--1020810_URウーブ(少年期)_気合砲_sp2076 --sp_effect_a7_00039 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156039; --敵に突っ込む ef_001 SP_02 = 156040; --格闘 ef_002 SP_03 = 156042; --格闘 ef_003 SP_04 = 156043; --格闘 ef_004 SP_05 = 156044; --蹴り ef_005 SP_06 = 156046; --敵吹っ飛び ef_006 SP_07 = 156048; --敵吹っ飛び ef_007 SP_08 = 156049; --気合溜め ef_008 SP_09 = 156050; --気合砲を放つ ef_009 SP_10 = 156052; --気合砲が敵にあたり吹っ飛ぶ ef_010 SP_11 = 156053; --気合砲が敵にあたり吹っ飛ぶ ef_011 SP_12 = 156061; --敵が画面手前に吹っ飛ぶ ef_012 --敵側 SP_02r = 156041; --格闘(反転用) ef_002r SP_05r = 156045; --蹴り(反転用) ef_005r SP_06r = 156047; --敵吹っ飛び(反転用) ef_006r SP_09r = 156051; --気合砲を放つ ef_009r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 敵に突っ込む(26F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --敵に突っ込む(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 26, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 26, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 26, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 26, first_f, 255 ); -- ** 音 ** -- --手前ダッシュ SE001 = playSe( spep_0 + 0, 9 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 26, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 26; ------------------------------------------------------ -- 格闘(136F) ------------------------------------------------------ Fight_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --格闘(ef_002) setEffMoveKey( spep_1 + 0, Fight_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_f, 0 ); setEffRotateKey( spep_1 + 136, Fight_f, 0 ); setEffAlphaKey( spep_1 + 0, Fight_f, 255 ); setEffAlphaKey( spep_1 + 136, Fight_f, 255 ); Fight_e = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --格闘(ef_004) setEffMoveKey( spep_1 + 0, Fight_e, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_e, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_e, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_e, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_e, 0 ); setEffRotateKey( spep_1 + 136, Fight_e, 0 ); setEffAlphaKey( spep_1 + 0, Fight_e, 255 ); setEffAlphaKey( spep_1 + 136, Fight_e, 255 ); Fight_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --格闘(ef_003) setEffMoveKey( spep_1 + 0, Fight_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_b, 0 ); setEffRotateKey( spep_1 + 136, Fight_b, 0 ); setEffAlphaKey( spep_1 + 0, Fight_b, 255 ); setEffAlphaKey( spep_1 + 136, Fight_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 8, 1, 104 ); setMoveKey( spep_1 + 0, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 1, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 2, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 3, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 -3 + 7, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 9, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 53.4, -125 , 0 ); setScaleKey( spep_1 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 1, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 2, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 3, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 4, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 5, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 6, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 7, 1, 1.6, 1.6 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 1, 1, 0 ); setRotateKey( spep_1 + 2, 1, 0 ); setRotateKey( spep_1 + 3, 1, 0 ); setRotateKey( spep_1 + 4, 1, 0 ); setRotateKey( spep_1 + 5, 1, 0 ); setRotateKey( spep_1 + 6, 1, 0 ); setRotateKey( spep_1 + 7, 1, 0 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 136, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 8 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE06, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 2, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 4, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 6, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 8, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 10, 1, 53.4, -125 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 2, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 4, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 6, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 8, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 10, 1, 1.6, 1.6 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 2, 1, 0 ); setRotateKey( SP_dodge + 4, 1, 0 ); setRotateKey( SP_dodge + 6, 1, 0 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_1 + 136, 1, 0 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 56, 1, 106 ); changeAnime( spep_1 -3 + 86, 1, 108 ); changeAnime( spep_1 -3 + 96, 1, 106 ); setMoveKey( spep_1 -3 + 21, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -3.9, -109.5 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -1.3, -107.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -1.1, -109 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 22.1, -96.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 25, -88.4 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 36.9, -77.4 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 31.5, -83.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 38.5, -87.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 36.7, -78.4 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 39.4, -76.7 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 41.9, -75.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 44.1, -74.2 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 46.1, -73.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 47.9, -72.5 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 49.5, -71.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 51, -71.5 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 52.2, -71.2 , 0 ); setMoveKey( spep_1 -3 + 56, 1, -1.1, -88.7 , 0 ); -- -76.7 setMoveKey( spep_1 -3 + 58, 1, 2.9, -96.1 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 2.9, -92.5 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 8.4, -82.5 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 18, -84.1 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 20.6, -82.3 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 23.2, -80.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 23.6, -78.4 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 24.2, -76.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 27.2, -76.8 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 30.2, -77.4 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 30.9, -75.5 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 31.7, -73.7 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 34.2, -73.7 , 0 ); setMoveKey( spep_1 -3 + 85, 1, 35.5, -74.4 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 26.8, -63.7 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 36.4, -71.2 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 36.8, -65.9 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 48.1, -68.6 , 0 ); setMoveKey( spep_1 -3 + 95, 1, 44.4, -74.3 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 48, -77.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 49.1, -82.1 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 41.4, -75.3 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 39.4, -81.3 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 45.5, -80.3 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 54.4, -84.9 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 51.4, -82.2 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 44.5, -80.6 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 50.7, -82.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 54.4, -79 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 45, -83.2 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 53.1, -82.3 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 60.7, -80.9 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 48.3, -79.1 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 61.4, -82.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 53, -81.9 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 46.5, -82.7 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 57.2, -80.1 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 54.4, -80.7 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 72.2, -80.6 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 60.7, -82.1 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 70.7, -79.5 , 0 ); setMoveKey( spep_1 -3 + 139, 1, 70.7, -79.5 , 0 ); setScaleKey( spep_1 -3 + 98, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 100, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 102, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 104, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 108, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 110, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 112, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 114, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 116, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 118, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 120, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 122, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 124, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 126, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 128, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 139, 1, 1.6, 1.6 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 1, 1, 0 ); setRotateKey( spep_1 + 2, 1, 0 ); setRotateKey( spep_1 + 3, 1, 0 ); setRotateKey( spep_1 + 4, 1, 0 ); setRotateKey( spep_1 + 5, 1, 0 ); setRotateKey( spep_1 + 6, 1, 0 ); setRotateKey( spep_1 -3 + 21, 1, 0 ); setRotateKey( spep_1 -3 + 22, 1, -5 ); setRotateKey( spep_1 -3 + 24, 1, -4.8 ); setRotateKey( spep_1 -3 + 26, 1, -4.1 ); setRotateKey( spep_1 -3 + 28, 1, -3.3 ); setRotateKey( spep_1 -3 + 30, 1, -2.9 ); setRotateKey( spep_1 -3 + 32, 1, -2.5 ); setRotateKey( spep_1 -3 + 34, 1, -2.2 ); setRotateKey( spep_1 -3 + 36, 1, -2 ); setRotateKey( spep_1 -3 + 38, 1, -1.8 ); setRotateKey( spep_1 -3 + 40, 1, -1.6 ); setRotateKey( spep_1 -3 + 42, 1, -1.4 ); setRotateKey( spep_1 -3 + 44, 1, -1.3 ); setRotateKey( spep_1 -3 + 46, 1, -1.2 ); setRotateKey( spep_1 -3 + 48, 1, -1.1 ); setRotateKey( spep_1 -3 + 50, 1, -1.1 ); setRotateKey( spep_1 -3 + 52, 1, -1 ); setRotateKey( spep_1 -3 + 55, 1, -1 ); setRotateKey( spep_1 -3 + 56, 1, -52 ); setRotateKey( spep_1 -3 + 58, 1, -51.8 ); setRotateKey( spep_1 -3 + 60, 1, -51 ); setRotateKey( spep_1 -3 + 62, 1, -50.8 ); setRotateKey( spep_1 -3 + 64, 1, -50.6 ); setRotateKey( spep_1 -3 + 66, 1, -50.4 ); setRotateKey( spep_1 -3 + 68, 1, -50.1 ); setRotateKey( spep_1 -3 + 70, 1, -49.8 ); setRotateKey( spep_1 -3 + 72, 1, -49.4 ); setRotateKey( spep_1 -3 + 74, 1, -49 ); setRotateKey( spep_1 -3 + 76, 1, -48.5 ); setRotateKey( spep_1 -3 + 78, 1, -48 ); setRotateKey( spep_1 -3 + 80, 1, -47.5 ); setRotateKey( spep_1 -3 + 82, 1, -47 ); setRotateKey( spep_1 -3 + 85, 1, -47 ); setRotateKey( spep_1 -3 + 86, 1, -10 ); setRotateKey( spep_1 -3 + 88, 1, -8 ); setRotateKey( spep_1 -3 + 90, 1, -6.2 ); setRotateKey( spep_1 -3 + 92, 1, -4.6 ); setRotateKey( spep_1 -3 + 95, 1, -3 ); setRotateKey( spep_1 -3 + 96, 1, -45 ); setRotateKey( spep_1 -3 + 98, 1, -47.1 ); setRotateKey( spep_1 -3 + 100, 1, -49 ); setRotateKey( spep_1 -3 + 102, 1, -52.1 ); setRotateKey( spep_1 -3 + 104, 1, -50.5 ); setRotateKey( spep_1 -3 + 106, 1, -49 ); setRotateKey( spep_1 -3 + 108, 1, -50.6 ); setRotateKey( spep_1 -3 + 110, 1, -52.1 ); setRotateKey( spep_1 -3 + 112, 1, -50.5 ); setRotateKey( spep_1 -3 + 114, 1, -49 ); setRotateKey( spep_1 -3 + 116, 1, -52.1 ); setRotateKey( spep_1 -3 + 118, 1, -57 ); setRotateKey( spep_1 -3 + 120, 1, -49 ); setRotateKey( spep_1 -3 + 122, 1, -52.1 ); setRotateKey( spep_1 -3 + 124, 1, -58 ); setRotateKey( spep_1 -3 + 126, 1, -48 ); setRotateKey( spep_1 -3 + 128, 1, -47 ); setRotateKey( spep_1 -3 + 130, 1, -52 ); setRotateKey( spep_1 -3 + 132, 1, -56 ); setRotateKey( spep_1 -3 + 134, 1, -49 ); setRotateKey( spep_1 -3 + 136, 1, -52.1 ); setRotateKey( spep_1 -3 + 138, 1, -47 ); setRotateKey( spep_1 -3 + 139, 1, -47 ); -- ** 音 ** -- --ラッシュ1 SE002 = playSe( spep_1 + 22, 1189 ); --ラッシュ2 SE003 = playSe( spep_1 + 26, 1000 ); --ラッシュ3 SE004 = playSe( spep_1 + 26, 1110 ); setSeVolumeByWorkId( spep_1 + 26, SE004, 76 ); --ラッシュ4 SE005 = playSe( spep_1 + 60, 1009 ); --ラッシュ5 SE006 = playSe( spep_1 + 60, 1000 ); --ラッシュ6 SE007 = playSe( spep_1 + 92, 1000 ); --ラッシュ7 SE008 = playSe( spep_1 + 92, 1010 ); --ラッシュ8 SE009 = playSe( spep_1 + 102, 1000 ); --ラッシュ9 SE010 = playSe( spep_1 + 112, 1009 ); setSeVolumeByWorkId( spep_1 + 112, SE010, 54 ); --向かってくる SE011 = playSe( spep_1 + 130, 1072 ); setSeVolumeByWorkId( spep_1 + 130, SE011, 0 ); setSeVolumeByWorkId( spep_1 + 132, SE011, 25 ); setSeVolumeByWorkId( spep_1 + 134, SE011, 50 ); setSeVolumeByWorkId( spep_1 + 136, SE011, 75 ); setSeVolumeByWorkId( spep_1 + 139, SE011, 100 ); setStartTimeMs( SE011, 283 ); --ラッシュ10 SE012 = playSe( spep_1 + 114, 1000 ); --ラッシュ11 SE013 = playSe( spep_1 + 122, 1009 ); setSeVolumeByWorkId( spep_1 + 122, SE013, 85 ); --ラッシュ12 SE014 = playSe( spep_1 + 122, 1000 ); --ラッシュ13 SE015 = playSe( spep_1 + 128, 1009 ); setSeVolumeByWorkId( spep_1 + 128, SE015, 82 ); stopSe( spep_1 +136 + 8, SE015, 0 ); --ラッシュ14 SE016 = playSe( spep_1 + 128, 1000 ); --ラッシュ15 SE017 = playSe( spep_1 + 134, 1000 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 136; -------------------------------------- --蹴り(32F) -------------------------------------- -- ** エフェクト等 ** -- kick = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --蹴り(ef_005) setEffMoveKey( spep_2 + 0, kick, 0, 0 , 0 ); setEffMoveKey( spep_2 + 32, kick, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick, 1.0, 1.0 ); setEffScaleKey( spep_2 + 32, kick, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick, 0 ); setEffRotateKey( spep_2 + 32, kick, 0 ); setEffAlphaKey( spep_2 + 0, kick, 255 ); setEffAlphaKey( spep_2 + 32, kick, 255 ); -- ** 音 ** -- --蹴り1 SE018 = playSe( spep_2 + 24, 1004 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 32, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 32; -------------------------------------- --敵吹っ飛び(56F) -------------------------------------- -- ** エフェクト等 ** -- lkick_f = entryEffectLife( spep_3 + 0, SP_06, 55, 0x100, -1, 0, 0, 0 ); --敵吹っ飛び(ef_006) setEffMoveKey( spep_3 + 0, lkick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 55, lkick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, lkick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 55, lkick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, lkick_f, 0 ); setEffRotateKey( spep_3 + 55, lkick_f, 0 ); setEffAlphaKey( spep_3 + 0, lkick_f, 255 ); setEffAlphaKey( spep_3 + 55, lkick_f, 255 ); -- ** エフェクト等 ** -- lkick_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --敵吹っ飛び(ef_007) setEffMoveKey( spep_3 + 0, lkick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, lkick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, lkick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, lkick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, lkick_b, 0 ); setEffRotateKey( spep_3 + 56, lkick_b, 0 ); setEffAlphaKey( spep_3 + 0, lkick_b, 255 ); setEffAlphaKey( spep_3 + 56, lkick_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 56, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); setMoveKey( spep_3 + 0, 1, 31.7, -12.7 , 0 ); setMoveKey( spep_3 + 1, 1, 124.6, -76 , 0 ); setMoveKey( spep_3 + 2, 1, 101.5, -399.8 , 0 ); setMoveKey( spep_3 + 3, 1, 101.5, -399.8 , 0 ); setMoveKey( spep_3 -3 + 7, 1, -347.2, -442.4 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 158.1, -88.1 , 0 ); setMoveKey( spep_3 -3 + 9, 1, 158.1, -88.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 176.9, -78.1 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 166.6, -93.1 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 177.3, -94.7 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 157.8, -76.2 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 171.3, -74.5 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 160.7, -88.7 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 172.9, -86.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 166.6, -75.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 170.2, -87.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 167.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 173.7, -77 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 174.6, -81.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 169.8, -73.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 168.7, -80.1 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 173.5, -75.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 168.4, -75.3 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 170.3, -78.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 168.9, -78.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 173.7, -76.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 168.5, -79.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 167.2, -79.4 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 168.8, -80.3 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 168.5, -78.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 166.2, -79.4 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 165.4, -78 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 165.4, -78 , 0 ); setScaleKey( spep_3 + 0, 1, 0.52, 0.67 ); setScaleKey( spep_3 + 1, 1, 0.49, 0.6 ); setScaleKey( spep_3 + 2, 1, 0.26, 0.59 ); setScaleKey( spep_3 + 3, 1, 0.26, 0.59 ); setScaleKey( spep_3 -3 + 7, 1, 0.08, 0.53 ); setScaleKey( spep_3 -3 + 8, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 9, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 10, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 12, 1, 1.07, 1.07 ); setScaleKey( spep_3 -3 + 14, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 16, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 18, 1, 0.54, 0.54 ); setScaleKey( spep_3 -3 + 20, 1, 0.49, 0.49 ); setScaleKey( spep_3 -3 + 22, 1, 0.44, 0.44 ); setScaleKey( spep_3 -3 + 24, 1, 0.41, 0.41 ); setScaleKey( spep_3 -3 + 26, 1, 0.38, 0.38 ); setScaleKey( spep_3 -3 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_3 -3 + 30, 1, 0.34, 0.34 ); setScaleKey( spep_3 -3 + 32, 1, 0.32, 0.32 ); setScaleKey( spep_3 -3 + 34, 1, 0.31, 0.31 ); setScaleKey( spep_3 -3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 38, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 40, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_3 -3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 48, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 50, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 52, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 54, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 56, 1, 0.21, 0.21 ); setScaleKey( spep_3 -3 + 58, 1, 0.2, 0.2 ); setScaleKey( spep_3 -3 + 59, 1, 0.2, 0.2 ); setRotateKey( spep_3 + 0, 1, -138 ); setRotateKey( spep_3 + 1, 1, -80.9 ); setRotateKey( spep_3 + 2, 1, -20.1 ); setRotateKey( spep_3 + 3, 1, -20.1 ); setRotateKey( spep_3 -3 + 7, 1, 36.9 ); setRotateKey( spep_3 -3 + 8, 1, -20 ); setRotateKey( spep_3 -3 + 9, 1, -20 ); setRotateKey( spep_3 -3 + 10, 1, -26.4 ); setRotateKey( spep_3 -3 + 12, 1, -30.9 ); setRotateKey( spep_3 -3 + 14, 1, -34 ); setRotateKey( spep_3 -3 + 16, 1, -35.9 ); setRotateKey( spep_3 -3 + 18, 1, -37.3 ); setRotateKey( spep_3 -3 + 20, 1, -38.3 ); setRotateKey( spep_3 -3 + 22, 1, -39.1 ); setRotateKey( spep_3 -3 + 24, 1, -39.7 ); setRotateKey( spep_3 -3 + 26, 1, -40.2 ); setRotateKey( spep_3 -3 + 28, 1, -40.7 ); setRotateKey( spep_3 -3 + 30, 1, -41.1 ); setRotateKey( spep_3 -3 + 32, 1, -41.4 ); setRotateKey( spep_3 -3 + 34, 1, -41.7 ); setRotateKey( spep_3 -3 + 36, 1, -41.9 ); setRotateKey( spep_3 -3 + 38, 1, -42.1 ); setRotateKey( spep_3 -3 + 40, 1, -42.3 ); setRotateKey( spep_3 -3 + 42, 1, -42.5 ); setRotateKey( spep_3 -3 + 44, 1, -42.7 ); setRotateKey( spep_3 -3 + 46, 1, -42.8 ); setRotateKey( spep_3 -3 + 48, 1, -43 ); setRotateKey( spep_3 -3 + 50, 1, -43.1 ); setRotateKey( spep_3 -3 + 52, 1, -43.2 ); setRotateKey( spep_3 -3 + 54, 1, -43.4 ); setRotateKey( spep_3 -3 + 56, 1, -43.5 ); setRotateKey( spep_3 -3 + 58, 1, -43.6 ); setRotateKey( spep_3 -3 + 59, 1, -43.6 ); -- ** 音 ** -- --蹴り2 SE019 = playSe( spep_3 + 0, 1010 ); --蹴り3 SE020 = playSe( spep_3 + 0, 1001 ); --蹴り4 SE021 = playSe( spep_3 + 2, 1110 ); --敵飛んでいく SE022 = playSe( spep_3 + 10, 1183 ); setSeVolumeByWorkId( spep_3 + 10, SE022, 65 ); stopSe( spep_3 +56 + 16, SE022, 14 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 56; -------------------------------------- --気合溜め(86F) -------------------------------------- -- ** エフェクト等 ** -- tame = entryEffectLife( spep_4 + 0, SP_08, 86, 0x80, -1, 0, 0, 0 ); --気合溜め(ef_008) setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, tame, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 86, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 86, tame, 255 ); spep_x = spep_3 + 54; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気ダメ1 SE023 = playSe( spep_4 + 14, 1011 ); stopSe( spep_4 +86 + 20, SE023, 0 ); --気ダメ2 SE024 = playSe( spep_4 + 14, 1024 ); setSeVolumeByWorkId( spep_4 + 14, SE024, 71 ); stopSe( spep_4 +86 + 20, SE024, 0 ); --気ダメ3 SE025 = playSe( spep_4 + 16, 20 ); stopSe( spep_4 +86 + 20, SE025, 0 ); --顔カットイン SE026 = playSe( spep_4 + 18, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_6 = spep_5 + 94; ------------------------------------------------------ -- 気合砲を放つ(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatu = entryEffect( spep_6 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --気合砲を放つ(ef_009) setEffMoveKey( spep_6 + 0, hanatu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, hanatu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hanatu, 1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hanatu, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hanatu, 0 ); setEffRotateKey( spep_6 + 56, hanatu, 0 ); setEffAlphaKey( spep_6 + 0, hanatu, 255 ); setEffAlphaKey( spep_6 + 56, hanatu, 255 ); -- ** 音 ** -- --気合い入れる1 SE028 = playSe( spep_6 + 16, 1258 ); setSeVolumeByWorkId( spep_6 + 16, SE028, 43 ); --気合い入れる2 SE029 = playSe( spep_6 + 22, 20 ); setSeVolumeByWorkId( spep_6 + 22, SE029, 63 ); --気合い入れる3 SE030 = playSe( spep_6 + 22, 1025 ); setSeVolumeByWorkId( spep_6 + 22, SE030, 74 ); --気合い入れる4 SE031 = playSe( spep_6 + 22, 1060 ); --空気圧1 SE032 = playSe( spep_6 + 38, 1278 ); stopSe( spep_6 +56 + 50, SE032, 28 ); --空気圧2 SE033 = playSe( spep_6 + 52, 1259 ); setSeVolumeByWorkId( spep_6 + 52, SE033, 60 ); stopSe( spep_6 +56 +66 + 21, SE033, 11 ); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 気合砲が敵にあたり吹っ飛ぶ(66F) ------------------------------------------------------ -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_010) setEffMoveKey( spep_7 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 66, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 66, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, huttobi_f, 0 ); setEffRotateKey( spep_7 + 66, huttobi_f, 0 ); setEffAlphaKey( spep_7 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_7 + 66, huttobi_f, 255 ); -- ** エフェクト等 ** -- huttobi_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_011) setEffMoveKey( spep_7 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 66, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 66, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, huttobi_b, 0 ); setEffRotateKey( spep_7 + 66, huttobi_b, 0 ); setEffAlphaKey( spep_7 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_7 + 66, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 166, 1, 0 ); changeAnime( spep_7 + 0, 1, 104 ); changeAnime( spep_7 -3 + 26, 1, 106 ); changeAnime( spep_7 -3 + 40, 1, 5 ); changeAnime( spep_7 + 66, 1, 107 ); setMoveKey( spep_7 + 0, 1, -212.6, -4.5 , 0 ); setMoveKey( spep_7 + 1, 1, -208.6, -19.2 , 0 ); setMoveKey( spep_7 + 2, 1, -202.6, -7 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -191.2, -7.2 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -177.7, -10.6 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -171.8, -18.1 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -166, -8.9 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -152.5, -8.3 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -134.8, -15.6 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -139.6, -4.1 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -119.5, 0.2 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -108.7, -4.8 , 0 ); setMoveKey( spep_7 -3 + 25, 1, -118, -19.1 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -115.4, -25.5 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -96.3, -31.8 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -81.5, -29.9 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -87.3, -25.4 , 0 ); setMoveKey( spep_7 -3 + 34, 1, -67.8, -49.6 , 0 ); setMoveKey( spep_7 -3 + 37, 1, -64.3, -38.1 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 17.2, -48.8 , 0 ); setMoveKey( spep_7 -3 + 43, 1, -16.2, -81.9 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 3.2, -69.9 , 0 ); setMoveKey( spep_7 -3 + 46, 1, -17.2, -29.4 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 13.4, -29.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 25, -82.3 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 39.5, -71.4 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 32.8, -64.4 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 87.4, -71 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 79.9, -78.8 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 96.5, -78.2 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 102.8, -77.6 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 112.5, -87.2 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 130.8, -84.9 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 149.1, -96.3 , 0 ); --setMoveKey( spep_7 -3 + 69, 1, 149.1, -96.3 , 0 ); setMoveKey( spep_7 +66 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_7 +66 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_7 +66 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_7 +66 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_7 +66 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_7 +66 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_7 +66 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_7 +66 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_7 + 0, 1, 3.37, 3.37 ); setScaleKey( spep_7 + 1, 1, 3.32, 3.33 ); setScaleKey( spep_7 + 2, 1, 3.28, 3.28 ); setScaleKey( spep_7 -3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_7 -3 + 8, 1, 3.18, 3.19 ); setScaleKey( spep_7 -3 + 10, 1, 3.14, 3.14 ); setScaleKey( spep_7 -3 + 12, 1, 3.09, 3.1 ); setScaleKey( spep_7 -3 + 14, 1, 3.05, 3.05 ); setScaleKey( spep_7 -3 + 16, 1, 3.0, 3.01 ); setScaleKey( spep_7 -3 + 18, 1, 2.96, 2.97 ); setScaleKey( spep_7 -3 + 20, 1, 2.91, 2.92 ); setScaleKey( spep_7 -3 + 22, 1, 2.87, 2.88 ); setScaleKey( spep_7 -3 + 25, 1, 2.83, 2.84 ); setScaleKey( spep_7 -3 + 26, 1, 2.78, 2.79 ); setScaleKey( spep_7 -3 + 28, 1, 2.74, 2.75 ); setScaleKey( spep_7 -3 + 30, 1, 2.7, 2.71 ); setScaleKey( spep_7 -3 + 32, 1, 2.66, 2.67 ); setScaleKey( spep_7 -3 + 34, 1, 2.62, 2.63 ); setScaleKey( spep_7 -3 + 37, 1, 2.58, 2.59 ); setScaleKey( spep_7 -3 + 43, 1, 2.58, 2.59 ); setScaleKey( spep_7 -3 + 44, 1, 2.19, 2.2 ); setScaleKey( spep_7 -3 + 46, 1, 2.08, 2.09 ); setScaleKey( spep_7 -3 + 48, 1, 1.97, 1.97 ); setScaleKey( spep_7 -3 + 50, 1, 1.85, 1.86 ); setScaleKey( spep_7 -3 + 52, 1, 1.74, 1.75 ); setScaleKey( spep_7 -3 + 54, 1, 1.62, 1.63 ); setScaleKey( spep_7 -3 + 56, 1, 1.51, 1.52 ); setScaleKey( spep_7 -3 + 58, 1, 1.4, 1.4 ); setScaleKey( spep_7 -3 + 60, 1, 1.28, 1.29 ); setScaleKey( spep_7 -3 + 62, 1, 1.17, 1.17 ); setScaleKey( spep_7 -3 + 64, 1, 1.06, 1.06 ); setScaleKey( spep_7 -3 + 66, 1, 0.94, 0.94 ); setScaleKey( spep_7 -3 + 68, 1, 0.83, 0.83 ); --setScaleKey( spep_7 -3 + 69, 1, 0.43, 0.43 ); setScaleKey( spep_7 +66 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_7 +66 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_7 +66 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 +66 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 +66 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 +66 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 -3 + 25, 1, 0 ); setRotateKey( spep_7 -3 + 26, 1, -53 ); setRotateKey( spep_7 -3 + 39, 1, -53 ); setRotateKey( spep_7 -3 + 40, 1, 58 ); setRotateKey( spep_7 -3 + 43, 1, 58 ); setRotateKey( spep_7 -3 + 44, 1, 58 ); setRotateKey( spep_7 -3 + 68, 1, 58 ); setRotateKey( spep_7 +66 + 0, 1, 105 ); setRotateKey( spep_7 +66 -3 + 4, 1, 240 ); setRotateKey( spep_7 +66 -3 + 6, 1, 405 ); setRotateKey( spep_7 +66 -3 + 8, 1, 600 ); setRotateKey( spep_7 +66 -3 + 10, 1, 825 ); setRotateKey( spep_7 +66 -3 + 12, 1, 1080 ); setRotateKey( spep_7 +66 + 100, 1, 1080 ); -- ** 音 ** -- --敵ヒット1 SE034 = playSe( spep_7 + 44, 1027 ); --敵ヒット2 SE035 = playSe( spep_7 + 44, 1011 ); setSeVolumeByWorkId( spep_7 + 44, SE035, 86 ); -- ** 背景 ** -- entryFadeBg( spep_7 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 56, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 66; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(画面割れ) setEffMoveKey( spep_8 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 100, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 100, finish_f, 255 ); finish_b = entryEffectLife( spep_8 + 0, SP_12, 100, 0x80, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(ef_012) setEffMoveKey( spep_8 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.5, 1.5 ); setEffScaleKey( spep_8 + 100, finish_b, 1.5, 1.5 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 100, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 100, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_8 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_8 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_8 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_8 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_8 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_8 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_8 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_8 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_8 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_8 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_8 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_8 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_8 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_8 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_8 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_8 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_8 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_8 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_8 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_8 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_8 + 14, ctga, 14, 20 ); setEffMoveKey( spep_8 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_8 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_8 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_8 + 14, ctga, -10.9 ); setEffRotateKey( spep_8 + 15, ctga, -10.9 ); setEffRotateKey( spep_8 + 16, ctga, -14.9 ); setEffRotateKey( spep_8 + 17, ctga, -14.9 ); setEffRotateKey( spep_8 + 18, ctga, -10.9 ); setEffRotateKey( spep_8 + 19, ctga, -10.9 ); setEffRotateKey( spep_8 + 20, ctga, -14.9 ); setEffRotateKey( spep_8 + 21, ctga, -14.9 ); setEffRotateKey( spep_8 + 22, ctga, -10.9 ); setEffRotateKey( spep_8 + 23, ctga, -10.9 ); setEffRotateKey( spep_8 + 24, ctga, -14.9 ); setEffRotateKey( spep_8 + 25, ctga, -14.9 ); setEffRotateKey( spep_8 + 26, ctga, -10.9 ); setEffRotateKey( spep_8 + 27, ctga, -10.9 ); setEffRotateKey( spep_8 + 28, ctga, -14.9 ); setEffRotateKey( spep_8 + 100, ctga, -14.9 ); setEffAlphaKey( spep_8 + 14, ctga, 255 ); setEffAlphaKey( spep_8 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_8 + 8, 1054 ); setSeVolume( spep_8 + 8, 1054, 126 ); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 10 ); endPhase( spep_8 + 98 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 敵に突っ込む(26F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --敵に突っ込む(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 26, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 26, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 26, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 26, first_f, 255 ); -- ** 音 ** -- --手前ダッシュ SE001 = playSe( spep_0 + 0, 9 ); -- ** 背景 ** -- entryFadeBg( spep_0 + 0, 0, 26, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 26; ------------------------------------------------------ -- 格闘(136F) ------------------------------------------------------ Fight_f = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --格闘(ef_002) setEffMoveKey( spep_1 + 0, Fight_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_f, -1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_f, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_f, 0 ); setEffRotateKey( spep_1 + 136, Fight_f, 0 ); setEffAlphaKey( spep_1 + 0, Fight_f, 255 ); setEffAlphaKey( spep_1 + 136, Fight_f, 255 ); Fight_e = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --格闘(ef_004) setEffMoveKey( spep_1 + 0, Fight_e, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_e, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_e, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_e, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_e, 0 ); setEffRotateKey( spep_1 + 136, Fight_e, 0 ); setEffAlphaKey( spep_1 + 0, Fight_e, 255 ); setEffAlphaKey( spep_1 + 136, Fight_e, 255 ); Fight_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --格闘(ef_003) setEffMoveKey( spep_1 + 0, Fight_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 136, Fight_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, Fight_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 136, Fight_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, Fight_b, 0 ); setEffRotateKey( spep_1 + 136, Fight_b, 0 ); setEffAlphaKey( spep_1 + 0, Fight_b, 255 ); setEffAlphaKey( spep_1 + 136, Fight_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 101 ); changeAnime( spep_1 -3 + 8, 1, 104 ); setMoveKey( spep_1 + 0, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 1, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 2, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 + 3, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 -3 + 7, 1, 53.4, -123.9 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 9, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 53.4, -125 , 0 ); setScaleKey( spep_1 + 0, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 1, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 2, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 3, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 4, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 5, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 6, 1, 1.6, 1.6 ); setScaleKey( spep_1 + 7, 1, 1.6, 1.6 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 1, 1, 0 ); setRotateKey( spep_1 + 2, 1, 0 ); setRotateKey( spep_1 + 3, 1, 0 ); setRotateKey( spep_1 + 4, 1, 0 ); setRotateKey( spep_1 + 5, 1, 0 ); setRotateKey( spep_1 + 6, 1, 0 ); setRotateKey( spep_1 + 7, 1, 0 ); -- ** 背景 ** -- entryFadeBg( spep_1 + 0, 0, 136, 0, 0, 0, 0, 255 ); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 8 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); --stopSe( SP_dodge - 12, SE002, 0); --stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE004, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); --stopSe( SP_dodge - 12, SE007, 0); --stopSe( SP_dodge - 12, SE008, 0); --stopSe( SP_dodge - 12, SE06, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 2, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 4, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 6, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 8, 1, 53.4, -125 , 0 ); setMoveKey( SP_dodge + 10, 1, 53.4, -125 , 0 ); setScaleKey( SP_dodge + 0, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 2, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 4, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 6, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 8, 1, 1.6, 1.6 ); setScaleKey( SP_dodge + 10, 1, 1.6, 1.6 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 2, 1, 0 ); setRotateKey( SP_dodge + 4, 1, 0 ); setRotateKey( SP_dodge + 6, 1, 0 ); setRotateKey( SP_dodge + 8, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); --キャラクターの固定 setMoveKey(SP_dodge, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge, 1, 0); --キャラクターの固定 setMoveKey(SP_dodge+10, 1, 99.2, -69.8, 0); setScaleKey(SP_dodge+10 , 1 ,0.53, 0.53 ); setRotateKey(SP_dodge+10, 1, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_1 + 136, 1, 0 ); changeAnime( spep_1 -3 + 22, 1, 108 ); changeAnime( spep_1 -3 + 56, 1, 106 ); changeAnime( spep_1 -3 + 86, 1, 108 ); changeAnime( spep_1 -3 + 96, 1, 106 ); setMoveKey( spep_1 -3 + 21, 1, 53.4, -125 , 0 ); setMoveKey( spep_1 -3 + 22, 1, -3.9, -109.5 , 0 ); setMoveKey( spep_1 -3 + 24, 1, -1.3, -107.9 , 0 ); setMoveKey( spep_1 -3 + 26, 1, -1.1, -109 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 22.1, -96.9 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 25, -88.4 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 36.9, -77.4 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 31.5, -83.6 , 0 ); setMoveKey( spep_1 -3 + 36, 1, 38.5, -87.1 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 36.7, -78.4 , 0 ); setMoveKey( spep_1 -3 + 40, 1, 39.4, -76.7 , 0 ); setMoveKey( spep_1 -3 + 42, 1, 41.9, -75.3 , 0 ); setMoveKey( spep_1 -3 + 44, 1, 44.1, -74.2 , 0 ); setMoveKey( spep_1 -3 + 46, 1, 46.1, -73.2 , 0 ); setMoveKey( spep_1 -3 + 48, 1, 47.9, -72.5 , 0 ); setMoveKey( spep_1 -3 + 50, 1, 49.5, -71.9 , 0 ); setMoveKey( spep_1 -3 + 52, 1, 51, -71.5 , 0 ); setMoveKey( spep_1 -3 + 55, 1, 52.2, -71.2 , 0 ); setMoveKey( spep_1 -3 + 56, 1, -1.1, -88.7 , 0 ); -- -76.7 setMoveKey( spep_1 -3 + 58, 1, 2.9, -96.1 , 0 ); setMoveKey( spep_1 -3 + 60, 1, 2.9, -92.5 , 0 ); setMoveKey( spep_1 -3 + 62, 1, 8.4, -82.5 , 0 ); setMoveKey( spep_1 -3 + 64, 1, 18, -84.1 , 0 ); setMoveKey( spep_1 -3 + 66, 1, 20.6, -82.3 , 0 ); setMoveKey( spep_1 -3 + 68, 1, 23.2, -80.5 , 0 ); setMoveKey( spep_1 -3 + 70, 1, 23.6, -78.4 , 0 ); setMoveKey( spep_1 -3 + 72, 1, 24.2, -76.2 , 0 ); setMoveKey( spep_1 -3 + 74, 1, 27.2, -76.8 , 0 ); setMoveKey( spep_1 -3 + 76, 1, 30.2, -77.4 , 0 ); setMoveKey( spep_1 -3 + 78, 1, 30.9, -75.5 , 0 ); setMoveKey( spep_1 -3 + 80, 1, 31.7, -73.7 , 0 ); setMoveKey( spep_1 -3 + 82, 1, 34.2, -73.7 , 0 ); setMoveKey( spep_1 -3 + 85, 1, 35.5, -74.4 , 0 ); setMoveKey( spep_1 -3 + 86, 1, 26.8, -63.7 , 0 ); setMoveKey( spep_1 -3 + 88, 1, 36.4, -71.2 , 0 ); setMoveKey( spep_1 -3 + 90, 1, 36.8, -65.9 , 0 ); setMoveKey( spep_1 -3 + 92, 1, 48.1, -68.6 , 0 ); setMoveKey( spep_1 -3 + 95, 1, 44.4, -74.3 , 0 ); setMoveKey( spep_1 -3 + 96, 1, 48, -77.8 , 0 ); setMoveKey( spep_1 -3 + 98, 1, 49.1, -82.1 , 0 ); setMoveKey( spep_1 -3 + 100, 1, 41.4, -75.3 , 0 ); setMoveKey( spep_1 -3 + 102, 1, 39.4, -81.3 , 0 ); setMoveKey( spep_1 -3 + 104, 1, 45.5, -80.3 , 0 ); setMoveKey( spep_1 -3 + 106, 1, 54.4, -84.9 , 0 ); setMoveKey( spep_1 -3 + 108, 1, 51.4, -82.2 , 0 ); setMoveKey( spep_1 -3 + 110, 1, 44.5, -80.6 , 0 ); setMoveKey( spep_1 -3 + 112, 1, 50.7, -82.6 , 0 ); setMoveKey( spep_1 -3 + 114, 1, 54.4, -79 , 0 ); setMoveKey( spep_1 -3 + 116, 1, 45, -83.2 , 0 ); setMoveKey( spep_1 -3 + 118, 1, 53.1, -82.3 , 0 ); setMoveKey( spep_1 -3 + 120, 1, 60.7, -80.9 , 0 ); setMoveKey( spep_1 -3 + 122, 1, 48.3, -79.1 , 0 ); setMoveKey( spep_1 -3 + 124, 1, 61.4, -82.9 , 0 ); setMoveKey( spep_1 -3 + 126, 1, 53, -81.9 , 0 ); setMoveKey( spep_1 -3 + 128, 1, 46.5, -82.7 , 0 ); setMoveKey( spep_1 -3 + 130, 1, 57.2, -80.1 , 0 ); setMoveKey( spep_1 -3 + 132, 1, 54.4, -80.7 , 0 ); setMoveKey( spep_1 -3 + 134, 1, 72.2, -80.6 , 0 ); setMoveKey( spep_1 -3 + 136, 1, 60.7, -82.1 , 0 ); setMoveKey( spep_1 -3 + 138, 1, 70.7, -79.5 , 0 ); setMoveKey( spep_1 -3 + 139, 1, 70.7, -79.5 , 0 ); setScaleKey( spep_1 -3 + 98, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 100, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 102, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 104, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 108, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 110, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 112, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 114, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 116, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 118, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 120, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 122, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 124, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 126, 1, 1.59, 1.59 ); setScaleKey( spep_1 -3 + 128, 1, 1.6, 1.6 ); setScaleKey( spep_1 -3 + 139, 1, 1.6, 1.6 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 1, 1, 0 ); setRotateKey( spep_1 + 2, 1, 0 ); setRotateKey( spep_1 + 3, 1, 0 ); setRotateKey( spep_1 + 4, 1, 0 ); setRotateKey( spep_1 + 5, 1, 0 ); setRotateKey( spep_1 + 6, 1, 0 ); setRotateKey( spep_1 -3 + 21, 1, 0 ); setRotateKey( spep_1 -3 + 22, 1, -5 ); setRotateKey( spep_1 -3 + 24, 1, -4.8 ); setRotateKey( spep_1 -3 + 26, 1, -4.1 ); setRotateKey( spep_1 -3 + 28, 1, -3.3 ); setRotateKey( spep_1 -3 + 30, 1, -2.9 ); setRotateKey( spep_1 -3 + 32, 1, -2.5 ); setRotateKey( spep_1 -3 + 34, 1, -2.2 ); setRotateKey( spep_1 -3 + 36, 1, -2 ); setRotateKey( spep_1 -3 + 38, 1, -1.8 ); setRotateKey( spep_1 -3 + 40, 1, -1.6 ); setRotateKey( spep_1 -3 + 42, 1, -1.4 ); setRotateKey( spep_1 -3 + 44, 1, -1.3 ); setRotateKey( spep_1 -3 + 46, 1, -1.2 ); setRotateKey( spep_1 -3 + 48, 1, -1.1 ); setRotateKey( spep_1 -3 + 50, 1, -1.1 ); setRotateKey( spep_1 -3 + 52, 1, -1 ); setRotateKey( spep_1 -3 + 55, 1, -1 ); setRotateKey( spep_1 -3 + 56, 1, -52 ); setRotateKey( spep_1 -3 + 58, 1, -51.8 ); setRotateKey( spep_1 -3 + 60, 1, -51 ); setRotateKey( spep_1 -3 + 62, 1, -50.8 ); setRotateKey( spep_1 -3 + 64, 1, -50.6 ); setRotateKey( spep_1 -3 + 66, 1, -50.4 ); setRotateKey( spep_1 -3 + 68, 1, -50.1 ); setRotateKey( spep_1 -3 + 70, 1, -49.8 ); setRotateKey( spep_1 -3 + 72, 1, -49.4 ); setRotateKey( spep_1 -3 + 74, 1, -49 ); setRotateKey( spep_1 -3 + 76, 1, -48.5 ); setRotateKey( spep_1 -3 + 78, 1, -48 ); setRotateKey( spep_1 -3 + 80, 1, -47.5 ); setRotateKey( spep_1 -3 + 82, 1, -47 ); setRotateKey( spep_1 -3 + 85, 1, -47 ); setRotateKey( spep_1 -3 + 86, 1, -10 ); setRotateKey( spep_1 -3 + 88, 1, -8 ); setRotateKey( spep_1 -3 + 90, 1, -6.2 ); setRotateKey( spep_1 -3 + 92, 1, -4.6 ); setRotateKey( spep_1 -3 + 95, 1, -3 ); setRotateKey( spep_1 -3 + 96, 1, -45 ); setRotateKey( spep_1 -3 + 98, 1, -47.1 ); setRotateKey( spep_1 -3 + 100, 1, -49 ); setRotateKey( spep_1 -3 + 102, 1, -52.1 ); setRotateKey( spep_1 -3 + 104, 1, -50.5 ); setRotateKey( spep_1 -3 + 106, 1, -49 ); setRotateKey( spep_1 -3 + 108, 1, -50.6 ); setRotateKey( spep_1 -3 + 110, 1, -52.1 ); setRotateKey( spep_1 -3 + 112, 1, -50.5 ); setRotateKey( spep_1 -3 + 114, 1, -49 ); setRotateKey( spep_1 -3 + 116, 1, -52.1 ); setRotateKey( spep_1 -3 + 118, 1, -57 ); setRotateKey( spep_1 -3 + 120, 1, -49 ); setRotateKey( spep_1 -3 + 122, 1, -52.1 ); setRotateKey( spep_1 -3 + 124, 1, -58 ); setRotateKey( spep_1 -3 + 126, 1, -48 ); setRotateKey( spep_1 -3 + 128, 1, -47 ); setRotateKey( spep_1 -3 + 130, 1, -52 ); setRotateKey( spep_1 -3 + 132, 1, -56 ); setRotateKey( spep_1 -3 + 134, 1, -49 ); setRotateKey( spep_1 -3 + 136, 1, -52.1 ); setRotateKey( spep_1 -3 + 138, 1, -47 ); setRotateKey( spep_1 -3 + 139, 1, -47 ); -- ** 音 ** -- --ラッシュ1 SE002 = playSe( spep_1 + 22, 1189 ); --ラッシュ2 SE003 = playSe( spep_1 + 26, 1000 ); --ラッシュ3 SE004 = playSe( spep_1 + 26, 1110 ); setSeVolumeByWorkId( spep_1 + 26, SE004, 76 ); --ラッシュ4 SE005 = playSe( spep_1 + 60, 1009 ); --ラッシュ5 SE006 = playSe( spep_1 + 60, 1000 ); --ラッシュ6 SE007 = playSe( spep_1 + 92, 1000 ); --ラッシュ7 SE008 = playSe( spep_1 + 92, 1010 ); --ラッシュ8 SE009 = playSe( spep_1 + 102, 1000 ); --ラッシュ9 SE010 = playSe( spep_1 + 112, 1009 ); setSeVolumeByWorkId( spep_1 + 112, SE010, 54 ); --向かってくる SE011 = playSe( spep_1 + 130, 1072 ); setSeVolumeByWorkId( spep_1 + 130, SE011, 0 ); setSeVolumeByWorkId( spep_1 + 132, SE011, 25 ); setSeVolumeByWorkId( spep_1 + 134, SE011, 50 ); setSeVolumeByWorkId( spep_1 + 136, SE011, 75 ); setSeVolumeByWorkId( spep_1 + 139, SE011, 100 ); setStartTimeMs( SE011, 283 ); --ラッシュ10 SE012 = playSe( spep_1 + 114, 1000 ); --ラッシュ11 SE013 = playSe( spep_1 + 122, 1009 ); setSeVolumeByWorkId( spep_1 + 122, SE013, 85 ); --ラッシュ12 SE014 = playSe( spep_1 + 122, 1000 ); --ラッシュ13 SE015 = playSe( spep_1 + 128, 1009 ); setSeVolumeByWorkId( spep_1 + 128, SE015, 82 ); stopSe( spep_1 +136 + 8, SE015, 0 ); --ラッシュ14 SE016 = playSe( spep_1 + 128, 1000 ); --ラッシュ15 SE017 = playSe( spep_1 + 134, 1000 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 136; -------------------------------------- --蹴り(32F) -------------------------------------- -- ** エフェクト等 ** -- kick = entryEffect( spep_2 + 0, SP_05r, 0x100, -1, 0, 0, 0 ); --蹴り(ef_005) setEffMoveKey( spep_2 + 0, kick, 0, 0 , 0 ); setEffMoveKey( spep_2 + 32, kick, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, kick, -1.0, 1.0 ); setEffScaleKey( spep_2 + 32, kick, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick, 0 ); setEffRotateKey( spep_2 + 32, kick, 0 ); setEffAlphaKey( spep_2 + 0, kick, 255 ); setEffAlphaKey( spep_2 + 32, kick, 255 ); -- ** 音 ** -- --蹴り1 SE018 = playSe( spep_2 + 24, 1004 ); -- ** 背景 ** -- entryFadeBg( spep_2 + 0, 0, 32, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 32; -------------------------------------- --敵吹っ飛び(56F) -------------------------------------- -- ** エフェクト等 ** -- lkick_f = entryEffectLife( spep_3 + 0, SP_06r, 55, 0x100, -1, 0, 0, 0 ); --敵吹っ飛び(ef_006) setEffMoveKey( spep_3 + 0, lkick_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 55, lkick_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, lkick_f, -1.0, 1.0 ); setEffScaleKey( spep_3 + 55, lkick_f, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, lkick_f, 0 ); setEffRotateKey( spep_3 + 55, lkick_f, 0 ); setEffAlphaKey( spep_3 + 0, lkick_f, 255 ); setEffAlphaKey( spep_3 + 55, lkick_f, 255 ); -- ** エフェクト等 ** -- lkick_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --敵吹っ飛び(ef_007) setEffMoveKey( spep_3 + 0, lkick_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 56, lkick_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, lkick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56, lkick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, lkick_b, 0 ); setEffRotateKey( spep_3 + 56, lkick_b, 0 ); setEffAlphaKey( spep_3 + 0, lkick_b, 255 ); setEffAlphaKey( spep_3 + 56, lkick_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 + 56, 1, 0 ); changeAnime( spep_3 + 0, 1, 105 ); setMoveKey( spep_3 + 0, 1, 31.7, -12.7 , 0 ); setMoveKey( spep_3 + 1, 1, 124.6, -76 , 0 ); setMoveKey( spep_3 + 2, 1, 101.5, -399.8 , 0 ); setMoveKey( spep_3 + 3, 1, 101.5, -399.8 , 0 ); setMoveKey( spep_3 -3 + 7, 1, -347.2, -442.4 , 0 ); setMoveKey( spep_3 -3 + 8, 1, 158.1, -88.1 , 0 ); setMoveKey( spep_3 -3 + 9, 1, 158.1, -88.1 , 0 ); setMoveKey( spep_3 -3 + 10, 1, 176.9, -78.1 , 0 ); setMoveKey( spep_3 -3 + 12, 1, 166.6, -93.1 , 0 ); setMoveKey( spep_3 -3 + 14, 1, 177.3, -94.7 , 0 ); setMoveKey( spep_3 -3 + 16, 1, 157.8, -76.2 , 0 ); setMoveKey( spep_3 -3 + 18, 1, 171.3, -74.5 , 0 ); setMoveKey( spep_3 -3 + 20, 1, 160.7, -88.7 , 0 ); setMoveKey( spep_3 -3 + 22, 1, 172.9, -86.7 , 0 ); setMoveKey( spep_3 -3 + 24, 1, 166.6, -75.6 , 0 ); setMoveKey( spep_3 -3 + 26, 1, 170.2, -87.6 , 0 ); setMoveKey( spep_3 -3 + 28, 1, 167.5, -79.9 , 0 ); setMoveKey( spep_3 -3 + 30, 1, 173.7, -77 , 0 ); setMoveKey( spep_3 -3 + 32, 1, 174.6, -81.1 , 0 ); setMoveKey( spep_3 -3 + 34, 1, 169.8, -73.2 , 0 ); setMoveKey( spep_3 -3 + 36, 1, 168.7, -80.1 , 0 ); setMoveKey( spep_3 -3 + 38, 1, 173.5, -75.3 , 0 ); setMoveKey( spep_3 -3 + 40, 1, 168.4, -75.3 , 0 ); setMoveKey( spep_3 -3 + 42, 1, 170.3, -78.3 , 0 ); setMoveKey( spep_3 -3 + 44, 1, 168.9, -78.2 , 0 ); setMoveKey( spep_3 -3 + 46, 1, 173.7, -76.3 , 0 ); setMoveKey( spep_3 -3 + 48, 1, 168.5, -79.4 , 0 ); setMoveKey( spep_3 -3 + 50, 1, 167.2, -79.4 , 0 ); setMoveKey( spep_3 -3 + 52, 1, 168.8, -80.3 , 0 ); setMoveKey( spep_3 -3 + 54, 1, 168.5, -78.4 , 0 ); setMoveKey( spep_3 -3 + 56, 1, 166.2, -79.4 , 0 ); setMoveKey( spep_3 -3 + 58, 1, 165.4, -78 , 0 ); setMoveKey( spep_3 -3 + 59, 1, 165.4, -78 , 0 ); setScaleKey( spep_3 + 0, 1, 0.52, 0.67 ); setScaleKey( spep_3 + 1, 1, 0.49, 0.6 ); setScaleKey( spep_3 + 2, 1, 0.26, 0.59 ); setScaleKey( spep_3 + 3, 1, 0.26, 0.59 ); setScaleKey( spep_3 -3 + 7, 1, 0.08, 0.53 ); setScaleKey( spep_3 -3 + 8, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 9, 1, 2.1, 2.1 ); setScaleKey( spep_3 -3 + 10, 1, 1.49, 1.49 ); setScaleKey( spep_3 -3 + 12, 1, 1.07, 1.07 ); setScaleKey( spep_3 -3 + 14, 1, 0.8, 0.8 ); setScaleKey( spep_3 -3 + 16, 1, 0.61, 0.61 ); setScaleKey( spep_3 -3 + 18, 1, 0.54, 0.54 ); setScaleKey( spep_3 -3 + 20, 1, 0.49, 0.49 ); setScaleKey( spep_3 -3 + 22, 1, 0.44, 0.44 ); setScaleKey( spep_3 -3 + 24, 1, 0.41, 0.41 ); setScaleKey( spep_3 -3 + 26, 1, 0.38, 0.38 ); setScaleKey( spep_3 -3 + 28, 1, 0.36, 0.36 ); setScaleKey( spep_3 -3 + 30, 1, 0.34, 0.34 ); setScaleKey( spep_3 -3 + 32, 1, 0.32, 0.32 ); setScaleKey( spep_3 -3 + 34, 1, 0.31, 0.31 ); setScaleKey( spep_3 -3 + 36, 1, 0.29, 0.29 ); setScaleKey( spep_3 -3 + 38, 1, 0.28, 0.28 ); setScaleKey( spep_3 -3 + 40, 1, 0.27, 0.27 ); setScaleKey( spep_3 -3 + 42, 1, 0.26, 0.26 ); setScaleKey( spep_3 -3 + 44, 1, 0.25, 0.25 ); setScaleKey( spep_3 -3 + 46, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 48, 1, 0.24, 0.24 ); setScaleKey( spep_3 -3 + 50, 1, 0.23, 0.23 ); setScaleKey( spep_3 -3 + 52, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 54, 1, 0.22, 0.22 ); setScaleKey( spep_3 -3 + 56, 1, 0.21, 0.21 ); setScaleKey( spep_3 -3 + 58, 1, 0.2, 0.2 ); setScaleKey( spep_3 -3 + 59, 1, 0.2, 0.2 ); setRotateKey( spep_3 + 0, 1, -138 ); setRotateKey( spep_3 + 1, 1, -80.9 ); setRotateKey( spep_3 + 2, 1, -20.1 ); setRotateKey( spep_3 + 3, 1, -20.1 ); setRotateKey( spep_3 -3 + 7, 1, 36.9 ); setRotateKey( spep_3 -3 + 8, 1, -20 ); setRotateKey( spep_3 -3 + 9, 1, -20 ); setRotateKey( spep_3 -3 + 10, 1, -26.4 ); setRotateKey( spep_3 -3 + 12, 1, -30.9 ); setRotateKey( spep_3 -3 + 14, 1, -34 ); setRotateKey( spep_3 -3 + 16, 1, -35.9 ); setRotateKey( spep_3 -3 + 18, 1, -37.3 ); setRotateKey( spep_3 -3 + 20, 1, -38.3 ); setRotateKey( spep_3 -3 + 22, 1, -39.1 ); setRotateKey( spep_3 -3 + 24, 1, -39.7 ); setRotateKey( spep_3 -3 + 26, 1, -40.2 ); setRotateKey( spep_3 -3 + 28, 1, -40.7 ); setRotateKey( spep_3 -3 + 30, 1, -41.1 ); setRotateKey( spep_3 -3 + 32, 1, -41.4 ); setRotateKey( spep_3 -3 + 34, 1, -41.7 ); setRotateKey( spep_3 -3 + 36, 1, -41.9 ); setRotateKey( spep_3 -3 + 38, 1, -42.1 ); setRotateKey( spep_3 -3 + 40, 1, -42.3 ); setRotateKey( spep_3 -3 + 42, 1, -42.5 ); setRotateKey( spep_3 -3 + 44, 1, -42.7 ); setRotateKey( spep_3 -3 + 46, 1, -42.8 ); setRotateKey( spep_3 -3 + 48, 1, -43 ); setRotateKey( spep_3 -3 + 50, 1, -43.1 ); setRotateKey( spep_3 -3 + 52, 1, -43.2 ); setRotateKey( spep_3 -3 + 54, 1, -43.4 ); setRotateKey( spep_3 -3 + 56, 1, -43.5 ); setRotateKey( spep_3 -3 + 58, 1, -43.6 ); setRotateKey( spep_3 -3 + 59, 1, -43.6 ); -- ** 音 ** -- --蹴り2 SE019 = playSe( spep_3 + 0, 1010 ); --蹴り3 SE020 = playSe( spep_3 + 0, 1001 ); --蹴り4 SE021 = playSe( spep_3 + 2, 1110 ); --敵飛んでいく SE022 = playSe( spep_3 + 10, 1183 ); setSeVolumeByWorkId( spep_3 + 10, SE022, 65 ); stopSe( spep_3 +56 + 16, SE022, 14 ); -- ** 背景 ** -- entryFadeBg( spep_3 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 56; -------------------------------------- --気合溜め(86F) -------------------------------------- -- ** エフェクト等 ** -- tame = entryEffectLife( spep_4 + 0, SP_08, 86, 0x80, -1, 0, 0, 0 ); --気合溜め(ef_008) setEffMoveKey( spep_4 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, tame, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_4 + 86, tame, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, tame, 0 ); setEffRotateKey( spep_4 + 86, tame, 0 ); setEffAlphaKey( spep_4 + 0, tame, 255 ); setEffAlphaKey( spep_4 + 86, tame, 255 ); spep_x = spep_3 + 54; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --気ダメ1 SE023 = playSe( spep_4 + 14, 1011 ); stopSe( spep_4 +86 + 20, SE023, 0 ); --気ダメ2 SE024 = playSe( spep_4 + 14, 1024 ); setSeVolumeByWorkId( spep_4 + 14, SE024, 71 ); stopSe( spep_4 +86 + 20, SE024, 0 ); --気ダメ3 SE025 = playSe( spep_4 + 16, 20 ); stopSe( spep_4 +86 + 20, SE025, 0 ); --顔カットイン SE026 = playSe( spep_4 + 18, 1018 ); -- ** 背景 ** -- entryFadeBg( spep_4 + 0, 0, 86, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_4 + 76, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_5 = spep_4 + 86; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_5 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_5, SE_05); speff = entryEffect( spep_5, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_5 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_5 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_5 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_5 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_5 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_5 + 0, shuchusen, 0 ); setEffRotateKey( spep_5 + 90, shuchusen, 0 ); setEffAlphaKey( spep_5 + 0, shuchusen, 255 ); setEffAlphaKey( spep_5 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_5 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_5 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_5 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_5 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_6 = spep_5 + 94; ------------------------------------------------------ -- 気合砲を放つ(56F) ------------------------------------------------------ -- ** エフェクト等 ** -- hanatu = entryEffect( spep_6 + 0, SP_09r, 0x80, -1, 0, 0, 0 ); --気合砲を放つ(ef_009) setEffMoveKey( spep_6 + 0, hanatu, 0, 0 , 0 ); setEffMoveKey( spep_6 + 56, hanatu, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, hanatu, -1.0, 1.0 ); setEffScaleKey( spep_6 + 56, hanatu, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, hanatu, 0 ); setEffRotateKey( spep_6 + 56, hanatu, 0 ); setEffAlphaKey( spep_6 + 0, hanatu, 255 ); setEffAlphaKey( spep_6 + 56, hanatu, 255 ); -- ** 音 ** -- --気合い入れる1 SE028 = playSe( spep_6 + 16, 1258 ); setSeVolumeByWorkId( spep_6 + 16, SE028, 43 ); --気合い入れる2 SE029 = playSe( spep_6 + 22, 20 ); setSeVolumeByWorkId( spep_6 + 22, SE029, 63 ); --気合い入れる3 SE030 = playSe( spep_6 + 22, 1025 ); setSeVolumeByWorkId( spep_6 + 22, SE030, 74 ); --気合い入れる4 SE031 = playSe( spep_6 + 22, 1060 ); --空気圧1 SE032 = playSe( spep_6 + 38, 1278 ); stopSe( spep_6 +56 + 50, SE032, 28 ); --空気圧2 SE033 = playSe( spep_6 + 52, 1259 ); setSeVolumeByWorkId( spep_6 + 52, SE033, 60 ); stopSe( spep_6 +56 +66 + 21, SE033, 11 ); -- ** 背景 ** -- entryFadeBg( spep_6 + 0, 0, 56, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 56; ------------------------------------------------------ -- 気合砲が敵にあたり吹っ飛ぶ(66F) ------------------------------------------------------ -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_010) setEffMoveKey( spep_7 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 66, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 66, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, huttobi_f, 0 ); setEffRotateKey( spep_7 + 66, huttobi_f, 0 ); setEffAlphaKey( spep_7 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_7 + 66, huttobi_f, 255 ); -- ** エフェクト等 ** -- huttobi_b = entryEffect( spep_7 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --気合砲が敵にあたり吹っ飛ぶ(ef_011) setEffMoveKey( spep_7 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 66, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 66, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, huttobi_b, 0 ); setEffRotateKey( spep_7 + 66, huttobi_b, 0 ); setEffAlphaKey( spep_7 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_7 + 66, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_7 + 0, 1, 1 ); setDisp( spep_7 + 166, 1, 0 ); changeAnime( spep_7 + 0, 1, 104 ); changeAnime( spep_7 -3 + 26, 1, 106 ); changeAnime( spep_7 -3 + 40, 1, 5 ); changeAnime( spep_7 + 66, 1, 107 ); setMoveKey( spep_7 + 0, 1, -212.6, -4.5 , 0 ); setMoveKey( spep_7 + 1, 1, -208.6, -19.2 , 0 ); setMoveKey( spep_7 + 2, 1, -202.6, -7 , 0 ); setMoveKey( spep_7 -3 + 6, 1, -191.2, -7.2 , 0 ); setMoveKey( spep_7 -3 + 8, 1, -177.7, -10.6 , 0 ); setMoveKey( spep_7 -3 + 10, 1, -171.8, -18.1 , 0 ); setMoveKey( spep_7 -3 + 12, 1, -166, -8.9 , 0 ); setMoveKey( spep_7 -3 + 14, 1, -152.5, -8.3 , 0 ); setMoveKey( spep_7 -3 + 16, 1, -134.8, -15.6 , 0 ); setMoveKey( spep_7 -3 + 18, 1, -139.6, -4.1 , 0 ); setMoveKey( spep_7 -3 + 20, 1, -119.5, 0.2 , 0 ); setMoveKey( spep_7 -3 + 22, 1, -108.7, -4.8 , 0 ); setMoveKey( spep_7 -3 + 25, 1, -118, -19.1 , 0 ); setMoveKey( spep_7 -3 + 26, 1, -115.4, -25.5 , 0 ); setMoveKey( spep_7 -3 + 28, 1, -96.3, -31.8 , 0 ); setMoveKey( spep_7 -3 + 30, 1, -81.5, -29.9 , 0 ); setMoveKey( spep_7 -3 + 32, 1, -87.3, -25.4 , 0 ); setMoveKey( spep_7 -3 + 34, 1, -67.8, -49.6 , 0 ); setMoveKey( spep_7 -3 + 37, 1, -64.3, -38.1 , 0 ); setMoveKey( spep_7 -3 + 38, 1, 2.1, -73.5 , 0 ); setMoveKey( spep_7 -3 + 40, 1, 17.2, -48.8 , 0 ); setMoveKey( spep_7 -3 + 43, 1, -16.2, -81.9 , 0 ); setMoveKey( spep_7 -3 + 44, 1, 3.2, -69.9 , 0 ); setMoveKey( spep_7 -3 + 46, 1, -17.2, -29.4 , 0 ); setMoveKey( spep_7 -3 + 48, 1, 13.4, -29.5 , 0 ); setMoveKey( spep_7 -3 + 50, 1, 25, -82.3 , 0 ); setMoveKey( spep_7 -3 + 52, 1, 39.5, -71.4 , 0 ); setMoveKey( spep_7 -3 + 54, 1, 32.8, -64.4 , 0 ); setMoveKey( spep_7 -3 + 56, 1, 87.4, -71 , 0 ); setMoveKey( spep_7 -3 + 58, 1, 79.9, -78.8 , 0 ); setMoveKey( spep_7 -3 + 60, 1, 96.5, -78.2 , 0 ); setMoveKey( spep_7 -3 + 62, 1, 102.8, -77.6 , 0 ); setMoveKey( spep_7 -3 + 64, 1, 112.5, -87.2 , 0 ); setMoveKey( spep_7 -3 + 66, 1, 130.8, -84.9 , 0 ); setMoveKey( spep_7 -3 + 68, 1, 149.1, -96.3 , 0 ); --setMoveKey( spep_7 -3 + 69, 1, 149.1, -96.3 , 0 ); setMoveKey( spep_7 +66 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_7 +66 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_7 +66 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_7 +66 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_7 +66 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_7 +66 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_7 +66 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_7 +66 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_7 + 0, 1, 3.37, 3.37 ); setScaleKey( spep_7 + 1, 1, 3.32, 3.33 ); setScaleKey( spep_7 + 2, 1, 3.28, 3.28 ); setScaleKey( spep_7 -3 + 6, 1, 3.23, 3.23 ); setScaleKey( spep_7 -3 + 8, 1, 3.18, 3.19 ); setScaleKey( spep_7 -3 + 10, 1, 3.14, 3.14 ); setScaleKey( spep_7 -3 + 12, 1, 3.09, 3.1 ); setScaleKey( spep_7 -3 + 14, 1, 3.05, 3.05 ); setScaleKey( spep_7 -3 + 16, 1, 3.0, 3.01 ); setScaleKey( spep_7 -3 + 18, 1, 2.96, 2.97 ); setScaleKey( spep_7 -3 + 20, 1, 2.91, 2.92 ); setScaleKey( spep_7 -3 + 22, 1, 2.87, 2.88 ); setScaleKey( spep_7 -3 + 25, 1, 2.83, 2.84 ); setScaleKey( spep_7 -3 + 26, 1, 2.78, 2.79 ); setScaleKey( spep_7 -3 + 28, 1, 2.74, 2.75 ); setScaleKey( spep_7 -3 + 30, 1, 2.7, 2.71 ); setScaleKey( spep_7 -3 + 32, 1, 2.66, 2.67 ); setScaleKey( spep_7 -3 + 34, 1, 2.62, 2.63 ); setScaleKey( spep_7 -3 + 37, 1, 2.58, 2.59 ); setScaleKey( spep_7 -3 + 43, 1, 2.58, 2.59 ); setScaleKey( spep_7 -3 + 44, 1, 2.19, 2.2 ); setScaleKey( spep_7 -3 + 46, 1, 2.08, 2.09 ); setScaleKey( spep_7 -3 + 48, 1, 1.97, 1.97 ); setScaleKey( spep_7 -3 + 50, 1, 1.85, 1.86 ); setScaleKey( spep_7 -3 + 52, 1, 1.74, 1.75 ); setScaleKey( spep_7 -3 + 54, 1, 1.62, 1.63 ); setScaleKey( spep_7 -3 + 56, 1, 1.51, 1.52 ); setScaleKey( spep_7 -3 + 58, 1, 1.4, 1.4 ); setScaleKey( spep_7 -3 + 60, 1, 1.28, 1.29 ); setScaleKey( spep_7 -3 + 62, 1, 1.17, 1.17 ); setScaleKey( spep_7 -3 + 64, 1, 1.06, 1.06 ); setScaleKey( spep_7 -3 + 66, 1, 0.94, 0.94 ); setScaleKey( spep_7 -3 + 68, 1, 0.83, 0.83 ); --setScaleKey( spep_7 -3 + 69, 1, 0.43, 0.43 ); setScaleKey( spep_7 +66 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_7 +66 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_7 +66 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_7 +66 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_7 +66 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_7 +66 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_7 +66 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_7 +66 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_7 + 0, 1, 0 ); setRotateKey( spep_7 -3 + 25, 1, 0 ); setRotateKey( spep_7 -3 + 26, 1, -53 ); setRotateKey( spep_7 -3 + 39, 1, -53 ); setRotateKey( spep_7 -3 + 40, 1, 58 ); setRotateKey( spep_7 -3 + 43, 1, 58 ); setRotateKey( spep_7 -3 + 44, 1, 58 ); setRotateKey( spep_7 -3 + 68, 1, 58 ); setRotateKey( spep_7 +66 + 0, 1, 105 ); setRotateKey( spep_7 +66 -3 + 4, 1, 240 ); setRotateKey( spep_7 +66 -3 + 6, 1, 405 ); setRotateKey( spep_7 +66 -3 + 8, 1, 600 ); setRotateKey( spep_7 +66 -3 + 10, 1, 825 ); setRotateKey( spep_7 +66 -3 + 12, 1, 1080 ); setRotateKey( spep_7 +66 + 100, 1, 1080 ); -- ** 音 ** -- --敵ヒット1 SE034 = playSe( spep_7 + 44, 1027 ); --敵ヒット2 SE035 = playSe( spep_7 + 44, 1011 ); setSeVolumeByWorkId( spep_7 + 44, SE035, 86 ); -- ** 背景 ** -- entryFadeBg( spep_7 + 0, 0, 66, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ホワイトフェード ** -- entryFade( spep_7 + 56, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 66; ------------------------------------------------------ -- 敵が画面衝突(100F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, 155520, 0x100, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(画面割れ) setEffMoveKey( spep_8 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 100, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 100, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 100, finish_f, 255 ); finish_b = entryEffectLife( spep_8 + 0, SP_12, 100, 0x80, -1, 0, 0, 0 ); --敵が画面手前に吹っ飛ぶ(ef_012) setEffMoveKey( spep_8 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.5, 1.5 ); setEffScaleKey( spep_8 + 100, finish_b, 1.5, 1.5 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 100, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 100, finish_b, 255 ); -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_8 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_8 + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_8 + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_8 + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen_wh, 1, 1 ); setEffScaleKey( spep_8 + 46, shuchusen_wh, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_8 + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_8 + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_8 + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_8 + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_8 + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_8 + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_8 + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_8 + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_8 + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_8 + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_8 + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_8 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_8 + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_8 + 100, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_8 + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_8 + 100, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_8 + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_8 + 100, shuchusen_bl, 0 ); setEffAlphaKey( spep_8 + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_8 + 100, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_8 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_8 + 14, ctga, 14, 20 ); setEffMoveKey( spep_8 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_8 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_8 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_8 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_8 + 14, ctga, -10.9 ); setEffRotateKey( spep_8 + 15, ctga, -10.9 ); setEffRotateKey( spep_8 + 16, ctga, -14.9 ); setEffRotateKey( spep_8 + 17, ctga, -14.9 ); setEffRotateKey( spep_8 + 18, ctga, -10.9 ); setEffRotateKey( spep_8 + 19, ctga, -10.9 ); setEffRotateKey( spep_8 + 20, ctga, -14.9 ); setEffRotateKey( spep_8 + 21, ctga, -14.9 ); setEffRotateKey( spep_8 + 22, ctga, -10.9 ); setEffRotateKey( spep_8 + 23, ctga, -10.9 ); setEffRotateKey( spep_8 + 24, ctga, -14.9 ); setEffRotateKey( spep_8 + 25, ctga, -14.9 ); setEffRotateKey( spep_8 + 26, ctga, -10.9 ); setEffRotateKey( spep_8 + 27, ctga, -10.9 ); setEffRotateKey( spep_8 + 28, ctga, -14.9 ); setEffRotateKey( spep_8 + 100, ctga, -14.9 ); setEffAlphaKey( spep_8 + 14, ctga, 255 ); setEffAlphaKey( spep_8 + 100, ctga, 255 ); -- ** 音 ** -- --ガッ playSe( spep_8 + 8, 1054 ); setSeVolume( spep_8 + 8, 1054, 126 ); -- ** ダメージ表示 ** -- dealDamage( spep_8 + 10 ); endPhase( spep_8 + 98 ); end