--1020220:超サイヤ人2ベジータ(天使)_命がけの1分間(ユニット必殺技) --sp_effect_a2_00146 --sp2057 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156026 ;-- 悟空~ベジータ気合い入れ SP_02= 156019 ;-- 殴る×2 前面 SP_03= 156020 ;-- 殴る×2 背景 SP_04= 156021 ;-- 瞬間移動~膝蹴り 前面 SP_05= 156022 ;-- 瞬間移動~膝蹴り 背景 SP_06= 156023 ;-- 殴りかかる SP_07= 156024 ;-- 殴って吹っ飛ばす 前面 SP_08= 156025 ;-- 殴って吹っ飛ばす 背景 SP_09= 156027 ;-- 悟空の気が溜まりかめはめ波構え SP_10= 156028 ;-- カメラ回転~かめはめ波発射 SP_11= 156029 ;-- 迫るかめはめ波 前面 SP_12= 156030 ;-- 迫るかめはめ波 背景 SP_13= 156031 ;-- 地球から波動砲 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 悟空~ベジータ気合い入れ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- style = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, style, 0, 0, 0 ); setEffMoveKey( spep_0 + 180, style, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, style, 1.0, 1.0 ); setEffScaleKey( spep_0 + 180, style, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, style, 0 ); setEffRotateKey( spep_0 + 180, style, 0 ); setEffAlphaKey( spep_0 + 0, style, 255 ); setEffAlphaKey( spep_0 + 180, style, 255 ); --SE --悟空気ダメ SE001 =playSe( spep_0 + 26 , 1117 ); setSeVolumeByWorkId( spep_0 + 26 , SE001 , 68 ); stopSe( spep_0 + 40, SE001, 10); SE002 =playSe( spep_0 + 32 , 1067 ); setSeVolumeByWorkId( spep_0 + 32 , SE002 , 79 ); SE003 =playSe( spep_0 + 32 , 1036 ); --ベジータスライドイン SE004 =playSe( spep_0 + 54 , 1072 ); --悟空気ダメ SE005 =playSe( spep_0 + 56 , 1036 ); SE006 =playSe( spep_0 + 80 , 1036 ); SE007 =playSe( spep_0 + 104 , 1036 ); --ベジータ気ダメ SE008 =playSe( spep_0 + 122 , 1035 ); SE009 =playSe( spep_0 + 122 , 1024 ); setSeVolumeByWorkId( spep_0 + 122 , SE009 , 79 ); --ベジータスパーク SE010 =playSe( spep_0 + 122 , 1147 ); setSeVolumeByWorkId( spep_0 + 122 , SE010 , 47 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --ベジータオーラ SE011 =playSe( spep_0 + 136 , 1036 ); setSeVolumeByWorkId( spep_0 + 136 , SE011 , 79 ); SE012 =playSe( spep_0 + 160 , 1036 ); setSeVolumeByWorkId( spep_0 + 160 , SE012 , 79 ); --白フェード entryFade( spep_0 + 172, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+180; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_1 + 0, SE_05 ); stopSe( spep_1 + 2 , SE008, 0); stopSe( spep_1 + 2 , SE009, 0); stopSe( spep_1 + 2 , SE010, 0); stopSe( spep_1 + 2 , SE012, 0); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 殴る×2 前面 ------------------------------------------------------ -- ** エフェクト等 ** -- Punch_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, Punch_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 120, Punch_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, Punch_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 120, Punch_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, Punch_f, 0 ); setEffRotateKey( spep_2 + 120, Punch_f, 0 ); setEffAlphaKey( spep_2 + 0, Punch_f, 255 ); setEffAlphaKey( spep_2 + 120, Punch_f, 255 ); setEffAlphaKey( spep_2 + 121, Punch_f, 0 ); setEffAlphaKey( spep_2 + 122, Punch_f, 0 ); -- ** エフェクト等 ** -- Punch_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, Punch_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 120, Punch_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, Punch_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 120, Punch_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, Punch_b, 0 ); setEffRotateKey( spep_2 + 120, Punch_b, 0 ); setEffAlphaKey( spep_2 + 0, Punch_b, 255 ); setEffAlphaKey( spep_2 + 120, Punch_b, 255 ); setEffAlphaKey( spep_2 + 121, Punch_b, 0 ); setEffAlphaKey( spep_2 + 122, Punch_b, 0 ); --敵のうごき setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 23, 1, 0 ); changeAnime( spep_2 + 0, 1, 17 ); setMoveKey( spep_2 + 0, 1, -559.6, -420.5 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -486.6, -397.1 , 0 ); setMoveKey( spep_2-3 + 4, 1, -425.9, -377.7 , 0 ); setMoveKey( spep_2-3 + 6, 1, -374, -361 , 0 ); setMoveKey( spep_2-3 + 8, 1, -329.5, -346.8 , 0 ); setMoveKey( spep_2-3 + 10, 1, -291.9, -334.7 , 0 ); setMoveKey( spep_2-3 + 12, 1, -260.7, -324.7 , 0 ); setMoveKey( spep_2-3 + 14, 1, -235.5, -316.6 , 0 ); setMoveKey( spep_2-3 + 16, 1, -216.1, -310.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, -202.4, -306 , 0 ); setMoveKey( spep_2-3 + 20, 1, -194.3, -303.4 , 0 ); setMoveKey( spep_2-1 + 23, 1, -191.6, -302.5 , 0 ); c=0.5; setScaleKey( spep_2 + 0, 1, 2.8+c, 2.8+c ); setScaleKey( spep_2-1 + 23, 1, 2.8+c, 2.8+c ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-1 + 23, 1, 0 ); --敵のうごき setDisp( spep_2-3 + 34, 1, 1 ); setDisp( spep_2-1 + 72, 1, 0 ); changeAnime( spep_2-3 + 34, 1, 6 ); setMoveKey( spep_2-3 + 34, 1, 280.7, -51.2 , 0 ); setMoveKey( spep_2-3 + 36, 1, 100.4, -241.1 , 0 ); setMoveKey( spep_2-3 + 38, 1, 68.7, -261.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 50.7, -243.2 , 0 ); setMoveKey( spep_2-3 + 42, 1, 72.7, -231.2 , 0 ); setMoveKey( spep_2-3 + 44, 1, 48.7, -231.2 , 0 ); setMoveKey( spep_2-3 + 46, 1, 68.7, -255.2 , 0 ); setMoveKey( spep_2-3 + 48, 1, 48.7, -239.2 , 0 ); setMoveKey( spep_2-3 + 50, 1, 62.7, -249.2 , 0 ); setMoveKey( spep_2-3 + 52, 1, 62.1, -249.2 , 0 ); setMoveKey( spep_2-3 + 54, 1, 60.1, -249.2 , 0 ); setMoveKey( spep_2-3 + 56, 1, 58.1, -249.2 , 0 ); setMoveKey( spep_2-3 + 58, 1, 56, -249.2 , 0 ); setMoveKey( spep_2-3 + 60, 1, 54, -249.2 , 0 ); setMoveKey( spep_2-3 + 62, 1, 51.9, -249.2 , 0 ); setMoveKey( spep_2-3 + 64, 1, 30.7, -249.2 , 0 ); setMoveKey( spep_2-3 + 66, 1, 6.7, -247.7 , 0 ); setMoveKey( spep_2-3 + 68, 1, -17.3, -246.2 , 0 ); setMoveKey( spep_2-3 + 70, 1, -41.3, -244.7 , 0 ); setMoveKey( spep_2-1 + 72, 1, -65.3, -243.2 , 0 ); d=0.5; setScaleKey( spep_2-3 + 34, 1, 2.79+d, 2.79+d ); setScaleKey( spep_2-3 + 36, 1, 4.18+d, 4.18+d ); setScaleKey( spep_2-3 + 38, 1, 2.79+d, 2.79+d ); setScaleKey( spep_2-1 + 72, 1, 2.79+d, 2.79+d ); setRotateKey( spep_2-3 + 34, 1, 21.8 ); setRotateKey( spep_2-1 + 72, 1, 21.8 ); --敵のうごき setDisp( spep_2-3 + 84, 1, 1 ); setDisp( spep_2-1 + 102, 1, 0 ); changeAnime( spep_2-3 + 84, 1, 7 ); setMoveKey( spep_2-3 + 84, 1, -36.7, -68.9 , 0 ); setMoveKey( spep_2-3 + 86, 1, -260.8, -98.9 , 0 ); setMoveKey( spep_2-3 + 88, 1, -276.8, -118.9 , 0 ); setMoveKey( spep_2-3 + 90, 1, -296.8, -96.9 , 0 ); setMoveKey( spep_2-3 + 92, 1, -282.8, -88.9 , 0 ); setMoveKey( spep_2-3 + 94, 1, -268.8, -62.9 , 0 ); setMoveKey( spep_2-3 + 96, 1, -321.8, -61.9 , 0 ); setMoveKey( spep_2-3 + 98, 1, -374.8, -60.9 , 0 ); setMoveKey( spep_2-3 + 100, 1, -427.8, -59.9 , 0 ); setMoveKey( spep_2-1 + 102, 1, -480.8, -58.9 , 0 ); a=0.7; b=2; setScaleKey( spep_2-3 + 84, 1, 1.73-a, 1.73-a ); setScaleKey( spep_2-3 + 86, 1, 3.6-b, 3.6-b ); setScaleKey( spep_2-3 + 88, 1, 3.88-b, 3.88-b ); setScaleKey( spep_2-3 + 90, 1, 4.19-b, 4.19-b ); setScaleKey( spep_2-3 + 92, 1, 4.12-b, 4.12-b ); setScaleKey( spep_2-3 + 94, 1, 4.05-b, 4.05-b ); setScaleKey( spep_2-3 + 96, 1, 4.55-b, 4.55-b ); setScaleKey( spep_2-3 + 98, 1, 5.05-b, 5.05-b ); setScaleKey( spep_2-3 + 100, 1, 5.55-b, 5.55-b ); setScaleKey( spep_2-1 + 102, 1, 6.05-b, 6.05-b ); setRotateKey( spep_2-3 + 84, 1, 71.5 ); setRotateKey( spep_2-1 + 102, 1, 71.5 ); --SE --オーラ SE014 =playSe( spep_2 + 0 , 1036 ); setSeVolumeByWorkId( spep_2 + 0 , SE014 , 32 ); SE017 =playSe( spep_2 + 24 , 1036 ); setSeVolumeByWorkId( spep_2 + 24 , SE017 , 32 ); SE022 =playSe( spep_2 + 48 , 1036 ); setSeVolumeByWorkId( spep_2 + 48 , SE022 , 32 ); SE023 =playSe( spep_2 + 72 , 1036 ); setSeVolumeByWorkId( spep_2 + 72 , SE023 , 32 ); SE028 =playSe( spep_2 + 96 , 1036 ); setSeVolumeByWorkId( spep_2 + 96 , SE028 , 32 ); --スパーク SE015 =playSe( spep_2 + 4 , 1147 ); setSeVolumeByWorkId( spep_2 + 4 , SE015 , 20 ); --パンチ SE016 =playSe( spep_2 + 20 , 1003 ); SE018 =playSe( spep_2 + 30 , 1009 ); setSeVolumeByWorkId( spep_2 + 30 , SE018 , 112 ); SE019 =playSe( spep_2 + 30 , 1187 ); stopSe( spep_2 + 38, SE019, 20); SE020 =playSe( spep_2 + 30 , 19 ); setSeVolumeByWorkId( spep_2 + 30 , SE020 , 67 ); SE021 =playSe( spep_2 + 34 , 1110 ); setSeVolumeByWorkId( spep_2 + 34 , SE021 , 79 ); --パンチ2 SE024 =playSe( spep_2 + 80 , 1187 ); stopSe( spep_2 + 100, SE024, 12); SE025 =playSe( spep_2 + 80 , 1010 ); SE026 =playSe( spep_2 + 80 , 1011 ); setSeVolumeByWorkId( spep_2 + 80 , SE026 , 72 ); SE027 =playSe( spep_2 + 84 , 1110 ); setSeVolumeByWorkId( spep_2 + 84 , SE027 , 82 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 120, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+120; ------------------------------------------------------ -- 瞬間移動~膝蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- knee_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, knee_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 104, knee_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, knee_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 104, knee_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, knee_f, 0 ); setEffRotateKey( spep_3 + 104, knee_f, 0 ); setEffAlphaKey( spep_3 + 0, knee_f, 255 ); setEffAlphaKey( spep_3 + 104, knee_f, 255 ); setEffAlphaKey( spep_3 + 105, knee_f, 0 ); setEffAlphaKey( spep_3 + 106, knee_f, 0 ); -- ** エフェクト等 ** -- knee_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, knee_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 104, knee_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, knee_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 104, knee_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, knee_b, 0 ); setEffRotateKey( spep_3 + 104, knee_b, 0 ); setEffAlphaKey( spep_3 + 0, knee_b, 255 ); setEffAlphaKey( spep_3 + 104, knee_b, 255 ); setEffAlphaKey( spep_3 + 105, knee_b, 0 ); setEffAlphaKey( spep_3 + 106, knee_b, 0 ); --敵のうごき setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 47, 1, 0 ); changeAnime( spep_3 + 0, 1, 5 ); setMoveKey( spep_3 + 0, 1, 41.5, -42.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 46.5, 1.9 , 0 ); setMoveKey( spep_3-3 + 4, 1, 51.5, 45.8 , 0 ); setMoveKey( spep_3-3 + 6, 1, 56.5, 89.7 , 0 ); setMoveKey( spep_3-3 + 8, 1, 61.5, 133.6 , 0 ); setMoveKey( spep_3-3 + 10, 1, 66.5, 177.4 , 0 ); setMoveKey( spep_3-3 + 12, 1, 71.5, 221.3 , 0 ); setMoveKey( spep_3-3 + 14, 1, 76.5, 265.2 , 0 ); setMoveKey( spep_3-3 + 16, 1, 77, 273.3 , 0 ); setMoveKey( spep_3-3 + 18, 1, 77.4, 281.5 , 0 ); setMoveKey( spep_3-3 + 20, 1, 77.9, 289.6 , 0 ); setMoveKey( spep_3-3 + 22, 1, 78.3, 297.7 , 0 ); setMoveKey( spep_3-3 + 24, 1, 78.8, 305.8 , 0 ); setMoveKey( spep_3-3 + 26, 1, 78.8, 306.6 , 0 ); setMoveKey( spep_3-3 + 28, 1, 78.9, 307.4 , 0 ); setMoveKey( spep_3-3 + 30, 1, 78.9, 308.1 , 0 ); setMoveKey( spep_3-3 + 32, 1, 79, 308.9 , 0 ); setMoveKey( spep_3-3 + 34, 1, 79, 309.6 , 0 ); setMoveKey( spep_3-3 + 36, 1, 79.1, 310.4 , 0 ); setMoveKey( spep_3-3 + 38, 1, 79.1, 311.2 , 0 ); setMoveKey( spep_3-3 + 40, 1, 79.2, 311.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, 79.2, 312.7 , 0 ); setMoveKey( spep_3-3 + 44, 1, 79.3, 313.4 , 0 ); setMoveKey( spep_3-1 + 47, 1, 79.3, 314.2 , 0 ); setScaleKey( spep_3 + 0, 1, 7.99, 7.99 ); --setScaleKey( spep_3-3 + 2, 1, 7.11, 7.11 ); setScaleKey( spep_3-3 + 4, 1, 6.23, 6.23 ); setScaleKey( spep_3-3 + 6, 1, 5.34, 5.34 ); setScaleKey( spep_3-3 + 8, 1, 4.46, 4.46 ); setScaleKey( spep_3-3 + 10, 1, 3.57, 3.57 ); setScaleKey( spep_3-3 + 12, 1, 2.69, 2.69 ); setScaleKey( spep_3-3 + 14, 1, 1.8, 1.8 ); setScaleKey( spep_3-3 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_3-3 + 18, 1, 1.64, 1.64 ); setScaleKey( spep_3-3 + 20, 1, 1.56, 1.56 ); setScaleKey( spep_3-3 + 22, 1, 1.48, 1.48 ); setScaleKey( spep_3-3 + 24, 1, 1.4, 1.4 ); setScaleKey( spep_3-3 + 26, 1, 1.39, 1.39 ); setScaleKey( spep_3-3 + 28, 1, 1.38, 1.38 ); setScaleKey( spep_3-3 + 30, 1, 1.37, 1.37 ); setScaleKey( spep_3-3 + 32, 1, 1.36, 1.36 ); setScaleKey( spep_3-3 + 34, 1, 1.35, 1.35 ); setScaleKey( spep_3-3 + 36, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 38, 1, 1.34, 1.34 ); setScaleKey( spep_3-3 + 40, 1, 1.33, 1.33 ); setScaleKey( spep_3-3 + 42, 1, 1.32, 1.32 ); setScaleKey( spep_3-3 + 44, 1, 1.31, 1.31 ); setScaleKey( spep_3-1 + 47, 1, 1.3, 1.3 ); setRotateKey( spep_3 + 0, 1, -58.7 ); setRotateKey( spep_3 + 2, 1, -58.6 ); setRotateKey( spep_3-1 + 47, 1, -58.6 ); --敵のうごき setDisp( spep_3-3 + 58, 1, 1 ); setDisp( spep_3 + 104, 1, 0 ); changeAnime( spep_3-3 + 58, 1, 108 ); setMoveKey( spep_3-3 + 58, 1, 93.2, 93.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 156.8, 151.5 , 0 ); setMoveKey( spep_3-3 + 62, 1, 165.6, 97.9 , 0 ); setMoveKey( spep_3-3 + 64, 1, 149.4, 133.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 110.7, 106.7 , 0 ); setMoveKey( spep_3-3 + 68, 1, 108.4, 116.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 85.4, 86 , 0 ); setMoveKey( spep_3-3 + 72, 1, 95.7, 99.5 , 0 ); setMoveKey( spep_3-3 + 74, 1, 98.1, 105.2 , 0 ); setMoveKey( spep_3-3 + 76, 1, 100.6, 110.9 , 0 ); setMoveKey( spep_3-3 + 78, 1, 103.1, 116.7 , 0 ); setMoveKey( spep_3-3 + 80, 1, 105.5, 122.4 , 0 ); setMoveKey( spep_3-3 + 82, 1, 108, 128.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 110.5, 133.9 , 0 ); setMoveKey( spep_3-3 + 86, 1, 112.9, 139.6 , 0 ); setMoveKey( spep_3-3 + 88, 1, 115.4, 145.3 , 0 ); setMoveKey( spep_3-3 + 90, 1, 117.9, 151.1 , 0 ); setMoveKey( spep_3-3 + 92, 1, 120.3, 156.8 , 0 ); setMoveKey( spep_3-3 + 94, 1, 122.8, 162.5 , 0 ); setMoveKey( spep_3-3 + 96, 1, 125.3, 168.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, 127.7, 174 , 0 ); setMoveKey( spep_3-3 + 100, 1, 130.2, 179.7 , 0 ); setMoveKey( spep_3-3 + 102, 1, 132.7, 185.4 , 0 ); setMoveKey( spep_3 + 104, 1, 135.1, 191.2 , 0 ); --setMoveKey( spep_3-3 + 106, 1, 137.6, 196.9 , 0 ); e=0.6; setScaleKey( spep_3-3 + 58, 1, 1.99+e, 1.99+e ); setScaleKey( spep_3-3 + 59, 1, 1.99+e, 1.99+e ); setScaleKey( spep_3-3 + 60, 1, 3.19+e, 3.19+e ); setScaleKey( spep_3-3 + 61, 1, 3.19+e, 3.19+e ); setScaleKey( spep_3-3 + 62, 1, 2.95+e, 2.95+e ); setScaleKey( spep_3-3 + 64, 1, 2.72+e, 2.72+e ); setScaleKey( spep_3-3 + 66, 1, 2.48+e, 2.48+e ); setScaleKey( spep_3-3 + 68, 1, 2.24+e, 2.24+e ); setScaleKey( spep_3-3 + 70, 1, 2+e, 2+e ); setScaleKey( spep_3 + 104, 1, 2+e, 2+e ); setRotateKey( spep_3-3 + 58, 1, -47.9 ); setRotateKey( spep_3 + 104, 1, -47.9 ); --SE --パンチ2 stopSe( spep_3 + 6, SE026, 55); --オーラ SE029 =playSe( spep_3 + 0 , 1036 ); setSeVolumeByWorkId( spep_3 + 0 , SE029 , 32 ); SE030 =playSe( spep_3 + 24 , 1036 ); setSeVolumeByWorkId( spep_3 + 24 , SE030 , 32 ); SE033 =playSe( spep_3 + 48 , 1036 ); setSeVolumeByWorkId( spep_3 + 48 , SE033 , 32 ); SE038 =playSe( spep_3 + 72 , 1036 ); setSeVolumeByWorkId( spep_3 + 72 , SE038 , 32 ); SE040 =playSe( spep_3 + 96 , 1036 ); setSeVolumeByWorkId( spep_3 + 96 , SE040 , 32 ); --瞬間移動 SE031 =playSe( spep_3 + 14 , 1109 ); --膝蹴り SE032 =playSe( spep_3 + 42 , 1072 ); setTimeStretch( SE032, 0.77, 10, 1 ); SE034 =playSe( spep_3 + 58 , 1004 ); setSeVolumeByWorkId( spep_3 + 58 , SE034 , 71 ); SE035 =playSe( spep_3 + 62 , 1187 ); stopSe( spep_3 + 76, SE035, 12); SE036 =playSe( spep_3 + 62 , 1190 ); SE037 =playSe( spep_3 + 62 , 1009 ); --スパーク SE039 =playSe( spep_3 + 82 , 1148 ); setSeVolumeByWorkId( spep_3 + 82 , SE039 , 20 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 104, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+104; ------------------------------------------------------ -- 殴りかかる ------------------------------------------------------ -- ** エフェクト等 ** -- punching = entryEffect( spep_4 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, punching, 0, 0, 0 ); setEffMoveKey( spep_4 + 72, punching, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, punching, 1.0, 1.0 ); setEffScaleKey( spep_4 + 72, punching, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, punching, 0 ); setEffRotateKey( spep_4 + 72, punching, 0 ); setEffAlphaKey( spep_4 + 0, punching, 255 ); setEffAlphaKey( spep_4 + 70, punching, 255 ); setEffAlphaKey( spep_4 + 71, punching, 255 ); setEffAlphaKey( spep_4 + 72, punching, 0 ); --SE --ベジータ向かっていく SE041 =playSe( spep_4 + 0 , 1182 ); setSeVolumeByWorkId( spep_4 + 0 , SE041 , 126 ); SE042 =playSe( spep_4 + 0 , 1183 ); stopSe( spep_4 + 60, SE042, 7); SE043 =playSe( spep_4 + 0 , 9 ); setTimeStretch( SE043, 1.81, 10, 1 ); --オーラ SE044 =playSe( spep_4 + 0 , 1036 ); setSeVolumeByWorkId( spep_4 + 0 , SE044 , 32 ); SE045 =playSe( spep_4 + 24 , 1036 ); setSeVolumeByWorkId( spep_4 + 24 , SE045 , 32 ); SE046 =playSe( spep_4 + 48 , 1036 ); setSeVolumeByWorkId( spep_4 + 48 , SE046 , 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_5=spep_4+72; ------------------------------------------------------ -- 殴って吹っ飛ばす ------------------------------------------------------ -- ** エフェクト等 ** -- dispel_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, dispel_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, dispel_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, dispel_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, dispel_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, dispel_f, 0 ); setEffRotateKey( spep_5 + 60, dispel_f, 0 ); setEffAlphaKey( spep_5 + 0, dispel_f, 255 ); setEffAlphaKey( spep_5 + 60, dispel_f, 255 ); -- ** エフェクト等 ** -- dispel_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, dispel_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 60, dispel_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, dispel_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 60, dispel_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, dispel_b, 0 ); setEffRotateKey( spep_5 + 60, dispel_b, 0 ); setEffAlphaKey( spep_5 + 0, dispel_b, 255 ); setEffAlphaKey( spep_5 + 60, dispel_b, 255 ); --敵のうごき setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5-1 + 58, 1, 0 ); changeAnime( spep_5 + 0, 1, 105 ); setMoveKey( spep_5 + 0, 1, 95.3, -139.9 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 125.3, -162.4 , 0 ); setMoveKey( spep_5-3 + 4, 1, 137.8, -189.3 , 0 ); setMoveKey( spep_5-3 + 6, 1, 103.6, -155.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 122, -137.6 , 0 ); setMoveKey( spep_5-3 + 10, 1, 82.8, -123.6 , 0 ); setMoveKey( spep_5-3 + 12, 1, 104.7, -139.3 , 0 ); setMoveKey( spep_5-3 + 14, 1, 89.5, -113.1 , 0 ); setMoveKey( spep_5-3 + 16, 1, 104.3, -107.6 , 0 ); setMoveKey( spep_5-3 + 18, 1, 107.4, -96.3 , 0 ); setMoveKey( spep_5-3 + 20, 1, 110.5, -85 , 0 ); setMoveKey( spep_5-3 + 22, 1, 113.6, -73.7 , 0 ); setMoveKey( spep_5-3 + 24, 1, 116.8, -62.4 , 0 ); setMoveKey( spep_5-3 + 26, 1, 119.9, -51.1 , 0 ); setMoveKey( spep_5-3 + 28, 1, 123, -39.9 , 0 ); setMoveKey( spep_5-3 + 30, 1, 123.3, -38.6 , 0 ); setMoveKey( spep_5-3 + 32, 1, 123.6, -37.3 , 0 ); setMoveKey( spep_5-3 + 34, 1, 123.9, -36 , 0 ); setMoveKey( spep_5-3 + 36, 1, 124.1, -34.7 , 0 ); setMoveKey( spep_5-3 + 38, 1, 124.4, -33.4 , 0 ); setMoveKey( spep_5-3 + 40, 1, 124.7, -32.1 , 0 ); setMoveKey( spep_5-3 + 42, 1, 125, -30.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, 125.3, -29.5 , 0 ); setMoveKey( spep_5-3 + 46, 1, 125.6, -28.2 , 0 ); setMoveKey( spep_5-3 + 48, 1, 125.9, -27 , 0 ); setMoveKey( spep_5-3 + 50, 1, 126.2, -25.7 , 0 ); setMoveKey( spep_5-3 + 52, 1, 126.4, -24.4 , 0 ); setMoveKey( spep_5-3 + 54, 1, 126.7, -23.1 , 0 ); setMoveKey( spep_5-3 + 56, 1, 127, -21.8 , 0 ); setMoveKey( spep_5-1 + 58, 1, 127.3, -20.5 , 0 ); setScaleKey( spep_5 + 0, 1, 2, 2 ); --setScaleKey( spep_5-3 + 2, 1, 3.17, 3.17 ); setScaleKey( spep_5-3 + 4, 1, 2.87, 2.87 ); setScaleKey( spep_5-3 + 6, 1, 2.58, 2.58 ); setScaleKey( spep_5-3 + 8, 1, 2.29, 2.29 ); setScaleKey( spep_5-3 + 10, 1, 2, 2 ); setScaleKey( spep_5-3 + 12, 1, 1.83, 1.83 ); setScaleKey( spep_5-3 + 14, 1, 1.67, 1.67 ); setScaleKey( spep_5-3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_5-3 + 18, 1, 1.33, 1.33 ); setScaleKey( spep_5-3 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_5-3 + 22, 1, 1, 1 ); setScaleKey( spep_5-3 + 24, 1, 0.83, 0.83 ); setScaleKey( spep_5-3 + 26, 1, 0.67, 0.67 ); setScaleKey( spep_5-3 + 28, 1, 0.5, 0.5 ); setScaleKey( spep_5-3 + 30, 1, 0.49, 0.49 ); setScaleKey( spep_5-3 + 32, 1, 0.47, 0.47 ); setScaleKey( spep_5-3 + 34, 1, 0.46, 0.46 ); setScaleKey( spep_5-3 + 36, 1, 0.45, 0.45 ); setScaleKey( spep_5-3 + 38, 1, 0.43, 0.43 ); setScaleKey( spep_5-3 + 40, 1, 0.42, 0.42 ); setScaleKey( spep_5-3 + 42, 1, 0.41, 0.41 ); setScaleKey( spep_5-3 + 44, 1, 0.39, 0.39 ); setScaleKey( spep_5-3 + 46, 1, 0.38, 0.38 ); setScaleKey( spep_5-3 + 48, 1, 0.37, 0.37 ); setScaleKey( spep_5-3 + 50, 1, 0.35, 0.35 ); setScaleKey( spep_5-3 + 52, 1, 0.34, 0.34 ); setScaleKey( spep_5-3 + 54, 1, 0.33, 0.33 ); setScaleKey( spep_5-3 + 56, 1, 0.31, 0.31 ); setScaleKey( spep_5-1 + 58, 1, 0.3, 0.3 ); setRotateKey( spep_5 + 0, 1, 22.8 ); setRotateKey( spep_5 + 2, 1, 23 ); setRotateKey( spep_5-1 + 58, 1, 23 ); --文字エントリー ctbago = entryEffectLife( spep_5 + 0, 10021, 58, 0x100, -1, 0, -23.3, 154.1 ); setEffShake( spep_5 + 0, ctbago, 58, 10 ); setEffMoveKey( spep_5 + 0, ctbago, -23.3, 154.1 , 0 ); setEffMoveKey( spep_5 + 2, ctbago, 6.7, 222.4 , 0 ); setEffMoveKey( spep_5 + 4, ctbago, 25.6, 305 , 0 ); setEffMoveKey( spep_5 + 6, ctbago, 35, 294.4 , 0 ); setEffMoveKey( spep_5 + 8, ctbago, 26.2, 306.7 , 0 ); setEffMoveKey( spep_5 + 10, ctbago, 35.7, 296 , 0 ); setEffMoveKey( spep_5 + 12, ctbago, 26.7, 308.4 , 0 ); setEffMoveKey( spep_5 + 14, ctbago, 36.3, 297.6 , 0 ); setEffMoveKey( spep_5 + 16, ctbago, 27.3, 310.1 , 0 ); setEffMoveKey( spep_5 + 18, ctbago, 36.9, 299.2 , 0 ); setEffMoveKey( spep_5 + 20, ctbago, 27.8, 311.8 , 0 ); setEffMoveKey( spep_5 + 22, ctbago, 37.6, 300.7 , 0 ); setEffMoveKey( spep_5 + 24, ctbago, 28.4, 313.5 , 0 ); setEffMoveKey( spep_5 + 26, ctbago, 38.3, 302.3 , 0 ); setEffMoveKey( spep_5 + 28, ctbago, 28.9, 315.1 , 0 ); setEffMoveKey( spep_5 + 30, ctbago, 38.8, 304 , 0 ); setEffMoveKey( spep_5 + 32, ctbago, 29.5, 316.9 , 0 ); setEffMoveKey( spep_5 + 34, ctbago, 39.5, 305.6 , 0 ); setEffMoveKey( spep_5 + 36, ctbago, 30.1, 318.6 , 0 ); setEffMoveKey( spep_5 + 38, ctbago, 40.1, 307.2 , 0 ); setEffMoveKey( spep_5 + 40, ctbago, 30.6, 320.2 , 0 ); setEffMoveKey( spep_5 + 42, ctbago, 40.8, 308.7 , 0 ); setEffMoveKey( spep_5 + 44, ctbago, 31.1, 321.9 , 0 ); setEffMoveKey( spep_5 + 46, ctbago, 41.4, 310.3 , 0 ); setEffMoveKey( spep_5 + 48, ctbago, 31.7, 323.7 , 0 ); setEffMoveKey( spep_5 + 50, ctbago, 42, 312 , 0 ); setEffMoveKey( spep_5 + 52, ctbago, 32.3, 325.4 , 0 ); setEffMoveKey( spep_5 + 54, ctbago, 42.6, 313.6 , 0 ); setEffMoveKey( spep_5 + 56, ctbago, 32.8, 327.1 , 0 ); setEffMoveKey( spep_5 + 58, ctbago, 43.3, 315.2 , 0 ); setEffScaleKey( spep_5 + 0, ctbago, 0.82, 0.82 ); --setEffScaleKey( spep_5 + 2, ctbago, 2.07, 2.07 ); setEffScaleKey( spep_5 + 4, ctbago, 3.25, 3.25 ); setEffScaleKey( spep_5 + 6, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_5 + 8, ctbago, 3.28, 3.28 ); setEffScaleKey( spep_5 + 10, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_5 + 12, ctbago, 3.31, 3.31 ); setEffScaleKey( spep_5 + 14, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_5 + 16, ctbago, 3.33, 3.33 ); setEffScaleKey( spep_5 + 18, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_5 + 20, ctbago, 3.36, 3.36 ); setEffScaleKey( spep_5 + 22, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_5 + 24, ctbago, 3.39, 3.39 ); setEffScaleKey( spep_5 + 26, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_5 + 28, ctbago, 3.41, 3.41 ); setEffScaleKey( spep_5 + 30, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_5 + 32, ctbago, 3.44, 3.44 ); setEffScaleKey( spep_5 + 34, ctbago, 3.53, 3.53 ); setEffScaleKey( spep_5 + 36, ctbago, 3.47, 3.47 ); setEffScaleKey( spep_5 + 38, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_5 + 40, ctbago, 3.5, 3.5 ); setEffScaleKey( spep_5 + 42, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_5 + 44, ctbago, 3.52, 3.52 ); setEffScaleKey( spep_5 + 46, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_5 + 48, ctbago, 3.55, 3.55 ); setEffScaleKey( spep_5 + 50, ctbago, 3.64, 3.64 ); setEffScaleKey( spep_5 + 52, ctbago, 3.58, 3.58 ); setEffScaleKey( spep_5 + 54, ctbago, 3.66, 3.66 ); setEffScaleKey( spep_5 + 56, ctbago, 3.61, 3.61 ); setEffScaleKey( spep_5 + 58, ctbago, 3.69, 3.69 ); setEffRotateKey( spep_5 + 0, ctbago, -17.6 ); setEffRotateKey( spep_5 + 2, ctbago, -17.7 ); setEffRotateKey( spep_5 + 58, ctbago, -17.7 ); setEffAlphaKey( spep_5 + 0, ctbago, 255 ); setEffAlphaKey( spep_5 + 58, ctbago, 255 ); --SE --パンチ SE047 =playSe( spep_5 + 0 , 1120 ); --スパーク SE048 =playSe( spep_5 + 4 , 1147 ); setSeVolumeByWorkId( spep_5 + 4 , SE048 , 20 ); --オーラ SE049 =playSe( spep_5 + 8 , 1036 ); setSeVolumeByWorkId( spep_5 + 8 , SE049 , 32 ); SE050 =playSe( spep_5 + 32 , 1036 ); setSeVolumeByWorkId( spep_5 + 32 , SE050 , 32 ); SE051 =playSe( spep_5 + 56 , 1036 ); setSeVolumeByWorkId( spep_5 + 56 , SE051 , 32 ); -- ** くろ背景 ** -- entryFadeBg( spep_5 , 0, 60, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_5 + 56, 0, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_6=spep_5+60; ------------------------------------------------------ -- 悟空の気が溜まりかめはめ波構え ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_6 + 226, tame, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_6 + 226, tame, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame, 0 ); setEffRotateKey( spep_6 + 226, tame, 0 ); setEffAlphaKey( spep_6 + 0, tame, 255 ); setEffAlphaKey( spep_6 + 226, tame, 255 ); setEffAlphaKey( spep_6 + 227, tame, 0 ); setEffAlphaKey( spep_6 + 228, tame, 0 ); --集中線 --[[ shuchusen1 = entryEffectLife( spep_6-3 + 40, 906, 66, 0x100, -1, 0, 0, 0 ); setEffShake( spep_6-3 + 40, shuchusen1, 90, 20 ); setEffMoveKey( spep_6-3 + 40, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_6-3 + 106, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_6-3 + 40, shuchusen1, 1, 1 ); setEffScaleKey( spep_6-3 + 106, shuchusen1, 1, 1 ); setEffRotateKey( spep_6-3 + 40, shuchusen1, 180 ); setEffRotateKey( spep_6-3 + 106, shuchusen1, 180 ); --]] -- 文字エントリー -- ctgogo = entryEffectLife( spep_6 +74, 190006, 54, 0x100, -1, 0, 0, 350,10000);-- ゴゴゴゴ setEffMoveKey( spep_6 +74, ctgogo, 0, 350); setEffMoveKey( spep_6 +128, ctgogo, 0, 350); setEffAlphaKey( spep_6 +74, ctgogo, 0 ); setEffAlphaKey( spep_6 + 75, ctgogo, 255 ); setEffAlphaKey( spep_6 + 128, ctgogo, 255 ); setEffRotateKey( spep_6 +74, ctgogo, 0); setEffRotateKey( spep_6 +128, ctgogo, 0); setEffScaleKey( spep_6 +74, ctgogo, 0.85, 0.8); setEffScaleKey( spep_6 +128, ctgogo, 0.85, 0.8); --SE --画面遷移 SE052 =playSe( spep_6 + 0 , 8 ); setSeVolumeByWorkId( spep_6 + 0 , SE052 , 74 ); --悟空気ダメ SE053 =playSe( spep_6 + 28 , 1035 ); setSeVolumeByWorkId( spep_6 + 28 , SE053 , 126 ); SE054 =playSe( spep_6 + 28 , 20 ); setSeVolumeByWorkId( spep_6 + 28 , SE054 , 55 ); SE055 =playSe( spep_6 + 28 , 1148 ); setSeVolumeByWorkId( spep_6 + 28 , SE055 , 33 ); --顔カットイン SE056 =playSe( spep_6 + 36 , 1018 ); --かめはめ波溜め SE057 =playSe( spep_6 + 80 , 1209 ); setSeVolumeByWorkId( spep_6 + 80 , SE057 , 79 ); SE058 =playSe( spep_6 + 80 , 1210 ); --腕をひく SE059 =playSe( spep_6 + 122 , 1003 ); --地割れ SE060 =playSe( spep_6 + 138 , 1044 ); setSeVolumeByWorkId( spep_6 + 138 , SE060 , 62 ); -- ** くろ背景 ** -- entryFadeBg( spep_6 , 0, 226, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_7=spep_6+226; ------------------------------------------------------ -- カメラ回転~かめはめ波発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 146, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_7 + 146, beam, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 146, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 146, beam, 255 ); setEffAlphaKey( spep_7 + 147, beam, 0 ); setEffAlphaKey( spep_7 + 148, beam, 0 ); --文字エントリー ctka = entryEffectLife( spep_7-3 + 56, 10004, 22, 0x100, -1, 0, 57.2, 110.1 ); setEffShake( spep_7-3 + 56, ctka, 22, 10 ); setEffMoveKey( spep_7-3 + 56, ctka, 57.2, 110.1 , 0 ); setEffMoveKey( spep_7-3 + 58, ctka, 94.1, 171.2 , 0 ); setEffMoveKey( spep_7-3 + 60, ctka, 130.5, 230.9 , 0 ); setEffMoveKey( spep_7-3 + 62, ctka, 131.1, 232.1 , 0 ); setEffMoveKey( spep_7-3 + 64, ctka, 130.9, 231.6 , 0 ); setEffMoveKey( spep_7-3 + 66, ctka, 131.5, 232.8 , 0 ); setEffMoveKey( spep_7-3 + 68, ctka, 131.3, 232.3 , 0 ); setEffMoveKey( spep_7-3 + 70, ctka, 131.9, 233.5 , 0 ); setEffMoveKey( spep_7-3 + 72, ctka, 131.7, 233 , 0 ); setEffMoveKey( spep_7-3 + 74, ctka, 132.3, 234.2 , 0 ); setEffMoveKey( spep_7-3 + 76, ctka, 169.8, 295.8 , 0 ); setEffMoveKey( spep_7-3 + 78, ctka, 208.2, 359.4 , 0 ); setEffScaleKey( spep_7-3 + 56, ctka, 1.38, 1.38 ); setEffScaleKey( spep_7-3 + 58, ctka, 2.22, 2.22 ); setEffScaleKey( spep_7-3 + 60, ctka, 2.9, 2.9 ); setEffScaleKey( spep_7-3 + 62, ctka, 3.02, 3.02 ); setEffScaleKey( spep_7-3 + 64, ctka, 2.91, 2.91 ); setEffScaleKey( spep_7-3 + 66, ctka, 3.02, 3.02 ); setEffScaleKey( spep_7-3 + 68, ctka, 2.92, 2.92 ); setEffScaleKey( spep_7-3 + 70, ctka, 3.03, 3.03 ); setEffScaleKey( spep_7-3 + 72, ctka, 2.93, 2.93 ); setEffScaleKey( spep_7-3 + 74, ctka, 3.04, 3.04 ); setEffScaleKey( spep_7-3 + 76, ctka, 3.72, 3.72 ); setEffScaleKey( spep_7-3 + 78, ctka, 4.67, 4.67 ); setEffRotateKey( spep_7-3 + 56, ctka, 34.3 ); setEffRotateKey( spep_7-3 + 78, ctka, 34.3 ); setEffAlphaKey( spep_7-3 + 56, ctka, 255 ); setEffAlphaKey( spep_7-3 + 78, ctka, 255 ); --SE --かめはめ波溜め stopSe( spep_7 + 50, SE058, 12); --腕をひく stopSe( spep_7 + 58, SE060, 14); --かめはめ波発射 SE061 =playSe( spep_7 + 54 , 1146 ); SE062 =playSe( spep_7 + 54 , 1258 ); SE063 =playSe( spep_7 + 54 , 1213 ); SE064 =playSe( spep_7 + 54 , 1223 ); setSeVolumeByWorkId( spep_7 + 54 , SE064 , 186 ); SE065 =playSe( spep_7 + 72 , 1124 ); setSeVolumeByWorkId( spep_7 + 72 , SE065 , 55 ); SE066 =playSe( spep_7 + 90 , 1211 ); SE067 =playSe( spep_7 + 98 , 1215 ); setSeVolumeByWorkId( spep_7 + 98 , SE067 , 49 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 , 0, 146, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_8=spep_7+146; ------------------------------------------------------ -- 迫るかめはめ波 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 66, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 66, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 66, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 66, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 66, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 66, hit_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8 + 66, 1, 0 ); changeAnime( spep_8 + 0, 1, 105 ); setBlendColor(spep_8+24,1,2,0,0,0,0.2); setBlendColor(spep_8+26,1,2,0,0,0,0.4); setBlendColor(spep_8+28,1,2,0,0,0,0.6); setBlendColor(spep_8+30,1,2,0,0,0,0.8); setBlendColor(spep_8+32,1,2,0,0,0,1); setBlendColor(spep_8+68,1,2,0,0,0,0); setMoveKey( spep_8 + 0, 1, 78.1, 61.7 , 0 ); setMoveKey( spep_8 + 2, 1, 71.5, 53.5 , 0 ); setMoveKey( spep_8 + 4, 1, 78.2, 52.9 , 0 ); setMoveKey( spep_8 + 6, 1, 71.6, 58.4 , 0 ); setMoveKey( spep_8 + 8, 1, 78.5, 57.1 , 0 ); setMoveKey( spep_8 + 10, 1, 71.7, 49.7 , 0 ); setMoveKey( spep_8 + 12, 1, 78.6, 48.4 , 0 ); setMoveKey( spep_8 + 14, 1, 72, 53.9 , 0 ); setMoveKey( spep_8 + 16, 1, 78.7, 53.3 , 0 ); setMoveKey( spep_8 + 18, 1, 72.1, 45.3 , 0 ); setMoveKey( spep_8 + 20, 1, 79, 43.9 , 0 ); setMoveKey( spep_8 + 22, 1, 72.2, 50.1 , 0 ); setMoveKey( spep_8 + 24, 1, 79.1, 48.9 , 0 ); setMoveKey( spep_8 + 26, 1, 72.5, 40.6 , 0 ); setMoveKey( spep_8 + 28, 1, 79.2, 40.2 , 0 ); setMoveKey( spep_8 + 30, 1, 72.6, 45.7 , 0 ); setMoveKey( spep_8 + 32, 1, 79.6, 44.2 , 0 ); setMoveKey( spep_8 + 34, 1, 72.7, 37 , 0 ); setMoveKey( spep_8 + 36, 1, 79.6, 35.7 , 0 ); setMoveKey( spep_8 + 38, 1, 73, 41 , 0 ); setMoveKey( spep_8 + 40, 1, 79.7, 40.6 , 0 ); setMoveKey( spep_8 + 42, 1, 73.1, 32.5 , 0 ); setMoveKey( spep_8 + 44, 1, 80.1, 30.9 , 0 ); setMoveKey( spep_8 + 46, 1, 72.2, 37.2 , 0 ); setMoveKey( spep_8 + 48, 1, 78.2, 35.8 , 0 ); setMoveKey( spep_8 + 50, 1, 70.6, 27.3 , 0 ); setMoveKey( spep_8 + 52, 1, 76.3, 26.8 , 0 ); setMoveKey( spep_8 + 54, 1, 68.8, 32.1 , 0 ); setMoveKey( spep_8 + 56, 1, 74.8, 30.4 , 0 ); setMoveKey( spep_8 + 58, 1, 66.9, 23.1 , 0 ); setMoveKey( spep_8 + 60, 1, 72.8, 21.6 , 0 ); setMoveKey( spep_8 + 62, 1, 65.3, 26.7 , 0 ); setMoveKey( spep_8 + 64, 1, 64.2, 26.3 , 0 ); setMoveKey( spep_8 + 66, 1, 63.4, 24.8 , 0 ); setScaleKey( spep_8 + 0, 1, 0.26, 0.26 ); setScaleKey( spep_8 + 2, 1, 0.28, 0.28 ); setScaleKey( spep_8 + 4, 1, 0.28, 0.28 ); setScaleKey( spep_8 + 6, 1, 0.29, 0.29 ); setScaleKey( spep_8 + 8, 1, 0.32, 0.32 ); setScaleKey( spep_8 + 10, 1, 0.31, 0.31 ); setScaleKey( spep_8 + 12, 1, 0.33, 0.33 ); setScaleKey( spep_8 + 14, 1, 0.35, 0.35 ); setScaleKey( spep_8 + 16, 1, 0.34, 0.34 ); setScaleKey( spep_8 + 18, 1, 0.36, 0.36 ); setScaleKey( spep_8 + 20, 1, 0.39, 0.39 ); setScaleKey( spep_8 + 22, 1, 0.38, 0.38 ); setScaleKey( spep_8 + 24, 1, 0.4, 0.4 ); setScaleKey( spep_8 + 26, 1, 0.42, 0.42 ); setScaleKey( spep_8 + 28, 1, 0.41, 0.41 ); setScaleKey( spep_8 + 30, 1, 0.43, 0.43 ); setScaleKey( spep_8 + 32, 1, 0.46, 0.46 ); setScaleKey( spep_8 + 34, 1, 0.44, 0.44 ); setScaleKey( spep_8 + 36, 1, 0.47, 0.47 ); setScaleKey( spep_8 + 38, 1, 0.49, 0.49 ); setScaleKey( spep_8 + 40, 1, 0.48, 0.48 ); setScaleKey( spep_8 + 42, 1, 0.5, 0.5 ); setScaleKey( spep_8 + 44, 1, 0.53, 0.53 ); setScaleKey( spep_8 + 46, 1, 0.5, 0.5 ); setScaleKey( spep_8 + 48, 1, 0.52, 0.52 ); setScaleKey( spep_8 + 50, 1, 0.55, 0.55 ); setScaleKey( spep_8 + 52, 1, 0.52, 0.52 ); setScaleKey( spep_8 + 54, 1, 0.54, 0.54 ); setScaleKey( spep_8 + 56, 1, 0.57, 0.57 ); setScaleKey( spep_8 + 58, 1, 0.54, 0.54 ); setScaleKey( spep_8 + 60, 1, 0.56, 0.56 ); setScaleKey( spep_8 + 62, 1, 0.58, 0.58 ); setScaleKey( spep_8 + 64, 1, 0.56, 0.56 ); setScaleKey( spep_8 + 66, 1, 0.58, 0.58 ); setRotateKey( spep_8 + 0, 1, 29.4 ); setRotateKey( spep_8 + 2, 1, 29.5 ); setRotateKey( spep_8 + 66, 1, 29.5 ); --文字エントリー ctzudodo = entryEffectLife( spep_8 + 0, 10014, 66, 0x100, -1, 0, 50, 335.8 ); setEffShake( spep_8 + 0, ctzudodo, 66, 10 ); setEffMoveKey( spep_8 + 0, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 2, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 4, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 6, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 8, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 10, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 12, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 14, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 16, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 18, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 20, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 22, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 24, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 26, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 28, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 30, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 32, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 34, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 36, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 38, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 40, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 42, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 44, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 46, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 48, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 50, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 52, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 54, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 56, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 58, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 60, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 62, ctzudodo, 48.8, 328.7 , 0 ); setEffMoveKey( spep_8 + 64, ctzudodo, 50, 335.8 , 0 ); setEffMoveKey( spep_8 + 66, ctzudodo, 48.8, 328.7 , 0 ); setEffScaleKey( spep_8 + 0, ctzudodo, 2.28, 2.28 ); setEffScaleKey( spep_8 + 66, ctzudodo, 2.28, 2.28 ); setEffRotateKey( spep_8 + 0, ctzudodo, 2.7 ); setEffRotateKey( spep_8 + 66, ctzudodo, 2.7 ); setEffAlphaKey( spep_8 + 0, ctzudodo, 255 ); setEffAlphaKey( spep_8 + 66, ctzudodo, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_8 , 0, 66, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_8 + 58, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_9=spep_8+66; ------------------------------------------------------ -- 地球から波動砲 ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_9 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_9 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 180, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 180, finish, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_9-3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_9-3 + 14, shuchusen2, 90, 32 ); setEffMoveKey( spep_9-3 + 14, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_9-3 + 46, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_9-3 + 14, shuchusen2, 1, 1 ); setEffScaleKey( spep_9-3 + 46, shuchusen2, 1, 1 ); setEffRotateKey( spep_9-3 + 14, shuchusen2, 180 ); setEffRotateKey( spep_9-3 + 46, shuchusen2, 180 ); setEffAlphaKey( spep_9-3 + 14, shuchusen2, 255 ); setEffAlphaKey( spep_9-3 + 28, shuchusen2, 255 ); setEffAlphaKey( spep_9-3 + 30, shuchusen2, 252 ); setEffAlphaKey( spep_9-3 + 32, shuchusen2, 242 ); setEffAlphaKey( spep_9-3 + 34, shuchusen2, 227 ); setEffAlphaKey( spep_9-3 + 36, shuchusen2, 205 ); setEffAlphaKey( spep_9-3 + 38, shuchusen2, 176 ); setEffAlphaKey( spep_9-3 + 40, shuchusen2, 142 ); setEffAlphaKey( spep_9-3 + 42, shuchusen2, 101 ); setEffAlphaKey( spep_9-3 + 44, shuchusen2, 54 ); setEffAlphaKey( spep_9-3 + 46, shuchusen2, 0 ); --SE --かめはめ波発射 stopSe( spep_9 + 44, SE063, 152); stopSe( spep_9 + 52 , SE065, 0); stopSe( spep_9 + 18, SE066, 104); stopSe( spep_9 + 16, SE067, 59); --SE --地球から飛び出る SE068 =playSe( spep_9 + 0 , 1159 ); SE069 =playSe( spep_9 + 0 , 1145 ); SE070 =playSe( spep_9 + 50 , 1168 ); setSeVolumeByWorkId( spep_9 + 50 , SE070 , 0 ); setSeVolumeByWorkId( spep_9 + 55, SE070 ,2.3); setSeVolumeByWorkId( spep_9 + 56, SE070 ,4.6); setSeVolumeByWorkId( spep_9 + 57, SE070 ,6.9); setSeVolumeByWorkId( spep_9 + 58, SE070 ,9.2); setSeVolumeByWorkId( spep_9 + 59, SE070 ,11.5); setSeVolumeByWorkId( spep_9 + 60, SE070 ,13.8); setSeVolumeByWorkId( spep_9 + 61, SE070 ,16.1); setSeVolumeByWorkId( spep_9 + 62, SE070 ,18.4); setSeVolumeByWorkId( spep_9 + 63, SE070 ,20.7); setSeVolumeByWorkId( spep_9 + 64, SE070 ,23); setSeVolumeByWorkId( spep_9 + 65, SE070 ,25.3); setSeVolumeByWorkId( spep_9 + 66, SE070 ,27.6); setSeVolumeByWorkId( spep_9 + 67, SE070 ,29.9); setSeVolumeByWorkId( spep_9 + 68, SE070 ,32.2); setSeVolumeByWorkId( spep_9 + 69, SE070 ,34.5); setSeVolumeByWorkId( spep_9 + 70, SE070 ,36.8); setSeVolumeByWorkId( spep_9 + 71, SE070 ,39.1); setSeVolumeByWorkId( spep_9 + 72, SE070 ,41.4); setSeVolumeByWorkId( spep_9 + 73, SE070 ,43.7); setSeVolumeByWorkId( spep_9 + 74, SE070 ,46); setSeVolumeByWorkId( spep_9 + 75, SE070 ,48.3); setSeVolumeByWorkId( spep_9 + 76, SE070 ,50.6); setSeVolumeByWorkId( spep_9 + 77, SE070 ,52.9); setSeVolumeByWorkId( spep_9 + 78, SE070 ,56); setStartTimeMs( SE070, 533 ); --ラスト爆発 SE071 =playSe( spep_9 + 54 , 1188 ); SE072 =playSe( spep_9 + 54 , 1159 ); setSeVolumeByWorkId( spep_9 + 54 , SE072 , 78 ); -- ** くろ背景 ** -- entryFadeBg( spep_9 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_9 +60 ); endPhase( spep_9 + 170 ); else end