--7020690:超サイヤ人4孫悟飯_究極龍翔拳 --sp_effect_b1_00130 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156268 ;-- 顔をぬぐって〜パンチ後に少し引く SP_02= 156269 ;-- 顔をぬぐって〜パンチ後に少し引く SP_03= 156272 ;-- かまえる(ふりかぶる?) SP_04= 156273 ;-- 2撃目ヒット SP_05= 156274 ;-- 2撃目ヒット --エフェクト(てき) SP_01x= 156270 ;-- 顔をぬぐって〜パンチ後に少し引く (敵) SP_02x= 156271 ;-- 顔をぬぐって〜パンチ後に少し引く (敵) SP_03x= 156272 ;-- かまえる(ふりかぶる?) SP_04x= 156275 ;-- 2撃目ヒット (敵) SP_05x= 156274 ;-- 2撃目ヒット ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜叩き落としまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 226, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 226, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 226, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 226, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 226, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 226, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 226, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 226, panting_b, 255 ); --SE --鼻かゆい SE001 = playSe( spep_0 + 20, 1048 ); setPitch( spep_0 + 20, SE001, -600 ); setTimeStretch( SE001, 0.6, 10, 1 ) SE002 = playSe( spep_0 + 24, 4 ); setPitch( spep_0 + 24, SE002, -600 ); setTimeStretch( SE002, 0.6, 10, 1 ); --ZOOMアウト SE003 = playSe( spep_0 + 62, 1072 ); setSeVolumeByWorkId( spep_0 + 62,SE003,0); setSeVolumeByWorkId( spep_0 + 63,SE003,6.25); setSeVolumeByWorkId( spep_0 + 64,SE003,12.5); setSeVolumeByWorkId( spep_0 + 65,SE003,18.75); setSeVolumeByWorkId( spep_0 + 66,SE003,25); setSeVolumeByWorkId( spep_0 + 67,SE003,31.25); setSeVolumeByWorkId( spep_0 + 68,SE003,37.5); setSeVolumeByWorkId( spep_0 + 69,SE003,43.75); setSeVolumeByWorkId( spep_0 + 70,SE003,50); setSeVolumeByWorkId( spep_0 + 71,SE003,56.25); setSeVolumeByWorkId( spep_0 + 72,SE003,62.5); setSeVolumeByWorkId( spep_0 + 73,SE003,68.75); setSeVolumeByWorkId( spep_0 + 74,SE003,75); setSeVolumeByWorkId( spep_0 + 75,SE003,81.25); setSeVolumeByWorkId( spep_0 + 76,SE003,87.5); setSeVolumeByWorkId( spep_0 + 77,SE003,93.75); setSeVolumeByWorkId( spep_0 + 78,SE003,100); SE004 = playSe( spep_0 + 62, 1116 ); stopSe( spep_0 + 86, SE004, 24 ); SE005 = playSe( spep_0 + 62, 1278 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 67 ); setPitch( spep_0 + 62, SE005, -400 ); setTimeStretch( SE005, 0.73, 10, 1 ); --前方ダッシュ SE006 = playSe( spep_0 + 90, 1182 ); SE007 = playSe( spep_0 + 90, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 140, 1, 1); setDisp( spep_0-1 + 192, 1, 0); changeAnime( spep_0-3 + 140, 1, 100); changeAnime( spep_0-3 + 148, 1, 108); setMoveKey( spep_0-3 + 140, 1, 208, 218 , 0 ); setMoveKey( spep_0-3 + 142, 1, 152, 168.6 , 0 ); setMoveKey( spep_0-3 + 144, 1, 96, 119.2 , 0 ); setMoveKey( spep_0-3 + 146, 1, 40, 69.9 , 0 ); setMoveKey( spep_0-3 + 147, 1, 40, 69.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 88.7, 167.5 , 0 ); setMoveKey( spep_0-3 + 150, 1, 75.2, 178.7 , 0 ); setMoveKey( spep_0-3 + 152, 1, 99.2, 165 , 0 ); setMoveKey( spep_0-3 + 154, 1, 79.8, 143.1 , 0 ); setMoveKey( spep_0-3 + 156, 1, 77.9, 181.1 , 0 ); setMoveKey( spep_0-3 + 158, 1, 120.2, 209 , 0 ); setMoveKey( spep_0-3 + 160, 1, 152.2, 223.2 , 0 ); setMoveKey( spep_0-3 + 162, 1, 137.8, 252.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 186.6, 280.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 172.5, 290.9 , 0 ); setMoveKey( spep_0-3 + 168, 1, 181.8, 321.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 202.9, 305.5 , 0 ); setMoveKey( spep_0-3 + 172, 1, 175.9, 281 , 0 ); setMoveKey( spep_0-3 + 174, 1, 174.3, 322.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, 198.8, 324.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 192.2, 330 , 0 ); setMoveKey( spep_0-3 + 180, 1, 202.5, 321.5 , 0 ); setMoveKey( spep_0-3 + 182, 1, 205.5, 327.9 , 0 ); setMoveKey( spep_0-3 + 184, 1, 234.6, 368.9 , 0 ); setMoveKey( spep_0-3 + 186, 1, 259, 425.4 , 0 ); setMoveKey( spep_0-3 + 188, 1, 316.3, 490.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 382, 565 , 0 ); setMoveKey( spep_0-1 + 192, 1, 467.5, 677 , 0 ); a=0.4; setScaleKey( spep_0-3 + 140, 1, 1.28+a, 1.28+a ); setScaleKey( spep_0-3 + 142, 1, 1.35+a, 1.35+a ); setScaleKey( spep_0-3 + 144, 1, 1.43+a, 1.43+a ); setScaleKey( spep_0-3 + 146, 1, 1.5+a, 1.5+a ); setScaleKey( spep_0-3 + 147, 1, 1.5+a, 1.5+a ); b=0.4; setScaleKey( spep_0-3 + 148, 1, 1.38+b, 1.38+b ); setScaleKey( spep_0-3 + 178, 1, 1.38+b, 1.38+b ); setScaleKey( spep_0-3 + 180, 1, 1.37+b, 1.37+b ); setScaleKey( spep_0-3 + 182, 1, 1.35+b, 1.35+b ); setScaleKey( spep_0-3 + 184, 1, 1.32+b, 1.32+b ); setScaleKey( spep_0-3 + 186, 1, 1.28+b, 1.28+b ); setScaleKey( spep_0-3 + 188, 1, 1.21+b, 1.21+b ); setScaleKey( spep_0-3 + 190, 1, 1.13+b, 1.13+b ); setScaleKey( spep_0-1 + 192, 1, 1.02+b, 1.02+b ); setRotateKey( spep_0-3 + 140, 1, -5.7 ); setRotateKey( spep_0-3 + 147, 1, -5.7 ); setRotateKey( spep_0-3 + 148, 1, -26 ); setRotateKey( spep_0-1 + 192, 1, -26 ); --SE --ZOOMアウト stopSe( spep_0 + 120, SE005, 34 ); --前方ダッシュ stopSe( spep_0 + 172, SE007, 76 ); --パンチ SE008 = playSe( spep_0 + 144, 1003 ); SE009 = playSe( spep_0 + 150, 1000 ); SE010 = playSe( spep_0 + 152, 1010 ); SE011 = playSe( spep_0 + 154, 1110 ); --敵飛んでいく SE012 = playSe( spep_0 + 176, 1183 ); setSeVolumeByWorkId( spep_0 + 176, SE012, 53 ); stopSe( spep_0 + 214, SE012, 42 ); --次の準備 spep_1=spep_0+226; ------------------------------------------------------ -- かまえる(ふりかぶる?) ------------------------------------------------------ -- ** エフェクト等 ** -- ready = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_1 + 94, ready, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_1 + 94, ready, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ready, 0 ); setEffRotateKey( spep_1 + 94, ready, 0 ); setEffAlphaKey( spep_1 + 0, ready, 255 ); setEffAlphaKey( spep_1 + 94, ready, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_1+4 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_1+4 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +16, 190006, 72, 0x102, -1, 0,-70, 510, 1600);-- ゴゴゴゴ setEffMoveKey( spep_1 +16, ctgogo, -70, 510); setEffMoveKey( spep_1 +88, ctgogo, -70, 510); setEffAlphaKey( spep_1 +16, ctgogo, 0 ); setEffAlphaKey( spep_1 + 17, ctgogo, 255 ); setEffAlphaKey( spep_1 + 18, ctgogo, 255 ); setEffAlphaKey( spep_1 + 82, ctgogo, 255 ); setEffAlphaKey( spep_1 + 84, ctgogo, 191 ); setEffAlphaKey( spep_1 + 86, ctgogo, 116 ); setEffAlphaKey( spep_1 + 88, ctgogo, 64 ); setEffRotateKey( spep_1 +16, ctgogo, 0); setEffRotateKey( spep_1 +88, ctgogo, 0); setEffScaleKey( spep_1 +16, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_1 +88, ctgogo, 1.07, 1.07); --SE --構える SE013 = playSe( spep_1 + 8, 1233 ); SE015 = playSe( spep_1 + 14, 1004 ); setSeVolumeByWorkId( spep_1 + 14, SE015, 158 ); setPitch( spep_1 + 14, SE015, -600 ); setTimeStretch( SE015, 0.6, 10, 1 ); --顔カットイン SE014 = playSe( spep_1 + 14, 1018 ); --白フェード entryFade( spep_1 + 86, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+94; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --敵叩き落とす stopSe( spep_2 + 2, SE022, 0 ); --敵落ちていく stopSe( spep_2 + 2, SE018, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 84, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 2撃目ヒット ----------------------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 160, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 160, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 160, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 160, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 160, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 108 ); changeAnime( spep_3-3 + 31, 1, 106 ); changeAnime( spep_3-3 + 32, 1, 5 ); setMoveKey( spep_3 + 0, 1, 100, 127.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 99.9, 127.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 99.7, 127.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, 99.1, 127 , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.9, 125.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 96, 123.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 93.1, 120.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 89, 116.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 83.6, 111.5 , 0 ); setMoveKey( spep_3-3 + 18, 1, 76.7, 104.6 , 0 ); setMoveKey( spep_3-3 + 20, 1, 68.1, 95.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 60.1, 75.9 , 0 ); setMoveKey( spep_3-3 + 29, 1, 60.1, 75.9 , 0 ); setMoveKey( spep_3-3 + 31, 1, 94, 94 , 0 ); setMoveKey( spep_3-3 + 32, 1, 151.8, 148.3 , 0 ); setMoveKey( spep_3-3 + 34, 1, 151.1, 137 , 0 ); setMoveKey( spep_3-3 + 36, 1, 134.7, 149.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 154.7, 124.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 181.3, 123.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 167.4, 155.6 , 0 ); setMoveKey( spep_3-3 + 44, 1, 134.8, 158 , 0 ); setMoveKey( spep_3-3 + 46, 1, 160.6, 149.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 130.7, 140.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 184.6, 137.7 , 0 ); setMoveKey( spep_3-3 + 52, 1, 177.7, 130.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 157.5, 191.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, 164.1, 158.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 167.1, 160.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 170.2, 163.4 , 0 ); setMoveKey( spep_3-3 + 62, 1, 166.9, 159 , 0 ); setMoveKey( spep_3-3 + 64, 1, 174.4, 153.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 157, 156.4 , 0 ); setMoveKey( spep_3-3 + 68, 1, 172.2, 164.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, 161.8, 158.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 174.7, 167.6 , 0 ); setMoveKey( spep_3-3 + 74, 1, 176, 168.8 , 0 ); setMoveKey( spep_3-3 + 76, 1, 178.7, 170.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 181.4, 171.7 , 0 ); setMoveKey( spep_3-3 + 80, 1, 181, 170 , 0 ); setMoveKey( spep_3-3 + 82, 1, 181.1, 174.2 , 0 ); setMoveKey( spep_3-3 + 84, 1, 183, 171.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, 183.6, 177.2 , 0 ); setMoveKey( spep_3-3 + 88, 1, 184.1, 176.6 , 0 ); setMoveKey( spep_3-3 + 90, 1, 184, 178.1 , 0 ); setMoveKey( spep_3-3 + 92, 1, 188.3, 181.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 189.7, 179 , 0 ); setMoveKey( spep_3-3 + 96, 1, 191.7, 183.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, 191.9, 183.2 , 0 ); setMoveKey( spep_3-3 + 100, 1, 193.9, 184.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 194.7, 185.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 195.6, 186.1 , 0 ); setMoveKey( spep_3-3 + 106, 1, 197.6, 188.4 , 0 ); setMoveKey( spep_3-3 + 108, 1, 198.7, 190.4 , 0 ); setMoveKey( spep_3-3 + 110, 1, 200.2, 189.6 , 0 ); setMoveKey( spep_3-3 + 112, 1, 201.6, 191.4 , 0 ); setMoveKey( spep_3-3 + 114, 1, 203.5, 192.7 , 0 ); setMoveKey( spep_3-3 + 116, 1, 203.5, 193.4 , 0 ); setMoveKey( spep_3-3 + 118, 1, 204.9, 194.8 , 0 ); setMoveKey( spep_3-3 + 120, 1, 207, 196.1 , 0 ); setMoveKey( spep_3-3 + 122, 1, 208.2, 196.9 , 0 ); setMoveKey( spep_3-3 + 124, 1, 209.3, 198.2 , 0 ); setMoveKey( spep_3-3 + 126, 1, 210.5, 199.4 , 0 ); setMoveKey( spep_3-3 + 128, 1, 212, 200.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 213.3, 201.7 , 0 ); setMoveKey( spep_3-3 + 132, 1, 214.7, 202.9 , 0 ); setMoveKey( spep_3-3 + 134, 1, 216, 204.1 , 0 ); setMoveKey( spep_3-3 + 136, 1, 217.3, 205.2 , 0 ); setMoveKey( spep_3-3 + 138, 1, 218.7, 206.4 , 0 ); setMoveKey( spep_3-3 + 140, 1, 220, 207.6 , 0 ); setMoveKey( spep_3-3 + 142, 1, 221.3, 208.8 , 0 ); setMoveKey( spep_3-3 + 144, 1, 222.7, 210 , 0 ); setMoveKey( spep_3-3 + 146, 1, 224, 211.2 , 0 ); setMoveKey( spep_3-3 + 148, 1, 225.4, 212.4 , 0 ); setMoveKey( spep_3-3 + 150, 1, 226.7, 213.5 , 0 ); setMoveKey( spep_3-3 + 152, 1, 228, 214.7 , 0 ); setMoveKey( spep_3-3 + 154, 1, 229.4, 215.9 , 0 ); setMoveKey( spep_3-3 + 156, 1, 230.7, 217.1 , 0 ); setMoveKey( spep_3-3 + 158, 1, 232, 218.2 , 0 ); c=0.55; setScaleKey( spep_3 + 0, 1, 0.77+c, 0.77+c ); setScaleKey( spep_3-3 + 8, 1, 0.77+c, 0.77+c ); setScaleKey( spep_3-3 + 10, 1, 0.78+c, 0.78+c ); setScaleKey( spep_3-3 + 12, 1, 0.79+c, 0.79+c ); setScaleKey( spep_3-3 + 14, 1, 0.81+c, 0.81+c ); setScaleKey( spep_3-3 + 16, 1, 0.83+c, 0.83+c ); setScaleKey( spep_3-3 + 18, 1, 0.86+c, 0.86+c ); setScaleKey( spep_3-3 + 20, 1, 0.89+c, 0.89+c ); setScaleKey( spep_3-3 + 22, 1, 1.05+c, 1.05+c ); setScaleKey( spep_3-3 + 31, 1, 1.05+c, 1.05+c ); e=0.35; setScaleKey( spep_3-3 + 32, 1, 0.73+e, 0.73+e ); setScaleKey( spep_3-3 + 34, 1, 0.72+e, 0.72+e ); setScaleKey( spep_3-3 + 36, 1, 0.72+e, 0.72+e ); setScaleKey( spep_3-3 + 38, 1, 0.71+e, 0.71+e ); setScaleKey( spep_3-3 + 42, 1, 0.71+e, 0.71+e ); setScaleKey( spep_3-3 + 44, 1, 0.7+e, 0.7+e ); setScaleKey( spep_3-3 + 46, 1, 0.7+e, 0.7+e ); setScaleKey( spep_3-3 + 48, 1, 0.69+e, 0.69+e ); setScaleKey( spep_3-3 + 50, 1, 0.69+e, 0.69+e ); setScaleKey( spep_3-3 + 52, 1, 0.68+e, 0.68+e ); setScaleKey( spep_3-3 + 54, 1, 0.68+e, 0.68+e ); setScaleKey( spep_3-3 + 56, 1, 0.67+e, 0.67+e ); setScaleKey( spep_3-3 + 60, 1, 0.67+e, 0.67+e ); setScaleKey( spep_3-3 + 62, 1, 0.66+e, 0.66+e ); setScaleKey( spep_3-3 + 64, 1, 0.66+e, 0.66+e ); setScaleKey( spep_3-3 + 66, 1, 0.65+e, 0.65+e ); setScaleKey( spep_3-3 + 68, 1, 0.65+e, 0.65+e ); setScaleKey( spep_3-3 + 70, 1, 0.64+e, 0.64+e ); setScaleKey( spep_3-3 + 72, 1, 0.64+e, 0.64+e ); setScaleKey( spep_3-3 + 74, 1, 0.63+e, 0.63+e ); setScaleKey( spep_3-3 + 78, 1, 0.63+e, 0.63+e ); setScaleKey( spep_3-3 + 80, 1, 0.62+e, 0.62+e ); setScaleKey( spep_3-3 + 82, 1, 0.62+e, 0.62+e ); setScaleKey( spep_3-3 + 84, 1, 0.61+e, 0.61+e ); setScaleKey( spep_3-3 + 86, 1, 0.61+e, 0.61+e ); setScaleKey( spep_3-3 + 88, 1, 0.6+e, 0.6+e ); setScaleKey( spep_3-3 + 90, 1, 0.6+e, 0.6+e ); setScaleKey( spep_3-3 + 92, 1, 0.59+e, 0.59+e ); setScaleKey( spep_3-3 + 94, 1, 0.59+e, 0.59+e ); setScaleKey( spep_3-3 + 96, 1, 0.58+e, 0.58+e ); setScaleKey( spep_3-3 + 100, 1, 0.58+e, 0.58+e ); setScaleKey( spep_3-3 + 102, 1, 0.57+e, 0.57+e ); setScaleKey( spep_3-3 + 104, 1, 0.57+e, 0.57+e ); setScaleKey( spep_3-3 + 106, 1, 0.56+e, 0.56+e ); setScaleKey( spep_3-3 + 108, 1, 0.56+e, 0.56+e ); setScaleKey( spep_3-3 + 110, 1, 0.55+e, 0.55+e ); setScaleKey( spep_3-3 + 112, 1, 0.55+e, 0.55+e ); setScaleKey( spep_3-3 + 114, 1, 0.54+e, 0.54+e ); setScaleKey( spep_3-3 + 118, 1, 0.54+e, 0.54+e ); setScaleKey( spep_3-3 + 120, 1, 0.53+e, 0.53+e ); setScaleKey( spep_3-3 + 122, 1, 0.53+e, 0.53+e ); setScaleKey( spep_3-3 + 124, 1, 0.52+e, 0.52+e ); setScaleKey( spep_3-3 + 126, 1, 0.52+e, 0.52+e ); setScaleKey( spep_3-3 + 128, 1, 0.51+e, 0.51+e ); setScaleKey( spep_3-3 + 130, 1, 0.51+e, 0.51+e ); setScaleKey( spep_3-3 + 132, 1, 0.5+e, 0.5+e ); setScaleKey( spep_3-3 + 136, 1, 0.5+e, 0.5+e ); setScaleKey( spep_3-3 + 138, 1, 0.49+e, 0.49+e ); setScaleKey( spep_3-3 + 140, 1, 0.49+e, 0.49+e ); setScaleKey( spep_3-3 + 142, 1, 0.48+e, 0.48+e ); setScaleKey( spep_3-3 + 144, 1, 0.48+e, 0.48+e ); setScaleKey( spep_3-3 + 146, 1, 0.47+e, 0.47+e ); setScaleKey( spep_3-3 + 148, 1, 0.47+e, 0.47+e ); setScaleKey( spep_3-3 + 150, 1, 0.46+e, 0.46+e ); setScaleKey( spep_3-3 + 154, 1, 0.46+e, 0.46+e ); setScaleKey( spep_3-3 + 156, 1, 0.45+e, 0.45+e ); setRotateKey( spep_3 + 0, 1, -40 ); setRotateKey( spep_3-3 + 31, 1, -40 ); setRotateKey( spep_3-3 + 32, 1, 81.8 ); setRotateKey( spep_3-3 + 156, 1, 81.8 ); --SE --敵に向かっていく SE017 = playSe( spep_3 + 0, 1116 ); setSeVolumeByWorkId( spep_3 + 0, SE017, 141 ); stopSe( spep_3 + 20, SE017, 20 ); SE018 = playSe( spep_3 + 0, 1117 ); setSeVolumeByWorkId( spep_3 + 0, SE018, 76 ); stopSe( spep_3 + 26, SE018, 22 ); --昇竜拳 SE019 = playSe( spep_3-4 + 24 -10, 1003 ); SE020 = playSe( spep_3-4 + 28 -10, 1123 ); SE021 = playSe( spep_3-4 + 32 -10, 1000 ); SE022 = playSe( spep_3-4 + 32 -10, 1187 ); setSeVolumeByWorkId( spep_3-4 + 32 -10, SE022, 85 ); SE023 = playSe( spep_3-4 + 32 -10, 1126 ); setSeVolumeByWorkId( spep_3-4 + 32 -10, SE023, 23 ); setPitch( spep_3-4 + 32 -10, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); SE024 = playSe( spep_3-4 + 36 -10, 1110 ); setSeVolumeByWorkId( spep_3-4 + 36 -10, SE024, 79 ); --終わり dealDamage( spep_3 +50 ); endPhase( spep_3 + 150 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜叩き落としまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- panting_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 226, panting_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 226, panting_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_f, 0 ); setEffRotateKey( spep_0 + 226, panting_f, 0 ); setEffAlphaKey( spep_0 + 0, panting_f, 255 ); setEffAlphaKey( spep_0 + 226, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 226, panting_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, panting_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 226, panting_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, panting_b, 0 ); setEffRotateKey( spep_0 + 226, panting_b, 0 ); setEffAlphaKey( spep_0 + 0, panting_b, 255 ); setEffAlphaKey( spep_0 + 226, panting_b, 255 ); --SE --鼻かゆい SE001 = playSe( spep_0 + 20, 1048 ); setPitch( spep_0 + 20, SE001, -600 ); setTimeStretch( SE001, 0.6, 10, 1 ) SE002 = playSe( spep_0 + 24, 4 ); setPitch( spep_0 + 24, SE002, -600 ); setTimeStretch( SE002, 0.6, 10, 1 ); --ZOOMアウト SE003 = playSe( spep_0 + 62, 1072 ); setSeVolumeByWorkId( spep_0 + 62,SE003,0); setSeVolumeByWorkId( spep_0 + 63,SE003,6.25); setSeVolumeByWorkId( spep_0 + 64,SE003,12.5); setSeVolumeByWorkId( spep_0 + 65,SE003,18.75); setSeVolumeByWorkId( spep_0 + 66,SE003,25); setSeVolumeByWorkId( spep_0 + 67,SE003,31.25); setSeVolumeByWorkId( spep_0 + 68,SE003,37.5); setSeVolumeByWorkId( spep_0 + 69,SE003,43.75); setSeVolumeByWorkId( spep_0 + 70,SE003,50); setSeVolumeByWorkId( spep_0 + 71,SE003,56.25); setSeVolumeByWorkId( spep_0 + 72,SE003,62.5); setSeVolumeByWorkId( spep_0 + 73,SE003,68.75); setSeVolumeByWorkId( spep_0 + 74,SE003,75); setSeVolumeByWorkId( spep_0 + 75,SE003,81.25); setSeVolumeByWorkId( spep_0 + 76,SE003,87.5); setSeVolumeByWorkId( spep_0 + 77,SE003,93.75); setSeVolumeByWorkId( spep_0 + 78,SE003,100); SE004 = playSe( spep_0 + 62, 1116 ); stopSe( spep_0 + 86, SE004, 24 ); SE005 = playSe( spep_0 + 62, 1278 ); setSeVolumeByWorkId( spep_0 + 62, SE005, 67 ); setPitch( spep_0 + 62, SE005, -400 ); setTimeStretch( SE005, 0.73, 10, 1 ); --前方ダッシュ SE006 = playSe( spep_0 + 90, 1182 ); SE007 = playSe( spep_0 + 90, 9 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 140, 1, 1); setDisp( spep_0-1 + 192, 1, 0); changeAnime( spep_0-3 + 140, 1, 100); changeAnime( spep_0-3 + 148, 1, 108); setMoveKey( spep_0-3 + 140, 1, 208, 218 , 0 ); setMoveKey( spep_0-3 + 142, 1, 152, 168.6 , 0 ); setMoveKey( spep_0-3 + 144, 1, 96, 119.2 , 0 ); setMoveKey( spep_0-3 + 146, 1, 40, 69.9 , 0 ); setMoveKey( spep_0-3 + 147, 1, 40, 69.9 , 0 ); setMoveKey( spep_0-3 + 148, 1, 88.7, 167.5 , 0 ); setMoveKey( spep_0-3 + 150, 1, 75.2, 178.7 , 0 ); setMoveKey( spep_0-3 + 152, 1, 99.2, 165 , 0 ); setMoveKey( spep_0-3 + 154, 1, 79.8, 143.1 , 0 ); setMoveKey( spep_0-3 + 156, 1, 77.9, 181.1 , 0 ); setMoveKey( spep_0-3 + 158, 1, 120.2, 209 , 0 ); setMoveKey( spep_0-3 + 160, 1, 152.2, 223.2 , 0 ); setMoveKey( spep_0-3 + 162, 1, 137.8, 252.4 , 0 ); setMoveKey( spep_0-3 + 164, 1, 186.6, 280.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 172.5, 290.9 , 0 ); setMoveKey( spep_0-3 + 168, 1, 181.8, 321.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 202.9, 305.5 , 0 ); setMoveKey( spep_0-3 + 172, 1, 175.9, 281 , 0 ); setMoveKey( spep_0-3 + 174, 1, 174.3, 322.1 , 0 ); setMoveKey( spep_0-3 + 176, 1, 198.8, 324.5 , 0 ); setMoveKey( spep_0-3 + 178, 1, 192.2, 330 , 0 ); setMoveKey( spep_0-3 + 180, 1, 202.5, 321.5 , 0 ); setMoveKey( spep_0-3 + 182, 1, 205.5, 327.9 , 0 ); setMoveKey( spep_0-3 + 184, 1, 234.6, 368.9 , 0 ); setMoveKey( spep_0-3 + 186, 1, 259, 425.4 , 0 ); setMoveKey( spep_0-3 + 188, 1, 316.3, 490.6 , 0 ); setMoveKey( spep_0-3 + 190, 1, 382, 565 , 0 ); setMoveKey( spep_0-1 + 192, 1, 467.5, 677 , 0 ); a=0.4; setScaleKey( spep_0-3 + 140, 1, 1.28+a, 1.28+a ); setScaleKey( spep_0-3 + 142, 1, 1.35+a, 1.35+a ); setScaleKey( spep_0-3 + 144, 1, 1.43+a, 1.43+a ); setScaleKey( spep_0-3 + 146, 1, 1.5+a, 1.5+a ); setScaleKey( spep_0-3 + 147, 1, 1.5+a, 1.5+a ); b=0.4; setScaleKey( spep_0-3 + 148, 1, 1.38+b, 1.38+b ); setScaleKey( spep_0-3 + 178, 1, 1.38+b, 1.38+b ); setScaleKey( spep_0-3 + 180, 1, 1.37+b, 1.37+b ); setScaleKey( spep_0-3 + 182, 1, 1.35+b, 1.35+b ); setScaleKey( spep_0-3 + 184, 1, 1.32+b, 1.32+b ); setScaleKey( spep_0-3 + 186, 1, 1.28+b, 1.28+b ); setScaleKey( spep_0-3 + 188, 1, 1.21+b, 1.21+b ); setScaleKey( spep_0-3 + 190, 1, 1.13+b, 1.13+b ); setScaleKey( spep_0-1 + 192, 1, 1.02+b, 1.02+b ); setRotateKey( spep_0-3 + 140, 1, -5.7 ); setRotateKey( spep_0-3 + 147, 1, -5.7 ); setRotateKey( spep_0-3 + 148, 1, -26 ); setRotateKey( spep_0-1 + 192, 1, -26 ); --SE --ZOOMアウト stopSe( spep_0 + 120, SE005, 34 ); --前方ダッシュ stopSe( spep_0 + 172, SE007, 76 ); --パンチ SE008 = playSe( spep_0 + 144, 1003 ); SE009 = playSe( spep_0 + 150, 1000 ); SE010 = playSe( spep_0 + 152, 1010 ); SE011 = playSe( spep_0 + 154, 1110 ); --敵飛んでいく SE012 = playSe( spep_0 + 176, 1183 ); setSeVolumeByWorkId( spep_0 + 176, SE012, 53 ); stopSe( spep_0 + 214, SE012, 42 ); --次の準備 spep_1=spep_0+226; ------------------------------------------------------ -- かまえる(ふりかぶる?) ------------------------------------------------------ -- ** エフェクト等 ** -- ready = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, ready, 0, 0, 0 ); setEffMoveKey( spep_1 + 94, ready, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, ready, 1.0, 1.0 ); setEffScaleKey( spep_1 + 94, ready, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, ready, 0 ); setEffRotateKey( spep_1 + 94, ready, 0 ); setEffAlphaKey( spep_1 + 0, ready, 255 ); setEffAlphaKey( spep_1 + 94, ready, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_1+4 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_1+4 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_1 +16, 190006, 72, 0x102, -1, 0, 180, 510, 1600);-- ゴゴゴゴ setEffMoveKey( spep_1 +16, ctgogo, 180, 510); setEffMoveKey( spep_1 +88, ctgogo, 180, 510); setEffAlphaKey( spep_1 +16, ctgogo, 0 ); setEffAlphaKey( spep_1 + 17, ctgogo, 255 ); setEffAlphaKey( spep_1 + 18, ctgogo, 255 ); setEffAlphaKey( spep_1 + 82, ctgogo, 255 ); setEffAlphaKey( spep_1 + 84, ctgogo, 191 ); setEffAlphaKey( spep_1 + 86, ctgogo, 116 ); setEffAlphaKey( spep_1 + 88, ctgogo, 64 ); setEffRotateKey( spep_1 +16, ctgogo, 0); setEffRotateKey( spep_1 +88, ctgogo, 0); setEffScaleKey( spep_1 +16, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +78, ctgogo, -0.7, 0.7); setEffScaleKey( spep_1 +88, ctgogo, -1.07, 1.07); --SE --構える SE013 = playSe( spep_1 + 8, 1233 ); SE015 = playSe( spep_1 + 14, 1004 ); setSeVolumeByWorkId( spep_1 + 14, SE015, 158 ); setPitch( spep_1 + 14, SE015, -600 ); setTimeStretch( SE015, 0.6, 10, 1 ); --顔カットイン SE014 = playSe( spep_1 + 14, 1018 ); --白フェード entryFade( spep_1 + 86, 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_2=spep_1+94; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_2 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_2 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_2 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_2 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_2 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_2 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_2 + 0, shuchusen, 0 ); setEffRotateKey( spep_2 + 86, shuchusen, 0 ); setEffAlphaKey( spep_2 + 0, shuchusen, 255 ); setEffAlphaKey( spep_2 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_2 + 0, SE_05 ); --敵叩き落とす stopSe( spep_2 + 2, SE022, 0 ); --敵落ちていく stopSe( spep_2 + 2, SE018, 0 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2 + 84, 4, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 88; ------------------------------------------------------ -- 2撃目ヒット ----------------------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 160, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 160, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 160, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 160, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 160, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 160, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 160, finish_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 108 ); changeAnime( spep_3-3 + 31, 1, 106 ); changeAnime( spep_3-3 + 32, 1, 5 ); setMoveKey( spep_3 + 0, 1, 100, 127.8 , 0 ); --setMoveKey( spep_3-3 + 2, 1, 99.9, 127.8 , 0 ); setMoveKey( spep_3-3 + 4, 1, 99.7, 127.6 , 0 ); setMoveKey( spep_3-3 + 6, 1, 99.1, 127 , 0 ); setMoveKey( spep_3-3 + 8, 1, 97.9, 125.8 , 0 ); setMoveKey( spep_3-3 + 10, 1, 96, 123.9 , 0 ); setMoveKey( spep_3-3 + 12, 1, 93.1, 120.9 , 0 ); setMoveKey( spep_3-3 + 14, 1, 89, 116.9 , 0 ); setMoveKey( spep_3-3 + 16, 1, 83.6, 111.5 , 0 ); setMoveKey( spep_3-3 + 18, 1, 76.7, 104.6 , 0 ); setMoveKey( spep_3-3 + 20, 1, 68.1, 95.9 , 0 ); setMoveKey( spep_3-3 + 22, 1, 60.1, 75.9 , 0 ); setMoveKey( spep_3-3 + 29, 1, 60.1, 75.9 , 0 ); setMoveKey( spep_3-3 + 31, 1, 94, 94 , 0 ); setMoveKey( spep_3-3 + 32, 1, 151.8, 148.3 , 0 ); setMoveKey( spep_3-3 + 34, 1, 151.1, 137 , 0 ); setMoveKey( spep_3-3 + 36, 1, 134.7, 149.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 154.7, 124.8 , 0 ); setMoveKey( spep_3-3 + 40, 1, 181.3, 123.5 , 0 ); setMoveKey( spep_3-3 + 42, 1, 167.4, 155.6 , 0 ); setMoveKey( spep_3-3 + 44, 1, 134.8, 158 , 0 ); setMoveKey( spep_3-3 + 46, 1, 160.6, 149.7 , 0 ); setMoveKey( spep_3-3 + 48, 1, 130.7, 140.3 , 0 ); setMoveKey( spep_3-3 + 50, 1, 184.6, 137.7 , 0 ); setMoveKey( spep_3-3 + 52, 1, 177.7, 130.2 , 0 ); setMoveKey( spep_3-3 + 54, 1, 157.5, 191.9 , 0 ); setMoveKey( spep_3-3 + 56, 1, 164.1, 158.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 167.1, 160.8 , 0 ); setMoveKey( spep_3-3 + 60, 1, 170.2, 163.4 , 0 ); setMoveKey( spep_3-3 + 62, 1, 166.9, 159 , 0 ); setMoveKey( spep_3-3 + 64, 1, 174.4, 153.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 157, 156.4 , 0 ); setMoveKey( spep_3-3 + 68, 1, 172.2, 164.6 , 0 ); setMoveKey( spep_3-3 + 70, 1, 161.8, 158.7 , 0 ); setMoveKey( spep_3-3 + 72, 1, 174.7, 167.6 , 0 ); setMoveKey( spep_3-3 + 74, 1, 176, 168.8 , 0 ); setMoveKey( spep_3-3 + 76, 1, 178.7, 170.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 181.4, 171.7 , 0 ); setMoveKey( spep_3-3 + 80, 1, 181, 170 , 0 ); setMoveKey( spep_3-3 + 82, 1, 181.1, 174.2 , 0 ); setMoveKey( spep_3-3 + 84, 1, 183, 171.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, 183.6, 177.2 , 0 ); setMoveKey( spep_3-3 + 88, 1, 184.1, 176.6 , 0 ); setMoveKey( spep_3-3 + 90, 1, 184, 178.1 , 0 ); setMoveKey( spep_3-3 + 92, 1, 188.3, 181.4 , 0 ); setMoveKey( spep_3-3 + 94, 1, 189.7, 179 , 0 ); setMoveKey( spep_3-3 + 96, 1, 191.7, 183.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, 191.9, 183.2 , 0 ); setMoveKey( spep_3-3 + 100, 1, 193.9, 184.5 , 0 ); setMoveKey( spep_3-3 + 102, 1, 194.7, 185.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 195.6, 186.1 , 0 ); setMoveKey( spep_3-3 + 106, 1, 197.6, 188.4 , 0 ); setMoveKey( spep_3-3 + 108, 1, 198.7, 190.4 , 0 ); setMoveKey( spep_3-3 + 110, 1, 200.2, 189.6 , 0 ); setMoveKey( spep_3-3 + 112, 1, 201.6, 191.4 , 0 ); setMoveKey( spep_3-3 + 114, 1, 203.5, 192.7 , 0 ); setMoveKey( spep_3-3 + 116, 1, 203.5, 193.4 , 0 ); setMoveKey( spep_3-3 + 118, 1, 204.9, 194.8 , 0 ); setMoveKey( spep_3-3 + 120, 1, 207, 196.1 , 0 ); setMoveKey( spep_3-3 + 122, 1, 208.2, 196.9 , 0 ); setMoveKey( spep_3-3 + 124, 1, 209.3, 198.2 , 0 ); setMoveKey( spep_3-3 + 126, 1, 210.5, 199.4 , 0 ); setMoveKey( spep_3-3 + 128, 1, 212, 200.6 , 0 ); setMoveKey( spep_3-3 + 130, 1, 213.3, 201.7 , 0 ); setMoveKey( spep_3-3 + 132, 1, 214.7, 202.9 , 0 ); setMoveKey( spep_3-3 + 134, 1, 216, 204.1 , 0 ); setMoveKey( spep_3-3 + 136, 1, 217.3, 205.2 , 0 ); setMoveKey( spep_3-3 + 138, 1, 218.7, 206.4 , 0 ); setMoveKey( spep_3-3 + 140, 1, 220, 207.6 , 0 ); setMoveKey( spep_3-3 + 142, 1, 221.3, 208.8 , 0 ); setMoveKey( spep_3-3 + 144, 1, 222.7, 210 , 0 ); setMoveKey( spep_3-3 + 146, 1, 224, 211.2 , 0 ); setMoveKey( spep_3-3 + 148, 1, 225.4, 212.4 , 0 ); setMoveKey( spep_3-3 + 150, 1, 226.7, 213.5 , 0 ); setMoveKey( spep_3-3 + 152, 1, 228, 214.7 , 0 ); setMoveKey( spep_3-3 + 154, 1, 229.4, 215.9 , 0 ); setMoveKey( spep_3-3 + 156, 1, 230.7, 217.1 , 0 ); setMoveKey( spep_3-3 + 158, 1, 232, 218.2 , 0 ); c=0.55; setScaleKey( spep_3 + 0, 1, 0.77+c, 0.77+c ); setScaleKey( spep_3-3 + 8, 1, 0.77+c, 0.77+c ); setScaleKey( spep_3-3 + 10, 1, 0.78+c, 0.78+c ); setScaleKey( spep_3-3 + 12, 1, 0.79+c, 0.79+c ); setScaleKey( spep_3-3 + 14, 1, 0.81+c, 0.81+c ); setScaleKey( spep_3-3 + 16, 1, 0.83+c, 0.83+c ); setScaleKey( spep_3-3 + 18, 1, 0.86+c, 0.86+c ); setScaleKey( spep_3-3 + 20, 1, 0.89+c, 0.89+c ); setScaleKey( spep_3-3 + 22, 1, 1.05+c, 1.05+c ); setScaleKey( spep_3-3 + 31, 1, 1.05+c, 1.05+c ); e=0.35; setScaleKey( spep_3-3 + 32, 1, 0.73+e, 0.73+e ); setScaleKey( spep_3-3 + 34, 1, 0.72+e, 0.72+e ); setScaleKey( spep_3-3 + 36, 1, 0.72+e, 0.72+e ); setScaleKey( spep_3-3 + 38, 1, 0.71+e, 0.71+e ); setScaleKey( spep_3-3 + 42, 1, 0.71+e, 0.71+e ); setScaleKey( spep_3-3 + 44, 1, 0.7+e, 0.7+e ); setScaleKey( spep_3-3 + 46, 1, 0.7+e, 0.7+e ); setScaleKey( spep_3-3 + 48, 1, 0.69+e, 0.69+e ); setScaleKey( spep_3-3 + 50, 1, 0.69+e, 0.69+e ); setScaleKey( spep_3-3 + 52, 1, 0.68+e, 0.68+e ); setScaleKey( spep_3-3 + 54, 1, 0.68+e, 0.68+e ); setScaleKey( spep_3-3 + 56, 1, 0.67+e, 0.67+e ); setScaleKey( spep_3-3 + 60, 1, 0.67+e, 0.67+e ); setScaleKey( spep_3-3 + 62, 1, 0.66+e, 0.66+e ); setScaleKey( spep_3-3 + 64, 1, 0.66+e, 0.66+e ); setScaleKey( spep_3-3 + 66, 1, 0.65+e, 0.65+e ); setScaleKey( spep_3-3 + 68, 1, 0.65+e, 0.65+e ); setScaleKey( spep_3-3 + 70, 1, 0.64+e, 0.64+e ); setScaleKey( spep_3-3 + 72, 1, 0.64+e, 0.64+e ); setScaleKey( spep_3-3 + 74, 1, 0.63+e, 0.63+e ); setScaleKey( spep_3-3 + 78, 1, 0.63+e, 0.63+e ); setScaleKey( spep_3-3 + 80, 1, 0.62+e, 0.62+e ); setScaleKey( spep_3-3 + 82, 1, 0.62+e, 0.62+e ); setScaleKey( spep_3-3 + 84, 1, 0.61+e, 0.61+e ); setScaleKey( spep_3-3 + 86, 1, 0.61+e, 0.61+e ); setScaleKey( spep_3-3 + 88, 1, 0.6+e, 0.6+e ); setScaleKey( spep_3-3 + 90, 1, 0.6+e, 0.6+e ); setScaleKey( spep_3-3 + 92, 1, 0.59+e, 0.59+e ); setScaleKey( spep_3-3 + 94, 1, 0.59+e, 0.59+e ); setScaleKey( spep_3-3 + 96, 1, 0.58+e, 0.58+e ); setScaleKey( spep_3-3 + 100, 1, 0.58+e, 0.58+e ); setScaleKey( spep_3-3 + 102, 1, 0.57+e, 0.57+e ); setScaleKey( spep_3-3 + 104, 1, 0.57+e, 0.57+e ); setScaleKey( spep_3-3 + 106, 1, 0.56+e, 0.56+e ); setScaleKey( spep_3-3 + 108, 1, 0.56+e, 0.56+e ); setScaleKey( spep_3-3 + 110, 1, 0.55+e, 0.55+e ); setScaleKey( spep_3-3 + 112, 1, 0.55+e, 0.55+e ); setScaleKey( spep_3-3 + 114, 1, 0.54+e, 0.54+e ); setScaleKey( spep_3-3 + 118, 1, 0.54+e, 0.54+e ); setScaleKey( spep_3-3 + 120, 1, 0.53+e, 0.53+e ); setScaleKey( spep_3-3 + 122, 1, 0.53+e, 0.53+e ); setScaleKey( spep_3-3 + 124, 1, 0.52+e, 0.52+e ); setScaleKey( spep_3-3 + 126, 1, 0.52+e, 0.52+e ); setScaleKey( spep_3-3 + 128, 1, 0.51+e, 0.51+e ); setScaleKey( spep_3-3 + 130, 1, 0.51+e, 0.51+e ); setScaleKey( spep_3-3 + 132, 1, 0.5+e, 0.5+e ); setScaleKey( spep_3-3 + 136, 1, 0.5+e, 0.5+e ); setScaleKey( spep_3-3 + 138, 1, 0.49+e, 0.49+e ); setScaleKey( spep_3-3 + 140, 1, 0.49+e, 0.49+e ); setScaleKey( spep_3-3 + 142, 1, 0.48+e, 0.48+e ); setScaleKey( spep_3-3 + 144, 1, 0.48+e, 0.48+e ); setScaleKey( spep_3-3 + 146, 1, 0.47+e, 0.47+e ); setScaleKey( spep_3-3 + 148, 1, 0.47+e, 0.47+e ); setScaleKey( spep_3-3 + 150, 1, 0.46+e, 0.46+e ); setScaleKey( spep_3-3 + 154, 1, 0.46+e, 0.46+e ); setScaleKey( spep_3-3 + 156, 1, 0.45+e, 0.45+e ); setRotateKey( spep_3 + 0, 1, -40 ); setRotateKey( spep_3-3 + 31, 1, -40 ); setRotateKey( spep_3-3 + 32, 1, 81.8 ); setRotateKey( spep_3-3 + 156, 1, 81.8 ); --SE --敵に向かっていく SE017 = playSe( spep_3 + 0, 1116 ); setSeVolumeByWorkId( spep_3 + 0, SE017, 141 ); stopSe( spep_3 + 20, SE017, 20 ); SE018 = playSe( spep_3 + 0, 1117 ); setSeVolumeByWorkId( spep_3 + 0, SE018, 76 ); stopSe( spep_3 + 26, SE018, 22 ); --昇竜拳 SE019 = playSe( spep_3-4 + 24 -10, 1003 ); SE020 = playSe( spep_3-4 + 28 -10, 1123 ); SE021 = playSe( spep_3-4 + 32 -10, 1000 ); SE022 = playSe( spep_3-4 + 32 -10, 1187 ); setSeVolumeByWorkId( spep_3-4 + 32 -10, SE022, 85 ); SE023 = playSe( spep_3-4 + 32 -10, 1126 ); setSeVolumeByWorkId( spep_3-4 + 32 -10, SE023, 23 ); setPitch( spep_3-4 + 32 -10, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); SE024 = playSe( spep_3-4 + 36 -10, 1110 ); setSeVolumeByWorkId( spep_3-4 + 36 -10, SE024, 79 ); --終わり dealDamage( spep_3 +50 ); endPhase( spep_3 + 150 ); end