--1020190:ロージィ_ヤッチャイナー拳 --sp_effect_b1_00115 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 155598 --導入、パンチ正面連打 SP_02 = 155599 --連打残像攻撃、敵より手前 SP_03 = 155600 --連打残像攻撃 SP_04 = 155601 --パンチ正面連打→高速パンチ SP_05 = 155602 --パンチ残像、白→黄色 SP_06 = 155603 --連打残像攻撃(黄色)、敵より手前 SP_07 = 155604 --連打残像攻撃(黄色)→敵吹っ飛び SP_08 = 155605 --俯瞰手前に気弾飛んでくる SP_09 = 155606 --敵爆発、ロ-ジィ決めポ-ズ、敵より手前 SP_10 = 155608 --背景 --エフェクト(敵) SP_07r =155681 --連打残像攻撃(黄色)→敵吹っ飛び SP_09r =155607 --敵爆発、ロ-ジィ決めポ-ズ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、パンチ正面連打(126) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- prush1 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、パンチ正面連打(ef_001) setEffMoveKey( spep_0 + 0, prush1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, prush1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, prush1, 1.0, 1.0 ); setEffScaleKey( spep_0 + 126, prush1, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, prush1, 0 ); setEffRotateKey( spep_0 + 126, prush1, 0 ); setEffAlphaKey( spep_0 + 0, prush1, 255 ); setEffAlphaKey( spep_0 + 126, prush1, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x80, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 38, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 255 ); -- ** 音 ** -- --ゴーグル光る1 SE00 = playSe( spep_0 + 0, 46 ); setSeVolume( spep_0 + 0, 46, 0 ); setSeVolume( spep_0 + 10, 46, 1 ); setSeVolume( spep_0 + 11, 46, 5 ); setSeVolume( spep_0 + 12, 46, 9 ); setSeVolume( spep_0 + 13, 46, 14 ); setSeVolume( spep_0 + 14, 46, 19 ); setSeVolume( spep_0 + 15, 46, 22 ); setSeVolume( spep_0 + 27, 46, 22 ); setSeVolume( spep_0 + 33, 46, 19 ); setSeVolume( spep_0 + 39, 46, 16 ); setSeVolume( spep_0 + 45, 46, 13 ); setSeVolume( spep_0 + 51, 46, 10 ); setSeVolume( spep_0 + 57, 46, 7 ); setSeVolume( spep_0 + 63, 46, 5 ); setSeVolume( spep_0 + 69, 46, 2 ); --ゴーグル光る2 SE01 = playSe( spep_0 + 6, 1042 ); setSeVolume( spep_0 + 6, 1042, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge, SE00, 0 ); stopSe( SP_dodge, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- spep_x = spep_0 + 32; --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]] -- ** 音 ** -- --ゴーグル光る1 setSeVolume( spep_0 + 73, 46, 0 ); stopSe( spep_0 + 73, SE00, 0 ); --セリフカットイン playSe( spep_0 + 45, 1018 ); --腕連打1 SE02 = playSe( spep_0 + 46, 1189 ); --腕連打2 SE03 = playSe( spep_0 + 50, 1181 ); setSeVolume( spep_0 + 102, 1181, 100 ); setSeVolume( spep_0 + 105, 1181, 90 ); setSeVolume( spep_0 + 108, 1181, 80 ); setSeVolume( spep_0 + 111, 1181, 70 ); setSeVolume( spep_0 + 114, 1181, 60 ); setSeVolume( spep_0 + 117, 1181, 50 ); setSeVolume( spep_0 + 120, 1181, 40 ); setSeVolume( spep_0 + 123, 1181, 30 ); setSeVolume( spep_0 + 126, 1181, 20 ); setSeVolume( spep_0 + 129, 1181, 10 ); setSeVolume( spep_0 + 131, 1181, 5 ); setSeVolume( spep_0 + 133, 1181, 0 ); stopSe( spep_0 + 133, SE03, 0 ); --腕連打3 SE04 = playSe( spep_0 + 52, 1003 ); setSeVolume( spep_0 + 52, 1003, 76 ); --腕連打4 SE05 = playSe( spep_0 + 60, 1003 ); --腕連打5 SE06 = playSe( spep_0 + 68, 1189 ); --腕連打6 playSe( spep_0 + 72, 1003 ); setSeVolume( spep_0 + 72, 1003, 89 ); --腕連打7 playSe( spep_0 + 74, 1189 ); setSeVolume( spep_0 + 74, 1189, 81 ); --腕連打8 playSe( spep_0 + 82, 1003 ); setSeVolume( spep_0 + 82, 1003, 69 ); --腕連打9 playSe( spep_0 + 84, 1189 ); setSeVolume( spep_0 + 84, 1189, 71 ); --腕連打10 playSe( spep_0 + 90, 1003 ); setSeVolume( spep_0 + 90, 1003, 68 ); --腕連打11 playSe( spep_0 + 92, 1189 ); setSeVolume( spep_0 + 92, 1189, 75 ); --腕連打12 playSe( spep_0 + 99, 1003 ); setSeVolume( spep_0 + 99, 1003, 82 ); --腕連打13 playSe( spep_0 + 110, 1003 ); setSeVolume( spep_0 + 110, 1003, 68 ); --腕連打14 playSe( spep_0 + 118, 1003 ); setSeVolume( spep_0 + 118, 1003, 76 ); -- ** ホワイトフェード ** -- --entryFade( spep_0 + 116, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 118, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 126; ------------------------------------------------------ -- 連打残像攻撃、敵より手前(84) ------------------------------------------------------ -- ** エフェクト等 ** -- pattack1_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --連打残像攻撃、敵より手前(ef_002) setEffMoveKey( spep_1 + 0, pattack1_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 84, pattack1_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, pattack1_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, pattack1_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pattack1_f, 0 ); setEffRotateKey( spep_1 + 84, pattack1_f, 0 ); setEffAlphaKey( spep_1 + 0, pattack1_f, 255 ); setEffAlphaKey( spep_1 + 84, pattack1_f, 255 ); pattack1_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --連打残像攻撃用背景(ef_003) setEffMoveKey( spep_1 + 0, pattack1_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 84, pattack1_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, pattack1_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, pattack1_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pattack1_b, 0 ); setEffRotateKey( spep_1 + 84, pattack1_b, 0 ); setEffAlphaKey( spep_1 + 0, pattack1_b, 255 ); setEffAlphaKey( spep_1 + 84, pattack1_b, 255 ); -- ** 書き文字エントリー ** -- ctga1 = entryEffectLife( spep_1 -3 + 6, 10005, 13, 0x100, -1, 0, 101.1, 21.3 ); --ガッ setEffMoveKey( spep_1 -3 + 6, ctga1, 101.1, 21.3 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctga1, 168.8, 40.9 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctga1, 189.7, 50.9 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctga1, 205.8, 56.5 , 0 ); setEffMoveKey( spep_1 -3 + 19, ctga1, 205.8, 56.5 , 0 ); setEffScaleKey( spep_1 -3 + 6, ctga1, 0.5, 0.5 ); setEffScaleKey( spep_1 -3 + 8, ctga1, 0.81, 0.81 ); setEffScaleKey( spep_1 -3 + 10, ctga1, 0.87, 0.87 ); setEffScaleKey( spep_1 -3 + 12, ctga1, 0.89, 0.89 ); setEffScaleKey( spep_1 -3 + 19, ctga1, 0.89, 0.89 ); setEffRotateKey( spep_1 -3 + 6, ctga1, 10 ); setEffRotateKey( spep_1 -3 + 19, ctga1, 10 ); setEffAlphaKey( spep_1 -3 + 6, ctga1, 255 ); setEffAlphaKey( spep_1 -3 + 19, ctga1, 255 ); ctga2 = entryEffectLife( spep_1 -3 + 20, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_1 -3 + 20, ctga2, -171.2, 91 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctga2, -132.8, 188.1 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctga2, -105.7, 236.3 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctga2, -102, 250.8 , 0 ); setEffMoveKey( spep_1 -3 + 33, ctga2, -102, 250.8 , 0 ); setEffScaleKey( spep_1 -3 + 20, ctga2, 0.96, 0.96 ); setEffScaleKey( spep_1 -3 + 22, ctga2, 1.05, 1.05 ); setEffScaleKey( spep_1 -3 + 24, ctga2, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 26, ctga2, 1.12, 1.12 ); setEffScaleKey( spep_1 -3 + 33, ctga2, 1.12, 1.12 ); setEffRotateKey( spep_1 -3 + 20, ctga2, 25.8 ); setEffRotateKey( spep_1 -3 + 22, ctga2, 35 ); setEffRotateKey( spep_1 -3 + 24, ctga2, 37.1 ); setEffRotateKey( spep_1 -3 + 26, ctga2, 39.1 ); setEffRotateKey( spep_1 -3 + 33, ctga2, 39.1 ); setEffAlphaKey( spep_1 -3 + 20, ctga2, 255 ); setEffAlphaKey( spep_1 -3 + 33, ctga2, 255 ); ctga3 = entryEffectLife( spep_1 -3 + 32, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_1 -3 + 32, ctga3, 163.4, 63.8 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctga3, 190.8, 113.2 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctga3, 197.3, 142.9 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctga3, 202.8, 152.8 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctga3, 226.6, 145.3 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctga3, 240.4, 137.8 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctga3, 254.1, 130.2 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctga3, 254.1, 130.2 , 0 ); setEffScaleKey( spep_1 -3 + 32, ctga3, 0.33, 0.33 ); setEffScaleKey( spep_1 -3 + 34, ctga3, 0.84, 0.84 ); setEffScaleKey( spep_1 -3 + 36, ctga3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 38, ctga3, 1.16, 1.16 ); setEffScaleKey( spep_1 -3 + 46, ctga3, 1.16, 1.16 ); setEffRotateKey( spep_1 -3 + 32, ctga3, 43.5 ); setEffRotateKey( spep_1 -3 + 34, ctga3, 51.7 ); setEffRotateKey( spep_1 -3 + 36, ctga3, 60.0 ); setEffRotateKey( spep_1 -3 + 38, ctga3, 60.1 ); setEffRotateKey( spep_1 -3 + 46, ctga3, 60.1 ); setEffAlphaKey( spep_1 -3 + 32, ctga3, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctga3, 255 ); setEffAlphaKey( spep_1 -3 + 40, ctga3, 179 ); setEffAlphaKey( spep_1 -3 + 42, ctga3, 102 ); setEffAlphaKey( spep_1 -3 + 44, ctga3, 26 ); setEffAlphaKey( spep_1 -3 + 46, ctga3, 0 ); ctga4 = entryEffectLife( spep_1 -3 + 46, 10005, 12, 0x100, -1, 0, 105.7, 23.1 ); --ガッ setEffMoveKey( spep_1 -3 + 46, ctga4, 105.7, 23.1 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctga4, 153.3, 44.9 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctga4, 189.7, 57.9 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctga4, 200.8, 62.3 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctga4, 200.8, 62.3 , 0 ); setEffScaleKey( spep_1 -3 + 46, ctga4, 0.56, 0.56 ); setEffScaleKey( spep_1 -3 + 48, ctga4, 0.67, 0.67 ); setEffScaleKey( spep_1 -3 + 50, ctga4, 0.77, 0.79 ); setEffScaleKey( spep_1 -3 + 52, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_1 -3 + 58, ctga4, 0.8, 0.8 ); setEffRotateKey( spep_1 -3 + 46, ctga4, 10 ); setEffRotateKey( spep_1 -3 + 58, ctga4, 10 ); setEffAlphaKey( spep_1 -3 + 46, ctga4, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctga4, 255 ); ctga5 = entryEffectLife( spep_1 -3 + 60, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_1 -3 + 60, ctga5, -172.2, 81 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctga5, -128.8, 178.1 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctga5, -113.7, 222.3 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctga5, -97, 245.8 , 0 ); setEffMoveKey( spep_1 -3 + 73, ctga5, -97, 245.8 , 0 ); setEffScaleKey( spep_1 -3 + 60, ctga5, 0.91, 0.91 ); setEffScaleKey( spep_1 -3 + 62, ctga5, 0.99, 0.99 ); setEffScaleKey( spep_1 -3 + 64, ctga5, 1.04, 1.04 ); setEffScaleKey( spep_1 -3 + 66, ctga5, 1.08, 1.08 ); setEffScaleKey( spep_1 -3 + 73, ctga5, 1.08, 1.08 ); setEffRotateKey( spep_1 -3 + 60, ctga5, 20.8 ); setEffRotateKey( spep_1 -3 + 62, ctga5, 27 ); setEffRotateKey( spep_1 -3 + 64, ctga5, 32.1 ); setEffRotateKey( spep_1 -3 + 66, ctga5, 36.1 ); setEffRotateKey( spep_1 -3 + 73, ctga5, 36.1 ); setEffAlphaKey( spep_1 -3 + 60, ctga5, 255 ); setEffAlphaKey( spep_1 -3 + 73, ctga5, 255 ); ctga6 = entryEffectLife( spep_1 -3 + 72, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_1 -3 + 72, ctga6, 163.4, 63.8 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctga6, 190.8, 113.2 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctga6, 207.3, 142.9 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctga6, 212.8, 152.8 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctga6, 226.6, 145.3 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctga6, 240.4, 137.8 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctga6, 254.1, 130.2 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctga6, 254.1, 130.2 , 0 ); setEffScaleKey( spep_1 -3 + 72, ctga6, 0.34, 0.34 ); setEffScaleKey( spep_1 -3 + 74, ctga6, 0.82, 0.82 ); setEffScaleKey( spep_1 -3 + 76, ctga6, 1.19, 1.19 ); setEffScaleKey( spep_1 -3 + 78, ctga6, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 86, ctga6, 1.27, 1.27 ); setEffRotateKey( spep_1 -3 + 72, ctga6, 57.5 ); setEffRotateKey( spep_1 -3 + 74, ctga6, 57.7 ); setEffRotateKey( spep_1 -3 + 76, ctga6, 57.9 ); setEffRotateKey( spep_1 -3 + 78, ctga6, 58 ); setEffRotateKey( spep_1 -3 + 86, ctga6, 58 ); setEffAlphaKey( spep_1 -3 + 72, ctga6, 255 ); setEffAlphaKey( spep_1 -3 + 78, ctga6, 255 ); setEffAlphaKey( spep_1 -3 + 80, ctga6, 179 ); setEffAlphaKey( spep_1 -3 + 82, ctga6, 102 ); setEffAlphaKey( spep_1 -3 + 84, ctga6, 26 ); setEffAlphaKey( spep_1 -3 + 86, ctga6, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 84, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); setMoveKey( spep_1 + 0, 1, 10, 10 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 21.7, 10 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 13.7, 4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 2.2, 10 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -5.8, 4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -3.7, 31.6 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -15.9, 27.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -8.5, 35.3 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 33, 22.3 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 41.3, 27.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 52.9, 23.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 60.9, 29.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 49.4, 11.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 57.3, 16.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 49, 9.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 41.4, 16 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 33.4, 9.9 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 41.2, 17.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 28, -3.5 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 37.4, 2.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 37.4, 19.8 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 45.4, 29 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 25.2, 20.4 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 33.7, 25.8 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 4.1, 29.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 12.1, 35.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 1.1, 32.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 8.9, 39.8 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 51.3, 32.5 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 59.1, 37.6 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 51.1, 31.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 75.6, 59.2 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 65.3, 48.6 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 72.8, 53.2 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 47.2, 57 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 55.2, 63 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -1.2, 4.8 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 2, 4 , 0 ); setMoveKey( spep_1 -3 + 87, 1, 0, 0 , 0 ); setScaleKey( spep_1 + 0, 1, 2, 2 ); setScaleKey( spep_1 -3 + 8, 1, 2, 2 ); setScaleKey( spep_1 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 14, 1, 2, 2 ); setScaleKey( spep_1 -3 + 18, 1, 2, 2 ); setScaleKey( spep_1 -3 + 20, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 22, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 26, 1, 2, 2 ); setScaleKey( spep_1 -3 + 30, 1, 2, 2 ); setScaleKey( spep_1 -3 + 32, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 34, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 36, 1, 2, 2 ); setScaleKey( spep_1 -3 + 40, 1, 2, 2 ); setScaleKey( spep_1 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 48, 1, 2, 2 ); setScaleKey( spep_1 -3 + 50, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 52, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 54, 1, 2, 2 ); setScaleKey( spep_1 -3 + 58, 1, 2, 2 ); setScaleKey( spep_1 -3 + 60, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 62, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 66, 1, 2, 2 ); setScaleKey( spep_1 -3 + 68, 1, 2, 2 ); setScaleKey( spep_1 -3 + 70, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 72, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 74, 1, 2, 2 ); setScaleKey( spep_1 -3 + 78, 1, 2, 2 ); setScaleKey( spep_1 -3 + 80, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 82, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 84, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 86, 1, 2, 2 ); setScaleKey( spep_1 -3 + 87, 1, 2, 2 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 87, 1, 0 ); -- ** 音 ** -- --腕連打15 playSe( spep_1 + 0, 1003 ); setSeVolume( spep_1 + 0, 1003, 91 ); --腕連打16 playSe( spep_1 + 5, 1003 ); --敵ヒット(耐え)1 playSe( spep_1 + 6, 1189 ); --敵ヒット(耐え)2 playSe( spep_1 + 14, 1006 ); --敵ヒット(耐え)3 playSe( spep_1 + 20, 1006 ); setSeVolume( spep_1 + 20, 1006, 70 ); --敵ヒット(耐え)4 playSe( spep_1 + 20, 1189 ); --敵ヒット(耐え)5 playSe( spep_1 + 28, 1007 ); --敵ヒット(耐え)6 playSe( spep_1 + 34, 1006 ); setSeVolume( spep_1 + 34, 1006, 76 ); --敵ヒット(耐え)7 playSe( spep_1 + 40, 1189 ); --敵ヒット(耐え)8 playSe( spep_1 + 42, 1007 ); setSeVolume( spep_1 + 42, 1007, 84 ); --敵ヒット(耐え)9 playSe( spep_1 + 46, 1013 ); setSeVolume( spep_1 + 46, 1013, 80 ); --敵ヒット(耐え)10 playSe( spep_1 + 48, 1189 ); --敵ヒット(耐え)11 playSe( spep_1 + 48, 1007 ); --敵ヒット(耐え)12 playSe( spep_1 + 50, 1189 ); setSeVolume( spep_1 + 50, 1189, 126 ); --敵ヒット(耐え)13 playSe( spep_1 + 52, 1012 ); setSeVolume( spep_1 + 52, 1012, 56 ); --敵ヒット(耐え)14 playSe( spep_1 + 56, 1007 ); setSeVolume( spep_1 + 56, 1007, 78 ); --敵ヒット(耐え)15 playSe( spep_1 + 62, 1007 ); setSeVolume( spep_1 + 62, 1007, 67 ); --敵ヒット(耐え)16 playSe( spep_1 + 68, 1012 ); setSeVolume( spep_1 + 68, 1012, 47 ); --敵ヒット(耐え)17 playSe( spep_1 + 76, 1007 ); setSeVolume( spep_1 + 76, 1007, 59 ); --敵ヒット(耐え)18 playSe( spep_1 + 84, 1006 ); setSeVolume( spep_1 + 84, 1006, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 88, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 82, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 84; ------------------------------------------------------ -- 連打残像攻撃(105) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2 = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_004) setEffMoveKey( spep_2 + 0, prush2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 106, prush2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, prush2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 106, prush2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, prush2, 0 ); setEffRotateKey( spep_2 + 106, prush2, 0 ); setEffAlphaKey( spep_2 + 0, prush2, 255 ); setEffAlphaKey( spep_2 + 106, prush2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 53, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 53, shuchusen2, 52, 25 ); setEffMoveKey( spep_2 + 53, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 105, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 53, shuchusen2, 1.8, 1.8 ); setEffScaleKey( spep_2 + 105, shuchusen2, 1.8, 1.8 ); setEffRotateKey( spep_2 + 53, shuchusen2, 0 ); setEffRotateKey( spep_2 + 105, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 53, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 105, shuchusen2, 255 ); -- ** 音 ** -- --腕連打(高速)1 SE07 = playSe( spep_2 + 14, 1181 ); setSeVolume( spep_2 + 97, 1181, 100 ); setSeVolume( spep_2 + 100, 1181, 95 ); setSeVolume( spep_2 + 103, 1181, 90 ); setSeVolume( spep_2 + 106, 1181, 80 ); setSeVolume( spep_2 + 109, 1181, 70 ); setSeVolume( spep_2 + 112, 1181, 60 ); setSeVolume( spep_2 + 115, 1181, 50 ); setSeVolume( spep_2 + 118, 1181, 40 ); setSeVolume( spep_2 + 121, 1181, 30 ); setSeVolume( spep_2 + 124, 1181, 20 ); setSeVolume( spep_2 + 127, 1181, 15 ); setSeVolume( spep_2 + 130, 1181, 10 ); setSeVolume( spep_2 + 133, 1181, 5 ); setSeVolume( spep_2 + 136, 1181, 0 ); stopSe( spep_2 + 136, SE07, 0 ); --腕連打(高速)2 playSe( spep_2 + 14, 1003 ); setSeVolume( spep_2 + 14, 1003, 100 ); --腕連打(高速)3 playSe( spep_2 + 14, 1004 ); setSeVolume( spep_2 + 14, 1004, 63 ); --腕連打(高速)4 playSe( spep_2 + 22, 1003 ); setSeVolume( spep_2 + 22, 1003, 72 ); --腕連打(高速)5 playSe( spep_2 + 30, 1003 ); setSeVolume( spep_2 + 30, 1003, 73 ); --腕連打(高速)6 playSe( spep_2 + 34, 1003 ); setSeVolume( spep_2 + 34, 1003, 84 ); --腕連打(高速)7 playSe( spep_2 + 38, 1003 ); setSeVolume( spep_2 + 38, 1003, 87 ); --腕連打(高速)8 playSe( spep_2 + 42, 1003 ); setSeVolume( spep_2 + 42, 1003, 50 ); --腕連打(高速)9 playSe( spep_2 + 42, 1048 ); setSeVolume( spep_2 + 42, 1048, 34 ); --腕連打(高速)10 playSe( spep_2 + 46, 1003 ); setSeVolume( spep_2 + 46, 1003, 79 ); --腕連打(高速)11 playSe( spep_2 + 46, 1048 ); setSeVolume( spep_2 + 46, 1048, 36 ); --腕連打(高速)12 playSe( spep_2 + 50, 1003 ); setSeVolume( spep_2 + 50, 1003, 67 ); --腕連打(高速)13 playSe( spep_2 + 50, 1048 ); setSeVolume( spep_2 + 50, 1048, 40 ); --腕連打(高速)14 playSe( spep_2 + 56, 1048 ); setSeVolume( spep_2 + 56, 1048, 42 ); --腕連打(高速)15 playSe( spep_2 + 58, 1003 ); setSeVolume( spep_2 + 58, 1003, 68 ); --腕連打(高速)16 playSe( spep_2 + 64, 1048 ); setSeVolume( spep_2 + 64, 1048, 45 ); --腕連打(高速)17 playSe( spep_2 + 66, 1003 ); setSeVolume( spep_2 + 66, 1003, 71 ); --腕連打(高速)18 playSe( spep_2 + 68, 1048 ); setSeVolume( spep_2 + 68, 1048, 43 ); --腕連打(高速)19 playSe( spep_2 + 72, 1048 ); setSeVolume( spep_2 + 72, 1048, 38 ); --腕連打(高速)20 playSe( spep_2 + 74, 1003 ); setSeVolume( spep_2 + 74, 1003, 67 ); --腕連打(高速)21 playSe( spep_2 + 76, 1048 ); setSeVolume( spep_2 + 76, 1048, 56 ); --腕連打(高速)22 playSe( spep_2 + 80, 1048 ); setSeVolume( spep_2 + 80, 1048, 47 ); --腕連打(高速)23 playSe( spep_2 + 84, 1048 ); setSeVolume( spep_2 + 84, 1048, 61 ); --腕連打(高速)24 playSe( spep_2 + 84, 1003 ); setSeVolume( spep_2 + 84, 1003, 37 ); --腕連打(高速)25 playSe( spep_2 + 86, 1048 ); setSeVolume( spep_2 + 86, 1048, 62 ); --腕連打(高速)26 playSe( spep_2 + 90, 1048 ); setSeVolume( spep_2 + 90, 1048, 60 ); --腕連打(高速)27 playSe( spep_2 + 90, 1003 ); setSeVolume( spep_2 + 90, 1003, 65 ); --腕連打(高速)28 playSe( spep_2 + 92, 1048 ); setSeVolume( spep_2 + 92, 1048, 69 ); --腕連打(高速)29 playSe( spep_2 + 96, 1048 ); setSeVolume( spep_2 + 96, 1048, 69 ); --腕連打(高速)30 playSe( spep_2 + 96, 1003 ); setSeVolume( spep_2 + 96, 1003, 75 ); --腕連打(高速)31 playSe( spep_2 + 100, 1048 ); setSeVolume( spep_2 + 100, 1048, 70 ); --腕連打(高速)32 playSe( spep_2 + 104, 1048 ); setSeVolume( spep_2 + 104, 1048, 79 ); --腕連打(高速)33 playSe( spep_2 + 104, 1003 ); setSeVolume( spep_2 + 104, 1003, 44 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 104, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 105; ------------------------------------------------------ -- パンチ残像、白→黄色(56) ------------------------------------------------------ pyellow = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_005) setEffMoveKey( spep_3 + 0, pyellow, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, pyellow, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pyellow, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, pyellow, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pyellow, 0 ); setEffRotateKey( spep_3 + 56, pyellow, 0 ); setEffAlphaKey( spep_3 + 0, pyellow, 255 ); setEffAlphaKey( spep_3 + 56, pyellow, 255 ); -- ** 音 ** -- --腕連打(高速)34 playSe( spep_3 + 2, 1048 ); setSeVolume( spep_3 + 2, 1048, 74 ); --腕連打(高速)35 playSe( spep_3 + 4, 1003 ); setSeVolume( spep_3 + 4, 1003, 78 ); --腕連打(高速)36 playSe( spep_3 + 8, 1048 ); setSeVolume( spep_3 + 8, 1048, 79 ); --連打(空中)1 playSe( spep_3 + 12, 1003 ); setSeVolume( spep_3 + 12, 1003, 40 ); --連打(空中)2 playSe( spep_3 + 22, 1003 ); --連打(空中)3 playSe( spep_3 + 28, 1003 ); --連打(空中)4 playSe( spep_3 + 34, 1003 ); --連打(空中)5 playSe( spep_3 + 40, 1003 ); --連打(空中)6 playSe( spep_3 + 44, 1027 ); setSeVolume( spep_3 + 44, 1027, 20 ); --連打(空中)7 playSe( spep_3 + 46, 1003 ); setSeVolume( spep_3 + 46, 1003, 84 ); --連打(空中)8 playSe( spep_3 + 50, 1027 ); setSeVolume( spep_3 + 50, 1027, 41 ); --連打(空中)9 playSe( spep_3 + 52, 1003 ); setSeVolume( spep_3 + 52, 1003, 88 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 54, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 連打残像攻撃(黄色)、敵より手前~敵吹っ飛び(176) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(黄色)、敵より手前(ef_006) setEffMoveKey( spep_4 + 0, prush2_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 176, prush2_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, prush2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, prush2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, prush2_f, 0 ); setEffRotateKey( spep_4 + 176, prush2_f, 0 ); setEffAlphaKey( spep_4 + 0, prush2_f, 255 ); setEffAlphaKey( spep_4 + 176, prush2_f, 255 ); prush2_b = entryEffect( spep_4 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --連打残像攻撃(黄色)→敵吹っ飛び(ef_007) setEffMoveKey( spep_4 + 0, prush2_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 176, prush2_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, prush2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, prush2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, prush2_b, 0 ); setEffRotateKey( spep_4 + 176, prush2_b, 0 ); setEffAlphaKey( spep_4 + 0, prush2_b, 255 ); setEffAlphaKey( spep_4 + 176, prush2_b, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 49, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 49, shuchusen3, 18, 25 ); setEffMoveKey( spep_4 + 49, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 63, shuchusen3, 50, 100 , 0 ); setEffMoveKey( spep_4 + 67, shuchusen3, 50, 100 , 0 ); setEffScaleKey( spep_4 + 49, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_4 + 63, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_4 + 67, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_4 + 49, shuchusen3, 0 ); setEffRotateKey( spep_4 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 49, shuchusen3, 10 ); setEffAlphaKey( spep_4 + 52, shuchusen3, 200 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 63, shuchusen3, 200 ); setEffAlphaKey( spep_4 + 65, shuchusen3, 70 ); setEffAlphaKey( spep_4 + 67, shuchusen3, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_4 -3 + 14, 10020, 13, 0x100, -1, 0, 191.9, 34 ); --バキ setEffMoveKey( spep_4 -3 + 14, ctbaki1, 191.9, 34 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctbaki1, 204.6, 44.6 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctbaki1, 204.3, 58.9 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctbaki1, 201.9, 62 , 0 ); setEffMoveKey( spep_4 -3 + 27, ctbaki1, 201.9, 62 , 0 ); setEffScaleKey( spep_4 -3 + 14, ctbaki1, 0.58, 0.58 ); setEffScaleKey( spep_4 -3 + 16, ctbaki1, 0.75, 0.75 ); setEffScaleKey( spep_4 -3 + 18, ctbaki1, 0.96, 0.96 ); setEffScaleKey( spep_4 -3 + 20, ctbaki1, 1.01, 1.01 ); setEffScaleKey( spep_4 -3 + 27, ctbaki1, 1.01, 1.01 ); setEffRotateKey( spep_4 -3 + 14, ctbaki1, 0 ); setEffRotateKey( spep_4 -3 + 27, ctbaki1, 0 ); setEffAlphaKey( spep_4 -3 + 14, ctbaki1, 255 ); setEffAlphaKey( spep_4 -3 + 27, ctbaki1, 255 ); ctbaki2 = entryEffectLife( spep_4 -3 + 28, 10020, 13, 0x100, -1, 0, -134.4, 128.3 ); --バキ setEffMoveKey( spep_4 -3 + 28, ctbaki2, -134.4, 128.3 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctbaki2, -161.7, 148.8 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctbaki2, -193.7, 162.4 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctbaki2, -187.6, 164.7 , 0 ); setEffMoveKey( spep_4 -3 + 41, ctbaki2, -187.6, 164.7 , 0 ); setEffScaleKey( spep_4 -3 + 28, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_4 -3 + 30, ctbaki2, 1.05, 1.05 ); setEffScaleKey( spep_4 -3 + 32, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_4 -3 + 34, ctbaki2, 1.44, 1.44 ); setEffScaleKey( spep_4 -3 + 41, ctbaki2, 1.44, 1.44 ); setEffRotateKey( spep_4 -3 + 28, ctbaki2, -42.5 ); setEffRotateKey( spep_4 -3 + 30, ctbaki2, -40.2 ); setEffRotateKey( spep_4 -3 + 32, ctbaki2, -37.6 ); setEffRotateKey( spep_4 -3 + 34, ctbaki2, -36.7 ); setEffRotateKey( spep_4 -3 + 41, ctbaki2, -36.7 ); setEffAlphaKey( spep_4 -3 + 28, ctbaki2, 255 ); setEffAlphaKey( spep_4 -3 + 34, ctbaki2, 255 ); setEffAlphaKey( spep_4 -3 + 41, ctbaki2, 255 ); ctbaki3 = entryEffectLife( spep_4 -3 + 42, 10020, 13, 0x100, -1, 0, 249.9, -14 ); --バキ setEffMoveKey( spep_4 -3 + 42, ctbaki3, 249.9, -14 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctbaki3, 248.4, 60.9 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctbaki3, 263.5, 114 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctbaki3, 264.3, 129.4 , 0 ); setEffMoveKey( spep_4 -3 + 55, ctbaki3, 264.3, 129.4 , 0 ); setEffScaleKey( spep_4 -3 + 42, ctbaki3, 0.61, 0.61 ); setEffScaleKey( spep_4 -3 + 44, ctbaki3, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 46, ctbaki3, 2.24, 2.24 ); setEffScaleKey( spep_4 -3 + 48, ctbaki3, 2.4, 2.4 ); setEffScaleKey( spep_4 -3 + 55, ctbaki3, 2.4, 2.4 ); setEffRotateKey( spep_4 -3 + 42, ctbaki3, 43.5 ); setEffRotateKey( spep_4 -3 + 44, ctbaki3, 43.7 ); setEffRotateKey( spep_4 -3 + 46, ctbaki3, 43.9 ); setEffRotateKey( spep_4 -3 + 48, ctbaki3, 44 ); setEffRotateKey( spep_4 -3 + 55, ctbaki3, 44 ); setEffAlphaKey( spep_4 -3 + 42, ctbaki3, 255 ); setEffAlphaKey( spep_4 -3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_4 -3 + 50, ctbaki3, 179 ); setEffAlphaKey( spep_4 -3 + 52, ctbaki3, 102 ); setEffAlphaKey( spep_4 -3 + 54, ctbaki3, 26 ); setEffAlphaKey( spep_4 -3 + 55, ctbaki3, 26 ); ctbaki4 = entryEffectLife( spep_4 -3 + 48, 10020, 32, 0x100, -1, 0, 165.9, 24 ); --バキ setEffMoveKey( spep_4 -3 + 48, ctbaki4, 165.9, 24 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctbaki4, 117.4, 127.3 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctbaki4, 75.3, 178.7 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctbaki4, 64, 198 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctbaki4, 64.8, 197.5 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctbaki4, 65.7, 197 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctbaki4, 66.5, 196.4 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctbaki4, 67.3, 195.9 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctbaki4, 68.1, 195.4 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctbaki4, 69 , 194.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctbaki4, 69.8, 194.3 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctbaki4, 70.6, 193.8 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctbaki4, 71.5, 193.3 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctbaki4, 72.3, 192.7 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctbaki4, 73.1, 192.2 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctbaki4, 74 , 191.7 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctbaki4, 73.2, 191.1 , 0 ); setEffScaleKey( spep_4 -3 + 48, ctbaki4, 0.63, 0.63 ); setEffScaleKey( spep_4 -3 + 50, ctbaki4, 1.86, 1.86 ); setEffScaleKey( spep_4 -3 + 48, ctbaki4, 0.612, 0.612 ); setEffScaleKey( spep_4 -3 + 50, ctbaki4, 1.768, 1.768 ); setEffScaleKey( spep_4 -3 + 52, ctbaki4, 2.482, 2.482 ); setEffScaleKey( spep_4 -3 + 54, ctbaki4, 2.72, 2.72 ); setEffScaleKey( spep_4 -3 + 56, ctbaki4, 2.82, 2.82 ); setEffScaleKey( spep_4 -3 + 58, ctbaki4, 2.96, 2.96 ); setEffScaleKey( spep_4 -3 + 60, ctbaki4, 3.06, 3.06 ); setEffScaleKey( spep_4 -3 + 62, ctbaki4, 3.20, 3.20 ); setEffScaleKey( spep_4 -3 + 64, ctbaki4, 3.298, 3.298 ); setEffScaleKey( spep_4 -3 + 66, ctbaki4, 3.44, 3.44 ); setEffScaleKey( spep_4 -3 + 68, ctbaki4, 3.536, 3.536 ); setEffScaleKey( spep_4 -3 + 70, ctbaki4, 3.672, 3.672 ); setEffScaleKey( spep_4 -3 + 72, ctbaki4, 3.774, 3.774 ); setEffScaleKey( spep_4 -3 + 74, ctbaki4, 3.910, 3.910 ); setEffScaleKey( spep_4 -3 + 76, ctbaki4, 4.012, 4.012 ); setEffScaleKey( spep_4 -3 + 78, ctbaki4, 4.114, 4.114 ); setEffScaleKey( spep_4 -3 + 80, ctbaki4, 4.25, 4.25 ); setEffRotateKey( spep_4 -3 + 48, ctbaki4, -7.5 ); setEffRotateKey( spep_4 -3 + 50, ctbaki4, -10.3 ); setEffRotateKey( spep_4 -3 + 52, ctbaki4, -12 ); setEffRotateKey( spep_4 -3 + 54, ctbaki4, -12.5 ); setEffRotateKey( spep_4 -3 + 80, ctbaki4, -12.5 ); setEffAlphaKey( spep_4 -3 + 48, ctbaki4, 255 ); setEffAlphaKey( spep_4 -3 + 54, ctbaki4, 255 ); setEffAlphaKey( spep_4 -3 + 56, ctbaki4, 235 ); setEffAlphaKey( spep_4 -3 + 58, ctbaki4, 216 ); setEffAlphaKey( spep_4 -3 + 60, ctbaki4, 196 ); setEffAlphaKey( spep_4 -3 + 62, ctbaki4, 177 ); setEffAlphaKey( spep_4 -3 + 64, ctbaki4, 157 ); setEffAlphaKey( spep_4 -3 + 66, ctbaki4, 137 ); setEffAlphaKey( spep_4 -3 + 68, ctbaki4, 118 ); setEffAlphaKey( spep_4 -3 + 70, ctbaki4, 98 ); setEffAlphaKey( spep_4 -3 + 72, ctbaki4, 78 ); setEffAlphaKey( spep_4 -3 + 74, ctbaki4, 59 ); setEffAlphaKey( spep_4 -3 + 76, ctbaki4, 39 ); setEffAlphaKey( spep_4 -3 + 78, ctbaki4, 20 ); setEffAlphaKey( spep_4 -3 + 80, ctbaki4, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 176, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 -3 + 30, 1, 106 ); changeAnime( spep_4 -3 + 34, 1, 104 ); changeAnime( spep_4 -3 + 38, 1, 108 ); changeAnime( spep_4 -3 + 42, 1, 106 ); changeAnime( spep_4 -3 + 46, 1, 108 ); changeAnime( spep_4 -3 + 54, 1, 104 ); changeAnime( spep_4 -3 + 58, 1, 105 ); setMoveKey( spep_4 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -1, 5.2 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 7.1, 12.4 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 33.3, 10 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 23.4, 5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 9.9, 11.1 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 2.4, 4.4 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 33.2, 9.9 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 25.2, 3.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 5.5, 61.6 , 0 ); setMoveKey( spep_4 -3 + 45, 1, -4.2, 56.6 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 33, 10.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 26.7, 4.4 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 33.9, 12.4 , 0 ); setMoveKey( spep_4 -3 + 53, 1, 24.7, 4.2 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 9.9, 9.9 , 0 ); setMoveKey( spep_4 -3 + 57, 1, 1.9, 3.9 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 44.6, -15.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 35.6, -22 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 44.6, -14.7 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 41.9, -23 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 53.9, 1 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 56.7, 10.3 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 70.2, 30.5 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 70.4, 38.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 86.4, 57.9 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 86.4, 65.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 102.4, 84.5 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 102.2, 91.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 118, 110.2 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 117.7, 116.7 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 125.2, 129.1 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 132.7, 141.1 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 139.9, 153 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 147.1, 164.5 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 154.1, 175.7 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 160.9, 186.6 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 167.5, 197.1 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 173.9, 207.2 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 180, 216.8 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 185.7, 225.7 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 191.1, 234 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 195.9, 241.3 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 200.1, 247.5 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 203.4, 251.9 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 205.1, 253.8 , 0 ); setMoveKey( spep_4 -3 + 179, 1, 205.1, 253.8 , 0 ); setScaleKey( spep_4 + 0, 1, 2, 2 ); setScaleKey( spep_4 -3 + 8, 1, 2, 2 ); setScaleKey( spep_4 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 14, 1, 2, 2 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 22, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 26, 1, 2, 2 ); setScaleKey( spep_4 -3 + 30, 1, 2, 2 ); setScaleKey( spep_4 -3 + 33, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 34, 1, 2.15, 2.15 ); setScaleKey( spep_4 -3 + 37, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 38, 1, 2, 2 ); setScaleKey( spep_4 -3 + 41, 1, 2, 2 ); setScaleKey( spep_4 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_4 -3 + 45, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 48, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 50, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 53, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 54, 1, 2, 2 ); setScaleKey( spep_4 -3 + 57, 1, 2, 2 ); setScaleKey( spep_4 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 60, 1, 1.68, 1.69 ); setScaleKey( spep_4 -3 + 62, 1, 1.56, 1.58 ); setScaleKey( spep_4 -3 + 64, 1, 1.75, 1.78 ); setScaleKey( spep_4 -3 + 66, 1, 1.62, 1.65 ); setScaleKey( spep_4 -3 + 68, 1, 1.61, 1.64 ); setScaleKey( spep_4 -3 + 70, 1, 1.45, 1.48 ); setScaleKey( spep_4 -3 + 72, 1, 1.44, 1.46 ); setScaleKey( spep_4 -3 + 74, 1, 1.42, 1.43 ); setScaleKey( spep_4 -3 + 76, 1, 1.39, 1.4 ); setScaleKey( spep_4 -3 + 78, 1, 1.35, 1.35 ); setScaleKey( spep_4 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_4 -3 + 82, 1, 1.2, 1.19 ); setScaleKey( spep_4 -3 + 84, 1, 1.11, 1.1 ); setScaleKey( spep_4 -3 + 86, 1, 1.01, 1.01 ); setScaleKey( spep_4 -3 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 90, 1, 0.82, 0.83 ); setScaleKey( spep_4 -3 + 92, 1, 0.73, 0.74 ); setScaleKey( spep_4 -3 + 94, 1, 0.64, 0.66 ); setScaleKey( spep_4 -3 + 96, 1, 0.56, 0.58 ); setScaleKey( spep_4 -3 + 98, 1, 0.48, 0.5 ); setScaleKey( spep_4 -3 + 100, 1, 0.41, 0.43 ); setScaleKey( spep_4 -3 + 102, 1, 0.35, 0.37 ); setScaleKey( spep_4 -3 + 104, 1, 0.3, 0.31 ); setScaleKey( spep_4 -3 + 106, 1, 0.27, 0.27 ); setScaleKey( spep_4 -3 + 108, 1, 0.25, 0.25 ); setScaleKey( spep_4 -3 + 110, 1, 0.24, 0.24 ); setScaleKey( spep_4 -3 + 112, 1, 0.23, 0.24 ); setScaleKey( spep_4 -3 + 114, 1, 0.23, 0.23 ); setScaleKey( spep_4 -3 + 116, 1, 0.22, 0.23 ); setScaleKey( spep_4 -3 + 118, 1, 0.22, 0.23 ); setScaleKey( spep_4 -3 + 120, 1, 0.22, 0.22 ); setScaleKey( spep_4 -3 + 122, 1, 0.21, 0.22 ); setScaleKey( spep_4 -3 + 128, 1, 0.21, 0.22 ); setScaleKey( spep_4 -3 + 130, 1, 0.21, 0.21 ); setScaleKey( spep_4 -3 + 132, 1, 0.2, 0.21 ); setScaleKey( spep_4 -3 + 148, 1, 0.2, 0.21 ); setScaleKey( spep_4 -3 + 150, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 179, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 29, 1, 0 ); setRotateKey( spep_4 -3 + 30, 1, -55.9 ); setRotateKey( spep_4 -3 + 33, 1, -55.9 ); setRotateKey( spep_4 -3 + 34, 1, 0 ); setRotateKey( spep_4 -3 + 41, 1, 0 ); setRotateKey( spep_4 -3 + 42, 1, -55.9 ); setRotateKey( spep_4 -3 + 45, 1, -55.9 ); setRotateKey( spep_4 -3 + 46, 1, 0 ); setRotateKey( spep_4 -3 + 179, 1, 0 ); -- ** 音 ** -- --連打(空中)10 playSe( spep_4 + 0, 1003 ); setSeVolume( spep_4 + 0, 1003, 68 ); --連打(空中)11 playSe( spep_4 + 0, 1027 ); setSeVolume( spep_4 + 0, 1027, 30 ); --連打(空中)12 playSe( spep_4 + 6, 1003 ); setSeVolume( spep_4 + 6, 1003, 67 ); --連打(空中)13 playSe( spep_4 + 8, 1027 ); setSeVolume( spep_4 + 8, 1027, 43 ); --連打(空中)14 playSe( spep_4 + 12, 1003 ); setSeVolume( spep_4 + 12, 1003, 94 ); --連打敵ヒット1 playSe( spep_4 + 6, 1189 ); --連打敵ヒット2 playSe( spep_4 + 11, 1000 ); setSeVolume( spep_4 + 11, 1000, 79 ); --連打敵ヒット3 playSe( spep_4 + 11, 1006 ); setSeVolume( spep_4 + 11, 1006, 76 ); --連打敵ヒット4 playSe( spep_4 + 17, 1007 ); setSeVolume( spep_4 + 17, 1007, 80 ); --連打敵ヒット5 playSe( spep_4 + 19, 1000 ); setSeVolume( spep_4 + 19, 1000, 69 ); --連打敵ヒット6 playSe( spep_4 + 23, 1012 ); --連打敵ヒット7 playSe( spep_4 + 25, 1000 ); setSeVolume( spep_4 + 25, 1000, 77 ); --連打敵ヒット8 playSe( spep_4 + 29, 1000 ); setSeVolume( spep_4 + 29, 1000, 79 ); --連打敵ヒット9 playSe( spep_4 + 31, 1007 ); --連打敵ヒット10 playSe( spep_4 + 33, 1009 ); setSeVolume( spep_4 + 33, 1009, 60 ); --連打敵ヒット11 playSe( spep_4 + 35, 1000 ); --連打敵ヒット12 playSe( spep_4 + 39, 1010 ); setSeVolume( spep_4 + 39, 1010, 73 ); --連打敵ヒット13 playSe( spep_4 + 41, 1000 ); --連打敵ヒット14 playSe( spep_4 + 49, 1000 ); --連打敵ヒット15 playSe( spep_4 + 51, 1006 ); setSeVolume( spep_4 + 51, 1006, 83 ); --連打敵ヒット16 playSe( spep_4 + 57, 1000 ); --連打敵ヒット17 playSe( spep_4 + 59, 1007 ); --連打敵ヒット18 playSe( spep_4 + 59, 1110 ); setSeVolume( spep_4 + 59, 1110, 53 ); --敵飛んでいく1 SE08 = playSe( spep_4 + 69, 1183 ); stopSe( spep_4 + 176 + 9, SE08, 0 ); --敵飛んでいく2 SE09 = playSe( spep_4 + 71, 1121 ); setSeVolume( spep_4 + 71, 1121, 50 ); stopSe( spep_4 + 176 + 9, SE09, 0 ); --腕連打17 playSe( spep_4 + 71, 1003 ); setSeVolume( spep_4 + 71, 1003, 48 ); --腕連打18 playSe( spep_4 + 77, 1003 ); setSeVolume( spep_4 + 77, 1003, 52 ); --腕連打19 playSe( spep_4 + 79, 1189 ); setSeVolume( spep_4 + 79, 1189, 68 ); --腕連打20 playSe( spep_4 + 85, 1189 ); --腕連打21 playSe( spep_4 + 85, 1003 ); setSeVolume( spep_4 + 85, 1003, 40 ); --腕連打22 playSe( spep_4 + 91, 1189 ); setSeVolume( spep_4 + 91, 1189, 84 ); --腕連打23 playSe( spep_4 + 91, 1003 ); setSeVolume( spep_4 + 91, 1003, 45 ); --腕連打24 playSe( spep_4 + 97, 1189 ); setSeVolume( spep_4 + 97, 1189, 67 ); --腕連打25 playSe( spep_4 + 97, 1003 ); setSeVolume( spep_4 + 97, 1003, 52 ); --腕連打26 playSe( spep_4 + 103, 1003 ); setSeVolume( spep_4 + 103, 1003, 51 ); --腕連打27 playSe( spep_4 + 105, 1189 ); setSeVolume( spep_4 + 105, 1189, 73 ); --腕連打28 playSe( spep_4 + 109, 1003 ); setSeVolume( spep_4 + 109, 1003, 54 ); --腕連打29 playSe( spep_4 + 113, 1189 ); setSeVolume( spep_4 + 113, 1189, 85 ); --腕連打30 playSe( spep_4 + 113, 1003 ); setSeVolume( spep_4 + 113, 1003, 47 ); --腕連打31 playSe( spep_4 + 119, 1003 ); setSeVolume( spep_4 + 119, 1003, 50 ); --腕連打32 playSe( spep_4 + 123, 1189 ); setSeVolume( spep_4 + 123, 1189, 86 ); --腕連打33 playSe( spep_4 + 127, 1003 ); setSeVolume( spep_4 + 127, 1003, 46 ); --気弾発生1 SE10 = playSe( spep_4 + 127, 1239 ); setSeVolume( spep_4 + 127, 1239, 42 ); setSeVolume( spep_4 + 176 + 10, 1239, 0 ); stopSe( spep_4 + 176 + 10, SE10, 0 ); --気弾発生2 SE11 = playSe( spep_4 + 129, 1222 ); setSeVolume( spep_4 + 120, 1222, 48 ); setSeVolume( spep_4 + 176 + 10, 1222, 0 ); stopSe( spep_4 + 176 + 10, SE11, 0 ); --腕連打34 playSe( spep_4 + 129, 1189 ); --腕連打35 playSe( spep_4 + 133, 1003 ); setSeVolume( spep_4 + 133, 1003, 54 ); --腕連打36 playSe( spep_4 + 135, 1189 ); --腕連打37 playSe( spep_4 + 141, 1003 ); setSeVolume( spep_4 + 141, 1003, 50 ); --腕連打38 playSe( spep_4 + 145, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 176, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 168, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 176; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_5 + 0, SE_05 -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; -------------------------------------- --俯瞰手前に気弾飛んでくる(78F) -------------------------------------- -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --俯瞰手前に気弾飛んでくる(ef_008) setEffMoveKey( spep_6 + 0, kidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 78, kidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kidan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 78, kidan, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 78, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 78, kidan, 255 ); -- ** 音 ** -- --気弾連射2 playSe( spep_6 + 10, 1016 ); setSeVolume( spep_6 + 10, 1016, 81 ); --気弾連射3 playSe( spep_6 + 12, 1015 ); setSeVolume( spep_6 + 12, 1015, 51 ); --気弾連射4 playSe( spep_6 + 16, 1016 ); --気弾連射5 playSe( spep_6 + 22, 1016 ); setSeVolume( spep_6 + 32, 1016, 68 ); --気弾連射6 playSe( spep_6 + 30, 1016 ); --気弾連射7 playSe( spep_6 + 34, 1016 ); setSeVolume( spep_6 + 34, 1016, 66 ); --気弾連射8 playSe( spep_6 + 38, 1016 ); setSeVolume( spep_6 + 38, 1016, 58 ); --気弾連射9 playSe( spep_6 + 42, 1015 ); setSeVolume( spep_6 + 42, 1015, 41 ); --気弾連射10 playSe( spep_6 + 44, 1016 ); setSeVolume( spep_6 + 44, 1016, 100 ); --気弾連射11 playSe( spep_6 + 50, 1016 ); setSeVolume( spep_6 + 50, 1016, 55 ); --気弾連射12 playSe( spep_6 + 54, 1016 ); setSeVolume( spep_6 + 54, 1016, 100 ); --気弾連射13 playSe( spep_6 + 54, 1015 ); setSeVolume( spep_6 + 54, 1015, 44 ); --気弾連射14 playSe( spep_6 + 58, 1016 ); setSeVolume( spep_6 + 58, 1016, 77 ); --気弾連射15 playSe( spep_6 + 63, 1016 ); setSeVolume( spep_6 + 63, 1016, 65 ); --気弾連射16 playSe( spep_6 + 68, 1016 ); setSeVolume( spep_6 + 68, 1016, 73 ); --気弾連射17 playSe( spep_6 + 78, 1016 ); setSeVolume( spep_6 + 78, 1016, 54 ); --爆発1 playSe( spep_6 + 78, 1023 ); --爆発2 playSe( spep_6 + 80, 1017 ); setSeVolume( spep_6 + 80, 1017, 83 ); --爆発3 playSe( spep_6 + 84, 1008 ); --爆発4 playSe( spep_6 + 90, 20 ); setSeVolume( spep_6 + 90, 20, 68 ); --爆発5 playSe( spep_6 + 102, 1024 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 78, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 76, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 78; ------------------------------------------ --敵爆発、ロ-ジィ決めポ-ズ、敵より手前(196F) ------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --敵爆発、ロ-ジィ決めポ-ズ(ef_009) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 196, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 196, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 196, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 196, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --背景(ef_010) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 196, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 196, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 196, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 196, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 196, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, 40, 90.9 , 0 ); setMoveKey( spep_7 + 2, 1, 43.2, 96.9 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 57.2, 114.8 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 68, 126.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 71.3, 132.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 78.3, 141.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 85.4, 150.4 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 82.4, 132.7 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 114.5, 184.3 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 86.4, 145.7 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 125.2, 206.1 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 112.5, 179.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 135.6, 210.2 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 129.7, 196.2 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 143.5, 221.7 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 142.4, 222.4 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 160, 245.8 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 152.6, 245.1 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 173, 262.5 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 174.9, 262.9 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 185.1, 282 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 195, 287.2 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 198.3, 293.4 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 209.1, 305 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 212.3, 311.2 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 219.4, 320.1 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 226.4, 329.1 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 233.5, 337.9 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 240.5, 346.9 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 247.5, 355.8 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 254.6, 364.7 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 261.6, 373.6 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 268.7, 382.5 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 180, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 182, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 188, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 190, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 192, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 194, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 196, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 198, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 199, 1, 279.8, 394.6 , 0 ); --[[setMoveKey( spep_7 -3 + 200, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 202, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 204, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 206, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 208, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 210, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 212, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 220, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 222, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 228, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 230, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 232, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 234, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 236, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 238, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 240, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 242, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 244, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 246, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 248, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 250, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 252, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 260, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 262, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 268, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 270, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 272, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 274, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 276, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 279, 1, 275.9, 391.8 , 0 );]] setScaleKey( spep_7 + 0, 1, 0.48, 0.48 ); setScaleKey( spep_7 + 2, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 6, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 8, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 10, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 12, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 14, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 16, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 18, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 20, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 22, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 24, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 26, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 28, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 30, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 32, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 34, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 36, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 38, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 40, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 42, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 44, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 46, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 48, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 50, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 52, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 54, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 56, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 58, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 60, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 62, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 64, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 66, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 68, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 70, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 72, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 74, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 76, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 78, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 80, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 82, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 84, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 86, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 88, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 90, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 92, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 94, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 96, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 98, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 100, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 102, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 104, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 106, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 108, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 110, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 112, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 114, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 116, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 118, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 120, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 122, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 124, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 126, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 128, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 130, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 132, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 134, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 136, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 138, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 140, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 142, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 144, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 146, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 148, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 150, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 152, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 154, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 156, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 158, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 160, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 162, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 164, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 166, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 168, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 170, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 172, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 174, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 176, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 178, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 180, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 182, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 184, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 186, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 188, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 190, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 192, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 194, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 196, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 198, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 199, 1, 0.48, 0.48 ); --[[setScaleKey( spep_7 -3 + 200, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 202, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 204, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 206, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 208, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 210, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 212, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 214, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 216, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 218, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 220, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 222, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 224, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 226, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 228, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 230, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 232, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 234, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 236, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 238, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 240, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 242, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 244, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 246, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 248, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 250, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 252, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 254, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 256, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 258, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 260, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 262, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 264, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 266, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 268, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 270, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 272, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 274, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 276, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 279, 1, 0.48, 0.48 );]] setRotateKey( spep_7 + 0, 1, 1.1 ); setRotateKey( spep_7 + 2, 1, 1.3 ); setRotateKey( spep_7 -3 + 6, 1, 1.8 ); setRotateKey( spep_7 -3 + 8, 1, 2.1 ); setRotateKey( spep_7 -3 + 10, 1, 2.4 ); setRotateKey( spep_7 -3 + 12, 1, 2.6 ); setRotateKey( spep_7 -3 + 14, 1, 2.9 ); setRotateKey( spep_7 -3 + 16, 1, 3.2 ); setRotateKey( spep_7 -3 + 18, 1, 3.4 ); setRotateKey( spep_7 -3 + 20, 1, 3.7 ); setRotateKey( spep_7 -3 + 22, 1, 3.9 ); setRotateKey( spep_7 -3 + 24, 1, 4.2 ); setRotateKey( spep_7 -3 + 26, 1, 4.5 ); setRotateKey( spep_7 -3 + 28, 1, 4.7 ); setRotateKey( spep_7 -3 + 30, 1, 5 ); setRotateKey( spep_7 -3 + 32, 1, 0 ); setRotateKey( spep_7 -3 + 34, 1, 0.3 ); setRotateKey( spep_7 -3 + 36, 1, 0.5 ); setRotateKey( spep_7 -3 + 38, 1, 0.8 ); setRotateKey( spep_7 -3 + 40, 1, 1.1 ); setRotateKey( spep_7 -3 + 42, 1, 1.3 ); setRotateKey( spep_7 -3 + 44, 1, 1.6 ); setRotateKey( spep_7 -3 + 46, 1, 1.8 ); setRotateKey( spep_7 -3 + 48, 1, 2.1 ); setRotateKey( spep_7 -3 + 50, 1, 2.4 ); setRotateKey( spep_7 -3 + 52, 1, 2.6 ); setRotateKey( spep_7 -3 + 54, 1, 2.9 ); setRotateKey( spep_7 -3 + 56, 1, 3.2 ); setRotateKey( spep_7 -3 + 58, 1, 3.4 ); setRotateKey( spep_7 -3 + 60, 1, 3.7 ); setRotateKey( spep_7 -3 + 62, 1, 3.9 ); setRotateKey( spep_7 -3 + 64, 1, 4.2 ); setRotateKey( spep_7 -3 + 66, 1, 4.5 ); setRotateKey( spep_7 -3 + 68, 1, 4.7 ); setRotateKey( spep_7 -3 + 70, 1, 5 ); setRotateKey( spep_7 -3 + 72, 1, 0 ); setRotateKey( spep_7 -3 + 74, 1, 0.3 ); setRotateKey( spep_7 -3 + 76, 1, 0.5 ); setRotateKey( spep_7 -3 + 78, 1, 0.8 ); setRotateKey( spep_7 -3 + 80, 1, 1.1 ); setRotateKey( spep_7 -3 + 82, 1, 1.3 ); setRotateKey( spep_7 -3 + 84, 1, 1.6 ); setRotateKey( spep_7 -3 + 86, 1, 1.8 ); setRotateKey( spep_7 -3 + 88, 1, 2.1 ); setRotateKey( spep_7 -3 + 90, 1, 2.4 ); setRotateKey( spep_7 -3 + 92, 1, 2.6 ); setRotateKey( spep_7 -3 + 94, 1, 2.9 ); setRotateKey( spep_7 -3 + 96, 1, 3.2 ); setRotateKey( spep_7 -3 + 98, 1, 3.4 ); setRotateKey( spep_7 -3 + 100, 1, 3.7 ); setRotateKey( spep_7 -3 + 102, 1, 3.9 ); setRotateKey( spep_7 -3 + 104, 1, 4.2 ); setRotateKey( spep_7 -3 + 106, 1, 4.5 ); setRotateKey( spep_7 -3 + 108, 1, 4.7 ); setRotateKey( spep_7 -3 + 110, 1, 5 ); setRotateKey( spep_7 -3 + 112, 1, 0 ); setRotateKey( spep_7 -3 + 114, 1, 0.3 ); setRotateKey( spep_7 -3 + 116, 1, 0.5 ); setRotateKey( spep_7 -3 + 118, 1, 0.8 ); setRotateKey( spep_7 -3 + 120, 1, 1.1 ); setRotateKey( spep_7 -3 + 122, 1, 1.3 ); setRotateKey( spep_7 -3 + 124, 1, 1.6 ); setRotateKey( spep_7 -3 + 126, 1, 1.8 ); setRotateKey( spep_7 -3 + 128, 1, 2.1 ); setRotateKey( spep_7 -3 + 130, 1, 2.4 ); setRotateKey( spep_7 -3 + 132, 1, 2.6 ); setRotateKey( spep_7 -3 + 134, 1, 2.9 ); setRotateKey( spep_7 -3 + 136, 1, 3.2 ); setRotateKey( spep_7 -3 + 138, 1, 3.4 ); setRotateKey( spep_7 -3 + 140, 1, 3.7 ); setRotateKey( spep_7 -3 + 142, 1, 3.9 ); setRotateKey( spep_7 -3 + 144, 1, 4.2 ); setRotateKey( spep_7 -3 + 146, 1, 4.5 ); setRotateKey( spep_7 -3 + 148, 1, 4.7 ); setRotateKey( spep_7 -3 + 150, 1, 5 ); setRotateKey( spep_7 -3 + 152, 1, 0 ); setRotateKey( spep_7 -3 + 154, 1, 0.3 ); setRotateKey( spep_7 -3 + 156, 1, 0.5 ); setRotateKey( spep_7 -3 + 158, 1, 0.8 ); setRotateKey( spep_7 -3 + 160, 1, 1.1 ); setRotateKey( spep_7 -3 + 162, 1, 1.3 ); setRotateKey( spep_7 -3 + 164, 1, 1.6 ); setRotateKey( spep_7 -3 + 166, 1, 1.8 ); setRotateKey( spep_7 -3 + 168, 1, 2.1 ); setRotateKey( spep_7 -3 + 170, 1, 2.4 ); setRotateKey( spep_7 -3 + 172, 1, 2.6 ); setRotateKey( spep_7 -3 + 174, 1, 2.9 ); setRotateKey( spep_7 -3 + 176, 1, 3.2 ); setRotateKey( spep_7 -3 + 178, 1, 3.4 ); setRotateKey( spep_7 -3 + 180, 1, 3.7 ); setRotateKey( spep_7 -3 + 182, 1, 3.9 ); setRotateKey( spep_7 -3 + 184, 1, 4.2 ); setRotateKey( spep_7 -3 + 186, 1, 4.5 ); setRotateKey( spep_7 -3 + 188, 1, 4.7 ); setRotateKey( spep_7 -3 + 190, 1, 5 ); setRotateKey( spep_7 -3 + 192, 1, 0 ); setRotateKey( spep_7 -3 + 194, 1, 0.3 ); setRotateKey( spep_7 -3 + 196, 1, 0.5 ); setRotateKey( spep_7 -3 + 198, 1, 0.8 ); setRotateKey( spep_7 -3 + 199, 1, 1.1 ); --[[setRotateKey( spep_7 -3 + 200, 1, 1.1 ); setRotateKey( spep_7 -3 + 202, 1, 1.3 ); setRotateKey( spep_7 -3 + 204, 1, 1.6 ); setRotateKey( spep_7 -3 + 206, 1, 1.8 ); setRotateKey( spep_7 -3 + 208, 1, 2.1 ); setRotateKey( spep_7 -3 + 210, 1, 2.4 ); setRotateKey( spep_7 -3 + 212, 1, 2.6 ); setRotateKey( spep_7 -3 + 214, 1, 2.9 ); setRotateKey( spep_7 -3 + 216, 1, 3.2 ); setRotateKey( spep_7 -3 + 218, 1, 3.4 ); setRotateKey( spep_7 -3 + 220, 1, 3.7 ); setRotateKey( spep_7 -3 + 222, 1, 3.9 ); setRotateKey( spep_7 -3 + 224, 1, 4.2 ); setRotateKey( spep_7 -3 + 226, 1, 4.5 ); setRotateKey( spep_7 -3 + 228, 1, 4.7 ); setRotateKey( spep_7 -3 + 230, 1, 5 ); setRotateKey( spep_7 -3 + 232, 1, 0 ); setRotateKey( spep_7 -3 + 234, 1, 0.3 ); setRotateKey( spep_7 -3 + 236, 1, 0.5 ); setRotateKey( spep_7 -3 + 238, 1, 0.8 ); setRotateKey( spep_7 -3 + 240, 1, 1.1 ); setRotateKey( spep_7 -3 + 242, 1, 1.3 ); setRotateKey( spep_7 -3 + 244, 1, 1.6 ); setRotateKey( spep_7 -3 + 246, 1, 1.8 ); setRotateKey( spep_7 -3 + 248, 1, 2.1 ); setRotateKey( spep_7 -3 + 250, 1, 2.4 ); setRotateKey( spep_7 -3 + 252, 1, 2.6 ); setRotateKey( spep_7 -3 + 254, 1, 2.9 ); setRotateKey( spep_7 -3 + 256, 1, 3.2 ); setRotateKey( spep_7 -3 + 258, 1, 3.4 ); setRotateKey( spep_7 -3 + 260, 1, 3.7 ); setRotateKey( spep_7 -3 + 262, 1, 3.9 ); setRotateKey( spep_7 -3 + 264, 1, 4.2 ); setRotateKey( spep_7 -3 + 266, 1, 4.5 ); setRotateKey( spep_7 -3 + 268, 1, 4.7 ); setRotateKey( spep_7 -3 + 270, 1, 5 ); setRotateKey( spep_7 -3 + 272, 1, 0 ); setRotateKey( spep_7 -3 + 274, 1, 0.3 ); setRotateKey( spep_7 -3 + 276, 1, 0.5 ); setRotateKey( spep_7 -3 + 279, 1, 0.8 );]] -- ** 音 ** -- --[[]] --気弾連射1 playSe( spep_7 + 26, 1016 ); setSeVolume( spep_7 + 26, 1016, 30 ); --ラスト決め1 playSe( spep_7 + 80, 1003 ); setSeVolume( spep_7 + 80, 1003, 60 ); --ラスト決め2 playSe( spep_7 + 84, 34 ); setSeVolume( spep_7 + 84, 34, 251 ); --ラスト決め3 playSe( spep_7 + 84, 1257 ); setSeVolume( spep_7 + 84, 1257, 398 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 196, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --終わり dealDamage( spep_7 +73 ); endPhase( spep_7 + 196 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、パンチ正面連打(126) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- prush1 = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --導入、パンチ正面連打(ef_001) setEffMoveKey( spep_0 + 0, prush1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, prush1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, prush1, -1.0, 1.0 ); setEffScaleKey( spep_0 + 126, prush1, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, prush1, 0 ); setEffRotateKey( spep_0 + 126, prush1, 0 ); setEffAlphaKey( spep_0 + 0, prush1, 255 ); setEffAlphaKey( spep_0 + 126, prush1, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_0 + 0, 906, 38, 0x80, -1, 0, 0, 0 ); --集中線 setEffShake( spep_0 + 0, shuchusen1, 38, 25 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 38, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_0 + 38, shuchusen1, 1.2, 1.2 ); setEffRotateKey( spep_0 + 0, shuchusen1, 0 ); setEffRotateKey( spep_0 + 38, shuchusen1, 0 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 38, shuchusen1, 255 ); -- ** 音 ** -- --ゴーグル光る1 SE00 = playSe( spep_0 + 0, 46 ); setSeVolume( spep_0 + 0, 46, 0 ); setSeVolume( spep_0 + 10, 46, 1 ); setSeVolume( spep_0 + 11, 46, 5 ); setSeVolume( spep_0 + 12, 46, 9 ); setSeVolume( spep_0 + 13, 46, 14 ); setSeVolume( spep_0 + 14, 46, 19 ); setSeVolume( spep_0 + 15, 46, 22 ); setSeVolume( spep_0 + 27, 46, 22 ); setSeVolume( spep_0 + 33, 46, 19 ); setSeVolume( spep_0 + 39, 46, 16 ); setSeVolume( spep_0 + 45, 46, 13 ); setSeVolume( spep_0 + 51, 46, 10 ); setSeVolume( spep_0 + 57, 46, 7 ); setSeVolume( spep_0 + 63, 46, 5 ); setSeVolume( spep_0 + 69, 46, 2 ); --ゴーグル光る2 SE01 = playSe( spep_0 + 6, 1042 ); setSeVolume( spep_0 + 6, 1042, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 70; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge, SE00, 0 ); stopSe( SP_dodge, SE01, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --spep_x = spep_0 + 32; --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 );]] -- ** 音 ** -- --ゴーグル光る1 setSeVolume( spep_0 + 73, 46, 0 ); stopSe( spep_0 + 73, SE00, 0 ); --セリフカットイン playSe( spep_0 + 45, 1018 ); --腕連打1 SE02 = playSe( spep_0 + 46, 1189 ); --腕連打2 SE03 = playSe( spep_0 + 50, 1181 ); setSeVolume( spep_0 + 102, 1181, 100 ); setSeVolume( spep_0 + 105, 1181, 90 ); setSeVolume( spep_0 + 108, 1181, 80 ); setSeVolume( spep_0 + 111, 1181, 70 ); setSeVolume( spep_0 + 114, 1181, 60 ); setSeVolume( spep_0 + 117, 1181, 50 ); setSeVolume( spep_0 + 120, 1181, 40 ); setSeVolume( spep_0 + 123, 1181, 30 ); setSeVolume( spep_0 + 126, 1181, 20 ); setSeVolume( spep_0 + 129, 1181, 10 ); setSeVolume( spep_0 + 131, 1181, 5 ); setSeVolume( spep_0 + 133, 1181, 0 ); stopSe( spep_0 + 133, SE03, 0 ); --腕連打3 SE04 = playSe( spep_0 + 52, 1003 ); setSeVolume( spep_0 + 52, 1003, 76 ); --腕連打4 SE05 = playSe( spep_0 + 60, 1003 ); --腕連打5 SE06 = playSe( spep_0 + 68, 1189 ); --腕連打6 playSe( spep_0 + 72, 1003 ); setSeVolume( spep_0 + 72, 1003, 89 ); --腕連打7 playSe( spep_0 + 74, 1189 ); setSeVolume( spep_0 + 74, 1189, 81 ); --腕連打8 playSe( spep_0 + 82, 1003 ); setSeVolume( spep_0 + 82, 1003, 69 ); --腕連打9 playSe( spep_0 + 84, 1189 ); setSeVolume( spep_0 + 84, 1189, 71 ); --腕連打10 playSe( spep_0 + 90, 1003 ); setSeVolume( spep_0 + 90, 1003, 68 ); --腕連打11 playSe( spep_0 + 92, 1189 ); setSeVolume( spep_0 + 92, 1189, 75 ); --腕連打12 playSe( spep_0 + 99, 1003 ); setSeVolume( spep_0 + 99, 1003, 82 ); --腕連打13 playSe( spep_0 + 110, 1003 ); setSeVolume( spep_0 + 110, 1003, 68 ); --腕連打14 playSe( spep_0 + 118, 1003 ); setSeVolume( spep_0 + 118, 1003, 76 ); -- ** ホワイトフェード ** -- --entryFade( spep_0 + 116, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_0 + 118, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 126; ------------------------------------------------------ -- 連打残像攻撃、敵より手前(84) ------------------------------------------------------ -- ** エフェクト等 ** -- pattack1_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --連打残像攻撃、敵より手前(ef_002) setEffMoveKey( spep_1 + 0, pattack1_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 84, pattack1_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, pattack1_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, pattack1_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pattack1_f, 0 ); setEffRotateKey( spep_1 + 84, pattack1_f, 0 ); setEffAlphaKey( spep_1 + 0, pattack1_f, 255 ); setEffAlphaKey( spep_1 + 84, pattack1_f, 255 ); pattack1_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --連打残像攻撃用背景(ef_003) setEffMoveKey( spep_1 + 0, pattack1_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 84, pattack1_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, pattack1_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 84, pattack1_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pattack1_b, 0 ); setEffRotateKey( spep_1 + 84, pattack1_b, 0 ); setEffAlphaKey( spep_1 + 0, pattack1_b, 255 ); setEffAlphaKey( spep_1 + 84, pattack1_b, 255 ); -- ** 書き文字エントリー ** -- ctga1 = entryEffectLife( spep_1 -3 + 6, 10005, 13, 0x100, -1, 0, 101.1, 21.3 ); --ガッ setEffMoveKey( spep_1 -3 + 6, ctga1, 101.1, 21.3 , 0 ); setEffMoveKey( spep_1 -3 + 8, ctga1, 168.8, 40.9 , 0 ); setEffMoveKey( spep_1 -3 + 10, ctga1, 189.7, 50.9 , 0 ); setEffMoveKey( spep_1 -3 + 12, ctga1, 205.8, 56.5 , 0 ); setEffMoveKey( spep_1 -3 + 19, ctga1, 205.8, 56.5 , 0 ); setEffScaleKey( spep_1 -3 + 6, ctga1, 0.5, 0.5 ); setEffScaleKey( spep_1 -3 + 8, ctga1, 0.81, 0.81 ); setEffScaleKey( spep_1 -3 + 10, ctga1, 0.87, 0.87 ); setEffScaleKey( spep_1 -3 + 12, ctga1, 0.89, 0.89 ); setEffScaleKey( spep_1 -3 + 19, ctga1, 0.89, 0.89 ); setEffRotateKey( spep_1 -3 + 6, ctga1, 10 ); setEffRotateKey( spep_1 -3 + 19, ctga1, 10 ); setEffAlphaKey( spep_1 -3 + 6, ctga1, 255 ); setEffAlphaKey( spep_1 -3 + 19, ctga1, 255 ); ctga2 = entryEffectLife( spep_1 -3 + 20, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_1 -3 + 20, ctga2, -171.2, 91 , 0 ); setEffMoveKey( spep_1 -3 + 22, ctga2, -132.8, 188.1 , 0 ); setEffMoveKey( spep_1 -3 + 24, ctga2, -105.7, 236.3 , 0 ); setEffMoveKey( spep_1 -3 + 26, ctga2, -102, 250.8 , 0 ); setEffMoveKey( spep_1 -3 + 33, ctga2, -102, 250.8 , 0 ); setEffScaleKey( spep_1 -3 + 20, ctga2, 0.96, 0.96 ); setEffScaleKey( spep_1 -3 + 22, ctga2, 1.05, 1.05 ); setEffScaleKey( spep_1 -3 + 24, ctga2, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 26, ctga2, 1.12, 1.12 ); setEffScaleKey( spep_1 -3 + 33, ctga2, 1.12, 1.12 ); setEffRotateKey( spep_1 -3 + 20, ctga2, 25.8 ); setEffRotateKey( spep_1 -3 + 22, ctga2, 35 ); setEffRotateKey( spep_1 -3 + 24, ctga2, 37.1 ); setEffRotateKey( spep_1 -3 + 26, ctga2, 39.1 ); setEffRotateKey( spep_1 -3 + 33, ctga2, 39.1 ); setEffAlphaKey( spep_1 -3 + 20, ctga2, 255 ); setEffAlphaKey( spep_1 -3 + 33, ctga2, 255 ); ctga3 = entryEffectLife( spep_1 -3 + 32, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_1 -3 + 32, ctga3, 163.4, 63.8 , 0 ); setEffMoveKey( spep_1 -3 + 34, ctga3, 190.8, 113.2 , 0 ); setEffMoveKey( spep_1 -3 + 36, ctga3, 197.3, 142.9 , 0 ); setEffMoveKey( spep_1 -3 + 38, ctga3, 202.8, 152.8 , 0 ); setEffMoveKey( spep_1 -3 + 40, ctga3, 226.6, 145.3 , 0 ); setEffMoveKey( spep_1 -3 + 42, ctga3, 240.4, 137.8 , 0 ); setEffMoveKey( spep_1 -3 + 44, ctga3, 254.1, 130.2 , 0 ); setEffMoveKey( spep_1 -3 + 46, ctga3, 254.1, 130.2 , 0 ); setEffScaleKey( spep_1 -3 + 32, ctga3, 0.33, 0.33 ); setEffScaleKey( spep_1 -3 + 34, ctga3, 0.84, 0.84 ); setEffScaleKey( spep_1 -3 + 36, ctga3, 1.1, 1.1 ); setEffScaleKey( spep_1 -3 + 38, ctga3, 1.16, 1.16 ); setEffScaleKey( spep_1 -3 + 46, ctga3, 1.16, 1.16 ); setEffRotateKey( spep_1 -3 + 32, ctga3, 43.5 ); setEffRotateKey( spep_1 -3 + 34, ctga3, 51.7 ); setEffRotateKey( spep_1 -3 + 36, ctga3, 60.0 ); setEffRotateKey( spep_1 -3 + 38, ctga3, 60.1 ); setEffRotateKey( spep_1 -3 + 46, ctga3, 60.1 ); setEffAlphaKey( spep_1 -3 + 32, ctga3, 255 ); setEffAlphaKey( spep_1 -3 + 38, ctga3, 255 ); setEffAlphaKey( spep_1 -3 + 40, ctga3, 179 ); setEffAlphaKey( spep_1 -3 + 42, ctga3, 102 ); setEffAlphaKey( spep_1 -3 + 44, ctga3, 26 ); setEffAlphaKey( spep_1 -3 + 46, ctga3, 0 ); ctga4 = entryEffectLife( spep_1 -3 + 46, 10005, 12, 0x100, -1, 0, 105.7, 23.1 ); --ガッ setEffMoveKey( spep_1 -3 + 46, ctga4, 105.7, 23.1 , 0 ); setEffMoveKey( spep_1 -3 + 48, ctga4, 153.3, 44.9 , 0 ); setEffMoveKey( spep_1 -3 + 50, ctga4, 189.7, 57.9 , 0 ); setEffMoveKey( spep_1 -3 + 52, ctga4, 200.8, 62.3 , 0 ); setEffMoveKey( spep_1 -3 + 58, ctga4, 200.8, 62.3 , 0 ); setEffScaleKey( spep_1 -3 + 46, ctga4, 0.56, 0.56 ); setEffScaleKey( spep_1 -3 + 48, ctga4, 0.67, 0.67 ); setEffScaleKey( spep_1 -3 + 50, ctga4, 0.77, 0.79 ); setEffScaleKey( spep_1 -3 + 52, ctga4, 0.8, 0.8 ); setEffScaleKey( spep_1 -3 + 58, ctga4, 0.8, 0.8 ); setEffRotateKey( spep_1 -3 + 46, ctga4, 10 ); setEffRotateKey( spep_1 -3 + 58, ctga4, 10 ); setEffAlphaKey( spep_1 -3 + 46, ctga4, 255 ); setEffAlphaKey( spep_1 -3 + 58, ctga4, 255 ); ctga5 = entryEffectLife( spep_1 -3 + 60, 10005, 13, 0x100, -1, 0, -171.2, 91 ); --ガッ setEffMoveKey( spep_1 -3 + 60, ctga5, -172.2, 81 , 0 ); setEffMoveKey( spep_1 -3 + 62, ctga5, -128.8, 178.1 , 0 ); setEffMoveKey( spep_1 -3 + 64, ctga5, -113.7, 222.3 , 0 ); setEffMoveKey( spep_1 -3 + 66, ctga5, -97, 245.8 , 0 ); setEffMoveKey( spep_1 -3 + 73, ctga5, -97, 245.8 , 0 ); setEffScaleKey( spep_1 -3 + 60, ctga5, 0.91, 0.91 ); setEffScaleKey( spep_1 -3 + 62, ctga5, 0.99, 0.99 ); setEffScaleKey( spep_1 -3 + 64, ctga5, 1.04, 1.04 ); setEffScaleKey( spep_1 -3 + 66, ctga5, 1.08, 1.08 ); setEffScaleKey( spep_1 -3 + 73, ctga5, 1.08, 1.08 ); setEffRotateKey( spep_1 -3 + 60, ctga5, 20.8 ); setEffRotateKey( spep_1 -3 + 62, ctga5, 27 ); setEffRotateKey( spep_1 -3 + 64, ctga5, 32.1 ); setEffRotateKey( spep_1 -3 + 66, ctga5, 36.1 ); setEffRotateKey( spep_1 -3 + 73, ctga5, 36.1 ); setEffAlphaKey( spep_1 -3 + 60, ctga5, 255 ); setEffAlphaKey( spep_1 -3 + 73, ctga5, 255 ); ctga6 = entryEffectLife( spep_1 -3 + 72, 10005, 14, 0x100, -1, 0, 163.4, 63.8 ); --ガッ setEffMoveKey( spep_1 -3 + 72, ctga6, 163.4, 63.8 , 0 ); setEffMoveKey( spep_1 -3 + 74, ctga6, 190.8, 113.2 , 0 ); setEffMoveKey( spep_1 -3 + 76, ctga6, 207.3, 142.9 , 0 ); setEffMoveKey( spep_1 -3 + 78, ctga6, 212.8, 152.8 , 0 ); setEffMoveKey( spep_1 -3 + 80, ctga6, 226.6, 145.3 , 0 ); setEffMoveKey( spep_1 -3 + 82, ctga6, 240.4, 137.8 , 0 ); setEffMoveKey( spep_1 -3 + 84, ctga6, 254.1, 130.2 , 0 ); setEffMoveKey( spep_1 -3 + 86, ctga6, 254.1, 130.2 , 0 ); setEffScaleKey( spep_1 -3 + 72, ctga6, 0.34, 0.34 ); setEffScaleKey( spep_1 -3 + 74, ctga6, 0.82, 0.82 ); setEffScaleKey( spep_1 -3 + 76, ctga6, 1.19, 1.19 ); setEffScaleKey( spep_1 -3 + 78, ctga6, 1.27, 1.27 ); setEffScaleKey( spep_1 -3 + 86, ctga6, 1.27, 1.27 ); setEffRotateKey( spep_1 -3 + 72, ctga6, 57.5 ); setEffRotateKey( spep_1 -3 + 74, ctga6, 57.7 ); setEffRotateKey( spep_1 -3 + 76, ctga6, 57.9 ); setEffRotateKey( spep_1 -3 + 78, ctga6, 58 ); setEffRotateKey( spep_1 -3 + 86, ctga6, 58 ); setEffAlphaKey( spep_1 -3 + 72, ctga6, 255 ); setEffAlphaKey( spep_1 -3 + 78, ctga6, 255 ); setEffAlphaKey( spep_1 -3 + 80, ctga6, 179 ); setEffAlphaKey( spep_1 -3 + 82, ctga6, 102 ); setEffAlphaKey( spep_1 -3 + 84, ctga6, 26 ); setEffAlphaKey( spep_1 -3 + 86, ctga6, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 84, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); setMoveKey( spep_1 + 0, 1, 10, 10 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 21.7, 10 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 13.7, 4 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 2.2, 10 , 0 ); setMoveKey( spep_1 -3 + 16, 1, -5.8, 4 , 0 ); setMoveKey( spep_1 -3 + 18, 1, -3.7, 31.6 , 0 ); setMoveKey( spep_1 -3 + 20, 1, -15.9, 27.9 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -8.5, 35.3 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 33, 22.3 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 41.3, 27.6 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 52.9, 23.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 60.9, 29.6 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 49.4, 11.6 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 57.3, 16.5 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 49, 9.9 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 41.4, 16 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 33.4, 9.9 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 41.2, 17.6 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 28, -3.5 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 37.4, 2.5 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 37.4, 19.8 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 45.4, 29 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 25.2, 20.4 , 0 ); setMoveKey( spep_1 -3 + 54, 1, 33.7, 25.8 , 0 ); setMoveKey( spep_1 -3 + 56, 1, 4.1, 29.6 , 0 ); setMoveKey( spep_1 -3 + 58, 1, 12.1, 35.6 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 1.1, 32.3 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 8.9, 39.8 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 51.3, 32.5 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 59.1, 37.6 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 51.1, 31.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 75.6, 59.2 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 65.3, 48.6 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 72.8, 53.2 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 47.2, 57 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 55.2, 63 , 0 ); setMoveKey( spep_1 -3 + 80, 1, -1.2, 4.8 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_1 -3 + 84, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 2, 4 , 0 ); setMoveKey( spep_1 -3 + 87, 1, 0, 0 , 0 ); setScaleKey( spep_1 + 0, 1, 2, 2 ); setScaleKey( spep_1 -3 + 8, 1, 2, 2 ); setScaleKey( spep_1 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 14, 1, 2, 2 ); setScaleKey( spep_1 -3 + 18, 1, 2, 2 ); setScaleKey( spep_1 -3 + 20, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 22, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 26, 1, 2, 2 ); setScaleKey( spep_1 -3 + 30, 1, 2, 2 ); setScaleKey( spep_1 -3 + 32, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 34, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 36, 1, 2, 2 ); setScaleKey( spep_1 -3 + 40, 1, 2, 2 ); setScaleKey( spep_1 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 44, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 48, 1, 2, 2 ); setScaleKey( spep_1 -3 + 50, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 52, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 54, 1, 2, 2 ); setScaleKey( spep_1 -3 + 58, 1, 2, 2 ); setScaleKey( spep_1 -3 + 60, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 62, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 64, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 66, 1, 2, 2 ); setScaleKey( spep_1 -3 + 68, 1, 2, 2 ); setScaleKey( spep_1 -3 + 70, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 72, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 74, 1, 2, 2 ); setScaleKey( spep_1 -3 + 78, 1, 2, 2 ); setScaleKey( spep_1 -3 + 80, 1, 2.15, 2.15 ); setScaleKey( spep_1 -3 + 82, 1, 2.2, 2.2 ); setScaleKey( spep_1 -3 + 84, 1, 2.05, 2.05 ); setScaleKey( spep_1 -3 + 86, 1, 2, 2 ); setScaleKey( spep_1 -3 + 87, 1, 2, 2 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 87, 1, 0 ); -- ** 音 ** -- --腕連打15 playSe( spep_1 + 0, 1003 ); setSeVolume( spep_1 + 0, 1003, 91 ); --腕連打16 playSe( spep_1 + 5, 1003 ); --敵ヒット(耐え)1 playSe( spep_1 + 6, 1189 ); --敵ヒット(耐え)2 playSe( spep_1 + 14, 1006 ); --敵ヒット(耐え)3 playSe( spep_1 + 20, 1006 ); setSeVolume( spep_1 + 20, 1006, 70 ); --敵ヒット(耐え)4 playSe( spep_1 + 20, 1189 ); --敵ヒット(耐え)5 playSe( spep_1 + 28, 1007 ); --敵ヒット(耐え)6 playSe( spep_1 + 34, 1006 ); setSeVolume( spep_1 + 34, 1006, 76 ); --敵ヒット(耐え)7 playSe( spep_1 + 40, 1189 ); --敵ヒット(耐え)8 playSe( spep_1 + 42, 1007 ); setSeVolume( spep_1 + 42, 1007, 84 ); --敵ヒット(耐え)9 playSe( spep_1 + 46, 1013 ); setSeVolume( spep_1 + 46, 1013, 80 ); --敵ヒット(耐え)10 playSe( spep_1 + 48, 1189 ); --敵ヒット(耐え)11 playSe( spep_1 + 48, 1007 ); --敵ヒット(耐え)12 playSe( spep_1 + 50, 1189 ); setSeVolume( spep_1 + 50, 1189, 126 ); --敵ヒット(耐え)13 playSe( spep_1 + 52, 1012 ); setSeVolume( spep_1 + 52, 1012, 56 ); --敵ヒット(耐え)14 playSe( spep_1 + 56, 1007 ); setSeVolume( spep_1 + 56, 1007, 78 ); --敵ヒット(耐え)15 playSe( spep_1 + 62, 1007 ); setSeVolume( spep_1 + 62, 1007, 67 ); --敵ヒット(耐え)16 playSe( spep_1 + 68, 1012 ); setSeVolume( spep_1 + 68, 1012, 47 ); --敵ヒット(耐え)17 playSe( spep_1 + 76, 1007 ); setSeVolume( spep_1 + 76, 1007, 59 ); --敵ヒット(耐え)18 playSe( spep_1 + 84, 1006 ); setSeVolume( spep_1 + 84, 1006, 82 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 88, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_1 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_1 + 82, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 84; ------------------------------------------------------ -- 連打残像攻撃(106) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2 = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_004) setEffMoveKey( spep_2 + 0, prush2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 106, prush2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, prush2, -1.0, 1.0 ); setEffScaleKey( spep_2 + 106, prush2, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, prush2, 0 ); setEffRotateKey( spep_2 + 106, prush2, 0 ); setEffAlphaKey( spep_2 + 0, prush2, 255 ); setEffAlphaKey( spep_2 + 106, prush2, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_2 + 53, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 53, shuchusen2, 52, 25 ); setEffMoveKey( spep_2 + 53, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 105, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2 + 53, shuchusen2, 1.8, 1.8 ); setEffScaleKey( spep_2 + 105, shuchusen2, 1.8, 1.8 ); setEffRotateKey( spep_2 + 53, shuchusen2, 0 ); setEffRotateKey( spep_2 + 105, shuchusen2, 0 ); setEffAlphaKey( spep_2 + 53, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 105, shuchusen2, 255 ); -- ** 音 ** -- --腕連打(高速)1 SE07 = playSe( spep_2 + 14, 1181 ); setSeVolume( spep_2 + 97, 1181, 100 ); setSeVolume( spep_2 + 100, 1181, 95 ); setSeVolume( spep_2 + 103, 1181, 90 ); setSeVolume( spep_2 + 106, 1181, 80 ); setSeVolume( spep_2 + 109, 1181, 70 ); setSeVolume( spep_2 + 112, 1181, 60 ); setSeVolume( spep_2 + 115, 1181, 50 ); setSeVolume( spep_2 + 118, 1181, 40 ); setSeVolume( spep_2 + 121, 1181, 30 ); setSeVolume( spep_2 + 124, 1181, 20 ); setSeVolume( spep_2 + 127, 1181, 15 ); setSeVolume( spep_2 + 130, 1181, 10 ); setSeVolume( spep_2 + 133, 1181, 5 ); setSeVolume( spep_2 + 136, 1181, 0 ); stopSe( spep_2 + 136, SE07, 0 ); --腕連打(高速)2 playSe( spep_2 + 14, 1003 ); setSeVolume( spep_2 + 14, 1003, 100 ); --腕連打(高速)3 playSe( spep_2 + 14, 1004 ); setSeVolume( spep_2 + 14, 1004, 63 ); --腕連打(高速)4 playSe( spep_2 + 22, 1003 ); setSeVolume( spep_2 + 22, 1003, 72 ); --腕連打(高速)5 playSe( spep_2 + 30, 1003 ); setSeVolume( spep_2 + 30, 1003, 73 ); --腕連打(高速)6 playSe( spep_2 + 34, 1003 ); setSeVolume( spep_2 + 34, 1003, 84 ); --腕連打(高速)7 playSe( spep_2 + 38, 1003 ); setSeVolume( spep_2 + 38, 1003, 87 ); --腕連打(高速)8 playSe( spep_2 + 42, 1003 ); setSeVolume( spep_2 + 42, 1003, 50 ); --腕連打(高速)9 playSe( spep_2 + 42, 1048 ); setSeVolume( spep_2 + 42, 1048, 34 ); --腕連打(高速)10 playSe( spep_2 + 46, 1003 ); setSeVolume( spep_2 + 46, 1003, 79 ); --腕連打(高速)11 playSe( spep_2 + 46, 1048 ); setSeVolume( spep_2 + 46, 1048, 36 ); --腕連打(高速)12 playSe( spep_2 + 50, 1003 ); setSeVolume( spep_2 + 50, 1003, 67 ); --腕連打(高速)13 playSe( spep_2 + 50, 1048 ); setSeVolume( spep_2 + 50, 1048, 40 ); --腕連打(高速)14 playSe( spep_2 + 56, 1048 ); setSeVolume( spep_2 + 56, 1048, 42 ); --腕連打(高速)15 playSe( spep_2 + 58, 1003 ); setSeVolume( spep_2 + 58, 1003, 68 ); --腕連打(高速)16 playSe( spep_2 + 64, 1048 ); setSeVolume( spep_2 + 64, 1048, 45 ); --腕連打(高速)17 playSe( spep_2 + 66, 1003 ); setSeVolume( spep_2 + 66, 1003, 71 ); --腕連打(高速)18 playSe( spep_2 + 68, 1048 ); setSeVolume( spep_2 + 68, 1048, 43 ); --腕連打(高速)19 playSe( spep_2 + 72, 1048 ); setSeVolume( spep_2 + 72, 1048, 38 ); --腕連打(高速)20 playSe( spep_2 + 74, 1003 ); setSeVolume( spep_2 + 74, 1003, 67 ); --腕連打(高速)21 playSe( spep_2 + 76, 1048 ); setSeVolume( spep_2 + 76, 1048, 56 ); --腕連打(高速)22 playSe( spep_2 + 80, 1048 ); setSeVolume( spep_2 + 80, 1048, 47 ); --腕連打(高速)23 playSe( spep_2 + 84, 1048 ); setSeVolume( spep_2 + 84, 1048, 61 ); --腕連打(高速)24 playSe( spep_2 + 84, 1003 ); setSeVolume( spep_2 + 84, 1003, 37 ); --腕連打(高速)25 playSe( spep_2 + 86, 1048 ); setSeVolume( spep_2 + 86, 1048, 62 ); --腕連打(高速)26 playSe( spep_2 + 90, 1048 ); setSeVolume( spep_2 + 90, 1048, 60 ); --腕連打(高速)27 playSe( spep_2 + 90, 1003 ); setSeVolume( spep_2 + 90, 1003, 65 ); --腕連打(高速)28 playSe( spep_2 + 92, 1048 ); setSeVolume( spep_2 + 92, 1048, 69 ); --腕連打(高速)29 playSe( spep_2 + 96, 1048 ); setSeVolume( spep_2 + 96, 1048, 69 ); --腕連打(高速)30 playSe( spep_2 + 96, 1003 ); setSeVolume( spep_2 + 96, 1003, 75 ); --腕連打(高速)31 playSe( spep_2 + 100, 1048 ); setSeVolume( spep_2 + 100, 1048, 70 ); --腕連打(高速)32 playSe( spep_2 + 104, 1048 ); setSeVolume( spep_2 + 104, 1048, 79 ); --腕連打(高速)33 playSe( spep_2 + 104, 1003 ); setSeVolume( spep_2 + 104, 1003, 44 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_2 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_2 + 104, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 105; ------------------------------------------------------ -- パンチ残像、白→黄色(56) ------------------------------------------------------ pyellow = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(ef_005) setEffMoveKey( spep_3 + 0, pyellow, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, pyellow, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, pyellow, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, pyellow, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pyellow, 0 ); setEffRotateKey( spep_3 + 56, pyellow, 0 ); setEffAlphaKey( spep_3 + 0, pyellow, 255 ); setEffAlphaKey( spep_3 + 56, pyellow, 255 ); -- ** 音 ** -- --腕連打(高速)34 playSe( spep_3 + 2, 1048 ); setSeVolume( spep_3 + 2, 1048, 74 ); --腕連打(高速)35 playSe( spep_3 + 4, 1003 ); setSeVolume( spep_3 + 4, 1003, 78 ); --腕連打(高速)36 playSe( spep_3 + 8, 1048 ); setSeVolume( spep_3 + 8, 1048, 79 ); --連打(空中)1 playSe( spep_3 + 12, 1003 ); setSeVolume( spep_3 + 12, 1003, 40 ); --連打(空中)2 playSe( spep_3 + 22, 1003 ); --連打(空中)3 playSe( spep_3 + 28, 1003 ); --連打(空中)4 playSe( spep_3 + 34, 1003 ); --連打(空中)5 playSe( spep_3 + 40, 1003 ); --連打(空中)6 playSe( spep_3 + 44, 1027 ); setSeVolume( spep_3 + 44, 1027, 20 ); --連打(空中)7 playSe( spep_3 + 46, 1003 ); setSeVolume( spep_3 + 46, 1003, 84 ); --連打(空中)8 playSe( spep_3 + 50, 1027 ); setSeVolume( spep_3 + 50, 1027, 41 ); --連打(空中)9 playSe( spep_3 + 52, 1003 ); setSeVolume( spep_3 + 52, 1003, 88 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 106, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 0, 0, 2, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_3 + 54, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 連打残像攻撃(黄色)、敵より手前~敵吹っ飛び(176) ------------------------------------------------------ -- ** エフェクト等 ** -- prush2_f = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --連打残像攻撃(黄色)、敵より手前(ef_006) setEffMoveKey( spep_4 + 0, prush2_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 176, prush2_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, prush2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, prush2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, prush2_f, 0 ); setEffRotateKey( spep_4 + 176, prush2_f, 0 ); setEffAlphaKey( spep_4 + 0, prush2_f, 255 ); setEffAlphaKey( spep_4 + 176, prush2_f, 255 ); prush2_b = entryEffect( spep_4 + 0, SP_07r, 0x80, -1, 0, 0, 0 ); --連打残像攻撃(黄色)→敵吹っ飛び(ef_007) setEffMoveKey( spep_4 + 0, prush2_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 176, prush2_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, prush2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, prush2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, prush2_b, 0 ); setEffRotateKey( spep_4 + 176, prush2_b, 0 ); setEffAlphaKey( spep_4 + 0, prush2_b, 255 ); setEffAlphaKey( spep_4 + 176, prush2_b, 255 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 49, 906, 18, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_4 + 49, shuchusen3, 18, 25 ); setEffMoveKey( spep_4 + 49, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 63, shuchusen3, 50, 100 , 0 ); setEffMoveKey( spep_4 + 67, shuchusen3, 50, 100 , 0 ); setEffScaleKey( spep_4 + 49, shuchusen3, 1.2, 1.2 ); setEffScaleKey( spep_4 + 63, shuchusen3, 1.6, 1.6 ); setEffScaleKey( spep_4 + 67, shuchusen3, 1.6, 1.6 ); setEffRotateKey( spep_4 + 49, shuchusen3, 0 ); setEffRotateKey( spep_4 + 67, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 49, shuchusen3, 10 ); setEffAlphaKey( spep_4 + 52, shuchusen3, 200 ); setEffAlphaKey( spep_4 + 38, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 63, shuchusen3, 200 ); setEffAlphaKey( spep_4 + 65, shuchusen3, 70 ); setEffAlphaKey( spep_4 + 67, shuchusen3, 0 ); -- ** 書き文字エントリー ** -- ctbaki1 = entryEffectLife( spep_4 -3 + 14, 10020, 13, 0x100, -1, 0, 191.9, 34 ); --バキ setEffMoveKey( spep_4 -3 + 14, ctbaki1, 191.9, 34 , 0 ); setEffMoveKey( spep_4 -3 + 16, ctbaki1, 204.6, 44.6 , 0 ); setEffMoveKey( spep_4 -3 + 18, ctbaki1, 204.3, 58.9 , 0 ); setEffMoveKey( spep_4 -3 + 20, ctbaki1, 201.9, 62 , 0 ); setEffMoveKey( spep_4 -3 + 27, ctbaki1, 201.9, 62 , 0 ); setEffScaleKey( spep_4 -3 + 14, ctbaki1, 0.58, 0.58 ); setEffScaleKey( spep_4 -3 + 16, ctbaki1, 0.75, 0.75 ); setEffScaleKey( spep_4 -3 + 18, ctbaki1, 0.96, 0.96 ); setEffScaleKey( spep_4 -3 + 20, ctbaki1, 1.01, 1.01 ); setEffScaleKey( spep_4 -3 + 27, ctbaki1, 1.01, 1.01 ); setEffRotateKey( spep_4 -3 + 14, ctbaki1, 0 ); setEffRotateKey( spep_4 -3 + 27, ctbaki1, 0 ); setEffAlphaKey( spep_4 -3 + 14, ctbaki1, 255 ); setEffAlphaKey( spep_4 -3 + 27, ctbaki1, 255 ); ctbaki2 = entryEffectLife( spep_4 -3 + 28, 10020, 13, 0x100, -1, 0, -134.4, 128.3 ); --バキ setEffMoveKey( spep_4 -3 + 28, ctbaki2, -134.4, 128.3 , 0 ); setEffMoveKey( spep_4 -3 + 30, ctbaki2, -161.7, 148.8 , 0 ); setEffMoveKey( spep_4 -3 + 32, ctbaki2, -193.7, 162.4 , 0 ); setEffMoveKey( spep_4 -3 + 34, ctbaki2, -187.6, 164.7 , 0 ); setEffMoveKey( spep_4 -3 + 41, ctbaki2, -187.6, 164.7 , 0 ); setEffScaleKey( spep_4 -3 + 28, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_4 -3 + 30, ctbaki2, 1.05, 1.05 ); setEffScaleKey( spep_4 -3 + 32, ctbaki2, 1.35, 1.35 ); setEffScaleKey( spep_4 -3 + 34, ctbaki2, 1.44, 1.44 ); setEffScaleKey( spep_4 -3 + 41, ctbaki2, 1.44, 1.44 ); setEffRotateKey( spep_4 -3 + 28, ctbaki2, -42.5 ); setEffRotateKey( spep_4 -3 + 30, ctbaki2, -40.2 ); setEffRotateKey( spep_4 -3 + 32, ctbaki2, -37.6 ); setEffRotateKey( spep_4 -3 + 34, ctbaki2, -36.7 ); setEffRotateKey( spep_4 -3 + 41, ctbaki2, -36.7 ); setEffAlphaKey( spep_4 -3 + 28, ctbaki2, 255 ); setEffAlphaKey( spep_4 -3 + 34, ctbaki2, 255 ); setEffAlphaKey( spep_4 -3 + 41, ctbaki2, 255 ); ctbaki3 = entryEffectLife( spep_4 -3 + 42, 10020, 13, 0x100, -1, 0, 249.9, -14 ); --バキ setEffMoveKey( spep_4 -3 + 42, ctbaki3, 249.9, -14 , 0 ); setEffMoveKey( spep_4 -3 + 44, ctbaki3, 248.4, 60.9 , 0 ); setEffMoveKey( spep_4 -3 + 46, ctbaki3, 263.5, 114 , 0 ); setEffMoveKey( spep_4 -3 + 48, ctbaki3, 264.3, 129.4 , 0 ); setEffMoveKey( spep_4 -3 + 55, ctbaki3, 264.3, 129.4 , 0 ); setEffScaleKey( spep_4 -3 + 42, ctbaki3, 0.61, 0.61 ); setEffScaleKey( spep_4 -3 + 44, ctbaki3, 1.61, 1.61 ); setEffScaleKey( spep_4 -3 + 46, ctbaki3, 2.24, 2.24 ); setEffScaleKey( spep_4 -3 + 48, ctbaki3, 2.4, 2.4 ); setEffScaleKey( spep_4 -3 + 55, ctbaki3, 2.4, 2.4 ); setEffRotateKey( spep_4 -3 + 42, ctbaki3, 43.5 ); setEffRotateKey( spep_4 -3 + 44, ctbaki3, 43.7 ); setEffRotateKey( spep_4 -3 + 46, ctbaki3, 43.9 ); setEffRotateKey( spep_4 -3 + 48, ctbaki3, 44 ); setEffRotateKey( spep_4 -3 + 55, ctbaki3, 44 ); setEffAlphaKey( spep_4 -3 + 42, ctbaki3, 255 ); setEffAlphaKey( spep_4 -3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_4 -3 + 50, ctbaki3, 179 ); setEffAlphaKey( spep_4 -3 + 52, ctbaki3, 102 ); setEffAlphaKey( spep_4 -3 + 54, ctbaki3, 26 ); setEffAlphaKey( spep_4 -3 + 55, ctbaki3, 26 ); ctbaki4 = entryEffectLife( spep_4 -3 + 48, 10020, 32, 0x100, -1, 0, 165.9, 24 ); --バキ setEffMoveKey( spep_4 -3 + 48, ctbaki4, 165.9, 24 , 0 ); setEffMoveKey( spep_4 -3 + 50, ctbaki4, 117.4, 127.3 , 0 ); setEffMoveKey( spep_4 -3 + 52, ctbaki4, 75.3, 178.7 , 0 ); setEffMoveKey( spep_4 -3 + 54, ctbaki4, 64, 198 , 0 ); setEffMoveKey( spep_4 -3 + 56, ctbaki4, 64.8, 197.5 , 0 ); setEffMoveKey( spep_4 -3 + 58, ctbaki4, 65.7, 197 , 0 ); setEffMoveKey( spep_4 -3 + 60, ctbaki4, 66.5, 196.4 , 0 ); setEffMoveKey( spep_4 -3 + 62, ctbaki4, 67.3, 195.9 , 0 ); setEffMoveKey( spep_4 -3 + 64, ctbaki4, 68.1, 195.4 , 0 ); setEffMoveKey( spep_4 -3 + 66, ctbaki4, 69 , 194.9 , 0 ); setEffMoveKey( spep_4 -3 + 68, ctbaki4, 69.8, 194.3 , 0 ); setEffMoveKey( spep_4 -3 + 70, ctbaki4, 70.6, 193.8 , 0 ); setEffMoveKey( spep_4 -3 + 72, ctbaki4, 71.5, 193.3 , 0 ); setEffMoveKey( spep_4 -3 + 74, ctbaki4, 72.3, 192.7 , 0 ); setEffMoveKey( spep_4 -3 + 76, ctbaki4, 73.1, 192.2 , 0 ); setEffMoveKey( spep_4 -3 + 78, ctbaki4, 74 , 191.7 , 0 ); setEffMoveKey( spep_4 -3 + 80, ctbaki4, 73.2, 191.1 , 0 ); setEffScaleKey( spep_4 -3 + 48, ctbaki4, 0.63, 0.63 ); setEffScaleKey( spep_4 -3 + 50, ctbaki4, 1.86, 1.86 ); setEffScaleKey( spep_4 -3 + 48, ctbaki4, 0.612, 0.612 ); setEffScaleKey( spep_4 -3 + 50, ctbaki4, 1.768, 1.768 ); setEffScaleKey( spep_4 -3 + 52, ctbaki4, 2.482, 2.482 ); setEffScaleKey( spep_4 -3 + 54, ctbaki4, 2.72, 2.72 ); setEffScaleKey( spep_4 -3 + 56, ctbaki4, 2.82, 2.82 ); setEffScaleKey( spep_4 -3 + 58, ctbaki4, 2.96, 2.96 ); setEffScaleKey( spep_4 -3 + 60, ctbaki4, 3.06, 3.06 ); setEffScaleKey( spep_4 -3 + 62, ctbaki4, 3.20, 3.20 ); setEffScaleKey( spep_4 -3 + 64, ctbaki4, 3.298, 3.298 ); setEffScaleKey( spep_4 -3 + 66, ctbaki4, 3.44, 3.44 ); setEffScaleKey( spep_4 -3 + 68, ctbaki4, 3.536, 3.536 ); setEffScaleKey( spep_4 -3 + 70, ctbaki4, 3.672, 3.672 ); setEffScaleKey( spep_4 -3 + 72, ctbaki4, 3.774, 3.774 ); setEffScaleKey( spep_4 -3 + 74, ctbaki4, 3.910, 3.910 ); setEffScaleKey( spep_4 -3 + 76, ctbaki4, 4.012, 4.012 ); setEffScaleKey( spep_4 -3 + 78, ctbaki4, 4.114, 4.114 ); setEffScaleKey( spep_4 -3 + 80, ctbaki4, 4.25, 4.25 ); setEffRotateKey( spep_4 -3 + 48, ctbaki4, -7.5 ); setEffRotateKey( spep_4 -3 + 50, ctbaki4, -10.3 ); setEffRotateKey( spep_4 -3 + 52, ctbaki4, -12 ); setEffRotateKey( spep_4 -3 + 54, ctbaki4, -12.5 ); setEffRotateKey( spep_4 -3 + 80, ctbaki4, -12.5 ); setEffAlphaKey( spep_4 -3 + 48, ctbaki4, 255 ); setEffAlphaKey( spep_4 -3 + 54, ctbaki4, 255 ); setEffAlphaKey( spep_4 -3 + 56, ctbaki4, 235 ); setEffAlphaKey( spep_4 -3 + 58, ctbaki4, 216 ); setEffAlphaKey( spep_4 -3 + 60, ctbaki4, 196 ); setEffAlphaKey( spep_4 -3 + 62, ctbaki4, 177 ); setEffAlphaKey( spep_4 -3 + 64, ctbaki4, 157 ); setEffAlphaKey( spep_4 -3 + 66, ctbaki4, 137 ); setEffAlphaKey( spep_4 -3 + 68, ctbaki4, 118 ); setEffAlphaKey( spep_4 -3 + 70, ctbaki4, 98 ); setEffAlphaKey( spep_4 -3 + 72, ctbaki4, 78 ); setEffAlphaKey( spep_4 -3 + 74, ctbaki4, 59 ); setEffAlphaKey( spep_4 -3 + 76, ctbaki4, 39 ); setEffAlphaKey( spep_4 -3 + 78, ctbaki4, 20 ); setEffAlphaKey( spep_4 -3 + 80, ctbaki4, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 176, 1, 0 ); changeAnime( spep_4 + 0, 1, 104 ); changeAnime( spep_4 -3 + 30, 1, 106 ); changeAnime( spep_4 -3 + 34, 1, 104 ); changeAnime( spep_4 -3 + 38, 1, 108 ); changeAnime( spep_4 -3 + 42, 1, 106 ); changeAnime( spep_4 -3 + 46, 1, 108 ); changeAnime( spep_4 -3 + 54, 1, 104 ); changeAnime( spep_4 -3 + 58, 1, 105 ); setMoveKey( spep_4 + 0, 1, 0, 0 , 0 ); setMoveKey( spep_4 + 2, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 4, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 6.5, 11.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_4 -3 + 14, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 20, 1, -1, 5.2 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 7.1, 12.4 , 0 ); setMoveKey( spep_4 -3 + 24, 1, 0.9, 4.3 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 10, 10 , 0 ); setMoveKey( spep_4 -3 + 29, 1, 2, 4 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 33.3, 10 , 0 ); setMoveKey( spep_4 -3 + 33, 1, 23.4, 5 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 9.9, 11.1 , 0 ); setMoveKey( spep_4 -3 + 37, 1, 2.4, 4.4 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 33.2, 9.9 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 25.2, 3.9 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 5.5, 61.6 , 0 ); setMoveKey( spep_4 -3 + 45, 1, -4.2, 56.6 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 33, 10.3 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 26.7, 4.4 , 0 ); setMoveKey( spep_4 -3 + 50, 1, 33.9, 12.4 , 0 ); setMoveKey( spep_4 -3 + 53, 1, 24.7, 4.2 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 9.9, 9.9 , 0 ); setMoveKey( spep_4 -3 + 57, 1, 1.9, 3.9 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 44.6, -15.8 , 0 ); setMoveKey( spep_4 -3 + 60, 1, 35.6, -22 , 0 ); setMoveKey( spep_4 -3 + 62, 1, 44.6, -14.7 , 0 ); setMoveKey( spep_4 -3 + 64, 1, 41.9, -23 , 0 ); setMoveKey( spep_4 -3 + 66, 1, 53.9, 1 , 0 ); setMoveKey( spep_4 -3 + 68, 1, 56.7, 10.3 , 0 ); setMoveKey( spep_4 -3 + 70, 1, 70.2, 30.5 , 0 ); setMoveKey( spep_4 -3 + 72, 1, 70.4, 38.3 , 0 ); setMoveKey( spep_4 -3 + 74, 1, 86.4, 57.9 , 0 ); setMoveKey( spep_4 -3 + 76, 1, 86.4, 65.3 , 0 ); setMoveKey( spep_4 -3 + 78, 1, 102.4, 84.5 , 0 ); setMoveKey( spep_4 -3 + 80, 1, 102.2, 91.5 , 0 ); setMoveKey( spep_4 -3 + 82, 1, 118, 110.2 , 0 ); setMoveKey( spep_4 -3 + 84, 1, 117.7, 116.7 , 0 ); setMoveKey( spep_4 -3 + 86, 1, 125.2, 129.1 , 0 ); setMoveKey( spep_4 -3 + 88, 1, 132.7, 141.1 , 0 ); setMoveKey( spep_4 -3 + 90, 1, 139.9, 153 , 0 ); setMoveKey( spep_4 -3 + 92, 1, 147.1, 164.5 , 0 ); setMoveKey( spep_4 -3 + 94, 1, 154.1, 175.7 , 0 ); setMoveKey( spep_4 -3 + 96, 1, 160.9, 186.6 , 0 ); setMoveKey( spep_4 -3 + 98, 1, 167.5, 197.1 , 0 ); setMoveKey( spep_4 -3 + 100, 1, 173.9, 207.2 , 0 ); setMoveKey( spep_4 -3 + 102, 1, 180, 216.8 , 0 ); setMoveKey( spep_4 -3 + 104, 1, 185.7, 225.7 , 0 ); setMoveKey( spep_4 -3 + 106, 1, 191.1, 234 , 0 ); setMoveKey( spep_4 -3 + 108, 1, 195.9, 241.3 , 0 ); setMoveKey( spep_4 -3 + 110, 1, 200.1, 247.5 , 0 ); setMoveKey( spep_4 -3 + 112, 1, 203.4, 251.9 , 0 ); setMoveKey( spep_4 -3 + 114, 1, 205.1, 253.8 , 0 ); setMoveKey( spep_4 -3 + 179, 1, 205.1, 253.8 , 0 ); setScaleKey( spep_4 + 0, 1, 2, 2 ); setScaleKey( spep_4 -3 + 8, 1, 2, 2 ); setScaleKey( spep_4 -3 + 10, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 12, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 14, 1, 2, 2 ); setScaleKey( spep_4 -3 + 18, 1, 2, 2 ); setScaleKey( spep_4 -3 + 20, 1, 2.26, 2.26 ); setScaleKey( spep_4 -3 + 22, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 24, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 26, 1, 2, 2 ); setScaleKey( spep_4 -3 + 30, 1, 2, 2 ); setScaleKey( spep_4 -3 + 33, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 34, 1, 2.15, 2.15 ); setScaleKey( spep_4 -3 + 37, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 38, 1, 2, 2 ); setScaleKey( spep_4 -3 + 41, 1, 2, 2 ); setScaleKey( spep_4 -3 + 42, 1, 2.15, 2.15 ); setScaleKey( spep_4 -3 + 45, 1, 2.2, 2.2 ); setScaleKey( spep_4 -3 + 46, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 48, 1, 2.1, 2.1 ); setScaleKey( spep_4 -3 + 50, 1, 2.31, 2.31 ); setScaleKey( spep_4 -3 + 53, 1, 2.05, 2.05 ); setScaleKey( spep_4 -3 + 54, 1, 2, 2 ); setScaleKey( spep_4 -3 + 57, 1, 2, 2 ); setScaleKey( spep_4 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_4 -3 + 60, 1, 1.68, 1.69 ); setScaleKey( spep_4 -3 + 62, 1, 1.56, 1.58 ); setScaleKey( spep_4 -3 + 64, 1, 1.75, 1.78 ); setScaleKey( spep_4 -3 + 66, 1, 1.62, 1.65 ); setScaleKey( spep_4 -3 + 68, 1, 1.61, 1.64 ); setScaleKey( spep_4 -3 + 70, 1, 1.45, 1.48 ); setScaleKey( spep_4 -3 + 72, 1, 1.44, 1.46 ); setScaleKey( spep_4 -3 + 74, 1, 1.42, 1.43 ); setScaleKey( spep_4 -3 + 76, 1, 1.39, 1.4 ); setScaleKey( spep_4 -3 + 78, 1, 1.35, 1.35 ); setScaleKey( spep_4 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_4 -3 + 82, 1, 1.2, 1.19 ); setScaleKey( spep_4 -3 + 84, 1, 1.11, 1.1 ); setScaleKey( spep_4 -3 + 86, 1, 1.01, 1.01 ); setScaleKey( spep_4 -3 + 88, 1, 0.92, 0.92 ); setScaleKey( spep_4 -3 + 90, 1, 0.82, 0.83 ); setScaleKey( spep_4 -3 + 92, 1, 0.73, 0.74 ); setScaleKey( spep_4 -3 + 94, 1, 0.64, 0.66 ); setScaleKey( spep_4 -3 + 96, 1, 0.56, 0.58 ); setScaleKey( spep_4 -3 + 98, 1, 0.48, 0.5 ); setScaleKey( spep_4 -3 + 100, 1, 0.41, 0.43 ); setScaleKey( spep_4 -3 + 102, 1, 0.35, 0.37 ); setScaleKey( spep_4 -3 + 104, 1, 0.3, 0.31 ); setScaleKey( spep_4 -3 + 106, 1, 0.27, 0.27 ); setScaleKey( spep_4 -3 + 108, 1, 0.25, 0.25 ); setScaleKey( spep_4 -3 + 110, 1, 0.24, 0.24 ); setScaleKey( spep_4 -3 + 112, 1, 0.23, 0.24 ); setScaleKey( spep_4 -3 + 114, 1, 0.23, 0.23 ); setScaleKey( spep_4 -3 + 116, 1, 0.22, 0.23 ); setScaleKey( spep_4 -3 + 118, 1, 0.22, 0.23 ); setScaleKey( spep_4 -3 + 120, 1, 0.22, 0.22 ); setScaleKey( spep_4 -3 + 122, 1, 0.21, 0.22 ); setScaleKey( spep_4 -3 + 128, 1, 0.21, 0.22 ); setScaleKey( spep_4 -3 + 130, 1, 0.21, 0.21 ); setScaleKey( spep_4 -3 + 132, 1, 0.2, 0.21 ); setScaleKey( spep_4 -3 + 148, 1, 0.2, 0.21 ); setScaleKey( spep_4 -3 + 150, 1, 0.2, 0.2 ); setScaleKey( spep_4 -3 + 179, 1, 0.2, 0.2 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 -3 + 29, 1, 0 ); setRotateKey( spep_4 -3 + 30, 1, -55.9 ); setRotateKey( spep_4 -3 + 33, 1, -55.9 ); setRotateKey( spep_4 -3 + 34, 1, 0 ); setRotateKey( spep_4 -3 + 41, 1, 0 ); setRotateKey( spep_4 -3 + 42, 1, -55.9 ); setRotateKey( spep_4 -3 + 45, 1, -55.9 ); setRotateKey( spep_4 -3 + 46, 1, 0 ); setRotateKey( spep_4 -3 + 179, 1, 0 ); -- ** 音 ** -- --連打(空中)10 playSe( spep_4 + 0, 1003 ); setSeVolume( spep_4 + 0, 1003, 68 ); --連打(空中)11 playSe( spep_4 + 0, 1027 ); setSeVolume( spep_4 + 0, 1027, 30 ); --連打(空中)12 playSe( spep_4 + 6, 1003 ); setSeVolume( spep_4 + 6, 1003, 67 ); --連打(空中)13 playSe( spep_4 + 8, 1027 ); setSeVolume( spep_4 + 8, 1027, 43 ); --連打(空中)14 playSe( spep_4 + 12, 1003 ); setSeVolume( spep_4 + 12, 1003, 94 ); --連打敵ヒット1 playSe( spep_4 + 6, 1189 ); --連打敵ヒット2 playSe( spep_4 + 11, 1000 ); setSeVolume( spep_4 + 11, 1000, 79 ); --連打敵ヒット3 playSe( spep_4 + 11, 1006 ); setSeVolume( spep_4 + 11, 1006, 76 ); --連打敵ヒット4 playSe( spep_4 + 17, 1007 ); setSeVolume( spep_4 + 17, 1007, 80 ); --連打敵ヒット5 playSe( spep_4 + 19, 1000 ); setSeVolume( spep_4 + 19, 1000, 69 ); --連打敵ヒット6 playSe( spep_4 + 23, 1012 ); --連打敵ヒット7 playSe( spep_4 + 25, 1000 ); setSeVolume( spep_4 + 25, 1000, 77 ); --連打敵ヒット8 playSe( spep_4 + 29, 1000 ); setSeVolume( spep_4 + 29, 1000, 79 ); --連打敵ヒット9 playSe( spep_4 + 31, 1007 ); --連打敵ヒット10 playSe( spep_4 + 33, 1009 ); setSeVolume( spep_4 + 33, 1009, 60 ); --連打敵ヒット11 playSe( spep_4 + 35, 1000 ); --連打敵ヒット12 playSe( spep_4 + 39, 1010 ); setSeVolume( spep_4 + 39, 1010, 73 ); --連打敵ヒット13 playSe( spep_4 + 41, 1000 ); --連打敵ヒット14 playSe( spep_4 + 49, 1000 ); --連打敵ヒット15 playSe( spep_4 + 51, 1006 ); setSeVolume( spep_4 + 51, 1006, 83 ); --連打敵ヒット16 playSe( spep_4 + 57, 1000 ); --連打敵ヒット17 playSe( spep_4 + 59, 1007 ); --連打敵ヒット18 playSe( spep_4 + 59, 1110 ); setSeVolume( spep_4 + 59, 1110, 53 ); --敵飛んでいく1 SE08 = playSe( spep_4 + 69, 1183 ); stopSe( spep_4 + 176 + 9, SE08, 0 ); --敵飛んでいく2 SE09 = playSe( spep_4 + 71, 1121 ); setSeVolume( spep_4 + 71, 1121, 50 ); stopSe( spep_4 + 176 + 9, SE09, 0 ); --腕連打17 playSe( spep_4 + 71, 1003 ); setSeVolume( spep_4 + 71, 1003, 48 ); --腕連打18 playSe( spep_4 + 77, 1003 ); setSeVolume( spep_4 + 77, 1003, 52 ); --腕連打19 playSe( spep_4 + 79, 1189 ); setSeVolume( spep_4 + 79, 1189, 68 ); --腕連打20 playSe( spep_4 + 85, 1189 ); --腕連打21 playSe( spep_4 + 85, 1003 ); setSeVolume( spep_4 + 85, 1003, 40 ); --腕連打22 playSe( spep_4 + 91, 1189 ); setSeVolume( spep_4 + 91, 1189, 84 ); --腕連打23 playSe( spep_4 + 91, 1003 ); setSeVolume( spep_4 + 91, 1003, 45 ); --腕連打24 playSe( spep_4 + 97, 1189 ); setSeVolume( spep_4 + 97, 1189, 67 ); --腕連打25 playSe( spep_4 + 97, 1003 ); setSeVolume( spep_4 + 97, 1003, 52 ); --腕連打26 playSe( spep_4 + 103, 1003 ); setSeVolume( spep_4 + 103, 1003, 51 ); --腕連打27 playSe( spep_4 + 105, 1189 ); setSeVolume( spep_4 + 105, 1189, 73 ); --腕連打28 playSe( spep_4 + 109, 1003 ); setSeVolume( spep_4 + 109, 1003, 54 ); --腕連打29 playSe( spep_4 + 113, 1189 ); setSeVolume( spep_4 + 113, 1189, 85 ); --腕連打30 playSe( spep_4 + 113, 1003 ); setSeVolume( spep_4 + 113, 1003, 47 ); --腕連打31 playSe( spep_4 + 119, 1003 ); setSeVolume( spep_4 + 119, 1003, 50 ); --腕連打32 playSe( spep_4 + 123, 1189 ); setSeVolume( spep_4 + 123, 1189, 86 ); --腕連打33 playSe( spep_4 + 127, 1003 ); setSeVolume( spep_4 + 127, 1003, 46 ); --気弾発生1 SE10 = playSe( spep_4 + 127, 1239 ); setSeVolume( spep_4 + 127, 1239, 42 ); setSeVolume( spep_4 + 176 + 10, 1239, 0 ); stopSe( spep_4 + 176 + 10, SE10, 0 ); --気弾発生2 SE11 = playSe( spep_4 + 129, 1222 ); setSeVolume( spep_4 + 120, 1222, 48 ); setSeVolume( spep_4 + 176 + 10, 1222, 0 ); stopSe( spep_4 + 176 + 10, SE11, 0 ); --腕連打34 playSe( spep_4 + 129, 1189 ); --腕連打35 playSe( spep_4 + 133, 1003 ); setSeVolume( spep_4 + 133, 1003, 54 ); --腕連打36 playSe( spep_4 + 135, 1189 ); --腕連打37 playSe( spep_4 + 141, 1003 ); setSeVolume( spep_4 + 141, 1003, 50 ); --腕連打38 playSe( spep_4 + 145, 1003 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 176, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_4 + 168, 6, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 176; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_5 + 0, SE_05 -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 94; -------------------------------------- --俯瞰手前に気弾飛んでくる(78F) -------------------------------------- -- ** エフェクト等 ** -- kidan = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --俯瞰手前に気弾飛んでくる(ef_008) setEffMoveKey( spep_6 + 0, kidan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 78, kidan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kidan, -1.0, 1.0 ); setEffScaleKey( spep_6 + 78, kidan, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kidan, 0 ); setEffRotateKey( spep_6 + 78, kidan, 0 ); setEffAlphaKey( spep_6 + 0, kidan, 255 ); setEffAlphaKey( spep_6 + 78, kidan, 255 ); -- ** 音 ** -- --気弾連射2 playSe( spep_6 + 10, 1016 ); setSeVolume( spep_6 + 10, 1016, 81 ); --気弾連射3 playSe( spep_6 + 12, 1015 ); setSeVolume( spep_6 + 12, 1015, 51 ); --気弾連射4 playSe( spep_6 + 16, 1016 ); --気弾連射5 playSe( spep_6 + 22, 1016 ); setSeVolume( spep_6 + 32, 1016, 68 ); --気弾連射6 playSe( spep_6 + 30, 1016 ); --気弾連射7 playSe( spep_6 + 34, 1016 ); setSeVolume( spep_6 + 34, 1016, 66 ); --気弾連射8 playSe( spep_6 + 38, 1016 ); setSeVolume( spep_6 + 38, 1016, 58 ); --気弾連射9 playSe( spep_6 + 42, 1015 ); setSeVolume( spep_6 + 42, 1015, 41 ); --気弾連射10 playSe( spep_6 + 44, 1016 ); setSeVolume( spep_6 + 44, 1016, 100 ); --気弾連射11 playSe( spep_6 + 50, 1016 ); setSeVolume( spep_6 + 50, 1016, 55 ); --気弾連射12 playSe( spep_6 + 54, 1016 ); setSeVolume( spep_6 + 54, 1016, 100 ); --気弾連射13 playSe( spep_6 + 54, 1015 ); setSeVolume( spep_6 + 54, 1015, 44 ); --気弾連射14 playSe( spep_6 + 58, 1016 ); setSeVolume( spep_6 + 58, 1016, 77 ); --気弾連射15 playSe( spep_6 + 63, 1016 ); setSeVolume( spep_6 + 63, 1016, 65 ); --気弾連射16 playSe( spep_6 + 68, 1016 ); setSeVolume( spep_6 + 68, 1016, 73 ); --気弾連射17 playSe( spep_6 + 78, 1016 ); setSeVolume( spep_6 + 78, 1016, 54 ); --爆発1 playSe( spep_6 + 78, 1023 ); --爆発2 playSe( spep_6 + 80, 1017 ); setSeVolume( spep_6 + 80, 1017, 83 ); --爆発3 playSe( spep_6 + 84, 1008 ); --爆発4 playSe( spep_6 + 90, 20 ); setSeVolume( spep_6 + 90, 20, 68 ); --爆発5 playSe( spep_6 + 102, 1024 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 78, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade entryFade( spep_6 + 76, 2, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 78; ------------------------------------------ --敵爆発、ロ-ジィ決めポ-ズ、敵より手前(196F) ------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_7 + 0, SP_09r, 0x100, -1, 0, 0, 0 ); --敵爆発、ロ-ジィ決めポ-ズ(ef_009) setEffMoveKey( spep_7 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 196, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 196, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_f, 0 ); setEffRotateKey( spep_7 + 196, finish_f, 0 ); setEffAlphaKey( spep_7 + 0, finish_f, 255 ); setEffAlphaKey( spep_7 + 196, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_7 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --背景(ef_010) setEffMoveKey( spep_7 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 196, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 196, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish_b, 0 ); setEffRotateKey( spep_7 + 196, finish_b, 0 ); setEffAlphaKey( spep_7 + 0, finish_b, 255 ); setEffAlphaKey( spep_7 + 196, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 196, 1, 0 ); changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 + 0, 1, 40, 90.9 , 0 ); setMoveKey( spep_7 + 2, 1, 43.2, 96.9 , 0 ); setMoveKey( spep_7 -3 + 6, 1, 57.2, 114.8 , 0 ); setMoveKey( spep_7 -3 + 8, 1, 68, 126.3 , 0 ); setMoveKey( spep_7 -3 + 10, 1, 71.3, 132.6 , 0 ); setMoveKey( spep_7 -3 + 12, 1, 78.3, 141.5 , 0 ); setMoveKey( spep_7 -3 + 14, 1, 85.4, 150.4 , 0 ); setMoveKey( spep_7 -3 + 16, 1, 82.4, 132.7 , 0 ); setMoveKey( spep_7 -3 + 18, 1, 114.5, 184.3 , 0 ); setMoveKey( spep_7 -3 + 20, 1, 86.4, 145.7 , 0 ); setMoveKey( spep_7 -3 + 22, 1, 125.2, 206.1 , 0 ); setMoveKey( spep_7 -3 + 24, 1, 112.5, 179.6 , 0 ); setMoveKey( spep_7 -3 + 26, 1, 135.6, 210.2 , 0 ); setMoveKey( spep_7 -3 + 28, 1, 129.7, 196.2 , 0 ); setMoveKey( spep_7 -3 + 30, 1, 143.5, 221.7 , 0 ); setMoveKey( spep_7 -3 + 32, 1, 142.4, 222.4 , 0 ); setMoveKey( spep_7 -3 + 34, 1, 160, 245.8 , 0 ); setMoveKey( spep_7 -3 + 36, 1, 152.6, 245.1 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 173, 262.5 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 174.9, 262.9 , 0 ); setMoveKey( spep_7 -3 + 42, 1, 185.1, 282 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 195, 287.2 , 0 ); setMoveKey( spep_7 -3 + 46, 1, 198.3, 293.4 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 209.1, 305 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 212.3, 311.2 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 219.4, 320.1 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 226.4, 329.1 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 233.5, 337.9 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 240.5, 346.9 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 247.5, 355.8 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 254.6, 364.7 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 261.6, 373.6 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 268.7, 382.5 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 70, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 72, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 74, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 76, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 78, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 80, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 82, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 84, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 86, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 88, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 90, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 92, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 100, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 102, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 108, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 110, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 112, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 114, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 116, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 118, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 120, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 122, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 124, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 126, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 128, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 130, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 132, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 140, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 142, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 148, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 150, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 152, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 154, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 156, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 158, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 160, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 162, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 164, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 166, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 168, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 170, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 172, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 180, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 182, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 188, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 190, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 192, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 194, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 196, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 198, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 199, 1, 279.8, 394.6 , 0 ); --[[setMoveKey( spep_7 -3 + 200, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 202, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 204, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 206, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 208, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 210, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 212, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 220, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 222, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 228, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 230, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 232, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 234, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 236, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 238, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 240, 1, 279.8, 394.6 , 0 ); setMoveKey( spep_7 -3 + 242, 1, 275.9, 391.8 , 0 ); setMoveKey( spep_7 -3 + 244, 1, 279.7, 394.5 , 0 ); setMoveKey( spep_7 -3 + 246, 1, 275.9, 391.7 , 0 ); setMoveKey( spep_7 -3 + 248, 1, 279.6, 394.3 , 0 ); setMoveKey( spep_7 -3 + 250, 1, 275.8, 391.7 , 0 ); setMoveKey( spep_7 -3 + 252, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 260, 1, 275.8, 391.6 , 0 ); setMoveKey( spep_7 -3 + 262, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 268, 1, 275.8, 391.5 , 0 ); setMoveKey( spep_7 -3 + 270, 1, 275.8, 391.4 , 0 ); setMoveKey( spep_7 -3 + 272, 1, 279.9, 394.9 , 0 ); setMoveKey( spep_7 -3 + 274, 1, 275.9, 391.9 , 0 ); setMoveKey( spep_7 -3 + 276, 1, 279.8, 394.7 , 0 ); setMoveKey( spep_7 -3 + 279, 1, 275.9, 391.8 , 0 );]] setScaleKey( spep_7 + 0, 1, 0.48, 0.48 ); setScaleKey( spep_7 + 2, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 6, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 8, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 10, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 12, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 14, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 16, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 18, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 20, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 22, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 24, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 26, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 28, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 30, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 32, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 34, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 36, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 38, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 40, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 42, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 44, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 46, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 48, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 50, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 52, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 54, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 56, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 58, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 60, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 62, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 64, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 66, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 68, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 70, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 72, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 74, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 76, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 78, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 80, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 82, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 84, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 86, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 88, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 90, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 92, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 94, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 96, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 98, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 100, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 102, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 104, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 106, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 108, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 110, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 112, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 114, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 116, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 118, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 120, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 122, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 124, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 126, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 128, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 130, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 132, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 134, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 136, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 138, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 140, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 142, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 144, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 146, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 148, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 150, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 152, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 154, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 156, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 158, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 160, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 162, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 164, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 166, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 168, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 170, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 172, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 174, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 176, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 178, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 180, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 182, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 184, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 186, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 188, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 190, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 192, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 194, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 196, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 198, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 199, 1, 0.48, 0.48 ); --[[setScaleKey( spep_7 -3 + 200, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 202, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 204, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 206, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 208, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 210, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 212, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 214, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 216, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 218, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 220, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 222, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 224, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 226, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 228, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 230, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 232, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 234, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 236, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 238, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 240, 1, 0.48, 0.48 ); setScaleKey( spep_7 -3 + 242, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 244, 1, 0.47, 0.47 ); setScaleKey( spep_7 -3 + 246, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 248, 1, 0.46, 0.46 ); setScaleKey( spep_7 -3 + 250, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 252, 1, 0.45, 0.45 ); setScaleKey( spep_7 -3 + 254, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 256, 1, 0.44, 0.44 ); setScaleKey( spep_7 -3 + 258, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 260, 1, 0.43, 0.43 ); setScaleKey( spep_7 -3 + 262, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 264, 1, 0.42, 0.42 ); setScaleKey( spep_7 -3 + 266, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 268, 1, 0.41, 0.41 ); setScaleKey( spep_7 -3 + 270, 1, 0.4, 0.4 ); setScaleKey( spep_7 -3 + 272, 1, 0.5, 0.5 ); setScaleKey( spep_7 -3 + 274, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 276, 1, 0.49, 0.49 ); setScaleKey( spep_7 -3 + 279, 1, 0.48, 0.48 );]] setRotateKey( spep_7 + 0, 1, 1.1 ); setRotateKey( spep_7 + 2, 1, 1.3 ); setRotateKey( spep_7 -3 + 6, 1, 1.8 ); setRotateKey( spep_7 -3 + 8, 1, 2.1 ); setRotateKey( spep_7 -3 + 10, 1, 2.4 ); setRotateKey( spep_7 -3 + 12, 1, 2.6 ); setRotateKey( spep_7 -3 + 14, 1, 2.9 ); setRotateKey( spep_7 -3 + 16, 1, 3.2 ); setRotateKey( spep_7 -3 + 18, 1, 3.4 ); setRotateKey( spep_7 -3 + 20, 1, 3.7 ); setRotateKey( spep_7 -3 + 22, 1, 3.9 ); setRotateKey( spep_7 -3 + 24, 1, 4.2 ); setRotateKey( spep_7 -3 + 26, 1, 4.5 ); setRotateKey( spep_7 -3 + 28, 1, 4.7 ); setRotateKey( spep_7 -3 + 30, 1, 5 ); setRotateKey( spep_7 -3 + 32, 1, 0 ); setRotateKey( spep_7 -3 + 34, 1, 0.3 ); setRotateKey( spep_7 -3 + 36, 1, 0.5 ); setRotateKey( spep_7 -3 + 38, 1, 0.8 ); setRotateKey( spep_7 -3 + 40, 1, 1.1 ); setRotateKey( spep_7 -3 + 42, 1, 1.3 ); setRotateKey( spep_7 -3 + 44, 1, 1.6 ); setRotateKey( spep_7 -3 + 46, 1, 1.8 ); setRotateKey( spep_7 -3 + 48, 1, 2.1 ); setRotateKey( spep_7 -3 + 50, 1, 2.4 ); setRotateKey( spep_7 -3 + 52, 1, 2.6 ); setRotateKey( spep_7 -3 + 54, 1, 2.9 ); setRotateKey( spep_7 -3 + 56, 1, 3.2 ); setRotateKey( spep_7 -3 + 58, 1, 3.4 ); setRotateKey( spep_7 -3 + 60, 1, 3.7 ); setRotateKey( spep_7 -3 + 62, 1, 3.9 ); setRotateKey( spep_7 -3 + 64, 1, 4.2 ); setRotateKey( spep_7 -3 + 66, 1, 4.5 ); setRotateKey( spep_7 -3 + 68, 1, 4.7 ); setRotateKey( spep_7 -3 + 70, 1, 5 ); setRotateKey( spep_7 -3 + 72, 1, 0 ); setRotateKey( spep_7 -3 + 74, 1, 0.3 ); setRotateKey( spep_7 -3 + 76, 1, 0.5 ); setRotateKey( spep_7 -3 + 78, 1, 0.8 ); setRotateKey( spep_7 -3 + 80, 1, 1.1 ); setRotateKey( spep_7 -3 + 82, 1, 1.3 ); setRotateKey( spep_7 -3 + 84, 1, 1.6 ); setRotateKey( spep_7 -3 + 86, 1, 1.8 ); setRotateKey( spep_7 -3 + 88, 1, 2.1 ); setRotateKey( spep_7 -3 + 90, 1, 2.4 ); setRotateKey( spep_7 -3 + 92, 1, 2.6 ); setRotateKey( spep_7 -3 + 94, 1, 2.9 ); setRotateKey( spep_7 -3 + 96, 1, 3.2 ); setRotateKey( spep_7 -3 + 98, 1, 3.4 ); setRotateKey( spep_7 -3 + 100, 1, 3.7 ); setRotateKey( spep_7 -3 + 102, 1, 3.9 ); setRotateKey( spep_7 -3 + 104, 1, 4.2 ); setRotateKey( spep_7 -3 + 106, 1, 4.5 ); setRotateKey( spep_7 -3 + 108, 1, 4.7 ); setRotateKey( spep_7 -3 + 110, 1, 5 ); setRotateKey( spep_7 -3 + 112, 1, 0 ); setRotateKey( spep_7 -3 + 114, 1, 0.3 ); setRotateKey( spep_7 -3 + 116, 1, 0.5 ); setRotateKey( spep_7 -3 + 118, 1, 0.8 ); setRotateKey( spep_7 -3 + 120, 1, 1.1 ); setRotateKey( spep_7 -3 + 122, 1, 1.3 ); setRotateKey( spep_7 -3 + 124, 1, 1.6 ); setRotateKey( spep_7 -3 + 126, 1, 1.8 ); setRotateKey( spep_7 -3 + 128, 1, 2.1 ); setRotateKey( spep_7 -3 + 130, 1, 2.4 ); setRotateKey( spep_7 -3 + 132, 1, 2.6 ); setRotateKey( spep_7 -3 + 134, 1, 2.9 ); setRotateKey( spep_7 -3 + 136, 1, 3.2 ); setRotateKey( spep_7 -3 + 138, 1, 3.4 ); setRotateKey( spep_7 -3 + 140, 1, 3.7 ); setRotateKey( spep_7 -3 + 142, 1, 3.9 ); setRotateKey( spep_7 -3 + 144, 1, 4.2 ); setRotateKey( spep_7 -3 + 146, 1, 4.5 ); setRotateKey( spep_7 -3 + 148, 1, 4.7 ); setRotateKey( spep_7 -3 + 150, 1, 5 ); setRotateKey( spep_7 -3 + 152, 1, 0 ); setRotateKey( spep_7 -3 + 154, 1, 0.3 ); setRotateKey( spep_7 -3 + 156, 1, 0.5 ); setRotateKey( spep_7 -3 + 158, 1, 0.8 ); setRotateKey( spep_7 -3 + 160, 1, 1.1 ); setRotateKey( spep_7 -3 + 162, 1, 1.3 ); setRotateKey( spep_7 -3 + 164, 1, 1.6 ); setRotateKey( spep_7 -3 + 166, 1, 1.8 ); setRotateKey( spep_7 -3 + 168, 1, 2.1 ); setRotateKey( spep_7 -3 + 170, 1, 2.4 ); setRotateKey( spep_7 -3 + 172, 1, 2.6 ); setRotateKey( spep_7 -3 + 174, 1, 2.9 ); setRotateKey( spep_7 -3 + 176, 1, 3.2 ); setRotateKey( spep_7 -3 + 178, 1, 3.4 ); setRotateKey( spep_7 -3 + 180, 1, 3.7 ); setRotateKey( spep_7 -3 + 182, 1, 3.9 ); setRotateKey( spep_7 -3 + 184, 1, 4.2 ); setRotateKey( spep_7 -3 + 186, 1, 4.5 ); setRotateKey( spep_7 -3 + 188, 1, 4.7 ); setRotateKey( spep_7 -3 + 190, 1, 5 ); setRotateKey( spep_7 -3 + 192, 1, 0 ); setRotateKey( spep_7 -3 + 194, 1, 0.3 ); setRotateKey( spep_7 -3 + 196, 1, 0.5 ); setRotateKey( spep_7 -3 + 198, 1, 0.8 ); setRotateKey( spep_7 -3 + 199, 1, 1.1 ); --[[setRotateKey( spep_7 -3 + 200, 1, 1.1 ); setRotateKey( spep_7 -3 + 202, 1, 1.3 ); setRotateKey( spep_7 -3 + 204, 1, 1.6 ); setRotateKey( spep_7 -3 + 206, 1, 1.8 ); setRotateKey( spep_7 -3 + 208, 1, 2.1 ); setRotateKey( spep_7 -3 + 210, 1, 2.4 ); setRotateKey( spep_7 -3 + 212, 1, 2.6 ); setRotateKey( spep_7 -3 + 214, 1, 2.9 ); setRotateKey( spep_7 -3 + 216, 1, 3.2 ); setRotateKey( spep_7 -3 + 218, 1, 3.4 ); setRotateKey( spep_7 -3 + 220, 1, 3.7 ); setRotateKey( spep_7 -3 + 222, 1, 3.9 ); setRotateKey( spep_7 -3 + 224, 1, 4.2 ); setRotateKey( spep_7 -3 + 226, 1, 4.5 ); setRotateKey( spep_7 -3 + 228, 1, 4.7 ); setRotateKey( spep_7 -3 + 230, 1, 5 ); setRotateKey( spep_7 -3 + 232, 1, 0 ); setRotateKey( spep_7 -3 + 234, 1, 0.3 ); setRotateKey( spep_7 -3 + 236, 1, 0.5 ); setRotateKey( spep_7 -3 + 238, 1, 0.8 ); setRotateKey( spep_7 -3 + 240, 1, 1.1 ); setRotateKey( spep_7 -3 + 242, 1, 1.3 ); setRotateKey( spep_7 -3 + 244, 1, 1.6 ); setRotateKey( spep_7 -3 + 246, 1, 1.8 ); setRotateKey( spep_7 -3 + 248, 1, 2.1 ); setRotateKey( spep_7 -3 + 250, 1, 2.4 ); setRotateKey( spep_7 -3 + 252, 1, 2.6 ); setRotateKey( spep_7 -3 + 254, 1, 2.9 ); setRotateKey( spep_7 -3 + 256, 1, 3.2 ); setRotateKey( spep_7 -3 + 258, 1, 3.4 ); setRotateKey( spep_7 -3 + 260, 1, 3.7 ); setRotateKey( spep_7 -3 + 262, 1, 3.9 ); setRotateKey( spep_7 -3 + 264, 1, 4.2 ); setRotateKey( spep_7 -3 + 266, 1, 4.5 ); setRotateKey( spep_7 -3 + 268, 1, 4.7 ); setRotateKey( spep_7 -3 + 270, 1, 5 ); setRotateKey( spep_7 -3 + 272, 1, 0 ); setRotateKey( spep_7 -3 + 274, 1, 0.3 ); setRotateKey( spep_7 -3 + 276, 1, 0.5 ); setRotateKey( spep_7 -3 + 279, 1, 0.8 );]] -- ** 音 ** -- --[[]] --気弾連射1 playSe( spep_7 + 26, 1016 ); setSeVolume( spep_7 + 26, 1016, 30 ); --ラスト決め1 playSe( spep_7 + 80, 1003 ); setSeVolume( spep_7 + 80, 1003, 60 ); --ラスト決め2 playSe( spep_7 + 84, 34 ); setSeVolume( spep_7 + 84, 34, 251 ); --ラスト決め3 playSe( spep_7 + 84, 1257 ); setSeVolume( spep_7 + 84, 1257, 398 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 196, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade --終わり dealDamage( spep_7 +73 ); endPhase( spep_7 + 196 ); end