--1020680:超サイヤ人4バーダック_リベリオンハンマー --sp_effect_b1_00127 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156261 ;-- 構え SP_02= 156262 ;-- 前方突進 SP_03= 156263 ;-- 殴りかかり SP_04= 156265 ;-- 命中 SP_05= 156267 ;-- 命中 背景 --エフェクト(てき方) SP_01x= 156261 ;-- 構え SP_02x= 156262 ;-- 前方突進 SP_03x= 156264 ;-- 殴りかかり (敵) SP_04x= 156266 ;-- 命中 (敵) SP_05x= 156267 ;-- 命中 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, -100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, -100, 510); setEffMoveKey( spep_0 +84, ctgogo, -100, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, 1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 16, 906, 84, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 16, shuchusen1, 86, 10 ); setEffMoveKey( spep_0-3 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 16, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 100, shuchusen1, 1, 1 ); setEffRotateKey( spep_0-3 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 100, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 100, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0+10 , 4, 88, 0, 0, 0, 0, 180 ); --くろ 背景 --SE --顔カットイン SE001 = playSe( spep_0 + 12, 1018 ); --気ダメ SE002 = playSe( spep_0 + 12, 1035 ); --オーラ SE003 = playSe( spep_0 + 12, 1036 ); setSeVolumeByWorkId( spep_0 + 12, SE003, 89 ); --構える SE004 = playSe( spep_0 + 14, 1233 ); SE005 = playSe( spep_0 + 24, 1006 ); --オーラ SE006 = playSe( spep_0 + 36, 1036 ); setSeVolumeByWorkId( spep_0 + 36, SE006, 89 ); SE007 = playSe( spep_0 + 60, 1036 ); setSeVolumeByWorkId( spep_0 + 60, SE007, 89 ); SE008 = playSe( spep_0 + 84, 1036 ); setSeVolumeByWorkId( spep_0 + 84, SE008, 89 ); --白フェード entryFade( spep_0+92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 84, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 88; ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 76,rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,rush, 1.0, 1.0 ); setEffScaleKey( spep_2 + 76,rush, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0,rush, 0 ); setEffRotateKey( spep_2 + 76,rush, 0 ); setEffAlphaKey( spep_2 + 0,rush, 255 ); setEffAlphaKey( spep_2 + 76,rush, 255 ); setEffAlphaKey( spep_2 + 77,rush, 0 ); setEffAlphaKey( spep_2 + 78,rush, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 10, 906, 68+3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 10, shuchusen2, 68+3, 20 ); setEffMoveKey( spep_2-3 + 10, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 10, shuchusen2, 1, 1 ); setEffScaleKey( spep_2 + 78, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 10, shuchusen2, 180 ); setEffRotateKey( spep_2 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 10, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 78, shuchusen2, 255 ); --SE --大猿バックに飛び込む SE010 = playSe( spep_2 + 0, 1182 ); SE011 = playSe( spep_2 + 0, 9 ); setTimeStretch( SE011, 1.43, 10, 1 ); SE012 = playSe( spep_2 + 0, 1125 ); --横ダッシュ SE013 = playSe( spep_2 + 46, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 76, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- 殴りかかり ------------------------------------------------------ -- ** エフェクト等 ** -- panting = entryEffect( spep_3 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,panting, 0, 0, 0 ); setEffMoveKey( spep_3 + 56,panting, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,panting, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56,panting, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,panting, 0 ); setEffRotateKey( spep_3 + 56,panting, 0 ); setEffAlphaKey( spep_3 + 0,panting, 255 ); setEffAlphaKey( spep_3 + 54,panting, 255 ); setEffAlphaKey( spep_3 + 55,panting, 255 ); setEffAlphaKey( spep_3 + 56,panting, 0 ); --SE --横ダッシュ SE014 = playSe( spep_3 + 0, 1167 ); setSeVolumeByWorkId( spep_3 + 0, SE014, 29 ); SE015 = playSe( spep_3 + 0, 1183 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --大猿バックに飛び込む stopSe( spep_3 + 18, SE012, 26 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ -- ** エフェクト等 ** -- hot_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,hot_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 160,hot_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,hot_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160,hot_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,hot_f, 0 ); setEffRotateKey( spep_4 + 160,hot_f, 0 ); setEffAlphaKey( spep_4 + 0,hot_f, 255 ); setEffAlphaKey( spep_4 + 160,hot_f, 255 ); -- ** エフェクト等 ** -- hot_b = entryEffect( spep_4 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,hot_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 160,hot_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,hot_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160,hot_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,hot_b, 0 ); setEffRotateKey( spep_4 + 160,hot_b, 0 ); setEffAlphaKey( spep_4 + 0,hot_b, 255 ); setEffAlphaKey( spep_4 + 160,hot_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 18, 906, 40, 0x100, -1, 0, 50, -68 ); setEffShake( spep_4-3 + 18, shuchusen3,40, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen3, 50, -68 , 0 ); setEffMoveKey( spep_4-3 + 58, shuchusen3, 50, -68 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen3, 1.31, 1.07 ); setEffScaleKey( spep_4-3 + 58, shuchusen3, 1.31, 1.07 ); setEffRotateKey( spep_4-3 + 18, shuchusen3, 180 ); setEffRotateKey( spep_4-3 + 58, shuchusen3, 180 ); setEffAlphaKey( spep_4-3 + 18, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 42, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 44, shuchusen3, 226 ); setEffAlphaKey( spep_4-3 + 46, shuchusen3, 198 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 169 ); setEffAlphaKey( spep_4-3 + 50, shuchusen3, 140 ); setEffAlphaKey( spep_4-3 + 52, shuchusen3, 112 ); setEffAlphaKey( spep_4-3 + 54, shuchusen3, 83 ); setEffAlphaKey( spep_4-3 + 56, shuchusen3, 55 ); setEffAlphaKey( spep_4-3 + 58, shuchusen3, 26 ); --敵の動き setDisp( spep_4 + 0, 1, 1); setDisp( spep_4-1 + 106, 1, 0); changeAnime( spep_4 + 0, 1, 101); changeAnime( spep_4-3 + 10, 1, 108); changeAnime( spep_4-3 + 58, 1, 105); setMoveKey( spep_4 + 0, 1, 121.5, -61.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 120.8, -60.1 , 0 ); setMoveKey( spep_4-3 + 4, 1, 119.9, -58.9 , 0 ); setMoveKey( spep_4-3 + 6, 1, 119.1, -57.8 , 0 ); setMoveKey( spep_4-3 + 8, 1, 118.2, -56.6 , 0 ); setMoveKey( spep_4-3 + 9, 1, 118.2, -56.6 , 0 ); b=-40; c=-20; setMoveKey( spep_4-3 + 10, 1, 117.4+c, -55.4+b , 0 ); setMoveKey( spep_4-3 + 12, 1, 116.4+c, -54.1+b , 0 ); setMoveKey( spep_4-3 + 14, 1, 134.8+c, -62.5+b , 0 ); setMoveKey( spep_4-3 + 16, 1, 121.2+c, -45.8+b , 0 ); setMoveKey( spep_4-3 + 18, 1, 118.1+c, -59.2+b , 0 ); setMoveKey( spep_4-3 + 20, 1, 109.6+c, -51+b , 0 ); setMoveKey( spep_4-3 + 22, 1, 137.2+c, -60.7+b , 0 ); setMoveKey( spep_4-3 + 24, 1, 109.9+c, -51.2+b , 0 ); setMoveKey( spep_4-3 + 26, 1, 121.8+c, -43.4+b , 0 ); setMoveKey( spep_4-3 + 28, 1, 136.2+c, -61.6+b , 0 ); setMoveKey( spep_4-3 + 30, 1, 121+c, -45.8+b , 0 ); setMoveKey( spep_4-3 + 32, 1, 117.4+c, -60.4+b , 0 ); setMoveKey( spep_4-3 + 34, 1, 117+c, -57.7+b , 0 ); setMoveKey( spep_4-3 + 36, 1, 116.2+c, -61.6+b , 0 ); setMoveKey( spep_4-3 + 38, 1, 108.3+c, -71.4+b , 0 ); setMoveKey( spep_4-3 + 40, 1, 118.2+c, -63.4+b , 0 ); setMoveKey( spep_4-3 + 42, 1, 112.3+c, -35+b , 0 ); setMoveKey( spep_4-3 + 44, 1, 144.4+c, -77.7+b , 0 ); setMoveKey( spep_4-3 + 46, 1, 123.5+c, -44.5+b , 0 ); setMoveKey( spep_4-3 + 48, 1, 148+c, -5.6+b , 0 ); setMoveKey( spep_4-3 + 50, 1, 98.4+c, -76.4+b , 0 ); setMoveKey( spep_4-3 + 52, 1, 109.2+c, -30.9+b , 0 ); setMoveKey( spep_4-3 + 54, 1, 139.9+c, -75.5+b , 0 ); setMoveKey( spep_4-3 + 56, 1, 51+c, -21.3+b , 0 ); setMoveKey( spep_4-3 + 57, 1, 51+c, -21.3+b , 0 ); setMoveKey( spep_4-3 + 58, 1, 116.3, -47.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 68.4, -84.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, 88.9, -62.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, 82.1, -59.5 , 0 ); setMoveKey( spep_4-3 + 66, 1, 78.4, -53.3 , 0 ); setMoveKey( spep_4-3 + 68, 1, 86.8, -44.7 , 0 ); setMoveKey( spep_4-3 + 70, 1, 98.5, -37.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, 111.8, -32.2 , 0 ); setMoveKey( spep_4-3 + 74, 1, 124.9, -29.9 , 0 ); setMoveKey( spep_4-3 + 76, 1, 136.4, -29.3 , 0 ); setMoveKey( spep_4-3 + 78, 1, 145.8, -29 , 0 ); setMoveKey( spep_4-3 + 80, 1, 146.9, -30.7 , 0 ); setMoveKey( spep_4-3 + 82, 1, 146.9, -31.3 , 0 ); setMoveKey( spep_4-3 + 84, 1, 146.7, -30.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 147.2, -28.7 , 0 ); setMoveKey( spep_4-3 + 88, 1, 148.8, -26.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 151.4, -24.2 , 0 ); setMoveKey( spep_4-3 + 92, 1, 154.8, -22.9 , 0 ); setMoveKey( spep_4-3 + 94, 1, 158.2, -22.5 , 0 ); setMoveKey( spep_4-3 + 96, 1, 161.2, -23 , 0 ); setMoveKey( spep_4-3 + 98, 1, 163.3, -23.6 , 0 ); setMoveKey( spep_4-3 + 100, 1, 164.8, -24.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 165.9, -24 , 0 ); setMoveKey( spep_4-3 + 104, 1, 167, -23.2 , 0 ); setMoveKey( spep_4-1 + 106, 1, 168.4, -22.1 , 0 ); a=0.3; setScaleKey( spep_4 + 0, 1, 1.3+a, 1.3+a ); setScaleKey( spep_4-3 + 9, 1, 1.3+a, 1.3+a ); setScaleKey( spep_4-3 + 10, 1, 1.34+a, 1.34+a ); setScaleKey( spep_4-3 + 14, 1, 1.85+a, 1.85+a ); setScaleKey( spep_4-3 + 16, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 18, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 20, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 22, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 24, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 26, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 28, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 30, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 32, 1, 1.87+a, 1.87+a ); setScaleKey( spep_4-3 + 34, 1, 1.43+a, 1.43+a ); setScaleKey( spep_4-3 + 36, 1, 1.07+a, 1.07+a ); setScaleKey( spep_4-3 + 38, 1, 0.9+a, 0.9+a ); setScaleKey( spep_4-3 + 40, 1, 1.06+a, 1.06+a ); setScaleKey( spep_4-3 + 42, 1, 1.41+a, 1.41+a ); setScaleKey( spep_4-3 + 44, 1, 1.99+a, 1.99+a ); setScaleKey( spep_4-3 + 46, 1, 2.4+a, 2.4+a ); setScaleKey( spep_4-3 + 48, 1, 2.68+a, 2.68+a ); setScaleKey( spep_4-3 + 50, 1, 2.55+a, 2.55+a ); setScaleKey( spep_4-3 + 52, 1, 2.5+a, 2.5+a ); setScaleKey( spep_4-3 + 54, 1, 2.28+a, 2.28+a ); setScaleKey( spep_4-3 + 56, 1, 2.17+a, 2.17+a ); setScaleKey( spep_4-3 + 57, 1, 2.17+a, 2.17+a ); setScaleKey( spep_4-3 + 58, 1, 1.54+a, 1.54+a ); setScaleKey( spep_4-3 + 60, 1, 1.29+a, 1.29+a ); setScaleKey( spep_4-3 + 62, 1, 1.07+a, 1.07+a ); setScaleKey( spep_4-3 + 64, 1, 0.88+a, 0.88+a ); setScaleKey( spep_4-3 + 66, 1, 0.75+a, 0.75+a ); setScaleKey( spep_4-3 + 68, 1, 0.68+a, 0.68+a ); setScaleKey( spep_4-3 + 70, 1, 0.61+a, 0.61+a ); setScaleKey( spep_4-3 + 72, 1, 0.54+a, 0.54+a ); --setScaleKey( spep_4-3 + 74, 1, 0.46+a, 0.46+a ); --setScaleKey( spep_4-3 + 76, 1, 0.39+a, 0.39+a ); --setScaleKey( spep_4-3 + 78, 1, 0.32+a, 0.32+a ); --setScaleKey( spep_4-3 + 80, 1, 0.3+a, 0.3+a ); --setScaleKey( spep_4-3 + 82, 1, 0.29+a, 0.29+a ); --setScaleKey( spep_4-3 + 84, 1, 0.27+a, 0.27+a ); --setScaleKey( spep_4-3 + 86, 1, 0.25+a, 0.25+a ); --setScaleKey( spep_4-3 + 88, 1, 0.24+a, 0.24+a ); --setScaleKey( spep_4-3 + 90, 1, 0.22+a, 0.22+a ); --setScaleKey( spep_4-3 + 92, 1, 0.2+a, 0.2+a ); --setScaleKey( spep_4-3 + 94, 1, 0.19+a, 0.19+a ); setScaleKey( spep_4-3 + 96, 1, 0.17, 0.17 ); setScaleKey( spep_4-3 + 98, 1, 0.15, 0.15 ); setScaleKey( spep_4-3 + 100, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 102, 1, 0.12, 0.12 ); setScaleKey( spep_4-3 + 104, 1, 0.1, 0.1 ); setScaleKey( spep_4-1 + 106, 1, 0.09, 0.09 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 10, 1, 0 ); setRotateKey( spep_4-3 + 12, 1, -3.7 ); setRotateKey( spep_4-3 + 14, 1, 0 ); setRotateKey( spep_4-3 + 16, 1, 3.7 ); setRotateKey( spep_4-3 + 18, 1, 0 ); setRotateKey( spep_4-3 + 20, 1, -3.7 ); setRotateKey( spep_4-3 + 22, 1, 0 ); setRotateKey( spep_4-3 + 24, 1, 3.7 ); setRotateKey( spep_4-3 + 26, 1, 0 ); setRotateKey( spep_4-3 + 28, 1, -3.7 ); setRotateKey( spep_4-3 + 30, 1, 0 ); setRotateKey( spep_4-3 + 32, 1, 3.7 ); setRotateKey( spep_4-3 + 34, 1, 0 ); setRotateKey( spep_4-3 + 36, 1, -3.7 ); setRotateKey( spep_4-3 + 38, 1, 0 ); setRotateKey( spep_4-3 + 40, 1, 3.7 ); setRotateKey( spep_4-3 + 42, 1, 0 ); setRotateKey( spep_4-3 + 44, 1, -3.7 ); setRotateKey( spep_4-3 + 46, 1, 0 ); setRotateKey( spep_4-3 + 48, 1, 3.7 ); setRotateKey( spep_4-3 + 50, 1, 0 ); setRotateKey( spep_4-3 + 52, 1, -3.7 ); setRotateKey( spep_4-3 + 54, 1, 0 ); setRotateKey( spep_4-3 + 56, 1, 3.7 ); setRotateKey( spep_4-3 + 57, 1, 3.7 ); setRotateKey( spep_4-3 + 58, 1, 34.1 ); setRotateKey( spep_4-3 + 60, 1, 70.1 ); setRotateKey( spep_4-3 + 62, 1, 106.1 ); setRotateKey( spep_4-3 + 64, 1, 142.1 ); setRotateKey( spep_4-3 + 66, 1, 178.1 ); setRotateKey( spep_4-3 + 68, 1, 214.1 ); setRotateKey( spep_4-3 + 70, 1, 250.1 ); setRotateKey( spep_4-3 + 72, 1, 286.1 ); setRotateKey( spep_4-3 + 74, 1, 322.1 ); setRotateKey( spep_4-3 + 76, 1, 358.1 ); setRotateKey( spep_4-3 + 78, 1, 394.1 ); setRotateKey( spep_4-3 + 80, 1, 430.1 ); setRotateKey( spep_4-3 + 82, 1, 466.1 ); setRotateKey( spep_4-3 + 84, 1, 502.1 ); setRotateKey( spep_4-3 + 86, 1, 538.1 ); setRotateKey( spep_4-3 + 88, 1, 574.1 ); setRotateKey( spep_4-3 + 90, 1, 610.1 ); setRotateKey( spep_4-3 + 92, 1, 646.1 ); setRotateKey( spep_4-3 + 94, 1, 682.1 ); setRotateKey( spep_4-3 + 96, 1, 718.1 ); setRotateKey( spep_4-3 + 98, 1, 754.1 ); setRotateKey( spep_4-3 + 100, 1, 790.1 ); setRotateKey( spep_4-3 + 102, 1, 826.1 ); setRotateKey( spep_4-3 + 104, 1, 862.1 ); setRotateKey( spep_4-1 + 106, 1, 898.1 ); --SE --ラストパンチ SE016 = playSe( spep_4 + 8, 1003 ); SE017 = playSe( spep_4 + 14, 1026 ); SE018 = playSe( spep_4 + 14, 1110 ); SE019 = playSe( spep_4 + 14, 1182 ); SE020 = playSe( spep_4 + 14, 1024 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 65 ); SE021 = playSe( spep_4 + 18, 1025 ); SE022 = playSe( spep_4 + 22, 1011 ); --敵飛んでいく SE023 = playSe( spep_4 + 50, 1116 ); stopSe( spep_4 + 76, SE023, 20 ); SE024 = playSe( spep_4 + 62, 1277 ); setSeVolumeByWorkId( spep_4 + 62, SE024, 65 ); --終わり dealDamage( spep_4 +36 ); endPhase( spep_4 + 150 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 100, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_0 + 100, tame, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 100, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 100, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, 100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 100, 510); setEffMoveKey( spep_0 +84, ctgogo, 100, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, -1.07, 1.07); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 16, 906, 84, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 16, shuchusen1, 86, 10 ); setEffMoveKey( spep_0-3 + 16, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 100, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 16, shuchusen1, 1, 1 ); setEffScaleKey( spep_0-3 + 100, shuchusen1, 1, 1 ); setEffRotateKey( spep_0-3 + 16, shuchusen1, 0 ); setEffRotateKey( spep_0-3 + 100, shuchusen1, 0 ); setEffAlphaKey( spep_0-3 + 16, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 100, shuchusen1, 255 ); -- ** くろ背景 ** -- entryFadeBg( spep_0+10 , 4, 88, 0, 0, 0, 0, 180 ); --くろ 背景 --SE --顔カットイン SE001 = playSe( spep_0 + 12, 1018 ); --気ダメ SE002 = playSe( spep_0 + 12, 1035 ); --オーラ SE003 = playSe( spep_0 + 12, 1036 ); setSeVolumeByWorkId( spep_0 + 12, SE003, 89 ); --構える SE004 = playSe( spep_0 + 14, 1233 ); SE005 = playSe( spep_0 + 24, 1006 ); --オーラ SE006 = playSe( spep_0 + 36, 1036 ); setSeVolumeByWorkId( spep_0 + 36, SE006, 89 ); SE007 = playSe( spep_0 + 60, 1036 ); setSeVolumeByWorkId( spep_0 + 60, SE007, 89 ); SE008 = playSe( spep_0 + 84, 1036 ); setSeVolumeByWorkId( spep_0 + 84, SE008, 89 ); --白フェード entryFade( spep_0+92 , 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+100; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 84, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 88; ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush = entryEffect( spep_2 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0,rush, 0, 0, 0 ); setEffMoveKey( spep_2 + 76,rush, 0, 0, 0 ); setEffScaleKey( spep_2 + 0,rush, -1.0, 1.0 ); setEffScaleKey( spep_2 + 76,rush, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0,rush, 0 ); setEffRotateKey( spep_2 + 76,rush, 0 ); setEffAlphaKey( spep_2 + 0,rush, 255 ); setEffAlphaKey( spep_2 + 76,rush, 255 ); setEffAlphaKey( spep_2 + 77,rush, 0 ); setEffAlphaKey( spep_2 + 78,rush, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 10, 906, 68+3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 10, shuchusen2, 68+3, 20 ); setEffMoveKey( spep_2-3 + 10, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 78, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 10, shuchusen2, 1, 1 ); setEffScaleKey( spep_2 + 78, shuchusen2, 1, 1 ); setEffRotateKey( spep_2-3 + 10, shuchusen2, 180 ); setEffRotateKey( spep_2 + 78, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 10, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 78, shuchusen2, 255 ); --SE --大猿バックに飛び込む SE010 = playSe( spep_2 + 0, 1182 ); SE011 = playSe( spep_2 + 0, 9 ); setTimeStretch( SE011, 1.43, 10, 1 ); SE012 = playSe( spep_2 + 0, 1125 ); --横ダッシュ SE013 = playSe( spep_2 + 46, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 76, 0, 0, 0, 0, 180 ); --くろ 背景 -- ** 次の準備 ** -- spep_3 = spep_2 + 76; ------------------------------------------------------ -- 殴りかかり ------------------------------------------------------ -- ** エフェクト等 ** -- panting = entryEffect( spep_3 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0,panting, 0, 0, 0 ); setEffMoveKey( spep_3 + 56,panting, 0, 0, 0 ); setEffScaleKey( spep_3 + 0,panting, 1.0, 1.0 ); setEffScaleKey( spep_3 + 56,panting, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0,panting, 0 ); setEffRotateKey( spep_3 + 56,panting, 0 ); setEffAlphaKey( spep_3 + 0,panting, 255 ); setEffAlphaKey( spep_3 + 54,panting, 255 ); setEffAlphaKey( spep_3 + 55,panting, 255 ); setEffAlphaKey( spep_3 + 56,panting, 0 ); --SE --横ダッシュ SE014 = playSe( spep_3 + 0, 1167 ); setSeVolumeByWorkId( spep_3 + 0, SE014, 29 ); SE015 = playSe( spep_3 + 0, 1183 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_3 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --大猿バックに飛び込む stopSe( spep_3 + 18, SE012, 26 ); -- ** 次の準備 ** -- spep_4 = spep_3 + 56; ------------------------------------------------------ -- 前方突進 ------------------------------------------------------ -- ** エフェクト等 ** -- hot_f = entryEffect( spep_4 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,hot_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 160,hot_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,hot_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160,hot_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,hot_f, 0 ); setEffRotateKey( spep_4 + 160,hot_f, 0 ); setEffAlphaKey( spep_4 + 0,hot_f, 255 ); setEffAlphaKey( spep_4 + 160,hot_f, 255 ); -- ** エフェクト等 ** -- hot_b = entryEffect( spep_4 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0,hot_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 160,hot_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0,hot_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 160,hot_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0,hot_b, 0 ); setEffRotateKey( spep_4 + 160,hot_b, 0 ); setEffAlphaKey( spep_4 + 0,hot_b, 255 ); setEffAlphaKey( spep_4 + 160,hot_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 18, 906, 40, 0x100, -1, 0, 50, -68 ); setEffShake( spep_4-3 + 18, shuchusen3,40, 20 ); setEffMoveKey( spep_4-3 + 18, shuchusen3, 50, -68 , 0 ); setEffMoveKey( spep_4-3 + 58, shuchusen3, 50, -68 , 0 ); setEffScaleKey( spep_4-3 + 18, shuchusen3, 1.31, 1.07 ); setEffScaleKey( spep_4-3 + 58, shuchusen3, 1.31, 1.07 ); setEffRotateKey( spep_4-3 + 18, shuchusen3, 180 ); setEffRotateKey( spep_4-3 + 58, shuchusen3, 180 ); setEffAlphaKey( spep_4-3 + 18, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 42, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 44, shuchusen3, 226 ); setEffAlphaKey( spep_4-3 + 46, shuchusen3, 198 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 169 ); setEffAlphaKey( spep_4-3 + 50, shuchusen3, 140 ); setEffAlphaKey( spep_4-3 + 52, shuchusen3, 112 ); setEffAlphaKey( spep_4-3 + 54, shuchusen3, 83 ); setEffAlphaKey( spep_4-3 + 56, shuchusen3, 55 ); setEffAlphaKey( spep_4-3 + 58, shuchusen3, 26 ); --敵の動き setDisp( spep_4 + 0, 1, 1); setDisp( spep_4-1 + 106, 1, 0); changeAnime( spep_4 + 0, 1, 101); changeAnime( spep_4-3 + 10, 1, 108); changeAnime( spep_4-3 + 58, 1, 105); setMoveKey( spep_4 + 0, 1, 121.5, -61.3 , 0 ); --setMoveKey( spep_4-3 + 2, 1, 120.8, -60.1 , 0 ); setMoveKey( spep_4-3 + 4, 1, 119.9, -58.9 , 0 ); setMoveKey( spep_4-3 + 6, 1, 119.1, -57.8 , 0 ); setMoveKey( spep_4-3 + 8, 1, 118.2, -56.6 , 0 ); setMoveKey( spep_4-3 + 9, 1, 118.2, -56.6 , 0 ); b=-40; c=-20; setMoveKey( spep_4-3 + 10, 1, 117.4+c, -55.4+b , 0 ); setMoveKey( spep_4-3 + 12, 1, 116.4+c, -54.1+b , 0 ); setMoveKey( spep_4-3 + 14, 1, 134.8+c, -62.5+b , 0 ); setMoveKey( spep_4-3 + 16, 1, 121.2+c, -45.8+b , 0 ); setMoveKey( spep_4-3 + 18, 1, 118.1+c, -59.2+b , 0 ); setMoveKey( spep_4-3 + 20, 1, 109.6+c, -51+b , 0 ); setMoveKey( spep_4-3 + 22, 1, 137.2+c, -60.7+b , 0 ); setMoveKey( spep_4-3 + 24, 1, 109.9+c, -51.2+b , 0 ); setMoveKey( spep_4-3 + 26, 1, 121.8+c, -43.4+b , 0 ); setMoveKey( spep_4-3 + 28, 1, 136.2+c, -61.6+b , 0 ); setMoveKey( spep_4-3 + 30, 1, 121+c, -45.8+b , 0 ); setMoveKey( spep_4-3 + 32, 1, 117.4+c, -60.4+b , 0 ); setMoveKey( spep_4-3 + 34, 1, 117+c, -57.7+b , 0 ); setMoveKey( spep_4-3 + 36, 1, 116.2+c, -61.6+b , 0 ); setMoveKey( spep_4-3 + 38, 1, 108.3+c, -71.4+b , 0 ); setMoveKey( spep_4-3 + 40, 1, 118.2+c, -63.4+b , 0 ); setMoveKey( spep_4-3 + 42, 1, 112.3+c, -35+b , 0 ); setMoveKey( spep_4-3 + 44, 1, 144.4+c, -77.7+b , 0 ); setMoveKey( spep_4-3 + 46, 1, 123.5+c, -44.5+b , 0 ); setMoveKey( spep_4-3 + 48, 1, 148+c, -5.6+b , 0 ); setMoveKey( spep_4-3 + 50, 1, 98.4+c, -76.4+b , 0 ); setMoveKey( spep_4-3 + 52, 1, 109.2+c, -30.9+b , 0 ); setMoveKey( spep_4-3 + 54, 1, 139.9+c, -75.5+b , 0 ); setMoveKey( spep_4-3 + 56, 1, 51+c, -21.3+b , 0 ); setMoveKey( spep_4-3 + 57, 1, 51+c, -21.3+b , 0 ); setMoveKey( spep_4-3 + 58, 1, 116.3, -47.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 68.4, -84.6 , 0 ); setMoveKey( spep_4-3 + 62, 1, 88.9, -62.3 , 0 ); setMoveKey( spep_4-3 + 64, 1, 82.1, -59.5 , 0 ); setMoveKey( spep_4-3 + 66, 1, 78.4, -53.3 , 0 ); setMoveKey( spep_4-3 + 68, 1, 86.8, -44.7 , 0 ); setMoveKey( spep_4-3 + 70, 1, 98.5, -37.2 , 0 ); setMoveKey( spep_4-3 + 72, 1, 111.8, -32.2 , 0 ); setMoveKey( spep_4-3 + 74, 1, 124.9, -29.9 , 0 ); setMoveKey( spep_4-3 + 76, 1, 136.4, -29.3 , 0 ); setMoveKey( spep_4-3 + 78, 1, 145.8, -29 , 0 ); setMoveKey( spep_4-3 + 80, 1, 146.9, -30.7 , 0 ); setMoveKey( spep_4-3 + 82, 1, 146.9, -31.3 , 0 ); setMoveKey( spep_4-3 + 84, 1, 146.7, -30.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 147.2, -28.7 , 0 ); setMoveKey( spep_4-3 + 88, 1, 148.8, -26.4 , 0 ); setMoveKey( spep_4-3 + 90, 1, 151.4, -24.2 , 0 ); setMoveKey( spep_4-3 + 92, 1, 154.8, -22.9 , 0 ); setMoveKey( spep_4-3 + 94, 1, 158.2, -22.5 , 0 ); setMoveKey( spep_4-3 + 96, 1, 161.2, -23 , 0 ); setMoveKey( spep_4-3 + 98, 1, 163.3, -23.6 , 0 ); setMoveKey( spep_4-3 + 100, 1, 164.8, -24.1 , 0 ); setMoveKey( spep_4-3 + 102, 1, 165.9, -24 , 0 ); setMoveKey( spep_4-3 + 104, 1, 167, -23.2 , 0 ); setMoveKey( spep_4-1 + 106, 1, 168.4, -22.1 , 0 ); a=0.3; setScaleKey( spep_4 + 0, 1, 1.3+a, 1.3+a ); setScaleKey( spep_4-3 + 9, 1, 1.3+a, 1.3+a ); setScaleKey( spep_4-3 + 10, 1, 1.34+a, 1.34+a ); setScaleKey( spep_4-3 + 14, 1, 1.85+a, 1.85+a ); setScaleKey( spep_4-3 + 16, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 18, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 20, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 22, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 24, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 26, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 28, 1, 2.01+a, 2.01+a ); setScaleKey( spep_4-3 + 30, 1, 1.95+a, 1.95+a ); setScaleKey( spep_4-3 + 32, 1, 1.87+a, 1.87+a ); setScaleKey( spep_4-3 + 34, 1, 1.43+a, 1.43+a ); setScaleKey( spep_4-3 + 36, 1, 1.07+a, 1.07+a ); setScaleKey( spep_4-3 + 38, 1, 0.9+a, 0.9+a ); setScaleKey( spep_4-3 + 40, 1, 1.06+a, 1.06+a ); setScaleKey( spep_4-3 + 42, 1, 1.41+a, 1.41+a ); setScaleKey( spep_4-3 + 44, 1, 1.99+a, 1.99+a ); setScaleKey( spep_4-3 + 46, 1, 2.4+a, 2.4+a ); setScaleKey( spep_4-3 + 48, 1, 2.68+a, 2.68+a ); setScaleKey( spep_4-3 + 50, 1, 2.55+a, 2.55+a ); setScaleKey( spep_4-3 + 52, 1, 2.5+a, 2.5+a ); setScaleKey( spep_4-3 + 54, 1, 2.28+a, 2.28+a ); setScaleKey( spep_4-3 + 56, 1, 2.17+a, 2.17+a ); setScaleKey( spep_4-3 + 57, 1, 2.17+a, 2.17+a ); setScaleKey( spep_4-3 + 58, 1, 1.54+a, 1.54+a ); setScaleKey( spep_4-3 + 60, 1, 1.29+a, 1.29+a ); setScaleKey( spep_4-3 + 62, 1, 1.07+a, 1.07+a ); setScaleKey( spep_4-3 + 64, 1, 0.88+a, 0.88+a ); setScaleKey( spep_4-3 + 66, 1, 0.75+a, 0.75+a ); setScaleKey( spep_4-3 + 68, 1, 0.68+a, 0.68+a ); setScaleKey( spep_4-3 + 70, 1, 0.61+a, 0.61+a ); setScaleKey( spep_4-3 + 72, 1, 0.54+a, 0.54+a ); --setScaleKey( spep_4-3 + 74, 1, 0.46+a, 0.46+a ); --setScaleKey( spep_4-3 + 76, 1, 0.39+a, 0.39+a ); --setScaleKey( spep_4-3 + 78, 1, 0.32+a, 0.32+a ); --setScaleKey( spep_4-3 + 80, 1, 0.3+a, 0.3+a ); --setScaleKey( spep_4-3 + 82, 1, 0.29+a, 0.29+a ); --setScaleKey( spep_4-3 + 84, 1, 0.27+a, 0.27+a ); --setScaleKey( spep_4-3 + 86, 1, 0.25+a, 0.25+a ); --setScaleKey( spep_4-3 + 88, 1, 0.24+a, 0.24+a ); --setScaleKey( spep_4-3 + 90, 1, 0.22+a, 0.22+a ); --setScaleKey( spep_4-3 + 92, 1, 0.2+a, 0.2+a ); --setScaleKey( spep_4-3 + 94, 1, 0.19+a, 0.19+a ); setScaleKey( spep_4-3 + 96, 1, 0.17, 0.17 ); setScaleKey( spep_4-3 + 98, 1, 0.15, 0.15 ); setScaleKey( spep_4-3 + 100, 1, 0.14, 0.14 ); setScaleKey( spep_4-3 + 102, 1, 0.12, 0.12 ); setScaleKey( spep_4-3 + 104, 1, 0.1, 0.1 ); setScaleKey( spep_4-1 + 106, 1, 0.09, 0.09 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4-3 + 10, 1, 0 ); setRotateKey( spep_4-3 + 12, 1, -3.7 ); setRotateKey( spep_4-3 + 14, 1, 0 ); setRotateKey( spep_4-3 + 16, 1, 3.7 ); setRotateKey( spep_4-3 + 18, 1, 0 ); setRotateKey( spep_4-3 + 20, 1, -3.7 ); setRotateKey( spep_4-3 + 22, 1, 0 ); setRotateKey( spep_4-3 + 24, 1, 3.7 ); setRotateKey( spep_4-3 + 26, 1, 0 ); setRotateKey( spep_4-3 + 28, 1, -3.7 ); setRotateKey( spep_4-3 + 30, 1, 0 ); setRotateKey( spep_4-3 + 32, 1, 3.7 ); setRotateKey( spep_4-3 + 34, 1, 0 ); setRotateKey( spep_4-3 + 36, 1, -3.7 ); setRotateKey( spep_4-3 + 38, 1, 0 ); setRotateKey( spep_4-3 + 40, 1, 3.7 ); setRotateKey( spep_4-3 + 42, 1, 0 ); setRotateKey( spep_4-3 + 44, 1, -3.7 ); setRotateKey( spep_4-3 + 46, 1, 0 ); setRotateKey( spep_4-3 + 48, 1, 3.7 ); setRotateKey( spep_4-3 + 50, 1, 0 ); setRotateKey( spep_4-3 + 52, 1, -3.7 ); setRotateKey( spep_4-3 + 54, 1, 0 ); setRotateKey( spep_4-3 + 56, 1, 3.7 ); setRotateKey( spep_4-3 + 57, 1, 3.7 ); setRotateKey( spep_4-3 + 58, 1, 34.1 ); setRotateKey( spep_4-3 + 60, 1, 70.1 ); setRotateKey( spep_4-3 + 62, 1, 106.1 ); setRotateKey( spep_4-3 + 64, 1, 142.1 ); setRotateKey( spep_4-3 + 66, 1, 178.1 ); setRotateKey( spep_4-3 + 68, 1, 214.1 ); setRotateKey( spep_4-3 + 70, 1, 250.1 ); setRotateKey( spep_4-3 + 72, 1, 286.1 ); setRotateKey( spep_4-3 + 74, 1, 322.1 ); setRotateKey( spep_4-3 + 76, 1, 358.1 ); setRotateKey( spep_4-3 + 78, 1, 394.1 ); setRotateKey( spep_4-3 + 80, 1, 430.1 ); setRotateKey( spep_4-3 + 82, 1, 466.1 ); setRotateKey( spep_4-3 + 84, 1, 502.1 ); setRotateKey( spep_4-3 + 86, 1, 538.1 ); setRotateKey( spep_4-3 + 88, 1, 574.1 ); setRotateKey( spep_4-3 + 90, 1, 610.1 ); setRotateKey( spep_4-3 + 92, 1, 646.1 ); setRotateKey( spep_4-3 + 94, 1, 682.1 ); setRotateKey( spep_4-3 + 96, 1, 718.1 ); setRotateKey( spep_4-3 + 98, 1, 754.1 ); setRotateKey( spep_4-3 + 100, 1, 790.1 ); setRotateKey( spep_4-3 + 102, 1, 826.1 ); setRotateKey( spep_4-3 + 104, 1, 862.1 ); setRotateKey( spep_4-1 + 106, 1, 898.1 ); --SE --ラストパンチ SE016 = playSe( spep_4 + 8, 1003 ); SE017 = playSe( spep_4 + 14, 1026 ); SE018 = playSe( spep_4 + 14, 1110 ); SE019 = playSe( spep_4 + 14, 1182 ); SE020 = playSe( spep_4 + 14, 1024 ); setSeVolumeByWorkId( spep_4 + 14, SE020, 65 ); SE021 = playSe( spep_4 + 18, 1025 ); SE022 = playSe( spep_4 + 22, 1011 ); --敵飛んでいく SE023 = playSe( spep_4 + 50, 1116 ); stopSe( spep_4 + 76, SE023, 20 ); SE024 = playSe( spep_4 + 62, 1277 ); setSeVolumeByWorkId( spep_4 + 62, SE024, 65 ); --終わり dealDamage( spep_4 +36 ); endPhase( spep_4 + 150 ); end