--1020010:トッポ(プライド・トルーパーズ)_ジャスティスフォーメーション --sp_effect_a2_00136 --sp2027 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155546 ;-- 3人 構え SP_02= 155547 ;-- トッポ 指差し SP_03= 155548 ;-- 降下キック トッポのみ SP_04= 155549 ;-- キック HIT SP_05= 155550 ;-- 降下キック 二人 SP_06= 155551 ;-- キック HIT 二人 SP_07= 155553 ;-- 二人攻撃 ビーム溜め~発動 SP_08= 155554 ;-- ビーム着弾 SP_09= 155555 ;-- 気弾 溜め SP_10= 155556 ;-- 遠景 爆発(3人佇む込み) SP_11= 155557 ;-- 背景のみ SP_12= 155558 ;-- 背景(エフェクト込み) SP_13= 155559 ;-- 背景のみ --エフェクト(てき) SP_01x= 155546 ;-- 3人 構え SP_02x= 155547 ;-- トッポ 指差し SP_03x= 155548 ;-- 降下キック トッポのみ SP_04x= 155549 ;-- キック HIT SP_05x= 155550 ;-- 降下キック 二人 SP_06x= 155552 ;-- キック HIT 二人 (敵) SP_07x= 155553 ;-- 二人攻撃 ビーム溜め~発動 SP_08x= 155554 ;-- ビーム着弾 SP_09x= 155555 ;-- 気弾 溜め SP_10x= 155556 ;-- 遠景 爆発(3人佇む込み) SP_11x= 155557 ;-- 背景のみ SP_12x= 155558 ;-- 背景(エフェクト込み) SP_13x= 155559 ;-- 背景のみ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 3人 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 98, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.05, 1.05 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.05, 1.05 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+18 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+18 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +30, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +30, ctgogo, 100, 510); setEffMoveKey( spep_0 +102, ctgogo, 100, 510); setEffAlphaKey( spep_0 +30, ctgogo, 0 ); setEffAlphaKey( spep_0 + 31, ctgogo, 255 ); setEffAlphaKey( spep_0 + 32, ctgogo, 255 ); setEffAlphaKey( spep_0 + 96, ctgogo, 255 ); setEffAlphaKey( spep_0 + 98, ctgogo, 191 ); setEffAlphaKey( spep_0 + 100, ctgogo, 112 ); setEffAlphaKey( spep_0 + 102, ctgogo, 64 ); setEffRotateKey( spep_0 +30, ctgogo, 0); setEffRotateKey( spep_0 +102, ctgogo, 0); setEffScaleKey( spep_0 +30, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +92, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +102, ctgogo, 1.07, 1.07 ); --SE playSe( spep_0 + 30, 1018 ); setSeVolume( spep_0 + 30, 1018, 79 ); playSe( spep_0 + 30, 1062 ); setSeVolume( spep_0 + 30, 1062, 85 ); playSe( spep_0 + 30, 1033 ); setSeVolume( spep_0 + 30, 1033, 79 ); playSe( spep_0 + 30, 1004 ); playSe( spep_0 + 32, 1003 ); se_1017 = playSe( spep_0 + 60, 1017 ); setSeVolume( spep_0 + 60, 1017, 75 ); se_1023 = playSe( spep_0 + 70, 1023 ); setSeVolume( spep_0 + 70, 1023, 67 ); --白フェード entryFade( spep_0 , 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 106, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 112, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- spep_c = spep_1; -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE05 = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE05 = playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE05 =playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_c + 0, SE_05 ); stopSe( spep_c , se_1017, 0 ); stopSe( spep_c , se_1023, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_c + 94; ------------------------------------------------------ -- トッポ 指差し ------------------------------------------------------ -- ** エフェクト等 ** -- point = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, point, 0, 0, 0 ); setEffMoveKey( spep_2 + 68, point, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, point, 1.0, 1.0 ); setEffScaleKey( spep_2 + 68, point, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, point, 0 ); setEffRotateKey( spep_2 + 68, point, 0 ); setEffAlphaKey( spep_2 + 0, point, 255 ); setEffAlphaKey( spep_2 + 68, point, 255 ); setEffAlphaKey( spep_2 + 69, point, 0 ); setEffAlphaKey( spep_2 + 70, point, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_2 + 14, 1003 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE05, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 48, 43 ); se_1116 = playSe( spep_2+10 + 56, 1116 ); se_1183 = playSe( spep_2+10 + 56, 1183 ); setSeVolume( spep_2+10 + 56, 1183, 71 ); playSe( spep_2+10 + 56, 1182 ); setSeVolume( spep_2+10 + 56, 1182, 63 ); --白フェード entryFade( spep_2+60 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3=spep_2+68; ------------------------------------------------------ -- 降下キック トッポのみ ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, kick, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, kick, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick, 0 ); setEffRotateKey( spep_3 + 36, kick, 0 ); setEffAlphaKey( spep_3 + 0, kick, 255 ); setEffAlphaKey( spep_3 + 36, kick, 255 ); setEffAlphaKey( spep_3 + 37, kick, 0 ); setEffAlphaKey( spep_3 + 38, kick, 0 ); --SE playSe( spep_3 + 32, 1001 ); setSeVolume( spep_3 + 32, 1001, 66 ); playSe( spep_3 + 32, 1010 ); playSe( spep_3 + 34, 1110 ); setSeVolume( spep_3 + 34, 1110, 79 ); stopSe( spep_3 + 27, se_1116, 21 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4=spep_3+36; ------------------------------------------------------ -- キック HIT ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 46, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 46, kick_f, 255 ); setEffAlphaKey( spep_4 + 47, kick_f, 0 ); setEffAlphaKey( spep_4 + 48, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 46, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 46, kick_b, 255 ); setEffAlphaKey( spep_4 + 47, kick_b, 0 ); setEffAlphaKey( spep_4 + 48, kick_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4 + 2, 10020, 26, 0x100, -1, 0, -77.4, -117 ); setEffShake( spep_4 + 2, ctbaki, 26, 10 ); setEffMoveKey( spep_4 + 2, ctbaki, -77.4, -117 , 0 ); setEffMoveKey( spep_4 + 4, ctbaki, -80.4, -195.7 , 0 ); setEffMoveKey( spep_4 + 6, ctbaki, -67.1, -284.4 , 0 ); setEffMoveKey( spep_4 + 8, ctbaki, -75.2, -292.4 , 0 ); setEffMoveKey( spep_4 + 10, ctbaki, -63.3, -289.8 , 0 ); setEffMoveKey( spep_4 + 12, ctbaki, -57, -310.2 , 0 ); setEffMoveKey( spep_4 + 14, ctbaki, -57.1, -301.4 , 0 ); setEffMoveKey( spep_4 + 16, ctbaki, -45.3, -318.1 , 0 ); setEffMoveKey( spep_4 + 18, ctbaki, -48.2, -320.5 , 0 ); setEffMoveKey( spep_4 + 20, ctbaki, -32.9, -329.1 , 0 ); setEffMoveKey( spep_4 + 22, ctbaki, -38.2, -342.7 , 0 ); setEffMoveKey( spep_4 + 24, ctbaki, -12.5, -376.5 , 0 ); setEffMoveKey( spep_4 + 26, ctbaki, -24.4, -402.6 , 0 ); setEffMoveKey( spep_4 + 28, ctbaki, -17.9, -426.5 , 0 ); setEffScaleKey( spep_4 + 2, ctbaki, 0.5, 0.5 ); setEffScaleKey( spep_4 + 4, ctbaki, 1.36, 1.36 ); setEffScaleKey( spep_4 + 6, ctbaki, 2.23, 2.23 ); setEffScaleKey( spep_4 + 8, ctbaki, 2.25, 2.25 ); setEffScaleKey( spep_4 + 10, ctbaki, 2.28, 2.28 ); setEffScaleKey( spep_4 + 12, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_4 + 14, ctbaki, 2.33, 2.33 ); setEffScaleKey( spep_4 + 16, ctbaki, 2.36, 2.36 ); setEffScaleKey( spep_4 + 18, ctbaki, 2.38, 2.38 ); setEffScaleKey( spep_4 + 20, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_4 + 22, ctbaki, 2.74, 2.74 ); setEffScaleKey( spep_4 + 24, ctbaki, 3.07, 3.07 ); setEffScaleKey( spep_4 + 26, ctbaki, 3.4, 3.4 ); setEffScaleKey( spep_4 + 28, ctbaki, 3.73, 3.73 ); setEffRotateKey( spep_4 + 2, ctbaki, -3 ); setEffRotateKey( spep_4 + 4, ctbaki, -3 ); setEffRotateKey( spep_4 + 6, ctbaki, -2.9 ); setEffRotateKey( spep_4 + 10, ctbaki, -2.9 ); setEffRotateKey( spep_4 + 12, ctbaki, -3 ); setEffRotateKey( spep_4 + 28, ctbaki, -3 ); setEffAlphaKey( spep_4 + 2, ctbaki, 255 ); setEffAlphaKey( spep_4 + 20, ctbaki, 255 ); setEffAlphaKey( spep_4 + 22, ctbaki, 191 ); setEffAlphaKey( spep_4 + 24, ctbaki, 128 ); setEffAlphaKey( spep_4 + 26, ctbaki, 64 ); setEffAlphaKey( spep_4 + 28, ctbaki, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 2, 906, 18, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 2, shuchusen2, 18, 20 ); setEffMoveKey( spep_4 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 20, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 2, shuchusen2, 2, 2 ); setEffScaleKey( spep_4 + 20, shuchusen2, 2, 2 ); setEffRotateKey( spep_4 + 2, shuchusen2, 0 ); setEffRotateKey( spep_4 + 20, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 2, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 12, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen2, 191 ); setEffAlphaKey( spep_4 + 16, shuchusen2, 128 ); setEffAlphaKey( spep_4 + 18, shuchusen2, 64 ); setEffAlphaKey( spep_4 + 20, shuchusen2, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3+ 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setMoveKey( spep_4 + 0, 1, 26.3, 5.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 6, -21.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 52.2, -4.4 , 0 ); setMoveKey( spep_4-3 + 6, 1, 44.6, -40.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, 28.3, -2 , 0 ); setMoveKey( spep_4-3 + 10, 1, 29.1, -26.5 , 0 ); setMoveKey( spep_4-3 + 12, 1, 35.3, -58.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, 26.2, -4.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, 168, -134.1 , 0 ); setMoveKey( spep_4-3 + 18, 1, 259.4, -201.6 , 0 ); setMoveKey( spep_4-3 + 20, 1, 335, -260.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, 394.3, -305.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 445.5, -348.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, 493.8, -383.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 533.8, -416.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 570.9, -444.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, 605.3, -470.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, 634.8, -495.1 , 0 ); setMoveKey( spep_4-3 + 36, 1, 663.3, -515.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 688.3, -535.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, 711.4, -553.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, 732.5, -570.1 , 0 ); setMoveKey( spep_4-3 + 44, 1, 751.8, -585.1 , 0 ); setMoveKey( spep_4-3 + 46, 1, 769.4, -598.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 785.3, -611.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.1, 1.1 ); --setScaleKey( spep_4-3 + 2, 1, 1.32, 1.32 ); setScaleKey( spep_4-3 + 4, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 6, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 8, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 14, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 18, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 20, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 22, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 24, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 28, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 30, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 34, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 36, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 42, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 44, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 48, 1, 1.19, 1.19 ); setRotateKey( spep_4 + 0, 1, -4 ); --setRotateKey( spep_4-3 + 2, 1, -3.4 ); setRotateKey( spep_4-3 + 4, 1, -2.9 ); setRotateKey( spep_4-3 + 6, 1, -2.3 ); setRotateKey( spep_4-3 + 8, 1, -1.7 ); setRotateKey( spep_4-3 + 10, 1, -1.1 ); setRotateKey( spep_4-3 + 12, 1, -0.6 ); setRotateKey( spep_4-3 + 14, 1, 0 ); setRotateKey( spep_4-3 + 16, 1, 6.9 ); setRotateKey( spep_4-3 + 18, 1, 12 ); setRotateKey( spep_4-3 + 20, 1, 16.1 ); setRotateKey( spep_4-3 + 22, 1, 19.5 ); setRotateKey( spep_4-3 + 24, 1, 22.5 ); setRotateKey( spep_4-3 + 26, 1, 25.1 ); setRotateKey( spep_4-3 + 28, 1, 27.5 ); setRotateKey( spep_4-3 + 30, 1, 29.5 ); setRotateKey( spep_4-3 + 32, 1, 31.4 ); setRotateKey( spep_4-3 + 34, 1, 33.1 ); setRotateKey( spep_4-3 + 36, 1, 34.7 ); setRotateKey( spep_4-3 + 38, 1, 36.1 ); setRotateKey( spep_4-3 + 40, 1, 37.4 ); setRotateKey( spep_4-3 + 42, 1, 38.6 ); setRotateKey( spep_4-3 + 44, 1, 39.7 ); setRotateKey( spep_4-3 + 46, 1, 40.7 ); setRotateKey( spep_4-3 + 48, 1, 41.6 ); --SE se_1072 = playSe( spep_4 + 32, 1072 ); stopSe( spep_4 + 1, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5=spep_4+46; ------------------------------------------------------ -- 降下キック 二人 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2 = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick2, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, kick2, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick2, 1.0, 1.0 ); setEffScaleKey( spep_5 + 70, kick2, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick2, 0 ); setEffRotateKey( spep_5 + 70, kick2, 0 ); setEffAlphaKey( spep_5 + 0, kick2, 255 ); setEffAlphaKey( spep_5 + 70, kick2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_5 + 0, 906, 68, 0x100, -1, 0, 0, 38.9 ); setEffShake( spep_5 + 0, shuchusen3, 68, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 0, 38.9 , 0 ); setEffMoveKey( spep_5 + 68, shuchusen3, 0, 38.9 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.75, 1.4 ); setEffScaleKey( spep_5 + 68, shuchusen3, 1.75, 1.4 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 68, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 68, shuchusen3, 255 ); --SE se_1183 = playSe( spep_5 + 12, 1183 ); setSeVolume( spep_5 + 12, 1183, 32 ); se_0008 = playSe( spep_5 + 38, 8 ); setSeVolume( spep_5 + 38, 8, 60 ); playSe( spep_5 + 46, 1232 ); setSeVolume( spep_5 + 46, 1232, 0 ); setSeVolume( spep_5 + 47, 1232, 16.67 ); setSeVolume( spep_5 + 48, 1232, 33.33 ); setSeVolume( spep_5 + 49, 1232, 50 ); setSeVolume( spep_5 + 50, 1232, 66.67 ); setSeVolume( spep_5 + 51, 1232, 83.33 ); setSeVolume( spep_5 + 52, 1232, 100.00 ); playSe( spep_5 + 66, 1009 ); playSe( spep_5 + 66, 1187 ); setSeVolume( spep_5 + 66, 1187, 58 ); playSe( spep_5 + 68, 1001 ); setSeVolume( spep_5 + 68, 1001, 65 ); stopSe( spep_5 + 25, se_1072, 23 ); stopSe( spep_5 + 68, se_1183, 0 ); stopSe( spep_5 + 68, se_0008, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5+62 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6=spep_5+70; ------------------------------------------------------ -- キック HIT 二人 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 80, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 80, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick2_f, 0 ); setEffRotateKey( spep_6 + 80, kick2_f, 0 ); setEffAlphaKey( spep_6 + 0, kick2_f, 255 ); setEffAlphaKey( spep_6 + 80, kick2_f, 255 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_6 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 80, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 80, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick2_b, 0 ); setEffRotateKey( spep_6 + 80, kick2_b, 0 ); setEffAlphaKey( spep_6 + 0, kick2_b, 255 ); setEffAlphaKey( spep_6 + 80, kick2_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_6 + 0, 906, 28, 0x100, -1, 0, 0, 38.8 ); setEffShake( spep_6 + 0, shuchusen4, 28, 20 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 38.8 , 0 ); setEffMoveKey( spep_6 + 4, shuchusen4, 0, 38.8 , 0 ); setEffMoveKey( spep_6 + 6, shuchusen4, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 16, shuchusen4, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 18, shuchusen4, 0, 38.8 , 0 ) setEffMoveKey( spep_6 + 28, shuchusen4, 0, 38.8 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.5, 1.2 ); setEffScaleKey( spep_6 + 28, shuchusen4, 1.5, 1.2 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 20, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 22, shuchusen4, 191 ); setEffAlphaKey( spep_6 + 24, shuchusen4, 128 ); setEffAlphaKey( spep_6 + 26, shuchusen4, 64 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 78, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); changeAnime( spep_6-3 + 48, 1, 106 ); changeAnime( spep_6-3 + 54, 1, 108 ); setMoveKey( spep_6 + 0, 1, 37.4, -11.4 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 39.4, -14.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, 36.8, -14.4 , 0 ); setMoveKey( spep_6-3 + 12, 1, 36.8, -14.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 44.4, -37.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 29.1, -31.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 41.9, 1.8 , 0 ); setMoveKey( spep_6-3 + 20, 1, 21.5, 4.4 , 0 ); setMoveKey( spep_6-3 + 22, 1, 54.6, -35.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 81.1, -159.6 , 0 ); setMoveKey( spep_6-3 + 26, 1, 131.9, -233.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 152.6, -364 , 0 ); setMoveKey( spep_6-3 + 30, 1, 202.1, -444.1 , 0 ); setMoveKey( spep_6-3 + 32, 1, 219, -524.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, 226.1, -566 , 0 ); setMoveKey( spep_6-3 + 36, 1, 213.2, -545.6 , 0 ); setMoveKey( spep_6-3 + 38, 1, 186.1, -510.5 , 0 ); setMoveKey( spep_6-3 + 40, 1, 166, -475.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, 162.1, -492.8 , 0 ); setMoveKey( spep_6-3 + 44, 1, 171.8, -529.1 , 0 ); setMoveKey( spep_6-3 + 47, 1, 191.1, -597.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, 169.8, -460.9 , 0 ); setMoveKey( spep_6-3 + 50, 1, 150.2, -406.6 , 0 ); setMoveKey( spep_6-3 + 53, 1, 155.7, -413.9 , 0 ); setMoveKey( spep_6-3 + 54, 1, 125.2, -451.7 , 0 ); setMoveKey( spep_6-3 + 56, 1, 119.4, -439.6 , 0 ); setMoveKey( spep_6-3 + 58, 1, 114.7, -454.7 , 0 ); setMoveKey( spep_6-3 + 60, 1, 115.3, -408.5 , 0 ); setMoveKey( spep_6-3 + 62, 1, 115.8, -457.6 , 0 ); setMoveKey( spep_6-3 + 64, 1, 116.3, -409.8 , 0 ); setMoveKey( spep_6-3 + 66, 1, 116.6, -457.8 , 0 ); setMoveKey( spep_6-3 + 68, 1, 117, -421.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 117, -447 , 0 ); setMoveKey( spep_6-3 + 72, 1, 117, -426.7 , 0 ); setMoveKey( spep_6-3 + 74, 1, 117, -444 , 0 ); setMoveKey( spep_6-3 + 76, 1, 117, -426.7 , 0 ); setMoveKey( spep_6-3 + 78, 1, 117, -444.4 , 0 ); setScaleKey( spep_6 + 0, 1, 1.32, 1.32 ); setScaleKey( spep_6 + 2, 1, 1.21, 1.21 ); setScaleKey( spep_6 + 4, 1, 1.1, 1.1 ); setScaleKey( spep_6-3 + 78, 1, 1.1, 1.1 ); setRotateKey( spep_6 + 0, 1, 35 ); setRotateKey( spep_6-3 + 22, 1, 35 ); setRotateKey( spep_6-3 + 24, 1, 38.7 ); setRotateKey( spep_6-3 + 26, 1, 42.5 ); setRotateKey( spep_6-3 + 28, 1, 46.2 ); setRotateKey( spep_6-3 + 30, 1, 50 ); setRotateKey( spep_6-3 + 32, 1, 53.7 ); setRotateKey( spep_6-3 + 34, 1, 57.5 ); setRotateKey( spep_6-3 + 36, 1, 61.2 ); setRotateKey( spep_6-3 + 38, 1, 65 ); setRotateKey( spep_6-3 + 40, 1, 68.7 ); setRotateKey( spep_6-3 + 42, 1, 72.4 ); setRotateKey( spep_6-3 + 44, 1, 76.2 ); setRotateKey( spep_6-3 + 47, 1, 79.9 ); setRotateKey( spep_6-3 + 48, 1, 28.9 ); setRotateKey( spep_6-3 + 50, 1, 28.9 ); setRotateKey( spep_6-3 + 53, 1, 28.8 ); setRotateKey( spep_6-3 + 54, 1, 81.8 ); setRotateKey( spep_6-3 + 78, 1, 81.8 ); --文字エントリー ctdogon = entryEffectLife( spep_6-3 + 46, 10018, 26, 0x100, -1, 0, 82, -392.2 ); setEffShake( spep_6-3 + 46, ctdogon, 26, 10 ); setEffMoveKey( spep_6-3 + 46, ctdogon, 82, -392.2 , 0 ); setEffMoveKey( spep_6-3 + 48, ctdogon, 45.8, -240.9 , 0 ); setEffMoveKey( spep_6-3 + 50, ctdogon, 26, -99.5 , 0 ); setEffMoveKey( spep_6-3 + 52, ctdogon, 6.9, -96.3 , 0 ); setEffMoveKey( spep_6-3 + 54, ctdogon, 7.7, -82.6 , 0 ); setEffMoveKey( spep_6-3 + 56, ctdogon, 3, -91.7 , 0 ); setEffMoveKey( spep_6-3 + 58, ctdogon, -8.1, -71.8 , 0 ); setEffMoveKey( spep_6-3 + 60, ctdogon, -7.3, -77.3 , 0 ); setEffMoveKey( spep_6-3 + 62, ctdogon, -21.2, -68.6 , 0 ); setEffMoveKey( spep_6-3 + 64, ctdogon, -16.9, -66 , 0 ); setEffMoveKey( spep_6-3 + 66, ctdogon, -27.5, -57.6 , 0 ); setEffMoveKey( spep_6-3 + 68, ctdogon, -7, -69.3 , 0 ); setEffMoveKey( spep_6-3 + 70, ctdogon, -24.1, -73.4 , 0 ); setEffMoveKey( spep_6-3 + 72, ctdogon, -22.9, -75.3 , 0 ); setEffScaleKey( spep_6-3 + 46, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_6-3 + 48, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_6-3 + 50, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_6-3 + 52, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_6-3 + 54, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_6-3 + 56, ctdogon, 3, 3 ); setEffScaleKey( spep_6-3 + 58, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_6-3 + 60, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_6-3 + 62, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_6-3 + 64, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_6-3 + 66, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_6-3 + 68, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_6-3 + 70, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_6-3 + 72, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_6-3 + 46, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 48, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 50, ctdogon, -29.9 ); setEffRotateKey( spep_6-3 + 54, ctdogon, -29.9 ); setEffRotateKey( spep_6-3 + 56, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 72, ctdogon, -30 ); setEffAlphaKey( spep_6-3 + 46, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 64, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 66, ctdogon, 191 ); setEffAlphaKey( spep_6-3 + 68, ctdogon, 128 ); setEffAlphaKey( spep_6-3 + 70, ctdogon, 64 ); setEffAlphaKey( spep_6-3 + 72, ctdogon, 0 ); --SE playSe( spep_6 + 46, 1025 ); playSe( spep_6 + 46, 19 ); se_1144 = playSe( spep_6 + 54, 1144 ); setSeVolume( spep_6 + 54, 1144, 0 ); se_1154 = playSe( spep_6 + 78, 1154 ); setSeVolume( spep_6 + 78, 1154, 0 ); se_1212 = playSe( spep_6 + 78, 1212 ); setSeVolume( spep_6 + 78, 1212, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_6+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7=spep_6+80; ------------------------------------------------------ -- 二人攻撃 ビーム溜め~発動 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_7 + 80, beam, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 80, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 80, beam, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 0, shuchusen5, 78, 20 ); setEffMoveKey( spep_7 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7 + 78, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen5, 1.4, 1.4 ); setEffScaleKey( spep_7 + 78, shuchusen5, 1.4, 1.4 ); setEffRotateKey( spep_7 + 0, shuchusen5, 0 ); setEffRotateKey( spep_7 + 78, shuchusen5, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_7 + 78, shuchusen5, 255 ); --SE setSeVolume( spep_7 + 6, 1144, 0 ); setSeVolume( spep_7 + 7, 1144, 8.33 ); setSeVolume( spep_7 + 8, 1144, 16.67 ); setSeVolume( spep_7 + 9, 1144, 25 ); setSeVolume( spep_7 + 10, 1144, 33.33 ); setSeVolume( spep_7 + 11, 1144, 41.67 ); setSeVolume( spep_7 + 12, 1144, 50 ); setSeVolume( spep_7 + 7, 1154, 0 ); setSeVolume( spep_7 + 8, 1154, 50 ); setSeVolume( spep_7 + 9, 1154, 100 ); setSeVolume( spep_7 + 54, 1212, 0); setSeVolume( spep_7 + 55, 1212, 1.72 ); setSeVolume( spep_7 + 56, 1212, 3.45 ); setSeVolume( spep_7 + 57, 1212, 5.17 ); setSeVolume( spep_7 + 58, 1212, 6.9 ); setSeVolume( spep_7 + 59, 1212, 8.62 ); setSeVolume( spep_7 + 60, 1212, 10.34 ); setSeVolume( spep_7 + 61, 1212, 12.07 ); setSeVolume( spep_7 + 62, 1212, 13.79 ); setSeVolume( spep_7 + 63, 1212, 15.52 ); setSeVolume( spep_7 + 64, 1212, 17.24 ); setSeVolume( spep_7 + 65, 1212, 18.97 ); setSeVolume( spep_7 + 66, 1212, 20.69 ); setSeVolume( spep_7 + 67, 1212, 22.41 ); setSeVolume( spep_7 + 68, 1212, 24.14 ); setSeVolume( spep_7 + 69, 1212, 25.86 ); setSeVolume( spep_7 + 70, 1212, 27.59 ); setSeVolume( spep_7 + 71, 1212, 29.31 ); setSeVolume( spep_7 + 72, 1212, 31.03 ); setSeVolume( spep_7 + 73, 1212, 32.76 ); setSeVolume( spep_7 + 74, 1212, 34.48 ); setSeVolume( spep_7 + 75, 1212, 36.21 ); setSeVolume( spep_7 + 76, 1212, 37.93 ); setSeVolume( spep_7 + 77, 1212, 39.66 ); setSeVolume( spep_7 + 78, 1212, 41.38 ); setSeVolume( spep_7 + 79, 1212, 43.1 ); setSeVolume( spep_7 + 80, 1212, 44.83 ); setSeVolume( spep_7 + 81, 1212, 46.55 ); setSeVolume( spep_7 + 82, 1212, 48.28 ); setSeVolume( spep_7 + 83, 1212, 50 ); se_1262 = playSe( spep_7 + 8, 1262 ); playSe( spep_7 + 50, 1027 ); se_1177 = playSe( spep_7 + 50, 1177 ); setSeVolume( spep_7 + 50, 1177, 60 ); se_1236 = playSe( spep_7 + 50, 1236 ); setSeVolume( spep_7 + 50, 1236, 122 ); stopSe( spep_7 + 66, se_1144, 0 ); stopSe( spep_7 + 64, se_1154, 0 ); stopSe( spep_7 + 64, se_1262, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_7+72 , 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8=spep_7+80; ------------------------------------------------------ -- ビーム着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 70, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 70, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 70, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 70, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 70, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 70, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 70, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 70, hit_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 68, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 35.3, -365.6 , 0 ); setMoveKey( spep_8 + 2, 1, 28.2, -367.9 , 0 ); setMoveKey( spep_8 + 4, 1, 25.3, -368.9 , 0 ); setMoveKey( spep_8 + 6, 1, 22.9, -371.1 , 0 ); setMoveKey( spep_8 + 8, 1, 20.7, -369.9 , 0 ); setMoveKey( spep_8 + 10, 1, 19.4, -374 , 0 ); setMoveKey( spep_8 + 12, 1, 18.9, -367.5 , 0 ); setMoveKey( spep_8 + 14, 1, 18.5, -375.2 , 0 ); setMoveKey( spep_8 + 16, 1, 18.1, -366.8 , 0 ); setMoveKey( spep_8 + 18, 1, 17.9, -374.9 , 0 ); setMoveKey( spep_8 + 20, 1, 17.6, -367.2 , 0 ); setMoveKey( spep_8 + 22, 1, 17.4, -375 , 0 ); setMoveKey( spep_8 + 24, 1, 17.2, -369.2 , 0 ); setMoveKey( spep_8 + 26, 1, 16.9, -374.8 , 0 ); setMoveKey( spep_8 + 28, 1, 16.8, -368.4 , 0 ); setMoveKey( spep_8 + 30, 1, 16.6, -367.3 , 0 ); setMoveKey( spep_8 + 32, 1, 54.5, -363.1 , 0 ); setMoveKey( spep_8 + 34, 1, 2.9, -343.3 , 0 ); setMoveKey( spep_8 + 36, 1, 1.9, -378.2 , 0 ); setMoveKey( spep_8 + 38, 1, 38.5, -363.5 , 0 ); setMoveKey( spep_8 + 40, 1, 9.3, -386.3 , 0 ); setMoveKey( spep_8 + 42, 1, 9.9, -361.1 , 0 ); setMoveKey( spep_8 + 44, 1, 33, -382.4 , 0 ); setMoveKey( spep_8 + 46, 1, 13.3, -388.8 , 0 ); setMoveKey( spep_8 + 48, 1, 23.8, -369.5 , 0 ); setMoveKey( spep_8 + 50, 1, 24.1, -375.6 , 0 ); setMoveKey( spep_8 + 52, 1, 24.3, -362.1 , 0 ); setMoveKey( spep_8 + 54, 1, 24.5, -375.4 , 0 ); setMoveKey( spep_8 + 56, 1, 24.8, -363.5 , 0 ); setMoveKey( spep_8 + 58, 1, 25, -375.3 , 0 ); setMoveKey( spep_8 + 60, 1, 26, -361.6 , 0 ); setMoveKey( spep_8 + 62, 1, 26.5, -374.8 , 0 ); setMoveKey( spep_8 + 64, 1, 26.8, -364.8 , 0 ); setMoveKey( spep_8 + 66, 1, 26.9, -374.6 , 0 ); setMoveKey( spep_8 + 68, 1, 27.2, -368.4 , 0 ); setScaleKey( spep_8 + 0, 1, 1.87, 1.87 ); setScaleKey( spep_8 + 2, 1, 1.5, 1.5 ); setScaleKey( spep_8 + 4, 1, 1.34, 1.34 ); setScaleKey( spep_8 + 6, 1, 1.21, 1.21 ); setScaleKey( spep_8 + 8, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 10, 1, 1.03, 1.03 ); setScaleKey( spep_8 + 12, 1, 1, 1 ); setScaleKey( spep_8 + 14, 1, 0.98, 0.98 ); setScaleKey( spep_8 + 16, 1, 0.96, 0.96 ); setScaleKey( spep_8 + 18, 1, 0.95, 0.95 ); setScaleKey( spep_8 + 20, 1, 0.93, 0.93 ); setScaleKey( spep_8 + 22, 1, 0.92, 0.92 ); setScaleKey( spep_8 + 24, 1, 0.91, 0.91 ); setScaleKey( spep_8 + 26, 1, 0.9, 0.9 ); setScaleKey( spep_8 + 28, 1, 0.89, 0.89 ); setScaleKey( spep_8 + 30, 1, 0.88, 0.88 ); setScaleKey( spep_8 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 34, 1, 1.18, 1.18 ); setScaleKey( spep_8 + 36, 1, 1.13, 1.13 ); setScaleKey( spep_8 + 38, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 40, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 42, 1, 1.2, 1.2 ); setScaleKey( spep_8 + 44, 1, 1.22, 1.22 ); setScaleKey( spep_8 + 46, 1, 1.24, 1.24 ); setScaleKey( spep_8 + 48, 1, 1.26, 1.26 ); setScaleKey( spep_8 + 50, 1, 1.27, 1.27 ); setScaleKey( spep_8 + 52, 1, 1.29, 1.29 ); setScaleKey( spep_8 + 54, 1, 1.3, 1.3 ); setScaleKey( spep_8 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_8 + 58, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 60, 1, 1.37, 1.37 ); setScaleKey( spep_8 + 62, 1, 1.4, 1.4 ); setScaleKey( spep_8 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_8 + 66, 1, 1.42, 1.42 ); setScaleKey( spep_8 + 68, 1, 1.43, 1.43 ); setRotateKey( spep_8 + 0, 1, 79.9 ); setRotateKey( spep_8 + 68, 1, 79.9 ); --SE setSeVolume(spep_8 + 32, 1212,47.62); setSeVolume(spep_8 + 33, 1212,45.24); setSeVolume(spep_8 + 34, 1212,42.86); setSeVolume(spep_8 + 35, 1212,40.48); setSeVolume(spep_8 + 36, 1212,38.1); setSeVolume(spep_8 + 37, 1212,35.72); setSeVolume(spep_8 + 38, 1212,33.34); setSeVolume(spep_8 + 39, 1212,30.96); setSeVolume(spep_8 + 40, 1212,28.58); setSeVolume(spep_8 + 41, 1212,26.2); setSeVolume(spep_8 + 42, 1212,23.82); setSeVolume(spep_8 + 43, 1212,21.44); setSeVolume(spep_8 + 44, 1212,19.06); setSeVolume(spep_8 + 45, 1212,16.68); setSeVolume(spep_8 + 46, 1212,14.3); setSeVolume(spep_8 + 47, 1212,11.92); setSeVolume(spep_8 + 48, 1212,9.53); setSeVolume(spep_8 + 49, 1212,7.15); setSeVolume(spep_8 + 50, 1212,4.78); setSeVolume(spep_8 + 51, 1212,2.4); setSeVolume(spep_8 + 52, 1212,0); se_1159 = playSe( spep_8 + 30, 1159 ); se_1227 = playSe( spep_8 + 64, 1227 ); setSeVolume( spep_8 + 64, 1227, 207 ); se_1158 = playSe( spep_8 + 64, 1158 ); se_1240 = playSe( spep_8 + 66, 1240 ); setSeVolume( spep_8 + 66, 1240, 155 ); se_1191 = playSe( spep_8 + 66, 1191 ); setSeVolume( spep_8 + 66, 1191, 123 ); stopSe( spep_8 + 52, se_1212, 0 ) stopSe( spep_8 + 28, se_1177, 21 ); stopSe( spep_8 + 28, se_1236, 17 ); stopSe( spep_8 + 67, se_1159, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_8+26 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8+62 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9=spep_8+70; ------------------------------------------------------ -- 気弾 溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame3 = entryEffect( spep_9 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame3, 0, 0, 0 ); setEffMoveKey( spep_9 + 80, tame3, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame3, 1.0, 1.0 ); setEffScaleKey( spep_9 + 80, tame3, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame3, 0 ); setEffRotateKey( spep_9 + 80, tame3, 0 ); setEffAlphaKey( spep_9 + 0, tame3, 255 ); setEffAlphaKey( spep_9 + 80, tame3, 255 ); --SE se_1252 = playSe( spep_9 + 0, 1252 ); setSeVolume( spep_9 + 0, 1252, 117 ); playSe( spep_9 + 40, 1027 ); setSeVolume( spep_9 + 40, 1027, 89 ); playSe( spep_9 + 42, 1145 ); setSeVolume( spep_9 + 42, 1145, 60 ); stopSe( spep_9 + 50, se_1227, 0 ); stopSe( spep_9 + 50, se_1158, 0 ); stopSe( spep_9 + 50, se_1240, 0 ); stopSe( spep_9 + 33, se_1191, 23 ); stopSe( spep_9 + 50, se_1252, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_9+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10=spep_9+80; ------------------------------------------------------ -- 遠景 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_10 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_10 + 220, finish, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_10 + 220, finish, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish, 0 ); setEffRotateKey( spep_10 + 220, finish, 0 ); setEffAlphaKey( spep_10 + 0, finish, 255 ); setEffAlphaKey( spep_10 + 220, finish, 255 ); --SE playSe( spep_10 + 6, 1137 ); setSeVolume( spep_10 + 6, 1137, 47 ); playSe( spep_10 + 6, 20 ); setSeVolume( spep_10 + 6, 20, 55 ); playSe( spep_10 + 36, 1023 ); playSe( spep_10 + 36, 1024 ); setSeVolume( spep_10 + 36, 1024, 74 ); playSe( spep_10 + 76, 1137 ); setSeVolume( spep_10 + 76, 1137, 74 ); playSe( spep_10 + 82, 1024 ); playSe( spep_10 + 84, 1168 ); setSeVolume( spep_10 + 84, 1168, 71 ); playSe( spep_10 + 120, 1267 ); playSe( spep_10 + 120, 1268 ); -- ** ダメージ表示 ** -- dealDamage( spep_10 + 40 ); endPhase( spep_10 + 210 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 3人 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 110, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 110, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 10, 906, 98, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 10, shuchusen1, 98, 20 ); setEffMoveKey( spep_0-3 + 10, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 108, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 10, shuchusen1, 1.05, 1.05 ); setEffScaleKey( spep_0-3 + 108, shuchusen1, 1.05, 1.05 ); setEffRotateKey( spep_0-3 + 10, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 108, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 10, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 108, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+18 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+18 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +30, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +30, ctgogo, 100, 510); setEffMoveKey( spep_0 +102, ctgogo, 100, 510); setEffAlphaKey( spep_0 +30, ctgogo, 0 ); setEffAlphaKey( spep_0 + 31, ctgogo, 255 ); setEffAlphaKey( spep_0 + 32, ctgogo, 255 ); setEffAlphaKey( spep_0 + 96, ctgogo, 255 ); setEffAlphaKey( spep_0 + 98, ctgogo, 191 ); setEffAlphaKey( spep_0 + 100, ctgogo, 112 ); setEffAlphaKey( spep_0 + 102, ctgogo, 64 ); setEffRotateKey( spep_0 +30, ctgogo, 0); setEffRotateKey( spep_0 +102, ctgogo, 0); setEffScaleKey( spep_0 +30, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +92, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +102, ctgogo, -1.07, 1.07 ); --SE playSe( spep_0 + 30, 1018 ); setSeVolume( spep_0 + 30, 1018, 79 ); playSe( spep_0 + 30, 1062 ); setSeVolume( spep_0 + 30, 1062, 85 ); playSe( spep_0 + 30, 1033 ); setSeVolume( spep_0 + 30, 1033, 79 ); playSe( spep_0 + 30, 1004 ); playSe( spep_0 + 32, 1003 ); se_1017 = playSe( spep_0 + 60, 1017 ); setSeVolume( spep_0 + 60, 1017, 75 ); se_1023 = playSe( spep_0 + 70, 1023 ); setSeVolume( spep_0 + 70, 1023, 67 ); --白フェード entryFade( spep_0 , 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_0 + 106, 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 112, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1=spep_0+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE05 = playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 , se_1017, 0 ); stopSe( spep_1 , se_1023, 0 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- トッポ 指差し ------------------------------------------------------ -- ** エフェクト等 ** -- point = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, point, 0, 0, 0 ); setEffMoveKey( spep_2 + 68, point, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, point, -1.0, 1.0 ); setEffScaleKey( spep_2 + 68, point, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, point, 0 ); setEffRotateKey( spep_2 + 68, point, 0 ); setEffAlphaKey( spep_2 + 0, point, 255 ); setEffAlphaKey( spep_2 + 68, point, 255 ); setEffAlphaKey( spep_2 + 69, point, 0 ); setEffAlphaKey( spep_2 + 70, point, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 70, 0, 0, 0, 0, 255 ); --くろ 背景 --SE SE0=playSe( spep_2 + 14, 1003 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE05, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE playSe( spep_2 + 48, 43 ); se_1116 = playSe( spep_2+10 + 56, 1116 ); se_1183 = playSe( spep_2+10 + 56, 1183 ); setSeVolume( spep_2+10 + 56, 1183, 71 ); playSe( spep_2+10 + 56, 1182 ); setSeVolume( spep_2+10 + 56, 1182, 63 ); --白フェード entryFade( spep_2+60 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3=spep_2+68; ------------------------------------------------------ -- 降下キック トッポのみ ------------------------------------------------------ -- ** エフェクト等 ** -- kick = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick, 0, 0, 0 ); setEffMoveKey( spep_3 + 36, kick, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_3 + 36, kick, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick, 0 ); setEffRotateKey( spep_3 + 36, kick, 0 ); setEffAlphaKey( spep_3 + 0, kick, 255 ); setEffAlphaKey( spep_3 + 36, kick, 255 ); setEffAlphaKey( spep_3 + 37, kick, 0 ); setEffAlphaKey( spep_3 + 38, kick, 0 ); --SE playSe( spep_3 + 32, 1001 ); setSeVolume( spep_3 + 32, 1001, 66 ); playSe( spep_3 + 32, 1010 ); playSe( spep_3 + 34, 1110 ); setSeVolume( spep_3 + 34, 1110, 79 ); stopSe( spep_3 + 27, se_1116, 21 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 40, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4=spep_3+36; ------------------------------------------------------ -- キック HIT ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_f, 0 ); setEffRotateKey( spep_4 + 46, kick_f, 0 ); setEffAlphaKey( spep_4 + 0, kick_f, 255 ); setEffAlphaKey( spep_4 + 46, kick_f, 255 ); setEffAlphaKey( spep_4 + 47, kick_f, 0 ); setEffAlphaKey( spep_4 + 48, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_4 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 46, kick_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 46, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick_b, 0 ); setEffRotateKey( spep_4 + 46, kick_b, 0 ); setEffAlphaKey( spep_4 + 0, kick_b, 255 ); setEffAlphaKey( spep_4 + 46, kick_b, 255 ); setEffAlphaKey( spep_4 + 47, kick_b, 0 ); setEffAlphaKey( spep_4 + 48, kick_b, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_4 + 2, 10020, 26, 0x100, -1, 0, -77.4, -117 ); setEffShake( spep_4 + 2, ctbaki, 26, 10 ); setEffMoveKey( spep_4 + 2, ctbaki, -77.4, -117 , 0 ); setEffMoveKey( spep_4 + 4, ctbaki, -80.4, -195.7 , 0 ); setEffMoveKey( spep_4 + 6, ctbaki, -67.1, -284.4 , 0 ); setEffMoveKey( spep_4 + 8, ctbaki, -75.2, -292.4 , 0 ); setEffMoveKey( spep_4 + 10, ctbaki, -63.3, -289.8 , 0 ); setEffMoveKey( spep_4 + 12, ctbaki, -57, -310.2 , 0 ); setEffMoveKey( spep_4 + 14, ctbaki, -57.1, -301.4 , 0 ); setEffMoveKey( spep_4 + 16, ctbaki, -45.3, -318.1 , 0 ); setEffMoveKey( spep_4 + 18, ctbaki, -48.2, -320.5 , 0 ); setEffMoveKey( spep_4 + 20, ctbaki, -32.9, -329.1 , 0 ); setEffMoveKey( spep_4 + 22, ctbaki, -38.2, -342.7 , 0 ); setEffMoveKey( spep_4 + 24, ctbaki, -12.5, -376.5 , 0 ); setEffMoveKey( spep_4 + 26, ctbaki, -24.4, -402.6 , 0 ); setEffMoveKey( spep_4 + 28, ctbaki, -17.9, -426.5 , 0 ); setEffScaleKey( spep_4 + 2, ctbaki, 0.5, 0.5 ); setEffScaleKey( spep_4 + 4, ctbaki, 1.36, 1.36 ); setEffScaleKey( spep_4 + 6, ctbaki, 2.23, 2.23 ); setEffScaleKey( spep_4 + 8, ctbaki, 2.25, 2.25 ); setEffScaleKey( spep_4 + 10, ctbaki, 2.28, 2.28 ); setEffScaleKey( spep_4 + 12, ctbaki, 2.31, 2.31 ); setEffScaleKey( spep_4 + 14, ctbaki, 2.33, 2.33 ); setEffScaleKey( spep_4 + 16, ctbaki, 2.36, 2.36 ); setEffScaleKey( spep_4 + 18, ctbaki, 2.38, 2.38 ); setEffScaleKey( spep_4 + 20, ctbaki, 2.41, 2.41 ); setEffScaleKey( spep_4 + 22, ctbaki, 2.74, 2.74 ); setEffScaleKey( spep_4 + 24, ctbaki, 3.07, 3.07 ); setEffScaleKey( spep_4 + 26, ctbaki, 3.4, 3.4 ); setEffScaleKey( spep_4 + 28, ctbaki, 3.73, 3.73 ); setEffRotateKey( spep_4 + 2, ctbaki, -3 ); setEffRotateKey( spep_4 + 4, ctbaki, -3 ); setEffRotateKey( spep_4 + 6, ctbaki, -2.9 ); setEffRotateKey( spep_4 + 10, ctbaki, -2.9 ); setEffRotateKey( spep_4 + 12, ctbaki, -3 ); setEffRotateKey( spep_4 + 28, ctbaki, -3 ); setEffAlphaKey( spep_4 + 2, ctbaki, 255 ); setEffAlphaKey( spep_4 + 20, ctbaki, 255 ); setEffAlphaKey( spep_4 + 22, ctbaki, 191 ); setEffAlphaKey( spep_4 + 24, ctbaki, 128 ); setEffAlphaKey( spep_4 + 26, ctbaki, 64 ); setEffAlphaKey( spep_4 + 28, ctbaki, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 2, 906, 18, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 2, shuchusen2, 18, 20 ); setEffMoveKey( spep_4 + 2, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 20, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 2, shuchusen2, 2, 2 ); setEffScaleKey( spep_4 + 20, shuchusen2, 2, 2 ); setEffRotateKey( spep_4 + 2, shuchusen2, 0 ); setEffRotateKey( spep_4 + 20, shuchusen2, 0 ); setEffAlphaKey( spep_4 + 2, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 12, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 14, shuchusen2, 191 ); setEffAlphaKey( spep_4 + 16, shuchusen2, 128 ); setEffAlphaKey( spep_4 + 18, shuchusen2, 64 ); setEffAlphaKey( spep_4 + 20, shuchusen2, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3+ 48, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setMoveKey( spep_4 + 0, 1, 26.3, 5.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 6, -21.2 , 0 ); setMoveKey( spep_4-3 + 4, 1, 52.2, -4.4 , 0 ); setMoveKey( spep_4-3 + 6, 1, 44.6, -40.6 , 0 ); setMoveKey( spep_4-3 + 8, 1, 28.3, -2 , 0 ); setMoveKey( spep_4-3 + 10, 1, 29.1, -26.5 , 0 ); setMoveKey( spep_4-3 + 12, 1, 35.3, -58.5 , 0 ); setMoveKey( spep_4-3 + 14, 1, 26.2, -4.4 , 0 ); setMoveKey( spep_4-3 + 16, 1, 168, -134.1 , 0 ); setMoveKey( spep_4-3 + 18, 1, 259.4, -201.6 , 0 ); setMoveKey( spep_4-3 + 20, 1, 335, -260.4 , 0 ); setMoveKey( spep_4-3 + 22, 1, 394.3, -305.6 , 0 ); setMoveKey( spep_4-3 + 24, 1, 445.5, -348.7 , 0 ); setMoveKey( spep_4-3 + 26, 1, 493.8, -383.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 533.8, -416.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 570.9, -444.1 , 0 ); setMoveKey( spep_4-3 + 32, 1, 605.3, -470.2 , 0 ); setMoveKey( spep_4-3 + 34, 1, 634.8, -495.1 , 0 ); setMoveKey( spep_4-3 + 36, 1, 663.3, -515.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 688.3, -535.7 , 0 ); setMoveKey( spep_4-3 + 40, 1, 711.4, -553.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, 732.5, -570.1 , 0 ); setMoveKey( spep_4-3 + 44, 1, 751.8, -585.1 , 0 ); setMoveKey( spep_4-3 + 46, 1, 769.4, -598.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 785.3, -611.1 , 0 ); setScaleKey( spep_4 + 0, 1, 1.1, 1.1 ); --setScaleKey( spep_4-3 + 2, 1, 1.32, 1.32 ); setScaleKey( spep_4-3 + 4, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 6, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 8, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 14, 1, 1.1, 1.1 ); setScaleKey( spep_4-3 + 16, 1, 1.12, 1.12 ); setScaleKey( spep_4-3 + 18, 1, 1.13, 1.13 ); setScaleKey( spep_4-3 + 20, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 22, 1, 1.14, 1.14 ); setScaleKey( spep_4-3 + 24, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 26, 1, 1.15, 1.15 ); setScaleKey( spep_4-3 + 28, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 30, 1, 1.16, 1.16 ); setScaleKey( spep_4-3 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 34, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 36, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 42, 1, 1.18, 1.18 ); setScaleKey( spep_4-3 + 44, 1, 1.19, 1.19 ); setScaleKey( spep_4-3 + 48, 1, 1.19, 1.19 ); setRotateKey( spep_4 + 0, 1, -4 ); --setRotateKey( spep_4-3 + 2, 1, -3.4 ); setRotateKey( spep_4-3 + 4, 1, -2.9 ); setRotateKey( spep_4-3 + 6, 1, -2.3 ); setRotateKey( spep_4-3 + 8, 1, -1.7 ); setRotateKey( spep_4-3 + 10, 1, -1.1 ); setRotateKey( spep_4-3 + 12, 1, -0.6 ); setRotateKey( spep_4-3 + 14, 1, 0 ); setRotateKey( spep_4-3 + 16, 1, 6.9 ); setRotateKey( spep_4-3 + 18, 1, 12 ); setRotateKey( spep_4-3 + 20, 1, 16.1 ); setRotateKey( spep_4-3 + 22, 1, 19.5 ); setRotateKey( spep_4-3 + 24, 1, 22.5 ); setRotateKey( spep_4-3 + 26, 1, 25.1 ); setRotateKey( spep_4-3 + 28, 1, 27.5 ); setRotateKey( spep_4-3 + 30, 1, 29.5 ); setRotateKey( spep_4-3 + 32, 1, 31.4 ); setRotateKey( spep_4-3 + 34, 1, 33.1 ); setRotateKey( spep_4-3 + 36, 1, 34.7 ); setRotateKey( spep_4-3 + 38, 1, 36.1 ); setRotateKey( spep_4-3 + 40, 1, 37.4 ); setRotateKey( spep_4-3 + 42, 1, 38.6 ); setRotateKey( spep_4-3 + 44, 1, 39.7 ); setRotateKey( spep_4-3 + 46, 1, 40.7 ); setRotateKey( spep_4-3 + 48, 1, 41.6 ); --SE se_1072 = playSe( spep_4 + 32, 1072 ); stopSe( spep_4 + 1, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 50, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5=spep_4+46; ------------------------------------------------------ -- 降下キック 二人 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2 = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, kick2, 0, 0, 0 ); setEffMoveKey( spep_5 + 70, kick2, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, kick2, -1.0, 1.0 ); setEffScaleKey( spep_5 + 70, kick2, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kick2, 0 ); setEffRotateKey( spep_5 + 70, kick2, 0 ); setEffAlphaKey( spep_5 + 0, kick2, 255 ); setEffAlphaKey( spep_5 + 70, kick2, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_5 + 0, 906, 68, 0x100, -1, 0, 0, 38.9 ); setEffShake( spep_5 + 0, shuchusen3, 68, 20 ); setEffMoveKey( spep_5 + 0, shuchusen3, 0, 38.9 , 0 ); setEffMoveKey( spep_5 + 68, shuchusen3, 0, 38.9 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen3, 1.75, 1.4 ); setEffScaleKey( spep_5 + 68, shuchusen3, 1.75, 1.4 ); setEffRotateKey( spep_5 + 0, shuchusen3, 0 ); setEffRotateKey( spep_5 + 68, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 68, shuchusen3, 255 ); --SE se_1183 = playSe( spep_5 + 12, 1183 ); setSeVolume( spep_5 + 12, 1183, 32 ); se_0008 = playSe( spep_5 + 38, 8 ); setSeVolume( spep_5 + 38, 8, 60 ); playSe( spep_5 + 46, 1232 ); setSeVolume( spep_5 + 46, 1232, 0 ); setSeVolume( spep_5 + 47, 1232, 16.67 ); setSeVolume( spep_5 + 48, 1232, 33.33 ); setSeVolume( spep_5 + 49, 1232, 50 ); setSeVolume( spep_5 + 50, 1232, 66.67 ); setSeVolume( spep_5 + 51, 1232, 83.33 ); setSeVolume( spep_5 + 52, 1232, 100.00 ); playSe( spep_5 + 66, 1009 ); playSe( spep_5 + 66, 1187 ); setSeVolume( spep_5 + 66, 1187, 58 ); playSe( spep_5 + 68, 1001 ); setSeVolume( spep_5 + 68, 1001, 65 ); stopSe( spep_5 + 25, se_1072, 23 ); stopSe( spep_5 + 68, se_1183, 0 ); stopSe( spep_5 + 68, se_0008, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5+62 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6=spep_5+70; ------------------------------------------------------ -- キック HIT 二人 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_6 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 80, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 80, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick2_f, 0 ); setEffRotateKey( spep_6 + 80, kick2_f, 0 ); setEffAlphaKey( spep_6 + 0, kick2_f, 255 ); setEffAlphaKey( spep_6 + 80, kick2_f, 255 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_6 + 0, SP_12x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 80, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 80, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kick2_b, 0 ); setEffRotateKey( spep_6 + 80, kick2_b, 0 ); setEffAlphaKey( spep_6 + 0, kick2_b, 255 ); setEffAlphaKey( spep_6 + 80, kick2_b, 255 ); --集中線 shuchusen4 = entryEffectLife( spep_6 + 0, 906, 28, 0x100, -1, 0, 0, 38.8 ); setEffShake( spep_6 + 0, shuchusen4, 28, 20 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 38.8 , 0 ); setEffMoveKey( spep_6 + 4, shuchusen4, 0, 38.8 , 0 ); setEffMoveKey( spep_6 + 6, shuchusen4, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 16, shuchusen4, 0, 38.9 , 0 ); setEffMoveKey( spep_6 + 18, shuchusen4, 0, 38.8 , 0 ) setEffMoveKey( spep_6 + 28, shuchusen4, 0, 38.8 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.5, 1.2 ); setEffScaleKey( spep_6 + 28, shuchusen4, 1.5, 1.2 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 28, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 20, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 22, shuchusen4, 191 ); setEffAlphaKey( spep_6 + 24, shuchusen4, 128 ); setEffAlphaKey( spep_6 + 26, shuchusen4, 64 ); setEffAlphaKey( spep_6 + 28, shuchusen4, 0 ); --敵の動き setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6-3 + 78, 1, 0 ); changeAnime( spep_6 + 0, 1, 108 ); changeAnime( spep_6-3 + 48, 1, 106 ); changeAnime( spep_6-3 + 54, 1, 108 ); setMoveKey( spep_6 + 0, 1, 37.4, -11.4 , 0 ); --setMoveKey( spep_6-3 + 2, 1, 39.4, -14.9 , 0 ); setMoveKey( spep_6-3 + 4, 1, 36.8, -14.4 , 0 ); setMoveKey( spep_6-3 + 12, 1, 36.8, -14.4 , 0 ); setMoveKey( spep_6-3 + 14, 1, 44.4, -37.7 , 0 ); setMoveKey( spep_6-3 + 16, 1, 29.1, -31.4 , 0 ); setMoveKey( spep_6-3 + 18, 1, 41.9, 1.8 , 0 ); setMoveKey( spep_6-3 + 20, 1, 21.5, 4.4 , 0 ); setMoveKey( spep_6-3 + 22, 1, 54.6, -35.8 , 0 ); setMoveKey( spep_6-3 + 24, 1, 81.1, -159.6 , 0 ); setMoveKey( spep_6-3 + 26, 1, 131.9, -233.4 , 0 ); setMoveKey( spep_6-3 + 28, 1, 152.6, -364 , 0 ); setMoveKey( spep_6-3 + 30, 1, 202.1, -444.1 , 0 ); setMoveKey( spep_6-3 + 32, 1, 219, -524.7 , 0 ); setMoveKey( spep_6-3 + 34, 1, 226.1, -566 , 0 ); setMoveKey( spep_6-3 + 36, 1, 213.2, -545.6 , 0 ); setMoveKey( spep_6-3 + 38, 1, 186.1, -510.5 , 0 ); setMoveKey( spep_6-3 + 40, 1, 166, -475.7 , 0 ); setMoveKey( spep_6-3 + 42, 1, 162.1, -492.8 , 0 ); setMoveKey( spep_6-3 + 44, 1, 171.8, -529.1 , 0 ); setMoveKey( spep_6-3 + 47, 1, 191.1, -597.7 , 0 ); setMoveKey( spep_6-3 + 48, 1, 169.8, -460.9 , 0 ); setMoveKey( spep_6-3 + 50, 1, 150.2, -406.6 , 0 ); setMoveKey( spep_6-3 + 53, 1, 155.7, -413.9 , 0 ); setMoveKey( spep_6-3 + 54, 1, 125.2, -451.7 , 0 ); setMoveKey( spep_6-3 + 56, 1, 119.4, -439.6 , 0 ); setMoveKey( spep_6-3 + 58, 1, 114.7, -454.7 , 0 ); setMoveKey( spep_6-3 + 60, 1, 115.3, -408.5 , 0 ); setMoveKey( spep_6-3 + 62, 1, 115.8, -457.6 , 0 ); setMoveKey( spep_6-3 + 64, 1, 116.3, -409.8 , 0 ); setMoveKey( spep_6-3 + 66, 1, 116.6, -457.8 , 0 ); setMoveKey( spep_6-3 + 68, 1, 117, -421.7 , 0 ); setMoveKey( spep_6-3 + 70, 1, 117, -447 , 0 ); setMoveKey( spep_6-3 + 72, 1, 117, -426.7 , 0 ); setMoveKey( spep_6-3 + 74, 1, 117, -444 , 0 ); setMoveKey( spep_6-3 + 76, 1, 117, -426.7 , 0 ); setMoveKey( spep_6-3 + 78, 1, 117, -444.4 , 0 ); setScaleKey( spep_6 + 0, 1, 1.32, 1.32 ); setScaleKey( spep_6 + 2, 1, 1.21, 1.21 ); setScaleKey( spep_6 + 4, 1, 1.1, 1.1 ); setScaleKey( spep_6-3 + 78, 1, 1.1, 1.1 ); setRotateKey( spep_6 + 0, 1, 35 ); setRotateKey( spep_6-3 + 22, 1, 35 ); setRotateKey( spep_6-3 + 24, 1, 38.7 ); setRotateKey( spep_6-3 + 26, 1, 42.5 ); setRotateKey( spep_6-3 + 28, 1, 46.2 ); setRotateKey( spep_6-3 + 30, 1, 50 ); setRotateKey( spep_6-3 + 32, 1, 53.7 ); setRotateKey( spep_6-3 + 34, 1, 57.5 ); setRotateKey( spep_6-3 + 36, 1, 61.2 ); setRotateKey( spep_6-3 + 38, 1, 65 ); setRotateKey( spep_6-3 + 40, 1, 68.7 ); setRotateKey( spep_6-3 + 42, 1, 72.4 ); setRotateKey( spep_6-3 + 44, 1, 76.2 ); setRotateKey( spep_6-3 + 47, 1, 79.9 ); setRotateKey( spep_6-3 + 48, 1, 28.9 ); setRotateKey( spep_6-3 + 50, 1, 28.9 ); setRotateKey( spep_6-3 + 53, 1, 28.8 ); setRotateKey( spep_6-3 + 54, 1, 81.8 ); setRotateKey( spep_6-3 + 78, 1, 81.8 ); --文字エントリー ctdogon = entryEffectLife( spep_6-3 + 46, 10018, 26, 0x100, -1, 0, 82, -392.2 ); setEffShake( spep_6-3 + 46, ctdogon, 26, 10 ); setEffMoveKey( spep_6-3 + 46, ctdogon, 82, -392.2 , 0 ); setEffMoveKey( spep_6-3 + 48, ctdogon, 45.8, -240.9 , 0 ); setEffMoveKey( spep_6-3 + 50, ctdogon, 26, -99.5 , 0 ); setEffMoveKey( spep_6-3 + 52, ctdogon, 6.9, -96.3 , 0 ); setEffMoveKey( spep_6-3 + 54, ctdogon, 7.7, -82.6 , 0 ); setEffMoveKey( spep_6-3 + 56, ctdogon, 3, -91.7 , 0 ); setEffMoveKey( spep_6-3 + 58, ctdogon, -8.1, -71.8 , 0 ); setEffMoveKey( spep_6-3 + 60, ctdogon, -7.3, -77.3 , 0 ); setEffMoveKey( spep_6-3 + 62, ctdogon, -21.2, -68.6 , 0 ); setEffMoveKey( spep_6-3 + 64, ctdogon, -16.9, -66 , 0 ); setEffMoveKey( spep_6-3 + 66, ctdogon, -27.5, -57.6 , 0 ); setEffMoveKey( spep_6-3 + 68, ctdogon, -7, -69.3 , 0 ); setEffMoveKey( spep_6-3 + 70, ctdogon, -24.1, -73.4 , 0 ); setEffMoveKey( spep_6-3 + 72, ctdogon, -22.9, -75.3 , 0 ); setEffScaleKey( spep_6-3 + 46, ctdogon, 0.65, 0.65 ); setEffScaleKey( spep_6-3 + 48, ctdogon, 1.77, 1.77 ); setEffScaleKey( spep_6-3 + 50, ctdogon, 2.9, 2.9 ); setEffScaleKey( spep_6-3 + 52, ctdogon, 2.93, 2.93 ); setEffScaleKey( spep_6-3 + 54, ctdogon, 2.96, 2.96 ); setEffScaleKey( spep_6-3 + 56, ctdogon, 3, 3 ); setEffScaleKey( spep_6-3 + 58, ctdogon, 3.03, 3.03 ); setEffScaleKey( spep_6-3 + 60, ctdogon, 3.07, 3.07 ); setEffScaleKey( spep_6-3 + 62, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_6-3 + 64, ctdogon, 3.13, 3.13 ); setEffScaleKey( spep_6-3 + 66, ctdogon, 3.56, 3.56 ); setEffScaleKey( spep_6-3 + 68, ctdogon, 3.99, 3.99 ); setEffScaleKey( spep_6-3 + 70, ctdogon, 4.42, 4.42 ); setEffScaleKey( spep_6-3 + 72, ctdogon, 4.85, 4.85 ); setEffRotateKey( spep_6-3 + 46, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 48, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 50, ctdogon, -29.9 ); setEffRotateKey( spep_6-3 + 54, ctdogon, -29.9 ); setEffRotateKey( spep_6-3 + 56, ctdogon, -30 ); setEffRotateKey( spep_6-3 + 72, ctdogon, -30 ); setEffAlphaKey( spep_6-3 + 46, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 64, ctdogon, 255 ); setEffAlphaKey( spep_6-3 + 66, ctdogon, 191 ); setEffAlphaKey( spep_6-3 + 68, ctdogon, 128 ); setEffAlphaKey( spep_6-3 + 70, ctdogon, 64 ); setEffAlphaKey( spep_6-3 + 72, ctdogon, 0 ); --SE playSe( spep_6 + 46, 1025 ); playSe( spep_6 + 46, 19 ); se_1144 = playSe( spep_6 + 54, 1144 ); setSeVolume( spep_6 + 54, 1144, 0 ); se_1154 = playSe( spep_6 + 78, 1154 ); setSeVolume( spep_6 + 78, 1154, 0 ); se_1212 = playSe( spep_6 + 78, 1212 ); setSeVolume( spep_6 + 78, 1212, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_6+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7=spep_6+80; ------------------------------------------------------ -- 二人攻撃 ビーム溜め~発動 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 80, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_7 + 80, beam, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 80, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 80, beam, 255 ); --集中線 shuchusen5 = entryEffectLife( spep_7 + 0, 906, 78, 0x100, -1, 0, 0, 0 ); setEffShake( spep_7 + 0, shuchusen5, 78, 20 ); setEffMoveKey( spep_7 + 0, shuchusen5, 0, 0 , 0 ); setEffMoveKey( spep_7 + 78, shuchusen5, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen5, 1.4, 1.4 ); setEffScaleKey( spep_7 + 78, shuchusen5, 1.4, 1.4 ); setEffRotateKey( spep_7 + 0, shuchusen5, 0 ); setEffRotateKey( spep_7 + 78, shuchusen5, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen5, 255 ); setEffAlphaKey( spep_7 + 78, shuchusen5, 255 ); --SE setSeVolume( spep_7 + 6, 1144, 0 ); setSeVolume( spep_7 + 7, 1144, 8.33 ); setSeVolume( spep_7 + 8, 1144, 16.67 ); setSeVolume( spep_7 + 9, 1144, 25 ); setSeVolume( spep_7 + 10, 1144, 33.33 ); setSeVolume( spep_7 + 11, 1144, 41.67 ); setSeVolume( spep_7 + 12, 1144, 50 ); setSeVolume( spep_7 + 7, 1154, 0 ); setSeVolume( spep_7 + 8, 1154, 50 ); setSeVolume( spep_7 + 9, 1154, 100 ); setSeVolume( spep_7 + 54, 1212, 0); setSeVolume( spep_7 + 55, 1212, 1.72 ); setSeVolume( spep_7 + 56, 1212, 3.45 ); setSeVolume( spep_7 + 57, 1212, 5.17 ); setSeVolume( spep_7 + 58, 1212, 6.9 ); setSeVolume( spep_7 + 59, 1212, 8.62 ); setSeVolume( spep_7 + 60, 1212, 10.34 ); setSeVolume( spep_7 + 61, 1212, 12.07 ); setSeVolume( spep_7 + 62, 1212, 13.79 ); setSeVolume( spep_7 + 63, 1212, 15.52 ); setSeVolume( spep_7 + 64, 1212, 17.24 ); setSeVolume( spep_7 + 65, 1212, 18.97 ); setSeVolume( spep_7 + 66, 1212, 20.69 ); setSeVolume( spep_7 + 67, 1212, 22.41 ); setSeVolume( spep_7 + 68, 1212, 24.14 ); setSeVolume( spep_7 + 69, 1212, 25.86 ); setSeVolume( spep_7 + 70, 1212, 27.59 ); setSeVolume( spep_7 + 71, 1212, 29.31 ); setSeVolume( spep_7 + 72, 1212, 31.03 ); setSeVolume( spep_7 + 73, 1212, 32.76 ); setSeVolume( spep_7 + 74, 1212, 34.48 ); setSeVolume( spep_7 + 75, 1212, 36.21 ); setSeVolume( spep_7 + 76, 1212, 37.93 ); setSeVolume( spep_7 + 77, 1212, 39.66 ); setSeVolume( spep_7 + 78, 1212, 41.38 ); setSeVolume( spep_7 + 79, 1212, 43.1 ); setSeVolume( spep_7 + 80, 1212, 44.83 ); setSeVolume( spep_7 + 81, 1212, 46.55 ); setSeVolume( spep_7 + 82, 1212, 48.28 ); setSeVolume( spep_7 + 83, 1212, 50 ); se_1262 = playSe( spep_7 + 8, 1262 ); playSe( spep_7 + 50, 1027 ); se_1177 = playSe( spep_7 + 50, 1177 ); setSeVolume( spep_7 + 50, 1177, 60 ); se_1236 = playSe( spep_7 + 50, 1236 ); setSeVolume( spep_7 + 50, 1236, 122 ); stopSe( spep_7 + 66, se_1144, 0 ); stopSe( spep_7 + 64, se_1154, 0 ); stopSe( spep_7 + 64, se_1262, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_7+72 , 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8=spep_7+80; ------------------------------------------------------ -- ビーム着弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 70, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 70, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 70, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 70, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 70, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 70, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 70, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 70, hit_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 68, 1, 0 ); changeAnime( spep_8 + 0, 1, 108 ); setMoveKey( spep_8 + 0, 1, 35.3, -365.6 , 0 ); setMoveKey( spep_8 + 2, 1, 28.2, -367.9 , 0 ); setMoveKey( spep_8 + 4, 1, 25.3, -368.9 , 0 ); setMoveKey( spep_8 + 6, 1, 22.9, -371.1 , 0 ); setMoveKey( spep_8 + 8, 1, 20.7, -369.9 , 0 ); setMoveKey( spep_8 + 10, 1, 19.4, -374 , 0 ); setMoveKey( spep_8 + 12, 1, 18.9, -367.5 , 0 ); setMoveKey( spep_8 + 14, 1, 18.5, -375.2 , 0 ); setMoveKey( spep_8 + 16, 1, 18.1, -366.8 , 0 ); setMoveKey( spep_8 + 18, 1, 17.9, -374.9 , 0 ); setMoveKey( spep_8 + 20, 1, 17.6, -367.2 , 0 ); setMoveKey( spep_8 + 22, 1, 17.4, -375 , 0 ); setMoveKey( spep_8 + 24, 1, 17.2, -369.2 , 0 ); setMoveKey( spep_8 + 26, 1, 16.9, -374.8 , 0 ); setMoveKey( spep_8 + 28, 1, 16.8, -368.4 , 0 ); setMoveKey( spep_8 + 30, 1, 16.6, -367.3 , 0 ); setMoveKey( spep_8 + 32, 1, 54.5, -363.1 , 0 ); setMoveKey( spep_8 + 34, 1, 2.9, -343.3 , 0 ); setMoveKey( spep_8 + 36, 1, 1.9, -378.2 , 0 ); setMoveKey( spep_8 + 38, 1, 38.5, -363.5 , 0 ); setMoveKey( spep_8 + 40, 1, 9.3, -386.3 , 0 ); setMoveKey( spep_8 + 42, 1, 9.9, -361.1 , 0 ); setMoveKey( spep_8 + 44, 1, 33, -382.4 , 0 ); setMoveKey( spep_8 + 46, 1, 13.3, -388.8 , 0 ); setMoveKey( spep_8 + 48, 1, 23.8, -369.5 , 0 ); setMoveKey( spep_8 + 50, 1, 24.1, -375.6 , 0 ); setMoveKey( spep_8 + 52, 1, 24.3, -362.1 , 0 ); setMoveKey( spep_8 + 54, 1, 24.5, -375.4 , 0 ); setMoveKey( spep_8 + 56, 1, 24.8, -363.5 , 0 ); setMoveKey( spep_8 + 58, 1, 25, -375.3 , 0 ); setMoveKey( spep_8 + 60, 1, 26, -361.6 , 0 ); setMoveKey( spep_8 + 62, 1, 26.5, -374.8 , 0 ); setMoveKey( spep_8 + 64, 1, 26.8, -364.8 , 0 ); setMoveKey( spep_8 + 66, 1, 26.9, -374.6 , 0 ); setMoveKey( spep_8 + 68, 1, 27.2, -368.4 , 0 ); setScaleKey( spep_8 + 0, 1, 1.87, 1.87 ); setScaleKey( spep_8 + 2, 1, 1.5, 1.5 ); setScaleKey( spep_8 + 4, 1, 1.34, 1.34 ); setScaleKey( spep_8 + 6, 1, 1.21, 1.21 ); setScaleKey( spep_8 + 8, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 10, 1, 1.03, 1.03 ); setScaleKey( spep_8 + 12, 1, 1, 1 ); setScaleKey( spep_8 + 14, 1, 0.98, 0.98 ); setScaleKey( spep_8 + 16, 1, 0.96, 0.96 ); setScaleKey( spep_8 + 18, 1, 0.95, 0.95 ); setScaleKey( spep_8 + 20, 1, 0.93, 0.93 ); setScaleKey( spep_8 + 22, 1, 0.92, 0.92 ); setScaleKey( spep_8 + 24, 1, 0.91, 0.91 ); setScaleKey( spep_8 + 26, 1, 0.9, 0.9 ); setScaleKey( spep_8 + 28, 1, 0.89, 0.89 ); setScaleKey( spep_8 + 30, 1, 0.88, 0.88 ); setScaleKey( spep_8 + 32, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 34, 1, 1.18, 1.18 ); setScaleKey( spep_8 + 36, 1, 1.13, 1.13 ); setScaleKey( spep_8 + 38, 1, 1.1, 1.1 ); setScaleKey( spep_8 + 40, 1, 1.17, 1.17 ); setScaleKey( spep_8 + 42, 1, 1.2, 1.2 ); setScaleKey( spep_8 + 44, 1, 1.22, 1.22 ); setScaleKey( spep_8 + 46, 1, 1.24, 1.24 ); setScaleKey( spep_8 + 48, 1, 1.26, 1.26 ); setScaleKey( spep_8 + 50, 1, 1.27, 1.27 ); setScaleKey( spep_8 + 52, 1, 1.29, 1.29 ); setScaleKey( spep_8 + 54, 1, 1.3, 1.3 ); setScaleKey( spep_8 + 56, 1, 1.31, 1.31 ); setScaleKey( spep_8 + 58, 1, 1.32, 1.32 ); setScaleKey( spep_8 + 60, 1, 1.37, 1.37 ); setScaleKey( spep_8 + 62, 1, 1.4, 1.4 ); setScaleKey( spep_8 + 64, 1, 1.41, 1.41 ); setScaleKey( spep_8 + 66, 1, 1.42, 1.42 ); setScaleKey( spep_8 + 68, 1, 1.43, 1.43 ); setRotateKey( spep_8 + 0, 1, 79.9 ); setRotateKey( spep_8 + 68, 1, 79.9 ); --SE setSeVolume(spep_8 + 32, 1212,47.62); setSeVolume(spep_8 + 33, 1212,45.24); setSeVolume(spep_8 + 34, 1212,42.86); setSeVolume(spep_8 + 35, 1212,40.48); setSeVolume(spep_8 + 36, 1212,38.1); setSeVolume(spep_8 + 37, 1212,35.72); setSeVolume(spep_8 + 38, 1212,33.34); setSeVolume(spep_8 + 39, 1212,30.96); setSeVolume(spep_8 + 40, 1212,28.58); setSeVolume(spep_8 + 41, 1212,26.2); setSeVolume(spep_8 + 42, 1212,23.82); setSeVolume(spep_8 + 43, 1212,21.44); setSeVolume(spep_8 + 44, 1212,19.06); setSeVolume(spep_8 + 45, 1212,16.68); setSeVolume(spep_8 + 46, 1212,14.3); setSeVolume(spep_8 + 47, 1212,11.92); setSeVolume(spep_8 + 48, 1212,9.53); setSeVolume(spep_8 + 49, 1212,7.15); setSeVolume(spep_8 + 50, 1212,4.78); setSeVolume(spep_8 + 51, 1212,2.4); setSeVolume(spep_8 + 52, 1212,0); se_1159 = playSe( spep_8 + 30, 1159 ); se_1227 = playSe( spep_8 + 64, 1227 ); setSeVolume( spep_8 + 64, 1227, 207 ); se_1158 = playSe( spep_8 + 64, 1158 ); se_1240 = playSe( spep_8 + 66, 1240 ); setSeVolume( spep_8 + 66, 1240, 155 ); se_1191 = playSe( spep_8 + 66, 1191 ); setSeVolume( spep_8 + 66, 1191, 123 ); stopSe( spep_8 + 52, se_1212, 0 ) stopSe( spep_8 + 28, se_1177, 21 ); stopSe( spep_8 + 28, se_1236, 17 ); stopSe( spep_8 + 67, se_1159, 18 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_8+26 , 0, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_8+62 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_9=spep_8+70; ------------------------------------------------------ -- 気弾 溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame3 = entryEffect( spep_9 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, tame3, 0, 0, 0 ); setEffMoveKey( spep_9 + 80, tame3, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, tame3, -1.0, 1.0 ); setEffScaleKey( spep_9 + 80, tame3, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0, tame3, 0 ); setEffRotateKey( spep_9 + 80, tame3, 0 ); setEffAlphaKey( spep_9 + 0, tame3, 255 ); setEffAlphaKey( spep_9 + 80, tame3, 255 ); --SE se_1252 = playSe( spep_9 + 0, 1252 ); setSeVolume( spep_9 + 0, 1252, 117 ); playSe( spep_9 + 40, 1027 ); setSeVolume( spep_9 + 40, 1027, 89 ); playSe( spep_9 + 42, 1145 ); setSeVolume( spep_9 + 42, 1145, 60 ); stopSe( spep_9 + 50, se_1227, 0 ); stopSe( spep_9 + 50, se_1158, 0 ); stopSe( spep_9 + 50, se_1240, 0 ); stopSe( spep_9 + 33, se_1191, 23 ); stopSe( spep_9 + 50, se_1252, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_9+72 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_10=spep_9+80; ------------------------------------------------------ -- 遠景 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_10 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_10 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_10 + 220, finish, 0, 0, 0 ); setEffScaleKey( spep_10 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_10 + 220, finish, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0, finish, 0 ); setEffRotateKey( spep_10 + 220, finish, 0 ); setEffAlphaKey( spep_10 + 0, finish, 255 ); setEffAlphaKey( spep_10 + 220, finish, 255 ); --SE playSe( spep_10 + 6, 1137 ); setSeVolume( spep_10 + 6, 1137, 47 ); playSe( spep_10 + 6, 20 ); setSeVolume( spep_10 + 6, 20, 55 ); playSe( spep_10 + 36, 1023 ); playSe( spep_10 + 36, 1024 ); setSeVolume( spep_10 + 36, 1024, 74 ); playSe( spep_10 + 76, 1137 ); setSeVolume( spep_10 + 76, 1137, 74 ); playSe( spep_10 + 82, 1024 ); playSe( spep_10 + 84, 1168 ); setSeVolume( spep_10 + 84, 1168, 71 ); playSe( spep_10 + 120, 1267 ); playSe( spep_10 + 120, 1268 ); -- ** ダメージ表示 ** -- dealDamage( spep_10 + 40 ); endPhase( spep_10 + 210 ); end