--4020380:魔人ブウ(アルティメット悟飯吸収)_破壊光弾 --sp_effect_a2_00145 --sp2044 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 155936; --構え〜敵が岩に激突 SP_02 = 155937; --構え〜敵が岩に激突 SP_03 = 155938; --気溜め〜光弾をかかげる SP_04 = 155939; --投げる〜着弾 SP_05 = 155940; --投げる〜着弾 --敵側 SP_01x = 155941; --構え〜敵が岩に激突 SP_03x = 155942; --気溜め〜光弾をかかげる SP_04x = 155943; --投げる〜着弾 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 );]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 構え〜敵が岩に激突(470F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 472, 0x100, -1, 0, 0, 0 ); --構え〜敵が岩に激突(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 472, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 472, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 472, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 472, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 472, 0x80, -1, 0, 0, 0 ); --構え〜敵が岩に激突(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 472, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 472, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 472, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 472, first_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 40, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 535.1, 273.9 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 481.7, 251.2 , 0 ); setMoveKey( spep_0 -3 + 5, 1, 481.7, 251.2 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 433.2, 230.5 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 433.2, 230.5 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 393.1, 213.4 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 393.1, 213.4 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 361.3, 199.8 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 336.3, 189.2 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 316.3, 180.6 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 300, 173.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 286.4, 167.9 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 274.8, 162.9 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 263.9, 158.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 253.3, 153.8 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 242.7, 149.3 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 232.3, 144.8 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 221.9, 140.4 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 211.6, 136 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 201.4, 131.6 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 191.1, 127.3 , 0 ); setMoveKey( spep_0 -3 + 39, 1, 181, 123 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 181, 123 , 0 ); setScaleKey( spep_0 + 0, 1, 2.81, 2.81 ); setScaleKey( spep_0 -3 + 4, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 5, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 6, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 7, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 8, 1, 2.39, 2.39 ); setScaleKey( spep_0 -3 + 9, 1, 2.39, 2.39 ); setScaleKey( spep_0 -3 + 10, 1, 2.29, 2.29 ); setScaleKey( spep_0 -3 + 12, 1, 2.22, 2.22 ); setScaleKey( spep_0 -3 + 14, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 16, 1, 2.11, 2.11 ); setScaleKey( spep_0 -3 + 18, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 20, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 22, 1, 2.01, 2.01 ); setScaleKey( spep_0 -3 + 24, 1, 1.98, 1.98 ); setScaleKey( spep_0 -3 + 26, 1, 1.94, 1.94 ); setScaleKey( spep_0 -3 + 28, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 30, 1, 1.88, 1.88 ); setScaleKey( spep_0 -3 + 32, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 34, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 36, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 39, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 40, 1, 1.76, 1.76 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 40, 1, 0 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 472, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 44 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 10, 1 ); --腕ひく SE002 = playSe( spep_0 + 46, 1004 ); setPitch( spep_0 + 46, SE002, -600 ); setTimeStretch( SE002, 0.83, 10, 1 ); --顔アップ SE003 = playSe( spep_0 + 64, 1072 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 134, 1, 1 ); setDisp( spep_0 -3 + 178, 1, 0 ); setDisp( spep_0 -3 + 188, 1, 1 ); setDisp( spep_0 -3 + 194, 1, 0 ); setDisp( spep_0 -3 + 200, 1, 1 ); setDisp( spep_0 -3 + 204, 1, 0 ); setDisp( spep_0 -3 + 208, 1, 1 ); setDisp( spep_0 -3 + 280, 1, 0 ); setDisp( spep_0 -3 + 312, 1, 1 ); setDisp( spep_0 -3 + 348, 1, 0 ); setDisp( spep_0 -3 + 360, 1, 1 ); setDisp( spep_0 -3 + 388, 1, 0 ); changeAnime( spep_0 -3 + 134, 1, 107 ); changeAnime( spep_0 -3 + 200, 1, 108 ); changeAnime( spep_0 -3 + 254, 1, 106 ); changeAnime( spep_0 -3 + 312, 1, 107 ); changeAnime( spep_0 -3 + 360, 1, 5 ); e1 = 110; setMoveKey( spep_0 -3 + 134, 1, -12.5, -143 +e1 , 0 ); --殴られる setMoveKey( spep_0 -3 + 136, 1, 1.1, -115.7 +e1 , 0 ); setMoveKey( spep_0 -3 + 138, 1, 27.7, -125.7 +e1 , 0 ); setMoveKey( spep_0 -3 + 140, 1, 15.4, -125.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 47.1, -106.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 144, 1, 48.8, -102.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 73.5, -97.6 +e1 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 78.1, -88.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 101.1, -79.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 94.2, -73.9 +e1 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 121.5, -66.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 124.1, -52.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 129.6, -58.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 114.9, -46.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 131.9, -44.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 139.8, -61.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 151.3, -62 +e1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 148.7, -38.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 138.9, -57.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 155.6, -46.2 +e1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 152.3, -55.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 164.3, -55.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 164.3, -55.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 183.5, 135 , 0 ); --蹴られる setMoveKey( spep_0 -3 + 204, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 187.5, 203 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 183.5, 141 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 187.5, 203 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 183.5, 141 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 183.5, 143 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 185.5, 203 , 0 ); setMoveKey( spep_0 -3 + 223, 1, 185.5, 203 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 219.9, -159.2 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 208.8, -160.4 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 197.6, -161.5 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 186.6, -162.6 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 175.4, -163.8 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 164.3, -164.9 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 153.2, -166.1 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 142.1, -167.2 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 131, -168.4 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 119.9, -169.5 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 108.8, -170.7 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 97.7, -171.8 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 86.5, -173 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 75.4, -174.1 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 64.3, -175.3 , 0 ); setMoveKey( spep_0 -3 + 253, 1, 64.3, -175.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, -157.3, -307.2 , 0 ); --背中殴られる setMoveKey( spep_0 -3 + 256, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 260, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 262, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 264, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 266, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 268, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 270, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 272, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 274, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 276, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 278, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 280, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 121.1, 96.2 , 0 ); --蹴られる setMoveKey( spep_0 -3 + 314, 1, 110.4, 85.2 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 106.2, 74.1 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 101.5, 84.3 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 97, 59.4 , 0 ); setMoveKey( spep_0 -3 + 322, 1, 85.9, 55.9 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 84, 54 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 76.1, 55.2 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 71.7, 43.4 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 58.9, 41.5 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 75.2, 40.6 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 61.5, 32.6 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 63.4, 37.6 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 68.5, 37.5 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 71.8, 28.1 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 70.5, 34.1 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 74.6, 42.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 74.8, 39 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 74.8, 39 , 0 ); setMoveKey( spep_0 -3 + 360, 1, -379, 560.4 , 0 ); --吹っ飛ぶ setMoveKey( spep_0 -3 + 362, 1, -36.4, 258 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 62.6, 170.6 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 105.5, 132.7 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 120.3, 119.7 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 130, 111.1 , 0 ); setMoveKey( spep_0 -3 + 372, 1, 137.4, 104.6 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 143.2, 99.4 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 148, 95.2 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 151.8, 91.8 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 154.8, 89.2 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 157, 87.3 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 158.4, 86.1 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 158.8, 85.7 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 158.8, 85.7 , 0 ); a = 0.4; setScaleKey( spep_0 -3 + 134, 1, 2.07 +a, 2.07 +a ); --殴られる setScaleKey( spep_0 -3 + 136, 1, 2.08 +a, 2.08 +a ); setScaleKey( spep_0 -3 + 138, 1, 2.1 +a, 2.1 +a ); setScaleKey( spep_0 -3 + 140, 1, 2.11 +a, 2.11 +a ); setScaleKey( spep_0 -3 + 142, 1, 2.12 +a, 2.12 +a ); setScaleKey( spep_0 -3 + 144, 1, 2.13 +a, 2.13 +a ); setScaleKey( spep_0 -3 + 146, 1, 2.15 +a, 2.15 +a ); setScaleKey( spep_0 -3 + 148, 1, 2.16 +a, 2.16 +a ); setScaleKey( spep_0 -3 + 150, 1, 2.17 +a, 2.17 +a ); setScaleKey( spep_0 -3 + 152, 1, 2.17 +a, 2.17 +a ); setScaleKey( spep_0 -3 + 154, 1, 2.18 +a, 2.18 +a ); setScaleKey( spep_0 -3 + 156, 1, 2.19 +a, 2.19 +a ); setScaleKey( spep_0 -3 + 158, 1, 2.2 +a, 2.2 +a ); setScaleKey( spep_0 -3 + 160, 1, 2.2 +a, 2.2 +a ); setScaleKey( spep_0 -3 + 162, 1, 2.21 +a, 2.21 +a ); setScaleKey( spep_0 -3 + 164, 1, 2.21 +a, 2.21 +a ); setScaleKey( spep_0 -3 + 166, 1, 2.22 +a, 2.22 +a ); setScaleKey( spep_0 -3 + 170, 1, 2.22 +a, 2.22 +a ); setScaleKey( spep_0 -3 + 172, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 176, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 177, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 188, 1, 1.78 +a, 1.78 +a ); setScaleKey( spep_0 -3 + 192, 1, 1.78 +a, 1.78 +a ); setScaleKey( spep_0 -3 + 193, 1, 1.78 +a, 1.78 +a ); a2 = 0.2; setScaleKey( spep_0 -3 + 200, 1, 2.95 +a2, 2.95 +a2 ); --蹴られる setScaleKey( spep_0 -3 + 204, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 208, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 222, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 223, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 224, 1, 4.53 +a2, 4.53 +a2 ); setScaleKey( spep_0 -3 + 226, 1, 4.47 +a2, 4.47 +a2 ); setScaleKey( spep_0 -3 + 228, 1, 4.41 +a2, 4.41 +a2 ); setScaleKey( spep_0 -3 + 230, 1, 4.35 +a2, 4.35 +a2 ); setScaleKey( spep_0 -3 + 232, 1, 4.28 +a2, 4.28 +a2 ); setScaleKey( spep_0 -3 + 234, 1, 4.22 +a2, 4.22 +a2 ); setScaleKey( spep_0 -3 + 236, 1, 4.16 +a2, 4.16 +a2 ); setScaleKey( spep_0 -3 + 238, 1, 4.1 +a2, 4.1 +a2 ); setScaleKey( spep_0 -3 + 240, 1, 4.03 +a2, 4.03 +a2 ); setScaleKey( spep_0 -3 + 242, 1, 3.97 +a2, 3.97 +a2 ); setScaleKey( spep_0 -3 + 244, 1, 3.91 +a2, 3.91 +a2 ); setScaleKey( spep_0 -3 + 246, 1, 3.85 +a2, 3.85 +a2 ); setScaleKey( spep_0 -3 + 248, 1, 3.79 +a2, 3.79 +a2 ); setScaleKey( spep_0 -3 + 250, 1, 3.72 +a2, 3.72 +a2 ); setScaleKey( spep_0 -3 + 252, 1, 3.66 +a2, 3.66 +a2 ); setScaleKey( spep_0 -3 + 253, 1, 3.66 +a2, 3.66 +a2 ); a1 = 0.3; setScaleKey( spep_0 -3 + 254, 1, 3.8 +a1, 3.8 +a1 ); --背中殴られる setScaleKey( spep_0 -3 + 278, 1, 3.8 +a1, 3.8 +a1 ); setScaleKey( spep_0 -3 + 312, 1, 1.35, 1.35 ); --蹴られる setScaleKey( spep_0 -3 + 314, 1, 1.36, 1.36 ); setScaleKey( spep_0 -3 + 316, 1, 1.38, 1.38 ); setScaleKey( spep_0 -3 + 318, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 320, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 322, 1, 1.4, 1.4 ); setScaleKey( spep_0 -3 + 324, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 326, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 328, 1, 1.42, 1.42 ); setScaleKey( spep_0 -3 + 332, 1, 1.42, 1.42 ); setScaleKey( spep_0 -3 + 334, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 348, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 360, 1, 3.02, 3.02 ); --吹っ飛ぶ setScaleKey( spep_0 -3 + 362, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 364, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 366, 1, 0.4, 0.4 ); setScaleKey( spep_0 -3 + 368, 1, 0.32, 0.32 ); setScaleKey( spep_0 -3 + 370, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 372, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 374, 1, 0.19, 0.19 ); setScaleKey( spep_0 -3 + 376, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 378, 1, 0.15, 0.15 ); setScaleKey( spep_0 -3 + 380, 1, 0.13, 0.13 ); setScaleKey( spep_0 -3 + 382, 1, 0.12, 0.12 ); setScaleKey( spep_0 -3 + 384, 1, 0.11, 0.11 ); setScaleKey( spep_0 -3 + 388, 1, 0.11, 0.11 ); d1 = 40; setRotateKey( spep_0 -3 + 134, 1, -65.4 +d1 ); --殴られる setRotateKey( spep_0 -3 + 136, 1, -66.1 +d1 ); setRotateKey( spep_0 -3 + 138, 1, -66.7 +d1 ); setRotateKey( spep_0 -3 + 140, 1, -67.2 +d1 ); setRotateKey( spep_0 -3 + 142, 1, -67.8 +d1 ); setRotateKey( spep_0 -3 + 144, 1, -68.3 +d1 ); setRotateKey( spep_0 -3 + 146, 1, -68.8 +d1 ); setRotateKey( spep_0 -3 + 148, 1, -69.2 +d1 ); setRotateKey( spep_0 -3 + 150, 1, -69.6 +d1 ); setRotateKey( spep_0 -3 + 152, 1, -70 +d1 ); setRotateKey( spep_0 -3 + 154, 1, -70.4 +d1 ); setRotateKey( spep_0 -3 + 156, 1, -70.7 +d1 ); setRotateKey( spep_0 -3 + 158, 1, -71 +d1 ); setRotateKey( spep_0 -3 + 160, 1, -71.2 +d1 ); setRotateKey( spep_0 -3 + 162, 1, -71.5 +d1 ); setRotateKey( spep_0 -3 + 164, 1, -71.7 +d1 ); setRotateKey( spep_0 -3 + 166, 1, -71.8 +d1 ); setRotateKey( spep_0 -3 + 168, 1, -72 +d1 ); setRotateKey( spep_0 -3 + 170, 1, -72.1 +d1 ); setRotateKey( spep_0 -3 + 172, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 176, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 177, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 188, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 192, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 193, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 200, 1, -55.2 ); --蹴られる setRotateKey( spep_0 -3 + 204, 1, -55.2 ); setRotateKey( spep_0 -3 + 208, 1, -55.2 ); setRotateKey( spep_0 -3 + 222, 1, -55.2 ); setRotateKey( spep_0 -3 + 223, 1, -55.2 ); setRotateKey( spep_0 -3 + 224, 1, -75.5 ); setRotateKey( spep_0 -3 + 226, 1, -75.8 ); setRotateKey( spep_0 -3 + 228, 1, -76.1 ); setRotateKey( spep_0 -3 + 230, 1, -76.5 ); setRotateKey( spep_0 -3 + 232, 1, -76.8 ); setRotateKey( spep_0 -3 + 234, 1, -77.2 ); setRotateKey( spep_0 -3 + 236, 1, -77.5 ); setRotateKey( spep_0 -3 + 238, 1, -77.8 ); setRotateKey( spep_0 -3 + 240, 1, -78.2 ); setRotateKey( spep_0 -3 + 242, 1, -78.5 ); setRotateKey( spep_0 -3 + 244, 1, -78.9 ); setRotateKey( spep_0 -3 + 246, 1, -79.2 ); setRotateKey( spep_0 -3 + 248, 1, -79.5 ); setRotateKey( spep_0 -3 + 250, 1, -79.9 ); setRotateKey( spep_0 -3 + 252, 1, -80.2 ); setRotateKey( spep_0 -3 + 253, 1, -80.2 ); setRotateKey( spep_0 -3 + 254, 1, -122.2 ); setRotateKey( spep_0 -3 + 278, 1, -122.2 ); setRotateKey( spep_0 -3 + 312, 1, -61.8 ); setRotateKey( spep_0 -3 + 314, 1, -60.2 ); setRotateKey( spep_0 -3 + 316, 1, -58.8 ); setRotateKey( spep_0 -3 + 318, 1, -57.5 ); setRotateKey( spep_0 -3 + 320, 1, -56.4 ); setRotateKey( spep_0 -3 + 322, 1, -55.5 ); setRotateKey( spep_0 -3 + 324, 1, -54.7 ); setRotateKey( spep_0 -3 + 326, 1, -54.1 ); setRotateKey( spep_0 -3 + 328, 1, -53.5 ); setRotateKey( spep_0 -3 + 330, 1, -53.1 ); setRotateKey( spep_0 -3 + 332, 1, -52.8 ); setRotateKey( spep_0 -3 + 334, 1, -52.5 ); setRotateKey( spep_0 -3 + 336, 1, -52.3 ); setRotateKey( spep_0 -3 + 338, 1, -52.2 ); setRotateKey( spep_0 -3 + 340, 1, -52.1 ); setRotateKey( spep_0 -3 + 348, 1, -52.1 ); setRotateKey( spep_0 -3 + 360, 1, 124.4 ); setRotateKey( spep_0 -3 + 362, 1, 102 ); setRotateKey( spep_0 -3 + 364, 1, 95.5 ); setRotateKey( spep_0 -3 + 366, 1, 92.7 ); setRotateKey( spep_0 -3 + 368, 1, 91.7 ); setRotateKey( spep_0 -3 + 370, 1, 91.1 ); setRotateKey( spep_0 -3 + 372, 1, 90.6 ); setRotateKey( spep_0 -3 + 374, 1, 90.2 ); setRotateKey( spep_0 -3 + 376, 1, 89.9 ); setRotateKey( spep_0 -3 + 378, 1, 89.6 ); setRotateKey( spep_0 -3 + 380, 1, 89.5 ); setRotateKey( spep_0 -3 + 382, 1, 89.3 ); setRotateKey( spep_0 -3 + 384, 1, 89.2 ); setRotateKey( spep_0 -3 + 388, 1, 89.2 ); -- ** 音 ** -- --顔アップ SE004 = playSe( spep_0 + 74, 1182 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 77, SE004, 5 ); setSeVolumeByWorkId( spep_0 + 80, SE004, 24 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 42 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 56 ); setSeVolumeByWorkId( spep_0 + 85, SE004, 79 ); SE005 = playSe( spep_0 + 74, 1116 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 71 ); stopSe( spep_0 + 98, SE005, 21 ); --腕振りかぶる SE006 = playSe( spep_0 + 110, 1188 ); setSeVolumeByWorkId( spep_0 + 110, SE006, 0 ); setSeVolumeByWorkId( spep_0 + 116, SE006, 5 ); setSeVolumeByWorkId( spep_0 + 118, SE006, 14 ); setSeVolumeByWorkId( spep_0 + 120, SE006, 32 ); setSeVolumeByWorkId( spep_0 + 122, SE006, 57 ); setSeVolumeByWorkId( spep_0 + 123, SE006, 71 ); stopSe( spep_0 + 138, SE006, 12 ); SE007 = playSe( spep_0 + 114, 1117 ); setSeVolumeByWorkId( spep_0 + 114, SE007, 260 ); setPitch( spep_0 + 114, SE007, -1000 ); setTimeStretch( SE007, 0.33, 10, 1 ); stopSe( spep_0 + 126, SE007, 6 ); --パンチ SE008 = playSe( spep_0 + 134, 1009 ); SE009 = playSe( spep_0 + 134, 1000 ); SE010 = playSe( spep_0 + 138, 1110 ); --キック SE011 = playSe( spep_0 + 192, 1004 ); SE012 = playSe( spep_0 + 204, 1010 ); setSeVolumeByWorkId( spep_0 + 204, SE012, 120 ); SE013 = playSe( spep_0 + 206, 1190 ); setPitch( spep_0 + 206, SE013, -500 ); setTimeStretch( SE013, 0.6, 10, 1 ); SE014 = playSe( spep_0 + 208, 1110 ); setSeVolumeByWorkId( spep_0 + 208, SE014, 92 ); --叩きつけ SE015 = playSe( spep_0 + 252, 1189 ); setSeVolumeByWorkId( spep_0 + 252, SE015, 69 ); SE016 = playSe( spep_0 + 258, 1159 ); setSeVolumeByWorkId( spep_0 + 258, SE016, 66 ); stopSe( spep_0 + 270, SE016, 24 ); SE017 = playSe( spep_0 + 258, 1182 ); setSeVolumeByWorkId( spep_0 + 258, SE017, 178 ); stopSe( spep_0 + 264, SE017, 3 ); SE018 = playSe( spep_0 + 258, 1187 ); setSeVolumeByWorkId( spep_0 + 258, SE018, 87 ); SE019 = playSe( spep_0 + 258, 20 ); setSeVolumeByWorkId( spep_0 + 258, SE019, 74 ); --蹴り上げ SE020 = playSe( spep_0 + 304, 1123 ); SE021 = playSe( spep_0 + 308, 1110 ); --敵飛んでいく SE022 = playSe( spep_0 + 352, 1183 ); stopSe( spep_0 + 404 +10, SE022, 0 ); SE023 = playSe( spep_0 + 352, 1121 ); setSeVolumeByWorkId( spep_0 + 352, SE023, 32 ); stopSe( spep_0 + 404 +10, SE023, 0 ); --岩にぶつかる SE024 = playSe( spep_0 + 403, 1159 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 470; ------------------------------------------------------ -- 気溜め〜光弾をかかげる(306F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_1 + 0, SP_03, 306, 0x100, -1, 0, 0, 0 ); --気溜め〜光弾をかかげる(ef_003) setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 306, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 306, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 306, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 306, tame, 255 ); spep_x = spep_1 + 220; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +60, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +60, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +60, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 306, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --岩にぶつかる stopSe( spep_1 + 25, SE024, 43 ); --気を溜める SE025 = playSe( spep_1 + 3, 1226 ); setSeVolumeByWorkId( spep_1 + 3, SE025, 0 ); setSeVolumeByWorkId( spep_1 + 8, SE025, 2 ); setSeVolumeByWorkId( spep_1 + 12, SE025, 4 ); setSeVolumeByWorkId( spep_1 + 16, SE025, 6 ); setSeVolumeByWorkId( spep_1 + 20, SE025, 8 ); setSeVolumeByWorkId( spep_1 + 24, SE025, 10 ); setSeVolumeByWorkId( spep_1 + 28, SE025, 11 ); setSeVolumeByWorkId( spep_1 + 32, SE025, 13 ); setSeVolumeByWorkId( spep_1 + 36, SE025, 15 ); setSeVolumeByWorkId( spep_1 + 40, SE025, 16 ); setSeVolumeByWorkId( spep_1 + 44, SE025, 17 ); setSeVolumeByWorkId( spep_1 + 48, SE025, 19 ); setSeVolumeByWorkId( spep_1 + 52, SE025, 20 ); setSeVolumeByWorkId( spep_1 + 56, SE025, 21 ); setSeVolumeByWorkId( spep_1 + 60, SE025, 22 ); setSeVolumeByWorkId( spep_1 + 64, SE025, 23 ); setSeVolumeByWorkId( spep_1 + 68, SE025, 24 ); setSeVolumeByWorkId( spep_1 + 72, SE025, 25 ); setSeVolumeByWorkId( spep_1 + 76, SE025, 26 ); setSeVolumeByWorkId( spep_1 + 80, SE025, 27 ); setSeVolumeByWorkId( spep_1 + 84, SE025, 28 ); setSeVolumeByWorkId( spep_1 + 88, SE025, 29 ); setSeVolumeByWorkId( spep_1 + 92, SE025, 30 ); setSeVolumeByWorkId( spep_1 + 96, SE025, 31 ); setSeVolumeByWorkId( spep_1 + 100, SE025, 33 ); setSeVolumeByWorkId( spep_1 + 104, SE025, 34 ); setSeVolumeByWorkId( spep_1 + 108, SE025, 36 ); setSeVolumeByWorkId( spep_1 + 112, SE025, 38 ); setSeVolumeByWorkId( spep_1 + 116, SE025, 40 ); setSeVolumeByWorkId( spep_1 + 120, SE025, 41 ); setSeVolumeByWorkId( spep_1 + 124, SE025, 43 ); setSeVolumeByWorkId( spep_1 + 128, SE025, 45 ); setSeVolumeByWorkId( spep_1 + 132, SE025, 47 ); setSeVolumeByWorkId( spep_1 + 136, SE025, 49 ); setSeVolumeByWorkId( spep_1 + 140, SE025, 52 ); setSeVolumeByWorkId( spep_1 + 144, SE025, 56 ); setSeVolumeByWorkId( spep_1 + 148, SE025, 58 ); setSeVolumeByWorkId( spep_1 + 152, SE025, 60 ); setSeVolumeByWorkId( spep_1 + 156, SE025, 63 ); setSeVolumeByWorkId( spep_1 + 161, SE025, 68 ); setSeVolumeByWorkId( spep_1 + 162, SE025, 70 ); setSeVolumeByWorkId( spep_1 + 166, SE025, 74 ); setSeVolumeByWorkId( spep_1 + 170, SE025, 79 ); setSeVolumeByWorkId( spep_1 + 174, SE025, 82 ); setSeVolumeByWorkId( spep_1 + 178, SE025, 86 ); setSeVolumeByWorkId( spep_1 + 182, SE025, 92 ); setSeVolumeByWorkId( spep_1 + 186, SE025, 98 ); setSeVolumeByWorkId( spep_1 + 190, SE025, 112 ); setSeVolumeByWorkId( spep_1 + 191, SE025, 120 ); --稲妻走る SE026 = playSe( spep_1 + 4, 1147 ); setSeVolumeByWorkId( spep_1 + 4, SE026, 48 ); stopSe( spep_1 + 112, SE026, 0 ); --気を溜める SE027 = playSe( spep_1 + 56, 1227 ); setPitch( spep_1 + 56, SE027, -800 ); setTimeStretch( SE027, 0.47, 10, 1 ); --気が弾ける SE028 = playSe( spep_1 + 102, 1191 ); setPitch( spep_1 + 102, SE028, -800 ); setTimeStretch( SE028, 0.47, 10, 1 ); stopSe( spep_1 + 141, SE028, 44 ); SE029 = playSe( spep_1 + 104, 1128 ); --setSeVolumeByWorkId( spep_1 + 104, SE029, 32 ); setSeVolumeByWorkId( spep_1 + 104, SE029, 0 ); setSeVolumeByWorkId( spep_1 + 105, SE029, 1.4 ); setSeVolumeByWorkId( spep_1 + 106, SE029, 2.8 ); setSeVolumeByWorkId( spep_1 + 107, SE029, 4.2 ); setSeVolumeByWorkId( spep_1 + 108, SE029, 5.6 ); setSeVolumeByWorkId( spep_1 + 109, SE029, 7 ); setSeVolumeByWorkId( spep_1 + 110, SE029, 8.4 ); setSeVolumeByWorkId( spep_1 + 111, SE029, 9.8 ); setSeVolumeByWorkId( spep_1 + 112, SE029, 11.2 ); setSeVolumeByWorkId( spep_1 + 113, SE029, 12.6 ); setSeVolumeByWorkId( spep_1 + 114, SE029, 14 ); setSeVolumeByWorkId( spep_1 + 115, SE029, 15.4 ); setSeVolumeByWorkId( spep_1 + 116, SE029, 16.8 ); setSeVolumeByWorkId( spep_1 + 117, SE029, 18.2 ); setSeVolumeByWorkId( spep_1 + 118, SE029, 19.6 ); setSeVolumeByWorkId( spep_1 + 119, SE029, 21 ); setSeVolumeByWorkId( spep_1 + 120, SE029, 22.4 ); setSeVolumeByWorkId( spep_1 + 121, SE029, 23.8 ); setSeVolumeByWorkId( spep_1 + 122, SE029, 25.2 ); setSeVolumeByWorkId( spep_1 + 123, SE029, 26.6 ); setSeVolumeByWorkId( spep_1 + 124, SE029, 28 ); setSeVolumeByWorkId( spep_1 + 125, SE029, 29.4 ); setSeVolumeByWorkId( spep_1 + 126, SE029, 30.8 ); setSeVolumeByWorkId( spep_1 + 160, SE029, 31.6 ); setSeVolumeByWorkId( spep_1 + 161, SE029, 31 ); setSeVolumeByWorkId( spep_1 + 162, SE029, 30.4 ); setSeVolumeByWorkId( spep_1 + 163, SE029, 29.8 ); setSeVolumeByWorkId( spep_1 + 164, SE029, 29.2 ); setSeVolumeByWorkId( spep_1 + 165, SE029, 28.6 ); setSeVolumeByWorkId( spep_1 + 166, SE029, 28 ); setSeVolumeByWorkId( spep_1 + 167, SE029, 27.4 ); setSeVolumeByWorkId( spep_1 + 168, SE029, 26.8 ); setSeVolumeByWorkId( spep_1 + 169, SE029, 26.2 ); setSeVolumeByWorkId( spep_1 + 170, SE029, 25.6 ); setSeVolumeByWorkId( spep_1 + 171, SE029, 25 ); setSeVolumeByWorkId( spep_1 + 172, SE029, 24.4 ); setSeVolumeByWorkId( spep_1 + 173, SE029, 23.8 ); setSeVolumeByWorkId( spep_1 + 174, SE029, 23.2 ); setSeVolumeByWorkId( spep_1 + 175, SE029, 22.6 ); setSeVolumeByWorkId( spep_1 + 176, SE029, 22 ); setSeVolumeByWorkId( spep_1 + 177, SE029, 21.4 ); setSeVolumeByWorkId( spep_1 + 178, SE029, 20.8 ); setSeVolumeByWorkId( spep_1 + 179, SE029, 20.2 ); setSeVolumeByWorkId( spep_1 + 180, SE029, 19.6 ); setSeVolumeByWorkId( spep_1 + 181, SE029, 19 ); setSeVolumeByWorkId( spep_1 + 182, SE029, 18.4 ); setSeVolumeByWorkId( spep_1 + 183, SE029, 17.8 ); setSeVolumeByWorkId( spep_1 + 184, SE029, 17.2 ); setSeVolumeByWorkId( spep_1 + 185, SE029, 16.6 ); setSeVolumeByWorkId( spep_1 + 186, SE029, 16 ); setSeVolumeByWorkId( spep_1 + 187, SE029, 15.4 ); setSeVolumeByWorkId( spep_1 + 188, SE029, 14.8 ); setSeVolumeByWorkId( spep_1 + 189, SE029, 14.2 ); setSeVolumeByWorkId( spep_1 + 190, SE029, 13.6 ); setSeVolumeByWorkId( spep_1 + 191, SE029, 13 ); setSeVolumeByWorkId( spep_1 + 192, SE029, 12.4 ); setSeVolumeByWorkId( spep_1 + 193, SE029, 11.8 ); setSeVolumeByWorkId( spep_1 + 194, SE029, 11.2 ); setSeVolumeByWorkId( spep_1 + 195, SE029, 10.6 ); setSeVolumeByWorkId( spep_1 + 196, SE029, 10 ); setSeVolumeByWorkId( spep_1 + 197, SE029, 9.4 ); setSeVolumeByWorkId( spep_1 + 198, SE029, 8.8 ); setSeVolumeByWorkId( spep_1 + 199, SE029, 8.2 ); setSeVolumeByWorkId( spep_1 + 200, SE029, 7.6 ); setSeVolumeByWorkId( spep_1 + 201, SE029, 7 ); setSeVolumeByWorkId( spep_1 + 202, SE029, 6.4 ); setSeVolumeByWorkId( spep_1 + 203, SE029, 5.8 ); setSeVolumeByWorkId( spep_1 + 204, SE029, 5.2 ); setSeVolumeByWorkId( spep_1 + 205, SE029, 4.6 ); setSeVolumeByWorkId( spep_1 + 206, SE029, 4 ); setSeVolumeByWorkId( spep_1 + 207, SE029, 3.4 ); setSeVolumeByWorkId( spep_1 + 208, SE029, 2.8 ); setSeVolumeByWorkId( spep_1 + 209, SE029, 2.2 ); setSeVolumeByWorkId( spep_1 + 210, SE029, 0 ); setPitch( spep_1 + 104, SE029, -600 ); setTimeStretch( SE029, 0.3, 10, 1 ); setStartTimeMs( SE029, 567 ); SE030 = playSe( spep_1 + 104, 1184 ); stopSe( spep_1 + 120, SE030, 79 ); --気弾手の上で溜める SE031 = playSe( spep_1 + 150, 1240 ); setSeVolumeByWorkId( spep_1 + 150, SE031, 0 ); setSeVolumeByWorkId( spep_1 + 154, SE031, 11 ); setSeVolumeByWorkId( spep_1 + 158, SE031, 28 ); setSeVolumeByWorkId( spep_1 + 162, SE031, 42 ); setSeVolumeByWorkId( spep_1 + 166, SE031, 57 ); setSeVolumeByWorkId( spep_1 + 170, SE031, 86 ); setSeVolumeByWorkId( spep_1 + 174, SE031, 112 ); setSeVolumeByWorkId( spep_1 + 177, SE031, 126 ); setStartTimeMs( SE031, 2533 ); setPitch( spep_1 + 150, SE031, -400 ); setTimeStretch( SE031, 0.61, 10, 1 ); SE032 = playSe( spep_1 + 184, 1148 ); setSeVolumeByWorkId( spep_1 + 184, SE032, 50 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 304; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_2, SE_05); speff = entryEffect( spep_2, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_2 + 0, SE_05 ); --気を溜める stopSe( spep_2 + 14, SE025, 0 ); stopSe( spep_2 + 14, SE027, 0 ); --気弾手の上で溜める stopSe( spep_2 + 8, SE031, 0 ); stopSe( spep_2 + 14, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 投げる〜着弾(256F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --投げる〜着弾(ef_004) setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 256, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 256, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 256, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --投げる〜着弾(ef_005) setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 256, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 256, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 256, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 106, 1, 1 ); setDisp( spep_3 -3 + 230, 1, 0 ); changeAnime( spep_3 -3 + 106, 1, 108 ); setBlendColor( spep_3 -3 + 106, 1, 3, 0.94, 0.67, 0.97, 1.0 ); setBlendColor( spep_3 -3 + 230, 1, 3, 0.94, 0.67, 0.97, 1.0 ); setBlendColor( spep_3 -3 + 231, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_3 -3 + 232, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -3 + 106, 1, 12.6, -167.2 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 13.5, -169.6 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 14.5, -172 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 15.4, -174.4 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 31.5, -162.6 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 18.4, -158.9 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 19.2, -167.6 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 28.8, -183.7 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 1.5, -169.9 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 17.3, -174.4 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 20.8, -174.9 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 17.6, -178.3 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 23.8, -184.6 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 38.2, -183 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 20.8, -197.2 , 0 ); setMoveKey( spep_3 -3 + 136, 1, 29.7, -179.8 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 18, -170.9 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 21.1, -194.2 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 41.4, -182.9 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 30.5, -198.2 , 0 ); setMoveKey( spep_3 -3 + 146, 1, 20.4, -206.8 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 35.7, -195.6 , 0 ); setMoveKey( spep_3 -3 + 150, 1, 28.1, -199.4 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 28.2, -202.6 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 34.7, -183 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 42.7, -190.3 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 31.5, -193 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 41, -198.2 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 33, -195.2 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 29, -202.4 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 25.4, -200.2 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 21.2, -189.6 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 46, -207.5 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 34, -184.7 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 32.3, -190.5 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 26.5, -200.7 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 31, -197.7 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 38, -197.2 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 26.6, -205.9 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 32.4, -206.6 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 29.1, -200.9 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 30.6, -198.2 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 32.3, -196.1 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 31.8, -197.7 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 37.4, -186.6 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 21.9, -212.3 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 33.8, -204.8 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 35.7, -178.5 , 0 ); setMoveKey( spep_3 -3 + 202, 1, 45.3, -207.8 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 20.6, -195.7 , 0 ); setMoveKey( spep_3 -3 + 206, 1, 32.1, -197.1 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 32.5, -196 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 12.9, -192.4 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 37, -181.1 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 48.9, -201.1 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 20, -189.4 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 29.3, -203.6 , 0 ); setMoveKey( spep_3 -3 + 220, 1, 34.8, -193.8 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 35.5, -196.3 , 0 ); setMoveKey( spep_3 -3 + 224, 1, 31.8, -196.2 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 31.8, -193.3 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 46.9, -188.3 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 23.8, -186.2 , 0 ); b1 = 0.4; setScaleKey( spep_3 -3 + 106, 1, 1.14 +b1, 1.14 +b1 ); setScaleKey( spep_3 -3 + 108, 1, 1.15 +b1, 1.15 +b1 ); setScaleKey( spep_3 -3 + 110, 1, 1.16 +b1, 1.16 +b1 ); setScaleKey( spep_3 -3 + 112, 1, 1.17 +b1, 1.17 +b1 ); setScaleKey( spep_3 -3 + 114, 1, 1.18 +b1, 1.18 +b1 ); setScaleKey( spep_3 -3 + 116, 1, 1.18 +b1, 1.18 +b1 ); setScaleKey( spep_3 -3 + 118, 1, 1.19 +b1, 1.19 +b1 ); setScaleKey( spep_3 -3 + 120, 1, 1.2 +b1, 1.2 +b1 ); setScaleKey( spep_3 -3 + 122, 1, 1.21 +b1, 1.21 +b1 ); setScaleKey( spep_3 -3 + 124, 1, 1.22 +b1, 1.22 +b1 ); setScaleKey( spep_3 -3 + 126, 1, 1.23 +b1, 1.23 +b1 ); setScaleKey( spep_3 -3 + 128, 1, 1.24 +b1, 1.24 +b1 ); setScaleKey( spep_3 -3 + 130, 1, 1.25 +b1, 1.25 +b1 ); setScaleKey( spep_3 -3 + 132, 1, 1.25 +b1, 1.25 +b1 ); setScaleKey( spep_3 -3 + 134, 1, 1.26 +b1, 1.26 +b1 ); setScaleKey( spep_3 -3 + 136, 1, 1.27 +b1, 1.27 +b1 ); setScaleKey( spep_3 -3 + 138, 1, 1.28 +b1, 1.28 +b1 ); setScaleKey( spep_3 -3 + 140, 1, 1.29 +b1, 1.29 +b1 ); setScaleKey( spep_3 -3 + 142, 1, 1.3 +b1, 1.3 +b1 ); setScaleKey( spep_3 -3 + 144, 1, 1.31 +b1, 1.31 +b1 ); setScaleKey( spep_3 -3 + 146, 1, 1.32 +b1, 1.32 +b1 ); setScaleKey( spep_3 -3 + 230, 1, 1.32 +b1, 1.32 +b1 ); setRotateKey( spep_3 -3 + 106, 1, 64.3 ); setRotateKey( spep_3 -3 + 230, 1, 64.3 ); -- ** 音 ** -- --気弾発射前溜め SE033 = playSe( spep_3 + 0, 1226 ); stopSe( spep_3 + 23, SE033, 14 +10 ); --[[SE034 = playSe( spep_3 + 0, 1227 ); setPitch( spep_3 + 0, SE034, -800 ); setTimeStretch( SE034, 0.47, 10, 1 ); stopSe( spep_3 + 24, SE034, 12 +10 ); SE035 = playSe( spep_3 + 0, 1240 ); setSeVolumeByWorkId( spep_3 + 0, SE035, 126 ); setPitch( spep_3 + 0, SE035, -400 ); setTimeStretch( SE035, 0.61, 10, 1 ); stopSe( spep_3 + 24, SE035, 12 +10 );]] SE036 = playSe( spep_3 + 0, 1148 ); setSeVolumeByWorkId( spep_3 + 0, SE036, 33 ); --気弾発射 SE037 = playSe( spep_3 + 16, 1240 ); setSeVolumeByWorkId( spep_3 + 16, SE037, 0 ); setSeVolumeByWorkId( spep_3 + 18, SE037, 31 ); setSeVolumeByWorkId( spep_3 + 20, SE037, 54 ); setSeVolumeByWorkId( spep_3 + 22, SE037, 84 ); setSeVolumeByWorkId( spep_3 + 24, SE037, 100 ); setSeVolumeByWorkId( spep_3 + 25, SE037, 130 ); setStartTimeMs( SE037, 2700 ); setPitch( spep_3 + 16, SE037, -400 ); setTimeStretch( SE037, 1.47, 10, 1 ); stopSe( spep_3 + 120, SE037, 29 ); SE038 = playSe( spep_3 + 18, 1027 ); setSeVolumeByWorkId( spep_3 + 18, SE038, 63 ); setTimeStretch( SE038, 1.67, 10, 1 ); SE039 = playSe( spep_3 + 18, 1021 ); setSeVolumeByWorkId( spep_3 + 18, SE039, 71 ); setTimeStretch( SE039, 1.25, 10, 1 ); SE040 = playSe( spep_3 + 18, 1193 ); setSeVolumeByWorkId( spep_3 + 18, SE040, 95 ); stopSe( spep_3 + 116, SE040, 29 ); SE041 = playSe( spep_3 + 18, 1278 ); setSeVolumeByWorkId( spep_3 + 18, SE041, 78 ); setTimeStretch( SE041, 0.5, 10, 1 ); SE042 = playSe( spep_3 + 18, 1266 ); setSeVolumeByWorkId( spep_3 + 18, SE042, 47 ); setTimeStretch( SE042, 0.5, 10, 1 ); --爆発 SE043 = playSe( spep_3 + 110, 1159 ); setSeVolumeByWorkId( spep_3 + 110, SE043, 86 ); SE044 = playSe( spep_3 + 112, 1067 ); setSeVolumeByWorkId( spep_3 + 112, SE044, 77 ); SE045 = playSe( spep_3 + 116, 1188 ); setSeVolumeByWorkId( spep_3 + 116, SE045, 83 ); SE046 = playSe( spep_3 + 128, 1044 ); setSeVolumeByWorkId( spep_3 + 128, SE046, 100 ); stopSe( spep_3 + 254, SE046, 0 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 256, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 144 ); endPhase( spep_3 + 254 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 構え〜敵が岩に激突(470F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01x, 472, 0x100, -1, 0, 0, 0 ); --構え〜敵が岩に激突(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 472, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 472, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 472, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 472, first_f, 255 ); first_b = entryEffectLife( spep_0 + 0, SP_02, 472, 0x80, -1, 0, 0, 0 ); --構え〜敵が岩に激突(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 472, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 472, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 472, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 472, first_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 -3 + 40, 1, 0 ); changeAnime( spep_0 + 0, 1, 102 ); setMoveKey( spep_0 + 0, 1, 535.1, 273.9 , 0 ); setMoveKey( spep_0 -3 + 4, 1, 481.7, 251.2 , 0 ); setMoveKey( spep_0 -3 + 5, 1, 481.7, 251.2 , 0 ); setMoveKey( spep_0 -3 + 6, 1, 433.2, 230.5 , 0 ); setMoveKey( spep_0 -3 + 7, 1, 433.2, 230.5 , 0 ); setMoveKey( spep_0 -3 + 8, 1, 393.1, 213.4 , 0 ); setMoveKey( spep_0 -3 + 9, 1, 393.1, 213.4 , 0 ); setMoveKey( spep_0 -3 + 10, 1, 361.3, 199.8 , 0 ); setMoveKey( spep_0 -3 + 12, 1, 336.3, 189.2 , 0 ); setMoveKey( spep_0 -3 + 14, 1, 316.3, 180.6 , 0 ); setMoveKey( spep_0 -3 + 16, 1, 300, 173.7 , 0 ); setMoveKey( spep_0 -3 + 18, 1, 286.4, 167.9 , 0 ); setMoveKey( spep_0 -3 + 20, 1, 274.8, 162.9 , 0 ); setMoveKey( spep_0 -3 + 22, 1, 263.9, 158.3 , 0 ); setMoveKey( spep_0 -3 + 24, 1, 253.3, 153.8 , 0 ); setMoveKey( spep_0 -3 + 26, 1, 242.7, 149.3 , 0 ); setMoveKey( spep_0 -3 + 28, 1, 232.3, 144.8 , 0 ); setMoveKey( spep_0 -3 + 30, 1, 221.9, 140.4 , 0 ); setMoveKey( spep_0 -3 + 32, 1, 211.6, 136 , 0 ); setMoveKey( spep_0 -3 + 34, 1, 201.4, 131.6 , 0 ); setMoveKey( spep_0 -3 + 36, 1, 191.1, 127.3 , 0 ); setMoveKey( spep_0 -3 + 39, 1, 181, 123 , 0 ); setMoveKey( spep_0 -3 + 40, 1, 181, 123 , 0 ); setScaleKey( spep_0 + 0, 1, 2.81, 2.81 ); setScaleKey( spep_0 -3 + 4, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 5, 1, 2.65, 2.65 ); setScaleKey( spep_0 -3 + 6, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 7, 1, 2.51, 2.51 ); setScaleKey( spep_0 -3 + 8, 1, 2.39, 2.39 ); setScaleKey( spep_0 -3 + 9, 1, 2.39, 2.39 ); setScaleKey( spep_0 -3 + 10, 1, 2.29, 2.29 ); setScaleKey( spep_0 -3 + 12, 1, 2.22, 2.22 ); setScaleKey( spep_0 -3 + 14, 1, 2.16, 2.16 ); setScaleKey( spep_0 -3 + 16, 1, 2.11, 2.11 ); setScaleKey( spep_0 -3 + 18, 1, 2.07, 2.07 ); setScaleKey( spep_0 -3 + 20, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 22, 1, 2.01, 2.01 ); setScaleKey( spep_0 -3 + 24, 1, 1.98, 1.98 ); setScaleKey( spep_0 -3 + 26, 1, 1.94, 1.94 ); setScaleKey( spep_0 -3 + 28, 1, 1.91, 1.91 ); setScaleKey( spep_0 -3 + 30, 1, 1.88, 1.88 ); setScaleKey( spep_0 -3 + 32, 1, 1.85, 1.85 ); setScaleKey( spep_0 -3 + 34, 1, 1.82, 1.82 ); setScaleKey( spep_0 -3 + 36, 1, 1.79, 1.79 ); setScaleKey( spep_0 -3 + 39, 1, 1.76, 1.76 ); setScaleKey( spep_0 -3 + 40, 1, 1.76, 1.76 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0 -3 + 40, 1, 0 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 472, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --入り SE001 = playSe( spep_0 + 0, 44 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 10, 1 ); --腕ひく SE002 = playSe( spep_0 + 46, 1004 ); setPitch( spep_0 + 46, SE002, -600 ); setTimeStretch( SE002, 0.83, 10, 1 ); --顔アップ SE003 = playSe( spep_0 + 64, 1072 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 80; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 134, 1, 1 ); setDisp( spep_0 -3 + 178, 1, 0 ); setDisp( spep_0 -3 + 188, 1, 1 ); setDisp( spep_0 -3 + 194, 1, 0 ); setDisp( spep_0 -3 + 200, 1, 1 ); setDisp( spep_0 -3 + 204, 1, 0 ); setDisp( spep_0 -3 + 208, 1, 1 ); setDisp( spep_0 -3 + 280, 1, 0 ); setDisp( spep_0 -3 + 312, 1, 1 ); setDisp( spep_0 -3 + 348, 1, 0 ); setDisp( spep_0 -3 + 360, 1, 1 ); setDisp( spep_0 -3 + 388, 1, 0 ); changeAnime( spep_0 -3 + 134, 1, 107 ); changeAnime( spep_0 -3 + 200, 1, 108 ); changeAnime( spep_0 -3 + 254, 1, 106 ); changeAnime( spep_0 -3 + 312, 1, 107 ); changeAnime( spep_0 -3 + 360, 1, 5 ); e1 = 110; setMoveKey( spep_0 -3 + 134, 1, -12.5, -143 +e1 , 0 ); --殴られる setMoveKey( spep_0 -3 + 136, 1, 1.1, -115.7 +e1 , 0 ); setMoveKey( spep_0 -3 + 138, 1, 27.7, -125.7 +e1 , 0 ); setMoveKey( spep_0 -3 + 140, 1, 15.4, -125.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 47.1, -106.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 144, 1, 48.8, -102.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 73.5, -97.6 +e1 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 78.1, -88.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 101.1, -79.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 94.2, -73.9 +e1 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 121.5, -66.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 124.1, -52.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 129.6, -58.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 114.9, -46.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 131.9, -44.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 139.8, -61.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 151.3, -62 +e1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 148.7, -38.5 +e1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 138.9, -57.3 +e1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 155.6, -46.2 +e1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 152.3, -55.4 +e1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 164.3, -55.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 164.3, -55.8 +e1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 461.8, 131.1 +e1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 183.5, 135 , 0 ); --蹴られる setMoveKey( spep_0 -3 + 204, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 208, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 183.5, 135 , 0 ); setMoveKey( spep_0 -3 + 212, 1, 187.5, 203 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 183.5, 141 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 187.5, 203 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 183.5, 141 , 0 ); setMoveKey( spep_0 -3 + 220, 1, 183.5, 143 , 0 ); setMoveKey( spep_0 -3 + 222, 1, 185.5, 203 , 0 ); setMoveKey( spep_0 -3 + 223, 1, 185.5, 203 , 0 ); setMoveKey( spep_0 -3 + 224, 1, 219.9, -159.2 , 0 ); setMoveKey( spep_0 -3 + 226, 1, 208.8, -160.4 , 0 ); setMoveKey( spep_0 -3 + 228, 1, 197.6, -161.5 , 0 ); setMoveKey( spep_0 -3 + 230, 1, 186.6, -162.6 , 0 ); setMoveKey( spep_0 -3 + 232, 1, 175.4, -163.8 , 0 ); setMoveKey( spep_0 -3 + 234, 1, 164.3, -164.9 , 0 ); setMoveKey( spep_0 -3 + 236, 1, 153.2, -166.1 , 0 ); setMoveKey( spep_0 -3 + 238, 1, 142.1, -167.2 , 0 ); setMoveKey( spep_0 -3 + 240, 1, 131, -168.4 , 0 ); setMoveKey( spep_0 -3 + 242, 1, 119.9, -169.5 , 0 ); setMoveKey( spep_0 -3 + 244, 1, 108.8, -170.7 , 0 ); setMoveKey( spep_0 -3 + 246, 1, 97.7, -171.8 , 0 ); setMoveKey( spep_0 -3 + 248, 1, 86.5, -173 , 0 ); setMoveKey( spep_0 -3 + 250, 1, 75.4, -174.1 , 0 ); setMoveKey( spep_0 -3 + 252, 1, 64.3, -175.3 , 0 ); setMoveKey( spep_0 -3 + 253, 1, 64.3, -175.3 , 0 ); setMoveKey( spep_0 -3 + 254, 1, -157.3, -307.2 , 0 ); --背中殴られる setMoveKey( spep_0 -3 + 256, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 258, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 260, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 262, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 264, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 266, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 268, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 270, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 272, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 274, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 276, 1, -157.4, -311.2 , 0 ); setMoveKey( spep_0 -3 + 278, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 280, 1, -177.4, -331.2 , 0 ); setMoveKey( spep_0 -3 + 312, 1, 121.1, 96.2 , 0 ); --蹴られる setMoveKey( spep_0 -3 + 314, 1, 110.4, 85.2 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 106.2, 74.1 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 101.5, 84.3 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 97, 59.4 , 0 ); setMoveKey( spep_0 -3 + 322, 1, 85.9, 55.9 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 84, 54 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 76.1, 55.2 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 71.7, 43.4 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 58.9, 41.5 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 75.2, 40.6 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 61.5, 32.6 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 63.4, 37.6 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 68.5, 37.5 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 71.8, 28.1 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 70.5, 34.1 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 74.6, 42.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 74.8, 39 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 74.8, 39 , 0 ); setMoveKey( spep_0 -3 + 360, 1, -379, 560.4 , 0 ); --吹っ飛ぶ setMoveKey( spep_0 -3 + 362, 1, -36.4, 258 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 62.6, 170.6 , 0 ); setMoveKey( spep_0 -3 + 366, 1, 105.5, 132.7 , 0 ); setMoveKey( spep_0 -3 + 368, 1, 120.3, 119.7 , 0 ); setMoveKey( spep_0 -3 + 370, 1, 130, 111.1 , 0 ); setMoveKey( spep_0 -3 + 372, 1, 137.4, 104.6 , 0 ); setMoveKey( spep_0 -3 + 374, 1, 143.2, 99.4 , 0 ); setMoveKey( spep_0 -3 + 376, 1, 148, 95.2 , 0 ); setMoveKey( spep_0 -3 + 378, 1, 151.8, 91.8 , 0 ); setMoveKey( spep_0 -3 + 380, 1, 154.8, 89.2 , 0 ); setMoveKey( spep_0 -3 + 382, 1, 157, 87.3 , 0 ); setMoveKey( spep_0 -3 + 384, 1, 158.4, 86.1 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 158.8, 85.7 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 158.8, 85.7 , 0 ); a = 0.4; setScaleKey( spep_0 -3 + 134, 1, 2.07 +a, 2.07 +a ); setScaleKey( spep_0 -3 + 136, 1, 2.08 +a, 2.08 +a ); setScaleKey( spep_0 -3 + 138, 1, 2.1 +a, 2.1 +a ); setScaleKey( spep_0 -3 + 140, 1, 2.11 +a, 2.11 +a ); setScaleKey( spep_0 -3 + 142, 1, 2.12 +a, 2.12 +a ); setScaleKey( spep_0 -3 + 144, 1, 2.13 +a, 2.13 +a ); setScaleKey( spep_0 -3 + 146, 1, 2.15 +a, 2.15 +a ); setScaleKey( spep_0 -3 + 148, 1, 2.16 +a, 2.16 +a ); setScaleKey( spep_0 -3 + 150, 1, 2.17 +a, 2.17 +a ); setScaleKey( spep_0 -3 + 152, 1, 2.17 +a, 2.17 +a ); setScaleKey( spep_0 -3 + 154, 1, 2.18 +a, 2.18 +a ); setScaleKey( spep_0 -3 + 156, 1, 2.19 +a, 2.19 +a ); setScaleKey( spep_0 -3 + 158, 1, 2.2 +a, 2.2 +a ); setScaleKey( spep_0 -3 + 160, 1, 2.2 +a, 2.2 +a ); setScaleKey( spep_0 -3 + 162, 1, 2.21 +a, 2.21 +a ); setScaleKey( spep_0 -3 + 164, 1, 2.21 +a, 2.21 +a ); setScaleKey( spep_0 -3 + 166, 1, 2.22 +a, 2.22 +a ); setScaleKey( spep_0 -3 + 170, 1, 2.22 +a, 2.22 +a ); setScaleKey( spep_0 -3 + 172, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 176, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 177, 1, 2.23 +a, 2.23 +a ); setScaleKey( spep_0 -3 + 188, 1, 1.78 +a, 1.78 +a ); setScaleKey( spep_0 -3 + 192, 1, 1.78 +a, 1.78 +a ); setScaleKey( spep_0 -3 + 193, 1, 1.78 +a, 1.78 +a ); a2 = 0.2; setScaleKey( spep_0 -3 + 200, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 204, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 208, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 222, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 223, 1, 2.95 +a2, 2.95 +a2 ); setScaleKey( spep_0 -3 + 224, 1, 4.53 +a2, 4.53 +a2 ); setScaleKey( spep_0 -3 + 226, 1, 4.47 +a2, 4.47 +a2 ); setScaleKey( spep_0 -3 + 228, 1, 4.41 +a2, 4.41 +a2 ); setScaleKey( spep_0 -3 + 230, 1, 4.35 +a2, 4.35 +a2 ); setScaleKey( spep_0 -3 + 232, 1, 4.28 +a2, 4.28 +a2 ); setScaleKey( spep_0 -3 + 234, 1, 4.22 +a2, 4.22 +a2 ); setScaleKey( spep_0 -3 + 236, 1, 4.16 +a2, 4.16 +a2 ); setScaleKey( spep_0 -3 + 238, 1, 4.1 +a2, 4.1 +a2 ); setScaleKey( spep_0 -3 + 240, 1, 4.03 +a2, 4.03 +a2 ); setScaleKey( spep_0 -3 + 242, 1, 3.97 +a2, 3.97 +a2 ); setScaleKey( spep_0 -3 + 244, 1, 3.91 +a2, 3.91 +a2 ); setScaleKey( spep_0 -3 + 246, 1, 3.85 +a2, 3.85 +a2 ); setScaleKey( spep_0 -3 + 248, 1, 3.79 +a2, 3.79 +a2 ); setScaleKey( spep_0 -3 + 250, 1, 3.72 +a2, 3.72 +a2 ); setScaleKey( spep_0 -3 + 252, 1, 3.66 +a2, 3.66 +a2 ); setScaleKey( spep_0 -3 + 253, 1, 3.66 +a2, 3.66 +a2 ); a1 = 0.3; setScaleKey( spep_0 -3 + 254, 1, 3.8 +a1, 3.8 +a1 ); setScaleKey( spep_0 -3 + 278, 1, 3.8 +a1, 3.8 +a1 ); setScaleKey( spep_0 -3 + 312, 1, 1.35, 1.35 ); setScaleKey( spep_0 -3 + 314, 1, 1.36, 1.36 ); setScaleKey( spep_0 -3 + 316, 1, 1.38, 1.38 ); setScaleKey( spep_0 -3 + 318, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 320, 1, 1.39, 1.39 ); setScaleKey( spep_0 -3 + 322, 1, 1.4, 1.4 ); setScaleKey( spep_0 -3 + 324, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 326, 1, 1.41, 1.41 ); setScaleKey( spep_0 -3 + 328, 1, 1.42, 1.42 ); setScaleKey( spep_0 -3 + 332, 1, 1.42, 1.42 ); setScaleKey( spep_0 -3 + 334, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 348, 1, 1.43, 1.43 ); setScaleKey( spep_0 -3 + 360, 1, 3.02, 3.02 ); setScaleKey( spep_0 -3 + 362, 1, 1.17, 1.17 ); setScaleKey( spep_0 -3 + 364, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 366, 1, 0.4, 0.4 ); setScaleKey( spep_0 -3 + 368, 1, 0.32, 0.32 ); setScaleKey( spep_0 -3 + 370, 1, 0.26, 0.26 ); setScaleKey( spep_0 -3 + 372, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 374, 1, 0.19, 0.19 ); setScaleKey( spep_0 -3 + 376, 1, 0.17, 0.17 ); setScaleKey( spep_0 -3 + 378, 1, 0.15, 0.15 ); setScaleKey( spep_0 -3 + 380, 1, 0.13, 0.13 ); setScaleKey( spep_0 -3 + 382, 1, 0.12, 0.12 ); setScaleKey( spep_0 -3 + 384, 1, 0.11, 0.11 ); setScaleKey( spep_0 -3 + 388, 1, 0.11, 0.11 ); d1 = 40; setRotateKey( spep_0 -3 + 134, 1, -65.4 +d1 ); setRotateKey( spep_0 -3 + 136, 1, -66.1 +d1 ); setRotateKey( spep_0 -3 + 138, 1, -66.7 +d1 ); setRotateKey( spep_0 -3 + 140, 1, -67.2 +d1 ); setRotateKey( spep_0 -3 + 142, 1, -67.8 +d1 ); setRotateKey( spep_0 -3 + 144, 1, -68.3 +d1 ); setRotateKey( spep_0 -3 + 146, 1, -68.8 +d1 ); setRotateKey( spep_0 -3 + 148, 1, -69.2 +d1 ); setRotateKey( spep_0 -3 + 150, 1, -69.6 +d1 ); setRotateKey( spep_0 -3 + 152, 1, -70 +d1 ); setRotateKey( spep_0 -3 + 154, 1, -70.4 +d1 ); setRotateKey( spep_0 -3 + 156, 1, -70.7 +d1 ); setRotateKey( spep_0 -3 + 158, 1, -71 +d1 ); setRotateKey( spep_0 -3 + 160, 1, -71.2 +d1 ); setRotateKey( spep_0 -3 + 162, 1, -71.5 +d1 ); setRotateKey( spep_0 -3 + 164, 1, -71.7 +d1 ); setRotateKey( spep_0 -3 + 166, 1, -71.8 +d1 ); setRotateKey( spep_0 -3 + 168, 1, -72 +d1 ); setRotateKey( spep_0 -3 + 170, 1, -72.1 +d1 ); setRotateKey( spep_0 -3 + 172, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 176, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 177, 1, -72.2 +d1 ); setRotateKey( spep_0 -3 + 188, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 192, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 193, 1, -95.7 +d1 ); setRotateKey( spep_0 -3 + 200, 1, -55.2 ); setRotateKey( spep_0 -3 + 204, 1, -55.2 ); setRotateKey( spep_0 -3 + 208, 1, -55.2 ); setRotateKey( spep_0 -3 + 222, 1, -55.2 ); setRotateKey( spep_0 -3 + 223, 1, -55.2 ); setRotateKey( spep_0 -3 + 224, 1, -75.5 ); setRotateKey( spep_0 -3 + 226, 1, -75.8 ); setRotateKey( spep_0 -3 + 228, 1, -76.1 ); setRotateKey( spep_0 -3 + 230, 1, -76.5 ); setRotateKey( spep_0 -3 + 232, 1, -76.8 ); setRotateKey( spep_0 -3 + 234, 1, -77.2 ); setRotateKey( spep_0 -3 + 236, 1, -77.5 ); setRotateKey( spep_0 -3 + 238, 1, -77.8 ); setRotateKey( spep_0 -3 + 240, 1, -78.2 ); setRotateKey( spep_0 -3 + 242, 1, -78.5 ); setRotateKey( spep_0 -3 + 244, 1, -78.9 ); setRotateKey( spep_0 -3 + 246, 1, -79.2 ); setRotateKey( spep_0 -3 + 248, 1, -79.5 ); setRotateKey( spep_0 -3 + 250, 1, -79.9 ); setRotateKey( spep_0 -3 + 252, 1, -80.2 ); setRotateKey( spep_0 -3 + 253, 1, -80.2 ); setRotateKey( spep_0 -3 + 254, 1, -122.2 ); setRotateKey( spep_0 -3 + 278, 1, -122.2 ); setRotateKey( spep_0 -3 + 312, 1, -61.8 ); setRotateKey( spep_0 -3 + 314, 1, -60.2 ); setRotateKey( spep_0 -3 + 316, 1, -58.8 ); setRotateKey( spep_0 -3 + 318, 1, -57.5 ); setRotateKey( spep_0 -3 + 320, 1, -56.4 ); setRotateKey( spep_0 -3 + 322, 1, -55.5 ); setRotateKey( spep_0 -3 + 324, 1, -54.7 ); setRotateKey( spep_0 -3 + 326, 1, -54.1 ); setRotateKey( spep_0 -3 + 328, 1, -53.5 ); setRotateKey( spep_0 -3 + 330, 1, -53.1 ); setRotateKey( spep_0 -3 + 332, 1, -52.8 ); setRotateKey( spep_0 -3 + 334, 1, -52.5 ); setRotateKey( spep_0 -3 + 336, 1, -52.3 ); setRotateKey( spep_0 -3 + 338, 1, -52.2 ); setRotateKey( spep_0 -3 + 340, 1, -52.1 ); setRotateKey( spep_0 -3 + 348, 1, -52.1 ); setRotateKey( spep_0 -3 + 360, 1, 124.4 ); setRotateKey( spep_0 -3 + 362, 1, 102 ); setRotateKey( spep_0 -3 + 364, 1, 95.5 ); setRotateKey( spep_0 -3 + 366, 1, 92.7 ); setRotateKey( spep_0 -3 + 368, 1, 91.7 ); setRotateKey( spep_0 -3 + 370, 1, 91.1 ); setRotateKey( spep_0 -3 + 372, 1, 90.6 ); setRotateKey( spep_0 -3 + 374, 1, 90.2 ); setRotateKey( spep_0 -3 + 376, 1, 89.9 ); setRotateKey( spep_0 -3 + 378, 1, 89.6 ); setRotateKey( spep_0 -3 + 380, 1, 89.5 ); setRotateKey( spep_0 -3 + 382, 1, 89.3 ); setRotateKey( spep_0 -3 + 384, 1, 89.2 ); setRotateKey( spep_0 -3 + 388, 1, 89.2 ); -- ** 音 ** -- --顔アップ SE004 = playSe( spep_0 + 74, 1182 ); setSeVolumeByWorkId( spep_0 + 74, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 77, SE004, 5 ); setSeVolumeByWorkId( spep_0 + 80, SE004, 24 ); setSeVolumeByWorkId( spep_0 + 82, SE004, 42 ); setSeVolumeByWorkId( spep_0 + 84, SE004, 56 ); setSeVolumeByWorkId( spep_0 + 85, SE004, 79 ); SE005 = playSe( spep_0 + 74, 1116 ); setSeVolumeByWorkId( spep_0 + 74, SE005, 71 ); stopSe( spep_0 + 98, SE005, 21 ); --腕振りかぶる SE006 = playSe( spep_0 + 110, 1188 ); setSeVolumeByWorkId( spep_0 + 110, SE006, 0 ); setSeVolumeByWorkId( spep_0 + 116, SE006, 5 ); setSeVolumeByWorkId( spep_0 + 118, SE006, 14 ); setSeVolumeByWorkId( spep_0 + 120, SE006, 32 ); setSeVolumeByWorkId( spep_0 + 122, SE006, 57 ); setSeVolumeByWorkId( spep_0 + 123, SE006, 71 ); stopSe( spep_0 + 138, SE006, 12 ); SE007 = playSe( spep_0 + 114, 1117 ); setSeVolumeByWorkId( spep_0 + 114, SE007, 260 ); setPitch( spep_0 + 114, SE007, -1000 ); setTimeStretch( SE007, 0.33, 10, 1 ); stopSe( spep_0 + 126, SE007, 6 ); --パンチ SE008 = playSe( spep_0 + 134, 1009 ); SE009 = playSe( spep_0 + 134, 1000 ); SE010 = playSe( spep_0 + 138, 1110 ); --キック SE011 = playSe( spep_0 + 192, 1004 ); SE012 = playSe( spep_0 + 204, 1010 ); setSeVolumeByWorkId( spep_0 + 204, SE012, 120 ); SE013 = playSe( spep_0 + 206, 1190 ); setPitch( spep_0 + 206, SE013, -500 ); setTimeStretch( SE013, 0.6, 10, 1 ); SE014 = playSe( spep_0 + 208, 1110 ); setSeVolumeByWorkId( spep_0 + 208, SE014, 92 ); --叩きつけ SE015 = playSe( spep_0 + 252, 1189 ); setSeVolumeByWorkId( spep_0 + 252, SE015, 69 ); SE016 = playSe( spep_0 + 258, 1159 ); setSeVolumeByWorkId( spep_0 + 258, SE016, 66 ); stopSe( spep_0 + 270, SE016, 24 ); SE017 = playSe( spep_0 + 258, 1182 ); setSeVolumeByWorkId( spep_0 + 258, SE017, 178 ); stopSe( spep_0 + 264, SE017, 3 ); SE018 = playSe( spep_0 + 258, 1187 ); setSeVolumeByWorkId( spep_0 + 258, SE018, 87 ); SE019 = playSe( spep_0 + 258, 20 ); setSeVolumeByWorkId( spep_0 + 258, SE019, 74 ); --蹴り上げ SE020 = playSe( spep_0 + 304, 1123 ); SE021 = playSe( spep_0 + 308, 1110 ); --敵飛んでいく SE022 = playSe( spep_0 + 352, 1183 ); stopSe( spep_0 + 404 +10, SE022, 0 ); SE023 = playSe( spep_0 + 352, 1121 ); setSeVolumeByWorkId( spep_0 + 352, SE023, 32 ); stopSe( spep_0 + 404 +10, SE023, 0 ); --岩にぶつかる SE024 = playSe( spep_0 + 403, 1159 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 470; ------------------------------------------------------ -- 気溜め〜光弾をかかげる(306F) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffectLife( spep_1 + 0, SP_03x, 306, 0x100, -1, 0, 0, 0 ); --気溜め〜光弾をかかげる(ef_003) setEffMoveKey( spep_1 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_1 + 306, tame, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_1 + 306, tame, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, tame, 0 ); setEffRotateKey( spep_1 + 306, tame, 0 ); setEffAlphaKey( spep_1 + 0, tame, 255 ); setEffAlphaKey( spep_1 + 306, tame, 255 ); spep_x = spep_1 + 220; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9 +60, 515.5 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -9.9 +60, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -9.9 +60, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 306, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --ゴゴゴ playSe( spep_x + 16, 1018 ); --岩にぶつかる stopSe( spep_1 + 25, SE024, 43 ); --気を溜める SE025 = playSe( spep_1 + 3, 1226 ); setSeVolumeByWorkId( spep_1 + 3, SE025, 0 ); setSeVolumeByWorkId( spep_1 + 8, SE025, 2 ); setSeVolumeByWorkId( spep_1 + 12, SE025, 4 ); setSeVolumeByWorkId( spep_1 + 16, SE025, 6 ); setSeVolumeByWorkId( spep_1 + 20, SE025, 8 ); setSeVolumeByWorkId( spep_1 + 24, SE025, 10 ); setSeVolumeByWorkId( spep_1 + 28, SE025, 11 ); setSeVolumeByWorkId( spep_1 + 32, SE025, 13 ); setSeVolumeByWorkId( spep_1 + 36, SE025, 15 ); setSeVolumeByWorkId( spep_1 + 40, SE025, 16 ); setSeVolumeByWorkId( spep_1 + 44, SE025, 17 ); setSeVolumeByWorkId( spep_1 + 48, SE025, 19 ); setSeVolumeByWorkId( spep_1 + 52, SE025, 20 ); setSeVolumeByWorkId( spep_1 + 56, SE025, 21 ); setSeVolumeByWorkId( spep_1 + 60, SE025, 22 ); setSeVolumeByWorkId( spep_1 + 64, SE025, 23 ); setSeVolumeByWorkId( spep_1 + 68, SE025, 24 ); setSeVolumeByWorkId( spep_1 + 72, SE025, 25 ); setSeVolumeByWorkId( spep_1 + 76, SE025, 26 ); setSeVolumeByWorkId( spep_1 + 80, SE025, 27 ); setSeVolumeByWorkId( spep_1 + 84, SE025, 28 ); setSeVolumeByWorkId( spep_1 + 88, SE025, 29 ); setSeVolumeByWorkId( spep_1 + 92, SE025, 30 ); setSeVolumeByWorkId( spep_1 + 96, SE025, 31 ); setSeVolumeByWorkId( spep_1 + 100, SE025, 33 ); setSeVolumeByWorkId( spep_1 + 104, SE025, 34 ); setSeVolumeByWorkId( spep_1 + 108, SE025, 36 ); setSeVolumeByWorkId( spep_1 + 112, SE025, 38 ); setSeVolumeByWorkId( spep_1 + 116, SE025, 40 ); setSeVolumeByWorkId( spep_1 + 120, SE025, 41 ); setSeVolumeByWorkId( spep_1 + 124, SE025, 43 ); setSeVolumeByWorkId( spep_1 + 128, SE025, 45 ); setSeVolumeByWorkId( spep_1 + 132, SE025, 47 ); setSeVolumeByWorkId( spep_1 + 136, SE025, 49 ); setSeVolumeByWorkId( spep_1 + 140, SE025, 52 ); setSeVolumeByWorkId( spep_1 + 144, SE025, 56 ); setSeVolumeByWorkId( spep_1 + 148, SE025, 58 ); setSeVolumeByWorkId( spep_1 + 152, SE025, 60 ); setSeVolumeByWorkId( spep_1 + 156, SE025, 63 ); setSeVolumeByWorkId( spep_1 + 161, SE025, 68 ); setSeVolumeByWorkId( spep_1 + 162, SE025, 70 ); setSeVolumeByWorkId( spep_1 + 166, SE025, 74 ); setSeVolumeByWorkId( spep_1 + 170, SE025, 79 ); setSeVolumeByWorkId( spep_1 + 174, SE025, 82 ); setSeVolumeByWorkId( spep_1 + 178, SE025, 86 ); setSeVolumeByWorkId( spep_1 + 182, SE025, 92 ); setSeVolumeByWorkId( spep_1 + 186, SE025, 98 ); setSeVolumeByWorkId( spep_1 + 190, SE025, 112 ); setSeVolumeByWorkId( spep_1 + 191, SE025, 120 ); --稲妻走る SE026 = playSe( spep_1 + 4, 1147 ); setSeVolumeByWorkId( spep_1 + 4, SE026, 48 ); stopSe( spep_1 + 112, SE026, 0 ); --気を溜める SE027 = playSe( spep_1 + 56, 1227 ); setPitch( spep_1 + 56, SE027, -800 ); setTimeStretch( SE027, 0.47, 10, 1 ); --気が弾ける SE028 = playSe( spep_1 + 102, 1191 ); setPitch( spep_1 + 102, SE028, -800 ); setTimeStretch( SE028, 0.47, 10, 1 ); stopSe( spep_1 + 141, SE028, 44 ); SE029 = playSe( spep_1 + 104, 1128 ); --setSeVolumeByWorkId( spep_1 + 104, SE029, 32 ); setSeVolumeByWorkId( spep_1 + 104, SE029, 0 ); setSeVolumeByWorkId( spep_1 + 105, SE029, 1.4 ); setSeVolumeByWorkId( spep_1 + 106, SE029, 2.8 ); setSeVolumeByWorkId( spep_1 + 107, SE029, 4.2 ); setSeVolumeByWorkId( spep_1 + 108, SE029, 5.6 ); setSeVolumeByWorkId( spep_1 + 109, SE029, 7 ); setSeVolumeByWorkId( spep_1 + 110, SE029, 8.4 ); setSeVolumeByWorkId( spep_1 + 111, SE029, 9.8 ); setSeVolumeByWorkId( spep_1 + 112, SE029, 11.2 ); setSeVolumeByWorkId( spep_1 + 113, SE029, 12.6 ); setSeVolumeByWorkId( spep_1 + 114, SE029, 14 ); setSeVolumeByWorkId( spep_1 + 115, SE029, 15.4 ); setSeVolumeByWorkId( spep_1 + 116, SE029, 16.8 ); setSeVolumeByWorkId( spep_1 + 117, SE029, 18.2 ); setSeVolumeByWorkId( spep_1 + 118, SE029, 19.6 ); setSeVolumeByWorkId( spep_1 + 119, SE029, 21 ); setSeVolumeByWorkId( spep_1 + 120, SE029, 22.4 ); setSeVolumeByWorkId( spep_1 + 121, SE029, 23.8 ); setSeVolumeByWorkId( spep_1 + 122, SE029, 25.2 ); setSeVolumeByWorkId( spep_1 + 123, SE029, 26.6 ); setSeVolumeByWorkId( spep_1 + 124, SE029, 28 ); setSeVolumeByWorkId( spep_1 + 125, SE029, 29.4 ); setSeVolumeByWorkId( spep_1 + 126, SE029, 30.8 ); setSeVolumeByWorkId( spep_1 + 160, SE029, 31.6 ); setSeVolumeByWorkId( spep_1 + 161, SE029, 31 ); setSeVolumeByWorkId( spep_1 + 162, SE029, 30.4 ); setSeVolumeByWorkId( spep_1 + 163, SE029, 29.8 ); setSeVolumeByWorkId( spep_1 + 164, SE029, 29.2 ); setSeVolumeByWorkId( spep_1 + 165, SE029, 28.6 ); setSeVolumeByWorkId( spep_1 + 166, SE029, 28 ); setSeVolumeByWorkId( spep_1 + 167, SE029, 27.4 ); setSeVolumeByWorkId( spep_1 + 168, SE029, 26.8 ); setSeVolumeByWorkId( spep_1 + 169, SE029, 26.2 ); setSeVolumeByWorkId( spep_1 + 170, SE029, 25.6 ); setSeVolumeByWorkId( spep_1 + 171, SE029, 25 ); setSeVolumeByWorkId( spep_1 + 172, SE029, 24.4 ); setSeVolumeByWorkId( spep_1 + 173, SE029, 23.8 ); setSeVolumeByWorkId( spep_1 + 174, SE029, 23.2 ); setSeVolumeByWorkId( spep_1 + 175, SE029, 22.6 ); setSeVolumeByWorkId( spep_1 + 176, SE029, 22 ); setSeVolumeByWorkId( spep_1 + 177, SE029, 21.4 ); setSeVolumeByWorkId( spep_1 + 178, SE029, 20.8 ); setSeVolumeByWorkId( spep_1 + 179, SE029, 20.2 ); setSeVolumeByWorkId( spep_1 + 180, SE029, 19.6 ); setSeVolumeByWorkId( spep_1 + 181, SE029, 19 ); setSeVolumeByWorkId( spep_1 + 182, SE029, 18.4 ); setSeVolumeByWorkId( spep_1 + 183, SE029, 17.8 ); setSeVolumeByWorkId( spep_1 + 184, SE029, 17.2 ); setSeVolumeByWorkId( spep_1 + 185, SE029, 16.6 ); setSeVolumeByWorkId( spep_1 + 186, SE029, 16 ); setSeVolumeByWorkId( spep_1 + 187, SE029, 15.4 ); setSeVolumeByWorkId( spep_1 + 188, SE029, 14.8 ); setSeVolumeByWorkId( spep_1 + 189, SE029, 14.2 ); setSeVolumeByWorkId( spep_1 + 190, SE029, 13.6 ); setSeVolumeByWorkId( spep_1 + 191, SE029, 13 ); setSeVolumeByWorkId( spep_1 + 192, SE029, 12.4 ); setSeVolumeByWorkId( spep_1 + 193, SE029, 11.8 ); setSeVolumeByWorkId( spep_1 + 194, SE029, 11.2 ); setSeVolumeByWorkId( spep_1 + 195, SE029, 10.6 ); setSeVolumeByWorkId( spep_1 + 196, SE029, 10 ); setSeVolumeByWorkId( spep_1 + 197, SE029, 9.4 ); setSeVolumeByWorkId( spep_1 + 198, SE029, 8.8 ); setSeVolumeByWorkId( spep_1 + 199, SE029, 8.2 ); setSeVolumeByWorkId( spep_1 + 200, SE029, 7.6 ); setSeVolumeByWorkId( spep_1 + 201, SE029, 7 ); setSeVolumeByWorkId( spep_1 + 202, SE029, 6.4 ); setSeVolumeByWorkId( spep_1 + 203, SE029, 5.8 ); setSeVolumeByWorkId( spep_1 + 204, SE029, 5.2 ); setSeVolumeByWorkId( spep_1 + 205, SE029, 4.6 ); setSeVolumeByWorkId( spep_1 + 206, SE029, 4 ); setSeVolumeByWorkId( spep_1 + 207, SE029, 3.4 ); setSeVolumeByWorkId( spep_1 + 208, SE029, 2.8 ); setSeVolumeByWorkId( spep_1 + 209, SE029, 2.2 ); setSeVolumeByWorkId( spep_1 + 210, SE029, 0 ); setPitch( spep_1 + 104, SE029, -600 ); setTimeStretch( SE029, 0.3, 10, 1 ); setStartTimeMs( SE029, 567 ); SE030 = playSe( spep_1 + 104, 1184 ); stopSe( spep_1 + 120, SE030, 79 ); --気弾手の上で溜める SE031 = playSe( spep_1 + 150, 1240 ); setSeVolumeByWorkId( spep_1 + 150, SE031, 0 ); setSeVolumeByWorkId( spep_1 + 154, SE031, 11 ); setSeVolumeByWorkId( spep_1 + 158, SE031, 28 ); setSeVolumeByWorkId( spep_1 + 162, SE031, 42 ); setSeVolumeByWorkId( spep_1 + 166, SE031, 57 ); setSeVolumeByWorkId( spep_1 + 170, SE031, 86 ); setSeVolumeByWorkId( spep_1 + 174, SE031, 112 ); setSeVolumeByWorkId( spep_1 + 177, SE031, 126 ); setStartTimeMs( SE031, 2533 ); setPitch( spep_1 + 150, SE031, -400 ); setTimeStretch( SE031, 0.61, 10, 1 ); SE032 = playSe( spep_1 + 184, 1148 ); setSeVolumeByWorkId( spep_1 + 184, SE032, 50 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 304; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_2 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 90, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --気を溜める stopSe( spep_2 + 14, SE025, 0 ); stopSe( spep_2 + 14, SE027, 0 ); --気弾手の上で溜める stopSe( spep_2 + 8, SE031, 0 ); stopSe( spep_2 + 14, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_2 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_2 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_3 = spep_2 + 94; ------------------------------------------------------ -- 投げる〜着弾(256F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); --投げる〜着弾(ef_004) setEffMoveKey( spep_3 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 256, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 256, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 256, finish_f, 255 ); finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --投げる〜着弾(ef_005) setEffMoveKey( spep_3 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 256, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 256, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 256, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 256, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 -3 + 106, 1, 1 ); setDisp( spep_3 -3 + 230, 1, 0 ); changeAnime( spep_3 -3 + 106, 1, 108 ); setBlendColor( spep_3 -3 + 106, 1, 3, 0.94, 0.67, 0.97, 1.0 ); setBlendColor( spep_3 -3 + 230, 1, 3, 0.94, 0.67, 0.97, 1.0 ); setBlendColor( spep_3 -3 + 231, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_3 -3 + 232, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_3 -3 + 106, 1, 12.6, -167.2 , 0 ); setMoveKey( spep_3 -3 + 108, 1, 13.5, -169.6 , 0 ); setMoveKey( spep_3 -3 + 110, 1, 14.5, -172 , 0 ); setMoveKey( spep_3 -3 + 112, 1, 15.4, -174.4 , 0 ); setMoveKey( spep_3 -3 + 114, 1, 31.5, -162.6 , 0 ); setMoveKey( spep_3 -3 + 116, 1, 18.4, -158.9 , 0 ); setMoveKey( spep_3 -3 + 118, 1, 19.2, -167.6 , 0 ); setMoveKey( spep_3 -3 + 120, 1, 28.8, -183.7 , 0 ); setMoveKey( spep_3 -3 + 122, 1, 1.5, -169.9 , 0 ); setMoveKey( spep_3 -3 + 124, 1, 17.3, -174.4 , 0 ); setMoveKey( spep_3 -3 + 126, 1, 20.8, -174.9 , 0 ); setMoveKey( spep_3 -3 + 128, 1, 17.6, -178.3 , 0 ); setMoveKey( spep_3 -3 + 130, 1, 23.8, -184.6 , 0 ); setMoveKey( spep_3 -3 + 132, 1, 38.2, -183 , 0 ); setMoveKey( spep_3 -3 + 134, 1, 20.8, -197.2 , 0 ); setMoveKey( spep_3 -3 + 136, 1, 29.7, -179.8 , 0 ); setMoveKey( spep_3 -3 + 138, 1, 18, -170.9 , 0 ); setMoveKey( spep_3 -3 + 140, 1, 21.1, -194.2 , 0 ); setMoveKey( spep_3 -3 + 142, 1, 41.4, -182.9 , 0 ); setMoveKey( spep_3 -3 + 144, 1, 30.5, -198.2 , 0 ); setMoveKey( spep_3 -3 + 146, 1, 20.4, -206.8 , 0 ); setMoveKey( spep_3 -3 + 148, 1, 35.7, -195.6 , 0 ); setMoveKey( spep_3 -3 + 150, 1, 28.1, -199.4 , 0 ); setMoveKey( spep_3 -3 + 152, 1, 28.2, -202.6 , 0 ); setMoveKey( spep_3 -3 + 154, 1, 34.7, -183 , 0 ); setMoveKey( spep_3 -3 + 156, 1, 42.7, -190.3 , 0 ); setMoveKey( spep_3 -3 + 158, 1, 31.5, -193 , 0 ); setMoveKey( spep_3 -3 + 160, 1, 41, -198.2 , 0 ); setMoveKey( spep_3 -3 + 162, 1, 33, -195.2 , 0 ); setMoveKey( spep_3 -3 + 164, 1, 29, -202.4 , 0 ); setMoveKey( spep_3 -3 + 166, 1, 25.4, -200.2 , 0 ); setMoveKey( spep_3 -3 + 168, 1, 21.2, -189.6 , 0 ); setMoveKey( spep_3 -3 + 170, 1, 46, -207.5 , 0 ); setMoveKey( spep_3 -3 + 172, 1, 34, -184.7 , 0 ); setMoveKey( spep_3 -3 + 174, 1, 32.3, -190.5 , 0 ); setMoveKey( spep_3 -3 + 176, 1, 26.5, -200.7 , 0 ); setMoveKey( spep_3 -3 + 178, 1, 31, -197.7 , 0 ); setMoveKey( spep_3 -3 + 180, 1, 38, -197.2 , 0 ); setMoveKey( spep_3 -3 + 182, 1, 26.6, -205.9 , 0 ); setMoveKey( spep_3 -3 + 184, 1, 32.4, -206.6 , 0 ); setMoveKey( spep_3 -3 + 186, 1, 29.1, -200.9 , 0 ); setMoveKey( spep_3 -3 + 188, 1, 30.6, -198.2 , 0 ); setMoveKey( spep_3 -3 + 190, 1, 32.3, -196.1 , 0 ); setMoveKey( spep_3 -3 + 192, 1, 31.8, -197.7 , 0 ); setMoveKey( spep_3 -3 + 194, 1, 37.4, -186.6 , 0 ); setMoveKey( spep_3 -3 + 196, 1, 21.9, -212.3 , 0 ); setMoveKey( spep_3 -3 + 198, 1, 33.8, -204.8 , 0 ); setMoveKey( spep_3 -3 + 200, 1, 35.7, -178.5 , 0 ); setMoveKey( spep_3 -3 + 202, 1, 45.3, -207.8 , 0 ); setMoveKey( spep_3 -3 + 204, 1, 20.6, -195.7 , 0 ); setMoveKey( spep_3 -3 + 206, 1, 32.1, -197.1 , 0 ); setMoveKey( spep_3 -3 + 208, 1, 32.5, -196 , 0 ); setMoveKey( spep_3 -3 + 210, 1, 12.9, -192.4 , 0 ); setMoveKey( spep_3 -3 + 212, 1, 37, -181.1 , 0 ); setMoveKey( spep_3 -3 + 214, 1, 48.9, -201.1 , 0 ); setMoveKey( spep_3 -3 + 216, 1, 20, -189.4 , 0 ); setMoveKey( spep_3 -3 + 218, 1, 29.3, -203.6 , 0 ); setMoveKey( spep_3 -3 + 220, 1, 34.8, -193.8 , 0 ); setMoveKey( spep_3 -3 + 222, 1, 35.5, -196.3 , 0 ); setMoveKey( spep_3 -3 + 224, 1, 31.8, -196.2 , 0 ); setMoveKey( spep_3 -3 + 226, 1, 31.8, -193.3 , 0 ); setMoveKey( spep_3 -3 + 228, 1, 46.9, -188.3 , 0 ); setMoveKey( spep_3 -3 + 230, 1, 23.8, -186.2 , 0 ); b1 = 0.4; setScaleKey( spep_3 -3 + 106, 1, 1.14 +b1, 1.14 +b1 ); setScaleKey( spep_3 -3 + 108, 1, 1.15 +b1, 1.15 +b1 ); setScaleKey( spep_3 -3 + 110, 1, 1.16 +b1, 1.16 +b1 ); setScaleKey( spep_3 -3 + 112, 1, 1.17 +b1, 1.17 +b1 ); setScaleKey( spep_3 -3 + 114, 1, 1.18 +b1, 1.18 +b1 ); setScaleKey( spep_3 -3 + 116, 1, 1.18 +b1, 1.18 +b1 ); setScaleKey( spep_3 -3 + 118, 1, 1.19 +b1, 1.19 +b1 ); setScaleKey( spep_3 -3 + 120, 1, 1.2 +b1, 1.2 +b1 ); setScaleKey( spep_3 -3 + 122, 1, 1.21 +b1, 1.21 +b1 ); setScaleKey( spep_3 -3 + 124, 1, 1.22 +b1, 1.22 +b1 ); setScaleKey( spep_3 -3 + 126, 1, 1.23 +b1, 1.23 +b1 ); setScaleKey( spep_3 -3 + 128, 1, 1.24 +b1, 1.24 +b1 ); setScaleKey( spep_3 -3 + 130, 1, 1.25 +b1, 1.25 +b1 ); setScaleKey( spep_3 -3 + 132, 1, 1.25 +b1, 1.25 +b1 ); setScaleKey( spep_3 -3 + 134, 1, 1.26 +b1, 1.26 +b1 ); setScaleKey( spep_3 -3 + 136, 1, 1.27 +b1, 1.27 +b1 ); setScaleKey( spep_3 -3 + 138, 1, 1.28 +b1, 1.28 +b1 ); setScaleKey( spep_3 -3 + 140, 1, 1.29 +b1, 1.29 +b1 ); setScaleKey( spep_3 -3 + 142, 1, 1.3 +b1, 1.3 +b1 ); setScaleKey( spep_3 -3 + 144, 1, 1.31 +b1, 1.31 +b1 ); setScaleKey( spep_3 -3 + 146, 1, 1.32 +b1, 1.32 +b1 ); setScaleKey( spep_3 -3 + 230, 1, 1.32 +b1, 1.32 +b1 ); setRotateKey( spep_3 -3 + 106, 1, 64.3 ); setRotateKey( spep_3 -3 + 230, 1, 64.3 ); -- ** 音 ** -- --気弾発射前溜め SE033 = playSe( spep_3 + 0, 1226 ); stopSe( spep_3 + 23, SE033, 14 +10 ); --[[SE034 = playSe( spep_3 + 0, 1227 ); setPitch( spep_3 + 0, SE034, -800 ); setTimeStretch( SE034, 0.47, 10, 1 ); stopSe( spep_3 + 24, SE034, 12 +10 ); SE035 = playSe( spep_3 + 0, 1240 ); setSeVolumeByWorkId( spep_3 + 0, SE035, 126 ); setPitch( spep_3 + 0, SE035, -400 ); setTimeStretch( SE035, 0.61, 10, 1 ); stopSe( spep_3 + 24, SE035, 12 +10 );]] SE036 = playSe( spep_3 + 0, 1148 ); setSeVolumeByWorkId( spep_3 + 0, SE036, 33 ); --気弾発射 SE037 = playSe( spep_3 + 16, 1240 ); setSeVolumeByWorkId( spep_3 + 16, SE037, 0 ); setSeVolumeByWorkId( spep_3 + 18, SE037, 31 ); setSeVolumeByWorkId( spep_3 + 20, SE037, 54 ); setSeVolumeByWorkId( spep_3 + 22, SE037, 84 ); setSeVolumeByWorkId( spep_3 + 24, SE037, 100 ); setSeVolumeByWorkId( spep_3 + 25, SE037, 130 ); setStartTimeMs( SE037, 2700 ); setPitch( spep_3 + 16, SE037, -400 ); setTimeStretch( SE037, 1.47, 10, 1 ); stopSe( spep_3 + 120, SE037, 29 ); SE038 = playSe( spep_3 + 18, 1027 ); setSeVolumeByWorkId( spep_3 + 18, SE038, 63 ); setTimeStretch( SE038, 1.67, 10, 1 ); SE039 = playSe( spep_3 + 18, 1021 ); setSeVolumeByWorkId( spep_3 + 18, SE039, 71 ); setTimeStretch( SE039, 1.25, 10, 1 ); SE040 = playSe( spep_3 + 18, 1193 ); setSeVolumeByWorkId( spep_3 + 18, SE040, 95 ); stopSe( spep_3 + 116, SE040, 29 ); SE041 = playSe( spep_3 + 18, 1278 ); setSeVolumeByWorkId( spep_3 + 18, SE041, 78 ); setTimeStretch( SE041, 0.5, 10, 1 ); SE042 = playSe( spep_3 + 18, 1266 ); setSeVolumeByWorkId( spep_3 + 18, SE042, 47 ); setTimeStretch( SE042, 0.5, 10, 1 ); --爆発 SE043 = playSe( spep_3 + 110, 1159 ); setSeVolumeByWorkId( spep_3 + 110, SE043, 86 ); SE044 = playSe( spep_3 + 112, 1067 ); setSeVolumeByWorkId( spep_3 + 112, SE044, 77 ); SE045 = playSe( spep_3 + 116, 1188 ); setSeVolumeByWorkId( spep_3 + 116, SE045, 83 ); SE046 = playSe( spep_3 + 128, 1044 ); setSeVolumeByWorkId( spep_3 + 128, SE046, 100 ); stopSe( spep_3 + 254, SE046, 0 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 256, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** ダメージ表示 ** -- dealDamage( spep_3 + 144 ); endPhase( spep_3 + 254 ); end