--1020540:魔神トワ_インフィニットキリゾーン --sp_effect_b4_00163 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156194 ;-- 冒頭、気タメ&セリフカットイン SP_02= 156195 ;-- 槍形成→投げ SP_03= 156196 ;-- 魔法陣拘束:敵より前 SP_04= 156197 ;-- 魔法陣拘束:敵より後ろ SP_05= 156198 ;-- フィニッシュ:敵より前 SP_06= 156199 ;-- フィニッシュ:敵より後ろ --エフェクト(てき) SP_01x= 156200 ;-- 冒頭、気タメ&セリフカットイン (敵) SP_02x= 156201 ;-- 槍形成→投げ (敵) SP_03x= 156196 ;-- 魔法陣拘束:敵より前 SP_04x= 156197 ;-- 魔法陣拘束:敵より後ろ SP_05x= 156202 ;-- フィニッシュ:敵より前 (敵) SP_06x= 156199 ;-- フィニッシュ:敵より後ろ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭、気タメ&セリフカットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); setEffAlphaKey( spep_0 + 101, tame, 0 ); setEffAlphaKey( spep_0 + 102, tame, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 100, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 100, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 100, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 100, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 100, shuchusen1, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+6 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+6 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +18, 190006, 72, 0x102, -1, 0, -60, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +18, ctgogo, -60, 510); setEffMoveKey( spep_0 +90, ctgogo, -60, 510); setEffAlphaKey( spep_0 +18, ctgogo, 0 ); setEffAlphaKey( spep_0 + 19, ctgogo, 255 ); setEffAlphaKey( spep_0 + 20, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 191 ); setEffAlphaKey( spep_0 + 88, ctgogo, 112 ); setEffAlphaKey( spep_0 + 90, ctgogo, 64 ); setEffRotateKey( spep_0 +18, ctgogo, 0); setEffRotateKey( spep_0 +90, ctgogo, 0); setEffScaleKey( spep_0 +18, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, 1.07, 1.07); --SE --オーラ SE001 = playSe( spep_0 + 8, 1036 ); SE003 = playSe( spep_0 + 32, 1036 ); SE004 = playSe( spep_0 + 56, 1036 ); SE005 = playSe( spep_0 + 80, 1036 ); --顔カットイン SE002 = playSe( spep_0 + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 130 ); --くろ 背景 --白フェード entryFade( spep_0 + 88, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 90; ------------------------------------------------------ -- 槍形成→投げ ------------------------------------------------------ -- ** エフェクト等 ** -- throw = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, throw, 0, 0, 0 ); setEffMoveKey( spep_2 + 96, throw, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, throw, 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, throw, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, throw, 0 ); setEffRotateKey( spep_2 + 96, throw, 0 ); setEffAlphaKey( spep_2 + 0, throw, 255 ); setEffAlphaKey( spep_2 + 96, throw, 255 ); --SE --槍登場 SE007 = playSe( spep_2 + 6, 1221 ); SE008 = playSe( spep_2 + 6, 1161 ); setSeVolumeByWorkId( spep_2 + 6, SE008, 60 ); SE009 = playSe( spep_2 + 6, 1265 ); SE010 = playSe( spep_2 + 6, 1152 ); setSeVolumeByWorkId( spep_2 + 6, SE010, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 96, 0, 0, 0, 0, 130 ); --くろ 背景 --白フェード entryFade( spep_2 + 5, 0,2, 6, fcolor_r, fcolor_g, fcolor_b, 240 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 48, 10012, 26, 0x100, -1, 0, 9.6, 282.4 );--ズオッ setEffShake( spep_2-3 + 48, ctzuo, 26, 10 ); setEffMoveKey( spep_2-3 + 48, ctzuo, 9.6, 282.4 , 0 ); setEffMoveKey( spep_2-3 + 50, ctzuo, 26.1, 318.3 , 0 ); setEffMoveKey( spep_2-3 + 52, ctzuo, 22.9, 366.4 , 0 ); setEffMoveKey( spep_2-3 + 54, ctzuo, 40.7, 353.3 , 0 ); setEffMoveKey( spep_2-3 + 56, ctzuo, 26.3, 372.4 , 0 ); setEffMoveKey( spep_2-3 + 58, ctzuo, 44.2, 359.1 , 0 ); setEffMoveKey( spep_2-3 + 60, ctzuo, 29.5, 378.5 , 0 ); setEffMoveKey( spep_2-3 + 62, ctzuo, 47.8, 364.9 , 0 ); setEffMoveKey( spep_2-3 + 64, ctzuo, 32.8, 384.5 , 0 ); setEffMoveKey( spep_2-3 + 66, ctzuo, 51.3, 370.8 , 0 ); setEffMoveKey( spep_2-3 + 68, ctzuo, 36.1, 390.6 , 0 ); setEffMoveKey( spep_2-3 + 70, ctzuo, 54.8, 376.6 , 0 ); setEffMoveKey( spep_2-3 + 72, ctzuo, 72.3, 403.3 , 0 ); setEffMoveKey( spep_2-3 + 74, ctzuo, 106.9, 412.9 , 0 ); setEffScaleKey( spep_2-3 + 48, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-3 + 50, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-3 + 52, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 54, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_2-3 + 56, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 58, ctzuo, 2.79, 2.79 ); setEffScaleKey( spep_2-3 + 60, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_2-3 + 62, ctzuo, 2.82, 2.82 ); setEffScaleKey( spep_2-3 + 64, ctzuo, 2.84, 2.84 ); setEffScaleKey( spep_2-3 + 66, ctzuo, 2.86, 2.86 ); setEffScaleKey( spep_2-3 + 68, ctzuo, 2.88, 2.88 ); setEffScaleKey( spep_2-3 + 70, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_2-3 + 72, ctzuo, 4.86, 4.86 ); setEffScaleKey( spep_2-3 + 74, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-3 + 48, ctzuo, 9.7 ); setEffRotateKey( spep_2-3 + 50, ctzuo, 18.4 ); setEffRotateKey( spep_2-3 + 52, ctzuo, 27.2 ); setEffRotateKey( spep_2-3 + 74, ctzuo, 27.2 ); setEffAlphaKey( spep_2-3 + 48, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 72, ctzuo, 128 ); setEffAlphaKey( spep_2-3 + 74, ctzuo, 0 ); --SE --槍登場 stopSe( spep_2 + 30, SE008, 30 ); stopSe( spep_2 + 36, SE009, 38 ); --槍投げる SE011 = playSe( spep_2 + 46, 1117 ); SE012 = playSe( spep_2 + 46, 1027 ); SE013 = playSe( spep_2 + 46, 1116 ); --白フェード entryFade( spep_2 + 88, 4,6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 96; ------------------------------------------------------ -- 魔法陣拘束 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 180, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 180, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 180, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 180, hit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 178, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 18, 1, 106 ); a=-80; b=10; setMoveKey( spep_3 + 0, 1, 97.2+a, -163.7+b , 0 ); --setMoveKey( spep_3-3 + 2, 1, 97.3, -163.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 97.5+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 6, 1, 97.6+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.7+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 10, 1, 97.8+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 12, 1, 97.9+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 14, 1, 98+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 17, 1, 98.1+a, -163.6+b , 0 ); c=50; setMoveKey( spep_3-3 + 18, 1, 121+a, -123.8+c , 0 ); setMoveKey( spep_3-3 + 20, 1, 123.3+a, -133.8+c , 0 ); setMoveKey( spep_3-3 + 22, 1, 133+a, -136.2+c , 0 ); setMoveKey( spep_3-3 + 24, 1, 129.9+a, -137.9+c , 0 ); setMoveKey( spep_3-3 + 26, 1, 138.6+a, -128+c , 0 ); setMoveKey( spep_3-3 + 28, 1, 130.7+a, -137.6+c , 0 ); setMoveKey( spep_3-3 + 30, 1, 135.6+a, -123.3+c , 0 ); setMoveKey( spep_3-3 + 32, 1, 136.3+a, -129.5+c , 0 ); setMoveKey( spep_3-3 + 34, 1, 136.4+a, -123.1+c , 0 ); setMoveKey( spep_3-3 + 36, 1, 133.3+a, -124.8+c , 0 ); setMoveKey( spep_3-3 + 38, 1, 142+a, -115+c , 0 ); setMoveKey( spep_3-3 + 40, 1, 134.1+a, -124.6+c , 0 ); setMoveKey( spep_3-3 + 42, 1, 139+a, -110.4+c , 0 ); setMoveKey( spep_3-3 + 44, 1, 139.7+a, -116.6+c , 0 ); setMoveKey( spep_3-3 + 46, 1, 139.8+a, -110.2+c , 0 ); setMoveKey( spep_3-3 + 48, 1, 136.7+a, -112+c , 0 ); setMoveKey( spep_3-3 + 50, 1, 145.4+a, -102.2+c , 0 ); setMoveKey( spep_3-3 + 52, 1, 137.5+a, -107.8+c , 0 ); setMoveKey( spep_3-3 + 54, 1, 142.4+a, -97.6+c , 0 ); setMoveKey( spep_3-3 + 56, 1, 142.5+a, -102+c , 0 ); setMoveKey( spep_3-3 + 58, 1, 142.2+a, -101.8+c , 0 ); setMoveKey( spep_3-3 + 60, 1, 138.6+a, -105.8+c , 0 ); setMoveKey( spep_3-3 + 62, 1, 146.7+a, -98.2+c , 0 ); setMoveKey( spep_3-3 + 64, 1, 138.4+a, -109.9+c , 0 ); setMoveKey( spep_3-3 + 66, 1, 142.8+a, -98+c , 0 ); setMoveKey( spep_3-3 + 68, 1, 142.9+a, -106.4+c , 0 ); setMoveKey( spep_3-3 + 70, 1, 142.6+a, -102.1+c , 0 ); setMoveKey( spep_3-3 + 72, 1, 139+a, -106.1+c , 0 ); setMoveKey( spep_3-3 + 74, 1, 147.1+a, -98.5+c , 0 ); setMoveKey( spep_3-3 + 76, 1, 138.8+a, -110.3+c , 0 ); setMoveKey( spep_3-3 + 78, 1, 143.2+a, -98.3+c , 0 ); setMoveKey( spep_3-3 + 80, 1, 143.3+a, -106.7+c , 0 ); setMoveKey( spep_3-3 + 82, 1, 143+a, -102.4+c , 0 ); setMoveKey( spep_3-3 + 84, 1, 139.4+a, -106.5+c , 0 ); setMoveKey( spep_3-3 + 86, 1, 148.1+a, -99.5+c , 0 ); setMoveKey( spep_3-3 + 88, 1, 140.6+a, -111.8+c , 0 ); setMoveKey( spep_3-3 + 90, 1, 145.7+a, -100.6+c , 0 ); setMoveKey( spep_3-3 + 92, 1, 146.3+a, -109.7+c , 0 ); setMoveKey( spep_3-3 + 94, 1, 147+a, -105.8+c , 0 ); setMoveKey( spep_3-3 + 96, 1, 144.1+a, -110.8+c , 0 ); setMoveKey( spep_3-3 + 98, 1, 152.5+a, -103.8+c , 0 ); setMoveKey( spep_3-3 + 100, 1, 144.8+a, -111.2+c , 0 ); setMoveKey( spep_3-3 + 102, 1, 149.3+a, -103.8+c , 0 ); setMoveKey( spep_3-3 + 104, 1, 149.1+a, -108.3+c , 0 ); setMoveKey( spep_3-3 + 106, 1, 149.4+a, -107.7+c , 0 ); setMoveKey( spep_3-3 + 108, 1, 145.9+a, -108.3+c , 0 ); setMoveKey( spep_3-3 + 110, 1, 154.5+a, -105.6+c , 0 ); setMoveKey( spep_3-3 + 112, 1, 147.9+a, -117.7+c , 0 ); setMoveKey( spep_3-3 + 114, 1, 153.3+a, -107.4+c , 0 ); setMoveKey( spep_3-3 + 116, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 118, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 120, 1, 150.4+a, -116.5+c , 0 ); setMoveKey( spep_3-3 + 122, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 124, 1, 150.2+a, -119.6+c , 0 ); setMoveKey( spep_3-3 + 126, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 128, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 130, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 132, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 134, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 136, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 138, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 140, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 142, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 144, 1, 150.4+a, -116.5+c , 0 ); setMoveKey( spep_3-3 + 146, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 148, 1, 150.2+a, -119.6+c , 0 ); setMoveKey( spep_3-3 + 150, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 152, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 154, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 156, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 158, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 160, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 162, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 164, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 166, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 168, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 170, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 172, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 174, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 176, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 178, 1, 154.2+a, -111.6+c , 0 ); setScaleKey( spep_3 + 0, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 17, 1,1.12, 1.12 ); setScaleKey( spep_3-3 + 18, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 84, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 86, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 92, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 94, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 108, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 110, 1, 0.94, 0.94 ); setScaleKey( spep_3-3 + 114, 1, 0.94, 0.94 ); setScaleKey( spep_3-3 + 116, 1, 0.93, 0.93 ); setScaleKey( spep_3-3 + 178, 1, 0.93, 0.93 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 17, 1, 0 ); setRotateKey( spep_3-3 + 18, 1, -31 ); setRotateKey( spep_3-3 + 178, 1, -31 ); --SE --槍投げる stopSe( spep_3 + 10, SE013, 20 ); --地面サークル広がる SE015 = playSe( spep_3 + 14, 1240 ); setSeVolumeByWorkId( spep_3 + 14, SE015, 141 ); SE016 = playSe( spep_3 + 14, 1227 ); SE017 = playSe( spep_3 + 14, 1226 ); SE018 = playSe( spep_3 + 14, 1014 ); setSeVolumeByWorkId( spep_3 + 14, SE018, 115 ); --∞描かれる SE014 = playSe( spep_3 + 82, 15 ); setSeVolumeByWorkId( spep_3 + 82, SE014, 0 ); setSeVolumeByWorkId( spep_3 + 83, SE014, 9.4 ); setSeVolumeByWorkId( spep_3 + 84, SE014, 18.8 ); setSeVolumeByWorkId( spep_3 + 85, SE014, 28.2 ); setSeVolumeByWorkId( spep_3 + 86, SE014, 37.6 ); setSeVolumeByWorkId( spep_3 + 87, SE014, 47 ); setStartTimeMs( SE014, 1367 ); setPitch( spep_3 + 82, SE014, -300 ); setTimeStretch( SE014, 0.8, 10, 1 ); SE019 = playSe( spep_3 + 104, 15 ); setSeVolumeByWorkId( spep_3 + 104, SE019, 0 ); setSeVolumeByWorkId( spep_3 + 105, SE019, 7.8 ); setSeVolumeByWorkId( spep_3 + 106, SE019, 15.6 ); setSeVolumeByWorkId( spep_3 + 107, SE019, 23.4 ); setSeVolumeByWorkId( spep_3 + 108, SE019, 31.2 ); setSeVolumeByWorkId( spep_3 + 109, SE019, 39 ); setSeVolumeByWorkId( spep_3 + 110, SE019, 47 ); setStartTimeMs( SE019, 1367 ); setPitch( spep_3 + 104, SE019, -300 ); setTimeStretch( SE019, 0.8, 10, 1 ); SE020 = playSe( spep_3 + 82, 1026 ); setSeVolumeByWorkId( spep_3 + 82, SE020, 56 ); setPitch( spep_3 + 82, SE020, 500 ); setTimeStretch( SE020, 1.33, 10, 1 ); SE021 = playSe( spep_3 + 108, 1026 ); setSeVolumeByWorkId( spep_3 + 108, SE021, 56 ); setPitch( spep_3 + 108, SE021, 500 ); setTimeStretch( SE021, 1.33, 10, 1 ); --∞浮く SE022 = playSe( spep_3 + 132, 1184 ); SE023 = playSe( spep_3 + 132, 1011 ); setSeVolumeByWorkId( spep_3 + 132, SE023, 67 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3 + 172, 4,6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 180; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 230, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 230, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 230, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 230, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 230, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 230, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 230, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 230, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 118, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 62, 1, 105 ); setBlendColor(spep_4-3 + 34, 1 , 3 , 0 , 0.79 ,0.97 ,1); setBlendColor(spep_4-1 + 117, 1 , 3 , 0 , 0.79 ,0.97 ,1); setBlendColor(spep_4-1 + 118, 1 , 3 , 0 , 0.79 ,0.97 ,0); d=30; e=10; setMoveKey( spep_4 + 0, 1, 146.2-e, -246.1+d , 0 ); --setMoveKey( spep_4-3 + 2, 1, 142.4, -243.8 , 0 ); setMoveKey( spep_4-3 + 4, 1, 140.4-e, -243.5+d , 0 ); setMoveKey( spep_4-3 + 6, 1, 134.4-e, -244.7+d , 0 ); setMoveKey( spep_4-3 + 8, 1, 130.7-e, -242.4+d , 0 ); setMoveKey( spep_4-3 + 10, 1, 128.5-e, -242.1+d , 0 ); setMoveKey( spep_4-3 + 12, 1, 122.7-e, -243.3+d , 0 ); setMoveKey( spep_4-3 + 14, 1, 118.9-e, -241.1+d , 0 ); setMoveKey( spep_4-3 + 16, 1, 116.7-e, -240.8+d , 0 ); setMoveKey( spep_4-3 + 18, 1, 111-e, -241.9+d , 0 ); setMoveKey( spep_4-3 + 20, 1, 107.2-e, -239.8+d , 0 ); setMoveKey( spep_4-3 + 22, 1, 104.9-e, -239.4+d , 0 ); setMoveKey( spep_4-3 + 24, 1, 99.2-e, -240.5+d , 0 ); setMoveKey( spep_4-3 + 26, 1, 99.4-e, -238.9+d , 0 ); setMoveKey( spep_4-3 + 28, 1, 99.2-e, -240.5+d , 0 ); setMoveKey( spep_4-3 + 30, 1, 99.4-e, -370.8+d , 0 ); setMoveKey( spep_4-3 + 33, 1, 79.3-e, -483+d , 0 ); setMoveKey( spep_4-3 + 34, 1, 99.2-e, -671.3+d , 0 ); setMoveKey( spep_4-3 + 36, 1, 121.9-e, -614.4+d , 0 ); setMoveKey( spep_4-3 + 38, 1, 101-e, -564.1+d , 0 ); setMoveKey( spep_4-3 + 40, 1, 99.2-e, -530+d , 0 ); setMoveKey( spep_4-3 + 42, 1, 99.5-e, -493+d , 0 ); setMoveKey( spep_4-3 + 44, 1, 101.1-e, -457.9+d , 0 ); setMoveKey( spep_4-3 + 46, 1, 99.2-e, -423.8+d , 0 ); setMoveKey( spep_4-3 + 48, 1, 99.6-e, -386.8+d , 0 ); setMoveKey( spep_4-3 + 50, 1, 101.1-e, -351.8+d , 0 ); setMoveKey( spep_4-3 + 52, 1, 99.2-e, -317.5+d , 0 ); setMoveKey( spep_4-3 + 54, 1, 99.6-e, -280.5+d , 0 ); setMoveKey( spep_4-3 + 56, 1, 101.2-e, -245.6+d , 0 ); setMoveKey( spep_4-3 + 58, 1, 99.2-e, -211.2+d , 0 ); setMoveKey( spep_4-3 + 61, 1, 99.2-e, -175.8+d , 0 ); f=24; setMoveKey( spep_4-3 + 62, 1, 153.3-f, -96.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 47.7-f, -94.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 152.9-f, -95.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, 70-f, -38.8 , 0 ); setMoveKey( spep_4-3 + 70, 1, 128.4-f, -40 , 0 ); setMoveKey( spep_4-3 + 72, 1, 101.6-f, 14.6 , 0 ); setMoveKey( spep_4-3 + 74, 1, 122.5-f, 42.5 , 0 ); setMoveKey( spep_4-3 + 76, 1, 100.8-f, 70.4 , 0 ); setMoveKey( spep_4-3 + 78, 1, 99.9-f, 70.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, 114.4-f, 63.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, 116.9-f, 71.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, 93.3-f, 64.4 , 0 ); setMoveKey( spep_4-3 + 86, 1, 96.4-f, 72.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 108.4-f, 65.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 110.9-f, 74 , 0 ); setMoveKey( spep_4-3 + 92, 1, 89.8-f, 66.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, 92.9-f, 75 , 0 ); setMoveKey( spep_4-3 + 96, 1, 102.4-f, 67.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 104.9-f, 76 , 0 ); setMoveKey( spep_4-3 + 100, 1, 86.3-f, 68.5 , 0 ); setMoveKey( spep_4-3 + 102, 1, 89.4-f, 77 , 0 ); setMoveKey( spep_4-3 + 104, 1, 96.4-f, 69.6 , 0 ); setMoveKey( spep_4-3 + 106, 1, 98.9-f+10, 78.1 , 0 ); setMoveKey( spep_4-3 + 108, 1, 82.8-f+20, 70.6 , 0 ); setMoveKey( spep_4-3 + 110, 1, 85.9-f+20, 79.1 , 0 ); setMoveKey( spep_4-3 + 112, 1, 90.4-f+10, 75.6 , 0 ); setMoveKey( spep_4-3 + 114, 1, 92.9-f+10, 80.1 , 0 ); setMoveKey( spep_4-3 + 116, 1, 79.3-f+18, 76.6 , 0 ); setMoveKey( spep_4-1 + 118, 1, 82.4-f+18, 81.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 8, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 10, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 61, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 62, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 64, 1, 0.49, 0.49 ); setScaleKey( spep_4-3 + 66, 1, 0.48, 0.48 ); setScaleKey( spep_4-3 + 68, 1, 0.46, 0.46 ); setScaleKey( spep_4-3 + 70, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 72, 1, 0.44, 0.44 ); setScaleKey( spep_4-3 + 74, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 76, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 78, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 80, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 82, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 84, 1, 0.36, 0.36 ); setScaleKey( spep_4-3 + 86, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 88, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 90, 1, 0.33, 0.33 ); setScaleKey( spep_4-3 + 92, 1, 0.31, 0.31 ); setScaleKey( spep_4-3 + 94, 1, 0.3, 0.3 ); setScaleKey( spep_4-3 + 96, 1, 0.29, 0.29 ); setScaleKey( spep_4-3 + 98, 1, 0.28, 0.28 ); setScaleKey( spep_4-3 + 100, 1, 0.26, 0.26 ); setScaleKey( spep_4-3 + 102, 1, 0.25, 0.25 ); setScaleKey( spep_4-3 + 104, 1, 0.24, 0.24 ); setScaleKey( spep_4-3 + 106, 1, 0.23, 0.23 ); setScaleKey( spep_4-3 + 108, 1, 0.21, 0.21 ); setScaleKey( spep_4-3 + 110, 1, 0.2, 0.2 ); setScaleKey( spep_4-3 + 112, 1, 0.19, 0.19 ); setScaleKey( spep_4-3 + 114, 1, 0.18, 0.18 ); setScaleKey( spep_4-3 + 116, 1, 0.16, 0.16 ); setScaleKey( spep_4-1 + 118, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -31.2 ); setRotateKey( spep_4-3 + 34, 1, -31.2 ); setRotateKey( spep_4-3 + 36, 1, -30 ); setRotateKey( spep_4-3 + 38, 1, -28.7 ); setRotateKey( spep_4-3 + 40, 1, -27.4 ); setRotateKey( spep_4-3 + 42, 1, -26.2 ); setRotateKey( spep_4-3 + 44, 1, -24.9 ); setRotateKey( spep_4-3 + 46, 1, -23.6 ); setRotateKey( spep_4-3 + 48, 1, -22.3 ); setRotateKey( spep_4-3 + 50, 1, -21.1 ); setRotateKey( spep_4-3 + 52, 1, -19.8 ); setRotateKey( spep_4-3 + 54, 1, -18.5 ); setRotateKey( spep_4-3 + 56, 1, -17.3 ); setRotateKey( spep_4-3 + 58, 1, -16 ); setRotateKey( spep_4-3 + 61, 1, -14.7 ); setRotateKey( spep_4-3 + 62, 1, 0 ); setRotateKey( spep_4-1 + 118, 1, 0 ); --文字エントリー ctgogogogo = entryEffectLife( spep_4 + 0, 10008, 118, 0x100, -1, 0, 25.6, 390.4 );--ゴゴゴゴ… setEffShake( spep_4 + 0, ctgogogogo, 118, 10 ); setEffMoveKey( spep_4 + 0, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 2, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 4, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 6, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 8, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 10, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 12, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 14, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 16, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 18, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 20, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 22, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 24, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 26, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 28, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 30, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 32, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 34, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 36, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 38, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 40, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 42, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 44, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 46, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 48, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 50, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 52, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 54, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 56, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 58, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 60, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 62, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 64, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 66, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 68, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 70, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 72, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 74, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 76, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 78, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 80, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 82, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 84, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 86, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 88, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 90, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 92, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 94, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 96, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 98, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 100, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 102, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 104, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 106, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 108, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 110, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 112, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 114, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 116, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 118, ctgogogogo, 25.6, 390.4 , 0 ); setEffScaleKey( spep_4 + 0, ctgogogogo, 2.05,2.05 ); setEffScaleKey( spep_4 + 118, ctgogogogo, 2.05, 2.05 ); setEffRotateKey( spep_4 + 0, ctgogogogo, -16.2 ); setEffRotateKey( spep_4 + 118, ctgogogogo, -16.2 ); setEffAlphaKey( spep_4 + 0, ctgogogogo, 255 ); setEffAlphaKey( spep_4 + 118, ctgogogogo, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 118, 911, 106, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen2, 106, 20 ); setEffMoveKey( spep_4 + 118, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 224, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 118, shuchusen2, 1.08, 1.02 ); setEffScaleKey( spep_4 + 224, shuchusen2, 1.08, 1.02 ); setEffRotateKey( spep_4 + 118, shuchusen2, 180 ); setEffRotateKey( spep_4 + 224, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 118, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 224, shuchusen2, 255 ); --SE --地面サークル広がる stopSe( spep_4 + 64, SE016, 32 ); stopSe( spep_4 + 64, SE017, 28 ); --∞浮く stopSe( spep_4 + 22, SE022, 14 ); --黒い玉浮く SE024 = playSe( spep_4 + 26, 1027 ); SE025 = playSe( spep_4 + 34, 1161 ); setSeVolumeByWorkId( spep_4 + 34,SE025,0); setSeVolumeByWorkId( spep_4 + 35,SE025,2.6); setSeVolumeByWorkId( spep_4 + 36,SE025,5.2); setSeVolumeByWorkId( spep_4 +37,SE025,7.8); setSeVolumeByWorkId( spep_4 +38,SE025,10.4); setSeVolumeByWorkId( spep_4 +39,SE025,13); setSeVolumeByWorkId( spep_4 +40,SE025,15.6); setSeVolumeByWorkId( spep_4 +41,SE025,18.2); setSeVolumeByWorkId( spep_4 +42,SE025,20.8); setSeVolumeByWorkId( spep_4 +43,SE025,23.4); setSeVolumeByWorkId( spep_4 +44,SE025,26); setSeVolumeByWorkId( spep_4 +45,SE025,28.6); setSeVolumeByWorkId( spep_4 +46,SE025,31.2); setSeVolumeByWorkId( spep_4 +47,SE025,33.8); setSeVolumeByWorkId( spep_4 +48,SE025,36.4); setSeVolumeByWorkId( spep_4 +49,SE025,39); setSeVolumeByWorkId( spep_4 +50,SE025,41.6); setSeVolumeByWorkId( spep_4 +51,SE025,44.2); setSeVolumeByWorkId( spep_4 +52,SE025,46.8); setSeVolumeByWorkId( spep_4 +53,SE025,49.4); setSeVolumeByWorkId( spep_4 +54,SE025,52); setSeVolumeByWorkId( spep_4 +55,SE025,54.6); setSeVolumeByWorkId( spep_4 +56,SE025,57.2); setSeVolumeByWorkId( spep_4 +57,SE025,59.8); setSeVolumeByWorkId( spep_4 +58,SE025,62.4); setSeVolumeByWorkId( spep_4 +59,SE025,65); setSeVolumeByWorkId( spep_4 +60,SE025,67.6); setSeVolumeByWorkId( spep_4 +61,SE025,70.2); setSeVolumeByWorkId( spep_4 +62,SE025,72.8); setSeVolumeByWorkId( spep_4 +63,SE025,75.4); setSeVolumeByWorkId( spep_4 +64,SE025,78); setSeVolumeByWorkId( spep_4 +65,SE025,80.6); setSeVolumeByWorkId( spep_4 +66,SE025,83.2); setSeVolumeByWorkId( spep_4 +67,SE025,85.8); setSeVolumeByWorkId( spep_4 +68,SE025,88.4); setSeVolumeByWorkId( spep_4 +69,SE025,91); setSeVolumeByWorkId( spep_4 +70,SE025,93.6); setSeVolumeByWorkId( spep_4 +71,SE025,96.2); setSeVolumeByWorkId( spep_4 +72,SE025,100); stopSe( spep_4 + 120, SE025, 26 ); SE026 = playSe( spep_4 + 38, 1116 ); stopSe( spep_4 + 64, SE026, 18 ); SE027 = playSe( spep_4 + 66, 1157 ); stopSe( spep_4 + 126, SE027, 6 ); setPitch( spep_4 + 66, SE027, 300 ); setTimeStretch( SE027, 1.2, 10, 1 ); --爆発 SE028 = playSe( spep_4 + 120, 1067 ); SE029 = playSe( spep_4 + 120, 1159 ); --白フェード entryFade( spep_4 + 116, 0,4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 230, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_4 +120 ); endPhase( spep_4 + 220 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭、気タメ&セリフカットイン ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); setEffAlphaKey( spep_0 + 101, tame, 0 ); setEffAlphaKey( spep_0 + 102, tame, 0 ); --集中線 shuchusen1 = entryEffectLife( spep_0 + 0, 906, 100, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0 + 0, shuchusen1, 100, 20 ); setEffMoveKey( spep_0 + 0, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, shuchusen1, 1.1, 1.1 ); setEffScaleKey( spep_0 + 100, shuchusen1, 1.1, 1.1 ); setEffRotateKey( spep_0 + 0, shuchusen1, 180 ); setEffRotateKey( spep_0 + 100, shuchusen1, 180 ); setEffAlphaKey( spep_0 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_0 + 100, shuchusen1, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+6 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+6 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +18, 190006, 72, 0x102, -1, 0, -60, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +18, ctgogo, -60, 510); setEffMoveKey( spep_0 +90, ctgogo, -60, 510); setEffAlphaKey( spep_0 +18, ctgogo, 0 ); setEffAlphaKey( spep_0 + 19, ctgogo, 255 ); setEffAlphaKey( spep_0 + 20, ctgogo, 255 ); setEffAlphaKey( spep_0 + 84, ctgogo, 255 ); setEffAlphaKey( spep_0 + 86, ctgogo, 191 ); setEffAlphaKey( spep_0 + 88, ctgogo, 112 ); setEffAlphaKey( spep_0 + 90, ctgogo, 64 ); setEffRotateKey( spep_0 +18, ctgogo, 0); setEffRotateKey( spep_0 +90, ctgogo, 0); setEffScaleKey( spep_0 +18, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +80, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +90, ctgogo, -1.07, 1.07); --SE --オーラ SE001 = playSe( spep_0 + 8, 1036 ); SE003 = playSe( spep_0 + 32, 1036 ); SE004 = playSe( spep_0 + 56, 1036 ); SE005 = playSe( spep_0 + 80, 1036 ); --顔カットイン SE002 = playSe( spep_0 + 12, 1018 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 100, 0, 0, 0, 0, 130 ); --くろ 背景 --白フェード entryFade( spep_0 + 88, 4, 10, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 90; ------------------------------------------------------ -- 槍形成→投げ ------------------------------------------------------ -- ** エフェクト等 ** -- throw = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, throw, 0, 0, 0 ); setEffMoveKey( spep_2 + 96, throw, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, throw, 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, throw, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, throw, 0 ); setEffRotateKey( spep_2 + 96, throw, 0 ); setEffAlphaKey( spep_2 + 0, throw, 255 ); setEffAlphaKey( spep_2 + 96, throw, 255 ); --SE --槍登場 SE007 = playSe( spep_2 + 6, 1221 ); SE008 = playSe( spep_2 + 6, 1161 ); setSeVolumeByWorkId( spep_2 + 6, SE008, 60 ); SE009 = playSe( spep_2 + 6, 1265 ); SE010 = playSe( spep_2 + 6, 1152 ); setSeVolumeByWorkId( spep_2 + 6, SE010, 74 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 96, 0, 0, 0, 0, 130 ); --くろ 背景 --白フェード entryFade( spep_2 + 5, 0,2, 6, fcolor_r, fcolor_g, fcolor_b, 240 ); --white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 48, 10012, 26, 0x100, -1, 0, 9.6, 282.4 );--ズオッ setEffShake( spep_2-3 + 48, ctzuo, 26, 10 ); setEffMoveKey( spep_2-3 + 48, ctzuo, 9.6, 282.4 , 0 ); setEffMoveKey( spep_2-3 + 50, ctzuo, 26.1, 318.3 , 0 ); setEffMoveKey( spep_2-3 + 52, ctzuo, 22.9, 366.4 , 0 ); setEffMoveKey( spep_2-3 + 54, ctzuo, 40.7, 353.3 , 0 ); setEffMoveKey( spep_2-3 + 56, ctzuo, 26.3, 372.4 , 0 ); setEffMoveKey( spep_2-3 + 58, ctzuo, 44.2, 359.1 , 0 ); setEffMoveKey( spep_2-3 + 60, ctzuo, 29.5, 378.5 , 0 ); setEffMoveKey( spep_2-3 + 62, ctzuo, 47.8, 364.9 , 0 ); setEffMoveKey( spep_2-3 + 64, ctzuo, 32.8, 384.5 , 0 ); setEffMoveKey( spep_2-3 + 66, ctzuo, 51.3, 370.8 , 0 ); setEffMoveKey( spep_2-3 + 68, ctzuo, 36.1, 390.6 , 0 ); setEffMoveKey( spep_2-3 + 70, ctzuo, 54.8, 376.6 , 0 ); setEffMoveKey( spep_2-3 + 72, ctzuo, 72.3, 403.3 , 0 ); setEffMoveKey( spep_2-3 + 74, ctzuo, 106.9, 412.9 , 0 ); setEffScaleKey( spep_2-3 + 48, ctzuo, 0.34, 0.34 ); setEffScaleKey( spep_2-3 + 50, ctzuo, 1.54, 1.54 ); setEffScaleKey( spep_2-3 + 52, ctzuo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 54, ctzuo, 2.75, 2.75 ); setEffScaleKey( spep_2-3 + 56, ctzuo, 2.77, 2.77 ); setEffScaleKey( spep_2-3 + 58, ctzuo, 2.79, 2.79 ); setEffScaleKey( spep_2-3 + 60, ctzuo, 2.81, 2.81 ); setEffScaleKey( spep_2-3 + 62, ctzuo, 2.82, 2.82 ); setEffScaleKey( spep_2-3 + 64, ctzuo, 2.84, 2.84 ); setEffScaleKey( spep_2-3 + 66, ctzuo, 2.86, 2.86 ); setEffScaleKey( spep_2-3 + 68, ctzuo, 2.88, 2.88 ); setEffScaleKey( spep_2-3 + 70, ctzuo, 2.9, 2.9 ); setEffScaleKey( spep_2-3 + 72, ctzuo, 4.86, 4.86 ); setEffScaleKey( spep_2-3 + 74, ctzuo, 6.82, 6.82 ); setEffRotateKey( spep_2-3 + 48, ctzuo, 9.7 ); setEffRotateKey( spep_2-3 + 50, ctzuo, 18.4 ); setEffRotateKey( spep_2-3 + 52, ctzuo, 27.2 ); setEffRotateKey( spep_2-3 + 74, ctzuo, 27.2 ); setEffAlphaKey( spep_2-3 + 48, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 70, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 72, ctzuo, 128 ); setEffAlphaKey( spep_2-3 + 74, ctzuo, 0 ); --SE --槍登場 stopSe( spep_2 + 30, SE008, 30 ); stopSe( spep_2 + 36, SE009, 38 ); --槍投げる SE011 = playSe( spep_2 + 46, 1117 ); SE012 = playSe( spep_2 + 46, 1027 ); SE013 = playSe( spep_2 + 46, 1116 ); --白フェード entryFade( spep_2 + 88, 4,6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 96; ------------------------------------------------------ -- 魔法陣拘束 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 180, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 180, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_3 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 180, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 180, hit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-3 + 178, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 18, 1, 106 ); a=-80; b=10; setMoveKey( spep_3 + 0, 1, 97.2+a, -163.7+b , 0 ); --setMoveKey( spep_3-3 + 2, 1, 97.3, -163.7 , 0 ); setMoveKey( spep_3-3 + 4, 1, 97.5+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 6, 1, 97.6+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.7+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 10, 1, 97.8+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 12, 1, 97.9+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 14, 1, 98+a, -163.7+b , 0 ); setMoveKey( spep_3-3 + 17, 1, 98.1+a, -163.6+b , 0 ); c=50; setMoveKey( spep_3-3 + 18, 1, 121+a, -123.8+c , 0 ); setMoveKey( spep_3-3 + 20, 1, 123.3+a, -133.8+c , 0 ); setMoveKey( spep_3-3 + 22, 1, 133+a, -136.2+c , 0 ); setMoveKey( spep_3-3 + 24, 1, 129.9+a, -137.9+c , 0 ); setMoveKey( spep_3-3 + 26, 1, 138.6+a, -128+c , 0 ); setMoveKey( spep_3-3 + 28, 1, 130.7+a, -137.6+c , 0 ); setMoveKey( spep_3-3 + 30, 1, 135.6+a, -123.3+c , 0 ); setMoveKey( spep_3-3 + 32, 1, 136.3+a, -129.5+c , 0 ); setMoveKey( spep_3-3 + 34, 1, 136.4+a, -123.1+c , 0 ); setMoveKey( spep_3-3 + 36, 1, 133.3+a, -124.8+c , 0 ); setMoveKey( spep_3-3 + 38, 1, 142+a, -115+c , 0 ); setMoveKey( spep_3-3 + 40, 1, 134.1+a, -124.6+c , 0 ); setMoveKey( spep_3-3 + 42, 1, 139+a, -110.4+c , 0 ); setMoveKey( spep_3-3 + 44, 1, 139.7+a, -116.6+c , 0 ); setMoveKey( spep_3-3 + 46, 1, 139.8+a, -110.2+c , 0 ); setMoveKey( spep_3-3 + 48, 1, 136.7+a, -112+c , 0 ); setMoveKey( spep_3-3 + 50, 1, 145.4+a, -102.2+c , 0 ); setMoveKey( spep_3-3 + 52, 1, 137.5+a, -107.8+c , 0 ); setMoveKey( spep_3-3 + 54, 1, 142.4+a, -97.6+c , 0 ); setMoveKey( spep_3-3 + 56, 1, 142.5+a, -102+c , 0 ); setMoveKey( spep_3-3 + 58, 1, 142.2+a, -101.8+c , 0 ); setMoveKey( spep_3-3 + 60, 1, 138.6+a, -105.8+c , 0 ); setMoveKey( spep_3-3 + 62, 1, 146.7+a, -98.2+c , 0 ); setMoveKey( spep_3-3 + 64, 1, 138.4+a, -109.9+c , 0 ); setMoveKey( spep_3-3 + 66, 1, 142.8+a, -98+c , 0 ); setMoveKey( spep_3-3 + 68, 1, 142.9+a, -106.4+c , 0 ); setMoveKey( spep_3-3 + 70, 1, 142.6+a, -102.1+c , 0 ); setMoveKey( spep_3-3 + 72, 1, 139+a, -106.1+c , 0 ); setMoveKey( spep_3-3 + 74, 1, 147.1+a, -98.5+c , 0 ); setMoveKey( spep_3-3 + 76, 1, 138.8+a, -110.3+c , 0 ); setMoveKey( spep_3-3 + 78, 1, 143.2+a, -98.3+c , 0 ); setMoveKey( spep_3-3 + 80, 1, 143.3+a, -106.7+c , 0 ); setMoveKey( spep_3-3 + 82, 1, 143+a, -102.4+c , 0 ); setMoveKey( spep_3-3 + 84, 1, 139.4+a, -106.5+c , 0 ); setMoveKey( spep_3-3 + 86, 1, 148.1+a, -99.5+c , 0 ); setMoveKey( spep_3-3 + 88, 1, 140.6+a, -111.8+c , 0 ); setMoveKey( spep_3-3 + 90, 1, 145.7+a, -100.6+c , 0 ); setMoveKey( spep_3-3 + 92, 1, 146.3+a, -109.7+c , 0 ); setMoveKey( spep_3-3 + 94, 1, 147+a, -105.8+c , 0 ); setMoveKey( spep_3-3 + 96, 1, 144.1+a, -110.8+c , 0 ); setMoveKey( spep_3-3 + 98, 1, 152.5+a, -103.8+c , 0 ); setMoveKey( spep_3-3 + 100, 1, 144.8+a, -111.2+c , 0 ); setMoveKey( spep_3-3 + 102, 1, 149.3+a, -103.8+c , 0 ); setMoveKey( spep_3-3 + 104, 1, 149.1+a, -108.3+c , 0 ); setMoveKey( spep_3-3 + 106, 1, 149.4+a, -107.7+c , 0 ); setMoveKey( spep_3-3 + 108, 1, 145.9+a, -108.3+c , 0 ); setMoveKey( spep_3-3 + 110, 1, 154.5+a, -105.6+c , 0 ); setMoveKey( spep_3-3 + 112, 1, 147.9+a, -117.7+c , 0 ); setMoveKey( spep_3-3 + 114, 1, 153.3+a, -107.4+c , 0 ); setMoveKey( spep_3-3 + 116, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 118, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 120, 1, 150.4+a, -116.5+c , 0 ); setMoveKey( spep_3-3 + 122, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 124, 1, 150.2+a, -119.6+c , 0 ); setMoveKey( spep_3-3 + 126, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 128, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 130, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 132, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 134, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 136, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 138, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 140, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 142, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 144, 1, 150.4+a, -116.5+c , 0 ); setMoveKey( spep_3-3 + 146, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 148, 1, 150.2+a, -119.6+c , 0 ); setMoveKey( spep_3-3 + 150, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 152, 1, 153.6+a, -116.7+c , 0 ); setMoveKey( spep_3-3 + 154, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 156, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 158, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 160, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 162, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 164, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 166, 1, 154.2+a, -111.6+c , 0 ); setMoveKey( spep_3-3 + 168, 1, 150.4+a, -112.5+c , 0 ); setMoveKey( spep_3-3 + 170, 1, 157.6+a, -108.7+c , 0 ); setMoveKey( spep_3-3 + 172, 1, 150.2+a, -115.6+c , 0 ); setMoveKey( spep_3-3 + 174, 1, 154.4+a, -108.5+c , 0 ); setMoveKey( spep_3-3 + 176, 1, 153.6+a, -112.7+c , 0 ); setMoveKey( spep_3-3 + 178, 1, 154.2+a, -111.6+c , 0 ); setScaleKey( spep_3 + 0, 1, 1.12, 1.12 ); setScaleKey( spep_3-3 + 17, 1,1.12, 1.12 ); setScaleKey( spep_3-3 + 18, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 84, 1, 0.97, 0.97 ); setScaleKey( spep_3-3 + 86, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 92, 1, 0.96, 0.96 ); setScaleKey( spep_3-3 + 94, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 108, 1, 0.95, 0.95 ); setScaleKey( spep_3-3 + 110, 1, 0.94, 0.94 ); setScaleKey( spep_3-3 + 114, 1, 0.94, 0.94 ); setScaleKey( spep_3-3 + 116, 1, 0.93, 0.93 ); setScaleKey( spep_3-3 + 178, 1, 0.93, 0.93 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 17, 1, 0 ); setRotateKey( spep_3-3 + 18, 1, -31 ); setRotateKey( spep_3-3 + 178, 1, -31 ); --SE --槍投げる stopSe( spep_3 + 10, SE013, 20 ); --地面サークル広がる SE015 = playSe( spep_3 + 14, 1240 ); setSeVolumeByWorkId( spep_3 + 14, SE015, 141 ); SE016 = playSe( spep_3 + 14, 1227 ); SE017 = playSe( spep_3 + 14, 1226 ); SE018 = playSe( spep_3 + 14, 1014 ); setSeVolumeByWorkId( spep_3 + 14, SE018, 115 ); --∞描かれる SE014 = playSe( spep_3 + 82, 15 ); setSeVolumeByWorkId( spep_3 + 82, SE014, 0 ); setSeVolumeByWorkId( spep_3 + 83, SE014, 9.4 ); setSeVolumeByWorkId( spep_3 + 84, SE014, 18.8 ); setSeVolumeByWorkId( spep_3 + 85, SE014, 28.2 ); setSeVolumeByWorkId( spep_3 + 86, SE014, 37.6 ); setSeVolumeByWorkId( spep_3 + 87, SE014, 47 ); setStartTimeMs( SE014, 1367 ); setPitch( spep_3 + 82, SE014, -300 ); setTimeStretch( SE014, 0.8, 10, 1 ); SE019 = playSe( spep_3 + 104, 15 ); setSeVolumeByWorkId( spep_3 + 104, SE019, 0 ); setSeVolumeByWorkId( spep_3 + 105, SE019, 7.8 ); setSeVolumeByWorkId( spep_3 + 106, SE019, 15.6 ); setSeVolumeByWorkId( spep_3 + 107, SE019, 23.4 ); setSeVolumeByWorkId( spep_3 + 108, SE019, 31.2 ); setSeVolumeByWorkId( spep_3 + 109, SE019, 39 ); setSeVolumeByWorkId( spep_3 + 110, SE019, 47 ); setStartTimeMs( SE019, 1367 ); setPitch( spep_3 + 104, SE019, -300 ); setTimeStretch( SE019, 0.8, 10, 1 ); SE020 = playSe( spep_3 + 82, 1026 ); setSeVolumeByWorkId( spep_3 + 82, SE020, 56 ); setPitch( spep_3 + 82, SE020, 500 ); setTimeStretch( SE020, 1.33, 10, 1 ); SE021 = playSe( spep_3 + 108, 1026 ); setSeVolumeByWorkId( spep_3 + 108, SE021, 56 ); setPitch( spep_3 + 108, SE021, 500 ); setTimeStretch( SE021, 1.33, 10, 1 ); --∞浮く SE022 = playSe( spep_3 + 132, 1184 ); SE023 = playSe( spep_3 + 132, 1011 ); setSeVolumeByWorkId( spep_3 + 132, SE023, 67 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 180, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_3 + 172, 4,6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_4 = spep_3 + 180; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 230, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 230, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 230, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 230, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 230, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 230, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 230, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 230, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4-1 + 118, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 62, 1, 105 ); setBlendColor(spep_4-3 + 34, 1 , 3 , 0 , 0.79 ,0.97 ,1); setBlendColor(spep_4-1 + 117, 1 , 3 , 0 , 0.79 ,0.97 ,1); setBlendColor(spep_4-1 + 118, 1 , 3 , 0 , 0.79 ,0.97 ,0); d=30; d=30; e=10; setMoveKey( spep_4 + 0, 1, 146.2-e, -246.1+d , 0 ); --setMoveKey( spep_4-3 + 2, 1, 142.4, -243.8 , 0 ); setMoveKey( spep_4-3 + 4, 1, 140.4-e, -243.5+d , 0 ); setMoveKey( spep_4-3 + 6, 1, 134.4-e, -244.7+d , 0 ); setMoveKey( spep_4-3 + 8, 1, 130.7-e, -242.4+d , 0 ); setMoveKey( spep_4-3 + 10, 1, 128.5-e, -242.1+d , 0 ); setMoveKey( spep_4-3 + 12, 1, 122.7-e, -243.3+d , 0 ); setMoveKey( spep_4-3 + 14, 1, 118.9-e, -241.1+d , 0 ); setMoveKey( spep_4-3 + 16, 1, 116.7-e, -240.8+d , 0 ); setMoveKey( spep_4-3 + 18, 1, 111-e, -241.9+d , 0 ); setMoveKey( spep_4-3 + 20, 1, 107.2-e, -239.8+d , 0 ); setMoveKey( spep_4-3 + 22, 1, 104.9-e, -239.4+d , 0 ); setMoveKey( spep_4-3 + 24, 1, 99.2-e, -240.5+d , 0 ); setMoveKey( spep_4-3 + 26, 1, 99.4-e, -238.9+d , 0 ); setMoveKey( spep_4-3 + 28, 1, 99.2-e, -240.5+d , 0 ); setMoveKey( spep_4-3 + 30, 1, 99.4-e, -370.8+d , 0 ); setMoveKey( spep_4-3 + 33, 1, 79.3-e, -483+d , 0 ); setMoveKey( spep_4-3 + 34, 1, 99.2-e, -671.3+d , 0 ); setMoveKey( spep_4-3 + 36, 1, 121.9-e, -614.4+d , 0 ); setMoveKey( spep_4-3 + 38, 1, 101-e, -564.1+d , 0 ); setMoveKey( spep_4-3 + 40, 1, 99.2-e, -530+d , 0 ); setMoveKey( spep_4-3 + 42, 1, 99.5-e, -493+d , 0 ); setMoveKey( spep_4-3 + 44, 1, 101.1-e, -457.9+d , 0 ); setMoveKey( spep_4-3 + 46, 1, 99.2-e, -423.8+d , 0 ); setMoveKey( spep_4-3 + 48, 1, 99.6-e, -386.8+d , 0 ); setMoveKey( spep_4-3 + 50, 1, 101.1-e, -351.8+d , 0 ); setMoveKey( spep_4-3 + 52, 1, 99.2-e, -317.5+d , 0 ); setMoveKey( spep_4-3 + 54, 1, 99.6-e, -280.5+d , 0 ); setMoveKey( spep_4-3 + 56, 1, 101.2-e, -245.6+d , 0 ); setMoveKey( spep_4-3 + 58, 1, 99.2-e, -211.2+d , 0 ); setMoveKey( spep_4-3 + 61, 1, 99.2-e, -175.8+d , 0 ); f=24; setMoveKey( spep_4-3 + 62, 1, 153.3-f, -96.4 , 0 ); setMoveKey( spep_4-3 + 64, 1, 47.7-f, -94.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 152.9-f, -95.8 , 0 ); setMoveKey( spep_4-3 + 68, 1, 70-f, -38.8 , 0 ); setMoveKey( spep_4-3 + 70, 1, 128.4-f, -40 , 0 ); setMoveKey( spep_4-3 + 72, 1, 101.6-f, 14.6 , 0 ); setMoveKey( spep_4-3 + 74, 1, 122.5-f, 42.5 , 0 ); setMoveKey( spep_4-3 + 76, 1, 100.8-f, 70.4 , 0 ); setMoveKey( spep_4-3 + 78, 1, 99.9-f, 70.9 , 0 ); setMoveKey( spep_4-3 + 80, 1, 114.4-f, 63.4 , 0 ); setMoveKey( spep_4-3 + 82, 1, 116.9-f, 71.9 , 0 ); setMoveKey( spep_4-3 + 84, 1, 93.3-f, 64.4 , 0 ); setMoveKey( spep_4-3 + 86, 1, 96.4-f, 72.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 108.4-f, 65.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 110.9-f, 74 , 0 ); setMoveKey( spep_4-3 + 92, 1, 89.8-f, 66.5 , 0 ); setMoveKey( spep_4-3 + 94, 1, 92.9-f, 75 , 0 ); setMoveKey( spep_4-3 + 96, 1, 102.4-f, 67.5 , 0 ); setMoveKey( spep_4-3 + 98, 1, 104.9-f, 76 , 0 ); setMoveKey( spep_4-3 + 100, 1, 86.3-f, 68.5 , 0 ); setMoveKey( spep_4-3 + 102, 1, 89.4-f, 77 , 0 ); setMoveKey( spep_4-3 + 104, 1, 96.4-f, 69.6 , 0 ); setMoveKey( spep_4-3 + 106, 1, 98.9-f+10, 78.1 , 0 ); setMoveKey( spep_4-3 + 108, 1, 82.8-f+20, 70.6 , 0 ); setMoveKey( spep_4-3 + 110, 1, 85.9-f+20, 79.1 , 0 ); setMoveKey( spep_4-3 + 112, 1, 90.4-f+10, 75.6 , 0 ); setMoveKey( spep_4-3 + 114, 1, 92.9-f+10, 80.1 , 0 ); setMoveKey( spep_4-3 + 116, 1, 79.3-f+18, 76.6 , 0 ); setMoveKey( spep_4-1 + 118, 1, 82.4-f+18, 81.2 , 0 ); setScaleKey( spep_4 + 0, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 8, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 10, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 61, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 62, 1, 0.5, 0.5 ); setScaleKey( spep_4-3 + 64, 1, 0.49, 0.49 ); setScaleKey( spep_4-3 + 66, 1, 0.48, 0.48 ); setScaleKey( spep_4-3 + 68, 1, 0.46, 0.46 ); setScaleKey( spep_4-3 + 70, 1, 0.45, 0.45 ); setScaleKey( spep_4-3 + 72, 1, 0.44, 0.44 ); setScaleKey( spep_4-3 + 74, 1, 0.43, 0.43 ); setScaleKey( spep_4-3 + 76, 1, 0.41, 0.41 ); setScaleKey( spep_4-3 + 78, 1, 0.4, 0.4 ); setScaleKey( spep_4-3 + 80, 1, 0.39, 0.39 ); setScaleKey( spep_4-3 + 82, 1, 0.38, 0.38 ); setScaleKey( spep_4-3 + 84, 1, 0.36, 0.36 ); setScaleKey( spep_4-3 + 86, 1, 0.35, 0.35 ); setScaleKey( spep_4-3 + 88, 1, 0.34, 0.34 ); setScaleKey( spep_4-3 + 90, 1, 0.33, 0.33 ); setScaleKey( spep_4-3 + 92, 1, 0.31, 0.31 ); setScaleKey( spep_4-3 + 94, 1, 0.3, 0.3 ); setScaleKey( spep_4-3 + 96, 1, 0.29, 0.29 ); setScaleKey( spep_4-3 + 98, 1, 0.28, 0.28 ); setScaleKey( spep_4-3 + 100, 1, 0.26, 0.26 ); setScaleKey( spep_4-3 + 102, 1, 0.25, 0.25 ); setScaleKey( spep_4-3 + 104, 1, 0.24, 0.24 ); setScaleKey( spep_4-3 + 106, 1, 0.23, 0.23 ); setScaleKey( spep_4-3 + 108, 1, 0.21, 0.21 ); setScaleKey( spep_4-3 + 110, 1, 0.2, 0.2 ); setScaleKey( spep_4-3 + 112, 1, 0.19, 0.19 ); setScaleKey( spep_4-3 + 114, 1, 0.18, 0.18 ); setScaleKey( spep_4-3 + 116, 1, 0.16, 0.16 ); setScaleKey( spep_4-1 + 118, 1, 0.15, 0.15 ); setRotateKey( spep_4 + 0, 1, -31.2 ); setRotateKey( spep_4-3 + 34, 1, -31.2 ); setRotateKey( spep_4-3 + 36, 1, -30 ); setRotateKey( spep_4-3 + 38, 1, -28.7 ); setRotateKey( spep_4-3 + 40, 1, -27.4 ); setRotateKey( spep_4-3 + 42, 1, -26.2 ); setRotateKey( spep_4-3 + 44, 1, -24.9 ); setRotateKey( spep_4-3 + 46, 1, -23.6 ); setRotateKey( spep_4-3 + 48, 1, -22.3 ); setRotateKey( spep_4-3 + 50, 1, -21.1 ); setRotateKey( spep_4-3 + 52, 1, -19.8 ); setRotateKey( spep_4-3 + 54, 1, -18.5 ); setRotateKey( spep_4-3 + 56, 1, -17.3 ); setRotateKey( spep_4-3 + 58, 1, -16 ); setRotateKey( spep_4-3 + 61, 1, -14.7 ); setRotateKey( spep_4-3 + 62, 1, 0 ); setRotateKey( spep_4-1 + 118, 1, 0 ); --文字エントリー ctgogogogo = entryEffectLife( spep_4 + 0, 10008, 118, 0x100, -1, 0, 25.6, 390.4 );--ゴゴゴゴ… setEffShake( spep_4 + 0, ctgogogogo, 118, 10 ); setEffMoveKey( spep_4 + 0, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 2, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 4, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 6, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 8, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 10, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 12, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 14, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 16, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 18, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 20, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 22, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 24, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 26, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 28, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 30, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 32, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 34, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 36, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 38, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 40, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 42, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 44, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 46, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 48, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 50, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 52, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 54, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 56, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 58, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 60, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 62, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 64, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 66, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 68, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 70, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 72, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 74, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 76, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 78, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 80, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 82, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 84, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 86, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 88, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 90, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 92, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 94, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 96, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 98, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 100, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 102, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 104, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 106, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 108, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 110, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 112, ctgogogogo, 31.6, 398.4 , 0 ); setEffMoveKey( spep_4 + 114, ctgogogogo, 25.6, 390.4 , 0 ); setEffMoveKey( spep_4 + 116, ctgogogogo, 33.3, 392.7 , 0 ); setEffMoveKey( spep_4 + 118, ctgogogogo, 25.6, 390.4 , 0 ); setEffScaleKey( spep_4 + 0, ctgogogogo, 2.05,2.05 ); setEffScaleKey( spep_4 + 118, ctgogogogo, 2.05, 2.05 ); setEffRotateKey( spep_4 + 0, ctgogogogo, -16.2 ); setEffRotateKey( spep_4 + 118, ctgogogogo, -16.2 ); setEffAlphaKey( spep_4 + 0, ctgogogogo, 255 ); setEffAlphaKey( spep_4 + 118, ctgogogogo, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_4 + 118, 911, 106, 0x100, -1, 0, 0, 0 ); setEffShake( spep_4 + 0, shuchusen2, 106, 20 ); setEffMoveKey( spep_4 + 118, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_4 + 224, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_4 + 118, shuchusen2, 1.08, 1.02 ); setEffScaleKey( spep_4 + 224, shuchusen2, 1.08, 1.02 ); setEffRotateKey( spep_4 + 118, shuchusen2, 180 ); setEffRotateKey( spep_4 + 224, shuchusen2, 180 ); setEffAlphaKey( spep_4 + 118, shuchusen2, 255 ); setEffAlphaKey( spep_4 + 224, shuchusen2, 255 ); --SE --地面サークル広がる stopSe( spep_4 + 64, SE016, 32 ); stopSe( spep_4 + 64, SE017, 28 ); --∞浮く stopSe( spep_4 + 22, SE022, 14 ); --黒い玉浮く SE024 = playSe( spep_4 + 26, 1027 ); SE025 = playSe( spep_4 + 34, 1161 ); setSeVolumeByWorkId( spep_4 + 34,SE025,0); setSeVolumeByWorkId( spep_4 + 35,SE025,2.6); setSeVolumeByWorkId( spep_4 + 36,SE025,5.2); setSeVolumeByWorkId( spep_4 +37,SE025,7.8); setSeVolumeByWorkId( spep_4 +38,SE025,10.4); setSeVolumeByWorkId( spep_4 +39,SE025,13); setSeVolumeByWorkId( spep_4 +40,SE025,15.6); setSeVolumeByWorkId( spep_4 +41,SE025,18.2); setSeVolumeByWorkId( spep_4 +42,SE025,20.8); setSeVolumeByWorkId( spep_4 +43,SE025,23.4); setSeVolumeByWorkId( spep_4 +44,SE025,26); setSeVolumeByWorkId( spep_4 +45,SE025,28.6); setSeVolumeByWorkId( spep_4 +46,SE025,31.2); setSeVolumeByWorkId( spep_4 +47,SE025,33.8); setSeVolumeByWorkId( spep_4 +48,SE025,36.4); setSeVolumeByWorkId( spep_4 +49,SE025,39); setSeVolumeByWorkId( spep_4 +50,SE025,41.6); setSeVolumeByWorkId( spep_4 +51,SE025,44.2); setSeVolumeByWorkId( spep_4 +52,SE025,46.8); setSeVolumeByWorkId( spep_4 +53,SE025,49.4); setSeVolumeByWorkId( spep_4 +54,SE025,52); setSeVolumeByWorkId( spep_4 +55,SE025,54.6); setSeVolumeByWorkId( spep_4 +56,SE025,57.2); setSeVolumeByWorkId( spep_4 +57,SE025,59.8); setSeVolumeByWorkId( spep_4 +58,SE025,62.4); setSeVolumeByWorkId( spep_4 +59,SE025,65); setSeVolumeByWorkId( spep_4 +60,SE025,67.6); setSeVolumeByWorkId( spep_4 +61,SE025,70.2); setSeVolumeByWorkId( spep_4 +62,SE025,72.8); setSeVolumeByWorkId( spep_4 +63,SE025,75.4); setSeVolumeByWorkId( spep_4 +64,SE025,78); setSeVolumeByWorkId( spep_4 +65,SE025,80.6); setSeVolumeByWorkId( spep_4 +66,SE025,83.2); setSeVolumeByWorkId( spep_4 +67,SE025,85.8); setSeVolumeByWorkId( spep_4 +68,SE025,88.4); setSeVolumeByWorkId( spep_4 +69,SE025,91); setSeVolumeByWorkId( spep_4 +70,SE025,93.6); setSeVolumeByWorkId( spep_4 +71,SE025,96.2); setSeVolumeByWorkId( spep_4 +72,SE025,100); stopSe( spep_4 + 120, SE025, 26 ); SE026 = playSe( spep_4 + 38, 1116 ); stopSe( spep_4 + 64, SE026, 18 ); SE027 = playSe( spep_4 + 66, 1157 ); stopSe( spep_4 + 126, SE027, 6 ); setPitch( spep_4 + 66, SE027, 300 ); setTimeStretch( SE027, 1.2, 10, 1 ); --爆発 SE028 = playSe( spep_4 + 120, 1067 ); SE029 = playSe( spep_4 + 120, 1159 ); --白フェード entryFade( spep_4 + 116, 0,4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 230, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_4 +120 ); endPhase( spep_4 + 220 ); end