--1020170:カーセラル(プライド・トルーパーズ)_ユナイテッドジャスティスストリーム --sp_effect_a1_00244 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155616 ;-- ポーズ SP_02= 155617 ;-- 集合ポーズ SP_03= 155618 ;-- 技発射 SP_04= 155619 ;-- 迫る SP_05= 155620 ;-- 被弾 SP_06= 155660 ;-- 被弾 --エフェクト(てき) SP_01x= 155616 ;-- ポーズ SP_02x= 155617 ;-- 集合ポーズ SP_03x= 155640 ;-- 技発射 (敵) SP_04x= 155641 ;-- 迫る SP_05x= 155642 ;-- 被弾 SP_06x= 155661 ;-- 被弾 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ポーズ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- pause = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pause, 0, 0, 0 ); setEffMoveKey( spep_0 + 302, pause, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, pause, 1.0, 1.0 ); setEffScaleKey( spep_0 + 302, pause, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, pause, 0 ); setEffRotateKey( spep_0 + 302, pause, 0 ); setEffAlphaKey( spep_0 + 0, pause, 255 ); setEffAlphaKey( spep_0 + 302, pause, 255 ); --SE playSe( spep_0 + 30, 1003 );--腕水平切り setSeVolume( spep_0 + 30, 1003, 63 ); playSe( spep_0 + 74, 4 );--カーセラル決め playSe( spep_0 + 76, 1048 );--カーセラル決め playSe( spep_0 + 78, 1042 );--カーセラル決め setSeVolume( spep_0 + 78, 1042, 71 ); playSe( spep_0 + 82, 1062 );--カーセラル決め playSe( spep_0 + 124, 1062 );--タッパー決め playSe( spep_0 + 124, 20 );--タッパー決め setSeVolume( spep_0 + 124, 20, 22 ); playSe( spep_0 + 168, 1062 );--ゾイレー決め playSe( spep_0 + 168, 1112 );--ゾイレー決め setSeVolume( spep_0 + 168, 1112, 22 ); playSe( spep_0 + 202, 1062 );--ココット決め playSe( spep_0 + 202, 46 );--ココット決め setSeVolume( spep_0 + 202, 46, 56 ); playSe( spep_0 + 242, 1062 );--ケットル決め playSe( spep_0 + 242, 1153 );--ケットル決め setSeVolume( spep_0 + 242, 1153, 36 ); --白フェード entryFade( spep_0+294 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 304, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_1=spep_0+302; ------------------------------------------------------ -- 集合ポーズ ------------------------------------------------------ -- ** エフェクト等 ** -- pause_all = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, pause_all, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, pause_all, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, pause_all, 1.0, 1.0 ); setEffScaleKey( spep_1 + 140, pause_all, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pause_all, 0 ); setEffRotateKey( spep_1 + 140, pause_all, 0 ); setEffAlphaKey( spep_1 + 0, pause_all, 255 ); setEffAlphaKey( spep_1 + 140, pause_all, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+4 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+4 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 140, 0, 0, 0, 0, 255 ); --薄い黒 背景 --白フェード entryFade( spep_1 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_1 + 4, 1018 );--顔カットイン se_1023 = playSe( spep_1 + 58, 1023 );--全員決め setSeVolume( spep_1 + 58, 1023, 77 ); se_1024 = playSe( spep_1 + 62, 1024 );--全員決め setSeVolume( spep_1 + 62, 1024, 76 ); -- ** 次の準備 ** -- spep_2=spep_1+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 2, se_1023, 0 ); stopSe( spep_2 + 2, se_1024, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 --白フェード entryFade( spep_2 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 技発射 ------------------------------------------------------ -- ** エフェクト等 ** -- shoot = entryEffect( spep_3 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shoot, 0, 0, 0 ); setEffMoveKey( spep_3 + 116, shoot, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shoot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 116, shoot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shoot, 0 ); setEffRotateKey( spep_3 + 116, shoot, 0 ); setEffAlphaKey( spep_3 + 0, shoot, 255 ); setEffAlphaKey( spep_3 + 116, shoot, 255 ); setEffAlphaKey( spep_3 + 117, shoot, 0 ); setEffAlphaKey( spep_3 + 118, shoot, 0 ); --SE se_0017 = playSe( spep_3 + 2, 17 );--気弾溜め se_1262 = playSe( spep_3 + 2, 1262 );--気弾溜め se_1154 = playSe( spep_3 + 2, 1154 );--気弾溜め SE0=playSe( spep_3 + 22, 1022 );--気弾発射 SE1=playSe( spep_3 + 24, 1027 );--気弾発射 setSeVolume( spep_3 + 24, 1027, 69 ); se_1213 = playSe( spep_3 + 24, 1213 );--気弾発射 setSeVolume( spep_3 + 24, 1213, 35 ); stopSe( spep_3 + 32, se_0017, 5 ); stopSe( spep_3 + 32, se_1262, 5 ); stopSe( spep_3 + 32, se_1154, 5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1213, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_4 = spep_3 + 116; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, beam, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 100, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 100, beam, 255 ); --SE playSe( spep_4 + 2, 1021 );--気弾合体 setSeVolume( spep_4 + 2, 1021, 89 ); se_1215 = playSe( spep_4 + 6, 1215 );--気弾合体 setSeVolume( spep_4 + 6, 1215, 44 ); se_1184 = playSe( spep_4 + 8, 1184 );--気弾合体 setSeVolume( spep_4 + 8, 1184, 47 ); se_1212 = playSe( spep_4-1 + 17, 1212 );--気弾合体 setSeVolume( spep_4-1 + 17, 1212, 0 ); setSeVolume( spep_4-1 + 18, 1212, 0.46 ); setSeVolume( spep_4-1 + 19, 1212, 0.91 ); setSeVolume( spep_4-1 + 20, 1212, 1.37 ); setSeVolume( spep_4-1 + 21, 1212, 1.83 ); setSeVolume( spep_4-1 + 22, 1212, 2.28 ); setSeVolume( spep_4-1 + 23, 1212, 2.74 ); setSeVolume( spep_4-1 + 24, 1212, 3.20 ); setSeVolume( spep_4-1 + 25, 1212, 3.65 ); setSeVolume( spep_4-1 + 26, 1212, 4.11 ); setSeVolume( spep_4-1 + 27, 1212, 4.57 ); setSeVolume( spep_4-1 + 28, 1212, 5.02 ); setSeVolume( spep_4-1 + 29, 1212, 5.48 ); setSeVolume( spep_4-1 + 30, 1212, 5.93 ); setSeVolume( spep_4-1 + 31, 1212, 6.39 ); setSeVolume( spep_4-1 + 32, 1212, 6.85 ); setSeVolume( spep_4-1 + 33, 1212, 7.30 ); setSeVolume( spep_4-1 + 34, 1212, 7.76 ); setSeVolume( spep_4-1 + 35, 1212, 8.22 ); setSeVolume( spep_4-1 + 36, 1212, 8.67 ); setSeVolume( spep_4-1 + 37, 1212, 9.13 ); setSeVolume( spep_4-1 + 38, 1212, 9.59 ); setSeVolume( spep_4-1 + 39, 1212, 10.04 ); setSeVolume( spep_4-1 + 40, 1212, 10.50 ); setSeVolume( spep_4-1 + 41, 1212, 10.96 ); setSeVolume( spep_4-1 + 42, 1212, 11.41 ); setSeVolume( spep_4-1 + 43, 1212, 11.87 ); setSeVolume( spep_4-1 + 44, 1212, 12.33 ); setSeVolume( spep_4-1 + 45, 1212, 12.78 ); setSeVolume( spep_4-1 + 46, 1212, 13.24 ); setSeVolume( spep_4-1 + 47, 1212, 13.70 ); setSeVolume( spep_4-1 + 48, 1212, 14.15 ); setSeVolume( spep_4-1 + 49, 1212, 14.61 ); setSeVolume( spep_4-1 + 50, 1212, 15.07 ); setSeVolume( spep_4-1 + 51, 1212, 15.52 ); setSeVolume( spep_4-1 + 52, 1212, 15.98 ); setSeVolume( spep_4-1 + 53, 1212, 16.43 ); setSeVolume( spep_4-1 + 54, 1212, 16.89 ); setSeVolume( spep_4-1 + 55, 1212, 17.35 ); setSeVolume( spep_4-1 + 56, 1212, 17.80 ); setSeVolume( spep_4-1 + 57, 1212, 18.26 ); setSeVolume( spep_4-1 + 58, 1212, 18.72 ); setSeVolume( spep_4-1 + 59, 1212, 19.17 ); setSeVolume( spep_4-1 + 60, 1212, 19.63 ); setSeVolume( spep_4-1 + 61, 1212, 20.09 ); setSeVolume( spep_4-1 + 62, 1212, 20.54 ); setSeVolume( spep_4-1 + 63, 1212, 21 ); setSeVolume( spep_4-1 + 64, 1212, 21.46 ); setSeVolume( spep_4-1 + 65, 1212, 21.91 ); setSeVolume( spep_4-1 + 66, 1212, 22.37 ); setSeVolume( spep_4-1 + 67, 1212, 22.83 ); setSeVolume( spep_4-1 + 68, 1212, 23.28 ); setSeVolume( spep_4-1 + 69, 1212, 23.74 ); setSeVolume( spep_4-1 + 70, 1212, 24.2 ); setSeVolume( spep_4-1 + 71, 1212, 24.65 ); setSeVolume( spep_4-1 + 72, 1212, 25.11 ); setSeVolume( spep_4-1 + 73, 1212, 25.57 ); setSeVolume( spep_4-1 + 74, 1212, 26.02 ); setSeVolume( spep_4-1 + 75, 1212, 26.48 ); setSeVolume( spep_4-1 + 76, 1212, 26.93 ); setSeVolume( spep_4-1 + 77, 1212, 27.39 ); setSeVolume( spep_4-1 + 78, 1212, 27.85 ); setSeVolume( spep_4-1 + 79, 1212, 28.30 ); setSeVolume( spep_4-1 + 80, 1212, 28.76 ); setSeVolume( spep_4-1 + 81, 1212, 29.22 ); setSeVolume( spep_4-1 + 82, 1212, 29.67 ); setSeVolume( spep_4-1 + 83, 1212, 30.13 ); setSeVolume( spep_4-1 + 84, 1212, 30.59 ); setSeVolume( spep_4-1 + 85, 1212, 31.04 ); setSeVolume( spep_4-1 + 86, 1212, 31.5 ); setSeVolume( spep_4-1 + 87, 1212, 31.96 ); setSeVolume( spep_4-1 + 88, 1212, 32.41 ); setSeVolume( spep_4-1 + 89, 1212, 32.87 ); setSeVolume( spep_4-1 + 90, 1212, 33.33 ); setSeVolume( spep_4-1 + 91, 1212, 33.78 ); setSeVolume( spep_4-1 + 92, 1212, 34.24 ); setSeVolume( spep_4-1 + 93, 1212, 34.7 ); setSeVolume( spep_4-1 + 94, 1212, 35.15 ); setSeVolume( spep_4-1 + 95, 1212, 35.61 ); setSeVolume( spep_4-1 + 96, 1212, 36.07 ); setSeVolume( spep_4-1 + 97, 1212, 36.52 ); setSeVolume( spep_4-1 + 98, 1212, 36.98 ); setSeVolume( spep_4-1 + 99, 1212, 37.43 ); setSeVolume( spep_4-1 + 100, 1212, 37.89 ); setSeVolume( spep_4-1 + 101, 1212, 38.35 ); setSeVolume( spep_4-1 + 102, 1212, 38.80 ); setSeVolume( spep_4-1 + 103, 1212, 39.26 ); setSeVolume( spep_4-1 + 104, 1212, 39.72 ); setSeVolume( spep_4-1 + 105, 1212, 40.17 ); setSeVolume( spep_4-1 + 106, 1212, 40.63 ); setSeVolume( spep_4-1 + 107, 1212, 41.09 ); setSeVolume( spep_4-1 + 108, 1212, 41.54 ); setSeVolume( spep_4-1 + 109, 1212, 42 ); playSe( spep_4 + 38, 1202 );--気弾合体 setSeVolume( spep_4 + 38, 1202, 158 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --薄い黒 背景 --白フェード entryFade( spep_4 + 96, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 被弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 54, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 54, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 54, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 54, hit_f, 255 ); setEffAlphaKey( spep_5 + 55, hit_f, 0 ); setEffAlphaKey( spep_5 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 54, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 54, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 54, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 54, hit_b, 255 ); setEffAlphaKey( spep_5 + 55, hit_b, 0 ); setEffAlphaKey( spep_5 + 56, hit_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 54, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 46, 1, 108 ); setMoveKey( spep_5 + 0, 1, -16.7, -134.1 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -9, -137.7 , 0 ); setMoveKey( spep_5-3 + 4, 1, 6.8, -133.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 14.6, -140.8 , 0 ); setMoveKey( spep_5-3 + 8, 1, 30.3, -132.2 , 0 ); setMoveKey( spep_5-3 + 10, 1, 38.1, -139.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, 53.8, -130.6 , 0 ); setMoveKey( spep_5-3 + 14, 1, 61.4, -133.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 67.1, -128.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 64.7, -131.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, 70.2, -126.1 , 0 ); setMoveKey( spep_5-3 + 22, 1, 63.9, -132.3 , 0 ); setMoveKey( spep_5-3 + 24, 1, 73.1, -122.4 , 0 ); setMoveKey( spep_5-3 + 26, 1, 70.6, -124 , 0 ); setMoveKey( spep_5-3 + 28, 1, 75.7, -117.3 , 0 ); setMoveKey( spep_5-3 + 30, 1, 69.2, -121.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, 77.9, -110.6 , 0 ); setMoveKey( spep_5-3 + 34, 1, 75.1, -110.3 , 0 ); setMoveKey( spep_5-3 + 36, 1, 79.5, -102 , 0 ); setMoveKey( spep_5-3 + 38, 1, 72.9, -104.2 , 0 ); setMoveKey( spep_5-3 + 40, 1, 80.6, -91.3 , 0 ); setMoveKey( spep_5-3 + 42, 1, 77.3, -88.6 , 0 ); setMoveKey( spep_5-3 + 45, 1, 80.8, -78.3 , 0 ); setMoveKey( spep_5-3 + 46, 1, 43.3, -32.8 , 0 ); setMoveKey( spep_5-3 + 48, 1, 47.3, -72.8 , 0 ); setMoveKey( spep_5-3 + 50, 1, 41, -69.7 , 0 ); setMoveKey( spep_5-3 + 52, 1, 34.7, -66.6 , 0 ); setMoveKey( spep_5-1 + 54, 1, 28.3, -63.5 , 0 ); setScaleKey( spep_5 + 0, 1, 3.09, 3.09 ); --setScaleKey( spep_5-3 + 2, 1, 2.85, 2.85 ); setScaleKey( spep_5-3 + 4, 1, 2.61, 2.61 ); setScaleKey( spep_5-3 + 6, 1, 2.38, 2.38 ); setScaleKey( spep_5-3 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_5-3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 12, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 14, 1, 1.42, 1.42 ); setScaleKey( spep_5-3 + 16, 1, 1.38, 1.38 ); setScaleKey( spep_5-3 + 18, 1, 1.34, 1.34 ); setScaleKey( spep_5-3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 22, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 26, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 28, 1, 1.11, 1.11 ); setScaleKey( spep_5-3 + 30, 1, 1.07, 1.07 ); setScaleKey( spep_5-3 + 32, 1, 1.02, 1.02 ); setScaleKey( spep_5-3 + 34, 1, 0.97, 0.97 ); setScaleKey( spep_5-3 + 36, 1, 0.92, 0.92 ); setScaleKey( spep_5-3 + 38, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_5-3 + 42, 1, 0.77, 0.77 ); setScaleKey( spep_5-3 + 45, 1, 0.72, 0.72 ); setScaleKey( spep_5-3 + 46, 1, 0.74, 0.74 ); setScaleKey( spep_5-3 + 48, 1, 0.58, 0.58 ); setScaleKey( spep_5-3 + 50, 1, 0.43, 0.43 ); setScaleKey( spep_5-3 + 52, 1, 0.34, 0.34 ); setScaleKey( spep_5-1 + 54, 1, 0.29, 0.29 ); setRotateKey( spep_5 + 0, 1, -2 ); setRotateKey( spep_5-3 + 45, 1, -2 ); setRotateKey( spep_5-3 + 46, 1, 22.8 ); setRotateKey( spep_5-3 + 48, 1, 20.6 ); setRotateKey( spep_5-1 + 54, 1, 20.6 ); --[[ --文字エントリー ctzuo = entryEffectLife( spep_5-3 + 36, 10012, 18, 0x100, -1, 0, -17.7, 313.1 ); setEffMoveKey( spep_5-3 + 36, ctzuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_5-3 + 38, ctzuo, -23.3, 328.7 , 0 ); setEffMoveKey( spep_5-3 + 40, ctzuo, -41.9, 349.7 , 0 ); setEffMoveKey( spep_5-3 + 42, ctzuo, -40.2, 365.4 , 0 ); setEffMoveKey( spep_5-3 + 44, ctzuo, -67.6, 387.7 , 0 ); setEffMoveKey( spep_5-3 + 46, ctzuo, -58.7, 405.5 , 0 ); setEffMoveKey( spep_5-3 + 48, ctzuo, -86.9, 407.3 , 0 ); setEffMoveKey( spep_5-3 + 50, ctzuo, -70.1, 405.9 , 0 ); setEffMoveKey( spep_5-3 + 52, ctzuo, -98.4, 407.5 , 0 ); setEffMoveKey( spep_5-3 + 54, ctzuo, -81.4, 406.3 , 0 ); setEffMoveKey( spep_5-3 + 56, ctzuo, -109.7, 407.6 , 0 ); setEffMoveKey( spep_5-3 + 58, ctzuo, -85.3, 417.4 , 0 ); setEffMoveKey( spep_5-3 + 60, ctzuo, -127.4, 433.5 , 0 ); setEffMoveKey( spep_5-3 + 62, ctzuo, -134.9, 445.2 , 0 ); setEffScaleKey( spep_5-3 + 36, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_5-3 + 38, ctzuo, 0.82, 0.82 ); setEffScaleKey( spep_5-3 + 40, ctzuo, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 42, ctzuo, 1.77, 1.77 ); setEffScaleKey( spep_5-3 + 44, ctzuo, 2.25, 2.25 ); setEffScaleKey( spep_5-3 + 46, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_5-3 + 54, ctzuo, 2.73, 2.73 ); setEffRotateKey( spep_5-3 + 36, ctzuo, 6.9 ); setEffRotateKey( spep_5-3 + 38, ctzuo, 2.8 ); setEffRotateKey( spep_5-3 + 40, ctzuo, -1.3 ); setEffRotateKey( spep_5-3 + 42, ctzuo, -5.4 ); setEffRotateKey( spep_5-3 + 44, ctzuo, -9.4 ); setEffRotateKey( spep_5-3 + 46, ctzuo, -13.5 ); setEffRotateKey( spep_5-3 + 48, ctzuo, -13.8 ); setEffRotateKey( spep_5-3 + 50, ctzuo, -14.1 ); setEffRotateKey( spep_5-3 + 52, ctzuo, -14.4 ); setEffRotateKey( spep_5-3 + 54, ctzuo, -14.7 ); setEffAlphaKey( spep_5-3 + 36, ctzuo, 255 ); setEffAlphaKey( spep_5-3 + 54, ctzuo, 255 ); ]] --白フェード entryFade( spep_5 + 46, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE se_1022 = playSe( spep_5 , 1022 );--追い気弾 -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 54; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_6 + 0, 190002, 58, 0x100, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 58, gyan, 255 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 58, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_6 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_6 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_6 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_6 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_6 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_6 + 6, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_6 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); -- ** 音 ** -- --ギャン playSe( spep_6 + 0, 1023 ); stopSe( spep_6 + 12, se_1213, 18 ); stopSe( spep_6 + 9, se_1215, 20 ); stopSe( spep_6 + 10, se_1184, 21 ); stopSe( spep_6 + 8, se_1212, 21 ); setSeVolume( spep_6 +8,1212,42); setSeVolume( spep_6 +9,1212,39.8); setSeVolume( spep_6 +10,1212,37.6); setSeVolume( spep_6 +11,1212,35.4); setSeVolume( spep_6 +12,1212,33.2); setSeVolume( spep_6 +13,1212,31); setSeVolume( spep_6 +14,1212,28.8); setSeVolume( spep_6 +15,1212,26.6); setSeVolume( spep_6 +16,1212,24.4); setSeVolume( spep_6 +17,1212,22.2); setSeVolume( spep_6 +18,1212,20); setSeVolume( spep_6 +19,1212,17.8); setSeVolume( spep_6 +20,1212,15.6); setSeVolume( spep_6 +21,1212,13.4); setSeVolume( spep_6 +22,1212,11.2); setSeVolume( spep_6 +23,1212,9); setSeVolume( spep_6 +24,1212,6.8); setSeVolume( spep_6 +25,1212,4.6); setSeVolume( spep_6 +26,1212,2.4); setSeVolume( spep_6 +27,1212,0.1); setSeVolume( spep_6 +28,1212,0); stopSe( spep_6 + 28, se_1022, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_6 + 18, 40, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); -- ** 次の準備 ** -- spep_7 = spep_6 + 60; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, 155662, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.1, 1.1 ); setEffScaleKey( spep_7 + 180, explosion, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 180, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 180, explosion, 255 ); --[[ -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 180, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 180, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_7 + 180, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_7 + 180, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 180, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 180, shuchusen1, 255 ); ]] -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 170, 0, 0, 0, 0, 255 ); --薄い黒 背景 --SE playSe( spep_7 + 4, 1159 );--爆発 playSe( spep_7 + 4, 1024 );--爆発 --終わり dealDamage( spep_7 +16 ); endPhase( spep_7 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ポーズ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- pause = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, pause, 0, 0, 0 ); setEffMoveKey( spep_0 + 302, pause, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, pause, -1.0, 1.0 ); setEffScaleKey( spep_0 + 302, pause, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, pause, 0 ); setEffRotateKey( spep_0 + 302, pause, 0 ); setEffAlphaKey( spep_0 + 0, pause, 255 ); setEffAlphaKey( spep_0 + 302, pause, 255 ); --SE playSe( spep_0 + 30, 1003 );--腕水平切り setSeVolume( spep_0 + 30, 1003, 63 ); playSe( spep_0 + 74, 4 );--カーセラル決め playSe( spep_0 + 76, 1048 );--カーセラル決め playSe( spep_0 + 78, 1042 );--カーセラル決め setSeVolume( spep_0 + 78, 1042, 71 ); playSe( spep_0 + 82, 1062 );--カーセラル決め playSe( spep_0 + 124, 1062 );--タッパー決め playSe( spep_0 + 124, 20 );--タッパー決め setSeVolume( spep_0 + 124, 20, 22 ); playSe( spep_0 + 168, 1062 );--ゾイレー決め playSe( spep_0 + 168, 1112 );--ゾイレー決め setSeVolume( spep_0 + 168, 1112, 22 ); playSe( spep_0 + 202, 1062 );--ココット決め playSe( spep_0 + 202, 46 );--ココット決め setSeVolume( spep_0 + 202, 46, 56 ); playSe( spep_0 + 242, 1062 );--ケットル決め playSe( spep_0 + 242, 1153 );--ケットル決め setSeVolume( spep_0 + 242, 1153, 36 ); --白フェード entryFade( spep_0+294 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 304, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_1=spep_0+302; ------------------------------------------------------ -- 集合ポーズ ------------------------------------------------------ -- ** エフェクト等 ** -- pause_all = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, pause_all, 0, 0, 0 ); setEffMoveKey( spep_1 + 140, pause_all, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, pause_all, -1.0, 1.0 ); setEffScaleKey( spep_1 + 140, pause_all, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, pause_all, 0 ); setEffRotateKey( spep_1 + 140, pause_all, 0 ); setEffAlphaKey( spep_1 + 0, pause_all, 255 ); setEffAlphaKey( spep_1 + 140, pause_all, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+4 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+4 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 140, 0, 0, 0, 0, 255 ); --薄い黒 背景 --白フェード entryFade( spep_1 + 132, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --SE playSe( spep_1 + 4, 1018 );--顔カットイン se_1023 = playSe( spep_1 + 58, 1023 );--全員決め setSeVolume( spep_1 + 58, 1023, 77 ); se_1024 = playSe( spep_1 + 62, 1024 );--全員決め setSeVolume( spep_1 + 62, 1024, 76 ); -- ** 次の準備 ** -- spep_2=spep_1+140; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); stopSe( spep_2 + 2, se_1023, 0 ); stopSe( spep_2 + 2, se_1024, 0 ); --白フェード entryFade( spep_2 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 94; ------------------------------------------------------ -- 技発射 ------------------------------------------------------ -- ** エフェクト等 ** -- shoot = entryEffect( spep_3 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, shoot, 0, 0, 0 ); setEffMoveKey( spep_3 + 116, shoot, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, shoot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 116, shoot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, shoot, 0 ); setEffRotateKey( spep_3 + 116, shoot, 0 ); setEffAlphaKey( spep_3 + 0, shoot, 255 ); setEffAlphaKey( spep_3 + 116, shoot, 255 ); setEffAlphaKey( spep_3 + 117, shoot, 0 ); setEffAlphaKey( spep_3 + 118, shoot, 0 ); --SE se_0017 = playSe( spep_3 + 2, 17 );--気弾溜め se_1262 = playSe( spep_3 + 2, 1262 );--気弾溜め se_1154 = playSe( spep_3 + 2, 1154 );--気弾溜め SE0=playSe( spep_3 + 22, 1022 );--気弾発射 SE1=playSe( spep_3 + 24, 1027 );--気弾発射 setSeVolume( spep_3 + 24, 1027, 69 ); se_1213 = playSe( spep_3 + 24, 1213 );--気弾発射 setSeVolume( spep_3 + 24, 1213, 35 ); stopSe( spep_3 + 32, se_0017, 5 ); stopSe( spep_3 + 32, se_1262, 5 ); stopSe( spep_3 + 32, se_1154, 5 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 120, 0, 0, 0, 0, 255 ); --薄い黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, se_1213, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_4 = spep_3 + 116; ------------------------------------------------------ -- 迫る ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, beam, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, beam, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam, 0 ); setEffRotateKey( spep_4 + 100, beam, 0 ); setEffAlphaKey( spep_4 + 0, beam, 255 ); setEffAlphaKey( spep_4 + 100, beam, 255 ); --SE playSe( spep_4 + 2, 1021 );--気弾合体 setSeVolume( spep_4 + 2, 1021, 89 ); se_1215 = playSe( spep_4 + 6, 1215 );--気弾合体 setSeVolume( spep_4 + 6, 1215, 44 ); se_1184 = playSe( spep_4 + 8, 1184 );--気弾合体 setSeVolume( spep_4 + 8, 1184, 47 ); se_1212 = playSe( spep_4-1 + 17, 1212 );--気弾合体 setSeVolume( spep_4-1 + 17, 1212, 0 ); setSeVolume( spep_4-1 + 18, 1212, 0.46 ); setSeVolume( spep_4-1 + 19, 1212, 0.91 ); setSeVolume( spep_4-1 + 20, 1212, 1.37 ); setSeVolume( spep_4-1 + 21, 1212, 1.83 ); setSeVolume( spep_4-1 + 22, 1212, 2.28 ); setSeVolume( spep_4-1 + 23, 1212, 2.74 ); setSeVolume( spep_4-1 + 24, 1212, 3.20 ); setSeVolume( spep_4-1 + 25, 1212, 3.65 ); setSeVolume( spep_4-1 + 26, 1212, 4.11 ); setSeVolume( spep_4-1 + 27, 1212, 4.57 ); setSeVolume( spep_4-1 + 28, 1212, 5.02 ); setSeVolume( spep_4-1 + 29, 1212, 5.48 ); setSeVolume( spep_4-1 + 30, 1212, 5.93 ); setSeVolume( spep_4-1 + 31, 1212, 6.39 ); setSeVolume( spep_4-1 + 32, 1212, 6.85 ); setSeVolume( spep_4-1 + 33, 1212, 7.30 ); setSeVolume( spep_4-1 + 34, 1212, 7.76 ); setSeVolume( spep_4-1 + 35, 1212, 8.22 ); setSeVolume( spep_4-1 + 36, 1212, 8.67 ); setSeVolume( spep_4-1 + 37, 1212, 9.13 ); setSeVolume( spep_4-1 + 38, 1212, 9.59 ); setSeVolume( spep_4-1 + 39, 1212, 10.04 ); setSeVolume( spep_4-1 + 40, 1212, 10.50 ); setSeVolume( spep_4-1 + 41, 1212, 10.96 ); setSeVolume( spep_4-1 + 42, 1212, 11.41 ); setSeVolume( spep_4-1 + 43, 1212, 11.87 ); setSeVolume( spep_4-1 + 44, 1212, 12.33 ); setSeVolume( spep_4-1 + 45, 1212, 12.78 ); setSeVolume( spep_4-1 + 46, 1212, 13.24 ); setSeVolume( spep_4-1 + 47, 1212, 13.70 ); setSeVolume( spep_4-1 + 48, 1212, 14.15 ); setSeVolume( spep_4-1 + 49, 1212, 14.61 ); setSeVolume( spep_4-1 + 50, 1212, 15.07 ); setSeVolume( spep_4-1 + 51, 1212, 15.52 ); setSeVolume( spep_4-1 + 52, 1212, 15.98 ); setSeVolume( spep_4-1 + 53, 1212, 16.43 ); setSeVolume( spep_4-1 + 54, 1212, 16.89 ); setSeVolume( spep_4-1 + 55, 1212, 17.35 ); setSeVolume( spep_4-1 + 56, 1212, 17.80 ); setSeVolume( spep_4-1 + 57, 1212, 18.26 ); setSeVolume( spep_4-1 + 58, 1212, 18.72 ); setSeVolume( spep_4-1 + 59, 1212, 19.17 ); setSeVolume( spep_4-1 + 60, 1212, 19.63 ); setSeVolume( spep_4-1 + 61, 1212, 20.09 ); setSeVolume( spep_4-1 + 62, 1212, 20.54 ); setSeVolume( spep_4-1 + 63, 1212, 21 ); setSeVolume( spep_4-1 + 64, 1212, 21.46 ); setSeVolume( spep_4-1 + 65, 1212, 21.91 ); setSeVolume( spep_4-1 + 66, 1212, 22.37 ); setSeVolume( spep_4-1 + 67, 1212, 22.83 ); setSeVolume( spep_4-1 + 68, 1212, 23.28 ); setSeVolume( spep_4-1 + 69, 1212, 23.74 ); setSeVolume( spep_4-1 + 70, 1212, 24.2 ); setSeVolume( spep_4-1 + 71, 1212, 24.65 ); setSeVolume( spep_4-1 + 72, 1212, 25.11 ); setSeVolume( spep_4-1 + 73, 1212, 25.57 ); setSeVolume( spep_4-1 + 74, 1212, 26.02 ); setSeVolume( spep_4-1 + 75, 1212, 26.48 ); setSeVolume( spep_4-1 + 76, 1212, 26.93 ); setSeVolume( spep_4-1 + 77, 1212, 27.39 ); setSeVolume( spep_4-1 + 78, 1212, 27.85 ); setSeVolume( spep_4-1 + 79, 1212, 28.30 ); setSeVolume( spep_4-1 + 80, 1212, 28.76 ); setSeVolume( spep_4-1 + 81, 1212, 29.22 ); setSeVolume( spep_4-1 + 82, 1212, 29.67 ); setSeVolume( spep_4-1 + 83, 1212, 30.13 ); setSeVolume( spep_4-1 + 84, 1212, 30.59 ); setSeVolume( spep_4-1 + 85, 1212, 31.04 ); setSeVolume( spep_4-1 + 86, 1212, 31.5 ); setSeVolume( spep_4-1 + 87, 1212, 31.96 ); setSeVolume( spep_4-1 + 88, 1212, 32.41 ); setSeVolume( spep_4-1 + 89, 1212, 32.87 ); setSeVolume( spep_4-1 + 90, 1212, 33.33 ); setSeVolume( spep_4-1 + 91, 1212, 33.78 ); setSeVolume( spep_4-1 + 92, 1212, 34.24 ); setSeVolume( spep_4-1 + 93, 1212, 34.7 ); setSeVolume( spep_4-1 + 94, 1212, 35.15 ); setSeVolume( spep_4-1 + 95, 1212, 35.61 ); setSeVolume( spep_4-1 + 96, 1212, 36.07 ); setSeVolume( spep_4-1 + 97, 1212, 36.52 ); setSeVolume( spep_4-1 + 98, 1212, 36.98 ); setSeVolume( spep_4-1 + 99, 1212, 37.43 ); setSeVolume( spep_4-1 + 100, 1212, 37.89 ); setSeVolume( spep_4-1 + 101, 1212, 38.35 ); setSeVolume( spep_4-1 + 102, 1212, 38.80 ); setSeVolume( spep_4-1 + 103, 1212, 39.26 ); setSeVolume( spep_4-1 + 104, 1212, 39.72 ); setSeVolume( spep_4-1 + 105, 1212, 40.17 ); setSeVolume( spep_4-1 + 106, 1212, 40.63 ); setSeVolume( spep_4-1 + 107, 1212, 41.09 ); setSeVolume( spep_4-1 + 108, 1212, 41.54 ); setSeVolume( spep_4-1 + 109, 1212, 42 ); playSe( spep_4 + 38, 1202 );--気弾合体 setSeVolume( spep_4 + 38, 1202, 158 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 100, 0, 0, 0, 0, 255 ); --薄い黒 背景 --白フェード entryFade( spep_4 + 96, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 100; ------------------------------------------------------ -- 被弾 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 54, hit_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 54, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_f, 0 ); setEffRotateKey( spep_5 + 54, hit_f, 0 ); setEffAlphaKey( spep_5 + 0, hit_f, 255 ); setEffAlphaKey( spep_5 + 54, hit_f, 255 ); setEffAlphaKey( spep_5 + 55, hit_f, 0 ); setEffAlphaKey( spep_5 + 56, hit_f, 0 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_5 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 54, hit_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 54, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, hit_b, 0 ); setEffRotateKey( spep_5 + 54, hit_b, 0 ); setEffAlphaKey( spep_5 + 0, hit_b, 255 ); setEffAlphaKey( spep_5 + 54, hit_b, 255 ); setEffAlphaKey( spep_5 + 55, hit_b, 0 ); setEffAlphaKey( spep_5 + 56, hit_b, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 54, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 46, 1, 108 ); setMoveKey( spep_5 + 0, 1, -16.7, -134.1 , 0 ); --setMoveKey( spep_5-3 + 2, 1, -9, -137.7 , 0 ); setMoveKey( spep_5-3 + 4, 1, 6.8, -133.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 14.6, -140.8 , 0 ); setMoveKey( spep_5-3 + 8, 1, 30.3, -132.2 , 0 ); setMoveKey( spep_5-3 + 10, 1, 38.1, -139.5 , 0 ); setMoveKey( spep_5-3 + 12, 1, 53.8, -130.6 , 0 ); setMoveKey( spep_5-3 + 14, 1, 61.4, -133.5 , 0 ); setMoveKey( spep_5-3 + 16, 1, 67.1, -128.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 64.7, -131.5 , 0 ); setMoveKey( spep_5-3 + 20, 1, 70.2, -126.1 , 0 ); setMoveKey( spep_5-3 + 22, 1, 63.9, -132.3 , 0 ); setMoveKey( spep_5-3 + 24, 1, 73.1, -122.4 , 0 ); setMoveKey( spep_5-3 + 26, 1, 70.6, -124 , 0 ); setMoveKey( spep_5-3 + 28, 1, 75.7, -117.3 , 0 ); setMoveKey( spep_5-3 + 30, 1, 69.2, -121.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, 77.9, -110.6 , 0 ); setMoveKey( spep_5-3 + 34, 1, 75.1, -110.3 , 0 ); setMoveKey( spep_5-3 + 36, 1, 79.5, -102 , 0 ); setMoveKey( spep_5-3 + 38, 1, 72.9, -104.2 , 0 ); setMoveKey( spep_5-3 + 40, 1, 80.6, -91.3 , 0 ); setMoveKey( spep_5-3 + 42, 1, 77.3, -88.6 , 0 ); setMoveKey( spep_5-3 + 45, 1, 80.8, -78.3 , 0 ); setMoveKey( spep_5-3 + 46, 1, 43.3, -32.8 , 0 ); setMoveKey( spep_5-3 + 48, 1, 47.3, -72.8 , 0 ); setMoveKey( spep_5-3 + 50, 1, 41, -69.7 , 0 ); setMoveKey( spep_5-3 + 52, 1, 34.7, -66.6 , 0 ); setMoveKey( spep_5-1 + 54, 1, 28.3, -63.5 , 0 ); setScaleKey( spep_5 + 0, 1, 3.09, 3.09 ); --setScaleKey( spep_5-3 + 2, 1, 2.85, 2.85 ); setScaleKey( spep_5-3 + 4, 1, 2.61, 2.61 ); setScaleKey( spep_5-3 + 6, 1, 2.38, 2.38 ); setScaleKey( spep_5-3 + 8, 1, 2.14, 2.14 ); setScaleKey( spep_5-3 + 10, 1, 1.9, 1.9 ); setScaleKey( spep_5-3 + 12, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 14, 1, 1.42, 1.42 ); setScaleKey( spep_5-3 + 16, 1, 1.38, 1.38 ); setScaleKey( spep_5-3 + 18, 1, 1.34, 1.34 ); setScaleKey( spep_5-3 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_5-3 + 22, 1, 1.25, 1.25 ); setScaleKey( spep_5-3 + 24, 1, 1.2, 1.2 ); setScaleKey( spep_5-3 + 26, 1, 1.16, 1.16 ); setScaleKey( spep_5-3 + 28, 1, 1.11, 1.11 ); setScaleKey( spep_5-3 + 30, 1, 1.07, 1.07 ); setScaleKey( spep_5-3 + 32, 1, 1.02, 1.02 ); setScaleKey( spep_5-3 + 34, 1, 0.97, 0.97 ); setScaleKey( spep_5-3 + 36, 1, 0.92, 0.92 ); setScaleKey( spep_5-3 + 38, 1, 0.87, 0.87 ); setScaleKey( spep_5-3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_5-3 + 42, 1, 0.77, 0.77 ); setScaleKey( spep_5-3 + 45, 1, 0.72, 0.72 ); setScaleKey( spep_5-3 + 46, 1, 0.74, 0.74 ); setScaleKey( spep_5-3 + 48, 1, 0.58, 0.58 ); setScaleKey( spep_5-3 + 50, 1, 0.43, 0.43 ); setScaleKey( spep_5-3 + 52, 1, 0.34, 0.34 ); setScaleKey( spep_5-1 + 54, 1, 0.29, 0.29 ); setRotateKey( spep_5 + 0, 1, -2 ); setRotateKey( spep_5-3 + 45, 1, -2 ); setRotateKey( spep_5-3 + 46, 1, 22.8 ); setRotateKey( spep_5-3 + 48, 1, 20.6 ); setRotateKey( spep_5-1 + 54, 1, 20.6 ); --[[ --文字エントリー ctzuo = entryEffectLife( spep_5-3 + 36, 10012, 18, 0x100, -1, 0, -17.7, 313.1 ); setEffMoveKey( spep_5-3 + 36, ctzuo, -17.7, 313.1 , 0 ); setEffMoveKey( spep_5-3 + 38, ctzuo, -23.3, 328.7 , 0 ); setEffMoveKey( spep_5-3 + 40, ctzuo, -41.9, 349.7 , 0 ); setEffMoveKey( spep_5-3 + 42, ctzuo, -40.2, 365.4 , 0 ); setEffMoveKey( spep_5-3 + 44, ctzuo, -67.6, 387.7 , 0 ); setEffMoveKey( spep_5-3 + 46, ctzuo, -58.7, 405.5 , 0 ); setEffMoveKey( spep_5-3 + 48, ctzuo, -86.9, 407.3 , 0 ); setEffMoveKey( spep_5-3 + 50, ctzuo, -70.1, 405.9 , 0 ); setEffMoveKey( spep_5-3 + 52, ctzuo, -98.4, 407.5 , 0 ); setEffMoveKey( spep_5-3 + 54, ctzuo, -81.4, 406.3 , 0 ); setEffMoveKey( spep_5-3 + 56, ctzuo, -109.7, 407.6 , 0 ); setEffMoveKey( spep_5-3 + 58, ctzuo, -85.3, 417.4 , 0 ); setEffMoveKey( spep_5-3 + 60, ctzuo, -127.4, 433.5 , 0 ); setEffMoveKey( spep_5-3 + 62, ctzuo, -134.9, 445.2 , 0 ); setEffScaleKey( spep_5-3 + 36, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_5-3 + 38, ctzuo, 0.82, 0.82 ); setEffScaleKey( spep_5-3 + 40, ctzuo, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 42, ctzuo, 1.77, 1.77 ); setEffScaleKey( spep_5-3 + 44, ctzuo, 2.25, 2.25 ); setEffScaleKey( spep_5-3 + 46, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_5-3 + 54, ctzuo, 2.73, 2.73 ); setEffRotateKey( spep_5-3 + 36, ctzuo, 6.9 ); setEffRotateKey( spep_5-3 + 38, ctzuo, 2.8 ); setEffRotateKey( spep_5-3 + 40, ctzuo, -1.3 ); setEffRotateKey( spep_5-3 + 42, ctzuo, -5.4 ); setEffRotateKey( spep_5-3 + 44, ctzuo, -9.4 ); setEffRotateKey( spep_5-3 + 46, ctzuo, -13.5 ); setEffRotateKey( spep_5-3 + 48, ctzuo, -13.8 ); setEffRotateKey( spep_5-3 + 50, ctzuo, -14.1 ); setEffRotateKey( spep_5-3 + 52, ctzuo, -14.4 ); setEffRotateKey( spep_5-3 + 54, ctzuo, -14.7 ); setEffAlphaKey( spep_5-3 + 36, ctzuo, 255 ); setEffAlphaKey( spep_5-3 + 54, ctzuo, 255 ); ]] --SE se_1022 = playSe( spep_5 , 1022 );--追い気弾 --白フェード entryFade( spep_5 + 46, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 60, 0, 0, 0, 0, 255 ); --薄い黒 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 54; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_6 + 0, 190002, 58, 0x100, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_6 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_6 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_6 + 58, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_6 + 0, gyan, 255 ); setEffAlphaKey( spep_6 + 58, gyan, 255 ); setEffRotateKey( spep_6 + 0, gyan, 0 ); setEffRotateKey( spep_6 + 58, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_6 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_6 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_6 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_6 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_6 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_6 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_6 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_6 + 6, ctgyan, 3.5, 3.5 ); setEffScaleKey( spep_6 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_6 + 0, ctgyan, 0 ); setEffRotateKey( spep_6 + 58, ctgyan, 0 ); setEffAlphaKey( spep_6 + 0, ctgyan, 255 ); setEffAlphaKey( spep_6 + 58, ctgyan, 255 ); -- ** 音 ** -- --ギャン playSe( spep_6 + 0, 1023 ); stopSe( spep_6 + 12, se_1213, 18 ); stopSe( spep_6 + 9, se_1215, 20 ); stopSe( spep_6 + 10, se_1184, 21 ); stopSe( spep_6 + 8, se_1212, 21 ); setSeVolume( spep_6 +8,1212,42); setSeVolume( spep_6 +9,1212,39.8); setSeVolume( spep_6 +10,1212,37.6); setSeVolume( spep_6 +11,1212,35.4); setSeVolume( spep_6 +12,1212,33.2); setSeVolume( spep_6 +13,1212,31); setSeVolume( spep_6 +14,1212,28.8); setSeVolume( spep_6 +15,1212,26.6); setSeVolume( spep_6 +16,1212,24.4); setSeVolume( spep_6 +17,1212,22.2); setSeVolume( spep_6 +18,1212,20); setSeVolume( spep_6 +19,1212,17.8); setSeVolume( spep_6 +20,1212,15.6); setSeVolume( spep_6 +21,1212,13.4); setSeVolume( spep_6 +22,1212,11.2); setSeVolume( spep_6 +23,1212,9); setSeVolume( spep_6 +24,1212,6.8); setSeVolume( spep_6 +25,1212,4.6); setSeVolume( spep_6 +26,1212,2.4); setSeVolume( spep_6 +27,1212,0.1); setSeVolume( spep_6 +28,1212,0); stopSe( spep_6 + 28, se_1022, 0 ); -- ** ホワイトフェード ** -- entryFade( spep_6 + 18, 40, 4, 2, fcolor_r, fcolor_g, fcolor_b, 255); -- ** 次の準備 ** -- spep_7 = spep_6 + 60; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_7 + 0, 155662, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_7 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, explosion, 1.1, 1.1 ); setEffScaleKey( spep_7 + 180, explosion, 1.1, 1.1 ); setEffRotateKey( spep_7 + 0, explosion, 0 ); setEffRotateKey( spep_7 + 180, explosion, 0 ); setEffAlphaKey( spep_7 + 0, explosion, 255 ); setEffAlphaKey( spep_7 + 180, explosion, 255 ); --[[ -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 180, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 180, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_7 + 180, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_7 + 180, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 180, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 180, shuchusen1, 255 ); ]] -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 170, 0, 0, 0, 0, 255 ); --薄い黒 背景 --SE playSe( spep_7 + 4, 1159 );--爆発 playSe( spep_7 + 4, 1024 );--爆発 --終わり dealDamage( spep_7 +16 ); endPhase( spep_7 + 170 ); end