--1020160:カーセラル_ジャスティスサーベル --sp_effect_b2_00033 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155612 ;-- 待機→溜め SP_02= 155613 ;-- 正面に迫ってくる SP_03= 155614 ;-- 斬撃 SP_04= 155663 ;-- 斬撃 SP_05= 155666 ;-- 背景 --エフェクト(てき方) SP_01x= 155612 ;-- 待機→溜め SP_02x= 155613 ;-- 正面に迫ってくる SP_03x= 155615 ;-- 斬撃(敵) SP_04x= 155664 ;-- 斬撃(敵) SP_05x= 155666 ;-- 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 待機→溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 136, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 136, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 136, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+22 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+22 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +34, 190006, 72, 0x100, -1, 0, 230, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +34, ctgogo, 230, 510); setEffMoveKey( spep_0 +106, ctgogo, 230, 510); setEffAlphaKey( spep_0 +34, ctgogo, 0 ); setEffAlphaKey( spep_0 + 35, ctgogo, 255 ); setEffAlphaKey( spep_0 + 36, ctgogo, 255 ); setEffAlphaKey( spep_0 + 100, ctgogo, 255 ); setEffAlphaKey( spep_0 + 102, ctgogo, 191 ); setEffAlphaKey( spep_0 + 104, ctgogo, 112 ); setEffAlphaKey( spep_0 + 106, ctgogo, 64 ); setEffRotateKey( spep_0 +34, ctgogo, 0); setEffRotateKey( spep_0 +106, ctgogo, 0); setEffScaleKey( spep_0 +34, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +106, ctgogo, 1.07, 1.07 ); --SE playSe( spep_0 + 28, 1062 );--気ダメ setSeVolume( spep_0 + 28, 1062, 0 ); setSeVolume( spep_0 + 29, 1062, 4.50 ); setSeVolume( spep_0 + 30, 1062, 9 ); setSeVolume( spep_0 + 31, 1062, 13.50 ); setSeVolume( spep_0 + 32, 1062, 18 ); setSeVolume( spep_0 + 33, 1062, 22.50 ); setSeVolume( spep_0 + 34, 1062, 27 ); setSeVolume( spep_0 + 35, 1062, 31.50 ); setSeVolume( spep_0 + 36, 1062, 36 ); setSeVolume( spep_0 + 37, 1062, 40.50 ); setSeVolume( spep_0 + 38, 1062, 45 ); setSeVolume( spep_0 + 39, 1062, 49.50 ); setSeVolume( spep_0 + 40, 1062, 54 ); playSe( spep_0 + 28, 1042 );--気ダメ setSeVolume( spep_0 + 28, 1042, 83 ); playSe( spep_0 + 32, 1035 );--気ダメ se_0103 = playSe( spep_0 + 32, 103 );--気ダメ setSeVolume( spep_0 + 32, 103, 124 ); setSeVolume( spep_0 + 60, 103,124); setSeVolume( spep_0 + 61, 103,120); setSeVolume( spep_0 + 62, 103,116); setSeVolume( spep_0 + 63, 103,112); setSeVolume( spep_0 + 64, 103,108); setSeVolume( spep_0 + 65, 103,104); setSeVolume( spep_0 + 66, 103,100); setSeVolume( spep_0 + 67, 103,96); setSeVolume( spep_0 + 68, 103,92); setSeVolume( spep_0 + 69, 103,88); setSeVolume( spep_0 + 70, 103,84); setSeVolume( spep_0 + 71, 103,80); setSeVolume( spep_0 + 72, 103,76); setSeVolume( spep_0 + 73, 103,72); setSeVolume( spep_0 + 74, 103,68); setSeVolume( spep_0 + 75, 103,64); setSeVolume( spep_0 + 76, 103,60); setSeVolume( spep_0 + 77, 103,56); setSeVolume( spep_0 + 78, 103,52); setSeVolume( spep_0 + 79, 103,48); setSeVolume( spep_0 + 80, 103,44); setSeVolume( spep_0 + 81, 103,40); setSeVolume( spep_0 + 82, 103,36); setSeVolume( spep_0 + 83, 103,32); setSeVolume( spep_0 + 84, 103,28); setSeVolume( spep_0 + 85, 103,24); setSeVolume( spep_0 + 86, 103,20); setSeVolume( spep_0 + 87, 103,16); setSeVolume( spep_0 + 88, 103,12); setSeVolume( spep_0 + 89, 103,8); setSeVolume( spep_0 + 90, 103,4); setSeVolume( spep_0 + 91, 103,0); playSe( spep_0 + 34, 1018 );--顔カットイン setSeVolume( spep_0 + 34, 1018, 79 ); stopSe( spep_0 + 91, se_0103, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0+124 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 正面に迫ってくる ------------------------------------------------------ demand = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, demand, 0, 0, 0 ); setEffMoveKey( spep_2 + 52, demand, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, demand, 1.0, 1.0 ); setEffScaleKey( spep_2 + 52, demand, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, demand, 0 ); setEffRotateKey( spep_2 + 52, demand, 0 ); setEffAlphaKey( spep_2 + 0, demand, 255 ); setEffAlphaKey( spep_2 + 52, demand, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 + 0, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen1, 52, 20 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 52, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_2 + 52, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen1, 0 ); setEffRotateKey( spep_2 + 52, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 52, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 0, 9 );--ダッシュ setSeVolume( spep_2 + 0, 9, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_2+44 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 52; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ --エフェクト slash_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, slash_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, slash_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, slash_f, 0 ); setEffRotateKey( spep_3 + 100, slash_f, 0 ); setEffAlphaKey( spep_3 + 0, slash_f, 255 ); setEffAlphaKey( spep_3 + 100, slash_f, 255 ); --エフェクト slash_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, slash_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, slash_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, slash_b, 0 ); setEffRotateKey( spep_3 + 100, slash_b, 0 ); setEffAlphaKey( spep_3 + 0, slash_b, 255 ); setEffAlphaKey( spep_3 + 100, slash_b, 255 ); --敵の動き ryusen1 = entryEffectLife( spep_3 + 0, 921, 98, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen1, 98, 15 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_3 + 98, ryusen1, 1, 1 ); setEffRotateKey( spep_3 + 0, ryusen1, 0 ); setEffRotateKey( spep_3 + 98, ryusen1, 0 ); setEffAlphaKey( spep_3 + 0, ryusen1, 255 ); setEffAlphaKey( spep_3 + 98, ryusen1, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 10, 1, 106 ); changeAnime( spep_3-3 + 60, 1, 108 ); setMoveKey( spep_3 + 0, 1, 394, 4.5 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 311.6, 14.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 211.1, 8.8 , 0 ); setMoveKey( spep_3-3 + 6, 1, 126.7, 15 , 0 ); setMoveKey( spep_3-3 + 9, 1, 26.3, 9.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 40.1, 10.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, 65.2, 18.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 102.4, 38.1 , 0 ); setMoveKey( spep_3-3 + 16, 1, 125.1, 47.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, 96.1, -68.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 50.1, -49.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 10.2, -2.8 , 0 ); setMoveKey( spep_3-3 + 24, 1, -34.4, 24.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 88.1, -38.3 , 0 ); setMoveKey( spep_3-3 + 28, 1, 95.1, -13.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 118.1, 23.1 , 0 ); setMoveKey( spep_3-3 + 32, 1, 125.1, 47.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, -66.9, -54.3 , 0 ); setMoveKey( spep_3-3 + 36, 1, -18.6, -33.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 45.8, -1.6 , 0 ); setMoveKey( spep_3-3 + 40, 1, 94.1, 18.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 74.1, -65.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 21.1, -42.6 , 0 ); setMoveKey( spep_3-3 + 46, 1, -15.9, -7.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, -68.9, 14.8 , 0 ); setMoveKey( spep_3-3 + 50, 1, -42.9, -90.3 , 0 ); setMoveKey( spep_3-3 + 52, 1, -22.9, -74.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 13.1, -46.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 33.1, -30.2 , 0 ); setMoveKey( spep_3-3 + 59, 1, 69.1, -2.2 , 0 ); setMoveKey( spep_3-3 + 60, 1, 176.3, -10.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 204.1, -0.5 , 0 ); setMoveKey( spep_3-3 + 64, 1, 267.3, -0.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 243.8, 8.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 234.5, 5.3 , 0 ); setMoveKey( spep_3-3 + 70, 1, 277.4, 16.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 295.2, 15.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 323.1, 25.8 , 0 ); setMoveKey( spep_3-3 + 76, 1, 334.9, 24.2 , 0 ); setMoveKey( spep_3-3 + 78, 1, 362.7, 34.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 374.6, 33 , 0 ); setMoveKey( spep_3-3 + 82, 1, 402.4, 43.3 , 0 ); setMoveKey( spep_3-3 + 84, 1, 414.3, 41.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 434.1, 46.1 , 0 ); setScaleKey( spep_3 + 0, 1, 1.02, 1.02 ); --setScaleKey( spep_3-3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 4, 1, 1.21, 1.21 ); setScaleKey( spep_3-3 + 6, 1, 1.3, 1.3 ); setScaleKey( spep_3-3 + 9, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 10, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 12, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 14, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 18, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 20, 1, 1.72, 1.72 ); setScaleKey( spep_3-3 + 22, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 24, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 26, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 59, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 60, 1, 2.02, 2.02 ); setScaleKey( spep_3-3 + 62, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 64, 1, 2.32, 2.32 ); setScaleKey( spep_3-3 + 66, 1, 1.67, 1.67 ); setScaleKey( spep_3-3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 70, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 72, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 74, 1, 1.2, 1.2 ); setScaleKey( spep_3-3 + 76, 1, 1.09, 1.09 ); setScaleKey( spep_3-3 + 78, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 80, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 82, 1, 0.74, 0.74 ); setScaleKey( spep_3-3 + 84, 1, 0.62, 0.62 ); setScaleKey( spep_3-3 + 86, 1, 0.51, 0.51 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 10, 1, 0 ); setRotateKey( spep_3-3 + 12, 1, 3 ); setRotateKey( spep_3-3 + 14, 1, 6 ); setRotateKey( spep_3-3 + 16, 1, 9.1 ); setRotateKey( spep_3-3 + 18, 1, -0.7 ); setRotateKey( spep_3-3 + 20, 1, 6.1 ); setRotateKey( spep_3-3 + 22, 1, 12.9 ); setRotateKey( spep_3-3 + 24, 1, 19.7 ); setRotateKey( spep_3-3 + 26, 1, -1.9 ); setRotateKey( spep_3-3 + 28, 1, 4.8 ); setRotateKey( spep_3-3 + 30, 1, 11.4 ); setRotateKey( spep_3-3 + 32, 1, 18.1 ); setRotateKey( spep_3-3 + 34, 1, 0 ); setRotateKey( spep_3-3 + 36, 1, 3 ); setRotateKey( spep_3-3 + 38, 1, 6 ); setRotateKey( spep_3-3 + 40, 1, 9.1 ); setRotateKey( spep_3-3 + 42, 1, -0.7 ); setRotateKey( spep_3-3 + 44, 1, 7.5 ); setRotateKey( spep_3-3 + 46, 1, 15.6 ); setRotateKey( spep_3-3 + 48, 1, 23.8 ); setRotateKey( spep_3-3 + 50, 1, -1.9 ); setRotateKey( spep_3-3 + 52, 1, 3.1 ); setRotateKey( spep_3-3 + 54, 1, 8.1 ); setRotateKey( spep_3-3 + 56, 1, 13.1 ); setRotateKey( spep_3-3 + 59, 1, 18.1 ); setRotateKey( spep_3-3 + 60, 1, 0 ); setRotateKey( spep_3-3 + 86, 1, 0 ); --[[ --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 14, 10020, 10, 0x100, -1, 0, 191.9, 34 ); setEffShake( spep_3-3 + 14, ctbaki, 10, 10 ); setEffMoveKey( spep_3-3 + 14, ctbaki, 191.9, 34 , 0 ); setEffMoveKey( spep_3-3 + 16, ctbaki, 204.6, 44.6 , 0 ); setEffMoveKey( spep_3-3 + 18, ctbaki, 204.3, 58.9 , 0 ); setEffMoveKey( spep_3-3 + 20, ctbaki, 212, 55.9 , 0 ); setEffMoveKey( spep_3-3 + 22, ctbaki, 205.9, 62 , 0 ); setEffMoveKey( spep_3-3 + 24, ctbaki, 212, 55.9 , 0 ); setEffScaleKey( spep_3-3 + 14, ctbaki, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 16, ctbaki, 0.25, 0.25 ); --setEffScaleKey( spep_3-3 + 18, ctbaki, 0.29, 0.29 ); setEffScaleKey( spep_3-3 + 20, ctbaki, 1.11, 1.11 ); setEffScaleKey( spep_3-3 + 24, ctbaki, 1.11, 1.11 ); setEffRotateKey( spep_3-3 + 14, ctbaki, 0 ); setEffRotateKey( spep_3-3 + 24, ctbaki, 0 ); setEffAlphaKey( spep_3-3 + 14, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 24, ctbaki, 255 ); --文字エントリー ctbaki1 = entryEffectLife( spep_3-3 + 28, 10020, 10, 0x100, -1, 0, 131.9, -46 ); setEffShake( spep_3-3 + 28, ctbaki1, 10, 10 ); setEffMoveKey( spep_3-3 + 28, ctbaki1, 131.9, -46 , 0 ); setEffMoveKey( spep_3-3 + 30, ctbaki1, 87.2, 35.4 , 0 ); setEffMoveKey( spep_3-3 + 32, ctbaki1, 44.8, 85.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctbaki1, 47.4, 100 , 0 ); setEffMoveKey( spep_3-3 + 36, ctbaki1, 34, 102 , 0 ); setEffMoveKey( spep_3-3 + 38, ctbaki1, 47.4, 100 , 0 ); setEffScaleKey( spep_3-3 + 28, ctbaki1, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 30, ctbaki1, 0.35, 0.35 ); --setEffScaleKey( spep_3-3 + 32, ctbaki1, 0.45, 0.45 ); setEffScaleKey( spep_3-3 + 34, ctbaki1, 1.48, 1.48 ); setEffScaleKey( spep_3-3 + 38, ctbaki1, 1.48, 1.48 ); setEffRotateKey( spep_3-3 + 28, ctbaki1, -44.5 ); setEffRotateKey( spep_3-3 + 30, ctbaki1, -40.2 ); setEffRotateKey( spep_3-3 + 32, ctbaki1, -37.6 ); setEffRotateKey( spep_3-3 + 34, ctbaki1, -36.7 ); setEffRotateKey( spep_3-3 + 38, ctbaki1, -36.7 ); setEffAlphaKey( spep_3-3 + 28, ctbaki1, 255 ); setEffAlphaKey( spep_3-3 + 38, ctbaki1, 255 ); --文字エントリー ctbaki2 = entryEffectLife( spep_3-3 + 42, 10020, 12, 0x100, -1, 0, 249.9, -14 ); setEffShake( spep_3-3 + 42, ctbaki2, 12, 10 ); setEffMoveKey( spep_3-3 + 42, ctbaki2, 249.9, -14 , 0 ); setEffMoveKey( spep_3-3 + 44, ctbaki2, 252.4, 52.9 , 0 ); setEffMoveKey( spep_3-3 + 46, ctbaki2, 253.5, 114 , 0 ); setEffMoveKey( spep_3-3 + 48, ctbaki2, 254.3, 110.4 , 0 ); setEffMoveKey( spep_3-3 + 50, ctbaki2, 253.9, 130 , 0 ); setEffMoveKey( spep_3-3 + 52, ctbaki2, 254.3, 110.4 , 0 ); setEffMoveKey( spep_3-3 + 54, ctbaki2, 254.3, 110.4 , 0 ); setEffScaleKey( spep_3-3 + 42, ctbaki2, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 44, ctbaki2, 0.46, 0.46 ); --setEffScaleKey( spep_3-3 + 46, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_3-3 + 48, ctbaki2, 2.29, 2.29 ); setEffScaleKey( spep_3-3 + 54, ctbaki2, 2.29, 2.29 ); setEffRotateKey( spep_3-3 + 42, ctbaki2, 43.5 ); setEffRotateKey( spep_3-3 + 44, ctbaki2, 43.7 ); setEffRotateKey( spep_3-3 + 46, ctbaki2, 43.9 ); setEffRotateKey( spep_3-3 + 48, ctbaki2, 44 ); setEffRotateKey( spep_3-3 + 54, ctbaki2, 44 ); setEffAlphaKey( spep_3-3 + 42, ctbaki2, 255 ); setEffAlphaKey( spep_3-3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_3-3 + 50, ctbaki2, 179 ); setEffAlphaKey( spep_3-3 + 52, ctbaki2, 102 ); setEffAlphaKey( spep_3-3 + 54, ctbaki2, 26 ); --文字エントリー ctbaki3 = entryEffectLife( spep_3-3 + 40, 10020, 32, 0x100, -1, 0, 165.9, 24 ); setEffShake( spep_3-3 + 40, ctbaki, 32, 10 ); setEffMoveKey( spep_3-3 + 40, ctbaki3, 165.9, 24 , 0 ); setEffMoveKey( spep_3-3 + 50, ctbaki3, 121.4, 112.3 , 0 ); setEffMoveKey( spep_3-3 + 52, ctbaki3, 75.3, 178.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctbaki3, 83.1, 185.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctbaki3, 64, 198 , 0 ); setEffMoveKey( spep_3-3 + 58, ctbaki3, 84.7, 184.8 , 0 ); setEffMoveKey( spep_3-3 + 60, ctbaki3, 85.5, 184.3 , 0 ); setEffMoveKey( spep_3-3 + 62, ctbaki3, 86.4, 183.8 , 0 ); setEffMoveKey( spep_3-3 + 64, ctbaki3, 87.2, 183.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctbaki3, 88, 182.7 , 0 ); setEffMoveKey( spep_3-3 + 68, ctbaki3, 88.8, 182.2 , 0 ); setEffMoveKey( spep_3-3 + 70, ctbaki3, 89.7, 181.7 , 0 ); setEffMoveKey( spep_3-3 + 72, ctbaki3, 90.5, 181.1 , 0 ); setEffMoveKey( spep_3-3 + 74, ctbaki3, 91.3, 180.6 , 0 ); setEffMoveKey( spep_3-3 + 76, ctbaki3, 92.2, 180.1 , 0 ); setEffMoveKey( spep_3-3 + 78, ctbaki3, 93, 179.5 , 0 ); setEffMoveKey( spep_3-3 + 80, ctbaki3, 93.8, 179 , 0 ); setEffScaleKey( spep_3-3 + 40, ctbaki3, 0.58, 0.58 ); setEffScaleKey( spep_3-3 + 48, ctbaki3, 0.58, 0.58 ); setEffScaleKey( spep_3-3 + 50, ctbaki3, 1.12, 1.12 ); --setEffScaleKey( spep_3-3 + 52, ctbaki3, 0.73, 0.73 ); --setEffScaleKey( spep_3-3 + 54, ctbaki3, 0.8, 0.8 ); --setEffScaleKey( spep_3-3 + 56, ctbaki3, 0.83, 0.83 ); --setEffScaleKey( spep_3-3 + 58, ctbaki3, 0.87, 0.87 ); --setEffScaleKey( spep_3-3 + 60, ctbaki3, 0.9, 0.9 ); --setEffScaleKey( spep_3-3 + 62, ctbaki3, 0.94, 0.94 ); --setEffScaleKey( spep_3-3 + 64, ctbaki3, 0.97, 0.97 ); setEffScaleKey( spep_3-3 + 66, ctbaki3, 2.81, 2.81 ); --setEffScaleKey( spep_3-3 + 68, ctbaki3, 1.04, 1.04 ); --setEffScaleKey( spep_3-3 + 70, ctbaki3, 1.08, 1.08 ); --setEffScaleKey( spep_3-3 + 72, ctbaki3, 1.11, 1.11 ); --setEffScaleKey( spep_3-3 + 74, ctbaki3, 1.15, 1.15 ); --setEffScaleKey( spep_3-3 + 76, ctbaki3, 1.18, 1.18 ); --setEffScaleKey( spep_3-3 + 78, ctbaki3, 1.21, 1.21 ); setEffScaleKey( spep_3-3 + 80, ctbaki3, 3.85, 3.85 ); setEffRotateKey( spep_3-3 + 40, ctbaki3, -7.5 ); setEffRotateKey( spep_3-3 + 48, ctbaki3, -7.5 ); setEffRotateKey( spep_3-3 + 50, ctbaki3, -10.3 ); setEffRotateKey( spep_3-3 + 52, ctbaki3, -12 ); setEffRotateKey( spep_3-3 + 54, ctbaki3, -12.5 ); setEffRotateKey( spep_3-3 + 80, ctbaki3, -12.5 ); setEffAlphaKey( spep_3-3 + 40, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 46, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 47, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_3-3 + 54, ctbaki3, 255 ); setEffAlphaKey( spep_3-3 + 56, ctbaki3, 235 ); setEffAlphaKey( spep_3-3 + 58, ctbaki3, 216 ); setEffAlphaKey( spep_3-3 + 60, ctbaki3, 196 ); setEffAlphaKey( spep_3-3 + 62, ctbaki3, 177 ); setEffAlphaKey( spep_3-3 + 64, ctbaki3, 157 ); setEffAlphaKey( spep_3-3 + 66, ctbaki3, 137 ); setEffAlphaKey( spep_3-3 + 68, ctbaki3, 118 ); setEffAlphaKey( spep_3-3 + 70, ctbaki3, 98 ); setEffAlphaKey( spep_3-3 + 72, ctbaki3, 78 ); setEffAlphaKey( spep_3-3 + 74, ctbaki3, 59 ); setEffAlphaKey( spep_3-3 + 76, ctbaki3, 39 ); setEffAlphaKey( spep_3-3 + 78, ctbaki3, 20 ); setEffAlphaKey( spep_3-3 + 80, ctbaki3, 0 ); ]] --SE playSe( spep_3 + 0, 1189 );--ラッシュ playSe( spep_3 + 4, 1141 );--ラッシュ setSeVolume( spep_3 + 4, 1141, 63 ); playSe( spep_3 + 4, 1032 );--ラッシュ playSe( spep_3 + 16, 1141 );--ラッシュ setSeVolume( spep_3 + 16, 1141, 56 ); playSe( spep_3 + 16, 1032 );--ラッシュ setSeVolume( spep_3 + 16, 1032, 79 ); playSe( spep_3 + 30, 1141 );--ラッシュ setSeVolume( spep_3 + 30, 1141, 47 ); playSe( spep_3 + 30, 1032 );--ラッシュ setSeVolume( spep_3 + 30, 1032, 89 ); playSe( spep_3 + 44, 1141 );--ラッシュ setSeVolume( spep_3 + 44, 1141, 48 ); playSe( spep_3 + 44, 1032 );--ラッシュ setSeVolume( spep_3 + 44, 1032, 71 ); playSe( spep_3 + 58, 1003 );--ラスト斬り setSeVolume( spep_3 + 58, 1003, 76 ); playSe( spep_3 + 58, 1142 );--ラスト斬り setSeVolume( spep_3 + 58, 1142, 37 ); playSe( spep_3 + 62, 1143 );--ラスト斬り setSeVolume( spep_3 + 62, 1143, 55 ); playSe( spep_3 + 62, 1032 );--ラスト斬り playSe( spep_3 + 62, 1027 );--ラスト斬り setSeVolume( spep_3 + 62, 1027, 56 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3+92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bg, 0 ); setEffRotateKey( spep_4 + 100, bg, 0 ); setEffAlphaKey( spep_4 + 0, bg, 255 ); setEffAlphaKey( spep_4 + 100, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga, 0 ); setEffRotateKey( spep_4 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_4 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); --SE playSe( spep_4 + 0, 1023 );--爆発 playSe( spep_4 + 14, 1054 );--ガッ -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 待機→溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 136, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 136, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 136, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 136, tame, 255 ); --- ** 顔カットイン ** -- --speff = entryEffect( spep_0+22 , 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+22 , 1505, 0x100, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +34, 190006, 72, 0x100, -1, 0, 30, 510);-- ゴゴゴゴ setEffMoveKey( spep_0 +34, ctgogo, 30, 510); setEffMoveKey( spep_0 +106, ctgogo, 30, 510); setEffAlphaKey( spep_0 +34, ctgogo, 0 ); setEffAlphaKey( spep_0 + 35, ctgogo, 255 ); setEffAlphaKey( spep_0 + 36, ctgogo, 255 ); setEffAlphaKey( spep_0 + 100, ctgogo, 255 ); setEffAlphaKey( spep_0 + 102, ctgogo, 191 ); setEffAlphaKey( spep_0 + 104, ctgogo, 112 ); setEffAlphaKey( spep_0 + 106, ctgogo, 64 ); setEffRotateKey( spep_0 +34, ctgogo, 0); setEffRotateKey( spep_0 +106, ctgogo, 0); setEffScaleKey( spep_0 +34, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +106, ctgogo, -1.07, 1.07 ); --SE playSe( spep_0 + 28, 1062 );--気ダメ setSeVolume( spep_0 + 28, 1062, 0 ); setSeVolume( spep_0 + 29, 1062, 4.50 ); setSeVolume( spep_0 + 30, 1062, 9 ); setSeVolume( spep_0 + 31, 1062, 13.50 ); setSeVolume( spep_0 + 32, 1062, 18 ); setSeVolume( spep_0 + 33, 1062, 22.50 ); setSeVolume( spep_0 + 34, 1062, 27 ); setSeVolume( spep_0 + 35, 1062, 31.50 ); setSeVolume( spep_0 + 36, 1062, 36 ); setSeVolume( spep_0 + 37, 1062, 40.50 ); setSeVolume( spep_0 + 38, 1062, 45 ); setSeVolume( spep_0 + 39, 1062, 49.50 ); setSeVolume( spep_0 + 40, 1062, 54 ); playSe( spep_0 + 28, 1042 );--気ダメ setSeVolume( spep_0 + 28, 1042, 83 ); playSe( spep_0 + 32, 1035 );--気ダメ se_0103 = playSe( spep_0 + 32, 103 );--気ダメ setSeVolume( spep_0 + 32, 103, 124 ); setSeVolume( spep_0 + 60, 103,124); setSeVolume( spep_0 + 61, 103,120); setSeVolume( spep_0 + 62, 103,116); setSeVolume( spep_0 + 63, 103,112); setSeVolume( spep_0 + 64, 103,108); setSeVolume( spep_0 + 65, 103,104); setSeVolume( spep_0 + 66, 103,100); setSeVolume( spep_0 + 67, 103,96); setSeVolume( spep_0 + 68, 103,92); setSeVolume( spep_0 + 69, 103,88); setSeVolume( spep_0 + 70, 103,84); setSeVolume( spep_0 + 71, 103,80); setSeVolume( spep_0 + 72, 103,76); setSeVolume( spep_0 + 73, 103,72); setSeVolume( spep_0 + 74, 103,68); setSeVolume( spep_0 + 75, 103,64); setSeVolume( spep_0 + 76, 103,60); setSeVolume( spep_0 + 77, 103,56); setSeVolume( spep_0 + 78, 103,52); setSeVolume( spep_0 + 79, 103,48); setSeVolume( spep_0 + 80, 103,44); setSeVolume( spep_0 + 81, 103,40); setSeVolume( spep_0 + 82, 103,36); setSeVolume( spep_0 + 83, 103,32); setSeVolume( spep_0 + 84, 103,28); setSeVolume( spep_0 + 85, 103,24); setSeVolume( spep_0 + 86, 103,20); setSeVolume( spep_0 + 87, 103,16); setSeVolume( spep_0 + 88, 103,12); setSeVolume( spep_0 + 89, 103,8); setSeVolume( spep_0 + 90, 103,4); setSeVolume( spep_0 + 91, 103,0); playSe( spep_0 + 34, 1018 );--顔カットイン setSeVolume( spep_0 + 34, 1018, 79 ); stopSe( spep_0 + 90, se_0103, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_0+124 , 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 136; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 正面に迫ってくる ------------------------------------------------------ demand = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, demand, 0, 0, 0 ); setEffMoveKey( spep_2 + 52, demand, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, demand, -1.0, 1.0 ); setEffScaleKey( spep_2 + 52, demand, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, demand, 0 ); setEffRotateKey( spep_2 + 52, demand, 0 ); setEffAlphaKey( spep_2 + 0, demand, 255 ); setEffAlphaKey( spep_2 + 52, demand, 255 ); -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_2 + 0, 906, 52, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen1, 52, 20 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 52, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_2 + 52, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen1, 0 ); setEffRotateKey( spep_2 + 52, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 52, shuchusen1, 255 ); --SE SE0=playSe( spep_2 + 0, 9 );--ダッシュ setSeVolume( spep_2 + 0, 9, 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --白フェード entryFade( spep_2+44 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 52; ------------------------------------------------------ -- 斬撃 ------------------------------------------------------ --エフェクト slash_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, slash_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, slash_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, slash_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, slash_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, slash_f, 0 ); setEffRotateKey( spep_3 + 100, slash_f, 0 ); setEffAlphaKey( spep_3 + 0, slash_f, 255 ); setEffAlphaKey( spep_3 + 100, slash_f, 255 ); --エフェクト slash_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, slash_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 100, slash_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, slash_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, slash_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, slash_b, 0 ); setEffRotateKey( spep_3 + 100, slash_b, 0 ); setEffAlphaKey( spep_3 + 0, slash_b, 255 ); setEffAlphaKey( spep_3 + 100, slash_b, 255 ); --敵の動き ryusen1 = entryEffectLife( spep_3 + 0, 921, 98, 0x80, -1, 0, 0, 0 ); setEffShake( spep_3 + 0, ryusen1, 98, 15 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, ryusen1, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1, 1 ); setEffScaleKey( spep_3 + 98, ryusen1, 1, 1 ); setEffRotateKey( spep_3 + 0, ryusen1, 0 ); setEffRotateKey( spep_3 + 98, ryusen1, 0 ); setEffAlphaKey( spep_3 + 0, ryusen1, 255 ); setEffAlphaKey( spep_3 + 98, ryusen1, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 86, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 10, 1, 106 ); changeAnime( spep_3-3 + 60, 1, 108 ); setMoveKey( spep_3 + 0, 1, 394, 4.5 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 311.6, 14.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 211.1, 8.8 , 0 ); setMoveKey( spep_3-3 + 6, 1, 126.7, 15 , 0 ); setMoveKey( spep_3-3 + 9, 1, 26.3, 9.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 40.1, 10.6 , 0 ); setMoveKey( spep_3-3 + 12, 1, 65.2, 18.1 , 0 ); setMoveKey( spep_3-3 + 14, 1, 102.4, 38.1 , 0 ); setMoveKey( spep_3-3 + 16, 1, 125.1, 47.8 , 0 ); setMoveKey( spep_3-3 + 18, 1, 96.1, -68.3 , 0 ); setMoveKey( spep_3-3 + 20, 1, 50.1, -49.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 10.2, -2.8 , 0 ); setMoveKey( spep_3-3 + 24, 1, -34.4, 24.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, 88.1, -38.3 , 0 ); setMoveKey( spep_3-3 + 28, 1, 95.1, -13.6 , 0 ); setMoveKey( spep_3-3 + 30, 1, 118.1, 23.1 , 0 ); setMoveKey( spep_3-3 + 32, 1, 125.1, 47.8 , 0 ); setMoveKey( spep_3-3 + 34, 1, -66.9, -54.3 , 0 ); setMoveKey( spep_3-3 + 36, 1, -18.6, -33.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 45.8, -1.6 , 0 ); setMoveKey( spep_3-3 + 40, 1, 94.1, 18.8 , 0 ); setMoveKey( spep_3-3 + 42, 1, 74.1, -65.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 21.1, -42.6 , 0 ); setMoveKey( spep_3-3 + 46, 1, -15.9, -7.9 , 0 ); setMoveKey( spep_3-3 + 48, 1, -68.9, 14.8 , 0 ); setMoveKey( spep_3-3 + 50, 1, -42.9, -90.3 , 0 ); setMoveKey( spep_3-3 + 52, 1, -22.9, -74.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 13.1, -46.2 , 0 ); setMoveKey( spep_3-3 + 56, 1, 33.1, -30.2 , 0 ); setMoveKey( spep_3-3 + 59, 1, 69.1, -2.2 , 0 ); setMoveKey( spep_3-3 + 60, 1, 176.3, -10.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 204.1, -0.5 , 0 ); setMoveKey( spep_3-3 + 64, 1, 267.3, -0.9 , 0 ); setMoveKey( spep_3-3 + 66, 1, 243.8, 8.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 234.5, 5.3 , 0 ); setMoveKey( spep_3-3 + 70, 1, 277.4, 16.5 , 0 ); setMoveKey( spep_3-3 + 72, 1, 295.2, 15.4 , 0 ); setMoveKey( spep_3-3 + 74, 1, 323.1, 25.8 , 0 ); setMoveKey( spep_3-3 + 76, 1, 334.9, 24.2 , 0 ); setMoveKey( spep_3-3 + 78, 1, 362.7, 34.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 374.6, 33 , 0 ); setMoveKey( spep_3-3 + 82, 1, 402.4, 43.3 , 0 ); setMoveKey( spep_3-3 + 84, 1, 414.3, 41.7 , 0 ); setMoveKey( spep_3-3 + 86, 1, 434.1, 46.1 , 0 ); setScaleKey( spep_3 + 0, 1, 1.02, 1.02 ); --setScaleKey( spep_3-3 + 2, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 4, 1, 1.21, 1.21 ); setScaleKey( spep_3-3 + 6, 1, 1.3, 1.3 ); setScaleKey( spep_3-3 + 9, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 10, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 12, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 14, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 18, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 20, 1, 1.72, 1.72 ); setScaleKey( spep_3-3 + 22, 1, 1.82, 1.82 ); setScaleKey( spep_3-3 + 24, 1, 1.51, 1.51 ); setScaleKey( spep_3-3 + 26, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 59, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 60, 1, 2.02, 2.02 ); setScaleKey( spep_3-3 + 62, 1, 1.9, 1.9 ); setScaleKey( spep_3-3 + 64, 1, 2.32, 2.32 ); setScaleKey( spep_3-3 + 66, 1, 1.67, 1.67 ); setScaleKey( spep_3-3 + 68, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 70, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 72, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 74, 1, 1.2, 1.2 ); setScaleKey( spep_3-3 + 76, 1, 1.09, 1.09 ); setScaleKey( spep_3-3 + 78, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 80, 1, 0.86, 0.86 ); setScaleKey( spep_3-3 + 82, 1, 0.74, 0.74 ); setScaleKey( spep_3-3 + 84, 1, 0.62, 0.62 ); setScaleKey( spep_3-3 + 86, 1, 0.51, 0.51 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 10, 1, 0 ); setRotateKey( spep_3-3 + 12, 1, 3 ); setRotateKey( spep_3-3 + 14, 1, 6 ); setRotateKey( spep_3-3 + 16, 1, 9.1 ); setRotateKey( spep_3-3 + 18, 1, -0.7 ); setRotateKey( spep_3-3 + 20, 1, 6.1 ); setRotateKey( spep_3-3 + 22, 1, 12.9 ); setRotateKey( spep_3-3 + 24, 1, 19.7 ); setRotateKey( spep_3-3 + 26, 1, -1.9 ); setRotateKey( spep_3-3 + 28, 1, 4.8 ); setRotateKey( spep_3-3 + 30, 1, 11.4 ); setRotateKey( spep_3-3 + 32, 1, 18.1 ); setRotateKey( spep_3-3 + 34, 1, 0 ); setRotateKey( spep_3-3 + 36, 1, 3 ); setRotateKey( spep_3-3 + 38, 1, 6 ); setRotateKey( spep_3-3 + 40, 1, 9.1 ); setRotateKey( spep_3-3 + 42, 1, -0.7 ); setRotateKey( spep_3-3 + 44, 1, 7.5 ); setRotateKey( spep_3-3 + 46, 1, 15.6 ); setRotateKey( spep_3-3 + 48, 1, 23.8 ); setRotateKey( spep_3-3 + 50, 1, -1.9 ); setRotateKey( spep_3-3 + 52, 1, 3.1 ); setRotateKey( spep_3-3 + 54, 1, 8.1 ); setRotateKey( spep_3-3 + 56, 1, 13.1 ); setRotateKey( spep_3-3 + 59, 1, 18.1 ); setRotateKey( spep_3-3 + 60, 1, 0 ); setRotateKey( spep_3-3 + 86, 1, 0 ); --[[ --文字エントリー ctbaki = entryEffectLife( spep_3-3 + 14, 10020, 10, 0x100, -1, 0, 191.9, 34 ); setEffShake( spep_3-3 + 14, ctbaki, 10, 10 ); setEffMoveKey( spep_3-3 + 14, ctbaki, 191.9, 34 , 0 ); setEffMoveKey( spep_3-3 + 16, ctbaki, 204.6, 44.6 , 0 ); setEffMoveKey( spep_3-3 + 18, ctbaki, 204.3, 58.9 , 0 ); setEffMoveKey( spep_3-3 + 20, ctbaki, 212, 55.9 , 0 ); setEffMoveKey( spep_3-3 + 22, ctbaki, 205.9, 62 , 0 ); setEffMoveKey( spep_3-3 + 24, ctbaki, 212, 55.9 , 0 ); setEffScaleKey( spep_3-3 + 14, ctbaki, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 16, ctbaki, 0.25, 0.25 ); --setEffScaleKey( spep_3-3 + 18, ctbaki, 0.29, 0.29 ); setEffScaleKey( spep_3-3 + 20, ctbaki, 1.11, 1.11 ); setEffScaleKey( spep_3-3 + 24, ctbaki, 1.11, 1.11 ); setEffRotateKey( spep_3-3 + 14, ctbaki, 0 ); setEffRotateKey( spep_3-3 + 24, ctbaki, 0 ); setEffAlphaKey( spep_3-3 + 14, ctbaki, 255 ); setEffAlphaKey( spep_3-3 + 24, ctbaki, 255 ); --文字エントリー ctbaki1 = entryEffectLife( spep_3-3 + 28, 10020, 10, 0x100, -1, 0, 131.9, -46 ); setEffShake( spep_3-3 + 28, ctbaki1, 10, 10 ); setEffMoveKey( spep_3-3 + 28, ctbaki1, 131.9, -46 , 0 ); setEffMoveKey( spep_3-3 + 30, ctbaki1, 87.2, 35.4 , 0 ); setEffMoveKey( spep_3-3 + 32, ctbaki1, 44.8, 85.6 , 0 ); setEffMoveKey( spep_3-3 + 34, ctbaki1, 47.4, 100 , 0 ); setEffMoveKey( spep_3-3 + 36, ctbaki1, 34, 102 , 0 ); setEffMoveKey( spep_3-3 + 38, ctbaki1, 47.4, 100 , 0 ); setEffScaleKey( spep_3-3 + 28, ctbaki1, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 30, ctbaki1, 0.35, 0.35 ); --setEffScaleKey( spep_3-3 + 32, ctbaki1, 0.45, 0.45 ); setEffScaleKey( spep_3-3 + 34, ctbaki1, 1.48, 1.48 ); setEffScaleKey( spep_3-3 + 38, ctbaki1, 1.48, 1.48 ); setEffRotateKey( spep_3-3 + 28, ctbaki1, -44.5 ); setEffRotateKey( spep_3-3 + 30, ctbaki1, -40.2 ); setEffRotateKey( spep_3-3 + 32, ctbaki1, -37.6 ); setEffRotateKey( spep_3-3 + 34, ctbaki1, -36.7 ); setEffRotateKey( spep_3-3 + 38, ctbaki1, -36.7 ); setEffAlphaKey( spep_3-3 + 28, ctbaki1, 255 ); setEffAlphaKey( spep_3-3 + 38, ctbaki1, 255 ); --文字エントリー ctbaki2 = entryEffectLife( spep_3-3 + 42, 10020, 12, 0x100, -1, 0, 249.9, -14 ); setEffShake( spep_3-3 + 42, ctbaki2, 12, 10 ); setEffMoveKey( spep_3-3 + 42, ctbaki2, 249.9, -14 , 0 ); setEffMoveKey( spep_3-3 + 44, ctbaki2, 252.4, 52.9 , 0 ); setEffMoveKey( spep_3-3 + 46, ctbaki2, 253.5, 114 , 0 ); setEffMoveKey( spep_3-3 + 48, ctbaki2, 254.3, 110.4 , 0 ); setEffMoveKey( spep_3-3 + 50, ctbaki2, 253.9, 130 , 0 ); setEffMoveKey( spep_3-3 + 52, ctbaki2, 254.3, 110.4 , 0 ); setEffMoveKey( spep_3-3 + 54, ctbaki2, 254.3, 110.4 , 0 ); setEffScaleKey( spep_3-3 + 42, ctbaki2, 0.58, 0.58 ); --setEffScaleKey( spep_3-3 + 44, ctbaki2, 0.46, 0.46 ); --setEffScaleKey( spep_3-3 + 46, ctbaki2, 0.64, 0.64 ); setEffScaleKey( spep_3-3 + 48, ctbaki2, 2.29, 2.29 ); setEffScaleKey( spep_3-3 + 54, ctbaki2, 2.29, 2.29 ); setEffRotateKey( spep_3-3 + 42, ctbaki2, 43.5 ); setEffRotateKey( spep_3-3 + 44, ctbaki2, 43.7 ); setEffRotateKey( spep_3-3 + 46, ctbaki2, 43.9 ); setEffRotateKey( spep_3-3 + 48, ctbaki2, 44 ); setEffRotateKey( spep_3-3 + 54, ctbaki2, 44 ); setEffAlphaKey( spep_3-3 + 42, ctbaki2, 255 ); setEffAlphaKey( spep_3-3 + 48, ctbaki2, 255 ); setEffAlphaKey( spep_3-3 + 50, ctbaki2, 179 ); setEffAlphaKey( spep_3-3 + 52, ctbaki2, 102 ); setEffAlphaKey( spep_3-3 + 54, ctbaki2, 26 ); --文字エントリー ctbaki3 = entryEffectLife( spep_3-3 + 40, 10020, 32, 0x100, -1, 0, 165.9, 24 ); setEffShake( spep_3-3 + 40, ctbaki, 32, 10 ); setEffMoveKey( spep_3-3 + 40, ctbaki3, 165.9, 24 , 0 ); setEffMoveKey( spep_3-3 + 50, ctbaki3, 121.4, 112.3 , 0 ); setEffMoveKey( spep_3-3 + 52, ctbaki3, 75.3, 178.7 , 0 ); setEffMoveKey( spep_3-3 + 54, ctbaki3, 83.1, 185.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctbaki3, 64, 198 , 0 ); setEffMoveKey( spep_3-3 + 58, ctbaki3, 84.7, 184.8 , 0 ); setEffMoveKey( spep_3-3 + 60, ctbaki3, 85.5, 184.3 , 0 ); setEffMoveKey( spep_3-3 + 62, ctbaki3, 86.4, 183.8 , 0 ); setEffMoveKey( spep_3-3 + 64, ctbaki3, 87.2, 183.2 , 0 ); setEffMoveKey( spep_3-3 + 66, ctbaki3, 88, 182.7 , 0 ); setEffMoveKey( spep_3-3 + 68, ctbaki3, 88.8, 182.2 , 0 ); setEffMoveKey( spep_3-3 + 70, ctbaki3, 89.7, 181.7 , 0 ); setEffMoveKey( spep_3-3 + 72, ctbaki3, 90.5, 181.1 , 0 ); setEffMoveKey( spep_3-3 + 74, ctbaki3, 91.3, 180.6 , 0 ); setEffMoveKey( spep_3-3 + 76, ctbaki3, 92.2, 180.1 , 0 ); setEffMoveKey( spep_3-3 + 78, ctbaki3, 93, 179.5 , 0 ); setEffMoveKey( spep_3-3 + 80, ctbaki3, 93.8, 179 , 0 ); setEffScaleKey( spep_3-3 + 40, ctbaki3, 0.58, 0.58 ); setEffScaleKey( spep_3-3 + 48, ctbaki3, 0.58, 0.58 ); setEffScaleKey( spep_3-3 + 50, ctbaki3, 1.12, 1.12 ); --setEffScaleKey( spep_3-3 + 52, ctbaki3, 0.73, 0.73 ); --setEffScaleKey( spep_3-3 + 54, ctbaki3, 0.8, 0.8 ); --setEffScaleKey( spep_3-3 + 56, ctbaki3, 0.83, 0.83 ); --setEffScaleKey( spep_3-3 + 58, ctbaki3, 0.87, 0.87 ); --setEffScaleKey( spep_3-3 + 60, ctbaki3, 0.9, 0.9 ); --setEffScaleKey( spep_3-3 + 62, ctbaki3, 0.94, 0.94 ); --setEffScaleKey( spep_3-3 + 64, ctbaki3, 0.97, 0.97 ); setEffScaleKey( spep_3-3 + 66, ctbaki3, 2.81, 2.81 ); --setEffScaleKey( spep_3-3 + 68, ctbaki3, 1.04, 1.04 ); --setEffScaleKey( spep_3-3 + 70, ctbaki3, 1.08, 1.08 ); --setEffScaleKey( spep_3-3 + 72, ctbaki3, 1.11, 1.11 ); --setEffScaleKey( spep_3-3 + 74, ctbaki3, 1.15, 1.15 ); --setEffScaleKey( spep_3-3 + 76, ctbaki3, 1.18, 1.18 ); --setEffScaleKey( spep_3-3 + 78, ctbaki3, 1.21, 1.21 ); setEffScaleKey( spep_3-3 + 80, ctbaki3, 3.85, 3.85 ); setEffRotateKey( spep_3-3 + 40, ctbaki3, -7.5 ); setEffRotateKey( spep_3-3 + 48, ctbaki3, -7.5 ); setEffRotateKey( spep_3-3 + 50, ctbaki3, -10.3 ); setEffRotateKey( spep_3-3 + 52, ctbaki3, -12 ); setEffRotateKey( spep_3-3 + 54, ctbaki3, -12.5 ); setEffRotateKey( spep_3-3 + 80, ctbaki3, -12.5 ); setEffAlphaKey( spep_3-3 + 40, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 46, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 47, ctbaki3, 0 ); setEffAlphaKey( spep_3-3 + 48, ctbaki3, 255 ); setEffAlphaKey( spep_3-3 + 54, ctbaki3, 255 ); setEffAlphaKey( spep_3-3 + 56, ctbaki3, 235 ); setEffAlphaKey( spep_3-3 + 58, ctbaki3, 216 ); setEffAlphaKey( spep_3-3 + 60, ctbaki3, 196 ); setEffAlphaKey( spep_3-3 + 62, ctbaki3, 177 ); setEffAlphaKey( spep_3-3 + 64, ctbaki3, 157 ); setEffAlphaKey( spep_3-3 + 66, ctbaki3, 137 ); setEffAlphaKey( spep_3-3 + 68, ctbaki3, 118 ); setEffAlphaKey( spep_3-3 + 70, ctbaki3, 98 ); setEffAlphaKey( spep_3-3 + 72, ctbaki3, 78 ); setEffAlphaKey( spep_3-3 + 74, ctbaki3, 59 ); setEffAlphaKey( spep_3-3 + 76, ctbaki3, 39 ); setEffAlphaKey( spep_3-3 + 78, ctbaki3, 20 ); setEffAlphaKey( spep_3-3 + 80, ctbaki3, 0 ); ]] --SE playSe( spep_3 + 0, 1189 );--ラッシュ playSe( spep_3 + 4, 1141 );--ラッシュ setSeVolume( spep_3 + 4, 1141, 63 ); playSe( spep_3 + 4, 1032 );--ラッシュ playSe( spep_3 + 16, 1141 );--ラッシュ setSeVolume( spep_3 + 16, 1141, 56 ); playSe( spep_3 + 16, 1032 );--ラッシュ setSeVolume( spep_3 + 16, 1032, 79 ); playSe( spep_3 + 30, 1141 );--ラッシュ setSeVolume( spep_3 + 30, 1141, 47 ); playSe( spep_3 + 30, 1032 );--ラッシュ setSeVolume( spep_3 + 30, 1032, 89 ); playSe( spep_3 + 44, 1141 );--ラッシュ setSeVolume( spep_3 + 44, 1141, 48 ); playSe( spep_3 + 44, 1032 );--ラッシュ setSeVolume( spep_3 + 44, 1032, 71 ); playSe( spep_3 + 58, 1003 );--ラスト斬り setSeVolume( spep_3 + 58, 1003, 76 ); playSe( spep_3 + 58, 1142 );--ラスト斬り setSeVolume( spep_3 + 58, 1142, 37 ); playSe( spep_3 + 62, 1143 );--ラスト斬り setSeVolume( spep_3 + 62, 1143, 55 ); playSe( spep_3 + 62, 1032 );--ラスト斬り playSe( spep_3 + 62, 1027 );--ラスト斬り setSeVolume( spep_3 + 62, 1027, 56 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3+92 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 98; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 107 ); setMoveKey( spep_4 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_4 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_4 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_4 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_4 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_4 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_4 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_4 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_4 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_4 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_4 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_4 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_4 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_4 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_4 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_4 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_4 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_4 + 0, 1, 105 ); setRotateKey( spep_4 -3 + 4, 1, 240 ); setRotateKey( spep_4 -3 + 6, 1, 405 ); setRotateKey( spep_4 -3 + 8, 1, 600 ); setRotateKey( spep_4 -3 + 10, 1, 825 ); setRotateKey( spep_4 -3 + 12, 1, 1080 ); setRotateKey( spep_4 + 100, 1, 1080 ); -- ** エフェクト等 ** -- bg = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, bg, 0, 0, 0 ); setEffMoveKey( spep_4 + 100, bg, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, bg, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, bg, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bg, 0 ); setEffRotateKey( spep_4 + 100, bg, 0 ); setEffAlphaKey( spep_4 + 0, bg, 255 ); setEffAlphaKey( spep_4 + 100, bg, 255 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_4 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_4 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_4 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_4 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_4 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_4 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_4 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_4 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_4 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_4 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga, 0 ); setEffRotateKey( spep_4 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_4 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_4 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_4 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_4 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_4 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_4 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_4 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_4 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_4 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_4 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_4 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_4 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_4 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_4 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_4 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_4 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_4 + 2, hibiware, 0 ); setEffRotateKey( spep_4 + 100, hibiware, 0 ); setEffAlphaKey( spep_4 + 2, hibiware, 0 ); setEffAlphaKey( spep_4 + 13, hibiware, 0 ); setEffAlphaKey( spep_4 + 14, hibiware, 255 ); setEffAlphaKey( spep_4 + 100, hibiware, 255 ); --SE playSe( spep_4 + 0, 1023 );--爆発 playSe( spep_4 + 14, 1054 );--ガッ -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 98 ); end