--1012130:ロージィ_ヤッチャイナー拳(SSR) --sp_effect_b1_00115 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 155590 --導入、パンチ正面連打 SP_02 = 155591 --連打残像攻撃、敵より手前 SP_03 = 155592 --連打残像攻撃 SP_04 = 155593 --パンチ正面連打→高速パンチ SP_05 = 155594 --パンチ残像、白→黄色 SP_06 = 155595 --連打残像攻撃(黄色)、敵より手前 SP_07 = 155596 --連打残像攻撃(黄色)→敵吹っ飛び SP_08 = 155597 --ラスト敵やられシ-ン --エフェクト(敵) SP_09r =155607 --敵爆発、ロ-ジィ決めポ-ズ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、パンチ正面連打(126) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- prush1 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、パンチ正面連打(ef_001) setEffMoveKey( spep_0 + 0, prush1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, prush1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, prush1, 1.0, 1.0 ); setEffScaleKey( spep_0 + 126, prush1, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, prush1, 0 ); setEffRotateKey( spep_0 + 126, prush1, 0 ); setEffAlphaKey( spep_0 + 0, prush1, 255 ); setEffAlphaKey( spep_0 + 126, prush1, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x80, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 38, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 255 ); -- ** 音 ** -- --ゴーグル光る1 SE00 = playSe( spep_0 + 0, 46 ); setSeVolume( spep_0 + 0, 46, 0 ); setSeVolume( spep_0 + 10, 46, 1 ); setSeVolume( spep_0 + 11, 46, 5 ); setSeVolume( spep_0 + 12, 46, 9 ); setSeVolume( spep_0 + 13, 46, 14 ); setSeVolume( spep_0 + 14, 46, 19 ); setSeVolume( spep_0 + 15, 46, 22 ); setSeVolume( spep_0 + 27, 46, 22 ); setSeVolume( spep_0 + 33, 46, 19 ); setSeVolume( spep_0 + 39, 46, 16 ); setSeVolume( spep_0 + 45, 46, 13 ); setSeVolume( spep_0 + 51, 46, 10 ); setSeVolume( spep_0 + 57, 46, 7 ); setSeVolume( spep_0 + 63, 46, 5 ); setSeVolume( spep_0 + 69, 46, 2 ); --ゴーグル光る2 SE01 = playSe( spep_0 + 6, 1042 ); setSeVolume( spep_0 + 6, 1042, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge, SE00, 0 ); stopSe( SP_dodge, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- spep_x = spep_0 + 32; --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]] -- ** 音 ** -- --ゴーグル光る1 setSeVolume( spep_0 + 73, 46, 0 ); stopSe( spep_0 + 73, SE00, 0 ); --セリフカットイン playSe( spep_0 + 45, 1018 ); --腕連打1 SE02 = playSe( spep_0 + 47, 1189 ); --腕連打2 SE03 = playSe( spep_0 + 51, 1181 ); setSeVolume( spep_0 + 102, 1181, 100 ); setSeVolume( spep_0 + 105, 1181, 90 ); setSeVolume( spep_0 + 108, 1181, 80 ); setSeVolume( spep_0 + 111, 1181, 70 ); setSeVolume( spep_0 + 114, 1181, 60 ); setSeVolume( spep_0 + 117, 1181, 50 ); setSeVolume( spep_0 + 120, 1181, 40 ); setSeVolume( spep_0 + 123, 1181, 30 ); setSeVolume( spep_0 + 126, 1181, 20 ); setSeVolume( spep_0 + 129, 1181, 10 ); setSeVolume( spep_0 + 131, 1181, 5 ); setSeVolume( spep_0 + 133, 1181, 0 ); stopSe( spep_0 + 133, SE03, 0 ); --腕連打3 SE04 = playSe( spep_0 + 52, 1003 ); setSeVolume( spep_0 + 52, 1003, 76 ); --腕連打4 SE05 = playSe( spep_0 + 61, 1003 ); --腕連打5 SE06 = playSe( spep_0 + 68, 1189 ); --腕連打6 playSe( spep_0 + 73, 1003 ); setSeVolume( spep_0 + 73, 1003, 89 ); --腕連打7 playSe( spep_0 + 75, 1189 ); setSeVolume( spep_0 + 75, 1189, 81 ); --腕連打8 playSe( spep_0 + 82, 1003 ); setSeVolume( spep_0 + 82, 1003, 69 ); --腕連打9 playSe( spep_0 + 85, 1189 ); setSeVolume( spep_0 + 85, 1189, 71 ); --腕連打10 playSe( spep_0 + 91, 1003 ); setSeVolume( spep_0 + 91, 1003, 68 ); --腕連打11 playSe( spep_0 + 92, 1189 ); setSeVolume( spep_0 + 92, 1189, 75 ); --腕連打12 playSe( spep_0 + 99, 1003 ); setSeVolume( spep_0 + 99, 1003, 82 ); --腕連打13 playSe( spep_0 + 110, 1003 ); setSeVolume( spep_0 + 110, 1003, 68 ); --腕連打14 playSe( spep_0 + 118, 1003 ); setSeVolume( spep_0 + 118, 1003, 76 ); --腕高速15 SE07 = playSe( spep_0 + 126, 1003 ); setSeVolume( spep_0 + 126, 1003, 89 ); stopSe( spep_0 + 135, SE07, 0 ); -- ** ホワイトフェード ** -- --entryFade( spep_0 + 116, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 118, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 126; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 連打残像攻撃、敵より手前(84) ------------------------------------------------------ -- ** エフェクト等 ** -- pattack1_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --連打残像攻撃、敵より手前(ef_002) setEffMoveKey( spep_2 + 0, pattack1_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 84, pattack1_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pattack1_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, pattack1_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pattack1_f, 0 ); setEffRotateKey( spep_2 + 84, pattack1_f, 0 ); setEffAlphaKey( spep_2 + 0, pattack1_f, 255 ); setEffAlphaKey( spep_2 + 84, pattack1_f, 255 ); pattack1_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --連打残像攻撃用背景(ef_003) setEffMoveKey( spep_2 + 0, pattack1_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 84, pattack1_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pattack1_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, pattack1_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pattack1_b, 0 ); setEffRotateKey( spep_2 + 84, pattack1_b, 0 ); setEffAlphaKey( spep_2 + 0, pattack1_b, 255 ); setEffAlphaKey( spep_2 + 84, pattack1_b, 255 ); -- ** 書き文字エントリー ** -- ctga1 = entryEffectLife( spep_2 -3 + 6, 10005, 13, 0x100, -1, 0, 101.1, 21.3 ); --ガッ setEffMoveKey( spep_2 -3 + 6, ctga1, 148.6, -2.4 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctga1, 220.1, 9.9 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctga1, 263, 17.3 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctga1, 277.3, 19.8 , 0 ); setEffMoveKey( spep_2 -3 + 19, ctga1, 277.3, 19.8 , 0 ); setEffScaleKey( spep_2 -3 + 6, ctga1, 0.5, 0.5 ); setEffScaleKey( spep_2 -3 + 8, ctga1, 0.71, 0.71 ); setEffScaleKey( spep_2 -3 + 10, ctga1, 0.78, 0.78 ); setEffScaleKey( spep_2 -3 + 12, ctga1, 0.83, 0.83 ); setEffScaleKey( spep_2 -3 + 19, ctga1, 0.83, 0.83 ); setEffRotateKey( spep_2 -3 + 6, ctga1, 10 ); setEffRotateKey( spep_2 -3 + 19, ctga1, 10 ); setEffAlphaKey( spep_2 -3 + 6, ctga1, 255 ); setEffAlphaKey( spep_2 -3 + 19, ctga1, 255 ); ctga2 = entryEffectLife( spep_2 -3 + 20, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_2 -3 + 20, ctga2, -105.2, 28.3 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctga2, -69.5, 100 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctga2, -51, 142.4 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctga2, -45.3, 156.2 , 0 ); setEffMoveKey( spep_2 -3 + 33, ctga2, -45.3, 156.2 , 0 ); setEffScaleKey( spep_2 -3 + 20, ctga2, 0.94, 0.94 ); setEffScaleKey( spep_2 -3 + 22, ctga2, 1.05, 1.05 ); setEffScaleKey( spep_2 -3 + 24, ctga2, 1.1, 1.1 ); setEffScaleKey( spep_2 -3 + 26, ctga2, 1.12, 1.12 ); setEffScaleKey( spep_2 -3 + 33, ctga2, 1.12, 1.12 ); setEffRotateKey( spep_2 -3 + 20, ctga2, 25.8 ); setEffRotateKey( spep_2 -3 + 22, ctga2, 35 ); setEffRotateKey( spep_2 -3 + 24, ctga2, 37.1 ); setEffRotateKey( spep_2 -3 + 26, ctga2, 40.1 ); setEffRotateKey( spep_2 -3 + 33, ctga2, 40.1 ); setEffAlphaKey( spep_2 -3 + 20, ctga2, 255 ); setEffAlphaKey( spep_2 -3 + 33, ctga2, 255 ); ctga3 = entryEffectLife( spep_2 -3 + 32, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_2 -3 + 32, ctga3, 171.4, 35.7 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctga3, 211.5, 38.1 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctga3, 235.3, 37 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctga3, 257, 31.2 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctga3, 270.8, 21.7 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctga3, 284.6, 17.1 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctga3, 284.6, 17.1 , 0 ); setEffScaleKey( spep_2 -3 + 32, ctga3, 0.33, 0.33 ); setEffScaleKey( spep_2 -3 + 34, ctga3, 0.85, 0.85 ); setEffScaleKey( spep_2 -3 + 36, ctga3, 1.2, 1.2 ); setEffScaleKey( spep_2 -3 + 38, ctga3, 1.28, 1.28 ); setEffScaleKey( spep_2 -3 + 46, ctga3, 1.28, 1.28 ); setEffRotateKey( spep_2 -3 + 32, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 34, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 36, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 38, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 46, ctga3, 55.7 ); setEffAlphaKey( spep_2 -3 + 32, ctga3, 255 ); setEffAlphaKey( spep_2 -3 + 38, ctga3, 255 ); setEffAlphaKey( spep_2 -3 + 40, ctga3, 179 ); setEffAlphaKey( spep_2 -3 + 42, ctga3, 102 ); setEffAlphaKey( spep_2 -3 + 44, ctga3, 26 ); setEffAlphaKey( spep_2 -3 + 46, ctga3, 0 ); ctga4 = entryEffectLife( spep_2 -3 + 46, 10005, 12, 0x100, -1, 0, 105.7, 23.1 ); --ガッ setEffMoveKey( spep_2 -3 + 46, ctga4, 148.6, -2.4 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctga4, 220.1, 9.9 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctga4, 263, 17.3 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctga4, 277.3, 19.8 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctga4, 277.3, 19.8 , 0 ); setEffScaleKey( spep_2 -3 + 46, ctga4, 0.56, 0.56 ); setEffScaleKey( spep_2 -3 + 48, ctga4, 0.67, 0.67 ); setEffScaleKey( spep_2 -3 + 50, ctga4, 0.77, 0.79 ); setEffScaleKey( spep_2 -3 + 52, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_2 -3 + 58, ctga4, 0.8, 0.8 ); setEffRotateKey( spep_2 -3 + 46, ctga4, 10 ); setEffRotateKey( spep_2 -3 + 58, ctga4, 10 ); setEffAlphaKey( spep_2 -3 + 46, ctga4, 255 ); setEffAlphaKey( spep_2 -3 + 58, ctga4, 255 ); ctga5 = entryEffectLife( spep_2 -3 + 60, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_2 -3 + 60, ctga5, -105.2, 27.3 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctga5, -69.5, 100 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctga5, -53, 149.4 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctga5, -45.3, 157.2 , 0 ); setEffMoveKey( spep_2 -3 + 73, ctga5, -45.3, 157.2 , 0 ); setEffScaleKey( spep_2 -3 + 60, ctga5, 0.94, 0.94 ); setEffScaleKey( spep_2 -3 + 62, ctga5, 1.12, 1.12 ); setEffScaleKey( spep_2 -3 + 64, ctga5, 1.18, 1.18 ); setEffScaleKey( spep_2 -3 + 66, ctga5, 1.21, 1.21 ); setEffScaleKey( spep_2 -3 + 73, ctga5, 1.21, 1.21 ); setEffRotateKey( spep_2 -3 + 60, ctga5, 21.8 ); setEffRotateKey( spep_2 -3 + 62, ctga5, 34 ); setEffRotateKey( spep_2 -3 + 64, ctga5, 42.1 ); setEffRotateKey( spep_2 -3 + 66, ctga5, 44.1 ); setEffRotateKey( spep_2 -3 + 73, ctga5, 44.1 ); setEffAlphaKey( spep_2 -3 + 60, ctga5, 255 ); setEffAlphaKey( spep_2 -3 + 73, ctga5, 255 ); ctga6 = entryEffectLife( spep_2 -3 + 72, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_2 -3 + 72, ctga6, 171.4, 35.7 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctga6, 211.5, 37.1 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctga6, 235.3, 39 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctga6, 243.2, 39.7 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctga6, 257, 32.2 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctga6, 270.8, 24.7 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctga6, 284.6, 17.1 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctga6, 284.6, 17.1 , 0 ); setEffScaleKey( spep_2 -3 + 72, ctga6, 0.34, 0.34 ); setEffScaleKey( spep_2 -3 + 74, ctga6, 0.82, 0.82 ); setEffScaleKey( spep_2 -3 + 76, ctga6, 1.19, 1.19 ); setEffScaleKey( spep_2 -3 + 78, ctga6, 1.27, 1.27 ); setEffScaleKey( spep_2 -3 + 86, ctga6, 1.27, 1.27 ); setEffRotateKey( spep_2 -3 + 72, ctga6, 55.5 ); setEffRotateKey( spep_2 -3 + 74, ctga6, 55.7 ); setEffRotateKey( spep_2 -3 + 76, ctga6, 55.9 ); setEffRotateKey( spep_2 -3 + 78, ctga6, 56 ); setEffRotateKey( spep_2 -3 + 86, ctga6, 56 ); setEffAlphaKey( spep_2 -3 + 72, ctga6, 255 ); setEffAlphaKey( spep_2 -3 + 78, ctga6, 255 ); setEffAlphaKey( spep_2 -3 + 80, ctga6, 179 ); setEffAlphaKey( spep_2 -3 + 82, ctga6, 102 ); setEffAlphaKey( spep_2 -3 + 84, ctga6, 26 ); setEffAlphaKey( spep_2 -3 + 86, ctga6, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 84, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 10, 10 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 21.7, 10 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 13.7, 4 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 2.2, 10 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -5.8, 4 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -3.7, 31.6 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -15.9, 27.9 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -8.5, 35.3 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 33, 22.3 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 41.3, 27.6 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 52.9, 23.6 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 60.9, 29.6 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 49.4, 11.6 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 57.3, 16.5 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 49, 9.9 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 41.4, 16 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 33.4, 9.9 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 41.2, 17.6 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 28, -3.5 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 37.4, 2.5 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 37.4, 19.8 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 45.4, 29 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 25.2, 20.4 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 33.7, 25.8 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 4.1, 29.6 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 12.1, 35.6 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 1.1, 32.3 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 8.9, 39.8 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 51.3, 32.5 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 59.1, 37.6 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 51.1, 31.5 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 75.6, 59.2 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 65.3, 48.6 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 72.8, 53.2 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 47.2, 57 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 55.2, 63 , 0 ); setMoveKey( spep_2 -3 + 80, 1, -1.2, 4.8 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 2, 4 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 0, 0 , 0 ); setScaleKey( spep_2 + 0, 1, 2, 2 ); setScaleKey( spep_2 -3 + 8, 1, 2, 2 ); setScaleKey( spep_2 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 14, 1, 2, 2 ); setScaleKey( spep_2 -3 + 18, 1, 2, 2 ); setScaleKey( spep_2 -3 + 20, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 22, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 26, 1, 2, 2 ); setScaleKey( spep_2 -3 + 30, 1, 2, 2 ); setScaleKey( spep_2 -3 + 32, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 34, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 36, 1, 2, 2 ); setScaleKey( spep_2 -3 + 40, 1, 2, 2 ); setScaleKey( spep_2 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 48, 1, 2, 2 ); setScaleKey( spep_2 -3 + 50, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 52, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 54, 1, 2, 2 ); setScaleKey( spep_2 -3 + 58, 1, 2, 2 ); setScaleKey( spep_2 -3 + 60, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 62, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 66, 1, 2, 2 ); setScaleKey( spep_2 -3 + 68, 1, 2, 2 ); setScaleKey( spep_2 -3 + 70, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 72, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 74, 1, 2, 2 ); setScaleKey( spep_2 -3 + 78, 1, 2, 2 ); setScaleKey( spep_2 -3 + 80, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 82, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 84, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 86, 1, 2, 2 ); setScaleKey( spep_2 -3 + 87, 1, 2, 2 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 87, 1, 0 ); -- ** 音 ** -- --敵連打(耐える)1 playSe( spep_2 + 3, 1189 ); --敵連打(耐える)2 playSe( spep_2 + 7, 1006 ); --敵連打(耐える)3 playSe( spep_2 + 14, 1006 ); setSeVolume( spep_2 + 14, 1006, 71 ); --敵連打(耐える)4 playSe( spep_2 + 14, 1189 ); --敵連打(耐える)5 playSe( spep_2 + 21, 1007 ); --敵連打(耐える)6 playSe( spep_2 + 26, 1006 ); setSeVolume( spep_2 + 26, 1006, 76 ); --敵連打(耐える)7 playSe( spep_2 + 33, 1189 ); --敵連打(耐える)8 playSe( spep_2 + 34, 1007 ); setSeVolume( spep_2 + 34, 1007, 84 ); --敵連打(耐える)9 playSe( spep_2 + 38, 1013 ); setSeVolume( spep_2 + 38, 1013, 80 ); --敵連打(耐える)10 playSe( spep_2 + 41, 1189 ); --敵連打(耐える)11 playSe( spep_2 + 41, 1007 ); --敵連打(耐える)12 playSe( spep_2 + 44, 1012 ); setSeVolume( spep_2 + 44, 1012, 56 ); --敵連打(耐える)13 playSe( spep_2 + 44, 1189 ); setSeVolume( spep_2 + 44, 1189, 126 ); --敵連打(耐える)14 playSe( spep_2 + 49, 1007 ); setSeVolume( spep_2 + 49, 1007, 78 ); --敵連打(耐える)15 playSe( spep_2 + 56, 1007 ); setSeVolume( spep_2 + 56, 1007, 67 ); --敵連打(耐える)16 playSe( spep_2 + 61, 1012 ); setSeVolume( spep_2 + 61, 1012, 47 ); --敵連打(耐える)17 playSe( spep_2 + 70, 1007 ); setSeVolume( spep_2 + 70, 1007, 59 ); --敵連打(耐える)18 playSe( spep_2 + 77, 1006 ); setSeVolume( spep_2 + 77, 1006, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 84; ------------------------------------------------------ -- 連打残像攻撃(106) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2 = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_004) setEffMoveKey( spep_3 + 0, prush2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 106, prush2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, prush2, 1.0, 1.0 ); setEffScaleKey( spep_3 + 106, prush2, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, prush2, 0 ); setEffRotateKey( spep_3 + 106, prush2, 0 ); setEffAlphaKey( spep_3 + 0, prush2, 255 ); setEffAlphaKey( spep_3 + 106, prush2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 + 53, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 53, shuchusen2, 52, 25 ); setEffMoveKey( spep_3 + 53, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 105, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 53, shuchusen2, 1.8, 1.8 ); setEffScaleKey( spep_3 + 105, shuchusen2, 1.8, 1.8 ); setEffRotateKey( spep_3 + 53, shuchusen2, 0 ); setEffRotateKey( spep_3 + 105, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 53, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 105, shuchusen2, 255 ); -- ** 音 ** -- --腕連打(高速)1 SE08 = playSe( spep_3 + 7, 1181 ); setSeVolume( spep_3 + 90, 1181, 100 ); setSeVolume( spep_3 + 93, 1181, 95 ); setSeVolume( spep_3 + 96, 1181, 90 ); setSeVolume( spep_3 + 99, 1181, 80 ); setSeVolume( spep_3 + 102, 1181, 70 ); setSeVolume( spep_3 + 105, 1181, 60 ); setSeVolume( spep_3 + 108, 1181, 50 ); setSeVolume( spep_3 + 111, 1181, 40 ); setSeVolume( spep_3 + 114, 1181, 30 ); setSeVolume( spep_3 + 117, 1181, 20 ); setSeVolume( spep_3 + 120, 1181, 15 ); setSeVolume( spep_3 + 123, 1181, 10 ); setSeVolume( spep_3 + 126, 1181, 5 ); setSeVolume( spep_3 + 129, 1181, 0 ); stopSe( spep_3 + 129, SE08, 0 ); --腕加速1 playSe( spep_3 + 7, 1003 ); --腕加速2 playSe( spep_3 + 7, 1004 ); setSeVolume( spep_3 + 7, 1004, 63 ); --腕加速3 playSe( spep_3 + 15, 1003 ); setSeVolume( spep_3 + 15, 1003, 72 ); --腕加速4 playSe( spep_3 + 23, 1003 ); setSeVolume( spep_3 + 23, 1003, 73 ); --腕加速5 playSe( spep_3 + 28, 1003 ); setSeVolume( spep_3 + 28, 1003, 84 ); --腕加速6 playSe( spep_3 + 32, 1003 ); setSeVolume( spep_3 + 32, 1003, 87 ); --腕加速7 playSe( spep_3 + 35, 1003 ); setSeVolume( spep_3 + 35, 1003, 50 ); --腕加速8 playSe( spep_3 + 36, 1048 ); setSeVolume( spep_3 + 36, 1048, 34 ); --腕加速9 playSe( spep_3 + 39, 1003 ); setSeVolume( spep_3 + 39, 1003, 79 ); --腕加速10 playSe( spep_3 + 39, 1048 ); setSeVolume( spep_3 + 39, 1048, 36 ); --腕加速11 playSe( spep_3 + 43, 1048 ); setSeVolume( spep_3 + 43, 1048, 40 ); --腕加速12 playSe( spep_3 + 44, 1003 ); setSeVolume( spep_3 + 44, 1003, 67 ); --腕加速13 playSe( spep_3 + 49, 1048 ); setSeVolume( spep_3 + 49, 1048, 42 ); --腕加速14 playSe( spep_3 + 51, 1003 ); setSeVolume( spep_3 + 51, 1003, 68 ); --腕加速15 playSe( spep_3 + 56, 1048 ); setSeVolume( spep_3 + 56, 1048, 45 ); --腕加速16 playSe( spep_3 + 60, 1003 ); setSeVolume( spep_3 + 60, 1003, 70 ); --腕加速17 playSe( spep_3 + 62, 1048 ); setSeVolume( spep_3 + 62, 1048, 43 ); --腕加速18 playSe( spep_3 + 65, 1048 ); setSeVolume( spep_3 + 65, 1048, 38 ); --腕加速19 playSe( spep_3 + 68, 1003 ); setSeVolume( spep_3 + 68, 1003, 67 ); --腕加速20 playSe( spep_3 + 69, 1048 ); setSeVolume( spep_3 + 69, 1048, 57 ); --腕加速21 playSe( spep_3 + 72, 1048 ); setSeVolume( spep_3 + 72, 1048, 47 ); --腕加速22 playSe( spep_3 + 76, 1048 ); setSeVolume( spep_3 + 76, 1048, 61 ); --腕加速23 playSe( spep_3 + 77, 1003 ); setSeVolume( spep_3 + 77, 1003, 37 ); --腕加速24 playSe( spep_3 + 79, 1048 ); setSeVolume( spep_3 + 79, 1048, 62 ); --腕加速25 playSe( spep_3 + 82, 1048 ); setSeVolume( spep_3 + 82, 1048, 60 ); --腕加速26 playSe( spep_3 + 84, 1003 ); setSeVolume( spep_3 + 84, 1003, 65 ); --腕加速27 playSe( spep_3 + 85, 1048 ); setSeVolume( spep_3 + 85, 1048, 69 ); --腕加速28 playSe( spep_3 + 89, 1048 ); setSeVolume( spep_3 + 89, 1048, 69 ); --腕加速29 playSe( spep_3 + 90, 1003 ); setSeVolume( spep_3 + 90, 1003, 75 ); --腕加速30 playSe( spep_3 + 94, 1048 ); setSeVolume( spep_3 + 94, 1048, 71 ); --腕加速31 playSe( spep_3 + 98, 1048 ); setSeVolume( spep_3 + 98, 1048, 79 ); --腕加速32 playSe( spep_3 + 98, 1003 ); setSeVolume( spep_3 + 98, 1003, 44 ); --腕加速33 playSe( spep_3 + 102, 1048 ); setSeVolume( spep_3 + 102, 1048, 74 ); --腕加速34 playSe( spep_3 + 104, 1003 ); setSeVolume( spep_3 + 104, 1003, 78 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 104, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 105; ------------------------------------------------------ -- パンチ残像、白→黄色(56) ------------------------------------------------------ pyellow = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_005) setEffMoveKey( spep_4 + 0, pyellow, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, pyellow, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, pyellow, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, pyellow, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, pyellow, 0 ); setEffRotateKey( spep_4 + 56, pyellow, 0 ); setEffAlphaKey( spep_4 + 0, pyellow, 255 ); setEffAlphaKey( spep_4 + 56, pyellow, 255 ); -- ** 音 ** -- --腕加速35 playSe( spep_4 + 1, 1048 ); setSeVolume( spep_4 + 1, 1048, 79 ); --腕加速36 playSe( spep_4 + 6, 1003 ); setSeVolume( spep_4 + 6, 1003, 40 ); --空中連打1 playSe( spep_4 + 16, 1003 ); --空中連打2 playSe( spep_4 + 22, 1003 ); --空中連打3 playSe( spep_4 + 27, 1003 ); --空中連打4 playSe( spep_4 + 34, 1003 ); --空中連打5 playSe( spep_4 + 37, 1027 ); setSeVolume( spep_4 + 37, 1027, 20 ); --空中連打6 playSe( spep_4 + 40, 1003 ); setSeVolume( spep_4 + 40, 1003, 84 ); --空中連打7 playSe( spep_4 + 44, 1027 ); setSeVolume( spep_4 + 44, 1027, 41 ); --空中連打8 playSe( spep_4 + 45, 1003 ); setSeVolume( spep_4 + 45, 1003, 88 ); --空中連打9 playSe( spep_4 + 50, 1003 ); setSeVolume( spep_4 + 50, 1003, 68 ); --空中連打10 playSe( spep_4 + 50, 1027 ); setSeVolume( spep_4 + 50, 1027, 30 ); --空中連打11 playSe( spep_4 + 55, 1003 ); setSeVolume( spep_4 + 55, 1003, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 54, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 連打残像攻撃(黄色)、敵より手前~敵吹っ飛び(120) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(黄色)、敵より手前(ef_006) setEffMoveKey( spep_5 + 0, prush2_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, prush2_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, prush2_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, prush2_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, prush2_f, 0 ); setEffRotateKey( spep_5 + 120, prush2_f, 0 ); setEffAlphaKey( spep_5 + 0, prush2_f, 255 ); setEffAlphaKey( spep_5 + 119, prush2_f, 255 ); setEffAlphaKey( spep_5 + 120, prush2_f, 0 ); prush2_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --連打残像攻撃(黄色)→敵吹っ飛び(ef_007) setEffMoveKey( spep_5 + 0, prush2_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, prush2_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, prush2_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, prush2_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, prush2_b, 0 ); setEffRotateKey( spep_5 + 120, prush2_b, 0 ); setEffAlphaKey( spep_5 + 0, prush2_b, 255 ); setEffAlphaKey( spep_5 + 119, prush2_b, 255 ); setEffAlphaKey( spep_5 + 120, prush2_b, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 49, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 49, shuchusen3, 18, 25 ); setEffMoveKey( spep_5 + 49, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_5 + 63, shuchusen3, 50, 100 , 0 ); setEffMoveKey( spep_5 + 67, shuchusen3, 50, 100 , 0 ); setEffScaleKey( spep_5 + 49, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_5 + 63, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_5 + 67, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_5 + 49, shuchusen3, 0 ); setEffRotateKey( spep_5 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 49, shuchusen3, 10 ); setEffAlphaKey( spep_5 + 52, shuchusen3, 200 ); setEffAlphaKey( spep_5 + 38, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 63, shuchusen3, 200 ); setEffAlphaKey( spep_5 + 65, shuchusen3, 70 ); setEffAlphaKey( spep_5 + 67, shuchusen3, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_5 -3 + 14, 10020, 13, 0x100, -1, 0, 191.9, 34 ); --バキ setEffMoveKey( spep_5 -3 + 14, ctbaki1, 191.9, 34 , 0 ); setEffMoveKey( spep_5 -3 + 16, ctbaki1, 204.6, 44.6 , 0 ); setEffMoveKey( spep_5 -3 + 18, ctbaki1, 204.3, 58.9 , 0 ); setEffMoveKey( spep_5 -3 + 20, ctbaki1, 201.9, 62 , 0 ); setEffMoveKey( spep_5 -3 + 27, ctbaki1, 201.9, 62 , 0 ); setEffScaleKey( spep_5 -3 + 14, ctbaki1, 0.58, 0.58 ); setEffScaleKey( spep_5 -3 + 16, ctbaki1, 0.75, 0.75 ); setEffScaleKey( spep_5 -3 + 18, ctbaki1, 0.96, 0.96 ); setEffScaleKey( spep_5 -3 + 20, ctbaki1, 1.01, 1.01 ); setEffScaleKey( spep_5 -3 + 27, ctbaki1, 1.01, 1.01 ); setEffRotateKey( spep_5 -3 + 14, ctbaki1, 0 ); setEffRotateKey( spep_5 -3 + 27, ctbaki1, 0 ); setEffAlphaKey( spep_5 -3 + 14, ctbaki1, 255 ); setEffAlphaKey( spep_5 -3 + 27, ctbaki1, 255 ); ctbaki2 = entryEffectLife( spep_5 -3 + 28, 10020, 13, 0x100, -1, 0, -134.4, 128.3 ); --バキ setEffMoveKey( spep_5 -3 + 28, ctbaki2, -134.4, 128.3 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctbaki2, -161.7, 148.8 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctbaki2, -193.7, 162.4 , 0 ); setEffMoveKey( spep_5 -3 + 34, ctbaki2, -187.6, 164.7 , 0 ); setEffMoveKey( spep_5 -3 + 41, ctbaki2, -187.6, 164.7 , 0 ); setEffScaleKey( spep_5 -3 + 28, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_5 -3 + 30, ctbaki2, 1.05, 1.05 ); setEffScaleKey( spep_5 -3 + 32, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_5 -3 + 34, ctbaki2, 1.44, 1.44 ); setEffScaleKey( spep_5 -3 + 41, ctbaki2, 1.44, 1.44 ); setEffRotateKey( spep_5 -3 + 28, ctbaki2, -42.5 ); setEffRotateKey( spep_5 -3 + 30, ctbaki2, -40.2 ); setEffRotateKey( spep_5 -3 + 32, ctbaki2, -37.6 ); setEffRotateKey( spep_5 -3 + 34, ctbaki2, -36.7 ); setEffRotateKey( spep_5 -3 + 41, ctbaki2, -36.7 ); setEffAlphaKey( spep_5 -3 + 28, ctbaki2, 255 ); setEffAlphaKey( spep_5 -3 + 34, ctbaki2, 255 ); setEffAlphaKey( spep_5 -3 + 41, ctbaki2, 255 ); ctbaki3 = entryEffectLife( spep_5 -3 + 42, 10020, 13, 0x100, -1, 0, 249.9, -14 ); --バキ setEffMoveKey( spep_5 -3 + 42, ctbaki3, 249.9, -14 , 0 ); setEffMoveKey( spep_5 -3 + 44, ctbaki3, 248.4, 60.9 , 0 ); setEffMoveKey( spep_5 -3 + 46, ctbaki3, 263.5, 114 , 0 ); setEffMoveKey( spep_5 -3 + 48, ctbaki3, 264.3, 129.4 , 0 ); setEffMoveKey( spep_5 -3 + 55, ctbaki3, 264.3, 129.4 , 0 ); setEffScaleKey( spep_5 -3 + 42, ctbaki3, 0.61, 0.61 ); setEffScaleKey( spep_5 -3 + 44, ctbaki3, 1.61, 1.61 ); setEffScaleKey( spep_5 -3 + 46, ctbaki3, 2.24, 2.24 ); setEffScaleKey( spep_5 -3 + 48, ctbaki3, 2.4, 2.4 ); setEffScaleKey( spep_5 -3 + 55, ctbaki3, 2.4, 2.4 ); setEffRotateKey( spep_5 -3 + 42, ctbaki3, 43.5 ); setEffRotateKey( spep_5 -3 + 44, ctbaki3, 43.7 ); setEffRotateKey( spep_5 -3 + 46, ctbaki3, 43.9 ); setEffRotateKey( spep_5 -3 + 48, ctbaki3, 44 ); setEffRotateKey( spep_5 -3 + 55, ctbaki3, 44 ); setEffAlphaKey( spep_5 -3 + 42, ctbaki3, 255 ); setEffAlphaKey( spep_5 -3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_5 -3 + 50, ctbaki3, 179 ); setEffAlphaKey( spep_5 -3 + 52, ctbaki3, 102 ); setEffAlphaKey( spep_5 -3 + 54, ctbaki3, 26 ); setEffAlphaKey( spep_5 -3 + 55, ctbaki3, 26 ); ctbaki4 = entryEffectLife( spep_5 -3 + 48, 10020, 32, 0x100, -1, 0, 165.9, 24 ); --バキ setEffMoveKey( spep_5 -3 + 48, ctbaki4, 165.9, 24 , 0 ); setEffMoveKey( spep_5 -3 + 50, ctbaki4, 117.4, 127.3 , 0 ); setEffMoveKey( spep_5 -3 + 52, ctbaki4, 75.3, 178.7 , 0 ); setEffMoveKey( spep_5 -3 + 54, ctbaki4, 64, 198 , 0 ); setEffMoveKey( spep_5 -3 + 56, ctbaki4, 64.8, 197.5 , 0 ); setEffMoveKey( spep_5 -3 + 58, ctbaki4, 65.7, 197 , 0 ); setEffMoveKey( spep_5 -3 + 60, ctbaki4, 66.5, 196.4 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctbaki4, 67.3, 195.9 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctbaki4, 68.1, 195.4 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctbaki4, 69 , 194.9 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctbaki4, 69.8, 194.3 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctbaki4, 70.6, 193.8 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctbaki4, 71.5, 193.3 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctbaki4, 72.3, 192.7 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctbaki4, 73.1, 192.2 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctbaki4, 74 , 191.7 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctbaki4, 73.2, 191.1 , 0 ); setEffScaleKey( spep_5 -3 + 48, ctbaki4, 0.63, 0.63 ); setEffScaleKey( spep_5 -3 + 50, ctbaki4, 1.86, 1.86 ); setEffScaleKey( spep_5 -3 + 48, ctbaki4, 0.612, 0.612 ); setEffScaleKey( spep_5 -3 + 50, ctbaki4, 1.768, 1.768 ); setEffScaleKey( spep_5 -3 + 52, ctbaki4, 2.482, 2.482 ); setEffScaleKey( spep_5 -3 + 54, ctbaki4, 2.72, 2.72 ); setEffScaleKey( spep_5 -3 + 56, ctbaki4, 2.82, 2.82 ); setEffScaleKey( spep_5 -3 + 58, ctbaki4, 2.96, 2.96 ); setEffScaleKey( spep_5 -3 + 60, ctbaki4, 3.06, 3.06 ); setEffScaleKey( spep_5 -3 + 62, ctbaki4, 3.20, 3.20 ); setEffScaleKey( spep_5 -3 + 64, ctbaki4, 3.298, 3.298 ); setEffScaleKey( spep_5 -3 + 66, ctbaki4, 3.44, 3.44 ); setEffScaleKey( spep_5 -3 + 68, ctbaki4, 3.536, 3.536 ); setEffScaleKey( spep_5 -3 + 70, ctbaki4, 3.672, 3.672 ); setEffScaleKey( spep_5 -3 + 72, ctbaki4, 3.774, 3.774 ); setEffScaleKey( spep_5 -3 + 74, ctbaki4, 3.910, 3.910 ); setEffScaleKey( spep_5 -3 + 76, ctbaki4, 4.012, 4.012 ); setEffScaleKey( spep_5 -3 + 78, ctbaki4, 4.114, 4.114 ); setEffScaleKey( spep_5 -3 + 80, ctbaki4, 4.25, 4.25 ); setEffRotateKey( spep_5 -3 + 48, ctbaki4, -7.5 ); setEffRotateKey( spep_5 -3 + 50, ctbaki4, -10.3 ); setEffRotateKey( spep_5 -3 + 52, ctbaki4, -12 ); setEffRotateKey( spep_5 -3 + 54, ctbaki4, -12.5 ); setEffRotateKey( spep_5 -3 + 80, ctbaki4, -12.5 ); setEffAlphaKey( spep_5 -3 + 48, ctbaki4, 255 ); setEffAlphaKey( spep_5 -3 + 54, ctbaki4, 255 ); setEffAlphaKey( spep_5 -3 + 56, ctbaki4, 235 ); setEffAlphaKey( spep_5 -3 + 58, ctbaki4, 216 ); setEffAlphaKey( spep_5 -3 + 60, ctbaki4, 196 ); setEffAlphaKey( spep_5 -3 + 62, ctbaki4, 177 ); setEffAlphaKey( spep_5 -3 + 64, ctbaki4, 157 ); setEffAlphaKey( spep_5 -3 + 66, ctbaki4, 137 ); setEffAlphaKey( spep_5 -3 + 68, ctbaki4, 118 ); setEffAlphaKey( spep_5 -3 + 70, ctbaki4, 98 ); setEffAlphaKey( spep_5 -3 + 72, ctbaki4, 78 ); setEffAlphaKey( spep_5 -3 + 74, ctbaki4, 59 ); setEffAlphaKey( spep_5 -3 + 76, ctbaki4, 39 ); setEffAlphaKey( spep_5 -3 + 78, ctbaki4, 20 ); setEffAlphaKey( spep_5 -3 + 80, ctbaki4, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 118, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 -3 + 30, 1, 106 ); changeAnime( spep_5 -3 + 34, 1, 104 ); changeAnime( spep_5 -3 + 38, 1, 108 ); changeAnime( spep_5 -3 + 42, 1, 106 ); changeAnime( spep_5 -3 + 46, 1, 108 ); changeAnime( spep_5 -3 + 54, 1, 104 ); changeAnime( spep_5 -3 + 58, 1, 105 ); setMoveKey( spep_5 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_5 + 2, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -1, 5.2 , 0 ); setMoveKey( spep_5 -3 + 22, 1, 7.1, 12.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 29, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 33.3, 10 , 0 ); setMoveKey( spep_5 -3 + 33, 1, 23.4, 5 , 0 ); setMoveKey( spep_5 -3 + 34, 1, 9.9, 11.1 , 0 ); setMoveKey( spep_5 -3 + 37, 1, 2.4, 4.4 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 33.2, 9.9 , 0 ); setMoveKey( spep_5 -3 + 41, 1, 25.2, 3.9 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 5.5, 61.6 , 0 ); setMoveKey( spep_5 -3 + 45, 1, -4.2, 56.6 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 33, 10.3 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 26.7, 4.4 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 33.9, 12.4 , 0 ); setMoveKey( spep_5 -3 + 53, 1, 24.7, 4.2 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 9.9, 9.9 , 0 ); setMoveKey( spep_5 -3 + 57, 1, 1.9, 3.9 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 44.6, -15.8 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 35.6, -22 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 44.6, -14.7 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 41.9, -23 , 0 ); setMoveKey( spep_5 -3 + 66, 1, 53.9, 1 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 56.7, 10.3 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 70.2, 30.5 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 70.4, 38.3 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 86.4, 57.9 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 86.4, 65.3 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 102.4, 84.5 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 102.2, 91.5 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 118, 110.2 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 117.7, 116.7 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 125.2, 129.1 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 132.7, 141.1 , 0 ); setMoveKey( spep_5 -3 + 90, 1, 139.9, 153 , 0 ); setMoveKey( spep_5 -3 + 92, 1, 147.1, 164.5 , 0 ); setMoveKey( spep_5 -3 + 94, 1, 154.1, 175.7 , 0 ); setMoveKey( spep_5 -3 + 96, 1, 160.9, 186.6 , 0 ); setMoveKey( spep_5 -3 + 98, 1, 167.5, 197.1 , 0 ); setMoveKey( spep_5 -3 + 100, 1, 173.9, 207.2 , 0 ); setMoveKey( spep_5 -3 + 102, 1, 180, 216.8 , 0 ); setMoveKey( spep_5 -3 + 104, 1, 185.7, 225.7 , 0 ); setMoveKey( spep_5 -3 + 106, 1, 191.1, 234 , 0 ); setMoveKey( spep_5 -3 + 108, 1, 195.9, 241.3 , 0 ); setMoveKey( spep_5 -3 + 110, 1, 200.1, 247.5 , 0 ); setMoveKey( spep_5 -3 + 112, 1, 203.4, 251.9 , 0 ); setMoveKey( spep_5 -3 + 114, 1, 205.1, 253.8 , 0 ); setMoveKey( spep_5 -3 + 121, 1, 205.1, 253.8 , 0 ); setScaleKey( spep_5 + 0, 1, 2, 2 ); setScaleKey( spep_5 -3 + 8, 1, 2, 2 ); setScaleKey( spep_5 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 14, 1, 2, 2 ); setScaleKey( spep_5 -3 + 18, 1, 2, 2 ); setScaleKey( spep_5 -3 + 20, 1, 2.26, 2.26 ); setScaleKey( spep_5 -3 + 22, 1, 2.31, 2.31 ); setScaleKey( spep_5 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 26, 1, 2, 2 ); setScaleKey( spep_5 -3 + 30, 1, 2, 2 ); setScaleKey( spep_5 -3 + 33, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 34, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 37, 1, 2.1, 2.1 ); setScaleKey( spep_5 -3 + 38, 1, 2, 2 ); setScaleKey( spep_5 -3 + 41, 1, 2, 2 ); setScaleKey( spep_5 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 45, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 48, 1, 2.1, 2.1 ); setScaleKey( spep_5 -3 + 50, 1, 2.31, 2.31 ); setScaleKey( spep_5 -3 + 53, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 54, 1, 2, 2 ); setScaleKey( spep_5 -3 + 57, 1, 2, 2 ); setScaleKey( spep_5 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_5 -3 + 60, 1, 1.68, 1.69 ); setScaleKey( spep_5 -3 + 62, 1, 1.56, 1.58 ); setScaleKey( spep_5 -3 + 64, 1, 1.75, 1.78 ); setScaleKey( spep_5 -3 + 66, 1, 1.62, 1.65 ); setScaleKey( spep_5 -3 + 68, 1, 1.61, 1.64 ); setScaleKey( spep_5 -3 + 70, 1, 1.45, 1.48 ); setScaleKey( spep_5 -3 + 72, 1, 1.44, 1.46 ); setScaleKey( spep_5 -3 + 74, 1, 1.42, 1.43 ); setScaleKey( spep_5 -3 + 76, 1, 1.39, 1.4 ); setScaleKey( spep_5 -3 + 78, 1, 1.35, 1.35 ); setScaleKey( spep_5 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_5 -3 + 82, 1, 1.2, 1.19 ); setScaleKey( spep_5 -3 + 84, 1, 1.11, 1.1 ); setScaleKey( spep_5 -3 + 86, 1, 1.01, 1.01 ); setScaleKey( spep_5 -3 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_5 -3 + 90, 1, 0.82, 0.83 ); setScaleKey( spep_5 -3 + 92, 1, 0.73, 0.74 ); setScaleKey( spep_5 -3 + 94, 1, 0.64, 0.66 ); setScaleKey( spep_5 -3 + 96, 1, 0.56, 0.58 ); setScaleKey( spep_5 -3 + 98, 1, 0.48, 0.5 ); setScaleKey( spep_5 -3 + 100, 1, 0.41, 0.43 ); setScaleKey( spep_5 -3 + 102, 1, 0.35, 0.37 ); setScaleKey( spep_5 -3 + 104, 1, 0.3, 0.31 ); setScaleKey( spep_5 -3 + 106, 1, 0.27, 0.27 ); setScaleKey( spep_5 -3 + 108, 1, 0.25, 0.25 ); setScaleKey( spep_5 -3 + 110, 1, 0.24, 0.24 ); setScaleKey( spep_5 -3 + 112, 1, 0.23, 0.24 ); setScaleKey( spep_5 -3 + 114, 1, 0.23, 0.23 ); setScaleKey( spep_5 -3 + 116, 1, 0.22, 0.23 ); setScaleKey( spep_5 -3 + 118, 1, 0.22, 0.23 ); setScaleKey( spep_5 -3 + 120, 1, 0.22, 0.22 ); setScaleKey( spep_5 -3 + 122, 1, 0.21, 0.22 ); setScaleKey( spep_5 -3 + 121, 1, 0.21, 0.22 ); --[[setScaleKey( spep_5 -3 + 128, 1, 0.21, 0.22 ); setScaleKey( spep_5 -3 + 130, 1, 0.21, 0.21 ); setScaleKey( spep_5 -3 + 132, 1, 0.2, 0.21 ); setScaleKey( spep_5 -3 + 148, 1, 0.2, 0.21 ); setScaleKey( spep_5 -3 + 150, 1, 0.2, 0.2 ); setScaleKey( spep_5 -3 + 179, 1, 0.2, 0.2 );]] setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 -3 + 29, 1, 0 ); setRotateKey( spep_5 -3 + 30, 1, -55.9 ); setRotateKey( spep_5 -3 + 33, 1, -55.9 ); setRotateKey( spep_5 -3 + 34, 1, 0 ); setRotateKey( spep_5 -3 + 41, 1, 0 ); setRotateKey( spep_5 -3 + 42, 1, -55.9 ); setRotateKey( spep_5 -3 + 45, 1, -55.9 ); setRotateKey( spep_5 -3 + 46, 1, 0 ); setRotateKey( spep_5 -3 + 121, 1, 0 ); -- ** 音 ** -- --空中連打12 playSe( spep_5 + 2, 1027 ); setSeVolume( spep_5 + 2, 1027, 43 ); --空中連打13 playSe( spep_5 + 5, 1003 ); setSeVolume( spep_5 + 5, 1003, 94 ); --敵連打ヒット1 playSe( spep_5 + 6, 1189 ); --敵連打ヒット2 playSe( spep_5 + 11, 1000 ); setSeVolume( spep_5 + 11, 1000, 79 ); --敵連打ヒット3 playSe( spep_5 + 11, 1006 ); setSeVolume( spep_5 + 11, 1006, 76 ); --敵連打ヒット4 playSe( spep_5 + 17, 1007 ); setSeVolume( spep_5 + 17, 1007, 80 ); --敵連打ヒット5 playSe( spep_5 + 19, 1000 ); setSeVolume( spep_5 + 19, 1000, 145 ); --敵連打ヒット6 playSe( spep_5 + 23, 1012 ); --敵連打ヒット7 playSe( spep_5 + 25, 1000 ); setSeVolume( spep_5 + 25, 1000, 77 ); --敵連打ヒット8 playSe( spep_5 + 29, 1000 ); setSeVolume( spep_5 + 29, 1000, 79 ); --敵連打ヒット9 playSe( spep_5 + 31, 1007 ); --敵連打ヒット10 playSe( spep_5 + 33, 1009 ); setSeVolume( spep_5 + 41, 1009, 60 ); --敵連打ヒット11 playSe( spep_5 + 35, 1000 ); --敵連打ヒット12 playSe( spep_5 + 39, 1010 ); setSeVolume( spep_5 + 39, 1010, 73 ); --敵連打ヒット13 playSe( spep_5 + 41, 1000 ); --敵連打ヒット14 playSe( spep_5 + 49, 1000 ); --敵連打ヒット15 playSe( spep_5 + 51, 1006 ); setSeVolume( spep_5 + 51, 1006, 83 ); --敵連打ヒット16 playSe( spep_5 + 57, 1000 ); --敵連打ヒット17 playSe( spep_5 + 59, 1007 ); --敵連打ヒット18 playSe( spep_5 + 59, 1110 ); setSeVolume( spep_5 + 59, 1110, 53 ); --敵飛んでいく1 SE09 = playSe( spep_5 + 69, 1183 ); setSeVolume( spep_5 + 69, 1183, 100 ); stopSe( spep_5 + 143, SE09, 0 ); --敵飛んでいく2 SE10 = playSe( spep_5 + 71, 1121 ); setSeVolume( spep_5 + 71, 1121, 50 ); stopSe( spep_5 + 143, SE10, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_5 + 112, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 120; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_6 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 100, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 100, finish_f, 255 ); finish_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) setEffMoveKey( spep_6 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 100, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 100, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_6 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_6 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_6 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_6 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_6 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_6 + 0, 1, 105 ); setRotateKey( spep_6 -3 + 4, 1, 240 ); setRotateKey( spep_6 -3 + 6, 1, 405 ); setRotateKey( spep_6 -3 + 8, 1, 600 ); setRotateKey( spep_6 -3 + 10, 1, 825 ); setRotateKey( spep_6 -3 + 12, 1, 1080 ); setRotateKey( spep_6 + 100, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_6 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_6 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_6 + 8, 1054 ); setSeVolume( spep_6 + 8, 1054, 126 ); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); endPhase( spep_6 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、パンチ正面連打(126) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- prush1 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、パンチ正面連打(ef_001) setEffMoveKey( spep_0 + 0, prush1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, prush1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, prush1, -1.0, 1.0 ); setEffScaleKey( spep_0 + 126, prush1, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, prush1, 0 ); setEffRotateKey( spep_0 + 126, prush1, 0 ); setEffAlphaKey( spep_0 + 0, prush1, 255 ); setEffAlphaKey( spep_0 + 126, prush1, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x80, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 38, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 255 ); -- ** 音 ** -- --ゴーグル光る1 SE00 = playSe( spep_0 + 0, 46 ); setSeVolume( spep_0 + 0, 46, 0 ); setSeVolume( spep_0 + 10, 46, 1 ); setSeVolume( spep_0 + 11, 46, 5 ); setSeVolume( spep_0 + 12, 46, 9 ); setSeVolume( spep_0 + 13, 46, 14 ); setSeVolume( spep_0 + 14, 46, 19 ); setSeVolume( spep_0 + 15, 46, 22 ); setSeVolume( spep_0 + 27, 46, 22 ); setSeVolume( spep_0 + 33, 46, 19 ); setSeVolume( spep_0 + 39, 46, 16 ); setSeVolume( spep_0 + 45, 46, 13 ); setSeVolume( spep_0 + 51, 46, 10 ); setSeVolume( spep_0 + 57, 46, 7 ); setSeVolume( spep_0 + 63, 46, 5 ); setSeVolume( spep_0 + 69, 46, 2 ); --ゴーグル光る2 SE01 = playSe( spep_0 + 6, 1042 ); setSeVolume( spep_0 + 6, 1042, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge, SE00, 0 ); stopSe( SP_dodge, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --spep_x = spep_0 + 32; --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]] -- ** 音 ** -- --ゴーグル光る1 setSeVolume( spep_0 + 73, 46, 0 ); stopSe( spep_0 + 73, SE00, 0 ); --セリフカットイン playSe( spep_0 + 45, 1018 ); --腕連打1 SE02 = playSe( spep_0 + 47, 1189 ); --腕連打2 SE03 = playSe( spep_0 + 51, 1181 ); setSeVolume( spep_0 + 102, 1181, 100 ); setSeVolume( spep_0 + 105, 1181, 90 ); setSeVolume( spep_0 + 108, 1181, 80 ); setSeVolume( spep_0 + 111, 1181, 70 ); setSeVolume( spep_0 + 114, 1181, 60 ); setSeVolume( spep_0 + 117, 1181, 50 ); setSeVolume( spep_0 + 120, 1181, 40 ); setSeVolume( spep_0 + 123, 1181, 30 ); setSeVolume( spep_0 + 126, 1181, 20 ); setSeVolume( spep_0 + 129, 1181, 10 ); setSeVolume( spep_0 + 131, 1181, 5 ); setSeVolume( spep_0 + 133, 1181, 0 ); stopSe( spep_0 + 133, SE03, 0 ); --腕連打3 SE04 = playSe( spep_0 + 52, 1003 ); setSeVolume( spep_0 + 52, 1003, 76 ); --腕連打4 SE05 = playSe( spep_0 + 61, 1003 ); --腕連打5 SE06 = playSe( spep_0 + 68, 1189 ); --腕連打6 playSe( spep_0 + 73, 1003 ); setSeVolume( spep_0 + 73, 1003, 89 ); --腕連打7 playSe( spep_0 + 75, 1189 ); setSeVolume( spep_0 + 75, 1189, 81 ); --腕連打8 playSe( spep_0 + 82, 1003 ); setSeVolume( spep_0 + 82, 1003, 69 ); --腕連打9 playSe( spep_0 + 85, 1189 ); setSeVolume( spep_0 + 85, 1189, 71 ); --腕連打10 playSe( spep_0 + 91, 1003 ); setSeVolume( spep_0 + 91, 1003, 68 ); --腕連打11 playSe( spep_0 + 92, 1189 ); setSeVolume( spep_0 + 92, 1189, 75 ); --腕連打12 playSe( spep_0 + 99, 1003 ); setSeVolume( spep_0 + 99, 1003, 82 ); --腕連打13 playSe( spep_0 + 110, 1003 ); setSeVolume( spep_0 + 110, 1003, 68 ); --腕連打14 playSe( spep_0 + 118, 1003 ); setSeVolume( spep_0 + 118, 1003, 76 ); --腕高速15 SE07 = playSe( spep_0 + 126, 1003 ); setSeVolume( spep_0 + 126, 1003, 89 ); stopSe( spep_0 + 135, SE07, 0 ); -- ** ホワイトフェード ** -- --entryFade( spep_0 + 116, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 118, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 126; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 連打残像攻撃、敵より手前(84) ------------------------------------------------------ -- ** エフェクト等 ** -- pattack1_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --連打残像攻撃、敵より手前(ef_002) setEffMoveKey( spep_2 + 0, pattack1_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 84, pattack1_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pattack1_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, pattack1_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pattack1_f, 0 ); setEffRotateKey( spep_2 + 84, pattack1_f, 0 ); setEffAlphaKey( spep_2 + 0, pattack1_f, 255 ); setEffAlphaKey( spep_2 + 84, pattack1_f, 255 ); pattack1_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --連打残像攻撃用背景(ef_003) setEffMoveKey( spep_2 + 0, pattack1_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 84, pattack1_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, pattack1_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 84, pattack1_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, pattack1_b, 0 ); setEffRotateKey( spep_2 + 84, pattack1_b, 0 ); setEffAlphaKey( spep_2 + 0, pattack1_b, 255 ); setEffAlphaKey( spep_2 + 84, pattack1_b, 255 ); -- ** 書き文字エントリー ** -- ctga1 = entryEffectLife( spep_2 -3 + 6, 10005, 13, 0x100, -1, 0, 101.1, 21.3 ); --ガッ setEffMoveKey( spep_2 -3 + 6, ctga1, 148.6, -2.4 , 0 ); setEffMoveKey( spep_2 -3 + 8, ctga1, 220.1, 9.9 , 0 ); setEffMoveKey( spep_2 -3 + 10, ctga1, 263, 17.3 , 0 ); setEffMoveKey( spep_2 -3 + 12, ctga1, 277.3, 19.8 , 0 ); setEffMoveKey( spep_2 -3 + 19, ctga1, 277.3, 19.8 , 0 ); setEffScaleKey( spep_2 -3 + 6, ctga1, 0.5, 0.5 ); setEffScaleKey( spep_2 -3 + 8, ctga1, 0.71, 0.71 ); setEffScaleKey( spep_2 -3 + 10, ctga1, 0.78, 0.78 ); setEffScaleKey( spep_2 -3 + 12, ctga1, 0.83, 0.83 ); setEffScaleKey( spep_2 -3 + 19, ctga1, 0.83, 0.83 ); setEffRotateKey( spep_2 -3 + 6, ctga1, 10 ); setEffRotateKey( spep_2 -3 + 19, ctga1, 10 ); setEffAlphaKey( spep_2 -3 + 6, ctga1, 255 ); setEffAlphaKey( spep_2 -3 + 19, ctga1, 255 ); ctga2 = entryEffectLife( spep_2 -3 + 20, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_2 -3 + 20, ctga2, -105.2, 28.3 , 0 ); setEffMoveKey( spep_2 -3 + 22, ctga2, -69.5, 100 , 0 ); setEffMoveKey( spep_2 -3 + 24, ctga2, -51, 142.4 , 0 ); setEffMoveKey( spep_2 -3 + 26, ctga2, -45.3, 156.2 , 0 ); setEffMoveKey( spep_2 -3 + 33, ctga2, -45.3, 156.2 , 0 ); setEffScaleKey( spep_2 -3 + 20, ctga2, 0.94, 0.94 ); setEffScaleKey( spep_2 -3 + 22, ctga2, 1.05, 1.05 ); setEffScaleKey( spep_2 -3 + 24, ctga2, 1.1, 1.1 ); setEffScaleKey( spep_2 -3 + 26, ctga2, 1.12, 1.12 ); setEffScaleKey( spep_2 -3 + 33, ctga2, 1.12, 1.12 ); setEffRotateKey( spep_2 -3 + 20, ctga2, 25.8 ); setEffRotateKey( spep_2 -3 + 22, ctga2, 35 ); setEffRotateKey( spep_2 -3 + 24, ctga2, 37.1 ); setEffRotateKey( spep_2 -3 + 26, ctga2, 40.1 ); setEffRotateKey( spep_2 -3 + 33, ctga2, 40.1 ); setEffAlphaKey( spep_2 -3 + 20, ctga2, 255 ); setEffAlphaKey( spep_2 -3 + 33, ctga2, 255 ); ctga3 = entryEffectLife( spep_2 -3 + 32, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_2 -3 + 32, ctga3, 171.4, 35.7 , 0 ); setEffMoveKey( spep_2 -3 + 34, ctga3, 211.5, 38.1 , 0 ); setEffMoveKey( spep_2 -3 + 36, ctga3, 235.3, 37 , 0 ); setEffMoveKey( spep_2 -3 + 40, ctga3, 257, 31.2 , 0 ); setEffMoveKey( spep_2 -3 + 42, ctga3, 270.8, 21.7 , 0 ); setEffMoveKey( spep_2 -3 + 44, ctga3, 284.6, 17.1 , 0 ); setEffMoveKey( spep_2 -3 + 46, ctga3, 284.6, 17.1 , 0 ); setEffScaleKey( spep_2 -3 + 32, ctga3, 0.33, 0.33 ); setEffScaleKey( spep_2 -3 + 34, ctga3, 0.85, 0.85 ); setEffScaleKey( spep_2 -3 + 36, ctga3, 1.2, 1.2 ); setEffScaleKey( spep_2 -3 + 38, ctga3, 1.28, 1.28 ); setEffScaleKey( spep_2 -3 + 46, ctga3, 1.28, 1.28 ); setEffRotateKey( spep_2 -3 + 32, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 34, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 36, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 38, ctga3, 55.7 ); setEffRotateKey( spep_2 -3 + 46, ctga3, 55.7 ); setEffAlphaKey( spep_2 -3 + 32, ctga3, 255 ); setEffAlphaKey( spep_2 -3 + 38, ctga3, 255 ); setEffAlphaKey( spep_2 -3 + 40, ctga3, 179 ); setEffAlphaKey( spep_2 -3 + 42, ctga3, 102 ); setEffAlphaKey( spep_2 -3 + 44, ctga3, 26 ); setEffAlphaKey( spep_2 -3 + 46, ctga3, 0 ); ctga4 = entryEffectLife( spep_2 -3 + 46, 10005, 12, 0x100, -1, 0, 105.7, 23.1 ); --ガッ setEffMoveKey( spep_2 -3 + 46, ctga4, 148.6, -2.4 , 0 ); setEffMoveKey( spep_2 -3 + 48, ctga4, 220.1, 9.9 , 0 ); setEffMoveKey( spep_2 -3 + 50, ctga4, 263, 17.3 , 0 ); setEffMoveKey( spep_2 -3 + 52, ctga4, 277.3, 19.8 , 0 ); setEffMoveKey( spep_2 -3 + 58, ctga4, 277.3, 19.8 , 0 ); setEffScaleKey( spep_2 -3 + 46, ctga4, 0.56, 0.56 ); setEffScaleKey( spep_2 -3 + 48, ctga4, 0.67, 0.67 ); setEffScaleKey( spep_2 -3 + 50, ctga4, 0.77, 0.79 ); setEffScaleKey( spep_2 -3 + 52, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_2 -3 + 58, ctga4, 0.8, 0.8 ); setEffRotateKey( spep_2 -3 + 46, ctga4, 10 ); setEffRotateKey( spep_2 -3 + 58, ctga4, 10 ); setEffAlphaKey( spep_2 -3 + 46, ctga4, 255 ); setEffAlphaKey( spep_2 -3 + 58, ctga4, 255 ); ctga5 = entryEffectLife( spep_2 -3 + 60, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_2 -3 + 60, ctga5, -105.2, 27.3 , 0 ); setEffMoveKey( spep_2 -3 + 62, ctga5, -69.5, 100 , 0 ); setEffMoveKey( spep_2 -3 + 64, ctga5, -53, 149.4 , 0 ); setEffMoveKey( spep_2 -3 + 66, ctga5, -45.3, 157.2 , 0 ); setEffMoveKey( spep_2 -3 + 73, ctga5, -45.3, 157.2 , 0 ); setEffScaleKey( spep_2 -3 + 60, ctga5, 0.94, 0.94 ); setEffScaleKey( spep_2 -3 + 62, ctga5, 1.12, 1.12 ); setEffScaleKey( spep_2 -3 + 64, ctga5, 1.18, 1.18 ); setEffScaleKey( spep_2 -3 + 66, ctga5, 1.21, 1.21 ); setEffScaleKey( spep_2 -3 + 73, ctga5, 1.21, 1.21 ); setEffRotateKey( spep_2 -3 + 60, ctga5, 21.8 ); setEffRotateKey( spep_2 -3 + 62, ctga5, 34 ); setEffRotateKey( spep_2 -3 + 64, ctga5, 42.1 ); setEffRotateKey( spep_2 -3 + 66, ctga5, 44.1 ); setEffRotateKey( spep_2 -3 + 73, ctga5, 44.1 ); setEffAlphaKey( spep_2 -3 + 60, ctga5, 255 ); setEffAlphaKey( spep_2 -3 + 73, ctga5, 255 ); ctga6 = entryEffectLife( spep_2 -3 + 72, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_2 -3 + 72, ctga6, 171.4, 35.7 , 0 ); setEffMoveKey( spep_2 -3 + 74, ctga6, 211.5, 37.1 , 0 ); setEffMoveKey( spep_2 -3 + 76, ctga6, 235.3, 39 , 0 ); setEffMoveKey( spep_2 -3 + 78, ctga6, 243.2, 39.7 , 0 ); setEffMoveKey( spep_2 -3 + 80, ctga6, 257, 32.2 , 0 ); setEffMoveKey( spep_2 -3 + 82, ctga6, 270.8, 24.7 , 0 ); setEffMoveKey( spep_2 -3 + 84, ctga6, 284.6, 17.1 , 0 ); setEffMoveKey( spep_2 -3 + 86, ctga6, 284.6, 17.1 , 0 ); setEffScaleKey( spep_2 -3 + 72, ctga6, 0.34, 0.34 ); setEffScaleKey( spep_2 -3 + 74, ctga6, 0.82, 0.82 ); setEffScaleKey( spep_2 -3 + 76, ctga6, 1.19, 1.19 ); setEffScaleKey( spep_2 -3 + 78, ctga6, 1.27, 1.27 ); setEffScaleKey( spep_2 -3 + 86, ctga6, 1.27, 1.27 ); setEffRotateKey( spep_2 -3 + 72, ctga6, 55.5 ); setEffRotateKey( spep_2 -3 + 74, ctga6, 55.7 ); setEffRotateKey( spep_2 -3 + 76, ctga6, 55.9 ); setEffRotateKey( spep_2 -3 + 78, ctga6, 56 ); setEffRotateKey( spep_2 -3 + 86, ctga6, 56 ); setEffAlphaKey( spep_2 -3 + 72, ctga6, 255 ); setEffAlphaKey( spep_2 -3 + 78, ctga6, 255 ); setEffAlphaKey( spep_2 -3 + 80, ctga6, 179 ); setEffAlphaKey( spep_2 -3 + 82, ctga6, 102 ); setEffAlphaKey( spep_2 -3 + 84, ctga6, 26 ); setEffAlphaKey( spep_2 -3 + 86, ctga6, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 84, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 10, 10 , 0 ); setMoveKey( spep_2 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_2 -3 + 6, 1, 21.7, 10 , 0 ); setMoveKey( spep_2 -3 + 8, 1, 13.7, 4 , 0 ); setMoveKey( spep_2 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_2 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_2 -3 + 14, 1, 2.2, 10 , 0 ); setMoveKey( spep_2 -3 + 16, 1, -5.8, 4 , 0 ); setMoveKey( spep_2 -3 + 18, 1, -3.7, 31.6 , 0 ); setMoveKey( spep_2 -3 + 20, 1, -15.9, 27.9 , 0 ); setMoveKey( spep_2 -3 + 22, 1, -8.5, 35.3 , 0 ); setMoveKey( spep_2 -3 + 24, 1, 33, 22.3 , 0 ); setMoveKey( spep_2 -3 + 26, 1, 41.3, 27.6 , 0 ); setMoveKey( spep_2 -3 + 28, 1, 52.9, 23.6 , 0 ); setMoveKey( spep_2 -3 + 30, 1, 60.9, 29.6 , 0 ); setMoveKey( spep_2 -3 + 32, 1, 49.4, 11.6 , 0 ); setMoveKey( spep_2 -3 + 34, 1, 57.3, 16.5 , 0 ); setMoveKey( spep_2 -3 + 36, 1, 49, 9.9 , 0 ); setMoveKey( spep_2 -3 + 38, 1, 41.4, 16 , 0 ); setMoveKey( spep_2 -3 + 40, 1, 33.4, 9.9 , 0 ); setMoveKey( spep_2 -3 + 42, 1, 41.2, 17.6 , 0 ); setMoveKey( spep_2 -3 + 44, 1, 28, -3.5 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 37.4, 2.5 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 37.4, 19.8 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 45.4, 29 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 25.2, 20.4 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 33.7, 25.8 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 4.1, 29.6 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 12.1, 35.6 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 1.1, 32.3 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 8.9, 39.8 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 51.3, 32.5 , 0 ); setMoveKey( spep_2 -3 + 66, 1, 59.1, 37.6 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 51.1, 31.5 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 75.6, 59.2 , 0 ); setMoveKey( spep_2 -3 + 72, 1, 65.3, 48.6 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 72.8, 53.2 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 47.2, 57 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 55.2, 63 , 0 ); setMoveKey( spep_2 -3 + 80, 1, -1.2, 4.8 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 2, 4 , 0 ); setMoveKey( spep_2 -3 + 87, 1, 0, 0 , 0 ); setScaleKey( spep_2 + 0, 1, 2, 2 ); setScaleKey( spep_2 -3 + 8, 1, 2, 2 ); setScaleKey( spep_2 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 14, 1, 2, 2 ); setScaleKey( spep_2 -3 + 18, 1, 2, 2 ); setScaleKey( spep_2 -3 + 20, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 22, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 26, 1, 2, 2 ); setScaleKey( spep_2 -3 + 30, 1, 2, 2 ); setScaleKey( spep_2 -3 + 32, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 34, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 36, 1, 2, 2 ); setScaleKey( spep_2 -3 + 40, 1, 2, 2 ); setScaleKey( spep_2 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 48, 1, 2, 2 ); setScaleKey( spep_2 -3 + 50, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 52, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 54, 1, 2, 2 ); setScaleKey( spep_2 -3 + 58, 1, 2, 2 ); setScaleKey( spep_2 -3 + 60, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 62, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 66, 1, 2, 2 ); setScaleKey( spep_2 -3 + 68, 1, 2, 2 ); setScaleKey( spep_2 -3 + 70, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 72, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 74, 1, 2, 2 ); setScaleKey( spep_2 -3 + 78, 1, 2, 2 ); setScaleKey( spep_2 -3 + 80, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 82, 1, 2.2, 2.2 ); setScaleKey( spep_2 -3 + 84, 1, 2.05, 2.05 ); setScaleKey( spep_2 -3 + 86, 1, 2, 2 ); setScaleKey( spep_2 -3 + 87, 1, 2, 2 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 -3 + 87, 1, 0 ); -- ** 音 ** -- --敵連打(耐える)1 playSe( spep_2 + 3, 1189 ); --敵連打(耐える)2 playSe( spep_2 + 7, 1006 ); --敵連打(耐える)3 playSe( spep_2 + 14, 1006 ); setSeVolume( spep_2 + 14, 1006, 71 ); --敵連打(耐える)4 playSe( spep_2 + 14, 1189 ); --敵連打(耐える)5 playSe( spep_2 + 21, 1007 ); --敵連打(耐える)6 playSe( spep_2 + 26, 1006 ); setSeVolume( spep_2 + 26, 1006, 76 ); --敵連打(耐える)7 playSe( spep_2 + 33, 1189 ); --敵連打(耐える)8 playSe( spep_2 + 34, 1007 ); setSeVolume( spep_2 + 34, 1007, 84 ); --敵連打(耐える)9 playSe( spep_2 + 38, 1013 ); setSeVolume( spep_2 + 38, 1013, 80 ); --敵連打(耐える)10 playSe( spep_2 + 41, 1189 ); --敵連打(耐える)11 playSe( spep_2 + 41, 1007 ); --敵連打(耐える)12 playSe( spep_2 + 44, 1012 ); setSeVolume( spep_2 + 44, 1012, 56 ); --敵連打(耐える)13 playSe( spep_2 + 44, 1189 ); setSeVolume( spep_2 + 44, 1189, 126 ); --敵連打(耐える)14 playSe( spep_2 + 49, 1007 ); setSeVolume( spep_2 + 49, 1007, 78 ); --敵連打(耐える)15 playSe( spep_2 + 56, 1007 ); setSeVolume( spep_2 + 56, 1007, 67 ); --敵連打(耐える)16 playSe( spep_2 + 61, 1012 ); setSeVolume( spep_2 + 61, 1012, 47 ); --敵連打(耐える)17 playSe( spep_2 + 70, 1007 ); setSeVolume( spep_2 + 70, 1007, 59 ); --敵連打(耐える)18 playSe( spep_2 + 77, 1006 ); setSeVolume( spep_2 + 77, 1006, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 88, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 82, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 84; ------------------------------------------------------ -- 連打残像攻撃(106) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2 = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_004) setEffMoveKey( spep_3 + 0, prush2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 106, prush2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, prush2, -1.0, 1.0 ); setEffScaleKey( spep_3 + 106, prush2, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, prush2, 0 ); setEffRotateKey( spep_3 + 106, prush2, 0 ); setEffAlphaKey( spep_3 + 0, prush2, 255 ); setEffAlphaKey( spep_3 + 106, prush2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_3 + 53, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_3 + 53, shuchusen2, 52, 25 ); setEffMoveKey( spep_3 + 53, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 105, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 53, shuchusen2, 1.8, 1.8 ); setEffScaleKey( spep_3 + 105, shuchusen2, 1.8, 1.8 ); setEffRotateKey( spep_3 + 53, shuchusen2, 0 ); setEffRotateKey( spep_3 + 105, shuchusen2, 0 ); setEffAlphaKey( spep_3 + 53, shuchusen2, 255 ); setEffAlphaKey( spep_3 + 105, shuchusen2, 255 ); -- ** 音 ** -- --腕連打(高速)1 SE08 = playSe( spep_3 + 7, 1181 ); setSeVolume( spep_3 + 90, 1181, 100 ); setSeVolume( spep_3 + 93, 1181, 95 ); setSeVolume( spep_3 + 96, 1181, 90 ); setSeVolume( spep_3 + 99, 1181, 80 ); setSeVolume( spep_3 + 102, 1181, 70 ); setSeVolume( spep_3 + 105, 1181, 60 ); setSeVolume( spep_3 + 108, 1181, 50 ); setSeVolume( spep_3 + 111, 1181, 40 ); setSeVolume( spep_3 + 114, 1181, 30 ); setSeVolume( spep_3 + 117, 1181, 20 ); setSeVolume( spep_3 + 120, 1181, 15 ); setSeVolume( spep_3 + 123, 1181, 10 ); setSeVolume( spep_3 + 126, 1181, 5 ); setSeVolume( spep_3 + 129, 1181, 0 ); stopSe( spep_3 + 129, SE08, 0 ); --腕加速1 playSe( spep_3 + 7, 1003 ); --腕加速2 playSe( spep_3 + 7, 1004 ); setSeVolume( spep_3 + 7, 1004, 63 ); --腕加速3 playSe( spep_3 + 15, 1003 ); setSeVolume( spep_3 + 15, 1003, 72 ); --腕加速4 playSe( spep_3 + 23, 1003 ); setSeVolume( spep_3 + 23, 1003, 73 ); --腕加速5 playSe( spep_3 + 28, 1003 ); setSeVolume( spep_3 + 28, 1003, 84 ); --腕加速6 playSe( spep_3 + 32, 1003 ); setSeVolume( spep_3 + 32, 1003, 87 ); --腕加速7 playSe( spep_3 + 35, 1003 ); setSeVolume( spep_3 + 35, 1003, 50 ); --腕加速8 playSe( spep_3 + 36, 1048 ); setSeVolume( spep_3 + 36, 1048, 34 ); --腕加速9 playSe( spep_3 + 39, 1003 ); setSeVolume( spep_3 + 39, 1003, 79 ); --腕加速10 playSe( spep_3 + 39, 1048 ); setSeVolume( spep_3 + 39, 1048, 36 ); --腕加速11 playSe( spep_3 + 43, 1048 ); setSeVolume( spep_3 + 43, 1048, 40 ); --腕加速12 playSe( spep_3 + 44, 1003 ); setSeVolume( spep_3 + 44, 1003, 67 ); --腕加速13 playSe( spep_3 + 49, 1048 ); setSeVolume( spep_3 + 49, 1048, 42 ); --腕加速14 playSe( spep_3 + 51, 1003 ); setSeVolume( spep_3 + 51, 1003, 68 ); --腕加速15 playSe( spep_3 + 56, 1048 ); setSeVolume( spep_3 + 56, 1048, 45 ); --腕加速16 playSe( spep_3 + 60, 1003 ); setSeVolume( spep_3 + 60, 1003, 70 ); --腕加速17 playSe( spep_3 + 62, 1048 ); setSeVolume( spep_3 + 62, 1048, 43 ); --腕加速18 playSe( spep_3 + 65, 1048 ); setSeVolume( spep_3 + 65, 1048, 38 ); --腕加速19 playSe( spep_3 + 68, 1003 ); setSeVolume( spep_3 + 68, 1003, 67 ); --腕加速20 playSe( spep_3 + 69, 1048 ); setSeVolume( spep_3 + 69, 1048, 57 ); --腕加速21 playSe( spep_3 + 72, 1048 ); setSeVolume( spep_3 + 72, 1048, 47 ); --腕加速22 playSe( spep_3 + 76, 1048 ); setSeVolume( spep_3 + 76, 1048, 61 ); --腕加速23 playSe( spep_3 + 77, 1003 ); setSeVolume( spep_3 + 77, 1003, 37 ); --腕加速24 playSe( spep_3 + 79, 1048 ); setSeVolume( spep_3 + 79, 1048, 62 ); --腕加速25 playSe( spep_3 + 82, 1048 ); setSeVolume( spep_3 + 82, 1048, 60 ); --腕加速26 playSe( spep_3 + 84, 1003 ); setSeVolume( spep_3 + 84, 1003, 65 ); --腕加速27 playSe( spep_3 + 85, 1048 ); setSeVolume( spep_3 + 85, 1048, 69 ); --腕加速28 playSe( spep_3 + 89, 1048 ); setSeVolume( spep_3 + 89, 1048, 69 ); --腕加速29 playSe( spep_3 + 90, 1003 ); setSeVolume( spep_3 + 90, 1003, 75 ); --腕加速30 playSe( spep_3 + 94, 1048 ); setSeVolume( spep_3 + 94, 1048, 71 ); --腕加速31 playSe( spep_3 + 98, 1048 ); setSeVolume( spep_3 + 98, 1048, 79 ); --腕加速32 playSe( spep_3 + 98, 1003 ); setSeVolume( spep_3 + 98, 1003, 44 ); --腕加速33 playSe( spep_3 + 102, 1048 ); setSeVolume( spep_3 + 102, 1048, 74 ); --腕加速34 playSe( spep_3 + 104, 1003 ); setSeVolume( spep_3 + 104, 1003, 78 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 104, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 105; ------------------------------------------------------ -- パンチ残像、白→黄色(56) ------------------------------------------------------ pyellow = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_005) setEffMoveKey( spep_4 + 0, pyellow, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, pyellow, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, pyellow, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, pyellow, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, pyellow, 0 ); setEffRotateKey( spep_4 + 56, pyellow, 0 ); setEffAlphaKey( spep_4 + 0, pyellow, 255 ); setEffAlphaKey( spep_4 + 56, pyellow, 255 ); -- ** 音 ** -- --腕加速35 playSe( spep_4 + 1, 1048 ); setSeVolume( spep_4 + 1, 1048, 79 ); --腕加速36 playSe( spep_4 + 6, 1003 ); setSeVolume( spep_4 + 6, 1003, 40 ); --空中連打1 playSe( spep_4 + 16, 1003 ); --空中連打2 playSe( spep_4 + 22, 1003 ); --空中連打3 playSe( spep_4 + 27, 1003 ); --空中連打4 playSe( spep_4 + 34, 1003 ); --空中連打5 playSe( spep_4 + 37, 1027 ); setSeVolume( spep_4 + 37, 1027, 20 ); --空中連打6 playSe( spep_4 + 40, 1003 ); setSeVolume( spep_4 + 40, 1003, 84 ); --空中連打7 playSe( spep_4 + 44, 1027 ); setSeVolume( spep_4 + 44, 1027, 41 ); --空中連打8 playSe( spep_4 + 45, 1003 ); setSeVolume( spep_4 + 45, 1003, 88 ); --空中連打9 playSe( spep_4 + 50, 1003 ); setSeVolume( spep_4 + 50, 1003, 68 ); --空中連打10 playSe( spep_4 + 50, 1027 ); setSeVolume( spep_4 + 50, 1027, 30 ); --空中連打11 playSe( spep_4 + 55, 1003 ); setSeVolume( spep_4 + 55, 1003, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 54, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 連打残像攻撃(黄色)、敵より手前~敵吹っ飛び(120) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2_f = entryEffect( spep_5 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(黄色)、敵より手前(ef_006) setEffMoveKey( spep_5 + 0, prush2_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, prush2_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, prush2_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, prush2_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, prush2_f, 0 ); setEffRotateKey( spep_5 + 120, prush2_f, 0 ); setEffAlphaKey( spep_5 + 0, prush2_f, 255 ); setEffAlphaKey( spep_5 + 119, prush2_f, 255 ); setEffAlphaKey( spep_5 + 120, prush2_f, 0 ); prush2_b = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --連打残像攻撃(黄色)→敵吹っ飛び(ef_007) setEffMoveKey( spep_5 + 0, prush2_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 120, prush2_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, prush2_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 120, prush2_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, prush2_b, 0 ); setEffRotateKey( spep_5 + 120, prush2_b, 0 ); setEffAlphaKey( spep_5 + 0, prush2_b, 255 ); setEffAlphaKey( spep_5 + 119, prush2_b, 255 ); setEffAlphaKey( spep_5 + 120, prush2_b, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_5 + 49, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 49, shuchusen3, 18, 25 ); setEffMoveKey( spep_5 + 49, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_5 + 63, shuchusen3, 50, 100 , 0 ); setEffMoveKey( spep_5 + 67, shuchusen3, 50, 100 , 0 ); setEffScaleKey( spep_5 + 49, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_5 + 63, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_5 + 67, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_5 + 49, shuchusen3, 0 ); setEffRotateKey( spep_5 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_5 + 49, shuchusen3, 10 ); setEffAlphaKey( spep_5 + 52, shuchusen3, 200 ); setEffAlphaKey( spep_5 + 38, shuchusen3, 255 ); setEffAlphaKey( spep_5 + 63, shuchusen3, 200 ); setEffAlphaKey( spep_5 + 65, shuchusen3, 70 ); setEffAlphaKey( spep_5 + 67, shuchusen3, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_5 -3 + 14, 10020, 13, 0x100, -1, 0, 191.9, 34 ); --バキ setEffMoveKey( spep_5 -3 + 14, ctbaki1, 191.9, 34 , 0 ); setEffMoveKey( spep_5 -3 + 16, ctbaki1, 204.6, 44.6 , 0 ); setEffMoveKey( spep_5 -3 + 18, ctbaki1, 204.3, 58.9 , 0 ); setEffMoveKey( spep_5 -3 + 20, ctbaki1, 201.9, 62 , 0 ); setEffMoveKey( spep_5 -3 + 27, ctbaki1, 201.9, 62 , 0 ); setEffScaleKey( spep_5 -3 + 14, ctbaki1, 0.58, 0.58 ); setEffScaleKey( spep_5 -3 + 16, ctbaki1, 0.75, 0.75 ); setEffScaleKey( spep_5 -3 + 18, ctbaki1, 0.96, 0.96 ); setEffScaleKey( spep_5 -3 + 20, ctbaki1, 1.01, 1.01 ); setEffScaleKey( spep_5 -3 + 27, ctbaki1, 1.01, 1.01 ); setEffRotateKey( spep_5 -3 + 14, ctbaki1, 0 ); setEffRotateKey( spep_5 -3 + 27, ctbaki1, 0 ); setEffAlphaKey( spep_5 -3 + 14, ctbaki1, 255 ); setEffAlphaKey( spep_5 -3 + 27, ctbaki1, 255 ); ctbaki2 = entryEffectLife( spep_5 -3 + 28, 10020, 13, 0x100, -1, 0, -134.4, 128.3 ); --バキ setEffMoveKey( spep_5 -3 + 28, ctbaki2, -134.4, 128.3 , 0 ); setEffMoveKey( spep_5 -3 + 30, ctbaki2, -161.7, 148.8 , 0 ); setEffMoveKey( spep_5 -3 + 32, ctbaki2, -193.7, 162.4 , 0 ); setEffMoveKey( spep_5 -3 + 34, ctbaki2, -187.6, 164.7 , 0 ); setEffMoveKey( spep_5 -3 + 41, ctbaki2, -187.6, 164.7 , 0 ); setEffScaleKey( spep_5 -3 + 28, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_5 -3 + 30, ctbaki2, 1.05, 1.05 ); setEffScaleKey( spep_5 -3 + 32, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_5 -3 + 34, ctbaki2, 1.44, 1.44 ); setEffScaleKey( spep_5 -3 + 41, ctbaki2, 1.44, 1.44 ); setEffRotateKey( spep_5 -3 + 28, ctbaki2, -42.5 ); setEffRotateKey( spep_5 -3 + 30, ctbaki2, -40.2 ); setEffRotateKey( spep_5 -3 + 32, ctbaki2, -37.6 ); setEffRotateKey( spep_5 -3 + 34, ctbaki2, -36.7 ); setEffRotateKey( spep_5 -3 + 41, ctbaki2, -36.7 ); setEffAlphaKey( spep_5 -3 + 28, ctbaki2, 255 ); setEffAlphaKey( spep_5 -3 + 34, ctbaki2, 255 ); setEffAlphaKey( spep_5 -3 + 41, ctbaki2, 255 ); ctbaki3 = entryEffectLife( spep_5 -3 + 42, 10020, 13, 0x100, -1, 0, 249.9, -14 ); --バキ setEffMoveKey( spep_5 -3 + 42, ctbaki3, 249.9, -14 , 0 ); setEffMoveKey( spep_5 -3 + 44, ctbaki3, 248.4, 60.9 , 0 ); setEffMoveKey( spep_5 -3 + 46, ctbaki3, 263.5, 114 , 0 ); setEffMoveKey( spep_5 -3 + 48, ctbaki3, 264.3, 129.4 , 0 ); setEffMoveKey( spep_5 -3 + 55, ctbaki3, 264.3, 129.4 , 0 ); setEffScaleKey( spep_5 -3 + 42, ctbaki3, 0.61, 0.61 ); setEffScaleKey( spep_5 -3 + 44, ctbaki3, 1.61, 1.61 ); setEffScaleKey( spep_5 -3 + 46, ctbaki3, 2.24, 2.24 ); setEffScaleKey( spep_5 -3 + 48, ctbaki3, 2.4, 2.4 ); setEffScaleKey( spep_5 -3 + 55, ctbaki3, 2.4, 2.4 ); setEffRotateKey( spep_5 -3 + 42, ctbaki3, 43.5 ); setEffRotateKey( spep_5 -3 + 44, ctbaki3, 43.7 ); setEffRotateKey( spep_5 -3 + 46, ctbaki3, 43.9 ); setEffRotateKey( spep_5 -3 + 48, ctbaki3, 44 ); setEffRotateKey( spep_5 -3 + 55, ctbaki3, 44 ); setEffAlphaKey( spep_5 -3 + 42, ctbaki3, 255 ); setEffAlphaKey( spep_5 -3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_5 -3 + 50, ctbaki3, 179 ); setEffAlphaKey( spep_5 -3 + 52, ctbaki3, 102 ); setEffAlphaKey( spep_5 -3 + 54, ctbaki3, 26 ); setEffAlphaKey( spep_5 -3 + 55, ctbaki3, 26 ); ctbaki4 = entryEffectLife( spep_5 -3 + 48, 10020, 32, 0x100, -1, 0, 165.9, 24 ); --バキ setEffMoveKey( spep_5 -3 + 48, ctbaki4, 165.9, 24 , 0 ); setEffMoveKey( spep_5 -3 + 50, ctbaki4, 117.4, 127.3 , 0 ); setEffMoveKey( spep_5 -3 + 52, ctbaki4, 75.3, 178.7 , 0 ); setEffMoveKey( spep_5 -3 + 54, ctbaki4, 64, 198 , 0 ); setEffMoveKey( spep_5 -3 + 56, ctbaki4, 64.8, 197.5 , 0 ); setEffMoveKey( spep_5 -3 + 58, ctbaki4, 65.7, 197 , 0 ); setEffMoveKey( spep_5 -3 + 60, ctbaki4, 66.5, 196.4 , 0 ); setEffMoveKey( spep_5 -3 + 62, ctbaki4, 67.3, 195.9 , 0 ); setEffMoveKey( spep_5 -3 + 64, ctbaki4, 68.1, 195.4 , 0 ); setEffMoveKey( spep_5 -3 + 66, ctbaki4, 69 , 194.9 , 0 ); setEffMoveKey( spep_5 -3 + 68, ctbaki4, 69.8, 194.3 , 0 ); setEffMoveKey( spep_5 -3 + 70, ctbaki4, 70.6, 193.8 , 0 ); setEffMoveKey( spep_5 -3 + 72, ctbaki4, 71.5, 193.3 , 0 ); setEffMoveKey( spep_5 -3 + 74, ctbaki4, 72.3, 192.7 , 0 ); setEffMoveKey( spep_5 -3 + 76, ctbaki4, 73.1, 192.2 , 0 ); setEffMoveKey( spep_5 -3 + 78, ctbaki4, 74 , 191.7 , 0 ); setEffMoveKey( spep_5 -3 + 80, ctbaki4, 73.2, 191.1 , 0 ); setEffScaleKey( spep_5 -3 + 48, ctbaki4, 0.63, 0.63 ); setEffScaleKey( spep_5 -3 + 50, ctbaki4, 1.86, 1.86 ); setEffScaleKey( spep_5 -3 + 48, ctbaki4, 0.612, 0.612 ); setEffScaleKey( spep_5 -3 + 50, ctbaki4, 1.768, 1.768 ); setEffScaleKey( spep_5 -3 + 52, ctbaki4, 2.482, 2.482 ); setEffScaleKey( spep_5 -3 + 54, ctbaki4, 2.72, 2.72 ); setEffScaleKey( spep_5 -3 + 56, ctbaki4, 2.82, 2.82 ); setEffScaleKey( spep_5 -3 + 58, ctbaki4, 2.96, 2.96 ); setEffScaleKey( spep_5 -3 + 60, ctbaki4, 3.06, 3.06 ); setEffScaleKey( spep_5 -3 + 62, ctbaki4, 3.20, 3.20 ); setEffScaleKey( spep_5 -3 + 64, ctbaki4, 3.298, 3.298 ); setEffScaleKey( spep_5 -3 + 66, ctbaki4, 3.44, 3.44 ); setEffScaleKey( spep_5 -3 + 68, ctbaki4, 3.536, 3.536 ); setEffScaleKey( spep_5 -3 + 70, ctbaki4, 3.672, 3.672 ); setEffScaleKey( spep_5 -3 + 72, ctbaki4, 3.774, 3.774 ); setEffScaleKey( spep_5 -3 + 74, ctbaki4, 3.910, 3.910 ); setEffScaleKey( spep_5 -3 + 76, ctbaki4, 4.012, 4.012 ); setEffScaleKey( spep_5 -3 + 78, ctbaki4, 4.114, 4.114 ); setEffScaleKey( spep_5 -3 + 80, ctbaki4, 4.25, 4.25 ); setEffRotateKey( spep_5 -3 + 48, ctbaki4, -7.5 ); setEffRotateKey( spep_5 -3 + 50, ctbaki4, -10.3 ); setEffRotateKey( spep_5 -3 + 52, ctbaki4, -12 ); setEffRotateKey( spep_5 -3 + 54, ctbaki4, -12.5 ); setEffRotateKey( spep_5 -3 + 80, ctbaki4, -12.5 ); setEffAlphaKey( spep_5 -3 + 48, ctbaki4, 255 ); setEffAlphaKey( spep_5 -3 + 54, ctbaki4, 255 ); setEffAlphaKey( spep_5 -3 + 56, ctbaki4, 235 ); setEffAlphaKey( spep_5 -3 + 58, ctbaki4, 216 ); setEffAlphaKey( spep_5 -3 + 60, ctbaki4, 196 ); setEffAlphaKey( spep_5 -3 + 62, ctbaki4, 177 ); setEffAlphaKey( spep_5 -3 + 64, ctbaki4, 157 ); setEffAlphaKey( spep_5 -3 + 66, ctbaki4, 137 ); setEffAlphaKey( spep_5 -3 + 68, ctbaki4, 118 ); setEffAlphaKey( spep_5 -3 + 70, ctbaki4, 98 ); setEffAlphaKey( spep_5 -3 + 72, ctbaki4, 78 ); setEffAlphaKey( spep_5 -3 + 74, ctbaki4, 59 ); setEffAlphaKey( spep_5 -3 + 76, ctbaki4, 39 ); setEffAlphaKey( spep_5 -3 + 78, ctbaki4, 20 ); setEffAlphaKey( spep_5 -3 + 80, ctbaki4, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 118, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5 -3 + 30, 1, 106 ); changeAnime( spep_5 -3 + 34, 1, 104 ); changeAnime( spep_5 -3 + 38, 1, 108 ); changeAnime( spep_5 -3 + 42, 1, 106 ); changeAnime( spep_5 -3 + 46, 1, 108 ); changeAnime( spep_5 -3 + 54, 1, 104 ); changeAnime( spep_5 -3 + 58, 1, 105 ); setMoveKey( spep_5 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_5 + 2, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 6, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 8, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_5 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 20, 1, -1, 5.2 , 0 ); setMoveKey( spep_5 -3 + 22, 1, 7.1, 12.4 , 0 ); setMoveKey( spep_5 -3 + 24, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_5 -3 + 26, 1, 10, 10 , 0 ); setMoveKey( spep_5 -3 + 29, 1, 2, 4 , 0 ); setMoveKey( spep_5 -3 + 30, 1, 33.3, 10 , 0 ); setMoveKey( spep_5 -3 + 33, 1, 23.4, 5 , 0 ); setMoveKey( spep_5 -3 + 34, 1, 9.9, 11.1 , 0 ); setMoveKey( spep_5 -3 + 37, 1, 2.4, 4.4 , 0 ); setMoveKey( spep_5 -3 + 38, 1, 33.2, 9.9 , 0 ); setMoveKey( spep_5 -3 + 41, 1, 25.2, 3.9 , 0 ); setMoveKey( spep_5 -3 + 42, 1, 5.5, 61.6 , 0 ); setMoveKey( spep_5 -3 + 45, 1, -4.2, 56.6 , 0 ); setMoveKey( spep_5 -3 + 46, 1, 33, 10.3 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 26.7, 4.4 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 33.9, 12.4 , 0 ); setMoveKey( spep_5 -3 + 53, 1, 24.7, 4.2 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 9.9, 9.9 , 0 ); setMoveKey( spep_5 -3 + 57, 1, 1.9, 3.9 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 44.6, -15.8 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 35.6, -22 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 44.6, -14.7 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 41.9, -23 , 0 ); setMoveKey( spep_5 -3 + 66, 1, 53.9, 1 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 56.7, 10.3 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 70.2, 30.5 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 70.4, 38.3 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 86.4, 57.9 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 86.4, 65.3 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 102.4, 84.5 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 102.2, 91.5 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 118, 110.2 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 117.7, 116.7 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 125.2, 129.1 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 132.7, 141.1 , 0 ); setMoveKey( spep_5 -3 + 90, 1, 139.9, 153 , 0 ); setMoveKey( spep_5 -3 + 92, 1, 147.1, 164.5 , 0 ); setMoveKey( spep_5 -3 + 94, 1, 154.1, 175.7 , 0 ); setMoveKey( spep_5 -3 + 96, 1, 160.9, 186.6 , 0 ); setMoveKey( spep_5 -3 + 98, 1, 167.5, 197.1 , 0 ); setMoveKey( spep_5 -3 + 100, 1, 173.9, 207.2 , 0 ); setMoveKey( spep_5 -3 + 102, 1, 180, 216.8 , 0 ); setMoveKey( spep_5 -3 + 104, 1, 185.7, 225.7 , 0 ); setMoveKey( spep_5 -3 + 106, 1, 191.1, 234 , 0 ); setMoveKey( spep_5 -3 + 108, 1, 195.9, 241.3 , 0 ); setMoveKey( spep_5 -3 + 110, 1, 200.1, 247.5 , 0 ); setMoveKey( spep_5 -3 + 112, 1, 203.4, 251.9 , 0 ); setMoveKey( spep_5 -3 + 114, 1, 205.1, 253.8 , 0 ); setMoveKey( spep_5 -3 + 121, 1, 205.1, 253.8 , 0 ); setScaleKey( spep_5 + 0, 1, 2, 2 ); setScaleKey( spep_5 -3 + 8, 1, 2, 2 ); setScaleKey( spep_5 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 14, 1, 2, 2 ); setScaleKey( spep_5 -3 + 18, 1, 2, 2 ); setScaleKey( spep_5 -3 + 20, 1, 2.26, 2.26 ); setScaleKey( spep_5 -3 + 22, 1, 2.31, 2.31 ); setScaleKey( spep_5 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 26, 1, 2, 2 ); setScaleKey( spep_5 -3 + 30, 1, 2, 2 ); setScaleKey( spep_5 -3 + 33, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 34, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 37, 1, 2.1, 2.1 ); setScaleKey( spep_5 -3 + 38, 1, 2, 2 ); setScaleKey( spep_5 -3 + 41, 1, 2, 2 ); setScaleKey( spep_5 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_5 -3 + 45, 1, 2.2, 2.2 ); setScaleKey( spep_5 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 48, 1, 2.1, 2.1 ); setScaleKey( spep_5 -3 + 50, 1, 2.31, 2.31 ); setScaleKey( spep_5 -3 + 53, 1, 2.05, 2.05 ); setScaleKey( spep_5 -3 + 54, 1, 2, 2 ); setScaleKey( spep_5 -3 + 57, 1, 2, 2 ); setScaleKey( spep_5 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_5 -3 + 60, 1, 1.68, 1.69 ); setScaleKey( spep_5 -3 + 62, 1, 1.56, 1.58 ); setScaleKey( spep_5 -3 + 64, 1, 1.75, 1.78 ); setScaleKey( spep_5 -3 + 66, 1, 1.62, 1.65 ); setScaleKey( spep_5 -3 + 68, 1, 1.61, 1.64 ); setScaleKey( spep_5 -3 + 70, 1, 1.45, 1.48 ); setScaleKey( spep_5 -3 + 72, 1, 1.44, 1.46 ); setScaleKey( spep_5 -3 + 74, 1, 1.42, 1.43 ); setScaleKey( spep_5 -3 + 76, 1, 1.39, 1.4 ); setScaleKey( spep_5 -3 + 78, 1, 1.35, 1.35 ); setScaleKey( spep_5 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_5 -3 + 82, 1, 1.2, 1.19 ); setScaleKey( spep_5 -3 + 84, 1, 1.11, 1.1 ); setScaleKey( spep_5 -3 + 86, 1, 1.01, 1.01 ); setScaleKey( spep_5 -3 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_5 -3 + 90, 1, 0.82, 0.83 ); setScaleKey( spep_5 -3 + 92, 1, 0.73, 0.74 ); setScaleKey( spep_5 -3 + 94, 1, 0.64, 0.66 ); setScaleKey( spep_5 -3 + 96, 1, 0.56, 0.58 ); setScaleKey( spep_5 -3 + 98, 1, 0.48, 0.5 ); setScaleKey( spep_5 -3 + 100, 1, 0.41, 0.43 ); setScaleKey( spep_5 -3 + 102, 1, 0.35, 0.37 ); setScaleKey( spep_5 -3 + 104, 1, 0.3, 0.31 ); setScaleKey( spep_5 -3 + 106, 1, 0.27, 0.27 ); setScaleKey( spep_5 -3 + 108, 1, 0.25, 0.25 ); setScaleKey( spep_5 -3 + 110, 1, 0.24, 0.24 ); setScaleKey( spep_5 -3 + 112, 1, 0.23, 0.24 ); setScaleKey( spep_5 -3 + 114, 1, 0.23, 0.23 ); setScaleKey( spep_5 -3 + 116, 1, 0.22, 0.23 ); setScaleKey( spep_5 -3 + 118, 1, 0.22, 0.23 ); setScaleKey( spep_5 -3 + 120, 1, 0.22, 0.22 ); setScaleKey( spep_5 -3 + 122, 1, 0.21, 0.22 ); setScaleKey( spep_5 -3 + 121, 1, 0.21, 0.22 ); --[[setScaleKey( spep_5 -3 + 128, 1, 0.21, 0.22 ); setScaleKey( spep_5 -3 + 130, 1, 0.21, 0.21 ); setScaleKey( spep_5 -3 + 132, 1, 0.2, 0.21 ); setScaleKey( spep_5 -3 + 148, 1, 0.2, 0.21 ); setScaleKey( spep_5 -3 + 150, 1, 0.2, 0.2 ); setScaleKey( spep_5 -3 + 179, 1, 0.2, 0.2 );]] setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 -3 + 29, 1, 0 ); setRotateKey( spep_5 -3 + 30, 1, -55.9 ); setRotateKey( spep_5 -3 + 33, 1, -55.9 ); setRotateKey( spep_5 -3 + 34, 1, 0 ); setRotateKey( spep_5 -3 + 41, 1, 0 ); setRotateKey( spep_5 -3 + 42, 1, -55.9 ); setRotateKey( spep_5 -3 + 45, 1, -55.9 ); setRotateKey( spep_5 -3 + 46, 1, 0 ); setRotateKey( spep_5 -3 + 121, 1, 0 ); -- ** 音 ** -- --空中連打12 playSe( spep_5 + 2, 1027 ); setSeVolume( spep_5 + 2, 1027, 43 ); --空中連打13 playSe( spep_5 + 5, 1003 ); setSeVolume( spep_5 + 5, 1003, 94 ); --敵連打ヒット1 playSe( spep_5 + 6, 1189 ); --敵連打ヒット2 playSe( spep_5 + 11, 1000 ); setSeVolume( spep_5 + 11, 1000, 79 ); --敵連打ヒット3 playSe( spep_5 + 11, 1006 ); setSeVolume( spep_5 + 11, 1006, 76 ); --敵連打ヒット4 playSe( spep_5 + 17, 1007 ); setSeVolume( spep_5 + 17, 1007, 80 ); --敵連打ヒット5 playSe( spep_5 + 19, 1000 ); setSeVolume( spep_5 + 19, 1000, 145 ); --敵連打ヒット6 playSe( spep_5 + 23, 1012 ); --敵連打ヒット7 playSe( spep_5 + 25, 1000 ); setSeVolume( spep_5 + 25, 1000, 77 ); --敵連打ヒット8 playSe( spep_5 + 29, 1000 ); setSeVolume( spep_5 + 29, 1000, 79 ); --敵連打ヒット9 playSe( spep_5 + 31, 1007 ); --敵連打ヒット10 playSe( spep_5 + 33, 1009 ); setSeVolume( spep_5 + 41, 1009, 60 ); --敵連打ヒット11 playSe( spep_5 + 35, 1000 ); --敵連打ヒット12 playSe( spep_5 + 39, 1010 ); setSeVolume( spep_5 + 39, 1010, 73 ); --敵連打ヒット13 playSe( spep_5 + 41, 1000 ); --敵連打ヒット14 playSe( spep_5 + 49, 1000 ); --敵連打ヒット15 playSe( spep_5 + 51, 1006 ); setSeVolume( spep_5 + 51, 1006, 83 ); --敵連打ヒット16 playSe( spep_5 + 57, 1000 ); --敵連打ヒット17 playSe( spep_5 + 59, 1007 ); --敵連打ヒット18 playSe( spep_5 + 59, 1110 ); setSeVolume( spep_5 + 59, 1110, 53 ); --敵飛んでいく1 SE09 = playSe( spep_5 + 69, 1183 ); setSeVolume( spep_5 + 69, 1183, 100 ); stopSe( spep_5 + 143, SE09, 0 ); --敵飛んでいく2 SE10 = playSe( spep_5 + 71, 1121 ); setSeVolume( spep_5 + 71, 1121, 50 ); stopSe( spep_5 + 143, SE10, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_5 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_5 + 112, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 120; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(ef_005)(画面割れ) setEffMoveKey( spep_6 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 100, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 100, finish_f, 255 ); finish_b = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵が画面衝突(ef_006)(背景) setEffMoveKey( spep_6 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 100, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 100, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 100, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); setDisp( spep_6 + 100, 1, 0 ); changeAnime( spep_6 + 0, 1, 107 ); setMoveKey( spep_6 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_6 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_6 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_6 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_6 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_6 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_6 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_6 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_6 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_6 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_6 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_6 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_6 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_6 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_6 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_6 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_6 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_6 + 0, 1, 105 ); setRotateKey( spep_6 -3 + 4, 1, 240 ); setRotateKey( spep_6 -3 + 6, 1, 405 ); setRotateKey( spep_6 -3 + 8, 1, 600 ); setRotateKey( spep_6 -3 + 10, 1, 825 ); setRotateKey( spep_6 -3 + 12, 1, 1080 ); setRotateKey( spep_6 + 100, 1, 1080 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_6 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_6 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_6 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_6 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_6 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_6 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_6 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_6 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_6 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_6 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_6 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_6 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_6 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_6 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_6 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_6 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_6 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_6 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_6 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_6 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_6 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_6 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_6 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_6 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_6 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_6 + 14, ctga, 14, 20 ); setEffMoveKey( spep_6 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_6 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_6 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_6 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_6 + 14, ctga, -10.9 ); setEffRotateKey( spep_6 + 15, ctga, -10.9 ); setEffRotateKey( spep_6 + 16, ctga, -14.9 ); setEffRotateKey( spep_6 + 17, ctga, -14.9 ); setEffRotateKey( spep_6 + 18, ctga, -10.9 ); setEffRotateKey( spep_6 + 19, ctga, -10.9 ); setEffRotateKey( spep_6 + 20, ctga, -14.9 ); setEffRotateKey( spep_6 + 21, ctga, -14.9 ); setEffRotateKey( spep_6 + 22, ctga, -10.9 ); setEffRotateKey( spep_6 + 23, ctga, -10.9 ); setEffRotateKey( spep_6 + 24, ctga, -14.9 ); setEffRotateKey( spep_6 + 25, ctga, -14.9 ); setEffRotateKey( spep_6 + 26, ctga, -10.9 ); setEffRotateKey( spep_6 + 27, ctga, -10.9 ); setEffRotateKey( spep_6 + 28, ctga, -14.9 ); setEffRotateKey( spep_6 + 100, ctga, -14.9 ); setEffAlphaKey( spep_6 + 14, ctga, 255 ); setEffAlphaKey( spep_6 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_6 + 8, 1054 ); setSeVolume( spep_6 + 8, 1054, 126 ); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 100, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_6 + 10 ); endPhase( spep_6 + 98 ); end