--1020800_SSRウーブ(少年期)_気合砲_sp2075 --sp_effect_a7_00038 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156062; --気合溜め ef_001 45 反転なし キャラ、背景、エフェクト SP_02 = 156063; --気合砲を放つ ef_002 30 キャラ、背景、エフェクト SP_03 = 156065; --気合砲が敵にあたり吹っ飛ぶ ef_003 35 そのまま反転 エフェクト SP_04 = 156066; --気合砲が敵にあたり吹っ飛ぶ ef_004 35 そのまま反転 背景 SP_05 = 156067; --敵が画面手前に吹っ飛ぶ ef_005 50 反転なし 背景のみ --敵側 SP_02r = 156064; --気合砲を放つ ef_002r 30 ef_009反転用 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ -------------------------------------- --気合溜め(86F) -------------------------------------- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 86, 0x80, -1, 0, 0, 0 ); --気合溜め(ef_008) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 86, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 86, tame, 255 ); spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 39, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 39, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 39, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気ダメ1 SE001 = playSe( spep_0 + 6, 1011 ); stopSe( spep_0 +86 + 4, SE001, 0 ); --気ダメ2 SE002 = playSe( spep_0 + 6, 1024 ); setSeVolumeByWorkId( spep_0 + 6, SE002, 71 ); stopSe( spep_0 +86 + 4, SE002, 0 ); --気ダメ3 SE003 = playSe( spep_0 + 8, 20 ); stopSe( spep_0 +86 + 4, SE003, 0 ); --顔カットイン SE004 = playSe( spep_0 + 10, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気合砲を放つ(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatu = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --気合砲を放つ(ef_009) setEffMoveKey( spep_2 + 0, hanatu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, hanatu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatu, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, hanatu, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatu, 0 ); setEffRotateKey( spep_2 + 56, hanatu, 0 ); setEffAlphaKey( spep_2 + 0, hanatu, 255 ); setEffAlphaKey( spep_2 + 56, hanatu, 255 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 0 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE009, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE06, 0); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --気合いいれる1 SE006 = playSe( spep_2 + 8, 1258 ); setSeVolumeByWorkId( spep_2 + 8, SE006, 43 ); --気合いいれる2 SE007 = playSe( spep_2 + 14, 20 ); setSeVolumeByWorkId( spep_2 + 14, SE007, 63 ); --気合いいれる3 SE008 = playSe( spep_2 + 14, 1025 ); setSeVolumeByWorkId( spep_2 + 14, SE008, 74 ); --気合いいれる4 SE009 = playSe( spep_2 + 14, 1060 ); --空気圧1 SE010 = playSe( spep_2 + 30, 1278 ); stopSe( spep_2 +56 + 40, SE010, 29 ); --空気圧2 SE011 = playSe( spep_2 + 44, 1259 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 60 ); stopSe( spep_2 +56 +66 + 14, SE011, 10 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 気合砲が敵にあたり吹っ飛ぶ(66F) ------------------------------------------------------ -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_010) setEffMoveKey( spep_3 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 66, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, huttobi_f, 0 ); setEffRotateKey( spep_3 + 66, huttobi_f, 0 ); setEffAlphaKey( spep_3 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_3 + 66, huttobi_f, 255 ); -- ** エフェクト等 ** -- huttobi_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_011) setEffMoveKey( spep_3 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 66, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, huttobi_b, 0 ); setEffRotateKey( spep_3 + 66, huttobi_b, 0 ); setEffAlphaKey( spep_3 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_3 + 66, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 166, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 26, 1, 106 ); changeAnime( spep_3 -3 + 40, 1, 5 ); changeAnime( spep_3 + 66, 1, 107 ); setMoveKey( spep_3 + 0, 1, -212.6, -4.5 , 0 ); setMoveKey( spep_3 + 1, 1, -208.6, -19.2 , 0 ); setMoveKey( spep_3 + 2, 1, -202.6, -7 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -191.2, -7.2 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -177.7, -10.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -171.8, -18.1 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -166, -8.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -152.5, -8.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -134.8, -15.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -139.6, -4.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -119.5, 0.2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -108.7, -4.8 , 0 ); setMoveKey( spep_3 -3 + 25, 1, -118, -19.1 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -115.4, -25.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -96.3, -31.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -81.5, -29.9 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -87.3, -25.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -67.8, -49.6 , 0 ); setMoveKey( spep_3 -3 + 37, 1, -64.3, -38.1 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 17.2, -48.8 , 0 ); setMoveKey( spep_3 -3 + 43, 1, -16.2, -81.9 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 3.2, -69.9 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -17.2, -29.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 13.4, -29.5 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 25, -82.3 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 39.5, -71.4 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 32.8, -64.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 87.4, -71 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 79.9, -78.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 96.5, -78.2 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 102.8, -77.6 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 112.5, -87.2 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 130.8, -84.9 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 149.1, -96.3 , 0 ); --setMoveKey( spep_3 -3 + 69, 1, 149.1, -96.3 , 0 ); setMoveKey( spep_3 +66 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_3 +66 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_3 +66 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_3 +66 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_3 +66 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_3 +66 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_3 +66 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_3 +66 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_3 + 0, 1, 3.37, 3.37 ); setScaleKey( spep_3 + 1, 1, 3.32, 3.33 ); setScaleKey( spep_3 + 2, 1, 3.28, 3.28 ); setScaleKey( spep_3 -3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_3 -3 + 8, 1, 3.18, 3.19 ); setScaleKey( spep_3 -3 + 10, 1, 3.14, 3.14 ); setScaleKey( spep_3 -3 + 12, 1, 3.09, 3.1 ); setScaleKey( spep_3 -3 + 14, 1, 3.05, 3.05 ); setScaleKey( spep_3 -3 + 16, 1, 3.0, 3.01 ); setScaleKey( spep_3 -3 + 18, 1, 2.96, 2.97 ); setScaleKey( spep_3 -3 + 20, 1, 2.91, 2.92 ); setScaleKey( spep_3 -3 + 22, 1, 2.87, 2.88 ); setScaleKey( spep_3 -3 + 25, 1, 2.83, 2.84 ); setScaleKey( spep_3 -3 + 26, 1, 2.78, 2.79 ); setScaleKey( spep_3 -3 + 28, 1, 2.74, 2.75 ); setScaleKey( spep_3 -3 + 30, 1, 2.7, 2.71 ); setScaleKey( spep_3 -3 + 32, 1, 2.66, 2.67 ); setScaleKey( spep_3 -3 + 34, 1, 2.62, 2.63 ); setScaleKey( spep_3 -3 + 37, 1, 2.58, 2.59 ); setScaleKey( spep_3 -3 + 43, 1, 2.58, 2.59 ); setScaleKey( spep_3 -3 + 44, 1, 2.19, 2.2 ); setScaleKey( spep_3 -3 + 46, 1, 2.08, 2.09 ); setScaleKey( spep_3 -3 + 48, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 50, 1, 1.85, 1.86 ); setScaleKey( spep_3 -3 + 52, 1, 1.74, 1.75 ); setScaleKey( spep_3 -3 + 54, 1, 1.62, 1.63 ); setScaleKey( spep_3 -3 + 56, 1, 1.51, 1.52 ); setScaleKey( spep_3 -3 + 58, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 60, 1, 1.28, 1.29 ); setScaleKey( spep_3 -3 + 62, 1, 1.17, 1.17 ); setScaleKey( spep_3 -3 + 64, 1, 1.06, 1.06 ); setScaleKey( spep_3 -3 + 66, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 68, 1, 0.83, 0.83 ); --setScaleKey( spep_3 -3 + 69, 1, 0.43, 0.43 ); setScaleKey( spep_3 +66 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_3 +66 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 +66 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 +66 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 +66 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 +66 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 25, 1, 0 ); setRotateKey( spep_3 -3 + 26, 1, -53 ); setRotateKey( spep_3 -3 + 39, 1, -53 ); setRotateKey( spep_3 -3 + 40, 1, 58 ); setRotateKey( spep_3 -3 + 43, 1, 58 ); setRotateKey( spep_3 -3 + 44, 1, 58 ); setRotateKey( spep_3 -3 + 68, 1, 58 ); setRotateKey( spep_3 +66 + 0, 1, 105 ); setRotateKey( spep_3 +66 -3 + 4, 1, 240 ); setRotateKey( spep_3 +66 -3 + 6, 1, 405 ); setRotateKey( spep_3 +66 -3 + 8, 1, 600 ); setRotateKey( spep_3 +66 -3 + 10, 1, 825 ); setRotateKey( spep_3 +66 -3 + 12, 1, 1080 ); setRotateKey( spep_3 +66 + 100, 1, 1080 ); -- ** 音 ** -- --敵にヒット1 SE012 = playSe( spep_3 + 36, 1027 ); --敵にヒット2 SE013 = playSe( spep_3 + 36, 1011 ); setSeVolumeByWorkId( spep_3 + 36, SE013, 86 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 56, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 66; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 100, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 100, finish_f, 255 ); finish_b = entryEffectLife( spep_4 + 0, SP_05, 100, 0x80, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(ef_012) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.5, 1.5 ); setEffScaleKey( spep_4 + 100, finish_b, 1.5, 1.5 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 100, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 100, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_4 + 8, 1054 ); setSeVolume( spep_4 + 8, 1054, 126 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ -------------------------------------- --気合溜め(86F) -------------------------------------- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_0 + 0, SP_01, 86, 0x80, -1, 0, 0, 0 ); --気合溜め(ef_008) setEffMoveKey( spep_0 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_0 + 86, tame, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 86, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 86, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 86, tame, 255 ); spep_x = spep_0 + 0; ---- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 39, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 39, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 39, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気ダメ1 SE001 = playSe( spep_0 + 6, 1011 ); stopSe( spep_0 +86 + 4, SE001, 0 ); --気ダメ2 SE002 = playSe( spep_0 + 6, 1024 ); setSeVolumeByWorkId( spep_0 + 6, SE002, 71 ); stopSe( spep_0 +86 + 4, SE002, 0 ); --気ダメ3 SE003 = playSe( spep_0 + 8, 20 ); stopSe( spep_0 +86 + 4, SE003, 0 ); --顔カットイン SE004 = playSe( spep_0 + 10, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_0 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; ------------------------------------------------------ -- 気合砲を放つ(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatu = entryEffect( spep_2 + 0, SP_02r, 0x80, -1, 0, 0, 0 ); --気合砲を放つ(ef_009) setEffMoveKey( spep_2 + 0, hanatu, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, hanatu, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hanatu, -1.0, 1.0 ); setEffScaleKey( spep_2 + 56, hanatu, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hanatu, 0 ); setEffRotateKey( spep_2 + 56, hanatu, 0 ); setEffAlphaKey( spep_2 + 0, hanatu, 255 ); setEffAlphaKey( spep_2 + 56, hanatu, 255 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 0 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE009, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE06, 0); pauseAll( SP_dodge, 67); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --気合いいれる1 SE006 = playSe( spep_2 + 8, 1258 ); setSeVolumeByWorkId( spep_2 + 8, SE006, 43 ); --気合いいれる2 SE007 = playSe( spep_2 + 14, 20 ); setSeVolumeByWorkId( spep_2 + 14, SE007, 63 ); --気合いいれる3 SE008 = playSe( spep_2 + 14, 1025 ); setSeVolumeByWorkId( spep_2 + 14, SE008, 74 ); --気合いいれる4 SE009 = playSe( spep_2 + 14, 1060 ); --空気圧1 SE010 = playSe( spep_2 + 30, 1278 ); stopSe( spep_2 +56 + 40, SE010, 29 ); --空気圧2 SE011 = playSe( spep_2 + 44, 1259 ); setSeVolumeByWorkId( spep_2 + 44, SE011, 60 ); stopSe( spep_2 +56 +66 + 14, SE011, 10 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; ------------------------------------------------------ -- 気合砲が敵にあたり吹っ飛ぶ(66F) ------------------------------------------------------ -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_010) setEffMoveKey( spep_3 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 66, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, huttobi_f, 0 ); setEffRotateKey( spep_3 + 66, huttobi_f, 0 ); setEffAlphaKey( spep_3 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_3 + 66, huttobi_f, 255 ); -- ** エフェクト等 ** -- huttobi_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_011) setEffMoveKey( spep_3 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 66, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 66, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, huttobi_b, 0 ); setEffRotateKey( spep_3 + 66, huttobi_b, 0 ); setEffAlphaKey( spep_3 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_3 + 66, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 166, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -3 + 26, 1, 106 ); changeAnime( spep_3 -3 + 40, 1, 5 ); changeAnime( spep_3 + 66, 1, 107 ); setMoveKey( spep_3 + 0, 1, -212.6, -4.5 , 0 ); setMoveKey( spep_3 + 1, 1, -208.6, -19.2 , 0 ); setMoveKey( spep_3 + 2, 1, -202.6, -7 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -191.2, -7.2 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -177.7, -10.6 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -171.8, -18.1 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -166, -8.9 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -152.5, -8.3 , 0 ); setMoveKey( spep_3 -3 + 16, 1, -134.8, -15.6 , 0 ); setMoveKey( spep_3 -3 + 18, 1, -139.6, -4.1 , 0 ); setMoveKey( spep_3 -3 + 20, 1, -119.5, 0.2 , 0 ); setMoveKey( spep_3 -3 + 22, 1, -108.7, -4.8 , 0 ); setMoveKey( spep_3 -3 + 25, 1, -118, -19.1 , 0 ); setMoveKey( spep_3 -3 + 26, 1, -115.4, -25.5 , 0 ); setMoveKey( spep_3 -3 + 28, 1, -96.3, -31.8 , 0 ); setMoveKey( spep_3 -3 + 30, 1, -81.5, -29.9 , 0 ); setMoveKey( spep_3 -3 + 32, 1, -87.3, -25.4 , 0 ); setMoveKey( spep_3 -3 + 34, 1, -67.8, -49.6 , 0 ); setMoveKey( spep_3 -3 + 37, 1, -64.3, -38.1 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 17.2, -48.8 , 0 ); setMoveKey( spep_3 -3 + 43, 1, -16.2, -81.9 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 3.2, -69.9 , 0 ); setMoveKey( spep_3 -3 + 46, 1, -17.2, -29.4 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 13.4, -29.5 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 25, -82.3 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 39.5, -71.4 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 32.8, -64.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 87.4, -71 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 79.9, -78.8 , 0 ); setMoveKey( spep_3 -3 + 60, 1, 96.5, -78.2 , 0 ); setMoveKey( spep_3 -3 + 62, 1, 102.8, -77.6 , 0 ); setMoveKey( spep_3 -3 + 64, 1, 112.5, -87.2 , 0 ); setMoveKey( spep_3 -3 + 66, 1, 130.8, -84.9 , 0 ); setMoveKey( spep_3 -3 + 68, 1, 149.1, -96.3 , 0 ); --setMoveKey( spep_3 -3 + 69, 1, 149.1, -96.3 , 0 ); setMoveKey( spep_3 +66 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_3 +66 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_3 +66 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_3 +66 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_3 +66 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_3 +66 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_3 +66 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_3 +66 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_3 + 0, 1, 3.37, 3.37 ); setScaleKey( spep_3 + 1, 1, 3.32, 3.33 ); setScaleKey( spep_3 + 2, 1, 3.28, 3.28 ); setScaleKey( spep_3 -3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_3 -3 + 8, 1, 3.18, 3.19 ); setScaleKey( spep_3 -3 + 10, 1, 3.14, 3.14 ); setScaleKey( spep_3 -3 + 12, 1, 3.09, 3.1 ); setScaleKey( spep_3 -3 + 14, 1, 3.05, 3.05 ); setScaleKey( spep_3 -3 + 16, 1, 3.0, 3.01 ); setScaleKey( spep_3 -3 + 18, 1, 2.96, 2.97 ); setScaleKey( spep_3 -3 + 20, 1, 2.91, 2.92 ); setScaleKey( spep_3 -3 + 22, 1, 2.87, 2.88 ); setScaleKey( spep_3 -3 + 25, 1, 2.83, 2.84 ); setScaleKey( spep_3 -3 + 26, 1, 2.78, 2.79 ); setScaleKey( spep_3 -3 + 28, 1, 2.74, 2.75 ); setScaleKey( spep_3 -3 + 30, 1, 2.7, 2.71 ); setScaleKey( spep_3 -3 + 32, 1, 2.66, 2.67 ); setScaleKey( spep_3 -3 + 34, 1, 2.62, 2.63 ); setScaleKey( spep_3 -3 + 37, 1, 2.58, 2.59 ); setScaleKey( spep_3 -3 + 43, 1, 2.58, 2.59 ); setScaleKey( spep_3 -3 + 44, 1, 2.19, 2.2 ); setScaleKey( spep_3 -3 + 46, 1, 2.08, 2.09 ); setScaleKey( spep_3 -3 + 48, 1, 1.97, 1.97 ); setScaleKey( spep_3 -3 + 50, 1, 1.85, 1.86 ); setScaleKey( spep_3 -3 + 52, 1, 1.74, 1.75 ); setScaleKey( spep_3 -3 + 54, 1, 1.62, 1.63 ); setScaleKey( spep_3 -3 + 56, 1, 1.51, 1.52 ); setScaleKey( spep_3 -3 + 58, 1, 1.4, 1.4 ); setScaleKey( spep_3 -3 + 60, 1, 1.28, 1.29 ); setScaleKey( spep_3 -3 + 62, 1, 1.17, 1.17 ); setScaleKey( spep_3 -3 + 64, 1, 1.06, 1.06 ); setScaleKey( spep_3 -3 + 66, 1, 0.94, 0.94 ); setScaleKey( spep_3 -3 + 68, 1, 0.83, 0.83 ); --setScaleKey( spep_3 -3 + 69, 1, 0.43, 0.43 ); setScaleKey( spep_3 +66 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_3 +66 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 +66 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 +66 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 +66 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 +66 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 +66 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 +66 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 -3 + 25, 1, 0 ); setRotateKey( spep_3 -3 + 26, 1, -53 ); setRotateKey( spep_3 -3 + 39, 1, -53 ); setRotateKey( spep_3 -3 + 40, 1, 58 ); setRotateKey( spep_3 -3 + 43, 1, 58 ); setRotateKey( spep_3 -3 + 44, 1, 58 ); setRotateKey( spep_3 -3 + 68, 1, 58 ); setRotateKey( spep_3 +66 + 0, 1, 105 ); setRotateKey( spep_3 +66 -3 + 4, 1, 240 ); setRotateKey( spep_3 +66 -3 + 6, 1, 405 ); setRotateKey( spep_3 +66 -3 + 8, 1, 600 ); setRotateKey( spep_3 +66 -3 + 10, 1, 825 ); setRotateKey( spep_3 +66 -3 + 12, 1, 1080 ); setRotateKey( spep_3 +66 + 100, 1, 1080 ); -- ** 音 ** -- --敵にヒット1 SE012 = playSe( spep_3 + 36, 1027 ); --敵にヒット2 SE013 = playSe( spep_3 + 36, 1011 ); setSeVolumeByWorkId( spep_3 + 36, SE013, 86 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_3 + 56, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 66; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(画面割れ) setEffMoveKey( spep_4 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 100, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 100, finish_f, 255 ); finish_b = entryEffectLife( spep_4 + 0, SP_05, 100, 0x80, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(ef_012) setEffMoveKey( spep_4 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.5, 1.5 ); setEffScaleKey( spep_4 + 100, finish_b, 1.5, 1.5 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 100, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 100, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_4 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_4 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_4 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_4 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_4 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_4 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_4 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_4 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_4 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_4 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_4 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_4 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_4 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_4 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_4 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_4 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_4 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_4 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_4 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_4 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_4 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_4 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_4 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_4 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_4 + 14, ctga, 14, 20 ); setEffMoveKey( spep_4 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_4 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_4 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_4 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_4 + 14, ctga, -10.9 ); setEffRotateKey( spep_4 + 15, ctga, -10.9 ); setEffRotateKey( spep_4 + 16, ctga, -14.9 ); setEffRotateKey( spep_4 + 17, ctga, -14.9 ); setEffRotateKey( spep_4 + 18, ctga, -10.9 ); setEffRotateKey( spep_4 + 19, ctga, -10.9 ); setEffRotateKey( spep_4 + 20, ctga, -14.9 ); setEffRotateKey( spep_4 + 21, ctga, -14.9 ); setEffRotateKey( spep_4 + 22, ctga, -10.9 ); setEffRotateKey( spep_4 + 23, ctga, -10.9 ); setEffRotateKey( spep_4 + 24, ctga, -14.9 ); setEffRotateKey( spep_4 + 25, ctga, -14.9 ); setEffRotateKey( spep_4 + 26, ctga, -10.9 ); setEffRotateKey( spep_4 + 27, ctga, -10.9 ); setEffRotateKey( spep_4 + 28, ctga, -14.9 ); setEffRotateKey( spep_4 + 100, ctga, -14.9 ); setEffAlphaKey( spep_4 + 14, ctga, 255 ); setEffAlphaKey( spep_4 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_4 + 8, 1054 ); setSeVolume( spep_4 + 8, 1054, 126 ); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 10 ); endPhase( spep_4 + 98 ); end