep_8 + 2, ctbago, 36 ); setEffRotateKey( spep_8 + 28, ctbago, 36 ); setEffAlphaKey( spep_8 + 0, ctbago, 255 ); setEffAlphaKey( spep_8 + 28, ctbago, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 30, 1, 0 ); changeAnime( spep_8 + 0, 1, 5 ); setMoveKey( spep_8 + 0, 1, -103.4, 21.3 , 0 ); setMoveKey( spep_8 + 2, 1, -88.7, 36.4 , 0 ); setMoveKey( spep_8 + 4, 1, -106.1, 67.5 , 0 ); setMoveKey( spep_8 + 6, 1, -91.4, 114.6 , 0 ); setMoveKey( spep_8 + 8, 1, -108.8, 145.7 , 0 ); setMoveKey( spep_8 + 10, 1, -94.1, 160.8 , 0 ); setMoveKey( spep_8 + 12, 1, -111.5, 191.9 , 0 ); setMoveKey( spep_8 + 14, 1, -95.6, 208.1 , 0 ); setMoveKey( spep_8 + 16, 1, -109.8, 206.2 , 0 ); setMoveKey( spep_8 + 18, 1, -97.9, 194.4 , 0 ); setMoveKey( spep_8 + 20, 1, -110.1, 194.5 , 0 ); setMoveKey( spep_8 + 22, 1, -98.2, 206.7 , 0 ); setMoveKey( spep_8 + 24, 1, -98.3, 206.8 , 0 ); setMoveKey( spep_8 + 26, 1, -98.5, 206.9 , 0 ); setMoveKey( spep_8 + 30, 1, -98.6, 207.1 , 0 ); setScaleKey( spep_8 + 0, 1, 3, 3 ); setScaleKey( spep_8 + 2, 1, 2.63, 2.63 ); setScaleKey( spep_8 + 4, 1, 2.27, 2.27 ); setScaleKey( spep_8 + 6, 1, 1.9, 1.9 ); setScaleKey( spep_8 + 8, 1, 1.53, 1.53 ); setScaleKey( spep_8 + 10, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 12, 1, 0.8, 0.8 ); setScaleKey( spep_8 + 14, 1, 0.76, 0.76 ); setScaleKey( spep_8 + 16, 1, 0.72, 0.72 ); setScaleKey( spep_8 + 18, 1, 0.68, 0.68 ); setScaleKey( spep_8 + 20, 1, 0.65, 0.65 ); setScaleKey( spep_8 + 22, 1, 0.61, 0.61 ); setScaleKey( spep_8 + 24, 1, 0.57, 0.57 ); setScaleKey( spep_8 + 26, 1, 0.53, 0.53 ); setScaleKey( spep_8 + 30, 1, 0.49, 0.49 ); setRotateKey( spep_8 + 0, 1, 0 ); setRotateKey( spep_8 + 30, 1, 0 ); --白フェード entryFade( spep_8 + 22, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 30, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 30; ------------------------------------------------------ -- 気弾溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_9 + 0, SP_13x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_9 + 140, tame, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_9 + 140, tame, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame, 0 ); setEffRotateKey( spep_9 + 140, tame, 0 ); setEffAlphaKey( spep_9 + 0, tame, 255 ); setEffAlphaKey( spep_9 + 140, tame, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_9 + 0, 906, 140, 0x100, -1, 0, 0, 0 ); setEffShake( spep_9 + 0, shuchusen3, 140, 20 ); setEffMoveKey( spep_9 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_9 + 140, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, shuchusen3, 1.61, 1.61 ); setEffScaleKey( spep_9 + 140, shuchusen3, 1.61, 1.61 ); setEffRotateKey( spep_9 + 0, shuchusen3, 180 ); setEffRotateKey( spep_9 + 140, shuchusen3, 180 ); setEffAlphaKey( spep_9 + 0, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 60, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 61, shuchusen3, 0 ); setEffAlphaKey( spep_9 + 62, shuchusen3, 255 ); setEffAlphaKey( spep_9 + 140, shuchusen3, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_9+34 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_9+34 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_9 +46, 190006, 72, 0x100, -1, 0, 134, 512);-- ゴゴゴゴ setEffMoveKey( spep_9 +46, ctgogo, 134, 512); setEffMoveKey( spep_9 +118, ctgogo, 134, 512); setEffAlphaKey( spep_9 +46, ctgogo, 0 ); setEffAlphaKey( spep_9 + 47, ctgogo, 255 ); setEffAlphaKey( spep_9 + 48, ctgogo, 255 ); setEffAlphaKey( spep_9 + 112, ctgogo, 255 ); setEffAlphaKey( spep_9 + 114, ctgogo, 191 ); setEffAlphaKey( spep_9 + 116, ctgogo, 112 ); setEffAlphaKey( spep_9 + 118, ctgogo, 64 ); setEffRotateKey( spep_9 +46, ctgogo, 0); setEffRotateKey( spep_9 +118, ctgogo, 0); setEffScaleKey( spep_9 +46, ctgogo, -0.7, 0.7); setEffScaleKey( spep_9 +108, ctgogo, -0.7, 0.7); setEffScaleKey( spep_9 +118, ctgogo, -1.07, 1.07 ); --SE playSe( spep_9 + 26, 4 );--うなずく playSe( spep_9 + 46, 1018 );--顔カットイン SE1=playSe( spep_9 + 64, 1131 );--気弾溜め SE2=playSe( spep_9 + 64, 1132 );--気弾溜め SE3=playSe( spep_9 + 64, 1037 );--気弾溜め setSeVolume( spep_9 + 64, 1037, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_9 + 132, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 140; ------------------------------------------------------ -- 発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_10 + 0, SP_14x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_10 + 60, beam, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_10 + 60, beam, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, beam, 0 ); setEffRotateKey( spep_10 + 60, beam, 0 ); setEffAlphaKey( spep_10 + 0, beam, 255 ); setEffAlphaKey( spep_10 + 58, beam, 255 ); setEffAlphaKey( spep_10 + 59, beam, 255 ); setEffAlphaKey( spep_10 + 60, beam, 0 ); --文字エントリー ctzuo = entryEffectLife( spep_10 + 4, 10012, 34, 0x100, -1, 0, -27.4, 137.8 ); setEffShake( spep_10 + 4, ctzuo, 34, 10 ); setEffMoveKey( spep_10 + 4, ctzuo, -27.4, 137.8 , 0 ); setEffMoveKey( spep_10 + 6, ctzuo, -62.8, 185.2 , 0 ); setEffMoveKey( spep_10 + 8, ctzuo, -97.4, 221.1 , 0 ); setEffMoveKey( spep_10 + 10, ctzuo, -100.6, 235.4 , 0 ); setEffMoveKey( spep_10 + 12, ctzuo, -102.2, 226.7 , 0 ); setEffMoveKey( spep_10 + 14, ctzuo, -105.5, 241.8 , 0 ); setEffMoveKey( spep_10 + 16, ctzuo, -107.2, 232.4 , 0 ); setEffMoveKey( spep_10 + 18, ctzuo, -110.4, 248.2 , 0 ); setEffMoveKey( spep_10 + 20, ctzuo, -112, 238.1 , 0 ); setEffMoveKey( spep_10 + 22, ctzuo, -115.3, 254.6 , 0 ); setEffMoveKey( spep_10 + 24, ctzuo, -116.8, 243.7 , 0 ); setEffMoveKey( spep_10 + 26, ctzuo, -120.2, 261 , 0 ); setEffMoveKey( spep_10 + 28, ctzuo, -121.6, 249.4 , 0 ); setEffMoveKey( spep_10 + 30, ctzuo, -136.6, 282.4 , 0 ); setEffMoveKey( spep_10 + 32, ctzuo, -149.1, 281.4 , 0 ); setEffMoveKey( spep_10 + 34, ctzuo, -164.3, 318.7 , 0 ); setEffMoveKey( spep_10 + 36, ctzuo, -176.6, 313.5 , 0 ); setEffMoveKey( spep_10 + 38, ctzuo, -190.3, 329.5 , 0 ); setEffScaleKey( spep_10 + 4, ctzuo, 0.1, 0.1 ); setEffScaleKey( spep_10 + 6, ctzuo, 1.08, 1.08 ); setEffScaleKey( spep_10 + 8, ctzuo, 2.05, 2.05 ); setEffScaleKey( spep_10 + 10, ctzuo, 2.12, 2.12 ); setEffScaleKey( spep_10 + 12, ctzuo, 2.19, 2.19 ); setEffScaleKey( spep_10 + 14, ctzuo, 2.26, 2.26 ); setEffScaleKey( spep_10 + 16, ctzuo, 2.33, 2.33 ); setEffScaleKey( spep_10 + 18, ctzuo, 2.4, 2.4 ); setEffScaleKey( spep_10 + 20, ctzuo, 2.47, 2.47 ); setEffScaleKey( spep_10 + 22, ctzuo, 2.54, 2.54 ); setEffScaleKey( spep_10 + 24, ctzuo, 2.61, 2.61 ); setEffScaleKey( spep_10 + 26, ctzuo, 2.68, 2.68 ); setEffScaleKey( spep_10 + 28, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_10 + 30, ctzuo, 3.15, 3.15 ); setEffScaleKey( spep_10 + 32, ctzuo, 3.54, 3.54 ); setEffScaleKey( spep_10 + 34, ctzuo, 3.94, 3.94 ); setEffScaleKey( spep_10 + 36, ctzuo, 4.33, 4.33 ); setEffScaleKey( spep_10 + 38, ctzuo, 4.72, 4.72 ); setEffRotateKey( spep_10 + 4, ctzuo, -37.4 ); setEffRotateKey( spep_10 + 6, ctzuo, -37.5 ); setEffRotateKey( spep_10 + 38, ctzuo, -37.5 ); setEffAlphaKey( spep_10 + 4, ctzuo, 255 ); setEffAlphaKey( spep_10 + 28, ctzuo, 255 ); setEffAlphaKey( spep_10 + 30, ctzuo, 204 ); setEffAlphaKey( spep_10 + 32, ctzuo, 153 ); setEffAlphaKey( spep_10 + 34, ctzuo, 102 ); setEffAlphaKey( spep_10 + 36, ctzuo, 51 ); setEffAlphaKey( spep_10 + 38, ctzuo, 0 ); --文字エントリー shuchusen4 = entryEffectLife( spep_10 + 28, 906, 32, 0x100, -1, 0, -100, 81.5 ); setEffShake( spep_10 + 28, shuchusen4, 32, 20 ); setEffMoveKey( spep_10 + 28, shuchusen4, -100, 81.5 , 0 ); setEffMoveKey( spep_10 + 60, shuchusen4, -100, 81.5 , 0 ); setEffScaleKey( spep_10 + 28, shuchusen4, 2.02, 1.89 ); setEffScaleKey( spep_10 + 60, shuchusen4, 2.02, 1.89 ); setEffRotateKey( spep_10 + 28, shuchusen4, 180 ); setEffRotateKey( spep_10 + 60, shuchusen4, 180 ); setEffAlphaKey( spep_10 + 28, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 58, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 59, shuchusen4, 255 ); setEffAlphaKey( spep_10 + 60, shuchusen4, 0 ); --SE playSe( spep_10 + 0, 1146 );--発射 setSeVolume( spep_10 + 0, 1146, 89 ); playSe( spep_10 + 0, 1027 );--発射 setSeVolume( spep_10 + 0, 1027, 82 ); playSe( spep_10 + 4, 1022 );--発射 stopSe( spep_10 +4 , SE1, 10 ); stopSe( spep_10 +4, SE2, 10 ); stopSe( spep_10 +4, SE3, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_10 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 60; ------------------------------------------------------ -- 迫る気弾 ------------------------------------------------------ -- ** エフェクト等 ** -- demand_f = entryEffect( spep_11 + 0, SP_15x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, demand_f, 0, 0, 0 ); setEffMoveKey( spep_11 + 40, demand_f, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, demand_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 40, demand_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, demand_f, 0 ); setEffRotateKey( spep_11 + 40, demand_f, 0 ); setEffAlphaKey( spep_11 + 0, demand_f, 255 ); setEffAlphaKey( spep_11 + 40, demand_f, 255 ); -- ** エフェクト等 ** -- demand_b = entryEffect( spep_11 + 0, SP_16x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_11 + 0, demand_b, 0, 0, 0 ); setEffMoveKey( spep_11 + 40, demand_b, 0, 0, 0 ); setEffScaleKey( spep_11 + 0, demand_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 40, demand_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, demand_b, 0 ); setEffRotateKey( spep_11 + 40, demand_b, 0 ); setEffAlphaKey( spep_11 + 0, demand_b, 255 ); setEffAlphaKey( spep_11 + 40, demand_b, 255 ); --文字エントリー ctzudodo = entryEffectLife( spep_11 + 0, 10014, 38, 0x100, -1, 0, -119.5, 359.5 ); setEffShake( spep_11 + 0, ctzudodo, 38, 20 ); setEffMoveKey( spep_11 + 0, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 2, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 4, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 6, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 8, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 10, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 12, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 14, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 16, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 18, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 20, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 22, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 24, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 26, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 28, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 30, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 32, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 34, ctzudodo, -108.2, 342.6 , 0 ); setEffMoveKey( spep_11 + 36, ctzudodo, -119.5, 359.5 , 0 ); setEffMoveKey( spep_11 + 38, ctzudodo, -108.2, 342.6 , 0 ); setEffScaleKey( spep_11 + 0, ctzudodo, 2.34, 2.39 ); setEffScaleKey( spep_11 + 38, ctzudodo, 2.34, 2.39 ); setEffRotateKey( spep_11 + 0, ctzudodo, -80.1 ); setEffRotateKey( spep_11 + 38, ctzudodo, -80.1 ); setEffAlphaKey( spep_11 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_11 + 38, ctzudodo, 255 ); --敵の動き setDisp( spep_11 + 0, 1, 1 ); setDisp( spep_11 + 38, 1, 0 ); changeAnime( spep_11 + 0, 1, 105 ); setMoveKey( spep_11 + 0, 1, 113.8, 226.3 , 0 ); setMoveKey( spep_11 + 2, 1, 101.8, 214.4 , 0 ); setMoveKey( spep_11 + 4, 1, 101.9, 226.4 , 0 ); setMoveKey( spep_11 + 6, 1, 113.9, 214.5 , 0 ); setMoveKey( spep_11 + 8, 1, 114, 226.5 , 0 ); setMoveKey( spep_11 + 10, 1, 102, 214.6 , 0 ); setMoveKey( spep_11 + 12, 1, 102.1, 226.6 , 0 ); setMoveKey( spep_11 + 14, 1, 114.1, 214.7 , 0 ); setMoveKey( spep_11 + 16, 1, 114.2, 226.7 , 0 ); setMoveKey( spep_11 + 18, 1, 102.2, 214.8 , 0 ); setMoveKey( spep_11 + 20, 1, 102.3, 226.8 , 0 ); setMoveKey( spep_11 + 22, 1, 114.3, 214.9 , 0 ); setMoveKey( spep_11 + 24, 1, 114.4, 226.9 , 0 ); setMoveKey( spep_11 + 26, 1, 102.4, 215 , 0 ); setMoveKey( spep_11 + 28, 1, 102.5, 227 , 0 ); setMoveKey( spep_11 + 30, 1, 114.5, 215 , 0 ); setMoveKey( spep_11 + 32, 1, 114.5, 227.1 , 0 ); setMoveKey( spep_11 + 34, 1, 102.6, 215.1 , 0 ); setMoveKey( spep_11 + 36, 1, 102.6, 227.2 , 0 ); setMoveKey( spep_11 + 38, 1, 114.7, 215.2 , 0 ); setScaleKey( spep_11 + 0, 1, 1, 1 ); setScaleKey( spep_11 + 2, 1, 0.98, 0.98 ); setScaleKey( spep_11 + 4, 1, 0.97, 0.97 ); setScaleKey( spep_11 + 6, 1, 0.95, 0.95 ); setScaleKey( spep_11 + 8, 1, 0.94, 0.94 ); setScaleKey( spep_11 + 10, 1, 0.92, 0.92 ); setScaleKey( spep_11 + 12, 1, 0.91, 0.91 ); setScaleKey( spep_11 + 14, 1, 0.89, 0.89 ); setScaleKey( spep_11 + 16, 1, 0.87, 0.87 ); setScaleKey( spep_11 + 18, 1, 0.86, 0.86 ); setScaleKey( spep_11 + 20, 1, 0.84, 0.84 ); setScaleKey( spep_11 + 22, 1, 0.83, 0.83 ); setScaleKey( spep_11 + 24, 1, 0.81, 0.81 ); setScaleKey( spep_11 + 26, 1, 0.79, 0.79 ); setScaleKey( spep_11 + 28, 1, 0.78, 0.78 ); setScaleKey( spep_11 + 30, 1, 0.76, 0.76 ); setScaleKey( spep_11 + 32, 1, 0.75, 0.75 ); setScaleKey( spep_11 + 34, 1, 0.73, 0.73 ); setScaleKey( spep_11 + 36, 1, 0.72, 0.72 ); setScaleKey( spep_11 + 38, 1, 0.7, 0.7 ); setRotateKey( spep_11 + 0, 1, 0 ); setRotateKey( spep_11 + 38, 1, 0 ); --SE playSe( spep_11 , 1021 );--追いはめ波 -- ** くろ背景 ** -- entryFadeBg( spep_11 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_11 + 32, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_12 = spep_11 + 40; ------------------------------------------------------ -- ギャン ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffect( spep_12 + 0, 190014, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_12 + 0, gyan, 0, 0, 0 ); setEffMoveKey( spep_12 + 60, gyan, 0, 0, 0 ); setEffScaleKey( spep_12 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_12 + 60, gyan, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0, gyan, 0 ); setEffRotateKey( spep_12 + 60, gyan, 0 ); setEffAlphaKey( spep_12 + 0, gyan, 255 ); setEffAlphaKey( spep_12 + 60, gyan, 255 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_12 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_12 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_12 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_12 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_12 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_12 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 + 6, ctgyan, 3.5, 3.5 ); --[[setEffScaleKey( spep_12 + 8, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 -3 + 10, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_12 -3 + 12, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_12 -3 + 14, ctgyan, 2.42, 2.42 ); setEffScaleKey( spep_12 -3 + 16, ctgyan, 2.43, 2.43 ); setEffScaleKey( spep_12 -3 + 18, ctgyan, 2.44, 2.44 ); setEffScaleKey( spep_12 -3 + 20, ctgyan, 2.45, 2.45 ); setEffScaleKey( spep_12 -3 + 22, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_12 -3 + 24, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_12 -3 + 26, ctgyan, 2.47, 2.47 ); setEffScaleKey( spep_12 -3 + 28, ctgyan, 2.48, 2.48 ); setEffScaleKey( spep_12 -3 + 30, ctgyan, 2.49, 2.49 ); setEffScaleKey( spep_12 -3 + 32, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 -3 + 34, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_12 -3 + 36, ctgyan, 2.51, 2.51 ); setEffScaleKey( spep_12 -3 + 38, ctgyan, 2.52, 2.52 ); setEffScaleKey( spep_12 -3 + 40, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_12 -3 + 42, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_12 -3 + 44, ctgyan, 2.54, 2.54 ); setEffScaleKey( spep_12 -3 + 46, ctgyan, 2.55, 2.55 ); setEffScaleKey( spep_12 -3 + 48, ctgyan, 2.56, 2.56 ); setEffScaleKey( spep_12 -3 + 50, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_12 -3 + 52, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_12 -3 + 54, ctgyan, 2.58, 2.58 ); setEffScaleKey( spep_12 -3 + 56, ctgyan, 2.59, 2.59 ); setEffScaleKey( spep_12 -3 + 58, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_12 + 57, ctgyan, 3.8, 3.8 );]] setEffScaleKey( spep_12 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_12 + 0, ctgyan, 0 ); setEffRotateKey( spep_12 + 58, ctgyan, 0 ); setEffAlphaKey( spep_12 + 0, ctgyan, 255 ); setEffAlphaKey( spep_12 + 58, ctgyan, 255 ); --SE playSe( spep_12 + 2, 1023 );--ギャン setSeVolume( spep_12 + 2, 1023, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_12 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_12+52 , 4, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_13 = spep_12 + 60; ------------------------------------------------------ -- 大爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_13 + 0, SP_17x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_13 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_13 + 92, explosion, 0, 0, 0 ); setEffScaleKey( spep_13 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_13 + 92, explosion, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0, explosion, 0 ); setEffRotateKey( spep_13 + 92, explosion, 0 ); setEffAlphaKey( spep_13 + 0, explosion, 255 ); setEffAlphaKey( spep_13 + 92, explosion, 255 ); setEffAlphaKey( spep_13 + 93, explosion, 0 ); setEffAlphaKey( spep_13 + 94, explosion, 0 ); --集中線 shuchusen5 = entryEffectLife( spep_13 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_13 + 0, shuchusen5, 78, 20 ); setEffMoveKey( spep_13 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_13 + 78, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0, shuchusen5, 1.2, 1.56 ); setEffScaleKey( spep_13 + 78, shuchusen5, 1.2, 1.56 ); setEffRotateKey( spep_13 + 0, shuchusen5, 180 ); setEffRotateKey( spep_13 + 78, shuchusen5, 180 ); setEffAlphaKey( spep_13 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_13 + 78, shuchusen5, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_13 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --SE playSe( spep_13 + 0, 1159 );--爆発 --白フェード entryFade( spep_13 + 84, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_14 = spep_13 + 92; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_14 + 0, SP_18x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_14 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_14 + 110, finish, 0, 0, 0 ); setEffScaleKey( spep_14 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_14 + 110, finish, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0, finish, 0 ); setEffRotateKey( spep_14 + 110, finish, 0 ); setEffAlphaKey( spep_14 + 0, finish, 255 ); setEffAlphaKey( spep_14 + 110, finish, 255 ); --SE playSe( spep_14+24, 1106 );--頭にそっと手をのせる setSeVolume( spep_14+24, 1106, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_14 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- dealDamage( spep_14 + 10 ); endPhase( spep_14 + 100 ); end