--1019990:超サイヤ人ゴッドSS孫悟空(界王拳)&超サイヤ人ゴッドSSベジータ(進化)_かめはめ波&ファイナルフラッシュ --sp_effect_a1_00242 --sp_effect_a1_00246(敵側) --sp2025 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 前半(474F) ------------------------------------------------------ --味方側 SP_01 = 155629; --前半 前 SP_02 = 155630; --前半 奥 SP_03 = 155631; --後半 前 SP_04 = 155632; --後半 奥 spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 476, 0x100, -1, 0, 0, 0 ); --前半(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 476, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 476, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 476, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 476, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 476, 0x80, -1, 0, 0, 0 ); --前半(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 476, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 476, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 476, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 476, first_b, 255 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 476, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --オーラ SE0 =playSe( spep_0 + 0, 1269 ); setSeVolume( spep_0 + 0, 1269, 39 ); stopSe( spep_0 + 159, SE0, 0 ); SE1 = playSe( spep_0 + 0, 1181 ); setSeVolume( spep_0 + 0, 1181, 126 ); stopSe( spep_0 + 159, SE1, 0 ); SE2 = playSe( spep_0 + 0, 1176 ); setSeVolume( spep_0 + 0, 1176, 28 ); stopSe( spep_0 + 159, SE2, 0 ); --足音 playSe( spep_0 + 24, 1108 ); setSeVolume( spep_0 + 24, 1108, 127 ); playSe( spep_0 + 35, 1106 ); playSe( spep_0 + 58, 1108 ); setSeVolume( spep_0 + 58, 1108, 117 ); playSe( spep_0 + 77, 1106 ); playSe( spep_0 + 93, 1108 ); setSeVolume( spep_0 + 93, 1108, 81 ); playSe( spep_0 + 105, 1108 ); setSeVolume( spep_0 + 105, 1108, 79 ); playSe( spep_0 + 113, 1106 ); setSeVolume( spep_0 + 113, 1106, 89 ); --走り出し playSe( spep_0 + 89, 44 ); setSeVolume( spep_0 + 89, 44, 51 ); SE3 = playSe( spep_0 + 89, 1109 ); setSeVolume( spep_0 + 89, 1109, 65 ); setSeVolume( spep_0 + 97, 1109, 65 ); setSeVolume( spep_0 + 100, 1109, 46 ); setSeVolume( spep_0 + 102, 1109, 23 ); setSeVolume( spep_0 + 105, 1109, 0 ); stopSe( spep_0 + 105, SE3, 0 ); SE4 = playSe( spep_0 + 89, 9 ); setSeVolume( spep_0 + 89, 9, 78 ); setSeVolume( spep_0 + 110, 9, 78 ); setSeVolume( spep_0 + 114, 9, 61 ); setSeVolume( spep_0 + 118, 9, 53 ); setSeVolume( spep_0 + 122, 9, 46 ); setSeVolume( spep_0 + 126, 9, 38 ); setSeVolume( spep_0 + 130, 9, 31 ); setSeVolume( spep_0 + 134, 9, 27 ); setSeVolume( spep_0 + 138, 9, 21 ); setSeVolume( spep_0 + 142, 9, 15 ); setSeVolume( spep_0 + 146, 9, 7 ); setSeVolume( spep_0 + 147, 9, 0 ); stopSe( spep_0 + 147, SE4, 0 ); SE5 = playSe( spep_0 + 89, 1116 ); stopSe( spep_0 + 112, SE5, 22 ); --前方ダッシュ SE6 = playSe( spep_0 + 122, 1182 ); setSeVolume( spep_0 + 122, 1182, 112 ); setSeVolume( spep_0 + 164, 1182, 112 ); setSeVolume( spep_0 + 166, 1182, 57 ); setSeVolume( spep_0 + 167, 1182, 0 ); stopSe( spep_0 + 167, SE6, 0 ); SE7 = playSe( spep_0 + 122, 1183 ); stopSe( spep_0 + 173, SE7, 0 ); SE8 = playSe( spep_0 + 122, 9 ); setSeVolume( spep_0 + 122, 9, 81 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 138; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, SE7, 0 ); stopSe( SP_dodge - 12, SE8, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_0 -3 + 168, 10021, 18, 0x100, -1, 0, 39.8, 281.6 ); --バゴォ setEffMoveKey( spep_0 -3 + 168, ctbago, 39.8, 281.6 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctbago, 14.7, 320.4 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctbago, 13.6, 344.7 , 0 ); setEffMoveKey( spep_0 -3 + 174, ctbago, 6.1, 339.5 , 0 ); setEffMoveKey( spep_0 -3 + 176, ctbago, 17.3, 360.7 , 0 ); setEffMoveKey( spep_0 -3 + 178, ctbago, 5.4, 354.1 , 0 ); setEffMoveKey( spep_0 -3 + 180, ctbago, 10.1, 362.5 , 0 ); setEffMoveKey( spep_0 -3 + 182, ctbago, 2.5, 355.1 , 0 ); setEffMoveKey( spep_0 -3 + 184, ctbago, 13.7, 381.8 , 0 ); setEffMoveKey( spep_0 -3 + 186, ctbago, 11.1, 396.8 , 0 ); setEffScaleKey( spep_0 -3 + 168, ctbago, 1.88, 1.88 ); setEffScaleKey( spep_0 -3 + 170, ctbago, 2.37, 2.37 ); setEffScaleKey( spep_0 -3 + 172, ctbago, 2.53, 2.53 ); setEffScaleKey( spep_0 -3 + 174, ctbago, 2.57, 2.57 ); setEffScaleKey( spep_0 -3 + 176, ctbago, 2.62, 2.62 ); setEffScaleKey( spep_0 -3 + 178, ctbago, 2.66, 2.66 ); setEffScaleKey( spep_0 -3 + 180, ctbago, 2.7, 2.7 ); setEffScaleKey( spep_0 -3 + 182, ctbago, 2.73, 2.73 ); setEffScaleKey( spep_0 -3 + 184, ctbago, 2.82, 2.82 ); setEffScaleKey( spep_0 -3 + 186, ctbago, 2.96, 2.96 ); setEffRotateKey( spep_0 -3 + 168, ctbago, -11.7 ); setEffRotateKey( spep_0 -3 + 170, ctbago, -14.6 ); setEffRotateKey( spep_0 -3 + 172, ctbago, -15.6 ); setEffRotateKey( spep_0 -3 + 186, ctbago, -15.6 ); setEffAlphaKey( spep_0 -3 + 168, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 180, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 182, ctbago, 227 ); setEffAlphaKey( spep_0 -3 + 184, ctbago, 142 ); setEffAlphaKey( spep_0 -3 + 186, ctbago, 0 ); ctbaki = entryEffectLife( spep_0 -3 + 186, 10020, 18, 0x100, -1, 0, 148.8, 136.4 ); --バキッ setEffMoveKey( spep_0 -3 + 186, ctbaki, 148.8, 136.4 , 0 ); setEffMoveKey( spep_0 -3 + 188, ctbaki, 155.7, 215.9 , 0 ); setEffMoveKey( spep_0 -3 + 190, ctbaki, 180.4, 251 , 0 ); setEffMoveKey( spep_0 -3 + 192, ctbaki, 153.1, 248.8 , 0 ); setEffMoveKey( spep_0 -3 + 194, ctbaki, 153.6, 254.8 , 0 ); setEffMoveKey( spep_0 -3 + 196, ctbaki, 138.6, 253.4 , 0 ); setEffMoveKey( spep_0 -3 + 198, ctbaki, 143.6, 256.3 , 0 ); setEffMoveKey( spep_0 -3 + 200, ctbaki, 154.2, 263.7 , 0 ); setEffMoveKey( spep_0 -3 + 202, ctbaki, 146.5, 299.7 , 0 ); setEffMoveKey( spep_0 -3 + 204, ctbaki, 150.3, 314.2 , 0 ); setEffScaleKey( spep_0 -3 + 186, ctbaki, 1.65, 1.65 ); setEffScaleKey( spep_0 -3 + 188, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_0 -3 + 190, ctbaki, 1.78, 1.78 ); setEffScaleKey( spep_0 -3 + 192, ctbaki, 1.85, 1.85 ); setEffScaleKey( spep_0 -3 + 194, ctbaki, 1.91, 1.91 ); setEffScaleKey( spep_0 -3 + 196, ctbaki, 1.95, 1.95 ); setEffScaleKey( spep_0 -3 + 198, ctbaki, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 200, ctbaki, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 202, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_0 -3 + 204, ctbaki, 2.33, 2.33 ); setEffRotateKey( spep_0 -3 + 186, ctbaki, 33.7 ); setEffRotateKey( spep_0 -3 + 204, ctbaki, 33.7 ); setEffAlphaKey( spep_0 -3 + 186, ctbaki, 255 ); setEffAlphaKey( spep_0 -3 + 200, ctbaki, 255 ); setEffAlphaKey( spep_0 -3 + 202, ctbaki, 64 ); setEffAlphaKey( spep_0 -3 + 204, ctbaki, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 154, 1, 1 ); setDisp( spep_0 -3 + 208, 1, 0 ); changeAnime( spep_0 -3 + 154, 1, 104 ); changeAnime( spep_0 -3 + 168, 1, 108 ); setMoveKey( spep_0 -3 + 154, 1, 259.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 259.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 239.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 219.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 199.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 167, 1, 199.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 106.2, 20.6 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 96.8, -49.7 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 113.4, -54.6 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 150.9, -56 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 110.5, -42.2 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 159.3, -31.5 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 161.1, -67.1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 128.1, -41.5 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 103.1, -41.5 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 119.6, -42.9 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 62.5, -88 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 221.8, -4.8 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 171.2, -23.6 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 248, -22 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 220.1, -59.7 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 196.4, -20.3 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 184.9, -42.6 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 179.7, -29.5 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 166.2, -19.2 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 190.1, -42.6 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 171.4, -16 , 0 ); setScaleKey( spep_0 -3 + 154, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 167, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 168, 1, 2.72, 2.72 ); setScaleKey( spep_0 -3 + 170, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 172, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 174, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 180, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 182, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 184, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 186, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 188, 1, 2.38, 2.38 ); setScaleKey( spep_0 -3 + 190, 1, 2.5, 2.5 ); setScaleKey( spep_0 -3 + 192, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 194, 1, 2.45, 2.45 ); setScaleKey( spep_0 -3 + 196, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 200, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 202, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 208, 1, 2.4, 2.4 ); setRotateKey( spep_0 -3 + 154, 1, 0 ); setRotateKey( spep_0 -3 + 167, 1, 0 ); setRotateKey( spep_0 -3 + 168, 1, 0 ); setRotateKey( spep_0 -3 + 170, 1, 0 ); setRotateKey( spep_0 -3 + 172, 1, 1.5 ); setRotateKey( spep_0 -3 + 174, 1, 2 ); setRotateKey( spep_0 -3 + 176, 1, 2.2 ); setRotateKey( spep_0 -3 + 178, 1, 2.3 ); setRotateKey( spep_0 -3 + 180, 1, 2.4 ); setRotateKey( spep_0 -3 + 184, 1, 2.4 ); setRotateKey( spep_0 -3 + 186, 1, 2.5 ); setRotateKey( spep_0 -3 + 188, 1, 2.5 ); setRotateKey( spep_0 -3 + 190, 1, 2.3 ); setRotateKey( spep_0 -3 + 192, 1, 2.3 ); setRotateKey( spep_0 -3 + 194, 1, 2.2 ); setRotateKey( spep_0 -3 + 208, 1, 2.2 ); -- ** 音 ** -- --ベジータパンチ playSe( spep_0 + 162, 1189 ); setSeVolume( spep_0 + 162, 1189, 60 ); SE9 = playSe( spep_0 + 170, 1182 ); setSeVolume( spep_0 + 170, 1182, 178 ); setSeVolume( spep_0 + 181, 1182, 178 ); setSeVolume( spep_0 + 182, 1182, 118 ); setSeVolume( spep_0 + 184, 1182, 62 ); setSeVolume( spep_0 + 185, 1182, 23 ); setSeVolume( spep_0 + 186, 1182, 0 ); stopSe( spep_0 + 186, SE9, 0 ); playSe( spep_0 + 171, 1012 ); playSe( spep_0 + 172, 1187 ); setSeVolume( spep_0 + 172, 1187, 71 ); --悟空パンチ playSe( spep_0 + 184, 1003 ); setSeVolume( spep_0 + 184, 1003, 89 ); SE10 = playSe( spep_0 + 190, 1182 ); setSeVolume( spep_0 + 190, 1182, 178 ); setSeVolume( spep_0 + 201, 1182, 178 ); setSeVolume( spep_0 + 202, 1182, 88 ); setSeVolume( spep_0 + 204, 1182, 43 ); setSeVolume( spep_0 + 206, 1182, 0 ); stopSe( spep_0 + 206, SE10, 0 ); playSe( spep_0 + 190, 1010 ); playSe( spep_0 + 192, 1187 ); setSeVolume( spep_0 + 192, 1187, 76 ); --ラッシュ playSe( spep_0 + 208, 1009 ); playSe( spep_0 + 214, 1000 ); setSeVolume( spep_0 + 214, 1000, 77 ); playSe( spep_0 + 218, 1012 ); setSeVolume( spep_0 + 218, 1012, 91 ); playSe( spep_0 + 218, 1110 ); setSeVolume( spep_0 + 218, 1110, 74 ); playSe( spep_0 + 218, 1012 ); setSeVolume( spep_0 + 218, 1012, 73 ); playSe( spep_0 + 224, 1009 ); setSeVolume( spep_0 + 224, 1009, 77 ); playSe( spep_0 + 224, 1001 ); setSeVolume( spep_0 + 224, 1001, 54 ); playSe( spep_0 + 226, 1013 ); setSeVolume( spep_0 + 226, 1013, 73 ); playSe( spep_0 + 231, 1110 ); setSeVolume( spep_0 + 231, 1110, 76 ); playSe( spep_0 + 239, 1010 ); setSeVolume( spep_0 + 239, 1010, 76 ); playSe( spep_0 + 241, 1110 ); setSeVolume( spep_0 + 241, 1110, 79 ); playSe( spep_0 + 248, 1009 ); setSeVolume( spep_0 + 248, 1009, 89 ); playSe( spep_0 + 250, 1000 ); setSeVolume( spep_0 + 250, 1000, 80 ); playSe( spep_0 + 257, 1010 ); setSeVolume( spep_0 + 257, 1010, 62 ); playSe( spep_0 + 257, 1012 ); setSeVolume( spep_0 + 257, 1012, 78 ); playSe( spep_0 + 261, 1009 ); setSeVolume( spep_0 + 261, 1009, 83 ); playSe( spep_0 + 265, 1001 ); setSeVolume( spep_0 + 265, 1001, 73 ); playSe( spep_0 + 265, 1000 ); setSeVolume( spep_0 + 265, 1000, 88 ); SE11 = playSe( spep_0 + 271, 1182 ); setSeVolume( spep_0 + 271, 1182, 150 ); setSeVolume( spep_0 + 282, 1182, 150 ); setSeVolume( spep_0 + 284, 1182, 87 ); setSeVolume( spep_0 + 286, 1182, 0 ); stopSe( spep_0 + 286, SE11, 0 ); playSe( spep_0 + 275, 1110 ); --悟空アップラッシュ playSe( spep_0 + 286, 1189 ); setSeVolume( spep_0 + 286, 1189, 72 ); SE12 = playSe( spep_0 + 290, 1187 ); setSeVolume( spep_0 + 290, 1187, 79 ); setSeVolume( spep_0 + 310, 1187, 79 ); setSeVolume( spep_0 + 314, 1187, 68 ); setSeVolume( spep_0 + 318, 1187, 61 ); setSeVolume( spep_0 + 322, 1187, 55 ); setSeVolume( spep_0 + 326, 1187, 43 ); setSeVolume( spep_0 + 330, 1187, 28 ); setSeVolume( spep_0 + 334, 1187, 15 ); setSeVolume( spep_0 + 338, 1187, 9 ); setSeVolume( spep_0 + 340, 1187, 4 ); setSeVolume( spep_0 + 341, 1187, 0 ); stopSe( spep_0 + 341, SE12, 0 ); playSe( spep_0 + 290, 1010 ); playSe( spep_0 + 291, 1000 ); setSeVolume( spep_0 + 291, 1000, 70 ); SE13 = playSe( spep_0 + 291, 1182 ); setSeVolume( spep_0 + 291, 1182, 178 ); setSeVolume( spep_0 + 300, 1182, 178 ); setSeVolume( spep_0 + 302, 1182, 99 ); setSeVolume( spep_0 + 304, 1182, 42 ); setSeVolume( spep_0 + 305, 1182, 5 ); stopSe( spep_0 + 312, SE13, 0 ); playSe( spep_0 + 299, 1000 ); setSeVolume( spep_0 + 299, 1000, 82 ); playSe( spep_0 + 310, 1010 ); setSeVolume( spep_0 + 310, 1010, 71 ); playSe( spep_0 + 312, 1009 ); setSeVolume( spep_0 + 312, 1009, 90 ); SE14 = playSe( spep_0 + 312, 1182 ); setSeVolume( spep_0 + 312, 1182, 178 ); setSeVolume( spep_0 + 321, 1182, 178 ); setSeVolume( spep_0 + 322, 1182, 99 ); setSeVolume( spep_0 + 324, 1182, 42 ); setSeVolume( spep_0 + 326, 1182, 5 ); stopSe( spep_0 + 333, SE14, 0 ); playSe( spep_0 + 313, 1110 ); playSe( spep_0 + 323, 1009 ); playSe( spep_0 + 323, 1190 ); setSeVolume( spep_0 + 323, 1190, 83 ); --playSe( spep_0 + 325, 1110 ); playSe( spep_0 + 337, 1004 ); playSe( spep_0 + 342, 1001 ); setSeVolume( spep_0 + 342, 1001, 74 ); --[[SE15 = playSe( spep_0 + 344, 1182 ); setSeVolume( spep_0 + 344, 1182, 158 ); setSeVolume( spep_0 + 353, 1182, 158 ); setSeVolume( spep_0 + 354, 1182, 102 ); setSeVolume( spep_0 + 356, 1182, 42 ); --setSeVolume( spep_0 + 358, 1182, 5 ); stopSe( spep_0 + 360 -2, SE15, 0 );]] SE16 = playSe( spep_0 + 344, 1187 ); setSeVolume( spep_0 + 344, 1187, 78 ); --[[setSeVolume( spep_0 + 358, 1187, 78 ); setSeVolume( spep_0 + 362, 1187, 69 ); setSeVolume( spep_0 + 366, 1187, 61 ); setSeVolume( spep_0 + 370, 1187, 57 ); setSeVolume( spep_0 + 374, 1187, 49 ); setSeVolume( spep_0 + 378, 1187, 41 ); setSeVolume( spep_0 + 382, 1187, 28 ); setSeVolume( spep_0 + 386, 1187, 18 ); setSeVolume( spep_0 + 390, 1187, 14 ); setSeVolume( spep_0 + 394, 1187, 4 ); setSeVolume( spep_0 + 395, 1187, 0 ); stopSe( spep_0 + 395, SE16, 0 );]] --[[setSeVolume( spep_0 + 353, 1187, 78 ); setSeVolume( spep_0 + 354, 1187, 43 ); setSeVolume( spep_0 + 356, 1187, 32 ); setSeVolume( spep_0 + 358, 1187, 0 ); stopSe( spep_0 + 358, SE16, 0 );]] --[[playSe( spep_0 + 344, 1006 ); setSeVolume( spep_0 + 344, 1006, 68 ); playSe( spep_0 + 350, 1013 ); setSeVolume( spep_0 + 350, 1013, 74 );]] playSe( spep_0 + 360, 1182 ); setSeVolume( spep_0 + 360, 1182, 100 ); setSeVolume( spep_0 + 369, 1182, 100 ); setSeVolume( spep_0 + 370, 1182, 67 ); setSeVolume( spep_0 + 372, 1182, 32 ); setSeVolume( spep_0 + 374, 1182, 5 ); playSe( spep_0 + 360, 1009 ); setSeVolume( spep_0 + 360, 1009, 85 ); playSe( spep_0 + 361, 1110 ); setSeVolume( spep_0 + 361, 1110, 79 ); SE17 = playSe( spep_0 + 361, 1187 ); setSeVolume( spep_0 + 361, 1187, 68 ); --[[setSeVolume( spep_0 + 375, 1187, 68 ); setSeVolume( spep_0 + 380, 1187, 51 ); setSeVolume( spep_0 + 384, 1187, 47 ); setSeVolume( spep_0 + 388, 1187, 39 ); setSeVolume( spep_0 + 392, 1187, 31 ); setSeVolume( spep_0 + 396, 1187, 26 ); setSeVolume( spep_0 + 400, 1187, 18 ); setSeVolume( spep_0 + 404, 1187, 12 ); setSeVolume( spep_0 + 408, 1187, 6 ); setSeVolume( spep_0 + 412, 1187, 0 ); stopSe( spep_0 + 412, SE17, 0 );]] playSe( spep_0 + 364, 1009 ); setSeVolume( spep_0 + 364, 1009, 80 ); --ベジータアップラッシュ SE018 = playSe( spep_0 + 287, 1181 ); setSeVolume( spep_0 + 287, 1181, 141 ); playSe( spep_0 + 379, 1189 ); playSe( spep_0 + 383, 1010 ); playSe( spep_0 + 384, 1000 ); setSeVolume( spep_0 + 384, 1000, 110 ); SE18 = playSe( spep_0 + 384, 1187 ); setSeVolume( spep_0 + 384, 1187, 76 ); --[[setSeVolume( spep_0 + 398, 1187, 76 ); setSeVolume( spep_0 + 400, 1187, 68 ); setSeVolume( spep_0 + 404, 1187, 59 ); setSeVolume( spep_0 + 408, 1187, 51 ); setSeVolume( spep_0 + 412, 1187, 43 ); setSeVolume( spep_0 + 416, 1187, 36 ); setSeVolume( spep_0 + 420, 1187, 27 ); setSeVolume( spep_0 + 424, 1187, 22 ); setSeVolume( spep_0 + 428, 1187, 15 ); setSeVolume( spep_0 + 432, 1187, 10 ); setSeVolume( spep_0 + 434, 1187, 6 ); setSeVolume( spep_0 + 435, 1187, 0 ); stopSe( spep_0 + 435, SE18, 0 );]] SE19 = playSe( spep_0 + 384, 1182 ); setSeVolume( spep_0 + 384, 1182, 158 ); setSeVolume( spep_0 + 393, 1182, 158 ); setSeVolume( spep_0 + 394, 1182, 98 ); setSeVolume( spep_0 + 396, 1182, 48 ); setSeVolume( spep_0 + 398, 1182, 5 ); stopSe( spep_0 + 401, SE19, 0 ); playSe( spep_0 + 394, 1001 ); setSeVolume( spep_0 + 394, 1001, 72 ); SE20 = playSe( spep_0 + 401, 1182 ); setSeVolume( spep_0 + 401, 1182, 91 ); setSeVolume( spep_0 + 410, 1182, 91 ); setSeVolume( spep_0 + 412, 1182, 58 ); setSeVolume( spep_0 + 414, 1182, 32 ); setSeVolume( spep_0 + 415, 1182, 5 ); stopSe( spep_0 + 422, SE20, 0 ); playSe( spep_0 + 401, 1009 ); setSeVolume( spep_0 + 401, 1009, 85 ); playSe( spep_0 + 402, 1110 ); setSeVolume( spep_0 + 402, 1110, 94 ); playSe( spep_0 + 411, 1000 ); setSeVolume( spep_0 + 411, 1000, 77 ); playSe( spep_0 + 421, 1009 ); playSe( spep_0 + 421, 1190 ); setSeVolume( spep_0 + 421, 1190, 70 ); playSe( spep_0 + 423, 1110 ); playSe( spep_0 + 429, 1010 ); setSeVolume( spep_0 + 429, 1010, 60 ); playSe( spep_0 + 432, 1004 ); setSeVolume( spep_0 + 432, 1004, 69 ); playSe( spep_0 + 437, 1001 ); setSeVolume( spep_0 + 437, 1001, 86 ); SE21 = playSe( spep_0 + 439, 1182 ); setSeVolume( spep_0 + 439, 1182, 116 ); setSeVolume( spep_0 + 448, 1182, 116 ); setSeVolume( spep_0 + 450, 1182, 69 ); setSeVolume( spep_0 + 452, 1182, 34 ); setSeVolume( spep_0 + 453, 1182, 5 ); SE22 = playSe( spep_0 + 439, 1187 ); setSeVolume( spep_0 + 439, 1187, 66 ); setSeVolume( spep_0 + 453, 1187, 66 ); setSeVolume( spep_0 + 458, 1187, 60 ); setSeVolume( spep_0 + 462, 1187, 54 ); setSeVolume( spep_0 + 466, 1187, 50 ); setSeVolume( spep_0 + 470, 1187, 44 ); playSe( spep_0 + 445, 1012 ); setSeVolume( spep_0 + 445, 1012, 76 ); SE23 = playSe( spep_0 + 452, 1006 ); SE24 = playSe( spep_0 + 453, 1110 ); SE25 = playSe( spep_0 + 455, 1009 ); SE26 = playSe( spep_0 + 462, 1009 ); SE27 = playSe( spep_0 + 464, 1000 ); setSeVolume( spep_0 + 464, 1000, 124 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 472; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --ベジータアップラッシュ stopSe( spep_1 + 4, SE018, 0 ); stopSe( spep_1 + 5, SE21, 0 ); setSeVolume( spep_1 + 0, 1187, 38 ); setSeVolume( spep_1 + 4, 1187, 31 ); setSeVolume( spep_1 + 8, 1187, 26 ); setSeVolume( spep_1 + 12, 1187, 17 ); setSeVolume( spep_1 + 14, 1187, 8 ); setSeVolume( spep_1 + 16, 1187, 0 ); stopSe( spep_1 + 16, SE22, 0 ); stopSe( spep_1 + 4, SE23, 0 ); stopSe( spep_1 + 4, SE24, 0 ); stopSe( spep_1 + 4, SE25, 0 ); stopSe( spep_1 + 4, SE26, 0 ); stopSe( spep_1 + 4, SE27, 0 ); --前方ダッシュ SE28 = playSe( spep_1 + 93, 1072 ); setSeVolume( spep_1 + 93, 1072, 65 ); SE29 = playSe( spep_1 + 93, 1182 ); setSeVolume( spep_1 + 93, 1182, 130 ); SE30 = playSe( spep_1 + 93, 1183 ); setSeVolume( spep_1 + 93, 1183, 54 ); playSe( spep_1 + 93, 9 ); setSeVolume( spep_1 + 93, 9, 3 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 後半(524F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --後半(ef_003) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 524, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 524, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 524, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 524, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --後半(ef_004) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 524, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 524, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 524, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 524, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 40, 1, 1 ); setDisp( spep_2 -3 + 112, 1, 0 ); setDisp( spep_2 -3 + 370, 1, 1 ); setDisp( spep_2 -3 + 418, 1, 0 ); changeAnime( spep_2 -3 + 40, 1, 107 ); changeAnime( spep_2 -3 + 74, 1, 6 ); changeAnime( spep_2 -3 + 76, 1, 105 ); changeAnime( spep_2 -3 + 370, 1, 107 ); setMoveKey( spep_2 -3 + 40, 1, 87.8, -436.3 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 87.8, -436.3 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 229.8, -526.7 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 22.9, -517.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 87.4, -387.5 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 98, -361.2 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 68.8, -545 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 117.2, -457.4 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 74.6, -337.1 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 125.7, -337 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 74.2, -327.5 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 61.6, -416.3 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 83.6, -314.9 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 80.9, -318.5 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 86.9, -317.6 , 0 ); setMoveKey( spep_2 -3 + 73, 1, 86.9, -317.6 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 42.4, -285.4 , 0 ); setMoveKey( spep_2 -3 + 75, 1, 42.4, -285.4 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 21.4, -16.4 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 10.2, -7.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 10.8, 0.3 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 3.1, 1.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 7, 1.1 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 1.5, 8.8 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 4.2, 4 , 0 ); setMoveKey( spep_2 -3 + 90, 1, -3.4, 11.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 4.2, 9.7 , 0 ); setMoveKey( spep_2 -3 + 94, 1, -5.6, 10.8 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 2.2, 10.8 , 0 ); setMoveKey( spep_2 -3 + 98, 1, -4, 13.9 , 0 ); setMoveKey( spep_2 -3 + 100, 1, -0.3, 9.1 , 0 ); setMoveKey( spep_2 -3 + 102, 1, -2.1, 15.3 , 0 ); setMoveKey( spep_2 -3 + 104, 1, -3.3, 10 , 0 ); setMoveKey( spep_2 -3 + 106, 1, -0.9, 17.2 , 0 ); setMoveKey( spep_2 -3 + 108, 1, -2.2, 12.8 , 0 ); setMoveKey( spep_2 -3 + 112, 1, -2.2, 12.8 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 0, -77.5 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 0, -81.4 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 0, -85.1 , 0 ); setMoveKey( spep_2 -3 + 376, 1, 0, -88.6 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 0, -92 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 0, -95.2 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 0, -98.3 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 0, -101.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 0, -103.8 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 4, -100.3 , 0 ); setMoveKey( spep_2 -3 + 390, 1, -2, -108.7 , 0 ); setMoveKey( spep_2 -3 + 392, 1, -2.5, -101.3 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 0.5, -99.3 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 5.5, -124.1 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 8.5, -99.8 , 0 ); setMoveKey( spep_2 -3 + 400, 1, -7, -103.8 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 1.5, -118.6 , 0 ); setMoveKey( spep_2 -3 + 404, 1, -15, -93.7 , 0 ); setMoveKey( spep_2 -3 + 406, 1, 8, -105.1 , 0 ); setMoveKey( spep_2 -3 + 408, 1, -21, -139.4 , 0 ); setMoveKey( spep_2 -3 + 410, 1, 11.5, -115 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 3.5, -98 , 0 ); setMoveKey( spep_2 -3 + 414, 1, -3.5, -132.2 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 9.5, -97.3 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 9.5, -97.3 , 0 ); setScaleKey( spep_2 -3 + 40, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 46, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 48, 1, 3.35, 3.35 ); setScaleKey( spep_2 -3 + 50, 1, 3.21, 3.21 ); setScaleKey( spep_2 -3 + 52, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 54, 1, 2.44, 2.44 ); setScaleKey( spep_2 -3 + 56, 1, 3.08, 3.08 ); setScaleKey( spep_2 -3 + 58, 1, 2.87, 2.87 ); setScaleKey( spep_2 -3 + 60, 1, 2.4, 2.4 ); setScaleKey( spep_2 -3 + 62, 1, 2.55, 2.55 ); setScaleKey( spep_2 -3 + 64, 1, 2.37, 2.37 ); setScaleKey( spep_2 -3 + 66, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 68, 1, 2.35, 2.35 ); setScaleKey( spep_2 -3 + 70, 1, 2.31, 2.31 ); setScaleKey( spep_2 -3 + 72, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 73, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 74, 1, 4.76, 4.76 ); setScaleKey( spep_2 -3 + 75, 1, 4.76, 4.76 ); setScaleKey( spep_2 -3 + 76, 1, 2.23, 2.23 ); setScaleKey( spep_2 -3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_2 -3 + 82, 1, 1.12, 1.12 ); setScaleKey( spep_2 -3 + 84, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 86, 1, 0.84, 0.84 ); setScaleKey( spep_2 -3 + 88, 1, 0.74, 0.74 ); setScaleKey( spep_2 -3 + 90, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 94, 1, 0.56, 0.56 ); setScaleKey( spep_2 -3 + 96, 1, 0.53, 0.53 ); setScaleKey( spep_2 -3 + 98, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 100, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 102, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 104, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 108, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 112, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 370, 1, 0.11, 0.11 ); setScaleKey( spep_2 -3 + 372, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 374, 1, 0.14, 0.14 ); setScaleKey( spep_2 -3 + 376, 1, 0.15, 0.15 ); setScaleKey( spep_2 -3 + 378, 1, 0.16, 0.16 ); setScaleKey( spep_2 -3 + 380, 1, 0.18, 0.18 ); setScaleKey( spep_2 -3 + 382, 1, 0.19, 0.19 ); setScaleKey( spep_2 -3 + 384, 1, 0.2, 0.2 ); setScaleKey( spep_2 -3 + 386, 1, 0.21, 0.21 ); setScaleKey( spep_2 -3 + 388, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 390, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 392, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 394, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 396, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 398, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 400, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 402, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 404, 1, 0.27, 0.27 ); setScaleKey( spep_2 -3 + 408, 1, 0.27, 0.27 ); setScaleKey( spep_2 -3 + 410, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 418, 1, 0.28, 0.28 ); setRotateKey( spep_2 -3 + 40, 1, -130.1 ); setRotateKey( spep_2 -3 + 72, 1, -130.1 ); setRotateKey( spep_2 -3 + 73, 1, -130.1 ); setRotateKey( spep_2 -3 + 74, 1, -302 ); setRotateKey( spep_2 -3 + 75, 1, -302 ); setRotateKey( spep_2 -3 + 76, 1, -381.6 ); setRotateKey( spep_2 -3 + 88, 1, -381.6 ); setRotateKey( spep_2 -3 + 90, 1, -381.5 ); setRotateKey( spep_2 -3 + 108, 1, -381.5 ); setRotateKey( spep_2 -3 + 112, 1, -381.5 ); setRotateKey( spep_2 -3 + 370, 1, 0 ); setRotateKey( spep_2 -3 + 418, 1, 0 ); -- ** 音 ** -- --前方ダッシュ stopSe( spep_2 + 44, SE28, 0 ); setSeVolume( spep_2 + 8, 1182, 130 ); setSeVolume( spep_2 + 12, 1182, 130 ); setSeVolume( spep_2 + 16, 1182, 130 ); setSeVolume( spep_2 + 20, 1182, 130 ); setSeVolume( spep_2 + 24, 1182, 130 ); setSeVolume( spep_2 + 28, 1182, 130 ); setSeVolume( spep_2 + 32, 1182, 130 ); setSeVolume( spep_2 + 36, 1182, 0 ); stopSe( spep_2 + 36, SE29, 0 ); stopSe( spep_2 + 56, SE30, 0 ); setSeVolume( spep_2 + 0, 9, 12 ); setSeVolume( spep_2 + 4, 9, 19 ); setSeVolume( spep_2 + 8, 9, 36 ); setSeVolume( spep_2 + 12, 9, 51 ); setSeVolume( spep_2 + 16, 9, 65 ); setSeVolume( spep_2 + 17, 9, 76 ); SE31 = playSe( spep_2 + 1, 1168 ); setSeVolume( spep_2 + 1, 1168, 3 ); setSeVolume( spep_2 + 4, 1168, 12 ); setSeVolume( spep_2 + 8, 1168, 28 ); setSeVolume( spep_2 + 10, 1168, 42 ); setSeVolume( spep_2 + 14, 1168, 65 ); setSeVolume( spep_2 + 17, 1168, 83 ); setSeVolume( spep_2 + 30, 1168, 83 ); setSeVolume( spep_2 + 34, 1168, 65 ); setSeVolume( spep_2 + 38, 1168, 47 ); setSeVolume( spep_2 + 42, 1168, 31 ); setSeVolume( spep_2 + 46, 1168, 17 ); setSeVolume( spep_2 + 47, 1168, 0 ); stopSe( spep_2 + 47, SE31, 0 ); SE32 = playSe( spep_2 + 2, 1116 ); setSeVolume( spep_2 + 2, 1116, 68 ); setSeVolume( spep_2 + 28, 1116, 68 ); setSeVolume( spep_2 + 32, 1116, 41 ); setSeVolume( spep_2 + 36, 1116, 24 ); setSeVolume( spep_2 + 40, 1116, 8 ); setSeVolume( spep_2 + 44, 1116, 0 ); stopSe( spep_2 + 44, SE32, 0 ); --二人でパンチ playSe( spep_2 + 29, 1004 ); playSe( spep_2 + 35, 1003 ); playSe( spep_2 + 48, 1120 ); setSeVolume( spep_2 + 48, 1120, 79 ); playSe( spep_2 + 49, 1187 ); setSeVolume( spep_2 + 49, 1187, 78 ); --かめはめ波溜め SE33 = playSe( spep_2 + 35, 1210 ); setSeVolume( spep_2 + 35, 1210, 0 ); setSeVolume( spep_2 + 108, 1210, 20 ); setSeVolume( spep_2 + 110, 1210, 41 ); setSeVolume( spep_2 + 112, 1210, 62 ); setSeVolume( spep_2 + 114, 1210, 98 ); setSeVolume( spep_2 + 116, 1210, 126 ); stopSe( spep_2 + 205, SE33, 0 ); SE36 = playSe( spep_2 + 105, 1209 ); setSeVolume( spep_2 + 105, 1209, 71 ); stopSe( spep_2 + 205, SE36, 0 ); playSe( spep_2 + 177, 1259 ); setSeVolume( spep_2 + 177, 1259, 73 ); SE37 = playSe( spep_2 + 177, 1223 ); stopSe( spep_2 + 231, SE37, 50 ); SE38 = playSe( spep_2 + 177, 1022 ); stopSe( spep_2 + 237, SE38, 63 ); SE39 = playSe( spep_2 + 177, 1146 ); stopSe( spep_2 + 234, SE39, 6 ); SE40 = playSe( spep_2 + 177, 1213 ); setSeVolume( spep_2 + 177, 1213, 52 ); setSeVolume( spep_2 + 234, 1213, 52 ); setSeVolume( spep_2 + 238, 1213, 49 ); setSeVolume( spep_2 + 242, 1213, 44 ); setSeVolume( spep_2 + 246, 1213, 42 ); setSeVolume( spep_2 + 250, 1213, 40 ); setSeVolume( spep_2 + 254, 1213, 38 ); setSeVolume( spep_2 + 258, 1213, 36 ); setSeVolume( spep_2 + 262, 1213, 35 ); setSeVolume( spep_2 + 266, 1213, 33 ); setSeVolume( spep_2 + 270, 1213, 32 ); setSeVolume( spep_2 + 274, 1213, 31 ); setSeVolume( spep_2 + 278, 1213, 29 ); setSeVolume( spep_2 + 282, 1213, 27 ); setSeVolume( spep_2 + 286, 1213, 25 ); setSeVolume( spep_2 + 290, 1213, 24 ); setSeVolume( spep_2 + 294, 1213, 22 ); setSeVolume( spep_2 + 298, 1213, 21 ); setSeVolume( spep_2 + 302, 1213, 20 ); setSeVolume( spep_2 + 306, 1213, 18 ); setSeVolume( spep_2 + 310, 1213, 17 ); setSeVolume( spep_2 + 314, 1213, 15 ); setSeVolume( spep_2 + 318, 1213, 13 ); setSeVolume( spep_2 + 322, 1213, 11 ); setSeVolume( spep_2 + 326, 1213, 10 ); setSeVolume( spep_2 + 330, 1213, 7 ); setSeVolume( spep_2 + 334, 1213, 5 ); setSeVolume( spep_2 + 338, 1213, 3 ); setSeVolume( spep_2 + 340, 1213, 0 ); stopSe( spep_2 + 340, SE40, 0 ); --敵飛んでいく SE34 = playSe( spep_2 + 75, 1121 ); setSeVolume( spep_2 + 75, 1121, 84 ); setSeVolume( spep_2 + 107, 1121, 84 ); setSeVolume( spep_2 + 110, 1121, 68 ); setSeVolume( spep_2 + 114, 1121, 59 ); setSeVolume( spep_2 + 118, 1121, 47 ); setSeVolume( spep_2 + 122, 1121, 32 ); setSeVolume( spep_2 + 126, 1121, 18 ); setSeVolume( spep_2 + 130, 1121, 5 ); setSeVolume( spep_2 + 132, 1121, 0 ); stopSe( spep_2 + 132, SE34, 0 ); SE35 = playSe( spep_2 + 75, 1183 ); stopSe( spep_2 + 113, SE35, 23 ); --かめはめ波発射 playSe( spep_2 + 177, 1027 ); setSeVolume( spep_2 + 177, 1027, 58 ); --オーラ SE41 = playSe( spep_2 + 204, 1252 ); setSeVolume( spep_2 + 204, 1252, 200 ); setSeVolume( spep_2 + 301, 1252, 200 ); setSeVolume( spep_2 + 302, 1252, 192 ); setSeVolume( spep_2 + 304, 1252, 189 ); setSeVolume( spep_2 + 306, 1252, 183 ); setSeVolume( spep_2 + 308, 1252, 176 ); setSeVolume( spep_2 + 310, 1252, 168 ); setSeVolume( spep_2 + 312, 1252, 161 ); setSeVolume( spep_2 + 314, 1252, 157 ); setSeVolume( spep_2 + 316, 1252, 152 ); setSeVolume( spep_2 + 318, 1252, 146 ); setSeVolume( spep_2 + 320, 1252, 142 ); setSeVolume( spep_2 + 322, 1252, 138 ); setSeVolume( spep_2 + 324, 1252, 134 ); setSeVolume( spep_2 + 326, 1252, 127 ); setSeVolume( spep_2 + 328, 1252, 121 ); setSeVolume( spep_2 + 330, 1252, 114 ); setSeVolume( spep_2 + 332, 1252, 110 ); setSeVolume( spep_2 + 334, 1252, 105 ); setSeVolume( spep_2 + 336, 1252, 100 ); stopSe( spep_2 + 336, SE41, 26 ); playSe( spep_2 + 226, 1036 ); setSeVolume( spep_2 + 226, 1036, 79 ); playSe( spep_2 + 250, 1036 ); setSeVolume( spep_2 + 250, 1036, 79 ); playSe( spep_2 + 274, 1036 ); setSeVolume( spep_2 + 274, 1036, 79 ); playSe( spep_2 + 298, 1036 ); setSeVolume( spep_2 + 298, 1036, 79 ); playSe( spep_2 + 322, 1036 ); setSeVolume( spep_2 + 322, 1036, 79 ); --手を前に playSe( spep_2 + 260, 1003 ); playSe( spep_2 + 260, 1233 ); --ファイナルフラッシュ溜め SE42 = playSe( spep_2 + 286, 1262 ); setSeVolume( spep_2 + 286, 1262, 126 ); stopSe( spep_2 + 346, SE42, 0 ); SE43 = playSe( spep_2 + 286, 17 ); stopSe( spep_2 + 330, SE43, 29 ); SE44 = playSe( spep_2 + 286, 1157 ); setSeVolume( spep_2 + 286, 1157, 145 ); stopSe( spep_2 + 355, SE44, 0 ); SE45 = playSe( spep_2 + 286, 1191 ); setSeVolume( spep_2 + 286, 1191, 141 ); setSeVolume( spep_2 + 348, 1191, 141 ); setSeVolume( spep_2 + 352, 1191, 102 ); setSeVolume( spep_2 + 356, 1191, 75 ); setSeVolume( spep_2 + 360, 1191, 62 ); setSeVolume( spep_2 + 364, 1191, 35 ); setSeVolume( spep_2 + 368, 1191, 18 ); setSeVolume( spep_2 + 372, 1191, 8 ); setSeVolume( spep_2 + 373, 1191, 0 ); stopSe( spep_2 + 373, SE45, 0 ); --敵に気弾が向かう SE46 = playSe( spep_2 + 320, 1212 ); setSeVolume( spep_2 + 320, 1212, 0 ); setSeVolume( spep_2 + 354, 1212, 3 ); setSeVolume( spep_2 + 358, 1212, 11 ); setSeVolume( spep_2 + 362, 1212, 18 ); setSeVolume( spep_2 + 366, 1212, 26 ); setSeVolume( spep_2 + 370, 1212, 32 ); setSeVolume( spep_2 + 374, 1212, 41 ); setSeVolume( spep_2 + 378, 1212, 50 ); setSeVolume( spep_2 + 382, 1212, 58 ); stopSe( spep_2 + 429, SE46, 0 ); SE47 = playSe( spep_2 + 355, 1215 ); setSeVolume( spep_2 + 355, 1215, 77 ); stopSe( spep_2 + 429, SE47, 0 ); SE48 = playSe( spep_2 + 355, 1213 ); setSeVolume( spep_2 + 355, 1213, 0 ); setSeVolume( spep_2 + 365, 1213, 1 ); setSeVolume( spep_2 + 366, 1213, 3 ); setSeVolume( spep_2 + 340, 1213, 4 ); setSeVolume( spep_2 + 344, 1213, 7 ); setSeVolume( spep_2 + 348, 1213, 8 ); setSeVolume( spep_2 + 352, 1213, 10 ); setSeVolume( spep_2 + 356, 1213, 13 ); setSeVolume( spep_2 + 360, 1213, 16 ); setSeVolume( spep_2 + 364, 1213, 19 ); setSeVolume( spep_2 + 368, 1213, 22 ); setSeVolume( spep_2 + 372, 1213, 26 ); setSeVolume( spep_2 + 376, 1213, 29 ); setSeVolume( spep_2 + 380, 1213, 31 ); setSeVolume( spep_2 + 384, 1213, 35 ); setSeVolume( spep_2 + 388, 1213, 38 ); setSeVolume( spep_2 + 392, 1213, 40 ); setSeVolume( spep_2 + 396, 1213, 45 ); setSeVolume( spep_2 + 400, 1213, 52 ); setSeVolume( spep_2 + 404, 1213, 57 ); setSeVolume( spep_2 + 408, 1213, 62 ); setSeVolume( spep_2 + 412, 1213, 70 ); setSeVolume( spep_2 + 416, 1213, 74 ); stopSe( spep_2 + 429, SE48, 0 ); playSe( spep_2 + 361, 1022 ); setSeVolume( spep_2 + 361, 1022, 3 ); setSeVolume( spep_2 + 364, 1022, 16 ); setSeVolume( spep_2 + 370, 1022, 32 ); setSeVolume( spep_2 + 374, 1022, 57 ); setSeVolume( spep_2 + 377, 1022, 74 ); --ファイナルフラッシュ発射 playSe( spep_2 + 332, 1133 ); playSe( spep_2 + 332, 1027 ); setSeVolume( spep_2 + 332, 1027, 78 ); playSe( spep_2 + 332, 1145 ); --爆発1 playSe( spep_2 + 416, 1023 ); setSeVolume( spep_2 + 416, 1023, 115 ); playSe( spep_2 + 423, 1159 ); setSeVolume( spep_2 + 423, 1159, 88 ); --爆発2 playSe( spep_2 + 445, 1188 ); playSe( spep_2 + 445, 1024 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 524, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 408 ); endPhase( spep_2 + 522 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 前半(474F) ------------------------------------------------------ --敵側 SP_01 = 155633; --前半 前 SP_02 = 155634; --前半 奥 SP_03 = 155635; --後半 前 SP_04 = 155636; --後半 奥 spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 476, 0x100, -1, 0, 0, 0 ); --前半(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 476, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 476, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 476, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 476, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 476, 0x80, -1, 0, 0, 0 ); --前半(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 476, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 476, first_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 476, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 476, first_b, 255 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 476, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --オーラ SE0 =playSe( spep_0 + 0, 1269 ); setSeVolume( spep_0 + 0, 1269, 39 ); stopSe( spep_0 + 159, SE0, 0 ); SE1 = playSe( spep_0 + 0, 1181 ); setSeVolume( spep_0 + 0, 1181, 126 ); stopSe( spep_0 + 159, SE1, 0 ); SE2 = playSe( spep_0 + 0, 1176 ); setSeVolume( spep_0 + 0, 1176, 28 ); stopSe( spep_0 + 159, SE2, 0 ); --足音 playSe( spep_0 + 24, 1108 ); setSeVolume( spep_0 + 24, 1108, 127 ); playSe( spep_0 + 35, 1106 ); playSe( spep_0 + 58, 1108 ); setSeVolume( spep_0 + 58, 1108, 117 ); playSe( spep_0 + 77, 1106 ); playSe( spep_0 + 93, 1108 ); setSeVolume( spep_0 + 93, 1108, 81 ); playSe( spep_0 + 105, 1108 ); setSeVolume( spep_0 + 105, 1108, 79 ); playSe( spep_0 + 113, 1106 ); setSeVolume( spep_0 + 113, 1106, 89 ); --走り出し playSe( spep_0 + 89, 44 ); setSeVolume( spep_0 + 89, 44, 51 ); SE3 = playSe( spep_0 + 89, 1109 ); setSeVolume( spep_0 + 89, 1109, 65 ); setSeVolume( spep_0 + 97, 1109, 65 ); setSeVolume( spep_0 + 100, 1109, 46 ); setSeVolume( spep_0 + 102, 1109, 23 ); setSeVolume( spep_0 + 105, 1109, 0 ); stopSe( spep_0 + 105, SE3, 0 ); SE4 = playSe( spep_0 + 89, 9 ); setSeVolume( spep_0 + 89, 9, 78 ); setSeVolume( spep_0 + 110, 9, 78 ); setSeVolume( spep_0 + 114, 9, 61 ); setSeVolume( spep_0 + 118, 9, 53 ); setSeVolume( spep_0 + 122, 9, 46 ); setSeVolume( spep_0 + 126, 9, 38 ); setSeVolume( spep_0 + 130, 9, 31 ); setSeVolume( spep_0 + 134, 9, 27 ); setSeVolume( spep_0 + 138, 9, 21 ); setSeVolume( spep_0 + 142, 9, 15 ); setSeVolume( spep_0 + 146, 9, 7 ); setSeVolume( spep_0 + 147, 9, 0 ); stopSe( spep_0 + 147, SE4, 0 ); SE5 = playSe( spep_0 + 89, 1116 ); stopSe( spep_0 + 112, SE5, 22 ); --前方ダッシュ SE6 = playSe( spep_0 + 122, 1182 ); setSeVolume( spep_0 + 122, 1182, 112 ); setSeVolume( spep_0 + 164, 1182, 112 ); setSeVolume( spep_0 + 166, 1182, 57 ); setSeVolume( spep_0 + 167, 1182, 0 ); stopSe( spep_0 + 167, SE6, 0 ); SE7 = playSe( spep_0 + 122, 1183 ); stopSe( spep_0 + 173, SE7, 0 ); SE8 = playSe( spep_0 + 122, 9 ); setSeVolume( spep_0 + 122, 9, 81 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 138; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, SE7, 0 ); stopSe( SP_dodge - 12, SE8, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 書き文字エントリー ** -- ctbago = entryEffectLife( spep_0 -3 + 168, 10021, 18, 0x100, -1, 0, 39.8, 281.6 ); --バゴォ setEffMoveKey( spep_0 -3 + 168, ctbago, 39.8, 281.6 , 0 ); setEffMoveKey( spep_0 -3 + 170, ctbago, 14.7, 320.4 , 0 ); setEffMoveKey( spep_0 -3 + 172, ctbago, 13.6, 344.7 , 0 ); setEffMoveKey( spep_0 -3 + 174, ctbago, 6.1, 339.5 , 0 ); setEffMoveKey( spep_0 -3 + 176, ctbago, 17.3, 360.7 , 0 ); setEffMoveKey( spep_0 -3 + 178, ctbago, 5.4, 354.1 , 0 ); setEffMoveKey( spep_0 -3 + 180, ctbago, 10.1, 362.5 , 0 ); setEffMoveKey( spep_0 -3 + 182, ctbago, 2.5, 355.1 , 0 ); setEffMoveKey( spep_0 -3 + 184, ctbago, 13.7, 381.8 , 0 ); setEffMoveKey( spep_0 -3 + 186, ctbago, 11.1, 396.8 , 0 ); setEffScaleKey( spep_0 -3 + 168, ctbago, 1.88, 1.88 ); setEffScaleKey( spep_0 -3 + 170, ctbago, 2.37, 2.37 ); setEffScaleKey( spep_0 -3 + 172, ctbago, 2.53, 2.53 ); setEffScaleKey( spep_0 -3 + 174, ctbago, 2.57, 2.57 ); setEffScaleKey( spep_0 -3 + 176, ctbago, 2.62, 2.62 ); setEffScaleKey( spep_0 -3 + 178, ctbago, 2.66, 2.66 ); setEffScaleKey( spep_0 -3 + 180, ctbago, 2.7, 2.7 ); setEffScaleKey( spep_0 -3 + 182, ctbago, 2.73, 2.73 ); setEffScaleKey( spep_0 -3 + 184, ctbago, 2.82, 2.82 ); setEffScaleKey( spep_0 -3 + 186, ctbago, 2.96, 2.96 ); setEffRotateKey( spep_0 -3 + 168, ctbago, 11.7 ); setEffRotateKey( spep_0 -3 + 170, ctbago, 14.6 ); setEffRotateKey( spep_0 -3 + 172, ctbago, 15.6 ); setEffRotateKey( spep_0 -3 + 186, ctbago, 15.6 ); setEffAlphaKey( spep_0 -3 + 168, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 180, ctbago, 255 ); setEffAlphaKey( spep_0 -3 + 182, ctbago, 227 ); setEffAlphaKey( spep_0 -3 + 184, ctbago, 142 ); setEffAlphaKey( spep_0 -3 + 186, ctbago, 0 ); ctbaki = entryEffectLife( spep_0 -3 + 186, 10020, 18, 0x100, -1, 0, 148.8, 136.4 ); --バキッ setEffMoveKey( spep_0 -3 + 186, ctbaki, -148.8, 136.4 , 0 ); setEffMoveKey( spep_0 -3 + 188, ctbaki, -155.7, 215.9 , 0 ); setEffMoveKey( spep_0 -3 + 190, ctbaki, -180.4, 251 , 0 ); setEffMoveKey( spep_0 -3 + 192, ctbaki, -153.1, 248.8 , 0 ); setEffMoveKey( spep_0 -3 + 194, ctbaki, -153.6, 254.8 , 0 ); setEffMoveKey( spep_0 -3 + 196, ctbaki, -138.6, 253.4 , 0 ); setEffMoveKey( spep_0 -3 + 198, ctbaki, -143.6, 256.3 , 0 ); setEffMoveKey( spep_0 -3 + 200, ctbaki, -154.2, 263.7 , 0 ); setEffMoveKey( spep_0 -3 + 202, ctbaki, -146.5, 299.7 , 0 ); setEffMoveKey( spep_0 -3 + 204, ctbaki, -150.3, 314.2 , 0 ); setEffScaleKey( spep_0 -3 + 186, ctbaki, 1.65, 1.65 ); setEffScaleKey( spep_0 -3 + 188, ctbaki, 1.75, 1.75 ); setEffScaleKey( spep_0 -3 + 190, ctbaki, 1.78, 1.78 ); setEffScaleKey( spep_0 -3 + 192, ctbaki, 1.85, 1.85 ); setEffScaleKey( spep_0 -3 + 194, ctbaki, 1.91, 1.91 ); setEffScaleKey( spep_0 -3 + 196, ctbaki, 1.95, 1.95 ); setEffScaleKey( spep_0 -3 + 198, ctbaki, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 200, ctbaki, 1.98, 1.98 ); setEffScaleKey( spep_0 -3 + 202, ctbaki, 2.24, 2.24 ); setEffScaleKey( spep_0 -3 + 204, ctbaki, 2.33, 2.33 ); setEffRotateKey( spep_0 -3 + 186, ctbaki, -33.7 ); setEffRotateKey( spep_0 -3 + 204, ctbaki, -33.7 ); setEffAlphaKey( spep_0 -3 + 186, ctbaki, 255 ); setEffAlphaKey( spep_0 -3 + 200, ctbaki, 255 ); setEffAlphaKey( spep_0 -3 + 202, ctbaki, 64 ); setEffAlphaKey( spep_0 -3 + 204, ctbaki, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 154, 1, 1 ); setDisp( spep_0 -3 + 208, 1, 0 ); changeAnime( spep_0 -3 + 154, 1, 104 ); changeAnime( spep_0 -3 + 168, 1, 108 ); setMoveKey( spep_0 -3 + 154, 1, 259.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 259.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 161, 1, 259.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 239.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 163, 1, 239.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 219.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 165, 1, 219.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 199.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 167, 1, 199.7, -41.6 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 106.2, 20.6 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 96.8, -49.7 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 113.4, -54.6 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 150.9, -56 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 110.5, -42.2 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 159.3, -31.5 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 161.1, -67.1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 128.1, -41.5 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 103.1, -41.5 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 119.6, -42.9 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 62.5, -88 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 221.8, -4.8 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 171.2, -23.6 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 248, -22 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 220.1, -59.7 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 196.4, -20.3 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 184.9, -42.6 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 179.7, -29.5 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 166.2, -19.2 , 0 ); setMoveKey( spep_0 -3 + 206, 1, 190.1, -42.6 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 171.4, -16 , 0 ); setScaleKey( spep_0 -3 + 154, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 167, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 168, 1, 2.72, 2.72 ); setScaleKey( spep_0 -3 + 170, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 172, 1, 2.6, 2.6 ); setScaleKey( spep_0 -3 + 174, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 180, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 182, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 184, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 186, 1, 2.62, 2.62 ); setScaleKey( spep_0 -3 + 188, 1, 2.38, 2.38 ); setScaleKey( spep_0 -3 + 190, 1, 2.5, 2.5 ); setScaleKey( spep_0 -3 + 192, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 194, 1, 2.45, 2.45 ); setScaleKey( spep_0 -3 + 196, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 200, 1, 2.41, 2.41 ); setScaleKey( spep_0 -3 + 202, 1, 2.4, 2.4 ); setScaleKey( spep_0 -3 + 208, 1, 2.4, 2.4 ); setRotateKey( spep_0 -3 + 154, 1, 0 ); setRotateKey( spep_0 -3 + 167, 1, 0 ); setRotateKey( spep_0 -3 + 168, 1, 0 ); setRotateKey( spep_0 -3 + 170, 1, 0 ); setRotateKey( spep_0 -3 + 172, 1, 1.5 ); setRotateKey( spep_0 -3 + 174, 1, 2 ); setRotateKey( spep_0 -3 + 176, 1, 2.2 ); setRotateKey( spep_0 -3 + 178, 1, 2.3 ); setRotateKey( spep_0 -3 + 180, 1, 2.4 ); setRotateKey( spep_0 -3 + 184, 1, 2.4 ); setRotateKey( spep_0 -3 + 186, 1, 2.5 ); setRotateKey( spep_0 -3 + 188, 1, 2.5 ); setRotateKey( spep_0 -3 + 190, 1, 2.3 ); setRotateKey( spep_0 -3 + 192, 1, 2.3 ); setRotateKey( spep_0 -3 + 194, 1, 2.2 ); setRotateKey( spep_0 -3 + 208, 1, 2.2 ); -- ** 音 ** -- --ベジータパンチ playSe( spep_0 + 162, 1189 ); setSeVolume( spep_0 + 162, 1189, 60 ); SE9 = playSe( spep_0 + 170, 1182 ); setSeVolume( spep_0 + 170, 1182, 178 ); setSeVolume( spep_0 + 181, 1182, 178 ); setSeVolume( spep_0 + 182, 1182, 118 ); setSeVolume( spep_0 + 184, 1182, 62 ); setSeVolume( spep_0 + 185, 1182, 23 ); setSeVolume( spep_0 + 186, 1182, 0 ); stopSe( spep_0 + 186, SE9, 0 ); playSe( spep_0 + 171, 1012 ); playSe( spep_0 + 172, 1187 ); setSeVolume( spep_0 + 172, 1187, 71 ); --悟空パンチ playSe( spep_0 + 184, 1003 ); setSeVolume( spep_0 + 184, 1003, 89 ); SE10 = playSe( spep_0 + 190, 1182 ); setSeVolume( spep_0 + 190, 1182, 178 ); setSeVolume( spep_0 + 201, 1182, 178 ); setSeVolume( spep_0 + 202, 1182, 88 ); setSeVolume( spep_0 + 204, 1182, 43 ); setSeVolume( spep_0 + 206, 1182, 0 ); stopSe( spep_0 + 206, SE10, 0 ); playSe( spep_0 + 190, 1010 ); playSe( spep_0 + 192, 1187 ); setSeVolume( spep_0 + 192, 1187, 76 ); --ラッシュ playSe( spep_0 + 208, 1009 ); playSe( spep_0 + 214, 1000 ); setSeVolume( spep_0 + 214, 1000, 77 ); playSe( spep_0 + 218, 1012 ); setSeVolume( spep_0 + 218, 1012, 91 ); playSe( spep_0 + 218, 1110 ); setSeVolume( spep_0 + 218, 1110, 74 ); playSe( spep_0 + 218, 1012 ); setSeVolume( spep_0 + 218, 1012, 73 ); playSe( spep_0 + 224, 1009 ); setSeVolume( spep_0 + 224, 1009, 77 ); playSe( spep_0 + 224, 1001 ); setSeVolume( spep_0 + 224, 1001, 54 ); playSe( spep_0 + 226, 1013 ); setSeVolume( spep_0 + 226, 1013, 73 ); playSe( spep_0 + 231, 1110 ); setSeVolume( spep_0 + 231, 1110, 76 ); playSe( spep_0 + 239, 1010 ); setSeVolume( spep_0 + 239, 1010, 76 ); playSe( spep_0 + 241, 1110 ); setSeVolume( spep_0 + 241, 1110, 79 ); playSe( spep_0 + 248, 1009 ); setSeVolume( spep_0 + 248, 1009, 89 ); playSe( spep_0 + 250, 1000 ); setSeVolume( spep_0 + 250, 1000, 80 ); playSe( spep_0 + 257, 1010 ); setSeVolume( spep_0 + 257, 1010, 62 ); playSe( spep_0 + 257, 1012 ); setSeVolume( spep_0 + 257, 1012, 78 ); playSe( spep_0 + 261, 1009 ); setSeVolume( spep_0 + 261, 1009, 83 ); playSe( spep_0 + 265, 1001 ); setSeVolume( spep_0 + 265, 1001, 73 ); playSe( spep_0 + 265, 1000 ); setSeVolume( spep_0 + 265, 1000, 88 ); SE11 = playSe( spep_0 + 271, 1182 ); setSeVolume( spep_0 + 271, 1182, 150 ); setSeVolume( spep_0 + 282, 1182, 150 ); setSeVolume( spep_0 + 284, 1182, 87 ); setSeVolume( spep_0 + 286, 1182, 0 ); stopSe( spep_0 + 286, SE11, 0 ); playSe( spep_0 + 275, 1110 ); --悟空アップラッシュ playSe( spep_0 + 286, 1189 ); setSeVolume( spep_0 + 286, 1189, 72 ); SE12 = playSe( spep_0 + 290, 1187 ); setSeVolume( spep_0 + 290, 1187, 79 ); setSeVolume( spep_0 + 310, 1187, 79 ); setSeVolume( spep_0 + 314, 1187, 68 ); setSeVolume( spep_0 + 318, 1187, 61 ); setSeVolume( spep_0 + 322, 1187, 55 ); setSeVolume( spep_0 + 326, 1187, 43 ); setSeVolume( spep_0 + 330, 1187, 28 ); setSeVolume( spep_0 + 334, 1187, 15 ); setSeVolume( spep_0 + 338, 1187, 9 ); setSeVolume( spep_0 + 340, 1187, 4 ); setSeVolume( spep_0 + 341, 1187, 0 ); stopSe( spep_0 + 341, SE12, 0 ); playSe( spep_0 + 290, 1010 ); playSe( spep_0 + 291, 1000 ); setSeVolume( spep_0 + 291, 1000, 70 ); SE13 = playSe( spep_0 + 291, 1182 ); setSeVolume( spep_0 + 291, 1182, 178 ); setSeVolume( spep_0 + 300, 1182, 178 ); setSeVolume( spep_0 + 302, 1182, 99 ); setSeVolume( spep_0 + 304, 1182, 42 ); setSeVolume( spep_0 + 305, 1182, 5 ); stopSe( spep_0 + 312, SE13, 0 ); playSe( spep_0 + 299, 1000 ); setSeVolume( spep_0 + 299, 1000, 82 ); playSe( spep_0 + 310, 1010 ); setSeVolume( spep_0 + 310, 1010, 71 ); playSe( spep_0 + 312, 1009 ); setSeVolume( spep_0 + 312, 1009, 90 ); SE14 = playSe( spep_0 + 312, 1182 ); setSeVolume( spep_0 + 312, 1182, 178 ); setSeVolume( spep_0 + 321, 1182, 178 ); setSeVolume( spep_0 + 322, 1182, 99 ); setSeVolume( spep_0 + 324, 1182, 42 ); setSeVolume( spep_0 + 326, 1182, 5 ); stopSe( spep_0 + 333, SE14, 0 ); playSe( spep_0 + 313, 1110 ); playSe( spep_0 + 323, 1009 ); playSe( spep_0 + 323, 1190 ); setSeVolume( spep_0 + 323, 1190, 83 ); --playSe( spep_0 + 325, 1110 ); playSe( spep_0 + 337, 1004 ); playSe( spep_0 + 342, 1001 ); setSeVolume( spep_0 + 342, 1001, 74 ); --[[SE15 = playSe( spep_0 + 344, 1182 ); setSeVolume( spep_0 + 344, 1182, 158 ); setSeVolume( spep_0 + 353, 1182, 158 ); setSeVolume( spep_0 + 354, 1182, 102 ); setSeVolume( spep_0 + 356, 1182, 42 ); --setSeVolume( spep_0 + 358, 1182, 5 ); stopSe( spep_0 + 360 -2, SE15, 0 );]] SE16 = playSe( spep_0 + 344, 1187 ); setSeVolume( spep_0 + 344, 1187, 78 ); --[[setSeVolume( spep_0 + 358, 1187, 78 ); setSeVolume( spep_0 + 362, 1187, 69 ); setSeVolume( spep_0 + 366, 1187, 61 ); setSeVolume( spep_0 + 370, 1187, 57 ); setSeVolume( spep_0 + 374, 1187, 49 ); setSeVolume( spep_0 + 378, 1187, 41 ); setSeVolume( spep_0 + 382, 1187, 28 ); setSeVolume( spep_0 + 386, 1187, 18 ); setSeVolume( spep_0 + 390, 1187, 14 ); setSeVolume( spep_0 + 394, 1187, 4 ); setSeVolume( spep_0 + 395, 1187, 0 ); stopSe( spep_0 + 395, SE16, 0 );]] --[[setSeVolume( spep_0 + 353, 1187, 78 ); setSeVolume( spep_0 + 354, 1187, 43 ); setSeVolume( spep_0 + 356, 1187, 32 ); setSeVolume( spep_0 + 358, 1187, 0 ); stopSe( spep_0 + 358, SE16, 0 );]] --[[playSe( spep_0 + 344, 1006 ); setSeVolume( spep_0 + 344, 1006, 68 ); playSe( spep_0 + 350, 1013 ); setSeVolume( spep_0 + 350, 1013, 74 );]] playSe( spep_0 + 360, 1182 ); setSeVolume( spep_0 + 360, 1182, 100 ); setSeVolume( spep_0 + 369, 1182, 100 ); setSeVolume( spep_0 + 370, 1182, 67 ); setSeVolume( spep_0 + 372, 1182, 32 ); setSeVolume( spep_0 + 374, 1182, 5 ); playSe( spep_0 + 360, 1009 ); setSeVolume( spep_0 + 360, 1009, 85 ); playSe( spep_0 + 361, 1110 ); setSeVolume( spep_0 + 361, 1110, 79 ); SE17 = playSe( spep_0 + 361, 1187 ); setSeVolume( spep_0 + 361, 1187, 68 ); --[[setSeVolume( spep_0 + 375, 1187, 68 ); setSeVolume( spep_0 + 380, 1187, 51 ); setSeVolume( spep_0 + 384, 1187, 47 ); setSeVolume( spep_0 + 388, 1187, 39 ); setSeVolume( spep_0 + 392, 1187, 31 ); setSeVolume( spep_0 + 396, 1187, 26 ); setSeVolume( spep_0 + 400, 1187, 18 ); setSeVolume( spep_0 + 404, 1187, 12 ); setSeVolume( spep_0 + 408, 1187, 6 ); setSeVolume( spep_0 + 412, 1187, 0 ); stopSe( spep_0 + 412, SE17, 0 );]] playSe( spep_0 + 364, 1009 ); setSeVolume( spep_0 + 364, 1009, 80 ); --ベジータアップラッシュ SE018 = playSe( spep_0 + 287, 1181 ); setSeVolume( spep_0 + 287, 1181, 141 ); playSe( spep_0 + 379, 1189 ); playSe( spep_0 + 383, 1010 ); playSe( spep_0 + 384, 1000 ); setSeVolume( spep_0 + 384, 1000, 110 ); SE18 = playSe( spep_0 + 384, 1187 ); setSeVolume( spep_0 + 384, 1187, 76 ); --[[setSeVolume( spep_0 + 398, 1187, 76 ); setSeVolume( spep_0 + 400, 1187, 68 ); setSeVolume( spep_0 + 404, 1187, 59 ); setSeVolume( spep_0 + 408, 1187, 51 ); setSeVolume( spep_0 + 412, 1187, 43 ); setSeVolume( spep_0 + 416, 1187, 36 ); setSeVolume( spep_0 + 420, 1187, 27 ); setSeVolume( spep_0 + 424, 1187, 22 ); setSeVolume( spep_0 + 428, 1187, 15 ); setSeVolume( spep_0 + 432, 1187, 10 ); setSeVolume( spep_0 + 434, 1187, 6 ); setSeVolume( spep_0 + 435, 1187, 0 ); stopSe( spep_0 + 435, SE18, 0 );]] SE19 = playSe( spep_0 + 384, 1182 ); setSeVolume( spep_0 + 384, 1182, 158 ); setSeVolume( spep_0 + 393, 1182, 158 ); setSeVolume( spep_0 + 394, 1182, 98 ); setSeVolume( spep_0 + 396, 1182, 48 ); setSeVolume( spep_0 + 398, 1182, 5 ); stopSe( spep_0 + 401, SE19, 0 ); playSe( spep_0 + 394, 1001 ); setSeVolume( spep_0 + 394, 1001, 72 ); SE20 = playSe( spep_0 + 401, 1182 ); setSeVolume( spep_0 + 401, 1182, 91 ); setSeVolume( spep_0 + 410, 1182, 91 ); setSeVolume( spep_0 + 412, 1182, 58 ); setSeVolume( spep_0 + 414, 1182, 32 ); setSeVolume( spep_0 + 415, 1182, 5 ); stopSe( spep_0 + 422, SE20, 0 ); playSe( spep_0 + 401, 1009 ); setSeVolume( spep_0 + 401, 1009, 85 ); playSe( spep_0 + 402, 1110 ); setSeVolume( spep_0 + 402, 1110, 94 ); playSe( spep_0 + 411, 1000 ); setSeVolume( spep_0 + 411, 1000, 77 ); playSe( spep_0 + 421, 1009 ); playSe( spep_0 + 421, 1190 ); setSeVolume( spep_0 + 421, 1190, 70 ); playSe( spep_0 + 423, 1110 ); playSe( spep_0 + 429, 1010 ); setSeVolume( spep_0 + 429, 1010, 60 ); playSe( spep_0 + 432, 1004 ); setSeVolume( spep_0 + 432, 1004, 69 ); playSe( spep_0 + 437, 1001 ); setSeVolume( spep_0 + 437, 1001, 86 ); SE21 = playSe( spep_0 + 439, 1182 ); setSeVolume( spep_0 + 439, 1182, 116 ); setSeVolume( spep_0 + 448, 1182, 116 ); setSeVolume( spep_0 + 450, 1182, 69 ); setSeVolume( spep_0 + 452, 1182, 34 ); setSeVolume( spep_0 + 453, 1182, 5 ); SE22 = playSe( spep_0 + 439, 1187 ); setSeVolume( spep_0 + 439, 1187, 66 ); setSeVolume( spep_0 + 453, 1187, 66 ); setSeVolume( spep_0 + 458, 1187, 60 ); setSeVolume( spep_0 + 462, 1187, 54 ); setSeVolume( spep_0 + 466, 1187, 50 ); setSeVolume( spep_0 + 470, 1187, 44 ); playSe( spep_0 + 445, 1012 ); setSeVolume( spep_0 + 445, 1012, 76 ); SE23 = playSe( spep_0 + 452, 1006 ); SE24 = playSe( spep_0 + 453, 1110 ); SE25 = playSe( spep_0 + 455, 1009 ); SE26 = playSe( spep_0 + 462, 1009 ); SE27 = playSe( spep_0 + 464, 1000 ); setSeVolume( spep_0 + 464, 1000, 124 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 472; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --ベジータアップラッシュ stopSe( spep_1 + 4, SE018, 0 ); stopSe( spep_1 + 5, SE21, 0 ); setSeVolume( spep_1 + 0, 1187, 38 ); setSeVolume( spep_1 + 4, 1187, 31 ); setSeVolume( spep_1 + 8, 1187, 26 ); setSeVolume( spep_1 + 12, 1187, 17 ); setSeVolume( spep_1 + 14, 1187, 8 ); setSeVolume( spep_1 + 16, 1187, 0 ); stopSe( spep_1 + 16, SE22, 0 ); stopSe( spep_1 + 4, SE23, 0 ); stopSe( spep_1 + 4, SE24, 0 ); stopSe( spep_1 + 4, SE25, 0 ); stopSe( spep_1 + 4, SE26, 0 ); stopSe( spep_1 + 4, SE27, 0 ); --前方ダッシュ SE28 = playSe( spep_1 + 93, 1072 ); setSeVolume( spep_1 + 93, 1072, 65 ); SE29 = playSe( spep_1 + 93, 1182 ); setSeVolume( spep_1 + 93, 1182, 130 ); SE30 = playSe( spep_1 + 93, 1183 ); setSeVolume( spep_1 + 93, 1183, 54 ); playSe( spep_1 + 93, 9 ); setSeVolume( spep_1 + 93, 9, 3 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 後半(524F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --後半(ef_003) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 524, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 524, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 524, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 524, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --後半(ef_004) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 524, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 524, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 524, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 524, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 40, 1, 1 ); setDisp( spep_2 -3 + 112, 1, 0 ); setDisp( spep_2 -3 + 370, 1, 1 ); setDisp( spep_2 -3 + 418, 1, 0 ); changeAnime( spep_2 -3 + 40, 1, 7 ); changeAnime( spep_2 -3 + 74, 1, 106 ); changeAnime( spep_2 -3 + 76, 1, 5 ); changeAnime( spep_2 -3 + 370, 1, 7 ); setMoveKey( spep_2 -3 + 40, 1, -87.8, -436.3 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -87.8, -436.3 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -229.8, -526.7 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -22.9, -517.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -87.4, -387.5 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -98, -361.2 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -68.8, -545 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -117.2, -457.4 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -74.6, -337.1 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -125.7, -337 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -74.2, -327.5 , 0 ); setMoveKey( spep_2 -3 + 66, 1, -61.6, -416.3 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -83.6, -314.9 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -80.9, -318.5 , 0 ); setMoveKey( spep_2 -3 + 72, 1, -86.9, -317.6 , 0 ); setMoveKey( spep_2 -3 + 73, 1, -86.9, -317.6 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -42.4, -285.4 , 0 ); setMoveKey( spep_2 -3 + 75, 1, -42.4, -285.4 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -21.4, -16.4 , 0 ); setMoveKey( spep_2 -3 + 78, 1, -10.2, -7.3 , 0 ); setMoveKey( spep_2 -3 + 80, 1, -10.8, 0.3 , 0 ); setMoveKey( spep_2 -3 + 82, 1, -3.1, 1.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, -7, 1.1 , 0 ); setMoveKey( spep_2 -3 + 86, 1, -1.5, 8.8 , 0 ); setMoveKey( spep_2 -3 + 88, 1, -4.2, 4 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 3.4, 11.6 , 0 ); setMoveKey( spep_2 -3 + 92, 1, -4.2, 9.7 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 5.6, 10.8 , 0 ); setMoveKey( spep_2 -3 + 96, 1, -2.2, 10.8 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 4, 13.9 , 0 ); setMoveKey( spep_2 -3 + 100, 1, 0.3, 9.1 , 0 ); setMoveKey( spep_2 -3 + 102, 1, 2.1, 15.3 , 0 ); setMoveKey( spep_2 -3 + 104, 1, 3.3, 10 , 0 ); setMoveKey( spep_2 -3 + 106, 1, 0.9, 17.2 , 0 ); setMoveKey( spep_2 -3 + 108, 1, 2.2, 12.8 , 0 ); setMoveKey( spep_2 -3 + 112, 1, 2.2, 12.8 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 0, -77.5 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 0, -81.4 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 0, -85.1 , 0 ); setMoveKey( spep_2 -3 + 376, 1, 0, -88.6 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 0, -92 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 0, -95.2 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 0, -98.3 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 0, -101.1 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 0, -103.8 , 0 ); setMoveKey( spep_2 -3 + 388, 1, -4, -100.3 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 2, -108.7 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 2.5, -101.3 , 0 ); setMoveKey( spep_2 -3 + 394, 1, -0.5, -99.3 , 0 ); setMoveKey( spep_2 -3 + 396, 1, -5.5, -124.1 , 0 ); setMoveKey( spep_2 -3 + 398, 1, -8.5, -99.8 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 7, -103.8 , 0 ); setMoveKey( spep_2 -3 + 402, 1, -1.5, -118.6 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 15, -93.7 , 0 ); setMoveKey( spep_2 -3 + 406, 1, -8, -105.1 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 21, -139.4 , 0 ); setMoveKey( spep_2 -3 + 410, 1, -11.5, -115 , 0 ); setMoveKey( spep_2 -3 + 412, 1, -3.5, -98 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 3.5, -132.2 , 0 ); setMoveKey( spep_2 -3 + 416, 1, -9.5, -97.3 , 0 ); setMoveKey( spep_2 -3 + 418, 1, -9.5, -97.3 , 0 ); setScaleKey( spep_2 -3 + 40, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 46, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 48, 1, 3.35, 3.35 ); setScaleKey( spep_2 -3 + 50, 1, 3.21, 3.21 ); setScaleKey( spep_2 -3 + 52, 1, 2.43, 2.43 ); setScaleKey( spep_2 -3 + 54, 1, 2.44, 2.44 ); setScaleKey( spep_2 -3 + 56, 1, 3.08, 3.08 ); setScaleKey( spep_2 -3 + 58, 1, 2.87, 2.87 ); setScaleKey( spep_2 -3 + 60, 1, 2.4, 2.4 ); setScaleKey( spep_2 -3 + 62, 1, 2.55, 2.55 ); setScaleKey( spep_2 -3 + 64, 1, 2.37, 2.37 ); setScaleKey( spep_2 -3 + 66, 1, 2.57, 2.57 ); setScaleKey( spep_2 -3 + 68, 1, 2.35, 2.35 ); setScaleKey( spep_2 -3 + 70, 1, 2.31, 2.31 ); setScaleKey( spep_2 -3 + 72, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 73, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 74, 1, 4.76, 4.76 ); setScaleKey( spep_2 -3 + 75, 1, 4.76, 4.76 ); setScaleKey( spep_2 -3 + 76, 1, 2.23, 2.23 ); setScaleKey( spep_2 -3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2 -3 + 80, 1, 1.34, 1.34 ); setScaleKey( spep_2 -3 + 82, 1, 1.12, 1.12 ); setScaleKey( spep_2 -3 + 84, 1, 0.96, 0.96 ); setScaleKey( spep_2 -3 + 86, 1, 0.84, 0.84 ); setScaleKey( spep_2 -3 + 88, 1, 0.74, 0.74 ); setScaleKey( spep_2 -3 + 90, 1, 0.67, 0.67 ); setScaleKey( spep_2 -3 + 92, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 94, 1, 0.56, 0.56 ); setScaleKey( spep_2 -3 + 96, 1, 0.53, 0.53 ); setScaleKey( spep_2 -3 + 98, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 100, 1, 0.48, 0.48 ); setScaleKey( spep_2 -3 + 102, 1, 0.46, 0.46 ); setScaleKey( spep_2 -3 + 104, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 108, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 112, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 370, 1, 0.11, 0.11 ); setScaleKey( spep_2 -3 + 372, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 374, 1, 0.14, 0.14 ); setScaleKey( spep_2 -3 + 376, 1, 0.15, 0.15 ); setScaleKey( spep_2 -3 + 378, 1, 0.16, 0.16 ); setScaleKey( spep_2 -3 + 380, 1, 0.18, 0.18 ); setScaleKey( spep_2 -3 + 382, 1, 0.19, 0.19 ); setScaleKey( spep_2 -3 + 384, 1, 0.2, 0.2 ); setScaleKey( spep_2 -3 + 386, 1, 0.21, 0.21 ); setScaleKey( spep_2 -3 + 388, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 390, 1, 0.22, 0.22 ); setScaleKey( spep_2 -3 + 392, 1, 0.23, 0.23 ); setScaleKey( spep_2 -3 + 394, 1, 0.24, 0.24 ); setScaleKey( spep_2 -3 + 396, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 398, 1, 0.25, 0.25 ); setScaleKey( spep_2 -3 + 400, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 402, 1, 0.26, 0.26 ); setScaleKey( spep_2 -3 + 404, 1, 0.27, 0.27 ); setScaleKey( spep_2 -3 + 408, 1, 0.27, 0.27 ); setScaleKey( spep_2 -3 + 410, 1, 0.28, 0.28 ); setScaleKey( spep_2 -3 + 418, 1, 0.28, 0.28 ); setRotateKey( spep_2 -3 + 40, 1, 130.1 ); setRotateKey( spep_2 -3 + 72, 1, 130.1 ); setRotateKey( spep_2 -3 + 73, 1, 130.1 ); setRotateKey( spep_2 -3 + 74, 1, 302 ); setRotateKey( spep_2 -3 + 75, 1, 302 ); setRotateKey( spep_2 -3 + 76, 1, 381.6 ); setRotateKey( spep_2 -3 + 88, 1, 381.6 ); setRotateKey( spep_2 -3 + 90, 1, 381.5 ); setRotateKey( spep_2 -3 + 108, 1, 381.5 ); setRotateKey( spep_2 -3 + 112, 1, 381.5 ); setRotateKey( spep_2 -3 + 370, 1, 0 ); setRotateKey( spep_2 -3 + 418, 1, 0 ); -- ** 音 ** -- --前方ダッシュ stopSe( spep_2 + 44, SE28, 0 ); setSeVolume( spep_2 + 8, 1182, 130 ); setSeVolume( spep_2 + 12, 1182, 130 ); setSeVolume( spep_2 + 16, 1182, 130 ); setSeVolume( spep_2 + 20, 1182, 130 ); setSeVolume( spep_2 + 24, 1182, 130 ); setSeVolume( spep_2 + 28, 1182, 130 ); setSeVolume( spep_2 + 32, 1182, 130 ); setSeVolume( spep_2 + 36, 1182, 0 ); stopSe( spep_2 + 36, SE29, 0 ); stopSe( spep_2 + 56, SE30, 0 ); setSeVolume( spep_2 + 0, 9, 12 ); setSeVolume( spep_2 + 4, 9, 19 ); setSeVolume( spep_2 + 8, 9, 36 ); setSeVolume( spep_2 + 12, 9, 51 ); setSeVolume( spep_2 + 16, 9, 65 ); setSeVolume( spep_2 + 17, 9, 76 ); SE31 = playSe( spep_2 + 1, 1168 ); setSeVolume( spep_2 + 1, 1168, 3 ); setSeVolume( spep_2 + 4, 1168, 12 ); setSeVolume( spep_2 + 8, 1168, 28 ); setSeVolume( spep_2 + 10, 1168, 42 ); setSeVolume( spep_2 + 14, 1168, 65 ); setSeVolume( spep_2 + 17, 1168, 83 ); setSeVolume( spep_2 + 30, 1168, 83 ); setSeVolume( spep_2 + 34, 1168, 65 ); setSeVolume( spep_2 + 38, 1168, 47 ); setSeVolume( spep_2 + 42, 1168, 31 ); setSeVolume( spep_2 + 46, 1168, 17 ); setSeVolume( spep_2 + 47, 1168, 0 ); stopSe( spep_2 + 47, SE31, 0 ); SE32 = playSe( spep_2 + 2, 1116 ); setSeVolume( spep_2 + 2, 1116, 68 ); setSeVolume( spep_2 + 28, 1116, 68 ); setSeVolume( spep_2 + 32, 1116, 41 ); setSeVolume( spep_2 + 36, 1116, 24 ); setSeVolume( spep_2 + 40, 1116, 8 ); setSeVolume( spep_2 + 44, 1116, 0 ); stopSe( spep_2 + 44, SE32, 0 ); --二人でパンチ playSe( spep_2 + 29, 1004 ); playSe( spep_2 + 35, 1003 ); playSe( spep_2 + 48, 1120 ); setSeVolume( spep_2 + 48, 1120, 79 ); playSe( spep_2 + 49, 1187 ); setSeVolume( spep_2 + 49, 1187, 78 ); --かめはめ波溜め SE33 = playSe( spep_2 + 35, 1210 ); setSeVolume( spep_2 + 35, 1210, 0 ); setSeVolume( spep_2 + 108, 1210, 20 ); setSeVolume( spep_2 + 110, 1210, 41 ); setSeVolume( spep_2 + 112, 1210, 62 ); setSeVolume( spep_2 + 114, 1210, 98 ); setSeVolume( spep_2 + 116, 1210, 126 ); stopSe( spep_2 + 205, SE33, 0 ); SE36 = playSe( spep_2 + 105, 1209 ); setSeVolume( spep_2 + 105, 1209, 71 ); stopSe( spep_2 + 205, SE36, 0 ); playSe( spep_2 + 177, 1259 ); setSeVolume( spep_2 + 177, 1259, 73 ); SE37 = playSe( spep_2 + 177, 1223 ); stopSe( spep_2 + 231, SE37, 50 ); SE38 = playSe( spep_2 + 177, 1022 ); stopSe( spep_2 + 237, SE38, 63 ); SE39 = playSe( spep_2 + 177, 1146 ); stopSe( spep_2 + 234, SE39, 6 ); SE40 = playSe( spep_2 + 177, 1213 ); setSeVolume( spep_2 + 177, 1213, 52 ); setSeVolume( spep_2 + 234, 1213, 52 ); setSeVolume( spep_2 + 238, 1213, 49 ); setSeVolume( spep_2 + 242, 1213, 44 ); setSeVolume( spep_2 + 246, 1213, 42 ); setSeVolume( spep_2 + 250, 1213, 40 ); setSeVolume( spep_2 + 254, 1213, 38 ); setSeVolume( spep_2 + 258, 1213, 36 ); setSeVolume( spep_2 + 262, 1213, 35 ); setSeVolume( spep_2 + 266, 1213, 33 ); setSeVolume( spep_2 + 270, 1213, 32 ); setSeVolume( spep_2 + 274, 1213, 31 ); setSeVolume( spep_2 + 278, 1213, 29 ); setSeVolume( spep_2 + 282, 1213, 27 ); setSeVolume( spep_2 + 286, 1213, 25 ); setSeVolume( spep_2 + 290, 1213, 24 ); setSeVolume( spep_2 + 294, 1213, 22 ); setSeVolume( spep_2 + 298, 1213, 21 ); setSeVolume( spep_2 + 302, 1213, 20 ); setSeVolume( spep_2 + 306, 1213, 18 ); setSeVolume( spep_2 + 310, 1213, 17 ); setSeVolume( spep_2 + 314, 1213, 15 ); setSeVolume( spep_2 + 318, 1213, 13 ); setSeVolume( spep_2 + 322, 1213, 11 ); setSeVolume( spep_2 + 326, 1213, 10 ); setSeVolume( spep_2 + 330, 1213, 7 ); setSeVolume( spep_2 + 334, 1213, 5 ); setSeVolume( spep_2 + 338, 1213, 3 ); setSeVolume( spep_2 + 340, 1213, 0 ); stopSe( spep_2 + 340, SE40, 0 ); --敵飛んでいく SE34 = playSe( spep_2 + 75, 1121 ); setSeVolume( spep_2 + 75, 1121, 84 ); setSeVolume( spep_2 + 107, 1121, 84 ); setSeVolume( spep_2 + 110, 1121, 68 ); setSeVolume( spep_2 + 114, 1121, 59 ); setSeVolume( spep_2 + 118, 1121, 47 ); setSeVolume( spep_2 + 122, 1121, 32 ); setSeVolume( spep_2 + 126, 1121, 18 ); setSeVolume( spep_2 + 130, 1121, 5 ); setSeVolume( spep_2 + 132, 1121, 0 ); stopSe( spep_2 + 132, SE34, 0 ); SE35 = playSe( spep_2 + 75, 1183 ); stopSe( spep_2 + 113, SE35, 23 ); --かめはめ波発射 playSe( spep_2 + 177, 1027 ); setSeVolume( spep_2 + 177, 1027, 58 ); --オーラ SE41 = playSe( spep_2 + 204, 1252 ); setSeVolume( spep_2 + 204, 1252, 200 ); setSeVolume( spep_2 + 301, 1252, 200 ); setSeVolume( spep_2 + 302, 1252, 192 ); setSeVolume( spep_2 + 304, 1252, 189 ); setSeVolume( spep_2 + 306, 1252, 183 ); setSeVolume( spep_2 + 308, 1252, 176 ); setSeVolume( spep_2 + 310, 1252, 168 ); setSeVolume( spep_2 + 312, 1252, 161 ); setSeVolume( spep_2 + 314, 1252, 157 ); setSeVolume( spep_2 + 316, 1252, 152 ); setSeVolume( spep_2 + 318, 1252, 146 ); setSeVolume( spep_2 + 320, 1252, 142 ); setSeVolume( spep_2 + 322, 1252, 138 ); setSeVolume( spep_2 + 324, 1252, 134 ); setSeVolume( spep_2 + 326, 1252, 127 ); setSeVolume( spep_2 + 328, 1252, 121 ); setSeVolume( spep_2 + 330, 1252, 114 ); setSeVolume( spep_2 + 332, 1252, 110 ); setSeVolume( spep_2 + 334, 1252, 105 ); setSeVolume( spep_2 + 336, 1252, 100 ); stopSe( spep_2 + 336, SE41, 26 ); playSe( spep_2 + 226, 1036 ); setSeVolume( spep_2 + 226, 1036, 79 ); playSe( spep_2 + 250, 1036 ); setSeVolume( spep_2 + 250, 1036, 79 ); playSe( spep_2 + 274, 1036 ); setSeVolume( spep_2 + 274, 1036, 79 ); playSe( spep_2 + 298, 1036 ); setSeVolume( spep_2 + 298, 1036, 79 ); playSe( spep_2 + 322, 1036 ); setSeVolume( spep_2 + 322, 1036, 79 ); --手を前に playSe( spep_2 + 260, 1003 ); playSe( spep_2 + 260, 1233 ); --ファイナルフラッシュ溜め SE42 = playSe( spep_2 + 286, 1262 ); setSeVolume( spep_2 + 286, 1262, 126 ); stopSe( spep_2 + 346, SE42, 0 ); SE43 = playSe( spep_2 + 286, 17 ); stopSe( spep_2 + 330, SE43, 29 ); SE44 = playSe( spep_2 + 286, 1157 ); setSeVolume( spep_2 + 286, 1157, 145 ); stopSe( spep_2 + 355, SE44, 0 ); SE45 = playSe( spep_2 + 286, 1191 ); setSeVolume( spep_2 + 286, 1191, 141 ); setSeVolume( spep_2 + 348, 1191, 141 ); setSeVolume( spep_2 + 352, 1191, 102 ); setSeVolume( spep_2 + 356, 1191, 75 ); setSeVolume( spep_2 + 360, 1191, 62 ); setSeVolume( spep_2 + 364, 1191, 35 ); setSeVolume( spep_2 + 368, 1191, 18 ); setSeVolume( spep_2 + 372, 1191, 8 ); setSeVolume( spep_2 + 373, 1191, 0 ); stopSe( spep_2 + 373, SE45, 0 ); --敵に気弾が向かう SE46 = playSe( spep_2 + 320, 1212 ); setSeVolume( spep_2 + 320, 1212, 0 ); setSeVolume( spep_2 + 354, 1212, 3 ); setSeVolume( spep_2 + 358, 1212, 11 ); setSeVolume( spep_2 + 362, 1212, 18 ); setSeVolume( spep_2 + 366, 1212, 26 ); setSeVolume( spep_2 + 370, 1212, 32 ); setSeVolume( spep_2 + 374, 1212, 41 ); setSeVolume( spep_2 + 378, 1212, 50 ); setSeVolume( spep_2 + 382, 1212, 58 ); stopSe( spep_2 + 429, SE46, 0 ); SE47 = playSe( spep_2 + 355, 1215 ); setSeVolume( spep_2 + 355, 1215, 77 ); stopSe( spep_2 + 429, SE47, 0 ); SE48 = playSe( spep_2 + 355, 1213 ); setSeVolume( spep_2 + 355, 1213, 0 ); setSeVolume( spep_2 + 365, 1213, 1 ); setSeVolume( spep_2 + 366, 1213, 3 ); setSeVolume( spep_2 + 340, 1213, 4 ); setSeVolume( spep_2 + 344, 1213, 7 ); setSeVolume( spep_2 + 348, 1213, 8 ); setSeVolume( spep_2 + 352, 1213, 10 ); setSeVolume( spep_2 + 356, 1213, 13 ); setSeVolume( spep_2 + 360, 1213, 16 ); setSeVolume( spep_2 + 364, 1213, 19 ); setSeVolume( spep_2 + 368, 1213, 22 ); setSeVolume( spep_2 + 372, 1213, 26 ); setSeVolume( spep_2 + 376, 1213, 29 ); setSeVolume( spep_2 + 380, 1213, 31 ); setSeVolume( spep_2 + 384, 1213, 35 ); setSeVolume( spep_2 + 388, 1213, 38 ); setSeVolume( spep_2 + 392, 1213, 40 ); setSeVolume( spep_2 + 396, 1213, 45 ); setSeVolume( spep_2 + 400, 1213, 52 ); setSeVolume( spep_2 + 404, 1213, 57 ); setSeVolume( spep_2 + 408, 1213, 62 ); setSeVolume( spep_2 + 412, 1213, 70 ); setSeVolume( spep_2 + 416, 1213, 74 ); stopSe( spep_2 + 429, SE48, 0 ); playSe( spep_2 + 361, 1022 ); setSeVolume( spep_2 + 361, 1022, 3 ); setSeVolume( spep_2 + 364, 1022, 16 ); setSeVolume( spep_2 + 370, 1022, 32 ); setSeVolume( spep_2 + 374, 1022, 57 ); setSeVolume( spep_2 + 377, 1022, 74 ); --ファイナルフラッシュ発射 playSe( spep_2 + 332, 1133 ); playSe( spep_2 + 332, 1027 ); setSeVolume( spep_2 + 332, 1027, 78 ); playSe( spep_2 + 332, 1145 ); --爆発1 playSe( spep_2 + 416, 1023 ); setSeVolume( spep_2 + 416, 1023, 115 ); playSe( spep_2 + 423, 1159 ); setSeVolume( spep_2 + 423, 1159, 88 ); --爆発2 playSe( spep_2 + 445, 1188 ); playSe( spep_2 + 445, 1024 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 524, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 408 ); endPhase( spep_2 + 522 ); end