--1020990:超サイヤ人4ゴジータ_ビッグバンかめはめ波 --sp_effect_a1_00256 --sp2094 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156276 ;-- 前半 手前 SP_02= 156277 ;-- 前半 奥 SP_03= 156278 ;-- 後半 SP_04= 156312 ;-- 後半 --エフェクト(てき) SP_01x= 156279 ;-- 前半 手前 SP_02x= 156280 ;-- 前半 奥 SP_03x= 156281 ;-- 後半 SP_04x= 156331 ;-- 後半 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 手前 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 718, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 718, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 718, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 718, first_f, 255 ); setEffAlphaKey( spep_0 + 719, first_f, 0 ); setEffAlphaKey( spep_0 + 720, first_f, 0 ); -- ** エフェクト等 ** -- first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 718, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 718, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 718, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 718, first_b, 255 ); setEffAlphaKey( spep_0 + 719, first_b, 0 ); setEffAlphaKey( spep_0 + 720, first_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1); setDisp( spep_0-3 + 42, 1, 0); changeAnime( spep_0 + 0, 1, 102); setMoveKey( spep_0 + 0, 1, 228.2, 6 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 229.3, 6.2 , 0 ); setMoveKey( spep_0-3 + 4, 1, 232.8, 6.9 , 0 ); setMoveKey( spep_0-3 + 6, 1, 238.7, 8.2 , 0 ); setMoveKey( spep_0-3 + 8, 1, 247.3, 10 , 0 ); setMoveKey( spep_0-3 + 10, 1, 258.8, 12.3 , 0 ); setMoveKey( spep_0-3 + 12, 1, 273.3, 15.4 , 0 ); setMoveKey( spep_0-3 + 14, 1, 291.2, 19.1 , 0 ); setMoveKey( spep_0-3 + 16, 1, 312.7, 23.6 , 0 ); setMoveKey( spep_0-3 + 18, 1, 338.3, 28.9 , 0 ); setMoveKey( spep_0-3 + 20, 1, 368.2, 35.2 , 0 ); setMoveKey( spep_0-3 + 22, 1, 403.2, 42.5 , 0 ); setMoveKey( spep_0-3 + 24, 1, 443.7, 51 , 0 ); setMoveKey( spep_0-3 + 26, 1, 490.7, 60.8 , 0 ); setMoveKey( spep_0-3 + 28, 1, 545.2, 72.2 , 0 ); setMoveKey( spep_0-3 + 30, 1, 608.6, 85.4 , 0 ); setMoveKey( spep_0-3 + 32, 1, 682.9, 100.9 , 0 ); setMoveKey( spep_0-3 + 34, 1, 770.6, 119.3 , 0 ); setMoveKey( spep_0-3 + 36, 1, 876.1, 141.3 , 0 ); setMoveKey( spep_0-3 + 38, 1, 1006.3, 168.5 , 0 ); setMoveKey( spep_0-3 + 40, 1, 1174.4, 203.6 , 0 ); setMoveKey( spep_0-3 + 42, 1, 1413.4, 253.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.43, 2.43 ); --setScaleKey( spep_0-3 + 2, 1, 2.44, 2.44 ); setScaleKey( spep_0-3 + 4, 1, 2.46, 2.46 ); setScaleKey( spep_0-3 + 6, 1, 2.5, 2.5 ); setScaleKey( spep_0-3 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_0-3 + 12, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 14, 1, 2.86, 2.86 ); setScaleKey( spep_0-3 + 16, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 18, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 20, 1, 3.38, 3.38 ); setScaleKey( spep_0-3 + 22, 1, 3.62, 3.62 ); setScaleKey( spep_0-3 + 24, 1, 3.9, 3.9 ); setScaleKey( spep_0-3 + 26, 1, 4.22, 4.22 ); setScaleKey( spep_0-3 + 28, 1, 4.59, 4.59 ); setScaleKey( spep_0-3 + 30, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 32, 1, 5.53, 5.53 ); setScaleKey( spep_0-3 + 34, 1, 6.12, 6.12 ); setScaleKey( spep_0-3 + 36, 1, 6.84, 6.84 ); setScaleKey( spep_0-3 + 38, 1, 7.73, 7.73 ); setScaleKey( spep_0-3 + 40, 1, 8.87, 8.87 ); setScaleKey( spep_0-3 + 42, 1, 10.5, 10.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0-3 + 42, 1, 0 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0-3 + 36, 1, 255 ); setAlphaKey( spep_0-3 + 38, 1, 193 ); setAlphaKey( spep_0-3 + 40, 1, 113 ); setAlphaKey( spep_0-3 + 42, 1, 0 ); --敵の動き setDisp( spep_0-3 + 80, 1, 1); changeAnime( spep_0-3 + 80, 1, 100); setMoveKey( spep_0-3 + 80, 1, 6, 8.2 , 0 ); setMoveKey( spep_0 + 88, 1, 6, 8.2 , 0 ); setScaleKey( spep_0-3 + 80, 1, 0.87, 0.87 ); setScaleKey( spep_0-3 + 82, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 84, 1, 0.91, 0.91 ); setScaleKey( spep_0-3 + 86, 1, 0.95, 0.95 ); setScaleKey( spep_0-3 + 88, 1, 1, 1 ); setScaleKey( spep_0-3 + 90, 1, 1.08, 1.08 ); setScaleKey( spep_0-3 + 91, 1, 1.08, 1.08 ); setRotateKey( spep_0-3 + 80, 1, 0 ); setRotateKey( spep_0 + 88, 1, 0 ); setAlphaKey( spep_0-3 + 80, 1, 255 ); setAlphaKey( spep_0 + 88, 1, 255 ); --SE --入り SE001 = playSe( spep_0 + 0, 1072 ); setTimeStretch( SE001, 1.26, 10, 1 ); --回転 SE002 = playSe( spep_0 + 68, 1278 ); setSeVolumeByWorkId(spep_0+68,SE002,0); setSeVolumeByWorkId(spep_0+69,SE002,1.5); setSeVolumeByWorkId(spep_0+70,SE002,3); setSeVolumeByWorkId(spep_0+71,SE002,4.5); setSeVolumeByWorkId(spep_0+72,SE002,6); setSeVolumeByWorkId(spep_0+73,SE002,7.5); setSeVolumeByWorkId(spep_0+74,SE002,9); setSeVolumeByWorkId(spep_0+75,SE002,10.5); setSeVolumeByWorkId(spep_0+76,SE002,12); setSeVolumeByWorkId(spep_0+77,SE002,13.5); setSeVolumeByWorkId(spep_0+78,SE002,15); setSeVolumeByWorkId(spep_0+79,SE002,16.5); setSeVolumeByWorkId(spep_0+80,SE002,18); setSeVolumeByWorkId(spep_0+81,SE002,19.5); setSeVolumeByWorkId(spep_0+82,SE002,21); setSeVolumeByWorkId(spep_0+83,SE002,22.5); setSeVolumeByWorkId(spep_0+84,SE002,24); setSeVolumeByWorkId(spep_0+85,SE002,25.5); setSeVolumeByWorkId(spep_0+86,SE002,27); setSeVolumeByWorkId(spep_0+87,SE002,28.5); setSeVolumeByWorkId(spep_0+88,SE002,30); setSeVolumeByWorkId(spep_0+89,SE002,31.5); setSeVolumeByWorkId(spep_0+90,SE002,32); setStartTimeMs( SE002, 1133 ); SE006 = playSe( spep_0 + 78, 9 ); setSeVolumeByWorkId( spep_0 + 78, SE006, 84 ); SE007 = playSe( spep_0 + 78, 1167 ); setSeVolumeByWorkId( spep_0 + 78, SE007, 48 ); --前方ダッシュ SE003 = playSe( spep_0 + 44, 1182 ); SE004 = playSe( spep_0 + 44, 9 ); --瞬間移動 SE005 = playSe( spep_0 + 68, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 720, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 23, SE003, 11 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); --敵の固定 setMoveKey( SP_dodge+9, 1, 6, 8.2 , 0 ); setScaleKey( SP_dodge+9, 1, 1.08, 1.08 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 344, 1, 0); changeAnime( spep_0-3 + 110, 1, 18); changeAnime( spep_0-3 + 166, 1, 17); changeAnime( spep_0-3 + 182, 1, 104); changeAnime( spep_0-3 + 196, 1, 107); changeAnime( spep_0-3 + 248, 1, 106); changeAnime( spep_0-3 + 308, 1, 108); changeAnime( spep_0-3 + 312, 1, 5); setMoveKey( spep_0-3 + 92, 1, 6, 8.2 , 0 ); setMoveKey( spep_0-3 + 94, 1, 6, 8.1 , 0 ); setMoveKey( spep_0-3 + 102, 1, 6, 8.1 , 0 ); setMoveKey( spep_0-3 + 108, 1, 6, 8 , 0 ); setMoveKey( spep_0-3 + 109, 1, 6, 8 , 0 ); setMoveKey( spep_0-3 + 110, 1, 109, 110.2 , 0 ); setMoveKey( spep_0-3 + 165, 1, 109, 110.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 110.8, 77.9 , 0 ); setMoveKey( spep_0-3 + 168, 1, 110.9, 77.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 111, 77.7 , 0 ); setMoveKey( spep_0-3 + 172, 1, 111.5, 77.3 , 0 ); setMoveKey( spep_0-3 + 174, 1, 112.3, 76.7 , 0 ); setMoveKey( spep_0-3 + 176, 1, 113.6, 75.8 , 0 ); setMoveKey( spep_0-3 + 178, 1, 116.7, 74.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, 128.7, 72.5 , 0 ); setMoveKey( spep_0-3 + 181, 1, 128.7, 72.5 , 0 ); setMoveKey( spep_0-3 + 182, 1, 153.6, 70 , 0 ); setMoveKey( spep_0-3 + 184, 1, 169.2, 66.8 , 0 ); setMoveKey( spep_0-3 + 186, 1, 178.4, 62.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 188.8, 56.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, 203.4, 48.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 226, 36.1 , 0 ); setMoveKey( spep_0-3 + 194, 1, 297.4, -3.5 , 0 ); setMoveKey( spep_0-3 + 195, 1, 297.4, -3.5 , 0 ); b=35; c=10; setMoveKey( spep_0-3 + 196, 1, -141.2+b, -392.9+c , 0 ); setMoveKey( spep_0-3 + 204, 1, -141.2+b, -392.9+c , 0 ); setMoveKey( spep_0-3 + 206, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 208, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 212, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 214, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 216, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 218, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 222, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 224, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 226, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 228, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 232, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 234, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 236, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 238, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 242, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 244, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 247, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 248, 1, 149.2, -461 , 0 ); setMoveKey( spep_0-3 + 250, 1, 149, -454 , 0 ); setMoveKey( spep_0-3 + 252, 1, 148.3, -432.3 , 0 ); setMoveKey( spep_0-3 + 254, 1, 147, -395 , 0 ); setMoveKey( spep_0-3 + 256, 1, 145.2, -342.6 , 0 ); setMoveKey( spep_0-3 + 258, 1, 143, -278.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, 140.7, -210.2 , 0 ); setMoveKey( spep_0-3 + 262, 1, 138.5, -146.6 , 0 ); setMoveKey( spep_0-3 + 264, 1, 136.8, -96.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 135.8, -66.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, 135.5, -56.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, 135.5, -56.2 , 0 ); setMoveKey( spep_0-3 + 282, 1, 137.6, -49 , 0 ); setMoveKey( spep_0-3 + 284, 1, 139.5, -42.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 141.3, -36.5 , 0 ); setMoveKey( spep_0-3 + 288, 1, 142.9, -31.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 144.3, -26.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, 145.5, -22 , 0 ); setMoveKey( spep_0-3 + 294, 1, 146.6, -18.2 , 0 ); setMoveKey( spep_0-3 + 296, 1, 147.5, -15.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, 148.2, -12.5 , 0 ); setMoveKey( spep_0-3 + 300, 1, 148.8, -10.5 , 0 ); setMoveKey( spep_0-3 + 302, 1, 149.2, -9.1 , 0 ); setMoveKey( spep_0-3 + 304, 1, 149.4, -8.2 , 0 ); setMoveKey( spep_0-3 + 306, 1, 149.4, -8 , 0 ); setMoveKey( spep_0-3 + 307, 1, 149.4, -8 , 0 ); setMoveKey( spep_0-3 + 308, 1, 227.7, 56.4 , 0 ); setMoveKey( spep_0-3 + 311, 1, 227.7, 56.4 , 0 ); setMoveKey( spep_0-3 + 312, 1, 125.7, 67.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 111.2, -8.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, 92.1, 46.5 , 0 ); setMoveKey( spep_0-3 + 318, 1, 92.6, 36.3 , 0 ); setMoveKey( spep_0-3 + 320, 1, 86.9, 59 , 0 ); setMoveKey( spep_0-3 + 322, 1, 82.1, 54.7 , 0 ); setMoveKey( spep_0-3 + 324, 1, 84, 62.7 , 0 ); setMoveKey( spep_0-3 + 326, 1, 82, 59.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, 82.6, 63.6 , 0 ); setMoveKey( spep_0-3 + 330, 1, 81.9, 65 , 0 ); setMoveKey( spep_0-3 + 332, 1, 81.4, 66.1 , 0 ); setMoveKey( spep_0-3 + 334, 1, 81, 66.9 , 0 ); setMoveKey( spep_0-3 + 336, 1, 80.7, 67.4 , 0 ); setMoveKey( spep_0-3 + 338, 1, 80.5, 67.8 , 0 ); setMoveKey( spep_0-3 + 340, 1, 80.4, 68 , 0 ); setMoveKey( spep_0-3 + 342, 1, 80.3, 68.1 , 0 ); setMoveKey( spep_0-1 + 344, 1, 80.4, 68.1 , 0 ); setScaleKey( spep_0-3 + 92, 1, 1.16, 1.16 ); setScaleKey( spep_0-3 + 94, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 98, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 100, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 102, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 104, 1, 2.04, 2.04 ); setScaleKey( spep_0-3 + 106, 1, 2.24, 2.24 ); setScaleKey( spep_0-3 + 108, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 109, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 110, 1, 4.6, 4.6 ); setScaleKey( spep_0-3 + 165, 1, 4.6, 4.6 ); a=0.2; setScaleKey( spep_0-3 + 166, 1, 1.52+a, 1.52+a ); setScaleKey( spep_0-3 + 168, 1, 1.52+a, 1.52+a ); setScaleKey( spep_0-3 + 170, 1, 1.53+a, 1.53+a ); setScaleKey( spep_0-3 + 172, 1, 1.53+a, 1.53+a ); setScaleKey( spep_0-3 + 174, 1, 1.54+a, 1.54+a ); setScaleKey( spep_0-3 + 176, 1, 1.56+a, 1.56+a ); setScaleKey( spep_0-3 + 178, 1, 1.58+a, 1.58+a ); setScaleKey( spep_0-3 + 180, 1, 1.62+a, 1.62+a ); setScaleKey( spep_0-3 + 181, 1, 1.62+a, 1.62+a ); setScaleKey( spep_0-3 + 182, 1, 1.66+a, 1.66+a ); setScaleKey( spep_0-3 + 184, 1, 1.72+a, 1.72+a ); setScaleKey( spep_0-3 + 186, 1, 1.8+a, 1.8+a ); setScaleKey( spep_0-3 + 188, 1, 1.9+a, 1.9+a ); setScaleKey( spep_0-3 + 190, 1, 2.05+a, 2.05+a ); setScaleKey( spep_0-3 + 192, 1, 2.27+a, 2.27+a ); setScaleKey( spep_0-3 + 194, 1, 2.98+a, 2.98+a ); setScaleKey( spep_0-3 + 195, 1, 2.98+a, 2.98+a ); setScaleKey( spep_0-3 + 196, 1, 3.8, 3.8 ); setScaleKey( spep_0-3 + 247, 1, 3.8, 3.8 ); setScaleKey( spep_0-3 + 248, 1, 6.9, 6.9 ); setScaleKey( spep_0-3 + 250, 1, 6.83, 6.83 ); setScaleKey( spep_0-3 + 252, 1, 6.6, 6.6 ); setScaleKey( spep_0-3 + 254, 1, 6.22, 6.22 ); setScaleKey( spep_0-3 + 256, 1, 5.68, 5.68 ); setScaleKey( spep_0-3 + 258, 1, 5.03, 5.03 ); setScaleKey( spep_0-3 + 260, 1, 4.33, 4.33 ); setScaleKey( spep_0-3 + 262, 1, 3.68, 3.68 ); setScaleKey( spep_0-3 + 264, 1, 3.17, 3.17 ); setScaleKey( spep_0-3 + 266, 1, 2.85, 2.85 ); setScaleKey( spep_0-3 + 268, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 308, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 311, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 312, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 314, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 316, 1, 1.11, 1.11 ); setScaleKey( spep_0-3 + 318, 1, 0.83, 0.83 ); setScaleKey( spep_0-3 + 320, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 322, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 324, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 326, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 328, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 330, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 332, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 334, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 336, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 338, 1, 0.15, 0.15 ); setScaleKey( spep_0-1 + 344, 1, 0.14, 0.14 ); setRotateKey( spep_0-3 + 109, 1, 0 ); setRotateKey( spep_0-3 + 110, 1, 16 ); setRotateKey( spep_0-3 + 165, 1, 16 ); setRotateKey( spep_0-3 + 166, 1, 3 ); setRotateKey( spep_0-3 + 181, 1, 3 ); setRotateKey( spep_0-3 + 182, 1, 0 ); setRotateKey( spep_0-3 + 195, 1, 0 ); setRotateKey( spep_0-3 + 196, 1, -92 ); setRotateKey( spep_0-3 + 247, 1, -92 ); setRotateKey( spep_0-3 + 248, 1, -78.9 ); setRotateKey( spep_0-3 + 280, 1, -78.9 ); setRotateKey( spep_0-3 + 282, 1, -77.3 ); setRotateKey( spep_0-3 + 284, 1, -75.7 ); setRotateKey( spep_0-3 + 286, 1, -74.3 ); setRotateKey( spep_0-3 + 288, 1, -73 ); setRotateKey( spep_0-3 + 290, 1, -71.9 ); setRotateKey( spep_0-3 + 292, 1, -70.9 ); setRotateKey( spep_0-3 + 294, 1, -70 ); setRotateKey( spep_0-3 + 296, 1, -69.2 ); setRotateKey( spep_0-3 + 298, 1, -68.6 ); setRotateKey( spep_0-3 + 300, 1, -68.2 ); setRotateKey( spep_0-3 + 302, 1, -67.8 ); setRotateKey( spep_0-3 + 304, 1, -67.6 ); setRotateKey( spep_0-3 + 307, 1, -67.6 ); setRotateKey( spep_0-3 + 308, 1, -33.6 ); setRotateKey( spep_0-3 + 311, 1, -33.6 ); setRotateKey( spep_0-3 + 312, 1, -33.6 ); setRotateKey( spep_0-3 + 314, 1, -30.6 ); setRotateKey( spep_0-3 + 316, 1, -30.6 ); setRotateKey( spep_0-3 + 318, 1, -30.7 ); setRotateKey( spep_0-1 + 344, 1, -30.7 ); setAlphaKey( spep_0-1 + 344, 1, 255 ); --文字エントリー ctsyun = entryEffectLife( spep_0-3 + 122, 10011, 20, 0x100, -1, 0, -165.9, 409.1 ); setEffShake( spep_0-3 + 122, ctsyun, 20, 10 ); setEffMoveKey( spep_0-3 + 122, ctsyun, -165.9, 409.1 , 0 ); setEffMoveKey( spep_0-3 + 124, ctsyun, -167.7, 420.5 , 0 ); setEffMoveKey( spep_0-3 + 126, ctsyun, -168.4, 424.3 , 0 ); setEffMoveKey( spep_0-3 + 128, ctsyun, -168.4, 424.8 , 0 ); setEffMoveKey( spep_0-3 + 130, ctsyun, -168.5, 425.4 , 0 ); setEffMoveKey( spep_0-3 + 132, ctsyun, -168.5, 426 , 0 ); setEffMoveKey( spep_0-3 + 134, ctsyun, -168.6, 426.5 , 0 ); setEffMoveKey( spep_0-3 + 136, ctsyun, -168.7, 427.1 , 0 ); setEffMoveKey( spep_0-3 + 138, ctsyun, -169.5, 432.1 , 0 ); setEffMoveKey( spep_0-3 + 140, ctsyun, -170.3, 437 , 0 ); setEffMoveKey( spep_0-3 + 142, ctsyun, -171.1, 442 , 0 ); setEffScaleKey( spep_0-3 + 122, ctsyun, 0.96, 0.96 ); setEffScaleKey( spep_0-3 + 124, ctsyun, 1.08, 1.08 ); setEffScaleKey( spep_0-3 + 126, ctsyun, 1.12, 1.12 ); setEffScaleKey( spep_0-3 + 128, ctsyun, 1.13, 1.13 ); setEffScaleKey( spep_0-3 + 130, ctsyun, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 132, ctsyun, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 134, ctsyun, 1.15, 1.15 ); setEffScaleKey( spep_0-3 + 136, ctsyun, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 138, ctsyun, 1.21, 1.21 ); setEffScaleKey( spep_0-3 + 140, ctsyun, 1.26, 1.26 ); setEffScaleKey( spep_0-3 + 142, ctsyun, 1.32, 1.32 ); setEffRotateKey( spep_0-3 + 122, ctsyun, -7.8 ); setEffRotateKey( spep_0-3 + 142, ctsyun, -7.8 ); setEffAlphaKey( spep_0-3 + 122, ctsyun, 142 ); setEffAlphaKey( spep_0-3 + 124, ctsyun, 227 ); setEffAlphaKey( spep_0-3 + 126, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 136, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 138, ctsyun, 170 ); setEffAlphaKey( spep_0-3 + 140, ctsyun, 85 ); setEffAlphaKey( spep_0-3 + 142, ctsyun, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_0-3 + 204, 10020, 24, 0x100, -1, 0, 108.8, 299.2 );--バキ setEffShake( spep_0-3 + 204, ctbaki, 24, 10 ); setEffMoveKey( spep_0-3 + 204, ctbaki, 108.8, 299.2 , 0 ); setEffMoveKey( spep_0-3 + 206, ctbaki, 120.4, 301.3 , 0 ); setEffMoveKey( spep_0-3 + 208, ctbaki, 117.9, 319 , 0 ); setEffMoveKey( spep_0-3 + 210, ctbaki, 121.4, 307.4 , 0 ); setEffMoveKey( spep_0-3 + 212, ctbaki, 115.4, 301.7 , 0 ); setEffMoveKey( spep_0-3 + 214, ctbaki, 123.9, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 216, ctbaki, 117.7, 298.8 , 0 ); setEffMoveKey( spep_0-3 + 218, ctbaki, 140.4, 314.7 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbaki, 115.1, 307.2 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbaki, 114.3, 306.6 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbaki, 135.1, 319.8 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbaki, 140.8, 350.9 , 0 ); setEffMoveKey( spep_0-3 + 228, ctbaki, 150, 363.7 , 0 ); setEffScaleKey( spep_0-3 + 204, ctbaki, 2.56, 2.56 ); setEffScaleKey( spep_0-3 + 206, ctbaki, 2.57, 2.57 ); setEffScaleKey( spep_0-3 + 208, ctbaki, 2.58, 2.58 ); setEffScaleKey( spep_0-3 + 210, ctbaki, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 212, ctbaki, 2.6, 2.6 ); setEffScaleKey( spep_0-3 + 214, ctbaki, 2.61, 2.61 ); setEffScaleKey( spep_0-3 + 216, ctbaki, 2.62, 2.62 ); setEffScaleKey( spep_0-3 + 218, ctbaki, 2.63, 2.63 ); setEffScaleKey( spep_0-3 + 220, ctbaki, 2.64, 2.64 ); setEffScaleKey( spep_0-3 + 222, ctbaki, 2.65, 2.65 ); setEffScaleKey( spep_0-3 + 224, ctbaki, 2.8, 2.8 ); setEffScaleKey( spep_0-3 + 226, ctbaki, 2.94, 2.94 ); setEffScaleKey( spep_0-3 + 228, ctbaki, 3.08, 3.08 ); setEffRotateKey( spep_0-3 + 204, ctbaki, 36.7 ); setEffRotateKey( spep_0-3 + 228, ctbaki, 36.7 ); setEffAlphaKey( spep_0-3 + 204, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 222, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 224, ctbaki, 170 ); setEffAlphaKey( spep_0-3 + 226, ctbaki, 85 ); setEffAlphaKey( spep_0-3 + 228, ctbaki, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 346, 10018, 58, 0x100, -1, 0, 15.4, 254.6 ); setEffShake( spep_0-3 + 346, ctdogon, 58, 10 ); setEffMoveKey( spep_0-3 + 346, ctdogon, 15.4, 254.6 , 0 ); setEffMoveKey( spep_0-3 + 348, ctdogon, 12.6, 294 , 0 ); setEffMoveKey( spep_0-3 + 350, ctdogon, 24.4, 315.2 , 0 ); setEffMoveKey( spep_0-3 + 352, ctdogon, 27.1, 318.7 , 0 ); setEffMoveKey( spep_0-3 + 354, ctdogon, 16.5, 325.2 , 0 ); setEffMoveKey( spep_0-3 + 356, ctdogon, 25.9, 326.6 , 0 ); setEffMoveKey( spep_0-3 + 358, ctdogon, 17.6, 326.7 , 0 ); setEffMoveKey( spep_0-3 + 360, ctdogon, 26.4, 334.6 , 0 ); setEffMoveKey( spep_0-3 + 362, ctdogon, 17.1, 333.7 , 0 ); setEffMoveKey( spep_0-3 + 364, ctdogon, 25.2, 334.9 , 0 ); setEffMoveKey( spep_0-3 + 366, ctdogon, 17.2, 338.9 , 0 ); setEffMoveKey( spep_0-3 + 368, ctdogon, 25.4, 337.4 , 0 ); setEffMoveKey( spep_0-3 + 370, ctdogon, 16.8, 343.7 , 0 ); setEffMoveKey( spep_0-3 + 372, ctdogon, 27.6, 341 , 0 ); setEffMoveKey( spep_0-3 + 374, ctdogon, 16.5, 345 , 0 ); setEffMoveKey( spep_0-3 + 376, ctdogon, 26.3, 339.6 , 0 ); setEffMoveKey( spep_0-3 + 378, ctdogon, 14.9, 346.3 , 0 ); setEffMoveKey( spep_0-3 + 380, ctdogon, 26.5, 344.4 , 0 ); setEffMoveKey( spep_0-3 + 382, ctdogon, 17.2, 339.6 , 0 ); setEffMoveKey( spep_0-3 + 384, ctdogon, 27.3, 348.9 , 0 ); setEffMoveKey( spep_0-3 + 386, ctdogon, 17.5, 347.1 , 0 ); setEffMoveKey( spep_0-3 + 388, ctdogon, 24.6, 340.7 , 0 ); setEffMoveKey( spep_0-3 + 390, ctdogon, 22.1, 351.5 , 0 ); setEffMoveKey( spep_0-3 + 392, ctdogon, 18.8, 341.2 , 0 ); setEffMoveKey( spep_0-3 + 394, ctdogon, 28.8, 341.1 , 0 ); setEffMoveKey( spep_0-3 + 396, ctdogon, 18.4, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 398, ctdogon, 31.2, 359.9 , 0 ); setEffMoveKey( spep_0-3 + 400, ctdogon, 21.2, 362.1 , 0 ); setEffMoveKey( spep_0-3 + 402, ctdogon, 33.6, 373 , 0 ); setEffMoveKey( spep_0-3 + 404, ctdogon, 33.8, 374 , 0 ); setEffScaleKey( spep_0-3 + 346, ctdogon, 2.5, 2.5 ); setEffScaleKey( spep_0-3 + 348, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 350, ctdogon, 3.47, 3.47 ); setEffScaleKey( spep_0-3 + 352, ctdogon, 3.59, 3.59 ); setEffScaleKey( spep_0-3 + 354, ctdogon, 3.62, 3.62 ); setEffScaleKey( spep_0-3 + 356, ctdogon, 3.65, 3.65 ); setEffScaleKey( spep_0-3 + 358, ctdogon, 3.67, 3.67 ); setEffScaleKey( spep_0-3 + 360, ctdogon, 3.7, 3.7 ); setEffScaleKey( spep_0-3 + 362, ctdogon, 3.72, 3.72 ); setEffScaleKey( spep_0-3 + 364, ctdogon, 3.75, 3.75 ); setEffScaleKey( spep_0-3 + 366, ctdogon, 3.77, 3.77 ); setEffScaleKey( spep_0-3 + 368, ctdogon, 3.79, 3.79 ); setEffScaleKey( spep_0-3 + 370, ctdogon, 3.81, 3.81 ); setEffScaleKey( spep_0-3 + 372, ctdogon, 3.82, 3.82 ); setEffScaleKey( spep_0-3 + 374, ctdogon, 3.84, 3.84 ); setEffScaleKey( spep_0-3 + 376, ctdogon, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 378, ctdogon, 3.86, 3.86 ); setEffScaleKey( spep_0-3 + 380, ctdogon, 3.87, 3.87 ); setEffScaleKey( spep_0-3 + 382, ctdogon, 3.88, 3.88 ); setEffScaleKey( spep_0-3 + 384, ctdogon, 3.89, 3.89 ); setEffScaleKey( spep_0-3 + 386, ctdogon, 3.9, 3.9 ); setEffScaleKey( spep_0-3 + 388, ctdogon, 3.9, 3.9 ); setEffScaleKey( spep_0-3 + 390, ctdogon, 3.91, 3.91 ); setEffScaleKey( spep_0-3 + 394, ctdogon, 3.91, 3.91 ); setEffScaleKey( spep_0-3 + 396, ctdogon, 4.33, 4.33 ); setEffScaleKey( spep_0-3 + 398, ctdogon, 4.65, 4.65 ); setEffScaleKey( spep_0-3 + 400, ctdogon, 4.89, 4.89 ); setEffScaleKey( spep_0-3 + 402, ctdogon, 5.03, 5.03 ); setEffScaleKey( spep_0-3 + 404, ctdogon, 5.07, 5.07 ); setEffRotateKey( spep_0-3 + 346, ctdogon, -0.9 ); setEffRotateKey( spep_0-3 + 404, ctdogon, -0.9 ); setEffAlphaKey( spep_0-3 + 346, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 394, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 396, ctdogon, 163 ); setEffAlphaKey( spep_0-3 + 398, ctdogon, 92 ); setEffAlphaKey( spep_0-3 + 400, ctdogon, 41 ); setEffAlphaKey( spep_0-3 + 402, ctdogon, 10 ); setEffAlphaKey( spep_0-3 + 404, ctdogon, 0 ); --文字エントリー ctba = entryEffectLife( spep_0-3 + 580, 10022, 26, 0x100, -1, 0, 98.7, 322.5 ); setEffShake( spep_0-3 + 580, ctba, 26, 10 ); setEffMoveKey( spep_0-3 + 580, ctba, 98.7, 322.5 , 0 ); setEffMoveKey( spep_0-3 + 582, ctba, 110.6, 347.8 , 0 ); setEffMoveKey( spep_0-3 + 584, ctba, 106.3, 343.5 , 0 ); setEffMoveKey( spep_0-3 + 586, ctba, 116.3, 349.3 , 0 ); setEffMoveKey( spep_0-3 + 588, ctba, 106.1, 346.9 , 0 ); setEffMoveKey( spep_0-3 + 590, ctba, 114, 353 , 0 ); setEffMoveKey( spep_0-3 + 592, ctba, 110.1, 344.3 , 0 ); setEffMoveKey( spep_0-3 + 594, ctba, 112.7, 353.6 , 0 ); setEffMoveKey( spep_0-3 + 596, ctba, 107.1, 349.2 , 0 ); setEffMoveKey( spep_0-3 + 598, ctba, 117.6, 354.5 , 0 ); setEffMoveKey( spep_0-3 + 600, ctba, 111.3, 347.2 , 0 ); setEffMoveKey( spep_0-3 + 602, ctba, 109.8, 361.6 , 0 ); setEffMoveKey( spep_0-3 + 604, ctba, 117, 355.9 , 0 ); setEffMoveKey( spep_0-3 + 606, ctba, 117.4, 356.9 , 0 ); setEffScaleKey( spep_0-3 + 580, ctba, 0.88, 0.88 ); setEffScaleKey( spep_0-3 + 582, ctba, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 584, ctba, 1.13, 1.13 ); setEffScaleKey( spep_0-3 + 586, ctba, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 588, ctba, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 590, ctba, 1.15, 1.15 ); setEffScaleKey( spep_0-3 + 592, ctba, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 594, ctba, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 596, ctba, 1.17, 1.17 ); setEffScaleKey( spep_0-3 + 598, ctba, 1.18, 1.18 ); setEffScaleKey( spep_0-3 + 600, ctba, 1.19, 1.19 ); setEffScaleKey( spep_0-3 + 602, ctba, 1.25, 1.25 ); setEffScaleKey( spep_0-3 + 604, ctba, 1.28, 1.28 ); setEffScaleKey( spep_0-3 + 606, ctba, 1.29, 1.29 ); setEffRotateKey( spep_0-3 + 580, ctba, 24.7 ); setEffRotateKey( spep_0-3 + 606, ctba, 24.7 ); setEffAlphaKey( spep_0-3 + 580, ctba, 255 ); setEffAlphaKey( spep_0-3 + 600, ctba, 255 ); setEffAlphaKey( spep_0-3 + 602, ctba, 113 ); setEffAlphaKey( spep_0-3 + 604, ctba, 28 ); setEffAlphaKey( spep_0-3 + 606, ctba, 0 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0+452 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+452 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --前方ダッシュ stopSe( spep_0 + 70, SE003, 20 ); stopSe( spep_0 + 90, SE004, 0 ); --瞬間移動 SE008 = playSe( spep_0 + 128, 1109 ); --回転 stopSe( spep_0 + 130, SE002, 4 ); stopSe( spep_0 + 130, SE006, 4 ); stopSe( spep_0 + 130, SE007, 4 ); --エルボー SE009 = playSe( spep_0 + 184, 1004 ); setPitch( spep_0 + 184, SE009, -600 ); setTimeStretch( SE009, 0.6, 10, 1 ); SE010 = playSe( spep_0 + 188, 1003 ); SE011 = playSe( spep_0 + 194, 1187 ); setSeVolumeByWorkId( spep_0 + 194, SE011, 84 ); stopSe( spep_0 + 200, SE011, 10 ); SE012 = playSe( spep_0 + 194, 1190 ); SE013 = playSe( spep_0 + 198, 1009 ); --後ろ回し蹴り SE014 = playSe( spep_0 + 288, 1117 ); setPitch( spep_0 + 288, SE014, -600 ); setTimeStretch( SE014, 0.6, 10, 1 ); stopSe( spep_0 + 304, SE014, 14 ); SE015 = playSe( spep_0 + 296, 1003 ); SE016 = playSe( spep_0 + 310, 1120 ); SE017 = playSe( spep_0 + 316, 1183 ); setSeVolumeByWorkId( spep_0 + 316, SE017, 59 ); stopSe( spep_0 + 348, SE017, 10 ); SE018 = playSe( spep_0 + 316, 1121 ); setSeVolumeByWorkId( spep_0 + 316, SE018, 40 ); stopSe( spep_0 + 348, SE018, 10 ); --そしてビルへ SE019 = playSe( spep_0 + 344, 1023 ); setSeVolumeByWorkId( spep_0 + 344, SE019, 82 ); SE020 = playSe( spep_0 + 344, 1160 ); setSeVolumeByWorkId( spep_0 + 344, SE020, 60 ); SE021 = playSe( spep_0 + 348, 1033 ); setSeVolumeByWorkId( spep_0 + 348, SE021, 68 ); --振り返る SE022 = playSe( spep_0 + 440, 1116 ); setPitch( spep_0 + 440, SE022, -400 ); setTimeStretch( SE022, 0.73, 10, 1 ); stopSe( spep_0 + 456, SE022, 10 ); --顔カットイン SE023 = playSe( spep_0 + 464, 1018 ); --腕クロス SE024 = playSe( spep_0 + 544, 1233 ); setSeVolumeByWorkId( spep_0 + 544, SE024, 78 ); setPitch( spep_0 + 544, SE024, -600 ); setTimeStretch( SE024, 0.6, 10, 1 ); SE025 = playSe( spep_0 + 550, 1007 ); setSeVolumeByWorkId( spep_0 + 550, SE025, 85 ); --手広げる SE026 = playSe( spep_0 + 576, 1182 ); setSeVolumeByWorkId(spep_0+576,SE026,0); setSeVolumeByWorkId(spep_0+577,SE026,12.5); setSeVolumeByWorkId(spep_0+578,SE026,25); setSeVolumeByWorkId(spep_0+579,SE026,37.5); setSeVolumeByWorkId(spep_0+580,SE026,50); setSeVolumeByWorkId(spep_0+581,SE026,62.5); setSeVolumeByWorkId(spep_0+582,SE026,75); setSeVolumeByWorkId(spep_0+583,SE026,87.5); setSeVolumeByWorkId(spep_0+584,SE026,100); setStartTimeMs( SE026, 100 ); SE027 = playSe( spep_0 + 570, 8 ); --かめはめ波溜める SE028 = playSe( spep_0 + 622, 1189 ); SE029 = playSe( spep_0 + 626, 1006 ); SE030 = playSe( spep_0 + 628, 1273 ); setSeVolumeByWorkId( spep_0 + 628, SE030, 114 ); SE031 = playSe( spep_0 + 628, 1274,"",0.6 ); setSeVolumeByWorkId( spep_0 + 628, SE031, 140 ); SE032 = playSe( spep_0 + 628, 1275,"",0.6 ); setSeVolumeByWorkId( spep_0 + 628, SE032, 145 ); --次の準備 spep_1=spep_0+718; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --playSe( spep_1 + 0, SE_05 ); --かめはめ波溜める stopSe( spep_1 + 4, SE031, 0 ); stopSe( spep_1 + 4, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 前半 手前 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 164, 1, 1); setDisp( spep_2-1 + 218, 1, 0); changeAnime( spep_2-3 + 164, 1, 107); setBlendColor(spep_2-3 + 164,1,3,0,1.0,1.0,0.8); setBlendColor(spep_2 + 220,1,3,0,1.0,1.0,0); setMoveKey( spep_2-3 + 164, 1, 50.3, -4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 77.2, 7 , 0 ); setMoveKey( spep_2-3 + 168, 1, 50.1, 11.5 , 0 ); setMoveKey( spep_2-3 + 170, 1, 73.9, 22.2 , 0 ); setMoveKey( spep_2-3 + 172, 1, 55.2, 22.8 , 0 ); setMoveKey( spep_2-3 + 174, 1, 74.3, 14.9 , 0 ); setMoveKey( spep_2-3 + 176, 1, 48.1, 39.8 , 0 ); setMoveKey( spep_2-3 + 178, 1, 81.2, 18.7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 49.1, 45.5 , 0 ); setMoveKey( spep_2-3 + 182, 1, 89.6, 43.6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 54.6, 26.6 , 0 ); setMoveKey( spep_2-3 + 186, 1, 75, 83 , 0 ); setMoveKey( spep_2-3 + 188, 1, 74.4, 52.6 , 0 ); setMoveKey( spep_2-3 + 190, 1, 59.8, 38.3 , 0 ); setMoveKey( spep_2-3 + 192, 1, 88.4, 69.4 , 0 ); setMoveKey( spep_2-3 + 194, 1, 63.9, 50.6 , 0 ); setMoveKey( spep_2-3 + 196, 1, 90.2, 61.3 , 0 ); setMoveKey( spep_2-3 + 198, 1, 64.3, 59.9 , 0 ); setMoveKey( spep_2-3 + 200, 1, 84.5, 76.7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 81.4, 63.2 , 0 ); setMoveKey( spep_2-3 + 204, 1, 78.7, 80.7 , 0 ); setMoveKey( spep_2-3 + 206, 1, 81.1, 71.8 , 0 ); setMoveKey( spep_2-3 + 208, 1, 77.4, 79.4 , 0 ); setMoveKey( spep_2-3 + 210, 1, 77.5, 76.2 , 0 ); setMoveKey( spep_2-3 + 212, 1, 73.5, 73.6 , 0 ); setMoveKey( spep_2-3 + 214, 1, 67.1, 69 , 0 ); setMoveKey( spep_2-3 + 216, 1, 57.6, 61.5 , 0 ); setMoveKey( spep_2-3 + 218, 1, 44.4, 51.3 , 0 ); --setMoveKey( spep_2-1 + 220, 1, 61.4, 60.2 , 0 ); --setMoveKey( spep_2-1 + 348, 1, 61.4, 60.2 , 0 ); setScaleKey( spep_2-3 + 164, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 166, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 168, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 170, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 172, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 174, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 176, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 178, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 180, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 182, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 184, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 186, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 188, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 190, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 194, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 196, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 202, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 204, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 216, 1, 0.25, 0.25 ); setScaleKey( spep_2-1 + 218, 1, 0.24, 0.24 ); --setScaleKey( spep_2-1 + 220, 1, 0.25, 0.25 ); --setScaleKey( spep_2-1 + 348, 1, 0.25, 0.25 ); setRotateKey( spep_2-3 + 164, 1, -41.7 ); setRotateKey( spep_2-1 + 218, 1, -41.7 ); --SE --かめはめ波溜め続き SE034 = playSe( spep_2 + 0, 1275 ); setSeVolumeByWorkId(spep_2+0,SE034,0); setSeVolumeByWorkId(spep_2+1,SE034,25); setSeVolumeByWorkId(spep_2+2,SE034,50); setSeVolumeByWorkId(spep_2+3,SE034,75); setSeVolumeByWorkId(spep_2+4,SE034,100); setStartTimeMs( SE034, 500 ); stopSe( spep_2 + 58, SE034, 0 ); --かめはめ波発射 SE035 = playSe( spep_2 + 48, 1231 ); setSeVolumeByWorkId( spep_2 + 48, SE035, 168 ); setPitch( spep_2 + 48, SE035, 200 ); setTimeStretch( SE035, 1.13, 10, 1 ); SE036 = playSe( spep_2 + 50, 1284 ); setSeVolumeByWorkId( spep_2 + 50, SE036, 122 ); SE037 = playSe( spep_2 + 50, 1285 ); setSeVolumeByWorkId( spep_2 + 50, SE037, 170 ); setPitch( spep_2 + 50, SE037, -100 ); setTimeStretch( SE037, 0.93, 10, 1 ); SE038 = playSe( spep_2 + 50, 1027 ); setSeVolumeByWorkId( spep_2 + 50, SE038, 50 ); SE039 = playSe( spep_2 + 56, 1176 ); setSeVolumeByWorkId( spep_2 + 56, SE039, 69 ); SE040 = playSe( spep_2 + 78, 1124 ); setSeVolumeByWorkId( spep_2 + 78, SE040, 79 ); SE041 = playSe( spep_2 + 78, 1213 ); setSeVolumeByWorkId(spep_2+78,SE041,0); setSeVolumeByWorkId(spep_2+79,SE041,0.95); setSeVolumeByWorkId(spep_2+80,SE041,1.9); setSeVolumeByWorkId(spep_2+81,SE041,2.85); setSeVolumeByWorkId(spep_2+82,SE041,3.8); setSeVolumeByWorkId(spep_2+83,SE041,4.75); setSeVolumeByWorkId(spep_2+84,SE041,5.7); setSeVolumeByWorkId(spep_2+85,SE041,6.65); setSeVolumeByWorkId(spep_2+86,SE041,7.6); setSeVolumeByWorkId(spep_2+87,SE041,8.55); setSeVolumeByWorkId(spep_2+88,SE041,9.5); setSeVolumeByWorkId(spep_2+89,SE041,10.45); setSeVolumeByWorkId(spep_2+90,SE041,11.4); setSeVolumeByWorkId(spep_2+91,SE041,12.35); setSeVolumeByWorkId(spep_2+92,SE041,13.3); setSeVolumeByWorkId(spep_2+93,SE041,14.25); setSeVolumeByWorkId(spep_2+94,SE041,15.2); setSeVolumeByWorkId(spep_2+95,SE041,16.15); setSeVolumeByWorkId(spep_2+96,SE041,17.1); setSeVolumeByWorkId(spep_2+97,SE041,18.05); setSeVolumeByWorkId(spep_2+98,SE041,19); setSeVolumeByWorkId(spep_2+99,SE041,19.95); setSeVolumeByWorkId(spep_2+100,SE041,20.9); setSeVolumeByWorkId(spep_2+101,SE041,21.85); setSeVolumeByWorkId(spep_2+102,SE041,22.8); setSeVolumeByWorkId(spep_2+103,SE041,23.75); setSeVolumeByWorkId(spep_2+104,SE041,24.7); setSeVolumeByWorkId(spep_2+105,SE041,25.65); setSeVolumeByWorkId(spep_2+106,SE041,26.6); setSeVolumeByWorkId(spep_2+107,SE041,27.55); setSeVolumeByWorkId(spep_2+108,SE041,28.5); setSeVolumeByWorkId(spep_2+109,SE041,29.45); setSeVolumeByWorkId(spep_2+110,SE041,30.4); setSeVolumeByWorkId(spep_2+111,SE041,31.35); setSeVolumeByWorkId(spep_2+112,SE041,32.3); setSeVolumeByWorkId(spep_2+113,SE041,33.25); setSeVolumeByWorkId(spep_2+114,SE041,34.2); setSeVolumeByWorkId(spep_2+115,SE041,35.15); setSeVolumeByWorkId(spep_2+116,SE041,36.1); setSeVolumeByWorkId(spep_2+117,SE041,37.05); setSeVolumeByWorkId(spep_2+118,SE041,38); setSeVolumeByWorkId(spep_2+119,SE041,38.95); setSeVolumeByWorkId(spep_2+120,SE041,39.9); setSeVolumeByWorkId(spep_2+121,SE041,40.85); setSeVolumeByWorkId(spep_2+122,SE041,41.8); setSeVolumeByWorkId(spep_2+123,SE041,42.75); setSeVolumeByWorkId(spep_2+124,SE041,44); --ビル壊れる SE042 = playSe( spep_2 + 166, 1067 ); SE043 = playSe( spep_2 + 168, 1188 ); --宇宙へ SE044 = playSe( spep_2 + 206, 1211 ); setSeVolumeByWorkId(spep_2+206,SE044,0); setSeVolumeByWorkId(spep_2+207,SE044,6.14); setSeVolumeByWorkId(spep_2+208,SE044,12.28); setSeVolumeByWorkId(spep_2+209,SE044,18.42); setSeVolumeByWorkId(spep_2+210,SE044,24.56); setSeVolumeByWorkId(spep_2+211,SE044,30.7); setSeVolumeByWorkId(spep_2+212,SE044,36.84); setSeVolumeByWorkId(spep_2+213,SE044,42.98); setSeVolumeByWorkId(spep_2+214,SE044,49.12); setSeVolumeByWorkId(spep_2+215,SE044,55.26); setSeVolumeByWorkId(spep_2+216,SE044,61.4); setSeVolumeByWorkId(spep_2+217,SE044,67.54); setSeVolumeByWorkId(spep_2+218,SE044,73.68); setSeVolumeByWorkId(spep_2+219,SE044,79.82); setSeVolumeByWorkId(spep_2+220,SE044,85.96); setSeVolumeByWorkId(spep_2+221,SE044,92.1); setSeVolumeByWorkId(spep_2+222,SE044,98.24); setSeVolumeByWorkId(spep_2+223,SE044,104.38); setSeVolumeByWorkId(spep_2+224,SE044,110.52); setSeVolumeByWorkId(spep_2+225,SE044,116.66); setSeVolumeByWorkId(spep_2+226,SE044,122.8); setSeVolumeByWorkId(spep_2+227,SE044,128.94); setSeVolumeByWorkId(spep_2+228,SE044,135.08); setSeVolumeByWorkId(spep_2+229,SE044,141.22); setSeVolumeByWorkId(spep_2+230,SE044,147.36); setSeVolumeByWorkId(spep_2+231,SE044,153.5); setSeVolumeByWorkId(spep_2+232,SE044,159.64); setSeVolumeByWorkId(spep_2+233,SE044,165.78); setSeVolumeByWorkId(spep_2+234,SE044,172); SE045 = playSe( spep_2 + 228, 1146 ); setSeVolumeByWorkId( spep_2 + 228, SE045, 84 ); setPitch( spep_2 + 228, SE045, -400 ); setTimeStretch( SE045, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 350, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_2 +240 ); endPhase( spep_2 + 340 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 前半 手前 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 718, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 718, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 718, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 718, first_f, 255 ); setEffAlphaKey( spep_0 + 719, first_f, 0 ); setEffAlphaKey( spep_0 + 720, first_f, 0 ); -- ** エフェクト等 ** -- first_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 718, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 718, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 718, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 718, first_b, 255 ); setEffAlphaKey( spep_0 + 719, first_b, 0 ); setEffAlphaKey( spep_0 + 720, first_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1); setDisp( spep_0-3 + 42, 1, 0); changeAnime( spep_0 + 0, 1, 102); setMoveKey( spep_0 + 0, 1, 228.2, 6 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 229.3, 6.2 , 0 ); setMoveKey( spep_0-3 + 4, 1, 232.8, 6.9 , 0 ); setMoveKey( spep_0-3 + 6, 1, 238.7, 8.2 , 0 ); setMoveKey( spep_0-3 + 8, 1, 247.3, 10 , 0 ); setMoveKey( spep_0-3 + 10, 1, 258.8, 12.3 , 0 ); setMoveKey( spep_0-3 + 12, 1, 273.3, 15.4 , 0 ); setMoveKey( spep_0-3 + 14, 1, 291.2, 19.1 , 0 ); setMoveKey( spep_0-3 + 16, 1, 312.7, 23.6 , 0 ); setMoveKey( spep_0-3 + 18, 1, 338.3, 28.9 , 0 ); setMoveKey( spep_0-3 + 20, 1, 368.2, 35.2 , 0 ); setMoveKey( spep_0-3 + 22, 1, 403.2, 42.5 , 0 ); setMoveKey( spep_0-3 + 24, 1, 443.7, 51 , 0 ); setMoveKey( spep_0-3 + 26, 1, 490.7, 60.8 , 0 ); setMoveKey( spep_0-3 + 28, 1, 545.2, 72.2 , 0 ); setMoveKey( spep_0-3 + 30, 1, 608.6, 85.4 , 0 ); setMoveKey( spep_0-3 + 32, 1, 682.9, 100.9 , 0 ); setMoveKey( spep_0-3 + 34, 1, 770.6, 119.3 , 0 ); setMoveKey( spep_0-3 + 36, 1, 876.1, 141.3 , 0 ); setMoveKey( spep_0-3 + 38, 1, 1006.3, 168.5 , 0 ); setMoveKey( spep_0-3 + 40, 1, 1174.4, 203.6 , 0 ); setMoveKey( spep_0-3 + 42, 1, 1413.4, 253.5 , 0 ); setScaleKey( spep_0 + 0, 1, 2.43, 2.43 ); --setScaleKey( spep_0-3 + 2, 1, 2.44, 2.44 ); setScaleKey( spep_0-3 + 4, 1, 2.46, 2.46 ); setScaleKey( spep_0-3 + 6, 1, 2.5, 2.5 ); setScaleKey( spep_0-3 + 8, 1, 2.56, 2.56 ); setScaleKey( spep_0-3 + 10, 1, 2.64, 2.64 ); setScaleKey( spep_0-3 + 12, 1, 2.74, 2.74 ); setScaleKey( spep_0-3 + 14, 1, 2.86, 2.86 ); setScaleKey( spep_0-3 + 16, 1, 3.01, 3.01 ); setScaleKey( spep_0-3 + 18, 1, 3.18, 3.18 ); setScaleKey( spep_0-3 + 20, 1, 3.38, 3.38 ); setScaleKey( spep_0-3 + 22, 1, 3.62, 3.62 ); setScaleKey( spep_0-3 + 24, 1, 3.9, 3.9 ); setScaleKey( spep_0-3 + 26, 1, 4.22, 4.22 ); setScaleKey( spep_0-3 + 28, 1, 4.59, 4.59 ); setScaleKey( spep_0-3 + 30, 1, 5.02, 5.02 ); setScaleKey( spep_0-3 + 32, 1, 5.53, 5.53 ); setScaleKey( spep_0-3 + 34, 1, 6.12, 6.12 ); setScaleKey( spep_0-3 + 36, 1, 6.84, 6.84 ); setScaleKey( spep_0-3 + 38, 1, 7.73, 7.73 ); setScaleKey( spep_0-3 + 40, 1, 8.87, 8.87 ); setScaleKey( spep_0-3 + 42, 1, 10.5, 10.5 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0-3 + 42, 1, 0 ); setAlphaKey( spep_0 + 0, 1, 255 ); setAlphaKey( spep_0-3 + 36, 1, 255 ); setAlphaKey( spep_0-3 + 38, 1, 193 ); setAlphaKey( spep_0-3 + 40, 1, 113 ); setAlphaKey( spep_0-3 + 42, 1, 0 ); --敵の動き setDisp( spep_0-3 + 80, 1, 1); changeAnime( spep_0-3 + 80, 1, 100); setMoveKey( spep_0-3 + 80, 1, 6, 8.2 , 0 ); setMoveKey( spep_0 + 88, 1, 6, 8.2 , 0 ); setScaleKey( spep_0-3 + 80, 1, 0.87, 0.87 ); setScaleKey( spep_0-3 + 82, 1, 0.88, 0.88 ); setScaleKey( spep_0-3 + 84, 1, 0.91, 0.91 ); setScaleKey( spep_0-3 + 86, 1, 0.95, 0.95 ); setScaleKey( spep_0-3 + 88, 1, 1, 1 ); setScaleKey( spep_0-3 + 90, 1, 1.08, 1.08 ); setScaleKey( spep_0-3 + 91, 1, 1.08, 1.08 ); setRotateKey( spep_0-3 + 80, 1, 0 ); setRotateKey( spep_0 + 88, 1, 0 ); setAlphaKey( spep_0-3 + 80, 1, 255 ); setAlphaKey( spep_0 + 88, 1, 255 ); --SE --入り SE001 = playSe( spep_0 + 0, 1072 ); setTimeStretch( SE001, 1.26, 10, 1 ); --回転 SE002 = playSe( spep_0 + 68, 1278 ); setSeVolumeByWorkId(spep_0+68,SE002,0); setSeVolumeByWorkId(spep_0+69,SE002,1.5); setSeVolumeByWorkId(spep_0+70,SE002,3); setSeVolumeByWorkId(spep_0+71,SE002,4.5); setSeVolumeByWorkId(spep_0+72,SE002,6); setSeVolumeByWorkId(spep_0+73,SE002,7.5); setSeVolumeByWorkId(spep_0+74,SE002,9); setSeVolumeByWorkId(spep_0+75,SE002,10.5); setSeVolumeByWorkId(spep_0+76,SE002,12); setSeVolumeByWorkId(spep_0+77,SE002,13.5); setSeVolumeByWorkId(spep_0+78,SE002,15); setSeVolumeByWorkId(spep_0+79,SE002,16.5); setSeVolumeByWorkId(spep_0+80,SE002,18); setSeVolumeByWorkId(spep_0+81,SE002,19.5); setSeVolumeByWorkId(spep_0+82,SE002,21); setSeVolumeByWorkId(spep_0+83,SE002,22.5); setSeVolumeByWorkId(spep_0+84,SE002,24); setSeVolumeByWorkId(spep_0+85,SE002,25.5); setSeVolumeByWorkId(spep_0+86,SE002,27); setSeVolumeByWorkId(spep_0+87,SE002,28.5); setSeVolumeByWorkId(spep_0+88,SE002,30); setSeVolumeByWorkId(spep_0+89,SE002,31.5); setSeVolumeByWorkId(spep_0+90,SE002,32); setStartTimeMs( SE002, 1133 ); SE006 = playSe( spep_0 + 78, 9 ); setSeVolumeByWorkId( spep_0 + 78, SE006, 84 ); SE007 = playSe( spep_0 + 78, 1167 ); setSeVolumeByWorkId( spep_0 + 78, SE007, 48 ); --前方ダッシュ SE003 = playSe( spep_0 + 44, 1182 ); SE004 = playSe( spep_0 + 44, 9 ); --瞬間移動 SE005 = playSe( spep_0 + 68, 1109 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 720, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 23, SE003, 11 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); pauseAll( SP_dodge, 67 ); --敵の固定 setMoveKey( SP_dodge+9, 1, 6, 8.2 , 0 ); setScaleKey( SP_dodge+9, 1, 1.08, 1.08 ); setRotateKey( SP_dodge+9, 1, 0 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 344, 1, 0); changeAnime( spep_0-3 + 110, 1, 18); changeAnime( spep_0-3 + 166, 1, 17); changeAnime( spep_0-3 + 182, 1, 104); changeAnime( spep_0-3 + 196, 1, 107); changeAnime( spep_0-3 + 248, 1, 106); changeAnime( spep_0-3 + 308, 1, 108); changeAnime( spep_0-3 + 312, 1, 5); setMoveKey( spep_0-3 + 92, 1, 6, 8.2 , 0 ); setMoveKey( spep_0-3 + 94, 1, 6, 8.1 , 0 ); setMoveKey( spep_0-3 + 102, 1, 6, 8.1 , 0 ); setMoveKey( spep_0-3 + 108, 1, 6, 8 , 0 ); setMoveKey( spep_0-3 + 109, 1, 6, 8 , 0 ); setMoveKey( spep_0-3 + 110, 1, 109, 110.2 , 0 ); setMoveKey( spep_0-3 + 165, 1, 109, 110.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 110.8, 77.9 , 0 ); setMoveKey( spep_0-3 + 168, 1, 110.9, 77.8 , 0 ); setMoveKey( spep_0-3 + 170, 1, 111, 77.7 , 0 ); setMoveKey( spep_0-3 + 172, 1, 111.5, 77.3 , 0 ); setMoveKey( spep_0-3 + 174, 1, 112.3, 76.7 , 0 ); setMoveKey( spep_0-3 + 176, 1, 113.6, 75.8 , 0 ); setMoveKey( spep_0-3 + 178, 1, 116.7, 74.4 , 0 ); setMoveKey( spep_0-3 + 180, 1, 128.7, 72.5 , 0 ); setMoveKey( spep_0-3 + 181, 1, 128.7, 72.5 , 0 ); setMoveKey( spep_0-3 + 182, 1, 153.6, 70 , 0 ); setMoveKey( spep_0-3 + 184, 1, 169.2, 66.8 , 0 ); setMoveKey( spep_0-3 + 186, 1, 178.4, 62.5 , 0 ); setMoveKey( spep_0-3 + 188, 1, 188.8, 56.7 , 0 ); setMoveKey( spep_0-3 + 190, 1, 203.4, 48.6 , 0 ); setMoveKey( spep_0-3 + 192, 1, 226, 36.1 , 0 ); setMoveKey( spep_0-3 + 194, 1, 297.4, -3.5 , 0 ); setMoveKey( spep_0-3 + 195, 1, 297.4, -3.5 , 0 ); b=35; c=10; setMoveKey( spep_0-3 + 196, 1, -141.2+b, -392.9+c , 0 ); setMoveKey( spep_0-3 + 204, 1, -141.2+b, -392.9+c , 0 ); setMoveKey( spep_0-3 + 206, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 208, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 212, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 214, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 216, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 218, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 222, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 224, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 226, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 228, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 232, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 234, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 236, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 238, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 242, 1, -123.3+b, -378.9+c , 0 ); setMoveKey( spep_0-3 + 244, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 247, 1, -151.2+b, -397.9+c , 0 ); setMoveKey( spep_0-3 + 248, 1, 149.2, -461 , 0 ); setMoveKey( spep_0-3 + 250, 1, 149, -454 , 0 ); setMoveKey( spep_0-3 + 252, 1, 148.3, -432.3 , 0 ); setMoveKey( spep_0-3 + 254, 1, 147, -395 , 0 ); setMoveKey( spep_0-3 + 256, 1, 145.2, -342.6 , 0 ); setMoveKey( spep_0-3 + 258, 1, 143, -278.7 , 0 ); setMoveKey( spep_0-3 + 260, 1, 140.7, -210.2 , 0 ); setMoveKey( spep_0-3 + 262, 1, 138.5, -146.6 , 0 ); setMoveKey( spep_0-3 + 264, 1, 136.8, -96.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 135.8, -66.2 , 0 ); setMoveKey( spep_0-3 + 268, 1, 135.5, -56.2 , 0 ); setMoveKey( spep_0-3 + 280, 1, 135.5, -56.2 , 0 ); setMoveKey( spep_0-3 + 282, 1, 137.6, -49 , 0 ); setMoveKey( spep_0-3 + 284, 1, 139.5, -42.5 , 0 ); setMoveKey( spep_0-3 + 286, 1, 141.3, -36.5 , 0 ); setMoveKey( spep_0-3 + 288, 1, 142.9, -31.1 , 0 ); setMoveKey( spep_0-3 + 290, 1, 144.3, -26.2 , 0 ); setMoveKey( spep_0-3 + 292, 1, 145.5, -22 , 0 ); setMoveKey( spep_0-3 + 294, 1, 146.6, -18.2 , 0 ); setMoveKey( spep_0-3 + 296, 1, 147.5, -15.1 , 0 ); setMoveKey( spep_0-3 + 298, 1, 148.2, -12.5 , 0 ); setMoveKey( spep_0-3 + 300, 1, 148.8, -10.5 , 0 ); setMoveKey( spep_0-3 + 302, 1, 149.2, -9.1 , 0 ); setMoveKey( spep_0-3 + 304, 1, 149.4, -8.2 , 0 ); setMoveKey( spep_0-3 + 306, 1, 149.4, -8 , 0 ); setMoveKey( spep_0-3 + 307, 1, 149.4, -8 , 0 ); setMoveKey( spep_0-3 + 308, 1, 227.7, 56.4 , 0 ); setMoveKey( spep_0-3 + 311, 1, 227.7, 56.4 , 0 ); setMoveKey( spep_0-3 + 312, 1, 125.7, 67.1 , 0 ); setMoveKey( spep_0-3 + 314, 1, 111.2, -8.9 , 0 ); setMoveKey( spep_0-3 + 316, 1, 92.1, 46.5 , 0 ); setMoveKey( spep_0-3 + 318, 1, 92.6, 36.3 , 0 ); setMoveKey( spep_0-3 + 320, 1, 86.9, 59 , 0 ); setMoveKey( spep_0-3 + 322, 1, 82.1, 54.7 , 0 ); setMoveKey( spep_0-3 + 324, 1, 84, 62.7 , 0 ); setMoveKey( spep_0-3 + 326, 1, 82, 59.7 , 0 ); setMoveKey( spep_0-3 + 328, 1, 82.6, 63.6 , 0 ); setMoveKey( spep_0-3 + 330, 1, 81.9, 65 , 0 ); setMoveKey( spep_0-3 + 332, 1, 81.4, 66.1 , 0 ); setMoveKey( spep_0-3 + 334, 1, 81, 66.9 , 0 ); setMoveKey( spep_0-3 + 336, 1, 80.7, 67.4 , 0 ); setMoveKey( spep_0-3 + 338, 1, 80.5, 67.8 , 0 ); setMoveKey( spep_0-3 + 340, 1, 80.4, 68 , 0 ); setMoveKey( spep_0-3 + 342, 1, 80.3, 68.1 , 0 ); setMoveKey( spep_0-1 + 344, 1, 80.4, 68.1 , 0 ); setScaleKey( spep_0-3 + 92, 1, 1.16, 1.16 ); setScaleKey( spep_0-3 + 94, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 96, 1, 1.39, 1.39 ); setScaleKey( spep_0-3 + 98, 1, 1.53, 1.53 ); setScaleKey( spep_0-3 + 100, 1, 1.68, 1.68 ); setScaleKey( spep_0-3 + 102, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 104, 1, 2.04, 2.04 ); setScaleKey( spep_0-3 + 106, 1, 2.24, 2.24 ); setScaleKey( spep_0-3 + 108, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 109, 1, 2.45, 2.45 ); setScaleKey( spep_0-3 + 110, 1, 4.6, 4.6 ); setScaleKey( spep_0-3 + 165, 1, 4.6, 4.6 ); a=0.2; setScaleKey( spep_0-3 + 166, 1, 1.52+a, 1.52+a ); setScaleKey( spep_0-3 + 168, 1, 1.52+a, 1.52+a ); setScaleKey( spep_0-3 + 170, 1, 1.53+a, 1.53+a ); setScaleKey( spep_0-3 + 172, 1, 1.53+a, 1.53+a ); setScaleKey( spep_0-3 + 174, 1, 1.54+a, 1.54+a ); setScaleKey( spep_0-3 + 176, 1, 1.56+a, 1.56+a ); setScaleKey( spep_0-3 + 178, 1, 1.58+a, 1.58+a ); setScaleKey( spep_0-3 + 180, 1, 1.62+a, 1.62+a ); setScaleKey( spep_0-3 + 181, 1, 1.62+a, 1.62+a ); setScaleKey( spep_0-3 + 182, 1, 1.66+a, 1.66+a ); setScaleKey( spep_0-3 + 184, 1, 1.72+a, 1.72+a ); setScaleKey( spep_0-3 + 186, 1, 1.8+a, 1.8+a ); setScaleKey( spep_0-3 + 188, 1, 1.9+a, 1.9+a ); setScaleKey( spep_0-3 + 190, 1, 2.05+a, 2.05+a ); setScaleKey( spep_0-3 + 192, 1, 2.27+a, 2.27+a ); setScaleKey( spep_0-3 + 194, 1, 2.98+a, 2.98+a ); setScaleKey( spep_0-3 + 195, 1, 2.98+a, 2.98+a ); setScaleKey( spep_0-3 + 182, 1, 1.66, 1.66 ); setScaleKey( spep_0-3 + 184, 1, 1.72, 1.72 ); setScaleKey( spep_0-3 + 186, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 188, 1, 1.9, 1.9 ); setScaleKey( spep_0-3 + 190, 1, 2.05, 2.05 ); setScaleKey( spep_0-3 + 192, 1, 2.27, 2.27 ); setScaleKey( spep_0-3 + 194, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 195, 1, 2.98, 2.98 ); setScaleKey( spep_0-3 + 196, 1, 3.8, 3.8 ); setScaleKey( spep_0-3 + 247, 1, 3.8, 3.8 ); setScaleKey( spep_0-3 + 248, 1, 6.9, 6.9 ); setScaleKey( spep_0-3 + 250, 1, 6.83, 6.83 ); setScaleKey( spep_0-3 + 252, 1, 6.6, 6.6 ); setScaleKey( spep_0-3 + 254, 1, 6.22, 6.22 ); setScaleKey( spep_0-3 + 256, 1, 5.68, 5.68 ); setScaleKey( spep_0-3 + 258, 1, 5.03, 5.03 ); setScaleKey( spep_0-3 + 260, 1, 4.33, 4.33 ); setScaleKey( spep_0-3 + 262, 1, 3.68, 3.68 ); setScaleKey( spep_0-3 + 264, 1, 3.17, 3.17 ); setScaleKey( spep_0-3 + 266, 1, 2.85, 2.85 ); setScaleKey( spep_0-3 + 268, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 308, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 311, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 312, 1, 2.75, 2.75 ); setScaleKey( spep_0-3 + 314, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 316, 1, 1.11, 1.11 ); setScaleKey( spep_0-3 + 318, 1, 0.83, 0.83 ); setScaleKey( spep_0-3 + 320, 1, 0.65, 0.65 ); setScaleKey( spep_0-3 + 322, 1, 0.52, 0.52 ); setScaleKey( spep_0-3 + 324, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 326, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 328, 1, 0.28, 0.28 ); setScaleKey( spep_0-3 + 330, 1, 0.24, 0.24 ); setScaleKey( spep_0-3 + 332, 1, 0.21, 0.21 ); setScaleKey( spep_0-3 + 334, 1, 0.18, 0.18 ); setScaleKey( spep_0-3 + 336, 1, 0.16, 0.16 ); setScaleKey( spep_0-3 + 338, 1, 0.15, 0.15 ); setScaleKey( spep_0-1 + 344, 1, 0.14, 0.14 ); setRotateKey( spep_0-3 + 109, 1, 0 ); setRotateKey( spep_0-3 + 110, 1, 16 ); setRotateKey( spep_0-3 + 165, 1, 16 ); setRotateKey( spep_0-3 + 166, 1, 3 ); setRotateKey( spep_0-3 + 181, 1, 3 ); setRotateKey( spep_0-3 + 182, 1, 0 ); setRotateKey( spep_0-3 + 195, 1, 0 ); setRotateKey( spep_0-3 + 196, 1, -92 ); setRotateKey( spep_0-3 + 247, 1, -92 ); setRotateKey( spep_0-3 + 248, 1, -78.9 ); setRotateKey( spep_0-3 + 280, 1, -78.9 ); setRotateKey( spep_0-3 + 282, 1, -77.3 ); setRotateKey( spep_0-3 + 284, 1, -75.7 ); setRotateKey( spep_0-3 + 286, 1, -74.3 ); setRotateKey( spep_0-3 + 288, 1, -73 ); setRotateKey( spep_0-3 + 290, 1, -71.9 ); setRotateKey( spep_0-3 + 292, 1, -70.9 ); setRotateKey( spep_0-3 + 294, 1, -70 ); setRotateKey( spep_0-3 + 296, 1, -69.2 ); setRotateKey( spep_0-3 + 298, 1, -68.6 ); setRotateKey( spep_0-3 + 300, 1, -68.2 ); setRotateKey( spep_0-3 + 302, 1, -67.8 ); setRotateKey( spep_0-3 + 304, 1, -67.6 ); setRotateKey( spep_0-3 + 307, 1, -67.6 ); setRotateKey( spep_0-3 + 308, 1, -33.6 ); setRotateKey( spep_0-3 + 311, 1, -33.6 ); setRotateKey( spep_0-3 + 312, 1, -33.6 ); setRotateKey( spep_0-3 + 314, 1, -30.6 ); setRotateKey( spep_0-3 + 316, 1, -30.6 ); setRotateKey( spep_0-3 + 318, 1, -30.7 ); setRotateKey( spep_0-1 + 344, 1, -30.7 ); setAlphaKey( spep_0-1 + 344, 1, 255 ); --文字エントリー ctsyun = entryEffectLife( spep_0-3 + 122, 10011, 20, 0x100, -1, 0, -165.9, 409.1 ); setEffShake( spep_0-3 + 122, ctsyun, 20, 10 ); setEffMoveKey( spep_0-3 + 122, ctsyun, -165.9, 409.1 , 0 ); setEffMoveKey( spep_0-3 + 124, ctsyun, -167.7, 420.5 , 0 ); setEffMoveKey( spep_0-3 + 126, ctsyun, -168.4, 424.3 , 0 ); setEffMoveKey( spep_0-3 + 128, ctsyun, -168.4, 424.8 , 0 ); setEffMoveKey( spep_0-3 + 130, ctsyun, -168.5, 425.4 , 0 ); setEffMoveKey( spep_0-3 + 132, ctsyun, -168.5, 426 , 0 ); setEffMoveKey( spep_0-3 + 134, ctsyun, -168.6, 426.5 , 0 ); setEffMoveKey( spep_0-3 + 136, ctsyun, -168.7, 427.1 , 0 ); setEffMoveKey( spep_0-3 + 138, ctsyun, -169.5, 432.1 , 0 ); setEffMoveKey( spep_0-3 + 140, ctsyun, -170.3, 437 , 0 ); setEffMoveKey( spep_0-3 + 142, ctsyun, -171.1, 442 , 0 ); setEffScaleKey( spep_0-3 + 122, ctsyun, 0.96, 0.96 ); setEffScaleKey( spep_0-3 + 124, ctsyun, 1.08, 1.08 ); setEffScaleKey( spep_0-3 + 126, ctsyun, 1.12, 1.12 ); setEffScaleKey( spep_0-3 + 128, ctsyun, 1.13, 1.13 ); setEffScaleKey( spep_0-3 + 130, ctsyun, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 132, ctsyun, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 134, ctsyun, 1.15, 1.15 ); setEffScaleKey( spep_0-3 + 136, ctsyun, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 138, ctsyun, 1.21, 1.21 ); setEffScaleKey( spep_0-3 + 140, ctsyun, 1.26, 1.26 ); setEffScaleKey( spep_0-3 + 142, ctsyun, 1.32, 1.32 ); setEffRotateKey( spep_0-3 + 122, ctsyun, -7.8 ); setEffRotateKey( spep_0-3 + 142, ctsyun, -7.8 ); setEffAlphaKey( spep_0-3 + 122, ctsyun, 142 ); setEffAlphaKey( spep_0-3 + 124, ctsyun, 227 ); setEffAlphaKey( spep_0-3 + 126, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 136, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 138, ctsyun, 170 ); setEffAlphaKey( spep_0-3 + 140, ctsyun, 85 ); setEffAlphaKey( spep_0-3 + 142, ctsyun, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_0-3 + 204, 10020, 24, 0x100, -1, 0, 108.8, 299.2 );--バキ setEffShake( spep_0-3 + 204, ctbaki, 24, 10 ); setEffMoveKey( spep_0-3 + 204, ctbaki, 108.8, 299.2 , 0 ); setEffMoveKey( spep_0-3 + 206, ctbaki, 120.4, 301.3 , 0 ); setEffMoveKey( spep_0-3 + 208, ctbaki, 117.9, 319 , 0 ); setEffMoveKey( spep_0-3 + 210, ctbaki, 121.4, 307.4 , 0 ); setEffMoveKey( spep_0-3 + 212, ctbaki, 115.4, 301.7 , 0 ); setEffMoveKey( spep_0-3 + 214, ctbaki, 123.9, 306.1 , 0 ); setEffMoveKey( spep_0-3 + 216, ctbaki, 117.7, 298.8 , 0 ); setEffMoveKey( spep_0-3 + 218, ctbaki, 140.4, 314.7 , 0 ); setEffMoveKey( spep_0-3 + 220, ctbaki, 115.1, 307.2 , 0 ); setEffMoveKey( spep_0-3 + 222, ctbaki, 114.3, 306.6 , 0 ); setEffMoveKey( spep_0-3 + 224, ctbaki, 135.1, 319.8 , 0 ); setEffMoveKey( spep_0-3 + 226, ctbaki, 140.8, 350.9 , 0 ); setEffMoveKey( spep_0-3 + 228, ctbaki, 150, 363.7 , 0 ); setEffScaleKey( spep_0-3 + 204, ctbaki, 2.56, 2.56 ); setEffScaleKey( spep_0-3 + 206, ctbaki, 2.57, 2.57 ); setEffScaleKey( spep_0-3 + 208, ctbaki, 2.58, 2.58 ); setEffScaleKey( spep_0-3 + 210, ctbaki, 2.59, 2.59 ); setEffScaleKey( spep_0-3 + 212, ctbaki, 2.6, 2.6 ); setEffScaleKey( spep_0-3 + 214, ctbaki, 2.61, 2.61 ); setEffScaleKey( spep_0-3 + 216, ctbaki, 2.62, 2.62 ); setEffScaleKey( spep_0-3 + 218, ctbaki, 2.63, 2.63 ); setEffScaleKey( spep_0-3 + 220, ctbaki, 2.64, 2.64 ); setEffScaleKey( spep_0-3 + 222, ctbaki, 2.65, 2.65 ); setEffScaleKey( spep_0-3 + 224, ctbaki, 2.8, 2.8 ); setEffScaleKey( spep_0-3 + 226, ctbaki, 2.94, 2.94 ); setEffScaleKey( spep_0-3 + 228, ctbaki, 3.08, 3.08 ); setEffRotateKey( spep_0-3 + 204, ctbaki, 36.7 ); setEffRotateKey( spep_0-3 + 228, ctbaki, 36.7 ); setEffAlphaKey( spep_0-3 + 204, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 222, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 224, ctbaki, 170 ); setEffAlphaKey( spep_0-3 + 226, ctbaki, 85 ); setEffAlphaKey( spep_0-3 + 228, ctbaki, 0 ); --文字エントリー ctdogon = entryEffectLife( spep_0-3 + 346, 10018, 58, 0x100, -1, 0, 15.4, 254.6 ); setEffShake( spep_0-3 + 346, ctdogon, 58, 10 ); setEffMoveKey( spep_0-3 + 346, ctdogon, 15.4, 254.6 , 0 ); setEffMoveKey( spep_0-3 + 348, ctdogon, 12.6, 294 , 0 ); setEffMoveKey( spep_0-3 + 350, ctdogon, 24.4, 315.2 , 0 ); setEffMoveKey( spep_0-3 + 352, ctdogon, 27.1, 318.7 , 0 ); setEffMoveKey( spep_0-3 + 354, ctdogon, 16.5, 325.2 , 0 ); setEffMoveKey( spep_0-3 + 356, ctdogon, 25.9, 326.6 , 0 ); setEffMoveKey( spep_0-3 + 358, ctdogon, 17.6, 326.7 , 0 ); setEffMoveKey( spep_0-3 + 360, ctdogon, 26.4, 334.6 , 0 ); setEffMoveKey( spep_0-3 + 362, ctdogon, 17.1, 333.7 , 0 ); setEffMoveKey( spep_0-3 + 364, ctdogon, 25.2, 334.9 , 0 ); setEffMoveKey( spep_0-3 + 366, ctdogon, 17.2, 338.9 , 0 ); setEffMoveKey( spep_0-3 + 368, ctdogon, 25.4, 337.4 , 0 ); setEffMoveKey( spep_0-3 + 370, ctdogon, 16.8, 343.7 , 0 ); setEffMoveKey( spep_0-3 + 372, ctdogon, 27.6, 341 , 0 ); setEffMoveKey( spep_0-3 + 374, ctdogon, 16.5, 345 , 0 ); setEffMoveKey( spep_0-3 + 376, ctdogon, 26.3, 339.6 , 0 ); setEffMoveKey( spep_0-3 + 378, ctdogon, 14.9, 346.3 , 0 ); setEffMoveKey( spep_0-3 + 380, ctdogon, 26.5, 344.4 , 0 ); setEffMoveKey( spep_0-3 + 382, ctdogon, 17.2, 339.6 , 0 ); setEffMoveKey( spep_0-3 + 384, ctdogon, 27.3, 348.9 , 0 ); setEffMoveKey( spep_0-3 + 386, ctdogon, 17.5, 347.1 , 0 ); setEffMoveKey( spep_0-3 + 388, ctdogon, 24.6, 340.7 , 0 ); setEffMoveKey( spep_0-3 + 390, ctdogon, 22.1, 351.5 , 0 ); setEffMoveKey( spep_0-3 + 392, ctdogon, 18.8, 341.2 , 0 ); setEffMoveKey( spep_0-3 + 394, ctdogon, 28.8, 341.1 , 0 ); setEffMoveKey( spep_0-3 + 396, ctdogon, 18.4, 354.1 , 0 ); setEffMoveKey( spep_0-3 + 398, ctdogon, 31.2, 359.9 , 0 ); setEffMoveKey( spep_0-3 + 400, ctdogon, 21.2, 362.1 , 0 ); setEffMoveKey( spep_0-3 + 402, ctdogon, 33.6, 373 , 0 ); setEffMoveKey( spep_0-3 + 404, ctdogon, 33.8, 374 , 0 ); setEffScaleKey( spep_0-3 + 346, ctdogon, 2.5, 2.5 ); setEffScaleKey( spep_0-3 + 348, ctdogon, 3.1, 3.1 ); setEffScaleKey( spep_0-3 + 350, ctdogon, 3.47, 3.47 ); setEffScaleKey( spep_0-3 + 352, ctdogon, 3.59, 3.59 ); setEffScaleKey( spep_0-3 + 354, ctdogon, 3.62, 3.62 ); setEffScaleKey( spep_0-3 + 356, ctdogon, 3.65, 3.65 ); setEffScaleKey( spep_0-3 + 358, ctdogon, 3.67, 3.67 ); setEffScaleKey( spep_0-3 + 360, ctdogon, 3.7, 3.7 ); setEffScaleKey( spep_0-3 + 362, ctdogon, 3.72, 3.72 ); setEffScaleKey( spep_0-3 + 364, ctdogon, 3.75, 3.75 ); setEffScaleKey( spep_0-3 + 366, ctdogon, 3.77, 3.77 ); setEffScaleKey( spep_0-3 + 368, ctdogon, 3.79, 3.79 ); setEffScaleKey( spep_0-3 + 370, ctdogon, 3.81, 3.81 ); setEffScaleKey( spep_0-3 + 372, ctdogon, 3.82, 3.82 ); setEffScaleKey( spep_0-3 + 374, ctdogon, 3.84, 3.84 ); setEffScaleKey( spep_0-3 + 376, ctdogon, 3.85, 3.85 ); setEffScaleKey( spep_0-3 + 378, ctdogon, 3.86, 3.86 ); setEffScaleKey( spep_0-3 + 380, ctdogon, 3.87, 3.87 ); setEffScaleKey( spep_0-3 + 382, ctdogon, 3.88, 3.88 ); setEffScaleKey( spep_0-3 + 384, ctdogon, 3.89, 3.89 ); setEffScaleKey( spep_0-3 + 386, ctdogon, 3.9, 3.9 ); setEffScaleKey( spep_0-3 + 388, ctdogon, 3.9, 3.9 ); setEffScaleKey( spep_0-3 + 390, ctdogon, 3.91, 3.91 ); setEffScaleKey( spep_0-3 + 394, ctdogon, 3.91, 3.91 ); setEffScaleKey( spep_0-3 + 396, ctdogon, 4.33, 4.33 ); setEffScaleKey( spep_0-3 + 398, ctdogon, 4.65, 4.65 ); setEffScaleKey( spep_0-3 + 400, ctdogon, 4.89, 4.89 ); setEffScaleKey( spep_0-3 + 402, ctdogon, 5.03, 5.03 ); setEffScaleKey( spep_0-3 + 404, ctdogon, 5.07, 5.07 ); setEffRotateKey( spep_0-3 + 346, ctdogon, -0.9 ); setEffRotateKey( spep_0-3 + 404, ctdogon, -0.9 ); setEffAlphaKey( spep_0-3 + 346, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 394, ctdogon, 255 ); setEffAlphaKey( spep_0-3 + 396, ctdogon, 163 ); setEffAlphaKey( spep_0-3 + 398, ctdogon, 92 ); setEffAlphaKey( spep_0-3 + 400, ctdogon, 41 ); setEffAlphaKey( spep_0-3 + 402, ctdogon, 10 ); setEffAlphaKey( spep_0-3 + 404, ctdogon, 0 ); --文字エントリー ctba = entryEffectLife( spep_0-3 + 580, 10022, 26, 0x100, -1, 0, 98.7, 322.5 ); setEffShake( spep_0-3 + 580, ctba, 26, 10 ); setEffMoveKey( spep_0-3 + 580, ctba, 98.7, 322.5 , 0 ); setEffMoveKey( spep_0-3 + 582, ctba, 110.6, 347.8 , 0 ); setEffMoveKey( spep_0-3 + 584, ctba, 106.3, 343.5 , 0 ); setEffMoveKey( spep_0-3 + 586, ctba, 116.3, 349.3 , 0 ); setEffMoveKey( spep_0-3 + 588, ctba, 106.1, 346.9 , 0 ); setEffMoveKey( spep_0-3 + 590, ctba, 114, 353 , 0 ); setEffMoveKey( spep_0-3 + 592, ctba, 110.1, 344.3 , 0 ); setEffMoveKey( spep_0-3 + 594, ctba, 112.7, 353.6 , 0 ); setEffMoveKey( spep_0-3 + 596, ctba, 107.1, 349.2 , 0 ); setEffMoveKey( spep_0-3 + 598, ctba, 117.6, 354.5 , 0 ); setEffMoveKey( spep_0-3 + 600, ctba, 111.3, 347.2 , 0 ); setEffMoveKey( spep_0-3 + 602, ctba, 109.8, 361.6 , 0 ); setEffMoveKey( spep_0-3 + 604, ctba, 117, 355.9 , 0 ); setEffMoveKey( spep_0-3 + 606, ctba, 117.4, 356.9 , 0 ); setEffScaleKey( spep_0-3 + 580, ctba, 0.88, 0.88 ); setEffScaleKey( spep_0-3 + 582, ctba, 1.1, 1.1 ); setEffScaleKey( spep_0-3 + 584, ctba, 1.13, 1.13 ); setEffScaleKey( spep_0-3 + 586, ctba, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 588, ctba, 1.14, 1.14 ); setEffScaleKey( spep_0-3 + 590, ctba, 1.15, 1.15 ); setEffScaleKey( spep_0-3 + 592, ctba, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 594, ctba, 1.16, 1.16 ); setEffScaleKey( spep_0-3 + 596, ctba, 1.17, 1.17 ); setEffScaleKey( spep_0-3 + 598, ctba, 1.18, 1.18 ); setEffScaleKey( spep_0-3 + 600, ctba, 1.19, 1.19 ); setEffScaleKey( spep_0-3 + 602, ctba, 1.25, 1.25 ); setEffScaleKey( spep_0-3 + 604, ctba, 1.28, 1.28 ); setEffScaleKey( spep_0-3 + 606, ctba, 1.29, 1.29 ); setEffRotateKey( spep_0-3 + 580, ctba, 24.7 ); setEffRotateKey( spep_0-3 + 606, ctba, 24.7 ); setEffAlphaKey( spep_0-3 + 580, ctba, 255 ); setEffAlphaKey( spep_0-3 + 600, ctba, 255 ); setEffAlphaKey( spep_0-3 + 602, ctba, 113 ); setEffAlphaKey( spep_0-3 + 604, ctba, 28 ); setEffAlphaKey( spep_0-3 + 606, ctba, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+460 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+460 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --前方ダッシュ stopSe( spep_0 + 70, SE003, 20 ); stopSe( spep_0 + 90, SE004, 0 ); --瞬間移動 SE008 = playSe( spep_0 + 128, 1109 ); --回転 stopSe( spep_0 + 130, SE002, 4 ); stopSe( spep_0 + 130, SE006, 4 ); stopSe( spep_0 + 130, SE007, 4 ); --エルボー SE009 = playSe( spep_0 + 184, 1004 ); setPitch( spep_0 + 184, SE009, -600 ); setTimeStretch( SE009, 0.6, 10, 1 ); SE010 = playSe( spep_0 + 188, 1003 ); SE011 = playSe( spep_0 + 194, 1187 ); setSeVolumeByWorkId( spep_0 + 194, SE011, 84 ); stopSe( spep_0 + 200, SE011, 10 ); SE012 = playSe( spep_0 + 194, 1190 ); SE013 = playSe( spep_0 + 198, 1009 ); --後ろ回し蹴り SE014 = playSe( spep_0 + 288, 1117 ); setPitch( spep_0 + 288, SE014, -600 ); setTimeStretch( SE014, 0.6, 10, 1 ); stopSe( spep_0 + 304, SE014, 14 ); SE015 = playSe( spep_0 + 296, 1003 ); SE016 = playSe( spep_0 + 310, 1120 ); SE017 = playSe( spep_0 + 316, 1183 ); setSeVolumeByWorkId( spep_0 + 316, SE017, 59 ); stopSe( spep_0 + 348, SE017, 10 ); SE018 = playSe( spep_0 + 316, 1121 ); setSeVolumeByWorkId( spep_0 + 316, SE018, 40 ); stopSe( spep_0 + 348, SE018, 10 ); --そしてビルへ SE019 = playSe( spep_0 + 344, 1023 ); setSeVolumeByWorkId( spep_0 + 344, SE019, 82 ); SE020 = playSe( spep_0 + 344, 1160 ); setSeVolumeByWorkId( spep_0 + 344, SE020, 60 ); SE021 = playSe( spep_0 + 348, 1033 ); setSeVolumeByWorkId( spep_0 + 348, SE021, 68 ); --振り返る SE022 = playSe( spep_0 + 440, 1116 ); setPitch( spep_0 + 440, SE022, -400 ); setTimeStretch( SE022, 0.73, 10, 1 ); stopSe( spep_0 + 456, SE022, 10 ); --顔カットイン --SE023 = playSe( spep_0 + 464, 1018 ); --腕クロス SE024 = playSe( spep_0 + 544, 1233 ); setSeVolumeByWorkId( spep_0 + 544, SE024, 78 ); setPitch( spep_0 + 544, SE024, -600 ); setTimeStretch( SE024, 0.6, 10, 1 ); SE025 = playSe( spep_0 + 550, 1007 ); setSeVolumeByWorkId( spep_0 + 550, SE025, 85 ); --手広げる SE026 = playSe( spep_0 + 576, 1182 ); setSeVolumeByWorkId(spep_0+576,SE026,0); setSeVolumeByWorkId(spep_0+577,SE026,12.5); setSeVolumeByWorkId(spep_0+578,SE026,25); setSeVolumeByWorkId(spep_0+579,SE026,37.5); setSeVolumeByWorkId(spep_0+580,SE026,50); setSeVolumeByWorkId(spep_0+581,SE026,62.5); setSeVolumeByWorkId(spep_0+582,SE026,75); setSeVolumeByWorkId(spep_0+583,SE026,87.5); setSeVolumeByWorkId(spep_0+584,SE026,100); setStartTimeMs( SE026, 100 ); SE027 = playSe( spep_0 + 570, 8 ); --かめはめ波溜める SE028 = playSe( spep_0 + 622, 1189 ); SE029 = playSe( spep_0 + 626, 1006 ); SE030 = playSe( spep_0 + 628, 1273 ); setSeVolumeByWorkId( spep_0 + 628, SE030, 114 ); SE031 = playSe( spep_0 + 628, 1274,"",0.6 ); setSeVolumeByWorkId( spep_0 + 628, SE031, 140 ); SE032 = playSe( spep_0 + 628, 1275,"",0.6 ); setSeVolumeByWorkId( spep_0 + 628, SE032, 145 ); --次の準備 spep_1=spep_0+718; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --かめはめ波溜める stopSe( spep_1 + 4, SE031, 0 ); stopSe( spep_1 + 4, SE032, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- 前半 手前 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 350, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 350, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 350, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 350, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 350, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 350, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 164, 1, 1); setDisp( spep_2-1 + 218, 1, 0); changeAnime( spep_2-3 + 164, 1, 107); setBlendColor(spep_2-3 + 164,1,3,0,1.0,1.0,0.8); setBlendColor(spep_2 + 220,1,3,0,1.0,1.0,0); setMoveKey( spep_2-3 + 164, 1, 50.3, -4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 77.2, 7 , 0 ); setMoveKey( spep_2-3 + 168, 1, 50.1, 11.5 , 0 ); setMoveKey( spep_2-3 + 170, 1, 73.9, 22.2 , 0 ); setMoveKey( spep_2-3 + 172, 1, 55.2, 22.8 , 0 ); setMoveKey( spep_2-3 + 174, 1, 74.3, 14.9 , 0 ); setMoveKey( spep_2-3 + 176, 1, 48.1, 39.8 , 0 ); setMoveKey( spep_2-3 + 178, 1, 81.2, 18.7 , 0 ); setMoveKey( spep_2-3 + 180, 1, 49.1, 45.5 , 0 ); setMoveKey( spep_2-3 + 182, 1, 89.6, 43.6 , 0 ); setMoveKey( spep_2-3 + 184, 1, 54.6, 26.6 , 0 ); setMoveKey( spep_2-3 + 186, 1, 75, 83 , 0 ); setMoveKey( spep_2-3 + 188, 1, 74.4, 52.6 , 0 ); setMoveKey( spep_2-3 + 190, 1, 59.8, 38.3 , 0 ); setMoveKey( spep_2-3 + 192, 1, 88.4, 69.4 , 0 ); setMoveKey( spep_2-3 + 194, 1, 63.9, 50.6 , 0 ); setMoveKey( spep_2-3 + 196, 1, 90.2, 61.3 , 0 ); setMoveKey( spep_2-3 + 198, 1, 64.3, 59.9 , 0 ); setMoveKey( spep_2-3 + 200, 1, 84.5, 76.7 , 0 ); setMoveKey( spep_2-3 + 202, 1, 81.4, 63.2 , 0 ); setMoveKey( spep_2-3 + 204, 1, 78.7, 80.7 , 0 ); setMoveKey( spep_2-3 + 206, 1, 81.1, 71.8 , 0 ); setMoveKey( spep_2-3 + 208, 1, 77.4, 79.4 , 0 ); setMoveKey( spep_2-3 + 210, 1, 77.5, 76.2 , 0 ); setMoveKey( spep_2-3 + 212, 1, 73.5, 73.6 , 0 ); setMoveKey( spep_2-3 + 214, 1, 67.1, 69 , 0 ); setMoveKey( spep_2-3 + 216, 1, 57.6, 61.5 , 0 ); setMoveKey( spep_2-3 + 218, 1, 44.4, 51.3 , 0 ); --setMoveKey( spep_2-1 + 220, 1, 61.4, 60.2 , 0 ); --setMoveKey( spep_2-1 + 348, 1, 61.4, 60.2 , 0 ); setScaleKey( spep_2-3 + 164, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 166, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 168, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 170, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 172, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 174, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 176, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 178, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 180, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 182, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 184, 1, 0.21, 0.21 ); setScaleKey( spep_2-3 + 186, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 188, 1, 0.22, 0.22 ); setScaleKey( spep_2-3 + 190, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 194, 1, 0.23, 0.23 ); setScaleKey( spep_2-3 + 196, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 202, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 204, 1, 0.25, 0.25 ); setScaleKey( spep_2-3 + 216, 1, 0.25, 0.25 ); setScaleKey( spep_2-1 + 218, 1, 0.24, 0.24 ); --setScaleKey( spep_2-1 + 220, 1, 0.25, 0.25 ); --setScaleKey( spep_2-1 + 348, 1, 0.25, 0.25 ); setRotateKey( spep_2-3 + 164, 1, -41.7 ); setRotateKey( spep_2-1 + 218, 1, -41.7 ); --SE --かめはめ波溜め続き SE034 = playSe( spep_2 + 0, 1275 ); setSeVolumeByWorkId(spep_2+0,SE034,0); setSeVolumeByWorkId(spep_2+1,SE034,25); setSeVolumeByWorkId(spep_2+2,SE034,50); setSeVolumeByWorkId(spep_2+3,SE034,75); setSeVolumeByWorkId(spep_2+4,SE034,100); setStartTimeMs( SE034, 500 ); stopSe( spep_2 + 58, SE034, 0 ); --かめはめ波発射 SE035 = playSe( spep_2 + 48, 1231 ); setSeVolumeByWorkId( spep_2 + 48, SE035, 168 ); setPitch( spep_2 + 48, SE035, 200 ); setTimeStretch( SE035, 1.13, 10, 1 ); SE036 = playSe( spep_2 + 50, 1284 ); setSeVolumeByWorkId( spep_2 + 50, SE036, 122 ); SE037 = playSe( spep_2 + 50, 1285 ); setSeVolumeByWorkId( spep_2 + 50, SE037, 170 ); setPitch( spep_2 + 50, SE037, -100 ); setTimeStretch( SE037, 0.93, 10, 1 ); SE038 = playSe( spep_2 + 50, 1027 ); setSeVolumeByWorkId( spep_2 + 50, SE038, 50 ); SE039 = playSe( spep_2 + 56, 1176 ); setSeVolumeByWorkId( spep_2 + 56, SE039, 69 ); SE040 = playSe( spep_2 + 78, 1124 ); setSeVolumeByWorkId( spep_2 + 78, SE040, 79 ); SE041 = playSe( spep_2 + 78, 1213 ); setSeVolumeByWorkId(spep_2+78,SE041,0); setSeVolumeByWorkId(spep_2+79,SE041,0.95); setSeVolumeByWorkId(spep_2+80,SE041,1.9); setSeVolumeByWorkId(spep_2+81,SE041,2.85); setSeVolumeByWorkId(spep_2+82,SE041,3.8); setSeVolumeByWorkId(spep_2+83,SE041,4.75); setSeVolumeByWorkId(spep_2+84,SE041,5.7); setSeVolumeByWorkId(spep_2+85,SE041,6.65); setSeVolumeByWorkId(spep_2+86,SE041,7.6); setSeVolumeByWorkId(spep_2+87,SE041,8.55); setSeVolumeByWorkId(spep_2+88,SE041,9.5); setSeVolumeByWorkId(spep_2+89,SE041,10.45); setSeVolumeByWorkId(spep_2+90,SE041,11.4); setSeVolumeByWorkId(spep_2+91,SE041,12.35); setSeVolumeByWorkId(spep_2+92,SE041,13.3); setSeVolumeByWorkId(spep_2+93,SE041,14.25); setSeVolumeByWorkId(spep_2+94,SE041,15.2); setSeVolumeByWorkId(spep_2+95,SE041,16.15); setSeVolumeByWorkId(spep_2+96,SE041,17.1); setSeVolumeByWorkId(spep_2+97,SE041,18.05); setSeVolumeByWorkId(spep_2+98,SE041,19); setSeVolumeByWorkId(spep_2+99,SE041,19.95); setSeVolumeByWorkId(spep_2+100,SE041,20.9); setSeVolumeByWorkId(spep_2+101,SE041,21.85); setSeVolumeByWorkId(spep_2+102,SE041,22.8); setSeVolumeByWorkId(spep_2+103,SE041,23.75); setSeVolumeByWorkId(spep_2+104,SE041,24.7); setSeVolumeByWorkId(spep_2+105,SE041,25.65); setSeVolumeByWorkId(spep_2+106,SE041,26.6); setSeVolumeByWorkId(spep_2+107,SE041,27.55); setSeVolumeByWorkId(spep_2+108,SE041,28.5); setSeVolumeByWorkId(spep_2+109,SE041,29.45); setSeVolumeByWorkId(spep_2+110,SE041,30.4); setSeVolumeByWorkId(spep_2+111,SE041,31.35); setSeVolumeByWorkId(spep_2+112,SE041,32.3); setSeVolumeByWorkId(spep_2+113,SE041,33.25); setSeVolumeByWorkId(spep_2+114,SE041,34.2); setSeVolumeByWorkId(spep_2+115,SE041,35.15); setSeVolumeByWorkId(spep_2+116,SE041,36.1); setSeVolumeByWorkId(spep_2+117,SE041,37.05); setSeVolumeByWorkId(spep_2+118,SE041,38); setSeVolumeByWorkId(spep_2+119,SE041,38.95); setSeVolumeByWorkId(spep_2+120,SE041,39.9); setSeVolumeByWorkId(spep_2+121,SE041,40.85); setSeVolumeByWorkId(spep_2+122,SE041,41.8); setSeVolumeByWorkId(spep_2+123,SE041,42.75); setSeVolumeByWorkId(spep_2+124,SE041,44); --ビル壊れる SE042 = playSe( spep_2 + 166, 1067 ); SE043 = playSe( spep_2 + 168, 1188 ); --宇宙へ SE044 = playSe( spep_2 + 206, 1211 ); setSeVolumeByWorkId(spep_2+206,SE044,0); setSeVolumeByWorkId(spep_2+207,SE044,6.14); setSeVolumeByWorkId(spep_2+208,SE044,12.28); setSeVolumeByWorkId(spep_2+209,SE044,18.42); setSeVolumeByWorkId(spep_2+210,SE044,24.56); setSeVolumeByWorkId(spep_2+211,SE044,30.7); setSeVolumeByWorkId(spep_2+212,SE044,36.84); setSeVolumeByWorkId(spep_2+213,SE044,42.98); setSeVolumeByWorkId(spep_2+214,SE044,49.12); setSeVolumeByWorkId(spep_2+215,SE044,55.26); setSeVolumeByWorkId(spep_2+216,SE044,61.4); setSeVolumeByWorkId(spep_2+217,SE044,67.54); setSeVolumeByWorkId(spep_2+218,SE044,73.68); setSeVolumeByWorkId(spep_2+219,SE044,79.82); setSeVolumeByWorkId(spep_2+220,SE044,85.96); setSeVolumeByWorkId(spep_2+221,SE044,92.1); setSeVolumeByWorkId(spep_2+222,SE044,98.24); setSeVolumeByWorkId(spep_2+223,SE044,104.38); setSeVolumeByWorkId(spep_2+224,SE044,110.52); setSeVolumeByWorkId(spep_2+225,SE044,116.66); setSeVolumeByWorkId(spep_2+226,SE044,122.8); setSeVolumeByWorkId(spep_2+227,SE044,128.94); setSeVolumeByWorkId(spep_2+228,SE044,135.08); setSeVolumeByWorkId(spep_2+229,SE044,141.22); setSeVolumeByWorkId(spep_2+230,SE044,147.36); setSeVolumeByWorkId(spep_2+231,SE044,153.5); setSeVolumeByWorkId(spep_2+232,SE044,159.64); setSeVolumeByWorkId(spep_2+233,SE044,165.78); setSeVolumeByWorkId(spep_2+234,SE044,172); SE045 = playSe( spep_2 + 228, 1146 ); setSeVolumeByWorkId( spep_2 + 228, SE045, 84 ); setPitch( spep_2 + 228, SE045, -400 ); setTimeStretch( SE045, 0.73, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 350, 0, 0, 0, 0, 255 ); --黒 背景 --終わり dealDamage( spep_2 +240 ); endPhase( spep_2 + 340 ); end