--1020750:ターレス軍団_カラミティブラスター --sp_effect_b4_00160 --sp2088 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156173 ;-- 冒頭〜叩き落としまで・手前 SP_02= 156174 ;-- 冒頭〜叩き落としまで・奥 SP_03= 156175 ;-- 発射〜ラストまで・手前 SP_04= 156176 ;-- 発射〜ラストまで・奥 --エフェクト(てき) SP_01x= 156177 ;-- 冒頭〜叩き落としまで・手前 (敵) SP_02x= 156178 ;-- 冒頭〜叩き落としまで・奥 (敵) SP_03x= 156175 ;-- 発射〜ラストまで・手前 (敵) SP_04x= 156180 ;-- 発射〜ラストまで・奥 (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); --ENABLE_AUTO_TIME_STRETCH(0.9); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜叩き落としまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0, -100 ); setEffMoveKey( spep_0 + 0, fast_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f, 0 ); setEffRotateKey( spep_0 + 540, fast_f, 0 ); setEffAlphaKey( spep_0 + 0, fast_f, 255 ); setEffAlphaKey( spep_0 + 93, fast_f, 255 ); setEffAlphaKey( spep_0 + 94, fast_f, 0 ); setEffAlphaKey( spep_0 + 540, fast_f, 0 ); fast_f2 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_f2, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_f2, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f2, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_f2, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f2, 0 ); setEffRotateKey( spep_0 + 540, fast_f2, 0 ); setEffAlphaKey( spep_0 + 0, fast_f2, 0 ); setEffAlphaKey( spep_0 + 93, fast_f2, 0 ); setEffAlphaKey( spep_0 + 94, fast_f2, 255 ); setEffAlphaKey( spep_0 + 540, fast_f2, 255 ); -- ** エフェクト等 ** -- fast_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0, -200 ); setEffMoveKey( spep_0 + 0, fast_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_b, 0 ); setEffRotateKey( spep_0 + 540, fast_b, 0 ); setEffAlphaKey( spep_0 + 0, fast_b, 255 ); setEffAlphaKey( spep_0 + 540, fast_b, 255 ); --敵の動き setDisp( spep_0, 1, 1); setDisp( spep_0-1+94, 1, 0); changeAnime( spep_0, 1, 118); setMoveKey( spep_0 + 0, 1, 1390.2, 156.7 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 1384.1, 155.2 , 0 ); setMoveKey( spep_0-3 + 4, 1, 1378, 153.8 , 0 ); setMoveKey( spep_0-3 + 6, 1, 1371.9, 152.4 , 0 ); setMoveKey( spep_0-3 + 8, 1, 1365.9, 151 , 0 ); setMoveKey( spep_0-3 + 10, 1, 1359.9, 149.6 , 0 ); setMoveKey( spep_0-3 + 12, 1, 1353.9, 148.3 , 0 ); setMoveKey( spep_0-3 + 14, 1, 1347.9, 146.9 , 0 ); setMoveKey( spep_0-3 + 16, 1, 1341.9, 145.5 , 0 ); setMoveKey( spep_0-3 + 18, 1, 1336, 144.1 , 0 ); setMoveKey( spep_0-3 + 20, 1, 1330.1, 142.7 , 0 ); setMoveKey( spep_0-3 + 22, 1, 1324.2, 141.4 , 0 ); setMoveKey( spep_0-3 + 24, 1, 1318.3, 140 , 0 ); setMoveKey( spep_0-3 + 26, 1, 1312.4, 138.7 , 0 ); setMoveKey( spep_0-3 + 28, 1, 1306.6, 137.3 , 0 ); setMoveKey( spep_0-3 + 30, 1, 1300.7, 136 , 0 ); setMoveKey( spep_0-3 + 32, 1, 1294.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 34, 1, 1289.1, 133.3 , 0 ); setMoveKey( spep_0-3 + 36, 1, 1283.4, 131.9 , 0 ); setMoveKey( spep_0-3 + 38, 1, 1277.6, 130.6 , 0 ); setMoveKey( spep_0-3 + 40, 1, 1116.7, 93.3 , 0 ); setMoveKey( spep_0-3 + 42, 1, 958, 56.6 , 0 ); setMoveKey( spep_0-3 + 44, 1, 801.5, 20.4 , 0 ); setMoveKey( spep_0-3 + 46, 1, 647.2, -15.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 495.1, -50.6 , 0 ); setMoveKey( spep_0-3 + 50, 1, 488, -52 , 0 ); setMoveKey( spep_0-3 + 52, 1, 480.8, -53.3 , 0 ); setMoveKey( spep_0-3 + 54, 1, 473.7, -54.7 , 0 ); setMoveKey( spep_0-3 + 56, 1, 466.6, -56.1 , 0 ); setMoveKey( spep_0-3 + 58, 1, 459.4, -57.4 , 0 ); setMoveKey( spep_0-3 + 60, 1, 452.3, -58.8 , 0 ); setMoveKey( spep_0-3 + 62, 1, 445.2, -60.2 , 0 ); setMoveKey( spep_0-3 + 64, 1, 438, -61.6 , 0 ); setMoveKey( spep_0-3 + 66, 1, 430.9, -62.9 , 0 ); setMoveKey( spep_0-3 + 68, 1, 423.7, -64.3 , 0 ); setMoveKey( spep_0-3 + 70, 1, 416.6, -65.7 , 0 ); setMoveKey( spep_0-3 + 72, 1, 409.5, -67 , 0 ); setMoveKey( spep_0-3 + 74, 1, 402.3, -68.4 , 0 ); setMoveKey( spep_0-3 + 76, 1, 395.2, -69.8 , 0 ); setMoveKey( spep_0-3 + 78, 1, 388.1, -71.2 , 0 ); setMoveKey( spep_0-3 + 80, 1, 380.9, -72.5 , 0 ); setMoveKey( spep_0-3 + 82, 1, 373.8, -73.9 , 0 ); setMoveKey( spep_0-3 + 84, 1, 366.6, -75.3 , 0 ); setMoveKey( spep_0-3 + 86, 1, 359.5, -76.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 352.4, -78 , 0 ); setMoveKey( spep_0-3 + 90, 1, 345.2, -79.4 , 0 ); setMoveKey( spep_0-3 + 92, 1, 338.1, -80.8 , 0 ); setMoveKey( spep_0-1 + 94, 1, 331, -82.2 , 0 ); setScaleKey( spep_0 + 0, 1, 9.29, 9.29 ); --setScaleKey( spep_0-3 + 2, 1, 9.27, 9.27 ); setScaleKey( spep_0-3 + 4, 1, 9.24, 9.24 ); setScaleKey( spep_0-3 + 6, 1, 9.21, 9.21 ); setScaleKey( spep_0-3 + 8, 1, 9.19, 9.19 ); setScaleKey( spep_0-3 + 10, 1, 9.16, 9.16 ); setScaleKey( spep_0-3 + 12, 1, 9.14, 9.14 ); setScaleKey( spep_0-3 + 14, 1, 9.11, 9.11 ); setScaleKey( spep_0-3 + 16, 1, 9.09, 9.09 ); setScaleKey( spep_0-3 + 18, 1, 9.06, 9.06 ); setScaleKey( spep_0-3 + 20, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 22, 1, 9.01, 9.01 ); setScaleKey( spep_0-3 + 24, 1, 8.98, 8.98 ); setScaleKey( spep_0-3 + 26, 1, 8.96, 8.96 ); setScaleKey( spep_0-3 + 28, 1, 8.93, 8.93 ); setScaleKey( spep_0-3 + 30, 1, 8.91, 8.91 ); setScaleKey( spep_0-3 + 32, 1, 8.88, 8.88 ); setScaleKey( spep_0-3 + 34, 1, 8.86, 8.86 ); setScaleKey( spep_0-3 + 36, 1, 8.83, 8.83 ); setScaleKey( spep_0-3 + 38, 1, 8.81, 8.81 ); setScaleKey( spep_0-3 + 40, 1, 8.12, 8.12 ); setScaleKey( spep_0-3 + 42, 1, 7.44, 7.44 ); setScaleKey( spep_0-3 + 44, 1, 6.77, 6.77 ); setScaleKey( spep_0-3 + 46, 1, 6.11, 6.11 ); setScaleKey( spep_0-3 + 48, 1, 5.46, 5.46 ); setScaleKey( spep_0-3 + 50, 1, 5.42, 5.42 ); setScaleKey( spep_0-3 + 52, 1, 5.38, 5.38 ); setScaleKey( spep_0-3 + 54, 1, 5.34, 5.34 ); setScaleKey( spep_0-3 + 56, 1, 5.3, 5.3 ); setScaleKey( spep_0-3 + 58, 1, 5.26, 5.26 ); setScaleKey( spep_0-3 + 60, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 62, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 64, 1, 5.14, 5.14 ); setScaleKey( spep_0-3 + 66, 1, 5.1, 5.1 ); setScaleKey( spep_0-3 + 68, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 70, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 72, 1, 4.98, 4.98 ); setScaleKey( spep_0-3 + 74, 1, 4.94, 4.94 ); setScaleKey( spep_0-3 + 76, 1, 4.9, 4.9 ); setScaleKey( spep_0-3 + 78, 1, 4.86, 4.86 ); setScaleKey( spep_0-3 + 80, 1, 4.82, 4.82 ); setScaleKey( spep_0-3 + 82, 1, 4.78, 4.78 ); setScaleKey( spep_0-3 + 84, 1, 4.74, 4.74 ); setScaleKey( spep_0-3 + 86, 1, 4.7, 4.7 ); setScaleKey( spep_0-3 + 88, 1, 4.66, 4.66 ); setScaleKey( spep_0-3 + 90, 1, 4.62, 4.62 ); setScaleKey( spep_0-3 + 92, 1, 4.58, 4.58 ); setScaleKey( spep_0-1 + 94, 1, 4.54, 4.54 ); setRotateKey( spep_0 + 0, 1, -0.4 ); setRotateKey( spep_0 + 1, 1, -0.4 ); setRotateKey( spep_0 + 2, 1, -0.4 ); setRotateKey( spep_0 + 3, 1, -0.4 ); setRotateKey( spep_0 + 4, 1, -0.4 ); setRotateKey( spep_0 + 5, 1, -0.4 ); setRotateKey( spep_0 + 6, 1, -0.4 ); setRotateKey( spep_0-3 + 22, 1, -0.4 ); setRotateKey( spep_0-3 + 24, 1, -0.3 ); setRotateKey( spep_0-3 + 40, 1, -0.3 ); setRotateKey( spep_0-3 + 42, 1, -0.4 ); setRotateKey( spep_0-1 + 94, 1, -0.4 ); --SE --入り SE001 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); setPitch( spep_0 + 0, SE001, 300 ); setTimeStretch( SE001, 1.2, 10, 1 ); setBandpassFilter( spep_0 + 0, SE001, 800, 24000 ); SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 8 ); SE003 = playSe( spep_0 + 20, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 540, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 108; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+84 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+84 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +96, 190006, 72, 0x102, -1, 0, 0, 510, 9600);-- ゴゴゴゴ setEffMoveKey( spep_0 +96, ctgogo, 0, 510); setEffMoveKey( spep_0 +168, ctgogo, 0, 510); setEffAlphaKey( spep_0 +96, ctgogo, 0 ); setEffAlphaKey( spep_0 + 97, ctgogo, 255 ); setEffAlphaKey( spep_0 + 98, ctgogo, 255 ); setEffAlphaKey( spep_0 + 162, ctgogo, 255 ); setEffAlphaKey( spep_0 + 164, ctgogo, 191 ); setEffAlphaKey( spep_0 + 166, ctgogo, 196 ); setEffAlphaKey( spep_0 + 168, ctgogo, 64 ); setEffRotateKey( spep_0 +96, ctgogo, 0); setEffRotateKey( spep_0 +168, ctgogo, 0); setEffScaleKey( spep_0 +96, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +158, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +168, ctgogo, 1.07, 1.07); -- ** エフェクト等 ** -- ctdoga = entryEffect( spep_0 + 0, 156233, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ctdoga, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, ctdoga, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ctdoga, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, ctdoga, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ctdoga, 0 ); setEffRotateKey( spep_0 + 540, ctdoga, 0 ); setEffAlphaKey( spep_0 + 0, ctdoga, 255 ); setEffAlphaKey( spep_0 + 540, ctdoga, 255 ); --敵の動き setDisp( spep_0-3 + 206, 1, 1); setDisp( spep_0-1 + 228, 1, 0); changeAnime( spep_0-3 + 206, 1, 101); changeAnime( spep_0-3 + 218, 1, 106); setMoveKey( spep_0-3 + 206, 1, 155.4, -123.6 , 0 ); setMoveKey( spep_0-3 + 217, 1, 155.4, -123.6 , 0 ); setMoveKey( spep_0-3 + 218, 1, 8.3, -188.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 46.9, -160.4 , 0 ); setMoveKey( spep_0-3 + 222, 1, 53.5, -168.5 , 0 ); setMoveKey( spep_0-3 + 224, 1, 100.2, -160.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, 459.3, -144.8 , 0 ); setMoveKey( spep_0-1 + 228, 1, 850.5, -169 , 0 ); setScaleKey( spep_0-3 + 206, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 217, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 218, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 220, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 222, 1, 4.96, 4.96 ); setScaleKey( spep_0-3 + 224, 1, 4.91, 4.91 ); setScaleKey( spep_0-3 + 226, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 228, 1, 5.53, 5.53 ); setRotateKey( spep_0-3 + 206, 1, 0 ); setRotateKey( spep_0-3 + 217, 1, 0 ); setRotateKey( spep_0-3 + 218, 1, -38.7 ); setRotateKey( spep_0-3 + 220, 1, -36.4 ); setRotateKey( spep_0-3 + 222, 1, -34.1 ); setRotateKey( spep_0-3 + 224, 1, -31.9 ); setRotateKey( spep_0-3 + 226, 1, -5.5 ); setRotateKey( spep_0-3 + 228, 1, 20.9 ); --敵の動き setDisp( spep_0-3 + 260, 1, 1); setDisp( spep_0-1 + 462, 1, 0); changeAnime( spep_0-3 + 260, 1, 105); changeAnime( spep_0-3 + 294, 1, 108); changeAnime( spep_0-3 + 298, 1, 106); changeAnime( spep_0-3 + 360, 1, 108); changeAnime( spep_0-3 + 452, 1, 106); setMoveKey( spep_0-3 + 260, 1, -1.5, 4.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, -2.9, -1.2 , 0 ); setMoveKey( spep_0-3 + 264, 1, 0.4, -2.6 , 0 ); setMoveKey( spep_0-3 + 266, 1, 8.3, 0.3 , 0 ); setMoveKey( spep_0-3 + 268, 1, 7.2, 0.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, 6.2, 0.2 , 0 ); setMoveKey( spep_0-3 + 272, 1, 5.3, 0.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, 4.5, 0.2 , 0 ); setMoveKey( spep_0-3 + 276, 1, 3.8, 0.2 , 0 ); setMoveKey( spep_0-3 + 278, 1, 3.2, 0.3 , 0 ); setMoveKey( spep_0-3 + 280, 1, 2.7, 0.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, 2.3, 0.3 , 0 ); setMoveKey( spep_0-3 + 284, 1, 2, 0.3 , 0 ); setMoveKey( spep_0-3 + 286, 1, 1.7, 0.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, 1.5, 0.4 , 0 ); setMoveKey( spep_0-3 + 290, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 292, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 293, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, 0.6, 0.9 , 0 ); setMoveKey( spep_0-3 + 296, 1, 1.7, -1.1 , 0 ); setMoveKey( spep_0-3 + 297, 1, 1.7, -1.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, -10.3, -2.2 , 0 ); setMoveKey( spep_0-3 + 300, 1, -6.3, 5 , 0 ); setMoveKey( spep_0-3 + 302, 1, -10.3, 8.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, -6.3, 3.5 , 0 ); setMoveKey( spep_0-3 + 306, 1, -14.3, -0.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, -6.3, 2.8 , 0 ); setMoveKey( spep_0-3 + 310, 1, -10.3, -1.5 , 0 ); setMoveKey( spep_0-3 + 312, 1, -6.3, 2.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, -10.3, 9.8 , 0 ); setMoveKey( spep_0-3 + 316, 1, -6.3, 1.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, -10.3, -2.9 , 0 ); setMoveKey( spep_0-3 + 320, 1, -6.2, 0.7 , 0 ); setMoveKey( spep_0-3 + 321, 1, -6.2, 0.7 , 0 ); setMoveKey( spep_0-3 + 322, 1, -46.1, -19 , 0 ); setMoveKey( spep_0-3 + 324, 1, -54, -21.7 , 0 ); setMoveKey( spep_0-3 + 326, 1, -62.9, -24.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, -72.5, -28 , 0 ); setMoveKey( spep_0-3 + 330, 1, -83, -31.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, -94.4, -35.5 , 0 ); setMoveKey( spep_0-3 + 334, 1, -106.5, -39.7 , 0 ); setMoveKey( spep_0-3 + 336, 1, -119.6, -44.2 , 0 ); setMoveKey( spep_0-3 + 338, 1, -133.4, -48.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, -148.2, -54 , 0 ); setMoveKey( spep_0-3 + 342, 1, -163.7, -59.3 , 0 ); setMoveKey( spep_0-3 + 344, 1, -180.1, -64.9 , 0 ); setMoveKey( spep_0-3 + 346, 1, -197.4, -70.9 , 0 ); setMoveKey( spep_0-3 + 348, 1, -215.5, -77.1 , 0 ); setMoveKey( spep_0-3 + 350, 1, -234.4, -83.5 , 0 ); setMoveKey( spep_0-3 + 352, 1, -254.2, -90.3 , 0 ); setMoveKey( spep_0-3 + 354, 1, -274.8, -97.4 , 0 ); setMoveKey( spep_0-3 + 356, 1, -296.3, -104.7 , 0 ); setMoveKey( spep_0-3 + 358, 1, -318.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 359, 1, -318.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 360, 1, 28.3, -197.6 , 0 ); setMoveKey( spep_0-3 + 362, 1, 73.4, -157 , 0 ); setMoveKey( spep_0-3 + 364, 1, 98.5, -148.5 , 0 ); setMoveKey( spep_0-3 + 366, 1, 155.6, -132 , 0 ); setMoveKey( spep_0-3 + 368, 1, 153.6, -150.3 , 0 ); setMoveKey( spep_0-3 + 370, 1, 159.7, -128.7 , 0 ); setMoveKey( spep_0-3 + 372, 1, 145.7, -111 , 0 ); setMoveKey( spep_0-3 + 374, 1, 163.7, -125.4 , 0 ); setMoveKey( spep_0-3 + 376, 1, 161.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 378, 1, 167.8, -122.1 , 0 ); setMoveKey( spep_0-3 + 380, 1, 153.8, -124.5 , 0 ); setMoveKey( spep_0-3 + 382, 1, 171.8, -118.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, 169.8, -141.2 , 0 ); setMoveKey( spep_0-3 + 386, 1, 175.9, -115.5 , 0 ); setMoveKey( spep_0-3 + 388, 1, 161.9, -121.9 , 0 ); setMoveKey( spep_0-3 + 390, 1, 179.9, -112.2 , 0 ); setMoveKey( spep_0-3 + 392, 1, 177.9, -114.6 , 0 ); setMoveKey( spep_0-3 + 394, 1, 184, -109 , 0 ); setMoveKey( spep_0-3 + 396, 1, 186, -107.3 , 0 ); setMoveKey( spep_0-3 + 398, 1, 188, -105.7 , 0 ); setMoveKey( spep_0-3 + 399, 1, 188, -105.7 , 0 ); b=30; setMoveKey( spep_0-3 + 400, 1, 188.7, -505.1+b , 0 ); setMoveKey( spep_0-3 + 402, 1, 178.7, -509.7+b , 0 ); setMoveKey( spep_0-3 + 404, 1, 168.6, -514.3+b , 0 ); setMoveKey( spep_0-3 + 406, 1, 158.6, -518.9+b , 0 ); setMoveKey( spep_0-3 + 408, 1, 148.5, -523.5+b , 0 ); setMoveKey( spep_0-3 + 410, 1, 138.5, -528.1+b , 0 ); setMoveKey( spep_0-3 + 412, 1, 128.4, -532.7+b , 0 ); setMoveKey( spep_0-3 + 414, 1, 118.3, -537.4+b , 0 ); setMoveKey( spep_0-3 + 416, 1, 108.2, -542+b , 0 ); setMoveKey( spep_0-3 + 418, 1, 98.1, -546.6+b , 0 ); setMoveKey( spep_0-3 + 420, 1, 88, -551.3+b , 0 ); setMoveKey( spep_0-3 + 422, 1, 77.9, -555.9+b , 0 ); setMoveKey( spep_0-3 + 424, 1, 67.8, -560.6+b , 0 ); setMoveKey( spep_0-3 + 426, 1, 60.8, -559.3+b , 0 ); setMoveKey( spep_0-3 + 428, 1, 53.8, -558+b , 0 ); setMoveKey( spep_0-3 + 430, 1, 46.9, -556.8+b , 0 ); setMoveKey( spep_0-3 + 432, 1, 39.9, -555.6+b , 0 ); setMoveKey( spep_0-3 + 434, 1, 32.9, -554.5+b , 0 ); setMoveKey( spep_0-3 + 436, 1, 25.9, -553.4+b , 0 ); setMoveKey( spep_0-3 + 438, 1, 18.8, -552.3+b , 0 ); setMoveKey( spep_0-3 + 440, 1, 11.8, -551.2+b , 0 ); setMoveKey( spep_0-3 + 442, 1, 4.8, -550.2+b , 0 ); setMoveKey( spep_0-3 + 444, 1, -2.2, -549.2+b , 0 ); setMoveKey( spep_0-3 + 446, 1, -9.2, -548.2+b , 0 ); setMoveKey( spep_0-3 + 448, 1, -16.2, -547.3+b , 0 ); setMoveKey( spep_0-3 + 450, 1, -23.2, -546.4+b , 0 ); setMoveKey( spep_0-3 + 451, 1, -23.2, -546.4+b , 0 ); setMoveKey( spep_0-3 + 452, 1, 77.3, -590.1 , 0 ); setMoveKey( spep_0-3 + 454, 1, 58.4, -637.8 , 0 ); setMoveKey( spep_0-3 + 456, 1, 46.4, -793.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, -17.5, -1035.6 , 0 ); setMoveKey( spep_0-3 + 460, 1, -77, -1105.7 , 0 ); setMoveKey( spep_0-1 + 462, 1, -128.5, -1143.8 , 0 ); setScaleKey( spep_0-3 + 260, 1, 31.34, 31.34 ); setScaleKey( spep_0-3 + 262, 1, 21.43, 21.43 ); setScaleKey( spep_0-3 + 264, 1, 11.51, 11.51 ); setScaleKey( spep_0-3 + 266, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 268, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 270, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 272, 1, 1.03, 1.03 ); setScaleKey( spep_0-3 + 274, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 276, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 278, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 280, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 282, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 284, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 286, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 288, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 290, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 292, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 293, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 294, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 296, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 297, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 298, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 300, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 302, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 304, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 318, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 320, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 321, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 322, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 358, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 359, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 360, 1, 4.98, 4.98 ); setScaleKey( spep_0-3 + 399, 1, 4.98, 4.98 ); a=1; setScaleKey( spep_0-3 + 400, 1, 7.88+a, 7.88+a ); setScaleKey( spep_0-3 + 402, 1, 7.91+a, 7.91+a ); setScaleKey( spep_0-3 + 404, 1, 7.94+a, 7.94+a ); setScaleKey( spep_0-3 + 406, 1, 7.97+a, 7.97+a ); setScaleKey( spep_0-3 + 408, 1, 8+a, 8+a ); setScaleKey( spep_0-3 + 410, 1, 8.03+a, 8.03+a ); setScaleKey( spep_0-3 + 412, 1, 8.06+a, 8.06+a ); setScaleKey( spep_0-3 + 414, 1, 8.09+a, 8.09+a ); setScaleKey( spep_0-3 + 416, 1, 8.12+a, 8.12+a ); setScaleKey( spep_0-3 + 418, 1, 8.15+a, 8.15+a ); setScaleKey( spep_0-3 + 420, 1, 8.18+a, 8.18+a ); setScaleKey( spep_0-3 + 422, 1, 8.21+a, 8.21+a ); setScaleKey( spep_0-3 + 424, 1, 8.24+a, 8.24+a ); setScaleKey( spep_0-3 + 426, 1, 8.21+a, 8.21+a ); setScaleKey( spep_0-3 + 428, 1, 8.19+a, 8.19+a ); setScaleKey( spep_0-3 + 430, 1, 8.16+a, 8.16+a ); setScaleKey( spep_0-3 + 432, 1, 8.14+a, 8.14+a ); setScaleKey( spep_0-3 + 434, 1, 8.12+a, 8.12+a ); setScaleKey( spep_0-3 + 436, 1, 8.09+a, 8.09+a ); setScaleKey( spep_0-3 + 438, 1, 8.07+a, 8.07+a ); setScaleKey( spep_0-3 + 440, 1, 8.05+a, 8.05+a ); setScaleKey( spep_0-3 + 442, 1, 8.02+a, 8.02+a ); setScaleKey( spep_0-3 + 444, 1, 8+a, 8+a ); setScaleKey( spep_0-3 + 446, 1, 7.97+a, 7.97+a ); setScaleKey( spep_0-3 + 448, 1, 7.95+a, 7.95+a ); setScaleKey( spep_0-3 + 450, 1, 7.93+a, 7.93+a ); setScaleKey( spep_0-3 + 451, 1, 7.93+a, 7.93+a ); setScaleKey( spep_0-3 + 452, 1, 8.55, 8.55 ); setScaleKey( spep_0-3 + 454, 1, 8.55, 8.55 ); setScaleKey( spep_0-3 + 456, 1, 8.62, 8.62 ); setScaleKey( spep_0-3 + 458, 1, 8.17, 8.17 ); setScaleKey( spep_0-3 + 460, 1, 7.71, 7.71 ); setScaleKey( spep_0-1 + 462, 1, 7.24, 7.24 ); setRotateKey( spep_0-3 + 260, 1, -1.8 ); setRotateKey( spep_0-3 + 262, 1, -2.2 ); setRotateKey( spep_0-3 + 264, 1, -2.6 ); setRotateKey( spep_0-3 + 266, 1, -2.9 ); setRotateKey( spep_0-3 + 268, 1, -0.6 ); setRotateKey( spep_0-3 + 270, 1, 1.5 ); setRotateKey( spep_0-3 + 272, 1, 3.5 ); setRotateKey( spep_0-3 + 274, 1, 5.2 ); setRotateKey( spep_0-3 + 276, 1, 6.8 ); setRotateKey( spep_0-3 + 278, 1, 8.2 ); setRotateKey( spep_0-3 + 280, 1, 9.4 ); setRotateKey( spep_0-3 + 282, 1, 10.4 ); setRotateKey( spep_0-3 + 284, 1, 11.2 ); setRotateKey( spep_0-3 + 286, 1, 11.9 ); setRotateKey( spep_0-3 + 288, 1, 12.4 ); setRotateKey( spep_0-3 + 290, 1, 12.6 ); setRotateKey( spep_0-3 + 292, 1, 12.7 ); setRotateKey( spep_0-3 + 293, 1, 12.7 ); setRotateKey( spep_0-3 + 294, 1, -2.3 ); setRotateKey( spep_0-3 + 296, 1, 8.3 ); setRotateKey( spep_0-3 + 297, 1, 8.3 ); setRotateKey( spep_0-3 + 298, 1, -48 ); setRotateKey( spep_0-3 + 300, 1, -47 ); setRotateKey( spep_0-3 + 302, 1, -45.9 ); setRotateKey( spep_0-3 + 304, 1, -44.9 ); setRotateKey( spep_0-3 + 306, 1, -44.8 ); setRotateKey( spep_0-3 + 308, 1, -44.6 ); setRotateKey( spep_0-3 + 310, 1, -44.5 ); setRotateKey( spep_0-3 + 312, 1, -44.3 ); setRotateKey( spep_0-3 + 314, 1, -44.2 ); setRotateKey( spep_0-3 + 316, 1, -44.1 ); setRotateKey( spep_0-3 + 318, 1, -43.9 ); setRotateKey( spep_0-3 + 320, 1, -43.8 ); setRotateKey( spep_0-3 + 322, 1, -41.3 ); setRotateKey( spep_0-3 + 324, 1, -42 ); setRotateKey( spep_0-3 + 326, 1, -42.8 ); setRotateKey( spep_0-3 + 328, 1, -43.7 ); setRotateKey( spep_0-3 + 330, 1, -44.6 ); setRotateKey( spep_0-3 + 332, 1, -45.6 ); setRotateKey( spep_0-3 + 334, 1, -46.7 ); setRotateKey( spep_0-3 + 336, 1, -47.8 ); setRotateKey( spep_0-3 + 338, 1, -49.1 ); setRotateKey( spep_0-3 + 340, 1, -50.4 ); setRotateKey( spep_0-3 + 342, 1, -51.8 ); setRotateKey( spep_0-3 + 344, 1, -53.2 ); setRotateKey( spep_0-3 + 346, 1, -54.7 ); setRotateKey( spep_0-3 + 348, 1, -56.4 ); setRotateKey( spep_0-3 + 350, 1, -58 ); setRotateKey( spep_0-3 + 352, 1, -59.8 ); setRotateKey( spep_0-3 + 354, 1, -61.6 ); setRotateKey( spep_0-3 + 356, 1, -63.5 ); setRotateKey( spep_0-3 + 358, 1, -65.5 ); setRotateKey( spep_0-3 + 298, 1, -48 ); setRotateKey( spep_0-3 + 300, 1, -47 ); setRotateKey( spep_0-3 + 302, 1, -45.9 ); setRotateKey( spep_0-3 + 304, 1, -44.9 ); setRotateKey( spep_0-3 + 306, 1, -44.8 ); setRotateKey( spep_0-3 + 308, 1, -44.6 ); setRotateKey( spep_0-3 + 310, 1, -44.5 ); setRotateKey( spep_0-3 + 312, 1, -44.3 ); setRotateKey( spep_0-3 + 314, 1, -44.2 ); setRotateKey( spep_0-3 + 316, 1, -44.1 ); setRotateKey( spep_0-3 + 318, 1, -43.9 ); setRotateKey( spep_0-3 + 320, 1, -43.8 ); setRotateKey( spep_0-3 + 322, 1, -41.3 ); setRotateKey( spep_0-3 + 324, 1, -42 ); setRotateKey( spep_0-3 + 326, 1, -42.8 ); setRotateKey( spep_0-3 + 328, 1, -43.7 ); setRotateKey( spep_0-3 + 330, 1, -44.6 ); setRotateKey( spep_0-3 + 332, 1, -45.6 ); setRotateKey( spep_0-3 + 334, 1, -46.7 ); setRotateKey( spep_0-3 + 336, 1, -47.8 ); setRotateKey( spep_0-3 + 338, 1, -49.1 ); setRotateKey( spep_0-3 + 340, 1, -50.4 ); setRotateKey( spep_0-3 + 342, 1, -51.8 ); setRotateKey( spep_0-3 + 344, 1, -53.2 ); setRotateKey( spep_0-3 + 346, 1, -54.7 ); setRotateKey( spep_0-3 + 348, 1, -56.4 ); setRotateKey( spep_0-3 + 350, 1, -58 ); setRotateKey( spep_0-3 + 352, 1, -59.8 ); setRotateKey( spep_0-3 + 354, 1, -61.6 ); setRotateKey( spep_0-3 + 356, 1, -63.5 ); setRotateKey( spep_0-3 + 358, 1, -65.5 ); setRotateKey( spep_0-3 + 359, 1, -65.5 ); setRotateKey( spep_0-3 + 360, 1, -3.3 ); setRotateKey( spep_0-3 + 362, 1, -2 ); setRotateKey( spep_0-3 + 364, 1, -0.6 ); setRotateKey( spep_0-3 + 366, 1, 0.8 ); setRotateKey( spep_0-3 + 368, 1, 0.8 ); setRotateKey( spep_0-3 + 370, 1, 0.9 ); setRotateKey( spep_0-3 + 372, 1, 0.9 ); setRotateKey( spep_0-3 + 374, 1, 1 ); setRotateKey( spep_0-3 + 376, 1, 1 ); setRotateKey( spep_0-3 + 378, 1, 1.1 ); setRotateKey( spep_0-3 + 380, 1, 1.2 ); setRotateKey( spep_0-3 + 382, 1, 1.2 ); setRotateKey( spep_0-3 + 384, 1, 1.3 ); setRotateKey( spep_0-3 + 386, 1, 1.3 ); setRotateKey( spep_0-3 + 388, 1, 1.4 ); setRotateKey( spep_0-3 + 390, 1, 1.4 ); setRotateKey( spep_0-3 + 392, 1, 1.5 ); setRotateKey( spep_0-3 + 394, 1, 1.6 ); setRotateKey( spep_0-3 + 396, 1, 1.6 ); setRotateKey( spep_0-3 + 398, 1, 1.7 ); setRotateKey( spep_0-3 + 399, 1, 1.7 ); setRotateKey( spep_0-3 + 400, 1, -21 ); setRotateKey( spep_0-3 + 402, 1, -21.7 ); setRotateKey( spep_0-3 + 404, 1, -22.3 ); setRotateKey( spep_0-3 + 406, 1, -23 ); setRotateKey( spep_0-3 + 408, 1, -23.6 ); setRotateKey( spep_0-3 + 410, 1, -24.3 ); setRotateKey( spep_0-3 + 412, 1, -24.9 ); setRotateKey( spep_0-3 + 414, 1, -25.6 ); setRotateKey( spep_0-3 + 416, 1, -26.2 ); setRotateKey( spep_0-3 + 418, 1, -26.9 ); setRotateKey( spep_0-3 + 420, 1, -27.5 ); setRotateKey( spep_0-3 + 422, 1, -28.2 ); setRotateKey( spep_0-3 + 424, 1, -28.8 ); setRotateKey( spep_0-3 + 426, 1, -29.9 ); setRotateKey( spep_0-3 + 428, 1, -31 ); setRotateKey( spep_0-3 + 430, 1, -32.1 ); setRotateKey( spep_0-3 + 432, 1, -33.1 ); setRotateKey( spep_0-3 + 434, 1, -34.2 ); setRotateKey( spep_0-3 + 436, 1, -35.3 ); setRotateKey( spep_0-3 + 438, 1, -36.4 ); setRotateKey( spep_0-3 + 440, 1, -37.5 ); setRotateKey( spep_0-3 + 442, 1, -38.5 ); setRotateKey( spep_0-3 + 444, 1, -39.6 ); setRotateKey( spep_0-3 + 446, 1, -40.7 ); setRotateKey( spep_0-3 + 448, 1, -41.8 ); setRotateKey( spep_0-3 + 450, 1, -42.9 ); setRotateKey( spep_0-3 + 451, 1, -42.9 ); setRotateKey( spep_0-3 + 452, 1, -121.5 ); setRotateKey( spep_0-3 + 454, 1, -121.3 ); setRotateKey( spep_0-3 + 456, 1, -121.4 ); setRotateKey( spep_0-3 + 458, 1, -121.3 ); setRotateKey( spep_0-3 + 460, 1, -121.4 ); setRotateKey( spep_0-1 + 462, 1, -121.5 ); --敵の動き setDisp( spep_0-3 + 494, 1, 1); setDisp( spep_0-1 + 538, 1, 0); changeAnime( spep_0-3 + 494, 1, 105); setMoveKey( spep_0-3 + 494, 1, -21, -54.6 , 0 ); setMoveKey( spep_0-3 + 496, 1, -30.3, -28.1 , 0 ); setMoveKey( spep_0-3 + 498, 1, -39.6, -1.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, -48.9, 24.5 , 0 ); setMoveKey( spep_0-3 + 502, 1, -49.1, 24.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, -49.2, 24.7 , 0 ); setMoveKey( spep_0-3 + 506, 1, -49.4, 24.7 , 0 ); setMoveKey( spep_0-3 + 508, 1, -49.6, 24.8 , 0 ); setMoveKey( spep_0-3 + 510, 1, -49.7, 24.9 , 0 ); setMoveKey( spep_0-3 + 512, 1, -49.9, 25 , 0 ); setMoveKey( spep_0-3 + 514, 1, -50.1, 25.1 , 0 ); setMoveKey( spep_0-3 + 516, 1, -50.2, 25.1 , 0 ); setMoveKey( spep_0-3 + 518, 1, -50.4, 25.2 , 0 ); setMoveKey( spep_0-3 + 520, 1, -50.6, 25.3 , 0 ); setMoveKey( spep_0-3 + 522, 1, -50.8, 25.4 , 0 ); setMoveKey( spep_0-3 + 524, 1, -51, 25.5 , 0 ); setMoveKey( spep_0-3 + 526, 1, -51.1, 25.6 , 0 ); setMoveKey( spep_0-3 + 528, 1, -51.3, 25.7 , 0 ); setMoveKey( spep_0-3 + 530, 1, -51.5, 25.7 , 0 ); setMoveKey( spep_0-3 + 532, 1, -51.7, 25.8 , 0 ); setMoveKey( spep_0-3 + 534, 1, -51.9, 25.9 , 0 ); setMoveKey( spep_0-3 + 536, 1, -52.1, 26 , 0 ); setMoveKey( spep_0-1 + 538, 1, -52.2, 26.1 , 0 ); setScaleKey( spep_0-3 + 494, 1, 8.78, 8.78 ); setScaleKey( spep_0-3 + 496, 1, 6.11, 6.11 ); setScaleKey( spep_0-3 + 498, 1, 3.44, 3.44 ); setScaleKey( spep_0-3 + 500, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 502, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 504, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 506, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 508, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 510, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 512, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 514, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 516, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 518, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 520, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 522, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 524, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 526, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 528, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 530, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 532, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 534, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 536, 1, 0.16, 0.16 ); setScaleKey( spep_0-1 + 538, 1, 0.13, 0.13 ); setRotateKey( spep_0-3 + 494, 1, 109.9 ); setRotateKey( spep_0-3 + 496, 1, 112.6 ); setRotateKey( spep_0-3 + 498, 1, 115.3 ); setRotateKey( spep_0-3 + 500, 1, 118.1 ); setRotateKey( spep_0-3 + 502, 1, 118.8 ); setRotateKey( spep_0-3 + 504, 1, 119.6 ); setRotateKey( spep_0-3 + 506, 1, 120.4 ); setRotateKey( spep_0-3 + 508, 1, 121.1 ); setRotateKey( spep_0-3 + 510, 1, 121.9 ); setRotateKey( spep_0-3 + 512, 1, 122.7 ); setRotateKey( spep_0-3 + 514, 1, 123.4 ); setRotateKey( spep_0-3 + 516, 1, 124.2 ); setRotateKey( spep_0-3 + 518, 1, 125 ); setRotateKey( spep_0-3 + 520, 1, 125.7 ); setRotateKey( spep_0-3 + 522, 1, 126.5 ); setRotateKey( spep_0-3 + 524, 1, 127.3 ); setRotateKey( spep_0-3 + 526, 1, 128.1 ); setRotateKey( spep_0-3 + 528, 1, 128.8 ); setRotateKey( spep_0-3 + 530, 1, 129.6 ); setRotateKey( spep_0-3 + 532, 1, 130.4 ); setRotateKey( spep_0-3 + 534, 1, 131.1 ); setRotateKey( spep_0-3 + 536, 1, 131.9 ); setRotateKey( spep_0-1 + 538, 1, 132.7 ); --文字エントリー ctbago = entryEffectLife( spep_0-3 + 218, 10021, 34, 0x100, -1, 0, -99.4, 340 );--バゴォッ setEffShake( spep_0-3 + 218, ctbago, 34, 10 ); setEffMoveKey( spep_0-3 + 218, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbago, -99.5, 339.1 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbago, -127.9, 354.6 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbago, -123.5, 352.7 , 0 ); setEffMoveKey( spep_0-3 + 228, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 230, ctbago, -122.9, 352.5 , 0 ); setEffMoveKey( spep_0-3 + 232, ctbago, -99.4, 340.1 , 0 ); setEffMoveKey( spep_0-3 + 234, ctbago, -122.4, 352.2 , 0 ); setEffMoveKey( spep_0-3 + 236, ctbago, -99.3, 340.1 , 0 ); setEffMoveKey( spep_0-3 + 238, ctbago, -121.8, 352 , 0 ); setEffMoveKey( spep_0-3 + 240, ctbago, -99.3, 340.2 , 0 ); setEffMoveKey( spep_0-3 + 242, ctbago, -121.3, 351.8 , 0 ); setEffMoveKey( spep_0-3 + 244, ctbago, -99.3, 340.3 , 0 ); setEffMoveKey( spep_0-3 + 246, ctbago, -120.9, 351.6 , 0 ); setEffMoveKey( spep_0-3 + 248, ctbago, -99.4, 340.2 , 0 ); setEffMoveKey( spep_0-3 + 250, ctbago, -120.6, 351.4 , 0 ); setEffMoveKey( spep_0-3 + 252, ctbago, -120.5, 351.3 , 0 ); setEffScaleKey( spep_0-3 + 218, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_0-3 + 220, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_0-3 + 222, ctbago, 3.74, 3.74 ); setEffScaleKey( spep_0-3 + 224, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_0-3 + 226, ctbago, 3.17, 3.17 ); setEffScaleKey( spep_0-3 + 228, ctbago, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 230, ctbago, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 232, ctbago, 3.06, 3.06 ); setEffScaleKey( spep_0-3 + 234, ctbago, 3.03, 3.03 ); setEffScaleKey( spep_0-3 + 236, ctbago, 2.99, 2.99 ); setEffScaleKey( spep_0-3 + 238, ctbago, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 240, ctbago, 2.92, 2.92 ); setEffScaleKey( spep_0-3 + 242, ctbago, 2.88, 2.88 ); setEffScaleKey( spep_0-3 + 244, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_0-3 + 246, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_0-3 + 248, ctbago, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 250, ctbago, 2.8, 2.8 ); setEffScaleKey( spep_0-3 + 252, ctbago, 2.78, 2.78 ); setEffRotateKey( spep_0-3 + 218, ctbago, -26.7 ); setEffRotateKey( spep_0-3 + 252, ctbago, -26.7 ); setEffAlphaKey( spep_0-3 + 218, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 244, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 246, ctbago, 191 ); setEffAlphaKey( spep_0-3 + 248, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 250, ctbago, 64 ); setEffAlphaKey( spep_0-3 + 252, ctbago, 0 ); --文字エントリー ctzun = entryEffectLife( spep_0-3 + 362, 10016, 30, 0x100, -1, 0, -165.7, 377.1 );--ズンッ setEffShake( spep_0-3 + 362, ctzun, 30, 10 ); setEffMoveKey( spep_0-3 + 362, ctzun, -165.7, 377.1 , 0 ); setEffMoveKey( spep_0-3 + 364, ctzun, -165.4, 377 , 0 ); setEffMoveKey( spep_0-3 + 366, ctzun, -176.7, 379.7 , 0 ); setEffMoveKey( spep_0-3 + 368, ctzun, -164.7, 376.8 , 0 ); setEffMoveKey( spep_0-3 + 370, ctzun, -174.7, 379.4 , 0 ); setEffMoveKey( spep_0-3 + 372, ctzun, -173.6, 379.3 , 0 ); setEffMoveKey( spep_0-3 + 374, ctzun, -164.4, 377 , 0 ); setEffMoveKey( spep_0-3 + 376, ctzun, -174, 379.2 , 0 ); setEffMoveKey( spep_0-3 + 378, ctzun, -164.6, 376.9 , 0 ); setEffMoveKey( spep_0-3 + 380, ctzun, -174.4, 379.1 , 0 ); setEffMoveKey( spep_0-3 + 382, ctzun, -164.9, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 384, ctzun, -174.8, 379 , 0 ); setEffMoveKey( spep_0-3 + 386, ctzun, -165, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 388, ctzun, -173.6, 378.7 , 0 ); setEffMoveKey( spep_0-3 + 390, ctzun, -165.1, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 392, ctzun, -165.1, 376.7 , 0 ); setEffScaleKey( spep_0-3 + 362, ctzun, 1.43, 1.43 ); setEffScaleKey( spep_0-3 + 364, ctzun, 4.17, 4.17 ); setEffScaleKey( spep_0-3 + 366, ctzun, 4.01, 4.01 ); setEffScaleKey( spep_0-3 + 368, ctzun, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 370, ctzun, 3.54, 3.54 ); setEffScaleKey( spep_0-3 + 372, ctzun, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 374, ctzun, 3.25, 3.25 ); setEffScaleKey( spep_0-3 + 376, ctzun, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 378, ctzun, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 380, ctzun, 3.33, 3.33 ); setEffScaleKey( spep_0-3 + 382, ctzun, 3.36, 3.36 ); setEffScaleKey( spep_0-3 + 384, ctzun, 3.39, 3.39 ); setEffScaleKey( spep_0-3 + 386, ctzun, 3.17, 3.17 ); setEffScaleKey( spep_0-3 + 388, ctzun, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 390, ctzun, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 392, ctzun, 2.53, 2.53 ); setEffRotateKey( spep_0-3 + 362, ctzun, -28.8 ); setEffRotateKey( spep_0-3 + 372, ctzun, -28.8 ); setEffRotateKey( spep_0-3 + 374, ctzun, -28.9 ); setEffRotateKey( spep_0-3 + 380, ctzun, -28.9 ); setEffRotateKey( spep_0-3 + 382, ctzun, -29 ); setEffRotateKey( spep_0-3 + 392, ctzun, -29 ); setEffAlphaKey( spep_0-3 + 362, ctzun, 255 ); setEffAlphaKey( spep_0-3 + 384, ctzun, 255 ); setEffAlphaKey( spep_0-3 + 386, ctzun, 191 ); setEffAlphaKey( spep_0-3 + 388, ctzun, 128 ); setEffAlphaKey( spep_0-3 + 390, ctzun, 64 ); setEffAlphaKey( spep_0-3 + 392, ctzun, 0 ); --SE --入り stopSe( spep_0 + 144, SE001, 68 ); stopSe( spep_0 + 144, SE002, 68 ); --顔カットイン SE004 = playSe( spep_0 + 96, 1018 ); --そして木へ SE005 = playSe( spep_0 + 304, 1168 ); setSeVolumeByWorkId( spep_0 + 304, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 305, SE005, 17 ); setSeVolumeByWorkId( spep_0 + 306, SE005, 34 ); setSeVolumeByWorkId( spep_0 + 307, SE005, 51 ); setSeVolumeByWorkId( spep_0 + 308, SE005, 68 ); setStartTimeMs( SE005, 2167 ); SE011 = playSe( spep_0 + 298, 1025 ); setSeVolumeByWorkId( spep_0 + 298, SE011, 56 ); SE012 = playSe( spep_0 + 298, 1023 ); setSeVolumeByWorkId( spep_0 + 298, SE012, 35 ); --瞬間移動 SE006 = playSe( spep_0 + 178, 1109 ); --パンチ SE007 = playSe( spep_0 + 214, 1003 ); SE008 = playSe( spep_0 + 218, 1110 ); SE009 = playSe( spep_0 + 218, 1120 ); --敵飛んでいく SE010 = playSe( spep_0 + 260, 1183 ); stopSe( spep_0 + 300, SE010, 8 ); --膝蹴り SE013 = playSe( spep_0 + 354, 1004 ); SE014 = playSe( spep_0 + 358, 1110 ); setSeVolumeByWorkId( spep_0 + 358, SE014, 68 ); SE015 = playSe( spep_0 + 358, 1187 ); setSeVolumeByWorkId( spep_0 + 358, SE015, 77 ); stopSe( spep_0 + 366, SE015, 32 ); SE016 = playSe( spep_0 + 360, 1010 ); SE017 = playSe( spep_0 + 362, 1190 ); setSeVolumeByWorkId( spep_0 + 362, SE017, 112 ); --敵落ちていく SE018 = playSe( spep_0 + 490, 1121 ); setSeVolumeByWorkId( spep_0 + 490, SE018, 0 ); setSeVolumeByWorkId( spep_0 + 491, SE018, 16.6 ); setSeVolumeByWorkId( spep_0 + 492, SE018, 33.2 ); setSeVolumeByWorkId( spep_0 + 493, SE018, 49.8 ); setSeVolumeByWorkId( spep_0 + 494, SE018, 66.4 ); setSeVolumeByWorkId( spep_0 + 495, SE018, 83 ); setSeVolumeByWorkId( spep_0 + 496, SE018, 100 ); setStartTimeMs( SE018, 2083 ); --敵叩き落とす SE019 = playSe( spep_0 + 450, 1003 ); SE020 = playSe( spep_0 + 454, 1123 ); SE021 = playSe( spep_0 + 454, 1110 ); SE022 = playSe( spep_0 + 492, 1183 ); --白フェード entryFade( spep_0 + 536, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+540; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_1 + 0, 1507, 86, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1 + 0, SE_05); speff2 = entryEffect( spep_1 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1 + 0, SE_05); speff2 = entryEffect( spep_1 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1 + 0, SE_05); speff2 = entryEffect( spep_1 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff2, 1, 1); setEffReplaceTexture( speff2, 2, 0); -- カード差し替え setEffReplaceTexture( speff2, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --敵叩き落とす stopSe( spep_1 + 2, SE022, 0 ); --敵落ちていく stopSe( spep_1 + 2, SE018, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射〜ラストまで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); -- ** エフェクト等 ** -- ctvo = entryEffect( spep_2 + 0, 156234, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ctvo, 0, 0, 0 ); setEffMoveKey( spep_2 + 540, ctvo, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, ctvo, 1.0, 1.0 ); setEffScaleKey( spep_2 + 540, ctvo, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ctvo, 0 ); setEffRotateKey( spep_2 + 540, ctvo, 0 ); setEffAlphaKey( spep_2 + 0, ctvo, 255 ); setEffAlphaKey( spep_2 + 540, ctvo, 255 ); --敵の動き setDisp( spep_2-3 + 116, 1, 1); setDisp( spep_2-1 + 538, 1, 0); changeAnime( spep_2-3 + 116, 1, 6); changeAnime( spep_2-3 + 150, 1, 8); setMoveKey( spep_2-3 + 116, 1, 977, 1046.9 , 0 ); setMoveKey( spep_2-3 + 118, 1, 739.1, 796.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, 501.1, 545.9 , 0 ); setMoveKey( spep_2-3 + 122, 1, 263.1, 295.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 25.2, 44.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 19, 38.4 , 0 ); setMoveKey( spep_2-3 + 128, 1, 12.8, 31.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 6.6, 25.4 , 0 ); setMoveKey( spep_2-3 + 132, 1, 0.5, 18.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, -5.7, 12.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, -11.9, 5.9 , 0 ); setMoveKey( spep_2-3 + 138, 1, -18.1, -0.6 , 0 ); setMoveKey( spep_2-3 + 140, 1, -24.3, -7.1 , 0 ); setMoveKey( spep_2-3 + 142, 1, -30.4, -13.6 , 0 ); setMoveKey( spep_2-3 + 144, 1, -36.6, -20.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, -42.8, -26.7 , 0 ); setMoveKey( spep_2-3 + 148, 1, -49, -33.2 , 0 ); setMoveKey( spep_2-3 + 149, 1, -49, -33.2 , 0 ); setMoveKey( spep_2-3 + 150, 1, -88.1, -52.2 , 0 ); setMoveKey( spep_2-3 + 152, 1, -215.2, -183.4 , 0 ); setMoveKey( spep_2-3 + 154, 1, -342.4, -314.7 , 0 ); setMoveKey( spep_2-3 + 156, 1, -469.6, -445.9 , 0 ); setMoveKey( spep_2-3 + 158, 1, -596.8, -577.1 , 0 ); setMoveKey( spep_2-3 + 160, 1, -724, -708.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, -851.2, -839.5 , 0 ); setScaleKey( spep_2-3 + 116, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 162, 1, 1.66, 1.66 ); setRotateKey( spep_2-3 + 116, 1, -2.9 ); setRotateKey( spep_2-3 + 118, 1, -5.9 ); setRotateKey( spep_2-3 + 120, 1, -8.8 ); setRotateKey( spep_2-3 + 122, 1, -11.7 ); setRotateKey( spep_2-3 + 124, 1, -14.6 ); setRotateKey( spep_2-3 + 126, 1, -14.7 ); setRotateKey( spep_2-3 + 128, 1, -14.7 ); setRotateKey( spep_2-3 + 130, 1, -14.8 ); setRotateKey( spep_2-3 + 132, 1, -14.9 ); setRotateKey( spep_2-3 + 134, 1, -14.9 ); setRotateKey( spep_2-3 + 136, 1, -15 ); setRotateKey( spep_2-3 + 138, 1, -15.1 ); setRotateKey( spep_2-3 + 140, 1, -15.1 ); setRotateKey( spep_2-3 + 142, 1, -15.2 ); setRotateKey( spep_2-3 + 144, 1, -15.3 ); setRotateKey( spep_2-3 + 146, 1, -15.3 ); setRotateKey( spep_2-3 + 148, 1, -15.4 ); setRotateKey( spep_2-3 + 149, 1, -15.4 ); setRotateKey( spep_2-3 + 150, 1, -47.2 ); setRotateKey( spep_2-3 + 162, 1, -47.2 ); --SE --腕振り上げ SE024 = playSe( spep_2 + 8, 1004 ); setSeVolumeByWorkId( spep_2 + 8, SE024, 81 ); setPitch( spep_0 + 646, SE024, -400 ); setTimeStretch( SE024, 0.92, 10, 1 ); --気弾発射 SE025 = playSe( spep_2 + 58, 20 ); setSeVolumeByWorkId( spep_2 + 58, SE025, 60 ); SE026 = playSe( spep_2 + 58, 1109 ); setSeVolumeByWorkId( spep_2 + 58, SE026, 150 ); SE027 = playSe( spep_2 + 58, 1231 ); setSeVolumeByWorkId( spep_2 + 58, SE027, 123 ); SE028 = playSe( spep_2 + 58, 1022 ); setSeVolumeByWorkId( spep_2 + 58, SE028, 68 ); SE029 = playSe( spep_2 + 58, 1236 ); setSeVolumeByWorkId( spep_2 + 58, SE029, 71 ); SE030 = playSe( spep_2 + 58, 1177 ); setSeVolumeByWorkId( spep_2 + 58, SE030, 62 ); --気弾飛んでいく SE031 = playSe( spep_2 + 174, 1193 ); setSeVolumeByWorkId( spep_2 + 174, SE031, 0 ); setSeVolumeByWorkId( spep_2 + 175, SE031, 7 ); setSeVolumeByWorkId( spep_2 + 176, SE031, 14 ); setSeVolumeByWorkId( spep_2 + 177, SE031, 21 ); setSeVolumeByWorkId( spep_2 + 178, SE031, 28 ); setSeVolumeByWorkId( spep_2 + 179, SE031, 35 ); setSeVolumeByWorkId( spep_2 + 180, SE031, 42 ); setSeVolumeByWorkId( spep_2 + 181, SE031, 49 ); setSeVolumeByWorkId( spep_2 + 182, SE031, 56 ); setStartTimeMs( SE031, 1550 ); stopSe( spep_2 + 232, SE031, 34 ); --敵覆いかぶさる SE032 = playSe( spep_2 + 136, 1021 ); --気弾飛んでいく SE033 = playSe( spep_2 + 178, 1179 ); setSeVolumeByWorkId( spep_2 + 178, SE033, 82 ); SE034 = playSe( spep_2 + 180, 1277 ); setSeVolumeByWorkId( spep_2 + 180, SE034, 79 ); --爆発 SE035 = playSe( spep_2+12 + 234, 1159 ); SE036 = playSe( spep_2+12 + 234, 1067 ); setSeVolumeByWorkId( spep_2+12 + 234, SE036, 72 ); SE037 = playSe( spep_2+12 + 252, 1188 ); setSeVolumeByWorkId( spep_2+12 + 252, SE037, 75 ); SE038 = playSe( spep_2+12 + 264, 1023 ); setSeVolumeByWorkId( spep_2+12 + 264, SE038, 67 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 350, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +250 ); endPhase( spep_2 + 340 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜叩き落としまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- fast_f = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0, -100 ); setEffMoveKey( spep_0 + 0, fast_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f, 0 ); setEffRotateKey( spep_0 + 540, fast_f, 0 ); setEffAlphaKey( spep_0 + 0, fast_f, 255 ); setEffAlphaKey( spep_0 + 93, fast_f, 255 ); setEffAlphaKey( spep_0 + 94, fast_f, 0 ); setEffAlphaKey( spep_0 + 540, fast_f, 0 ); fast_f2 = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, fast_f2, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_f2, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_f2, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_f2, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_f2, 0 ); setEffRotateKey( spep_0 + 540, fast_f2, 0 ); setEffAlphaKey( spep_0 + 0, fast_f2, 0 ); setEffAlphaKey( spep_0 + 93, fast_f2, 0 ); setEffAlphaKey( spep_0 + 94, fast_f2, 255 ); setEffAlphaKey( spep_0 + 540, fast_f2, 255 ); -- ** エフェクト等 ** -- fast_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0, -200 ); setEffMoveKey( spep_0 + 0, fast_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, fast_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, fast_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 540, fast_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, fast_b, 0 ); setEffRotateKey( spep_0 + 540, fast_b, 0 ); setEffAlphaKey( spep_0 + 0, fast_b, 255 ); setEffAlphaKey( spep_0 + 540, fast_b, 255 ); --敵の動き setDisp( spep_0, 1, 1); setDisp( spep_0-1+94, 1, 0); changeAnime( spep_0, 1, 118); setMoveKey( spep_0 + 0, 1, 1390.2, 156.7 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 1384.1, 155.2 , 0 ); setMoveKey( spep_0-3 + 4, 1, 1378, 153.8 , 0 ); setMoveKey( spep_0-3 + 6, 1, 1371.9, 152.4 , 0 ); setMoveKey( spep_0-3 + 8, 1, 1365.9, 151 , 0 ); setMoveKey( spep_0-3 + 10, 1, 1359.9, 149.6 , 0 ); setMoveKey( spep_0-3 + 12, 1, 1353.9, 148.3 , 0 ); setMoveKey( spep_0-3 + 14, 1, 1347.9, 146.9 , 0 ); setMoveKey( spep_0-3 + 16, 1, 1341.9, 145.5 , 0 ); setMoveKey( spep_0-3 + 18, 1, 1336, 144.1 , 0 ); setMoveKey( spep_0-3 + 20, 1, 1330.1, 142.7 , 0 ); setMoveKey( spep_0-3 + 22, 1, 1324.2, 141.4 , 0 ); setMoveKey( spep_0-3 + 24, 1, 1318.3, 140 , 0 ); setMoveKey( spep_0-3 + 26, 1, 1312.4, 138.7 , 0 ); setMoveKey( spep_0-3 + 28, 1, 1306.6, 137.3 , 0 ); setMoveKey( spep_0-3 + 30, 1, 1300.7, 136 , 0 ); setMoveKey( spep_0-3 + 32, 1, 1294.9, 134.6 , 0 ); setMoveKey( spep_0-3 + 34, 1, 1289.1, 133.3 , 0 ); setMoveKey( spep_0-3 + 36, 1, 1283.4, 131.9 , 0 ); setMoveKey( spep_0-3 + 38, 1, 1277.6, 130.6 , 0 ); setMoveKey( spep_0-3 + 40, 1, 1116.7, 93.3 , 0 ); setMoveKey( spep_0-3 + 42, 1, 958, 56.6 , 0 ); setMoveKey( spep_0-3 + 44, 1, 801.5, 20.4 , 0 ); setMoveKey( spep_0-3 + 46, 1, 647.2, -15.4 , 0 ); setMoveKey( spep_0-3 + 48, 1, 495.1, -50.6 , 0 ); setMoveKey( spep_0-3 + 50, 1, 488, -52 , 0 ); setMoveKey( spep_0-3 + 52, 1, 480.8, -53.3 , 0 ); setMoveKey( spep_0-3 + 54, 1, 473.7, -54.7 , 0 ); setMoveKey( spep_0-3 + 56, 1, 466.6, -56.1 , 0 ); setMoveKey( spep_0-3 + 58, 1, 459.4, -57.4 , 0 ); setMoveKey( spep_0-3 + 60, 1, 452.3, -58.8 , 0 ); setMoveKey( spep_0-3 + 62, 1, 445.2, -60.2 , 0 ); setMoveKey( spep_0-3 + 64, 1, 438, -61.6 , 0 ); setMoveKey( spep_0-3 + 66, 1, 430.9, -62.9 , 0 ); setMoveKey( spep_0-3 + 68, 1, 423.7, -64.3 , 0 ); setMoveKey( spep_0-3 + 70, 1, 416.6, -65.7 , 0 ); setMoveKey( spep_0-3 + 72, 1, 409.5, -67 , 0 ); setMoveKey( spep_0-3 + 74, 1, 402.3, -68.4 , 0 ); setMoveKey( spep_0-3 + 76, 1, 395.2, -69.8 , 0 ); setMoveKey( spep_0-3 + 78, 1, 388.1, -71.2 , 0 ); setMoveKey( spep_0-3 + 80, 1, 380.9, -72.5 , 0 ); setMoveKey( spep_0-3 + 82, 1, 373.8, -73.9 , 0 ); setMoveKey( spep_0-3 + 84, 1, 366.6, -75.3 , 0 ); setMoveKey( spep_0-3 + 86, 1, 359.5, -76.7 , 0 ); setMoveKey( spep_0-3 + 88, 1, 352.4, -78 , 0 ); setMoveKey( spep_0-3 + 90, 1, 345.2, -79.4 , 0 ); setMoveKey( spep_0-3 + 92, 1, 338.1, -80.8 , 0 ); setMoveKey( spep_0-1 + 94, 1, 331, -82.2 , 0 ); setScaleKey( spep_0 + 0, 1, 9.29, 9.29 ); --setScaleKey( spep_0-3 + 2, 1, 9.27, 9.27 ); setScaleKey( spep_0-3 + 4, 1, 9.24, 9.24 ); setScaleKey( spep_0-3 + 6, 1, 9.21, 9.21 ); setScaleKey( spep_0-3 + 8, 1, 9.19, 9.19 ); setScaleKey( spep_0-3 + 10, 1, 9.16, 9.16 ); setScaleKey( spep_0-3 + 12, 1, 9.14, 9.14 ); setScaleKey( spep_0-3 + 14, 1, 9.11, 9.11 ); setScaleKey( spep_0-3 + 16, 1, 9.09, 9.09 ); setScaleKey( spep_0-3 + 18, 1, 9.06, 9.06 ); setScaleKey( spep_0-3 + 20, 1, 9.03, 9.03 ); setScaleKey( spep_0-3 + 22, 1, 9.01, 9.01 ); setScaleKey( spep_0-3 + 24, 1, 8.98, 8.98 ); setScaleKey( spep_0-3 + 26, 1, 8.96, 8.96 ); setScaleKey( spep_0-3 + 28, 1, 8.93, 8.93 ); setScaleKey( spep_0-3 + 30, 1, 8.91, 8.91 ); setScaleKey( spep_0-3 + 32, 1, 8.88, 8.88 ); setScaleKey( spep_0-3 + 34, 1, 8.86, 8.86 ); setScaleKey( spep_0-3 + 36, 1, 8.83, 8.83 ); setScaleKey( spep_0-3 + 38, 1, 8.81, 8.81 ); setScaleKey( spep_0-3 + 40, 1, 8.12, 8.12 ); setScaleKey( spep_0-3 + 42, 1, 7.44, 7.44 ); setScaleKey( spep_0-3 + 44, 1, 6.77, 6.77 ); setScaleKey( spep_0-3 + 46, 1, 6.11, 6.11 ); setScaleKey( spep_0-3 + 48, 1, 5.46, 5.46 ); setScaleKey( spep_0-3 + 50, 1, 5.42, 5.42 ); setScaleKey( spep_0-3 + 52, 1, 5.38, 5.38 ); setScaleKey( spep_0-3 + 54, 1, 5.34, 5.34 ); setScaleKey( spep_0-3 + 56, 1, 5.3, 5.3 ); setScaleKey( spep_0-3 + 58, 1, 5.26, 5.26 ); setScaleKey( spep_0-3 + 60, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 62, 1, 5.18, 5.18 ); setScaleKey( spep_0-3 + 64, 1, 5.14, 5.14 ); setScaleKey( spep_0-3 + 66, 1, 5.1, 5.1 ); setScaleKey( spep_0-3 + 68, 1, 5.06, 5.06 ); setScaleKey( spep_0-3 + 70, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 72, 1, 4.98, 4.98 ); setScaleKey( spep_0-3 + 74, 1, 4.94, 4.94 ); setScaleKey( spep_0-3 + 76, 1, 4.9, 4.9 ); setScaleKey( spep_0-3 + 78, 1, 4.86, 4.86 ); setScaleKey( spep_0-3 + 80, 1, 4.82, 4.82 ); setScaleKey( spep_0-3 + 82, 1, 4.78, 4.78 ); setScaleKey( spep_0-3 + 84, 1, 4.74, 4.74 ); setScaleKey( spep_0-3 + 86, 1, 4.7, 4.7 ); setScaleKey( spep_0-3 + 88, 1, 4.66, 4.66 ); setScaleKey( spep_0-3 + 90, 1, 4.62, 4.62 ); setScaleKey( spep_0-3 + 92, 1, 4.58, 4.58 ); setScaleKey( spep_0-1 + 94, 1, 4.54, 4.54 ); setRotateKey( spep_0 + 0, 1, -0.4 ); setRotateKey( spep_0 + 1, 1, -0.4 ); setRotateKey( spep_0 + 2, 1, -0.4 ); setRotateKey( spep_0 + 3, 1, -0.4 ); setRotateKey( spep_0 + 4, 1, -0.4 ); setRotateKey( spep_0 + 5, 1, -0.4 ); setRotateKey( spep_0 + 6, 1, -0.4 ); setRotateKey( spep_0-3 + 22, 1, -0.4 ); setRotateKey( spep_0-3 + 24, 1, -0.3 ); setRotateKey( spep_0-3 + 40, 1, -0.3 ); setRotateKey( spep_0-3 + 42, 1, -0.4 ); setRotateKey( spep_0-1 + 94, 1, -0.4 ); --SE --入り SE001 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 32 ); setPitch( spep_0 + 0, SE001, 300 ); setTimeStretch( SE001, 1.2, 10, 1 ); setBandpassFilter( spep_0 + 0, SE001, 800, 24000 ); SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 8 ); SE003 = playSe( spep_0 + 20, 1072 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 540, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 108; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+84 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+84 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +96, 190006, 72, 0x102, -1, 0, 0, 510, 9600);-- ゴゴゴゴ setEffMoveKey( spep_0 +96, ctgogo, 0, 510); setEffMoveKey( spep_0 +168, ctgogo, 0, 510); setEffAlphaKey( spep_0 +96, ctgogo, 0 ); setEffAlphaKey( spep_0 + 97, ctgogo, 255 ); setEffAlphaKey( spep_0 + 98, ctgogo, 255 ); setEffAlphaKey( spep_0 + 162, ctgogo, 255 ); setEffAlphaKey( spep_0 + 164, ctgogo, 191 ); setEffAlphaKey( spep_0 + 166, ctgogo, 196 ); setEffAlphaKey( spep_0 + 168, ctgogo, 64 ); setEffRotateKey( spep_0 +96, ctgogo, 0); setEffRotateKey( spep_0 +168, ctgogo, 0); setEffScaleKey( spep_0 +96, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +158, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +168, ctgogo, -1.07, 1.07); -- ** エフェクト等 ** -- ctdoga = entryEffect( spep_0 + 0, 156235, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, ctdoga, 0, 0, 0 ); setEffMoveKey( spep_0 + 540, ctdoga, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, ctdoga, -1.0, 1.0 ); setEffScaleKey( spep_0 + 540, ctdoga, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, ctdoga, 0 ); setEffRotateKey( spep_0 + 540, ctdoga, 0 ); setEffAlphaKey( spep_0 + 0, ctdoga, 255 ); setEffAlphaKey( spep_0 + 540, ctdoga, 255 ); --敵の動き setDisp( spep_0-3 + 206, 1, 1); setDisp( spep_0-1 + 228, 1, 0); changeAnime( spep_0-3 + 206, 1, 101); changeAnime( spep_0-3 + 218, 1, 106); setMoveKey( spep_0-3 + 206, 1, 155.4, -123.6 , 0 ); setMoveKey( spep_0-3 + 217, 1, 155.4, -123.6 , 0 ); setMoveKey( spep_0-3 + 218, 1, 8.3, -188.3 , 0 ); setMoveKey( spep_0-3 + 220, 1, 46.9, -160.4 , 0 ); setMoveKey( spep_0-3 + 222, 1, 53.5, -168.5 , 0 ); setMoveKey( spep_0-3 + 224, 1, 100.2, -160.6 , 0 ); setMoveKey( spep_0-3 + 226, 1, 459.3, -144.8 , 0 ); setMoveKey( spep_0-1 + 228, 1, 850.5, -169 , 0 ); setScaleKey( spep_0-3 + 206, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 217, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 218, 1, 5.07, 5.07 ); setScaleKey( spep_0-3 + 220, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 222, 1, 4.96, 4.96 ); setScaleKey( spep_0-3 + 224, 1, 4.91, 4.91 ); setScaleKey( spep_0-3 + 226, 1, 5.22, 5.22 ); setScaleKey( spep_0-3 + 228, 1, 5.53, 5.53 ); setRotateKey( spep_0-3 + 206, 1, 0 ); setRotateKey( spep_0-3 + 217, 1, 0 ); setRotateKey( spep_0-3 + 218, 1, -38.7 ); setRotateKey( spep_0-3 + 220, 1, -36.4 ); setRotateKey( spep_0-3 + 222, 1, -34.1 ); setRotateKey( spep_0-3 + 224, 1, -31.9 ); setRotateKey( spep_0-3 + 226, 1, -5.5 ); setRotateKey( spep_0-3 + 228, 1, 20.9 ); --敵の動き setDisp( spep_0-3 + 260, 1, 1); setDisp( spep_0-1 + 462, 1, 0); changeAnime( spep_0-3 + 260, 1, 105); changeAnime( spep_0-3 + 294, 1, 108); changeAnime( spep_0-3 + 298, 1, 106); changeAnime( spep_0-3 + 360, 1, 108); changeAnime( spep_0-3 + 452, 1, 106); setMoveKey( spep_0-3 + 260, 1, -1.5, 4.3 , 0 ); setMoveKey( spep_0-3 + 262, 1, -2.9, -1.2 , 0 ); setMoveKey( spep_0-3 + 264, 1, 0.4, -2.6 , 0 ); setMoveKey( spep_0-3 + 266, 1, 8.3, 0.3 , 0 ); setMoveKey( spep_0-3 + 268, 1, 7.2, 0.2 , 0 ); setMoveKey( spep_0-3 + 270, 1, 6.2, 0.2 , 0 ); setMoveKey( spep_0-3 + 272, 1, 5.3, 0.2 , 0 ); setMoveKey( spep_0-3 + 274, 1, 4.5, 0.2 , 0 ); setMoveKey( spep_0-3 + 276, 1, 3.8, 0.2 , 0 ); setMoveKey( spep_0-3 + 278, 1, 3.2, 0.3 , 0 ); setMoveKey( spep_0-3 + 280, 1, 2.7, 0.3 , 0 ); setMoveKey( spep_0-3 + 282, 1, 2.3, 0.3 , 0 ); setMoveKey( spep_0-3 + 284, 1, 2, 0.3 , 0 ); setMoveKey( spep_0-3 + 286, 1, 1.7, 0.4 , 0 ); setMoveKey( spep_0-3 + 288, 1, 1.5, 0.4 , 0 ); setMoveKey( spep_0-3 + 290, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 292, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 293, 1, 1.4, 0.4 , 0 ); setMoveKey( spep_0-3 + 294, 1, 0.6, 0.9 , 0 ); setMoveKey( spep_0-3 + 296, 1, 1.7, -1.1 , 0 ); setMoveKey( spep_0-3 + 297, 1, 1.7, -1.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, -10.3, -2.2 , 0 ); setMoveKey( spep_0-3 + 300, 1, -6.3, 5 , 0 ); setMoveKey( spep_0-3 + 302, 1, -10.3, 8.3 , 0 ); setMoveKey( spep_0-3 + 304, 1, -6.3, 3.5 , 0 ); setMoveKey( spep_0-3 + 306, 1, -14.3, -0.8 , 0 ); setMoveKey( spep_0-3 + 308, 1, -6.3, 2.8 , 0 ); setMoveKey( spep_0-3 + 310, 1, -10.3, -1.5 , 0 ); setMoveKey( spep_0-3 + 312, 1, -6.3, 2.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, -10.3, 9.8 , 0 ); setMoveKey( spep_0-3 + 316, 1, -6.3, 1.4 , 0 ); setMoveKey( spep_0-3 + 318, 1, -10.3, -2.9 , 0 ); setMoveKey( spep_0-3 + 320, 1, -6.2, 0.7 , 0 ); setMoveKey( spep_0-3 + 321, 1, -6.2, 0.7 , 0 ); setMoveKey( spep_0-3 + 322, 1, -46.1, -19 , 0 ); setMoveKey( spep_0-3 + 324, 1, -54, -21.7 , 0 ); setMoveKey( spep_0-3 + 326, 1, -62.9, -24.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, -72.5, -28 , 0 ); setMoveKey( spep_0-3 + 330, 1, -83, -31.7 , 0 ); setMoveKey( spep_0-3 + 332, 1, -94.4, -35.5 , 0 ); setMoveKey( spep_0-3 + 334, 1, -106.5, -39.7 , 0 ); setMoveKey( spep_0-3 + 336, 1, -119.6, -44.2 , 0 ); setMoveKey( spep_0-3 + 338, 1, -133.4, -48.9 , 0 ); setMoveKey( spep_0-3 + 340, 1, -148.2, -54 , 0 ); setMoveKey( spep_0-3 + 342, 1, -163.7, -59.3 , 0 ); setMoveKey( spep_0-3 + 344, 1, -180.1, -64.9 , 0 ); setMoveKey( spep_0-3 + 346, 1, -197.4, -70.9 , 0 ); setMoveKey( spep_0-3 + 348, 1, -215.5, -77.1 , 0 ); setMoveKey( spep_0-3 + 350, 1, -234.4, -83.5 , 0 ); setMoveKey( spep_0-3 + 352, 1, -254.2, -90.3 , 0 ); setMoveKey( spep_0-3 + 354, 1, -274.8, -97.4 , 0 ); setMoveKey( spep_0-3 + 356, 1, -296.3, -104.7 , 0 ); setMoveKey( spep_0-3 + 358, 1, -318.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 359, 1, -318.7, -112.4 , 0 ); setMoveKey( spep_0-3 + 360, 1, 28.3, -197.6 , 0 ); setMoveKey( spep_0-3 + 362, 1, 73.4, -157 , 0 ); setMoveKey( spep_0-3 + 364, 1, 98.5, -148.5 , 0 ); setMoveKey( spep_0-3 + 366, 1, 155.6, -132 , 0 ); setMoveKey( spep_0-3 + 368, 1, 153.6, -150.3 , 0 ); setMoveKey( spep_0-3 + 370, 1, 159.7, -128.7 , 0 ); setMoveKey( spep_0-3 + 372, 1, 145.7, -111 , 0 ); setMoveKey( spep_0-3 + 374, 1, 163.7, -125.4 , 0 ); setMoveKey( spep_0-3 + 376, 1, 161.7, -139.7 , 0 ); setMoveKey( spep_0-3 + 378, 1, 167.8, -122.1 , 0 ); setMoveKey( spep_0-3 + 380, 1, 153.8, -124.5 , 0 ); setMoveKey( spep_0-3 + 382, 1, 171.8, -118.8 , 0 ); setMoveKey( spep_0-3 + 384, 1, 169.8, -141.2 , 0 ); setMoveKey( spep_0-3 + 386, 1, 175.9, -115.5 , 0 ); setMoveKey( spep_0-3 + 388, 1, 161.9, -121.9 , 0 ); setMoveKey( spep_0-3 + 390, 1, 179.9, -112.2 , 0 ); setMoveKey( spep_0-3 + 392, 1, 177.9, -114.6 , 0 ); setMoveKey( spep_0-3 + 394, 1, 184, -109 , 0 ); setMoveKey( spep_0-3 + 396, 1, 186, -107.3 , 0 ); setMoveKey( spep_0-3 + 398, 1, 188, -105.7 , 0 ); setMoveKey( spep_0-3 + 399, 1, 188, -105.7 , 0 ); b=30; setMoveKey( spep_0-3 + 400, 1, 188.7, -505.1+b , 0 ); setMoveKey( spep_0-3 + 402, 1, 178.7, -509.7+b , 0 ); setMoveKey( spep_0-3 + 404, 1, 168.6, -514.3+b , 0 ); setMoveKey( spep_0-3 + 406, 1, 158.6, -518.9+b , 0 ); setMoveKey( spep_0-3 + 408, 1, 148.5, -523.5+b , 0 ); setMoveKey( spep_0-3 + 410, 1, 138.5, -528.1+b , 0 ); setMoveKey( spep_0-3 + 412, 1, 128.4, -532.7+b , 0 ); setMoveKey( spep_0-3 + 414, 1, 118.3, -537.4+b , 0 ); setMoveKey( spep_0-3 + 416, 1, 108.2, -542+b , 0 ); setMoveKey( spep_0-3 + 418, 1, 98.1, -546.6+b , 0 ); setMoveKey( spep_0-3 + 420, 1, 88, -551.3+b , 0 ); setMoveKey( spep_0-3 + 422, 1, 77.9, -555.9+b , 0 ); setMoveKey( spep_0-3 + 424, 1, 67.8, -560.6+b , 0 ); setMoveKey( spep_0-3 + 426, 1, 60.8, -559.3+b , 0 ); setMoveKey( spep_0-3 + 428, 1, 53.8, -558+b , 0 ); setMoveKey( spep_0-3 + 430, 1, 46.9, -556.8+b , 0 ); setMoveKey( spep_0-3 + 432, 1, 39.9, -555.6+b , 0 ); setMoveKey( spep_0-3 + 434, 1, 32.9, -554.5+b , 0 ); setMoveKey( spep_0-3 + 436, 1, 25.9, -553.4+b , 0 ); setMoveKey( spep_0-3 + 438, 1, 18.8, -552.3+b , 0 ); setMoveKey( spep_0-3 + 440, 1, 11.8, -551.2+b , 0 ); setMoveKey( spep_0-3 + 442, 1, 4.8, -550.2+b , 0 ); setMoveKey( spep_0-3 + 444, 1, -2.2, -549.2+b , 0 ); setMoveKey( spep_0-3 + 446, 1, -9.2, -548.2+b , 0 ); setMoveKey( spep_0-3 + 448, 1, -16.2, -547.3+b , 0 ); setMoveKey( spep_0-3 + 450, 1, -23.2, -546.4+b , 0 ); setMoveKey( spep_0-3 + 451, 1, -23.2, -546.4+b , 0 ); setMoveKey( spep_0-3 + 452, 1, 77.3, -590.1 , 0 ); setMoveKey( spep_0-3 + 454, 1, 58.4, -637.8 , 0 ); setMoveKey( spep_0-3 + 456, 1, 46.4, -793.4 , 0 ); setMoveKey( spep_0-3 + 458, 1, -17.5, -1035.6 , 0 ); setMoveKey( spep_0-3 + 460, 1, -77, -1105.7 , 0 ); setMoveKey( spep_0-1 + 462, 1, -128.5, -1143.8 , 0 ); setScaleKey( spep_0-3 + 260, 1, 31.34, 31.34 ); setScaleKey( spep_0-3 + 262, 1, 21.43, 21.43 ); setScaleKey( spep_0-3 + 264, 1, 11.51, 11.51 ); setScaleKey( spep_0-3 + 266, 1, 1.59, 1.59 ); setScaleKey( spep_0-3 + 268, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 270, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 272, 1, 1.03, 1.03 ); setScaleKey( spep_0-3 + 274, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 276, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 278, 1, 0.62, 0.62 ); setScaleKey( spep_0-3 + 280, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 282, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 284, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 286, 1, 0.29, 0.29 ); setScaleKey( spep_0-3 + 288, 1, 0.25, 0.25 ); setScaleKey( spep_0-3 + 290, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 292, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 293, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 294, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 296, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 297, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 298, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 300, 1, 0.19, 0.19 ); setScaleKey( spep_0-3 + 302, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 304, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 318, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 320, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 321, 1, 0.22, 0.22 ); setScaleKey( spep_0-3 + 322, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 358, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 359, 1, 4.63, 4.63 ); setScaleKey( spep_0-3 + 360, 1, 4.98, 4.98 ); setScaleKey( spep_0-3 + 399, 1, 4.98, 4.98 ); a=1; setScaleKey( spep_0-3 + 400, 1, 7.88+a, 7.88+a ); setScaleKey( spep_0-3 + 402, 1, 7.91+a, 7.91+a ); setScaleKey( spep_0-3 + 404, 1, 7.94+a, 7.94+a ); setScaleKey( spep_0-3 + 406, 1, 7.97+a, 7.97+a ); setScaleKey( spep_0-3 + 408, 1, 8+a, 8+a ); setScaleKey( spep_0-3 + 410, 1, 8.03+a, 8.03+a ); setScaleKey( spep_0-3 + 412, 1, 8.06+a, 8.06+a ); setScaleKey( spep_0-3 + 414, 1, 8.09+a, 8.09+a ); setScaleKey( spep_0-3 + 416, 1, 8.12+a, 8.12+a ); setScaleKey( spep_0-3 + 418, 1, 8.15+a, 8.15+a ); setScaleKey( spep_0-3 + 420, 1, 8.18+a, 8.18+a ); setScaleKey( spep_0-3 + 422, 1, 8.21+a, 8.21+a ); setScaleKey( spep_0-3 + 424, 1, 8.24+a, 8.24+a ); setScaleKey( spep_0-3 + 426, 1, 8.21+a, 8.21+a ); setScaleKey( spep_0-3 + 428, 1, 8.19+a, 8.19+a ); setScaleKey( spep_0-3 + 430, 1, 8.16+a, 8.16+a ); setScaleKey( spep_0-3 + 432, 1, 8.14+a, 8.14+a ); setScaleKey( spep_0-3 + 434, 1, 8.12+a, 8.12+a ); setScaleKey( spep_0-3 + 436, 1, 8.09+a, 8.09+a ); setScaleKey( spep_0-3 + 438, 1, 8.07+a, 8.07+a ); setScaleKey( spep_0-3 + 440, 1, 8.05+a, 8.05+a ); setScaleKey( spep_0-3 + 442, 1, 8.02+a, 8.02+a ); setScaleKey( spep_0-3 + 444, 1, 8+a, 8+a ); setScaleKey( spep_0-3 + 446, 1, 7.97+a, 7.97+a ); setScaleKey( spep_0-3 + 448, 1, 7.95+a, 7.95+a ); setScaleKey( spep_0-3 + 450, 1, 7.93+a, 7.93+a ); setScaleKey( spep_0-3 + 451, 1, 7.93+a, 7.93+a ); setScaleKey( spep_0-3 + 452, 1, 8.55, 8.55 ); setScaleKey( spep_0-3 + 454, 1, 8.55, 8.55 ); setScaleKey( spep_0-3 + 456, 1, 8.62, 8.62 ); setScaleKey( spep_0-3 + 458, 1, 8.17, 8.17 ); setScaleKey( spep_0-3 + 460, 1, 7.71, 7.71 ); setScaleKey( spep_0-1 + 462, 1, 7.24, 7.24 ); setRotateKey( spep_0-3 + 260, 1, -1.8 ); setRotateKey( spep_0-3 + 262, 1, -2.2 ); setRotateKey( spep_0-3 + 264, 1, -2.6 ); setRotateKey( spep_0-3 + 266, 1, -2.9 ); setRotateKey( spep_0-3 + 268, 1, -0.6 ); setRotateKey( spep_0-3 + 270, 1, 1.5 ); setRotateKey( spep_0-3 + 272, 1, 3.5 ); setRotateKey( spep_0-3 + 274, 1, 5.2 ); setRotateKey( spep_0-3 + 276, 1, 6.8 ); setRotateKey( spep_0-3 + 278, 1, 8.2 ); setRotateKey( spep_0-3 + 280, 1, 9.4 ); setRotateKey( spep_0-3 + 282, 1, 10.4 ); setRotateKey( spep_0-3 + 284, 1, 11.2 ); setRotateKey( spep_0-3 + 286, 1, 11.9 ); setRotateKey( spep_0-3 + 288, 1, 12.4 ); setRotateKey( spep_0-3 + 290, 1, 12.6 ); setRotateKey( spep_0-3 + 292, 1, 12.7 ); setRotateKey( spep_0-3 + 293, 1, 12.7 ); setRotateKey( spep_0-3 + 294, 1, -2.3 ); setRotateKey( spep_0-3 + 296, 1, 8.3 ); setRotateKey( spep_0-3 + 297, 1, 8.3 ); setRotateKey( spep_0-3 + 298, 1, -48 ); setRotateKey( spep_0-3 + 300, 1, -47 ); setRotateKey( spep_0-3 + 302, 1, -45.9 ); setRotateKey( spep_0-3 + 304, 1, -44.9 ); setRotateKey( spep_0-3 + 306, 1, -44.8 ); setRotateKey( spep_0-3 + 308, 1, -44.6 ); setRotateKey( spep_0-3 + 310, 1, -44.5 ); setRotateKey( spep_0-3 + 312, 1, -44.3 ); setRotateKey( spep_0-3 + 314, 1, -44.2 ); setRotateKey( spep_0-3 + 316, 1, -44.1 ); setRotateKey( spep_0-3 + 318, 1, -43.9 ); setRotateKey( spep_0-3 + 320, 1, -43.8 ); setRotateKey( spep_0-3 + 322, 1, -41.3 ); setRotateKey( spep_0-3 + 324, 1, -42 ); setRotateKey( spep_0-3 + 326, 1, -42.8 ); setRotateKey( spep_0-3 + 328, 1, -43.7 ); setRotateKey( spep_0-3 + 330, 1, -44.6 ); setRotateKey( spep_0-3 + 332, 1, -45.6 ); setRotateKey( spep_0-3 + 334, 1, -46.7 ); setRotateKey( spep_0-3 + 336, 1, -47.8 ); setRotateKey( spep_0-3 + 338, 1, -49.1 ); setRotateKey( spep_0-3 + 340, 1, -50.4 ); setRotateKey( spep_0-3 + 342, 1, -51.8 ); setRotateKey( spep_0-3 + 344, 1, -53.2 ); setRotateKey( spep_0-3 + 346, 1, -54.7 ); setRotateKey( spep_0-3 + 348, 1, -56.4 ); setRotateKey( spep_0-3 + 350, 1, -58 ); setRotateKey( spep_0-3 + 352, 1, -59.8 ); setRotateKey( spep_0-3 + 354, 1, -61.6 ); setRotateKey( spep_0-3 + 356, 1, -63.5 ); setRotateKey( spep_0-3 + 358, 1, -65.5 ); setRotateKey( spep_0-3 + 298, 1, -48 ); setRotateKey( spep_0-3 + 300, 1, -47 ); setRotateKey( spep_0-3 + 302, 1, -45.9 ); setRotateKey( spep_0-3 + 304, 1, -44.9 ); setRotateKey( spep_0-3 + 306, 1, -44.8 ); setRotateKey( spep_0-3 + 308, 1, -44.6 ); setRotateKey( spep_0-3 + 310, 1, -44.5 ); setRotateKey( spep_0-3 + 312, 1, -44.3 ); setRotateKey( spep_0-3 + 314, 1, -44.2 ); setRotateKey( spep_0-3 + 316, 1, -44.1 ); setRotateKey( spep_0-3 + 318, 1, -43.9 ); setRotateKey( spep_0-3 + 320, 1, -43.8 ); setRotateKey( spep_0-3 + 322, 1, -41.3 ); setRotateKey( spep_0-3 + 324, 1, -42 ); setRotateKey( spep_0-3 + 326, 1, -42.8 ); setRotateKey( spep_0-3 + 328, 1, -43.7 ); setRotateKey( spep_0-3 + 330, 1, -44.6 ); setRotateKey( spep_0-3 + 332, 1, -45.6 ); setRotateKey( spep_0-3 + 334, 1, -46.7 ); setRotateKey( spep_0-3 + 336, 1, -47.8 ); setRotateKey( spep_0-3 + 338, 1, -49.1 ); setRotateKey( spep_0-3 + 340, 1, -50.4 ); setRotateKey( spep_0-3 + 342, 1, -51.8 ); setRotateKey( spep_0-3 + 344, 1, -53.2 ); setRotateKey( spep_0-3 + 346, 1, -54.7 ); setRotateKey( spep_0-3 + 348, 1, -56.4 ); setRotateKey( spep_0-3 + 350, 1, -58 ); setRotateKey( spep_0-3 + 352, 1, -59.8 ); setRotateKey( spep_0-3 + 354, 1, -61.6 ); setRotateKey( spep_0-3 + 356, 1, -63.5 ); setRotateKey( spep_0-3 + 358, 1, -65.5 ); setRotateKey( spep_0-3 + 359, 1, -65.5 ); setRotateKey( spep_0-3 + 360, 1, -3.3 ); setRotateKey( spep_0-3 + 362, 1, -2 ); setRotateKey( spep_0-3 + 364, 1, -0.6 ); setRotateKey( spep_0-3 + 366, 1, 0.8 ); setRotateKey( spep_0-3 + 368, 1, 0.8 ); setRotateKey( spep_0-3 + 370, 1, 0.9 ); setRotateKey( spep_0-3 + 372, 1, 0.9 ); setRotateKey( spep_0-3 + 374, 1, 1 ); setRotateKey( spep_0-3 + 376, 1, 1 ); setRotateKey( spep_0-3 + 378, 1, 1.1 ); setRotateKey( spep_0-3 + 380, 1, 1.2 ); setRotateKey( spep_0-3 + 382, 1, 1.2 ); setRotateKey( spep_0-3 + 384, 1, 1.3 ); setRotateKey( spep_0-3 + 386, 1, 1.3 ); setRotateKey( spep_0-3 + 388, 1, 1.4 ); setRotateKey( spep_0-3 + 390, 1, 1.4 ); setRotateKey( spep_0-3 + 392, 1, 1.5 ); setRotateKey( spep_0-3 + 394, 1, 1.6 ); setRotateKey( spep_0-3 + 396, 1, 1.6 ); setRotateKey( spep_0-3 + 398, 1, 1.7 ); setRotateKey( spep_0-3 + 399, 1, 1.7 ); setRotateKey( spep_0-3 + 400, 1, -21 ); setRotateKey( spep_0-3 + 402, 1, -21.7 ); setRotateKey( spep_0-3 + 404, 1, -22.3 ); setRotateKey( spep_0-3 + 406, 1, -23 ); setRotateKey( spep_0-3 + 408, 1, -23.6 ); setRotateKey( spep_0-3 + 410, 1, -24.3 ); setRotateKey( spep_0-3 + 412, 1, -24.9 ); setRotateKey( spep_0-3 + 414, 1, -25.6 ); setRotateKey( spep_0-3 + 416, 1, -26.2 ); setRotateKey( spep_0-3 + 418, 1, -26.9 ); setRotateKey( spep_0-3 + 420, 1, -27.5 ); setRotateKey( spep_0-3 + 422, 1, -28.2 ); setRotateKey( spep_0-3 + 424, 1, -28.8 ); setRotateKey( spep_0-3 + 426, 1, -29.9 ); setRotateKey( spep_0-3 + 428, 1, -31 ); setRotateKey( spep_0-3 + 430, 1, -32.1 ); setRotateKey( spep_0-3 + 432, 1, -33.1 ); setRotateKey( spep_0-3 + 434, 1, -34.2 ); setRotateKey( spep_0-3 + 436, 1, -35.3 ); setRotateKey( spep_0-3 + 438, 1, -36.4 ); setRotateKey( spep_0-3 + 440, 1, -37.5 ); setRotateKey( spep_0-3 + 442, 1, -38.5 ); setRotateKey( spep_0-3 + 444, 1, -39.6 ); setRotateKey( spep_0-3 + 446, 1, -40.7 ); setRotateKey( spep_0-3 + 448, 1, -41.8 ); setRotateKey( spep_0-3 + 450, 1, -42.9 ); setRotateKey( spep_0-3 + 451, 1, -42.9 ); setRotateKey( spep_0-3 + 452, 1, -121.5 ); setRotateKey( spep_0-3 + 454, 1, -121.3 ); setRotateKey( spep_0-3 + 456, 1, -121.4 ); setRotateKey( spep_0-3 + 458, 1, -121.3 ); setRotateKey( spep_0-3 + 460, 1, -121.4 ); setRotateKey( spep_0-1 + 462, 1, -121.5 ); --敵の動き setDisp( spep_0-3 + 494, 1, 1); setDisp( spep_0-1 + 538, 1, 0); changeAnime( spep_0-3 + 494, 1, 105); setMoveKey( spep_0-3 + 494, 1, -21, -54.6 , 0 ); setMoveKey( spep_0-3 + 496, 1, -30.3, -28.1 , 0 ); setMoveKey( spep_0-3 + 498, 1, -39.6, -1.7 , 0 ); setMoveKey( spep_0-3 + 500, 1, -48.9, 24.5 , 0 ); setMoveKey( spep_0-3 + 502, 1, -49.1, 24.6 , 0 ); setMoveKey( spep_0-3 + 504, 1, -49.2, 24.7 , 0 ); setMoveKey( spep_0-3 + 506, 1, -49.4, 24.7 , 0 ); setMoveKey( spep_0-3 + 508, 1, -49.6, 24.8 , 0 ); setMoveKey( spep_0-3 + 510, 1, -49.7, 24.9 , 0 ); setMoveKey( spep_0-3 + 512, 1, -49.9, 25 , 0 ); setMoveKey( spep_0-3 + 514, 1, -50.1, 25.1 , 0 ); setMoveKey( spep_0-3 + 516, 1, -50.2, 25.1 , 0 ); setMoveKey( spep_0-3 + 518, 1, -50.4, 25.2 , 0 ); setMoveKey( spep_0-3 + 520, 1, -50.6, 25.3 , 0 ); setMoveKey( spep_0-3 + 522, 1, -50.8, 25.4 , 0 ); setMoveKey( spep_0-3 + 524, 1, -51, 25.5 , 0 ); setMoveKey( spep_0-3 + 526, 1, -51.1, 25.6 , 0 ); setMoveKey( spep_0-3 + 528, 1, -51.3, 25.7 , 0 ); setMoveKey( spep_0-3 + 530, 1, -51.5, 25.7 , 0 ); setMoveKey( spep_0-3 + 532, 1, -51.7, 25.8 , 0 ); setMoveKey( spep_0-3 + 534, 1, -51.9, 25.9 , 0 ); setMoveKey( spep_0-3 + 536, 1, -52.1, 26 , 0 ); setMoveKey( spep_0-1 + 538, 1, -52.2, 26.1 , 0 ); setScaleKey( spep_0-3 + 494, 1, 8.78, 8.78 ); setScaleKey( spep_0-3 + 496, 1, 6.11, 6.11 ); setScaleKey( spep_0-3 + 498, 1, 3.44, 3.44 ); setScaleKey( spep_0-3 + 500, 1, 0.77, 0.77 ); setScaleKey( spep_0-3 + 502, 1, 0.73, 0.73 ); setScaleKey( spep_0-3 + 504, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 506, 1, 0.67, 0.67 ); setScaleKey( spep_0-3 + 508, 1, 0.63, 0.63 ); setScaleKey( spep_0-3 + 510, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 512, 1, 0.57, 0.57 ); setScaleKey( spep_0-3 + 514, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 516, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 518, 1, 0.47, 0.47 ); setScaleKey( spep_0-3 + 520, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 522, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 524, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 526, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 528, 1, 0.3, 0.3 ); setScaleKey( spep_0-3 + 530, 1, 0.27, 0.27 ); setScaleKey( spep_0-3 + 532, 1, 0.23, 0.23 ); setScaleKey( spep_0-3 + 534, 1, 0.2, 0.2 ); setScaleKey( spep_0-3 + 536, 1, 0.16, 0.16 ); setScaleKey( spep_0-1 + 538, 1, 0.13, 0.13 ); setRotateKey( spep_0-3 + 494, 1, 109.9 ); setRotateKey( spep_0-3 + 496, 1, 112.6 ); setRotateKey( spep_0-3 + 498, 1, 115.3 ); setRotateKey( spep_0-3 + 500, 1, 118.1 ); setRotateKey( spep_0-3 + 502, 1, 118.8 ); setRotateKey( spep_0-3 + 504, 1, 119.6 ); setRotateKey( spep_0-3 + 506, 1, 120.4 ); setRotateKey( spep_0-3 + 508, 1, 121.1 ); setRotateKey( spep_0-3 + 510, 1, 121.9 ); setRotateKey( spep_0-3 + 512, 1, 122.7 ); setRotateKey( spep_0-3 + 514, 1, 123.4 ); setRotateKey( spep_0-3 + 516, 1, 124.2 ); setRotateKey( spep_0-3 + 518, 1, 125 ); setRotateKey( spep_0-3 + 520, 1, 125.7 ); setRotateKey( spep_0-3 + 522, 1, 126.5 ); setRotateKey( spep_0-3 + 524, 1, 127.3 ); setRotateKey( spep_0-3 + 526, 1, 128.1 ); setRotateKey( spep_0-3 + 528, 1, 128.8 ); setRotateKey( spep_0-3 + 530, 1, 129.6 ); setRotateKey( spep_0-3 + 532, 1, 130.4 ); setRotateKey( spep_0-3 + 534, 1, 131.1 ); setRotateKey( spep_0-3 + 536, 1, 131.9 ); setRotateKey( spep_0-1 + 538, 1, 132.7 ); --文字エントリー ctbago = entryEffectLife( spep_0-3 + 218, 10021, 34, 0x100, -1, 0, -99.4, 340 );--バゴォッ setEffShake( spep_0-3 + 218, ctbago, 34, 10 ); setEffMoveKey( spep_0-3 + 218, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbago, -99.5, 339.1 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbago, -127.9, 354.6 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbago, -123.5, 352.7 , 0 ); setEffMoveKey( spep_0-3 + 228, ctbago, -99.4, 340 , 0 ); setEffMoveKey( spep_0-3 + 230, ctbago, -122.9, 352.5 , 0 ); setEffMoveKey( spep_0-3 + 232, ctbago, -99.4, 340.1 , 0 ); setEffMoveKey( spep_0-3 + 234, ctbago, -122.4, 352.2 , 0 ); setEffMoveKey( spep_0-3 + 236, ctbago, -99.3, 340.1 , 0 ); setEffMoveKey( spep_0-3 + 238, ctbago, -121.8, 352 , 0 ); setEffMoveKey( spep_0-3 + 240, ctbago, -99.3, 340.2 , 0 ); setEffMoveKey( spep_0-3 + 242, ctbago, -121.3, 351.8 , 0 ); setEffMoveKey( spep_0-3 + 244, ctbago, -99.3, 340.3 , 0 ); setEffMoveKey( spep_0-3 + 246, ctbago, -120.9, 351.6 , 0 ); setEffMoveKey( spep_0-3 + 248, ctbago, -99.4, 340.2 , 0 ); setEffMoveKey( spep_0-3 + 250, ctbago, -120.6, 351.4 , 0 ); setEffMoveKey( spep_0-3 + 252, ctbago, -120.5, 351.3 , 0 ); setEffScaleKey( spep_0-3 + 218, ctbago, 1.55, 1.55 ); setEffScaleKey( spep_0-3 + 220, ctbago, 4.28, 4.28 ); setEffScaleKey( spep_0-3 + 222, ctbago, 3.74, 3.74 ); setEffScaleKey( spep_0-3 + 224, ctbago, 3.21, 3.21 ); setEffScaleKey( spep_0-3 + 226, ctbago, 3.17, 3.17 ); setEffScaleKey( spep_0-3 + 228, ctbago, 3.13, 3.13 ); setEffScaleKey( spep_0-3 + 230, ctbago, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 232, ctbago, 3.06, 3.06 ); setEffScaleKey( spep_0-3 + 234, ctbago, 3.03, 3.03 ); setEffScaleKey( spep_0-3 + 236, ctbago, 2.99, 2.99 ); setEffScaleKey( spep_0-3 + 238, ctbago, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 240, ctbago, 2.92, 2.92 ); setEffScaleKey( spep_0-3 + 242, ctbago, 2.88, 2.88 ); setEffScaleKey( spep_0-3 + 244, ctbago, 2.85, 2.85 ); setEffScaleKey( spep_0-3 + 246, ctbago, 2.83, 2.83 ); setEffScaleKey( spep_0-3 + 248, ctbago, 2.81, 2.81 ); setEffScaleKey( spep_0-3 + 250, ctbago, 2.8, 2.8 ); setEffScaleKey( spep_0-3 + 252, ctbago, 2.78, 2.78 ); setEffRotateKey( spep_0-3 + 218, ctbago, -26.7 ); setEffRotateKey( spep_0-3 + 252, ctbago, -26.7 ); setEffAlphaKey( spep_0-3 + 218, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 244, ctbago, 255 ); setEffAlphaKey( spep_0-3 + 246, ctbago, 191 ); setEffAlphaKey( spep_0-3 + 248, ctbago, 128 ); setEffAlphaKey( spep_0-3 + 250, ctbago, 64 ); setEffAlphaKey( spep_0-3 + 252, ctbago, 0 ); --文字エントリー ctzun = entryEffectLife( spep_0-3 + 362, 10016, 30, 0x100, -1, 0, -165.7, 377.1 );--ズンッ setEffShake( spep_0-3 + 362, ctzun, 30, 10 ); setEffMoveKey( spep_0-3 + 362, ctzun, -165.7, 377.1 , 0 ); setEffMoveKey( spep_0-3 + 364, ctzun, -165.4, 377 , 0 ); setEffMoveKey( spep_0-3 + 366, ctzun, -176.7, 379.7 , 0 ); setEffMoveKey( spep_0-3 + 368, ctzun, -164.7, 376.8 , 0 ); setEffMoveKey( spep_0-3 + 370, ctzun, -174.7, 379.4 , 0 ); setEffMoveKey( spep_0-3 + 372, ctzun, -173.6, 379.3 , 0 ); setEffMoveKey( spep_0-3 + 374, ctzun, -164.4, 377 , 0 ); setEffMoveKey( spep_0-3 + 376, ctzun, -174, 379.2 , 0 ); setEffMoveKey( spep_0-3 + 378, ctzun, -164.6, 376.9 , 0 ); setEffMoveKey( spep_0-3 + 380, ctzun, -174.4, 379.1 , 0 ); setEffMoveKey( spep_0-3 + 382, ctzun, -164.9, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 384, ctzun, -174.8, 379 , 0 ); setEffMoveKey( spep_0-3 + 386, ctzun, -165, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 388, ctzun, -173.6, 378.7 , 0 ); setEffMoveKey( spep_0-3 + 390, ctzun, -165.1, 376.7 , 0 ); setEffMoveKey( spep_0-3 + 392, ctzun, -165.1, 376.7 , 0 ); setEffScaleKey( spep_0-3 + 362, ctzun, 1.43, 1.43 ); setEffScaleKey( spep_0-3 + 364, ctzun, 4.17, 4.17 ); setEffScaleKey( spep_0-3 + 366, ctzun, 4.01, 4.01 ); setEffScaleKey( spep_0-3 + 368, ctzun, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 370, ctzun, 3.54, 3.54 ); setEffScaleKey( spep_0-3 + 372, ctzun, 3.22, 3.22 ); setEffScaleKey( spep_0-3 + 374, ctzun, 3.25, 3.25 ); setEffScaleKey( spep_0-3 + 376, ctzun, 3.28, 3.28 ); setEffScaleKey( spep_0-3 + 378, ctzun, 3.3, 3.3 ); setEffScaleKey( spep_0-3 + 380, ctzun, 3.33, 3.33 ); setEffScaleKey( spep_0-3 + 382, ctzun, 3.36, 3.36 ); setEffScaleKey( spep_0-3 + 384, ctzun, 3.39, 3.39 ); setEffScaleKey( spep_0-3 + 386, ctzun, 3.17, 3.17 ); setEffScaleKey( spep_0-3 + 388, ctzun, 2.96, 2.96 ); setEffScaleKey( spep_0-3 + 390, ctzun, 2.74, 2.74 ); setEffScaleKey( spep_0-3 + 392, ctzun, 2.53, 2.53 ); setEffRotateKey( spep_0-3 + 362, ctzun, -28.8 ); setEffRotateKey( spep_0-3 + 372, ctzun, -28.8 ); setEffRotateKey( spep_0-3 + 374, ctzun, -28.9 ); setEffRotateKey( spep_0-3 + 380, ctzun, -28.9 ); setEffRotateKey( spep_0-3 + 382, ctzun, -29 ); setEffRotateKey( spep_0-3 + 392, ctzun, -29 ); setEffAlphaKey( spep_0-3 + 362, ctzun, 255 ); setEffAlphaKey( spep_0-3 + 384, ctzun, 255 ); setEffAlphaKey( spep_0-3 + 386, ctzun, 191 ); setEffAlphaKey( spep_0-3 + 388, ctzun, 128 ); setEffAlphaKey( spep_0-3 + 390, ctzun, 64 ); setEffAlphaKey( spep_0-3 + 392, ctzun, 0 ); --SE --入り stopSe( spep_0 + 144, SE001, 68 ); stopSe( spep_0 + 144, SE002, 68 ); --顔カットイン SE004 = playSe( spep_0 + 96, 1018 ); --そして木へ SE005 = playSe( spep_0 + 304, 1168 ); setSeVolumeByWorkId( spep_0 + 304, SE005, 0 ); setSeVolumeByWorkId( spep_0 + 305, SE005, 17 ); setSeVolumeByWorkId( spep_0 + 306, SE005, 34 ); setSeVolumeByWorkId( spep_0 + 307, SE005, 51 ); setSeVolumeByWorkId( spep_0 + 308, SE005, 68 ); setStartTimeMs( SE005, 2167 ); SE011 = playSe( spep_0 + 298, 1025 ); setSeVolumeByWorkId( spep_0 + 298, SE011, 56 ); SE012 = playSe( spep_0 + 298, 1023 ); setSeVolumeByWorkId( spep_0 + 298, SE012, 35 ); --瞬間移動 SE006 = playSe( spep_0 + 178, 1109 ); --パンチ SE007 = playSe( spep_0 + 214, 1003 ); SE008 = playSe( spep_0 + 218, 1110 ); SE009 = playSe( spep_0 + 218, 1120 ); --敵飛んでいく SE010 = playSe( spep_0 + 260, 1183 ); stopSe( spep_0 + 300, SE010, 8 ); --膝蹴り SE013 = playSe( spep_0 + 354, 1004 ); SE014 = playSe( spep_0 + 358, 1110 ); setSeVolumeByWorkId( spep_0 + 358, SE014, 68 ); SE015 = playSe( spep_0 + 358, 1187 ); setSeVolumeByWorkId( spep_0 + 358, SE015, 77 ); stopSe( spep_0 + 366, SE015, 32 ); SE016 = playSe( spep_0 + 360, 1010 ); SE017 = playSe( spep_0 + 362, 1190 ); setSeVolumeByWorkId( spep_0 + 362, SE017, 112 ); --敵落ちていく SE018 = playSe( spep_0 + 490, 1121 ); setSeVolumeByWorkId( spep_0 + 490, SE018, 0 ); setSeVolumeByWorkId( spep_0 + 491, SE018, 16.6 ); setSeVolumeByWorkId( spep_0 + 492, SE018, 33.2 ); setSeVolumeByWorkId( spep_0 + 493, SE018, 49.8 ); setSeVolumeByWorkId( spep_0 + 494, SE018, 66.4 ); setSeVolumeByWorkId( spep_0 + 495, SE018, 83 ); setSeVolumeByWorkId( spep_0 + 496, SE018, 100 ); setStartTimeMs( SE018, 2083 ); --敵叩き落とす SE019 = playSe( spep_0 + 450, 1003 ); SE020 = playSe( spep_0 + 454, 1123 ); SE021 = playSe( spep_0 + 454, 1110 ); SE022 = playSe( spep_0 + 492, 1183 ); entryFade( spep_0 + 536, 0, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+540; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 86, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --敵叩き落とす stopSe( spep_1 + 2, SE022, 0 ); --敵落ちていく stopSe( spep_1 + 2, SE018, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 発射〜ラストまで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); -- ** エフェクト等 ** -- ctvo = entryEffect( spep_2 + 0, 156236, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, ctvo, 0, 0, 0 ); setEffMoveKey( spep_2 + 540, ctvo, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, ctvo, -1.0, 1.0 ); setEffScaleKey( spep_2 + 540, ctvo, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, ctvo, 0 ); setEffRotateKey( spep_2 + 540, ctvo, 0 ); setEffAlphaKey( spep_2 + 0, ctvo, 255 ); setEffAlphaKey( spep_2 + 540, ctvo, 255 ); --敵の動き setDisp( spep_2-3 + 116, 1, 1); setDisp( spep_2-1 + 538, 1, 0); changeAnime( spep_2-3 + 116, 1, 6); changeAnime( spep_2-3 + 150, 1, 8); setMoveKey( spep_2-3 + 116, 1, 977, 1046.9 , 0 ); setMoveKey( spep_2-3 + 118, 1, 739.1, 796.4 , 0 ); setMoveKey( spep_2-3 + 120, 1, 501.1, 545.9 , 0 ); setMoveKey( spep_2-3 + 122, 1, 263.1, 295.4 , 0 ); setMoveKey( spep_2-3 + 124, 1, 25.2, 44.9 , 0 ); setMoveKey( spep_2-3 + 126, 1, 19, 38.4 , 0 ); setMoveKey( spep_2-3 + 128, 1, 12.8, 31.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 6.6, 25.4 , 0 ); setMoveKey( spep_2-3 + 132, 1, 0.5, 18.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, -5.7, 12.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, -11.9, 5.9 , 0 ); setMoveKey( spep_2-3 + 138, 1, -18.1, -0.6 , 0 ); setMoveKey( spep_2-3 + 140, 1, -24.3, -7.1 , 0 ); setMoveKey( spep_2-3 + 142, 1, -30.4, -13.6 , 0 ); setMoveKey( spep_2-3 + 144, 1, -36.6, -20.2 , 0 ); setMoveKey( spep_2-3 + 146, 1, -42.8, -26.7 , 0 ); setMoveKey( spep_2-3 + 148, 1, -49, -33.2 , 0 ); setMoveKey( spep_2-3 + 149, 1, -49, -33.2 , 0 ); setMoveKey( spep_2-3 + 150, 1, -88.1, -52.2 , 0 ); setMoveKey( spep_2-3 + 152, 1, -215.2, -183.4 , 0 ); setMoveKey( spep_2-3 + 154, 1, -342.4, -314.7 , 0 ); setMoveKey( spep_2-3 + 156, 1, -469.6, -445.9 , 0 ); setMoveKey( spep_2-3 + 158, 1, -596.8, -577.1 , 0 ); setMoveKey( spep_2-3 + 160, 1, -724, -708.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, -851.2, -839.5 , 0 ); setScaleKey( spep_2-3 + 116, 1, 1.66, 1.66 ); setScaleKey( spep_2-3 + 162, 1, 1.66, 1.66 ); setRotateKey( spep_2-3 + 116, 1, -2.9 ); setRotateKey( spep_2-3 + 118, 1, -5.9 ); setRotateKey( spep_2-3 + 120, 1, -8.8 ); setRotateKey( spep_2-3 + 122, 1, -11.7 ); setRotateKey( spep_2-3 + 124, 1, -14.6 ); setRotateKey( spep_2-3 + 126, 1, -14.7 ); setRotateKey( spep_2-3 + 128, 1, -14.7 ); setRotateKey( spep_2-3 + 130, 1, -14.8 ); setRotateKey( spep_2-3 + 132, 1, -14.9 ); setRotateKey( spep_2-3 + 134, 1, -14.9 ); setRotateKey( spep_2-3 + 136, 1, -15 ); setRotateKey( spep_2-3 + 138, 1, -15.1 ); setRotateKey( spep_2-3 + 140, 1, -15.1 ); setRotateKey( spep_2-3 + 142, 1, -15.2 ); setRotateKey( spep_2-3 + 144, 1, -15.3 ); setRotateKey( spep_2-3 + 146, 1, -15.3 ); setRotateKey( spep_2-3 + 148, 1, -15.4 ); setRotateKey( spep_2-3 + 149, 1, -15.4 ); setRotateKey( spep_2-3 + 150, 1, -47.2 ); setRotateKey( spep_2-3 + 162, 1, -47.2 ); --SE --腕振り上げ SE024 = playSe( spep_2 + 8, 1004 ); setSeVolumeByWorkId( spep_2 + 8, SE024, 81 ); setPitch( spep_0 + 646, SE024, -400 ); setTimeStretch( SE024, 0.92, 10, 1 ); --気弾発射 SE025 = playSe( spep_2 + 58, 20 ); setSeVolumeByWorkId( spep_2 + 58, SE025, 60 ); SE026 = playSe( spep_2 + 58, 1109 ); setSeVolumeByWorkId( spep_2 + 58, SE026, 150 ); SE027 = playSe( spep_2 + 58, 1231 ); setSeVolumeByWorkId( spep_2 + 58, SE027, 123 ); SE028 = playSe( spep_2 + 58, 1022 ); setSeVolumeByWorkId( spep_2 + 58, SE028, 68 ); SE029 = playSe( spep_2 + 58, 1236 ); setSeVolumeByWorkId( spep_2 + 58, SE029, 71 ); SE030 = playSe( spep_2 + 58, 1177 ); setSeVolumeByWorkId( spep_2 + 58, SE030, 62 ); --気弾飛んでいく SE031 = playSe( spep_2 + 174, 1193 ); setSeVolumeByWorkId( spep_2 + 174, SE031, 0 ); setSeVolumeByWorkId( spep_2 + 175, SE031, 7 ); setSeVolumeByWorkId( spep_2 + 176, SE031, 14 ); setSeVolumeByWorkId( spep_2 + 177, SE031, 21 ); setSeVolumeByWorkId( spep_2 + 178, SE031, 28 ); setSeVolumeByWorkId( spep_2 + 179, SE031, 35 ); setSeVolumeByWorkId( spep_2 + 180, SE031, 42 ); setSeVolumeByWorkId( spep_2 + 181, SE031, 49 ); setSeVolumeByWorkId( spep_2 + 182, SE031, 56 ); setStartTimeMs( SE031, 1550 ); stopSe( spep_2 + 232, SE031, 34 ); --敵覆いかぶさる SE032 = playSe( spep_2 + 136, 1021 ); --気弾飛んでいく SE033 = playSe( spep_2 + 178, 1179 ); setSeVolumeByWorkId( spep_2 + 178, SE033, 82 ); SE034 = playSe( spep_2 + 180, 1277 ); setSeVolumeByWorkId( spep_2 + 180, SE034, 79 ); --爆発 SE035 = playSe( spep_2+12 + 234, 1159 ); SE036 = playSe( spep_2+12 + 234, 1067 ); setSeVolumeByWorkId( spep_2+12 + 234, SE036, 72 ); SE037 = playSe( spep_2+12 + 252, 1188 ); setSeVolumeByWorkId( spep_2+12 + 252, SE037, 75 ); SE038 = playSe( spep_2+12 + 264, 1023 ); setSeVolumeByWorkId( spep_2+12 + 264, SE038, 67 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 350, 0, 0, 0, 0, 255 ); --くろ 背景 --終わり dealDamage( spep_2 +250 ); endPhase( spep_2 + 340 ); end