--1020221:LR_超サイヤ人2ベジータ(天使)_ビッグ・バン・アタック --sp_effect_a2_00146 --sp2056 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 156013; -- 気合入れ ef_001 SP_02 = 156019; -- 殴る×2 前面 ef_101 SP_03 = 156020; -- 殴る×2 背景 ef_102 SP_04 = 156021; -- 瞬間移動~膝蹴り 前面 ef_103 SP_05 = 156022; -- 瞬間移動~膝蹴り 背景 ef_104 SP_06 = 156023; -- 殴りかかる ef_105 SP_07 = 156024; -- 殴って吹っ飛ばす 前面 ef_106 SP_08 = 156025; -- 殴って吹っ飛ばす 背景 ef_107 SP_09 = 156014; -- ビッグバンアタック構え(セリフカットイン用) ef_002 SP_10 = 156015; -- ビッグバンアタック発射 ef_003 SP_11 = 156016; -- 命中 手前 ef_004 SP_12 = 156017; -- 命中 背景 ef_005 SP_13 = 156018; -- 岩に着弾~爆発 ef_006 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気合入れ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- style = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, style, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, style, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, style, 1.1, 1.1 ); setEffScaleKey( spep_0 + 96, style, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, style, 0 ); setEffRotateKey( spep_0 + 96, style, 0 ); setEffAlphaKey( spep_0 + 0, style, 255 ); setEffAlphaKey( spep_0 + 94, style, 255 ); setEffAlphaKey( spep_0 + 95, style, 255 ); setEffAlphaKey( spep_0 + 96, style, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 42, 906, 54+2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 42, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 95, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 42, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 95, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0-3 + 42, shuchusen1, 180 ); setEffRotateKey( spep_0 + 95, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 42, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --気ダメ SE001 =playSe( spep_0 + 44 , 1024 ); setTimeStretch( SE001, 0.77, 10, 1 ); SE002 =playSe( spep_0 + 44 , 1035 ); setSeVolumeByWorkId( spep_0 + 44 , SE002 , 126 ); --スパーク SE003 =playSe( spep_0 + 44 , 1147 ); setSeVolumeByWorkId( spep_0 + 44 , SE003 , 40 ); --オーラ SE004 =playSe( spep_0 + 60 , 1036 ); setSeVolumeByWorkId( spep_0 + 60 , SE004 , 63 ); SE005 =playSe( spep_0 + 84 , 1036 ); setSeVolumeByWorkId( spep_0 + 84 , SE005 , 63 ); --次の準備 spep_1=spep_0+96; ------------------------------------------------------ -- 殴る×2 前面 ------------------------------------------------------ -- ** エフェクト等 ** -- Punch_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, Punch_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 120, Punch_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, Punch_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, Punch_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Punch_f, 0 ); setEffRotateKey( spep_1 + 120, Punch_f, 0 ); setEffAlphaKey( spep_1 + 0, Punch_f, 255 ); setEffAlphaKey( spep_1 + 120, Punch_f, 255 ); setEffAlphaKey( spep_1 + 121, Punch_f, 0 ); setEffAlphaKey( spep_1 + 122, Punch_f, 0 ); -- ** エフェクト等 ** -- Punch_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, Punch_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 120, Punch_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, Punch_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 120, Punch_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Punch_b, 0 ); setEffRotateKey( spep_1 + 120, Punch_b, 0 ); setEffAlphaKey( spep_1 + 0, Punch_b, 255 ); setEffAlphaKey( spep_1 + 120, Punch_b, 255 ); setEffAlphaKey( spep_1 + 121, Punch_b, 0 ); setEffAlphaKey( spep_1 + 122, Punch_b, 0 ); --敵のうごき setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 23, 1, 0 ); changeAnime( spep_1 + 0, 1, 17 ); setMoveKey( spep_1 + 0, 1, -559.6, -420.5 , 0 ); --setMoveKey( spep_1-3 + 2, 1, -486.6, -397.1 , 0 ); setMoveKey( spep_1-3 + 4, 1, -425.9, -377.7 , 0 ); setMoveKey( spep_1-3 + 6, 1, -374, -361 , 0 ); setMoveKey( spep_1-3 + 8, 1, -329.5, -346.8 , 0 ); setMoveKey( spep_1-3 + 10, 1, -291.9, -334.7 , 0 ); setMoveKey( spep_1-3 + 12, 1, -260.7, -324.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, -235.5, -316.6 , 0 ); setMoveKey( spep_1-3 + 16, 1, -216.1, -310.4 , 0 ); setMoveKey( spep_1-3 + 18, 1, -202.4, -306 , 0 ); setMoveKey( spep_1-3 + 20, 1, -194.3, -303.4 , 0 ); setMoveKey( spep_1-1 + 23, 1, -191.6, -302.5 , 0 ); c=0.5; setScaleKey( spep_1 + 0, 1, 2.8+c, 2.8+c ); setScaleKey( spep_1-1 + 23, 1, 2.8+c, 2.8+c ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 23, 1, 0 ); --敵のうごき setDisp( spep_1-3 + 34, 1, 1 ); setDisp( spep_1-1 + 72, 1, 0 ); changeAnime( spep_1-3 + 34, 1, 6 ); setMoveKey( spep_1-3 + 34, 1, 280.7, -51.2 , 0 ); setMoveKey( spep_1-3 + 36, 1, 100.4, -241.1 , 0 ); setMoveKey( spep_1-3 + 38, 1, 68.7, -261.2 , 0 ); setMoveKey( spep_1-3 + 40, 1, 50.7, -243.2 , 0 ); setMoveKey( spep_1-3 + 42, 1, 72.7, -231.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, 48.7, -231.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, 68.7, -255.2 , 0 ); setMoveKey( spep_1-3 + 48, 1, 48.7, -239.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, 62.7, -249.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, 62.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 54, 1, 60.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, 58.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, 56, -249.2 , 0 ); setMoveKey( spep_1-3 + 60, 1, 54, -249.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, 51.9, -249.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, 30.7, -249.2 , 0 ); setMoveKey( spep_1-3 + 66, 1, 6.7, -247.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, -17.3, -246.2 , 0 ); setMoveKey( spep_1-3 + 70, 1, -41.3, -244.7 , 0 ); setMoveKey( spep_1-1 + 72, 1, -65.3, -243.2 , 0 ); d=0.5; setScaleKey( spep_1-3 + 34, 1, 2.79+d, 2.79+d ); setScaleKey( spep_1-3 + 36, 1, 4.18+d, 4.18+d ); setScaleKey( spep_1-3 + 38, 1, 2.79+d, 2.79+d ); setScaleKey( spep_1-1 + 72, 1, 2.79+d, 2.79+d ); setRotateKey( spep_1-3 + 34, 1, 21.8 ); setRotateKey( spep_1-1 + 72, 1, 21.8 ); --敵のうごき setDisp( spep_1-3 + 84, 1, 1 ); setDisp( spep_1 + 102, 1, 0 ); changeAnime( spep_1-3 + 84, 1, 7 ); setMoveKey( spep_1-3 + 84, 1, -36.7, -68.9 , 0 ); setMoveKey( spep_1-3 + 86, 1, -260.8, -98.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, -276.8, -118.9 , 0 ); setMoveKey( spep_1-3 + 90, 1, -296.8, -96.9 , 0 ); setMoveKey( spep_1-3 + 92, 1, -282.8, -88.9 , 0 ); setMoveKey( spep_1-3 + 94, 1, -268.8, -62.9 , 0 ); setMoveKey( spep_1-3 + 96, 1, -321.8, -61.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, -374.8, -60.9 , 0 ); setMoveKey( spep_1-3 + 100, 1, -427.8, -59.9 , 0 ); setMoveKey( spep_1-1 + 102, 1, -480.8, -58.9 , 0 ); a=0.7; b=2; setScaleKey( spep_1-3 + 84, 1, 1.73-a, 1.73-a ); setScaleKey( spep_1-3 + 86, 1, 3.6-b, 3.6-b ); setScaleKey( spep_1-3 + 88, 1, 3.88-b, 3.88-b ); setScaleKey( spep_1-3 + 90, 1, 4.19-b, 4.19-b ); setScaleKey( spep_1-3 + 92, 1, 4.12-b, 4.12-b ); setScaleKey( spep_1-3 + 94, 1, 4.05-b, 4.05-b ); setScaleKey( spep_1-3 + 96, 1, 4.55-b, 4.55-b ); setScaleKey( spep_1-3 + 98, 1, 5.05-b, 5.05-b ); setScaleKey( spep_1-3 + 100, 1, 5.55-b, 5.55-b ); setScaleKey( spep_1 + 102, 1, 6.05-b, 6.05-b ); setRotateKey( spep_1-3 + 84, 1, 71.5 ); setRotateKey( spep_1-1 + 102, 1, 71.5 ); -- ** 音 ** -- --スパーク stopSe( spep_1 + 54 , SE003, 0); SE013 =playSe( spep_1 + 38 , 1147 ); setSeVolumeByWorkId( spep_1 + 38 , SE013 , 20 ); --オーラ SE006 =playSe( spep_1 + 0 , 1036 ); setSeVolumeByWorkId( spep_1 + 0 , SE006 , 63 ); SE011 =playSe( spep_1 + 24 , 1036 ); setSeVolumeByWorkId( spep_1 + 24 , SE011 , 32 ); SE014 =playSe( spep_1 + 48 , 1036 ); setSeVolumeByWorkId( spep_1 + 48 , SE014 , 32 ); SE015 =playSe( spep_1 + 72 , 1036 ); setSeVolumeByWorkId( spep_1 + 72 , SE015 , 32 ); SE020 =playSe( spep_1 + 96 , 1036 ); setSeVolumeByWorkId( spep_1 + 96 , SE020 , 32 ); --パンチ SE007 =playSe( spep_1 + 20 , 1003 ); SE008 =playSe( spep_1 + 30 , 1009 ); setSeVolumeByWorkId( spep_1 + 30 , SE008 , 112 ); SE009 =playSe( spep_1 + 30 , 1187 ); stopSe( spep_1 + 38, SE009, 20); SE010 =playSe( spep_1 + 30 , 19 ); setSeVolumeByWorkId( spep_1 + 30 , SE010 , 67 ); SE012 =playSe( spep_1 + 34 , 1110 ); setSeVolumeByWorkId( spep_1 + 34 , SE012 , 79 ); --パンチ2 SE016 =playSe( spep_1 + 80 , 1187 ); stopSe( spep_1 + 100, SE016, 12); SE017 =playSe( spep_1 + 80 , 1010 ); SE018 =playSe( spep_1 + 80 , 1011 ); setSeVolumeByWorkId( spep_1 + 80 , SE018 , 72 ); SE019 =playSe( spep_1 + 84 , 1110 ); setSeVolumeByWorkId( spep_1 + 84 , SE019 , 82 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+120; ------------------------------------------------------ -- 瞬間移動~膝蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- knee_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knee_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 104, knee_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knee_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 104, knee_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knee_f, 0 ); setEffRotateKey( spep_2 + 104, knee_f, 0 ); setEffAlphaKey( spep_2 + 0, knee_f, 255 ); setEffAlphaKey( spep_2 + 104, knee_f, 255 ); setEffAlphaKey( spep_2 + 105, knee_f, 0 ); setEffAlphaKey( spep_2 + 106, knee_f, 0 ); -- ** エフェクト等 ** -- knee_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knee_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 104, knee_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knee_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 104, knee_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knee_b, 0 ); setEffRotateKey( spep_2 + 104, knee_b, 0 ); setEffAlphaKey( spep_2 + 0, knee_b, 255 ); setEffAlphaKey( spep_2 + 104, knee_b, 255 ); setEffAlphaKey( spep_2 + 105, knee_b, 0 ); setEffAlphaKey( spep_2 + 106, knee_b, 0 ); --敵のうごき setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 47, 1, 0 ); changeAnime( spep_2 + 0, 1, 5 ); setMoveKey( spep_2 + 0, 1, 41.5, -42.1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 46.5, 1.9 , 0 ); setMoveKey( spep_2-3 + 4, 1, 51.5, 45.8 , 0 ); setMoveKey( spep_2-3 + 6, 1, 56.5, 89.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, 61.5, 133.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, 66.5, 177.4 , 0 ); setMoveKey( spep_2-3 + 12, 1, 71.5, 221.3 , 0 ); setMoveKey( spep_2-3 + 14, 1, 76.5, 265.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 77, 273.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, 77.4, 281.5 , 0 ); setMoveKey( spep_2-3 + 20, 1, 77.9, 289.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, 78.3, 297.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, 78.8, 305.8 , 0 ); setMoveKey( spep_2-3 + 26, 1, 78.8, 306.6 , 0 ); setMoveKey( spep_2-3 + 28, 1, 78.9, 307.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, 78.9, 308.1 , 0 ); setMoveKey( spep_2-3 + 32, 1, 79, 308.9 , 0 ); setMoveKey( spep_2-3 + 34, 1, 79, 309.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, 79.1, 310.4 , 0 ); setMoveKey( spep_2-3 + 38, 1, 79.1, 311.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 79.2, 311.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 79.2, 312.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, 79.3, 313.4 , 0 ); setMoveKey( spep_2-1 + 47, 1, 79.3, 314.2 , 0 ); setScaleKey( spep_2 + 0, 1, 7.99, 7.99 ); --setScaleKey( spep_2-3 + 2, 1, 7.11, 7.11 ); setScaleKey( spep_2-3 + 4, 1, 6.23, 6.23 ); setScaleKey( spep_2-3 + 6, 1, 5.34, 5.34 ); setScaleKey( spep_2-3 + 8, 1, 4.46, 4.46 ); setScaleKey( spep_2-3 + 10, 1, 3.57, 3.57 ); setScaleKey( spep_2-3 + 12, 1, 2.69, 2.69 ); setScaleKey( spep_2-3 + 14, 1, 1.8, 1.8 ); setScaleKey( spep_2-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 18, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 20, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 22, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 26, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 28, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 30, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 32, 1, 1.36, 1.36 ); setScaleKey( spep_2-3 + 34, 1, 1.35, 1.35 ); setScaleKey( spep_2-3 + 36, 1, 1.34, 1.34 ); setScaleKey( spep_2-3 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_2-3 + 40, 1, 1.33, 1.33 ); setScaleKey( spep_2-3 + 42, 1, 1.32, 1.32 ); setScaleKey( spep_2-3 + 44, 1, 1.31, 1.31 ); setScaleKey( spep_2-1 + 47, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 0, 1, -58.7 ); setRotateKey( spep_2 + 2, 1, -58.6 ); setRotateKey( spep_2-1 + 47, 1, -58.6 ); --敵のうごき setDisp( spep_2-3 + 58, 1, 1 ); setDisp( spep_2 + 104, 1, 0 ); changeAnime( spep_2-3 + 58, 1, 108 ); setMoveKey( spep_2-3 + 58, 1, 93.2, 93.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, 156.8, 151.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 165.6, 97.9 , 0 ); setMoveKey( spep_2-3 + 64, 1, 149.4, 133.2 , 0 ); setMoveKey( spep_2-3 + 66, 1, 110.7, 106.7 , 0 ); setMoveKey( spep_2-3 + 68, 1, 108.4, 116.1 , 0 ); setMoveKey( spep_2-3 + 70, 1, 85.4, 86 , 0 ); setMoveKey( spep_2-3 + 72, 1, 95.7, 99.5 , 0 ); setMoveKey( spep_2-3 + 74, 1, 98.1, 105.2 , 0 ); setMoveKey( spep_2-3 + 76, 1, 100.6, 110.9 , 0 ); setMoveKey( spep_2-3 + 78, 1, 103.1, 116.7 , 0 ); setMoveKey( spep_2-3 + 80, 1, 105.5, 122.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, 108, 128.1 , 0 ); setMoveKey( spep_2-3 + 84, 1, 110.5, 133.9 , 0 ); setMoveKey( spep_2-3 + 86, 1, 112.9, 139.6 , 0 ); setMoveKey( spep_2-3 + 88, 1, 115.4, 145.3 , 0 ); setMoveKey( spep_2-3 + 90, 1, 117.9, 151.1 , 0 ); setMoveKey( spep_2-3 + 92, 1, 120.3, 156.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, 122.8, 162.5 , 0 ); setMoveKey( spep_2-3 + 96, 1, 125.3, 168.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 127.7, 174 , 0 ); setMoveKey( spep_2-3 + 100, 1, 130.2, 179.7 , 0 ); setMoveKey( spep_2-3 + 102, 1, 132.7, 185.4 , 0 ); setMoveKey( spep_2 + 104, 1, 135.1, 191.2 , 0 ); --setMoveKey( spep_2-3 + 106, 1, 137.6, 196.9 , 0 ); e=0.6; setScaleKey( spep_2-3 + 58, 1, 1.99+e, 1.99+e ); setScaleKey( spep_2-3 + 59, 1, 1.99+e, 1.99+e ); setScaleKey( spep_2-3 + 60, 1, 3.19+e, 3.19+e ); setScaleKey( spep_2-3 + 61, 1, 3.19+e, 3.19+e ); setScaleKey( spep_2-3 + 62, 1, 2.95+e, 2.95+e ); setScaleKey( spep_2-3 + 64, 1, 2.72+e, 2.72+e ); setScaleKey( spep_2-3 + 66, 1, 2.48+e, 2.48+e ); setScaleKey( spep_2-3 + 68, 1, 2.24+e, 2.24+e ); setScaleKey( spep_2-3 + 70, 1, 2+e, 2+e ); setScaleKey( spep_2 + 104, 1, 2+e, 2+e ); setRotateKey( spep_2-3 + 58, 1, -47.9 ); setRotateKey( spep_2 + 104, 1, -47.9 ); -- ** 音 ** -- --パンチ2 stopSe( spep_2 + 6, SE018, 55); --オーラ SE021 =playSe( spep_2 + 0 , 1036 ); setSeVolumeByWorkId( spep_2 + 0 , SE021 , 32 ); SE023 =playSe( spep_2 + 24 , 1036 ); setSeVolumeByWorkId( spep_2 + 24 , SE023 , 32 ); SE026 =playSe( spep_2 + 48 , 1036 ); setSeVolumeByWorkId( spep_2 + 48 , SE026 , 32 ); SE030 =playSe( spep_2 + 72 , 1036 ); setSeVolumeByWorkId( spep_2 + 72 , SE030 , 32 ); SE031 =playSe( spep_2 + 92 , 1036 ); setSeVolumeByWorkId( spep_2 + 92 , SE031 , 32 ); --瞬間移動 SE022 =playSe( spep_2 + 14 , 1109 ); --膝蹴り SE024 =playSe( spep_2 + 38 , 1072 ); setTimeStretch( SE024, 0.77, 10, 1 ); SE025 =playSe( spep_2 + 52 , 1004 ); setSeVolumeByWorkId( spep_2 + 58 , SE025 , 71 ); SE027 =playSe( spep_2 + 57 , 1187 ); stopSe( spep_2 + 70, SE027, 12); SE028 =playSe( spep_2 + 56 , 1190 ); SE029 =playSe( spep_2 + 56 , 1009 ); --スパーク SE032 =playSe( spep_2 + 82 , 1148 ); setSeVolumeByWorkId( spep_2 + 82 , SE032 , 20 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+104; ------------------------------------------------------ -- 殴りかかる ------------------------------------------------------ -- ** エフェクト等 ** -- punching = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punching, 0, 0, 0 ); setEffMoveKey( spep_3 + 72, punching, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punching, 1.0, 1.0 ); setEffScaleKey( spep_3 + 72, punching, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punching, 0 ); setEffRotateKey( spep_3 + 72, punching, 0 ); setEffAlphaKey( spep_3 + 0, punching, 255 ); setEffAlphaKey( spep_3 + 70, punching, 255 ); setEffAlphaKey( spep_3 + 71, punching, 255 ); setEffAlphaKey( spep_3 + 72, punching, 0 ); -- ** 音 ** -- --オーラ SE036 =playSe( spep_3 + 0 , 1036 ); setSeVolumeByWorkId( spep_3 + 0 , SE036 , 32 ); SE037 =playSe( spep_3 + 24 , 1036 ); setSeVolumeByWorkId( spep_3 + 24 , SE037 , 32 ); SE038 =playSe( spep_3 + 48 , 1036 ); setSeVolumeByWorkId( spep_3 + 48 , SE038 , 32 ); --向かっていく SE033 =playSe( spep_3 + 0 , 1182 ); setSeVolumeByWorkId( spep_3 + 0 , SE033 , 126 ); SE034 =playSe( spep_3 + 0 , 1183 ); SE035 =playSe( spep_3 + 0 , 9 ); setTimeStretch( SE035, 1.81, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+72; ------------------------------------------------------ -- 殴って吹っ飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- dispel_f = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, dispel_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, dispel_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, dispel_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, dispel_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, dispel_f, 0 ); setEffRotateKey( spep_4 + 60, dispel_f, 0 ); setEffAlphaKey( spep_4 + 0, dispel_f, 255 ); setEffAlphaKey( spep_4 + 60, dispel_f, 255 ); -- ** エフェクト等 ** -- dispel_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, dispel_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, dispel_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, dispel_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, dispel_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, dispel_b, 0 ); setEffRotateKey( spep_4 + 60, dispel_b, 0 ); setEffAlphaKey( spep_4 + 0, dispel_b, 255 ); setEffAlphaKey( spep_4 + 60, dispel_b, 255 ); --敵のうごき setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 58, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 95.3, -139.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 125.3, -162.4 , 0 ); setMoveKey( spep_4-3 + 4, 1, 137.8, -189.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 103.6, -155.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 122, -137.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 82.8, -123.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 104.7, -139.3 , 0 ); setMoveKey( spep_4-3 + 14, 1, 89.5, -113.1 , 0 ); setMoveKey( spep_4-3 + 16, 1, 104.3, -107.6 , 0 ); setMoveKey( spep_4-3 + 18, 1, 107.4, -96.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 110.5, -85 , 0 ); setMoveKey( spep_4-3 + 22, 1, 113.6, -73.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 116.8, -62.4 , 0 ); setMoveKey( spep_4-3 + 26, 1, 119.9, -51.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 123, -39.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 123.3, -38.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, 123.6, -37.3 , 0 ); setMoveKey( spep_4-3 + 34, 1, 123.9, -36 , 0 ); setMoveKey( spep_4-3 + 36, 1, 124.1, -34.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 124.4, -33.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 124.7, -32.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 125, -30.8 , 0 ); setMoveKey( spep_4-3 + 44, 1, 125.3, -29.5 , 0 ); setMoveKey( spep_4-3 + 46, 1, 125.6, -28.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 125.9, -27 , 0 ); setMoveKey( spep_4-3 + 50, 1, 126.2, -25.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, 126.4, -24.4 , 0 ); setMoveKey( spep_4-3 + 54, 1, 126.7, -23.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 127, -21.8 , 0 ); setMoveKey( spep_4-1 + 58, 1, 127.3, -20.5 , 0 ); setScaleKey( spep_4 + 0, 1, 2, 2 ); --setScaleKey( spep_4-3 + 2, 1, 3.17, 3.17 ); setScaleKey( spep_4-3 + 4, 1, 2.87, 2.87 ); setScaleKey( spep_4-3 + 6, 1, 2.58, 2.58 ); setScaleKey( spep_4-3 + 8, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 10, 1, 2, 2 ); setScaleKey( spep_4-3 + 12, 1, 1.83, 1.83 ); setScaleKey( spep_4-3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.33, 1.33 ); setScaleKey( spep_4-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 22, 1, 1, 1 ); setScaleKey( spep_4-3 + 24, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 26, 1, 0.67, 0.67 ); setScaleKey( spep_4-3 + 28, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 30, 1, 0.49, 0.49 ); setScaleKey( spep_4-3 + 32, 1, 0.47, 0.47 ); setScaleKey( spep_4-3 + 34, 1, 0.46, 0.46 ); setScaleKey( spep_4-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 38, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 40, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 42, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 44, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 46, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 48, 1, 0.37, 0.37 ); setScaleKey( spep_4-3 + 50, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 52, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 54, 1, 0.33, 0.33 ); setScaleKey( spep_4-3 + 56, 1, 0.31, 0.31 ); setScaleKey( spep_4-1 + 58, 1, 0.3, 0.3 ); setRotateKey( spep_4 + 0, 1, 22.8 ); setRotateKey( spep_4 + 2, 1, 23 ); setRotateKey( spep_4-1 + 58, 1, 23 ); --文字エントリー ctbago = entryEffectLife( spep_4 + 0, 10021, 58, 0x100, -1, 0, -23.3, 154.1 ); setEffMoveKey( spep_4 + 0, ctbago, -23.3, 154.1 , 0 ); setEffMoveKey( spep_4 + 2, ctbago, 6.7, 222.4 , 0 ); setEffMoveKey( spep_4 + 4, ctbago, 25.6, 305 , 0 ); setEffMoveKey( spep_4 + 6, ctbago, 35, 294.4 , 0 ); setEffMoveKey( spep_4 + 8, ctbago, 26.2, 306.7 , 0 ); setEffMoveKey( spep_4 + 10, ctbago, 35.7, 296 , 0 ); setEffMoveKey( spep_4 + 12, ctbago, 26.7, 308.4 , 0 ); setEffMoveKey( spep_4 + 14, ctbago, 36.3, 297.6 , 0 ); setEffMoveKey( spep_4 + 16, ctbago, 27.3, 310.1 , 0 ); setEffMoveKey( spep_4 + 18, ctbago, 36.9, 299.2 , 0 ); setEffMoveKey( spep_4 + 20, ctbago, 27.8, 311.8 , 0 ); setEffMoveKey( spep_4 + 22, ctbago, 37.6, 300.7 , 0 ); setEffMoveKey( spep_4 + 24, ctbago, 28.4, 313.5 , 0 ); setEffMoveKey( spep_4 + 26, ctbago, 38.3, 302.3 , 0 ); setEffMoveKey( spep_4 + 28, ctbago, 28.9, 315.1 , 0 ); setEffMoveKey( spep_4 + 30, ctbago, 38.8, 304 , 0 ); setEffMoveKey( spep_4 + 32, ctbago, 29.5, 316.9 , 0 ); setEffMoveKey( spep_4 + 34, ctbago, 39.5, 305.6 , 0 ); setEffMoveKey( spep_4 + 36, ctbago, 30.1, 318.6 , 0 ); setEffMoveKey( spep_4 + 38, ctbago, 40.1, 307.2 , 0 ); setEffMoveKey( spep_4 + 40, ctbago, 30.6, 320.2 , 0 ); setEffMoveKey( spep_4 + 42, ctbago, 40.8, 308.7 , 0 ); setEffMoveKey( spep_4 + 44, ctbago, 31.1, 321.9 , 0 ); setEffMoveKey( spep_4 + 46, ctbago, 41.4, 310.3 , 0 ); setEffMoveKey( spep_4 + 48, ctbago, 31.7, 323.7 , 0 ); setEffMoveKey( spep_4 + 50, ctbago, 42, 312 , 0 ); setEffMoveKey( spep_4 + 52, ctbago, 32.3, 325.4 , 0 ); setEffMoveKey( spep_4 + 54, ctbago, 42.6, 313.6 , 0 ); setEffMoveKey( spep_4 + 56, ctbago, 32.8, 327.1 , 0 ); setEffMoveKey( spep_4 + 58, ctbago, 43.3, 315.2 , 0 ); setEffScaleKey( spep_4 + 0, ctbago, 0.82, 0.82 ); --setEffScaleKey( spep_4 + 2, ctbago, 2.07, 2.07 ); setEffScaleKey( spep_4 + 4, ctbago, 3.25, 3.25 ); setEffScaleKey( spep_4 + 6, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_4 + 8, ctbago, 3.28, 3.28 ); setEffScaleKey( spep_4 + 10, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_4 + 12, ctbago, 3.31, 3.31 ); setEffScaleKey( spep_4 + 14, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_4 + 16, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_4 + 18, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_4 + 20, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_4 + 22, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_4 + 24, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_4 + 26, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_4 + 28, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_4 + 30, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_4 + 32, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_4 + 34, ctbago, 3.53, 3.53 ); setEffScaleKey( spep_4 + 36, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_4 + 38, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_4 + 40, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_4 + 42, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_4 + 44, ctbago, 3.52, 3.52 ); setEffScaleKey( spep_4 + 46, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_4 + 48, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_4 + 50, ctbago, 3.64, 3.64 ); setEffScaleKey( spep_4 + 52, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_4 + 54, ctbago, 3.66, 3.66 ); setEffScaleKey( spep_4 + 56, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_4 + 58, ctbago, 3.69, 3.69 ); setEffRotateKey( spep_4 + 0, ctbago, -17.6 ); setEffRotateKey( spep_4 + 2, ctbago, -17.7 ); setEffRotateKey( spep_4 + 58, ctbago, -17.7 ); setEffAlphaKey( spep_4 + 0, ctbago, 255 ); setEffAlphaKey( spep_4 + 58, ctbago, 255 ); -- ** 音 ** -- --向かっていく stopSe( spep_4 + 4, SE034, 8); --パンチ3 SE039 =playSe( spep_4 + 0 , 1120 ); --オーラ SE040 =playSe( spep_4 + 8 , 1036 ); setSeVolumeByWorkId( spep_4 + 8 , SE040 , 32 ); SE041 =playSe( spep_4 + 32 , 1036 ); setSeVolumeByWorkId( spep_4 + 32 , SE041 , 32 ); SE043 =playSe( spep_4 + 56 , 1036 ); setSeVolumeByWorkId( spep_4 + 56 , SE043 , 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_4 + 56, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5=spep_4+60; ------------------------------------------------------ -- ビッグバンアタック構え(セリフカットイン用) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_5 + 110, tame, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 110, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 110, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_5-3 + 30, 906, 78+3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5-3 + 30, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 108, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 30, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 108, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_5-3 + 30, shuchusen2, 180 ); setEffRotateKey( spep_5-3 + 108, shuchusen2, 180 ); setEffAlphaKey( spep_5-3 + 30, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 108, shuchusen2, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_5+22 , 1504, 0x100, -1, 0, 0, 0 ,10000); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_5+22 , 1505, 0x100, -1, 0, 0, 0 ,10000); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_5 +34, 190006, 72, 0x100, -1, 0, 180, 510,10000);-- ゴゴゴゴ setEffMoveKey( spep_5 +34, ctgogo, 180, 510); setEffMoveKey( spep_5 +106, ctgogo, 180, 510); setEffAlphaKey( spep_5 +34, ctgogo, 0 ); setEffAlphaKey( spep_5 + 35, ctgogo, 255 ); setEffAlphaKey( spep_5 + 36, ctgogo, 255 ); setEffAlphaKey( spep_5 + 100, ctgogo, 255 ); setEffAlphaKey( spep_5 + 102, ctgogo, 191 ); setEffAlphaKey( spep_5 + 104, ctgogo, 112 ); setEffAlphaKey( spep_5 + 106, ctgogo, 64 ); setEffRotateKey( spep_5 +34, ctgogo, 0); setEffRotateKey( spep_5 +106, ctgogo, 0); setEffScaleKey( spep_5 +34, ctgogo, 0.7, 0.7); setEffScaleKey( spep_5 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_5 +106, ctgogo, 1.07, 1.07 ); -- ** 音 ** -- --スパーク stopSe( spep_5 + 14 , SE032, 0); SE042 =playSe( spep_5 + 14 , 1147 ); setSeVolumeByWorkId( spep_5 + 14 , SE042 , 50 ); --オーラ SE045 =playSe( spep_5 + 20 , 1036 ); setSeVolumeByWorkId( spep_5 + 20 , SE045 , 79 ); SE047 =playSe( spep_5 + 44 , 1036 ); setSeVolumeByWorkId( spep_5 + 44 , SE047 , 79 ); SE048 =playSe( spep_5 + 68 , 1036 ); setSeVolumeByWorkId( spep_5 + 68 , SE048 , 79 ); SE049 =playSe( spep_5 + 92 , 1036 ); setSeVolumeByWorkId( spep_5 + 92 , SE049 , 79 ); --手をあげる SE044 =playSe( spep_5 + 8 , 1003 ); --顔カットイン SE046 =playSe( spep_5 + 34 , 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_6=spep_5+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_6, SE_05); speff = entryEffect( spep_6, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_6 + 0, SE_05 ); --スパーク stopSe( spep_6 + 0 , SE042, 4); ----オーラ stopSe( spep_6 + 0 , SE049, 4); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- ビッグバンアタック発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 60, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_7 + 60, beam, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 60, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 60, beam, 255 ); -- ** 音 ** -- --気弾溜め SE051 =playSe( spep_7 + 0 , 1276 ); --オーラ SE052 =playSe( spep_7 + 0 , 1036 ); SE053 =playSe( spep_7 + 24 , 1036 ); --気弾発射 SE054 =playSe( spep_7 + 28 , 1022 ); SE055 =playSe( spep_7 + 28 , 1133 ); SE056 =playSe( spep_7 + 28 , 1213 ); setSeVolumeByWorkId( spep_7 + 28 , SE056 , 72 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_7 + 56, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_8=spep_7+60; ------------------------------------------------------ -- 命中 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 66, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 66, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 66, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 66, hit_b, 255 ); --文字エントリー ctzudododo = entryEffectLife( spep_8 + 0, 10014, 66, 0x100, -1, 0, 94, 364 ); setEffMoveKey( spep_8 + 0, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 2, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 4, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 6, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 8, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 10, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 12, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 14, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 16, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 18, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 20, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 22, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 24, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 26, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 28, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 30, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 32, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 34, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 36, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 38, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 40, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 42, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 44, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 46, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 48, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 50, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 52, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 54, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 56, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 58, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 60, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 62, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 64, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 66, ctzudododo, 88.2, 363.3 , 0 ); --setEffMoveKey( spep_8 + 68, ctzudododo, 94, 364 , 0 ); setEffScaleKey( spep_8 + 0, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_8 + 66, ctzudododo, 2.13, 2.13 ); setEffRotateKey( spep_8 + 0, ctzudododo, 66 ); setEffRotateKey( spep_8 + 66, ctzudododo, 66 ); setEffAlphaKey( spep_8 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_8 + 66, ctzudododo, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-1 + 35, 1, 0 ); setBlendColor(spep_8+12,1,2,0,0,0,0.4); setBlendColor(spep_8+14,1,2,0,0,0,0.8); setBlendColor(spep_8+16,1,2,0,0,0,1); setBlendColor(spep_8+34,1,2,0,0,0,1); setBlendColor(spep_8+35,1,2,0,0,0,0); changeAnime( spep_8-3 + 0, 1, 106 ); h=40; setMoveKey( spep_8 + 0, 1, -84.5, 65-h , 0 ); --setMoveKey( spep_8-3 + 2, 1, -76.4, 70.4 , 0 ); setMoveKey( spep_8-3 + 4, 1, -60.2, 59.6-h , 0 ); setMoveKey( spep_8-3 + 6, 1, -57.4, 65-h , 0 ); setMoveKey( spep_8-3 + 8, 1, -35.8, 67.7-h , 0 ); setMoveKey( spep_8-3 + 10, 1, -33.1, 70.4-h , 0 ); setMoveKey( spep_8-3 + 12, 1, -16.9, 59.6-h , 0 ); setMoveKey( spep_8-3 + 14, 1, -14.2, 65-h , 0 ); setMoveKey( spep_8-3 + 16, 1, 37.9, 67.7-h , 0 ); setMoveKey( spep_8-3 + 18, 1, 71.2, 70.4-h , 0 ); setMoveKey( spep_8-1 + 20, 1, 117.9, 59.6-h , 0 ); setMoveKey( spep_8-1 + 22, 1, 100.9, 75.6-h , 0 ); setMoveKey( spep_8-1 + 24, 1, 115.9, 62.6-h , 0 ); setMoveKey( spep_8-1 + 26, 1, 106.9, 78.6-h , 0 ); setMoveKey( spep_8-1 + 28, 1, 117.9, 58.6-h , 0 ); setMoveKey( spep_8-1 + 30, 1, 108.9, 72.6-h , 0 ); setMoveKey( spep_8 + 35, 1, 112.9, 63.6-h , 0 ); setScaleKey( spep_8 + 0, 1, 0.91, 0.91 ); setScaleKey( spep_8 + 35, 1, 0.91, 0.91 ); setRotateKey( spep_8 + 0, 1, 17.8 ); setRotateKey( spep_8 + 2, 1, 17.9 ); setRotateKey( spep_8 + 35, 1, 17.9 ); -- ** 音 ** -- --気弾道 SE057 =playSe( spep_8 + 0 , 1193 ); setSeVolumeByWorkId( spep_8 + 0 , SE057 , 0 ); setSeVolumeByWorkId( spep_8 + 1, SE057 ,4.5); setSeVolumeByWorkId( spep_8 + 2, SE057 ,9); setSeVolumeByWorkId( spep_8 + 3, SE057 ,13.5); setSeVolumeByWorkId( spep_8 + 4, SE057 ,18); setSeVolumeByWorkId( spep_8 + 5, SE057 ,22.5); setSeVolumeByWorkId( spep_8 + 6, SE057 ,27); setSeVolumeByWorkId( spep_8 + 7, SE057 ,31.5); setSeVolumeByWorkId( spep_8 + 8, SE057 ,36); setSeVolumeByWorkId( spep_8 + 9, SE057 ,40.5); setSeVolumeByWorkId( spep_8 + 10, SE057 ,45); setSeVolumeByWorkId( spep_8 + 11, SE057 ,49.5); setSeVolumeByWorkId( spep_8 + 12, SE057 ,54); setSeVolumeByWorkId( spep_8 + 13, SE057 ,58.5); setSeVolumeByWorkId( spep_8 + 14, SE057 ,63); setSeVolumeByWorkId( spep_8 + 15, SE057 ,67.5); setSeVolumeByWorkId( spep_8 + 16, SE057 ,72); setSeVolumeByWorkId( spep_8 + 17, SE057 ,76.5); setSeVolumeByWorkId( spep_8 + 18, SE057 ,81); setSeVolumeByWorkId( spep_8 + 19, SE057 ,85.5); setSeVolumeByWorkId( spep_8 + 20, SE057 ,90); setSeVolumeByWorkId( spep_8 + 21, SE057 ,94.5); setSeVolumeByWorkId( spep_8 + 22, SE057 ,100); setStartTimeMs( SE057, 567 ); --敵に被る SE058 =playSe( spep_8 + 12 , 1021 ); setSeVolumeByWorkId( spep_8 + 12 , SE058 , 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+66; ------------------------------------------------------ -- 岩に着弾~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 150, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 150, finish, 255 ); -- ** 音 ** -- --気弾発射 stopSe( spep_9 + 50, SE056, 4); --気弾道 stopSe( spep_9 + 50, SE057, 4); --爆発 SE059 =playSe( spep_9 + 48 , 1023 ); SE060 =playSe( spep_9 + 48 , 1159 ); --終わり dealDamage( spep_9 +56 ); endPhase( spep_9 + 140 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 気合入れ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- style = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, style, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, style, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, style, -1.1, 1.1 ); setEffScaleKey( spep_0 + 96, style, -1.1, 1.1 ); setEffRotateKey( spep_0 + 0, style, 0 ); setEffRotateKey( spep_0 + 96, style, 0 ); setEffAlphaKey( spep_0 + 0, style, 255 ); setEffAlphaKey( spep_0 + 94, style, 255 ); setEffAlphaKey( spep_0 + 95, style, 255 ); setEffAlphaKey( spep_0 + 96, style, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 42, 906, 54+2, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0-3 + 42, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 95, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 42, shuchusen1, 1.4, 1.4 ); setEffScaleKey( spep_0 + 95, shuchusen1, 1.4, 1.4 ); setEffRotateKey( spep_0-3 + 42, shuchusen1, 180 ); setEffRotateKey( spep_0 + 95, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 42, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 95, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --気ダメ SE001 =playSe( spep_0 + 44 , 1024 ); setTimeStretch( SE001, 0.77, 10, 1 ); SE002 =playSe( spep_0 + 44 , 1035 ); setSeVolumeByWorkId( spep_0 + 44 , SE002 , 126 ); --スパーク SE003 =playSe( spep_0 + 44 , 1147 ); setSeVolumeByWorkId( spep_0 + 44 , SE003 , 40 ); --オーラ SE004 =playSe( spep_0 + 60 , 1036 ); setSeVolumeByWorkId( spep_0 + 60 , SE004 , 63 ); SE005 =playSe( spep_0 + 84 , 1036 ); setSeVolumeByWorkId( spep_0 + 84 , SE005 , 63 ); --次の準備 spep_1=spep_0+96; ------------------------------------------------------ -- 殴る×2 前面 ------------------------------------------------------ -- ** エフェクト等 ** -- Punch_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, Punch_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 120, Punch_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, Punch_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 120, Punch_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Punch_f, 0 ); setEffRotateKey( spep_1 + 120, Punch_f, 0 ); setEffAlphaKey( spep_1 + 0, Punch_f, 255 ); setEffAlphaKey( spep_1 + 120, Punch_f, 255 ); setEffAlphaKey( spep_1 + 121, Punch_f, 0 ); setEffAlphaKey( spep_1 + 122, Punch_f, 0 ); -- ** エフェクト等 ** -- Punch_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, Punch_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 120, Punch_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, Punch_b, -1.0, 1.0 ); setEffScaleKey( spep_1 + 120, Punch_b, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Punch_b, 0 ); setEffRotateKey( spep_1 + 120, Punch_b, 0 ); setEffAlphaKey( spep_1 + 0, Punch_b, 255 ); setEffAlphaKey( spep_1 + 120, Punch_b, 255 ); setEffAlphaKey( spep_1 + 121, Punch_b, 0 ); setEffAlphaKey( spep_1 + 122, Punch_b, 0 ); --敵のうごき setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-1 + 23, 1, 0 ); changeAnime( spep_1 + 0, 1, 117 ); setMoveKey( spep_1 + 0, 1, 559.6, -420.5 , 0 ); --setMoveKey( spep_1-3 + 2, 1, 486.6, -397.1 , 0 ); setMoveKey( spep_1-3 + 4, 1, 425.9, -377.7 , 0 ); setMoveKey( spep_1-3 + 6, 1, 374, -361 , 0 ); setMoveKey( spep_1-3 + 8, 1,329.5, -346.8 , 0 ); setMoveKey( spep_1-3 + 10, 1, 291.9, -334.7 , 0 ); setMoveKey( spep_1-3 + 12, 1, 260.7, -324.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 235.5, -316.6 , 0 ); setMoveKey( spep_1-3 + 16, 1, 216.1, -310.4 , 0 ); setMoveKey( spep_1-3 + 18, 1, 202.4, -306 , 0 ); setMoveKey( spep_1-3 + 20, 1, 194.3, -303.4 , 0 ); setMoveKey( spep_1-1 + 23, 1, 191.6, -302.5 , 0 ); c=0.5; setScaleKey( spep_1 + 0, 1, 2.8+c, 2.8+c ); setScaleKey( spep_1-1 + 23, 1, 2.8+c, 2.8+c ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-1 + 23, 1, 0 ); --敵のうごき setDisp( spep_1-3 + 34, 1, 1 ); setDisp( spep_1-1 + 72, 1, 0 ); changeAnime( spep_1-3 + 34, 1, 106 ); setMoveKey( spep_1-3 + 34, 1, -280.7, -51.2 , 0 ); setMoveKey( spep_1-3 + 36, 1, -100.4, -241.1 , 0 ); setMoveKey( spep_1-3 + 38, 1, -68.7, -261.2 , 0 ); setMoveKey( spep_1-3 + 40, 1, -50.7, -243.2 , 0 ); setMoveKey( spep_1-3 + 42, 1, -72.7, -231.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, -48.7, -231.2 , 0 ); setMoveKey( spep_1-3 + 46, 1, -68.7, -255.2 , 0 ); setMoveKey( spep_1-3 + 48, 1, -48.7, -239.2 , 0 ); setMoveKey( spep_1-3 + 50, 1, -62.7, -249.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, -62.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 54, 1, -60.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 56, 1, -58.1, -249.2 , 0 ); setMoveKey( spep_1-3 + 58, 1, -56, -249.2 , 0 ); setMoveKey( spep_1-3 + 60, 1, -54, -249.2 , 0 ); setMoveKey( spep_1-3 + 62, 1, -51.9, -249.2 , 0 ); setMoveKey( spep_1-3 + 64, 1, -30.7, -249.2 , 0 ); setMoveKey( spep_1-3 + 66, 1, -6.7, -247.7 , 0 ); setMoveKey( spep_1-3 + 68, 1, 17.3, -246.2 , 0 ); setMoveKey( spep_1-3 + 70, 1, 41.3, -244.7 , 0 ); setMoveKey( spep_1-1 + 72, 1, 65.3, -243.2 , 0 ); d=0.5; setScaleKey( spep_1-3 + 34, 1, 2.79+d, 2.79+d ); setScaleKey( spep_1-3 + 36, 1, 4.18+d, 4.18+d ); setScaleKey( spep_1-3 + 38, 1, 2.79+d, 2.79+d ); setScaleKey( spep_1-1 + 72, 1, 2.79+d, 2.79+d ); setRotateKey( spep_1-3 + 34, 1, -21.8 ); setRotateKey( spep_1-1 + 72, 1, -21.8 ); --敵のうごき setDisp( spep_1-3 + 84, 1, 1 ); setDisp( spep_1-1 + 102, 1, 0 ); changeAnime( spep_1-3 + 84, 1, 107 ); setMoveKey( spep_1-3 + 84, 1, 36.7, -68.9 , 0 ); setMoveKey( spep_1-3 + 86, 1, 260.8, -98.9 , 0 ); setMoveKey( spep_1-3 + 88, 1, 276.8, -118.9 , 0 ); setMoveKey( spep_1-3 + 90, 1, 296.8, -96.9 , 0 ); setMoveKey( spep_1-3 + 92, 1, 282.8, -88.9 , 0 ); setMoveKey( spep_1-3 + 94, 1, 268.8, -62.9 , 0 ); setMoveKey( spep_1-3 + 96, 1, 321.8, -61.9 , 0 ); setMoveKey( spep_1-3 + 98, 1, 374.8, -60.9 , 0 ); setMoveKey( spep_1-3 + 100, 1, 427.8, -59.9 , 0 ); setMoveKey( spep_1-1 + 102, 1, 480.8, -58.9 , 0 ); a=0.7; b=2; setScaleKey( spep_1-3 + 84, 1, 1.73-a, 1.73-a ); setScaleKey( spep_1-3 + 86, 1, 3.6-b, 3.6-b ); setScaleKey( spep_1-3 + 88, 1, 3.88-b, 3.88-b ); setScaleKey( spep_1-3 + 90, 1, 4.19-b, 4.19-b ); setScaleKey( spep_1-3 + 92, 1, 4.12-b, 4.12-b ); setScaleKey( spep_1-3 + 94, 1, 4.05-b, 4.05-b ); setScaleKey( spep_1-3 + 96, 1, 4.55-b, 4.55-b ); setScaleKey( spep_1-3 + 98, 1, 5.05-b, 5.05-b ); setScaleKey( spep_1-3 + 100, 1, 5.55-b, 5.55-b ); setScaleKey( spep_1-1 + 102, 1, 6.05-b, 6.05-b ); setRotateKey( spep_1-3 + 84, 1, -71.5 ); setRotateKey( spep_1-1 + 102, 1, -71.5 ); -- ** 音 ** -- --スパーク stopSe( spep_1 + 54 , SE003, 0); SE013 =playSe( spep_1 + 38 , 1147 ); setSeVolumeByWorkId( spep_1 + 38 , SE013 , 20 ); --オーラ SE006 =playSe( spep_1 + 0 , 1036 ); setSeVolumeByWorkId( spep_1 + 0 , SE006 , 63 ); SE011 =playSe( spep_1 + 24 , 1036 ); setSeVolumeByWorkId( spep_1 + 24 , SE011 , 32 ); SE014 =playSe( spep_1 + 48 , 1036 ); setSeVolumeByWorkId( spep_1 + 48 , SE014 , 32 ); SE015 =playSe( spep_1 + 72 , 1036 ); setSeVolumeByWorkId( spep_1 + 72 , SE015 , 32 ); SE020 =playSe( spep_1 + 96 , 1036 ); setSeVolumeByWorkId( spep_1 + 96 , SE020 , 32 ); --パンチ SE007 =playSe( spep_1 + 20 , 1003 ); SE008 =playSe( spep_1 + 30 , 1009 ); setSeVolumeByWorkId( spep_1 + 30 , SE008 , 112 ); SE009 =playSe( spep_1 + 30 , 1187 ); stopSe( spep_1 + 38, SE009, 20); SE010 =playSe( spep_1 + 30 , 19 ); setSeVolumeByWorkId( spep_1 + 30 , SE010 , 67 ); SE012 =playSe( spep_1 + 34 , 1110 ); setSeVolumeByWorkId( spep_1 + 34 , SE012 , 79 ); --パンチ2 SE016 =playSe( spep_1 + 80 , 1187 ); stopSe( spep_1 + 100, SE016, 12); SE017 =playSe( spep_1 + 80 , 1010 ); SE018 =playSe( spep_1 + 80 , 1011 ); setSeVolumeByWorkId( spep_1 + 80 , SE018 , 72 ); SE019 =playSe( spep_1 + 84 , 1110 ); setSeVolumeByWorkId( spep_1 + 84 , SE019 , 82 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+120; ------------------------------------------------------ -- 瞬間移動~膝蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- knee_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knee_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 104, knee_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knee_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 104, knee_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knee_f, 0 ); setEffRotateKey( spep_2 + 104, knee_f, 0 ); setEffAlphaKey( spep_2 + 0, knee_f, 255 ); setEffAlphaKey( spep_2 + 104, knee_f, 255 ); setEffAlphaKey( spep_2 + 105, knee_f, 0 ); setEffAlphaKey( spep_2 + 106, knee_f, 0 ); -- ** エフェクト等 ** -- knee_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, knee_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 104, knee_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, knee_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 104, knee_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, knee_b, 0 ); setEffRotateKey( spep_2 + 104, knee_b, 0 ); setEffAlphaKey( spep_2 + 0, knee_b, 255 ); setEffAlphaKey( spep_2 + 104, knee_b, 255 ); setEffAlphaKey( spep_2 + 105, knee_b, 0 ); setEffAlphaKey( spep_2 + 106, knee_b, 0 ); --敵のうごき setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 47, 1, 0 ); changeAnime( spep_2 + 0, 1, 105 ); setMoveKey( spep_2 + 0, 1, -41.5, -42.1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 46.5, 1.9 , 0 ); setMoveKey( spep_2-3 + 4, 1, -51.5, 45.8 , 0 ); setMoveKey( spep_2-3 + 6, 1, -56.5, 89.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -61.5, 133.6 , 0 ); setMoveKey( spep_2-3 + 10, 1, -66.5, 177.4 , 0 ); setMoveKey( spep_2-3 + 12, 1, -71.5, 221.3 , 0 ); setMoveKey( spep_2-3 + 14, 1, -76.5, 265.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, -77, 273.3 , 0 ); setMoveKey( spep_2-3 + 18, 1, -77.4, 281.5 , 0 ); setMoveKey( spep_2-3 + 20, 1, -77.9, 289.6 , 0 ); setMoveKey( spep_2-3 + 22, 1, -78.3, 297.7 , 0 ); setMoveKey( spep_2-3 + 24, 1, -78.8, 305.8 , 0 ); setMoveKey( spep_2-3 + 26, 1, -78.8, 306.6 , 0 ); setMoveKey( spep_2-3 + 28, 1, -78.9, 307.4 , 0 ); setMoveKey( spep_2-3 + 30, 1, -78.9, 308.1 , 0 ); setMoveKey( spep_2-3 + 32, 1, -79, 308.9 , 0 ); setMoveKey( spep_2-3 + 34, 1, -79, 309.6 , 0 ); setMoveKey( spep_2-3 + 36, 1, -79.1, 310.4 , 0 ); setMoveKey( spep_2-3 + 38, 1, -79.1, 311.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, -79.2, 311.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, -79.2, 312.7 , 0 ); setMoveKey( spep_2-3 + 44, 1, -79.3, 313.4 , 0 ); setMoveKey( spep_2-1 + 47, 1, -79.3, 314.2 , 0 ); setScaleKey( spep_2 + 0, 1, 7.99, 7.99 ); --setScaleKey( spep_2-3 + 2, 1, 7.11, 7.11 ); setScaleKey( spep_2-3 + 4, 1, 6.23, 6.23 ); setScaleKey( spep_2-3 + 6, 1, 5.34, 5.34 ); setScaleKey( spep_2-3 + 8, 1, 4.46, 4.46 ); setScaleKey( spep_2-3 + 10, 1, 3.57, 3.57 ); setScaleKey( spep_2-3 + 12, 1, 2.69, 2.69 ); setScaleKey( spep_2-3 + 14, 1, 1.8, 1.8 ); setScaleKey( spep_2-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_2-3 + 18, 1, 1.64, 1.64 ); setScaleKey( spep_2-3 + 20, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 22, 1, 1.48, 1.48 ); setScaleKey( spep_2-3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_2-3 + 26, 1, 1.39, 1.39 ); setScaleKey( spep_2-3 + 28, 1, 1.38, 1.38 ); setScaleKey( spep_2-3 + 30, 1, 1.37, 1.37 ); setScaleKey( spep_2-3 + 32, 1, 1.36, 1.36 ); setScaleKey( spep_2-3 + 34, 1, 1.35, 1.35 ); setScaleKey( spep_2-3 + 36, 1, 1.34, 1.34 ); setScaleKey( spep_2-3 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_2-3 + 40, 1, 1.33, 1.33 ); setScaleKey( spep_2-3 + 42, 1, 1.32, 1.32 ); setScaleKey( spep_2-3 + 44, 1, 1.31, 1.31 ); setScaleKey( spep_2-1 + 47, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 0, 1, 58.7 ); setRotateKey( spep_2 + 2, 1, 58.6 ); setRotateKey( spep_2-1 + 47, 1, 58.6 ); --敵のうごき setDisp( spep_2-3 + 58, 1, 1 ); setDisp( spep_2 + 104, 1, 0 ); changeAnime( spep_2-3 + 58, 1, 8 ); setMoveKey( spep_2-3 + 58, 1, -93.2, 93.8 , 0 ); setMoveKey( spep_2-3 + 60, 1, -156.8, 151.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, -165.6, 97.9 , 0 ); setMoveKey( spep_2-3 + 64, 1, -149.4, 133.2 , 0 ); setMoveKey( spep_2-3 + 66, 1, -110.7, 106.7 , 0 ); setMoveKey( spep_2-3 + 68, 1, -108.4, 116.1 , 0 ); setMoveKey( spep_2-3 + 70, 1, -85.4, 86 , 0 ); setMoveKey( spep_2-3 + 72, 1, -95.7, 99.5 , 0 ); setMoveKey( spep_2-3 + 74, 1, -98.1, 105.2 , 0 ); setMoveKey( spep_2-3 + 76, 1, -100.6, 110.9 , 0 ); setMoveKey( spep_2-3 + 78, 1, -103.1, 116.7 , 0 ); setMoveKey( spep_2-3 + 80, 1, -105.5, 122.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, -108, 128.1 , 0 ); setMoveKey( spep_2-3 + 84, 1, -110.5, 133.9 , 0 ); setMoveKey( spep_2-3 + 86, 1, -112.9, 139.6 , 0 ); setMoveKey( spep_2-3 + 88, 1, -115.4, 145.3 , 0 ); setMoveKey( spep_2-3 + 90, 1, -117.9, 151.1 , 0 ); setMoveKey( spep_2-3 + 92, 1, -120.3, 156.8 , 0 ); setMoveKey( spep_2-3 + 94, 1, -122.8, 162.5 , 0 ); setMoveKey( spep_2-3 + 96, 1, -125.3, 168.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, -127.7, 174 , 0 ); setMoveKey( spep_2-3 + 100, 1, -130.2, 179.7 , 0 ); setMoveKey( spep_2-3 + 102, 1, -132.7, 185.4 , 0 ); setMoveKey( spep_2 + 104, 1, -135.1, 191.2 , 0 ); --setMoveKey( spep_2-3 + 106, 1, 137.6, 196.9 , 0 ); e=0.6; setScaleKey( spep_2-3 + 58, 1, 1.99+e, 1.99+e ); setScaleKey( spep_2-3 + 59, 1, 1.99+e, 1.99+e ); setScaleKey( spep_2-3 + 60, 1, 3.19+e, 3.19+e ); setScaleKey( spep_2-3 + 61, 1, 3.19+e, 3.19+e ); setScaleKey( spep_2-3 + 62, 1, 2.95+e, 2.95+e ); setScaleKey( spep_2-3 + 64, 1, 2.72+e, 2.72+e ); setScaleKey( spep_2-3 + 66, 1, 2.48+e, 2.48+e ); setScaleKey( spep_2-3 + 68, 1, 2.24+e, 2.24+e ); setScaleKey( spep_2-3 + 70, 1, 2+e, 2+e ); setScaleKey( spep_2 + 104, 1, 2+e, 2+e ); setRotateKey( spep_2-3 + 58, 1, 47.9 ); setRotateKey( spep_2 + 104, 1, 47.9 ); -- ** 音 ** -- --パンチ2 stopSe( spep_2 + 6, SE018, 55); --オーラ SE021 =playSe( spep_2 + 0 , 1036 ); setSeVolumeByWorkId( spep_2 + 0 , SE021 , 32 ); SE023 =playSe( spep_2 + 24 , 1036 ); setSeVolumeByWorkId( spep_2 + 24 , SE023 , 32 ); SE026 =playSe( spep_2 + 48 , 1036 ); setSeVolumeByWorkId( spep_2 + 48 , SE026 , 32 ); SE030 =playSe( spep_2 + 72 , 1036 ); setSeVolumeByWorkId( spep_2 + 72 , SE030 , 32 ); SE031 =playSe( spep_2 + 92 , 1036 ); setSeVolumeByWorkId( spep_2 + 92 , SE031 , 32 ); --瞬間移動 SE022 =playSe( spep_2 + 14 , 1109 ); --膝蹴り SE024 =playSe( spep_2 + 38 , 1072 ); setTimeStretch( SE024, 0.77, 10, 1 ); SE025 =playSe( spep_2 + 52 , 1004 ); setSeVolumeByWorkId( spep_2 + 58 , SE025 , 71 ); SE027 =playSe( spep_2 + 57 , 1187 ); stopSe( spep_2 + 70, SE027, 12); SE028 =playSe( spep_2 + 56 , 1190 ); SE029 =playSe( spep_2 + 56 , 1009 ); --スパーク SE032 =playSe( spep_2 + 82 , 1148 ); setSeVolumeByWorkId( spep_2 + 82 , SE032 , 20 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+104; ------------------------------------------------------ -- 殴りかかる ------------------------------------------------------ -- ** エフェクト等 ** -- punching = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, punching, 0, 0, 0 ); setEffMoveKey( spep_3 + 72, punching, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, punching, 1.0, 1.0 ); setEffScaleKey( spep_3 + 72, punching, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punching, 0 ); setEffRotateKey( spep_3 + 72, punching, 0 ); setEffAlphaKey( spep_3 + 0, punching, 255 ); setEffAlphaKey( spep_3 + 70, punching, 255 ); setEffAlphaKey( spep_3 + 71, punching, 255 ); setEffAlphaKey( spep_3 + 72, punching, 0 ); -- ** 音 ** -- --オーラ SE036 =playSe( spep_3 + 0 , 1036 ); setSeVolumeByWorkId( spep_3 + 0 , SE036 , 32 ); SE037 =playSe( spep_3 + 24 , 1036 ); setSeVolumeByWorkId( spep_3 + 24 , SE037 , 32 ); SE038 =playSe( spep_3 + 48 , 1036 ); setSeVolumeByWorkId( spep_3 + 48 , SE038 , 32 ); --向かっていく SE033 =playSe( spep_3 + 0 , 1182 ); setSeVolumeByWorkId( spep_3 + 0 , SE033 , 126 ); SE034 =playSe( spep_3 + 0 , 1183 ); SE035 =playSe( spep_3 + 0 , 9 ); setTimeStretch( SE035, 1.81, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 72, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+72; ------------------------------------------------------ -- 殴って吹っ飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- dispel_f = entryEffect( spep_4 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, dispel_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, dispel_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, dispel_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, dispel_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, dispel_f, 0 ); setEffRotateKey( spep_4 + 60, dispel_f, 0 ); setEffAlphaKey( spep_4 + 0, dispel_f, 255 ); setEffAlphaKey( spep_4 + 60, dispel_f, 255 ); -- ** エフェクト等 ** -- dispel_b = entryEffect( spep_4 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, dispel_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 60, dispel_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, dispel_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 60, dispel_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, dispel_b, 0 ); setEffRotateKey( spep_4 + 60, dispel_b, 0 ); setEffAlphaKey( spep_4 + 0, dispel_b, 255 ); setEffAlphaKey( spep_4 + 60, dispel_b, 255 ); --敵のうごき setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 58, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 95.3, -139.9 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 125.3, -162.4 , 0 ); setMoveKey( spep_4-3 + 4, 1, 137.8, -189.3 , 0 ); setMoveKey( spep_4-3 + 6, 1, 103.6, -155.3 , 0 ); setMoveKey( spep_4-3 + 8, 1, 122, -137.6 , 0 ); setMoveKey( spep_4-3 + 10, 1, 82.8, -123.6 , 0 ); setMoveKey( spep_4-3 + 12, 1, 104.7, -139.3 , 0 ); setMoveKey( spep_4-3 + 14, 1, 89.5, -113.1 , 0 ); setMoveKey( spep_4-3 + 16, 1, 104.3, -107.6 , 0 ); setMoveKey( spep_4-3 + 18, 1, 107.4, -96.3 , 0 ); setMoveKey( spep_4-3 + 20, 1, 110.5, -85 , 0 ); setMoveKey( spep_4-3 + 22, 1, 113.6, -73.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 116.8, -62.4 , 0 ); setMoveKey( spep_4-3 + 26, 1, 119.9, -51.1 , 0 ); setMoveKey( spep_4-3 + 28, 1, 123, -39.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, 123.3, -38.6 , 0 ); setMoveKey( spep_4-3 + 32, 1, 123.6, -37.3 , 0 ); setMoveKey( spep_4-3 + 34, 1, 123.9, -36 , 0 ); setMoveKey( spep_4-3 + 36, 1, 124.1, -34.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, 124.4, -33.4 , 0 ); setMoveKey( spep_4-3 + 40, 1, 124.7, -32.1 , 0 ); setMoveKey( spep_4-3 + 42, 1, 125, -30.8 , 0 ); setMoveKey( spep_4-3 + 44, 1, 125.3, -29.5 , 0 ); setMoveKey( spep_4-3 + 46, 1, 125.6, -28.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, 125.9, -27 , 0 ); setMoveKey( spep_4-3 + 50, 1, 126.2, -25.7 , 0 ); setMoveKey( spep_4-3 + 52, 1, 126.4, -24.4 , 0 ); setMoveKey( spep_4-3 + 54, 1, 126.7, -23.1 , 0 ); setMoveKey( spep_4-3 + 56, 1, 127, -21.8 , 0 ); setMoveKey( spep_4-1 + 58, 1, 127.3, -20.5 , 0 ); setScaleKey( spep_4 + 0, 1, 2, 2 ); --setScaleKey( spep_4-3 + 2, 1, 3.17, 3.17 ); setScaleKey( spep_4-3 + 4, 1, 2.87, 2.87 ); setScaleKey( spep_4-3 + 6, 1, 2.58, 2.58 ); setScaleKey( spep_4-3 + 8, 1, 2.29, 2.29 ); setScaleKey( spep_4-3 + 10, 1, 2, 2 ); setScaleKey( spep_4-3 + 12, 1, 1.83, 1.83 ); setScaleKey( spep_4-3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_4-3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_4-3 + 18, 1, 1.33, 1.33 ); setScaleKey( spep_4-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_4-3 + 22, 1, 1, 1 ); setScaleKey( spep_4-3 + 24, 1, 0.83, 0.83 ); setScaleKey( spep_4-3 + 26, 1, 0.67, 0.67 ); setScaleKey( spep_4-3 + 28, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 30, 1, 0.49, 0.49 ); setScaleKey( spep_4-3 + 32, 1, 0.47, 0.47 ); setScaleKey( spep_4-3 + 34, 1, 0.46, 0.46 ); setScaleKey( spep_4-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 38, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 40, 1, 0.42, 0.42 ); setScaleKey( spep_4-3 + 42, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 44, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 46, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 48, 1, 0.37, 0.37 ); setScaleKey( spep_4-3 + 50, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 52, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 54, 1, 0.33, 0.33 ); setScaleKey( spep_4-3 + 56, 1, 0.31, 0.31 ); setScaleKey( spep_4-1 + 58, 1, 0.3, 0.3 ); setRotateKey( spep_4 + 0, 1, 22.8 ); setRotateKey( spep_4 + 2, 1, 23 ); setRotateKey( spep_4-1 + 58, 1, 23 ); --文字エントリー ctbago = entryEffectLife( spep_4 + 0, 10021, 58, 0x100, -1, 0, -23.3, 154.1 ); setEffMoveKey( spep_4 + 0, ctbago, -23.3, 154.1 , 0 ); setEffMoveKey( spep_4 + 2, ctbago, 6.7, 222.4 , 0 ); setEffMoveKey( spep_4 + 4, ctbago, 25.6, 305 , 0 ); setEffMoveKey( spep_4 + 6, ctbago, 35, 294.4 , 0 ); setEffMoveKey( spep_4 + 8, ctbago, 26.2, 306.7 , 0 ); setEffMoveKey( spep_4 + 10, ctbago, 35.7, 296 , 0 ); setEffMoveKey( spep_4 + 12, ctbago, 26.7, 308.4 , 0 ); setEffMoveKey( spep_4 + 14, ctbago, 36.3, 297.6 , 0 ); setEffMoveKey( spep_4 + 16, ctbago, 27.3, 310.1 , 0 ); setEffMoveKey( spep_4 + 18, ctbago, 36.9, 299.2 , 0 ); setEffMoveKey( spep_4 + 20, ctbago, 27.8, 311.8 , 0 ); setEffMoveKey( spep_4 + 22, ctbago, 37.6, 300.7 , 0 ); setEffMoveKey( spep_4 + 24, ctbago, 28.4, 313.5 , 0 ); setEffMoveKey( spep_4 + 26, ctbago, 38.3, 302.3 , 0 ); setEffMoveKey( spep_4 + 28, ctbago, 28.9, 315.1 , 0 ); setEffMoveKey( spep_4 + 30, ctbago, 38.8, 304 , 0 ); setEffMoveKey( spep_4 + 32, ctbago, 29.5, 316.9 , 0 ); setEffMoveKey( spep_4 + 34, ctbago, 39.5, 305.6 , 0 ); setEffMoveKey( spep_4 + 36, ctbago, 30.1, 318.6 , 0 ); setEffMoveKey( spep_4 + 38, ctbago, 40.1, 307.2 , 0 ); setEffMoveKey( spep_4 + 40, ctbago, 30.6, 320.2 , 0 ); setEffMoveKey( spep_4 + 42, ctbago, 40.8, 308.7 , 0 ); setEffMoveKey( spep_4 + 44, ctbago, 31.1, 321.9 , 0 ); setEffMoveKey( spep_4 + 46, ctbago, 41.4, 310.3 , 0 ); setEffMoveKey( spep_4 + 48, ctbago, 31.7, 323.7 , 0 ); setEffMoveKey( spep_4 + 50, ctbago, 42, 312 , 0 ); setEffMoveKey( spep_4 + 52, ctbago, 32.3, 325.4 , 0 ); setEffMoveKey( spep_4 + 54, ctbago, 42.6, 313.6 , 0 ); setEffMoveKey( spep_4 + 56, ctbago, 32.8, 327.1 , 0 ); setEffMoveKey( spep_4 + 58, ctbago, 43.3, 315.2 , 0 ); setEffScaleKey( spep_4 + 0, ctbago, 0.82, 0.82 ); --setEffScaleKey( spep_4 + 2, ctbago, 2.07, 2.07 ); setEffScaleKey( spep_4 + 4, ctbago, 3.25, 3.25 ); setEffScaleKey( spep_4 + 6, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_4 + 8, ctbago, 3.28, 3.28 ); setEffScaleKey( spep_4 + 10, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_4 + 12, ctbago, 3.31, 3.31 ); setEffScaleKey( spep_4 + 14, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_4 + 16, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_4 + 18, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_4 + 20, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_4 + 22, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_4 + 24, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_4 + 26, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_4 + 28, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_4 + 30, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_4 + 32, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_4 + 34, ctbago, 3.53, 3.53 ); setEffScaleKey( spep_4 + 36, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_4 + 38, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_4 + 40, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_4 + 42, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_4 + 44, ctbago, 3.52, 3.52 ); setEffScaleKey( spep_4 + 46, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_4 + 48, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_4 + 50, ctbago, 3.64, 3.64 ); setEffScaleKey( spep_4 + 52, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_4 + 54, ctbago, 3.66, 3.66 ); setEffScaleKey( spep_4 + 56, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_4 + 58, ctbago, 3.69, 3.69 ); setEffRotateKey( spep_4 + 0, ctbago, -17.6 ); setEffRotateKey( spep_4 + 2, ctbago, -17.7 ); setEffRotateKey( spep_4 + 58, ctbago, -17.7 ); setEffAlphaKey( spep_4 + 0, ctbago, 255 ); setEffAlphaKey( spep_4 + 58, ctbago, 255 ); -- ** 音 ** -- --向かっていく stopSe( spep_4 + 4, SE034, 8); --パンチ3 SE039 =playSe( spep_4 + 0 , 1120 ); --オーラ SE040 =playSe( spep_4 + 8 , 1036 ); setSeVolumeByWorkId( spep_4 + 8 , SE040 , 32 ); SE041 =playSe( spep_4 + 32 , 1036 ); setSeVolumeByWorkId( spep_4 + 32 , SE041 , 32 ); SE043 =playSe( spep_4 + 56 , 1036 ); setSeVolumeByWorkId( spep_4 + 56 , SE043 , 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_4 + 56, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_5=spep_4+60; ------------------------------------------------------ -- ビッグバンアタック構え(セリフカットイン用) ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_5 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_5 + 110, tame, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_5 + 110, tame, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tame, 0 ); setEffRotateKey( spep_5 + 110, tame, 0 ); setEffAlphaKey( spep_5 + 0, tame, 255 ); setEffAlphaKey( spep_5 + 110, tame, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_5-3 + 30, 906, 78+3, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5-3 + 30, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_5 + 108, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_5-3 + 30, shuchusen2, 1.3, 1.3 ); setEffScaleKey( spep_5-3 + 108, shuchusen2, 1.3, 1.3 ); setEffRotateKey( spep_5-3 + 30, shuchusen2, 180 ); setEffRotateKey( spep_5-3 + 108, shuchusen2, 180 ); setEffAlphaKey( spep_5-3 + 30, shuchusen2, 255 ); setEffAlphaKey( spep_5-3 + 108, shuchusen2, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_5+22 , 1504, 0x100, -1, 0, 0, 0 ,10000); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_5+22 , 1505, 0x100, -1, 0, 0, 0 ,10000); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_5 +34, 190006, 72, 0x100, -1, 0, 80, 510,10000);-- ゴゴゴゴ setEffMoveKey( spep_5 +34, ctgogo, 80, 510); setEffMoveKey( spep_5 +106, ctgogo, 80, 510); setEffAlphaKey( spep_5 +34, ctgogo, 0 ); setEffAlphaKey( spep_5 + 35, ctgogo, 255 ); setEffAlphaKey( spep_5 + 36, ctgogo, 255 ); setEffAlphaKey( spep_5 + 100, ctgogo, 255 ); setEffAlphaKey( spep_5 + 102, ctgogo, 191 ); setEffAlphaKey( spep_5 + 104, ctgogo, 112 ); setEffAlphaKey( spep_5 + 106, ctgogo, 64 ); setEffRotateKey( spep_5 +34, ctgogo, 0); setEffRotateKey( spep_5 +106, ctgogo, 0); setEffScaleKey( spep_5 +34, ctgogo, -0.7, 0.7); setEffScaleKey( spep_5 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_5 +106, ctgogo, -1.07, 1.07 ); -- ** 音 ** -- --スパーク stopSe( spep_5 + 14 , SE032, 0); SE042 =playSe( spep_5 + 14 , 1147 ); setSeVolumeByWorkId( spep_5 + 14 , SE042 , 50 ); --オーラ SE045 =playSe( spep_5 + 20 , 1036 ); setSeVolumeByWorkId( spep_5 + 20 , SE045 , 79 ); SE047 =playSe( spep_5 + 44 , 1036 ); setSeVolumeByWorkId( spep_5 + 44 , SE047 , 79 ); SE048 =playSe( spep_5 + 68 , 1036 ); setSeVolumeByWorkId( spep_5 + 68 , SE048 , 79 ); SE049 =playSe( spep_5 + 92 , 1036 ); setSeVolumeByWorkId( spep_5 + 92 , SE049 , 79 ); --手をあげる SE044 =playSe( spep_5 + 8 , 1003 ); --顔カットイン SE046 =playSe( spep_5 + 34 , 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 110, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 102, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_6=spep_5+110; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_6 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_6 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_6 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_6 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_6 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_6 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_6 + 0, shuchusen, 0 ); setEffRotateKey( spep_6 + 90, shuchusen, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen, 255 ); setEffAlphaKey( spep_6 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_6 + 0, SE_05 ); --スパーク stopSe( spep_6 + 0 , SE042, 4); ----オーラ stopSe( spep_6 + 0 , SE049, 4); -- ** 白背景 ** -- entryFadeBg( spep_6 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_6 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_7 = spep_6 + 94; ------------------------------------------------------ -- ビッグバンアタック発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 60, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, -1.0, 1.0 ); setEffScaleKey( spep_7 + 60, beam, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 60, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 60, beam, 255 ); -- ** 音 ** -- --気弾溜め SE051 =playSe( spep_7 + 0 , 1276 ); --オーラ SE052 =playSe( spep_7 + 0 , 1036 ); SE053 =playSe( spep_7 + 24 , 1036 ); --気弾発射 SE054 =playSe( spep_7 + 28 , 1022 ); SE055 =playSe( spep_7 + 28 , 1133 ); SE056 =playSe( spep_7 + 28 , 1213 ); setSeVolumeByWorkId( spep_7 + 28 , SE056 , 72 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_7 + 56, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_8=spep_7+60; ------------------------------------------------------ -- 命中 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 66, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 66, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 66, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 66, hit_b, 255 ); --文字エントリー ctzudododo = entryEffectLife( spep_8 + 0, 10014, 66, 0x100, -1, 0, 94, 364 ); setEffMoveKey( spep_8 + 0, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 2, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 4, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 6, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 8, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 10, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 12, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 14, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 16, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 18, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 20, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 22, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 24, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 26, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 28, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 30, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 32, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 34, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 36, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 38, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 40, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 42, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 44, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 46, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 48, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 50, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 52, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 54, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 56, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 58, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 60, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 62, ctzudododo, 88.2, 363.3 , 0 ); setEffMoveKey( spep_8 + 64, ctzudododo, 94, 364 , 0 ); setEffMoveKey( spep_8 + 66, ctzudododo, 88.2, 363.3 , 0 ); --setEffMoveKey( spep_8 + 68, ctzudododo, 94, 364 , 0 ); setEffScaleKey( spep_8 + 0, ctzudododo, 2.13, 2.13 ); setEffScaleKey( spep_8 + 66, ctzudododo, 2.13, 2.13 ); setEffRotateKey( spep_8 + 0, ctzudododo, -16 ); setEffRotateKey( spep_8 + 66, ctzudododo, -16 ); setEffAlphaKey( spep_8 + 0, ctzudododo, 255 ); setEffAlphaKey( spep_8 + 66, ctzudododo, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-1 + 35, 1, 0 ); setBlendColor(spep_8+12,1,2,0,0,0,0.4); setBlendColor(spep_8+14,1,2,0,0,0,0.8); setBlendColor(spep_8+16,1,2,0,0,0,1); setBlendColor(spep_8+34,1,2,0,0,0,1); setBlendColor(spep_8+35,1,2,0,0,0,0); changeAnime( spep_8-3 + 0, 1, 106 ); h=40; setMoveKey( spep_8 + 0, 1, -84.5, 65-h , 0 ); --setMoveKey( spep_8-3 + 2, 1, -76.4, 70.4 , 0 ); setMoveKey( spep_8-3 + 4, 1, -60.2, 59.6-h , 0 ); setMoveKey( spep_8-3 + 6, 1, -57.4, 65-h , 0 ); setMoveKey( spep_8-3 + 8, 1, -35.8, 67.7-h , 0 ); setMoveKey( spep_8-3 + 10, 1, -33.1, 70.4-h , 0 ); setMoveKey( spep_8-3 + 12, 1, -16.9, 59.6-h , 0 ); setMoveKey( spep_8-3 + 14, 1, -14.2, 65-h , 0 ); setMoveKey( spep_8-3 + 16, 1, 37.9, 67.7-h , 0 ); setMoveKey( spep_8-3 + 18, 1, 71.2, 70.4-h , 0 ); setMoveKey( spep_8-1 + 20, 1, 117.9, 59.6-h , 0 ); setMoveKey( spep_8-1 + 22, 1, 100.9, 75.6-h , 0 ); setMoveKey( spep_8-1 + 24, 1, 115.9, 62.6-h , 0 ); setMoveKey( spep_8-1 + 26, 1, 106.9, 78.6-h , 0 ); setMoveKey( spep_8-1 + 28, 1, 117.9, 58.6-h , 0 ); setMoveKey( spep_8-1 + 30, 1, 108.9, 72.6-h , 0 ); setMoveKey( spep_8 + 35, 1, 112.9, 63.6-h , 0 ); setScaleKey( spep_8 + 0, 1, 0.91, 0.91 ); setScaleKey( spep_8 + 35, 1, 0.91, 0.91 ); setRotateKey( spep_8 + 0, 1, 17.8 ); setRotateKey( spep_8 + 2, 1, 17.9 ); setRotateKey( spep_8 + 35, 1, 17.9 ); -- ** 音 ** -- --気弾道 SE057 =playSe( spep_8 + 0 , 1193 ); setSeVolumeByWorkId( spep_8 + 0 , SE057 , 0 ); setSeVolumeByWorkId( spep_8 + 1, SE057 ,4.5); setSeVolumeByWorkId( spep_8 + 2, SE057 ,9); setSeVolumeByWorkId( spep_8 + 3, SE057 ,13.5); setSeVolumeByWorkId( spep_8 + 4, SE057 ,18); setSeVolumeByWorkId( spep_8 + 5, SE057 ,22.5); setSeVolumeByWorkId( spep_8 + 6, SE057 ,27); setSeVolumeByWorkId( spep_8 + 7, SE057 ,31.5); setSeVolumeByWorkId( spep_8 + 8, SE057 ,36); setSeVolumeByWorkId( spep_8 + 9, SE057 ,40.5); setSeVolumeByWorkId( spep_8 + 10, SE057 ,45); setSeVolumeByWorkId( spep_8 + 11, SE057 ,49.5); setSeVolumeByWorkId( spep_8 + 12, SE057 ,54); setSeVolumeByWorkId( spep_8 + 13, SE057 ,58.5); setSeVolumeByWorkId( spep_8 + 14, SE057 ,63); setSeVolumeByWorkId( spep_8 + 15, SE057 ,67.5); setSeVolumeByWorkId( spep_8 + 16, SE057 ,72); setSeVolumeByWorkId( spep_8 + 17, SE057 ,76.5); setSeVolumeByWorkId( spep_8 + 18, SE057 ,81); setSeVolumeByWorkId( spep_8 + 19, SE057 ,85.5); setSeVolumeByWorkId( spep_8 + 20, SE057 ,90); setSeVolumeByWorkId( spep_8 + 21, SE057 ,94.5); setSeVolumeByWorkId( spep_8 + 22, SE057 ,100); setStartTimeMs( SE057, 567 ); --敵に被る SE058 =playSe( spep_8 + 12 , 1021 ); setSeVolumeByWorkId( spep_8 + 12 , SE058 , 112 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_9=spep_8+66; ------------------------------------------------------ -- 岩に着弾~爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 150, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 150, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 150, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 150, finish, 255 ); -- ** 音 ** -- --気弾発射 stopSe( spep_9 + 50, SE056, 4); --気弾道 stopSe( spep_9 + 50, SE057, 4); --爆発 SE059 =playSe( spep_9 + 48 , 1023 ); SE060 =playSe( spep_9 + 48 , 1159 ); --終わり dealDamage( spep_9 +56 ); endPhase( spep_9 + 140 ); end