--4020380:魔人ブウ(アルティメット悟飯吸収)_アルティメットキャノン --sp_effect_a2_00137 --sp2045 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155890 ;-- 岩山から飛び立つ〜気弾溜め SP_02= 155891 ;-- 岩山から飛び立つ〜気弾溜め SP_03= 155892 ;-- 気弾を掲げながら突進〜フィニッシュ --エフェクト(てき) SP_01x= 155893 ;-- 岩山から飛び立つ〜気弾溜め (敵) SP_02x= 155894 ;-- 岩山から飛び立つ〜気弾溜め (敵) SP_03x= 155892 ;-- 気弾を掲げながら突進〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 岩山から飛び立つ〜気弾溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 720, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 720, tame_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 720, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 720, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 720, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 720, tame_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 720, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 720, tame_b, 255 ); --SE --入り SE_001= playSe( spep_0 + 4, 44 ); setPitch( spep_0 + 4, SE_001, -600 ); setTimeStretch( SE_001, 0.6, 10, 1 ); --腕を広げる SE_002= playSe( spep_0 + 44, 1233 ); setSeVolumeByWorkId( spep_0 + 44, SE_002, 14 ); setPitch( spep_0 + 44, SE_002, -800 ); setTimeStretch( SE_002, 0.47, 10, 1 ); SE_003= playSe( spep_0 + 48, 1003 ); --崖から飛び立つ SE_004= playSe( spep_0 + 98, 1182 ); setSeVolumeByWorkId( spep_0 + 98, SE_005, 84 ); SE_005= playSe( spep_0 + 98, 9 ); SE_006= playSe( spep_0 + 98, 1183 ); SE_007= playSe( spep_0 + 124, 1121 ); setSeVolumeByWorkId( spep_0 + 124, SE_007, 56 ); stopSe( spep_0 + 180, SE_007, 0 ); SE_008= playSe( spep_0 + 128, 1277 ); setSeVolumeByWorkId( spep_0 + 128, SE_008, 74 ); --連続気弾 SE_009= playSe( spep_0 + 174, 1016 ); SE_010= playSe( spep_0 + 174, 1021 ); setSeVolumeByWorkId( spep_0 + 174, SE_010, 76 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_004, 0 ); stopSe( SP_dodge - 12, SE_005, 0 ); stopSe( SP_dodge - 12, SE_006, 0 ); stopSe( SP_dodge - 12, SE_008, 0 ); stopSe( SP_dodge - 12, SE_009, 0 ); stopSe( SP_dodge - 12, SE_010, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzudododo = entryEffectLife( spep_0-3 + 268, 10014, 74, 0x100, -1, 0, 23.9, 96 ); setEffShake( spep_0-3 + 268, ctzudododo, 74, 10 ); setEffMoveKey( spep_0-3 + 268, ctzudododo, 23.9, 96 , 0 ); setEffMoveKey( spep_0-3 + 270, ctzudododo, 44.6, 153.1 , 0 ); setEffMoveKey( spep_0-3 + 272, ctzudododo, 33.9, 135.5 , 0 ); setEffMoveKey( spep_0-3 + 274, ctzudododo, 80.6, 252.3 , 0 ); setEffMoveKey( spep_0-3 + 276, ctzudododo, 67.1, 231.4 , 0 ); setEffMoveKey( spep_0-3 + 278, ctzudododo, 82.2, 257.1 , 0 ); setEffMoveKey( spep_0-3 + 280, ctzudododo, 68.6, 235.7 , 0 ); setEffMoveKey( spep_0-3 + 282, ctzudododo, 83.8, 261.5 , 0 ); setEffMoveKey( spep_0-3 + 284, ctzudododo, 70, 239.6 , 0 ); setEffMoveKey( spep_0-3 + 286, ctzudododo, 85.4, 265.5 , 0 ); setEffMoveKey( spep_0-3 + 292, ctzudododo, 72.4, 246.5 , 0 ); setEffMoveKey( spep_0-3 + 294, ctzudododo, 87.8, 272.2 , 0 ); setEffMoveKey( spep_0-3 + 296, ctzudododo, 73.4, 249.3 , 0 ); setEffMoveKey( spep_0-3 + 298, ctzudododo, 88.8, 275.1 , 0 ); setEffMoveKey( spep_0-3 + 300, ctzudododo, 74.2, 251.8 , 0 ); setEffMoveKey( spep_0-3 + 302, ctzudododo, 89.7, 277.6 , 0 ); setEffMoveKey( spep_0-3 + 304, ctzudododo, 74.9, 254 , 0 ); setEffMoveKey( spep_0-3 + 306, ctzudododo, 90.5, 279.7 , 0 ); setEffMoveKey( spep_0-3 + 308, ctzudododo, 75.6, 255.8 , 0 ); setEffMoveKey( spep_0-3 + 310, ctzudododo, 91, 281.5 , 0 ); setEffMoveKey( spep_0-3 + 312, ctzudododo, 76, 257.2 , 0 ); setEffMoveKey( spep_0-3 + 316, ctzudododo, 76.4, 258.2 , 0 ); setEffMoveKey( spep_0-3 + 318, ctzudododo, 91.8, 283.8 , 0 ); setEffMoveKey( spep_0-3 + 320, ctzudododo, 76.7, 259 , 0 ); setEffMoveKey( spep_0-3 + 322, ctzudododo, 92.1, 284.3 , 0 ); setEffMoveKey( spep_0-3 + 324, ctzudododo, 76.8, 259.4 , 0 ); setEffMoveKey( spep_0-3 + 326, ctzudododo, 92.2, 284.5 , 0 ); setEffMoveKey( spep_0-3 + 328, ctzudododo, 77.7, 261.7 , 0 ); setEffMoveKey( spep_0-3 + 330, ctzudododo, 95.8, 294.5 , 0 ); setEffMoveKey( spep_0-3 + 332, ctzudododo, 84.3, 280.5 , 0 ); setEffMoveKey( spep_0-3 + 334, ctzudododo, 106.6, 324.3 , 0 ); setEffMoveKey( spep_0-3 + 336, ctzudododo, 95.6, 313.2 , 0 ); setEffMoveKey( spep_0-3 + 338, ctzudododo, 117.5, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 340, ctzudododo, 102.2, 332 , 0 ); setEffMoveKey( spep_0-3 + 342, ctzudododo, 103, 334.3 , 0 ); setEffScaleKey( spep_0-3 + 268, ctzudododo, 1.87, 1.87 ); setEffScaleKey( spep_0-3 + 270, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_0-3 + 272, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_0-3 + 274, ctzudododo, 3.05, 3.05 ); setEffScaleKey( spep_0-3 + 276, ctzudododo, 3.07, 3.07 ); setEffScaleKey( spep_0-3 + 278, ctzudododo, 3.09, 3.09 ); setEffScaleKey( spep_0-3 + 280, ctzudododo, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 282, ctzudododo, 3.12, 3.12 ); setEffScaleKey( spep_0-3 + 284, ctzudododo, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 286, ctzudododo, 3.15, 3.15 ); setEffScaleKey( spep_0-3 + 292, ctzudododo, 3.19, 3.19 ); setEffScaleKey( spep_0-3 + 294, ctzudododo, 3.2, 3.2 ); setEffScaleKey( spep_0-3 + 296, ctzudododo, 3.21, 3.21 ); setEffScaleKey( spep_0-3 + 298, ctzudododo, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 300, ctzudododo, 3.23, 3.23 ); setEffScaleKey( spep_0-3 + 302, ctzudododo, 3.24, 3.24 ); setEffScaleKey( spep_0-3 + 304, ctzudododo, 3.25, 3.25 ); setEffScaleKey( spep_0-3 + 306, ctzudododo, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 308, ctzudododo, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 310, ctzudododo, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 312, ctzudododo, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 316, ctzudododo, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 318, ctzudododo, 3.29, 3.29 ); setEffScaleKey( spep_0-3 + 324, ctzudododo, 3.29, 3.29 ); setEffScaleKey( spep_0-3 + 326, ctzudododo, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 328, ctzudododo, 3.32, 3.32 ); setEffScaleKey( spep_0-3 + 330, ctzudododo, 3.37, 3.37 ); setEffScaleKey( spep_0-3 + 332, ctzudododo, 3.47, 3.47 ); setEffScaleKey( spep_0-3 + 334, ctzudododo, 3.6, 3.6 ); setEffScaleKey( spep_0-3 + 336, ctzudododo, 3.73, 3.73 ); setEffScaleKey( spep_0-3 + 338, ctzudododo, 3.83, 3.83 ); setEffScaleKey( spep_0-3 + 340, ctzudododo, 3.88, 3.88 ); setEffScaleKey( spep_0-3 + 342, ctzudododo, 3.9, 3.9 ); setEffRotateKey( spep_0-3 + 268, ctzudododo, 48.4 ); setEffRotateKey( spep_0-3 + 274, ctzudododo, 48.4 ); setEffRotateKey( spep_0-3 + 276, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 286, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 292, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 312, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 316, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 324, ctzudododo, 48.5 ); setEffRotateKey( spep_0-3 + 326, ctzudododo, 48.4 ); setEffRotateKey( spep_0-3 + 342, ctzudododo, 48.4 ); setEffAlphaKey( spep_0-3 + 268, ctzudododo, 82 ); setEffAlphaKey( spep_0-3 + 272, ctzudododo, 82 ); setEffAlphaKey( spep_0-3 + 274, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 286, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 316, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 326, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 328, ctzudododo, 247 ); setEffAlphaKey( spep_0-3 + 330, ctzudododo, 223 ); setEffAlphaKey( spep_0-3 + 332, ctzudododo, 183 ); setEffAlphaKey( spep_0-3 + 334, ctzudododo, 128 ); setEffAlphaKey( spep_0-3 + 336, ctzudododo, 72 ); setEffAlphaKey( spep_0-3 + 338, ctzudododo, 32 ); setEffAlphaKey( spep_0-3 + 340, ctzudododo, 8 ); setEffAlphaKey( spep_0-3 + 342, ctzudododo, 0 ); --敵の動き setDisp( spep_0-3 + 256, 1, 1); setDisp( spep_0-1 + 344, 1, 0); changeAnime( spep_0-3 + 256, 1, 104); changeAnime( spep_0-3 + 298, 1, 108); setMoveKey( spep_0-3 + 256, 1, 14.1, 0 , 0 ); setMoveKey( spep_0-3 + 266, 1, 14.1, 0 , 0 ); setMoveKey( spep_0-3 + 268, 1, 16.7, -2.9 , 0 ); setMoveKey( spep_0-3 + 270, 1, 19.2, 5 , 0 ); setMoveKey( spep_0-3 + 272, 1, 16.5, -6.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, 14.6, 3.1 , 0 ); setMoveKey( spep_0-3 + 276, 1, 21.8, -1.9 , 0 ); setMoveKey( spep_0-3 + 278, 1, 14.4, -2.6 , 0 ); setMoveKey( spep_0-3 + 280, 1, 19.1, -1.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, 13.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 284, 1, 19.5, -2.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 16.2, 2.6 , 0 ); setMoveKey( spep_0-3 + 288, 1, 14.8, -2.7 , 0 ); setMoveKey( spep_0-3 + 290, 1, 18.8, 0.9 , 0 ); setMoveKey( spep_0-3 + 292, 1, 15, -1.7 , 0 ); setMoveKey( spep_0-3 + 294, 1, 18.9, 2 , 0 ); setMoveKey( spep_0-3 + 296, 1, 14.5, -1.1 , 0 ); setMoveKey( spep_0-3 + 297, 1, 14.5, -1.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, 19.8, -2.9 , 0 ); setMoveKey( spep_0-3 + 300, 1, 16.3, 0.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, 19.4, -5.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, 25.8, -11.6 , 0 ); setMoveKey( spep_0-3 + 306, 1, 36.4, -22 , 0 ); setMoveKey( spep_0-3 + 308, 1, 53.3, -38.7 , 0 ); setMoveKey( spep_0-3 + 310, 1, 79.7, -64.7 , 0 ); setMoveKey( spep_0-3 + 312, 1, 115.7, -100.3 , 0 ); setMoveKey( spep_0-3 + 314, 1, 152.5, -136.5 , 0 ); setMoveKey( spep_0-3 + 316, 1, 182.7, -166.3 , 0 ); setMoveKey( spep_0-3 + 318, 1, 206.5, -189.7 , 0 ); setMoveKey( spep_0-3 + 320, 1, 225.5, -208.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 241, -223.8 , 0 ); setMoveKey( spep_0-3 + 324, 1, 254, -236.5 , 0 ); setMoveKey( spep_0-3 + 326, 1, 265, -247.4 , 0 ); setMoveKey( spep_0-3 + 328, 1, 274.4, -256.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 282.5, -264.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, 289.6, -271.7 , 0 ); setMoveKey( spep_0-3 + 334, 1, 295.8, -277.8 , 0 ); setMoveKey( spep_0-3 + 336, 1, 301.2, -283.2 , 0 ); setMoveKey( spep_0-3 + 338, 1, 306, -287.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, 310.2, -292 , 0 ); setMoveKey( spep_0-3 + 342, 1, 313.9, -295.6 , 0 ); setMoveKey( spep_0-1 + 344, 1, 316.9, -298.7 , 0 ); setScaleKey( spep_0-3 + 256, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 297, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 298, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 300, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 302, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 304, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 306, 1, 0.87, 0.87 ); setScaleKey( spep_0-3 + 308, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 310, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 312, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 314, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 316, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 318, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 320, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 322, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 324, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 326, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 328, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 330, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 332, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 334, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 336, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 338, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 340, 1, 0.51, 0.51 ); setScaleKey( spep_0-1 + 344, 1, 0.5, 0.5 ); setRotateKey( spep_0-3 + 256, 1, 0 ); setRotateKey( spep_0-3 + 298, 1, 0 ); setRotateKey( spep_0-3 + 300, 1, 0.2 ); setRotateKey( spep_0-3 + 302, 1, 0.6 ); setRotateKey( spep_0-3 + 304, 1, 1.4 ); setRotateKey( spep_0-3 + 306, 1, 2.6 ); setRotateKey( spep_0-3 + 308, 1, 4.5 ); setRotateKey( spep_0-3 + 310, 1, 7.6 ); setRotateKey( spep_0-3 + 312, 1, 11.7 ); setRotateKey( spep_0-3 + 314, 1, 16 ); setRotateKey( spep_0-3 + 316, 1, 19.5 ); setRotateKey( spep_0-3 + 318, 1, 22.2 ); setRotateKey( spep_0-3 + 320, 1, 24.4 ); setRotateKey( spep_0-3 + 322, 1, 26.2 ); setRotateKey( spep_0-3 + 324, 1, 27.7 ); setRotateKey( spep_0-3 + 326, 1, 29 ); setRotateKey( spep_0-3 + 328, 1, 30.1 ); setRotateKey( spep_0-3 + 330, 1, 31 ); setRotateKey( spep_0-3 + 332, 1, 31.8 ); setRotateKey( spep_0-3 + 334, 1, 32.5 ); setRotateKey( spep_0-3 + 336, 1, 33.2 ); setRotateKey( spep_0-3 + 338, 1, 33.7 ); setRotateKey( spep_0-3 + 340, 1, 34.2 ); setRotateKey( spep_0-3 + 342, 1, 34.6 ); setRotateKey( spep_0-1 + 344, 1, 35 ); --敵の動き setDisp( spep_0-3 + 436, 1, 1); setDisp( spep_0-1 + 480, 1, 0); changeAnime( spep_0-3 + 436, 1, 108); setMoveKey( spep_0-3 + 436, 1, 69.2, -103.8 , 0 ); setMoveKey( spep_0-3 + 438, 1, 66.6, -99.2 , 0 ); setMoveKey( spep_0-3 + 440, 1, 68.4, -99.7 , 0 ); setMoveKey( spep_0-3 + 442, 1, 63, -97.2 , 0 ); setMoveKey( spep_0-3 + 444, 1, 65.1, -98.8 , 0 ); setMoveKey( spep_0-3 + 446, 1, 60.6, -94.2 , 0 ); setMoveKey( spep_0-3 + 448, 1, 61, -98.1 , 0 ); setMoveKey( spep_0-3 + 450, 1, 57.6, -94.8 , 0 ); setMoveKey( spep_0-3 + 452, 1, 60.1, -95.3 , 0 ); setMoveKey( spep_0-3 + 454, 1, 55.1, -94 , 0 ); setMoveKey( spep_0-3 + 456, 1, 57.6, -92.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, 53.9, -95 , 0 ); setMoveKey( spep_0-3 + 460, 1, 57.2, -93.5 , 0 ); setMoveKey( spep_0-3 + 462, 1, 53.8, -94.8 , 0 ); setMoveKey( spep_0-3 + 464, 1, 58.5, -92.8 , 0 ); setMoveKey( spep_0-3 + 466, 1, 56.2, -96 , 0 ); setMoveKey( spep_0-3 + 468, 1, 57.8, -92.8 , 0 ); setMoveKey( spep_0-3 + 470, 1, 58.5, -99.7 , 0 ); setMoveKey( spep_0-3 + 472, 1, 67, -100.3 , 0 ); setMoveKey( spep_0-3 + 474, 1, 73.7, -109.4 , 0 ); setMoveKey( spep_0-3 + 477, 1, 73.7, -109.4 , 0 ); setMoveKey( spep_0-3 + 478, 1, 68.4, -116.3 , 0 ); setMoveKey( spep_0-1 + 480, 1, 104.5, -114.5 , 0 ); a=0.3; setScaleKey( spep_0-3 + 436, 1, 0.6+a, 0.6+a ); setScaleKey( spep_0-3 + 438, 1, 0.59+a, 0.59+a ); setScaleKey( spep_0-3 + 440, 1, 0.58+a, 0.58+a ); setScaleKey( spep_0-3 + 442, 1, 0.57+a, 0.57+a ); setScaleKey( spep_0-3 + 444, 1, 0.55+a, 0.55+a ); setScaleKey( spep_0-3 + 446, 1, 0.55+a, 0.55+a ); setScaleKey( spep_0-3 + 448, 1, 0.54+a, 0.54+a ); setScaleKey( spep_0-3 + 450, 1, 0.53+a, 0.53+a ); setScaleKey( spep_0-3 + 452, 1, 0.52+a, 0.52+a ); setScaleKey( spep_0-3 + 454, 1, 0.51+a, 0.51+a ); setScaleKey( spep_0-3 + 460, 1, 0.51+a, 0.51+a ); setScaleKey( spep_0-3 + 462, 1, 0.52+a, 0.52+a ); setScaleKey( spep_0-3 + 464, 1, 0.54+a, 0.54+a ); setScaleKey( spep_0-3 + 466, 1, 0.56+a, 0.56+a ); setScaleKey( spep_0-3 + 468, 1, 0.59+a, 0.59+a ); setScaleKey( spep_0-3 + 470, 1, 0.63+a, 0.63+a ); setScaleKey( spep_0-3 + 472, 1, 0.79+a, 0.79+a ); setScaleKey( spep_0-3 + 474, 1, 0.96+a, 0.96+a ); setScaleKey( spep_0-3 + 477, 1, 0.96+a, 0.96+a ); setScaleKey( spep_0-3 + 478, 1, 1.06+a, 1.06+a ); setScaleKey( spep_0-1 + 480, 1, 1.06+a, 1.06+a ); setRotateKey( spep_0-3 + 436, 1, 30 ); setRotateKey( spep_0-1 + 480, 1, 30 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+584 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+584 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +596, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +596, ctgogo, 100, 510); setEffMoveKey( spep_0 +668, ctgogo, 100, 510); setEffAlphaKey( spep_0 +596, ctgogo, 0 ); setEffAlphaKey( spep_0 + 597, ctgogo, 255 ); setEffAlphaKey( spep_0 + 598, ctgogo, 255 ); setEffAlphaKey( spep_0 + 662, ctgogo, 255 ); setEffAlphaKey( spep_0 + 664, ctgogo, 191 ); setEffAlphaKey( spep_0 + 666, ctgogo, 112 ); setEffAlphaKey( spep_0 + 668, ctgogo, 64 ); setEffRotateKey( spep_0 +596, ctgogo, 0); setEffRotateKey( spep_0 +668, ctgogo, 0); setEffScaleKey( spep_0 +596, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +658, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +668, ctgogo, 1.07, 1.07 ) --SE --連続気弾 SE_011= playSe( spep_0 + 180, 1016 ); SE_012= playSe( spep_0 + 188, 1016 ); SE_013= playSe( spep_0 + 196, 1016 ); SE_014= playSe( spep_0 + 204, 1016 ); SE_015= playSe( spep_0 + 214, 1016 ); SE_016= playSe( spep_0 + 222, 1016 ); SE_017= playSe( spep_0 + 230, 1016 ); SE_018= playSe( spep_0 + 238, 1016 ); SE_019= playSe( spep_0 + 244, 1016 ); SE_020= playSe( spep_0 + 256, 1016 ); setSeVolumeByWorkId( spep_0 + 256, SE_020, 78 ); SE_021= playSe( spep_0 + 264, 1016 ); setSeVolumeByWorkId( spep_0 + 264, SE_021, 75 ); --爆発 SE_022= playSe( spep_0 + 268, 1002 ); SE_023= playSe( spep_0 + 270, 1023 ); SE_026= playSe( spep_0 + 292, 1023 ); SE_029= playSe( spep_0 + 312, 1025 ); --連続気弾 SE_024= playSe( spep_0 + 274, 1016 ); setSeVolumeByWorkId( spep_0 + 274, SE_024, 79 ); SE_025= playSe( spep_0 + 284, 1016 ); setSeVolumeByWorkId( spep_0 + 284, SE_025, 67 ); SE_027= playSe( spep_0 + 294, 1016 ); setSeVolumeByWorkId( spep_0 + 294, SE_027, 59 ); SE_028= playSe( spep_0 + 302, 1016 ); setSeVolumeByWorkId( spep_0 + 302, SE_028, 81 ); SE_030= playSe( spep_0 + 313, 1016 ); setSeVolumeByWorkId( spep_0 + 313, SE_030, 75 ); SE_031= playSe( spep_0 + 320, 1016 ); setSeVolumeByWorkId( spep_0 + 320, SE_031, 90 ); SE_032= playSe( spep_0 + 328, 1016 ); setSeVolumeByWorkId( spep_0 + 328, SE_032, 66 ); SE_033= playSe( spep_0 + 334, 1016 ); setSeVolumeByWorkId( spep_0 + 334, SE_033, 86 ); SE_034= playSe( spep_0 + 342, 1016 ); setSeVolumeByWorkId( spep_0 + 342, SE_034, 78 ); --顔アップ SE_035= playSe( spep_0 + 348, 1232 ); setSeVolumeByWorkId( spep_0 + 348, SE_035, 82 ); --赤い気弾発射 SE_036= playSe( spep_0 + 388, 1027 ); setSeVolumeByWorkId( spep_0 + 388, SE_036, 79 ); SE_037= playSe( spep_0 + 388, 1213 ); setSeVolumeByWorkId( spep_0 + 388, SE_037, 83 ); stopSe( spep_0 + 570, SE_037, 10); SE_038= playSe( spep_0 + 390, 1241 ); setSeVolumeByWorkId( spep_0 + 390, SE_038, 80 ); stopSe( spep_0 + 512, SE_038, 0 ); SE_039= playSe( spep_0 + 390, 1227 ); stopSe( spep_0 + 512, SE_039, 0 ); SE_040= playSe( spep_0 + 438, 1021 ); --爆発 SE_041= playSe( spep_0 + 488, 1159 ); stopSe( spep_0 + 488, SE_041, 84); SE_042= playSe( spep_0 + 490, 1067 ); SE_043= playSe( spep_0 + 506, 1068 ); SE_044= playSe( spep_0 + 520, 1188 ); --気弾溜める --45の音ちゃんとなってるか怪しい SE_045= playSe( spep_0 + 582, 1184 ); setBandpassFilter( spep_0 + 582, SE_045, 657, 1.0 ); stopSe( spep_0 + 582, SE_045, 7); SE_046= playSe( spep_0 + 584, 1019 ); SE_047= playSe( spep_0 + 590, 1276 ); setSeVolumeByWorkId( spep_0 + 590, SE_047, 112 ); SE_048= playSe( spep_0 + 594, 1262 ); setSeVolumeByWorkId( spep_0 + 594, SE_048, 52 ); stopSe( spep_0 + 656, SE_048, 0 ); setPitch( spep_0 + 594, SE_048, 400 ); setTimeStretch( SE_048, 1.27, 10, 1 ); SE_050= playSe( spep_0 + 648, 1178 ); setSeVolumeByWorkId( spep_0 + 648, SE_050, 66 ); SE_051= playSe( spep_0 + 658, 1056 ); setSeVolumeByWorkId( spep_0 + 658, SE_051, 63 ); SE_052= playSe( spep_0 + 706, 1056 ); setSeVolumeByWorkId( spep_0 + 706, SE_052, 63 ); --顔カットイン SE_049= playSe( spep_0 + 596, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 720, 0, 10, 10, 10, 255 ); --黒 背景 -- ベース暗め 背景 --白フェード entryFade( spep_0 + 716, 0, 12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+720; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 0, SE_046, 0 ); stopSe( spep_1 + 2, SE_052, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾を掲げながら突進〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 280, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 280, finish, 255 ); --SE --気弾持って飛んでくる SE_054= playSe( spep_2 + 0, 9 ); SE_055= playSe( spep_2 + 0, 1019 ); SE_056= playSe( spep_2 + 10, 1199 ); setSeVolumeByWorkId( spep_2 + 10, SE_056, 89 ); SE_057= playSe( spep_2 + 10, 1148 ); setSeVolumeByWorkId( spep_2 + 10, SE_057, 54 ); SE_058= playSe( spep_2 + 10, 1144 ); setSeVolumeByWorkId( spep_2 + 10, SE_058, 40 ); setPitch( spep_2 + 10, SE_058, 700 ); setTimeStretch( SE_058, 1.13, 10, 1 ); --気弾持って飛んでくる SE_060= playSe( spep_2 + 106, 1004 ); setSeVolumeByWorkId( spep_2 + 106, SE_060, 77 ); --気弾投げる SE_059= playSe( spep_2 + 115, 1212 ); setSeVolumeByWorkId( spep_2 + 115, SE_059, 6.7 ); setSeVolumeByWorkId( spep_2 + 116, SE_059, 13.4 ); setSeVolumeByWorkId( spep_2 + 117, SE_059, 19.1 ); setSeVolumeByWorkId( spep_2 + 118, SE_059, 25.8 ); setSeVolumeByWorkId( spep_2 + 119, SE_059, 32.5 ); setSeVolumeByWorkId( spep_2 + 120, SE_059, 39.2 ); setSeVolumeByWorkId( spep_2 + 121, SE_059, 45.9 ); setSeVolumeByWorkId( spep_2 + 122, SE_059, 52.6 ); setSeVolumeByWorkId( spep_2 + 123, SE_059, 59.8 ); setSeVolumeByWorkId( spep_2 + 124, SE_059, 66.4 ); setSeVolumeByWorkId( spep_2 + 125, SE_059, 73.1 ); setSeVolumeByWorkId( spep_2 + 126, SE_059, 81 ); setStartTimeMs( SE_059, 833 ); stopSe( spep_2 + 160, SE_059, 39); SE_061= playSe( spep_2 + 110, 1027 ); setSeVolumeByWorkId( spep_2 + 110, SE_061, 68 ); SE_062= playSe( spep_2 + 110, 1021 ); setSeVolumeByWorkId( spep_2 + 110, SE_062, 92 ); SE_063= playSe( spep_2 + 116, 1277 ); setSeVolumeByWorkId( spep_2 + 116, SE_063, 158 ); --爆発 SE_064= playSe( spep_2 + 156, 1159 ); SE_065= playSe( spep_2 + 158, 1023 ); setSeVolumeByWorkId( spep_2 + 158, SE_065, 77 ); --爆発2 SE_066= playSe( spep_2 + 202, 1067 ); SE_067= playSe( spep_2 + 202, 1023 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 280, 0, 10, 10, 10, 255 ); --黒 背景 -- ベース暗め 背景 --終わり dealDamage( spep_2 +160 ); endPhase( spep_2 + 270 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 岩山から飛び立つ〜気弾溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 720, tame_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 720, tame_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_f, 0 ); setEffRotateKey( spep_0 + 720, tame_f, 0 ); setEffAlphaKey( spep_0 + 0, tame_f, 255 ); setEffAlphaKey( spep_0 + 720, tame_f, 255 ); -- ** エフェクト等 ** -- tame_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 720, tame_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 720, tame_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame_b, 0 ); setEffRotateKey( spep_0 + 720, tame_b, 0 ); setEffAlphaKey( spep_0 + 0, tame_b, 255 ); setEffAlphaKey( spep_0 + 720, tame_b, 255 ); --SE --入り SE_001= playSe( spep_0 + 4, 44 ); setPitch( spep_0 + 4, SE_001, -600 ); setTimeStretch( SE_001, 0.6, 10, 1 ); --腕を広げる SE_002= playSe( spep_0 + 44, 1233 ); setSeVolumeByWorkId( spep_0 + 44, SE_002, 14 ); setPitch( spep_0 + 44, SE_002, -800 ); setTimeStretch( SE_002, 0.47, 10, 1 ); SE_003= playSe( spep_0 + 48, 1003 ); --崖から飛び立つ SE_004= playSe( spep_0 + 98, 1182 ); setSeVolumeByWorkId( spep_0 + 98, SE_005, 84 ); SE_005= playSe( spep_0 + 98, 9 ); SE_006= playSe( spep_0 + 98, 1183 ); SE_007= playSe( spep_0 + 124, 1121 ); setSeVolumeByWorkId( spep_0 + 124, SE_007, 56 ); stopSe( spep_0 + 180, SE_007, 0 ); SE_008= playSe( spep_0 + 128, 1277 ); setSeVolumeByWorkId( spep_0 + 128, SE_008, 74 ); --連続気弾 SE_009= playSe( spep_0 + 174, 1016 ); SE_010= playSe( spep_0 + 174, 1021 ); setSeVolumeByWorkId( spep_0 + 174, SE_010, 76 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 200; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE_004, 0 ); stopSe( SP_dodge - 12, SE_005, 0 ); stopSe( SP_dodge - 12, SE_006, 0 ); stopSe( SP_dodge - 12, SE_008, 0 ); stopSe( SP_dodge - 12, SE_009, 0 ); stopSe( SP_dodge - 12, SE_010, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzudododo = entryEffectLife( spep_0-3 + 268, 10014, 74, 0x100, -1, 0, 23.9, 96 ); setEffShake( spep_0-3 + 268, ctzudododo, 74, 10 ); setEffMoveKey( spep_0-3 + 268, ctzudododo, 23.9, 96 , 0 ); setEffMoveKey( spep_0-3 + 270, ctzudododo, 44.6, 153.1 , 0 ); setEffMoveKey( spep_0-3 + 272, ctzudododo, 33.9, 135.5 , 0 ); setEffMoveKey( spep_0-3 + 274, ctzudododo, 80.6, 252.3 , 0 ); setEffMoveKey( spep_0-3 + 276, ctzudododo, 67.1, 231.4 , 0 ); setEffMoveKey( spep_0-3 + 278, ctzudododo, 82.2, 257.1 , 0 ); setEffMoveKey( spep_0-3 + 280, ctzudododo, 68.6, 235.7 , 0 ); setEffMoveKey( spep_0-3 + 282, ctzudododo, 83.8, 261.5 , 0 ); setEffMoveKey( spep_0-3 + 284, ctzudododo, 70, 239.6 , 0 ); setEffMoveKey( spep_0-3 + 286, ctzudododo, 85.4, 265.5 , 0 ); setEffMoveKey( spep_0-3 + 292, ctzudododo, 72.4, 246.5 , 0 ); setEffMoveKey( spep_0-3 + 294, ctzudododo, 87.8, 272.2 , 0 ); setEffMoveKey( spep_0-3 + 296, ctzudododo, 73.4, 249.3 , 0 ); setEffMoveKey( spep_0-3 + 298, ctzudododo, 88.8, 275.1 , 0 ); setEffMoveKey( spep_0-3 + 300, ctzudododo, 74.2, 251.8 , 0 ); setEffMoveKey( spep_0-3 + 302, ctzudododo, 89.7, 277.6 , 0 ); setEffMoveKey( spep_0-3 + 304, ctzudododo, 74.9, 254 , 0 ); setEffMoveKey( spep_0-3 + 306, ctzudododo, 90.5, 279.7 , 0 ); setEffMoveKey( spep_0-3 + 308, ctzudododo, 75.6, 255.8 , 0 ); setEffMoveKey( spep_0-3 + 310, ctzudododo, 91, 281.5 , 0 ); setEffMoveKey( spep_0-3 + 312, ctzudododo, 76, 257.2 , 0 ); setEffMoveKey( spep_0-3 + 316, ctzudododo, 76.4, 258.2 , 0 ); setEffMoveKey( spep_0-3 + 318, ctzudododo, 91.8, 283.8 , 0 ); setEffMoveKey( spep_0-3 + 320, ctzudododo, 76.7, 259 , 0 ); setEffMoveKey( spep_0-3 + 322, ctzudododo, 92.1, 284.3 , 0 ); setEffMoveKey( spep_0-3 + 324, ctzudododo, 76.8, 259.4 , 0 ); setEffMoveKey( spep_0-3 + 326, ctzudododo, 92.2, 284.5 , 0 ); setEffMoveKey( spep_0-3 + 328, ctzudododo, 77.7, 261.7 , 0 ); setEffMoveKey( spep_0-3 + 330, ctzudododo, 95.8, 294.5 , 0 ); setEffMoveKey( spep_0-3 + 332, ctzudododo, 84.3, 280.5 , 0 ); setEffMoveKey( spep_0-3 + 334, ctzudododo, 106.6, 324.3 , 0 ); setEffMoveKey( spep_0-3 + 336, ctzudododo, 95.6, 313.2 , 0 ); setEffMoveKey( spep_0-3 + 338, ctzudododo, 117.5, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 340, ctzudododo, 102.2, 332 , 0 ); setEffMoveKey( spep_0-3 + 342, ctzudododo, 103, 334.3 , 0 ); setEffScaleKey( spep_0-3 + 268, ctzudododo, 1.87, 1.87 ); setEffScaleKey( spep_0-3 + 270, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_0-3 + 272, ctzudododo, 2.3, 2.3 ); setEffScaleKey( spep_0-3 + 274, ctzudododo, 3.05, 3.05 ); setEffScaleKey( spep_0-3 + 276, ctzudododo, 3.07, 3.07 ); setEffScaleKey( spep_0-3 + 278, ctzudododo, 3.09, 3.09 ); setEffScaleKey( spep_0-3 + 280, ctzudododo, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 282, ctzudododo, 3.12, 3.12 ); setEffScaleKey( spep_0-3 + 284, ctzudododo, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 286, ctzudododo, 3.15, 3.15 ); setEffScaleKey( spep_0-3 + 292, ctzudododo, 3.19, 3.19 ); setEffScaleKey( spep_0-3 + 294, ctzudododo, 3.2, 3.2 ); setEffScaleKey( spep_0-3 + 296, ctzudododo, 3.21, 3.21 ); setEffScaleKey( spep_0-3 + 298, ctzudododo, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 300, ctzudododo, 3.23, 3.23 ); setEffScaleKey( spep_0-3 + 302, ctzudododo, 3.24, 3.24 ); setEffScaleKey( spep_0-3 + 304, ctzudododo, 3.25, 3.25 ); setEffScaleKey( spep_0-3 + 306, ctzudododo, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 308, ctzudododo, 3.26, 3.26 ); setEffScaleKey( spep_0-3 + 310, ctzudododo, 3.27, 3.27 ); setEffScaleKey( spep_0-3 + 312, ctzudododo, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 316, ctzudododo, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 318, ctzudododo, 3.29, 3.29 ); setEffScaleKey( spep_0-3 + 324, ctzudododo, 3.29, 3.29 ); setEffScaleKey( spep_0-3 + 326, ctzudododo, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 328, ctzudododo, 3.32, 3.32 ); setEffScaleKey( spep_0-3 + 330, ctzudododo, 3.37, 3.37 ); setEffScaleKey( spep_0-3 + 332, ctzudododo, 3.47, 3.47 ); setEffScaleKey( spep_0-3 + 334, ctzudododo, 3.6, 3.6 ); setEffScaleKey( spep_0-3 + 336, ctzudododo, 3.73, 3.73 ); setEffScaleKey( spep_0-3 + 338, ctzudododo, 3.83, 3.83 ); setEffScaleKey( spep_0-3 + 340, ctzudododo, 3.88, 3.88 ); setEffScaleKey( spep_0-3 + 342, ctzudododo, 3.9, 3.9 ); setEffRotateKey( spep_0-3 + 268, ctzudododo, -48.4 ); setEffRotateKey( spep_0-3 + 274, ctzudododo, -48.4 ); setEffRotateKey( spep_0-3 + 276, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 286, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 292, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 312, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 316, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 324, ctzudododo, -48.5 ); setEffRotateKey( spep_0-3 + 326, ctzudododo, -48.4 ); setEffRotateKey( spep_0-3 + 342, ctzudododo, -48.4 ); setEffAlphaKey( spep_0-3 + 268, ctzudododo, 82 ); setEffAlphaKey( spep_0-3 + 272, ctzudododo, 82 ); setEffAlphaKey( spep_0-3 + 274, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 286, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 316, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 326, ctzudododo, 255 ); setEffAlphaKey( spep_0-3 + 328, ctzudododo, 247 ); setEffAlphaKey( spep_0-3 + 330, ctzudododo, 223 ); setEffAlphaKey( spep_0-3 + 332, ctzudododo, 183 ); setEffAlphaKey( spep_0-3 + 334, ctzudododo, 128 ); setEffAlphaKey( spep_0-3 + 336, ctzudododo, 72 ); setEffAlphaKey( spep_0-3 + 338, ctzudododo, 32 ); setEffAlphaKey( spep_0-3 + 340, ctzudododo, 8 ); setEffAlphaKey( spep_0-3 + 342, ctzudododo, 0 ); --敵の動き setDisp( spep_0-3 + 256, 1, 1); setDisp( spep_0-1 + 344, 1, 0); changeAnime( spep_0-3 + 256, 1, 104); changeAnime( spep_0-3 + 298, 1, 108); setMoveKey( spep_0-3 + 256, 1, 14.1, 0 , 0 ); setMoveKey( spep_0-3 + 266, 1, 14.1, 0 , 0 ); setMoveKey( spep_0-3 + 268, 1, 16.7, -2.9 , 0 ); setMoveKey( spep_0-3 + 270, 1, 19.2, 5 , 0 ); setMoveKey( spep_0-3 + 272, 1, 16.5, -6.4 , 0 ); setMoveKey( spep_0-3 + 274, 1, 14.6, 3.1 , 0 ); setMoveKey( spep_0-3 + 276, 1, 21.8, -1.9 , 0 ); setMoveKey( spep_0-3 + 278, 1, 14.4, -2.6 , 0 ); setMoveKey( spep_0-3 + 280, 1, 19.1, -1.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, 13.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 284, 1, 19.5, -2.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 16.2, 2.6 , 0 ); setMoveKey( spep_0-3 + 288, 1, 14.8, -2.7 , 0 ); setMoveKey( spep_0-3 + 290, 1, 18.8, 0.9 , 0 ); setMoveKey( spep_0-3 + 292, 1, 15, -1.7 , 0 ); setMoveKey( spep_0-3 + 294, 1, 18.9, 2 , 0 ); setMoveKey( spep_0-3 + 296, 1, 14.5, -1.1 , 0 ); setMoveKey( spep_0-3 + 297, 1, 14.5, -1.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, 19.8, -2.9 , 0 ); setMoveKey( spep_0-3 + 300, 1, 16.3, 0.6 , 0 ); setMoveKey( spep_0-3 + 302, 1, 19.4, -5.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, 25.8, -11.6 , 0 ); setMoveKey( spep_0-3 + 306, 1, 36.4, -22 , 0 ); setMoveKey( spep_0-3 + 308, 1, 53.3, -38.7 , 0 ); setMoveKey( spep_0-3 + 310, 1, 79.7, -64.7 , 0 ); setMoveKey( spep_0-3 + 312, 1, 115.7, -100.3 , 0 ); setMoveKey( spep_0-3 + 314, 1, 152.5, -136.5 , 0 ); setMoveKey( spep_0-3 + 316, 1, 182.7, -166.3 , 0 ); setMoveKey( spep_0-3 + 318, 1, 206.5, -189.7 , 0 ); setMoveKey( spep_0-3 + 320, 1, 225.5, -208.5 , 0 ); setMoveKey( spep_0-3 + 322, 1, 241, -223.8 , 0 ); setMoveKey( spep_0-3 + 324, 1, 254, -236.5 , 0 ); setMoveKey( spep_0-3 + 326, 1, 265, -247.4 , 0 ); setMoveKey( spep_0-3 + 328, 1, 274.4, -256.7 , 0 ); setMoveKey( spep_0-3 + 330, 1, 282.5, -264.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, 289.6, -271.7 , 0 ); setMoveKey( spep_0-3 + 334, 1, 295.8, -277.8 , 0 ); setMoveKey( spep_0-3 + 336, 1, 301.2, -283.2 , 0 ); setMoveKey( spep_0-3 + 338, 1, 306, -287.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, 310.2, -292 , 0 ); setMoveKey( spep_0-3 + 342, 1, 313.9, -295.6 , 0 ); setMoveKey( spep_0-1 + 344, 1, 316.9, -298.7 , 0 ); setScaleKey( spep_0-3 + 256, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 297, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 298, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 300, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 302, 1, 0.89, 0.89 ); setScaleKey( spep_0-3 + 304, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 306, 1, 0.87, 0.87 ); setScaleKey( spep_0-3 + 308, 1, 0.85, 0.85 ); setScaleKey( spep_0-3 + 310, 1, 0.81, 0.81 ); setScaleKey( spep_0-3 + 312, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 314, 1, 0.72, 0.72 ); setScaleKey( spep_0-3 + 316, 1, 0.68, 0.68 ); setScaleKey( spep_0-3 + 318, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 320, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 322, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 324, 1, 0.58, 0.58 ); setScaleKey( spep_0-3 + 326, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 328, 1, 0.56, 0.56 ); setScaleKey( spep_0-3 + 330, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 332, 1, 0.54, 0.54 ); setScaleKey( spep_0-3 + 334, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 336, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 338, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 340, 1, 0.51, 0.51 ); setScaleKey( spep_0-1 + 344, 1, 0.5, 0.5 ); setRotateKey( spep_0-3 + 256, 1, 0 ); setRotateKey( spep_0-3 + 298, 1, 0 ); setRotateKey( spep_0-3 + 300, 1, 0.2 ); setRotateKey( spep_0-3 + 302, 1, 0.6 ); setRotateKey( spep_0-3 + 304, 1, 1.4 ); setRotateKey( spep_0-3 + 306, 1, 2.6 ); setRotateKey( spep_0-3 + 308, 1, 4.5 ); setRotateKey( spep_0-3 + 310, 1, 7.6 ); setRotateKey( spep_0-3 + 312, 1, 11.7 ); setRotateKey( spep_0-3 + 314, 1, 16 ); setRotateKey( spep_0-3 + 316, 1, 19.5 ); setRotateKey( spep_0-3 + 318, 1, 22.2 ); setRotateKey( spep_0-3 + 320, 1, 24.4 ); setRotateKey( spep_0-3 + 322, 1, 26.2 ); setRotateKey( spep_0-3 + 324, 1, 27.7 ); setRotateKey( spep_0-3 + 326, 1, 29 ); setRotateKey( spep_0-3 + 328, 1, 30.1 ); setRotateKey( spep_0-3 + 330, 1, 31 ); setRotateKey( spep_0-3 + 332, 1, 31.8 ); setRotateKey( spep_0-3 + 334, 1, 32.5 ); setRotateKey( spep_0-3 + 336, 1, 33.2 ); setRotateKey( spep_0-3 + 338, 1, 33.7 ); setRotateKey( spep_0-3 + 340, 1, 34.2 ); setRotateKey( spep_0-3 + 342, 1, 34.6 ); setRotateKey( spep_0-1 + 344, 1, 35 ); --敵の動き setDisp( spep_0-3 + 436, 1, 1); setDisp( spep_0-1 + 480, 1, 0); changeAnime( spep_0-3 + 436, 1, 108); setMoveKey( spep_0-3 + 436, 1, 69.2, -103.8 , 0 ); setMoveKey( spep_0-3 + 438, 1, 66.6, -99.2 , 0 ); setMoveKey( spep_0-3 + 440, 1, 68.4, -99.7 , 0 ); setMoveKey( spep_0-3 + 442, 1, 63, -97.2 , 0 ); setMoveKey( spep_0-3 + 444, 1, 65.1, -98.8 , 0 ); setMoveKey( spep_0-3 + 446, 1, 60.6, -94.2 , 0 ); setMoveKey( spep_0-3 + 448, 1, 61, -98.1 , 0 ); setMoveKey( spep_0-3 + 450, 1, 57.6, -94.8 , 0 ); setMoveKey( spep_0-3 + 452, 1, 60.1, -95.3 , 0 ); setMoveKey( spep_0-3 + 454, 1, 55.1, -94 , 0 ); setMoveKey( spep_0-3 + 456, 1, 57.6, -92.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, 53.9, -95 , 0 ); setMoveKey( spep_0-3 + 460, 1, 57.2, -93.5 , 0 ); setMoveKey( spep_0-3 + 462, 1, 53.8, -94.8 , 0 ); setMoveKey( spep_0-3 + 464, 1, 58.5, -92.8 , 0 ); setMoveKey( spep_0-3 + 466, 1, 56.2, -96 , 0 ); setMoveKey( spep_0-3 + 468, 1, 57.8, -92.8 , 0 ); setMoveKey( spep_0-3 + 470, 1, 58.5, -99.7 , 0 ); setMoveKey( spep_0-3 + 472, 1, 67, -100.3 , 0 ); setMoveKey( spep_0-3 + 474, 1, 73.7, -109.4 , 0 ); setMoveKey( spep_0-3 + 477, 1, 73.7, -109.4 , 0 ); setMoveKey( spep_0-3 + 478, 1, 68.4, -116.3 , 0 ); setMoveKey( spep_0-1 + 480, 1, 104.5, -114.5 , 0 ); a=0.3; setScaleKey( spep_0-3 + 436, 1, 0.6+a, 0.6+a ); setScaleKey( spep_0-3 + 438, 1, 0.59+a, 0.59+a ); setScaleKey( spep_0-3 + 440, 1, 0.58+a, 0.58+a ); setScaleKey( spep_0-3 + 442, 1, 0.57+a, 0.57+a ); setScaleKey( spep_0-3 + 444, 1, 0.55+a, 0.55+a ); setScaleKey( spep_0-3 + 446, 1, 0.55+a, 0.55+a ); setScaleKey( spep_0-3 + 448, 1, 0.54+a, 0.54+a ); setScaleKey( spep_0-3 + 450, 1, 0.53+a, 0.53+a ); setScaleKey( spep_0-3 + 452, 1, 0.52+a, 0.52+a ); setScaleKey( spep_0-3 + 454, 1, 0.51+a, 0.51+a ); setScaleKey( spep_0-3 + 460, 1, 0.51+a, 0.51+a ); setScaleKey( spep_0-3 + 462, 1, 0.52+a, 0.52+a ); setScaleKey( spep_0-3 + 464, 1, 0.54+a, 0.54+a ); setScaleKey( spep_0-3 + 466, 1, 0.56+a, 0.56+a ); setScaleKey( spep_0-3 + 468, 1, 0.59+a, 0.59+a ); setScaleKey( spep_0-3 + 470, 1, 0.63+a, 0.63+a ); setScaleKey( spep_0-3 + 472, 1, 0.79+a, 0.79+a ); setScaleKey( spep_0-3 + 474, 1, 0.96+a, 0.96+a ); setScaleKey( spep_0-3 + 477, 1, 0.96+a, 0.96+a ); setScaleKey( spep_0-3 + 478, 1, 1.06+a, 1.06+a ); setScaleKey( spep_0-1 + 480, 1, 1.06+a, 1.06+a ); setRotateKey( spep_0-3 + 436, 1, 30 ); setRotateKey( spep_0-1 + 480, 1, 30 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+584 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+584 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +596, 190006, 72, 0x100, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +596, ctgogo, 100, 510); setEffMoveKey( spep_0 +668, ctgogo, 100, 510); setEffAlphaKey( spep_0 +596, ctgogo, 0 ); setEffAlphaKey( spep_0 + 597, ctgogo, 255 ); setEffAlphaKey( spep_0 + 598, ctgogo, 255 ); setEffAlphaKey( spep_0 + 662, ctgogo, 255 ); setEffAlphaKey( spep_0 + 664, ctgogo, 191 ); setEffAlphaKey( spep_0 + 666, ctgogo, 112 ); setEffAlphaKey( spep_0 + 668, ctgogo, 64 ); setEffRotateKey( spep_0 +596, ctgogo, 0); setEffRotateKey( spep_0 +668, ctgogo, 0); setEffScaleKey( spep_0 +596, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +658, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +668, ctgogo, -1.07, 1.07 ) --SE --連続気弾 SE_011= playSe( spep_0 + 180, 1016 ); SE_012= playSe( spep_0 + 188, 1016 ); SE_013= playSe( spep_0 + 196, 1016 ); SE_014= playSe( spep_0 + 204, 1016 ); SE_015= playSe( spep_0 + 214, 1016 ); SE_016= playSe( spep_0 + 222, 1016 ); SE_017= playSe( spep_0 + 230, 1016 ); SE_018= playSe( spep_0 + 238, 1016 ); SE_019= playSe( spep_0 + 244, 1016 ); SE_020= playSe( spep_0 + 256, 1016 ); setSeVolumeByWorkId( spep_0 + 256, SE_020, 78 ); SE_021= playSe( spep_0 + 264, 1016 ); setSeVolumeByWorkId( spep_0 + 264, SE_021, 75 ); --爆発 SE_022= playSe( spep_0 + 268, 1002 ); SE_023= playSe( spep_0 + 270, 1023 ); SE_026= playSe( spep_0 + 292, 1023 ); SE_029= playSe( spep_0 + 312, 1025 ); --連続気弾 SE_024= playSe( spep_0 + 274, 1016 ); setSeVolumeByWorkId( spep_0 + 274, SE_024, 79 ); SE_025= playSe( spep_0 + 284, 1016 ); setSeVolumeByWorkId( spep_0 + 284, SE_025, 67 ); SE_027= playSe( spep_0 + 294, 1016 ); setSeVolumeByWorkId( spep_0 + 294, SE_027, 59 ); SE_028= playSe( spep_0 + 302, 1016 ); setSeVolumeByWorkId( spep_0 + 302, SE_028, 81 ); SE_030= playSe( spep_0 + 313, 1016 ); setSeVolumeByWorkId( spep_0 + 313, SE_030, 75 ); SE_031= playSe( spep_0 + 320, 1016 ); setSeVolumeByWorkId( spep_0 + 320, SE_031, 90 ); SE_032= playSe( spep_0 + 328, 1016 ); setSeVolumeByWorkId( spep_0 + 328, SE_032, 66 ); SE_033= playSe( spep_0 + 334, 1016 ); setSeVolumeByWorkId( spep_0 + 334, SE_033, 86 ); SE_034= playSe( spep_0 + 342, 1016 ); setSeVolumeByWorkId( spep_0 + 342, SE_034, 78 ); --顔アップ SE_035= playSe( spep_0 + 348, 1232 ); setSeVolumeByWorkId( spep_0 + 348, SE_035, 82 ); --赤い気弾発射 SE_036= playSe( spep_0 + 388, 1027 ); setSeVolumeByWorkId( spep_0 + 388, SE_036, 79 ); SE_037= playSe( spep_0 + 388, 1213 ); setSeVolumeByWorkId( spep_0 + 388, SE_037, 83 ); stopSe( spep_0 + 570, SE_037, 10); SE_038= playSe( spep_0 + 390, 1241 ); setSeVolumeByWorkId( spep_0 + 390, SE_038, 80 ); stopSe( spep_0 + 512, SE_038, 0 ); SE_039= playSe( spep_0 + 390, 1227 ); stopSe( spep_0 + 512, SE_039, 0 ); SE_040= playSe( spep_0 + 438, 1021 ); --爆発 SE_041= playSe( spep_0 + 488, 1159 ); stopSe( spep_0 + 488, SE_041, 84); SE_042= playSe( spep_0 + 490, 1067 ); SE_043= playSe( spep_0 + 506, 1068 ); SE_044= playSe( spep_0 + 520, 1188 ); --気弾溜める --45の音ちゃんとなってるか怪しい SE_045= playSe( spep_0 + 582, 1184 ); setBandpassFilter( spep_0 + 582, SE_045, 657, 1.0 ); stopSe( spep_0 + 582, SE_045, 7); SE_046= playSe( spep_0 + 584, 1019 ); SE_047= playSe( spep_0 + 590, 1276 ); setSeVolumeByWorkId( spep_0 + 590, SE_047, 112 ); SE_048= playSe( spep_0 + 594, 1262 ); setSeVolumeByWorkId( spep_0 + 594, SE_048, 52 ); stopSe( spep_0 + 656, SE_048, 0 ); setPitch( spep_0 + 594, SE_048, 400 ); setTimeStretch( SE_048, 1.27, 10, 1 ); SE_050= playSe( spep_0 + 648, 1178 ); setSeVolumeByWorkId( spep_0 + 648, SE_050, 66 ); SE_051= playSe( spep_0 + 658, 1056 ); setSeVolumeByWorkId( spep_0 + 658, SE_051, 63 ); SE_052= playSe( spep_0 + 706, 1056 ); setSeVolumeByWorkId( spep_0 + 706, SE_052, 63 ); --顔カットイン SE_049= playSe( spep_0 + 596, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 720, 0, 10, 10, 10, 255 ); --黒 背景 -- ベース暗め 背景 --白フェード entryFade( spep_0 + 716, 0, 12, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1=spep_0+720; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 0, SE_046, 0 ); stopSe( spep_1 + 2, SE_052, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気弾を掲げながら突進〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_2 + 280, finish, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_2 + 280, finish, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish, 0 ); setEffRotateKey( spep_2 + 280, finish, 0 ); setEffAlphaKey( spep_2 + 0, finish, 255 ); setEffAlphaKey( spep_2 + 280, finish, 255 ); --SE --気弾持って飛んでくる SE_054= playSe( spep_2 + 0, 9 ); SE_055= playSe( spep_2 + 0, 1019 ); SE_056= playSe( spep_2 + 10, 1199 ); setSeVolumeByWorkId( spep_2 + 10, SE_056, 89 ); SE_057= playSe( spep_2 + 10, 1148 ); setSeVolumeByWorkId( spep_2 + 10, SE_057, 54 ); SE_058= playSe( spep_2 + 10, 1144 ); setSeVolumeByWorkId( spep_2 + 10, SE_058, 40 ); setPitch( spep_2 + 10, SE_058, 700 ); setTimeStretch( SE_058, 1.13, 10, 1 ); --気弾持って飛んでくる SE_060= playSe( spep_2 + 106, 1004 ); setSeVolumeByWorkId( spep_2 + 106, SE_060, 77 ); --気弾投げる SE_059= playSe( spep_2 + 115, 1212 ); setSeVolumeByWorkId( spep_2 + 115, SE_059, 6.7 ); setSeVolumeByWorkId( spep_2 + 116, SE_059, 13.4 ); setSeVolumeByWorkId( spep_2 + 117, SE_059, 19.1 ); setSeVolumeByWorkId( spep_2 + 118, SE_059, 25.8 ); setSeVolumeByWorkId( spep_2 + 119, SE_059, 32.5 ); setSeVolumeByWorkId( spep_2 + 120, SE_059, 39.2 ); setSeVolumeByWorkId( spep_2 + 121, SE_059, 45.9 ); setSeVolumeByWorkId( spep_2 + 122, SE_059, 52.6 ); setSeVolumeByWorkId( spep_2 + 123, SE_059, 59.8 ); setSeVolumeByWorkId( spep_2 + 124, SE_059, 66.4 ); setSeVolumeByWorkId( spep_2 + 125, SE_059, 73.1 ); setSeVolumeByWorkId( spep_2 + 126, SE_059, 81 ); setStartTimeMs( SE_059, 833 ); stopSe( spep_2 + 160, SE_059, 39); SE_061= playSe( spep_2 + 110, 1027 ); setSeVolumeByWorkId( spep_2 + 110, SE_061, 68 ); SE_062= playSe( spep_2 + 110, 1021 ); setSeVolumeByWorkId( spep_2 + 110, SE_062, 92 ); SE_063= playSe( spep_2 + 116, 1277 ); setSeVolumeByWorkId( spep_2 + 116, SE_063, 158 ); --爆発 SE_064= playSe( spep_2 + 156, 1159 ); SE_065= playSe( spep_2 + 158, 1023 ); setSeVolumeByWorkId( spep_2 + 158, SE_065, 77 ); --爆発2 SE_066= playSe( spep_2 + 202, 1067 ); SE_067= playSe( spep_2 + 202, 1023 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 280, 0, 10, 10, 10, 255 ); --黒 背景 -- ベース暗め 背景 --終わり dealDamage( spep_2 +160 ); endPhase( spep_2 + 270 ); end