--1019910:ジレン(フルパワー)_ヒートウェーブ・マグネトロン --sp_effect_a1_00231 --sp2028 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155746;--開始〜殴り〜気弾溜め:手前 SP_02= 155747;--開始〜殴り〜気弾溜め:奥 SP_03= 155748;--発射〜爆発 --エフェクト(てき) SP_01x= 155749;--開始〜殴り〜気弾溜め:手前(敵) SP_02x= 155750;--開始〜殴り〜気弾溜め:奥(敵) SP_03x= 155751;--発射〜爆発(敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 450, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 450, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 450, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 450, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 450, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 450, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 450, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 450, tame_b, 255 ); --敵の動き setDisp( spep_0-3 + 30, 1, 1); setDisp( spep_0-3 + 100, 1, 0); changeAnime( spep_0-3 + 30, 1, 102); setMoveKey( spep_0-3 + 30, 1, 548, -437.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, 476.8, -366.2 , 0 ); setMoveKey( spep_0-3 + 34, 1, 405.7, -295.1 , 0 ); setMoveKey( spep_0-3 + 36, 1, 358.2, -244.8 , 0 ); setMoveKey( spep_0-3 + 38, 1, 310.8, -194.4 , 0 ); setMoveKey( spep_0-3 + 40, 1, 263.4, -144.1 , 0 ); setMoveKey( spep_0-3 + 42, 1, 261.1, -138.8 , 0 ); setMoveKey( spep_0-3 + 44, 1, 258.8, -133.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, 256.5, -128.2 , 0 ); setMoveKey( spep_0-3 + 48, 1, 254.3, -122.9 , 0 ); setMoveKey( spep_0-3 + 50, 1, 252, -117.7 , 0 ); setMoveKey( spep_0-3 + 52, 1, 249.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 54, 1, 247.4, -107.1 , 0 ); setMoveKey( spep_0-3 + 56, 1, 245.2, -101.8 , 0 ); setMoveKey( spep_0-3 + 58, 1, 242.9, -96.5 , 0 ); setMoveKey( spep_0-3 + 60, 1, 240.6, -91.2 , 0 ); setMoveKey( spep_0-3 + 62, 1, 238.3, -86 , 0 ); setMoveKey( spep_0-3 + 64, 1, 236.1, -80.7 , 0 ); setMoveKey( spep_0-3 + 66, 1, 233.8, -75.4 , 0 ); setMoveKey( spep_0-3 + 68, 1, 231.5, -70.1 , 0 ); setMoveKey( spep_0-3 + 70, 1, 229.2, -64.8 , 0 ); setMoveKey( spep_0-3 + 72, 1, 226.9, -59.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, 224.7, -54.3 , 0 ); setMoveKey( spep_0-3 + 76, 1, 223.9, -53.5 , 0 ); setMoveKey( spep_0-3 + 78, 1, 223.1, -52.7 , 0 ); setMoveKey( spep_0-3 + 80, 1, 222.3, -51.9 , 0 ); setMoveKey( spep_0-3 + 82, 1, 221.5, -51.1 , 0 ); setMoveKey( spep_0-3 + 84, 1, 220.7, -50.4 , 0 ); setMoveKey( spep_0-3 + 86, 1, 219.9, -49.6 , 0 ); setMoveKey( spep_0-3 + 88, 1, 211.1, -64.8 , 0 ); setMoveKey( spep_0-3 + 90, 1, 231.2, -55.5 , 0 ); setMoveKey( spep_0-3 + 92, 1, 235.3, -70.3 , 0 ); setMoveKey( spep_0-3 + 94, 1, 255.3, -69.1 , 0 ); setMoveKey( spep_0-3 + 96, 1, 371.6, -149.4 , 0 ); setMoveKey( spep_0-3 + 98, 1, 771.1, -507.1 , 0 ); setMoveKey( spep_0-3 + 100, 1, 1154.9, -865 , 0 ); setScaleKey( spep_0-3 + 30, 1, 3.64, 3.64 ); setScaleKey( spep_0-3 + 32, 1, 3.37, 3.37 ); setScaleKey( spep_0-3 + 34, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 36, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 38, 1, 2.42, 2.42 ); setScaleKey( spep_0-3 + 40, 1, 2.08, 2.08 ); setScaleKey( spep_0-3 + 42, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 44, 1, 2.05, 2.05 ); setScaleKey( spep_0-3 + 46, 1, 2.04, 2.04 ); setScaleKey( spep_0-3 + 48, 1, 2.03, 2.03 ); setScaleKey( spep_0-3 + 50, 1, 2.02, 2.02 ); setScaleKey( spep_0-3 + 52, 1, 2, 2 ); setScaleKey( spep_0-3 + 54, 1, 1.99, 1.99 ); setScaleKey( spep_0-3 + 56, 1, 1.98, 1.98 ); setScaleKey( spep_0-3 + 58, 1, 1.96, 1.96 ); setScaleKey( spep_0-3 + 60, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 62, 1, 1.94, 1.94 ); setScaleKey( spep_0-3 + 64, 1, 1.93, 1.93 ); setScaleKey( spep_0-3 + 66, 1, 1.91, 1.91 ); setScaleKey( spep_0-3 + 68, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 70, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 72, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 74, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 76, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 78, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 80, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 82, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 84, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 86, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 88, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 90, 1, 1.94, 1.94 ); setScaleKey( spep_0-3 + 92, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 94, 1, 2.17, 2.17 ); setScaleKey( spep_0-3 + 96, 1, 2.77, 2.77 ); setScaleKey( spep_0-3 + 98, 1, 4.94, 4.94 ); setScaleKey( spep_0-3 + 100, 1, 7.1, 7.1 ); setRotateKey( spep_0-3 + 30, 1, 0 ); setRotateKey( spep_0-3 + 100, 1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 );--ジレン奥へ se_1117 = playSe( spep_0 + 0, 1117 );--ジレン奥へ se_1267 = playSe( spep_0 + 0, 1267 );--ジレン奥へ setSeVolume( spep_0 + 0, 1267, 45 ); se_1268 = playSe( spep_0 + 0, 1268 );--ジレン奥へ setSeVolume( spep_0 + 0, 1268, 138 ); SE1=playSe( spep_0 + 0, 1264 );--ジレン向かってくる setSeVolume( spep_0 + 0, 1264, 0 ); setSeVolume( spep_0 + 90, 1264, 0 ); setSeVolume( spep_0 + 91, 1264, 1.92 ); setSeVolume( spep_0 + 92, 1264, 3.83 ); setSeVolume( spep_0 + 93, 1264, 5.75 ); setSeVolume( spep_0 + 94, 1264, 7.67 ); setSeVolume( spep_0 + 95, 1264, 9.58 ); setSeVolume( spep_0 + 96, 1264, 11.5 ); setSeVolume( spep_0 + 97, 1264, 13.42 ); setSeVolume( spep_0 + 98, 1264, 15.33 ); setSeVolume( spep_0 + 99, 1264, 17.25 ); setSeVolume( spep_0 + 100, 1264, 19.17 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 450, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1117, 0 ); stopSe( SP_dodge - 12, se_1267, 0 ); stopSe( SP_dodge - 12, se_1268, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 152, 1, 1); setDisp( spep_0-7 + 306, 1, 0); changeAnime( spep_0-3 + 152, 1, 104); changeAnime( spep_0-3 + 268, 1, 107); setMoveKey( spep_0-3 + 152, 1, 324.9, -212.4 , 0 ); setMoveKey( spep_0-3 + 154, 1, 315.4, -235.3 , 0 ); setMoveKey( spep_0-3 + 156, 1, 322, -210.2 , 0 ); setMoveKey( spep_0-3 + 158, 1, 304.5, -217.1 , 0 ); setMoveKey( spep_0-3 + 160, 1, 319.1, -208 , 0 ); setMoveKey( spep_0-3 + 162, 1, 309.6, -198.9 , 0 ); setMoveKey( spep_0-3 + 164, 1, 316.2, -205.8 , 0 ); setMoveKey( spep_0-3 + 166, 1, 306.7, -228.7 , 0 ); setMoveKey( spep_0-3 + 168, 1, 313.3, -203.7 , 0 ); setMoveKey( spep_0-3 + 170, 1, 303.8, -210.6 , 0 ); setMoveKey( spep_0-3 + 172, 1, 310.4, -201.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, 300.9, -208.4 , 0 ); setMoveKey( spep_0-3 + 176, 1, 307.5, -199.3 , 0 ); setMoveKey( spep_0-3 + 178, 1, 306, -198.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, 304.6, -197.1 , 0 ); setMoveKey( spep_0-3 + 182, 1, 303.1, -196 , 0 ); setMoveKey( spep_0-3 + 184, 1, 301.7, -194.9 , 0 ); setMoveKey( spep_0-3 + 186, 1, 300.2, -193.8 , 0 ); setMoveKey( spep_0-3 + 188, 1, 298.8, -192.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, 297.3, -191.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 295.8, -190.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, 294.4, -189.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, 292.9, -188.3 , 0 ); setMoveKey( spep_0-3 + 198, 1, 291.5, -187.2 , 0 ); setMoveKey( spep_0-3 + 200, 1, 290, -186.1 , 0 ); setMoveKey( spep_0-3 + 202, 1, 288.6, -185 , 0 ); setMoveKey( spep_0-3 + 204, 1, 287.1, -183.9 , 0 ); setMoveKey( spep_0-3 + 206, 1, 285.7, -182.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, 284.2, -181.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, 282.8, -180.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, 281.3, -179.5 , 0 ); setMoveKey( spep_0-3 + 214, 1, 279.9, -178.5 , 0 ); setMoveKey( spep_0-3 + 216, 1, 278.4, -177.4 , 0 ); setMoveKey( spep_0-3 + 218, 1, 277, -176.3 , 0 ); setMoveKey( spep_0-3 + 219, 1, 277, -176.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, -111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 224, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 226, 1, -107.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, -111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 232, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, -111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, -107.4, -66.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, -111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 244, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, -111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 248, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 250, 1, -111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 252, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 254, 1, -111.4, -66.5 , 0 ); setMoveKey( spep_0-3 + 256, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 258, 1, -111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 260, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 262, 1, -111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, -107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 266, 1, -115.4, -94.5 , 0 ); setMoveKey( spep_0-3 + 267, 1, -115.4, -94.5 , 0 ); setMoveKey( spep_0-7 + 272, 1, -90.5, -56.3 , 0 ); setMoveKey( spep_0-7 + 274, 1, -80, -84.8 , 0 ); setMoveKey( spep_0-7 + 276, 1, -13.5, -73.3 , 0 ); setMoveKey( spep_0-7 + 278, 1, 17, -105.8 , 0 ); setMoveKey( spep_0-7 + 280, 1, 63.4, -90.4 , 0 ); setMoveKey( spep_0-7 + 282, 1, 93.9, -106.9 , 0 ); setMoveKey( spep_0-7 + 284, 1, 381.2, -336.8 , 0 ); setMoveKey( spep_0-7 + 286, 1, 652.6, -566.8 , 0 ); setMoveKey( spep_0-7 + 288, 1, 940.1, -812.9 , 0 ); setMoveKey( spep_0-7 + 290, 1, 1211.6, -1067.1 , 0 ); setMoveKey( spep_0-7 + 292, 1, 1499.1, -1289.5 , 0 ); setMoveKey( spep_0-7 + 294, 1, 1762.7, -1535.9 , 0 ); setMoveKey( spep_0-7 + 296, 1, 2058.4, -1766.5 , 0 ); setMoveKey( spep_0-7 + 298, 1, 2322, -2005.2 , 0 ); setMoveKey( spep_0-7 + 300, 1, 2617.8, -2244 , 0 ); setMoveKey( spep_0-7 + 302, 1, 2889.5, -2514.9 , 0 ); setMoveKey( spep_0-7 + 304, 1, 3177.3, -2722 , 0 ); setMoveKey( spep_0-7 + 306, 1, 3441.2, -2969.2 , 0 ); setScaleKey( spep_0-3 + 152, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 154, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 156, 1, 3.32, 3.32 ); setScaleKey( spep_0-3 + 158, 1, 3.31, 3.31 ); setScaleKey( spep_0-3 + 160, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 162, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 164, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 166, 1, 3.28, 3.28 ); setScaleKey( spep_0-3 + 168, 1, 3.27, 3.27 ); setScaleKey( spep_0-3 + 170, 1, 3.26, 3.26 ); setScaleKey( spep_0-3 + 172, 1, 3.25, 3.25 ); setScaleKey( spep_0-3 + 174, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 176, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 178, 1, 3.23, 3.23 ); setScaleKey( spep_0-3 + 180, 1, 3.22, 3.22 ); setScaleKey( spep_0-3 + 182, 1, 3.21, 3.21 ); setScaleKey( spep_0-3 + 184, 1, 3.2, 3.2 ); setScaleKey( spep_0-3 + 186, 1, 3.2, 3.2 ); setScaleKey( spep_0-3 + 188, 1, 3.19, 3.19 ); setScaleKey( spep_0-3 + 190, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 192, 1, 3.17, 3.17 ); setScaleKey( spep_0-3 + 194, 1, 3.16, 3.16 ); setScaleKey( spep_0-3 + 196, 1, 3.16, 3.16 ); setScaleKey( spep_0-3 + 198, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 200, 1, 3.14, 3.14 ); setScaleKey( spep_0-3 + 202, 1, 3.13, 3.13 ); setScaleKey( spep_0-3 + 204, 1, 3.12, 3.12 ); setScaleKey( spep_0-3 + 206, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 208, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 210, 1, 3.1, 3.1 ); setScaleKey( spep_0-3 + 212, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 214, 1, 3.08, 3.08 ); setScaleKey( spep_0-3 + 216, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 218, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 219, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 220, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 266, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 267, 1, 0.71, 0.71 ); setScaleKey( spep_0-7 + 272, 1, 0.41, 0.41 ); setScaleKey( spep_0-7 + 274, 1, 0.51, 0.51 ); setScaleKey( spep_0-7 + 276, 1, 0.62, 0.62 ); setScaleKey( spep_0-7 + 278, 1, 0.72, 0.72 ); setScaleKey( spep_0-7 + 280, 1, 0.83, 0.83 ); setScaleKey( spep_0-7 + 282, 1, 0.93, 0.93 ); setScaleKey( spep_0-7 + 284, 1, 2.27, 2.27 ); setScaleKey( spep_0-7 + 286, 1, 3.61, 3.61 ); setScaleKey( spep_0-7 + 288, 1, 4.95, 4.95 ); setScaleKey( spep_0-7 + 290, 1, 6.29, 6.29 ); setScaleKey( spep_0-7 + 292, 1, 7.63, 7.63 ); setScaleKey( spep_0-7 + 294, 1, 8.97, 8.97 ); setScaleKey( spep_0-7 + 296, 1, 10.31, 10.31 ); setScaleKey( spep_0-7 + 298, 1, 11.65, 11.65 ); setScaleKey( spep_0-7 + 300, 1, 12.99, 12.99 ); setScaleKey( spep_0-7 + 302, 1, 14.33, 14.33 ); setScaleKey( spep_0-7 + 304, 1, 15.67, 15.67 ); setScaleKey( spep_0-7 + 306, 1, 17.01, 17.01 ); setRotateKey( spep_0-3 + 152, 1, 0 ); setRotateKey( spep_0-3 + 266, 1, 0 ); setRotateKey( spep_0-3 + 267, 1, 0 ); setRotateKey( spep_0-7 + 272, 1, -34.5 ); setRotateKey( spep_0-7 + 274, 1, -32.3 ); setRotateKey( spep_0-7 + 276, 1, -30 ); setRotateKey( spep_0-7 + 278, 1, -27.8 ); setRotateKey( spep_0-7 + 280, 1, -25.6 ); setRotateKey( spep_0-7 + 282, 1, -23.3 ); setRotateKey( spep_0-7 + 284, 1, -22.8 ); setRotateKey( spep_0-7 + 286, 1, -22.2 ); setRotateKey( spep_0-7 + 288, 1, -21.6 ); setRotateKey( spep_0-7 + 290, 1, -21 ); setRotateKey( spep_0-7 + 292, 1, -20.4 ); setRotateKey( spep_0-7 + 294, 1, -19.8 ); setRotateKey( spep_0-7 + 296, 1, -19.2 ); setRotateKey( spep_0-7 + 298, 1, -18.6 ); setRotateKey( spep_0-7 + 300, 1, -18.1 ); setRotateKey( spep_0-7 + 302, 1, -17.5 ); setRotateKey( spep_0-7 + 304, 1, -16.9 ); setRotateKey( spep_0-7 + 306, 1, -16.3 ); --文字エントリー ctga = entryEffectLife( spep_0-3 + 152, 10005, 26, 0x100, -1, 0, 116.4, 310.6 ); setEffShake( spep_0-3 + 152, ctga, 26, 10 ); setEffMoveKey( spep_0-3 + 152, ctga, 116.4, 310.6 , 0 ); setEffMoveKey( spep_0-3 + 154, ctga, 117, 310.6 , 0 ); setEffMoveKey( spep_0-3 + 156, ctga, 102.5, 315.7 , 0 ); setEffMoveKey( spep_0-3 + 158, ctga, 116.8, 310.8 , 0 ); setEffMoveKey( spep_0-3 + 160, ctga, 102.8, 316.4 , 0 ); setEffMoveKey( spep_0-3 + 162, ctga, 116.8, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 164, ctga, 103.6, 315.9 , 0 ); setEffMoveKey( spep_0-3 + 166, ctga, 116.8, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 168, ctga, 104.3, 315.5 , 0 ); setEffMoveKey( spep_0-3 + 170, ctga, 116.9, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 172, ctga, 116.9, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 174, ctga, 105.2, 314.9 , 0 ); setEffMoveKey( spep_0-3 + 178, ctga, 116.9, 310.7 , 0 ); setEffScaleKey( spep_0-3 + 152, ctga, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 154, ctga, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 156, ctga, 2.7, 2.7 ); setEffScaleKey( spep_0-3 + 158, ctga, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 160, ctga, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 162, ctga, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 164, ctga, 2.52, 2.52 ); setEffScaleKey( spep_0-3 + 166, ctga, 2.44, 2.44 ); setEffScaleKey( spep_0-3 + 168, ctga, 2.37, 2.37 ); setEffScaleKey( spep_0-3 + 170, ctga, 2.29, 2.29 ); setEffScaleKey( spep_0-3 + 172, ctga, 2.22, 2.22 ); setEffScaleKey( spep_0-3 + 174, ctga, 2.19, 2.19 ); setEffScaleKey( spep_0-3 + 176, ctga, 2.17, 2.17 ); setEffScaleKey( spep_0-3 + 178, ctga, 2.15, 2.15 ); setEffRotateKey( spep_0-3 + 152, ctga, -15.1 ); setEffRotateKey( spep_0-3 + 154, ctga, -28.5 ); setEffRotateKey( spep_0-3 + 156, ctga, -25.7 ); setEffRotateKey( spep_0-3 + 158, ctga, -22.9 ); setEffRotateKey( spep_0-3 + 160, ctga, -23.1 ); setEffRotateKey( spep_0-3 + 162, ctga, -23.4 ); setEffRotateKey( spep_0-3 + 164, ctga, -23.7 ); setEffRotateKey( spep_0-3 + 166, ctga, -23.9 ); setEffRotateKey( spep_0-3 + 168, ctga, -24.2 ); setEffRotateKey( spep_0-3 + 170, ctga, -24.5 ); setEffRotateKey( spep_0-3 + 172, ctga, -24.7 ); setEffRotateKey( spep_0-3 + 174, ctga, -25.2 ); setEffRotateKey( spep_0-3 + 176, ctga, -25.6 ); setEffRotateKey( spep_0-3 + 178, ctga, -26.1 ); setEffAlphaKey( spep_0-3 + 152, ctga, 255 ); setEffAlphaKey( spep_0-3 + 172, ctga, 255 ); setEffAlphaKey( spep_0-3 + 174, ctga, 170 ); setEffAlphaKey( spep_0-3 + 176, ctga, 85 ); setEffAlphaKey( spep_0-3 + 178, ctga, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 268, 10018, 20, 0x100, -1, 0, -5.8, 305.4 ); setEffMoveKey( spep_0-3 + 268, ctdogon, -5.8, 305.4 , 0 ); setEffMoveKey( spep_0-3 + 270, ctdogon, -4.7, 303.8 , 0 ); setEffMoveKey( spep_0-3 + 272, ctdogon, -6.6, 306.3 , 0 ); setEffMoveKey( spep_0-3 + 274, ctdogon, -4.7, 303.9 , 0 ); setEffMoveKey( spep_0-3 + 276, ctdogon, -6.6, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 278, ctdogon, -4.7, 303.8 , 0 ); setEffMoveKey( spep_0-3 + 280, ctdogon, -6.6, 305.9 , 0 ); setEffMoveKey( spep_0-3 + 282, ctdogon, -4.8, 303.6 , 0 ); setEffMoveKey( spep_0-3 + 284, ctdogon, -4.8, 303.6 , 0 ); setEffMoveKey( spep_0-3 + 286, ctdogon, -6.5, 305.8 , 0 ); setEffMoveKey( spep_0-3 + 288, ctdogon, -6.4, 305.8 , 0 ); setEffScaleKey( spep_0-3 + 268, ctdogon, 2.12, 2.12 ); setEffScaleKey( spep_0-3 + 270, ctdogon, 4.38, 4.38 ); setEffScaleKey( spep_0-3 + 272, ctdogon, 3.38, 3.38 ); setEffScaleKey( spep_0-3 + 274, ctdogon, 3.34, 3.34 ); setEffScaleKey( spep_0-3 + 276, ctdogon, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 278, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 280, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 282, ctdogon, 3.18, 3.18 ); setEffScaleKey( spep_0-3 + 284, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_0-3 + 286, ctdogon, 3.04, 3.04 ); setEffScaleKey( spep_0-3 + 288, ctdogon, 2.93, 2.93 ); setEffRotateKey( spep_0-3 + 268, ctdogon, 16.7 ); setEffRotateKey( spep_0-3 + 278, ctdogon, 16.7 ); setEffRotateKey( spep_0-3 + 280, ctdogon, 16.8 ); setEffRotateKey( spep_0-3 + 288, ctdogon, 16.8 ); setEffAlphaKey( spep_0-3 + 268, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 284, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 286, ctdogon, 128 ); setEffAlphaKey( spep_0-3 + 288, ctdogon, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+332 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+332 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +344, 190006, 72, 0x100, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +344, ctgogo, 0, 510); setEffMoveKey( spep_0 +416, ctgogo, 0, 510); setEffAlphaKey( spep_0 +344, ctgogo, 0 ); setEffAlphaKey( spep_0 + 345, ctgogo, 255 ); setEffAlphaKey( spep_0 + 346, ctgogo, 255 ); setEffAlphaKey( spep_0 + 400, ctgogo, 255 ); setEffAlphaKey( spep_0 + 412, ctgogo, 191 ); setEffAlphaKey( spep_0 + 414, ctgogo, 112 ); setEffAlphaKey( spep_0 + 416, ctgogo, 64 ); setEffRotateKey( spep_0 +344, ctgogo, 0); setEffRotateKey( spep_0 +416, ctgogo, 0); setEffScaleKey( spep_0 +344, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +406, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +416, ctgogo, 1.07, 1.07 ); --SE setSeVolume( spep_0 + 101, 1264, 21.08 ); setSeVolume( spep_0 + 102, 1264, 23 ); setSeVolume( spep_0 + 103, 1264, 24.92 ); setSeVolume( spep_0 + 104, 1264, 26.83 ); setSeVolume( spep_0 + 105, 1264, 28.75 ); setSeVolume( spep_0 + 106, 1264, 30.67 ); setSeVolume( spep_0 + 107, 1264, 32.58 ); setSeVolume( spep_0 + 108, 1264, 34.5 ); setSeVolume( spep_0 + 109, 1264, 36.42 ); setSeVolume( spep_0 + 110, 1264, 38.33 ); setSeVolume( spep_0 + 111, 1264, 40.25 ); setSeVolume( spep_0 + 112, 1264, 42.17 ); setSeVolume( spep_0 + 113, 1264, 44.08 ); setSeVolume( spep_0 + 114, 1264, 46 ); playSe( spep_0 + 8, 1232 );--ジレン奥へ playSe( spep_0 + 88, 1182 );--ジレン向かってくる se_1183 = playSe( spep_0 + 88, 1183 );--ジレン向かってくる se_00091 = playSe( spep_0 + 88, 9 );--ジレン向かってくる playSe( spep_0 + 138, 1004 );--腕を出す se_11161 = playSe( spep_0 + 140, 1116 );--腕を出す playSe( spep_0 + 158, 1009 );--つかむ playSe( spep_0 + 160, 1190 );--つかむ playSe( spep_0 + 162, 1064 );--つかむ setSeVolume( spep_0 + 162, 1064, 50 ); playSe( spep_0 + 162, 1169 );--つかむ setSeVolume( spep_0 + 162, 1169, 71 ); playSe( spep_0 + 162, 1180 );--つかむ setSeVolume( spep_0 + 162, 1180, 68 ); playSe( spep_0 + 178, 1254 );--手から煙でる setSeVolume( spep_0 + 178, 1254, 0 ); setSeVolume( spep_0 + 200, 1254, 0 ); setSeVolume( spep_0 + 201, 1254, 10.5 ); setSeVolume( spep_0 + 202, 1254, 21 ); setSeVolume( spep_0 + 203, 1254, 31.5 ); setSeVolume( spep_0 + 204, 1254, 42 ); playSe( spep_0 + 196, 1231 );--手から煙でる setSeVolume( spep_0 + 196, 1231, 79 ); se_1175 = playSe( spep_0 + 196, 1175 );--手から煙でる setSeVolume( spep_0 + 196, 1175, 23 ); setSeVolume( spep_0 + 240, 1175,23); setSeVolume( spep_0 + 241, 1175,22.58); setSeVolume( spep_0 + 242, 1175,22.16); setSeVolume( spep_0 + 243, 1175,21.74); setSeVolume( spep_0 + 244, 1175,21.32); setSeVolume( spep_0 + 245, 1175,20.9); setSeVolume( spep_0 + 246, 1175,20.48); setSeVolume( spep_0 + 247, 1175,20.06); setSeVolume( spep_0 + 248, 1175,19.64); setSeVolume( spep_0 + 249, 1175,19.22); setSeVolume( spep_0 + 250, 1175,18.8); setSeVolume( spep_0 + 251, 1175,18.38); setSeVolume( spep_0 + 252, 1175,17.96); setSeVolume( spep_0 + 253, 1175,17.54); setSeVolume( spep_0 + 254, 1175,17.12); setSeVolume( spep_0 + 255, 1175,16.7); setSeVolume( spep_0 + 256, 1175,16.28); setSeVolume( spep_0 + 257, 1175,15.86); setSeVolume( spep_0 + 258, 1175,15.44); setSeVolume( spep_0 + 259, 1175,15.02); setSeVolume( spep_0 + 260, 1175,14.6); setSeVolume( spep_0 + 261, 1175,14.18); setSeVolume( spep_0 + 262, 1175,13.76); setSeVolume( spep_0 + 263, 1175,13.34); setSeVolume( spep_0 + 264, 1175,12.92); setSeVolume( spep_0 + 265, 1175,12.5); setSeVolume( spep_0 + 266, 1175,12.08); setSeVolume( spep_0 + 267, 1175,11.66); setSeVolume( spep_0 + 268, 1175,11.24); setSeVolume( spep_0 + 269, 1175,10.82); setSeVolume( spep_0 + 270, 1175,10.4); setSeVolume( spep_0 + 271, 1175,9.97); setSeVolume( spep_0 + 272, 1175,9.55); setSeVolume( spep_0 + 273, 1175,9.13); setSeVolume( spep_0 + 274, 1175,8.71); setSeVolume( spep_0 + 275, 1175,8.29); setSeVolume( spep_0 + 276, 1175,7.87); setSeVolume( spep_0 + 277, 1175,7.45); setSeVolume( spep_0 + 278, 1175,7.03); setSeVolume( spep_0 + 279, 1175,6.61); setSeVolume( spep_0 + 280, 1175,6.19); setSeVolume( spep_0 + 281, 1175,5.77); setSeVolume( spep_0 + 282, 1175,5.35); setSeVolume( spep_0 + 283, 1175,4.93); setSeVolume( spep_0 + 284, 1175,4.51); setSeVolume( spep_0 + 285, 1175,4.09); setSeVolume( spep_0 + 286, 1175,3.67); setSeVolume( spep_0 + 287, 1175,3.25); setSeVolume( spep_0 + 288, 1175,2.83); setSeVolume( spep_0 + 289, 1175,2.41); setSeVolume( spep_0 + 290, 1175,1.99); setSeVolume( spep_0 + 291, 1175,1.57); setSeVolume( spep_0 + 292, 1175,1.15); setSeVolume( spep_0 + 293, 1175,0.73); setSeVolume( spep_0 + 294, 1175,0); playSe( spep_0 + 272, 1137 );--爆発 setSeVolume( spep_0 + 272, 1137, 82 ); playSe( spep_0 + 272, 1023 );--爆発 setSeVolume( spep_0 + 272, 1023, 74 ); se_0015 = playSe( spep_0 + 294, 15 );--気弾溜める setSeVolume( spep_0 + 294, 15, 0 ); setSeVolume( spep_0 + 380, 15, 0 ); setSeVolume( spep_0 + 381, 15, 14 ); setSeVolume( spep_0 + 382, 15, 28 ); setSeVolume( spep_0 + 383, 15, 42 ); setSeVolume( spep_0 + 384, 15, 56 ); playSe( spep_0 + 334, 1233 );--腕あげる se_1190 = playSe( spep_0 + 334, 1190 );--腕あげる setSeVolume( spep_0 + 334, 1190, 0 ); setSeVolume( spep_0 + 337, 1190, 0 ); setSeVolume( spep_0 + 338, 1190, 14.29 ); setSeVolume( spep_0 + 339, 1190, 28.57 ); setSeVolume( spep_0 + 340, 1190, 42.86 ); setSeVolume( spep_0 + 341, 1190, 57.14 ); setSeVolume( spep_0 + 342, 1190, 71.43 ); setSeVolume( spep_0 + 343, 1190, 85.71 ); setSeVolume( spep_0 + 344, 1190, 100 ); playSe( spep_0 + 344, 1018 );--顔カットイン playSe( spep_0 + 344, 1004 );--腕あげる se_11571 = playSe( spep_0 + 380, 1157 );--気弾溜める se_12001 = playSe( spep_0 + 380, 1200 );--気弾溜める se_1191 = playSe( spep_0 + 380, 1191 );--気弾溜める setSeVolume( spep_0 + 380, 1191, 129 ); se_11221 = playSe( spep_0 + 382, 1122 );--気弾溜める setSeVolume( spep_0 + 382, 1122, 61 ); se_1042 = playSe( spep_0 + 402, 1042 );--気弾溜める setSeVolume( spep_0 + 402, 1042, 0 ); setSeVolume( spep_0 + 403, 1042, 6 ); setSeVolume( spep_0 + 404, 1042, 12 ); setSeVolume( spep_0 + 405, 1042, 18 ); setSeVolume( spep_0 + 406, 1042, 24 ); setSeVolume( spep_0 + 407, 1042, 30 ); setSeVolume( spep_0 + 408, 1042, 36 ); setSeVolume( spep_0 + 409, 1042, 42 ); setSeVolume( spep_0 + 410, 1042, 48 ); setSeVolume( spep_0 + 411, 1042, 54 ); setSeVolume( spep_0 + 412, 1042, 60 ); setSeVolume( spep_0 + 413, 1042, 66 ); setSeVolume( spep_0 + 414, 1042, 72 ); stopSe( spep_0 + 21, se_1117, 44 ); stopSe( spep_0 + 90, se_1267, 0 ); stopSe( spep_0 + 90, se_1268, 0 ); stopSe( spep_0 + 178, se_1183, 0 ); stopSe( spep_0 + 118, se_00091, 37 ); stopSe( spep_0 + 160, se_11161, 8 ); stopSe( spep_0 + 294, se_1175, 0 ); stopSe( spep_0 + 360, se_1190, 23 ); stopSe( spep_0 + 400, se_12001, 8 ); --白フェード entryFade( spep_0+442 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+450; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 2, se_0015, 0 ); stopSe( spep_1 + 2, se_11571, 0 ); stopSe( spep_1 + 2, se_1191, 0 ); stopSe( spep_1 + 2, se_11221, 0 ); stopSe( spep_1 + 2, se_1042, 0 ); --白フェード --entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 400, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 400, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 400, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 400, finish, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 104, 10012, 40, 0x100, -1, 0, 94, 364.2 ); setEffShake( spep_2-3 + 104, ctzuo, 40, 10 ); setEffMoveKey( spep_2-3 + 104, ctzuo, 94, 364.2 , 0 ); setEffMoveKey( spep_2-3 + 106, ctzuo, 105.9, 376.8 , 0 ); setEffMoveKey( spep_2-3 + 108, ctzuo, 120.6, 364.8 , 0 ); setEffMoveKey( spep_2-3 + 110, ctzuo, 115.1, 385.5 , 0 ); setEffMoveKey( spep_2-3 + 112, ctzuo, 113.6, 365.5 , 0 ); setEffMoveKey( spep_2-3 + 114, ctzuo, 109.3, 382.4 , 0 ); setEffMoveKey( spep_2-3 + 116, ctzuo, 110.8, 365.5 , 0 ); setEffMoveKey( spep_2-3 + 118, ctzuo, 110.6, 382.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctzuo, 112.4, 364.4 , 0 ); setEffMoveKey( spep_2-3 + 122, ctzuo, 111.9, 381.8 , 0 ); setEffMoveKey( spep_2-3 + 124, ctzuo, 114, 363.3 , 0 ); setEffMoveKey( spep_2-3 + 126, ctzuo, 113.3, 381.5 , 0 ); setEffMoveKey( spep_2-3 + 128, ctzuo, 115.5, 362.3 , 0 ); setEffMoveKey( spep_2-3 + 130, ctzuo, 114.5, 381.2 , 0 ); setEffMoveKey( spep_2-3 + 132, ctzuo, 117, 361.2 , 0 ); setEffMoveKey( spep_2-3 + 134, ctzuo, 115.8, 380.9 , 0 ); setEffMoveKey( spep_2-3 + 136, ctzuo, 118.6, 360.2 , 0 ); setEffMoveKey( spep_2-3 + 138, ctzuo, 117, 380.7 , 0 ); setEffMoveKey( spep_2-3 + 140, ctzuo, 128.6, 360.5 , 0 ); setEffMoveKey( spep_2-3 + 142, ctzuo, 133, 397.1 , 0 ); setEffMoveKey( spep_2-3 + 144, ctzuo, 140.9, 405.6 , 0 ); setEffScaleKey( spep_2-3 + 104, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-3 + 106, ctzuo, 1.82, 1.82 ); setEffScaleKey( spep_2-3 + 108, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 110, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_2-3 + 112, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_2-3 + 114, ctzuo, 2.41, 2.41 ); setEffScaleKey( spep_2-3 + 116, ctzuo, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 118, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_2-3 + 120, ctzuo, 2.58, 2.58 ); setEffScaleKey( spep_2-3 + 122, ctzuo, 2.64, 2.64 ); setEffScaleKey( spep_2-3 + 124, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_2-3 + 126, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_2-3 + 128, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_2-3 + 130, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-3 + 132, ctzuo, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 134, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_2-3 + 136, ctzuo, 3.04, 3.04 ); setEffScaleKey( spep_2-3 + 138, ctzuo, 3.09, 3.09 ); setEffScaleKey( spep_2-3 + 140, ctzuo, 4.19, 4.19 ); setEffScaleKey( spep_2-3 + 142, ctzuo, 5.28, 5.28 ); setEffScaleKey( spep_2-3 + 144, ctzuo, 6.38, 6.38 ); setEffRotateKey( spep_2-3 + 104, ctzuo, 30.5 ); setEffRotateKey( spep_2-3 + 106, ctzuo, 30.1 ); setEffRotateKey( spep_2-3 + 108, ctzuo, 29.6 ); setEffRotateKey( spep_2-3 + 110, ctzuo, 31 ); setEffRotateKey( spep_2-3 + 112, ctzuo, 32.4 ); setEffRotateKey( spep_2-3 + 114, ctzuo, 33.8 ); setEffRotateKey( spep_2-3 + 116, ctzuo, 33.5 ); setEffRotateKey( spep_2-3 + 118, ctzuo, 33.2 ); setEffRotateKey( spep_2-3 + 120, ctzuo, 32.9 ); setEffRotateKey( spep_2-3 + 122, ctzuo, 32.6 ); setEffRotateKey( spep_2-3 + 124, ctzuo, 32.3 ); setEffRotateKey( spep_2-3 + 126, ctzuo, 32 ); setEffRotateKey( spep_2-3 + 128, ctzuo, 31.7 ); setEffRotateKey( spep_2-3 + 130, ctzuo, 31.4 ); setEffRotateKey( spep_2-3 + 132, ctzuo, 31.1 ); setEffRotateKey( spep_2-3 + 134, ctzuo, 30.8 ); setEffRotateKey( spep_2-3 + 136, ctzuo, 30.5 ); setEffRotateKey( spep_2-3 + 138, ctzuo, 30.1 ); setEffRotateKey( spep_2-3 + 140, ctzuo, 29.7 ); setEffRotateKey( spep_2-3 + 142, ctzuo, 29.3 ); setEffRotateKey( spep_2-3 + 144, ctzuo, 28.9 ); setEffAlphaKey( spep_2-3 + 104, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 138, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 140, ctzuo, 170 ); setEffAlphaKey( spep_2-3 + 142, ctzuo, 85 ); setEffAlphaKey( spep_2-3 + 144, ctzuo, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 400, 0, 0, 0, 0, 255 ); --くろ 背景 --SE se_1116 = playSe( spep_2 + 0, 1116 );--カメラズーム se_0009 = playSe( spep_2 + 0, 9 );--カメラズーム setSeVolume( spep_2 + 0, 9, 0 ); setSeVolume( spep_2 + 1, 9, 6.25 ); setSeVolume( spep_2 + 2, 9, 12.5 ); setSeVolume( spep_2 + 3, 9, 18.75 ); setSeVolume( spep_2 + 4, 9, 25 ); setSeVolume( spep_2 + 5, 9, 31.25 ); setSeVolume( spep_2 + 6, 9, 37.5 ); setSeVolume( spep_2 + 7, 9, 43.75 ); setSeVolume( spep_2 + 8, 9, 50 ); setSeVolume( spep_2 + 9, 9, 56.25 ); setSeVolume( spep_2 + 10, 9, 62.5 ); setSeVolume( spep_2 + 11, 9, 68.75 ); setSeVolume( spep_2 + 12, 9, 75 ); setSeVolume( spep_2 + 13, 9, 81.25 ); setSeVolume( spep_2 + 14, 9, 87.5 ); setSeVolume( spep_2 + 15, 9, 93.75 ); setSeVolume( spep_2 + 16, 9, 100 ); se_1200 = playSe( spep_2 + 0, 1200 );--気弾溜め音 setSeVolume( spep_2 + 0, 1200, 0 ); setSeVolume( spep_2 + 20, 1200, 0 ); setSeVolume( spep_2 + 21, 1200, 34 ); setSeVolume( spep_2 + 22, 1200, 68 ); setSeVolume( spep_2 + 23, 1200, 102 ); setSeVolume( spep_2 + 24, 1200, 136 ); setSeVolume( spep_2 + 25, 1200, 170 ); playSe( spep_2 + 2, 1182 );--カメラズーム setSeVolume( spep_2 + 2, 1182, 0 ); setSeVolume( spep_2 + 6, 1182, 0); setSeVolume( spep_2 + 7, 1182, 16.67 ); setSeVolume( spep_2 + 8, 1182, 33.33 ); setSeVolume( spep_2 + 9, 1182, 50 ); setSeVolume( spep_2 + 10, 1182, 66.67 ); setSeVolume( spep_2 + 11, 1182, 83.33 ); setSeVolume( spep_2 + 12, 1182, 100 ); playSe( spep_2 + 10, 1241 );--気弾溜め音 setSeVolume( spep_2 + 10, 1241, 65 ); playSe( spep_2 + 10, 1199 );--気弾溜め音 setSeVolume( spep_2 + 10, 1199, 52 ); se_1157 = playSe( spep_2 + 54, 1157 );--手を前に se_1167 = playSe( spep_2 + 54, 1167 );--手を前に setSeVolume( spep_2 + 54, 1167, 48 ); setSeVolume( spep_2 + 84, 1167,48); setSeVolume( spep_2 + 85, 1167,46.4); setSeVolume( spep_2 + 86, 1167,44.8); setSeVolume( spep_2 + 87, 1167,43.2); setSeVolume( spep_2 + 88, 1167,41.6); setSeVolume( spep_2 + 89, 1167,40); setSeVolume( spep_2 + 90, 1167,38.4); setSeVolume( spep_2 + 91, 1167,36.8); setSeVolume( spep_2 + 92, 1167,35.2); setSeVolume( spep_2 + 93, 1167,33.6); setSeVolume( spep_2 + 94, 1167,32); setSeVolume( spep_2 + 95, 1167,30.4); setSeVolume( spep_2 + 96, 1167,28.8); setSeVolume( spep_2 + 97, 1167,27.2); setSeVolume( spep_2 + 98, 1167,25.6); setSeVolume( spep_2 + 99, 1167,24); setSeVolume( spep_2 + 100, 1167,22.4); setSeVolume( spep_2 + 101, 1167,20.8); setSeVolume( spep_2 + 102, 1167,19.2); setSeVolume( spep_2 + 103, 1167,17.6); setSeVolume( spep_2 + 104, 1167,16); setSeVolume( spep_2 + 105, 1167,14.4); setSeVolume( spep_2 + 106, 1167,12.8); setSeVolume( spep_2 + 107, 1167,11.2); setSeVolume( spep_2 + 108, 1167,9.59); setSeVolume( spep_2 + 109, 1167,7.99); setSeVolume( spep_2 + 110, 1167,6.39); setSeVolume( spep_2 + 111, 1167,4.79); setSeVolume( spep_2 + 112, 1167,0); playSe( spep_2 + 56, 1004 );--手を前に se_1122 = playSe( spep_2 + 58, 1122 );--手を前に setSeVolume( spep_2 + 58, 1122, 79 ); setSeVolume( spep_2 + 92, 1122,79); setSeVolume( spep_2 + 93, 1122,76.5); setSeVolume( spep_2 + 94, 1122,74); setSeVolume( spep_2 + 95, 1122,71.5); setSeVolume( spep_2 + 96, 1122,69); setSeVolume( spep_2 + 97, 1122,66.5); setSeVolume( spep_2 + 98, 1122,64); setSeVolume( spep_2 + 99, 1122,61.5); setSeVolume( spep_2 + 100, 1122,59); setSeVolume( spep_2 + 101, 1122,56.5); setSeVolume( spep_2 + 102, 1122,54); setSeVolume( spep_2 + 103, 1122,51.5); setSeVolume( spep_2 + 104, 1122,49); setSeVolume( spep_2 + 105, 1122,46.5); setSeVolume( spep_2 + 106, 1122,44); setSeVolume( spep_2 + 107, 1122,41.5); setSeVolume( spep_2 + 108, 1122,39); setSeVolume( spep_2 + 109, 1122,36.5); setSeVolume( spep_2 + 110, 1122,34); setSeVolume( spep_2 + 111, 1122,31.5); setSeVolume( spep_2 + 112, 1122,29); setSeVolume( spep_2 + 113, 1122,26.5); setSeVolume( spep_2 + 114, 1122,24); setSeVolume( spep_2 + 115, 1122,21.5); setSeVolume( spep_2 + 116, 1122,19); setSeVolume( spep_2 + 117, 1122,16.5); setSeVolume( spep_2 + 118, 1122,14); setSeVolume( spep_2 + 119, 1122,11.5); setSeVolume( spep_2 + 120, 1122,9); setSeVolume( spep_2 + 121, 1122,6.5); setSeVolume( spep_2 + 122, 1122,4); setSeVolume( spep_2 + 123, 1122,1.5); setSeVolume( spep_2 + 124, 1122,0); se_1212 = playSe( spep_2 + 88, 1212 );--気弾発射 setSeVolume( spep_2 + 88, 1212, 0 ); setSeVolume( spep_2 + 170, 1212, 0); setSeVolume( spep_2 + 171, 1212, 4.9 ); setSeVolume( spep_2 + 172, 1212, 9.8 ); setSeVolume( spep_2 + 173, 1212, 14.7 ); setSeVolume( spep_2 + 174, 1212, 19.6 ); setSeVolume( spep_2 + 175, 1212, 24.5 ); setSeVolume( spep_2 + 176, 1212, 29.4 ); setSeVolume( spep_2 + 177, 1212, 34.3 ); setSeVolume( spep_2 + 178, 1212, 39.2 ); setSeVolume( spep_2 + 179, 1212, 44.1 ); setSeVolume( spep_2 + 180, 1212, 49 ); setSeVolume( spep_2 + 230, 1212,49); setSeVolume( spep_2 + 231, 1212,47.4); setSeVolume( spep_2 + 232, 1212,45.8); setSeVolume( spep_2 + 233, 1212,44.2); setSeVolume( spep_2 + 234, 1212,42.6); setSeVolume( spep_2 + 235, 1212,41); setSeVolume( spep_2 + 236, 1212,39.4); setSeVolume( spep_2 + 237, 1212,37.8); setSeVolume( spep_2 + 238, 1212,36.2); setSeVolume( spep_2 + 239, 1212,34.6); setSeVolume( spep_2 + 240, 1212,33); setSeVolume( spep_2 + 241, 1212,31.4); setSeVolume( spep_2 + 242, 1212,29.8); setSeVolume( spep_2 + 243, 1212,28.2); setSeVolume( spep_2 + 244, 1212,26.6); setSeVolume( spep_2 + 245, 1212,25); setSeVolume( spep_2 + 246, 1212,23.4); setSeVolume( spep_2 + 247, 1212,21.8); setSeVolume( spep_2 + 248, 1212,20.2); setSeVolume( spep_2 + 249, 1212,18.6); setSeVolume( spep_2 + 250, 1212,17); setSeVolume( spep_2 + 251, 1212,15.4); setSeVolume( spep_2 + 252, 1212,13.8); setSeVolume( spep_2 + 253, 1212,12.2); setSeVolume( spep_2 + 254, 1212,10.6); setSeVolume( spep_2 + 255, 1212,8.99); setSeVolume( spep_2 + 256, 1212,7.39); setSeVolume( spep_2 + 257, 1212,5.79); setSeVolume( spep_2 + 258, 1212,4.19); setSeVolume( spep_2 + 259, 1212,2.59); setSeVolume( spep_2 + 260, 1212,0.99); setSeVolume( spep_2 + 261, 1212,0); SE2=playSe( spep_2 + 100, 1258 );--気弾発射 setSeVolume( spep_2 + 100, 1258, 56 ); playSe( spep_2 + 104, 1027 );--気弾発射 setSeVolume( spep_2 + 104, 1027, 77 ); playSe( spep_2 + 104, 1021 );--気弾発射 setSeVolume( spep_2 + 104, 1021, 80 ); se_1213 = playSe( spep_2 + 104, 1213 );--気弾発射 setSeVolume( spep_2 + 104, 1213, 0 ); setSeVolume( spep_2 + 105, 1213, 2 ); setSeVolume( spep_2 + 106, 1213, 4 ); setSeVolume( spep_2 + 107, 1213, 6 ); setSeVolume( spep_2 + 108, 1213, 8 ); setSeVolume( spep_2 + 109, 1213, 10 ); setSeVolume( spep_2 + 110, 1213, 12 ); setSeVolume( spep_2 + 111, 1213, 14 ); setSeVolume( spep_2 + 112, 1213, 16 ); setSeVolume( spep_2 + 113, 1213, 18 ); setSeVolume( spep_2 + 114, 1213, 20 ); setSeVolume( spep_2 + 115, 1213, 22 ); setSeVolume( spep_2 + 116, 1213, 24 ); setSeVolume( spep_2 + 117, 1213, 26 ); setSeVolume( spep_2 + 118, 1213, 28 ); setSeVolume( spep_2 + 119, 1213, 30 ); setSeVolume( spep_2 + 120, 1213, 32 ); setSeVolume( spep_2 + 121, 1213, 34 ); setSeVolume( spep_2 + 122, 1213, 36 ); setSeVolume( spep_2 + 123, 1213, 38 ); setSeVolume( spep_2 + 124, 1213, 40 ); setSeVolume( spep_2 + 125, 1213, 42 ); setSeVolume( spep_2 + 126, 1213, 44 ); setSeVolume( spep_2 + 127, 1213, 46 ); setSeVolume( spep_2 + 128, 1213, 48 ); setSeVolume( spep_2 + 129, 1213, 50 ); se_1121 = playSe( spep_2 + 124, 1121 );--気弾発射 setSeVolume( spep_2 + 124, 1121, 44 ); setSeVolume( spep_2 + 225, 1121,44); setSeVolume( spep_2 + 226, 1121,42.8); setSeVolume( spep_2 + 227, 1121,41.6); setSeVolume( spep_2 + 228, 1121,40.4); setSeVolume( spep_2 + 229, 1121,39.2); setSeVolume( spep_2 + 230, 1121,38); setSeVolume( spep_2 + 231, 1121,36.8); setSeVolume( spep_2 + 232, 1121,35.6); setSeVolume( spep_2 + 233, 1121,34.4); setSeVolume( spep_2 + 234, 1121,33.2); setSeVolume( spep_2 + 235, 1121,32); setSeVolume( spep_2 + 236, 1121,30.8); setSeVolume( spep_2 + 237, 1121,29.6); setSeVolume( spep_2 + 238, 1121,28.4); setSeVolume( spep_2 + 239, 1121,27.2); setSeVolume( spep_2 + 240, 1121,26); setSeVolume( spep_2 + 241, 1121,24.8); setSeVolume( spep_2 + 242, 1121,23.6); setSeVolume( spep_2 + 243, 1121,22.4); setSeVolume( spep_2 + 244, 1121,21.2); setSeVolume( spep_2 + 245, 1121,20); setSeVolume( spep_2 + 246, 1121,18.8); setSeVolume( spep_2 + 247, 1121,17.6); setSeVolume( spep_2 + 248, 1121,16.4); setSeVolume( spep_2 + 249, 1121,15.2); setSeVolume( spep_2 + 250, 1121,14); setSeVolume( spep_2 + 251, 1121,12.8); setSeVolume( spep_2 + 252, 1121,11.6); setSeVolume( spep_2 + 253, 1121,10.4); setSeVolume( spep_2 + 254, 1121,9.19); setSeVolume( spep_2 + 255, 1121,7.99); setSeVolume( spep_2 + 256, 1121,6.79); setSeVolume( spep_2 + 257, 1121,5.59); setSeVolume( spep_2 + 258, 1121,4.39); setSeVolume( spep_2 + 259, 1121,3.19); setSeVolume( spep_2 + 260, 1121,0); SE3=playSe( spep_2 + 204, 1172 );--地面をえぐる setSeVolume( spep_2 + 204, 1172, 0 ); setSeVolume( spep_2 + 222, 1172, 0 ); setSeVolume( spep_2 + 223, 1172, 17.33 ); setSeVolume( spep_2 + 224, 1172, 34.67 ); setSeVolume( spep_2 + 225, 1172, 52 ); SE4=playSe( spep_2 + 218, 1017 );--地面をえぐる setSeVolume( spep_2 + 218, 1017, 68 ); se_1022 = playSe( spep_2 + 224, 1022 );--地面をえぐる SE5=playSe( spep_2 + 224, 1011 );--地面をえぐる setSeVolume( spep_2 + 224, 1011, 69 ); SE6=playSe( spep_2 + 228, 1033 );--地面をえぐる setSeVolume( spep_2 + 228, 1033, 79 ); playSe( spep_2 + 278, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 278, 1023, 79 ); playSe( spep_2 + 278, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 278, 1159, 83 ); playSe( spep_2 + 288, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 288, 1159, 62 ); playSe( spep_2 + 288, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 288, 1023, 65 ); playSe( spep_2 + 296, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 296, 1159, 43 ); playSe( spep_2 + 296, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 296, 1023, 48 ); playSe( spep_2 + 304, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 304, 1159, 55 ); playSe( spep_2 + 304, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 304, 1023, 54 ); stopSe( spep_2 + 21, se_1116, 13 ); stopSe( spep_2 + 26, se_0009, 54 ); stopSe( spep_2 + 110, se_1200, 0 ); stopSe( spep_2 + 108, se_1157, 22 ); stopSe( spep_2 + 112, se_1167, 0 ); stopSe( spep_2 + 124, se_1122, 0 ); stopSe( spep_2 + 261, se_1212, 0 ); stopSe( spep_2 + 244, se_1213, 0 ); stopSe( spep_2 + 260, se_1121, 0 ); stopSe( spep_2 + 260, se_1022, 16 ); stopSe( spep_2 + 276, SE2, 0 ); stopSe( spep_2 + 276, SE3, 0 ); stopSe( spep_2 + 276, SE4, 0 ); stopSe( spep_2 + 276, SE5, 0 ); stopSe( spep_2 + 276, SE6, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 280 ); endPhase( spep_2 + 390 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 450, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 450, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 450, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 450, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 450, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 450, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 450, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 450, tame_b, 255 ); --敵の動き setDisp( spep_0-3 + 30, 1, 1); setDisp( spep_0-3 + 100, 1, 0); changeAnime( spep_0-3 + 30, 1, 2); setMoveKey( spep_0-3 + 30, 1, -548, -437.3 , 0 ); setMoveKey( spep_0-3 + 32, 1, -476.8, -366.2 , 0 ); setMoveKey( spep_0-3 + 34, 1, -405.7, -295.1 , 0 ); setMoveKey( spep_0-3 + 36, 1, -358.2, -244.8 , 0 ); setMoveKey( spep_0-3 + 38, 1, -310.8, -194.4 , 0 ); setMoveKey( spep_0-3 + 40, 1, -263.4, -144.1 , 0 ); setMoveKey( spep_0-3 + 42, 1, -261.1, -138.8 , 0 ); setMoveKey( spep_0-3 + 44, 1, -258.8, -133.5 , 0 ); setMoveKey( spep_0-3 + 46, 1, -256.5, -128.2 , 0 ); setMoveKey( spep_0-3 + 48, 1, -254.3, -122.9 , 0 ); setMoveKey( spep_0-3 + 50, 1, -252, -117.7 , 0 ); setMoveKey( spep_0-3 + 52, 1, -249.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 54, 1, -247.4, -107.1 , 0 ); setMoveKey( spep_0-3 + 56, 1, -245.2, -101.8 , 0 ); setMoveKey( spep_0-3 + 58, 1, -242.9, -96.5 , 0 ); setMoveKey( spep_0-3 + 60, 1, -240.6, -91.2 , 0 ); setMoveKey( spep_0-3 + 62, 1, -238.3, -86 , 0 ); setMoveKey( spep_0-3 + 64, 1, -236.1, -80.7 , 0 ); setMoveKey( spep_0-3 + 66, 1, -233.8, -75.4 , 0 ); setMoveKey( spep_0-3 + 68, 1, -231.5, -70.1 , 0 ); setMoveKey( spep_0-3 + 70, 1, -229.2, -64.8 , 0 ); setMoveKey( spep_0-3 + 72, 1, -226.9, -59.5 , 0 ); setMoveKey( spep_0-3 + 74, 1, -224.7, -54.3 , 0 ); setMoveKey( spep_0-3 + 76, 1, -223.9, -53.5 , 0 ); setMoveKey( spep_0-3 + 78, 1, -223.1, -52.7 , 0 ); setMoveKey( spep_0-3 + 80, 1, -222.3, -51.9 , 0 ); setMoveKey( spep_0-3 + 82, 1, -221.5, -51.1 , 0 ); setMoveKey( spep_0-3 + 84, 1, -220.7, -50.4 , 0 ); setMoveKey( spep_0-3 + 86, 1, -219.9, -49.6 , 0 ); setMoveKey( spep_0-3 + 88, 1, -211.1, -64.8 , 0 ); setMoveKey( spep_0-3 + 90, 1, -231.2, -55.5 , 0 ); setMoveKey( spep_0-3 + 92, 1, -235.3, -70.3 , 0 ); setMoveKey( spep_0-3 + 94, 1, -255.3, -69.1 , 0 ); setMoveKey( spep_0-3 + 96, 1, -371.6, -149.4 , 0 ); setMoveKey( spep_0-3 + 98, 1, -771.1, -507.1 , 0 ); setMoveKey( spep_0-3 + 100, 1, -1154.9, -865 , 0 ); setScaleKey( spep_0-3 + 30, 1, 3.64, 3.64 ); setScaleKey( spep_0-3 + 32, 1, 3.37, 3.37 ); setScaleKey( spep_0-3 + 34, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 36, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 38, 1, 2.42, 2.42 ); setScaleKey( spep_0-3 + 40, 1, 2.08, 2.08 ); setScaleKey( spep_0-3 + 42, 1, 2.07, 2.07 ); setScaleKey( spep_0-3 + 44, 1, 2.05, 2.05 ); setScaleKey( spep_0-3 + 46, 1, 2.04, 2.04 ); setScaleKey( spep_0-3 + 48, 1, 2.03, 2.03 ); setScaleKey( spep_0-3 + 50, 1, 2.02, 2.02 ); setScaleKey( spep_0-3 + 52, 1, 2, 2 ); setScaleKey( spep_0-3 + 54, 1, 1.99, 1.99 ); setScaleKey( spep_0-3 + 56, 1, 1.98, 1.98 ); setScaleKey( spep_0-3 + 58, 1, 1.96, 1.96 ); setScaleKey( spep_0-3 + 60, 1, 1.95, 1.95 ); setScaleKey( spep_0-3 + 62, 1, 1.94, 1.94 ); setScaleKey( spep_0-3 + 64, 1, 1.93, 1.93 ); setScaleKey( spep_0-3 + 66, 1, 1.91, 1.91 ); setScaleKey( spep_0-3 + 68, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 70, 1, 1.89, 1.89 ); setScaleKey( spep_0-3 + 72, 1, 1.87, 1.87 ); setScaleKey( spep_0-3 + 74, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 76, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 78, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 80, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 82, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 84, 1, 1.84, 1.84 ); setScaleKey( spep_0-3 + 86, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 88, 1, 1.83, 1.83 ); setScaleKey( spep_0-3 + 90, 1, 1.94, 1.94 ); setScaleKey( spep_0-3 + 92, 1, 2.06, 2.06 ); setScaleKey( spep_0-3 + 94, 1, 2.17, 2.17 ); setScaleKey( spep_0-3 + 96, 1, 2.77, 2.77 ); setScaleKey( spep_0-3 + 98, 1, 4.94, 4.94 ); setScaleKey( spep_0-3 + 100, 1, 7.1, 7.1 ); setRotateKey( spep_0-3 + 30, 1, 0 ); setRotateKey( spep_0-3 + 100, 1, 0 ); --SE SE0=playSe( spep_0 + 0, 8 );--ジレン奥へ se_1117 = playSe( spep_0 + 0, 1117 );--ジレン奥へ se_1267 = playSe( spep_0 + 0, 1267 );--ジレン奥へ setSeVolume( spep_0 + 0, 1267, 45 ); se_1268 = playSe( spep_0 + 0, 1268 );--ジレン奥へ setSeVolume( spep_0 + 0, 1268, 138 ); SE1=playSe( spep_0 + 0, 1264 );--ジレン向かってくる setSeVolume( spep_0 + 0, 1264, 0 ); setSeVolume( spep_0 + 90, 1264, 0 ); setSeVolume( spep_0 + 91, 1264, 1.92 ); setSeVolume( spep_0 + 92, 1264, 3.83 ); setSeVolume( spep_0 + 93, 1264, 5.75 ); setSeVolume( spep_0 + 94, 1264, 7.67 ); setSeVolume( spep_0 + 95, 1264, 9.58 ); setSeVolume( spep_0 + 96, 1264, 11.5 ); setSeVolume( spep_0 + 97, 1264, 13.42 ); setSeVolume( spep_0 + 98, 1264, 15.33 ); setSeVolume( spep_0 + 99, 1264, 17.25 ); setSeVolume( spep_0 + 100, 1264, 19.17 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 450, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 120; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1117, 0 ); stopSe( SP_dodge - 12, se_1267, 0 ); stopSe( SP_dodge - 12, se_1268, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 152, 1, 1); setDisp( spep_0-7 + 306, 1, 0); changeAnime( spep_0-3 + 152, 1, 4); changeAnime( spep_0-3 + 268, 1, 7); setMoveKey( spep_0-3 + 152, 1, -324.9, -212.4 , 0 ); setMoveKey( spep_0-3 + 154, 1, -315.4, -235.3 , 0 ); setMoveKey( spep_0-3 + 156, 1, -322, -210.2 , 0 ); setMoveKey( spep_0-3 + 158, 1, -304.5, -217.1 , 0 ); setMoveKey( spep_0-3 + 160, 1, -319.1, -208 , 0 ); setMoveKey( spep_0-3 + 162, 1, -309.6, -198.9 , 0 ); setMoveKey( spep_0-3 + 164, 1, -316.2, -205.8 , 0 ); setMoveKey( spep_0-3 + 166, 1, -306.7, -228.7 , 0 ); setMoveKey( spep_0-3 + 168, 1, -313.3, -203.7 , 0 ); setMoveKey( spep_0-3 + 170, 1, -303.8, -210.6 , 0 ); setMoveKey( spep_0-3 + 172, 1, -310.4, -201.5 , 0 ); setMoveKey( spep_0-3 + 174, 1, -300.9, -208.4 , 0 ); setMoveKey( spep_0-3 + 176, 1, -307.5, -199.3 , 0 ); setMoveKey( spep_0-3 + 178, 1, -306, -198.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, -304.6, -197.1 , 0 ); setMoveKey( spep_0-3 + 182, 1, -303.1, -196 , 0 ); setMoveKey( spep_0-3 + 184, 1, -301.7, -194.9 , 0 ); setMoveKey( spep_0-3 + 186, 1, -300.2, -193.8 , 0 ); setMoveKey( spep_0-3 + 188, 1, -298.8, -192.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, -297.3, -191.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, -295.8, -190.5 , 0 ); setMoveKey( spep_0-3 + 194, 1, -294.4, -189.4 , 0 ); setMoveKey( spep_0-3 + 196, 1, -292.9, -188.3 , 0 ); setMoveKey( spep_0-3 + 198, 1, -291.5, -187.2 , 0 ); setMoveKey( spep_0-3 + 200, 1, -290, -186.1 , 0 ); setMoveKey( spep_0-3 + 202, 1, -288.6, -185 , 0 ); setMoveKey( spep_0-3 + 204, 1, -287.1, -183.9 , 0 ); setMoveKey( spep_0-3 + 206, 1, -285.7, -182.8 , 0 ); setMoveKey( spep_0-3 + 208, 1, -284.2, -181.7 , 0 ); setMoveKey( spep_0-3 + 210, 1, -282.8, -180.6 , 0 ); setMoveKey( spep_0-3 + 212, 1, -281.3, -179.5 , 0 ); setMoveKey( spep_0-3 + 214, 1, -279.9, -178.5 , 0 ); setMoveKey( spep_0-3 + 216, 1, -278.4, -177.4 , 0 ); setMoveKey( spep_0-3 + 218, 1, -277, -176.3 , 0 ); setMoveKey( spep_0-3 + 219, 1, -277, -176.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 222, 1, 111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 224, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 226, 1, 107.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 228, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 230, 1, 111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 232, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 234, 1, 111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 236, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 238, 1, 107.4, -66.5 , 0 ); setMoveKey( spep_0-3 + 240, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 242, 1, 111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 244, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 246, 1, 111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 248, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 250, 1, 111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 252, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 254, 1, 111.4, -66.5 , 0 ); setMoveKey( spep_0-3 + 256, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 258, 1, 111.4, -62.5 , 0 ); setMoveKey( spep_0-3 + 260, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 262, 1, 111.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 264, 1, 107.4, -58.5 , 0 ); setMoveKey( spep_0-3 + 266, 1, 115.4, -94.5 , 0 ); setMoveKey( spep_0-3 + 267, 1, 115.4, -94.5 , 0 ); setMoveKey( spep_0-7 + 272, 1, 90.5, -56.3 , 0 ); setMoveKey( spep_0-7 + 274, 1, 80, -84.8 , 0 ); setMoveKey( spep_0-7 + 276, 1, 13.5, -73.3 , 0 ); setMoveKey( spep_0-7 + 278, 1, -17, -105.8 , 0 ); setMoveKey( spep_0-7 + 280, 1, -63.4, -90.4 , 0 ); setMoveKey( spep_0-7 + 282, 1, -93.9, -106.9 , 0 ); setMoveKey( spep_0-7 + 284, 1, -381.2, -336.8 , 0 ); setMoveKey( spep_0-7 + 286, 1, -652.6, -566.8 , 0 ); setMoveKey( spep_0-7 + 288, 1, -940.1, -812.9 , 0 ); setMoveKey( spep_0-7 + 290, 1, -1211.6, -1067.1 , 0 ); setMoveKey( spep_0-7 + 292, 1, -1499.1, -1289.5 , 0 ); setMoveKey( spep_0-7 + 294, 1, -1762.7, -1535.9 , 0 ); setMoveKey( spep_0-7 + 296, 1, -2058.4, -1766.5 , 0 ); setMoveKey( spep_0-7 + 298, 1, -2322, -2005.2 , 0 ); setMoveKey( spep_0-7 + 300, 1, -2617.8, -2244 , 0 ); setMoveKey( spep_0-7 + 302, 1, -2889.5, -2514.9 , 0 ); setMoveKey( spep_0-7 + 304, 1, -3177.3, -2722 , 0 ); setMoveKey( spep_0-7 + 306, 1, -3441.2, -2969.2 , 0 ); setScaleKey( spep_0-3 + 152, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 154, 1, 3.33, 3.33 ); setScaleKey( spep_0-3 + 156, 1, 3.32, 3.32 ); setScaleKey( spep_0-3 + 158, 1, 3.31, 3.31 ); setScaleKey( spep_0-3 + 160, 1, 3.3, 3.3 ); setScaleKey( spep_0-3 + 162, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 164, 1, 3.29, 3.29 ); setScaleKey( spep_0-3 + 166, 1, 3.28, 3.28 ); setScaleKey( spep_0-3 + 168, 1, 3.27, 3.27 ); setScaleKey( spep_0-3 + 170, 1, 3.26, 3.26 ); setScaleKey( spep_0-3 + 172, 1, 3.25, 3.25 ); setScaleKey( spep_0-3 + 174, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 176, 1, 3.24, 3.24 ); setScaleKey( spep_0-3 + 178, 1, 3.23, 3.23 ); setScaleKey( spep_0-3 + 180, 1, 3.22, 3.22 ); setScaleKey( spep_0-3 + 182, 1, 3.21, 3.21 ); setScaleKey( spep_0-3 + 184, 1, 3.2, 3.2 ); setScaleKey( spep_0-3 + 186, 1, 3.2, 3.2 ); setScaleKey( spep_0-3 + 188, 1, 3.19, 3.19 ); setScaleKey( spep_0-3 + 190, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 192, 1, 3.17, 3.17 ); setScaleKey( spep_0-3 + 194, 1, 3.16, 3.16 ); setScaleKey( spep_0-3 + 196, 1, 3.16, 3.16 ); setScaleKey( spep_0-3 + 198, 1, 3.15, 3.15 ); setScaleKey( spep_0-3 + 200, 1, 3.14, 3.14 ); setScaleKey( spep_0-3 + 202, 1, 3.13, 3.13 ); setScaleKey( spep_0-3 + 204, 1, 3.12, 3.12 ); setScaleKey( spep_0-3 + 206, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 208, 1, 3.11, 3.11 ); setScaleKey( spep_0-3 + 210, 1, 3.1, 3.1 ); setScaleKey( spep_0-3 + 212, 1, 3.09, 3.09 ); setScaleKey( spep_0-3 + 214, 1, 3.08, 3.08 ); setScaleKey( spep_0-3 + 216, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 218, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 219, 1, 3.07, 3.07 ); setScaleKey( spep_0-3 + 220, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 266, 1, 0.71, 0.71 ); setScaleKey( spep_0-3 + 267, 1, 0.71, 0.71 ); setScaleKey( spep_0-7 + 272, 1, 0.41, 0.41 ); setScaleKey( spep_0-7 + 274, 1, 0.51, 0.51 ); setScaleKey( spep_0-7 + 276, 1, 0.62, 0.62 ); setScaleKey( spep_0-7 + 278, 1, 0.72, 0.72 ); setScaleKey( spep_0-7 + 280, 1, 0.83, 0.83 ); setScaleKey( spep_0-7 + 282, 1, 0.93, 0.93 ); setScaleKey( spep_0-7 + 284, 1, 2.27, 2.27 ); setScaleKey( spep_0-7 + 286, 1, 3.61, 3.61 ); setScaleKey( spep_0-7 + 288, 1, 4.95, 4.95 ); setScaleKey( spep_0-7 + 290, 1, 6.29, 6.29 ); setScaleKey( spep_0-7 + 292, 1, 7.63, 7.63 ); setScaleKey( spep_0-7 + 294, 1, 8.97, 8.97 ); setScaleKey( spep_0-7 + 296, 1, 10.31, 10.31 ); setScaleKey( spep_0-7 + 298, 1, 11.65, 11.65 ); setScaleKey( spep_0-7 + 300, 1, 12.99, 12.99 ); setScaleKey( spep_0-7 + 302, 1, 14.33, 14.33 ); setScaleKey( spep_0-7 + 304, 1, 15.67, 15.67 ); setScaleKey( spep_0-7 + 306, 1, 17.01, 17.01 ); setRotateKey( spep_0-3 + 152, 1, 0 ); setRotateKey( spep_0-3 + 266, 1, 0 ); setRotateKey( spep_0-3 + 267, 1, 0 ); setRotateKey( spep_0-7 + 272, 1, -34.5 ); setRotateKey( spep_0-7 + 274, 1, -32.3 ); setRotateKey( spep_0-7 + 276, 1, -30 ); setRotateKey( spep_0-7 + 278, 1, -27.8 ); setRotateKey( spep_0-7 + 280, 1, -25.6 ); setRotateKey( spep_0-7 + 282, 1, -23.3 ); setRotateKey( spep_0-7 + 284, 1, -22.8 ); setRotateKey( spep_0-7 + 286, 1, -22.2 ); setRotateKey( spep_0-7 + 288, 1, -21.6 ); setRotateKey( spep_0-7 + 290, 1, -21 ); setRotateKey( spep_0-7 + 292, 1, -20.4 ); setRotateKey( spep_0-7 + 294, 1, -19.8 ); setRotateKey( spep_0-7 + 296, 1, -19.2 ); setRotateKey( spep_0-7 + 298, 1, -18.6 ); setRotateKey( spep_0-7 + 300, 1, -18.1 ); setRotateKey( spep_0-7 + 302, 1, -17.5 ); setRotateKey( spep_0-7 + 304, 1, -16.9 ); setRotateKey( spep_0-7 + 306, 1, -16.3 ); --文字エントリー ctga = entryEffectLife( spep_0-3 + 152, 10005, 26, 0x100, -1, 0, -116.4, 310.6 ); setEffShake( spep_0-3 + 152, ctga, 26, 10 ); setEffMoveKey( spep_0-3 + 152, ctga, -116.4, 310.6 , 0 ); setEffMoveKey( spep_0-3 + 154, ctga, -117, 310.6 , 0 ); setEffMoveKey( spep_0-3 + 156, ctga, -102.5, 315.7 , 0 ); setEffMoveKey( spep_0-3 + 158, ctga, -116.8, 310.8 , 0 ); setEffMoveKey( spep_0-3 + 160, ctga, -102.8, 316.4 , 0 ); setEffMoveKey( spep_0-3 + 162, ctga, -116.8, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 164, ctga, -103.6, 315.9 , 0 ); setEffMoveKey( spep_0-3 + 166, ctga, -116.8, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 168, ctga, -104.3, 315.5 , 0 ); setEffMoveKey( spep_0-3 + 170, ctga, -116.9, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 172, ctga, -116.9, 310.7 , 0 ); setEffMoveKey( spep_0-3 + 174, ctga, -105.2, 314.9 , 0 ); setEffMoveKey( spep_0-3 + 178, ctga, -116.9, 310.7 , 0 ); setEffScaleKey( spep_0-3 + 152, ctga, 1.01, 1.01 ); setEffScaleKey( spep_0-3 + 154, ctga, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 156, ctga, 2.7, 2.7 ); setEffScaleKey( spep_0-3 + 158, ctga, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 160, ctga, 2.67, 2.67 ); setEffScaleKey( spep_0-3 + 162, ctga, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 164, ctga, 2.52, 2.52 ); setEffScaleKey( spep_0-3 + 166, ctga, 2.44, 2.44 ); setEffScaleKey( spep_0-3 + 168, ctga, 2.37, 2.37 ); setEffScaleKey( spep_0-3 + 170, ctga, 2.29, 2.29 ); setEffScaleKey( spep_0-3 + 172, ctga, 2.22, 2.22 ); setEffScaleKey( spep_0-3 + 174, ctga, 2.19, 2.19 ); setEffScaleKey( spep_0-3 + 176, ctga, 2.17, 2.17 ); setEffScaleKey( spep_0-3 + 178, ctga, 2.15, 2.15 ); setEffRotateKey( spep_0-3 + 152, ctga, 15.1 ); setEffRotateKey( spep_0-3 + 154, ctga, 28.5 ); setEffRotateKey( spep_0-3 + 156, ctga, 25.7 ); setEffRotateKey( spep_0-3 + 158, ctga, 22.9 ); setEffRotateKey( spep_0-3 + 160, ctga, 23.1 ); setEffRotateKey( spep_0-3 + 162, ctga, 23.4 ); setEffRotateKey( spep_0-3 + 164, ctga, 23.7 ); setEffRotateKey( spep_0-3 + 166, ctga, 23.9 ); setEffRotateKey( spep_0-3 + 168, ctga, 24.2 ); setEffRotateKey( spep_0-3 + 170, ctga, 24.5 ); setEffRotateKey( spep_0-3 + 172, ctga, 24.7 ); setEffRotateKey( spep_0-3 + 174, ctga, 25.2 ); setEffRotateKey( spep_0-3 + 176, ctga, 25.6 ); setEffRotateKey( spep_0-3 + 178, ctga, 26.1 ); setEffAlphaKey( spep_0-3 + 152, ctga, 255 ); setEffAlphaKey( spep_0-3 + 172, ctga, 255 ); setEffAlphaKey( spep_0-3 + 174, ctga, 170 ); setEffAlphaKey( spep_0-3 + 176, ctga, 85 ); setEffAlphaKey( spep_0-3 + 178, ctga, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 268, 10018, 20, 0x100, -1, 0, -5.8, 305.4 ); setEffMoveKey( spep_0-3 + 268, ctdogon, -5.8, 305.4 , 0 ); setEffMoveKey( spep_0-3 + 270, ctdogon, -4.7, 303.8 , 0 ); setEffMoveKey( spep_0-3 + 272, ctdogon, -6.6, 306.3 , 0 ); setEffMoveKey( spep_0-3 + 274, ctdogon, -4.7, 303.9 , 0 ); setEffMoveKey( spep_0-3 + 276, ctdogon, -6.6, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 278, ctdogon, -4.7, 303.8 , 0 ); setEffMoveKey( spep_0-3 + 280, ctdogon, -6.6, 305.9 , 0 ); setEffMoveKey( spep_0-3 + 282, ctdogon, -4.8, 303.6 , 0 ); setEffMoveKey( spep_0-3 + 284, ctdogon, -4.8, 303.6 , 0 ); setEffMoveKey( spep_0-3 + 286, ctdogon, -6.5, 305.8 , 0 ); setEffMoveKey( spep_0-3 + 288, ctdogon, -6.4, 305.8 , 0 ); setEffScaleKey( spep_0-3 + 268, ctdogon, 2.12, 2.12 ); setEffScaleKey( spep_0-3 + 270, ctdogon, 4.38, 4.38 ); setEffScaleKey( spep_0-3 + 272, ctdogon, 3.38, 3.38 ); setEffScaleKey( spep_0-3 + 274, ctdogon, 3.34, 3.34 ); setEffScaleKey( spep_0-3 + 276, ctdogon, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 278, ctdogon, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 280, ctdogon, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 282, ctdogon, 3.18, 3.18 ); setEffScaleKey( spep_0-3 + 284, ctdogon, 3.14, 3.14 ); setEffScaleKey( spep_0-3 + 286, ctdogon, 3.04, 3.04 ); setEffScaleKey( spep_0-3 + 288, ctdogon, 2.93, 2.93 ); setEffRotateKey( spep_0-3 + 268, ctdogon, 16.7 ); setEffRotateKey( spep_0-3 + 278, ctdogon, 16.7 ); setEffRotateKey( spep_0-3 + 280, ctdogon, 16.8 ); setEffRotateKey( spep_0-3 + 288, ctdogon, 16.8 ); setEffAlphaKey( spep_0-3 + 268, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 284, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 286, ctdogon, 128 ); setEffAlphaKey( spep_0-3 + 288, ctdogon, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+332 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+332 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +344, 190006, 72, 0x100, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +344, ctgogo, 0, 510); setEffMoveKey( spep_0 +416, ctgogo, 0, 510); setEffAlphaKey( spep_0 +344, ctgogo, 0 ); setEffAlphaKey( spep_0 + 345, ctgogo, 255 ); setEffAlphaKey( spep_0 + 346, ctgogo, 255 ); setEffAlphaKey( spep_0 + 400, ctgogo, 255 ); setEffAlphaKey( spep_0 + 412, ctgogo, 191 ); setEffAlphaKey( spep_0 + 414, ctgogo, 112 ); setEffAlphaKey( spep_0 + 416, ctgogo, 64 ); setEffRotateKey( spep_0 +344, ctgogo, 0); setEffRotateKey( spep_0 +416, ctgogo, 0); setEffScaleKey( spep_0 +344, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +406, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +416, ctgogo, -1.07, 1.07 ); --SE setSeVolume( spep_0 + 101, 1264, 21.08 ); setSeVolume( spep_0 + 102, 1264, 23 ); setSeVolume( spep_0 + 103, 1264, 24.92 ); setSeVolume( spep_0 + 104, 1264, 26.83 ); setSeVolume( spep_0 + 105, 1264, 28.75 ); setSeVolume( spep_0 + 106, 1264, 30.67 ); setSeVolume( spep_0 + 107, 1264, 32.58 ); setSeVolume( spep_0 + 108, 1264, 34.5 ); setSeVolume( spep_0 + 109, 1264, 36.42 ); setSeVolume( spep_0 + 110, 1264, 38.33 ); setSeVolume( spep_0 + 111, 1264, 40.25 ); setSeVolume( spep_0 + 112, 1264, 42.17 ); setSeVolume( spep_0 + 113, 1264, 44.08 ); setSeVolume( spep_0 + 114, 1264, 46 ); playSe( spep_0 + 8, 1232 );--ジレン奥へ playSe( spep_0 + 88, 1182 );--ジレン向かってくる se_1183 = playSe( spep_0 + 88, 1183 );--ジレン向かってくる se_00091 = playSe( spep_0 + 88, 9 );--ジレン向かってくる playSe( spep_0 + 138, 1004 );--腕を出す se_11161 = playSe( spep_0 + 140, 1116 );--腕を出す playSe( spep_0 + 158, 1009 );--つかむ playSe( spep_0 + 160, 1190 );--つかむ playSe( spep_0 + 162, 1064 );--つかむ setSeVolume( spep_0 + 162, 1064, 50 ); playSe( spep_0 + 162, 1169 );--つかむ setSeVolume( spep_0 + 162, 1169, 71 ); playSe( spep_0 + 162, 1180 );--つかむ setSeVolume( spep_0 + 162, 1180, 68 ); playSe( spep_0 + 178, 1254 );--手から煙でる setSeVolume( spep_0 + 178, 1254, 0 ); setSeVolume( spep_0 + 200, 1254, 0 ); setSeVolume( spep_0 + 201, 1254, 10.5 ); setSeVolume( spep_0 + 202, 1254, 21 ); setSeVolume( spep_0 + 203, 1254, 31.5 ); setSeVolume( spep_0 + 204, 1254, 42 ); playSe( spep_0 + 196, 1231 );--手から煙でる setSeVolume( spep_0 + 196, 1231, 79 ); se_1175 = playSe( spep_0 + 196, 1175 );--手から煙でる setSeVolume( spep_0 + 196, 1175, 23 ); setSeVolume( spep_0 + 240, 1175,23); setSeVolume( spep_0 + 241, 1175,22.58); setSeVolume( spep_0 + 242, 1175,22.16); setSeVolume( spep_0 + 243, 1175,21.74); setSeVolume( spep_0 + 244, 1175,21.32); setSeVolume( spep_0 + 245, 1175,20.9); setSeVolume( spep_0 + 246, 1175,20.48); setSeVolume( spep_0 + 247, 1175,20.06); setSeVolume( spep_0 + 248, 1175,19.64); setSeVolume( spep_0 + 249, 1175,19.22); setSeVolume( spep_0 + 250, 1175,18.8); setSeVolume( spep_0 + 251, 1175,18.38); setSeVolume( spep_0 + 252, 1175,17.96); setSeVolume( spep_0 + 253, 1175,17.54); setSeVolume( spep_0 + 254, 1175,17.12); setSeVolume( spep_0 + 255, 1175,16.7); setSeVolume( spep_0 + 256, 1175,16.28); setSeVolume( spep_0 + 257, 1175,15.86); setSeVolume( spep_0 + 258, 1175,15.44); setSeVolume( spep_0 + 259, 1175,15.02); setSeVolume( spep_0 + 260, 1175,14.6); setSeVolume( spep_0 + 261, 1175,14.18); setSeVolume( spep_0 + 262, 1175,13.76); setSeVolume( spep_0 + 263, 1175,13.34); setSeVolume( spep_0 + 264, 1175,12.92); setSeVolume( spep_0 + 265, 1175,12.5); setSeVolume( spep_0 + 266, 1175,12.08); setSeVolume( spep_0 + 267, 1175,11.66); setSeVolume( spep_0 + 268, 1175,11.24); setSeVolume( spep_0 + 269, 1175,10.82); setSeVolume( spep_0 + 270, 1175,10.4); setSeVolume( spep_0 + 271, 1175,9.97); setSeVolume( spep_0 + 272, 1175,9.55); setSeVolume( spep_0 + 273, 1175,9.13); setSeVolume( spep_0 + 274, 1175,8.71); setSeVolume( spep_0 + 275, 1175,8.29); setSeVolume( spep_0 + 276, 1175,7.87); setSeVolume( spep_0 + 277, 1175,7.45); setSeVolume( spep_0 + 278, 1175,7.03); setSeVolume( spep_0 + 279, 1175,6.61); setSeVolume( spep_0 + 280, 1175,6.19); setSeVolume( spep_0 + 281, 1175,5.77); setSeVolume( spep_0 + 282, 1175,5.35); setSeVolume( spep_0 + 283, 1175,4.93); setSeVolume( spep_0 + 284, 1175,4.51); setSeVolume( spep_0 + 285, 1175,4.09); setSeVolume( spep_0 + 286, 1175,3.67); setSeVolume( spep_0 + 287, 1175,3.25); setSeVolume( spep_0 + 288, 1175,2.83); setSeVolume( spep_0 + 289, 1175,2.41); setSeVolume( spep_0 + 290, 1175,1.99); setSeVolume( spep_0 + 291, 1175,1.57); setSeVolume( spep_0 + 292, 1175,1.15); setSeVolume( spep_0 + 293, 1175,0.73); setSeVolume( spep_0 + 294, 1175,0); playSe( spep_0 + 272, 1137 );--爆発 setSeVolume( spep_0 + 272, 1137, 82 ); playSe( spep_0 + 272, 1023 );--爆発 setSeVolume( spep_0 + 272, 1023, 74 ); se_0015 = playSe( spep_0 + 294, 15 );--気弾溜める setSeVolume( spep_0 + 294, 15, 0 ); setSeVolume( spep_0 + 380, 15, 0 ); setSeVolume( spep_0 + 381, 15, 14 ); setSeVolume( spep_0 + 382, 15, 28 ); setSeVolume( spep_0 + 383, 15, 42 ); setSeVolume( spep_0 + 384, 15, 56 ); playSe( spep_0 + 334, 1233 );--腕あげる se_1190 = playSe( spep_0 + 334, 1190 );--腕あげる setSeVolume( spep_0 + 334, 1190, 0 ); setSeVolume( spep_0 + 337, 1190, 0 ); setSeVolume( spep_0 + 338, 1190, 14.29 ); setSeVolume( spep_0 + 339, 1190, 28.57 ); setSeVolume( spep_0 + 340, 1190, 42.86 ); setSeVolume( spep_0 + 341, 1190, 57.14 ); setSeVolume( spep_0 + 342, 1190, 71.43 ); setSeVolume( spep_0 + 343, 1190, 85.71 ); setSeVolume( spep_0 + 344, 1190, 100 ); playSe( spep_0 + 344, 1018 );--顔カットイン playSe( spep_0 + 344, 1004 );--腕あげる se_11571 = playSe( spep_0 + 380, 1157 );--気弾溜める se_12001 = playSe( spep_0 + 380, 1200 );--気弾溜める se_1191 = playSe( spep_0 + 380, 1191 );--気弾溜める setSeVolume( spep_0 + 380, 1191, 129 ); se_11221 = playSe( spep_0 + 382, 1122 );--気弾溜める setSeVolume( spep_0 + 382, 1122, 61 ); se_1042 = playSe( spep_0 + 402, 1042 );--気弾溜める setSeVolume( spep_0 + 402, 1042, 0 ); setSeVolume( spep_0 + 403, 1042, 6 ); setSeVolume( spep_0 + 404, 1042, 12 ); setSeVolume( spep_0 + 405, 1042, 18 ); setSeVolume( spep_0 + 406, 1042, 24 ); setSeVolume( spep_0 + 407, 1042, 30 ); setSeVolume( spep_0 + 408, 1042, 36 ); setSeVolume( spep_0 + 409, 1042, 42 ); setSeVolume( spep_0 + 410, 1042, 48 ); setSeVolume( spep_0 + 411, 1042, 54 ); setSeVolume( spep_0 + 412, 1042, 60 ); setSeVolume( spep_0 + 413, 1042, 66 ); setSeVolume( spep_0 + 414, 1042, 72 ); stopSe( spep_0 + 21, se_1117, 44 ); stopSe( spep_0 + 90, se_1267, 0 ); stopSe( spep_0 + 90, se_1268, 0 ); stopSe( spep_0 + 178, se_1183, 0 ); stopSe( spep_0 + 118, se_00091, 37 ); stopSe( spep_0 + 160, se_11161, 8 ); stopSe( spep_0 + 294, se_1175, 0 ); stopSe( spep_0 + 360, se_1190, 23 ); stopSe( spep_0 + 400, se_12001, 8 ); --白フェード entryFade( spep_0+442 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+450; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 2, se_0015, 0 ); stopSe( spep_1 + 2, se_11571, 0 ); stopSe( spep_1 + 2, se_1191, 0 ); stopSe( spep_1 + 2, se_11221, 0 ); stopSe( spep_1 + 2, se_1042, 0 ); --白フェード --entryFade( spep_1 + 82, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 400, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 400, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 400, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 400, finish, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 104, 10012, 40, 0x100, -1, 0, 94, 364.2 ); setEffShake( spep_2-3 + 104, ctzuo, 40, 10 ); setEffMoveKey( spep_2-3 + 104, ctzuo, 94, 364.2 , 0 ); setEffMoveKey( spep_2-3 + 106, ctzuo, 105.9, 376.8 , 0 ); setEffMoveKey( spep_2-3 + 108, ctzuo, 120.6, 364.8 , 0 ); setEffMoveKey( spep_2-3 + 110, ctzuo, 115.1, 385.5 , 0 ); setEffMoveKey( spep_2-3 + 112, ctzuo, 113.6, 365.5 , 0 ); setEffMoveKey( spep_2-3 + 114, ctzuo, 109.3, 382.4 , 0 ); setEffMoveKey( spep_2-3 + 116, ctzuo, 110.8, 365.5 , 0 ); setEffMoveKey( spep_2-3 + 118, ctzuo, 110.6, 382.1 , 0 ); setEffMoveKey( spep_2-3 + 120, ctzuo, 112.4, 364.4 , 0 ); setEffMoveKey( spep_2-3 + 122, ctzuo, 111.9, 381.8 , 0 ); setEffMoveKey( spep_2-3 + 124, ctzuo, 114, 363.3 , 0 ); setEffMoveKey( spep_2-3 + 126, ctzuo, 113.3, 381.5 , 0 ); setEffMoveKey( spep_2-3 + 128, ctzuo, 115.5, 362.3 , 0 ); setEffMoveKey( spep_2-3 + 130, ctzuo, 114.5, 381.2 , 0 ); setEffMoveKey( spep_2-3 + 132, ctzuo, 117, 361.2 , 0 ); setEffMoveKey( spep_2-3 + 134, ctzuo, 115.8, 380.9 , 0 ); setEffMoveKey( spep_2-3 + 136, ctzuo, 118.6, 360.2 , 0 ); setEffMoveKey( spep_2-3 + 138, ctzuo, 117, 380.7 , 0 ); setEffMoveKey( spep_2-3 + 140, ctzuo, 128.6, 360.5 , 0 ); setEffMoveKey( spep_2-3 + 142, ctzuo, 133, 397.1 , 0 ); setEffMoveKey( spep_2-3 + 144, ctzuo, 140.9, 405.6 , 0 ); setEffScaleKey( spep_2-3 + 104, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-3 + 106, ctzuo, 1.82, 1.82 ); setEffScaleKey( spep_2-3 + 108, ctzuo, 3.31, 3.31 ); setEffScaleKey( spep_2-3 + 110, ctzuo, 3.01, 3.01 ); setEffScaleKey( spep_2-3 + 112, ctzuo, 2.71, 2.71 ); setEffScaleKey( spep_2-3 + 114, ctzuo, 2.41, 2.41 ); setEffScaleKey( spep_2-3 + 116, ctzuo, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 118, ctzuo, 2.53, 2.53 ); setEffScaleKey( spep_2-3 + 120, ctzuo, 2.58, 2.58 ); setEffScaleKey( spep_2-3 + 122, ctzuo, 2.64, 2.64 ); setEffScaleKey( spep_2-3 + 124, ctzuo, 2.7, 2.7 ); setEffScaleKey( spep_2-3 + 126, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_2-3 + 128, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_2-3 + 130, ctzuo, 2.87, 2.87 ); setEffScaleKey( spep_2-3 + 132, ctzuo, 2.92, 2.92 ); setEffScaleKey( spep_2-3 + 134, ctzuo, 2.98, 2.98 ); setEffScaleKey( spep_2-3 + 136, ctzuo, 3.04, 3.04 ); setEffScaleKey( spep_2-3 + 138, ctzuo, 3.09, 3.09 ); setEffScaleKey( spep_2-3 + 140, ctzuo, 4.19, 4.19 ); setEffScaleKey( spep_2-3 + 142, ctzuo, 5.28, 5.28 ); setEffScaleKey( spep_2-3 + 144, ctzuo, 6.38, 6.38 ); setEffRotateKey( spep_2-3 + 104, ctzuo, 30.5 ); setEffRotateKey( spep_2-3 + 106, ctzuo, 30.1 ); setEffRotateKey( spep_2-3 + 108, ctzuo, 29.6 ); setEffRotateKey( spep_2-3 + 110, ctzuo, 31 ); setEffRotateKey( spep_2-3 + 112, ctzuo, 32.4 ); setEffRotateKey( spep_2-3 + 114, ctzuo, 33.8 ); setEffRotateKey( spep_2-3 + 116, ctzuo, 33.5 ); setEffRotateKey( spep_2-3 + 118, ctzuo, 33.2 ); setEffRotateKey( spep_2-3 + 120, ctzuo, 32.9 ); setEffRotateKey( spep_2-3 + 122, ctzuo, 32.6 ); setEffRotateKey( spep_2-3 + 124, ctzuo, 32.3 ); setEffRotateKey( spep_2-3 + 126, ctzuo, 32 ); setEffRotateKey( spep_2-3 + 128, ctzuo, 31.7 ); setEffRotateKey( spep_2-3 + 130, ctzuo, 31.4 ); setEffRotateKey( spep_2-3 + 132, ctzuo, 31.1 ); setEffRotateKey( spep_2-3 + 134, ctzuo, 30.8 ); setEffRotateKey( spep_2-3 + 136, ctzuo, 30.5 ); setEffRotateKey( spep_2-3 + 138, ctzuo, 30.1 ); setEffRotateKey( spep_2-3 + 140, ctzuo, 29.7 ); setEffRotateKey( spep_2-3 + 142, ctzuo, 29.3 ); setEffRotateKey( spep_2-3 + 144, ctzuo, 28.9 ); setEffAlphaKey( spep_2-3 + 104, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 138, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 140, ctzuo, 170 ); setEffAlphaKey( spep_2-3 + 142, ctzuo, 85 ); setEffAlphaKey( spep_2-3 + 144, ctzuo, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 400, 0, 0, 0, 0, 255 ); --くろ 背景 --SE se_1116 = playSe( spep_2 + 0, 1116 );--カメラズーム se_0009 = playSe( spep_2 + 0, 9 );--カメラズーム setSeVolume( spep_2 + 0, 9, 0 ); setSeVolume( spep_2 + 1, 9, 6.25 ); setSeVolume( spep_2 + 2, 9, 12.5 ); setSeVolume( spep_2 + 3, 9, 18.75 ); setSeVolume( spep_2 + 4, 9, 25 ); setSeVolume( spep_2 + 5, 9, 31.25 ); setSeVolume( spep_2 + 6, 9, 37.5 ); setSeVolume( spep_2 + 7, 9, 43.75 ); setSeVolume( spep_2 + 8, 9, 50 ); setSeVolume( spep_2 + 9, 9, 56.25 ); setSeVolume( spep_2 + 10, 9, 62.5 ); setSeVolume( spep_2 + 11, 9, 68.75 ); setSeVolume( spep_2 + 12, 9, 75 ); setSeVolume( spep_2 + 13, 9, 81.25 ); setSeVolume( spep_2 + 14, 9, 87.5 ); setSeVolume( spep_2 + 15, 9, 93.75 ); setSeVolume( spep_2 + 16, 9, 100 ); se_1200 = playSe( spep_2 + 0, 1200 );--気弾溜め音 setSeVolume( spep_2 + 0, 1200, 0 ); setSeVolume( spep_2 + 20, 1200, 0 ); setSeVolume( spep_2 + 21, 1200, 34 ); setSeVolume( spep_2 + 22, 1200, 68 ); setSeVolume( spep_2 + 23, 1200, 102 ); setSeVolume( spep_2 + 24, 1200, 136 ); setSeVolume( spep_2 + 25, 1200, 170 ); playSe( spep_2 + 2, 1182 );--カメラズーム setSeVolume( spep_2 + 2, 1182, 0 ); setSeVolume( spep_2 + 6, 1182, 0); setSeVolume( spep_2 + 7, 1182, 16.67 ); setSeVolume( spep_2 + 8, 1182, 33.33 ); setSeVolume( spep_2 + 9, 1182, 50 ); setSeVolume( spep_2 + 10, 1182, 66.67 ); setSeVolume( spep_2 + 11, 1182, 83.33 ); setSeVolume( spep_2 + 12, 1182, 100 ); playSe( spep_2 + 10, 1241 );--気弾溜め音 setSeVolume( spep_2 + 10, 1241, 65 ); playSe( spep_2 + 10, 1199 );--気弾溜め音 setSeVolume( spep_2 + 10, 1199, 52 ); se_1157 = playSe( spep_2 + 54, 1157 );--手を前に se_1167 = playSe( spep_2 + 54, 1167 );--手を前に setSeVolume( spep_2 + 54, 1167, 48 ); setSeVolume( spep_2 + 84, 1167,48); setSeVolume( spep_2 + 85, 1167,46.4); setSeVolume( spep_2 + 86, 1167,44.8); setSeVolume( spep_2 + 87, 1167,43.2); setSeVolume( spep_2 + 88, 1167,41.6); setSeVolume( spep_2 + 89, 1167,40); setSeVolume( spep_2 + 90, 1167,38.4); setSeVolume( spep_2 + 91, 1167,36.8); setSeVolume( spep_2 + 92, 1167,35.2); setSeVolume( spep_2 + 93, 1167,33.6); setSeVolume( spep_2 + 94, 1167,32); setSeVolume( spep_2 + 95, 1167,30.4); setSeVolume( spep_2 + 96, 1167,28.8); setSeVolume( spep_2 + 97, 1167,27.2); setSeVolume( spep_2 + 98, 1167,25.6); setSeVolume( spep_2 + 99, 1167,24); setSeVolume( spep_2 + 100, 1167,22.4); setSeVolume( spep_2 + 101, 1167,20.8); setSeVolume( spep_2 + 102, 1167,19.2); setSeVolume( spep_2 + 103, 1167,17.6); setSeVolume( spep_2 + 104, 1167,16); setSeVolume( spep_2 + 105, 1167,14.4); setSeVolume( spep_2 + 106, 1167,12.8); setSeVolume( spep_2 + 107, 1167,11.2); setSeVolume( spep_2 + 108, 1167,9.59); setSeVolume( spep_2 + 109, 1167,7.99); setSeVolume( spep_2 + 110, 1167,6.39); setSeVolume( spep_2 + 111, 1167,4.79); setSeVolume( spep_2 + 112, 1167,0); playSe( spep_2 + 56, 1004 );--手を前に se_1122 = playSe( spep_2 + 58, 1122 );--手を前に setSeVolume( spep_2 + 58, 1122, 79 ); setSeVolume( spep_2 + 92, 1122,79); setSeVolume( spep_2 + 93, 1122,76.5); setSeVolume( spep_2 + 94, 1122,74); setSeVolume( spep_2 + 95, 1122,71.5); setSeVolume( spep_2 + 96, 1122,69); setSeVolume( spep_2 + 97, 1122,66.5); setSeVolume( spep_2 + 98, 1122,64); setSeVolume( spep_2 + 99, 1122,61.5); setSeVolume( spep_2 + 100, 1122,59); setSeVolume( spep_2 + 101, 1122,56.5); setSeVolume( spep_2 + 102, 1122,54); setSeVolume( spep_2 + 103, 1122,51.5); setSeVolume( spep_2 + 104, 1122,49); setSeVolume( spep_2 + 105, 1122,46.5); setSeVolume( spep_2 + 106, 1122,44); setSeVolume( spep_2 + 107, 1122,41.5); setSeVolume( spep_2 + 108, 1122,39); setSeVolume( spep_2 + 109, 1122,36.5); setSeVolume( spep_2 + 110, 1122,34); setSeVolume( spep_2 + 111, 1122,31.5); setSeVolume( spep_2 + 112, 1122,29); setSeVolume( spep_2 + 113, 1122,26.5); setSeVolume( spep_2 + 114, 1122,24); setSeVolume( spep_2 + 115, 1122,21.5); setSeVolume( spep_2 + 116, 1122,19); setSeVolume( spep_2 + 117, 1122,16.5); setSeVolume( spep_2 + 118, 1122,14); setSeVolume( spep_2 + 119, 1122,11.5); setSeVolume( spep_2 + 120, 1122,9); setSeVolume( spep_2 + 121, 1122,6.5); setSeVolume( spep_2 + 122, 1122,4); setSeVolume( spep_2 + 123, 1122,1.5); setSeVolume( spep_2 + 124, 1122,0); se_1212 = playSe( spep_2 + 88, 1212 );--気弾発射 setSeVolume( spep_2 + 88, 1212, 0 ); setSeVolume( spep_2 + 170, 1212, 0); setSeVolume( spep_2 + 171, 1212, 4.9 ); setSeVolume( spep_2 + 172, 1212, 9.8 ); setSeVolume( spep_2 + 173, 1212, 14.7 ); setSeVolume( spep_2 + 174, 1212, 19.6 ); setSeVolume( spep_2 + 175, 1212, 24.5 ); setSeVolume( spep_2 + 176, 1212, 29.4 ); setSeVolume( spep_2 + 177, 1212, 34.3 ); setSeVolume( spep_2 + 178, 1212, 39.2 ); setSeVolume( spep_2 + 179, 1212, 44.1 ); setSeVolume( spep_2 + 180, 1212, 49 ); setSeVolume( spep_2 + 230, 1212,49); setSeVolume( spep_2 + 231, 1212,47.4); setSeVolume( spep_2 + 232, 1212,45.8); setSeVolume( spep_2 + 233, 1212,44.2); setSeVolume( spep_2 + 234, 1212,42.6); setSeVolume( spep_2 + 235, 1212,41); setSeVolume( spep_2 + 236, 1212,39.4); setSeVolume( spep_2 + 237, 1212,37.8); setSeVolume( spep_2 + 238, 1212,36.2); setSeVolume( spep_2 + 239, 1212,34.6); setSeVolume( spep_2 + 240, 1212,33); setSeVolume( spep_2 + 241, 1212,31.4); setSeVolume( spep_2 + 242, 1212,29.8); setSeVolume( spep_2 + 243, 1212,28.2); setSeVolume( spep_2 + 244, 1212,26.6); setSeVolume( spep_2 + 245, 1212,25); setSeVolume( spep_2 + 246, 1212,23.4); setSeVolume( spep_2 + 247, 1212,21.8); setSeVolume( spep_2 + 248, 1212,20.2); setSeVolume( spep_2 + 249, 1212,18.6); setSeVolume( spep_2 + 250, 1212,17); setSeVolume( spep_2 + 251, 1212,15.4); setSeVolume( spep_2 + 252, 1212,13.8); setSeVolume( spep_2 + 253, 1212,12.2); setSeVolume( spep_2 + 254, 1212,10.6); setSeVolume( spep_2 + 255, 1212,8.99); setSeVolume( spep_2 + 256, 1212,7.39); setSeVolume( spep_2 + 257, 1212,5.79); setSeVolume( spep_2 + 258, 1212,4.19); setSeVolume( spep_2 + 259, 1212,2.59); setSeVolume( spep_2 + 260, 1212,0.99); setSeVolume( spep_2 + 261, 1212,0); SE2=playSe( spep_2 + 100, 1258 );--気弾発射 setSeVolume( spep_2 + 100, 1258, 56 ); playSe( spep_2 + 104, 1027 );--気弾発射 setSeVolume( spep_2 + 104, 1027, 77 ); playSe( spep_2 + 104, 1021 );--気弾発射 setSeVolume( spep_2 + 104, 1021, 80 ); se_1213 = playSe( spep_2 + 104, 1213 );--気弾発射 setSeVolume( spep_2 + 104, 1213, 0 ); setSeVolume( spep_2 + 105, 1213, 2 ); setSeVolume( spep_2 + 106, 1213, 4 ); setSeVolume( spep_2 + 107, 1213, 6 ); setSeVolume( spep_2 + 108, 1213, 8 ); setSeVolume( spep_2 + 109, 1213, 10 ); setSeVolume( spep_2 + 110, 1213, 12 ); setSeVolume( spep_2 + 111, 1213, 14 ); setSeVolume( spep_2 + 112, 1213, 16 ); setSeVolume( spep_2 + 113, 1213, 18 ); setSeVolume( spep_2 + 114, 1213, 20 ); setSeVolume( spep_2 + 115, 1213, 22 ); setSeVolume( spep_2 + 116, 1213, 24 ); setSeVolume( spep_2 + 117, 1213, 26 ); setSeVolume( spep_2 + 118, 1213, 28 ); setSeVolume( spep_2 + 119, 1213, 30 ); setSeVolume( spep_2 + 120, 1213, 32 ); setSeVolume( spep_2 + 121, 1213, 34 ); setSeVolume( spep_2 + 122, 1213, 36 ); setSeVolume( spep_2 + 123, 1213, 38 ); setSeVolume( spep_2 + 124, 1213, 40 ); setSeVolume( spep_2 + 125, 1213, 42 ); setSeVolume( spep_2 + 126, 1213, 44 ); setSeVolume( spep_2 + 127, 1213, 46 ); setSeVolume( spep_2 + 128, 1213, 48 ); setSeVolume( spep_2 + 129, 1213, 50 ); se_1121 = playSe( spep_2 + 124, 1121 );--気弾発射 setSeVolume( spep_2 + 124, 1121, 44 ); setSeVolume( spep_2 + 225, 1121,44); setSeVolume( spep_2 + 226, 1121,42.8); setSeVolume( spep_2 + 227, 1121,41.6); setSeVolume( spep_2 + 228, 1121,40.4); setSeVolume( spep_2 + 229, 1121,39.2); setSeVolume( spep_2 + 230, 1121,38); setSeVolume( spep_2 + 231, 1121,36.8); setSeVolume( spep_2 + 232, 1121,35.6); setSeVolume( spep_2 + 233, 1121,34.4); setSeVolume( spep_2 + 234, 1121,33.2); setSeVolume( spep_2 + 235, 1121,32); setSeVolume( spep_2 + 236, 1121,30.8); setSeVolume( spep_2 + 237, 1121,29.6); setSeVolume( spep_2 + 238, 1121,28.4); setSeVolume( spep_2 + 239, 1121,27.2); setSeVolume( spep_2 + 240, 1121,26); setSeVolume( spep_2 + 241, 1121,24.8); setSeVolume( spep_2 + 242, 1121,23.6); setSeVolume( spep_2 + 243, 1121,22.4); setSeVolume( spep_2 + 244, 1121,21.2); setSeVolume( spep_2 + 245, 1121,20); setSeVolume( spep_2 + 246, 1121,18.8); setSeVolume( spep_2 + 247, 1121,17.6); setSeVolume( spep_2 + 248, 1121,16.4); setSeVolume( spep_2 + 249, 1121,15.2); setSeVolume( spep_2 + 250, 1121,14); setSeVolume( spep_2 + 251, 1121,12.8); setSeVolume( spep_2 + 252, 1121,11.6); setSeVolume( spep_2 + 253, 1121,10.4); setSeVolume( spep_2 + 254, 1121,9.19); setSeVolume( spep_2 + 255, 1121,7.99); setSeVolume( spep_2 + 256, 1121,6.79); setSeVolume( spep_2 + 257, 1121,5.59); setSeVolume( spep_2 + 258, 1121,4.39); setSeVolume( spep_2 + 259, 1121,3.19); setSeVolume( spep_2 + 260, 1121,0); SE3=playSe( spep_2 + 204, 1172 );--地面をえぐる setSeVolume( spep_2 + 204, 1172, 0 ); setSeVolume( spep_2 + 222, 1172, 0 ); setSeVolume( spep_2 + 223, 1172, 17.33 ); setSeVolume( spep_2 + 224, 1172, 34.67 ); setSeVolume( spep_2 + 225, 1172, 52 ); SE4=playSe( spep_2 + 218, 1017 );--地面をえぐる setSeVolume( spep_2 + 218, 1017, 68 ); se_1022 = playSe( spep_2 + 224, 1022 );--地面をえぐる SE5=playSe( spep_2 + 224, 1011 );--地面をえぐる setSeVolume( spep_2 + 224, 1011, 69 ); SE6=playSe( spep_2 + 228, 1033 );--地面をえぐる setSeVolume( spep_2 + 228, 1033, 79 ); playSe( spep_2 + 278, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 278, 1023, 79 ); playSe( spep_2 + 278, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 278, 1159, 83 ); playSe( spep_2 + 288, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 288, 1159, 62 ); playSe( spep_2 + 288, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 288, 1023, 65 ); playSe( spep_2 + 296, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 296, 1159, 43 ); playSe( spep_2 + 296, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 296, 1023, 48 ); playSe( spep_2 + 304, 1159 );--ラスト連続爆発 setSeVolume( spep_2 + 304, 1159, 55 ); playSe( spep_2 + 304, 1023 );--ラスト連続爆発 setSeVolume( spep_2 + 304, 1023, 54 ); stopSe( spep_2 + 21, se_1116, 13 ); stopSe( spep_2 + 26, se_0009, 54 ); stopSe( spep_2 + 110, se_1200, 0 ); stopSe( spep_2 + 108, se_1157, 22 ); stopSe( spep_2 + 112, se_1167, 0 ); stopSe( spep_2 + 124, se_1122, 0 ); stopSe( spep_2 + 261, se_1212, 0 ); stopSe( spep_2 + 244, se_1213, 0 ); stopSe( spep_2 + 260, se_1121, 0 ); stopSe( spep_2 + 260, se_1022, 16 ); stopSe( spep_2 + 276, SE2, 0 ); stopSe( spep_2 + 276, SE3, 0 ); stopSe( spep_2 + 276, SE4, 0 ); stopSe( spep_2 + 276, SE5, 0 ); stopSe( spep_2 + 276, SE6, 0 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 280 ); endPhase( spep_2 + 390 ); end