--4020140:キビト神_真激烈神王砲 --sp_effect_a1_00248 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 155723 ;-- ゆびを指す SP_02= 155724 ;-- 格闘 SP_03= 155726 ;-- 格闘 SP_04= 155727 ;-- 溜めて発射 SP_05= 155729 ;-- 爆発 --エフェクト(てき) SP_01x= 155723 ;-- ゆびを指す SP_02x= 155725 ;-- 格闘 (敵) SP_03x= 155726 ;-- 格闘 SP_04x= 155728 ;-- 溜めて発射 (敵) SP_05x= 155729 ;-- 爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ゆびを指す ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- finger = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, finger, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, finger, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, finger, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, finger, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, finger, 0 ); setEffRotateKey( spep_0 + 86, finger, 0 ); setEffAlphaKey( spep_0 + 0, finger, 255 ); setEffAlphaKey( spep_0 + 86, finger, 255 ); --SE playSe( spep_0 + 18, 1003 );--指差し setSeVolume( spep_0 + 18, 1003, 74 ); se_1006 = playSe( spep_0 + 22, 1006 );--指差し setSeVolume( spep_0 + 22, 1006, 62 ); SE0=playSe( spep_0 + 22, 1062 );--指差し setPitch( spep_0 + 22, SE0, 450 ); stopSe( spep_0 + 31, se_1006, 5 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 88, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1=spep_0+86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 186, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 186, fighting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 186, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 186, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 186, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 186, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 186, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 186, fighting_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 1488.7, -1.6 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 1391.6, -1.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, 1294.6, -1.7 , 0 ); setMoveKey( spep_2-3 + 6, 1, 1197.4, -1.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, 1100.4, -1.7 , 0 ); setMoveKey( spep_2-3 + 10, 1, 1003.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 12, 1, 906.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 14, 1, 809.2, -1.7 , 0 ); setMoveKey( spep_2-3 + 16, 1, 712.1, -1.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, 615.1, -1.7 , 0 ); setMoveKey( spep_2-3 + 20, 1, 518, -1.7 , 0 ); setMoveKey( spep_2-3 + 22, 1, 420.9, -1.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 323.9, -1.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 0, 1, 0 ); --SE SE1=playSe( spep_2 + 0, 9 );--ダッシュ -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 22; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setDisp( SP_dodge+ 9, 1, 0 ); setMoveKey( SP_dodge+ 9, 1, 323.9, -1.7 , 0 ); setScaleKey( SP_dodge+ 9, 1, 1.5, 1.5 ); setRotateKey( SP_dodge+ 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-1 + 136, 1, 0 ); changeAnime( spep_2-3 + 38, 1, 106 ); changeAnime( spep_2-3 + 96, 1, 108 ); setMoveKey( spep_2-3 + 26, 1, 226.8, -1.7 , 0 ); setMoveKey( spep_2-3 + 28, 1, 129.7, -1.7 , 0 ); setMoveKey( spep_2-3 + 37, 1, 129.7, -1.7 , 0 ); setMoveKey( spep_2-3 + 38, 1, 125.5, 12.6 , 0 ); setMoveKey( spep_2-3 + 40, 1, 123.9, 12.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 130.4, 17 , 0 ); setMoveKey( spep_2-3 + 44, 1, 127.9, 12.2 , 0 ); setMoveKey( spep_2-3 + 46, 1, 132.2, 14.3 , 0 ); setMoveKey( spep_2-3 + 48, 1, 129.3, 12.2 , 0 ); setMoveKey( spep_2-3 + 50, 1, 130.5, 16.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 131.5, 13.8 , 0 ); setMoveKey( spep_2-3 + 54, 1, 132.5, 10.7 , 0 ); setMoveKey( spep_2-3 + 56, 1, 130.1, 13.3 , 0 ); setMoveKey( spep_2-3 + 58, 1, 135.2, 8.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, 133, 13.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 130.4, 12.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, 133.9, 15.6 , 0 ); setMoveKey( spep_2-3 + 66, 1, 135.9, 17.6 , 0 ); setMoveKey( spep_2-3 + 68, 1, 135.6, 13.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, 139.1, 14.4 , 0 ); setMoveKey( spep_2-3 + 72, 1, 139.2, 15 , 0 ); setMoveKey( spep_2-3 + 74, 1, 137.7, 15.4 , 0 ); setMoveKey( spep_2-3 + 76, 1, 138.8, 18.3 , 0 ); setMoveKey( spep_2-3 + 78, 1, 135.2, 17.8 , 0 ); setMoveKey( spep_2-3 + 80, 1, 136.3, 17.7 , 0 ); setMoveKey( spep_2-3 + 82, 1, 134.3, 14.9 , 0 ); setMoveKey( spep_2-3 + 84, 1, 135.6, 15 , 0 ); setMoveKey( spep_2-3 + 86, 1, 137.8, 18.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 140, 15.5 , 0 ); setMoveKey( spep_2-3 + 90, 1, 140, 17.9 , 0 ); setMoveKey( spep_2-3 + 92, 1, 138.6, 16.8 , 0 ); setMoveKey( spep_2-3 + 95, 1, 141.6, 18.7 , 0 ); setMoveKey( spep_2-3 + 96, 1, 211.2, -67.6 , 0 ); setMoveKey( spep_2-3 + 98, 1, 387, -119.8 , 0 ); setMoveKey( spep_2-3 + 100, 1, 526.4, -173.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 724, -226.8 , 0 ); setMoveKey( spep_2-3 + 104, 1, 913, -285.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 1090.9, -340 , 0 ); setMoveKey( spep_2-3 + 108, 1, 1268.7, -394.7 , 0 ); setMoveKey( spep_2-3 + 110, 1, 1442.2, -452.7 , 0 ); setMoveKey( spep_2-3 + 112, 1, 1440.1, -454.9 , 0 ); setMoveKey( spep_2-3 + 114, 1, 1439.5, -454.2 , 0 ); setMoveKey( spep_2-3 + 116, 1, 1438.9, -453.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, 1439.4, -455.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, 1440, -457.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 1439.8, -454.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 1439.7, -451.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 1438.7, -453.4 , 0 ); setMoveKey( spep_2-3 + 128, 1, 1437.8, -454.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 1438.9, -453.5 , 0 ); setMoveKey( spep_2-3 + 132, 1, 1440.1, -452 , 0 ); setMoveKey( spep_2-3 + 134, 1, 1439.1, -452.6 , 0 ); setMoveKey( spep_2-3 + 136, 1, 1438.2, -453.2 , 0 ); setMoveKey( spep_2-1 + 136, 1, 1437.3, -453.9 , 0 ); setScaleKey( spep_2-3 + 40, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 42, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 54, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 56, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 62, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 64, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 70, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 72, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 78, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 80, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 86, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 88, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 95, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 96, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 98, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 100, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 102, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-1 + 136, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 37, 1, 0 ); setRotateKey( spep_2-3 + 38, 1, -44 ); setRotateKey( spep_2-3 + 40, 1, -43.8 ); setRotateKey( spep_2-3 + 42, 1, -43.6 ); setRotateKey( spep_2-3 + 44, 1, -43.4 ); setRotateKey( spep_2-3 + 46, 1, -43.2 ); setRotateKey( spep_2-3 + 48, 1, -43 ); setRotateKey( spep_2-3 + 50, 1, -42.8 ); setRotateKey( spep_2-3 + 52, 1, -42.6 ); setRotateKey( spep_2-3 + 54, 1, -42.3 ); setRotateKey( spep_2-3 + 56, 1, -42.1 ); setRotateKey( spep_2-3 + 58, 1, -41.9 ); setRotateKey( spep_2-3 + 60, 1, -41.7 ); setRotateKey( spep_2-3 + 62, 1, -41.5 ); setRotateKey( spep_2-3 + 64, 1, -41.3 ); setRotateKey( spep_2-3 + 66, 1, -41.1 ); setRotateKey( spep_2-3 + 68, 1, -40.9 ); setRotateKey( spep_2-3 + 70, 1, -40.7 ); setRotateKey( spep_2-3 + 72, 1, -40.5 ); setRotateKey( spep_2-3 + 74, 1, -40.3 ); setRotateKey( spep_2-3 + 76, 1, -40.1 ); setRotateKey( spep_2-3 + 78, 1, -39.9 ); setRotateKey( spep_2-3 + 80, 1, -39.7 ); setRotateKey( spep_2-3 + 82, 1, -39.4 ); setRotateKey( spep_2-3 + 84, 1, -39.2 ); setRotateKey( spep_2-3 + 86, 1, -39 ); setRotateKey( spep_2-3 + 88, 1, -38.8 ); setRotateKey( spep_2-3 + 90, 1, -38.6 ); setRotateKey( spep_2-3 + 92, 1, -38.4 ); setRotateKey( spep_2-3 + 95, 1, -38.2 ); setRotateKey( spep_2-3 + 96, 1, 0 ); setRotateKey( spep_2-1 + 136, 1, 0 ); --SE se_1200 = playSe( spep_2 + 16, 1200 );--びりびり拘束 setSeVolume( spep_2 + 16, 1200, 0 ); setSeVolume( spep_2 + 35, 1200, 0 ); setSeVolume( spep_2 + 36, 1200, 12.71 ); setSeVolume( spep_2 + 37, 1200, 25.43 ); setSeVolume( spep_2 + 38, 1200, 38.14 ); setSeVolume( spep_2 + 39, 1200, 50.86 ); setSeVolume( spep_2 + 40, 1200, 63.57 ); setSeVolume( spep_2 + 41, 1200, 76.29 ); setSeVolume( spep_2 + 42, 1200, 89.00 ); setSeVolume( spep_2 + 43, 1200, 101.71 ); setSeVolume( spep_2 + 44, 1200, 114.43 ); setSeVolume( spep_2 + 45, 1200, 127.14 ); setSeVolume( spep_2 + 46, 1200, 139.86 ); setSeVolume( spep_2 + 47, 1200, 152.57 ); setSeVolume( spep_2 + 48, 1200, 165.29 ); setSeVolume( spep_2 + 49, 1200, 178 ); se_1147 = playSe( spep_2 + 38, 1147 );--びりびり拘束 setSeVolume( spep_2 + 38, 1147, 50 ); playSe( spep_2 + 44, 1003 );--びりびり拘束 playSe( spep_2 + 92, 1027 );--吹き飛ばし stopSe( spep_2 + 94, se_1200, 0 ); stopSe( spep_2 + 94, se_1147, 0 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 136; ------------------------------------------------------ -- 溜めて発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 190, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 190, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 190, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_3+2 , 1504, 0x101, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_3+2 , 1505, 0x101, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +14, 190006, 72, 0x102, -1, 0, 100 -180, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_3 +14, ctgogo, 100 -180, 510); setEffMoveKey( spep_3 +86, ctgogo, 100 -180, 510); setEffAlphaKey( spep_3 +14, ctgogo, 0 ); setEffAlphaKey( spep_3 + 15, ctgogo, 255 ); setEffAlphaKey( spep_3 + 16, ctgogo, 255 ); setEffAlphaKey( spep_3 + 80, ctgogo, 255 ); setEffAlphaKey( spep_3 + 82, ctgogo, 191 ); setEffAlphaKey( spep_3 + 84, ctgogo, 112 ); setEffAlphaKey( spep_3 + 86, ctgogo, 64 ); setEffRotateKey( spep_3 +14, ctgogo, 0); setEffRotateKey( spep_3 +86, ctgogo, 0); setEffScaleKey( spep_3 +14, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +76, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3 +86, ctgogo, 1.07, 1.07 ); --集中線 shuchusenX = entryEffectLife( spep_3 + 14, 906, 72, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusenX, 72, 20 ); setEffMoveKey( spep_3 + 14, shuchusenX, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusenX, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenX, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusenX, 1.6, 1.6 ); setEffRotateKey( spep_3 + 14, shuchusenX, 0 ); setEffRotateKey( spep_3 + 86, shuchusenX, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenX, 255 ); setEffAlphaKey( spep_3 + 86, shuchusenX, 255 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 182, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255); --SE playSe( spep_3 + 14, 1018 );--顔カットイン playSe( spep_3 + 24, 1144 );--気弾溜め setSeVolume( spep_3 + 24, 1144, 87 ); playSe( spep_3 + 24, 1154 );--気弾溜め setSeVolume( spep_3 + 24, 1154, 150 ); playSe( spep_3 + 148, 1022 );--気弾発射 setSeVolume( spep_3 + 148, 1022, 84 ); se_1146 = playSe( spep_3 + 148, 1146 );--気弾発射 setSeVolume( spep_3 + 148, 1146, 83 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 192, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 190; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_4 + 0, 190000, 58, 0x80, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 58, gyan, 255 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 58, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_4 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_4 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_4 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_4 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_4 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 + 6, ctgyan, 3.5, 3.5 ); --[[setEffScaleKey( spep_4 + 8, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 10, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 12, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_4 -3 + 14, ctgyan, 2.42, 2.42 ); setEffScaleKey( spep_4 -3 + 16, ctgyan, 2.43, 2.43 ); setEffScaleKey( spep_4 -3 + 18, ctgyan, 2.44, 2.44 ); setEffScaleKey( spep_4 -3 + 20, ctgyan, 2.45, 2.45 ); setEffScaleKey( spep_4 -3 + 22, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_4 -3 + 24, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_4 -3 + 26, ctgyan, 2.47, 2.47 ); setEffScaleKey( spep_4 -3 + 28, ctgyan, 2.48, 2.48 ); setEffScaleKey( spep_4 -3 + 30, ctgyan, 2.49, 2.49 ); setEffScaleKey( spep_4 -3 + 32, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 -3 + 34, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 -3 + 36, ctgyan, 2.51, 2.51 ); setEffScaleKey( spep_4 -3 + 38, ctgyan, 2.52, 2.52 ); setEffScaleKey( spep_4 -3 + 40, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_4 -3 + 42, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_4 -3 + 44, ctgyan, 2.54, 2.54 ); setEffScaleKey( spep_4 -3 + 46, ctgyan, 2.55, 2.55 ); setEffScaleKey( spep_4 -3 + 48, ctgyan, 2.56, 2.56 ); setEffScaleKey( spep_4 -3 + 50, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_4 -3 + 52, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_4 -3 + 54, ctgyan, 2.58, 2.58 ); setEffScaleKey( spep_4 -3 + 56, ctgyan, 2.59, 2.59 ); setEffScaleKey( spep_4 -3 + 58, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_4 + 57, ctgyan, 3.8, 3.8 );]] setEffScaleKey( spep_4 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 + 58, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 + 58, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_4 + 8, 1023 );--ギャン stopSe( spep_4 + 17, se_1146, 58 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 18, 39, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, explosion, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, explosion, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 130, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 130, explosion, 255 ); --SE playSe( spep_5 + 0, 1067 );--爆発 playSe( spep_5 + 6, 1159 );--爆発 -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_5 +10 ); endPhase( spep_5 + 120 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ゆびを指す ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- finger = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, finger, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, finger, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, finger, -1.0, 1.0 ); setEffScaleKey( spep_0 + 86, finger, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, finger, 0 ); setEffRotateKey( spep_0 + 86, finger, 0 ); setEffAlphaKey( spep_0 + 0, finger, 255 ); setEffAlphaKey( spep_0 + 86, finger, 255 ); --SE playSe( spep_0 + 18, 1003 );--指差し setSeVolume( spep_0 + 18, 1003, 74 ); se_1006 = playSe( spep_0 + 22, 1006 );--指差し setSeVolume( spep_0 + 22, 1006, 62 ); SE0=playSe( spep_0 + 22, 1062 );--指差し setPitch( spep_0 + 22, SE0, 450 ); stopSe( spep_0 + 31, se_1006, 5 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 88, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_1=spep_0+86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 格闘 ------------------------------------------------------ -- ** エフェクト等 ** -- fighting_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 186, fighting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 186, fighting_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_f, 0 ); setEffRotateKey( spep_2 + 186, fighting_f, 0 ); setEffAlphaKey( spep_2 + 0, fighting_f, 255 ); setEffAlphaKey( spep_2 + 186, fighting_f, 255 ); -- ** エフェクト等 ** -- fighting_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, fighting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 186, fighting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, fighting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 186, fighting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fighting_b, 0 ); setEffRotateKey( spep_2 + 186, fighting_b, 0 ); setEffAlphaKey( spep_2 + 0, fighting_b, 255 ); setEffAlphaKey( spep_2 + 186, fighting_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 1488.7, -1.6 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 1391.6, -1.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, 1294.6, -1.7 , 0 ); setMoveKey( spep_2-3 + 6, 1, 1197.4, -1.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, 1100.4, -1.7 , 0 ); setMoveKey( spep_2-3 + 10, 1, 1003.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 12, 1, 906.3, -1.7 , 0 ); setMoveKey( spep_2-3 + 14, 1, 809.2, -1.7 , 0 ); setMoveKey( spep_2-3 + 16, 1, 712.1, -1.7 , 0 ); setMoveKey( spep_2-3 + 18, 1, 615.1, -1.7 , 0 ); setMoveKey( spep_2-3 + 20, 1, 518, -1.7 , 0 ); setMoveKey( spep_2-3 + 22, 1, 420.9, -1.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 323.9, -1.7 , 0 ); setScaleKey( spep_2 + 0, 1, 1.5, 1.5 ); setRotateKey( spep_2 + 0, 1, 0 ); --SE SE1=playSe( spep_2 + 0, 9 );--ダッシュ -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 140, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 22; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE1, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setDisp( SP_dodge+ 9, 1, 0 ); setMoveKey( SP_dodge+ 9, 1, 323.9, -1.7 , 0 ); setScaleKey( SP_dodge+ 9, 1, 1.5, 1.5 ); setRotateKey( SP_dodge+ 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-1 + 136, 1, 0 ); changeAnime( spep_2-3 + 38, 1, 106 ); changeAnime( spep_2-3 + 96, 1, 108 ); setMoveKey( spep_2-3 + 26, 1, 226.8, -1.7 , 0 ); setMoveKey( spep_2-3 + 28, 1, 129.7, -1.7 , 0 ); setMoveKey( spep_2-3 + 37, 1, 129.7, -1.7 , 0 ); setMoveKey( spep_2-3 + 38, 1, 125.5, 12.6 , 0 ); setMoveKey( spep_2-3 + 40, 1, 123.9, 12.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 130.4, 17 , 0 ); setMoveKey( spep_2-3 + 44, 1, 127.9, 12.2 , 0 ); setMoveKey( spep_2-3 + 46, 1, 132.2, 14.3 , 0 ); setMoveKey( spep_2-3 + 48, 1, 129.3, 12.2 , 0 ); setMoveKey( spep_2-3 + 50, 1, 130.5, 16.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 131.5, 13.8 , 0 ); setMoveKey( spep_2-3 + 54, 1, 132.5, 10.7 , 0 ); setMoveKey( spep_2-3 + 56, 1, 130.1, 13.3 , 0 ); setMoveKey( spep_2-3 + 58, 1, 135.2, 8.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, 133, 13.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 130.4, 12.3 , 0 ); setMoveKey( spep_2-3 + 64, 1, 133.9, 15.6 , 0 ); setMoveKey( spep_2-3 + 66, 1, 135.9, 17.6 , 0 ); setMoveKey( spep_2-3 + 68, 1, 135.6, 13.9 , 0 ); setMoveKey( spep_2-3 + 70, 1, 139.1, 14.4 , 0 ); setMoveKey( spep_2-3 + 72, 1, 139.2, 15 , 0 ); setMoveKey( spep_2-3 + 74, 1, 137.7, 15.4 , 0 ); setMoveKey( spep_2-3 + 76, 1, 138.8, 18.3 , 0 ); setMoveKey( spep_2-3 + 78, 1, 135.2, 17.8 , 0 ); setMoveKey( spep_2-3 + 80, 1, 136.3, 17.7 , 0 ); setMoveKey( spep_2-3 + 82, 1, 134.3, 14.9 , 0 ); setMoveKey( spep_2-3 + 84, 1, 135.6, 15 , 0 ); setMoveKey( spep_2-3 + 86, 1, 137.8, 18.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 140, 15.5 , 0 ); setMoveKey( spep_2-3 + 90, 1, 140, 17.9 , 0 ); setMoveKey( spep_2-3 + 92, 1, 138.6, 16.8 , 0 ); setMoveKey( spep_2-3 + 95, 1, 141.6, 18.7 , 0 ); setMoveKey( spep_2-3 + 96, 1, 211.2, -67.6 , 0 ); setMoveKey( spep_2-3 + 98, 1, 387, -119.8 , 0 ); setMoveKey( spep_2-3 + 100, 1, 526.4, -173.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, 724, -226.8 , 0 ); setMoveKey( spep_2-3 + 104, 1, 913, -285.4 , 0 ); setMoveKey( spep_2-3 + 106, 1, 1090.9, -340 , 0 ); setMoveKey( spep_2-3 + 108, 1, 1268.7, -394.7 , 0 ); setMoveKey( spep_2-3 + 110, 1, 1442.2, -452.7 , 0 ); setMoveKey( spep_2-3 + 112, 1, 1440.1, -454.9 , 0 ); setMoveKey( spep_2-3 + 114, 1, 1439.5, -454.2 , 0 ); setMoveKey( spep_2-3 + 116, 1, 1438.9, -453.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, 1439.4, -455.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, 1440, -457.2 , 0 ); setMoveKey( spep_2-3 + 122, 1, 1439.8, -454.5 , 0 ); setMoveKey( spep_2-3 + 124, 1, 1439.7, -451.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 1438.7, -453.4 , 0 ); setMoveKey( spep_2-3 + 128, 1, 1437.8, -454.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 1438.9, -453.5 , 0 ); setMoveKey( spep_2-3 + 132, 1, 1440.1, -452 , 0 ); setMoveKey( spep_2-3 + 134, 1, 1439.1, -452.6 , 0 ); setMoveKey( spep_2-3 + 136, 1, 1438.2, -453.2 , 0 ); setMoveKey( spep_2-1 + 136, 1, 1437.3, -453.9 , 0 ); setScaleKey( spep_2-3 + 40, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 42, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 46, 1, 1.51, 1.51 ); setScaleKey( spep_2-3 + 48, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 54, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 56, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 62, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 64, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 70, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 72, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 78, 1, 1.55, 1.55 ); setScaleKey( spep_2-3 + 80, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 86, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 88, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 95, 1, 1.57, 1.57 ); setScaleKey( spep_2-3 + 96, 1, 1.53, 1.53 ); setScaleKey( spep_2-3 + 98, 1, 1.47, 1.47 ); setScaleKey( spep_2-3 + 100, 1, 1.42, 1.42 ); setScaleKey( spep_2-3 + 102, 1, 1.46, 1.46 ); setScaleKey( spep_2-3 + 104, 1, 1.5, 1.5 ); setScaleKey( spep_2-1 + 136, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 37, 1, 0 ); setRotateKey( spep_2-3 + 38, 1, -44 ); setRotateKey( spep_2-3 + 40, 1, -43.8 ); setRotateKey( spep_2-3 + 42, 1, -43.6 ); setRotateKey( spep_2-3 + 44, 1, -43.4 ); setRotateKey( spep_2-3 + 46, 1, -43.2 ); setRotateKey( spep_2-3 + 48, 1, -43 ); setRotateKey( spep_2-3 + 50, 1, -42.8 ); setRotateKey( spep_2-3 + 52, 1, -42.6 ); setRotateKey( spep_2-3 + 54, 1, -42.3 ); setRotateKey( spep_2-3 + 56, 1, -42.1 ); setRotateKey( spep_2-3 + 58, 1, -41.9 ); setRotateKey( spep_2-3 + 60, 1, -41.7 ); setRotateKey( spep_2-3 + 62, 1, -41.5 ); setRotateKey( spep_2-3 + 64, 1, -41.3 ); setRotateKey( spep_2-3 + 66, 1, -41.1 ); setRotateKey( spep_2-3 + 68, 1, -40.9 ); setRotateKey( spep_2-3 + 70, 1, -40.7 ); setRotateKey( spep_2-3 + 72, 1, -40.5 ); setRotateKey( spep_2-3 + 74, 1, -40.3 ); setRotateKey( spep_2-3 + 76, 1, -40.1 ); setRotateKey( spep_2-3 + 78, 1, -39.9 ); setRotateKey( spep_2-3 + 80, 1, -39.7 ); setRotateKey( spep_2-3 + 82, 1, -39.4 ); setRotateKey( spep_2-3 + 84, 1, -39.2 ); setRotateKey( spep_2-3 + 86, 1, -39 ); setRotateKey( spep_2-3 + 88, 1, -38.8 ); setRotateKey( spep_2-3 + 90, 1, -38.6 ); setRotateKey( spep_2-3 + 92, 1, -38.4 ); setRotateKey( spep_2-3 + 95, 1, -38.2 ); setRotateKey( spep_2-3 + 96, 1, 0 ); setRotateKey( spep_2-1 + 136, 1, 0 ); --SE se_1200 = playSe( spep_2 + 16, 1200 );--びりびり拘束 setSeVolume( spep_2 + 16, 1200, 0 ); setSeVolume( spep_2 + 35, 1200, 0 ); setSeVolume( spep_2 + 36, 1200, 12.71 ); setSeVolume( spep_2 + 37, 1200, 25.43 ); setSeVolume( spep_2 + 38, 1200, 38.14 ); setSeVolume( spep_2 + 39, 1200, 50.86 ); setSeVolume( spep_2 + 40, 1200, 63.57 ); setSeVolume( spep_2 + 41, 1200, 76.29 ); setSeVolume( spep_2 + 42, 1200, 89.00 ); setSeVolume( spep_2 + 43, 1200, 101.71 ); setSeVolume( spep_2 + 44, 1200, 114.43 ); setSeVolume( spep_2 + 45, 1200, 127.14 ); setSeVolume( spep_2 + 46, 1200, 139.86 ); setSeVolume( spep_2 + 47, 1200, 152.57 ); setSeVolume( spep_2 + 48, 1200, 165.29 ); setSeVolume( spep_2 + 49, 1200, 178 ); se_1147 = playSe( spep_2 + 38, 1147 );--びりびり拘束 setSeVolume( spep_2 + 38, 1147, 50 ); playSe( spep_2 + 44, 1003 );--びりびり拘束 playSe( spep_2 + 92, 1027 );--吹き飛ばし stopSe( spep_2 + 94, se_1200, 0 ); stopSe( spep_2 + 94, se_1147, 0 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 136; ------------------------------------------------------ -- 溜めて発射 ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 190, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_3 + 190, tame, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 190, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 190, tame, 255 ); setEffAlphaKey( spep_3 + 191, tame, 0 ); setEffAlphaKey( spep_3 + 192, tame, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_3+2 , 1504, 0x101, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_3+2 , 1505, 0x101, -1, 0, 0, 0 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_3 +14, 190006, 72, 0x102, -1, 0, 100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_3 +14, ctgogo, 100, 510); setEffMoveKey( spep_3 +86, ctgogo, 100, 510); setEffAlphaKey( spep_3 +14, ctgogo, 0 ); setEffAlphaKey( spep_3 + 15, ctgogo, 255 ); setEffAlphaKey( spep_3 + 16, ctgogo, 255 ); setEffAlphaKey( spep_3 + 80, ctgogo, 255 ); setEffAlphaKey( spep_3 + 82, ctgogo, 191 ); setEffAlphaKey( spep_3 + 84, ctgogo, 112 ); setEffAlphaKey( spep_3 + 86, ctgogo, 64 ); setEffRotateKey( spep_3 +14, ctgogo, 0); setEffRotateKey( spep_3 +86, ctgogo, 0); setEffScaleKey( spep_3 +14, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +76, ctgogo, -0.7, 0.7); setEffScaleKey( spep_3 +86, ctgogo, -1.07, 1.07 ); --集中線 shuchusenX = entryEffectLife( spep_3 + 14, 906, 72, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusenX, 72, 20 ); setEffMoveKey( spep_3 + 14, shuchusenX, 0, 0 , 0 ); setEffMoveKey( spep_3 + 86, shuchusenX, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenX, 1.6, 1.6 ); setEffScaleKey( spep_3 + 86, shuchusenX, 1.6, 1.6 ); setEffRotateKey( spep_3 + 14, shuchusenX, 0 ); setEffRotateKey( spep_3 + 86, shuchusenX, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenX, 255 ); setEffAlphaKey( spep_3 + 86, shuchusenX, 255 ); -- ** ホワイトフェード ** -- entryFade( spep_3 + 182, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255); --SE playSe( spep_3 + 14, 1018 );--顔カットイン playSe( spep_3 + 24, 1144 );--気弾溜め setSeVolume( spep_3 + 24, 1144, 87 ); playSe( spep_3 + 24, 1154 );--気弾溜め setSeVolume( spep_3 + 24, 1154, 150 ); playSe( spep_3 + 148, 1022 );--気弾発射 setSeVolume( spep_3 + 148, 1022, 84 ); se_1146 = playSe( spep_3 + 148, 1146 );--気弾発射 setSeVolume( spep_3 + 148, 1146, 83 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 192, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 190; ------------------------------------------------------ -- ギャン(58F) ------------------------------------------------------ -- ** エフェクト等 ** -- gyan = entryEffectLife( spep_4 + 0, 190000, 58, 0x80, -1, 0, 0, 0 ); --ギャン(ef_005) setEffMoveKey( spep_4 + 0, gyan, 0, 0 , 0 ); setEffMoveKey( spep_4 + 58, gyan, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, gyan, 1.0, 1.0 ); setEffScaleKey( spep_4 + 58, gyan, 1.0, 1.0 ); setEffAlphaKey( spep_4 + 0, gyan, 255 ); setEffAlphaKey( spep_4 + 58, gyan, 255 ); setEffRotateKey( spep_4 + 0, gyan, 0 ); setEffRotateKey( spep_4 + 58, gyan, 0 ); -- 書き文字エントリー -- ctgyan = entryEffectLife( spep_4 + 0, 10006, 58, 0x100, -1, 0, 15.1, 298.8 ); --ギャン --setEffMoveKey( spep_4 + 0, ctgyan, 12.6, 286.8 , 0 ); setEffMoveKey( spep_4 + 0, ctgyan, 15.1, 298.8 , 0 ); setEffMoveKey( spep_4 + 58, ctgyan, 15.1, 298.8 , 0 ); setEffScaleKey( spep_4 + 0, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 + 2, ctgyan, 2.8, 2.8 ); setEffScaleKey( spep_4 + 4, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 + 6, ctgyan, 3.5, 3.5 ); --[[setEffScaleKey( spep_4 + 8, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 10, ctgyan, 3.2, 3.2 ); setEffScaleKey( spep_4 -3 + 12, ctgyan, 3.3, 3.3 ); setEffScaleKey( spep_4 -3 + 14, ctgyan, 2.42, 2.42 ); setEffScaleKey( spep_4 -3 + 16, ctgyan, 2.43, 2.43 ); setEffScaleKey( spep_4 -3 + 18, ctgyan, 2.44, 2.44 ); setEffScaleKey( spep_4 -3 + 20, ctgyan, 2.45, 2.45 ); setEffScaleKey( spep_4 -3 + 22, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_4 -3 + 24, ctgyan, 2.46, 2.46 ); setEffScaleKey( spep_4 -3 + 26, ctgyan, 2.47, 2.47 ); setEffScaleKey( spep_4 -3 + 28, ctgyan, 2.48, 2.48 ); setEffScaleKey( spep_4 -3 + 30, ctgyan, 2.49, 2.49 ); setEffScaleKey( spep_4 -3 + 32, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 -3 + 34, ctgyan, 2.5, 2.5 ); setEffScaleKey( spep_4 -3 + 36, ctgyan, 2.51, 2.51 ); setEffScaleKey( spep_4 -3 + 38, ctgyan, 2.52, 2.52 ); setEffScaleKey( spep_4 -3 + 40, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_4 -3 + 42, ctgyan, 2.53, 2.53 ); setEffScaleKey( spep_4 -3 + 44, ctgyan, 2.54, 2.54 ); setEffScaleKey( spep_4 -3 + 46, ctgyan, 2.55, 2.55 ); setEffScaleKey( spep_4 -3 + 48, ctgyan, 2.56, 2.56 ); setEffScaleKey( spep_4 -3 + 50, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_4 -3 + 52, ctgyan, 2.57, 2.57 ); setEffScaleKey( spep_4 -3 + 54, ctgyan, 2.58, 2.58 ); setEffScaleKey( spep_4 -3 + 56, ctgyan, 2.59, 2.59 ); setEffScaleKey( spep_4 -3 + 58, ctgyan, 2.6, 2.6 ); setEffScaleKey( spep_4 + 57, ctgyan, 3.8, 3.8 );]] setEffScaleKey( spep_4 + 58, ctgyan, 4.0, 4.0 ); setEffRotateKey( spep_4 + 0, ctgyan, 0 ); setEffRotateKey( spep_4 + 58, ctgyan, 0 ); setEffAlphaKey( spep_4 + 0, ctgyan, 255 ); setEffAlphaKey( spep_4 + 58, ctgyan, 255 ); -- ** 音 ** -- playSe( spep_4 + 8, 1023 );--ギャン stopSe( spep_4 + 17, se_1146, 58 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 18, 39, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- ** 次の準備 ** -- spep_5 = spep_4 + 58; ------------------------------------------------------ -- 爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- explosion = entryEffect( spep_5 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, explosion, 0, 0, 0 ); setEffMoveKey( spep_5 + 130, explosion, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, explosion, 1.0, 1.0 ); setEffScaleKey( spep_5 + 130, explosion, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, explosion, 0 ); setEffRotateKey( spep_5 + 130, explosion, 0 ); setEffAlphaKey( spep_5 + 0, explosion, 255 ); setEffAlphaKey( spep_5 + 130, explosion, 255 ); --SE playSe( spep_5 + 0, 1067 );--爆発 playSe( spep_5 + 6, 1159 );--爆発 -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 130, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_5 +10 ); endPhase( spep_5 + 120 ); end