--1021010: LR_バビディ&魔人ブウ(善)_必殺技:バビディとブウの破壊行為 --sp_effect_a2_00150 --sp2104 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156457 ; --突進 ef_001 SP_02 = 156458 ; --光弾発射 ef_002 SP_03 = 156459 ; --光弾被弾 ef_003 SP_04 = 156460 ; --爆発 ef_004 SP_05 = 156461 ; --煙に向かっていくバビディ&ブウ ef_005 SP_06 = 156462 ; --焦るバビディ ef_006 SP_07 = 156463 ; --笑顔ブウ ef_007 SP_08 = 156464 ; --ビル突き抜け ef_008 SP_09 = 156465 ; --去るバビディ&ブウ ef_009 SP_10 = 156466 ; --背景 ef_010 ef_003と同時再生 SP_11 = 156467 ; --背景 ef_011 ef_004と同時再生 --敵側 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 突進(106F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --突進 ef_001 setEffMoveKey( spep_0 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 106, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 106, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 106, tosshin, 255 ); spep_x = spep_0 + 10; -- ** 書き文字エントリー ** -- --ゴゴゴゴゴ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 507.8 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 84, ctgogo, 0.7, 0.7 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_0 + 20, 906, 76, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 20, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_0 + 96, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_0 + 20, shuchusen2, 0 ); setEffRotateKey( spep_0 + 96, shuchusen2, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen2, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+84 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --飛んでくる SE001 = playSe( spep_0 + 0, 9 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); setTimeStretch( SE001, 1.67, 10, 1 ); SE002 = playSe( spep_0 + 0, 1019 ); SE002_2 = playSe( spep_0 + 64, 1019 ); --セリフカットイン SE003 = playSe( spep_0 + 22, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 106, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0 + 96, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 106; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE004 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE004 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE004 = playSe( spep_1, SE_05); speff = entryEffect( spep_1, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- --SE004 = playSe( spep_1 + 0, 1035 ); stopSe( spep_1 + 8, SE001, 6 ); stopSe( spep_1 + 12, SE002_2, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; -------------------------------------- --光弾発射(96F) -------------------------------------- -- ** エフェクト等 ** -- hassya = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ブゥ光弾発射(ef_002) setEffMoveKey( spep_2 + 0, hassya , 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, hassya , 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassya , 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, hassya , 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassya , 0 ); setEffRotateKey( spep_2 + 96, hassya , 0 ); setEffAlphaKey( spep_2 + 0, hassya , 255 ); setEffAlphaKey( spep_2 + 95, hassya , 255 ); setEffAlphaKey( spep_2 + 96, hassya , 0 ); --飛行音 SE005 = playSe( spep_2 + 6, 1019 ); setSeVolumeByWorkId( spep_2 + 6, SE005, 71 ); --気弾1 SE006 = playSe( spep_2 + 22, 1015 ); setSeVolumeByWorkId( spep_2 + 22, SE006, 56 ); SE007 = playSe( spep_2 + 22, 1016 ); SE008 = playSe( spep_2 + 24, 1155 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 38; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --飛行音 SE005_2 = playSe( spep_2 + 70, 1019 ); setSeVolumeByWorkId( spep_2 + 70, SE005_2, 71 ); --気弾2 SE009 = playSe( spep_2 + 46, 1015 ); setSeVolumeByWorkId( spep_2 + 46, SE009, 60 ); SE010 = playSe( spep_2 + 46, 1016 ); SE011 = playSe( spep_2 + 48, 1155 ); --気弾3 SE012 = playSe( spep_2 + 70, 1015 ); setSeVolumeByWorkId( spep_2 + 70, SE012, 62 ); SE013 = playSe( spep_2 + 70, 1016 ); SE014 = playSe( spep_2 + 72, 1155 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 96; -------------------------------------- --光弾被弾(64F) -------------------------------------- -- ** エフェクト等 ** -- hidan_f = entryEffectLife( spep_3 + 0, SP_03, 64, 0x100, -1, 0, 0, 0 ); --光弾被弾(ef_003) setEffMoveKey( spep_3 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 64, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f, 0 ); setEffRotateKey( spep_3 + 64, hidan_f, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f, 255 ); setEffAlphaKey( spep_3 + 63, hidan_f, 255 ); setEffAlphaKey( spep_3 + 64, hidan_f, 0 ); -- ** エフェクト等 ** -- hidan_b = entryEffect( spep_3 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --背景 setEffMoveKey( spep_3 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 64, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b, 0 ); setEffRotateKey( spep_3 + 64, hidan_b, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b, 255 ); setEffAlphaKey( spep_3 + 63, hidan_b, 255 ); setEffAlphaKey( spep_3 + 64, hidan_b, 0 ); -- ** 書き文字エントリー ** -- --ボボボン ctbobo = entryEffectLife( spep_3 + 20-3,10026, 26, 0x100, -1, 0, 31.9, 84.8 ); setEffMoveKey( spep_3 + 20-3, ctbobo, 31.9, 84.8 , 0 ); setEffMoveKey( spep_3 + 22-3, ctbobo, 20.6, 112 , 0 ); setEffMoveKey( spep_3 + 24-3, ctbobo, 25.7, 129.2 , 0 ); setEffMoveKey( spep_3 + 26-3, ctbobo, 21.2, 138.1 , 0 ); setEffMoveKey( spep_3 + 28-3, ctbobo, 36.6, 157.6 , 0 ); setEffMoveKey( spep_3 + 30-3, ctbobo, 46.4, 154.2 , 0 ); setEffMoveKey( spep_3 + 32-3, ctbobo, 49.8, 179.9 , 0 ); setEffMoveKey( spep_3 + 34-3, ctbobo, 65.2, 180.1 , 0 ); setEffMoveKey( spep_3 + 36-3, ctbobo, 65.9, 194.6 , 0 ); setEffMoveKey( spep_3 + 38-3, ctbobo, 84.8, 202.8 , 0 ); setEffMoveKey( spep_3 + 40-3, ctbobo, 72.7, 220.2 , 0 ); setEffMoveKey( spep_3 + 42-3, ctbobo, 91.6, 217.5 , 0 ); setEffMoveKey( spep_3 + 44-3, ctbobo, 73, 222.3 , 0 ); setEffMoveKey( spep_3 + 46-3, ctbobo, 72.8, 229.4 , 0 ); setEffScaleKey( spep_3 + 20-3, ctbobo, 0.5, 0.5 ); setEffScaleKey( spep_3 + 22-3, ctbobo, 1.36, 1.36 ); setEffScaleKey( spep_3 + 24-3, ctbobo, 2.23, 2.23 ); setEffScaleKey( spep_3 + 26-3, ctbobo, 2.25, 2.25 ); setEffScaleKey( spep_3 + 28-3, ctbobo, 2.28, 2.28 ); setEffScaleKey( spep_3 + 30-3, ctbobo, 2.31, 2.31 ); setEffScaleKey( spep_3 + 32-3, ctbobo, 2.33, 2.33 ); setEffScaleKey( spep_3 + 34-3, ctbobo, 2.36, 2.36 ); setEffScaleKey( spep_3 + 36-3, ctbobo, 2.38, 2.38 ); setEffScaleKey( spep_3 + 38-3, ctbobo, 2.41, 2.41 ); setEffScaleKey( spep_3 + 40-3, ctbobo, 2.74, 2.74 ); setEffScaleKey( spep_3 + 42-3, ctbobo, 3.07, 3.07 ); setEffScaleKey( spep_3 + 44-3, ctbobo, 3.4, 3.4 ); setEffScaleKey( spep_3 + 46-3, ctbobo, 3.73, 3.73 ); setEffRotateKey( spep_3 + 20-3, ctbobo, 38.4 ); setEffRotateKey( spep_3 + 22-3, ctbobo, 38.5 ); setEffRotateKey( spep_3 + 28-3, ctbobo, 38.5 ); setEffRotateKey( spep_3 + 30-3, ctbobo, 38.4 ); setEffRotateKey( spep_3 + 46-3, ctbobo, 38.4 ); setEffAlphaKey( spep_3 + 20-3, ctbobo, 255 ); setEffAlphaKey( spep_3 + 38-3, ctbobo, 255 ); setEffAlphaKey( spep_3 + 40-3, ctbobo, 191 ); setEffAlphaKey( spep_3 + 42-3, ctbobo, 128 ); setEffAlphaKey( spep_3 + 44-3, ctbobo, 64 ); setEffAlphaKey( spep_3 + 46-3, ctbobo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 24, 1, 105 ); setMoveKey( spep_3 + 0, 1, -1, 10.5 , 0 ); setMoveKey( spep_3 + 2, 1, -1.2, 10.6 , 0 ); setMoveKey( spep_3 + 4, 1, -1.9, 10.8 , 0 ); setMoveKey( spep_3 + 6, 1, -3.1, 11.3 , 0 ); setMoveKey( spep_3 + 8, 1, -4.7, 11.9 , 0 ); setMoveKey( spep_3 + 10, 1, -7, 12.8 , 0 ); setMoveKey( spep_3 + 12, 1, -10, 13.8 , 0 ); setMoveKey( spep_3 + 14, 1, -13.6, 15.2 , 0 ); setMoveKey( spep_3 + 16, 1, -18.1, 16.8 , 0 ); setMoveKey( spep_3 + 18, 1, -23.6, 18.8 , 0 ); setMoveKey( spep_3 + 20, 1, -29.9, 21.2 , 0 ); setMoveKey( spep_3 + 22, 1, -52.4, 27.4 , 0 ); setMoveKey( spep_3 + 25, 1, -35.2, 34.2 , 0 ); setMoveKey( spep_3 + 26, 1, -56.3, 5.7 , 0 ); setMoveKey( spep_3 + 28, 1, -32.9, 44.1 , 0 ); setMoveKey( spep_3 + 30, 1, 13.4, 20.8 , 0 ); setMoveKey( spep_3 + 32, 1, 46.4, 11.8 , 0 ); setMoveKey( spep_3 + 34, 1, 30.8, 4 , 0 ); setMoveKey( spep_3 + 36, 1, 44.6, -6.7 , 0 ); setMoveKey( spep_3 + 38, 1, 86.7, 10.3 , 0 ); setMoveKey( spep_3 + 40, 1, 62.6, 4.7 , 0 ); setMoveKey( spep_3 + 42, 1, 69.9, 13.2 , 0 ); setMoveKey( spep_3 + 44, 1, 76.4, 6.5 , 0 ); setMoveKey( spep_3 + 46, 1, 82.4, 15 , 0 ); setMoveKey( spep_3 + 48, 1, 88, 7.9 , 0 ); setMoveKey( spep_3 + 50, 1, 93.2, 16 , 0 ); setMoveKey( spep_3 + 52, 1, 97.9, 8.6 , 0 ); setMoveKey( spep_3 + 54, 1, 102.3, 13.3 , 0 ); setMoveKey( spep_3 + 56, 1, 106.1, 8.9 , 0 ); setMoveKey( spep_3 + 58, 1, 109.5, 16.5 , 0 ); setMoveKey( spep_3 + 60, 1, 112.4, 8.8 , 0 ); setMoveKey( spep_3 + 62, 1, 114.8, 13.2 , 0 ); setMoveKey( spep_3 + 63, 1, 119.4, 7.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 4, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 6, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 8, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 10, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 12, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 14, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 16, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 22, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 25, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 26, 1, 1.73, 1.73 ); setScaleKey( spep_3 + 28, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 30, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 34, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 + 44, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_3 + 48, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 50, 1, 0.56, 0.56 ); setScaleKey( spep_3 + 52, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 54, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 56, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 58, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 60, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 62, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 63, 1, 0.36, 0.36 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 20, 1, 0 ); setRotateKey( spep_3 + 22, 1, 2 ); setRotateKey( spep_3 + 25, 1, 4 ); setRotateKey( spep_3 + 26, 1, 6 ); setRotateKey( spep_3 + 28, 1, 13.2 ); setRotateKey( spep_3 + 30, 1, 18.5 ); setRotateKey( spep_3 + 32, 1, 22.8 ); setRotateKey( spep_3 + 34, 1, 26.3 ); setRotateKey( spep_3 + 36, 1, 29.1 ); setRotateKey( spep_3 + 38, 1, 31.5 ); setRotateKey( spep_3 + 40, 1, 33.6 ); setRotateKey( spep_3 + 42, 1, 35.3 ); setRotateKey( spep_3 + 44, 1, 36.8 ); setRotateKey( spep_3 + 46, 1, 38.1 ); setRotateKey( spep_3 + 48, 1, 39.2 ); setRotateKey( spep_3 + 50, 1, 40.1 ); setRotateKey( spep_3 + 52, 1, 40.9 ); setRotateKey( spep_3 + 54, 1, 41.6 ); setRotateKey( spep_3 + 56, 1, 42.1 ); setRotateKey( spep_3 + 58, 1, 42.6 ); setRotateKey( spep_3 + 60, 1, 43 ); setRotateKey( spep_3 + 62, 1, 43.3 ); setRotateKey( spep_3 + 63, 1, 43.9 ); -- ** 音 ** -- --飛行音 stopSe( spep_3 + 8, SE005, 0 ); --気弾道 SE015 = playSe( spep_3 + 0, 1021 ); --爆発 SE016 = playSe( spep_3 + 16, 1023 ); setSeVolumeByWorkId( spep_3 + 16, SE016, 86 ); SE017 = playSe( spep_3 + 28, 1011 ); setSeVolumeByWorkId( spep_3 + 28, SE017, 81 ); --敵飛んでいく SE018 = playSe( spep_3 + 34, 1121 ); setSeVolumeByWorkId( spep_3 + 34, SE018, 32 ); SE019 = playSe( spep_3 + 34, 1183 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 64, 0, 0, 0, 0, 255);--黒背景 spep_4 = spep_3 + 64; -------------------------------------- --爆発(86F) -------------------------------------- -- ** エフェクト等 ** -- bakuhatsu_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --爆発(ef_004) setEffMoveKey( spep_4 + 0, bakuhatsu_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, bakuhatsu_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, bakuhatsu_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu_f, 0 ); setEffRotateKey( spep_4 + 86, bakuhatsu_f, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu_f, 255 ); setEffAlphaKey( spep_4 + 86, bakuhatsu_f, 255 ); -- ** エフェクト等 ** -- bakuhatsu_b = entryEffect( spep_4 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --背景 setEffMoveKey( spep_4 + 0, bakuhatsu_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, bakuhatsu_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, bakuhatsu_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu_b, 0 ); setEffRotateKey( spep_4 + 86, bakuhatsu_b, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu_b, 255 ); setEffAlphaKey( spep_4 + 86, bakuhatsu_b, 255 ); -- ** 書き文字エントリー ** -- --ドゴォン ctdogo = entryEffectLife( spep_4 + 24-4, 10018, 60, 0x100, -1, 0, 73.7, 107.9 ); setEffMoveKey( spep_4 + 24-4, ctdogo, 73.7, 107.9 , 0 ); setEffMoveKey( spep_4 + 26-4, ctdogo, 79.4, 123.7 , 0 ); setEffMoveKey( spep_4 + 28-4, ctdogo, 84.8, 146.8 , 0 ); setEffMoveKey( spep_4 + 30-4, ctdogo, 90.6, 160.5 , 0 ); setEffMoveKey( spep_4 + 32-4, ctdogo, 95.9, 185.8 , 0 ); setEffMoveKey( spep_4 + 34-4, ctdogo, 101.8, 197.4 , 0 ); setEffMoveKey( spep_4 + 36-4, ctdogo, 107, 224.7 , 0 ); setEffMoveKey( spep_4 + 38-4, ctdogo, 112.9, 234.2 , 0 ); setEffMoveKey( spep_4 + 40-4, ctdogo, 118, 263.7 , 0 ); setEffMoveKey( spep_4 + 42-4, ctdogo, 120.3, 257.4 , 0 ); setEffMoveKey( spep_4 + 44-4, ctdogo, 121.8, 273.3 , 0 ); setEffMoveKey( spep_4 + 46-4, ctdogo, 124.2, 267 , 0 ); setEffMoveKey( spep_4 + 48-4, ctdogo, 125.6, 283 , 0 ); setEffMoveKey( spep_4 + 50-4, ctdogo, 128, 276.5 , 0 ); setEffMoveKey( spep_4 + 52-4, ctdogo, 129.4, 292.6 , 0 ); setEffMoveKey( spep_4 + 54-4, ctdogo, 131.8, 286 , 0 ); setEffMoveKey( spep_4 + 56-4, ctdogo, 133.2, 302.3 , 0 ); setEffMoveKey( spep_4 + 58-4, ctdogo, 135.6, 295.5 , 0 ); setEffMoveKey( spep_4 + 60-4, ctdogo, 137.1, 312 , 0 ); setEffMoveKey( spep_4 + 62-4, ctdogo, 139.4, 305 , 0 ); setEffMoveKey( spep_4 + 64-4, ctdogo, 140.9, 321.6 , 0 ); setEffMoveKey( spep_4 + 66-4, ctdogo, 143.3, 314.5 , 0 ); setEffMoveKey( spep_4 + 68-4, ctdogo, 144.7, 331.3 , 0 ); setEffMoveKey( spep_4 + 70-4, ctdogo, 147.1, 324.1 , 0 ); setEffMoveKey( spep_4 + 72-4, ctdogo, 148.5, 340.9 , 0 ); setEffMoveKey( spep_4 + 74-4, ctdogo, 150.9, 333.6 , 0 ); setEffMoveKey( spep_4 + 76-4, ctdogo, 152.3, 350.6 , 0 ); setEffMoveKey( spep_4 + 78-4, ctdogo, 154.7, 343.1 , 0 ); setEffMoveKey( spep_4 + 80-4, ctdogo, 156.1, 360.2 , 0 ); setEffMoveKey( spep_4 + 82-4, ctdogo, 158.5, 352.6 , 0 ); setEffMoveKey( spep_4 + 84-4, ctdogo, 160.4, 357.4 , 0 ); setEffScaleKey( spep_4 + 24-4, ctdogo, 0.53, 0.53 ); setEffScaleKey( spep_4 + 26-4, ctdogo, 0.74, 0.74 ); setEffScaleKey( spep_4 + 28-4, ctdogo, 0.95, 0.95 ); setEffScaleKey( spep_4 + 30-4, ctdogo, 1.15, 1.15 ); setEffScaleKey( spep_4 + 32-4, ctdogo, 1.36, 1.36 ); setEffScaleKey( spep_4 + 34-4, ctdogo, 1.57, 1.57 ); setEffScaleKey( spep_4 + 36-4, ctdogo, 1.78, 1.78 ); setEffScaleKey( spep_4 + 38-4, ctdogo, 1.99, 1.99 ); setEffScaleKey( spep_4 + 40-4, ctdogo, 2.2, 2.2 ); setEffScaleKey( spep_4 + 42-4, ctdogo, 2.21, 2.21 ); setEffScaleKey( spep_4 + 44-4, ctdogo, 2.22, 2.22 ); setEffScaleKey( spep_4 + 46-4, ctdogo, 2.24, 2.24 ); setEffScaleKey( spep_4 + 48-4, ctdogo, 2.25, 2.25 ); setEffScaleKey( spep_4 + 50-4, ctdogo, 2.26, 2.27 ); setEffScaleKey( spep_4 + 52-4, ctdogo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 54-4, ctdogo, 2.29, 2.29 ); setEffScaleKey( spep_4 + 56-4, ctdogo, 2.31, 2.31 ); setEffScaleKey( spep_4 + 58-4, ctdogo, 2.32, 2.32 ); setEffScaleKey( spep_4 + 60-4, ctdogo, 2.33, 2.33 ); setEffScaleKey( spep_4 + 62-4, ctdogo, 2.35, 2.35 ); setEffScaleKey( spep_4 + 64-4, ctdogo, 2.36, 2.36 ); setEffScaleKey( spep_4 + 66-4, ctdogo, 2.37, 2.37 ); setEffScaleKey( spep_4 + 68-4, ctdogo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 70-4, ctdogo, 2.4, 2.4 ); setEffScaleKey( spep_4 + 72-4, ctdogo, 2.41, 2.41 ); setEffScaleKey( spep_4 + 74-4, ctdogo, 2.43, 2.43 ); setEffScaleKey( spep_4 + 76-4, ctdogo, 2.44, 2.44 ); setEffScaleKey( spep_4 + 78-4, ctdogo, 2.46, 2.46 ); setEffScaleKey( spep_4 + 80-4, ctdogo, 2.47, 2.47 ); setEffScaleKey( spep_4 + 82-4, ctdogo, 2.48, 2.48 ); setEffScaleKey( spep_4 + 84-4, ctdogo, 2.5, 2.5 ); setEffRotateKey( spep_4 + 24-4, ctdogo, 14.3 ); setEffRotateKey( spep_4 + 84-4, ctdogo, 14.3 ); setEffAlphaKey( spep_4 + 24-4, ctdogo, 28 ); setEffAlphaKey( spep_4 + 26-4, ctdogo, 57 ); setEffAlphaKey( spep_4 + 28-4, ctdogo, 85 ); setEffAlphaKey( spep_4 + 30-4, ctdogo, 113 ); setEffAlphaKey( spep_4 + 32-4, ctdogo, 142 ); setEffAlphaKey( spep_4 + 34-4, ctdogo, 170 ); setEffAlphaKey( spep_4 + 36-4, ctdogo, 198 ); setEffAlphaKey( spep_4 + 38-4, ctdogo, 227 ); setEffAlphaKey( spep_4 + 40-4, ctdogo, 255 ); setEffAlphaKey( spep_4 + 42-4, ctdogo, 243 ); setEffAlphaKey( spep_4 + 44-4, ctdogo, 232 ); setEffAlphaKey( spep_4 + 46-4, ctdogo, 220 ); setEffAlphaKey( spep_4 + 48-4, ctdogo, 209 ); setEffAlphaKey( spep_4 + 50-4, ctdogo, 197 ); setEffAlphaKey( spep_4 + 52-4, ctdogo, 185 ); setEffAlphaKey( spep_4 + 54-4, ctdogo, 174 ); setEffAlphaKey( spep_4 + 56-4, ctdogo, 162 ); setEffAlphaKey( spep_4 + 58-4, ctdogo, 151 ); setEffAlphaKey( spep_4 + 60-4, ctdogo, 139 ); setEffAlphaKey( spep_4 + 62-4, ctdogo, 128 ); setEffAlphaKey( spep_4 + 64-4, ctdogo, 116 ); setEffAlphaKey( spep_4 + 66-4, ctdogo, 104 ); setEffAlphaKey( spep_4 + 68-4, ctdogo, 93 ); setEffAlphaKey( spep_4 + 70-4, ctdogo, 81 ); setEffAlphaKey( spep_4 + 72-4, ctdogo, 70 ); setEffAlphaKey( spep_4 + 74-4, ctdogo, 58 ); setEffAlphaKey( spep_4 + 76-4, ctdogo, 46 ); setEffAlphaKey( spep_4 + 78-4, ctdogo, 35 ); setEffAlphaKey( spep_4 + 80-4, ctdogo, 23 ); setEffAlphaKey( spep_4 + 82-4, ctdogo, 12 ); setEffAlphaKey( spep_4 + 84-4, ctdogo, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 299.2, 8 ); --集中線 setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1.4, 1.75 ); setEffScaleKey( spep_4 + 86, shuchusen3, 1.4, 1.75 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0 ); setEffRotateKey( spep_4 + 86, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen3, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, -339, -4.3 , 0 ); setMoveKey( spep_4 + 2, 1, -310.2, 3.7 , 0 ); setMoveKey( spep_4 + 4, 1, -258.7, 12.1 , 0 ); setMoveKey( spep_4 + 6, 1, -208, 19.7 , 0 ); setMoveKey( spep_4 + 8, 1, -160.4, 26.7 , 0 ); setMoveKey( spep_4 + 10, 1, -116.5, 33.1 , 0 ); setMoveKey( spep_4 + 12, 1, -76.6, 38.9 , 0 ); setMoveKey( spep_4 + 14, 1, -41.1, 44 , 0 ); setMoveKey( spep_4 + 16, 1, -10, 48.5 , 0 ); setMoveKey( spep_4 + 18, 1, 16.5, 52.2 , 0 ); setMoveKey( spep_4 + 20, 1, 38.3, 55.3 , 0 ); setMoveKey( spep_4 + 22, 1, 55.5, 57.6 , 0 ); setMoveKey( spep_4 + 24, 1, 67.9, 59.1 , 0 ); setMoveKey( spep_4 + 26, 1, 73.6, 52.8 , 0 ); setMoveKey( spep_4 + 28, 1, 84.3, 67.9 , 0 ); setScaleKey( spep_4 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 2, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_4 + 6, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 8, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 10, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 12, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 14, 1, 0.43, 0.43 ); setScaleKey( spep_4 + 16, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 22, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 24, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 26, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 28, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, 33.8 ); setRotateKey( spep_4 + 2, 1, 34.8 ); setRotateKey( spep_4 + 4, 1, 35.5 ); setRotateKey( spep_4 + 6, 1, 36.1 ); setRotateKey( spep_4 + 8, 1, 36.5 ); setRotateKey( spep_4 + 10, 1, 36.9 ); setRotateKey( spep_4 + 12, 1, 37.1 ); setRotateKey( spep_4 + 14, 1, 37.4 ); setRotateKey( spep_4 + 16, 1, 37.6 ); setRotateKey( spep_4 + 18, 1, 37.7 ); setRotateKey( spep_4 + 20, 1, 37.8 ); setRotateKey( spep_4 + 22, 1, 37.9 ); setRotateKey( spep_4 + 24, 1, 38 ); setRotateKey( spep_4 + 26, 1, 38 ); setRotateKey( spep_4 + 28, 1, 38.1 ); -- ** 音 ** -- --敵飛んでいく stopSe( spep_4 + 32, SE018, 8 ); stopSe( spep_4 + 32, SE019, 8 ); --敵建物突っ込む SE020 = playSe( spep_4 + 26, 1159 ); setSeVolumeByWorkId( spep_4 + 26, SE020, 46 ); SE021 = playSe( spep_4 + 26, 1023 ); setSeVolumeByWorkId( spep_4 + 26, SE021, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86, 0, 0, 0, 0, 255); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 20, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_5 = spep_4 + 86; -------------------------------------- --煙に向かっていくバビディ&ブウ(18F) -------------------------------------- -- ** エフェクト等 ** -- kemuri = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --煙に向かっていくバビディ&ブウ(ef_005) setEffMoveKey( spep_5 + 0, kemuri, 0, 0 , 0 ); setEffMoveKey( spep_5 + 18, kemuri, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kemuri, 1.0, 1.0 ); setEffScaleKey( spep_5 + 18, kemuri, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kemuri, 0 ); setEffRotateKey( spep_5 + 18, kemuri, 0 ); setEffAlphaKey( spep_5 + 0, kemuri, 255 ); setEffAlphaKey( spep_5 + 18, kemuri, 255 ); -- ** 音 ** -- --建物に近づく SE022 = playSe( spep_5 + 0, 44 ); setSeVolumeByWorkId( spep_5 + 0, SE022, 64 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 18, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_5 + 10, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_6 = spep_5 + 18; -------------------------------------- --焦るバビディ(138F) -------------------------------------- -- ** エフェクト等 ** -- aseru = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --焦るバビディ(ef_006) setEffMoveKey( spep_6 + 0, aseru, 0, 0 , 0 ); setEffMoveKey( spep_6 + 138, aseru, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, aseru, 1.0, 1.0 ); setEffScaleKey( spep_6 + 138, aseru, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, aseru, 0 ); setEffRotateKey( spep_6 + 138, aseru, 0 ); setEffAlphaKey( spep_6 + 0, aseru, 255 ); setEffAlphaKey( spep_6 + 138, aseru, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 0, 906, 138, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 138, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.05, 1.05 ); setEffScaleKey( spep_6 + 138, shuchusen4, 1.05, 1.05 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 138, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 138, shuchusen4, 255 ); -- ** 音 ** -- --飛行音 SE023 = playSe( spep_6 + 6, 1019 ); setSeVolumeByWorkId( spep_6 + 6, SE023, 52 ); SE023_2 = playSe( spep_6 + 70, 1019 ); setSeVolumeByWorkId( spep_6 + 70, SE023_2, 52 ); SE023_3 = playSe( spep_6 + 134, 1019 ); setSeVolumeByWorkId( spep_6 + 134, SE023_3, 52 ); SE024 = playSe( spep_6 + 6, 1278 ); setSeVolumeByWorkId( spep_6 + 6, SE024, 57 ); stopSe( spep_6 + 112, SE024, 54 ); --バビディアップ SE025 = playSe( spep_6 + 10, 48 ); --バビディ目をつぶる SE026 = playSe( spep_6 + 106, 7 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 138, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_6 + 128, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_7 = spep_6 + 138; -------------------------------------- --笑顔ブウ(128F) -------------------------------------- -- ** エフェクト等 ** -- egao = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --笑顔ブウ(ef_007) setEffMoveKey( spep_7 + 0, egao, 0, 0 , 0 ); setEffMoveKey( spep_7 + 128, egao, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, egao, 1.0, 1.0 ); setEffScaleKey( spep_7 + 128, egao, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, egao, 0 ); setEffRotateKey( spep_7 + 128, egao, 0 ); setEffAlphaKey( spep_7 + 0, egao, 255 ); setEffAlphaKey( spep_7 + 128, egao, 255 ); -- ** 音 ** -- --バビディ目をつぶる a = 10; SE027 = playSe( spep_7 + 12-a, 1027 ); setSeVolumeByWorkId( spep_7 + 12-a, SE027, 0 ); setSeVolumeByWorkId( spep_7 + 13-a, SE027, 5 ); setSeVolumeByWorkId( spep_7 + 14-a, SE027, 10 ); setSeVolumeByWorkId( spep_7 + 15-a, SE027, 15 ); setSeVolumeByWorkId( spep_7 + 16-a, SE027, 20 ); setSeVolumeByWorkId( spep_7 + 17-a, SE027, 25 ); setSeVolumeByWorkId( spep_7 + 18-a, SE027, 30 ); setSeVolumeByWorkId( spep_7 + 19-a, SE027, 35 ); setSeVolumeByWorkId( spep_7 + 20-a, SE027, 40 ); setSeVolumeByWorkId( spep_7 + 21-a, SE027, 45 ); setSeVolumeByWorkId( spep_7 + 22-a, SE027, 50 ); setSeVolumeByWorkId( spep_7 + 23-a, SE027, 55 ); setSeVolumeByWorkId( spep_7 + 24-a, SE027, 60 ); setSeVolumeByWorkId( spep_7 + 25-a, SE027, 65 ); setSeVolumeByWorkId( spep_7 + 26-a, SE027, 70 ); setSeVolumeByWorkId( spep_7 + 27-a, SE027, 75 ); setSeVolumeByWorkId( spep_7 + 28-a, SE027, 80 ); setPitch( spep_7 + 12-a, SE027, -600 ); setTimeStretch( SE027, 0.6, 10, 1 ); --飛行音 SE023_4 = playSe( spep_7 + 60, 1019 ); setSeVolumeByWorkId( spep_7 + 60, SE023_4, 52 ); SE023_5 = playSe( spep_7 + 124, 1019 ); setSeVolumeByWorkId( spep_7 + 124, SE023_5, 52 ); --ブゥ悪い顔 SE028 = playSe( spep_7 + 50, 37 ); setSeVolumeByWorkId( spep_7 + 50, SE028, 123 ); setPitch( spep_7 + 50, SE028, 100 ); setTimeStretch( SE028, 1.07, 10, 1 ); --ブゥアップ SE029 = playSe( spep_7 + 90, 1072 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 128, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_7 + 118, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_8 = spep_7 + 128; -------------------------------------- --ビル突き抜け(118F) -------------------------------------- -- ** エフェクト等 ** -- buill = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --ビル突き抜け ef_008 setEffMoveKey( spep_8 + 0, buill, 0, 0 , 0 ); setEffMoveKey( spep_8 + 118, buill, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, buill, 1.0, 1.0 ); setEffScaleKey( spep_8 + 118, buill, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, buill, 0 ); setEffRotateKey( spep_8 + 118, buill, 0 ); setEffAlphaKey( spep_8 + 0, buill, 255 ); setEffAlphaKey( spep_8 + 118, buill, 255 ); -- ** 音 ** -- --飛行音 stopSe( spep_8 + 50, SE023_5, 26 ); --ブゥたち建物に突っ込む SE030 = playSe( spep_8 + 24, 1068 ); setSeVolumeByWorkId( spep_8 + 24, SE030, 54 ); SE031 = playSe( spep_8 + 24, 1033 ); setSeVolumeByWorkId( spep_8 + 24, SE031, 57 ); --建物から出てくる SE032 = playSe( spep_8 + 64, 1067 ); SE033 = playSe( spep_8 + 64, 1024 ); setSeVolumeByWorkId( spep_8 + 64, SE033, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_8 + 108, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_9 = spep_8 + 118; -------------------------------------- --去るバビディ&ブウ(114F) -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --ビル突き抜け ef_008 setEffMoveKey( spep_9 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_9 + 124, finish, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 124, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 124, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 124, finish, 255 ); -- ** 音 ** -- --炎 SE034 = playSe( spep_9 + 0, 1268 ); setSeVolumeByWorkId( spep_9 + 0, SE034, 200 ); --飛んでくる SE035 = playSe( spep_9 + 10, 8 ); setSeVolumeByWorkId( spep_9 + 10, SE035, 180 ); setPitch( spep_9 + 10, SE035, -600 ); setTimeStretch( SE035, 0.6, 30, 6 ); SE036 = playSe( spep_9 + 18, 1232 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 124, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_9 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --entryFade( spep_9 + 106, 22, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** ダメージ表示 ** -- dealDamage( spep_9 + 20 ); endPhase( spep_9 + 114 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- tosshin = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --突進 ef_001 setEffMoveKey( spep_0 + 0, tosshin, 0, 0 , 0 ); setEffMoveKey( spep_0 + 106, tosshin, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, tosshin, 1.0, 1.0 ); setEffScaleKey( spep_0 + 106, tosshin, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tosshin, 0 ); setEffRotateKey( spep_0 + 106, tosshin, 0 ); setEffAlphaKey( spep_0 + 0, tosshin, 255 ); setEffAlphaKey( spep_0 + 106, tosshin, 255 ); spep_x = spep_0 + 10; -- ** 書き文字エントリー ** -- --ゴゴゴゴゴ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -9.9, 507.8 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 84, ctgogo, -0.7, 0.7 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 集中線 ** -- shuchusen2 = entryEffectLife( spep_0 + 20, 906, 76, 0x100, -1, 0, 0, 0 ); --集中線 setEffMoveKey( spep_0 + 20, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_0 + 96, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_0 + 20, shuchusen2, 1.05, 1.05 ); setEffScaleKey( spep_0 + 96, shuchusen2, 1.05, 1.05 ); setEffRotateKey( spep_0 + 20, shuchusen2, 0 ); setEffRotateKey( spep_0 + 96, shuchusen2, 0 ); setEffAlphaKey( spep_0 + 20, shuchusen2, 255 ); setEffAlphaKey( spep_0 + 96, shuchusen2, 255 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+84 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --飛んでくる SE001 = playSe( spep_0 + 0, 9 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); setTimeStretch( SE001, 1.67, 10, 1 ); SE002 = playSe( spep_0 + 0, 1019 ); SE002_2 = playSe( spep_0 + 64, 1019 ); --セリフカットイン SE003 = playSe( spep_0 + 22, 1018 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 106, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_0 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_0 + 96, 8, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 106; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- SE004 = playSe( spep_1 + 0, 1035 ); stopSe( spep_1 + 8, SE001, 6 ); stopSe( spep_1 + 12, SE002_2, 0 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 次の準備 ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade spep_2 = spep_1 + 94; -------------------------------------- --光弾発射(96F) -------------------------------------- -- ** エフェクト等 ** -- hassya = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ブゥ光弾発射(ef_002) setEffMoveKey( spep_2 + 0, hassya , 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, hassya , 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, hassya , 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, hassya , 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hassya , 0 ); setEffRotateKey( spep_2 + 96, hassya , 0 ); setEffAlphaKey( spep_2 + 0, hassya , 255 ); setEffAlphaKey( spep_2 + 95, hassya , 255 ); setEffAlphaKey( spep_2 + 96, hassya , 0 ); --飛行音 SE005 = playSe( spep_2 + 6, 1019 ); setSeVolumeByWorkId( spep_2 + 6, SE005, 71 ); --気弾1 SE006 = playSe( spep_2 + 22, 1015 ); setSeVolumeByWorkId( spep_2 + 22, SE006, 56 ); SE007 = playSe( spep_2 + 22, 1016 ); SE008 = playSe( spep_2 + 24, 1155 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 96, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_2 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 38; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE003, 0 ); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 音 ** -- --飛行音 SE005_2 = playSe( spep_2 + 70, 1019 ); setSeVolumeByWorkId( spep_2 + 70, SE005_2, 71 ); --気弾2 SE009 = playSe( spep_2 + 46, 1015 ); setSeVolumeByWorkId( spep_2 + 46, SE009, 60 ); SE010 = playSe( spep_2 + 46, 1016 ); SE011 = playSe( spep_2 + 48, 1155 ); --気弾3 SE012 = playSe( spep_2 + 70, 1015 ); setSeVolumeByWorkId( spep_2 + 70, SE012, 62 ); SE013 = playSe( spep_2 + 70, 1016 ); SE014 = playSe( spep_2 + 72, 1155 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 96; -------------------------------------- --光弾被弾(64F) -------------------------------------- -- ** エフェクト等 ** -- hidan_f = entryEffectLife( spep_3 + 0, SP_03, 64, 0x100, -1, 0, 0, 0 ); --光弾被弾(ef_003) setEffMoveKey( spep_3 + 0, hidan_f, 0, 0 , 0 ); setEffMoveKey( spep_3 + 64, hidan_f, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_f, 0 ); setEffRotateKey( spep_3 + 64, hidan_f, 0 ); setEffAlphaKey( spep_3 + 0, hidan_f, 255 ); setEffAlphaKey( spep_3 + 63, hidan_f, 255 ); setEffAlphaKey( spep_3 + 64, hidan_f, 0 ); -- ** エフェクト等 ** -- hidan_b = entryEffect( spep_3 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --背景 setEffMoveKey( spep_3 + 0, hidan_b, 0, 0 , 0 ); setEffMoveKey( spep_3 + 64, hidan_b, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 64, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hidan_b, 0 ); setEffRotateKey( spep_3 + 64, hidan_b, 0 ); setEffAlphaKey( spep_3 + 0, hidan_b, 255 ); setEffAlphaKey( spep_3 + 63, hidan_b, 255 ); setEffAlphaKey( spep_3 + 64, hidan_b, 0 ); -- ** 書き文字エントリー ** -- --ボボボン ctbobo = entryEffectLife( spep_3 + 20-3,10026, 26, 0x100, -1, 0, 31.9, 84.8 ); setEffMoveKey( spep_3 + 20-3, ctbobo, 31.9, 84.8 , 0 ); setEffMoveKey( spep_3 + 22-3, ctbobo, 20.6, 112 , 0 ); setEffMoveKey( spep_3 + 24-3, ctbobo, 25.7, 129.2 , 0 ); setEffMoveKey( spep_3 + 26-3, ctbobo, 21.2, 138.1 , 0 ); setEffMoveKey( spep_3 + 28-3, ctbobo, 36.6, 157.6 , 0 ); setEffMoveKey( spep_3 + 30-3, ctbobo, 46.4, 154.2 , 0 ); setEffMoveKey( spep_3 + 32-3, ctbobo, 49.8, 179.9 , 0 ); setEffMoveKey( spep_3 + 34-3, ctbobo, 65.2, 180.1 , 0 ); setEffMoveKey( spep_3 + 36-3, ctbobo, 65.9, 194.6 , 0 ); setEffMoveKey( spep_3 + 38-3, ctbobo, 84.8, 202.8 , 0 ); setEffMoveKey( spep_3 + 40-3, ctbobo, 72.7, 220.2 , 0 ); setEffMoveKey( spep_3 + 42-3, ctbobo, 91.6, 217.5 , 0 ); setEffMoveKey( spep_3 + 44-3, ctbobo, 73, 222.3 , 0 ); setEffMoveKey( spep_3 + 46-3, ctbobo, 72.8, 229.4 , 0 ); setEffScaleKey( spep_3 + 20-3, ctbobo, 0.5, 0.5 ); setEffScaleKey( spep_3 + 22-3, ctbobo, 1.36, 1.36 ); setEffScaleKey( spep_3 + 24-3, ctbobo, 2.23, 2.23 ); setEffScaleKey( spep_3 + 26-3, ctbobo, 2.25, 2.25 ); setEffScaleKey( spep_3 + 28-3, ctbobo, 2.28, 2.28 ); setEffScaleKey( spep_3 + 30-3, ctbobo, 2.31, 2.31 ); setEffScaleKey( spep_3 + 32-3, ctbobo, 2.33, 2.33 ); setEffScaleKey( spep_3 + 34-3, ctbobo, 2.36, 2.36 ); setEffScaleKey( spep_3 + 36-3, ctbobo, 2.38, 2.38 ); setEffScaleKey( spep_3 + 38-3, ctbobo, 2.41, 2.41 ); setEffScaleKey( spep_3 + 40-3, ctbobo, 2.74, 2.74 ); setEffScaleKey( spep_3 + 42-3, ctbobo, 3.07, 3.07 ); setEffScaleKey( spep_3 + 44-3, ctbobo, 3.4, 3.4 ); setEffScaleKey( spep_3 + 46-3, ctbobo, 3.73, 3.73 ); setEffRotateKey( spep_3 + 20-3, ctbobo, 38.4 ); setEffRotateKey( spep_3 + 22-3, ctbobo, 38.5 ); setEffRotateKey( spep_3 + 28-3, ctbobo, 38.5 ); setEffRotateKey( spep_3 + 30-3, ctbobo, 38.4 ); setEffRotateKey( spep_3 + 46-3, ctbobo, 38.4 ); setEffAlphaKey( spep_3 + 20-3, ctbobo, 255 ); setEffAlphaKey( spep_3 + 38-3, ctbobo, 255 ); setEffAlphaKey( spep_3 + 40-3, ctbobo, 191 ); setEffAlphaKey( spep_3 + 42-3, ctbobo, 128 ); setEffAlphaKey( spep_3 + 44-3, ctbobo, 64 ); setEffAlphaKey( spep_3 + 46-3, ctbobo, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 + 24, 1, 105 ); setMoveKey( spep_3 + 0, 1, -1, 10.5 , 0 ); setMoveKey( spep_3 + 2, 1, -1.2, 10.6 , 0 ); setMoveKey( spep_3 + 4, 1, -1.9, 10.8 , 0 ); setMoveKey( spep_3 + 6, 1, -3.1, 11.3 , 0 ); setMoveKey( spep_3 + 8, 1, -4.7, 11.9 , 0 ); setMoveKey( spep_3 + 10, 1, -7, 12.8 , 0 ); setMoveKey( spep_3 + 12, 1, -10, 13.8 , 0 ); setMoveKey( spep_3 + 14, 1, -13.6, 15.2 , 0 ); setMoveKey( spep_3 + 16, 1, -18.1, 16.8 , 0 ); setMoveKey( spep_3 + 18, 1, -23.6, 18.8 , 0 ); setMoveKey( spep_3 + 20, 1, -29.9, 21.2 , 0 ); setMoveKey( spep_3 + 22, 1, -52.4, 27.4 , 0 ); setMoveKey( spep_3 + 25, 1, -35.2, 34.2 , 0 ); setMoveKey( spep_3 + 26, 1, -56.3, 5.7 , 0 ); setMoveKey( spep_3 + 28, 1, -32.9, 44.1 , 0 ); setMoveKey( spep_3 + 30, 1, 13.4, 20.8 , 0 ); setMoveKey( spep_3 + 32, 1, 46.4, 11.8 , 0 ); setMoveKey( spep_3 + 34, 1, 30.8, 4 , 0 ); setMoveKey( spep_3 + 36, 1, 44.6, -6.7 , 0 ); setMoveKey( spep_3 + 38, 1, 86.7, 10.3 , 0 ); setMoveKey( spep_3 + 40, 1, 62.6, 4.7 , 0 ); setMoveKey( spep_3 + 42, 1, 69.9, 13.2 , 0 ); setMoveKey( spep_3 + 44, 1, 76.4, 6.5 , 0 ); setMoveKey( spep_3 + 46, 1, 82.4, 15 , 0 ); setMoveKey( spep_3 + 48, 1, 88, 7.9 , 0 ); setMoveKey( spep_3 + 50, 1, 93.2, 16 , 0 ); setMoveKey( spep_3 + 52, 1, 97.9, 8.6 , 0 ); setMoveKey( spep_3 + 54, 1, 102.3, 13.3 , 0 ); setMoveKey( spep_3 + 56, 1, 106.1, 8.9 , 0 ); setMoveKey( spep_3 + 58, 1, 109.5, 16.5 , 0 ); setMoveKey( spep_3 + 60, 1, 112.4, 8.8 , 0 ); setMoveKey( spep_3 + 62, 1, 114.8, 13.2 , 0 ); setMoveKey( spep_3 + 63, 1, 119.4, 7.9 , 0 ); setScaleKey( spep_3 + 0, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 4, 1, 1.5, 1.5 ); setScaleKey( spep_3 + 6, 1, 1.51, 1.51 ); setScaleKey( spep_3 + 8, 1, 1.52, 1.52 ); setScaleKey( spep_3 + 10, 1, 1.53, 1.53 ); setScaleKey( spep_3 + 12, 1, 1.54, 1.54 ); setScaleKey( spep_3 + 14, 1, 1.55, 1.55 ); setScaleKey( spep_3 + 16, 1, 1.57, 1.57 ); setScaleKey( spep_3 + 18, 1, 1.59, 1.59 ); setScaleKey( spep_3 + 20, 1, 1.62, 1.62 ); setScaleKey( spep_3 + 22, 1, 1.65, 1.65 ); setScaleKey( spep_3 + 25, 1, 1.69, 1.69 ); setScaleKey( spep_3 + 26, 1, 1.73, 1.73 ); setScaleKey( spep_3 + 28, 1, 1.49, 1.49 ); setScaleKey( spep_3 + 30, 1, 1.31, 1.31 ); setScaleKey( spep_3 + 32, 1, 1.17, 1.17 ); setScaleKey( spep_3 + 34, 1, 1.06, 1.06 ); setScaleKey( spep_3 + 36, 1, 0.96, 0.96 ); setScaleKey( spep_3 + 38, 1, 0.89, 0.89 ); setScaleKey( spep_3 + 40, 1, 0.82, 0.82 ); setScaleKey( spep_3 + 42, 1, 0.75, 0.75 ); setScaleKey( spep_3 + 44, 1, 0.7, 0.7 ); setScaleKey( spep_3 + 46, 1, 0.65, 0.65 ); setScaleKey( spep_3 + 48, 1, 0.6, 0.6 ); setScaleKey( spep_3 + 50, 1, 0.56, 0.56 ); setScaleKey( spep_3 + 52, 1, 0.52, 0.52 ); setScaleKey( spep_3 + 54, 1, 0.48, 0.48 ); setScaleKey( spep_3 + 56, 1, 0.46, 0.46 ); setScaleKey( spep_3 + 58, 1, 0.43, 0.43 ); setScaleKey( spep_3 + 60, 1, 0.41, 0.41 ); setScaleKey( spep_3 + 62, 1, 0.39, 0.39 ); setScaleKey( spep_3 + 63, 1, 0.36, 0.36 ); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3 + 20, 1, 0 ); setRotateKey( spep_3 + 22, 1, 2 ); setRotateKey( spep_3 + 25, 1, 4 ); setRotateKey( spep_3 + 26, 1, 6 ); setRotateKey( spep_3 + 28, 1, 13.2 ); setRotateKey( spep_3 + 30, 1, 18.5 ); setRotateKey( spep_3 + 32, 1, 22.8 ); setRotateKey( spep_3 + 34, 1, 26.3 ); setRotateKey( spep_3 + 36, 1, 29.1 ); setRotateKey( spep_3 + 38, 1, 31.5 ); setRotateKey( spep_3 + 40, 1, 33.6 ); setRotateKey( spep_3 + 42, 1, 35.3 ); setRotateKey( spep_3 + 44, 1, 36.8 ); setRotateKey( spep_3 + 46, 1, 38.1 ); setRotateKey( spep_3 + 48, 1, 39.2 ); setRotateKey( spep_3 + 50, 1, 40.1 ); setRotateKey( spep_3 + 52, 1, 40.9 ); setRotateKey( spep_3 + 54, 1, 41.6 ); setRotateKey( spep_3 + 56, 1, 42.1 ); setRotateKey( spep_3 + 58, 1, 42.6 ); setRotateKey( spep_3 + 60, 1, 43 ); setRotateKey( spep_3 + 62, 1, 43.3 ); setRotateKey( spep_3 + 63, 1, 43.9 ); -- ** 音 ** -- --飛行音 stopSe( spep_3 + 8, SE005, 0 ); --気弾道 SE015 = playSe( spep_3 + 0, 1021 ); --爆発 SE016 = playSe( spep_3 + 16, 1023 ); setSeVolumeByWorkId( spep_3 + 16, SE016, 86 ); SE017 = playSe( spep_3 + 28, 1011 ); setSeVolumeByWorkId( spep_3 + 28, SE017, 81 ); --敵飛んでいく SE018 = playSe( spep_3 + 34, 1121 ); setSeVolumeByWorkId( spep_3 + 34, SE018, 32 ); SE019 = playSe( spep_3 + 34, 1183 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 64, 0, 0, 0, 0, 255);--黒背景 spep_4 = spep_3 + 64; -------------------------------------- --爆発(86F) -------------------------------------- -- ** エフェクト等 ** -- bakuhatsu_f = entryEffect( spep_4 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --爆発(ef_004) setEffMoveKey( spep_4 + 0, bakuhatsu_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, bakuhatsu_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, bakuhatsu_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu_f, 0 ); setEffRotateKey( spep_4 + 86, bakuhatsu_f, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu_f, 255 ); setEffAlphaKey( spep_4 + 86, bakuhatsu_f, 255 ); -- ** エフェクト等 ** -- bakuhatsu_b = entryEffect( spep_4 + 0, SP_11, 0x80, -1, 0, 0, 0 ); --背景 setEffMoveKey( spep_4 + 0, bakuhatsu_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, bakuhatsu_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, bakuhatsu_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 86, bakuhatsu_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, bakuhatsu_b, 0 ); setEffRotateKey( spep_4 + 86, bakuhatsu_b, 0 ); setEffAlphaKey( spep_4 + 0, bakuhatsu_b, 255 ); setEffAlphaKey( spep_4 + 86, bakuhatsu_b, 255 ); -- ** 書き文字エントリー ** -- --ドゴォン ctdogo = entryEffectLife( spep_4 + 24-4, 10018, 60, 0x100, -1, 0, 73.7, 107.9 ); setEffMoveKey( spep_4 + 24-4, ctdogo, 73.7, 107.9 , 0 ); setEffMoveKey( spep_4 + 26-4, ctdogo, 79.4, 123.7 , 0 ); setEffMoveKey( spep_4 + 28-4, ctdogo, 84.8, 146.8 , 0 ); setEffMoveKey( spep_4 + 30-4, ctdogo, 90.6, 160.5 , 0 ); setEffMoveKey( spep_4 + 32-4, ctdogo, 95.9, 185.8 , 0 ); setEffMoveKey( spep_4 + 34-4, ctdogo, 101.8, 197.4 , 0 ); setEffMoveKey( spep_4 + 36-4, ctdogo, 107, 224.7 , 0 ); setEffMoveKey( spep_4 + 38-4, ctdogo, 112.9, 234.2 , 0 ); setEffMoveKey( spep_4 + 40-4, ctdogo, 118, 263.7 , 0 ); setEffMoveKey( spep_4 + 42-4, ctdogo, 120.3, 257.4 , 0 ); setEffMoveKey( spep_4 + 44-4, ctdogo, 121.8, 273.3 , 0 ); setEffMoveKey( spep_4 + 46-4, ctdogo, 124.2, 267 , 0 ); setEffMoveKey( spep_4 + 48-4, ctdogo, 125.6, 283 , 0 ); setEffMoveKey( spep_4 + 50-4, ctdogo, 128, 276.5 , 0 ); setEffMoveKey( spep_4 + 52-4, ctdogo, 129.4, 292.6 , 0 ); setEffMoveKey( spep_4 + 54-4, ctdogo, 131.8, 286 , 0 ); setEffMoveKey( spep_4 + 56-4, ctdogo, 133.2, 302.3 , 0 ); setEffMoveKey( spep_4 + 58-4, ctdogo, 135.6, 295.5 , 0 ); setEffMoveKey( spep_4 + 60-4, ctdogo, 137.1, 312 , 0 ); setEffMoveKey( spep_4 + 62-4, ctdogo, 139.4, 305 , 0 ); setEffMoveKey( spep_4 + 64-4, ctdogo, 140.9, 321.6 , 0 ); setEffMoveKey( spep_4 + 66-4, ctdogo, 143.3, 314.5 , 0 ); setEffMoveKey( spep_4 + 68-4, ctdogo, 144.7, 331.3 , 0 ); setEffMoveKey( spep_4 + 70-4, ctdogo, 147.1, 324.1 , 0 ); setEffMoveKey( spep_4 + 72-4, ctdogo, 148.5, 340.9 , 0 ); setEffMoveKey( spep_4 + 74-4, ctdogo, 150.9, 333.6 , 0 ); setEffMoveKey( spep_4 + 76-4, ctdogo, 152.3, 350.6 , 0 ); setEffMoveKey( spep_4 + 78-4, ctdogo, 154.7, 343.1 , 0 ); setEffMoveKey( spep_4 + 80-4, ctdogo, 156.1, 360.2 , 0 ); setEffMoveKey( spep_4 + 82-4, ctdogo, 158.5, 352.6 , 0 ); setEffMoveKey( spep_4 + 84-4, ctdogo, 160.4, 357.4 , 0 ); setEffScaleKey( spep_4 + 24-4, ctdogo, 0.53, 0.53 ); setEffScaleKey( spep_4 + 26-4, ctdogo, 0.74, 0.74 ); setEffScaleKey( spep_4 + 28-4, ctdogo, 0.95, 0.95 ); setEffScaleKey( spep_4 + 30-4, ctdogo, 1.15, 1.15 ); setEffScaleKey( spep_4 + 32-4, ctdogo, 1.36, 1.36 ); setEffScaleKey( spep_4 + 34-4, ctdogo, 1.57, 1.57 ); setEffScaleKey( spep_4 + 36-4, ctdogo, 1.78, 1.78 ); setEffScaleKey( spep_4 + 38-4, ctdogo, 1.99, 1.99 ); setEffScaleKey( spep_4 + 40-4, ctdogo, 2.2, 2.2 ); setEffScaleKey( spep_4 + 42-4, ctdogo, 2.21, 2.21 ); setEffScaleKey( spep_4 + 44-4, ctdogo, 2.22, 2.22 ); setEffScaleKey( spep_4 + 46-4, ctdogo, 2.24, 2.24 ); setEffScaleKey( spep_4 + 48-4, ctdogo, 2.25, 2.25 ); setEffScaleKey( spep_4 + 50-4, ctdogo, 2.26, 2.27 ); setEffScaleKey( spep_4 + 52-4, ctdogo, 2.28, 2.28 ); setEffScaleKey( spep_4 + 54-4, ctdogo, 2.29, 2.29 ); setEffScaleKey( spep_4 + 56-4, ctdogo, 2.31, 2.31 ); setEffScaleKey( spep_4 + 58-4, ctdogo, 2.32, 2.32 ); setEffScaleKey( spep_4 + 60-4, ctdogo, 2.33, 2.33 ); setEffScaleKey( spep_4 + 62-4, ctdogo, 2.35, 2.35 ); setEffScaleKey( spep_4 + 64-4, ctdogo, 2.36, 2.36 ); setEffScaleKey( spep_4 + 66-4, ctdogo, 2.37, 2.37 ); setEffScaleKey( spep_4 + 68-4, ctdogo, 2.39, 2.39 ); setEffScaleKey( spep_4 + 70-4, ctdogo, 2.4, 2.4 ); setEffScaleKey( spep_4 + 72-4, ctdogo, 2.41, 2.41 ); setEffScaleKey( spep_4 + 74-4, ctdogo, 2.43, 2.43 ); setEffScaleKey( spep_4 + 76-4, ctdogo, 2.44, 2.44 ); setEffScaleKey( spep_4 + 78-4, ctdogo, 2.46, 2.46 ); setEffScaleKey( spep_4 + 80-4, ctdogo, 2.47, 2.47 ); setEffScaleKey( spep_4 + 82-4, ctdogo, 2.48, 2.48 ); setEffScaleKey( spep_4 + 84-4, ctdogo, 2.5, 2.5 ); setEffRotateKey( spep_4 + 24-4, ctdogo, 14.3 ); setEffRotateKey( spep_4 + 84-4, ctdogo, 14.3 ); setEffAlphaKey( spep_4 + 24-4, ctdogo, 28 ); setEffAlphaKey( spep_4 + 26-4, ctdogo, 57 ); setEffAlphaKey( spep_4 + 28-4, ctdogo, 85 ); setEffAlphaKey( spep_4 + 30-4, ctdogo, 113 ); setEffAlphaKey( spep_4 + 32-4, ctdogo, 142 ); setEffAlphaKey( spep_4 + 34-4, ctdogo, 170 ); setEffAlphaKey( spep_4 + 36-4, ctdogo, 198 ); setEffAlphaKey( spep_4 + 38-4, ctdogo, 227 ); setEffAlphaKey( spep_4 + 40-4, ctdogo, 255 ); setEffAlphaKey( spep_4 + 42-4, ctdogo, 243 ); setEffAlphaKey( spep_4 + 44-4, ctdogo, 232 ); setEffAlphaKey( spep_4 + 46-4, ctdogo, 220 ); setEffAlphaKey( spep_4 + 48-4, ctdogo, 209 ); setEffAlphaKey( spep_4 + 50-4, ctdogo, 197 ); setEffAlphaKey( spep_4 + 52-4, ctdogo, 185 ); setEffAlphaKey( spep_4 + 54-4, ctdogo, 174 ); setEffAlphaKey( spep_4 + 56-4, ctdogo, 162 ); setEffAlphaKey( spep_4 + 58-4, ctdogo, 151 ); setEffAlphaKey( spep_4 + 60-4, ctdogo, 139 ); setEffAlphaKey( spep_4 + 62-4, ctdogo, 128 ); setEffAlphaKey( spep_4 + 64-4, ctdogo, 116 ); setEffAlphaKey( spep_4 + 66-4, ctdogo, 104 ); setEffAlphaKey( spep_4 + 68-4, ctdogo, 93 ); setEffAlphaKey( spep_4 + 70-4, ctdogo, 81 ); setEffAlphaKey( spep_4 + 72-4, ctdogo, 70 ); setEffAlphaKey( spep_4 + 74-4, ctdogo, 58 ); setEffAlphaKey( spep_4 + 76-4, ctdogo, 46 ); setEffAlphaKey( spep_4 + 78-4, ctdogo, 35 ); setEffAlphaKey( spep_4 + 80-4, ctdogo, 23 ); setEffAlphaKey( spep_4 + 82-4, ctdogo, 12 ); setEffAlphaKey( spep_4 + 84-4, ctdogo, 0 ); -- ** 集中線 ** -- shuchusen3 = entryEffectLife( spep_4 + 0, 906, 86, 0x100, -1, 0, 299.2, 8 ); --集中線 setEffMoveKey( spep_4 + 0, shuchusen3, 0, 0 , 0 ); setEffMoveKey( spep_4 + 86, shuchusen3, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, shuchusen3, 1.4, 1.75 ); setEffScaleKey( spep_4 + 86, shuchusen3, 1.4, 1.75 ); setEffRotateKey( spep_4 + 0, shuchusen3, 0 ); setEffRotateKey( spep_4 + 86, shuchusen3, 0 ); setEffAlphaKey( spep_4 + 0, shuchusen3, 255 ); setEffAlphaKey( spep_4 + 86, shuchusen3, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 28, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, -339, -4.3 , 0 ); setMoveKey( spep_4 + 2, 1, -310.2, 3.7 , 0 ); setMoveKey( spep_4 + 4, 1, -258.7, 12.1 , 0 ); setMoveKey( spep_4 + 6, 1, -208, 19.7 , 0 ); setMoveKey( spep_4 + 8, 1, -160.4, 26.7 , 0 ); setMoveKey( spep_4 + 10, 1, -116.5, 33.1 , 0 ); setMoveKey( spep_4 + 12, 1, -76.6, 38.9 , 0 ); setMoveKey( spep_4 + 14, 1, -41.1, 44 , 0 ); setMoveKey( spep_4 + 16, 1, -10, 48.5 , 0 ); setMoveKey( spep_4 + 18, 1, 16.5, 52.2 , 0 ); setMoveKey( spep_4 + 20, 1, 38.3, 55.3 , 0 ); setMoveKey( spep_4 + 22, 1, 55.5, 57.6 , 0 ); setMoveKey( spep_4 + 24, 1, 67.9, 59.1 , 0 ); setMoveKey( spep_4 + 26, 1, 73.6, 52.8 , 0 ); setMoveKey( spep_4 + 28, 1, 84.3, 67.9 , 0 ); setScaleKey( spep_4 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_4 + 2, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 4, 1, 1.01, 1.01 ); setScaleKey( spep_4 + 6, 1, 0.87, 0.87 ); setScaleKey( spep_4 + 8, 1, 0.75, 0.75 ); setScaleKey( spep_4 + 10, 1, 0.63, 0.63 ); setScaleKey( spep_4 + 12, 1, 0.52, 0.52 ); setScaleKey( spep_4 + 14, 1, 0.43, 0.43 ); setScaleKey( spep_4 + 16, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 20, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 22, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 24, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 26, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 28, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, 33.8 ); setRotateKey( spep_4 + 2, 1, 34.8 ); setRotateKey( spep_4 + 4, 1, 35.5 ); setRotateKey( spep_4 + 6, 1, 36.1 ); setRotateKey( spep_4 + 8, 1, 36.5 ); setRotateKey( spep_4 + 10, 1, 36.9 ); setRotateKey( spep_4 + 12, 1, 37.1 ); setRotateKey( spep_4 + 14, 1, 37.4 ); setRotateKey( spep_4 + 16, 1, 37.6 ); setRotateKey( spep_4 + 18, 1, 37.7 ); setRotateKey( spep_4 + 20, 1, 37.8 ); setRotateKey( spep_4 + 22, 1, 37.9 ); setRotateKey( spep_4 + 24, 1, 38 ); setRotateKey( spep_4 + 26, 1, 38 ); setRotateKey( spep_4 + 28, 1, 38.1 ); -- ** 音 ** -- --敵飛んでいく stopSe( spep_4 + 32, SE018, 8 ); stopSe( spep_4 + 32, SE019, 8 ); --敵建物突っ込む SE020 = playSe( spep_4 + 26, 1159 ); setSeVolumeByWorkId( spep_4 + 26, SE020, 46 ); SE021 = playSe( spep_4 + 26, 1023 ); setSeVolumeByWorkId( spep_4 + 26, SE021, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 86, 0, 0, 0, 0, 255); --黒 背景 -- ** 白フェード ** -- entryFade( spep_4 + 20, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_5 = spep_4 + 86; -------------------------------------- --煙に向かっていくバビディ&ブウ(18F) -------------------------------------- -- ** エフェクト等 ** -- kemuri = entryEffect( spep_5 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --煙に向かっていくバビディ&ブウ(ef_005) setEffMoveKey( spep_5 + 0, kemuri, 0, 0 , 0 ); setEffMoveKey( spep_5 + 18, kemuri, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, kemuri, 1.0, 1.0 ); setEffScaleKey( spep_5 + 18, kemuri, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, kemuri, 0 ); setEffRotateKey( spep_5 + 18, kemuri, 0 ); setEffAlphaKey( spep_5 + 0, kemuri, 255 ); setEffAlphaKey( spep_5 + 18, kemuri, 255 ); -- ** 音 ** -- --建物に近づく SE022 = playSe( spep_5 + 0, 44 ); setSeVolumeByWorkId( spep_5 + 0, SE022, 64 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 18, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_5 + 10, 8, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_6 = spep_5 + 18; -------------------------------------- --焦るバビディ(138F) -------------------------------------- -- ** エフェクト等 ** -- aseru = entryEffect( spep_6 + 0, SP_06, 0x100, -1, 0, 0, 0 ); --焦るバビディ(ef_006) setEffMoveKey( spep_6 + 0, aseru, 0, 0 , 0 ); setEffMoveKey( spep_6 + 138, aseru, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, aseru, 1.0, 1.0 ); setEffScaleKey( spep_6 + 138, aseru, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, aseru, 0 ); setEffRotateKey( spep_6 + 138, aseru, 0 ); setEffAlphaKey( spep_6 + 0, aseru, 255 ); setEffAlphaKey( spep_6 + 138, aseru, 255 ); -- ** 集中線 ** -- shuchusen4 = entryEffectLife( spep_6 + 0, 906, 138, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, shuchusen4, 0, 0 , 0 ); setEffMoveKey( spep_6 + 138, shuchusen4, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, shuchusen4, 1.05, 1.05 ); setEffScaleKey( spep_6 + 138, shuchusen4, 1.05, 1.05 ); setEffRotateKey( spep_6 + 0, shuchusen4, 0 ); setEffRotateKey( spep_6 + 138, shuchusen4, 0 ); setEffAlphaKey( spep_6 + 0, shuchusen4, 255 ); setEffAlphaKey( spep_6 + 138, shuchusen4, 255 ); -- ** 音 ** -- --飛行音 SE023 = playSe( spep_6 + 6, 1019 ); setSeVolumeByWorkId( spep_6 + 6, SE023, 52 ); SE023_2 = playSe( spep_6 + 70, 1019 ); setSeVolumeByWorkId( spep_6 + 70, SE023_2, 52 ); SE023_3 = playSe( spep_6 + 134, 1019 ); setSeVolumeByWorkId( spep_6 + 134, SE023_3, 52 ); SE024 = playSe( spep_6 + 6, 1278 ); setSeVolumeByWorkId( spep_6 + 6, SE024, 57 ); stopSe( spep_6 + 112, SE024, 54 ); --バビディアップ SE025 = playSe( spep_6 + 10, 48 ); --バビディ目をつぶる SE026 = playSe( spep_6 + 106, 7 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 138, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_6 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_6 + 128, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_7 = spep_6 + 138; -------------------------------------- --笑顔ブウ(128F) -------------------------------------- -- ** エフェクト等 ** -- egao = entryEffect( spep_7 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --笑顔ブウ(ef_007) setEffMoveKey( spep_7 + 0, egao, 0, 0 , 0 ); setEffMoveKey( spep_7 + 128, egao, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, egao, 1.0, 1.0 ); setEffScaleKey( spep_7 + 128, egao, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, egao, 0 ); setEffRotateKey( spep_7 + 128, egao, 0 ); setEffAlphaKey( spep_7 + 0, egao, 255 ); setEffAlphaKey( spep_7 + 128, egao, 255 ); -- ** 音 ** -- --バビディ目をつぶる a = 10; SE027 = playSe( spep_7 + 12-a, 1027 ); setSeVolumeByWorkId( spep_7 + 12-a, SE027, 0 ); setSeVolumeByWorkId( spep_7 + 13-a, SE027, 5 ); setSeVolumeByWorkId( spep_7 + 14-a, SE027, 10 ); setSeVolumeByWorkId( spep_7 + 15-a, SE027, 15 ); setSeVolumeByWorkId( spep_7 + 16-a, SE027, 20 ); setSeVolumeByWorkId( spep_7 + 17-a, SE027, 25 ); setSeVolumeByWorkId( spep_7 + 18-a, SE027, 30 ); setSeVolumeByWorkId( spep_7 + 19-a, SE027, 35 ); setSeVolumeByWorkId( spep_7 + 20-a, SE027, 40 ); setSeVolumeByWorkId( spep_7 + 21-a, SE027, 45 ); setSeVolumeByWorkId( spep_7 + 22-a, SE027, 50 ); setSeVolumeByWorkId( spep_7 + 23-a, SE027, 55 ); setSeVolumeByWorkId( spep_7 + 24-a, SE027, 60 ); setSeVolumeByWorkId( spep_7 + 25-a, SE027, 65 ); setSeVolumeByWorkId( spep_7 + 26-a, SE027, 70 ); setSeVolumeByWorkId( spep_7 + 27-a, SE027, 75 ); setSeVolumeByWorkId( spep_7 + 28-a, SE027, 80 ); setPitch( spep_7 + 12-a, SE027, -600 ); setTimeStretch( SE027, 0.6, 10, 1 ); --飛行音 SE023_4 = playSe( spep_7 + 60, 1019 ); setSeVolumeByWorkId( spep_7 + 60, SE023_4, 52 ); SE023_5 = playSe( spep_7 + 124, 1019 ); setSeVolumeByWorkId( spep_7 + 124, SE023_5, 52 ); --ブゥ悪い顔 SE028 = playSe( spep_7 + 50, 37 ); setSeVolumeByWorkId( spep_7 + 50, SE028, 123 ); setPitch( spep_7 + 50, SE028, 100 ); setTimeStretch( SE028, 1.07, 10, 1 ); --ブゥアップ SE029 = playSe( spep_7 + 90, 1072 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 128, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_7 + 118, 10, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_8 = spep_7 + 128; -------------------------------------- --ビル突き抜け(118F) -------------------------------------- -- ** エフェクト等 ** -- buill = entryEffect( spep_8 + 0, SP_08, 0x100, -1, 0, 0, 0 ); --ビル突き抜け ef_008 setEffMoveKey( spep_8 + 0, buill, 0, 0 , 0 ); setEffMoveKey( spep_8 + 118, buill, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, buill, 1.0, 1.0 ); setEffScaleKey( spep_8 + 118, buill, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, buill, 0 ); setEffRotateKey( spep_8 + 118, buill, 0 ); setEffAlphaKey( spep_8 + 0, buill, 255 ); setEffAlphaKey( spep_8 + 118, buill, 255 ); -- ** 音 ** -- --飛行音 stopSe( spep_8 + 50, SE023_5, 26 ); --ブゥたち建物に突っ込む SE030 = playSe( spep_8 + 24, 1068 ); setSeVolumeByWorkId( spep_8 + 24, SE030, 54 ); SE031 = playSe( spep_8 + 24, 1033 ); setSeVolumeByWorkId( spep_8 + 24, SE031, 57 ); --建物から出てくる SE032 = playSe( spep_8 + 64, 1067 ); SE033 = playSe( spep_8 + 64, 1024 ); setSeVolumeByWorkId( spep_8 + 64, SE033, 92 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 118, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_8 + 0, 0, 0, 6, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade entryFade( spep_8 + 108, 10, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_9 = spep_8 + 118; -------------------------------------- --去るバビディ&ブウ(114F) -------------------------------------- -- ** エフェクト等 ** -- finish = entryEffect( spep_9 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --ビル突き抜け ef_008 setEffMoveKey( spep_9 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_9 + 124, finish, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_9 + 124, finish, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, finish, 0 ); setEffRotateKey( spep_9 + 124, finish, 0 ); setEffAlphaKey( spep_9 + 0, finish, 255 ); setEffAlphaKey( spep_9 + 124, finish, 255 ); -- ** 音 ** -- --炎 SE034 = playSe( spep_9 + 0, 1268 ); setSeVolumeByWorkId( spep_9 + 0, SE034, 200 ); --飛んでくる SE035 = playSe( spep_9 + 10, 8 ); setSeVolumeByWorkId( spep_9 + 10, SE035, 180 ); setPitch( spep_9 + 10, SE035, -600 ); setTimeStretch( SE035, 0.6, 30, 6 ); SE036 = playSe( spep_9 + 18, 1232 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 124, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 白フェード ** -- entryFade( spep_9 + 0, 0, 0, 8, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade --entryFade( spep_9 + 106, 22, 0, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** ダメージ表示 ** -- dealDamage( spep_9 + 20 ); endPhase( spep_9 + 114 ); end