--4020920:魔神ドミグラ(最終形態)_ボイリングバーグ --sp_effect_a7_00041 --sp2083 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156214 ;-- うでくみ SP_02= 156215 ;-- 技発動 SP_03= 156216 ;-- 技発動 背景 SP_04= 156217 ;-- バク転 SP_05= 156218 ;-- フィニッシュ SP_06= 156219 ;-- フィニッシュ 背景 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- うでくみ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 124, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 124, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 124, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 56, 906, 66, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 56, shuchusen1, 66, 20 ); setEffMoveKey( spep_0-3 + 56, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 122, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 56, shuchusen1, 2.01, 2.01 ); setEffScaleKey( spep_0-3 + 122, shuchusen1, 2.01, 2.01 ); setEffRotateKey( spep_0-3 + 56, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 122, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 56, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 122, shuchusen1, 255 ); --白フェード entryFade( spep_0 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 124, 0, 0, 0, 0, 160 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 34; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+26 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+26 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +38, 190006, 72, 0x100, -1, 0, 0, 400, 1110);-- ゴゴゴゴ setEffMoveKey( spep_0 +38, ctgogo, 0, 400); setEffMoveKey( spep_0 +110, ctgogo, 0, 400); setEffAlphaKey( spep_0 +38, ctgogo, 0 ); setEffAlphaKey( spep_0 + 39, ctgogo, 255 ); setEffAlphaKey( spep_0 + 110, ctgogo, 255 ); setEffRotateKey( spep_0 +38, ctgogo, 0); setEffRotateKey( spep_0 +110, ctgogo, 0); setEffScaleKey( spep_0 +38, ctgogo, 1.07, 1.07); setEffScaleKey( spep_0 +110, ctgogo, 1.07, 1.07); --SE --腕クロスして溜める SE001 = playSe( spep_0 + 22, 1003 ); setSeVolumeByWorkId( spep_0 + 22, SE001, 130 ); SE002 = playSe( spep_0 + 24, 1189 ); setSeVolumeByWorkId( spep_0 + 24, SE002, 132 ); SE003 = playSe( spep_0 + 26, 1026 ); setSeVolumeByWorkId( spep_0 + 26, SE003, 86 ); SE004 = playSe( spep_0 + 28, 1044 ); setSeVolumeByWorkId( spep_0 + 28, SE004, 43 ); --顔カットイン SE005 = playSe( spep_0 + 38, 1018 ); --白フェード entryFade( spep_0+116 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --腕クロスして溜める stopSe( spep_1 + 2, SE004, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 技発動 ------------------------------------------------------ -- ** エフェクト等 ** -- activate_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, activate_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, activate_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, activate_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, activate_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, activate_f, 0 ); setEffRotateKey( spep_2 + 116, activate_f, 0 ); setEffAlphaKey( spep_2 + 0, activate_f, 255 ); setEffAlphaKey( spep_2 + 116, activate_f, 255 ); -- ** エフェクト等 ** -- activate_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, activate_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, activate_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, activate_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, activate_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, activate_b, 0 ); setEffRotateKey( spep_2 + 116, activate_b, 0 ); setEffAlphaKey( spep_2 + 0, activate_b, 255 ); setEffAlphaKey( spep_2 + 116, activate_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 64, 906, 50+3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 64, shuchusen2, 50+3, 20 ); setEffMoveKey( spep_2-3 + 64, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 114, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 64, shuchusen2, 2.08, 2.08 ); setEffScaleKey( spep_2 + 114, shuchusen2, 2.08, 2.08 ); setEffRotateKey( spep_2-3 + 64, shuchusen2, 180 ); setEffRotateKey( spep_2 + 114, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 64, shuchusen2, 26 ); setEffAlphaKey( spep_2-3 + 66, shuchusen2, 37 ); setEffAlphaKey( spep_2-3 + 68, shuchusen2, 48 ); setEffAlphaKey( spep_2-3 + 70, shuchusen2, 60 ); setEffAlphaKey( spep_2-3 + 72, shuchusen2, 71 ); setEffAlphaKey( spep_2-3 + 74, shuchusen2, 83 ); setEffAlphaKey( spep_2-3 + 76, shuchusen2, 94 ); setEffAlphaKey( spep_2-3 + 78, shuchusen2, 106 ); setEffAlphaKey( spep_2-3 + 80, shuchusen2, 117 ); setEffAlphaKey( spep_2-3 + 82, shuchusen2, 129 ); setEffAlphaKey( spep_2-3 + 84, shuchusen2, 140 ); setEffAlphaKey( spep_2-3 + 86, shuchusen2, 152 ); setEffAlphaKey( spep_2-3 + 88, shuchusen2, 163 ); setEffAlphaKey( spep_2-3 + 90, shuchusen2, 175 ); setEffAlphaKey( spep_2-3 + 92, shuchusen2, 186 ); setEffAlphaKey( spep_2-3 + 94, shuchusen2, 198 ); setEffAlphaKey( spep_2-3 + 96, shuchusen2, 209 ); setEffAlphaKey( spep_2-3 + 98, shuchusen2, 221 ); setEffAlphaKey( spep_2-3 + 100, shuchusen2, 232 ); setEffAlphaKey( spep_2-3 + 102, shuchusen2, 244 ); setEffAlphaKey( spep_2-3 + 104, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 114, shuchusen2, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 112, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ); changeAnime( spep_2-3 + 60, 1, 106 ); setMoveKey( spep_2 + 0, 1, 89.9, -77.9 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 90, -77.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, 90.1, -77.6 , 0 ); setMoveKey( spep_2-3 + 6, 1, 90.3, -77.4 , 0 ); setMoveKey( spep_2-3 + 8, 1, 90.5, -77.2 , 0 ); setMoveKey( spep_2-3 + 10, 1, 90.6, -77.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 90.8, -76.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 91, -76.7 , 0 ); setMoveKey( spep_2-3 + 16, 1, 91.1, -76.6 , 0 ); setMoveKey( spep_2-3 + 18, 1, 91.3, -76.4 , 0 ); setMoveKey( spep_2-3 + 20, 1, 91.5, -76.2 , 0 ); setMoveKey( spep_2-3 + 22, 1, 91.6, -76.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, 91.8, -75.9 , 0 ); setMoveKey( spep_2-3 + 26, 1, 91.8, -79.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 89.8, -82.9 , 0 ); setMoveKey( spep_2-3 + 30, 1, 85.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 88.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 34, 1, 85.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 36, 1, 86.8, -76.9 , 0 ); setMoveKey( spep_2-3 + 38, 1, 89.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 40, 1, 88.8, -81.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 84.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 44, 1, 83.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 46, 1, 85.8, -75.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 87.8, -73.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 86.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 89.8, -86.9 , 0 ); setMoveKey( spep_2-3 + 54, 1, 77.8, -81.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, 84.8, -68.9 , 0 ); setMoveKey( spep_2-3 + 59, 1, 99.8, -73.9 , 0 ); setMoveKey( spep_2-3 + 60, 1, 80, -76 , 0 ); setMoveKey( spep_2-3 + 62, 1, 66, -78 , 0 ); setMoveKey( spep_2-3 + 64, 1, 56, -74 , 0 ); setMoveKey( spep_2-3 + 66, 1, 57, -61 , 0 ); setMoveKey( spep_2-3 + 68, 1, 70, -50 , 0 ); setMoveKey( spep_2-3 + 70, 1, 77, -56 , 0 ); setMoveKey( spep_2-3 + 72, 1, 75, -59 , 0 ); setMoveKey( spep_2-3 + 74, 1, 72, -64 , 0 ); setMoveKey( spep_2-3 + 76, 1, 69, -66 , 0 ); setMoveKey( spep_2-3 + 78, 1, 67, -63 , 0 ); setMoveKey( spep_2-3 + 80, 1, 68, -67 , 0 ); setMoveKey( spep_2-3 + 82, 1, 67, -62 , 0 ); setMoveKey( spep_2-3 + 84, 1, 70, -60 , 0 ); setMoveKey( spep_2-3 + 86, 1, 70, -65 , 0 ); setMoveKey( spep_2-3 + 88, 1, 67, -67 , 0 ); setMoveKey( spep_2-3 + 90, 1, 66, -69 , 0 ); setMoveKey( spep_2-3 + 92, 1, 70, -67 , 0 ); setMoveKey( spep_2-3 + 94, 1, 72, -64 , 0 ); setMoveKey( spep_2-3 + 96, 1, 73, -66 , 0 ); setMoveKey( spep_2-3 + 98, 1, 69, -68 , 0 ); setMoveKey( spep_2-3 + 100, 1, 67, -64 , 0 ); setMoveKey( spep_2-3 + 102, 1, 69, -61 , 0 ); setMoveKey( spep_2-3 + 104, 1, 72, -62 , 0 ); setMoveKey( spep_2-3 + 106, 1, 73, -65 , 0 ); setMoveKey( spep_2-3 + 108, 1, 71, -66 , 0 ); setMoveKey( spep_2-3 + 111, 1, 69, -64 , 0 ); setMoveKey( spep_2-1 + 112, 1, 88.8, -73.9 , 0 ); a=0.2; setScaleKey( spep_2 + 0, 1, 0.59+a, 0.59+a ); setScaleKey( spep_2-1 + 112, 1, 0.59+a, 0.59+a ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 59, 1, 0 ); setRotateKey( spep_2-3 + 60, 1, -43.9 ); setRotateKey( spep_2-1 + 112, 1, -43.9 ); setAlphaKey( spep_2 + 0, 1, 255 ); setAlphaKey( spep_2-3 + 46, 1, 255 ); setAlphaKey( spep_2-3 + 48, 1, 242 ); setAlphaKey( spep_2-3 + 50, 1, 230 ); setAlphaKey( spep_2-3 + 52, 1, 217 ); setAlphaKey( spep_2-3 + 54, 1, 204 ); setAlphaKey( spep_2-3 + 56, 1, 191 ); setAlphaKey( spep_2-3 + 58, 1, 179 ); setAlphaKey( spep_2-3 + 60, 1, 166 ); setAlphaKey( spep_2-3 + 62, 1, 153 ); setAlphaKey( spep_2-3 + 64, 1, 140 ); setAlphaKey( spep_2-3 + 66, 1, 128 ); setAlphaKey( spep_2-3 + 68, 1, 115 ); setAlphaKey( spep_2-3 + 70, 1, 102 ); setAlphaKey( spep_2-3 + 72, 1, 89 ); setAlphaKey( spep_2-3 + 74, 1, 77 ); setAlphaKey( spep_2-3 + 76, 1, 64 ); setAlphaKey( spep_2-1 + 112, 1, 64 ); --SE --クロス溜める SE008 = playSe( spep_2 + 4, 1184 ); setPitch( spep_2 + 4, SE008, -400 ); setTimeStretch( SE008, 0.73, 10, 1 ); stopSe( spep_2 + 106, SE008, 80 ); SE009 = playSe( spep_2 + 4, 1175 ); setSeVolumeByWorkId( spep_2 + 4, SE009, 49 ); SE010 = playSe( spep_2 + 4, 1158 ); setSeVolumeByWorkId( spep_2 + 4, SE010, 78 ); SE011 = playSe( spep_2 + 4, 1203 ); SE012 = playSe( spep_2 + 14, 1278 ); SE006 = playSe( spep_2 + 24, 1255 ); setSeVolumeByWorkId( spep_2,24,SE006,0); setSeVolumeByWorkId( spep_2,25,SE006,2.93); setSeVolumeByWorkId( spep_2,26,SE006,5.86); setSeVolumeByWorkId( spep_2,27,SE006,8.79); setSeVolumeByWorkId( spep_2,28,SE006,11.72); setSeVolumeByWorkId( spep_2,29,SE006,14.65); setSeVolumeByWorkId( spep_2,30,SE006,17.58); setSeVolumeByWorkId( spep_2,31,SE006,20.51); setSeVolumeByWorkId( spep_2,32,SE006,23.44); setSeVolumeByWorkId( spep_2,33,SE006,26.37); setSeVolumeByWorkId( spep_2,34,SE006,29.3); setSeVolumeByWorkId( spep_2,35,SE006,32.23); setSeVolumeByWorkId( spep_2,36,SE006,35.16); setSeVolumeByWorkId( spep_2,37,SE006,38.09); setSeVolumeByWorkId( spep_2,38,SE006,41.02); setSeVolumeByWorkId( spep_2,39,SE006,43.95); setSeVolumeByWorkId( spep_2,40,SE006,46.88); setSeVolumeByWorkId( spep_2,41,SE006,49.81); setSeVolumeByWorkId( spep_2,42,SE006,52.74); setSeVolumeByWorkId( spep_2,43,SE006,55.67); setSeVolumeByWorkId( spep_2,44,SE006,58.6); setSeVolumeByWorkId( spep_2,45,SE006,61.53); setSeVolumeByWorkId( spep_2,46,SE006,64.46); setSeVolumeByWorkId( spep_2,47,SE006,67.39); setSeVolumeByWorkId( spep_2,48,SE006,70.32); setSeVolumeByWorkId( spep_2,49,SE006,73.25); setSeVolumeByWorkId( spep_2,50,SE006,76.18); setSeVolumeByWorkId( spep_2,51,SE006,79.11); setSeVolumeByWorkId( spep_2,52,SE006,82.04); setSeVolumeByWorkId( spep_2,53,SE006,84.97); setSeVolumeByWorkId( spep_2,54,SE006,87.9); setSeVolumeByWorkId( spep_2,55,SE006,90.83); setSeVolumeByWorkId( spep_2,56,SE006,93.76); setSeVolumeByWorkId( spep_2,57,SE006,96.69); setSeVolumeByWorkId( spep_2,58,SE006,100); setStartTimeMs( SE006, 2267 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 116, 0, 0, 0, 0, 160 ); --くろ 背景 entryFadeBg( spep_2+6 , 18, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2+108 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- バク転 ------------------------------------------------------ -- ** エフェクト等 ** -- backflip = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, backflip, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, backflip, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, backflip, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, backflip, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, backflip, 0 ); setEffRotateKey( spep_3 + 76, backflip, 0 ); setEffAlphaKey( spep_3 + 0, backflip, 255 ); setEffAlphaKey( spep_3 + 74, backflip, 255 ); setEffAlphaKey( spep_3 + 75, backflip, 255 ); setEffAlphaKey( spep_3 + 76, backflip, 0 ); --SE --バク宙 SE013 = playSe( spep_3 + 0, 1153 ); setSeVolumeByWorkId( spep_3+0,SE013,0); setSeVolumeByWorkId( spep_3+1,SE013,10.5); setSeVolumeByWorkId( spep_3+2,SE013,21); setSeVolumeByWorkId( spep_3+3,SE013,31.5); setSeVolumeByWorkId( spep_3+4,SE013,42); setSeVolumeByWorkId( spep_3+5,SE013,52.5); setSeVolumeByWorkId( spep_3+6,SE013,63); setSeVolumeByWorkId( spep_3+7,SE013,73.5); setSeVolumeByWorkId( spep_3+8,SE013,84); setPitch( spep_3 + 0, SE013, 300 ); setTimeStretch( SE013, 1.2, 10, 1 ); stopSe( spep_3 + 30, SE013, 18 ) SE014 = playSe( spep_3 + 2, 1117 ); setSeVolumeByWorkId( spep_3+8,SE014,140); stopSe( spep_3 + 20, SE014, 22 ); SE015 = playSe( spep_3 + 58, 1278 ); setSeVolumeByWorkId( spep_3+58,SE015,0); setSeVolumeByWorkId( spep_3+59,SE015,4.5); setSeVolumeByWorkId( spep_3+60,SE015,9); setSeVolumeByWorkId( spep_3+61,SE015,13.5); setSeVolumeByWorkId( spep_3+62,SE015,18); setSeVolumeByWorkId( spep_3+63,SE015,22.5); setSeVolumeByWorkId( spep_3+64,SE015,27); setSeVolumeByWorkId( spep_3+65,SE015,31.5); setSeVolumeByWorkId( spep_3+66,SE015,36); setSeVolumeByWorkId( spep_3+67,SE015,40.5); setSeVolumeByWorkId( spep_3+68,SE015,45); setSeVolumeByWorkId( spep_3+69,SE015,49.5); setSeVolumeByWorkId( spep_3+70,SE015,54); setSeVolumeByWorkId( spep_3+71,SE015,58.5); setSeVolumeByWorkId( spep_3+72,SE015,63); setSeVolumeByWorkId( spep_3+73,SE015,67.5); setSeVolumeByWorkId( spep_3+74,SE015,72); setSeVolumeByWorkId( spep_3+75,SE015,76.5); setSeVolumeByWorkId( spep_3+76,SE015,81); setSeVolumeByWorkId( spep_3+77,SE015,85.5); setSeVolumeByWorkId( spep_3+78,SE015,90); setSeVolumeByWorkId( spep_3+79,SE015,94.5); setSeVolumeByWorkId( spep_3+80,SE015,100); setStartTimeMs( SE015, 667 ); --クロス溜める stopSe( spep_3 + 6, SE012, 22 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 76, 0, 0, 0, 0, 220 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 120, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 120, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 120, finish_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 48, 906, 70, 0x100, -1, 50, -60, 0 ); setEffShake( spep_4-3 + 48, shuchusen3, 70, 20 ); setEffMoveKey( spep_4-3 + 48, shuchusen3, 50, -60 , 0 ); setEffMoveKey( spep_4-3 + 118, shuchusen3, 50, -60 , 0 ); setEffScaleKey( spep_4-3 + 48, shuchusen3, 1.98, 1.98 ); setEffScaleKey( spep_4-3 + 118, shuchusen3, 1.98, 1.98 ); setEffRotateKey( spep_4-3 + 48, shuchusen3, 180 ); setEffRotateKey( spep_4-3 + 118, shuchusen3, 180 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 118, shuchusen3, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setBlendColor(spep_4 + 0, 1 , 2 , 0 , 0 ,0 ,1); setBlendColor(spep_4 + 54, 1 , 2 , 0 , 0 ,0 ,0); setMoveKey( spep_4 + 0, 1, 94, -121 , 0 ); setMoveKey( spep_4 + 2, 1, 96, -123 , 0 ); setMoveKey( spep_4 + 4, 1, 94, -128 , 0 ); setMoveKey( spep_4 + 6, 1, 90, -127 , 0 ); setMoveKey( spep_4 + 8, 1, 91, -123 , 0 ); setMoveKey( spep_4 + 10, 1, 95, -124 , 0 ); setMoveKey( spep_4 + 12, 1, 92, -125 , 0 ); setMoveKey( spep_4 + 14, 1, 89, -123 , 0 ); setMoveKey( spep_4 + 16, 1, 91, -120 , 0 ); setMoveKey( spep_4 + 18, 1, 95, -121 , 0 ); setMoveKey( spep_4 + 20, 1, 96, -124 , 0 ); setMoveKey( spep_4 + 22, 1, 94, -126 , 0 ); setMoveKey( spep_4 + 24, 1, 91, -124 , 0 ); setMoveKey( spep_4 + 26, 1, 93, -121 , 0 ); setMoveKey( spep_4 + 28, 1, 95, -124 , 0 ); setMoveKey( spep_4 + 30, 1, 93, -126 , 0 ); setMoveKey( spep_4 + 32, 1, 91, -124 , 0 ); setMoveKey( spep_4 + 34, 1, 93, -121 , 0 ); setMoveKey( spep_4 + 36, 1, 95, -123 , 0 ); setMoveKey( spep_4 + 38, 1, 93, -125 , 0 ); setMoveKey( spep_4 + 40, 1, 91, -123 , 0 ); setMoveKey( spep_4 + 42, 1, 92, -120 , 0 ); setMoveKey( spep_4 + 44, 1, 95, -122 , 0 ); setMoveKey( spep_4 + 46, 1, 93, -124 , 0 ); setMoveKey( spep_4 + 48, 1, 87, -113 , 0 ); setMoveKey( spep_4 + 50, 1, 102, -113 , 0 ); --[[ setMoveKey( spep_4 + 52, 1, 102, -125 , 0 ); setMoveKey( spep_4 + 54, 1, 92, -136 , 0 ); setMoveKey( spep_4 + 56, 1, 81, -127 , 0 ); setMoveKey( spep_4 + 58, 1, 87, -116 , 0 ); setMoveKey( spep_4 + 60, 1, 96, -108 , 0 ); setMoveKey( spep_4 + 62, 1, 100, -117 , 0 ); setMoveKey( spep_4 + 64, 1, 98, -119 , 0 ); setMoveKey( spep_4 + 66, 1, 94, -119 , 0 ); setMoveKey( spep_4 + 68, 1, 95, -115 , 0 ); setMoveKey( spep_4 + 70, 1, 96, -119 , 0 ); setMoveKey( spep_4 + 72, 1, 93, -123 , 0 ); setMoveKey( spep_4 + 74, 1, 89, -122 , 0 ); setMoveKey( spep_4 + 76, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 78, 1, 94, -120 , 0 ); setMoveKey( spep_4 + 80, 1, 95, -125 , 0 ); setMoveKey( spep_4 + 82, 1, 92, -124 , 0 ); setMoveKey( spep_4 + 84, 1, 93, -120 , 0 ); setMoveKey( spep_4 + 86, 1, 98, -119 , 0 ); setMoveKey( spep_4 + 88, 1, 97, -123 , 0 ); setMoveKey( spep_4 + 90, 1, 93, -123 , 0 ); setMoveKey( spep_4 + 92, 1, 90, -121 , 0 ); setMoveKey( spep_4 + 94, 1, 91, -117 , 0 ); setMoveKey( spep_4 + 96, 1, 94, -116 , 0 ); setMoveKey( spep_4 + 98, 1, 96, -118 , 0 ); setMoveKey( spep_4 + 100, 1, 95, -121 , 0 ); setMoveKey( spep_4 + 102, 1, 91, -121 , 0 ); setMoveKey( spep_4 + 104, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 106, 1, 92, -116 , 0 ); setMoveKey( spep_4 + 108, 1, 96, -116 , 0 ); setMoveKey( spep_4 + 110, 1, 96, -120 , 0 ); setMoveKey( spep_4 + 112, 1, 94, -122 , 0 ); setMoveKey( spep_4 + 114, 1, 90, -122 , 0 ); setMoveKey( spep_4 + 116, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 118, 1, 89, -119 , 0 ); ]] setScaleKey( spep_4 + 0, 1, 0.39, 0.39 ); setScaleKey( spep_4 + 50, 1, 0.39, 0.39 ); setRotateKey( spep_4 + 0, 1, -42.2 ); setRotateKey( spep_4 + 50, 1, -42.2 ); setAlphaKey( spep_4 + 0, 1, 120 ); setAlphaKey( spep_4 + 2, 1, 116 ); setAlphaKey( spep_4 + 4, 1, 113 ); setAlphaKey( spep_4 + 6, 1, 109 ); setAlphaKey( spep_4 + 8, 1, 105 ); setAlphaKey( spep_4 + 10, 1, 102 ); setAlphaKey( spep_4 + 12, 1, 98 ); setAlphaKey( spep_4 + 14, 1, 95 ); setAlphaKey( spep_4 + 16, 1, 91 ); setAlphaKey( spep_4 + 18, 1, 87 ); setAlphaKey( spep_4 + 20, 1, 84 ); setAlphaKey( spep_4 + 22, 1, 80 ); setAlphaKey( spep_4 + 24, 1, 77 ); setAlphaKey( spep_4 + 26, 1, 73 ); setAlphaKey( spep_4 + 28, 1, 69 ); setAlphaKey( spep_4 + 30, 1, 66 ); setAlphaKey( spep_4 + 32, 1, 62 ); setAlphaKey( spep_4 + 34, 1, 58 ); setAlphaKey( spep_4 + 36, 1, 55 ); setAlphaKey( spep_4 + 38, 1, 51 ); setAlphaKey( spep_4 + 40, 1, 48 ); setAlphaKey( spep_4 + 42, 1, 44 ); setAlphaKey( spep_4 + 44, 1, 40 ); setAlphaKey( spep_4 + 46, 1, 37 ); setAlphaKey( spep_4 + 48, 1, 33 ); setAlphaKey( spep_4 + 50, 1, 33 ); setAlphaKey( spep_4 + 52, 1, 33 ); setAlphaKey( spep_4 + 54, 1, 255 ); --SE --クロス溜める stopSe( spep_4 + 32, SE009, 58 ); stopSe( spep_4 + 30, SE010, 54 ); stopSe( spep_4 + 30, SE006, 48 ); --バク宙 stopSe( spep_4 + 50, SE015, 26 ); --爆発 SE016 = playSe( spep_4 + 44, 1159 ); SE017 = playSe( spep_4 + 44, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 160 ); --くろ 背景 --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 110 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- うでくみ ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 124, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 124, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 124, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 124, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0-3 + 56, 906, 66, 0x100, -1, 0, 0, 0 ); setEffShake( spep_0-3 + 56, shuchusen1, 66, 20 ); setEffMoveKey( spep_0-3 + 56, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0-3 + 122, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0-3 + 56, shuchusen1, 2.01, 2.01 ); setEffScaleKey( spep_0-3 + 122, shuchusen1, 2.01, 2.01 ); setEffRotateKey( spep_0-3 + 56, shuchusen1, 180 ); setEffRotateKey( spep_0-3 + 122, shuchusen1, 180 ); setEffAlphaKey( spep_0-3 + 56, shuchusen1, 255 ); setEffAlphaKey( spep_0-3 + 122, shuchusen1, 255 ); --白フェード entryFade( spep_0 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 124, 0, 0, 0, 0, 160 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 34; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+26 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+26 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +38, 190006, 72, 0x100, -1, 0, 0, 400, 1110);-- ゴゴゴゴ setEffMoveKey( spep_0 +38, ctgogo, 0, 400); setEffMoveKey( spep_0 +110, ctgogo, 0, 400); setEffAlphaKey( spep_0 +38, ctgogo, 0 ); setEffAlphaKey( spep_0 + 39, ctgogo, 255 ); setEffAlphaKey( spep_0 + 110, ctgogo, 255 ); setEffRotateKey( spep_0 +38, ctgogo, 0); setEffRotateKey( spep_0 +110, ctgogo, 0); setEffScaleKey( spep_0 +38, ctgogo, -1.07, 1.07); setEffScaleKey( spep_0 +110, ctgogo, -1.07, 1.07); --SE --腕クロスして溜める SE001 = playSe( spep_0 + 22, 1003 ); setSeVolumeByWorkId( spep_0 + 22, SE001, 130 ); SE002 = playSe( spep_0 + 24, 1189 ); setSeVolumeByWorkId( spep_0 + 24, SE002, 132 ); SE003 = playSe( spep_0 + 26, 1026 ); setSeVolumeByWorkId( spep_0 + 26, SE003, 86 ); SE004 = playSe( spep_0 + 28, 1044 ); setSeVolumeByWorkId( spep_0 + 28, SE004, 43 ); --顔カットイン --SE005 = playSe( spep_0 + 38, 1018 ); --白フェード entryFade( spep_0+116 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+124; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --腕クロスして溜める stopSe( spep_1 + 2, SE004, 0 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 技発動 ------------------------------------------------------ -- ** エフェクト等 ** -- activate_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, activate_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, activate_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, activate_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, activate_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, activate_f, 0 ); setEffRotateKey( spep_2 + 116, activate_f, 0 ); setEffAlphaKey( spep_2 + 0, activate_f, 255 ); setEffAlphaKey( spep_2 + 116, activate_f, 255 ); -- ** エフェクト等 ** -- activate_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, activate_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 116, activate_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, activate_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 116, activate_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, activate_b, 0 ); setEffRotateKey( spep_2 + 116, activate_b, 0 ); setEffAlphaKey( spep_2 + 0, activate_b, 255 ); setEffAlphaKey( spep_2 + 116, activate_b, 255 ); --集中線 shuchusen2 = entryEffectLife( spep_2-3 + 64, 906, 50+3, 0x100, -1, 0, 0, 0 ); setEffShake( spep_2-3 + 64, shuchusen2, 50+3, 20 ); setEffMoveKey( spep_2-3 + 64, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_2 + 114, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_2-3 + 64, shuchusen2, 2.08, 2.08 ); setEffScaleKey( spep_2 + 114, shuchusen2, 2.08, 2.08 ); setEffRotateKey( spep_2-3 + 64, shuchusen2, 180 ); setEffRotateKey( spep_2 + 114, shuchusen2, 180 ); setEffAlphaKey( spep_2-3 + 64, shuchusen2, 26 ); setEffAlphaKey( spep_2-3 + 66, shuchusen2, 37 ); setEffAlphaKey( spep_2-3 + 68, shuchusen2, 48 ); setEffAlphaKey( spep_2-3 + 70, shuchusen2, 60 ); setEffAlphaKey( spep_2-3 + 72, shuchusen2, 71 ); setEffAlphaKey( spep_2-3 + 74, shuchusen2, 83 ); setEffAlphaKey( spep_2-3 + 76, shuchusen2, 94 ); setEffAlphaKey( spep_2-3 + 78, shuchusen2, 106 ); setEffAlphaKey( spep_2-3 + 80, shuchusen2, 117 ); setEffAlphaKey( spep_2-3 + 82, shuchusen2, 129 ); setEffAlphaKey( spep_2-3 + 84, shuchusen2, 140 ); setEffAlphaKey( spep_2-3 + 86, shuchusen2, 152 ); setEffAlphaKey( spep_2-3 + 88, shuchusen2, 163 ); setEffAlphaKey( spep_2-3 + 90, shuchusen2, 175 ); setEffAlphaKey( spep_2-3 + 92, shuchusen2, 186 ); setEffAlphaKey( spep_2-3 + 94, shuchusen2, 198 ); setEffAlphaKey( spep_2-3 + 96, shuchusen2, 209 ); setEffAlphaKey( spep_2-3 + 98, shuchusen2, 221 ); setEffAlphaKey( spep_2-3 + 100, shuchusen2, 232 ); setEffAlphaKey( spep_2-3 + 102, shuchusen2, 244 ); setEffAlphaKey( spep_2-3 + 104, shuchusen2, 255 ); setEffAlphaKey( spep_2 + 114, shuchusen2, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-1 + 112, 1, 0 ); changeAnime( spep_2 + 0, 1, 102 ); changeAnime( spep_2-3 + 60, 1, 106 ); setMoveKey( spep_2 + 0, 1, 89.9, -77.9 , 0 ); --setMoveKey( spep_2-3 + 2, 1, 90, -77.7 , 0 ); setMoveKey( spep_2-3 + 4, 1, 90.1, -77.6 , 0 ); setMoveKey( spep_2-3 + 6, 1, 90.3, -77.4 , 0 ); setMoveKey( spep_2-3 + 8, 1, 90.5, -77.2 , 0 ); setMoveKey( spep_2-3 + 10, 1, 90.6, -77.1 , 0 ); setMoveKey( spep_2-3 + 12, 1, 90.8, -76.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 91, -76.7 , 0 ); setMoveKey( spep_2-3 + 16, 1, 91.1, -76.6 , 0 ); setMoveKey( spep_2-3 + 18, 1, 91.3, -76.4 , 0 ); setMoveKey( spep_2-3 + 20, 1, 91.5, -76.2 , 0 ); setMoveKey( spep_2-3 + 22, 1, 91.6, -76.1 , 0 ); setMoveKey( spep_2-3 + 24, 1, 91.8, -75.9 , 0 ); setMoveKey( spep_2-3 + 26, 1, 91.8, -79.9 , 0 ); setMoveKey( spep_2-3 + 28, 1, 89.8, -82.9 , 0 ); setMoveKey( spep_2-3 + 30, 1, 85.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 32, 1, 88.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 34, 1, 85.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 36, 1, 86.8, -76.9 , 0 ); setMoveKey( spep_2-3 + 38, 1, 89.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 40, 1, 88.8, -81.9 , 0 ); setMoveKey( spep_2-3 + 42, 1, 84.8, -80.9 , 0 ); setMoveKey( spep_2-3 + 44, 1, 83.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 46, 1, 85.8, -75.9 , 0 ); setMoveKey( spep_2-3 + 48, 1, 87.8, -73.9 , 0 ); setMoveKey( spep_2-3 + 50, 1, 86.8, -77.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 89.8, -86.9 , 0 ); setMoveKey( spep_2-3 + 54, 1, 77.8, -81.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, 84.8, -68.9 , 0 ); setMoveKey( spep_2-3 + 59, 1, 99.8, -73.9 , 0 ); setMoveKey( spep_2-3 + 60, 1, 80, -76 , 0 ); setMoveKey( spep_2-3 + 62, 1, 66, -78 , 0 ); setMoveKey( spep_2-3 + 64, 1, 56, -74 , 0 ); setMoveKey( spep_2-3 + 66, 1, 57, -61 , 0 ); setMoveKey( spep_2-3 + 68, 1, 70, -50 , 0 ); setMoveKey( spep_2-3 + 70, 1, 77, -56 , 0 ); setMoveKey( spep_2-3 + 72, 1, 75, -59 , 0 ); setMoveKey( spep_2-3 + 74, 1, 72, -64 , 0 ); setMoveKey( spep_2-3 + 76, 1, 69, -66 , 0 ); setMoveKey( spep_2-3 + 78, 1, 67, -63 , 0 ); setMoveKey( spep_2-3 + 80, 1, 68, -67 , 0 ); setMoveKey( spep_2-3 + 82, 1, 67, -62 , 0 ); setMoveKey( spep_2-3 + 84, 1, 70, -60 , 0 ); setMoveKey( spep_2-3 + 86, 1, 70, -65 , 0 ); setMoveKey( spep_2-3 + 88, 1, 67, -67 , 0 ); setMoveKey( spep_2-3 + 90, 1, 66, -69 , 0 ); setMoveKey( spep_2-3 + 92, 1, 70, -67 , 0 ); setMoveKey( spep_2-3 + 94, 1, 72, -64 , 0 ); setMoveKey( spep_2-3 + 96, 1, 73, -66 , 0 ); setMoveKey( spep_2-3 + 98, 1, 69, -68 , 0 ); setMoveKey( spep_2-3 + 100, 1, 67, -64 , 0 ); setMoveKey( spep_2-3 + 102, 1, 69, -61 , 0 ); setMoveKey( spep_2-3 + 104, 1, 72, -62 , 0 ); setMoveKey( spep_2-3 + 106, 1, 73, -65 , 0 ); setMoveKey( spep_2-3 + 108, 1, 71, -66 , 0 ); setMoveKey( spep_2-3 + 111, 1, 69, -64 , 0 ); setMoveKey( spep_2-1 + 112, 1, 88.8, -73.9 , 0 ); a=0.2; setScaleKey( spep_2 + 0, 1, 0.59+a, 0.59+a ); setScaleKey( spep_2-1 + 112, 1, 0.59+a, 0.59+a ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2-3 + 59, 1, 0 ); setRotateKey( spep_2-3 + 60, 1, -43.9 ); setRotateKey( spep_2-1 + 112, 1, -43.9 ); setAlphaKey( spep_2 + 0, 1, 255 ); setAlphaKey( spep_2-3 + 46, 1, 255 ); setAlphaKey( spep_2-3 + 48, 1, 242 ); setAlphaKey( spep_2-3 + 50, 1, 230 ); setAlphaKey( spep_2-3 + 52, 1, 217 ); setAlphaKey( spep_2-3 + 54, 1, 204 ); setAlphaKey( spep_2-3 + 56, 1, 191 ); setAlphaKey( spep_2-3 + 58, 1, 179 ); setAlphaKey( spep_2-3 + 60, 1, 166 ); setAlphaKey( spep_2-3 + 62, 1, 153 ); setAlphaKey( spep_2-3 + 64, 1, 140 ); setAlphaKey( spep_2-3 + 66, 1, 128 ); setAlphaKey( spep_2-3 + 68, 1, 115 ); setAlphaKey( spep_2-3 + 70, 1, 102 ); setAlphaKey( spep_2-3 + 72, 1, 89 ); setAlphaKey( spep_2-3 + 74, 1, 77 ); setAlphaKey( spep_2-3 + 76, 1, 64 ); setAlphaKey( spep_2-1 + 112, 1, 64 ); --SE --クロス溜める SE008 = playSe( spep_2 + 4, 1184 ); setPitch( spep_2 + 4, SE008, -400 ); setTimeStretch( SE008, 0.73, 10, 1 ); stopSe( spep_2 + 106, SE008, 80 ); SE009 = playSe( spep_2 + 4, 1175 ); setSeVolumeByWorkId( spep_2 + 4, SE009, 49 ); SE010 = playSe( spep_2 + 4, 1158 ); setSeVolumeByWorkId( spep_2 + 4, SE010, 78 ); SE011 = playSe( spep_2 + 4, 1203 ); SE012 = playSe( spep_2 + 14, 1278 ); SE006 = playSe( spep_2 + 24, 1255 ); setSeVolumeByWorkId( spep_2,24,SE006,0); setSeVolumeByWorkId( spep_2,25,SE006,2.93); setSeVolumeByWorkId( spep_2,26,SE006,5.86); setSeVolumeByWorkId( spep_2,27,SE006,8.79); setSeVolumeByWorkId( spep_2,28,SE006,11.72); setSeVolumeByWorkId( spep_2,29,SE006,14.65); setSeVolumeByWorkId( spep_2,30,SE006,17.58); setSeVolumeByWorkId( spep_2,31,SE006,20.51); setSeVolumeByWorkId( spep_2,32,SE006,23.44); setSeVolumeByWorkId( spep_2,33,SE006,26.37); setSeVolumeByWorkId( spep_2,34,SE006,29.3); setSeVolumeByWorkId( spep_2,35,SE006,32.23); setSeVolumeByWorkId( spep_2,36,SE006,35.16); setSeVolumeByWorkId( spep_2,37,SE006,38.09); setSeVolumeByWorkId( spep_2,38,SE006,41.02); setSeVolumeByWorkId( spep_2,39,SE006,43.95); setSeVolumeByWorkId( spep_2,40,SE006,46.88); setSeVolumeByWorkId( spep_2,41,SE006,49.81); setSeVolumeByWorkId( spep_2,42,SE006,52.74); setSeVolumeByWorkId( spep_2,43,SE006,55.67); setSeVolumeByWorkId( spep_2,44,SE006,58.6); setSeVolumeByWorkId( spep_2,45,SE006,61.53); setSeVolumeByWorkId( spep_2,46,SE006,64.46); setSeVolumeByWorkId( spep_2,47,SE006,67.39); setSeVolumeByWorkId( spep_2,48,SE006,70.32); setSeVolumeByWorkId( spep_2,49,SE006,73.25); setSeVolumeByWorkId( spep_2,50,SE006,76.18); setSeVolumeByWorkId( spep_2,51,SE006,79.11); setSeVolumeByWorkId( spep_2,52,SE006,82.04); setSeVolumeByWorkId( spep_2,53,SE006,84.97); setSeVolumeByWorkId( spep_2,54,SE006,87.9); setSeVolumeByWorkId( spep_2,55,SE006,90.83); setSeVolumeByWorkId( spep_2,56,SE006,93.76); setSeVolumeByWorkId( spep_2,57,SE006,96.69); setSeVolumeByWorkId( spep_2,58,SE006,100); setStartTimeMs( SE006, 2267 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 116, 0, 0, 0, 0, 160 ); --くろ 背景 entryFadeBg( spep_2+6 , 18, 92, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_2+108 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 116; ------------------------------------------------------ -- バク転 ------------------------------------------------------ -- ** エフェクト等 ** -- backflip = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, backflip, 0, 0, 0 ); setEffMoveKey( spep_3 + 76, backflip, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, backflip, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, backflip, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, backflip, 0 ); setEffRotateKey( spep_3 + 76, backflip, 0 ); setEffAlphaKey( spep_3 + 0, backflip, 255 ); setEffAlphaKey( spep_3 + 74, backflip, 255 ); setEffAlphaKey( spep_3 + 75, backflip, 255 ); setEffAlphaKey( spep_3 + 76, backflip, 0 ); --SE --バク宙 SE013 = playSe( spep_3 + 0, 1153 ); setSeVolumeByWorkId( spep_3+0,SE013,0); setSeVolumeByWorkId( spep_3+1,SE013,10.5); setSeVolumeByWorkId( spep_3+2,SE013,21); setSeVolumeByWorkId( spep_3+3,SE013,31.5); setSeVolumeByWorkId( spep_3+4,SE013,42); setSeVolumeByWorkId( spep_3+5,SE013,52.5); setSeVolumeByWorkId( spep_3+6,SE013,63); setSeVolumeByWorkId( spep_3+7,SE013,73.5); setSeVolumeByWorkId( spep_3+8,SE013,84); setPitch( spep_3 + 0, SE013, 300 ); setTimeStretch( SE013, 1.2, 10, 1 ); stopSe( spep_3 + 30, SE013, 18 ) SE014 = playSe( spep_3 + 2, 1117 ); setSeVolumeByWorkId( spep_3+8,SE014,140); stopSe( spep_3 + 20, SE014, 22 ); SE015 = playSe( spep_3 + 58, 1278 ); setSeVolumeByWorkId( spep_3+58,SE015,0); setSeVolumeByWorkId( spep_3+59,SE015,4.5); setSeVolumeByWorkId( spep_3+60,SE015,9); setSeVolumeByWorkId( spep_3+61,SE015,13.5); setSeVolumeByWorkId( spep_3+62,SE015,18); setSeVolumeByWorkId( spep_3+63,SE015,22.5); setSeVolumeByWorkId( spep_3+64,SE015,27); setSeVolumeByWorkId( spep_3+65,SE015,31.5); setSeVolumeByWorkId( spep_3+66,SE015,36); setSeVolumeByWorkId( spep_3+67,SE015,40.5); setSeVolumeByWorkId( spep_3+68,SE015,45); setSeVolumeByWorkId( spep_3+69,SE015,49.5); setSeVolumeByWorkId( spep_3+70,SE015,54); setSeVolumeByWorkId( spep_3+71,SE015,58.5); setSeVolumeByWorkId( spep_3+72,SE015,63); setSeVolumeByWorkId( spep_3+73,SE015,67.5); setSeVolumeByWorkId( spep_3+74,SE015,72); setSeVolumeByWorkId( spep_3+75,SE015,76.5); setSeVolumeByWorkId( spep_3+76,SE015,81); setSeVolumeByWorkId( spep_3+77,SE015,85.5); setSeVolumeByWorkId( spep_3+78,SE015,90); setSeVolumeByWorkId( spep_3+79,SE015,94.5); setSeVolumeByWorkId( spep_3+80,SE015,100); setStartTimeMs( SE015, 667 ); --クロス溜める stopSe( spep_3 + 6, SE012, 22 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 76, 0, 0, 0, 0, 220 ); --くろ 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 120, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 120, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 120, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 120, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 120, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 120, finish_b, 255 ); --集中線 shuchusen3 = entryEffectLife( spep_4-3 + 48, 906, 70, 0x100, -1, 50, -60, 0 ); setEffShake( spep_4-3 + 48, shuchusen3, 70, 20 ); setEffMoveKey( spep_4-3 + 48, shuchusen3, 50, -60 , 0 ); setEffMoveKey( spep_4-3 + 118, shuchusen3, 50, -60 , 0 ); setEffScaleKey( spep_4-3 + 48, shuchusen3, 1.98, 1.98 ); setEffScaleKey( spep_4-3 + 118, shuchusen3, 1.98, 1.98 ); setEffRotateKey( spep_4-3 + 48, shuchusen3, 180 ); setEffRotateKey( spep_4-3 + 118, shuchusen3, 180 ); setEffAlphaKey( spep_4-3 + 48, shuchusen3, 255 ); setEffAlphaKey( spep_4-3 + 118, shuchusen3, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 50, 1, 0 ); changeAnime( spep_4 + 0, 1, 106 ); setBlendColor(spep_4 + 0, 1 , 2 , 0 , 0 ,0 ,1); setBlendColor(spep_4 + 54, 1 , 2 , 0 , 0 ,0 ,0); setMoveKey( spep_4 + 0, 1, 94, -121 , 0 ); setMoveKey( spep_4 + 2, 1, 96, -123 , 0 ); setMoveKey( spep_4 + 4, 1, 94, -128 , 0 ); setMoveKey( spep_4 + 6, 1, 90, -127 , 0 ); setMoveKey( spep_4 + 8, 1, 91, -123 , 0 ); setMoveKey( spep_4 + 10, 1, 95, -124 , 0 ); setMoveKey( spep_4 + 12, 1, 92, -125 , 0 ); setMoveKey( spep_4 + 14, 1, 89, -123 , 0 ); setMoveKey( spep_4 + 16, 1, 91, -120 , 0 ); setMoveKey( spep_4 + 18, 1, 95, -121 , 0 ); setMoveKey( spep_4 + 20, 1, 96, -124 , 0 ); setMoveKey( spep_4 + 22, 1, 94, -126 , 0 ); setMoveKey( spep_4 + 24, 1, 91, -124 , 0 ); setMoveKey( spep_4 + 26, 1, 93, -121 , 0 ); setMoveKey( spep_4 + 28, 1, 95, -124 , 0 ); setMoveKey( spep_4 + 30, 1, 93, -126 , 0 ); setMoveKey( spep_4 + 32, 1, 91, -124 , 0 ); setMoveKey( spep_4 + 34, 1, 93, -121 , 0 ); setMoveKey( spep_4 + 36, 1, 95, -123 , 0 ); setMoveKey( spep_4 + 38, 1, 93, -125 , 0 ); setMoveKey( spep_4 + 40, 1, 91, -123 , 0 ); setMoveKey( spep_4 + 42, 1, 92, -120 , 0 ); setMoveKey( spep_4 + 44, 1, 95, -122 , 0 ); setMoveKey( spep_4 + 46, 1, 93, -124 , 0 ); setMoveKey( spep_4 + 48, 1, 87, -113 , 0 ); setMoveKey( spep_4 + 50, 1, 102, -113 , 0 ); --[[ setMoveKey( spep_4 + 52, 1, 102, -125 , 0 ); setMoveKey( spep_4 + 54, 1, 92, -136 , 0 ); setMoveKey( spep_4 + 56, 1, 81, -127 , 0 ); setMoveKey( spep_4 + 58, 1, 87, -116 , 0 ); setMoveKey( spep_4 + 60, 1, 96, -108 , 0 ); setMoveKey( spep_4 + 62, 1, 100, -117 , 0 ); setMoveKey( spep_4 + 64, 1, 98, -119 , 0 ); setMoveKey( spep_4 + 66, 1, 94, -119 , 0 ); setMoveKey( spep_4 + 68, 1, 95, -115 , 0 ); setMoveKey( spep_4 + 70, 1, 96, -119 , 0 ); setMoveKey( spep_4 + 72, 1, 93, -123 , 0 ); setMoveKey( spep_4 + 74, 1, 89, -122 , 0 ); setMoveKey( spep_4 + 76, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 78, 1, 94, -120 , 0 ); setMoveKey( spep_4 + 80, 1, 95, -125 , 0 ); setMoveKey( spep_4 + 82, 1, 92, -124 , 0 ); setMoveKey( spep_4 + 84, 1, 93, -120 , 0 ); setMoveKey( spep_4 + 86, 1, 98, -119 , 0 ); setMoveKey( spep_4 + 88, 1, 97, -123 , 0 ); setMoveKey( spep_4 + 90, 1, 93, -123 , 0 ); setMoveKey( spep_4 + 92, 1, 90, -121 , 0 ); setMoveKey( spep_4 + 94, 1, 91, -117 , 0 ); setMoveKey( spep_4 + 96, 1, 94, -116 , 0 ); setMoveKey( spep_4 + 98, 1, 96, -118 , 0 ); setMoveKey( spep_4 + 100, 1, 95, -121 , 0 ); setMoveKey( spep_4 + 102, 1, 91, -121 , 0 ); setMoveKey( spep_4 + 104, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 106, 1, 92, -116 , 0 ); setMoveKey( spep_4 + 108, 1, 96, -116 , 0 ); setMoveKey( spep_4 + 110, 1, 96, -120 , 0 ); setMoveKey( spep_4 + 112, 1, 94, -122 , 0 ); setMoveKey( spep_4 + 114, 1, 90, -122 , 0 ); setMoveKey( spep_4 + 116, 1, 90, -118 , 0 ); setMoveKey( spep_4 + 118, 1, 89, -119 , 0 ); ]] setScaleKey( spep_4 + 0, 1, 0.39, 0.39 ); setScaleKey( spep_4 + 50, 1, 0.39, 0.39 ); setRotateKey( spep_4 + 0, 1, -42.2 ); setRotateKey( spep_4 + 50, 1, -42.2 ); setAlphaKey( spep_4 + 0, 1, 120 ); setAlphaKey( spep_4 + 2, 1, 116 ); setAlphaKey( spep_4 + 4, 1, 113 ); setAlphaKey( spep_4 + 6, 1, 109 ); setAlphaKey( spep_4 + 8, 1, 105 ); setAlphaKey( spep_4 + 10, 1, 102 ); setAlphaKey( spep_4 + 12, 1, 98 ); setAlphaKey( spep_4 + 14, 1, 95 ); setAlphaKey( spep_4 + 16, 1, 91 ); setAlphaKey( spep_4 + 18, 1, 87 ); setAlphaKey( spep_4 + 20, 1, 84 ); setAlphaKey( spep_4 + 22, 1, 80 ); setAlphaKey( spep_4 + 24, 1, 77 ); setAlphaKey( spep_4 + 26, 1, 73 ); setAlphaKey( spep_4 + 28, 1, 69 ); setAlphaKey( spep_4 + 30, 1, 66 ); setAlphaKey( spep_4 + 32, 1, 62 ); setAlphaKey( spep_4 + 34, 1, 58 ); setAlphaKey( spep_4 + 36, 1, 55 ); setAlphaKey( spep_4 + 38, 1, 51 ); setAlphaKey( spep_4 + 40, 1, 48 ); setAlphaKey( spep_4 + 42, 1, 44 ); setAlphaKey( spep_4 + 44, 1, 40 ); setAlphaKey( spep_4 + 46, 1, 37 ); setAlphaKey( spep_4 + 48, 1, 33 ); setAlphaKey( spep_4 + 50, 1, 33 ); setAlphaKey( spep_4 + 52, 1, 33 ); setAlphaKey( spep_4 + 54, 1, 255 ); --SE --クロス溜める stopSe( spep_4 + 32, SE009, 58 ); stopSe( spep_4 + 30, SE010, 54 ); stopSe( spep_4 + 30, SE006, 48 ); --バク宙 stopSe( spep_4 + 50, SE015, 26 ); --爆発 SE016 = playSe( spep_4 + 44, 1159 ); SE017 = playSe( spep_4 + 44, 1067 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 120, 0, 0, 0, 0, 160 ); --くろ 背景 --終わり dealDamage( spep_4 +10 ); endPhase( spep_4 + 110 ); end