--1020640:超サイヤ人4ベジット(ゼノ)_かめはめ波 --sp_effect_a1_00258 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156249 ;-- 気溜め〜かめはめ波溜め SP_02= 156250 ;-- かめはめ波発射〜敵にヒット SP_03= 156251 ;-- かめはめ波発射〜敵にヒット --エフェクト(敵方) SP_01x= 156252 ;-- 気溜め〜かめはめ波溜め (敵) SP_02x= 156253 ;-- かめはめ波発射〜敵にヒット (敵) SP_03x= 156254 ;-- かめはめ波発射〜敵にヒット (敵) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え→気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 264, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 264, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 264, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 264, tame, 255 ); -- ** 顔カットイン ** -- speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, 100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 100, 510); setEffMoveKey( spep_0 +84, ctgogo, 100, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +72, ctgogo, 0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, 1.07, 1.07); --SE --気ダメ SE001 = playSe( spep_0 + 0, 1035 ); --顔カットイン SE002 = playSe( spep_0 + 12, 1018 ); --オーラ SE003 = playSe( spep_0 + 32, 1036 ); setSeVolumeByWorkId( spep_0 + 32, SE003, 79 ); SE004 = playSe( spep_0 + 56, 1036 ); setSeVolumeByWorkId( spep_0 + 56, SE004, 79 ); SE005 = playSe( spep_0 + 80, 1036 ); setSeVolumeByWorkId( spep_0 + 80, SE005, 79 ); SE008 = playSe( spep_0 + 104, 1036 ); setSeVolumeByWorkId( spep_0 + 104, SE008, 79 ); SE011 = playSe( spep_0 + 128, 1036 ); setSeVolumeByWorkId( spep_0 + 128, SE011, 79 ); SE013 = playSe( spep_0 + 152, 1036 ); setSeVolumeByWorkId( spep_0 + 152, SE013, 79 ); SE014 = playSe( spep_0 + 176, 1036 ); setSeVolumeByWorkId( spep_0 + 176, SE014, 79 ); SE017 = playSe( spep_0 + 200, 1036 ); setSeVolumeByWorkId( spep_0 + 200, SE017, 79 ); SE018 = playSe( spep_0 + 224, 1036 ); setSeVolumeByWorkId( spep_0 + 224, SE018, 79 ); SE019 = playSe( spep_0 + 248, 1036 ); setSeVolumeByWorkId( spep_0 + 248, SE019, 79 ); --オーラ青く SE006 = playSe( spep_0 + 132, 1144 ); setSeVolumeByWorkId( spep_0+132,SE006,0); setSeVolumeByWorkId( spep_0+133,SE006,4.6); setSeVolumeByWorkId( spep_0+134,SE006,9.2); setSeVolumeByWorkId( spep_0+135,SE006,13.8); setSeVolumeByWorkId( spep_0+136,SE006,18.4); setSeVolumeByWorkId( spep_0+137,SE006,23); setSeVolumeByWorkId( spep_0+138,SE006,27.6); setSeVolumeByWorkId( spep_0+139,SE006,32.2); setSeVolumeByWorkId( spep_0+140,SE006,36.8); setSeVolumeByWorkId( spep_0+141,SE006,41.4); setSeVolumeByWorkId( spep_0+142,SE006,46); setSeVolumeByWorkId( spep_0+143,SE006,50.6); setSeVolumeByWorkId( spep_0+144,SE006,55.2); setSeVolumeByWorkId( spep_0+145,SE006,59.8); setSeVolumeByWorkId( spep_0+146,SE006,64.4); setSeVolumeByWorkId( spep_0+147,SE006,69); setSeVolumeByWorkId( spep_0+148,SE006,74); setStartTimeMs( SE006, 667 ); stopSe( spep_0 + 180, SE006, 58 ); SE010 = playSe( spep_0 + 136, 1265 ); setSeVolumeByWorkId( spep_0+136,SE006,0); setSeVolumeByWorkId( spep_0+137,SE006,15.6); setSeVolumeByWorkId( spep_0+138,SE006,31.2); setSeVolumeByWorkId( spep_0+139,SE006,46.8); setSeVolumeByWorkId( spep_0+140,SE006,62.4); setSeVolumeByWorkId( spep_0+141,SE006,78); setSeVolumeByWorkId( spep_0+142,SE006,93.6); setSeVolumeByWorkId( spep_0+143,SE006,109.2); setSeVolumeByWorkId( spep_0+144,SE006,124.8); setSeVolumeByWorkId( spep_0+145,SE006,141); setStartTimeMs( SE010, 217 ); stopSe( spep_0 + 208, SE010, 62 ); SE012 = playSe( spep_0 + 138, 1176 ); --構え SE007 = playSe( spep_0 + 100, 1233 ); setPitch( spep_0 + 100, SE007, -200 ); setTimeStretch( SE007, 0.87, 10, 1 ); SE009 = playSe( spep_0 + 112, 1232 ); --かめはめ波溜め SE015 = playSe( spep_0 + 176, 1209 ); SE016 = playSe( spep_0 + 176, 1210 ); --白フェード entryFade( spep_0+256 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+264; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --オーラ青く stopSe( spep_1 + 10, SE012, 0 ); --かめはめ波溜め stopSe( spep_1 + 10, SE015, 0 ); stopSe( spep_1 + 10, SE016, 0 ); -- ** くろ背景 ** -- --entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- かめはめ波発射〜敵にヒット ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 202, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 202, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 202, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 202, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 202, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 202, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 202, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 202, beam_b, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 22, 10012, 22, 0x100, -1, 0, 71.4, 179.5 );--ズオッ setEffShake( spep_2-3 + 22, ctzuo, 22, 10 ); setEffMoveKey( spep_2-3 + 22, ctzuo, 71.4, 179.5 , 0 ); setEffMoveKey( spep_2-3 + 24, ctzuo, 65, 194.1 , 0 ); setEffMoveKey( spep_2-3 + 26, ctzuo, 46, 242.3 , 0 ); setEffMoveKey( spep_2-3 + 28, ctzuo, 12.9, 316.2 , 0 ); setEffMoveKey( spep_2-3 + 30, ctzuo, -38.9, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 32, ctzuo, -85.6, 380.3 , 0 ); setEffMoveKey( spep_2-3 + 34, ctzuo, -115.8, 406.7 , 0 ); setEffMoveKey( spep_2-3 + 36, ctzuo, -141.7, 418.1 , 0 ); setEffMoveKey( spep_2-3 + 38, ctzuo, -156.9, 432.4 , 0 ); setEffMoveKey( spep_2-3 + 40, ctzuo, -160.3, 430.4 , 0 ); setEffMoveKey( spep_2-3 + 42, ctzuo, -164.9, 438.8 , 0 ); setEffMoveKey( spep_2-3 + 44, ctzuo, -171, 441.1 , 0 ); setEffScaleKey( spep_2-3 + 22, ctzuo, 1.06, 1.06 ); --setEffScaleKey( spep_2-3 + 24, ctzuo, 0.36, 0.36 ); --setEffScaleKey( spep_2-3 + 26, ctzuo, 0.52, 0.52 ); --setEffScaleKey( spep_2-3 + 28, ctzuo, 0.8, 0.8 ); --setEffScaleKey( spep_2-3 + 30, ctzuo, 1.06, 1.06 ); setEffScaleKey( spep_2-3 + 32, ctzuo, 3.8, 3.8 ); --setEffScaleKey( spep_2-3 + 34, ctzuo, 1.2, 1.2 ); --setEffScaleKey( spep_2-3 + 36, ctzuo, 1.27, 1.27 ); --setEffScaleKey( spep_2-3 + 38, ctzuo, 1.32, 1.32 ); --setEffScaleKey( spep_2-3 + 40, ctzuo, 1.33, 1.33 ); --setEffScaleKey( spep_2-3 + 42, ctzuo, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 44, ctzuo, 5.41, 5.41 ); setEffRotateKey( spep_2-3 + 22, ctzuo, -15 ); setEffRotateKey( spep_2-3 + 44, ctzuo, -15 ); setEffAlphaKey( spep_2-3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 28, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 30, ctzuo, 203 ); setEffAlphaKey( spep_2-3 + 32, ctzuo, 160 ); setEffAlphaKey( spep_2-3 + 34, ctzuo, 126 ); setEffAlphaKey( spep_2-3 + 36, ctzuo, 103 ); setEffAlphaKey( spep_2-3 + 38, ctzuo, 88 ); setEffAlphaKey( spep_2-3 + 40, ctzuo, 84 ); setEffAlphaKey( spep_2-3 + 42, ctzuo, 42 ); setEffAlphaKey( spep_2-3 + 44, ctzuo, 0 ); --SE --かめはめ波発射 SE021 = playSe( spep_2 + 18, 1027 ); setSeVolumeByWorkId( spep_2 + 18, SE021, 89 ); SE022 = playSe( spep_2 + 18, 1022 ); setSeVolumeByWorkId( spep_2 + 18, SE022, 94 ); SE023 = playSe( spep_2 + 18, 1211 ); SE024 = playSe( spep_2 + 18, 1213 ); setSeVolumeByWorkId( spep_2 + 18, SE024, 59 ); SE025 = playSe( spep_2 + 18, 1223 ); setSeVolumeByWorkId( spep_2 + 18, SE025, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE021, 0 ); stopSe( SP_dodge - 12, SE022, 0 ); stopSe( SP_dodge - 12, SE023, 0 ); stopSe( SP_dodge - 12, SE024, 0 ); stopSe( SP_dodge - 12, SE025, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-3 + 120, 1, 1); setDisp( spep_2-1 + 174, 1, 0); changeAnime( spep_2-3 + 120, 1, 104); changeAnime( spep_2-3 + 170, 1, 108); setBlendColor(spep_2-3 + 120, 1,3,0.36,0.67,0.82,0); setBlendColor(spep_2-3 + 145, 1,3,0.36,0.67,0.82,0); setBlendColor(spep_2-3 + 146, 1,3,0.36,0.67,0.82,0.3); setBlendColor(spep_2-3 + 149, 1,3,0.36,0.67,0.82,0.3); setBlendColor(spep_2-3 + 150, 1,3,0.36,0.67,0.82,0.45); setBlendColor(spep_2-3 + 153, 1,3,0.36,0.67,0.82,0.45); setBlendColor(spep_2-3 + 154, 1,3,0.36,0.67,0.82,0.6); setBlendColor(spep_2-1 + 174, 1,3,0.36,0.67,0.82,0.6); setBlendColor(spep_2 + 180, 1,3,0.36,0.67,0.82,0); setMoveKey( spep_2-3 + 120, 1, 602.1, -20.9 , 0 ); setMoveKey( spep_2-3 + 140, 1, 602.1, -20.9 , 0 ); setMoveKey( spep_2-3 + 142, 1, 510, -32.8 , 0 ); setMoveKey( spep_2-3 + 144, 1, 377.6, -19.3 , 0 ); setMoveKey( spep_2-3 + 146, 1, 308.4, -2.1 , 0 ); setMoveKey( spep_2-3 + 148, 1, 270.9, -3.9 , 0 ); setMoveKey( spep_2-3 + 150, 1, 243.9, -5.2 , 0 ); setMoveKey( spep_2-3 + 152, 1, 243.7, -18.2 , 0 ); setMoveKey( spep_2-3 + 154, 1, 208.4, 21 , 0 ); setMoveKey( spep_2-3 + 156, 1, 196.8, 20.5 , 0 ); setMoveKey( spep_2-3 + 158, 1, 208.2, 0 , 0 ); setMoveKey( spep_2-3 + 160, 1, 214, -12.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, 197.7, 7.5 , 0 ); setMoveKey( spep_2-3 + 164, 1, 195.1, 7.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 214.2, -6.9 , 0 ); setMoveKey( spep_2-3 + 168, 1, 233.9, -26.8 , 0 ); setMoveKey( spep_2-3 + 170, 1, 226.8, -7.5 , 0 ); setMoveKey( spep_2-3 + 172, 1, 223.5, -9.5 , 0 ); setMoveKey( spep_2-1 + 174, 1, 217.9, -12.8 , 0 ); setScaleKey( spep_2-3 + 120, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 140, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 142, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 144, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 146, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 148, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 150, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 152, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 154, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 156, 1, 0.95, 0.95 ); setScaleKey( spep_2-3 + 158, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 160, 1, 0.98, 0.98 ); setScaleKey( spep_2-3 + 162, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 164, 1, 1, 1 ); setScaleKey( spep_2-3 + 168, 1, 1, 1 ); setScaleKey( spep_2-3 + 170, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 172, 1, 0.96, 0.96 ); setScaleKey( spep_2-1 + 174, 1, 0.9, 0.9 ); setRotateKey( spep_2-3 + 120, 1, -10 ); setRotateKey( spep_2-1 + 174, 1, -10 ); --SE --かめはめ波弾道 SE026 = playSe( spep_2 + 112, 1212 ); setSeVolumeByWorkId( spep_2+112,SE026,0); setSeVolumeByWorkId( spep_2+113,SE026,6.4); setSeVolumeByWorkId( spep_2+114,SE026,12.8); setSeVolumeByWorkId( spep_2+115,SE026,19.2); setSeVolumeByWorkId( spep_2+116,SE026,25.6); setSeVolumeByWorkId( spep_2+117,SE026,32); setSeVolumeByWorkId( spep_2+118,SE026,38.4); setSeVolumeByWorkId( spep_2+119,SE026,44.8); setSeVolumeByWorkId( spep_2+120,SE026,51.2); setSeVolumeByWorkId( spep_2+121,SE026,57.6); setSeVolumeByWorkId( spep_2+122,SE026,64); setSeVolumeByWorkId( spep_2+123,SE026,71); setStartTimeMs( SE026, 1067 ); SE027 = playSe( spep_2 + 116, 1202 ); --かめはめ波加速 SE028 = playSe( spep_2 + 166, 1021 ); --白フェード entryFade( spep_2+194 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 202; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_3 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_3 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 105 ); setRotateKey( spep_3 -3 + 4, 1, 240 ); setRotateKey( spep_3 -3 + 6, 1, 405 ); setRotateKey( spep_3 -3 + 8, 1, 600 ); setRotateKey( spep_3 -3 + 10, 1, 825 ); setRotateKey( spep_3 -3 + 12, 1, 1080 ); setRotateKey( spep_3 + 100, 1, 1080 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusenga, 0 ); setEffRotateKey( spep_3 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_3 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_3 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_3 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_3 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_3 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_3 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_3 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_3 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_3 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_3 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_3 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_3 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_3 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_3 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_3 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 100, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_3 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_3 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_3 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_3 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, hibiware, 0 ); setEffRotateKey( spep_3 + 100, hibiware, 0 ); setEffAlphaKey( spep_3 + 2, hibiware, 0 ); setEffAlphaKey( spep_3 + 13, hibiware, 0 ); setEffAlphaKey( spep_3 + 14, hibiware, 255 ); setEffAlphaKey( spep_3 + 100, hibiware, 255 ); --SE playSe( spep_3 + 0, 1023 );--爆発 playSe( spep_3 + 14, 1054 );--ガッ --かめはめ波発射 stopSe( spep_3 + 16, SE023, 0 ); stopSe( spep_3 + 16, SE024, 0 ); --かめはめ波弾道 stopSe( spep_3 + 0, SE026, 28 ); --終わり dealDamage( spep_3 +10 ); endPhase( spep_3 + 98 ); else ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 構え→気溜め ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 264, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 264, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 264, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 264, tame, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0 +12, 190006, 72, 0x102, -1, 0, 100, 510, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0 +12, ctgogo, 100, 510); setEffMoveKey( spep_0 +84, ctgogo, 100, 510); setEffAlphaKey( spep_0 +12, ctgogo, 0 ); setEffAlphaKey( spep_0 + 13, ctgogo, 255 ); setEffAlphaKey( spep_0 + 14, ctgogo, 255 ); setEffAlphaKey( spep_0 + 78, ctgogo, 255 ); setEffAlphaKey( spep_0 + 80, ctgogo, 191 ); setEffAlphaKey( spep_0 + 82, ctgogo, 112 ); setEffAlphaKey( spep_0 + 84, ctgogo, 64 ); setEffRotateKey( spep_0 +12, ctgogo, 0); setEffRotateKey( spep_0 +84, ctgogo, 0); setEffScaleKey( spep_0 +12, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +72, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0 +84, ctgogo, -1.07, 1.07); --SE --気ダメ SE001 = playSe( spep_0 + 0, 1035 ); --顔カットイン SE002 = playSe( spep_0 + 12, 1018 ); --オーラ SE003 = playSe( spep_0 + 32, 1036 ); setSeVolumeByWorkId( spep_0 + 32, SE003, 79 ); SE004 = playSe( spep_0 + 56, 1036 ); setSeVolumeByWorkId( spep_0 + 56, SE004, 79 ); SE005 = playSe( spep_0 + 80, 1036 ); setSeVolumeByWorkId( spep_0 + 80, SE005, 79 ); SE008 = playSe( spep_0 + 104, 1036 ); setSeVolumeByWorkId( spep_0 + 104, SE008, 79 ); SE011 = playSe( spep_0 + 128, 1036 ); setSeVolumeByWorkId( spep_0 + 128, SE011, 79 ); SE013 = playSe( spep_0 + 152, 1036 ); setSeVolumeByWorkId( spep_0 + 152, SE013, 79 ); SE014 = playSe( spep_0 + 176, 1036 ); setSeVolumeByWorkId( spep_0 + 176, SE014, 79 ); SE017 = playSe( spep_0 + 200, 1036 ); setSeVolumeByWorkId( spep_0 + 200, SE017, 79 ); SE018 = playSe( spep_0 + 224, 1036 ); setSeVolumeByWorkId( spep_0 + 224, SE018, 79 ); SE019 = playSe( spep_0 + 248, 1036 ); setSeVolumeByWorkId( spep_0 + 248, SE019, 79 ); --オーラ青く SE006 = playSe( spep_0 + 132, 1144 ); setSeVolumeByWorkId( spep_0+132,SE006,0); setSeVolumeByWorkId( spep_0+133,SE006,4.6); setSeVolumeByWorkId( spep_0+134,SE006,9.2); setSeVolumeByWorkId( spep_0+135,SE006,13.8); setSeVolumeByWorkId( spep_0+136,SE006,18.4); setSeVolumeByWorkId( spep_0+137,SE006,23); setSeVolumeByWorkId( spep_0+138,SE006,27.6); setSeVolumeByWorkId( spep_0+139,SE006,32.2); setSeVolumeByWorkId( spep_0+140,SE006,36.8); setSeVolumeByWorkId( spep_0+141,SE006,41.4); setSeVolumeByWorkId( spep_0+142,SE006,46); setSeVolumeByWorkId( spep_0+143,SE006,50.6); setSeVolumeByWorkId( spep_0+144,SE006,55.2); setSeVolumeByWorkId( spep_0+145,SE006,59.8); setSeVolumeByWorkId( spep_0+146,SE006,64.4); setSeVolumeByWorkId( spep_0+147,SE006,69); setSeVolumeByWorkId( spep_0+148,SE006,74); setStartTimeMs( SE006, 667 ); stopSe( spep_0 + 180, SE006, 58 ); SE010 = playSe( spep_0 + 136, 1265 ); setSeVolumeByWorkId( spep_0+136,SE006,0); setSeVolumeByWorkId( spep_0+137,SE006,15.6); setSeVolumeByWorkId( spep_0+138,SE006,31.2); setSeVolumeByWorkId( spep_0+139,SE006,46.8); setSeVolumeByWorkId( spep_0+140,SE006,62.4); setSeVolumeByWorkId( spep_0+141,SE006,78); setSeVolumeByWorkId( spep_0+142,SE006,93.6); setSeVolumeByWorkId( spep_0+143,SE006,109.2); setSeVolumeByWorkId( spep_0+144,SE006,124.8); setSeVolumeByWorkId( spep_0+145,SE006,141); setStartTimeMs( SE010, 217 ); stopSe( spep_0 + 208, SE010, 62 ); SE012 = playSe( spep_0 + 138, 1176 ); --構え SE007 = playSe( spep_0 + 100, 1233 ); setPitch( spep_0 + 100, SE007, -200 ); setTimeStretch( SE007, 0.87, 10, 1 ); SE009 = playSe( spep_0 + 112, 1232 ); --かめはめ波溜め SE015 = playSe( spep_0 + 176, 1209 ); SE016 = playSe( spep_0 + 176, 1210 ); --白フェード entryFade( spep_0+256 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+264; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 86, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 86, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 86, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 86, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 86, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 86, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --オーラ青く stopSe( spep_1 + 10, SE012, 0 ); --かめはめ波溜め stopSe( spep_1 + 10, SE015, 0 ); stopSe( spep_1 + 10, SE016, 0 ); -- ** くろ背景 ** -- --entryFadeBg( spep_1 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --白フェード entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- かめはめ波発射〜敵にヒット ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_2 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 202, beam_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 202, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_f, 0 ); setEffRotateKey( spep_2 + 202, beam_f, 0 ); setEffAlphaKey( spep_2 + 0, beam_f, 255 ); setEffAlphaKey( spep_2 + 202, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_2 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 202, beam_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 202, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, beam_b, 0 ); setEffRotateKey( spep_2 + 202, beam_b, 0 ); setEffAlphaKey( spep_2 + 0, beam_b, 255 ); setEffAlphaKey( spep_2 + 202, beam_b, 255 ); --文字エントリー ctzuo = entryEffectLife( spep_2-3 + 22, 10012, 22, 0x100, -1, 0, 71.4, 179.5 );--ズオッ setEffShake( spep_2-3 + 22, ctzuo, 22, 10 ); setEffMoveKey( spep_2-3 + 22, ctzuo, 71.4, 179.5 , 0 ); setEffMoveKey( spep_2-3 + 24, ctzuo, 65, 194.1 , 0 ); setEffMoveKey( spep_2-3 + 26, ctzuo, 46, 242.3 , 0 ); setEffMoveKey( spep_2-3 + 28, ctzuo, 12.9, 316.2 , 0 ); setEffMoveKey( spep_2-3 + 30, ctzuo, -38.9, 355.4 , 0 ); setEffMoveKey( spep_2-3 + 32, ctzuo, -85.6, 380.3 , 0 ); setEffMoveKey( spep_2-3 + 34, ctzuo, -115.8, 406.7 , 0 ); setEffMoveKey( spep_2-3 + 36, ctzuo, -141.7, 418.1 , 0 ); setEffMoveKey( spep_2-3 + 38, ctzuo, -156.9, 432.4 , 0 ); setEffMoveKey( spep_2-3 + 40, ctzuo, -160.3, 430.4 , 0 ); setEffMoveKey( spep_2-3 + 42, ctzuo, -164.9, 438.8 , 0 ); setEffMoveKey( spep_2-3 + 44, ctzuo, -171, 441.1 , 0 ); setEffScaleKey( spep_2-3 + 22, ctzuo, 1.06, 1.06 ); --setEffScaleKey( spep_2-3 + 24, ctzuo, 0.36, 0.36 ); --setEffScaleKey( spep_2-3 + 26, ctzuo, 0.52, 0.52 ); --setEffScaleKey( spep_2-3 + 28, ctzuo, 0.8, 0.8 ); --setEffScaleKey( spep_2-3 + 30, ctzuo, 1.06, 1.06 ); setEffScaleKey( spep_2-3 + 32, ctzuo, 3.8, 3.8 ); --setEffScaleKey( spep_2-3 + 34, ctzuo, 1.2, 1.2 ); --setEffScaleKey( spep_2-3 + 36, ctzuo, 1.27, 1.27 ); --setEffScaleKey( spep_2-3 + 38, ctzuo, 1.32, 1.32 ); --setEffScaleKey( spep_2-3 + 40, ctzuo, 1.33, 1.33 ); --setEffScaleKey( spep_2-3 + 42, ctzuo, 1.37, 1.37 ); setEffScaleKey( spep_2-3 + 44, ctzuo, 5.41, 5.41 ); setEffRotateKey( spep_2-3 + 22, ctzuo, -15 ); setEffRotateKey( spep_2-3 + 44, ctzuo, -15 ); setEffAlphaKey( spep_2-3 + 22, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 28, ctzuo, 255 ); setEffAlphaKey( spep_2-3 + 30, ctzuo, 203 ); setEffAlphaKey( spep_2-3 + 32, ctzuo, 160 ); setEffAlphaKey( spep_2-3 + 34, ctzuo, 126 ); setEffAlphaKey( spep_2-3 + 36, ctzuo, 103 ); setEffAlphaKey( spep_2-3 + 38, ctzuo, 88 ); setEffAlphaKey( spep_2-3 + 40, ctzuo, 84 ); setEffAlphaKey( spep_2-3 + 42, ctzuo, 42 ); setEffAlphaKey( spep_2-3 + 44, ctzuo, 0 ); --SE --かめはめ波発射 SE021 = playSe( spep_2 + 18, 1027 ); setSeVolumeByWorkId( spep_2 + 18, SE021, 89 ); SE022 = playSe( spep_2 + 18, 1022 ); setSeVolumeByWorkId( spep_2 + 18, SE022, 94 ); SE023 = playSe( spep_2 + 18, 1211 ); SE024 = playSe( spep_2 + 18, 1213 ); setSeVolumeByWorkId( spep_2 + 18, SE024, 59 ); SE025 = playSe( spep_2 + 18, 1223 ); setSeVolumeByWorkId( spep_2 + 18, SE025, 79 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE021, 0 ); stopSe( SP_dodge - 12, SE022, 0 ); stopSe( SP_dodge - 12, SE023, 0 ); stopSe( SP_dodge - 12, SE024, 0 ); stopSe( SP_dodge - 12, SE025, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_2-3 + 120, 1, 1); setDisp( spep_2-1 + 174, 1, 0); changeAnime( spep_2-3 + 120, 1, 104); changeAnime( spep_2-3 + 170, 1, 108); setBlendColor(spep_2-3 + 120, 1,3,0.36,0.67,0.82,0); setBlendColor(spep_2-3 + 145, 1,3,0.36,0.67,0.82,0); setBlendColor(spep_2-3 + 146, 1,3,0.36,0.67,0.82,0.3); setBlendColor(spep_2-3 + 149, 1,3,0.36,0.67,0.82,0.3); setBlendColor(spep_2-3 + 150, 1,3,0.36,0.67,0.82,0.45); setBlendColor(spep_2-3 + 153, 1,3,0.36,0.67,0.82,0.45); setBlendColor(spep_2-3 + 154, 1,3,0.36,0.67,0.82,0.6); setBlendColor(spep_2-1 + 174, 1,3,0.36,0.67,0.82,0.6); setBlendColor(spep_2 + 180, 1,3,0.36,0.67,0.82,0); setMoveKey( spep_2-3 + 120, 1, 602.1, -20.9 , 0 ); setMoveKey( spep_2-3 + 140, 1, 602.1, -20.9 , 0 ); setMoveKey( spep_2-3 + 142, 1, 510, -32.8 , 0 ); setMoveKey( spep_2-3 + 144, 1, 377.6, -19.3 , 0 ); setMoveKey( spep_2-3 + 146, 1, 308.4, -2.1 , 0 ); setMoveKey( spep_2-3 + 148, 1, 270.9, -3.9 , 0 ); setMoveKey( spep_2-3 + 150, 1, 243.9, -5.2 , 0 ); setMoveKey( spep_2-3 + 152, 1, 243.7, -18.2 , 0 ); setMoveKey( spep_2-3 + 154, 1, 208.4, 21 , 0 ); setMoveKey( spep_2-3 + 156, 1, 196.8, 20.5 , 0 ); setMoveKey( spep_2-3 + 158, 1, 208.2, 0 , 0 ); setMoveKey( spep_2-3 + 160, 1, 214, -12.3 , 0 ); setMoveKey( spep_2-3 + 162, 1, 197.7, 7.5 , 0 ); setMoveKey( spep_2-3 + 164, 1, 195.1, 7.4 , 0 ); setMoveKey( spep_2-3 + 166, 1, 214.2, -6.9 , 0 ); setMoveKey( spep_2-3 + 168, 1, 233.9, -26.8 , 0 ); setMoveKey( spep_2-3 + 170, 1, 226.8, -7.5 , 0 ); setMoveKey( spep_2-3 + 172, 1, 223.5, -9.5 , 0 ); setMoveKey( spep_2-1 + 174, 1, 217.9, -12.8 , 0 ); setScaleKey( spep_2-3 + 120, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 140, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 142, 1, 0.3, 0.3 ); setScaleKey( spep_2-3 + 144, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 146, 1, 0.71, 0.71 ); setScaleKey( spep_2-3 + 148, 1, 0.79, 0.79 ); setScaleKey( spep_2-3 + 150, 1, 0.85, 0.85 ); setScaleKey( spep_2-3 + 152, 1, 0.89, 0.89 ); setScaleKey( spep_2-3 + 154, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 156, 1, 0.95, 0.95 ); setScaleKey( spep_2-3 + 158, 1, 0.97, 0.97 ); setScaleKey( spep_2-3 + 160, 1, 0.98, 0.98 ); setScaleKey( spep_2-3 + 162, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 164, 1, 1, 1 ); setScaleKey( spep_2-3 + 168, 1, 1, 1 ); setScaleKey( spep_2-3 + 170, 1, 0.99, 0.99 ); setScaleKey( spep_2-3 + 172, 1, 0.96, 0.96 ); setScaleKey( spep_2-1 + 174, 1, 0.9, 0.9 ); setRotateKey( spep_2-3 + 120, 1, -10 ); setRotateKey( spep_2-1 + 174, 1, -10 ); --SE --かめはめ波弾道 SE026 = playSe( spep_2 + 112, 1212 ); setSeVolumeByWorkId( spep_2+112,SE026,0); setSeVolumeByWorkId( spep_2+113,SE026,6.4); setSeVolumeByWorkId( spep_2+114,SE026,12.8); setSeVolumeByWorkId( spep_2+115,SE026,19.2); setSeVolumeByWorkId( spep_2+116,SE026,25.6); setSeVolumeByWorkId( spep_2+117,SE026,32); setSeVolumeByWorkId( spep_2+118,SE026,38.4); setSeVolumeByWorkId( spep_2+119,SE026,44.8); setSeVolumeByWorkId( spep_2+120,SE026,51.2); setSeVolumeByWorkId( spep_2+121,SE026,57.6); setSeVolumeByWorkId( spep_2+122,SE026,64); setSeVolumeByWorkId( spep_2+123,SE026,71); setStartTimeMs( SE026, 1067 ); SE027 = playSe( spep_2 + 116, 1202 ); --かめはめ波加速 SE028 = playSe( spep_2 + 166, 1021 ); --白フェード entryFade( spep_2+194 , 4, 6, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_3 = spep_2 + 202; ------------------------------------------------------ -- ガ ------------------------------------------------------ --敵の動き setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 107 ); setMoveKey( spep_3 + 0, 1, -3.7, -43 , 0 ); setMoveKey( spep_3 -3 + 4, 1, -3.4, -57 , 0 ); setMoveKey( spep_3 -3 + 6, 1, -3.1, -74.1 , 0 ); setMoveKey( spep_3 -3 + 8, 1, -2.8, -94.3 , 0 ); setMoveKey( spep_3 -3 + 10, 1, -2.4, -117.6 , 0 ); setMoveKey( spep_3 -3 + 12, 1, -1.9, -144.1 , 0 ); setMoveKey( spep_3 -3 + 14, 1, -1.9, -143.1 , 0 ); setMoveKey( spep_3 + 100, 1, -1.9, -143.1 , 0 ); setScaleKey( spep_3 + 0, 1, 0.35, 0.35 ); setScaleKey( spep_3 -3 + 4, 1, 0.51, 0.51 ); setScaleKey( spep_3 -3 + 6, 1, 0.7, 0.7 ); setScaleKey( spep_3 -3 + 8, 1, 0.93, 0.93 ); setScaleKey( spep_3 -3 + 10, 1, 1.2, 1.2 ); setScaleKey( spep_3 -3 + 12, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 14, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 16, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 18, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 20, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 22, 1, 1.6, 1.6 ); setScaleKey( spep_3 -3 + 24, 1, 1.5, 1.5 ); setScaleKey( spep_3 -3 + 26, 1, 1.6, 1.6 ); setScaleKey( spep_3 + 100, 1, 1.6, 1.6 ); setRotateKey( spep_3 + 0, 1, 105 ); setRotateKey( spep_3 -3 + 4, 1, 240 ); setRotateKey( spep_3 -3 + 6, 1, 405 ); setRotateKey( spep_3 -3 + 8, 1, 600 ); setRotateKey( spep_3 -3 + 10, 1, 825 ); setRotateKey( spep_3 -3 + 12, 1, 1080 ); setRotateKey( spep_3 + 100, 1, 1080 ); -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_3 + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_3 + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_3 + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_3 + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_3 + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_3 + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_3 + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_3 + 0, bakuhatsu, 0 ); setEffRotateKey( spep_3 + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_3 + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_3 + 112, bakuhatsu, 255 ); -- ** 集中線 ** -- shuchusenga = entryEffectLife( spep_3 + 14, 906, 32, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 + 14, shuchusenga, 32, 25 ); setEffMoveKey( spep_3 + 14, shuchusenga, 0, 0 , 0 ); setEffMoveKey( spep_3 + 46, shuchusenga, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenga, 1, 1 ); setEffScaleKey( spep_3 + 46, shuchusenga, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusenga, 0 ); setEffRotateKey( spep_3 + 46, shuchusenga, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenga, 255 ); setEffAlphaKey( spep_3 + 28, shuchusenga, 255 ); setEffAlphaKey( spep_3 + 30, shuchusenga, 252 ); setEffAlphaKey( spep_3 + 32, shuchusenga, 242 ); setEffAlphaKey( spep_3 + 34, shuchusenga, 227 ); setEffAlphaKey( spep_3 + 36, shuchusenga, 205 ); setEffAlphaKey( spep_3 + 38, shuchusenga, 176 ); setEffAlphaKey( spep_3 + 40, shuchusenga, 142 ); setEffAlphaKey( spep_3 + 42, shuchusenga, 101 ); setEffAlphaKey( spep_3 + 44, shuchusenga, 54 ); setEffAlphaKey( spep_3 + 46, shuchusenga, 0 ); shuchusenga2 = entryEffectLife( spep_3 + 14, 1657, 86, 0x80, -1, 0, 0, 0 ); --黒い細い集中線 setEffMoveKey( spep_3 + 14, shuchusenga2, 0, 0 , 0 ); setEffMoveKey( spep_3 + 100, shuchusenga2, 0, 0 , 0 ); setEffScaleKey( spep_3 + 14, shuchusenga2, 1, 1 ); setEffScaleKey( spep_3 + 100, shuchusenga2, 1, 1 ); setEffRotateKey( spep_3 + 14, shuchusenga2, 0 ); setEffRotateKey( spep_3 + 100, shuchusenga2, 0 ); setEffAlphaKey( spep_3 + 14, shuchusenga2, 255 ); setEffAlphaKey( spep_3 + 100, shuchusenga2, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_3 + 14, 10005, 86, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_3 + 14, ctga, 14, 20 ); setEffMoveKey( spep_3 + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 28, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_3 + 100, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_3 + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_3 + 100, ctga, 3.2, 3.2 ); setEffRotateKey( spep_3 + 14, ctga, -10.9 ); setEffRotateKey( spep_3 + 15, ctga, -10.9 ); setEffRotateKey( spep_3 + 16, ctga, -14.9 ); setEffRotateKey( spep_3 + 17, ctga, -14.9 ); setEffRotateKey( spep_3 + 18, ctga, -10.9 ); setEffRotateKey( spep_3 + 19, ctga, -10.9 ); setEffRotateKey( spep_3 + 20, ctga, -14.9 ); setEffRotateKey( spep_3 + 21, ctga, -14.9 ); setEffRotateKey( spep_3 + 22, ctga, -10.9 ); setEffRotateKey( spep_3 + 23, ctga, -10.9 ); setEffRotateKey( spep_3 + 24, ctga, -14.9 ); setEffRotateKey( spep_3 + 25, ctga, -14.9 ); setEffRotateKey( spep_3 + 26, ctga, -10.9 ); setEffRotateKey( spep_3 + 27, ctga, -10.9 ); setEffRotateKey( spep_3 + 28, ctga, -14.9 ); setEffRotateKey( spep_3 + 100, ctga, -14.9 ); setEffAlphaKey( spep_3 + 14, ctga, 255 ); setEffAlphaKey( spep_3 + 100, ctga, 255 ); -- ** ひび割れ ** -- hibiware = entryEffect( spep_3 + 2, 1600, 0x100, -1, 0, 70, -60 ); --ひび割れ setEffMoveKey( spep_3 + 2, hibiware, 70, -60, 0 ); setEffMoveKey( spep_3 + 100, hibiware, 70, -60, 0 ); setEffScaleKey( spep_3 + 2, hibiware, 1.0, 1.0 ); setEffScaleKey( spep_3 + 100, hibiware, 1.0, 1.0 ); setEffRotateKey( spep_3 + 2, hibiware, 0 ); setEffRotateKey( spep_3 + 100, hibiware, 0 ); setEffAlphaKey( spep_3 + 2, hibiware, 0 ); setEffAlphaKey( spep_3 + 13, hibiware, 0 ); setEffAlphaKey( spep_3 + 14, hibiware, 255 ); setEffAlphaKey( spep_3 + 100, hibiware, 255 ); --SE playSe( spep_3 + 0, 1023 );--爆発 playSe( spep_3 + 14, 1054 );--ガッ --かめはめ波発射 stopSe( spep_3 + 16, SE023, 0 ); stopSe( spep_3 + 16, SE024, 0 ); --かめはめ波弾道 stopSe( spep_3 + 0, SE026, 28 ); --終わり dealDamage( spep_3 +10 ); endPhase( spep_3 + 98 ); end