--1017700:六星龍(乙姫)_旋風回転刃(ドッカン覚醒) --sp_effect_a9_00067 --sp2053 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --***SE*** SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 --SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方 SP_01 = 155730 ;--構え ef_001 SP_02 = 155731 ;--技発射01 ef_002 SP_03 = 155732 ;--必殺技ヒット01 ef_004_bg SP_04 = 155733 ;--必殺技ヒット02 ef_004_ef_un SP_05 = 155734 ;--必殺技ヒット03 ef_004_ef_up SP_06 = 155735 ;--技発射02 ef_005_c SP_07 = 155736 ;--必殺技ヒット04 ef_006_bg SP_08 = 155737 ;--必殺技ヒット05 ef_006_ef_un SP_09 = 155738 ;--必殺技ヒット06 ef_006_ef_up SP_10 = 155739 ;--フィニッシュ 背景 ef_007 --敵方 SP_01r = 155845 ;--構え(敵側用) ef_001_r SP_02r = 155846 ;--技発射01(敵側用) ef_002_r SP_06r = 155801 ;--技発射02(敵側用) ef_005_r -- 全体攻撃 SP_00=152974;--突風(逆回転) 全体攻撃用 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI(0, 0); changeAnime( 0, 0, 1); -- 立ち changeAnime( 0, 1, 101); -- 立ち setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, -5000, -5000, 0); setMoveKey( 1, 0, -5000, -5000, 0); setMoveKey( 2, 0, -5000, -5000, 0); setMoveKey( 3, 0, -5000, -5000, 0); setMoveKey( 4, 0, -5000, -5000, 0); setMoveKey( 5, 0, -5000, -5000, 0); setMoveKey( 6, 0, -5000, -5000, 0); setScaleKey( 0, 0, 1.5, 1.5); setScaleKey( 1, 0, 1.5, 1.5); setScaleKey( 2, 0, 1.5, 1.5); setScaleKey( 3, 0, 1.5, 1.5); setScaleKey( 4, 0, 1.5, 1.5); setScaleKey( 5, 0, 1.5, 1.5); setScaleKey( 6, 0, 1.5, 1.5); -- 敵 setMoveKey( 0, 1, -5000, -5000, 0); setMoveKey( 1, 1, -5000, -5000, 0); setMoveKey( 2, 1, -5000, -5000, 0); setMoveKey( 3, 1, -5000, -5000, 0); setMoveKey( 4, 1, -5000, -5000, 0); setMoveKey( 5, 1, -5000, -5000, 0); setMoveKey( 6, 1, -5000, -5000, 0); setScaleKey( 1, 1, 0.39, 0.39); setScaleKey( 2, 1, 0.39, 0.39); setScaleKey( 3, 1, 0.39, 0.39); setScaleKey( 4, 1, 0.39, 0.39); setScaleKey( 5, 1, 0.39, 0.39); setScaleKey( 6, 1, 0.39, 0.39); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 待機(126F) ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- taiki = entryEffectLife( spep_0 + 0, SP_01, 126, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.1, 1.1 ); setEffScaleKey( spep_0 + 126, taiki, 1.1, 1.1 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 126, taiki, 255 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 126, taiki, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 42; speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 121, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE --入り playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 68 ); --顔カットイン playSe( spep_0 + 40, 1018 ); --次の準備 spep_1 = spep_0 + 126; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE00 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE00 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE00 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 技発射01(43) ------------------------------------------------------ -- ** エフェクト等 (前) kaze = entryEffectLife( spep_2 + 0, SP_02, 43, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kaze, 0, 0 , 0 ); setEffMoveKey( spep_2 + 43, kaze, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kaze, 1.1, 1.1 ); setEffScaleKey( spep_2 + 43, kaze, 1.1, 1.1 ); setEffAlphaKey( spep_2 + 0, kaze, 255 ); setEffAlphaKey( spep_2 + 43, kaze, 255 ); setEffRotateKey( spep_2 + 0, kaze, 0 ); setEffRotateKey( spep_2 + 43, kaze, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 42, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 42, 25 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 30, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 31, shuchusen1, -100, 0 , 0 ); setEffMoveKey( spep_2 + 33, shuchusen1, -180, 0 , 0 ); setEffMoveKey( spep_2 + 35, shuchusen1, -210, 0 , 0 ); setEffMoveKey( spep_2 + 37, shuchusen1, -260, 0 , 0 ); setEffMoveKey( spep_2 + 39, shuchusen1, -600, 0 , 0 ); setEffMoveKey( spep_2 + 42, shuchusen1, -700, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_2 + 30, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_2 + 31, shuchusen1, 1.4, 1.22 ); setEffScaleKey( spep_2 + 33, shuchusen1, 1.8, 1.24 ); setEffScaleKey( spep_2 + 35, shuchusen1, 2.4, 1.26 ); setEffScaleKey( spep_2 + 37, shuchusen1, 2.6, 1.28 ); setEffScaleKey( spep_2 + 39, shuchusen1, 2.8, 1.30 ); setEffScaleKey( spep_2 + 42, shuchusen1, 3.0, 1.30 ); setEffRotateKey( spep_2 + 0, shuchusen1, 0 ); setEffRotateKey( spep_2 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 26, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 42, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_2+0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE --竜巻起こす1 SE01 = playSe( spep_1 + 88, 1072 ); setSeVolume( spep_1 + 88, 1072, 0 ); setSeVolume( spep_1 + 91, 1072, 17 ); setSeVolume( spep_1 + 94, 1072, 36 ); setSeVolume( spep_1 + 97, 1072, 58 ); setSeVolume( spep_1 + 100, 1072, 74 ); setSeVolume( spep_1 + 103, 1072, 88 ); setSeVolume( spep_1 + 106, 1072, 100 ); --竜巻起こす2 SE02 = playSe( spep_2 + 0, 1167 ); setSeVolume( spep_2 + 0, 1167, 38 ); setSeVolume( spep_2 + 28, 1167, 38 ); setSeVolume( spep_2 + 31, 1167, 26 ); setSeVolume( spep_2 + 34, 1167, 21 ); setSeVolume( spep_2 + 37, 1167, 15 ); setSeVolume( spep_2 + 41, 1167, 7 ); setSeVolume( spep_2 + 43, 1167, 0 ); stopSe( spep_2 + 43, SE01, 0 ); --竜巻発射1 SE03 = playSe( spep_2 + 36, 1027 ); --竜巻発射2 SE04 = playSe( spep_2 + 36, 8 ); --竜巻発射3 SE05 = playSe( spep_2 + 40, 1018 ); --次の準備 spep_3 = spep_2 + 43; ------------------------------------------------------ -- 必殺技ヒット01~03(80F) ------------------------------------------------------ -- ** エフェクト等 (後) bg = entryEffectLife( spep_3 + 0, SP_03, 80, 0x80, -1, 0, 0, 0 ); --必殺技ヒット01(ef_004_bg) setEffMoveKey( spep_3 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, bg, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bg, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, bg, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, bg, 255 ); setEffAlphaKey( spep_3 + 80, bg, 255 ); setEffRotateKey( spep_3 + 0, bg, 0 ); setEffRotateKey( spep_3 + 80, bg, 0 ); -- ** エフェクト等 (後) hit_b = entryEffectLife( spep_3 + 0, SP_04, 80, 0x80, -1, 0, 0, 0 ); --必殺技ヒット02(ef_004_ef_un) setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, hit_b, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 80, hit_b, 255 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 80, hit_b, 0 ); --流線 ryusen1 = entryEffectLife( spep_3 + 0, 913, 58, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 58, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1.58, 1.13 ); setEffScaleKey( spep_3 + 58, ryusen1, 1.58, 1.13 ); setEffRotateKey( spep_3 + 0, ryusen1, 34.7 ); setEffRotateKey( spep_3 + 58, ryusen1, 34.7 ); setEffAlphaKey( spep_3 + 0, ryusen1, 150 ); setEffAlphaKey( spep_3 + 58, ryusen1, 150 ); --集中線 shuchusem2 = entryEffectLife( spep_3 + 58, 906, 20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 58, shuchusem2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, shuchusem2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 58, shuchusem2, 1, 1 ); setEffScaleKey( spep_3 + 78, shuchusem2, 1, 1 ); setEffRotateKey( spep_3 + 58, shuchusem2, 0 ); setEffRotateKey( spep_3 + 78, shuchusem2, 0 ); setEffAlphaKey( spep_3 + 58, shuchusem2, 128 ); setEffAlphaKey( spep_3 + 60, shuchusem2, 255 ); setEffAlphaKey( spep_3 + 78, shuchusem2, 255 ); -- ** エフェクト等 (前) hit_f = entryEffectLife( spep_3 + 0, SP_05, 80, 0x100, -1, 0, 0, 0 ); --必殺技ヒット03(ef_004_ef_up) setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, hit_f, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 80, hit_f, 255 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 80, hit_f, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3 -3 + 46, 1, 108 ); changeAnime( spep_3 -3 + 60, 1, 106 ); setMoveKey( spep_3 + 0, 1, 136, -116 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 135.9, -118 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 135.9, -115.9 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 135.7, -117.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 135.3, -115.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 134.6, -116.2 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 133.6, -112.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 132.2, -113.1 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 130.4, -108.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 128, -107.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 125.1, -101.7 , 0 ); setScaleKey( spep_3 + 0, 1, 0.46, 0.46 ); setScaleKey( spep_3 -3 + 6, 1, 0.46, 0.46 ); setScaleKey( spep_3 -3 + 8, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 10, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 12, 1, 0.48, 0.48 ); setScaleKey( spep_3 -3 + 14, 1, 0.48, 0.48 ); setScaleKey( spep_3 -3 + 16, 1, 0.5, 0.5 ); setScaleKey( spep_3 -3 + 18, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 20, 1, 0.53, 0.53 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 18, 1, 0 ); --SE --敵に当たる1 SE06 = playSe( spep_3 + 41, 1002 ); --敵に当たる2 SE07 = playSe( spep_3 + 51, 1023 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+18 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00, 0); stopSe( SP_dodge - 12, SE01, 0); stopSe( SP_dodge - 12, SE02, 0); stopSe( SP_dodge - 12, SE03, 0); stopSe( SP_dodge - 12, SE04, 0); stopSe( SP_dodge - 12, SE05, 0); stopSe( SP_dodge - 12, SE06, 0); stopSe( SP_dodge - 12, SE07, 0); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setDisp( spep_3 + 78, 1, 0 ); setMoveKey( spep_3 -3 + 22, 1, 121.5, -98.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 117.1, -90.7 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 112, -86.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 106.1, -76.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 99.2, -69.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 91.3, -57.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 82.4, -47.9 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 72.4, -32.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 61.2, -20.1 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 48.8, -1.8 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 35.1, 6.2 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 20, 40 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 31.3, 31.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 49.6, 33.5 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 64.5, 3.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 80.9, 21.4 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 86.3, 40.9 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 86.7, 17.6 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 93.2, -13.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 78.7, 19.5 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 72.9, 53.5 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 65.7, 27.9 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 68.6, 6.3 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 61.4, 23.7 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 66.9, 41 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 64.8, 21.1 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 62.9, 27.7 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 60.2, 30 , 0 ); setMoveKey( spep_3 + 78, 1, 61, 26 , 0 ); setScaleKey( spep_3 -3 + 22, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 24, 1, 0.58, 0.58 ); setScaleKey( spep_3 -3 + 26, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 28, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 30, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 32, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 34, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 36, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 38, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 40, 1, 1.02, 1.02 ); setScaleKey( spep_3 -3 + 42, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 45, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 46, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 48, 1, 1.03, 1.03 ); setScaleKey( spep_3 -3 + 50, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 52, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 54, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 56, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 59, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 60, 1, 0.73, 0.73 ); setScaleKey( spep_3 + 78, 1, 0.73, 0.73 ); setRotateKey( spep_3 -3 + 59, 1, 0 ); setRotateKey( spep_3 -3 + 60, 1, -44.9 ); setRotateKey( spep_3 -3 + 62, 1, -45 ); setRotateKey( spep_3 + 78, 1, -45 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** エフェクト等 ** -- entryFade(spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_4 = spep_3 + 80; ------------------------------------------------------ -- 技発射02(93F) ------------------------------------------------------ -- ** エフェクト等 kaze2 = entryEffectLife( spep_4 + 0, SP_06, 93, 0x80, -1, 0, 0, 0 ); --技発射02(ef_005_c) setEffMoveKey( spep_4 + 0, kaze2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 93, kaze2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kaze2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 93, kaze2, 1.1, 1.1 ); setEffAlphaKey( spep_4 + 0, kaze2, 255 ); setEffAlphaKey( spep_4 + 93, kaze2, 255 ); setEffRotateKey( spep_4 + 0, kaze2, 0 ); setEffRotateKey( spep_4 + 93, kaze2, 0 ); --流線 ryusen2 = entryEffectLife( spep_4 + 29, 913, 6, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_4 + 29, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 35, ryusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 29, ryusen2, 1.58, 1.13 ); setEffScaleKey( spep_4 + 35, ryusen2, 1.58, 1.13 ); setEffRotateKey( spep_4 + 29, ryusen2, 144.2 ); setEffRotateKey( spep_4 + 35, ryusen2, 144.2 ); setEffAlphaKey( spep_4 + 29, ryusen2, 150 ); setEffAlphaKey( spep_4 + 35, ryusen2, 150 ); --流線 ryusen3 = entryEffectLife( spep_4 + 36, 913, 57, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_4 + 36, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 93, ryusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 36, ryusen3, 1.58, 1.13 ); setEffScaleKey( spep_4 + 93, ryusen3, 1.58, 1.13 ); setEffRotateKey( spep_4 + 36, ryusen3, 144.2 ); setEffRotateKey( spep_4 + 93, ryusen3, 144.2 ); setEffAlphaKey( spep_4 + 36, ryusen3, 150 ); setEffAlphaKey( spep_4 + 93, ryusen3, 150 ); --SE --溜め発射 SE07 = playSe( spep_3 + 79, 1227 ); setSeVolume( spep_4 + 34, 1227, 0 ); setSeVolume( spep_4 + 35, 1227, 5 ); setSeVolume( spep_4 + 36, 1227, 10 ); setSeVolume( spep_4 + 37, 1227, 20 ); setSeVolume( spep_4 + 38, 1227, 30 ); setSeVolume( spep_4 + 39, 1227, 40 ); setSeVolume( spep_4 + 40, 1227, 50 ); setSeVolume( spep_4 + 41, 1227, 60 ); setSeVolume( spep_4 + 42, 1227, 70 ); setSeVolume( spep_4 + 43, 1227, 80 ); setSeVolume( spep_4 + 44, 1227, 90 ); setSeVolume( spep_4 + 45, 1227, 100 ); stopSe( spep_4 + 113, SE07, 0 ); --腕クロス playSe( spep_4 + 3, 1048 ); setSeVolume( spep_4 + 3, 1048, 78 ); --溜め発射1 playSe( spep_4 + 35, 1027 ); setSeVolume( spep_4 + 35, 1027, 56 ); --溜め発射2 SE08 = playSe( spep_4 + 35, 1239 ); stopSe( spep_4 + 113, SE08, 0 ); --溜め発射3 SE09 = playSe( spep_4 + 35, 1249 ); stopSe( spep_4 + 113, SE09, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 93, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 72 ,10 ,14 ,0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_5 = spep_4 + 93; ------------------------------------------------------ -- 必殺技ヒット04~06(150F) ------------------------------------------------------ -- ** エフェクト等 (後) bg2 = entryEffectLife( spep_5 + 0, SP_07, 150, 0x80, -1, 0, 0, 0 ); --必殺技ヒット04(ef_006_bg) setEffMoveKey( spep_5 + 0, bg2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, bg2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bg2, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, bg2, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, bg2, 255 ); setEffAlphaKey( spep_5 + 150, bg2, 255 ); setEffRotateKey( spep_5 + 0, bg2, 0 ); setEffRotateKey( spep_5 + 150, bg2, 0 ); -- ** エフェクト等 (後) hit2_b = entryEffectLife( spep_5 + 0, SP_08, 150, 0x80, -1, 0, 0, 0 ); --必殺技ヒット05(ef_006_ef_un) setEffMoveKey( spep_5 + 0, hit2_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, hit2_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit2_b, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, hit2_b, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, hit2_b, 255 ); setEffAlphaKey( spep_5 + 150, hit2_b, 255 ); setEffRotateKey( spep_5 + 0, hit2_b, 0 ); setEffRotateKey( spep_5 + 150, hit2_b, 0 ); -- ** エフェクト等 (前) hit2_f = entryEffectLife( spep_5 + 0, SP_09, 150, 0x100, -1, 0, 0, 0 ); --必殺技ヒット06(ef_006_ef_up) setEffMoveKey( spep_5 + 0, hit2_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, hit2_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit2_f, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, hit2_f, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, hit2_f, 255 ); setEffAlphaKey( spep_5 + 150, hit2_f, 255 ); setEffRotateKey( spep_5 + 0, hit2_f, 0 ); setEffRotateKey( spep_5 + 150, hit2_f, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 102, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 102, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_5 + 102, shuchusen4, 1, 1 ); setEffRotateKey( spep_5 + 0, shuchusen4, 0 ); setEffRotateKey( spep_5 + 102, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 58, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 60, shuchusen4, 243 ); setEffAlphaKey( spep_5 + 62, shuchusen4, 232 ); setEffAlphaKey( spep_5 + 64, shuchusen4, 220 ); setEffAlphaKey( spep_5 + 66, shuchusen4, 209 ); setEffAlphaKey( spep_5 + 68, shuchusen4, 197 ); setEffAlphaKey( spep_5 + 70, shuchusen4, 185 ); setEffAlphaKey( spep_5 + 72, shuchusen4, 174 ); setEffAlphaKey( spep_5 + 74, shuchusen4, 162 ); setEffAlphaKey( spep_5 + 76, shuchusen4, 151 ); setEffAlphaKey( spep_5 + 78, shuchusen4, 139 ); setEffAlphaKey( spep_5 + 80, shuchusen4, 128 ); setEffAlphaKey( spep_5 + 82, shuchusen4, 116 ); setEffAlphaKey( spep_5 + 84, shuchusen4, 104 ); setEffAlphaKey( spep_5 + 86, shuchusen4, 93 ); setEffAlphaKey( spep_5 + 88, shuchusen4, 81 ); setEffAlphaKey( spep_5 + 90, shuchusen4, 70 ); setEffAlphaKey( spep_5 + 92, shuchusen4, 58 ); setEffAlphaKey( spep_5 + 94, shuchusen4, 46 ); setEffAlphaKey( spep_5 + 96, shuchusen4, 35 ); setEffAlphaKey( spep_5 + 98, shuchusen4, 23 ); setEffAlphaKey( spep_5 + 100, shuchusen4, 12 ); setEffAlphaKey( spep_5 + 102, shuchusen4, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 38, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5 + 0, 1, 8.2, 31.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 8.2, 30 , 0 ); setMoveKey( spep_5-3 + 4, 1, 8.2, 28.1 , 0 ); setMoveKey( spep_5-3 + 6, 1, 9.7, 29.5 , 0 ); setMoveKey( spep_5-3 + 8, 1, 11.2, 30.9 , 0 ); setMoveKey( spep_5-3 + 10, 1, 9.7, 29.2 , 0 ); setMoveKey( spep_5-3 + 12, 1, 8.3, 27.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 9.6, 29.2 , 0 ); setMoveKey( spep_5-3 + 16, 1, 10.9, 30.9 , 0 ); setMoveKey( spep_5-3 + 18, 1, 9.8, 29.6 , 0 ); setMoveKey( spep_5-3 + 20, 1, 8.7, 28.2 , 0 ); setMoveKey( spep_5-3 + 22, 1, 9.7, 29.6 , 0 ); setMoveKey( spep_5-3 + 24, 1, 10.8, 30.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 10.8, 29.7 , 0 ); setMoveKey( spep_5-3 + 28, 1, 10.8, 28.5 , 0 ); setMoveKey( spep_5-3 + 30, 1, 65.5, 29.5 , 0 ); setMoveKey( spep_5-3 + 32, 1, 120.3, 30.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, 162.7, 29.9 , 0 ); setMoveKey( spep_5-3 + 36, 1, 205.1, 29.3 , 0 ); setMoveKey( spep_5-3 + 38, 1, 228.1, 30.4 , 0 ); setMoveKey( spep_5-3 + 41, 1, 228.1, 30.4 , 0 ); setScaleKey( spep_5 + 0, 1, 0.73, 0.73 ); setScaleKey( spep_5-3 + 41, 1, 0.73, 0.73 ); setRotateKey( spep_5 + 0, 1, -53 ); setRotateKey( spep_5-3 + 28, 1, -53 ); setRotateKey( spep_5-3 + 30, 1, -43.4 ); setRotateKey( spep_5-3 + 32, 1, -33.7 ); setRotateKey( spep_5-3 + 34, 1, -24.1 ); setRotateKey( spep_5-3 + 36, 1, -14.5 ); setRotateKey( spep_5-3 + 38, 1, -4.9 ); setRotateKey( spep_5-3 + 41, 1, -4.9 ); --SE --竜巻おかわり1 playSe( spep_5 + 4, 1018 ); --竜巻おかわり2 playSe( spep_5 + 4, 1026 ); setSeVolume( spep_5 + 4, 1026, 79 ); --壁めりこむ1 playSe( spep_5 + 28, 1044 ); setSeVolume( spep_5 + 28, 1044, 79 ); --壁めりこむ2 playSe( spep_5 + 28, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 142, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5 + 150; ------------------------------------------------------ --フィニッシュ 背景(296F) ------------------------------------------------------ -- ** エフェクト等 (後) finish = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景(ef_007) setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 296, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.1, 1.1 ); setEffScaleKey( spep_6 + 296, finish, 1.1, 1.1 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 296, finish, 255 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 296, finish, 0 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 161, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 161, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 161, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.2, 1.2 ); setEffScaleKey( spep_6 + 161, shuchusen, 1.2, 1.2 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 161, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 0 ); setEffAlphaKey( spep_6 + 15, shuchusen, 255 ); setEffAlphaKey( spep_6 + 135, shuchusen, 255 ); setEffAlphaKey( spep_6 + 161, shuchusen, 0 ); --SE --光走る playSe( spep_6 + 6, 1171 ); setSeVolume( spep_6 + 6, 1171, 61 ); --爆発 playSe( spep_6 + 24, 1024 ); --ラスト爆発 playSe( spep_6 + 104, 1159 ); setSeVolume( spep_6 + 104, 1159, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 296, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --entryFade( spep_6 + 276, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ダメージ表示 dealDamage( spep_6 + 40); endPhase( spep_6 + 286); else ------------------------------------------------------ --敵側 ------------------------------------------------------ ------------------------------------------------------ -- 待機(126F) ------------------------------------------------------ spep_0=0; -- ** エフェクト等 ** -- taiki = entryEffectLife( spep_0 + 0, SP_01r, 126, 0x80, -1, 0, 0, 0 ); --構え(ef_001) setEffMoveKey( spep_0 + 0, taiki, 0, 0 , 0 ); setEffMoveKey( spep_0 + 126, taiki, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, taiki, 1.1, 1.1 ); setEffScaleKey( spep_0 + 126, taiki, 1.1, 1.1 ); setEffAlphaKey( spep_0 + 0, taiki, 255 ); setEffAlphaKey( spep_0 + 126, taiki, 255 ); setEffRotateKey( spep_0 + 0, taiki, 0 ); setEffRotateKey( spep_0 + 126, taiki, 0 ); -- ** 顔カットイン ** -- spep_x = spep_0 + 42; --[[speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 126, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_0 + 121, 4, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE --入り playSe( spep_0 + 0, 8 ); setSeVolume( spep_0 + 0, 8, 68 ); --顔カットイン playSe( spep_0 + 40, 1018 ); --次の準備 spep_1 = spep_0 + 126; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE00 = playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 技発射01(43) ------------------------------------------------------ -- ** エフェクト等 (前) kaze = entryEffectLife( spep_2 + 0, SP_02r, 43, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kaze, 0, 0 , 0 ); setEffMoveKey( spep_2 + 43, kaze, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kaze, 1.1, 1.1 ); setEffScaleKey( spep_2 + 43, kaze, 1.1, 1.1 ); setEffAlphaKey( spep_2 + 0, kaze, 255 ); setEffAlphaKey( spep_2 + 43, kaze, 255 ); setEffRotateKey( spep_2 + 0, kaze, 0 ); setEffRotateKey( spep_2 + 43, kaze, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_2 + 0, 906, 42, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2 + 0, shuchusen1, 42, 25 ); setEffMoveKey( spep_2 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 30, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_2 + 31, shuchusen1, -100, 0 , 0 ); setEffMoveKey( spep_2 + 33, shuchusen1, -180, 0 , 0 ); setEffMoveKey( spep_2 + 35, shuchusen1, -210, 0 , 0 ); setEffMoveKey( spep_2 + 37, shuchusen1, -260, 0 , 0 ); setEffMoveKey( spep_2 + 39, shuchusen1, -600, 0 , 0 ); setEffMoveKey( spep_2 + 42, shuchusen1, -700, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_2 + 30, shuchusen1, 1.2, 1.2 ); setEffScaleKey( spep_2 + 31, shuchusen1, 1.4, 1.22 ); setEffScaleKey( spep_2 + 33, shuchusen1, 1.8, 1.24 ); setEffScaleKey( spep_2 + 35, shuchusen1, 2.4, 1.26 ); setEffScaleKey( spep_2 + 37, shuchusen1, 2.6, 1.28 ); setEffScaleKey( spep_2 + 39, shuchusen1, 2.8, 1.30 ); setEffScaleKey( spep_2 + 42, shuchusen1, 3.0, 1.30 ); setEffRotateKey( spep_2 + 0, shuchusen1, 0 ); setEffRotateKey( spep_2 + 42, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen1, 0 ); setEffAlphaKey( spep_2 + 26, shuchusen1, 255 ); setEffAlphaKey( spep_2 + 42, shuchusen1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 44, 0, 0, 0, 0, 255 ); --黒 背景 --白フェード entryFade( spep_2+0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --SE --竜巻起こす1 SE01 = playSe( spep_1 + 88, 1072 ); setSeVolume( spep_1 + 88, 1072, 0 ); setSeVolume( spep_1 + 91, 1072, 17 ); setSeVolume( spep_1 + 94, 1072, 36 ); setSeVolume( spep_1 + 97, 1072, 58 ); setSeVolume( spep_1 + 100, 1072, 74 ); setSeVolume( spep_1 + 103, 1072, 88 ); setSeVolume( spep_1 + 106, 1072, 100 ); --竜巻起こす2 SE02 = playSe( spep_2 + 0, 1167 ); setSeVolume( spep_2 + 0, 1167, 38 ); setSeVolume( spep_2 + 28, 1167, 38 ); setSeVolume( spep_2 + 31, 1167, 26 ); setSeVolume( spep_2 + 34, 1167, 21 ); setSeVolume( spep_2 + 37, 1167, 15 ); setSeVolume( spep_2 + 41, 1167, 7 ); setSeVolume( spep_2 + 43, 1167, 0 ); stopSe( spep_2 + 43, SE01, 0 ); --竜巻発射1 SE03 = playSe( spep_2 + 36, 1027 ); --竜巻発射2 SE04 = playSe( spep_2 + 36, 8 ); --竜巻発射3 SE05 = playSe( spep_2 + 40, 1018 ); --次の準備 spep_3 = spep_2 + 43; ------------------------------------------------------ -- 必殺技ヒット01~03(80F) ------------------------------------------------------ -- ** エフェクト等 (後) bg = entryEffectLife( spep_3 + 0, SP_03, 80, 0x80, -1, 0, 0, 0 ); --必殺技ヒット01(ef_004_bg) setEffMoveKey( spep_3 + 0, bg, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, bg, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bg, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, bg, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, bg, 255 ); setEffAlphaKey( spep_3 + 80, bg, 255 ); setEffRotateKey( spep_3 + 0, bg, 0 ); setEffRotateKey( spep_3 + 80, bg, 0 ); -- ** エフェクト等 (後) hit_b = entryEffectLife( spep_3 + 0, SP_04, 80, 0x80, -1, 0, 0, 0 ); --必殺技ヒット02(ef_004_ef_un) setEffMoveKey( spep_3 + 0, hit_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hit_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, hit_b, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 80, hit_b, 255 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 80, hit_b, 0 ); --流線 ryusen1 = entryEffectLife( spep_3 + 0, 913, 58, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_3 + 0, ryusen1, 0, 0 , 0 ); setEffMoveKey( spep_3 + 58, ryusen1, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, ryusen1, 1.58, 1.13 ); setEffScaleKey( spep_3 + 58, ryusen1, 1.58, 1.13 ); setEffRotateKey( spep_3 + 0, ryusen1, 34.7 ); setEffRotateKey( spep_3 + 58, ryusen1, 34.7 ); setEffAlphaKey( spep_3 + 0, ryusen1, 150 ); setEffAlphaKey( spep_3 + 58, ryusen1, 150 ); --集中線 shuchusem2 = entryEffectLife( spep_3 + 58, 906, 20, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 58, shuchusem2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 78, shuchusem2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 58, shuchusem2, 1, 1 ); setEffScaleKey( spep_3 + 78, shuchusem2, 1, 1 ); setEffRotateKey( spep_3 + 58, shuchusem2, 0 ); setEffRotateKey( spep_3 + 78, shuchusem2, 0 ); setEffAlphaKey( spep_3 + 58, shuchusem2, 128 ); setEffAlphaKey( spep_3 + 60, shuchusem2, 255 ); setEffAlphaKey( spep_3 + 78, shuchusem2, 255 ); -- ** エフェクト等 (前) hit_f = entryEffectLife( spep_3 + 0, SP_05, 80, 0x100, -1, 0, 0, 0 ); --必殺技ヒット03(ef_004_ef_up) setEffMoveKey( spep_3 + 0, hit_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 80, hit_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.1, 1.1 ); setEffScaleKey( spep_3 + 80, hit_f, 1.1, 1.1 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 80, hit_f, 255 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 80, hit_f, 0 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 100 ); changeAnime( spep_3 -3 + 46, 1, 108 ); changeAnime( spep_3 -3 + 60, 1, 106 ); setMoveKey( spep_3 + 0, 1, 136, -116 , 0 ); --setMoveKey( spep_3 -3 + 2, 1, 135.9, -118 , 0 ); setMoveKey( spep_3 -3 + 4, 1, 135.9, -115.9 , 0 ); setMoveKey( spep_3 -3 + 6, 1, 135.7, -117.6 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 135.3, -115.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 134.6, -116.2 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 133.6, -112.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 132.2, -113.1 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 130.4, -108.7 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 128, -107.6 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 125.1, -101.7 , 0 ); setScaleKey( spep_3 + 0, 1, 0.46, 0.46 ); setScaleKey( spep_3 -3 + 6, 1, 0.46, 0.46 ); setScaleKey( spep_3 -3 + 8, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 10, 1, 0.47, 0.47 ); setScaleKey( spep_3 -3 + 12, 1, 0.48, 0.48 ); setScaleKey( spep_3 -3 + 14, 1, 0.48, 0.48 ); setScaleKey( spep_3 -3 + 16, 1, 0.5, 0.5 ); setScaleKey( spep_3 -3 + 18, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 20, 1, 0.53, 0.53 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 18, 1, 0 ); --SE --敵に当たる1 SE06 = playSe( spep_3 + 41, 1002 ); --敵に当たる2 SE07 = playSe( spep_3 + 51, 1023 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_3+18 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE00, 0); stopSe( SP_dodge - 12, SE01, 0); stopSe( SP_dodge - 12, SE02, 0); stopSe( SP_dodge - 12, SE03, 0); stopSe( SP_dodge - 12, SE04, 0); stopSe( SP_dodge - 12, SE05, 0); stopSe( SP_dodge - 12, SE06, 0); stopSe( SP_dodge - 12, SE07, 0); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setDisp( spep_3 + 78, 1, 0 ); setMoveKey( spep_3 -3 + 22, 1, 121.5, -98.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 117.1, -90.7 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 112, -86.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 106.1, -76.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 99.2, -69.8 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 91.3, -57.5 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 82.4, -47.9 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 72.4, -32.7 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 61.2, -20.1 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 48.8, -1.8 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 35.1, 6.2 , 0 ); setMoveKey( spep_3 -3 + 45, 1, 20, 40 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 31.3, 31.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 49.6, 33.5 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 64.5, 3.2 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 80.9, 21.4 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 86.3, 40.9 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 86.7, 17.6 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 93.2, -13.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 78.7, 19.5 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 72.9, 53.5 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 65.7, 27.9 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 68.6, 6.3 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 61.4, 23.7 , 0 ); setMoveKey( spep_3 -3 + 70, 1, 66.9, 41 , 0 ); setMoveKey( spep_3 -3 + 72, 1, 64.8, 21.1 , 0 ); setMoveKey( spep_3 -3 + 74, 1, 62.9, 27.7 , 0 ); setMoveKey( spep_3 -3 + 76, 1, 60.2, 30 , 0 ); setMoveKey( spep_3 + 78, 1, 61, 26 , 0 ); setScaleKey( spep_3 -3 + 22, 1, 0.55, 0.55 ); setScaleKey( spep_3 -3 + 24, 1, 0.58, 0.58 ); setScaleKey( spep_3 -3 + 26, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 28, 1, 0.65, 0.65 ); setScaleKey( spep_3 -3 + 30, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 32, 1, 0.75, 0.75 ); setScaleKey( spep_3 -3 + 34, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 36, 1, 0.87, 0.87 ); setScaleKey( spep_3 -3 + 38, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 40, 1, 1.02, 1.02 ); setScaleKey( spep_3 -3 + 42, 1, 1.1, 1.1 ); setScaleKey( spep_3 -3 + 45, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 46, 1, 1.18, 1.18 ); setScaleKey( spep_3 -3 + 48, 1, 1.03, 1.03 ); setScaleKey( spep_3 -3 + 50, 1, 0.9, 0.9 ); setScaleKey( spep_3 -3 + 52, 1, 0.81, 0.81 ); setScaleKey( spep_3 -3 + 54, 1, 0.74, 0.74 ); setScaleKey( spep_3 -3 + 56, 1, 0.69, 0.69 ); setScaleKey( spep_3 -3 + 59, 1, 0.68, 0.68 ); setScaleKey( spep_3 -3 + 60, 1, 0.73, 0.73 ); setScaleKey( spep_3 + 78, 1, 0.73, 0.73 ); setRotateKey( spep_3 -3 + 59, 1, 0 ); setRotateKey( spep_3 -3 + 60, 1, -44.9 ); setRotateKey( spep_3 -3 + 62, 1, -45 ); setRotateKey( spep_3 + 78, 1, -45 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** エフェクト等 ** -- entryFade(spep_3 + 72, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_4 = spep_3 + 80; ------------------------------------------------------ -- 技発射02(93F) ------------------------------------------------------ -- ** エフェクト等 kaze2 = entryEffectLife( spep_4 + 0, SP_06r, 93, 0x80, -1, 0, 0, 0 ); --技発射02(ef_005_c) setEffMoveKey( spep_4 + 0, kaze2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 93, kaze2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, kaze2, 1.1, 1.1 ); setEffScaleKey( spep_4 + 93, kaze2, 1.1, 1.1 ); setEffAlphaKey( spep_4 + 0, kaze2, 255 ); setEffAlphaKey( spep_4 + 93, kaze2, 255 ); setEffRotateKey( spep_4 + 0, kaze2, 0 ); setEffRotateKey( spep_4 + 93, kaze2, 0 ); --流線 ryusen2 = entryEffectLife( spep_4 + 29, 913, 6, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_4 + 29, ryusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 35, ryusen2, 0, 0, 0 ); setEffScaleKey( spep_4 + 29, ryusen2, 1.58, 1.13 ); setEffScaleKey( spep_4 + 35, ryusen2, 1.58, 1.13 ); setEffRotateKey( spep_4 + 29, ryusen2, 144.2 ); setEffRotateKey( spep_4 + 35, ryusen2, 144.2 ); setEffAlphaKey( spep_4 + 29, ryusen2, 150 ); setEffAlphaKey( spep_4 + 35, ryusen2, 150 ); --流線 ryusen3 = entryEffectLife( spep_4 + 36, 913, 57, 0x80, -1, 0, -110.7, -119.9 ); setEffMoveKey( spep_4 + 36, ryusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 93, ryusen3, 0, 0, 0 ); setEffScaleKey( spep_4 + 36, ryusen3, 1.58, 1.13 ); setEffScaleKey( spep_4 + 93, ryusen3, 1.58, 1.13 ); setEffRotateKey( spep_4 + 36, ryusen3, 144.2 ); setEffRotateKey( spep_4 + 93, ryusen3, 144.2 ); setEffAlphaKey( spep_4 + 36, ryusen3, 150 ); setEffAlphaKey( spep_4 + 93, ryusen3, 150 ); --SE --溜め発射 SE07 = playSe( spep_3 + 79, 1227 ); setSeVolume( spep_4 + 34, 1227, 0 ); setSeVolume( spep_4 + 35, 1227, 5 ); setSeVolume( spep_4 + 36, 1227, 10 ); setSeVolume( spep_4 + 37, 1227, 20 ); setSeVolume( spep_4 + 38, 1227, 30 ); setSeVolume( spep_4 + 39, 1227, 40 ); setSeVolume( spep_4 + 40, 1227, 50 ); setSeVolume( spep_4 + 41, 1227, 60 ); setSeVolume( spep_4 + 42, 1227, 70 ); setSeVolume( spep_4 + 43, 1227, 80 ); setSeVolume( spep_4 + 44, 1227, 90 ); setSeVolume( spep_4 + 45, 1227, 100 ); stopSe( spep_4 + 113, SE07, 0 ); --腕クロス playSe( spep_4 + 3, 1048 ); setSeVolume( spep_4 + 3, 1048, 78 ); --溜め発射1 playSe( spep_4 + 35, 1027 ); setSeVolume( spep_4 + 35, 1027, 56 ); --溜め発射2 SE08 = playSe( spep_4 + 35, 1239 ); stopSe( spep_4 + 113, SE08, 0 ); --溜め発射3 SE09 = playSe( spep_4 + 35, 1249 ); stopSe( spep_4 + 113, SE09, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 93, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_4 + 72 ,10 ,14 ,0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_5 = spep_4 + 93; ------------------------------------------------------ -- 必殺技ヒット04~06(150F) ------------------------------------------------------ -- ** エフェクト等 (後) bg2 = entryEffectLife( spep_5 + 0, SP_07, 150, 0x80, -1, 0, 0, 0 ); --必殺技ヒット04(ef_006_bg) setEffMoveKey( spep_5 + 0, bg2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, bg2, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, bg2, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, bg2, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, bg2, 255 ); setEffAlphaKey( spep_5 + 150, bg2, 255 ); setEffRotateKey( spep_5 + 0, bg2, 0 ); setEffRotateKey( spep_5 + 150, bg2, 0 ); -- ** エフェクト等 (後) hit2_b = entryEffectLife( spep_5 + 0, SP_08, 150, 0x80, -1, 0, 0, 0 ); --必殺技ヒット05(ef_006_ef_un) setEffMoveKey( spep_5 + 0, hit2_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, hit2_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit2_b, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, hit2_b, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, hit2_b, 255 ); setEffAlphaKey( spep_5 + 150, hit2_b, 255 ); setEffRotateKey( spep_5 + 0, hit2_b, 0 ); setEffRotateKey( spep_5 + 150, hit2_b, 0 ); -- ** エフェクト等 (前) hit2_f = entryEffectLife( spep_5 + 0, SP_09, 150, 0x100, -1, 0, 0, 0 ); --必殺技ヒット06(ef_006_ef_up) setEffMoveKey( spep_5 + 0, hit2_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 150, hit2_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, hit2_f, 1.1, 1.1 ); setEffScaleKey( spep_5 + 150, hit2_f, 1.1, 1.1 ); setEffAlphaKey( spep_5 + 0, hit2_f, 255 ); setEffAlphaKey( spep_5 + 150, hit2_f, 255 ); setEffRotateKey( spep_5 + 0, hit2_f, 0 ); setEffRotateKey( spep_5 + 150, hit2_f, 0 ); --集中線 shuchusen4 = entryEffectLife( spep_5 + 0, 906, 102, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_5 + 102, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen4, 1, 1 ); setEffScaleKey( spep_5 + 102, shuchusen4, 1, 1 ); setEffRotateKey( spep_5 + 0, shuchusen4, 0 ); setEffRotateKey( spep_5 + 102, shuchusen4, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 58, shuchusen4, 255 ); setEffAlphaKey( spep_5 + 60, shuchusen4, 243 ); setEffAlphaKey( spep_5 + 62, shuchusen4, 232 ); setEffAlphaKey( spep_5 + 64, shuchusen4, 220 ); setEffAlphaKey( spep_5 + 66, shuchusen4, 209 ); setEffAlphaKey( spep_5 + 68, shuchusen4, 197 ); setEffAlphaKey( spep_5 + 70, shuchusen4, 185 ); setEffAlphaKey( spep_5 + 72, shuchusen4, 174 ); setEffAlphaKey( spep_5 + 74, shuchusen4, 162 ); setEffAlphaKey( spep_5 + 76, shuchusen4, 151 ); setEffAlphaKey( spep_5 + 78, shuchusen4, 139 ); setEffAlphaKey( spep_5 + 80, shuchusen4, 128 ); setEffAlphaKey( spep_5 + 82, shuchusen4, 116 ); setEffAlphaKey( spep_5 + 84, shuchusen4, 104 ); setEffAlphaKey( spep_5 + 86, shuchusen4, 93 ); setEffAlphaKey( spep_5 + 88, shuchusen4, 81 ); setEffAlphaKey( spep_5 + 90, shuchusen4, 70 ); setEffAlphaKey( spep_5 + 92, shuchusen4, 58 ); setEffAlphaKey( spep_5 + 94, shuchusen4, 46 ); setEffAlphaKey( spep_5 + 96, shuchusen4, 35 ); setEffAlphaKey( spep_5 + 98, shuchusen4, 23 ); setEffAlphaKey( spep_5 + 100, shuchusen4, 12 ); setEffAlphaKey( spep_5 + 102, shuchusen4, 0 ); --敵の動き setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 38, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5 + 0, 1, 8.2, 31.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 8.2, 30 , 0 ); setMoveKey( spep_5-3 + 4, 1, 8.2, 28.1 , 0 ); setMoveKey( spep_5-3 + 6, 1, 9.7, 29.5 , 0 ); setMoveKey( spep_5-3 + 8, 1, 11.2, 30.9 , 0 ); setMoveKey( spep_5-3 + 10, 1, 9.7, 29.2 , 0 ); setMoveKey( spep_5-3 + 12, 1, 8.3, 27.5 , 0 ); setMoveKey( spep_5-3 + 14, 1, 9.6, 29.2 , 0 ); setMoveKey( spep_5-3 + 16, 1, 10.9, 30.9 , 0 ); setMoveKey( spep_5-3 + 18, 1, 9.8, 29.6 , 0 ); setMoveKey( spep_5-3 + 20, 1, 8.7, 28.2 , 0 ); setMoveKey( spep_5-3 + 22, 1, 9.7, 29.6 , 0 ); setMoveKey( spep_5-3 + 24, 1, 10.8, 30.9 , 0 ); setMoveKey( spep_5-3 + 26, 1, 10.8, 29.7 , 0 ); setMoveKey( spep_5-3 + 28, 1, 10.8, 28.5 , 0 ); setMoveKey( spep_5-3 + 30, 1, 65.5, 29.5 , 0 ); setMoveKey( spep_5-3 + 32, 1, 120.3, 30.5 , 0 ); setMoveKey( spep_5-3 + 34, 1, 162.7, 29.9 , 0 ); setMoveKey( spep_5-3 + 36, 1, 205.1, 29.3 , 0 ); setMoveKey( spep_5-3 + 38, 1, 228.1, 30.4 , 0 ); setMoveKey( spep_5-3 + 41, 1, 228.1, 30.4 , 0 ); setScaleKey( spep_5 + 0, 1, 0.73, 0.73 ); setScaleKey( spep_5-3 + 41, 1, 0.73, 0.73 ); setRotateKey( spep_5 + 0, 1, -53 ); setRotateKey( spep_5-3 + 28, 1, -53 ); setRotateKey( spep_5-3 + 30, 1, -43.4 ); setRotateKey( spep_5-3 + 32, 1, -33.7 ); setRotateKey( spep_5-3 + 34, 1, -24.1 ); setRotateKey( spep_5-3 + 36, 1, -14.5 ); setRotateKey( spep_5-3 + 38, 1, -4.9 ); setRotateKey( spep_5-3 + 41, 1, -4.9 ); --SE --竜巻おかわり1 playSe( spep_5 + 4, 1018 ); --竜巻おかわり2 playSe( spep_5 + 4, 1026 ); setSeVolume( spep_5 + 4, 1026, 79 ); --壁めりこむ1 playSe( spep_5 + 28, 1044 ); setSeVolume( spep_5 + 28, 1044, 79 ); --壁めりこむ2 playSe( spep_5 + 28, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_5 + 0, 0, 2, 8, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 142, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --次の準備 spep_6 = spep_5 + 150; ------------------------------------------------------ --フィニッシュ 背景(296F) ------------------------------------------------------ -- ** エフェクト等 (後) finish = entryEffect( spep_6 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景(ef_007) setEffMoveKey( spep_6 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_6 + 296, finish, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, finish, 1.1, 1.1 ); setEffScaleKey( spep_6 + 296, finish, 1.1, 1.1 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 296, finish, 255 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 296, finish, 0 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 161, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 161, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 161, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.2, 1.2 ); setEffScaleKey( spep_6 + 161, shuchusen, 1.2, 1.2 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 161, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 0 ); setEffAlphaKey( spep_6 + 15, shuchusen, 255 ); setEffAlphaKey( spep_6 + 135, shuchusen, 255 ); setEffAlphaKey( spep_6 + 161, shuchusen, 0 ); --SE --光走る playSe( spep_6 + 6, 1171 ); setSeVolume( spep_6 + 6, 1171, 61 ); --爆発 playSe( spep_6 + 24, 1024 ); --ラスト爆発 playSe( spep_6 + 104, 1159 ); setSeVolume( spep_6 + 104, 1159, 91 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 296, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 6, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --entryFade( spep_6 + 276, 18, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ダメージ表示 dealDamage( spep_6 + 40); endPhase( spep_6 + 286); end