--1019910:ジレン(フルパワー)_オメガヒート・マグネトロン --sp_effect_b4_00150 --sp2029 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155752;--構え〜殴り:手前 SP_02= 155753;--構え〜殴り:奥 SP_03= 155754;--腕溜め〜炎 SP_04= 155755;--ジャンプ〜ビーム〜爆発 SP_05= 155756;--KO --エフェクト(てき) SP_01x= 155752;--構え〜殴り:手前 SP_02x= 155753;--構え〜殴り:奥 SP_03x= 155757;--腕溜め〜炎(敵) SP_04x= 155758;--ジャンプ〜ビーム〜爆発 (敵) SP_05x= 155759;--KO(敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 256, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 256, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_f, 0 ); setEffRotateKey( spep_0 + 256, fighting_f, 0 ); setEffAlphaKey( spep_0 + 0, fighting_f, 255 ); setEffAlphaKey( spep_0 + 256, fighting_f, 255 ); setEffAlphaKey( spep_0 + 257, fighting_f, 0 ); setEffAlphaKey( spep_0 + 258, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 256, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 256, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_b, 0 ); setEffRotateKey( spep_0 + 256, fighting_b, 0 ); setEffAlphaKey( spep_0 + 0, fighting_b, 255 ); setEffAlphaKey( spep_0 + 256, fighting_b, 255 ); setEffAlphaKey( spep_0 + 257, fighting_b, 0 ); setEffAlphaKey( spep_0 + 258, fighting_b, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+6 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+6 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +18, 190006, 72, 0x102, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +18, ctgogo, 0, 510); setEffMoveKey( spep_0 +90, ctgogo, 0, 510); setEffAlphaKey( spep_0 +18, ctgogo, 0 ); setEffAlphaKey( spep_0 + 19, ctgogo, 255 ); setEffAlphaKey( spep_0 + 20, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 191 ); setEffAlphaKey( spep_0 + 88, ctgogo, 112 ); setEffAlphaKey( spep_0 + 90, ctgogo, 64 ); setEffRotateKey( spep_0 +18, ctgogo, 0); setEffRotateKey( spep_0 +90, ctgogo, 0); setEffScaleKey( spep_0 +18, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, 1.07, 1.07 ); --敵の動き setDisp( spep_0-3 + 166, 1, 1); changeAnime( spep_0-3 + 166, 1, 102); setMoveKey( spep_0-3 + 166, 1, 112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 180, 1, 112.3, -188.6 , 0 ); setScaleKey( spep_0-3 + 166, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 180, 1, 2.54, 2.54 ); setRotateKey( spep_0-3 + 166, 1, 0 ); setRotateKey( spep_0-3 + 180, 1, 0 ); --SE se_1044 = playSe( spep_0 + 0, 1044 );--地響き setSeVolume( spep_0 + 0, 1044, 54 ); playSe( spep_0 + 18, 1018 );--セリフカットイン SE7=playSe( spep_0 + 52, 8 );--カメラズームアウト playSe( spep_0 + 52, 1167 );--カメラズームアウト setSeVolume( spep_0 + 52, 1167, 50 ); SE0=playSe( spep_0 + 58, 1160 );--後ろ連続爆発 setSeVolume( spep_0 + 58, 1160, 63 ); SE2=playSe( spep_0 + 68, 1023 );--後ろ連続爆発 setSeVolume( spep_0 + 86, 1023, 88 ); SE3=playSe( spep_0 + 86, 1023 );--後ろ連続爆発 SE4=playSe( spep_0 + 108, 1023 );--後ろ連続爆発 setSeVolume( spep_0 + 108, 1023, 60 ); SE5=playSe( spep_0 + 120, 1023 );--後ろ連続爆発 SE6=playSe( spep_0 + 146, 1245 );--瞬間移動 setSeVolume( spep_0 + 146, 1245, 76 ); stopSe( spep_0 + 100, SE7, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 258, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); stopSe( SP_dodge - 12, SE5, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵座標の固定 setMoveKey( SP_dodge + 9, 1, 112.3, -188.6 , 0 ); setScaleKey( SP_dodge + 9, 1, 2.54, 2.54 ); setRotateKey( SP_dodge + 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 206, 1, 0); changeAnime( spep_0-3 + 200, 1, 107); setMoveKey( spep_0-3 + 198, 1, 112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 199, 1, 112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 200, 1, -10.4, -343.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, -93.8, -962.5 , 0 ); setMoveKey( spep_0-3 + 204, 1, -177.5, -1489.4 , 0 ); setMoveKey( spep_0-3 + 206, 1, -237, -1979.1 , 0 ); setScaleKey( spep_0-3 + 198, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 199, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 200, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 202, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 204, 1, 1.46, 1.46 ); setScaleKey( spep_0-3 + 206, 1, 1.53, 1.53 ); setRotateKey( spep_0-3 + 198, 1, 0 ); setRotateKey( spep_0-3 + 199, 1, 0 ); setRotateKey( spep_0-3 + 200, 1, 26.7 ); setRotateKey( spep_0-3 + 206, 1, 26.7 ); --文字エントリー ctbago = entryEffectLife( spep_0-3 + 200, 10021, 30, 0x100, -1, 0, 133.6, 442.3 );--バゴォッ setEffShake( spep_0-3 + 200, ctbago, 30, 10 ); setEffMoveKey( spep_0-3 + 200, ctbago, 133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 202, ctbago, 132.9, 441.9 , 0 ); setEffMoveKey( spep_0-3 + 204, ctbago, 133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 206, ctbago, 126.5, 465.7 , 0 ); setEffMoveKey( spep_0-3 + 208, ctbago, 133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 210, ctbago, 126.7, 465.1 , 0 ); setEffMoveKey( spep_0-3 + 212, ctbago, 133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 214, ctbago, 126.9, 464.5 , 0 ); setEffMoveKey( spep_0-3 + 216, ctbago, 133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 218, ctbago, 127.1, 464 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbago, 133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbago, 133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbago, 127.3, 463.4 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbago, 133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 230, ctbago, 127.3, 463.4 , 0 ); setEffScaleKey( spep_0-3 + 200, ctbago, 1.39, 1.39 ); setEffScaleKey( spep_0-3 + 202, ctbago, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 204, ctbago, 2.88, 2.88 ); setEffScaleKey( spep_0-3 + 206, ctbago, 2.84, 2.84 ); setEffScaleKey( spep_0-3 + 208, ctbago, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 210, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_0-3 + 212, ctbago, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 214, ctbago, 2.7, 2.7 ); setEffScaleKey( spep_0-3 + 216, ctbago, 2.66, 2.66 ); setEffScaleKey( spep_0-3 + 218, ctbago, 2.63, 2.63 ); setEffScaleKey( spep_0-3 + 220, ctbago, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 222, ctbago, 2.56, 2.56 ); setEffScaleKey( spep_0-3 + 230, ctbago, 2.56, 2.56 ); setEffRotateKey( spep_0-3 + 200, ctbago, 18.8 ); setEffRotateKey( spep_0-3 + 230, ctbago, 18.8 ); setEffAlphaKey( spep_0-3 + 200, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 222, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 224, ctbago, 191 ); setEffAlphaKey( spep_0-3 + 226, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 228, ctbago, 64 ); setEffAlphaKey( spep_0-3 + 230, ctbago, 0 ); --SE playSe( spep_0 + 172, 1245 );--瞬間移動 playSe( spep_0 + 172, 1109 );--瞬間移動 setSeVolume( spep_0 + 172, 1109, 89 ); playSe( spep_0 + 192, 1004 );--重い一撃 playSe( spep_0 + 198, 1009 );--重い一撃 setSeVolume( spep_0 + 198, 1009, 92 ); playSe( spep_0 + 202, 1000 );--重い一撃 playSe( spep_0 + 204, 1187 );--重い一撃 playSe( spep_0 + 206, 1182 );--重い一撃 setSeVolume( spep_0 + 206, 1182, 133 ); stopSe( spep_0 + 174, se_1044, 0 ); -- ** 次の準備 ** -- spep_1=spep_0+256; ------------------------------------------------------ -- 腕溜め〜炎 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 230, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 230, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 230, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 230, tame, 255 ); --SE se_11161 = playSe( spep_1 + 0, 1116 );--腕振り上げる playSe( spep_1 + 6, 1232 );--腕振り上げる se_1146 = playSe( spep_1 + 12, 1146 );--握りしめる setSeVolume( spep_1 + 12, 1146, 0 ); setSeVolume( spep_1 + 48, 1146, 0 ); setSeVolume( spep_1 + 49, 1146, 25 ); setSeVolume( spep_1 + 50, 1146, 50 ); setSeVolume( spep_1 + 51, 1146, 75 ); setSeVolume( spep_1 + 52, 1146, 100 ); playSe( spep_1 + 38, 1233 );--握りしめる setSeVolume( spep_1 + 38, 1233, 58 ); playSe( spep_1 + 46, 1012 );--握りしめる playSe( spep_1 + 48, 1026 );--握りしめる playSe( spep_1 + 50, 1006 );--握りしめる setSeVolume( spep_1 + 50, 1006, 112 ); se_1158 = playSe( spep_1 + 84, 1158 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 1158, 26 ); playSe( spep_1 + 84, 1182 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 1182, 0 ); setSeVolume( spep_1 + 85, 1182, 10 ); setSeVolume( spep_1 + 86, 1182, 20 ); setSeVolume( spep_1 + 87, 1182, 30 ); setSeVolume( spep_1 + 88, 1182, 40 ); setSeVolume( spep_1 + 89, 1182, 50 ); setSeVolume( spep_1 + 90, 1182, 60 ); setSeVolume( spep_1 + 91, 1182, 70 ); setSeVolume( spep_1 + 92, 1182, 80 ); setSeVolume( spep_1 + 93, 1182, 90 ); setSeVolume( spep_1 + 94, 1182, 100 ); playSe( spep_1 + 84, 44 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 44, 75 ); playSe( spep_1 + 166, 1004 );--炎撒き散らす playSe( spep_1 + 166, 1027 );--炎撒き散らす setSeVolume( spep_1 + 166, 1027, 72 ); se_1022 = playSe( spep_1 + 166, 1022 );--炎撒き散らす playSe( spep_1 + 170, 1182 );--炎撒き散らす setSeVolume( spep_1 + 170, 1182, 0 ); setSeVolume( spep_1 + 171, 1182, 10 ); setSeVolume( spep_1 + 172, 1182, 20 ); setSeVolume( spep_1 + 173, 1182, 30 ); setSeVolume( spep_1 + 174, 1182, 40 ); setSeVolume( spep_1 + 175, 1182, 50 ); setSeVolume( spep_1 + 176, 1182, 60 ); setSeVolume( spep_1 + 177, 1182, 70 ); setSeVolume( spep_1 + 178, 1182, 80 ); setSeVolume( spep_1 + 179, 1182, 90 ); setSeVolume( spep_1 + 180, 1182, 100 ); se_1067 = playSe( spep_1 + 170, 1067 );--炎撒き散らす se_1268 = playSe( spep_1 + 170, 1268 );--炎撒き散らす setSeVolume( spep_1 + 170, 1268, 251 ); se_1044 = playSe( spep_1 + 170, 1044 );--炎撒き散らす setSeVolume( spep_1 + 170, 1044, 77 ); se_1023 = playSe( spep_1 + 182, 1023 );--炎撒き散らす setSeVolume( spep_1 + 182, 1023, 80 ); se_1023 = playSe( spep_1 + 201, 1023 );--炎撒き散らす setSeVolume( spep_1 + 201, 1023, 89 ); stopSe( spep_1 + 33, se_11161, 17 ); stopSe( spep_1 + 74, se_1146, 43 ); stopSe( spep_1 + 170, se_1158, 0 ); stopSe( spep_1 + 190, se_1022, 30 ); stopSe( spep_1 + 223, se_1067, 14 ); stopSe( spep_1 + 201, se_1023, 0 ); --白フェード entryFade( spep_1+42 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1+226 , 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 238, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2=spep_1+230; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 4, se_1268, 0 ); stopSe( spep_2 + 4, se_1044, 0 ); stopSe( spep_2 + 4, se_1023, 0 ); --白フェード --entryFade( spep_2 + 80, 4, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- ジャンプ〜ビーム〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 440, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 440, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 440, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 440, finish, 255 ); -- ** エフェクト等 ** -- ctvuo = entryEffect( spep_3-3 + 158, 155799, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3-3 + 158, ctvuo, 0, 0 , 0 ); setEffMoveKey( spep_3-12 + 258, ctvuo, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 158, ctvuo, 1, 1 ); setEffScaleKey( spep_3-12 + 258, ctvuo, 1, 1 ); setEffRotateKey( spep_3-3 + 158, ctvuo, 0 ); setEffRotateKey( spep_3-12 + 258, ctvuo, 0 ); setEffAlphaKey( spep_3-3 + 158, ctvuo, 255 ); setEffAlphaKey( spep_3-12 + 258, ctvuo, 255 ); setEffAlphaKey( spep_3-12+ 259, ctvuo, 0 ); setEffAlphaKey( spep_3-12+ 260, ctvuo, 0 ); --K.O.演出 KO = entryEffect( spep_3 + 428, SP_05, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_3 + 428, KO, 0, 0 , 0 ); setEffMoveKey( spep_3 + 488, KO, 0, 0 , 0 ); setEffScaleKey( spep_3 + 428, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_3 + 488, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_3 + 428, KO, 0 ); setEffRotateKey( spep_3 + 488, KO, 0 ); setEffAlphaKey( spep_3 + 428, KO, 255 ); setEffAlphaKey( spep_3 + 488, KO, 255 ); --SE se_1116 = playSe( spep_3 + 0, 1116 );--ジャンプ playSe( spep_3 + 0, 1245 );--ジャンプ setSeVolume( spep_3 + 0, 1245, 53 ); playSe( spep_3 + 6, 8 );--ジャンプ playSe( spep_3 + 18, 1182 );--ジャンプ setSeVolume( spep_3 + 18, 1182, 0 ); setSeVolume( spep_3 + 21, 1182, 0 ); setSeVolume( spep_3 + 22, 1182, 4.86 ); setSeVolume( spep_3 + 23, 1182, 9.71 ); setSeVolume( spep_3 + 24, 1182, 14.57 ); setSeVolume( spep_3 + 25, 1182, 19.43 ); setSeVolume( spep_3 + 26, 1182, 24.29 ); setSeVolume( spep_3 + 27, 1182, 29.14 ); setSeVolume( spep_3 + 28, 1182, 34 ); setSeVolume( spep_3 + 29, 1182, 38.86 ); setSeVolume( spep_3 + 30, 1182, 43.71 ); setSeVolume( spep_3 + 31, 1182, 48.57 ); setSeVolume( spep_3 + 32, 1182, 53.43 ); setSeVolume( spep_3 + 33, 1182, 58.29 ); setSeVolume( spep_3 + 34, 1182, 63.14 ); setSeVolume( spep_3 + 35, 1182, 68 ); se_1255 = playSe( spep_3 + 60, 1255 );--気弾溜め se_1191 = playSe( spep_3 + 60, 1191 );--気弾溜め setSeVolume( spep_3 + 60, 1191, 178 ); setSeVolume( spep_3 +125,1191,178); setSeVolume( spep_3 +126,1191,174.4); setSeVolume( spep_3 +127,1191,170.8); setSeVolume( spep_3 +128,1191,167.2); setSeVolume( spep_3 +129,1191,163.6); setSeVolume( spep_3 +130,1191,160); setSeVolume( spep_3 +131,1191,156.4); setSeVolume( spep_3 +132,1191,152.8); setSeVolume( spep_3 +133,1191,149.2); setSeVolume( spep_3 +134,1191,145.6); setSeVolume( spep_3 +135,1191,142); setSeVolume( spep_3 +136,1191,138.4); setSeVolume( spep_3 +137,1191,134.8); setSeVolume( spep_3 +138,1191,131.2); setSeVolume( spep_3 +139,1191,127.6); setSeVolume( spep_3 +140,1191,124); setSeVolume( spep_3 +141,1191,120.4); setSeVolume( spep_3 +142,1191,116.8); setSeVolume( spep_3 +143,1191,113.2); setSeVolume( spep_3 +144,1191,109.6); setSeVolume( spep_3 +145,1191,106); setSeVolume( spep_3 +146,1191,102.4); setSeVolume( spep_3 +147,1191,98.8); setSeVolume( spep_3 +148,1191,95.2); setSeVolume( spep_3 +149,1191,91.6); setSeVolume( spep_3 +150,1191,88); setSeVolume( spep_3 +151,1191,84.4); setSeVolume( spep_3 +152,1191,80.8); setSeVolume( spep_3 +153,1191,77.2); setSeVolume( spep_3 +154,1191,73.6); setSeVolume( spep_3 +155,1191,70.0); setSeVolume( spep_3 +156,1191,66.4); setSeVolume( spep_3 +157,1191,62.8); setSeVolume( spep_3 +158,1191,59.2); setSeVolume( spep_3 +159,1191,55.6); setSeVolume( spep_3 +160,1191,52); setSeVolume( spep_3 +161,1191,48.4); setSeVolume( spep_3 +162,1191,44.8); setSeVolume( spep_3 +163,1191,41.2); setSeVolume( spep_3 +164,1191,37.6); setSeVolume( spep_3 +165,1191,34.0); setSeVolume( spep_3 +166,1191,30.4); setSeVolume( spep_3 +167,1191,26.8); setSeVolume( spep_3 +168,1191,23.2); setSeVolume( spep_3 +169,1191,19.6); setSeVolume( spep_3 +170,1191,16); setSeVolume( spep_3 +171,1191,12.4); setSeVolume( spep_3 +172,1191,8.8); setSeVolume( spep_3 +173,1191,5.2); setSeVolume( spep_3 +174,1191,1.6); setSeVolume( spep_3 +175,1191,0); playSe( spep_3 + 60, 1154 );--気弾溜め playSe( spep_3 + 62, 1122 );--気弾溜め setSeVolume( spep_3 + 62, 1122, 71 ); se_1222 = playSe( spep_3 + 90, 1222 );--気弾溜め setSeVolume( spep_3 + 90, 1222, 68 ); setSeVolume( spep_3 +132,1222,68); setSeVolume( spep_3 +133,1222,65.8); setSeVolume( spep_3 +134,1222,63.6); setSeVolume( spep_3 +135,1222,61.4); setSeVolume( spep_3 +136,1222,59.2); setSeVolume( spep_3 +137,1222,57); setSeVolume( spep_3 +138,1222,54.8); setSeVolume( spep_3 +139,1222,52.6); setSeVolume( spep_3 +140,1222,50.4); setSeVolume( spep_3 +141,1222,48.2); setSeVolume( spep_3 +142,1222,46); setSeVolume( spep_3 +143,1222,43.8); setSeVolume( spep_3 +144,1222,41.6); setSeVolume( spep_3 +145,1222,39.4); setSeVolume( spep_3 +146,1222,37.2); setSeVolume( spep_3 +147,1222,35); setSeVolume( spep_3 +148,1222,32.8); setSeVolume( spep_3 +149,1222,30.6); setSeVolume( spep_3 +150,1222,28.4); setSeVolume( spep_3 +151,1222,26.2); setSeVolume( spep_3 +152,1222,24); setSeVolume( spep_3 +153,1222,21.8); setSeVolume( spep_3 +154,1222,19.6); setSeVolume( spep_3 +155,1222,17.4); setSeVolume( spep_3 +156,1222,15.2); setSeVolume( spep_3 +157,1222,13); setSeVolume( spep_3 +158,1222,10.8); setSeVolume( spep_3 +159,1222,8.59); setSeVolume( spep_3 +160,1222,6.39); setSeVolume( spep_3 +161,1222,4.19); setSeVolume( spep_3 +162,1222,0); playSe( spep_3 + 108, 1004 );--振りかぶる se_1193 = playSe( spep_3 + 112, 1193 );--気弾道 setSeVolume( spep_3 + 112, 1193, 0 ); setSeVolume( spep_3 + 247, 1193, 12.5 ); setSeVolume( spep_3 + 248, 1193, 25 ); setSeVolume( spep_3 + 249, 1193, 37.5 ); setSeVolume( spep_3 + 250, 1193, 50 ); setSeVolume( spep_3 + 251, 1193, 62.5 ); setSeVolume( spep_3 + 252, 1193, 75 ); setSeVolume( spep_3 + 253, 1193, 87.5 ); setSeVolume( spep_3 + 254, 1193, 100 ); playSe( spep_3 + 156, 1213 );--気弾発射 setSeVolume( spep_3 + 156, 1213, 52 ); playSe( spep_3 + 156, 1252 );--気弾発射 setSeVolume( spep_3 + 156, 1252, 86 ); playSe( spep_3 + 156, 1027 );--気弾発射 setSeVolume( spep_3 + 156, 1027, 62 ); playSe( spep_3 + 156, 1258 );--気弾発射 setSeVolume( spep_3 + 156, 1258, 68 ); se_1254 = playSe( spep_3 + 160, 1254 );--気弾発射 setSeVolume( spep_3 + 160, 1254, 55 ); setSeVolume( spep_3 +210,1254,55); setSeVolume( spep_3 +211,1254,53.1); setSeVolume( spep_3 +212,1254,51.2); setSeVolume( spep_3 +213,1254,49.3); setSeVolume( spep_3 +214,1254,47.4); setSeVolume( spep_3 +215,1254,45.5); setSeVolume( spep_3 +216,1254,43.6); setSeVolume( spep_3 +217,1254,41.7); setSeVolume( spep_3 +218,1254,39.8); setSeVolume( spep_3 +219,1254,37.9); setSeVolume( spep_3 +220,1254,36); setSeVolume( spep_3 +221,1254,34.1); setSeVolume( spep_3 +222,1254,32.2); setSeVolume( spep_3 +223,1254,30.3); setSeVolume( spep_3 +224,1254,28.4); setSeVolume( spep_3 +225,1254,26.5); setSeVolume( spep_3 +226,1254,24.6); setSeVolume( spep_3 +227,1254,22.7); setSeVolume( spep_3 +228,1254,20.8); setSeVolume( spep_3 +229,1254,18.9); setSeVolume( spep_3 +230,1254,17); setSeVolume( spep_3 +231,1254,15.1); setSeVolume( spep_3 +232,1254,13.2); setSeVolume( spep_3 +233,1254,11.3); setSeVolume( spep_3 +234,1254,9.4); setSeVolume( spep_3 +235,1254,7.5); setSeVolume( spep_3 +236,1254,5.6); setSeVolume( spep_3 +237,1254,3.7); setSeVolume( spep_3 +238,1254,0); se_1212 = playSe( spep_3 + 224, 1212 );--気弾道 setSeVolume( spep_3 + 224, 1212, 0 ); setSeVolume( spep_3 + 243, 1212, 0 ); setSeVolume( spep_3 + 244, 1212, 1.59 ); setSeVolume( spep_3 + 245, 1212, 3.19 ); setSeVolume( spep_3 + 246, 1212, 4.78 ); setSeVolume( spep_3 + 247, 1212, 6.38 ); setSeVolume( spep_3 + 248, 1212, 7.97 ); setSeVolume( spep_3 + 249, 1212, 9.56 ); setSeVolume( spep_3 + 250, 1212, 11.16 ); setSeVolume( spep_3 + 251, 1212, 12.75 ); setSeVolume( spep_3 + 252, 1212, 14.34 ); setSeVolume( spep_3 + 253, 1212, 15.94 ); setSeVolume( spep_3 + 254, 1212, 17.53 ); setSeVolume( spep_3 + 255, 1212, 19.13 ); setSeVolume( spep_3 + 256, 1212, 20.72 ); setSeVolume( spep_3 + 257, 1212, 22.31 ); setSeVolume( spep_3 + 258, 1212, 23.91 ); setSeVolume( spep_3 + 259, 1212, 25.50 ); setSeVolume( spep_3 + 260, 1212, 27.09 ); setSeVolume( spep_3 + 261, 1212, 28.69 ); setSeVolume( spep_3 + 262, 1212, 30.28 ); setSeVolume( spep_3 + 263, 1212, 31.88 ); setSeVolume( spep_3 + 264, 1212, 33.47 ); setSeVolume( spep_3 + 265, 1212, 35.06 ); setSeVolume( spep_3 + 266, 1212, 36.66 ); setSeVolume( spep_3 + 267, 1212, 38.25 ); setSeVolume( spep_3 + 268, 1212, 39.84 ); setSeVolume( spep_3 + 269, 1212, 41.44 ); setSeVolume( spep_3 + 270, 1212, 43.03 ); setSeVolume( spep_3 + 271, 1212, 44.63 ); setSeVolume( spep_3 + 272, 1212, 46.22 ); setSeVolume( spep_3 + 273, 1212, 47.81 ); setSeVolume( spep_3 + 274, 1212, 49.41 ); setSeVolume( spep_3 + 275, 1212, 51 ); setSeVolume( spep_3 +320,1212,51); setSeVolume( spep_3 +321,1212,49.3); setSeVolume( spep_3 +322,1212,47.6); setSeVolume( spep_3 +323,1212,45.9); setSeVolume( spep_3 +324,1212,44.2); setSeVolume( spep_3 +325,1212,42.5); setSeVolume( spep_3 +326,1212,40.8); setSeVolume( spep_3 +327,1212,39.1); setSeVolume( spep_3 +328,1212,37.4); setSeVolume( spep_3 +329,1212,35.7); setSeVolume( spep_3 +330,1212,34); setSeVolume( spep_3 +331,1212,32.3); setSeVolume( spep_3 +332,1212,30.6); setSeVolume( spep_3 +333,1212,28.9); setSeVolume( spep_3 +334,1212,27.2); setSeVolume( spep_3 +335,1212,25.5); setSeVolume( spep_3 +336,1212,23.8); setSeVolume( spep_3 +337,1212,22.1); setSeVolume( spep_3 +338,1212,20.4); setSeVolume( spep_3 +339,1212,18.7); setSeVolume( spep_3 +340,1212,17); setSeVolume( spep_3 +341,1212,15.3); setSeVolume( spep_3 +342,1212,13.6); setSeVolume( spep_3 +343,1212,11.9); setSeVolume( spep_3 +344,1212,10.2); setSeVolume( spep_3 +345,1212,8.49); setSeVolume( spep_3 +346,1212,6.79); setSeVolume( spep_3 +347,1212,5.09); setSeVolume( spep_3 +348,1212,3.39); setSeVolume( spep_3 +349,1212,1.69); setSeVolume( spep_3 +350,1212,0); se_1215 = playSe( spep_3 + 224, 1215 );--気弾道 playSe( spep_3 + 250, 1021 );--気弾道 playSe( spep_3 + 324, 1159 );--ラスト爆発 setSeVolume( spep_3 + 324, 1159, 79 ); playSe( spep_3 + 330, 1067 );--ラスト爆発 setSeVolume( spep_3 + 330, 1067, 88 ); playSe( spep_3 + 338, 1023 );--ラスト爆発 setSeVolume( spep_3 + 338, 1023, 88 ); playSe( spep_3 + 346, 1188 );--ラスト爆発 setSeVolume( spep_3 + 346, 1188, 78 ); playSe( spep_3 + 366, 1068 );--ラスト爆発 setSeVolume( spep_3 + 366, 1068, 78 ); stopSe( spep_3 + 19, se_1116, 28 ); stopSe( spep_3 + 85, se_1255, 29 ); stopSe( spep_3 + 175, se_1191, 0 ); stopSe( spep_3 + 162, se_1222, 0 ); stopSe( spep_3 + 328, se_1193, 49 ) stopSe( spep_3 + 238, se_1254, 0 ); stopSe( spep_3 + 350, se_1212, 0 ); stopSe( spep_3 + 325, se_1215, 0 ); --白フェード entryFade( spep_3 + 312, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_3 + 330 ); entryFade( spep_3 +426, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_3 + 430 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 256, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 256, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_f, 0 ); setEffRotateKey( spep_0 + 256, fighting_f, 0 ); setEffAlphaKey( spep_0 + 0, fighting_f, 255 ); setEffAlphaKey( spep_0 + 256, fighting_f, 255 ); setEffAlphaKey( spep_0 + 257, fighting_f, 0 ); setEffAlphaKey( spep_0 + 258, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 256, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fighting_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 256, fighting_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fighting_b, 0 ); setEffRotateKey( spep_0 + 256, fighting_b, 0 ); setEffAlphaKey( spep_0 + 0, fighting_b, 255 ); setEffAlphaKey( spep_0 + 256, fighting_b, 255 ); setEffAlphaKey( spep_0 + 257, fighting_b, 0 ); setEffAlphaKey( spep_0 + 258, fighting_b, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+6 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+6 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +18, 190006, 72, 0x102, -1, 0, 0, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +18, ctgogo, 0, 510); setEffMoveKey( spep_0 +90, ctgogo, 0, 510); setEffAlphaKey( spep_0 +18, ctgogo, 0 ); setEffAlphaKey( spep_0 + 19, ctgogo, 255 ); setEffAlphaKey( spep_0 + 20, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 191 ); setEffAlphaKey( spep_0 + 88, ctgogo, 112 ); setEffAlphaKey( spep_0 + 90, ctgogo, 64 ); setEffRotateKey( spep_0 +18, ctgogo, 0); setEffRotateKey( spep_0 +90, ctgogo, 0); setEffScaleKey( spep_0 +18, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, -1.07, 1.07 ); --敵の動き setDisp( spep_0-3 + 166, 1, 1); changeAnime( spep_0-3 + 166, 1, 2); setMoveKey( spep_0-3 + 166, 1, -112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 180, 1, -112.3, -188.6 , 0 ); setScaleKey( spep_0-3 + 166, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 180, 1, 2.54, 2.54 ); setRotateKey( spep_0-3 + 166, 1, 0 ); setRotateKey( spep_0-3 + 180, 1, 0 ); --SE se_1044 = playSe( spep_0 + 0, 1044 );--地響き setSeVolume( spep_0 + 0, 1044, 54 ); playSe( spep_0 + 18, 1018 );--セリフカットイン SE7=playSe( spep_0 + 52, 8 );--カメラズームアウト playSe( spep_0 + 52, 1167 );--カメラズームアウト setSeVolume( spep_0 + 52, 1167, 50 ); SE0=playSe( spep_0 + 58, 1160 );--後ろ連続爆発 setSeVolume( spep_0 + 58, 1160, 63 ); SE2=playSe( spep_0 + 68, 1023 );--後ろ連続爆発 setSeVolume( spep_0 + 86, 1023, 88 ); SE3=playSe( spep_0 + 86, 1023 );--後ろ連続爆発 SE4=playSe( spep_0 + 108, 1023 );--後ろ連続爆発 setSeVolume( spep_0 + 108, 1023, 60 ); SE5=playSe( spep_0 + 120, 1023 );--後ろ連続爆発 SE6=playSe( spep_0 + 146, 1245 );--瞬間移動 setSeVolume( spep_0 + 146, 1245, 76 ); stopSe( spep_0 + 100, SE7, 10 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 258, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); stopSe( SP_dodge - 12, SE3, 0 ); stopSe( SP_dodge - 12, SE4, 0 ); stopSe( SP_dodge - 12, SE5, 0 ); stopSe( SP_dodge - 12, SE6, 0 ); stopSe( SP_dodge - 12, se_1044, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵座標の固定 setMoveKey( SP_dodge + 9, 1, 112.3, -188.6 , 0 ); setScaleKey( SP_dodge + 9, 1, 2.54, 2.54 ); setRotateKey( SP_dodge + 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 206, 1, 0); changeAnime( spep_0-3 + 200, 1, 7); setMoveKey( spep_0-3 + 198, 1, -112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 199, 1, -112.3, -188.6 , 0 ); setMoveKey( spep_0-3 + 200, 1, 10.4, -343.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, 93.8, -962.5 , 0 ); setMoveKey( spep_0-3 + 204, 1, 177.5, -1489.4 , 0 ); setMoveKey( spep_0-3 + 206, 1, 237, -1979.1 , 0 ); setScaleKey( spep_0-3 + 198, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 199, 1, 2.54, 2.54 ); setScaleKey( spep_0-3 + 200, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 202, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 204, 1, 1.46, 1.46 ); setScaleKey( spep_0-3 + 206, 1, 1.53, 1.53 ); setRotateKey( spep_0-3 + 198, 1, 0 ); setRotateKey( spep_0-3 + 199, 1, 0 ); setRotateKey( spep_0-3 + 200, 1, -26.7 ); setRotateKey( spep_0-3 + 206, 1, -26.7 ); --文字エントリー ctbago = entryEffectLife( spep_0-3 + 200, 10021, 30, 0x100, -1, 0, -133.6, 442.3 );--バゴォッ setEffShake( spep_0-3 + 200, ctbago, 30, 10 ); setEffMoveKey( spep_0-3 + 200, ctbago, -133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 202, ctbago, -132.9, 441.9 , 0 ); setEffMoveKey( spep_0-3 + 204, ctbago, -133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 206, ctbago, -126.5, 465.7 , 0 ); setEffMoveKey( spep_0-3 + 208, ctbago, -133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 210, ctbago, -126.7, 465.1 , 0 ); setEffMoveKey( spep_0-3 + 212, ctbago, -133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 214, ctbago, -126.9, 464.5 , 0 ); setEffMoveKey( spep_0-3 + 216, ctbago, -133.6, 442.3 , 0 ); setEffMoveKey( spep_0-3 + 218, ctbago, -127.1, 464 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbago, -133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbago, -133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbago, -127.3, 463.4 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbago, -133.7, 442.4 , 0 ); setEffMoveKey( spep_0-3 + 230, ctbago, -127.3, 463.4 , 0 ); setEffScaleKey( spep_0-3 + 200, ctbago, 1.39, 1.39 ); setEffScaleKey( spep_0-3 + 202, ctbago, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 204, ctbago, 2.88, 2.88 ); setEffScaleKey( spep_0-3 + 206, ctbago, 2.84, 2.84 ); setEffScaleKey( spep_0-3 + 208, ctbago, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 210, ctbago, 2.77, 2.77 ); setEffScaleKey( spep_0-3 + 212, ctbago, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 214, ctbago, 2.7, 2.7 ); setEffScaleKey( spep_0-3 + 216, ctbago, 2.66, 2.66 ); setEffScaleKey( spep_0-3 + 218, ctbago, 2.63, 2.63 ); setEffScaleKey( spep_0-3 + 220, ctbago, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 222, ctbago, 2.56, 2.56 ); setEffScaleKey( spep_0-3 + 230, ctbago, 2.56, 2.56 ); setEffRotateKey( spep_0-3 + 200, ctbago, -18.8 ); setEffRotateKey( spep_0-3 + 230, ctbago, -18.8 ); setEffAlphaKey( spep_0-3 + 200, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 222, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 224, ctbago, 191 ); setEffAlphaKey( spep_0-3 + 226, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 228, ctbago, 64 ); setEffAlphaKey( spep_0-3 + 230, ctbago, 0 ); --SE playSe( spep_0 + 172, 1245 );--瞬間移動 playSe( spep_0 + 172, 1109 );--瞬間移動 setSeVolume( spep_0 + 172, 1109, 89 ); playSe( spep_0 + 192, 1004 );--重い一撃 playSe( spep_0 + 198, 1009 );--重い一撃 setSeVolume( spep_0 + 198, 1009, 92 ); playSe( spep_0 + 202, 1000 );--重い一撃 playSe( spep_0 + 204, 1187 );--重い一撃 playSe( spep_0 + 206, 1182 );--重い一撃 setSeVolume( spep_0 + 206, 1182, 133 ); stopSe( spep_0 + 174, se_1044, 0 ); -- ** 次の準備 ** -- spep_1=spep_0+256; ------------------------------------------------------ -- 腕溜め〜炎 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_1 + 230, tame, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 230, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 230, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 230, tame, 255 ); --SE se_11161 = playSe( spep_1 + 0, 1116 );--腕振り上げる playSe( spep_1 + 6, 1232 );--腕振り上げる se_1146 = playSe( spep_1 + 12, 1146 );--握りしめる setSeVolume( spep_1 + 12, 1146, 0 ); setSeVolume( spep_1 + 48, 1146, 0 ); setSeVolume( spep_1 + 49, 1146, 25 ); setSeVolume( spep_1 + 50, 1146, 50 ); setSeVolume( spep_1 + 51, 1146, 75 ); setSeVolume( spep_1 + 52, 1146, 100 ); playSe( spep_1 + 38, 1233 );--握りしめる setSeVolume( spep_1 + 38, 1233, 58 ); playSe( spep_1 + 46, 1012 );--握りしめる playSe( spep_1 + 48, 1026 );--握りしめる playSe( spep_1 + 50, 1006 );--握りしめる setSeVolume( spep_1 + 50, 1006, 112 ); se_1158 = playSe( spep_1 + 84, 1158 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 1158, 26 ); playSe( spep_1 + 84, 1182 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 1182, 0 ); setSeVolume( spep_1 + 85, 1182, 10 ); setSeVolume( spep_1 + 86, 1182, 20 ); setSeVolume( spep_1 + 87, 1182, 30 ); setSeVolume( spep_1 + 88, 1182, 40 ); setSeVolume( spep_1 + 89, 1182, 50 ); setSeVolume( spep_1 + 90, 1182, 60 ); setSeVolume( spep_1 + 91, 1182, 70 ); setSeVolume( spep_1 + 92, 1182, 80 ); setSeVolume( spep_1 + 93, 1182, 90 ); setSeVolume( spep_1 + 94, 1182, 100 ); playSe( spep_1 + 84, 44 );--腕を大きく振りかぶって setSeVolume( spep_1 + 84, 44, 75 ); playSe( spep_1 + 166, 1004 );--炎撒き散らす playSe( spep_1 + 166, 1027 );--炎撒き散らす setSeVolume( spep_1 + 166, 1027, 72 ); se_1022 = playSe( spep_1 + 166, 1022 );--炎撒き散らす playSe( spep_1 + 170, 1182 );--炎撒き散らす setSeVolume( spep_1 + 170, 1182, 0 ); setSeVolume( spep_1 + 171, 1182, 10 ); setSeVolume( spep_1 + 172, 1182, 20 ); setSeVolume( spep_1 + 173, 1182, 30 ); setSeVolume( spep_1 + 174, 1182, 40 ); setSeVolume( spep_1 + 175, 1182, 50 ); setSeVolume( spep_1 + 176, 1182, 60 ); setSeVolume( spep_1 + 177, 1182, 70 ); setSeVolume( spep_1 + 178, 1182, 80 ); setSeVolume( spep_1 + 179, 1182, 90 ); setSeVolume( spep_1 + 180, 1182, 100 ); se_1067 = playSe( spep_1 + 170, 1067 );--炎撒き散らす se_1268 = playSe( spep_1 + 170, 1268 );--炎撒き散らす setSeVolume( spep_1 + 170, 1268, 251 ); se_1044 = playSe( spep_1 + 170, 1044 );--炎撒き散らす setSeVolume( spep_1 + 170, 1044, 77 ); se_1023 = playSe( spep_1 + 182, 1023 );--炎撒き散らす setSeVolume( spep_1 + 182, 1023, 80 ); se_1023 = playSe( spep_1 + 201, 1023 );--炎撒き散らす setSeVolume( spep_1 + 201, 1023, 89 ); stopSe( spep_1 + 33, se_11161, 17 ); stopSe( spep_1 + 74, se_1146, 43 ); stopSe( spep_1 + 170, se_1158, 0 ); stopSe( spep_1 + 190, se_1022, 30 ); stopSe( spep_1 + 223, se_1067, 14 ); stopSe( spep_1 + 201, se_1023, 0 ); --白フェード entryFade( spep_1+42 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1+226 , 0, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 238, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_2=spep_1+230; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 4, se_1268, 0 ); stopSe( spep_2 + 4, se_1044, 0 ); stopSe( spep_2 + 4, se_1023, 0 ); --白フェード --entryFade( spep_2 + 80, 4, 12, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- ジャンプ〜ビーム〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 440, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 440, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 440, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 440, finish, 255 ); -- ** エフェクト等 ** -- ctvuo = entryEffect( spep_3-3 + 158, 155800, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3-3 + 158, ctvuo, 0, 0 , 0 ); setEffMoveKey( spep_3-12 + 258, ctvuo, 0, 0 , 0 ); setEffScaleKey( spep_3-3 + 158, ctvuo, -1, 1 ); setEffScaleKey( spep_3-12 + 258, ctvuo, -1, 1 ); setEffRotateKey( spep_3-3 + 158, ctvuo, 0 ); setEffRotateKey( spep_3-12 + 258, ctvuo, 0 ); setEffAlphaKey( spep_3-3 + 158, ctvuo, 255 ); setEffAlphaKey( spep_3-12 + 258, ctvuo, 255 ); setEffAlphaKey( spep_3-12+ 259, ctvuo, 0 ); setEffAlphaKey( spep_3-12+ 260, ctvuo, 0 ); --K.O.演出 KO = entryEffect( spep_3 + 428, SP_05x, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_3 + 428, KO, 0, 0 , 0 ); setEffMoveKey( spep_3 + 488, KO, 0, 0 , 0 ); setEffScaleKey( spep_3 + 428, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_3 + 488, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_3 + 428, KO, 0 ); setEffRotateKey( spep_3 + 488, KO, 0 ); setEffAlphaKey( spep_3 + 428, KO, 255 ); setEffAlphaKey( spep_3 + 488, KO, 255 ); --SE se_1116 = playSe( spep_3 + 0, 1116 );--ジャンプ playSe( spep_3 + 0, 1245 );--ジャンプ setSeVolume( spep_3 + 0, 1245, 53 ); playSe( spep_3 + 6, 8 );--ジャンプ playSe( spep_3 + 18, 1182 );--ジャンプ setSeVolume( spep_3 + 18, 1182, 0 ); setSeVolume( spep_3 + 21, 1182, 0 ); setSeVolume( spep_3 + 22, 1182, 4.86 ); setSeVolume( spep_3 + 23, 1182, 9.71 ); setSeVolume( spep_3 + 24, 1182, 14.57 ); setSeVolume( spep_3 + 25, 1182, 19.43 ); setSeVolume( spep_3 + 26, 1182, 24.29 ); setSeVolume( spep_3 + 27, 1182, 29.14 ); setSeVolume( spep_3 + 28, 1182, 34 ); setSeVolume( spep_3 + 29, 1182, 38.86 ); setSeVolume( spep_3 + 30, 1182, 43.71 ); setSeVolume( spep_3 + 31, 1182, 48.57 ); setSeVolume( spep_3 + 32, 1182, 53.43 ); setSeVolume( spep_3 + 33, 1182, 58.29 ); setSeVolume( spep_3 + 34, 1182, 63.14 ); setSeVolume( spep_3 + 35, 1182, 68 ); se_1255 = playSe( spep_3 + 60, 1255 );--気弾溜め se_1191 = playSe( spep_3 + 60, 1191 );--気弾溜め setSeVolume( spep_3 + 60, 1191, 178 ); setSeVolume( spep_3 +125,1191,178); setSeVolume( spep_3 +126,1191,174.4); setSeVolume( spep_3 +127,1191,170.8); setSeVolume( spep_3 +128,1191,167.2); setSeVolume( spep_3 +129,1191,163.6); setSeVolume( spep_3 +130,1191,160); setSeVolume( spep_3 +131,1191,156.4); setSeVolume( spep_3 +132,1191,152.8); setSeVolume( spep_3 +133,1191,149.2); setSeVolume( spep_3 +134,1191,145.6); setSeVolume( spep_3 +135,1191,142); setSeVolume( spep_3 +136,1191,138.4); setSeVolume( spep_3 +137,1191,134.8); setSeVolume( spep_3 +138,1191,131.2); setSeVolume( spep_3 +139,1191,127.6); setSeVolume( spep_3 +140,1191,124); setSeVolume( spep_3 +141,1191,120.4); setSeVolume( spep_3 +142,1191,116.8); setSeVolume( spep_3 +143,1191,113.2); setSeVolume( spep_3 +144,1191,109.6); setSeVolume( spep_3 +145,1191,106); setSeVolume( spep_3 +146,1191,102.4); setSeVolume( spep_3 +147,1191,98.8); setSeVolume( spep_3 +148,1191,95.2); setSeVolume( spep_3 +149,1191,91.6); setSeVolume( spep_3 +150,1191,88); setSeVolume( spep_3 +151,1191,84.4); setSeVolume( spep_3 +152,1191,80.8); setSeVolume( spep_3 +153,1191,77.2); setSeVolume( spep_3 +154,1191,73.6); setSeVolume( spep_3 +155,1191,70.0); setSeVolume( spep_3 +156,1191,66.4); setSeVolume( spep_3 +157,1191,62.8); setSeVolume( spep_3 +158,1191,59.2); setSeVolume( spep_3 +159,1191,55.6); setSeVolume( spep_3 +160,1191,52); setSeVolume( spep_3 +161,1191,48.4); setSeVolume( spep_3 +162,1191,44.8); setSeVolume( spep_3 +163,1191,41.2); setSeVolume( spep_3 +164,1191,37.6); setSeVolume( spep_3 +165,1191,34.0); setSeVolume( spep_3 +166,1191,30.4); setSeVolume( spep_3 +167,1191,26.8); setSeVolume( spep_3 +168,1191,23.2); setSeVolume( spep_3 +169,1191,19.6); setSeVolume( spep_3 +170,1191,16); setSeVolume( spep_3 +171,1191,12.4); setSeVolume( spep_3 +172,1191,8.8); setSeVolume( spep_3 +173,1191,5.2); setSeVolume( spep_3 +174,1191,1.6); setSeVolume( spep_3 +175,1191,0); playSe( spep_3 + 60, 1154 );--気弾溜め playSe( spep_3 + 62, 1122 );--気弾溜め setSeVolume( spep_3 + 62, 1122, 71 ); se_1222 = playSe( spep_3 + 90, 1222 );--気弾溜め setSeVolume( spep_3 + 90, 1222, 68 ); setSeVolume( spep_3 +132,1222,68); setSeVolume( spep_3 +133,1222,65.8); setSeVolume( spep_3 +134,1222,63.6); setSeVolume( spep_3 +135,1222,61.4); setSeVolume( spep_3 +136,1222,59.2); setSeVolume( spep_3 +137,1222,57); setSeVolume( spep_3 +138,1222,54.8); setSeVolume( spep_3 +139,1222,52.6); setSeVolume( spep_3 +140,1222,50.4); setSeVolume( spep_3 +141,1222,48.2); setSeVolume( spep_3 +142,1222,46); setSeVolume( spep_3 +143,1222,43.8); setSeVolume( spep_3 +144,1222,41.6); setSeVolume( spep_3 +145,1222,39.4); setSeVolume( spep_3 +146,1222,37.2); setSeVolume( spep_3 +147,1222,35); setSeVolume( spep_3 +148,1222,32.8); setSeVolume( spep_3 +149,1222,30.6); setSeVolume( spep_3 +150,1222,28.4); setSeVolume( spep_3 +151,1222,26.2); setSeVolume( spep_3 +152,1222,24); setSeVolume( spep_3 +153,1222,21.8); setSeVolume( spep_3 +154,1222,19.6); setSeVolume( spep_3 +155,1222,17.4); setSeVolume( spep_3 +156,1222,15.2); setSeVolume( spep_3 +157,1222,13); setSeVolume( spep_3 +158,1222,10.8); setSeVolume( spep_3 +159,1222,8.59); setSeVolume( spep_3 +160,1222,6.39); setSeVolume( spep_3 +161,1222,4.19); setSeVolume( spep_3 +162,1222,0); playSe( spep_3 + 108, 1004 );--振りかぶる se_1193 = playSe( spep_3 + 112, 1193 );--気弾道 setSeVolume( spep_3 + 112, 1193, 0 ); setSeVolume( spep_3 + 247, 1193, 12.5 ); setSeVolume( spep_3 + 248, 1193, 25 ); setSeVolume( spep_3 + 249, 1193, 37.5 ); setSeVolume( spep_3 + 250, 1193, 50 ); setSeVolume( spep_3 + 251, 1193, 62.5 ); setSeVolume( spep_3 + 252, 1193, 75 ); setSeVolume( spep_3 + 253, 1193, 87.5 ); setSeVolume( spep_3 + 254, 1193, 100 ); playSe( spep_3 + 156, 1213 );--気弾発射 setSeVolume( spep_3 + 156, 1213, 52 ); playSe( spep_3 + 156, 1252 );--気弾発射 setSeVolume( spep_3 + 156, 1252, 86 ); playSe( spep_3 + 156, 1027 );--気弾発射 setSeVolume( spep_3 + 156, 1027, 62 ); playSe( spep_3 + 156, 1258 );--気弾発射 setSeVolume( spep_3 + 156, 1258, 68 ); se_1254 = playSe( spep_3 + 160, 1254 );--気弾発射 setSeVolume( spep_3 + 160, 1254, 55 ); setSeVolume( spep_3 +210,1254,55); setSeVolume( spep_3 +211,1254,53.1); setSeVolume( spep_3 +212,1254,51.2); setSeVolume( spep_3 +213,1254,49.3); setSeVolume( spep_3 +214,1254,47.4); setSeVolume( spep_3 +215,1254,45.5); setSeVolume( spep_3 +216,1254,43.6); setSeVolume( spep_3 +217,1254,41.7); setSeVolume( spep_3 +218,1254,39.8); setSeVolume( spep_3 +219,1254,37.9); setSeVolume( spep_3 +220,1254,36); setSeVolume( spep_3 +221,1254,34.1); setSeVolume( spep_3 +222,1254,32.2); setSeVolume( spep_3 +223,1254,30.3); setSeVolume( spep_3 +224,1254,28.4); setSeVolume( spep_3 +225,1254,26.5); setSeVolume( spep_3 +226,1254,24.6); setSeVolume( spep_3 +227,1254,22.7); setSeVolume( spep_3 +228,1254,20.8); setSeVolume( spep_3 +229,1254,18.9); setSeVolume( spep_3 +230,1254,17); setSeVolume( spep_3 +231,1254,15.1); setSeVolume( spep_3 +232,1254,13.2); setSeVolume( spep_3 +233,1254,11.3); setSeVolume( spep_3 +234,1254,9.4); setSeVolume( spep_3 +235,1254,7.5); setSeVolume( spep_3 +236,1254,5.6); setSeVolume( spep_3 +237,1254,3.7); setSeVolume( spep_3 +238,1254,0); se_1212 = playSe( spep_3 + 224, 1212 );--気弾道 setSeVolume( spep_3 + 224, 1212, 0 ); setSeVolume( spep_3 + 243, 1212, 0 ); setSeVolume( spep_3 + 244, 1212, 1.59 ); setSeVolume( spep_3 + 245, 1212, 3.19 ); setSeVolume( spep_3 + 246, 1212, 4.78 ); setSeVolume( spep_3 + 247, 1212, 6.38 ); setSeVolume( spep_3 + 248, 1212, 7.97 ); setSeVolume( spep_3 + 249, 1212, 9.56 ); setSeVolume( spep_3 + 250, 1212, 11.16 ); setSeVolume( spep_3 + 251, 1212, 12.75 ); setSeVolume( spep_3 + 252, 1212, 14.34 ); setSeVolume( spep_3 + 253, 1212, 15.94 ); setSeVolume( spep_3 + 254, 1212, 17.53 ); setSeVolume( spep_3 + 255, 1212, 19.13 ); setSeVolume( spep_3 + 256, 1212, 20.72 ); setSeVolume( spep_3 + 257, 1212, 22.31 ); setSeVolume( spep_3 + 258, 1212, 23.91 ); setSeVolume( spep_3 + 259, 1212, 25.50 ); setSeVolume( spep_3 + 260, 1212, 27.09 ); setSeVolume( spep_3 + 261, 1212, 28.69 ); setSeVolume( spep_3 + 262, 1212, 30.28 ); setSeVolume( spep_3 + 263, 1212, 31.88 ); setSeVolume( spep_3 + 264, 1212, 33.47 ); setSeVolume( spep_3 + 265, 1212, 35.06 ); setSeVolume( spep_3 + 266, 1212, 36.66 ); setSeVolume( spep_3 + 267, 1212, 38.25 ); setSeVolume( spep_3 + 268, 1212, 39.84 ); setSeVolume( spep_3 + 269, 1212, 41.44 ); setSeVolume( spep_3 + 270, 1212, 43.03 ); setSeVolume( spep_3 + 271, 1212, 44.63 ); setSeVolume( spep_3 + 272, 1212, 46.22 ); setSeVolume( spep_3 + 273, 1212, 47.81 ); setSeVolume( spep_3 + 274, 1212, 49.41 ); setSeVolume( spep_3 + 275, 1212, 51 ); setSeVolume( spep_3 +320,1212,51); setSeVolume( spep_3 +321,1212,49.3); setSeVolume( spep_3 +322,1212,47.6); setSeVolume( spep_3 +323,1212,45.9); setSeVolume( spep_3 +324,1212,44.2); setSeVolume( spep_3 +325,1212,42.5); setSeVolume( spep_3 +326,1212,40.8); setSeVolume( spep_3 +327,1212,39.1); setSeVolume( spep_3 +328,1212,37.4); setSeVolume( spep_3 +329,1212,35.7); setSeVolume( spep_3 +330,1212,34); setSeVolume( spep_3 +331,1212,32.3); setSeVolume( spep_3 +332,1212,30.6); setSeVolume( spep_3 +333,1212,28.9); setSeVolume( spep_3 +334,1212,27.2); setSeVolume( spep_3 +335,1212,25.5); setSeVolume( spep_3 +336,1212,23.8); setSeVolume( spep_3 +337,1212,22.1); setSeVolume( spep_3 +338,1212,20.4); setSeVolume( spep_3 +339,1212,18.7); setSeVolume( spep_3 +340,1212,17); setSeVolume( spep_3 +341,1212,15.3); setSeVolume( spep_3 +342,1212,13.6); setSeVolume( spep_3 +343,1212,11.9); setSeVolume( spep_3 +344,1212,10.2); setSeVolume( spep_3 +345,1212,8.49); setSeVolume( spep_3 +346,1212,6.79); setSeVolume( spep_3 +347,1212,5.09); setSeVolume( spep_3 +348,1212,3.39); setSeVolume( spep_3 +349,1212,1.69); setSeVolume( spep_3 +350,1212,0); se_1215 = playSe( spep_3 + 224, 1215 );--気弾道 playSe( spep_3 + 250, 1021 );--気弾道 playSe( spep_3 + 324, 1159 );--ラスト爆発 setSeVolume( spep_3 + 324, 1159, 79 ); playSe( spep_3 + 330, 1067 );--ラスト爆発 setSeVolume( spep_3 + 330, 1067, 88 ); playSe( spep_3 + 338, 1023 );--ラスト爆発 setSeVolume( spep_3 + 338, 1023, 88 ); playSe( spep_3 + 346, 1188 );--ラスト爆発 setSeVolume( spep_3 + 346, 1188, 78 ); playSe( spep_3 + 366, 1068 );--ラスト爆発 setSeVolume( spep_3 + 366, 1068, 78 ); stopSe( spep_3 + 19, se_1116, 28 ); stopSe( spep_3 + 85, se_1255, 29 ); stopSe( spep_3 + 175, se_1191, 0 ); stopSe( spep_3 + 162, se_1222, 0 ); stopSe( spep_3 + 328, se_1193, 49 ) stopSe( spep_3 + 238, se_1254, 0 ); stopSe( spep_3 + 350, se_1212, 0 ); stopSe( spep_3 + 325, se_1215, 0 ); --白フェード entryFade( spep_3 + 312, 4, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 430, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_3 + 330 ); entryFade( spep_3 +426, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_3 + 430 ); end