--1020130:界王神&キビト_神縛掌 --sp_effect_a1_00247 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155706 ;-- 溜め SP_02= 155708 ;-- 格闘 前 SP_03= 155710 ;-- 格闘 中 SP_04= 155712 ;-- 格闘 後 SP_05= 155713 ;-- 追い打ち SP_06= 155715 ;-- 追い打ち 敵側 SP_07= 155716 ;-- 気溜め SP_08= 155718 ;-- 発射 SP_09= 155720 ;-- 発射 SP_10= 155721 ;-- 爆発 --エフェクト(てき) SP_01x= 155707 ;-- 溜め (敵) SP_02x= 155709 ;-- 格闘 前 (敵) SP_03x= 155711 ;-- 格闘 中 (敵) SP_04x= 155712 ;-- 格闘 後 SP_05x= 155714 ;-- 追い打ち (敵) SP_06x= 155715 ;-- 追い打ち 敵側 SP_07x= 155717 ;-- 気溜め (敵) SP_08x= 155719 ;-- 発射 SP_09x= 155720 ;-- 発射 SP_10x= 155721 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 90, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 90, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 8, 906, 80, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 8, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 88, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 8, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 88, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+2 , 1504, 0x101, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+2 , 1505, 0x101, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +14, 190006, 72, 0x102, -1, 0, 100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +14, ctgogo, 100, 510); setEffMoveKey( spep_0 +86, ctgogo, 100, 510); setEffAlphaKey( spep_0 +14, ctgogo, 0 ); setEffAlphaKey( spep_0 + 15, ctgogo, 255 ); setEffAlphaKey( spep_0 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 191 ); setEffAlphaKey( spep_0 + 84, ctgogo, 112 ); setEffAlphaKey( spep_0 + 86, ctgogo, 64 ); setEffRotateKey( spep_0 +14, ctgogo, 0); setEffRotateKey( spep_0 +86, ctgogo, 0); setEffScaleKey( spep_0 +14, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +76, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +86, ctgogo, 1.07, 1.07 ); --SE playSe( spep_0 + 10, 1035 );--気ダメ playSe( spep_0 + 14, 1018 );--顔カットイン -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 156, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 154, fighting_f, 255 ); setEffAlphaKey( spep_2 + 155, fighting_f,255 ); setEffAlphaKey( spep_2 + 156, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_n, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_n, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_n, 0 ); setEffRotateKey( spep_2 + 156, fighting_n, 0 ); setEffAlphaKey( spep_2 + 0, fighting_n, 255 ); setEffAlphaKey( spep_2 + 154, fighting_n, 255 ); setEffAlphaKey( spep_2 + 155, fighting_n, 255 ); setEffAlphaKey( spep_2 + 156, fighting_n, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 156, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 156, fighting_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 103 ); setMoveKey( spep_2 + 0, 1, 0.5, -2.1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 16.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 4, 1, 31.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 47.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 8, 1, 62.9, -2.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 78.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 94.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 14, 1, 109.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 16, 1, 125.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 140.9, -2.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 257.6, -2.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 374.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, 491, -2.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 607.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 28, 1, 724.4, -2.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, 841.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 32, 1, 957.8, -2.1 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 30, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 30, 1, 0 ); --SE SE0=playSe( spep_2 + 2, 44 );--敵向かってくる -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setDisp( SP_dodge+ 9, 1, 0 ); setMoveKey( SP_dodge+ 9, 1, 957.8, -2.1 , 0 ); setScaleKey( SP_dodge+ 9, 1, 1.5, 1.5 ); setRotateKey( SP_dodge+ 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_2-1 + 128, 1, 0 ); changeAnime( spep_2-3 + 58, 1, 106 ); changeAnime( spep_2-3 + 114, 1, 107 ); setMoveKey( spep_2-3 + 34, 1, 1074.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 36, 1, 1191.2, -2.1 , 0 ); setMoveKey( spep_2-3 + 38, 1, 1191.2, -2.1 , 0 ); setMoveKey( spep_2-3 + 40, 1, 1077.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 42, 1, 963.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 849.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, 735.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, 621, -2.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 507, -2.1 , 0 ); setMoveKey( spep_2-3 + 52, 1, 393, -2.1 , 0 ); setMoveKey( spep_2-3 + 54, 1, 279, -2.1 , 0 ); setMoveKey( spep_2-3 + 57, 1, 165, -2.1 , 0 ); setMoveKey( spep_2-3 + 58, 1, 135.4, 48.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, 134.9, 45.8 , 0 ); setMoveKey( spep_2-3 + 62, 1, 142.8, 42.9 , 0 ); setMoveKey( spep_2-3 + 64, 1, 142.2, 48.4 , 0 ); setMoveKey( spep_2-3 + 66, 1, 148.5, 52.4 , 0 ); setMoveKey( spep_2-3 + 68, 1, 149.4, 52.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 152.4, 52.4 , 0 ); setMoveKey( spep_2-3 + 72, 1, 157.2, 50.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 153.2, 57.4 , 0 ); setMoveKey( spep_2-3 + 76, 1, 157.5, 57.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, 156.6, 55.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, 155.2, 60.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, 157.7, 57.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, 158.7, 60.8 , 0 ); setMoveKey( spep_2-3 + 86, 1, 157.1, 59 , 0 ); setMoveKey( spep_2-3 + 88, 1, 159.8, 64.8 , 0 ); setMoveKey( spep_2-3 + 90, 1, 159.5, 66.3 , 0 ); setMoveKey( spep_2-3 + 92, 1, 157.9, 64.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 161.1, 68.7 , 0 ); setMoveKey( spep_2-3 + 96, 1, 159.1, 69 , 0 ); setMoveKey( spep_2-3 + 98, 1, 161.8, 74.1 , 0 ); setMoveKey( spep_2-3 + 100, 1, 160.4, 70.5 , 0 ); setMoveKey( spep_2-3 + 102, 1, 160.8, 73 , 0 ); setMoveKey( spep_2-3 + 104, 1, 162.5, 70.7 , 0 ); setMoveKey( spep_2-3 + 106, 1, 161.8, 71.9 , 0 ); setMoveKey( spep_2-3 + 108, 1, 159.2, 73.7 , 0 ); setMoveKey( spep_2-3 + 110, 1, 152.9, 65.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 143.1, 65.5 , 0 ); setMoveKey( spep_2-3 + 113, 1, 143.1, 65.5 , 0 ); setMoveKey( spep_2-3 + 114, 1, 29.2, 19 , 0 ); setMoveKey( spep_2-3 + 116, 1, 93.1, 27.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, 127.3, -20.3 , 0 ); setMoveKey( spep_2-3 + 120, 1, 116.4, -2.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 159.4, -25.1 , 0 ); setMoveKey( spep_2-3 + 124, 1, 199.7, -38.6 , 0 ); setMoveKey( spep_2-3 + 126, 1, 215.2, -69.2 , 0 ); setMoveKey( spep_2-1 + 128, 1, 243, -76.4 , 0 ); setScaleKey( spep_2-3 + 58, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 60, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 62, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 64, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 66, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 68, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 70, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 72, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 76, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 80, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 82, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 86, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 88, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 92, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 94, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 96, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 98, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 102, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 104, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 108, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 110, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 112, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 113, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 114, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 116, 1, 0.9, 0.9 ); setScaleKey( spep_2-3 + 118, 1, 1.05, 1.05 ); setScaleKey( spep_2-3 + 120, 1, 1.18, 1.18 ); setScaleKey( spep_2-3 + 122, 1, 1.28, 1.28 ); setScaleKey( spep_2-3 + 124, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 126, 1, 1.64, 1.64 ); setScaleKey( spep_2-1 + 128, 1, 1.83, 1.83 ); setRotateKey( spep_2-3 + 57, 1, 0 ); setRotateKey( spep_2-3 + 58, 1, -44 ); setRotateKey( spep_2-3 + 60, 1, -43.8 ); setRotateKey( spep_2-3 + 62, 1, -43.6 ); setRotateKey( spep_2-3 + 64, 1, -43.3 ); setRotateKey( spep_2-3 + 66, 1, -43.1 ); setRotateKey( spep_2-3 + 68, 1, -42.9 ); setRotateKey( spep_2-3 + 70, 1, -42.7 ); setRotateKey( spep_2-3 + 72, 1, -42.4 ); setRotateKey( spep_2-3 + 74, 1, -42.2 ); setRotateKey( spep_2-3 + 76, 1, -42 ); setRotateKey( spep_2-3 + 78, 1, -41.8 ); setRotateKey( spep_2-3 + 80, 1, -41.6 ); setRotateKey( spep_2-3 + 82, 1, -41.3 ); setRotateKey( spep_2-3 + 84, 1, -41.1 ); setRotateKey( spep_2-3 + 86, 1, -40.9 ); setRotateKey( spep_2-3 + 88, 1, -40.7 ); setRotateKey( spep_2-3 + 90, 1, -40.4 ); setRotateKey( spep_2-3 + 92, 1, -40.2 ); setRotateKey( spep_2-3 + 94, 1, -40 ); setRotateKey( spep_2-3 + 96, 1, -39.8 ); setRotateKey( spep_2-3 + 98, 1, -39.6 ); setRotateKey( spep_2-3 + 100, 1, -39.3 ); setRotateKey( spep_2-3 + 102, 1, -39.1 ); setRotateKey( spep_2-3 + 104, 1, -38.9 ); setRotateKey( spep_2-3 + 106, 1, -38.7 ); setRotateKey( spep_2-3 + 108, 1, -38.4 ); setRotateKey( spep_2-3 + 110, 1, -38.2 ); setRotateKey( spep_2-3 + 112, 1, -38 ); setRotateKey( spep_2-3 + 113, 1, -38 ); setRotateKey( spep_2-3 + 114, 1, -52 ); setRotateKey( spep_2-3 + 116, 1, -50.9 ); setRotateKey( spep_2-3 + 118, 1, -49.7 ); setRotateKey( spep_2-3 + 120, 1, -48.6 ); setRotateKey( spep_2-3 + 122, 1, -47.4 ); setRotateKey( spep_2-3 + 124, 1, -46.3 ); setRotateKey( spep_2-3 + 126, 1, -45.1 ); setRotateKey( spep_2-1 + 128, 1, -44 ); --SE se_1200 = playSe( spep_2 + 32, 1200 );--敵拘束する setSeVolume( spep_2 + 32, 1200, 0 ); setSeVolume( spep_2 + 51, 1200, 0 ); setSeVolume( spep_2 + 52, 1200, 12.71 ); setSeVolume( spep_2 + 53, 1200, 25.43 ); setSeVolume( spep_2 + 54, 1200, 38.14 ); setSeVolume( spep_2 + 55, 1200, 50.86 ); setSeVolume( spep_2 + 56, 1200, 63.57 ); setSeVolume( spep_2 + 57, 1200, 76.29 ); setSeVolume( spep_2 + 58, 1200, 89 ); setSeVolume( spep_2 + 59, 1200, 101.71 ); setSeVolume( spep_2 + 60, 1200, 114.43 ); setSeVolume( spep_2 + 61, 1200, 127.14 ); setSeVolume( spep_2 + 62, 1200, 139.86 ); setSeVolume( spep_2 + 63, 1200, 152.57 ); setSeVolume( spep_2 + 64, 1200, 165.29 ); setSeVolume( spep_2 + 65, 1200, 178 ); playSe( spep_2 + 46, 43 );--瞬間移動 se_1147 = playSe( spep_2 + 54, 1147 );--敵拘束する setSeVolume( spep_2 + 54, 1147, 48 ); playSe( spep_2 + 112, 1003 );--敵ふっとばす setSeVolume( spep_2 + 112, 1003, 83 ); playSe( spep_2 + 114, 1027 );--敵ふっとばす stopSe( spep_2 + 110, se_1200, 0 ); stopSe( spep_2 + 120, se_1147, 0 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 156; ------------------------------------------------------ -- 追い打ち ------------------------------------------------------ -- ** エフェクト等 ** -- pursuit_f = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, pursuit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, pursuit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, pursuit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, pursuit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_f, 0 ); setEffRotateKey( spep_3 + 76, pursuit_f, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 76, pursuit_f, 255 ); -- ** エフェクト等 ** -- pursuit_b = entryEffect( spep_3 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, pursuit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, pursuit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_b, 0 ); setEffRotateKey( spep_3 + 76, pursuit_b, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 76, pursuit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 76, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 32, 1, 104 ); setMoveKey( spep_3 + 0, 1, -779.7, 1.3 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -723.2, 1.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, -666.7, 1.9 , 0 ); setMoveKey( spep_3-3 + 6, 1, -610.2, 2.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, -553.8, 2.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, -497.3, 2.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, -440.8, 3.2 , 0 ); setMoveKey( spep_3-3 + 14, 1, -384.3, 3.5 , 0 ); setMoveKey( spep_3-3 + 16, 1, -327.9, 3.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, -271.4, 4.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -214.9, 4.5 , 0 ); setMoveKey( spep_3-3 + 22, 1, -158.4, 4.8 , 0 ); setMoveKey( spep_3-3 + 24, 1, -102, 5.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, -45.5, 5.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 11, 5.7 , 0 ); setMoveKey( spep_3-3 + 31, 1, 67.4, 6 , 0 ); setMoveKey( spep_3-3 + 32, 1, 84.7, 5.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 98.3, 5.8 , 0 ); setMoveKey( spep_3-3 + 36, 1, 106.4, 5.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, 111.1, 5.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 113.6, 5.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 114.9, 5.8 , 0 ); setMoveKey( spep_3 + 76, 1, 114.9, 5.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 76, 1, 1.5, 1.5 ); setRotateKey( spep_3 + 0, 1, 30 ); --setRotateKey( spep_3-3 + 2, 1, 29.3 ); setRotateKey( spep_3-3 + 4, 1, 28.7 ); setRotateKey( spep_3-3 + 6, 1, 28 ); setRotateKey( spep_3-3 + 8, 1, 27.3 ); setRotateKey( spep_3-3 + 10, 1, 26.7 ); setRotateKey( spep_3-3 + 12, 1, 26 ); setRotateKey( spep_3-3 + 14, 1, 25.3 ); setRotateKey( spep_3-3 + 16, 1, 24.7 ); setRotateKey( spep_3-3 + 18, 1, 24 ); setRotateKey( spep_3-3 + 20, 1, 23.3 ); setRotateKey( spep_3-3 + 22, 1, 22.7 ); setRotateKey( spep_3-3 + 24, 1, 22 ); setRotateKey( spep_3-3 + 26, 1, 21.3 ); setRotateKey( spep_3-3 + 28, 1, 20.7 ); setRotateKey( spep_3-3 + 31, 1, 20 ); setRotateKey( spep_3-3 + 32, 1, 0 ); setRotateKey( spep_3 + 76, 1, 0 ); --SE se_1183 = playSe( spep_3 + 4, 1183 );--敵飛んでいく playSe( spep_3 + 40, 43 );--瞬間移動 stopSe( spep_3 + 44, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, tame2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame2, 1.0, 1.0 ); setEffScaleKey( spep_4 + 116, tame2, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame2, 0 ); setEffRotateKey( spep_4 + 116, tame2, 0 ); setEffAlphaKey( spep_4 + 0, tame2, 255 ); setEffAlphaKey( spep_4 + 114, tame2, 255 ); setEffAlphaKey( spep_4 + 115, tame2, 255 ); setEffAlphaKey( spep_4 + 116, tame2, 0 ); --SE playSe( spep_4 + 12, 1004 );--腕を前に setSeVolume( spep_4 + 12, 1004, 73 ); se_1012 = playSe( spep_4 + 24, 1012 );--腕を前に playSe( spep_4 + 26, 1006 );--腕を前に setSeVolume( spep_4 + 26, 1006, 82 ); se_1191 = playSe( spep_4 + 52, 1191 );--気弾溜め setSeVolume( spep_4 + 52, 1191, 141 ); se_1204 = playSe( spep_4 + 52, 1204 );--気弾溜め se_1262 = playSe( spep_4 + 52, 1262 );--気弾溜め se_1252 = playSe( spep_4 + 52, 1252 );--気弾溜め setSeVolume( spep_4 + 52, 1252, 68 ); stopSe( spep_4 + 34, se_1012, 0 ); stopSe( spep_4 + 88, se_1191, 27 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 116; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_5 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, beam_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_f, 0 ); setEffRotateKey( spep_5 + 80, beam_f, 0 ); setEffAlphaKey( spep_5 + 0, beam_f, 255 ); setEffAlphaKey( spep_5 + 80, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, beam_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 80, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 80, beam_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 78, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 16, 1, 108 ); setMoveKey( spep_5 + 0, 1, 143.7, 79 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 143.7, 79.1 , 0 ); setMoveKey( spep_5-3 + 15, 1, 143.7, 79.1 , 0 ); setMoveKey( spep_5-3 + 16, 1, 205.3, 173.5 , 0 ); setMoveKey( spep_5-3 + 18, 1, 185.5, 161.3 , 0 ); setMoveKey( spep_5-3 + 20, 1, 173.2, 155.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 136.8, 133.3 , 0 ); setMoveKey( spep_5-3 + 24, 1, 134.4, 129.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 117.2, 123.3 , 0 ); setMoveKey( spep_5-3 + 28, 1, 132.1, 129.7 , 0 ); setMoveKey( spep_5-3 + 30, 1, 122.9, 123.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, 129.6, 128.4 , 0 ); setMoveKey( spep_5-3 + 34, 1, 123.1, 124.8 , 0 ); setMoveKey( spep_5-3 + 36, 1, 128.6, 127.5 , 0 ); setMoveKey( spep_5-3 + 38, 1, 127.3, 126.8 , 0 ); setMoveKey( spep_5-3 + 40, 1, 126.1, 126.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 124.8, 125.5 , 0 ); setMoveKey( spep_5-3 + 44, 1, 126.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 46, 1, 127.3, 127 , 0 ); setMoveKey( spep_5-3 + 48, 1, 126.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 50, 1, 124.9, 125.3 , 0 ); setMoveKey( spep_5-3 + 52, 1, 125.5, 125.7 , 0 ); setMoveKey( spep_5-3 + 54, 1, 126, 126.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, 126.6, 126.6 , 0 ); setMoveKey( spep_5-3 + 58, 1, 127.2, 127 , 0 ); setMoveKey( spep_5-3 + 60, 1, 125.7, 126.5 , 0 ); setMoveKey( spep_5-3 + 62, 1, 124.1, 126 , 0 ); setMoveKey( spep_5-3 + 64, 1, 124.9, 126.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 125.7, 126.7 , 0 ); setMoveKey( spep_5-3 + 68, 1, 126.4, 127 , 0 ); setMoveKey( spep_5-3 + 70, 1, 125.8, 126.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 125.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 74, 1, 124.4, 125.7 , 0 ); setMoveKey( spep_5-3 + 76, 1, 125.3, 126 , 0 ); setMoveKey( spep_5-1 + 78, 1, 126.2, 126.2 , 0 ); setScaleKey( spep_5 + 0, 1, 1.89, 1.89 ); setScaleKey( spep_5-3 + 15, 1, 1.89, 1.89 ); setScaleKey( spep_5-3 + 16, 1, 1.81, 1.81 ); setScaleKey( spep_5-3 + 18, 1, 1.74, 1.74 ); setScaleKey( spep_5-3 + 20, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 22, 1, 1.59, 1.59 ); setScaleKey( spep_5-3 + 24, 1, 1.51, 1.51 ); setScaleKey( spep_5-1 + 78, 1, 1.51, 1.51 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-1 + 78, 1, 0 ); --SE playSe( spep_5 + 10, 1145 );--気弾発射 setSeVolume( spep_5 + 10, 1145, 91 ); playSe( spep_5 + 10, 1027 );--気弾発射 setSeVolume( spep_5 + 10, 1027, 76 ); playSe( spep_5 + 10, 1022 );--気弾発射 se_1241 = playSe( spep_5 + 78, 1241 );--爆発予兆 stopSe( spep_5 + 22, se_1204, 0 ); stopSe( spep_5 + 22, se_1262, 0 ); stopSe( spep_5 + 22, se_1252, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 80; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.1, 1.1 ); setEffScaleKey( spep_6 + 180, explosion, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 180, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 180, explosion, 255 ); --SE playSe( spep_6 + 22, 1069 );--爆発 setSeVolume( spep_6 + 22, 1069, 88 ); playSe( spep_6 + 38, 1159 );--爆発 setSeVolume( spep_6 + 38, 1159, 71 ); playSe( spep_6 + 38, 1023 );--爆発 stopSe( spep_6 + 46, se_1241, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_6 +20 ); endPhase( spep_6 + 170 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 90, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 90, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 90, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 8, 906, 80, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 8, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 88, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 8, shuchusen1, 1.53, 1.53 ); setEffScaleKey( spep_0-3 + 88, shuchusen1, 1.53, 1.53 ); setEffRotateKey( spep_0-3 + 8, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 88, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 8, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 88, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+2 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+2 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +14, 190006, 72, 0x102, -1, 0, 100, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +14, ctgogo, 100, 510); setEffMoveKey( spep_0 +86, ctgogo, 100, 510); setEffAlphaKey( spep_0 +14, ctgogo, 0 ); setEffAlphaKey( spep_0 + 15, ctgogo, 255 ); setEffAlphaKey( spep_0 + 16, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 255 ); setEffAlphaKey( spep_0 + 82, ctgogo, 191 ); setEffAlphaKey( spep_0 + 84, ctgogo, 112 ); setEffAlphaKey( spep_0 + 86, ctgogo, 64 ); setEffRotateKey( spep_0 +14, ctgogo, 0); setEffRotateKey( spep_0 +86, ctgogo, 0); setEffScaleKey( spep_0 +14, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +76, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +86, ctgogo, -1.07, 1.07 ); --SE playSe( spep_0 + 10, 1035 );--気ダメ playSe( spep_0 + 14, 1018 );--顔カットイン --白フェード entryFade( spep_0 + 82, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 92, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 90; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 156, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 154, fighting_f, 255 ); setEffAlphaKey( spep_2 + 155, fighting_f,255 ); setEffAlphaKey( spep_2 + 156, fighting_f, 0 ); -- ** エフェクト等 ** -- fighting_n = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_n, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_n, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_n, -1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_n, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_n, 0 ); setEffRotateKey( spep_2 + 156, fighting_n, 0 ); setEffAlphaKey( spep_2 + 0, fighting_n, 255 ); setEffAlphaKey( spep_2 + 154, fighting_n, 255 ); setEffAlphaKey( spep_2 + 155, fighting_n, 255 ); setEffAlphaKey( spep_2 + 156, fighting_n, 0 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 156, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 156, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 156, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 156, fighting_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 103 ); setMoveKey( spep_2 + 0, 1, 0.5, -2.1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 16.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 4, 1, 31.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 6, 1, 47.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 8, 1, 62.9, -2.1 , 0 ); setMoveKey( spep_2-3 + 10, 1, 78.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 94.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 14, 1, 109.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 16, 1, 125.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 18, 1, 140.9, -2.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 257.6, -2.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 374.3, -2.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, 491, -2.1 , 0 ); setMoveKey( spep_2-3 + 26, 1, 607.7, -2.1 , 0 ); setMoveKey( spep_2-3 + 28, 1, 724.4, -2.1 , 0 ); setMoveKey( spep_2-3 + 30, 1, 841.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 32, 1, 957.8, -2.1 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 30, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 30, 1, 0 ); --SE SE0=playSe( spep_2 + 2, 44 );--敵向かってくる -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 160, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setDisp( SP_dodge+ 9, 1, 0 ); setMoveKey( SP_dodge+ 9, 1, 957.8, -2.1 , 0 ); setScaleKey( SP_dodge+ 9, 1, 1.5, 1.5 ); setRotateKey( SP_dodge+ 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ setDisp( spep_2-1 + 128, 1, 0 ); changeAnime( spep_2-3 + 58, 1, 106 ); changeAnime( spep_2-3 + 114, 1, 107 ); setMoveKey( spep_2-3 + 34, 1, 1074.5, -2.1 , 0 ); setMoveKey( spep_2-3 + 36, 1, 1191.2, -2.1 , 0 ); setMoveKey( spep_2-3 + 38, 1, 1191.2, -2.1 , 0 ); setMoveKey( spep_2-3 + 40, 1, 1077.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 42, 1, 963.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 44, 1, 849.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 46, 1, 735.1, -2.1 , 0 ); setMoveKey( spep_2-3 + 48, 1, 621, -2.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 507, -2.1 , 0 ); setMoveKey( spep_2-3 + 52, 1, 393, -2.1 , 0 ); setMoveKey( spep_2-3 + 54, 1, 279, -2.1 , 0 ); setMoveKey( spep_2-3 + 57, 1, 165, -2.1 , 0 ); setMoveKey( spep_2-3 + 58, 1, 135.4, 48.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, 134.9, 45.8 , 0 ); setMoveKey( spep_2-3 + 62, 1, 142.8, 42.9 , 0 ); setMoveKey( spep_2-3 + 64, 1, 142.2, 48.4 , 0 ); setMoveKey( spep_2-3 + 66, 1, 148.5, 52.4 , 0 ); setMoveKey( spep_2-3 + 68, 1, 149.4, 52.8 , 0 ); setMoveKey( spep_2-3 + 70, 1, 152.4, 52.4 , 0 ); setMoveKey( spep_2-3 + 72, 1, 157.2, 50.3 , 0 ); setMoveKey( spep_2-3 + 74, 1, 153.2, 57.4 , 0 ); setMoveKey( spep_2-3 + 76, 1, 157.5, 57.2 , 0 ); setMoveKey( spep_2-3 + 78, 1, 156.6, 55.2 , 0 ); setMoveKey( spep_2-3 + 80, 1, 155.2, 60.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, 157.7, 57.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, 158.7, 60.8 , 0 ); setMoveKey( spep_2-3 + 86, 1, 157.1, 59 , 0 ); setMoveKey( spep_2-3 + 88, 1, 159.8, 64.8 , 0 ); setMoveKey( spep_2-3 + 90, 1, 159.5, 66.3 , 0 ); setMoveKey( spep_2-3 + 92, 1, 157.9, 64.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 161.1, 68.7 , 0 ); setMoveKey( spep_2-3 + 96, 1, 159.1, 69 , 0 ); setMoveKey( spep_2-3 + 98, 1, 161.8, 74.1 , 0 ); setMoveKey( spep_2-3 + 100, 1, 160.4, 70.5 , 0 ); setMoveKey( spep_2-3 + 102, 1, 160.8, 73 , 0 ); setMoveKey( spep_2-3 + 104, 1, 162.5, 70.7 , 0 ); setMoveKey( spep_2-3 + 106, 1, 161.8, 71.9 , 0 ); setMoveKey( spep_2-3 + 108, 1, 159.2, 73.7 , 0 ); setMoveKey( spep_2-3 + 110, 1, 152.9, 65.6 , 0 ); setMoveKey( spep_2-3 + 112, 1, 143.1, 65.5 , 0 ); setMoveKey( spep_2-3 + 113, 1, 143.1, 65.5 , 0 ); setMoveKey( spep_2-3 + 114, 1, 29.2, 19 , 0 ); setMoveKey( spep_2-3 + 116, 1, 93.1, 27.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, 127.3, -20.3 , 0 ); setMoveKey( spep_2-3 + 120, 1, 116.4, -2.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 159.4, -25.1 , 0 ); setMoveKey( spep_2-3 + 124, 1, 199.7, -38.6 , 0 ); setMoveKey( spep_2-3 + 126, 1, 215.2, -69.2 , 0 ); setMoveKey( spep_2-1 + 128, 1, 243, -76.4 , 0 ); setScaleKey( spep_2-3 + 58, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 60, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 62, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 64, 1, 1.59, 1.59 ); setScaleKey( spep_2-3 + 66, 1, 1.62, 1.62 ); setScaleKey( spep_2-3 + 68, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 70, 1, 1.65, 1.65 ); setScaleKey( spep_2-3 + 72, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 76, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 78, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 80, 1, 1.67, 1.67 ); setScaleKey( spep_2-3 + 82, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 86, 1, 1.68, 1.68 ); setScaleKey( spep_2-3 + 88, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 92, 1, 1.69, 1.69 ); setScaleKey( spep_2-3 + 94, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 96, 1, 1.7, 1.7 ); setScaleKey( spep_2-3 + 98, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 102, 1, 1.71, 1.71 ); setScaleKey( spep_2-3 + 104, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 108, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 110, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 112, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 113, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 114, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 116, 1, 0.9, 0.9 ); setScaleKey( spep_2-3 + 118, 1, 1.05, 1.05 ); setScaleKey( spep_2-3 + 120, 1, 1.18, 1.18 ); setScaleKey( spep_2-3 + 122, 1, 1.28, 1.28 ); setScaleKey( spep_2-3 + 124, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 126, 1, 1.64, 1.64 ); setScaleKey( spep_2-1 + 128, 1, 1.83, 1.83 ); setRotateKey( spep_2-3 + 57, 1, 0 ); setRotateKey( spep_2-3 + 58, 1, -44 ); setRotateKey( spep_2-3 + 60, 1, -43.8 ); setRotateKey( spep_2-3 + 62, 1, -43.6 ); setRotateKey( spep_2-3 + 64, 1, -43.3 ); setRotateKey( spep_2-3 + 66, 1, -43.1 ); setRotateKey( spep_2-3 + 68, 1, -42.9 ); setRotateKey( spep_2-3 + 70, 1, -42.7 ); setRotateKey( spep_2-3 + 72, 1, -42.4 ); setRotateKey( spep_2-3 + 74, 1, -42.2 ); setRotateKey( spep_2-3 + 76, 1, -42 ); setRotateKey( spep_2-3 + 78, 1, -41.8 ); setRotateKey( spep_2-3 + 80, 1, -41.6 ); setRotateKey( spep_2-3 + 82, 1, -41.3 ); setRotateKey( spep_2-3 + 84, 1, -41.1 ); setRotateKey( spep_2-3 + 86, 1, -40.9 ); setRotateKey( spep_2-3 + 88, 1, -40.7 ); setRotateKey( spep_2-3 + 90, 1, -40.4 ); setRotateKey( spep_2-3 + 92, 1, -40.2 ); setRotateKey( spep_2-3 + 94, 1, -40 ); setRotateKey( spep_2-3 + 96, 1, -39.8 ); setRotateKey( spep_2-3 + 98, 1, -39.6 ); setRotateKey( spep_2-3 + 100, 1, -39.3 ); setRotateKey( spep_2-3 + 102, 1, -39.1 ); setRotateKey( spep_2-3 + 104, 1, -38.9 ); setRotateKey( spep_2-3 + 106, 1, -38.7 ); setRotateKey( spep_2-3 + 108, 1, -38.4 ); setRotateKey( spep_2-3 + 110, 1, -38.2 ); setRotateKey( spep_2-3 + 112, 1, -38 ); setRotateKey( spep_2-3 + 113, 1, -38 ); setRotateKey( spep_2-3 + 114, 1, -52 ); setRotateKey( spep_2-3 + 116, 1, -50.9 ); setRotateKey( spep_2-3 + 118, 1, -49.7 ); setRotateKey( spep_2-3 + 120, 1, -48.6 ); setRotateKey( spep_2-3 + 122, 1, -47.4 ); setRotateKey( spep_2-3 + 124, 1, -46.3 ); setRotateKey( spep_2-3 + 126, 1, -45.1 ); setRotateKey( spep_2-1 + 128, 1, -44 ); --SE se_1200 = playSe( spep_2 + 32, 1200 );--敵拘束する setSeVolume( spep_2 + 32, 1200, 0 ); setSeVolume( spep_2 + 51, 1200, 0 ); setSeVolume( spep_2 + 52, 1200, 12.71 ); setSeVolume( spep_2 + 53, 1200, 25.43 ); setSeVolume( spep_2 + 54, 1200, 38.14 ); setSeVolume( spep_2 + 55, 1200, 50.86 ); setSeVolume( spep_2 + 56, 1200, 63.57 ); setSeVolume( spep_2 + 57, 1200, 76.29 ); setSeVolume( spep_2 + 58, 1200, 89 ); setSeVolume( spep_2 + 59, 1200, 101.71 ); setSeVolume( spep_2 + 60, 1200, 114.43 ); setSeVolume( spep_2 + 61, 1200, 127.14 ); setSeVolume( spep_2 + 62, 1200, 139.86 ); setSeVolume( spep_2 + 63, 1200, 152.57 ); setSeVolume( spep_2 + 64, 1200, 165.29 ); setSeVolume( spep_2 + 65, 1200, 178 ); playSe( spep_2 + 46, 43 );--瞬間移動 se_1147 = playSe( spep_2 + 54, 1147 );--敵拘束する setSeVolume( spep_2 + 54, 1147, 48 ); playSe( spep_2 + 112, 1003 );--敵ふっとばす setSeVolume( spep_2 + 112, 1003, 83 ); playSe( spep_2 + 114, 1027 );--敵ふっとばす stopSe( spep_2 + 110, se_1200, 0 ); stopSe( spep_2 + 120, se_1147, 0 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 156; ------------------------------------------------------ -- 追い打ち ------------------------------------------------------ -- ** エフェクト等 ** -- pursuit_f = entryEffect( spep_3 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, pursuit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, pursuit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, pursuit_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 76, pursuit_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_f, 0 ); setEffRotateKey( spep_3 + 76, pursuit_f, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_f, 255 ); setEffAlphaKey( spep_3 + 76, pursuit_f, 255 ); -- ** エフェクト等 ** -- pursuit_b = entryEffect( spep_3 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, pursuit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, pursuit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, pursuit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, pursuit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, pursuit_b, 0 ); setEffRotateKey( spep_3 + 76, pursuit_b, 0 ); setEffAlphaKey( spep_3 + 0, pursuit_b, 255 ); setEffAlphaKey( spep_3 + 76, pursuit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 76, 1, 0 ); changeAnime( spep_3 + 0, 1, 106 ); changeAnime( spep_3-3 + 32, 1, 104 ); setMoveKey( spep_3 + 0, 1, -779.7, 1.3 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -723.2, 1.6 , 0 ); setMoveKey( spep_3-3 + 4, 1, -666.7, 1.9 , 0 ); setMoveKey( spep_3-3 + 6, 1, -610.2, 2.3 , 0 ); setMoveKey( spep_3-3 + 8, 1, -553.8, 2.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, -497.3, 2.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, -440.8, 3.2 , 0 ); setMoveKey( spep_3-3 + 14, 1, -384.3, 3.5 , 0 ); setMoveKey( spep_3-3 + 16, 1, -327.9, 3.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, -271.4, 4.2 , 0 ); setMoveKey( spep_3-3 + 20, 1, -214.9, 4.5 , 0 ); setMoveKey( spep_3-3 + 22, 1, -158.4, 4.8 , 0 ); setMoveKey( spep_3-3 + 24, 1, -102, 5.1 , 0 ); setMoveKey( spep_3-3 + 26, 1, -45.5, 5.4 , 0 ); setMoveKey( spep_3-3 + 28, 1, 11, 5.7 , 0 ); setMoveKey( spep_3-3 + 31, 1, 67.4, 6 , 0 ); setMoveKey( spep_3-3 + 32, 1, 84.7, 5.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, 98.3, 5.8 , 0 ); setMoveKey( spep_3-3 + 36, 1, 106.4, 5.8 , 0 ); setMoveKey( spep_3-3 + 38, 1, 111.1, 5.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 113.6, 5.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 114.9, 5.8 , 0 ); setMoveKey( spep_3 + 76, 1, 114.9, 5.8 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 76, 1, 1.5, 1.5 ); setRotateKey( spep_3 + 0, 1, 30 ); --setRotateKey( spep_3-3 + 2, 1, 29.3 ); setRotateKey( spep_3-3 + 4, 1, 28.7 ); setRotateKey( spep_3-3 + 6, 1, 28 ); setRotateKey( spep_3-3 + 8, 1, 27.3 ); setRotateKey( spep_3-3 + 10, 1, 26.7 ); setRotateKey( spep_3-3 + 12, 1, 26 ); setRotateKey( spep_3-3 + 14, 1, 25.3 ); setRotateKey( spep_3-3 + 16, 1, 24.7 ); setRotateKey( spep_3-3 + 18, 1, 24 ); setRotateKey( spep_3-3 + 20, 1, 23.3 ); setRotateKey( spep_3-3 + 22, 1, 22.7 ); setRotateKey( spep_3-3 + 24, 1, 22 ); setRotateKey( spep_3-3 + 26, 1, 21.3 ); setRotateKey( spep_3-3 + 28, 1, 20.7 ); setRotateKey( spep_3-3 + 31, 1, 20 ); setRotateKey( spep_3-3 + 32, 1, 0 ); setRotateKey( spep_3 + 76, 1, 0 ); --SE se_1183 = playSe( spep_3 + 4, 1183 );--敵飛んでいく playSe( spep_3 + 40, 43 );--瞬間移動 stopSe( spep_3 + 44, se_1183, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- tame2 = entryEffect( spep_4 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, tame2, 0, 0, 0 ); setEffMoveKey( spep_4 + 116, tame2, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, tame2, -1.0, 1.0 ); setEffScaleKey( spep_4 + 116, tame2, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame2, 0 ); setEffRotateKey( spep_4 + 116, tame2, 0 ); setEffAlphaKey( spep_4 + 0, tame2, 255 ); setEffAlphaKey( spep_4 + 114, tame2, 255 ); setEffAlphaKey( spep_4 + 115, tame2, 255 ); setEffAlphaKey( spep_4 + 116, tame2, 0 ); --SE playSe( spep_4 + 12, 1004 );--腕を前に setSeVolume( spep_4 + 12, 1004, 73 ); se_1012 = playSe( spep_4 + 24, 1012 );--腕を前に playSe( spep_4 + 26, 1006 );--腕を前に setSeVolume( spep_4 + 26, 1006, 82 ); se_1191 = playSe( spep_4 + 52, 1191 );--気弾溜め setSeVolume( spep_4 + 52, 1191, 141 ); se_1204 = playSe( spep_4 + 52, 1204 );--気弾溜め se_1262 = playSe( spep_4 + 52, 1262 );--気弾溜め se_1252 = playSe( spep_4 + 52, 1252 );--気弾溜め setSeVolume( spep_4 + 52, 1252, 68 ); stopSe( spep_4 + 34, se_1012, 0 ); stopSe( spep_4 + 88, se_1191, 27 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 116; ------------------------------------------------------ -- 気溜め ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_5 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, beam_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_f, -1.0, 1.0 ); setEffScaleKey( spep_5 + 80, beam_f, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_f, 0 ); setEffRotateKey( spep_5 + 80, beam_f, 0 ); setEffAlphaKey( spep_5 + 0, beam_f, 255 ); setEffAlphaKey( spep_5 + 80, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_5 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 80, beam_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, beam_b, 0 ); setEffRotateKey( spep_5 + 80, beam_b, 0 ); setEffAlphaKey( spep_5 + 0, beam_b, 255 ); setEffAlphaKey( spep_5 + 80, beam_b, 255 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 78, 1, 0 ); changeAnime( spep_5 + 0, 1, 104 ); changeAnime( spep_5-3 + 16, 1, 108 ); setMoveKey( spep_5 + 0, 1, 143.7, 79 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 143.7, 79.1 , 0 ); setMoveKey( spep_5-3 + 15, 1, 143.7, 79.1 , 0 ); setMoveKey( spep_5-3 + 16, 1, 205.3, 173.5 , 0 ); setMoveKey( spep_5-3 + 18, 1, 185.5, 161.3 , 0 ); setMoveKey( spep_5-3 + 20, 1, 173.2, 155.3 , 0 ); setMoveKey( spep_5-3 + 22, 1, 136.8, 133.3 , 0 ); setMoveKey( spep_5-3 + 24, 1, 134.4, 129.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 117.2, 123.3 , 0 ); setMoveKey( spep_5-3 + 28, 1, 132.1, 129.7 , 0 ); setMoveKey( spep_5-3 + 30, 1, 122.9, 123.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, 129.6, 128.4 , 0 ); setMoveKey( spep_5-3 + 34, 1, 123.1, 124.8 , 0 ); setMoveKey( spep_5-3 + 36, 1, 128.6, 127.5 , 0 ); setMoveKey( spep_5-3 + 38, 1, 127.3, 126.8 , 0 ); setMoveKey( spep_5-3 + 40, 1, 126.1, 126.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 124.8, 125.5 , 0 ); setMoveKey( spep_5-3 + 44, 1, 126.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 46, 1, 127.3, 127 , 0 ); setMoveKey( spep_5-3 + 48, 1, 126.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 50, 1, 124.9, 125.3 , 0 ); setMoveKey( spep_5-3 + 52, 1, 125.5, 125.7 , 0 ); setMoveKey( spep_5-3 + 54, 1, 126, 126.2 , 0 ); setMoveKey( spep_5-3 + 56, 1, 126.6, 126.6 , 0 ); setMoveKey( spep_5-3 + 58, 1, 127.2, 127 , 0 ); setMoveKey( spep_5-3 + 60, 1, 125.7, 126.5 , 0 ); setMoveKey( spep_5-3 + 62, 1, 124.1, 126 , 0 ); setMoveKey( spep_5-3 + 64, 1, 124.9, 126.3 , 0 ); setMoveKey( spep_5-3 + 66, 1, 125.7, 126.7 , 0 ); setMoveKey( spep_5-3 + 68, 1, 126.4, 127 , 0 ); setMoveKey( spep_5-3 + 70, 1, 125.8, 126.6 , 0 ); setMoveKey( spep_5-3 + 72, 1, 125.1, 126.2 , 0 ); setMoveKey( spep_5-3 + 74, 1, 124.4, 125.7 , 0 ); setMoveKey( spep_5-3 + 76, 1, 125.3, 126 , 0 ); setMoveKey( spep_5-1 + 78, 1, 126.2, 126.2 , 0 ); setScaleKey( spep_5 + 0, 1, 1.89, 1.89 ); setScaleKey( spep_5-3 + 15, 1, 1.89, 1.89 ); setScaleKey( spep_5-3 + 16, 1, 1.81, 1.81 ); setScaleKey( spep_5-3 + 18, 1, 1.74, 1.74 ); setScaleKey( spep_5-3 + 20, 1, 1.66, 1.66 ); setScaleKey( spep_5-3 + 22, 1, 1.59, 1.59 ); setScaleKey( spep_5-3 + 24, 1, 1.51, 1.51 ); setScaleKey( spep_5-1 + 78, 1, 1.51, 1.51 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5-1 + 78, 1, 0 ); --SE playSe( spep_5 + 10, 1145 );--気弾発射 setSeVolume( spep_5 + 10, 1145, 91 ); playSe( spep_5 + 10, 1027 );--気弾発射 setSeVolume( spep_5 + 10, 1027, 76 ); playSe( spep_5 + 10, 1022 );--気弾発射 se_1241 = playSe( spep_5 + 78, 1241 );--爆発予兆 stopSe( spep_5 + 22, se_1204, 0 ); stopSe( spep_5 + 22, se_1262, 0 ); stopSe( spep_5 + 22, se_1252, 0 ); -- ** くろ背景 ** -- --entryFadeBg( spep_5 , 0, 82, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_6 = spep_5 + 80; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, explosion, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, explosion, 1.1, 1.1 ); setEffScaleKey( spep_6 + 180, explosion, 1.1, 1.1 ); setEffRotateKey( spep_6 + 0, explosion, 0 ); setEffRotateKey( spep_6 + 180, explosion, 0 ); setEffAlphaKey( spep_6 + 0, explosion, 255 ); setEffAlphaKey( spep_6 + 180, explosion, 255 ); --SE playSe( spep_6 + 22, 1069 );--爆発 setSeVolume( spep_6 + 22, 1069, 88 ); playSe( spep_6 + 38, 1159 );--爆発 setSeVolume( spep_6 + 38, 1159, 71 ); playSe( spep_6 + 38, 1023 );--爆発 stopSe( spep_6 + 46, se_1241, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_6 +20 ); endPhase( spep_6 + 170 ); end