--1020310:孫悟空(身勝手の極意)_超極限かめはめ波 --sp_effect_a1_00264 --sp2107 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156654; --前半 手前 ef_001 SP_02 = 156655; --前半 奥 ef_002 SP_03 = 156656; --後半 手前 ef_003 SP_04 = 156657; --後半 奥 ef_004 --敵側 SP_01r = 156658; --敵側:前半 手前 ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 前半(508F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --前半 手前(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 508, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 508, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 508, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 508, first_f, 255 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --前半 奥(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 508, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 508, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 508, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 508, first_b, 255 ); spep_x = spep_0 + 130; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --tgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ --etEffShake( spep_x + 16, ctgogo, 68, 10 ); --etEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); --etEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); --etEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --etEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --etEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --etEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --etEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --etEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --etEffRotateKey( spep_x + 16, ctgogo, 0 ); --etEffRotateKey( spep_x + 84, ctgogo, 0 ); --etEffAlphaKey( spep_x + 16, ctgogo, 255 ); --etEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り光 SE001 = playSe( spep_0 + 0, 1278 ); stopSe( spep_0 + 40, SE001, 34 ); --入り光 SE002 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0 + 40, SE002, 34 ); --飛んできて振りかぶる SE003 = playSe( spep_0 + 60, 1183 ); setSeVolumeByWorkId( spep_0 + 60, SE003, 5 ); setSeVolumeByWorkId( spep_0 + 64, SE003, 10 ); setSeVolumeByWorkId( spep_0 + 68, SE003, 20 ); setSeVolumeByWorkId( spep_0 + 72, SE003, 40 ); setSeVolumeByWorkId( spep_0 + 76, SE003, 60 ); setSeVolumeByWorkId( spep_0 + 80, SE003, 85 ); setSeVolumeByWorkId( spep_0 + 86, SE003, 100 ); setStartTimeMs( SE003, 733 ); --ダンっ SE004 = playSe( spep_0 + 40, 1182 ); setSeVolumeByWorkId( spep_0 + 40, SE004, 141 ); --飛んできて振りかぶる SE005 = playSe( spep_0 + 78, 1118 ); setSeVolumeByWorkId( spep_0 + 78, SE005, 25 ); stopSe( spep_0 + 124, SE005, 20 ); setPitch( spep_0 + 78, SE005, 100 ); setTimeStretch( SE005, 1.07, 10, 1 ); --飛んできて振りかぶる SE006 = playSe( spep_0 + 90, 1182 ); setSeVolumeByWorkId( spep_0 + 90, SE006, 10 ); setSeVolumeByWorkId( spep_0 + 94, SE006, 20 ); setSeVolumeByWorkId( spep_0 + 98, SE006, 40 ); setSeVolumeByWorkId( spep_0 + 102, SE006, 60 ); setSeVolumeByWorkId( spep_0 + 106, SE006, 80 ); setSeVolumeByWorkId( spep_0 + 110, SE006, 100 ); setSeVolumeByWorkId( spep_0 + 90, SE006, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 510, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 140, 1, 1 ); setDisp( spep_0 -3 + 218, 1, 0 ); setDisp( spep_0 -3 + 280, 1, 1 ); setDisp( spep_0 -3 + 364, 1, 0 ); setDisp( spep_0 -3 + 384, 1, 1 ); setDisp( spep_0 -3 + 511, 1, 0 ); changeAnime( spep_0 -3 + 140, 1, 6 ); changeAnime( spep_0 -3 + 212, 1, 8 ); changeAnime( spep_0 -3 + 280, 1, 7 ); changeAnime( spep_0 -3 + 306, 1, 107 ); changeAnime( spep_0 -3 + 316, 1, 5 ); changeAnime( spep_0 -3 + 384, 1, 107 ); changeAnime( spep_0 -3 + 438, 1, 7 ); changeAnime( spep_0 -3 + 470, 1, 7 ); setBlendColor( spep_0 + 201, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_0 + 208, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_0 + 209, 1, 3, 1.0, 1.0, 1.0, 0 ); a1=10; b1=30; c1=15; setMoveKey( spep_0 -3 + 140, 1, -42.7 +a1, 27 -b1 , 0 ); setMoveKey( spep_0 -3 + 142, 1, -31.8 +a1, 32.7 -b1 , 0 ); setMoveKey( spep_0 -3 + 144, 1, -25.9 +a1, 51.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 146, 1, -23.1 +a1, 37.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 148, 1, -16.5 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 150, 1, -19.1 +a1, 43.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, -14.5 +a1, 48.9 -c1 , 0 ); setMoveKey( spep_0 -3 + 154, 1, -17.3 +a1, 43 -c1 , 0 ); setMoveKey( spep_0 -3 + 156, 1, -16.7 +a1, 43.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, -17.4 +a1, 38.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 160, 1, -17.7 +a1, 51.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, -13.6 +a1, 39 -c1 , 0 ); setMoveKey( spep_0 -3 + 164, 1, -15.5 +a1, 43.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 166, 1, -14.2 +a1, 43.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, -14.9 +a1, 49.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, -17.4 +a1, 40.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, -16.2 +a1, 44.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, -15.2 +a1, 44.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, -17.9 +a1, 46.8 -c1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, -15.5 +a1, 42.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 180, 1, -11.2 +a1, 46.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, -11.9 +a1, 39.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 184, 1, -12.5 +a1, 47.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 186, 1, -12.4 +a1, 44.8 -c1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, -15.3 +a1, 47.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 190, 1, -14.9 +a1, 44.6 -c1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, -13.8 +a1, 45.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, -13.8 +a1, 46.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 196, 1, -13.7 +a1, 47.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 198, 1, -13.7 +a1, 47.3 -c1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, -13.7 +a1, 47.3 -c1 , 0 ); setMoveKey( spep_0 -3 + 202, 1, -13.7 +a1, 47.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 204, 1, -14 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 210, 1, -14 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 211, 1, -14 +a1, 47 -c1 , 0 ); a2=20; b2=0; setMoveKey( spep_0 -3 + 212, 1, -65 +a2, 58.1 , 0 ); setMoveKey( spep_0 -3 + 214, 1, -63.5 +a2, 1.2 , 0 ); setMoveKey( spep_0 -3 + 216, 1, -75 +a2, 34.1 , 0 ); setMoveKey( spep_0 -3 + 218, 1, -75 +a2, 34.1 , 0 ); -- setMoveKey( spep_0 -3 + 280, 1, 138.3, 167.4 , 0 ); setMoveKey( spep_0 -3 + 282, 1, 136.2, 167.9 , 0 ); setMoveKey( spep_0 -3 + 284, 1, 136.1, 157.3 , 0 ); setMoveKey( spep_0 -3 + 286, 1, 134, 164.8 , 0 ); setMoveKey( spep_0 -3 + 288, 1, 130.9, 163.3 , 0 ); setMoveKey( spep_0 -3 + 290, 1, 131.8, 154.7 , 0 ); setMoveKey( spep_0 -3 + 292, 1, 126.7, 160.2 , 0 ); setMoveKey( spep_0 -3 + 294, 1, 125.6, 157.7 , 0 ); setMoveKey( spep_0 -3 + 296, 1, 123.3, 156.2 , 0 ); setMoveKey( spep_0 -3 + 298, 1, 117, 144.5 , 0 ); setMoveKey( spep_0 -3 + 300, 1, 39.8, -5.3 , 0 ); setMoveKey( spep_0 -3 + 302, 1, 12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 304, 1, 12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 305, 1, 12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 306, 1, 115.7, -671.7 , 0 ); setMoveKey( spep_0 -3 + 308, 1, 115.7, -671.7 , 0 ); setMoveKey( spep_0 -3 + 310, 1, 93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 314, 1, 93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 315, 1, 93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 316, 1, -17.2, 33.5 , 0 ); setMoveKey( spep_0 -3 + 318, 1, -10.6, 67.7 , 0 ); setMoveKey( spep_0 -3 + 320, 1, -3.3, 106.2 , 0 ); setMoveKey( spep_0 -3 + 322, 1, 0.1, 124.1 , 0 ); setMoveKey( spep_0 -3 + 324, 1, 1.1, 129.3 , 0 ); setMoveKey( spep_0 -3 + 326, 1, 1.6, 131.6 , 0 ); setMoveKey( spep_0 -3 + 328, 1, 1.8, 132.8 , 0 ); setMoveKey( spep_0 -3 + 330, 1, 1.9, 133.5 , 0 ); setMoveKey( spep_0 -3 + 332, 1, 2, 133.9 , 0 ); setMoveKey( spep_0 -3 + 334, 1, 2.1, 134.1 , 0 ); setMoveKey( spep_0 -3 + 336, 1, 2.1, 134.3 , 0 ); setMoveKey( spep_0 -3 + 338, 1, 2.2, 134.6 , 0 ); setMoveKey( spep_0 -3 + 340, 1, 2.2, 134.8 , 0 ); setMoveKey( spep_0 -3 + 342, 1, 2.2, 135 , 0 ); setMoveKey( spep_0 -3 + 344, 1, 2.3, 135.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, 1.1, 125.3 , 0 ); setMoveKey( spep_0 -3 + 348, 1, -3.2, 90.1 , 0 ); setMoveKey( spep_0 -3 + 350, 1, -11.6, 21.1 , 0 ); setMoveKey( spep_0 -3 + 352, 1, -24.6, -86.7 , 0 ); setMoveKey( spep_0 -3 + 354, 1, -41.1, -224 , 0 ); setMoveKey( spep_0 -3 + 356, 1, -59, -373.6 , 0 ); setMoveKey( spep_0 -3 + 358, 1, -70, -525.3 , 0 ); setMoveKey( spep_0 -3 + 360, 1, -90.3, -756.4 , 0 ); setMoveKey( spep_0 -3 + 362, 1, -130.6, -1149.1 , 0 ); setMoveKey( spep_0 -3 + 364, 1, -130.6, -1149.1 , 0 ); -- setMoveKey( spep_0 -3 + 384, 1, 120.1, 86 , 0 ); setMoveKey( spep_0 -3 + 386, 1, 120.2, 85.7 , 0 ); setMoveKey( spep_0 -3 + 388, 1, 120.3, 85.4 , 0 ); setMoveKey( spep_0 -3 + 390, 1, 120.4, 85.1 , 0 ); setMoveKey( spep_0 -3 + 392, 1, 120.5, 84.9 , 0 ); setMoveKey( spep_0 -3 + 394, 1, 120.6, 84.6 , 0 ); setMoveKey( spep_0 -3 + 396, 1, 120.7, 84.3 , 0 ); setMoveKey( spep_0 -3 + 398, 1, 120.8, 84 , 0 ); setMoveKey( spep_0 -3 + 400, 1, 120.8, 83.8 , 0 ); setMoveKey( spep_0 -3 + 402, 1, 120.9, 83.5 , 0 ); setMoveKey( spep_0 -3 + 404, 1, 121, 83.3 , 0 ); setMoveKey( spep_0 -3 + 406, 1, 121.1, 83 , 0 ); setMoveKey( spep_0 -3 + 408, 1, 121.2, 82.8 , 0 ); setMoveKey( spep_0 -3 + 410, 1, 121.3, 82.6 , 0 ); setMoveKey( spep_0 -3 + 412, 1, 121.3, 82.3 , 0 ); setMoveKey( spep_0 -3 + 414, 1, 121.4, 82.1 , 0 ); setMoveKey( spep_0 -3 + 416, 1, 121.5, 81.9 , 0 ); setMoveKey( spep_0 -3 + 418, 1, 121.5, 81.7 , 0 ); setMoveKey( spep_0 -3 + 420, 1, 121.6, 81.5 , 0 ); setMoveKey( spep_0 -3 + 422, 1, 121.7, 81.3 , 0 ); setMoveKey( spep_0 -3 + 424, 1, 121.7, 81.1 , 0 ); setMoveKey( spep_0 -3 + 426, 1, 121.8, 80.9 , 0 ); setMoveKey( spep_0 -3 + 428, 1, 121.9, 80.7 , 0 ); setMoveKey( spep_0 -3 + 430, 1, 121.9, 80.5 , 0 ); setMoveKey( spep_0 -3 + 432, 1, 122, 80.4 , 0 ); setMoveKey( spep_0 -3 + 434, 1, 122, 80.2 , 0 ); setMoveKey( spep_0 -3 + 436, 1, 122.1, 80 , 0 ); setMoveKey( spep_0 -3 + 437, 1, 122.1, 80 , 0 ); a1 = 200; setMoveKey( spep_0 -3 + 438, 1, -179.4 +a1, -290.7 , 0 ); setMoveKey( spep_0 -3 + 440, 1, -181.4 +a1, -260.3 , 0 ); setMoveKey( spep_0 -3 + 442, 1, -182.4 +a1, -213.9 , 0 ); setMoveKey( spep_0 -3 + 444, 1, -191.4 +a1, -263 , 0 ); setMoveKey( spep_0 -3 + 446, 1, -191.4 +a1, -262.5 , 0 ); setMoveKey( spep_0 -3 + 448, 1, -171.4 +a1, -238.5 , 0 ); setMoveKey( spep_0 -3 + 450, 1, -188.4 +a1, -238.9 , 0 ); setMoveKey( spep_0 -3 + 452, 1, -175.4 +a1, -216.8 , 0 ); setMoveKey( spep_0 -3 + 454, 1, -185.4 +a1, -236.1 , 0 ); setMoveKey( spep_0 -3 + 456, 1, -185.4 +a1, -235.9 , 0 ); setMoveKey( spep_0 -3 + 458, 1, -139.4 +a1, 257.4 , 0 ); setMoveKey( spep_0 -3 + 460, 1, -143.4 +a1, 242.4 , 0 ); setMoveKey( spep_0 -3 + 462, 1, -154.3 +a1, 504 , 0 ); setMoveKey( spep_0 -3 + 464, 1, -149.6 +a1, 520.4 , 0 ); setMoveKey( spep_0 -3 + 466, 1, -157 +a1, 570.8 , 0 ); setMoveKey( spep_0 -3 + 468, 1, -167.3 +a1, 671.1 , 0 ); setMoveKey( spep_0 -3 + 469, 1, -167.3 +a1, 671.1 , 0 ); setMoveKey( spep_0 -3 + 470, 1, 158, 129.9 , 0 ); setMoveKey( spep_0 -3 + 472, 1, 158.4, 130.2 , 0 ); setMoveKey( spep_0 -3 + 474, 1, 157.9, 130.2 , 0 ); setMoveKey( spep_0 -3 + 476, 1, 155, 128.5 , 0 ); setMoveKey( spep_0 -3 + 478, 1, 150.7, 126.4 , 0 ); setMoveKey( spep_0 -3 + 480, 1, 144.7, 123.6 , 0 ); setMoveKey( spep_0 -3 + 482, 1, 136.3, 120.1 , 0 ); setMoveKey( spep_0 -3 + 484, 1, 125.7, 114.6 , 0 ); setMoveKey( spep_0 -3 + 486, 1, 111.7, 105 , 0 ); setMoveKey( spep_0 -3 + 488, 1, 93, 91.6 , 0 ); setMoveKey( spep_0 -3 + 490, 1, 65.8, 73.1 , 0 ); setMoveKey( spep_0 -3 + 492, 1, 23, 42.8 , 0 ); setMoveKey( spep_0 -3 + 494, 1, -40.5, -4.6 , 0 ); setMoveKey( spep_0 -3 + 496, 1, -142.4, -80.4 , 0 ); setMoveKey( spep_0 -3 + 498, 1, -290.4, -190 , 0 ); setMoveKey( spep_0 -3 + 500, 1, -392.7, -265.4 , 0 ); setMoveKey( spep_0 -3 + 502, 1, -437.7, -299.3 , 0 ); setMoveKey( spep_0 -3 + 504, 1, -459.6, -314 , 0 ); setMoveKey( spep_0 -3 + 506, 1, -449.1, -301 , 0 ); setMoveKey( spep_0 -3 + 511, 1, -449.1, -301 , 0 ); setScaleKey( spep_0 -3 + 140, 1, 1.33, 1.33 ); setScaleKey( spep_0 -3 + 142, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 144, 1, 0.77, 0.77 ); setScaleKey( spep_0 -3 + 146, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 148, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 150, 1, 0.65, 0.65 ); setScaleKey( spep_0 -3 + 152, 1, 0.65, 0.65 ); setScaleKey( spep_0 -3 + 154, 1, 0.64, 0.64 ); setScaleKey( spep_0 -3 + 156, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 158, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 160, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 162, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 164, 1, 0.61, 0.61 ); setScaleKey( spep_0 -3 + 166, 1, 0.61, 0.61 ); setScaleKey( spep_0 -3 + 168, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 172, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 174, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 176, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 178, 1, 0.58, 0.58 ); setScaleKey( spep_0 -3 + 182, 1, 0.58, 0.58 ); setScaleKey( spep_0 -3 + 184, 1, 0.57, 0.57 ); setScaleKey( spep_0 -3 + 188, 1, 0.57, 0.57 ); setScaleKey( spep_0 -3 + 190, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 202, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 204, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 210, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 211, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 212, 1, 0.49, 0.49 ); setScaleKey( spep_0 -3 + 216, 1, 0.49, 0.49 ); setScaleKey( spep_0 -3 + 218, 1, 0.49, 0.49 ); s1=0.2; s2=0.02; setScaleKey( spep_0 -3 + 280, 1, 0.06 +s2, 0.06 +s2 ); setScaleKey( spep_0 -3 + 282, 1, 0.07 +s2, 0.07 +s2 ); setScaleKey( spep_0 -3 + 284, 1, 0.08 +s2, 0.08 +s2 ); setScaleKey( spep_0 -3 + 286, 1, 0.08 +s2, 0.08 +s2 ); setScaleKey( spep_0 -3 + 288, 1, 0.09 +s2, 0.09 +s2 ); setScaleKey( spep_0 -3 + 290, 1, 0.09 +s2, 0.09 +s2 ); setScaleKey( spep_0 -3 + 292, 1, 0.10 +s2, 0.10 +s2 ); setScaleKey( spep_0 -3 + 294, 1, 0.10 +s2, 0.10 +s2 ); setScaleKey( spep_0 -3 + 296, 1, 0.11 +s2, 0.11 +s2 ); setScaleKey( spep_0 -3 + 298, 1, 0.16 +s2, 0.16 +s2 ); setScaleKey( spep_0 -3 + 300, 1, 0.80 +s2, 0.80 +s2 ); setScaleKey( spep_0 -3 + 302, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 304, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 305, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 306, 1, 4.13, 4.13 ); setScaleKey( spep_0 -3 + 308, 1, 4.13, 4.13 ); setScaleKey( spep_0 -3 + 310, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 314, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 315, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 316, 1, 4.11 +s1, 4.11 +s1 ); setScaleKey( spep_0 -3 + 318, 1, 2.8 +s1, 2.8 +s1 ); setScaleKey( spep_0 -3 + 320, 1, 1.33 +s1, 1.33 +s1 ); setScaleKey( spep_0 -3 + 322, 1, 0.65 +s1, 0.65 +s1 ); setScaleKey( spep_0 -3 + 324, 1, 0.45 +s1, 0.45 +s1 ); setScaleKey( spep_0 -3 + 326, 1, 0.36 +s1, 0.36 +s1 ); setScaleKey( spep_0 -3 + 328, 1, 0.32 +s1, 0.32 +s1 ); setScaleKey( spep_0 -3 + 330, 1, 0.29 +s1, 0.29 +s1 ); setScaleKey( spep_0 -3 + 332, 1, 0.28 +s1, 0.28 +s1 ); setScaleKey( spep_0 -3 + 334, 1, 0.27 +s1, 0.27 +s1 ); setScaleKey( spep_0 -3 + 336, 1, 0.26 +s1, 0.26 +s1 ); setScaleKey( spep_0 -3 + 338, 1, 0.25 +s1, 0.25 +s1 ); setScaleKey( spep_0 -3 + 340, 1, 0.24 +s1, 0.24 +s1 ); setScaleKey( spep_0 -3 + 342, 1, 0.23 +s1, 0.23 +s1 ); setScaleKey( spep_0 -3 + 344, 1, 0.23 +s1, 0.23 +s1 ); setScaleKey( spep_0 -3 + 346, 1, 0.39 +s1, 0.39 +s1 ); s3=0.3; setScaleKey( spep_0 -3 + 348, 1, 0.94 +s1 +s3, 0.94 +s1 +s3 ); setScaleKey( spep_0 -3 + 350, 1, 2.02 +s1 +s3, 2.02 +s1 +s3 ); setScaleKey( spep_0 -3 + 352, 1, 3.68 +s1 +s3, 3.68 +s1 +s3 ); setScaleKey( spep_0 -3 + 354, 1, 5.76 +s1 +s3, 5.76 +s1 +s3 ); setScaleKey( spep_0 -3 + 356, 1, 7.93 +s1 +s3, 7.93 +s1 +s3 ); setScaleKey( spep_0 -3 + 358, 1, 9.57 +s1 +s3, 9.57 +s1 +s3 ); setScaleKey( spep_0 -3 + 360, 1, 11.98 +s1 +s3, 11.98 +s1 +s3 ); setScaleKey( spep_0 -3 + 362, 1, 15.9 +s1 +s3, 15.9 +s1 +s3 ); setScaleKey( spep_0 -3 + 364, 1, 15.9 +s1 +s3, 15.9 +s1 +s3 ); -- setScaleKey( spep_0 -3 + 384, 1, 0.72, 0.72 ); --setScaleKey( spep_0 -3 + 386, 1, 0.73, 0.73 ); --setScaleKey( spep_0 -3 + 396, 1, 0.73, 0.73 ); --setScaleKey( spep_0 -3 + 398, 1, 0.74, 0.74 ); --setScaleKey( spep_0 -3 + 410, 1, 0.74, 0.74 ); --setScaleKey( spep_0 -3 + 412, 1, 0.75, 0.75 ); --setScaleKey( spep_0 -3 + 426, 1, 0.75, 0.75 ); --setScaleKey( spep_0 -3 + 428, 1, 0.76, 0.76 ); --setScaleKey( spep_0 -3 + 437, 1, 0.76, 0.76 ); setScaleKey( spep_0 -3 + 437, 1, 0.76, 0.76 ); setScaleKey( spep_0 -3 + 438, 1, 2.58 +s1, 2.58 +s1 ); setScaleKey( spep_0 -3 + 469, 1, 2.58 +s1, 2.58 +s1 ); setScaleKey( spep_0 -3 + 470, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 474, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 476, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 478, 1, 0.24, 0.24 ); setScaleKey( spep_0 -3 + 480, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 482, 1, 0.27, 0.27 ); setScaleKey( spep_0 -3 + 484, 1, 0.3, 0.3 ); setScaleKey( spep_0 -3 + 486, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 488, 1, 0.39, 0.39 ); setScaleKey( spep_0 -3 + 490, 1, 0.47, 0.47 ); setScaleKey( spep_0 -3 + 492, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 494, 1, 0.79, 0.79 ); setScaleKey( spep_0 -3 + 496, 1, 1.11, 1.11 ); setScaleKey( spep_0 -3 + 498, 1, 1.57, 1.57 ); setScaleKey( spep_0 -3 + 500, 1, 1.89, 1.89 ); setScaleKey( spep_0 -3 + 502, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 504, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 506, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 511, 1, 2.09, 2.09 ); setRotateKey( spep_0 -3 + 140, 1, 49.2 ); setRotateKey( spep_0 -3 + 142, 1, 45.7 ); setRotateKey( spep_0 -3 + 144, 1, 42.2 ); setRotateKey( spep_0 -3 + 146, 1, 39.9 ); setRotateKey( spep_0 -3 + 148, 1, 39.7 ); setRotateKey( spep_0 -3 + 150, 1, 39.5 ); setRotateKey( spep_0 -3 + 152, 1, 39.4 ); setRotateKey( spep_0 -3 + 154, 1, 39.2 ); setRotateKey( spep_0 -3 + 156, 1, 39 ); setRotateKey( spep_0 -3 + 158, 1, 38.8 ); setRotateKey( spep_0 -3 + 160, 1, 38.7 ); setRotateKey( spep_0 -3 + 162, 1, 38.5 ); setRotateKey( spep_0 -3 + 164, 1, 38.4 ); setRotateKey( spep_0 -3 + 166, 1, 38.2 ); setRotateKey( spep_0 -3 + 168, 1, 38 ); setRotateKey( spep_0 -3 + 170, 1, 37.9 ); setRotateKey( spep_0 -3 + 172, 1, 37.8 ); setRotateKey( spep_0 -3 + 174, 1, 37.6 ); setRotateKey( spep_0 -3 + 176, 1, 37.5 ); setRotateKey( spep_0 -3 + 178, 1, 37.4 ); setRotateKey( spep_0 -3 + 180, 1, 37.3 ); setRotateKey( spep_0 -3 + 182, 1, 37.1 ); setRotateKey( spep_0 -3 + 184, 1, 37 ); setRotateKey( spep_0 -3 + 186, 1, 36.9 ); setRotateKey( spep_0 -3 + 188, 1, 36.8 ); setRotateKey( spep_0 -3 + 190, 1, 36.7 ); setRotateKey( spep_0 -3 + 192, 1, 36.6 ); setRotateKey( spep_0 -3 + 194, 1, 36.5 ); setRotateKey( spep_0 -3 + 196, 1, 36.4 ); setRotateKey( spep_0 -3 + 198, 1, 36.3 ); setRotateKey( spep_0 -3 + 200, 1, 36.2 ); setRotateKey( spep_0 -3 + 210, 1, 36.2 ); setRotateKey( spep_0 -3 + 211, 1, 36.2 ); setRotateKey( spep_0 -3 + 212, 1, -18.1 ); setRotateKey( spep_0 -3 + 216, 1, -18.1 ); setRotateKey( spep_0 -3 + 218, 1, -18.1 ); -- setRotateKey( spep_0 -3 + 280, 1, 0 ); setRotateKey( spep_0 -3 + 296, 1, 0 ); setRotateKey( spep_0 -3 + 298, 1, -0.2 ); setRotateKey( spep_0 -3 + 300, 1, -3 ); setRotateKey( spep_0 -3 + 302, 1, -4 ); setRotateKey( spep_0 -3 + 304, 1, -4 ); setRotateKey( spep_0 -3 + 305, 1, -4 ); setRotateKey( spep_0 -3 + 306, 1, -122 ); setRotateKey( spep_0 -3 + 314, 1, -122 ); setRotateKey( spep_0 -3 + 315, 1, -122 ); setRotateKey( spep_0 -3 + 316, 1, 21.3 ); setRotateKey( spep_0 -3 + 362, 1, 21.3 ); setRotateKey( spep_0 -3 + 364, 1, 21.3 ); -- setRotateKey( spep_0 -3 + 384, 1, -26 ); setRotateKey( spep_0 -3 + 437, 1, -26 ); setRotateKey( spep_0 -3 + 438, 1, 137.1 ); setRotateKey( spep_0 -3 + 456, 1, 137.1 ); setRotateKey( spep_0 -3 + 458, 1, 123 ); setRotateKey( spep_0 -3 + 460, 1, 123 ); setRotateKey( spep_0 -3 + 462, 1, 121 ); setRotateKey( spep_0 -3 + 464, 1, 119.3 ); setRotateKey( spep_0 -3 + 466, 1, 117.7 ); setRotateKey( spep_0 -3 + 468, 1, 116 ); setRotateKey( spep_0 -3 + 469, 1, 116 ); setRotateKey( spep_0 -3 + 470, 1, 62 ); setRotateKey( spep_0 -3 + 472, 1, 61.7 ); setRotateKey( spep_0 -3 + 474, 1, 60.5 ); setRotateKey( spep_0 -3 + 476, 1, 58.3 ); setRotateKey( spep_0 -3 + 478, 1, 54.8 ); setRotateKey( spep_0 -3 + 480, 1, 50.3 ); setRotateKey( spep_0 -3 + 482, 1, 45.3 ); setRotateKey( spep_0 -3 + 484, 1, 40.7 ); setRotateKey( spep_0 -3 + 486, 1, 36.8 ); setRotateKey( spep_0 -3 + 488, 1, 33.6 ); setRotateKey( spep_0 -3 + 490, 1, 31.1 ); setRotateKey( spep_0 -3 + 492, 1, 29.2 ); setRotateKey( spep_0 -3 + 494, 1, 27.8 ); setRotateKey( spep_0 -3 + 496, 1, 26.7 ); setRotateKey( spep_0 -3 + 498, 1, 25.9 ); setRotateKey( spep_0 -3 + 500, 1, 25.4 ); setRotateKey( spep_0 -3 + 502, 1, 25.1 ); setRotateKey( spep_0 -3 + 504, 1, 25 ); setRotateKey( spep_0 -3 + 511, 1, 25 ); -- ** 音 ** -- --飛んできて振りかぶる SE007 = playSe( spep_0 + 106, 1167 ); setSeVolumeByWorkId( spep_0 + 106, SE007, 61 ); stopSe( spep_0 + 132, SE007, 6 ); setPitch( spep_0 + 106, SE007, 200 ); setTimeStretch( SE007, 1.13, 10, 1 ); --パンチ SE008 = playSe( spep_0 + 126, 1233 ); setSeVolumeByWorkId( spep_0 + 126, SE008, 24 ); setSeVolumeByWorkId( spep_0 + 127, SE008, 58 ); setSeVolumeByWorkId( spep_0 + 128, SE008, 78 ); setStartTimeMs( SE008, 133 ); setPitch( spep_0 + 126, SE008, 400 ); setTimeStretch( SE008, 1.27, 10, 1 ); ----飛んできて振りかぶる SE009 = playSe( spep_0 + 124, 1116 ); stopSe( spep_0 + 146, SE009, 6 ); setPitch( spep_0 + 124, SE009, -300 ); setTimeStretch( SE009, 0.8, 10, 1 ); --光る SE010 = playSe( spep_0 + 174, 1216,"",0.6 ); setSeVolumeByWorkId( spep_0 + 174, SE010, 7 ); setSeVolumeByWorkId( spep_0 + 175, SE010, 11 ); setSeVolumeByWorkId( spep_0 + 176, SE010, 21 ); setSeVolumeByWorkId( spep_0 + 177, SE010, 41 ); setSeVolumeByWorkId( spep_0 + 178, SE010, 61 ); stopSe( spep_0 + 202, SE010, 18 ); setStartTimeMs( SE010, 783 ); setBandpassFilter ( spep_0 + 174, SE010, 2000, 24000 ); --パンチ SE011 = playSe( spep_0 + 126, 1022 ); setSeVolumeByWorkId( spep_0 + 126, SE011, 98 ); stopSe( spep_0 + 140, SE011, 16 ); --顔カットイン SE012 = playSe( spep_0 + 134, 1018 ); --パンチ SE013 = playSe( spep_0 + 132, 1009 ); setSeVolumeByWorkId( spep_0 + 132, SE013, 96 ); --パンチ SE014 = playSe( spep_0 + 132, 1187 ); setSeVolumeByWorkId( spep_0 + 132, SE014, 100); --光る SE015 = playSe( spep_0 + 178, 1302 ); setSeVolumeByWorkId( spep_0 + 178, SE015, 68 ); --爆発 SE016 = playSe( spep_0 + 212, 1023 ); stopSe( spep_0 + 308, SE016, 14 ); --爆発 SE017 = playSe( spep_0 + 212, 1159 ); --敵飛んでく SE018 = playSe( spep_0 + 264, 1183 ); --悟空飛んでいく SE020 = playSe( spep_0 + 320, 1278 ); stopSe( spep_0 + 402, SE020, 34 ); --悟空飛んでいく SE021 = playSe( spep_0 + 320, 1182 ); --悟空飛んでいく SE022 = playSe( spep_0 + 322, 1277 ); stopSe( spep_0 + 400, SE022, 30 ); setPitch( spep_0 + 322, SE022, -300 ); setTimeStretch( SE022, 0.8, 10, 1 ); --悟空飛んでいく SE023 = playSe( spep_0 + 322, 1117 ); stopSe( spep_0 + 340, SE023, 34 ); --敵と空中対峙 SE024 = playSe( spep_0 + 372, 1227 ); stopSe( spep_0 + 442, SE024, 24 ); --敵と空中対峙 SE025 = playSe( spep_0 + 372, 1181 ); setSeVolumeByWorkId( spep_0 + 372, SE025, 10 ); setSeVolumeByWorkId( spep_0 + 376, SE025, 20 ); setSeVolumeByWorkId( spep_0 + 380, SE025, 40 ); setSeVolumeByWorkId( spep_0 + 384, SE025, 60 ); setSeVolumeByWorkId( spep_0 + 388, SE025, 80 ); setSeVolumeByWorkId( spep_0 + 392, SE025, 95 ); setSeVolumeByWorkId( spep_0 + 394, SE025, 100 ); stopSe( spep_0 + 446, SE025, 24 ); --アッパー SE026 = playSe( spep_0 + 436, 1110 ); setSeVolumeByWorkId( spep_0 + 436, SE026, 100 ); --アッパー SE027 = playSe( spep_0 + 438, 1010 ); --アッパー SE028 = playSe( spep_0 + 438, 1187 ); setSeVolumeByWorkId( spep_0 + 438, SE028, 78 ); --アッパー SE029 = playSe( spep_0 + 440, 1190 ); setSeVolumeByWorkId( spep_0 + 440, SE029, 87 ); --敵飛んでいく SE030 = playSe( spep_0 + 460, 1183 ); stopSe( spep_0 +508 + 8, SE030, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 508; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_1 -- ** カードカットイン ** -- -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード -- setEffReplaceTexture( speff2, 1, 1 ); -- setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え -- setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_c, SE_05); speff = entryEffect( spep_c, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- f = 4; spep_2 = spep_c + 94 +f; -------------------------------------- --後半(712F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0 -f, SP_03, 0x100, -1, 0, 0, 0 ); --後半 手前(ef_003) setEffMoveKey( spep_2 + 0 -f, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 712, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 712, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_f, 0 ); setEffRotateKey( spep_2 + 712, finish_f, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_f, 255 ); setEffAlphaKey( spep_2 + 712, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0 -f, SP_04, 0x80, -1, 0, 0, 0 ); --後半 奥(ef_004) setEffMoveKey( spep_2 + 0 -f, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 712, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 712, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_b, 0 ); setEffRotateKey( spep_2 + 712, finish_b, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_b, 255 ); setEffAlphaKey( spep_2 + 712, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 130, 1, 1 ); setDisp( spep_2 -3 + 164, 1, 0 ); setDisp( spep_2 -3 + 316, 1, 1 ); setDisp( spep_2 -3 + 389, 1, 0 ); changeAnime( spep_2 -3 + 130, 1, 8 ); changeAnime( spep_2 -3 + 136, 1, 6 ); changeAnime( spep_2 -3 + 316, 1, 6 ); setBlendColor( spep_2 -3 + 136, 1, 3, 0.51, 0.82, 0.86, 0.8 ); setBlendColor( spep_2 -3 + 164, 1, 3, 0.51, 0.82, 0.86, 0.8 ); setBlendColor( spep_2 -3 + 165, 1, 3, 0.51, 0.82, 0.86, 0 ); setBlendColor( spep_2 -3 + 316, 1, 3, 0.11, 0.52, 0.86, 0.2 ); setBlendColor( spep_2 -3 + 317, 1, 3, 0.11, 0.52, 0.86, 0.21 ); setBlendColor( spep_2 -3 + 318, 1, 3, 0.11, 0.52, 0.86, 0.22 ); setBlendColor( spep_2 -3 + 320, 1, 3, 0.11, 0.52, 0.86, 0.24 ); setBlendColor( spep_2 -3 + 322, 1, 3, 0.11, 0.52, 0.86, 0.28 ); setBlendColor( spep_2 -3 + 324, 1, 3, 0.11, 0.52, 0.86, 0.28 ); setBlendColor( spep_2 -3 + 326, 1, 3, 0.11, 0.52, 0.86, 0.3 ); setBlendColor( spep_2 -3 + 328, 1, 3, 0.11, 0.52, 0.86, 0.3 ); setBlendColor( spep_2 -3 + 330, 1, 3, 0.11, 0.52, 0.86, 0.32 ); setBlendColor( spep_2 -3 + 332, 1, 3, 0.11, 0.52, 0.86, 0.34 ); setBlendColor( spep_2 -3 + 334, 1, 3, 0.11, 0.52, 0.86, 0.36 ); setBlendColor( spep_2 -3 + 336, 1, 3, 0.11, 0.52, 0.86, 0.36 ); setBlendColor( spep_2 -3 + 338, 1, 3, 0.11, 0.52, 0.86, 0.38 ); setBlendColor( spep_2 -3 + 340, 1, 3, 0.11, 0.52, 0.86, 0.4 ); setBlendColor( spep_2 -3 + 342, 1, 3, 0.11, 0.52, 0.86, 0.42 ); setBlendColor( spep_2 -3 + 344, 1, 3, 0.11, 0.52, 0.86, 0.44 ); setBlendColor( spep_2 -3 + 346, 1, 3, 0.11, 0.52, 0.86, 0.46 ); setBlendColor( spep_2 -3 + 348, 1, 3, 0.11, 0.52, 0.86, 0.48 ); setBlendColor( spep_2 -3 + 350, 1, 3, 0.11, 0.52, 0.86, 0.5 ); setBlendColor( spep_2 -3 + 352, 1, 3, 0.11, 0.52, 0.86, 0.52 ); setBlendColor( spep_2 -3 + 354, 1, 3, 0.11, 0.52, 0.86, 0.54 ); setBlendColor( spep_2 -3 + 356, 1, 3, 0.11, 0.52, 0.86, 0.56 ); setBlendColor( spep_2 -3 + 358, 1, 3, 0.11, 0.52, 0.86, 0.58 ); setBlendColor( spep_2 -3 + 360, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 362, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 388, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 389, 1, 3, 0.11, 0.52, 0.86, 0 ); setMoveKey( spep_2 -3 + 130, 1, 147.3, 109.3 , 0 ); setMoveKey( spep_2 -3 + 132, 1, 147.3, 109.3 , 0 ); setMoveKey( spep_2 -3 + 134, 1, 142.3, 95.2 , 0 ); setMoveKey( spep_2 -3 + 135, 1, 142.3, 95.2 , 0 ); setMoveKey( spep_2 -3 + 136, 1, 138.1, 112.4 , 0 ); setMoveKey( spep_2 -3 + 138, 1, 133.7, 88.4 , 0 ); setMoveKey( spep_2 -3 + 140, 1, 137.1, 100.6 , 0 ); setMoveKey( spep_2 -3 + 142, 1, 126.1, 90.7 , 0 ); setMoveKey( spep_2 -3 + 144, 1, 133.4, 101.4 , 0 ); setMoveKey( spep_2 -3 + 146, 1, 126, 87.9 , 0 ); setMoveKey( spep_2 -3 + 148, 1, 124.2, 90.9 , 0 ); setMoveKey( spep_2 -3 + 150, 1, 121, 78.9 , 0 ); setMoveKey( spep_2 -3 + 152, 1, 120.9, 103.2 , 0 ); setMoveKey( spep_2 -3 + 154, 1, 126.5, 75.4 , 0 ); setMoveKey( spep_2 -3 + 156, 1, 121.4, 90.2 , 0 ); setMoveKey( spep_2 -3 + 158, 1, 123.8, 79.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, 119.5, 91.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, 113.8, 72.2 , 0 ); setMoveKey( spep_2 -3 + 164, 1, 113.8, 72.2 , 0 ); -- setMoveKey( spep_2 -3 + 316, 1, 50.3, -176.1 , 0 ); setMoveKey( spep_2 -3 + 318, 1, 95.9, -161.4 , 0 ); setMoveKey( spep_2 -3 + 320, 1, 68.2, -197.2 , 0 ); setMoveKey( spep_2 -3 + 322, 1, 67.1, -196 , 0 ); setMoveKey( spep_2 -3 + 324, 1, 42, -176.7 , 0 ); setMoveKey( spep_2 -3 + 326, 1, 55.5, -170.2 , 0 ); setMoveKey( spep_2 -3 + 328, 1, 52.6, -199.9 , 0 ); setMoveKey( spep_2 -3 + 330, 1, 43.6, -202.6 , 0 ); setMoveKey( spep_2 -3 + 332, 1, 44.9, -185.3 , 0 ); setMoveKey( spep_2 -3 + 334, 1, 42, -170.7 , 0 ); setMoveKey( spep_2 -3 + 336, 1, 35.1, -224.5 , 0 ); setMoveKey( spep_2 -3 + 338, 1, 42.4, -206.5 , 0 ); setMoveKey( spep_2 -3 + 340, 1, 23.2, -203.2 , 0 ); setMoveKey( spep_2 -3 + 342, 1, 36.8, -186 , 0 ); setMoveKey( spep_2 -3 + 344, 1, 29.6, -217.6 , 0 ); setMoveKey( spep_2 -3 + 346, 1, 8.6, -233.9 , 0 ); setMoveKey( spep_2 -3 + 348, 1, 12.4, -199.3 , 0 ); setMoveKey( spep_2 -3 + 350, 1, 18, -226.6 , 0 ); setMoveKey( spep_2 -3 + 352, 1, 19.2, -240.5 , 0 ); setMoveKey( spep_2 -3 + 354, 1, 10.1, -237.6 , 0 ); setMoveKey( spep_2 -3 + 356, 1, 9.4, -176.7 , 0 ); setMoveKey( spep_2 -3 + 358, 1, -1.4, -233.5 , 0 ); setMoveKey( spep_2 -3 + 360, 1, 28.3, -212.9 , 0 ); setMoveKey( spep_2 -3 + 362, 1, 19.8, -231.6 , 0 ); setMoveKey( spep_2 -3 + 364, 1, 9.6, -199 , 0 ); setMoveKey( spep_2 -3 + 366, 1, 11.8, -210.9 , 0 ); setMoveKey( spep_2 -3 + 368, 1, 8, -210.7 , 0 ); setMoveKey( spep_2 -3 + 370, 1, -35.6, -188.5 , 0 ); setMoveKey( spep_2 -3 + 372, 1, -37, -164.4 , 0 ); setMoveKey( spep_2 -3 + 374, 1, -46, -189.3 , 0 ); setMoveKey( spep_2 -3 + 376, 1, -59.6, -185.7 , 0 ); setMoveKey( spep_2 -3 + 378, 1, -68.5, -164.9 , 0 ); setMoveKey( spep_2 -3 + 380, 1, -60.7, -170.1 , 0 ); setMoveKey( spep_2 -3 + 382, 1, -34.5, -177.7 , 0 ); setMoveKey( spep_2 -3 + 384, 1, -76.4, -183.4 , 0 ); setMoveKey( spep_2 -3 + 386, 1, -38.3, -139.6 , 0 ); setMoveKey( spep_2 -3 + 388, 1, -38.1, -133.8 , 0 ); setMoveKey( spep_2 -3 + 389, 1, -38.1, -133.8 , 0 ); setScaleKey( spep_2 -3 + 130, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 135, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 136, 1, 0.11, 0.11 ); setScaleKey( spep_2 -3 + 164, 1, 0.11, 0.11 ); -- setScaleKey( spep_2 -3 + 316, 1, 3.7, 3.7 ); setScaleKey( spep_2 -3 + 388, 1, 3.7, 3.7 ); setScaleKey( spep_2 -3 + 389, 1, 3.7, 3.7 ); setRotateKey( spep_2 -3 + 130, 1, -27.2 ); setRotateKey( spep_2 -3 + 135, 1, -27.2 ); setRotateKey( spep_2 -3 + 136, 1, 23.7 ); setRotateKey( spep_2 -3 + 164, 1, 23.7 ); -- setRotateKey( spep_2 -3 + 316, 1, 31.7 ); setRotateKey( spep_2 -3 + 388, 1, 31.7 ); setRotateKey( spep_2 -3 + 389, 1, 31.7 ); -- ** 音 ** -- --かめはめ波溜め SE032 = playSe( spep_2 + 0 -f, 1209 ); setPitch( spep_2 + 0 -f, SE032, -200 ); setTimeStretch( SE032, 0.87, 10, 1 ); --かめはめ波溜め SE019 = playSe( spep_2 + 6, 1210,"",0.6 ); setSeVolumeByWorkId( spep_2 + 6, SE019, 14 ); setSeVolumeByWorkId( spep_2 + 12, SE019, 24 ); setSeVolumeByWorkId( spep_2 + 18, SE019, 34 ); setSeVolumeByWorkId( spep_2 + 24, SE019, 44 ); setSeVolumeByWorkId( spep_2 + 30, SE019, 54 ); setSeVolumeByWorkId( spep_2 + 36, SE019, 64 ); setStartTimeMs( SE019, 5533 ); --かめはめ波溜め SE033 = playSe( spep_2 + 12, 1307 ); setSeVolumeByWorkId( spep_2 + 12, SE033, 224 ); --かめはめ波溜め SE034 = playSe( spep_2 + 40, 1306 ); setSeVolumeByWorkId( spep_2 + 40, SE034, 58 ); --かめはめ波発射 SE035 = playSe( spep_2 + 86, 1258 ); setSeVolumeByWorkId( spep_2 + 86, SE035, 98 ); --かめはめ波発射 SE036 = playSe( spep_2 + 90, 1213 ); setSeVolumeByWorkId( spep_2 + 90, SE036, 100 ); --かめはめ波発射 SE037 = playSe( spep_2 + 90, 1223 ); --かめはめ波発射 SE038 = playSe( spep_2 + 90, 1027 ); setSeVolumeByWorkId( spep_2 + 90, SE038, 80 ); --かめはめ波中 SE039 = playSe( spep_2 + 124, 1161 ); setSeVolumeByWorkId( spep_2 + 124, SE039, 62 ); --かめはめ波中 SE040 = playSe( spep_2 + 124, 1211 ); stopSe( spep_2 + 406, SE040, 24 ); setPitch( spep_2 + 124, SE040, 500 ); setTimeStretch( SE040, 1.33, 10, 1 ); --かめはめ波広がる SE041 = playSe( spep_2 + 154, 1258 ); setSeVolumeByWorkId( spep_2 + 154, SE041, 105 ); --かめはめ波広がる SE042 = playSe( spep_2 + 154, 1187 ); setSeVolumeByWorkId( spep_2 + 154, SE042, 100 ); setPitch( spep_2 + 154, SE042, -400 ); setTimeStretch( SE042, 0.73, 10, 1 ); --かめはめ波中 SE043 = playSe( spep_2 + 172, 1226 ); setSeVolumeByWorkId( spep_2 + 172, SE043, 114 ); setSeVolumeByWorkId( spep_2 + 219, SE043, 114 ); setSeVolumeByWorkId( spep_2 + 220, SE043, 116 ); setSeVolumeByWorkId( spep_2 + 226, SE043, 122 ); setSeVolumeByWorkId( spep_2 + 232, SE043, 128 ); setSeVolumeByWorkId( spep_2 + 238, SE043, 134 ); setSeVolumeByWorkId( spep_2 + 244, SE043, 140 ); setSeVolumeByWorkId( spep_2 + 250, SE043, 146 ); setSeVolumeByWorkId( spep_2 + 256, SE043, 152 ); setSeVolumeByWorkId( spep_2 + 262, SE043, 158 ); setSeVolumeByWorkId( spep_2 + 268, SE043, 164 ); setSeVolumeByWorkId( spep_2 + 274, SE043, 170 ); setSeVolumeByWorkId( spep_2 + 280, SE043, 176 ); setSeVolumeByWorkId( spep_2 + 286, SE043, 182 ); setSeVolumeByWorkId( spep_2 + 292, SE043, 188 ); setSeVolumeByWorkId( spep_2 + 298, SE043, 194 ); setSeVolumeByWorkId( spep_2 + 304, SE043, 200 ); setSeVolumeByWorkId( spep_2 + 305, SE043, 184 ); setSeVolumeByWorkId( spep_2 + 306, SE043, 168 ); setSeVolumeByWorkId( spep_2 + 307, SE043, 152 ); setSeVolumeByWorkId( spep_2 + 308, SE043, 136 ); setSeVolumeByWorkId( spep_2 + 309, SE043, 120 ); setSeVolumeByWorkId( spep_2 + 310, SE043, 114 ); stopSe( spep_2 + 410, SE043, 34 ); --顔アップ SE044 = playSe( spep_2 + 182, 1314 ); setSeVolumeByWorkId( spep_2 + 182, SE044, 0 ); setSeVolumeByWorkId( spep_2 + 183, SE044, 1.3 ); setSeVolumeByWorkId( spep_2 + 184, SE044, 2.6 ); setSeVolumeByWorkId( spep_2 + 185, SE044, 3.9 ); setSeVolumeByWorkId( spep_2 + 186, SE044, 5.2 ); setSeVolumeByWorkId( spep_2 + 187, SE044, 6.5 ); setSeVolumeByWorkId( spep_2 + 188, SE044, 7.8 ); setSeVolumeByWorkId( spep_2 + 189, SE044, 9.1 ); setSeVolumeByWorkId( spep_2 + 190, SE044, 10.4 ); setSeVolumeByWorkId( spep_2 + 191, SE044, 11.7 ); setSeVolumeByWorkId( spep_2 + 192, SE044, 13 ); setSeVolumeByWorkId( spep_2 + 193, SE044, 14.3 ); setSeVolumeByWorkId( spep_2 + 194, SE044, 15.6 ); setSeVolumeByWorkId( spep_2 + 195, SE044, 16.9 ); setSeVolumeByWorkId( spep_2 + 196, SE044, 18.2 ); setSeVolumeByWorkId( spep_2 + 197, SE044, 19.5 ); setSeVolumeByWorkId( spep_2 + 198, SE044, 20.8 ); setSeVolumeByWorkId( spep_2 + 199, SE044, 22.1 ); setSeVolumeByWorkId( spep_2 + 200, SE044, 23.4 ); setSeVolumeByWorkId( spep_2 + 201, SE044, 24.7 ); setSeVolumeByWorkId( spep_2 + 202, SE044, 26 ); setSeVolumeByWorkId( spep_2 + 203, SE044, 27.3 ); setSeVolumeByWorkId( spep_2 + 204, SE044, 28.6 ); setSeVolumeByWorkId( spep_2 + 205, SE044, 29.9 ); setSeVolumeByWorkId( spep_2 + 206, SE044, 31.2 ); setSeVolumeByWorkId( spep_2 + 207, SE044, 32.5 ); setSeVolumeByWorkId( spep_2 + 208, SE044, 33.8 ); setSeVolumeByWorkId( spep_2 + 209, SE044, 35.1 ); setSeVolumeByWorkId( spep_2 + 210, SE044, 36.4 ); setSeVolumeByWorkId( spep_2 + 211, SE044, 37.7 ); setSeVolumeByWorkId( spep_2 + 212, SE044, 39 ); setSeVolumeByWorkId( spep_2 + 213, SE044, 40.3 ); setSeVolumeByWorkId( spep_2 + 214, SE044, 41.6 ); setSeVolumeByWorkId( spep_2 + 215, SE044, 42.9 ); setSeVolumeByWorkId( spep_2 + 216, SE044, 44.2 ); setSeVolumeByWorkId( spep_2 + 217, SE044, 45.5 ); setSeVolumeByWorkId( spep_2 + 218, SE044, 46.8 ); setSeVolumeByWorkId( spep_2 + 219, SE044, 48.1 ); setSeVolumeByWorkId( spep_2 + 220, SE044, 49.4 ); setSeVolumeByWorkId( spep_2 + 221, SE044, 50.7 ); setSeVolumeByWorkId( spep_2 + 222, SE044, 52 ); setSeVolumeByWorkId( spep_2 + 223, SE044, 53.3 ); setSeVolumeByWorkId( spep_2 + 224, SE044, 54.6 ); setSeVolumeByWorkId( spep_2 + 225, SE044, 55.9 ); setSeVolumeByWorkId( spep_2 + 226, SE044, 57.2 ); setSeVolumeByWorkId( spep_2 + 227, SE044, 58.5 ); setSeVolumeByWorkId( spep_2 + 228, SE044, 59.8 ); setSeVolumeByWorkId( spep_2 + 229, SE044, 61.1 ); setSeVolumeByWorkId( spep_2 + 230, SE044, 62.4 ); setSeVolumeByWorkId( spep_2 + 231, SE044, 63.7 ); setSeVolumeByWorkId( spep_2 + 232, SE044, 65 ); setSeVolumeByWorkId( spep_2 + 233, SE044, 66.3 ); setSeVolumeByWorkId( spep_2 + 234, SE044, 67.6 ); setSeVolumeByWorkId( spep_2 + 235, SE044, 68.9 ); setSeVolumeByWorkId( spep_2 + 236, SE044, 70.2 ); setSeVolumeByWorkId( spep_2 + 237, SE044, 71.5 ); setSeVolumeByWorkId( spep_2 + 238, SE044, 72.8 ); setSeVolumeByWorkId( spep_2 + 239, SE044, 74.1 ); setSeVolumeByWorkId( spep_2 + 240, SE044, 75.4 ); setSeVolumeByWorkId( spep_2 + 241, SE044, 76.7 ); setSeVolumeByWorkId( spep_2 + 242, SE044, 78 ); setSeVolumeByWorkId( spep_2 + 243, SE044, 79.3 ); setSeVolumeByWorkId( spep_2 + 244, SE044, 80.6 ); setSeVolumeByWorkId( spep_2 + 245, SE044, 81.9 ); setSeVolumeByWorkId( spep_2 + 246, SE044, 83.2 ); setSeVolumeByWorkId( spep_2 + 247, SE044, 84.5 ); setSeVolumeByWorkId( spep_2 + 248, SE044, 85.8 ); setSeVolumeByWorkId( spep_2 + 249, SE044, 87.1 ); setSeVolumeByWorkId( spep_2 + 250, SE044, 88.4 ); setSeVolumeByWorkId( spep_2 + 251, SE044, 89.7 ); setSeVolumeByWorkId( spep_2 + 252, SE044, 91 ); setSeVolumeByWorkId( spep_2 + 253, SE044, 92.3 ); setSeVolumeByWorkId( spep_2 + 254, SE044, 93.6 ); setSeVolumeByWorkId( spep_2 + 255, SE044, 94.9 ); setSeVolumeByWorkId( spep_2 + 256, SE044, 96.2 ); setSeVolumeByWorkId( spep_2 + 257, SE044, 97.5 ); setSeVolumeByWorkId( spep_2 + 258, SE044, 98.8 ); setSeVolumeByWorkId( spep_2 + 259, SE044, 100.1 ); setSeVolumeByWorkId( spep_2 + 260, SE044, 101.4 ); setSeVolumeByWorkId( spep_2 + 261, SE044, 102.7 ); setSeVolumeByWorkId( spep_2 + 262, SE044, 104 ); setSeVolumeByWorkId( spep_2 + 263, SE044, 105.3 ); setSeVolumeByWorkId( spep_2 + 264, SE044, 106.6 ); setSeVolumeByWorkId( spep_2 + 265, SE044, 107.9 ); setSeVolumeByWorkId( spep_2 + 266, SE044, 109.2 ); setSeVolumeByWorkId( spep_2 + 267, SE044, 110.5 ); setSeVolumeByWorkId( spep_2 + 268, SE044, 111.8 ); setSeVolumeByWorkId( spep_2 + 269, SE044, 113.1 ); setSeVolumeByWorkId( spep_2 + 270, SE044, 114.4 ); setSeVolumeByWorkId( spep_2 + 271, SE044, 115.7 ); setSeVolumeByWorkId( spep_2 + 272, SE044, 117 ); setSeVolumeByWorkId( spep_2 + 273, SE044, 118.3 ); setSeVolumeByWorkId( spep_2 + 274, SE044, 119.6 ); setSeVolumeByWorkId( spep_2 + 275, SE044, 120.9 ); setSeVolumeByWorkId( spep_2 + 276, SE044, 122.2 ); setSeVolumeByWorkId( spep_2 + 277, SE044, 123.5 ); setSeVolumeByWorkId( spep_2 + 278, SE044, 124.8 ); setSeVolumeByWorkId( spep_2 + 279, SE044, 126.1 ); setSeVolumeByWorkId( spep_2 + 280, SE044, 127.4 ); setSeVolumeByWorkId( spep_2 + 281, SE044, 128.7 ); setSeVolumeByWorkId( spep_2 + 282, SE044, 130 ); setSeVolumeByWorkId( spep_2 + 283, SE044, 131.3 ); setSeVolumeByWorkId( spep_2 + 284, SE044, 132.6 ); setSeVolumeByWorkId( spep_2 + 285, SE044, 132.9 ); setSeVolumeByWorkId( spep_2 + 286, SE044, 133 ); stopSe( spep_2 + 330, SE044, 56 ); setPitch( spep_2 + 182, SE044, 400 ); setTimeStretch( SE044, 1.27, 10, 1 ); --顔アップから敵飲まれる SE045 = playSe( spep_2 + 252, 1215,"",0.6 ); setSeVolumeByWorkId( spep_2 + 252, SE045, 67 ); stopSe( spep_2 + 392, SE045, 6 ); --敵飲まれる SE046 = playSe( spep_2 + 314, 1161 ); setSeVolumeByWorkId( spep_2 + 314, SE046, 6 ); setSeVolumeByWorkId( spep_2 + 322, SE046, 15 ); setSeVolumeByWorkId( spep_2 + 330, SE046, 30 ); setSeVolumeByWorkId( spep_2 + 338, SE046, 45 ); setSeVolumeByWorkId( spep_2 + 346, SE046, 60 ); setSeVolumeByWorkId( spep_2 + 354, SE046, 85 ); setSeVolumeByWorkId( spep_2 + 362, SE046, 100 ); stopSe( spep_2 + 406, SE046, 24 ); --かめはめ波気弾道 SE047 = playSe( spep_2 + 368, 1212,"",0.6 ); setSeVolumeByWorkId( spep_2 + 368, SE047, 8 ); setSeVolumeByWorkId( spep_2 + 370, SE047, 16 ); setSeVolumeByWorkId( spep_2 + 372, SE047, 24 ); setSeVolumeByWorkId( spep_2 + 374, SE047, 32 ); setSeVolumeByWorkId( spep_2 + 376, SE047, 40 ); setSeVolumeByWorkId( spep_2 + 378, SE047, 48 ); setSeVolumeByWorkId( spep_2 + 380, SE047, 56 ); setSeVolumeByWorkId( spep_2 + 382, SE047, 60 ); stopSe( spep_2 + 428, SE047, 28 ); setStartTimeMs( SE047, 600 ); --敵飲み込まれる SE048 = playSe( spep_2 + 350, 1021 ); setSeVolumeByWorkId( spep_2 + 350, SE048, 79 ); --岩当たる SE049 = playSe( spep_2 + 398, 1188 ); setSeVolumeByWorkId( spep_2 + 398, SE049, 126 ); --ラスト爆発 SE050 = playSe( spep_2 + 424, 1067 ); setSeVolumeByWorkId( spep_2 + 424, SE050, 80 ); --ラスト爆発 SE051 = playSe( spep_2 + 426, 1024 ); setSeVolumeByWorkId( spep_2 + 426, SE051, 82 ); --ラスト爆発 SE052 = playSe( spep_2 + 428, 1023 ); setSeVolumeByWorkId( spep_2 + 428, SE052, 71 ); --ラスト爆発 SE053 = playSe( spep_2 + 428, 1159 ); setSeVolumeByWorkId( spep_2 + 428, SE053, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 714, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 388 +2 ); endPhase( spep_2 + 488 +2 );--478 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 前半(508F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0 ); --前半 手前(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 508, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 508, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 508, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 508, first_f, 255 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --前半 奥(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 508, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 508, first_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 508, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 508, first_b, 255 ); --spep_x = spep_0 + 130; -- ** 顔カットイン ** -- --peff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --etEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --peff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --etEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り光 SE001 = playSe( spep_0 + 0, 1278 ); stopSe( spep_0 + 40, SE001, 34 ); --入り光 SE002 = playSe( spep_0 + 0, 1117 ); stopSe( spep_0 + 40, SE002, 34 ); --飛んできて振りかぶる SE003 = playSe( spep_0 + 60, 1183 ); setSeVolumeByWorkId( spep_0 + 60, SE003, 5 ); setSeVolumeByWorkId( spep_0 + 64, SE003, 10 ); setSeVolumeByWorkId( spep_0 + 68, SE003, 20 ); setSeVolumeByWorkId( spep_0 + 72, SE003, 40 ); setSeVolumeByWorkId( spep_0 + 76, SE003, 60 ); setSeVolumeByWorkId( spep_0 + 80, SE003, 85 ); setSeVolumeByWorkId( spep_0 + 86, SE003, 100 ); setStartTimeMs( SE003, 733 ); --ダンっ SE004 = playSe( spep_0 + 40, 1182 ); setSeVolumeByWorkId( spep_0 + 40, SE004, 141 ); --飛んできて振りかぶる SE005 = playSe( spep_0 + 78, 1118 ); setSeVolumeByWorkId( spep_0 + 78, SE005, 25 ); stopSe( spep_0 + 124, SE005, 20 ); setPitch( spep_0 + 78, SE005, 100 ); setTimeStretch( SE005, 1.07, 10, 1 ); --飛んできて振りかぶる SE006 = playSe( spep_0 + 90, 1182 ); setSeVolumeByWorkId( spep_0 + 90, SE006, 10 ); setSeVolumeByWorkId( spep_0 + 94, SE006, 20 ); setSeVolumeByWorkId( spep_0 + 98, SE006, 40 ); setSeVolumeByWorkId( spep_0 + 102, SE006, 60 ); setSeVolumeByWorkId( spep_0 + 106, SE006, 80 ); setSeVolumeByWorkId( spep_0 + 110, SE006, 100 ); setSeVolumeByWorkId( spep_0 + 90, SE006, 84 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 510, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE002, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 140, 1, 1 ); setDisp( spep_0 -3 + 218, 1, 0 ); setDisp( spep_0 -3 + 280, 1, 1 ); setDisp( spep_0 -3 + 364, 1, 0 ); setDisp( spep_0 -3 + 384, 1, 1 ); setDisp( spep_0 -3 + 511, 1, 0 ); changeAnime( spep_0 -3 + 140, 1, 106 ); changeAnime( spep_0 -3 + 212, 1, 108 ); changeAnime( spep_0 -3 + 280, 1, 107 ); changeAnime( spep_0 -3 + 306, 1, 7 ); changeAnime( spep_0 -3 + 316, 1, 105 ); changeAnime( spep_0 -3 + 384, 1, 7 ); changeAnime( spep_0 -3 + 438, 1, 107 ); changeAnime( spep_0 -3 + 470, 1, 107 ); setBlendColor( spep_0 + 201, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_0 + 208, 1, 3, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_0 + 209, 1, 3, 1.0, 1.0, 1.0, 0 ); a1=-10; b1=30; c1=15; setMoveKey( spep_0 -3 + 140, 1, 42.7 +a1, 27 -b1 , 0 ); setMoveKey( spep_0 -3 + 142, 1, 31.8 +a1, 32.7 -b1 , 0 ); setMoveKey( spep_0 -3 + 144, 1, 25.9 +a1, 51.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 146, 1, 23.1 +a1, 37.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 148, 1, 16.5 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 150, 1, 19.1 +a1, 43.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 152, 1, 14.5 +a1, 48.9 -c1 , 0 ); setMoveKey( spep_0 -3 + 154, 1, 17.3 +a1, 43 -c1 , 0 ); setMoveKey( spep_0 -3 + 156, 1, 16.7 +a1, 43.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 158, 1, 17.4 +a1, 38.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 160, 1, 17.7 +a1, 51.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 162, 1, 13.6 +a1, 39 -c1 , 0 ); setMoveKey( spep_0 -3 + 164, 1, 15.5 +a1, 43.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 166, 1, 14.2 +a1, 43.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 168, 1, 14.9 +a1, 49.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 170, 1, 17.4 +a1, 40.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 172, 1, 16.2 +a1, 44.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 174, 1, 15.2 +a1, 44.5 -c1 , 0 ); setMoveKey( spep_0 -3 + 176, 1, 17.9 +a1, 46.8 -c1 , 0 ); setMoveKey( spep_0 -3 + 178, 1, 15.5 +a1, 42.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 180, 1, 11.2 +a1, 46.1 -c1 , 0 ); setMoveKey( spep_0 -3 + 182, 1, 11.9 +a1, 39.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 184, 1, 12.5 +a1, 47.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 186, 1, 12.4 +a1, 44.8 -c1 , 0 ); setMoveKey( spep_0 -3 + 188, 1, 15.3 +a1, 47.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 190, 1, 14.9 +a1, 44.6 -c1 , 0 ); setMoveKey( spep_0 -3 + 192, 1, 13.8 +a1, 45.7 -c1 , 0 ); setMoveKey( spep_0 -3 + 194, 1, 13.8 +a1, 46.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 196, 1, 13.7 +a1, 47.2 -c1 , 0 ); setMoveKey( spep_0 -3 + 198, 1, 13.7 +a1, 47.3 -c1 , 0 ); setMoveKey( spep_0 -3 + 200, 1, 13.7 +a1, 47.3 -c1 , 0 ); setMoveKey( spep_0 -3 + 202, 1, 13.7 +a1, 47.4 -c1 , 0 ); setMoveKey( spep_0 -3 + 204, 1, 14 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 210, 1, 14 +a1, 47 -c1 , 0 ); setMoveKey( spep_0 -3 + 211, 1, 14 +a1, 47 -c1 , 0 ); a2=-20; b2=0; setMoveKey( spep_0 -3 + 212, 1, 65 +a2, 58.1 , 0 ); setMoveKey( spep_0 -3 + 214, 1, 63.5 +a2, 1.2 , 0 ); setMoveKey( spep_0 -3 + 216, 1, 75 +a2, 34.1 , 0 ); setMoveKey( spep_0 -3 + 218, 1, 75 +a2, 34.1 , 0 ); -- setMoveKey( spep_0 -3 + 280, 1, -138.3, 167.4 , 0 ); setMoveKey( spep_0 -3 + 282, 1, -136.2, 167.9 , 0 ); setMoveKey( spep_0 -3 + 284, 1, -136.1, 157.3 , 0 ); setMoveKey( spep_0 -3 + 286, 1, -134, 164.8 , 0 ); setMoveKey( spep_0 -3 + 288, 1, -130.9, 163.3 , 0 ); setMoveKey( spep_0 -3 + 290, 1, -131.8, 154.7 , 0 ); setMoveKey( spep_0 -3 + 292, 1, -126.7, 160.2 , 0 ); setMoveKey( spep_0 -3 + 294, 1, -125.6, 157.7 , 0 ); setMoveKey( spep_0 -3 + 296, 1, -123.3, 156.2 , 0 ); setMoveKey( spep_0 -3 + 298, 1, -117, 144.5 , 0 ); setMoveKey( spep_0 -3 + 300, 1, -39.8, -5.3 , 0 ); setMoveKey( spep_0 -3 + 302, 1, -12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 304, 1, -12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 305, 1, -12.1, -57.3 , 0 ); setMoveKey( spep_0 -3 + 306, 1, -115.7, -671.7 , 0 ); setMoveKey( spep_0 -3 + 308, 1, -115.7, -671.7 , 0 ); setMoveKey( spep_0 -3 + 310, 1, -93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 314, 1, -93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 315, 1, -93.5, -499.3 , 0 ); setMoveKey( spep_0 -3 + 316, 1, 17.2, 33.5 , 0 ); setMoveKey( spep_0 -3 + 318, 1, 10.6, 67.7 , 0 ); setMoveKey( spep_0 -3 + 320, 1, 3.3, 106.2 , 0 ); setMoveKey( spep_0 -3 + 322, 1, -0.1, 124.1 , 0 ); setMoveKey( spep_0 -3 + 324, 1, -1.1, 129.3 , 0 ); setMoveKey( spep_0 -3 + 326, 1, -1.6, 131.6 , 0 ); setMoveKey( spep_0 -3 + 328, 1, -1.8, 132.8 , 0 ); setMoveKey( spep_0 -3 + 330, 1, -1.9, 133.5 , 0 ); setMoveKey( spep_0 -3 + 332, 1, -2, 133.9 , 0 ); setMoveKey( spep_0 -3 + 334, 1, -2.1, 134.1 , 0 ); setMoveKey( spep_0 -3 + 336, 1, -2.1, 134.3 , 0 ); setMoveKey( spep_0 -3 + 338, 1, -2.2, 134.6 , 0 ); setMoveKey( spep_0 -3 + 340, 1, -2.2, 134.8 , 0 ); setMoveKey( spep_0 -3 + 342, 1, -2.2, 135 , 0 ); setMoveKey( spep_0 -3 + 344, 1, -2.3, 135.2 , 0 ); setMoveKey( spep_0 -3 + 346, 1, -1.1, 125.3 , 0 ); setMoveKey( spep_0 -3 + 348, 1, 3.2, 90.1 , 0 ); setMoveKey( spep_0 -3 + 350, 1, 11.6, 21.1 , 0 ); setMoveKey( spep_0 -3 + 352, 1, 24.6, -86.7 , 0 ); setMoveKey( spep_0 -3 + 354, 1, 41.1, -224 , 0 ); setMoveKey( spep_0 -3 + 356, 1, 59, -373.6 , 0 ); setMoveKey( spep_0 -3 + 358, 1, 70, -525.3 , 0 ); setMoveKey( spep_0 -3 + 360, 1, 90.3, -756.4 , 0 ); setMoveKey( spep_0 -3 + 362, 1, 130.6, -1149.1 , 0 ); setMoveKey( spep_0 -3 + 364, 1, 130.6, -1149.1 , 0 ); -- setMoveKey( spep_0 -3 + 384, 1, -120.1, 86 , 0 ); setMoveKey( spep_0 -3 + 386, 1, -120.2, 85.7 , 0 ); setMoveKey( spep_0 -3 + 388, 1, -120.3, 85.4 , 0 ); setMoveKey( spep_0 -3 + 390, 1, -120.4, 85.1 , 0 ); setMoveKey( spep_0 -3 + 392, 1, -120.5, 84.9 , 0 ); setMoveKey( spep_0 -3 + 394, 1, -120.6, 84.6 , 0 ); setMoveKey( spep_0 -3 + 396, 1, -120.7, 84.3 , 0 ); setMoveKey( spep_0 -3 + 398, 1, -120.8, 84 , 0 ); setMoveKey( spep_0 -3 + 400, 1, -120.8, 83.8 , 0 ); setMoveKey( spep_0 -3 + 402, 1, -120.9, 83.5 , 0 ); setMoveKey( spep_0 -3 + 404, 1, -121, 83.3 , 0 ); setMoveKey( spep_0 -3 + 406, 1, -121.1, 83 , 0 ); setMoveKey( spep_0 -3 + 408, 1, -121.2, 82.8 , 0 ); setMoveKey( spep_0 -3 + 410, 1, -121.3, 82.6 , 0 ); setMoveKey( spep_0 -3 + 412, 1, -121.3, 82.3 , 0 ); setMoveKey( spep_0 -3 + 414, 1, -121.4, 82.1 , 0 ); setMoveKey( spep_0 -3 + 416, 1, -121.5, 81.9 , 0 ); setMoveKey( spep_0 -3 + 418, 1, -121.5, 81.7 , 0 ); setMoveKey( spep_0 -3 + 420, 1, -121.6, 81.5 , 0 ); setMoveKey( spep_0 -3 + 422, 1, -121.7, 81.3 , 0 ); setMoveKey( spep_0 -3 + 424, 1, -121.7, 81.1 , 0 ); setMoveKey( spep_0 -3 + 426, 1, -121.8, 80.9 , 0 ); setMoveKey( spep_0 -3 + 428, 1, -121.9, 80.7 , 0 ); setMoveKey( spep_0 -3 + 430, 1, -121.9, 80.5 , 0 ); setMoveKey( spep_0 -3 + 432, 1, -122, 80.4 , 0 ); setMoveKey( spep_0 -3 + 434, 1, -122, 80.2 , 0 ); setMoveKey( spep_0 -3 + 436, 1, -122.1, 80 , 0 ); setMoveKey( spep_0 -3 + 437, 1, -122.1, 80 , 0 ); a1 = -200; setMoveKey( spep_0 -3 + 438, 1, 179.4 +a1, -290.7 , 0 ); setMoveKey( spep_0 -3 + 440, 1, 181.4 +a1, -260.3 , 0 ); setMoveKey( spep_0 -3 + 442, 1, 182.4 +a1, -213.9 , 0 ); setMoveKey( spep_0 -3 + 444, 1, 191.4 +a1, -263 , 0 ); setMoveKey( spep_0 -3 + 446, 1, 191.4 +a1, -262.5 , 0 ); setMoveKey( spep_0 -3 + 448, 1, 171.4 +a1, -238.5 , 0 ); setMoveKey( spep_0 -3 + 450, 1, 188.4 +a1, -238.9 , 0 ); setMoveKey( spep_0 -3 + 452, 1, 175.4 +a1, -216.8 , 0 ); setMoveKey( spep_0 -3 + 454, 1, 185.4 +a1, -236.1 , 0 ); setMoveKey( spep_0 -3 + 456, 1, 185.4 +a1, -235.9 , 0 ); setMoveKey( spep_0 -3 + 458, 1, 139.4 +a1, 257.4 , 0 ); setMoveKey( spep_0 -3 + 460, 1, 143.4 +a1, 242.4 , 0 ); setMoveKey( spep_0 -3 + 462, 1, 154.3 +a1, 504 , 0 ); setMoveKey( spep_0 -3 + 464, 1, 149.6 +a1, 520.4 , 0 ); setMoveKey( spep_0 -3 + 466, 1, 157 +a1, 570.8 , 0 ); setMoveKey( spep_0 -3 + 468, 1, 167.3 +a1, 671.1 , 0 ); setMoveKey( spep_0 -3 + 469, 1, 167.3 +a1, 671.1 , 0 ); setMoveKey( spep_0 -3 + 470, 1, -158, 129.9 , 0 ); setMoveKey( spep_0 -3 + 472, 1, -158.4, 130.2 , 0 ); setMoveKey( spep_0 -3 + 474, 1, -157.9, 130.2 , 0 ); setMoveKey( spep_0 -3 + 476, 1, -155, 128.5 , 0 ); setMoveKey( spep_0 -3 + 478, 1, -150.7, 126.4 , 0 ); setMoveKey( spep_0 -3 + 480, 1, -144.7, 123.6 , 0 ); setMoveKey( spep_0 -3 + 482, 1, -136.3, 120.1 , 0 ); setMoveKey( spep_0 -3 + 484, 1, -125.7, 114.6 , 0 ); setMoveKey( spep_0 -3 + 486, 1, -111.7, 105 , 0 ); setMoveKey( spep_0 -3 + 488, 1, -93, 91.6 , 0 ); setMoveKey( spep_0 -3 + 490, 1, -65.8, 73.1 , 0 ); setMoveKey( spep_0 -3 + 492, 1, -23, 42.8 , 0 ); setMoveKey( spep_0 -3 + 494, 1, 40.5, -4.6 , 0 ); setMoveKey( spep_0 -3 + 496, 1, 142.4, -80.4 , 0 ); setMoveKey( spep_0 -3 + 498, 1, 290.4, -190 , 0 ); setMoveKey( spep_0 -3 + 500, 1, 392.7, -265.4 , 0 ); setMoveKey( spep_0 -3 + 502, 1, 437.7, -299.3 , 0 ); setMoveKey( spep_0 -3 + 504, 1, 459.6, -314 , 0 ); setMoveKey( spep_0 -3 + 506, 1, 449.1, -301 , 0 ); setMoveKey( spep_0 -3 + 511, 1, 449.1, -301 , 0 ); setScaleKey( spep_0 -3 + 140, 1, 1.33, 1.33 ); setScaleKey( spep_0 -3 + 142, 1, 0.98, 0.98 ); setScaleKey( spep_0 -3 + 144, 1, 0.77, 0.77 ); setScaleKey( spep_0 -3 + 146, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 148, 1, 0.66, 0.66 ); setScaleKey( spep_0 -3 + 150, 1, 0.65, 0.65 ); setScaleKey( spep_0 -3 + 152, 1, 0.65, 0.65 ); setScaleKey( spep_0 -3 + 154, 1, 0.64, 0.64 ); setScaleKey( spep_0 -3 + 156, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 158, 1, 0.63, 0.63 ); setScaleKey( spep_0 -3 + 160, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 162, 1, 0.62, 0.62 ); setScaleKey( spep_0 -3 + 164, 1, 0.61, 0.61 ); setScaleKey( spep_0 -3 + 166, 1, 0.61, 0.61 ); setScaleKey( spep_0 -3 + 168, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 172, 1, 0.6, 0.6 ); setScaleKey( spep_0 -3 + 174, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 176, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 178, 1, 0.58, 0.58 ); setScaleKey( spep_0 -3 + 182, 1, 0.58, 0.58 ); setScaleKey( spep_0 -3 + 184, 1, 0.57, 0.57 ); setScaleKey( spep_0 -3 + 188, 1, 0.57, 0.57 ); setScaleKey( spep_0 -3 + 190, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 202, 1, 0.56, 0.56 ); setScaleKey( spep_0 -3 + 204, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 210, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 211, 1, 0.55, 0.55 ); setScaleKey( spep_0 -3 + 212, 1, 0.49, 0.49 ); setScaleKey( spep_0 -3 + 216, 1, 0.49, 0.49 ); setScaleKey( spep_0 -3 + 218, 1, 0.49, 0.49 ); s1=0.2; s2=0.02; setScaleKey( spep_0 -3 + 280, 1, 0.06 +s2, 0.06 +s2 ); setScaleKey( spep_0 -3 + 282, 1, 0.07 +s2, 0.07 +s2 ); setScaleKey( spep_0 -3 + 284, 1, 0.08 +s2, 0.08 +s2 ); setScaleKey( spep_0 -3 + 286, 1, 0.08 +s2, 0.08 +s2 ); setScaleKey( spep_0 -3 + 288, 1, 0.09 +s2, 0.09 +s2 ); setScaleKey( spep_0 -3 + 290, 1, 0.09 +s2, 0.09 +s2 ); setScaleKey( spep_0 -3 + 292, 1, 0.10 +s2, 0.10 +s2 ); setScaleKey( spep_0 -3 + 294, 1, 0.10 +s2, 0.10 +s2 ); setScaleKey( spep_0 -3 + 296, 1, 0.11 +s2, 0.11 +s2 ); setScaleKey( spep_0 -3 + 298, 1, 0.16 +s2, 0.16 +s2 ); setScaleKey( spep_0 -3 + 300, 1, 0.80 +s2, 0.80 +s2 ); setScaleKey( spep_0 -3 + 302, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 304, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 305, 1, 1.02 +s2, 1.02 +s2 ); setScaleKey( spep_0 -3 + 306, 1, 4.13, 4.13 ); setScaleKey( spep_0 -3 + 308, 1, 4.13, 4.13 ); setScaleKey( spep_0 -3 + 310, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 314, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 315, 1, 2.77, 2.77 ); setScaleKey( spep_0 -3 + 316, 1, 4.11 +s1, 4.11 +s1 ); setScaleKey( spep_0 -3 + 318, 1, 2.8 +s1, 2.8 +s1 ); setScaleKey( spep_0 -3 + 320, 1, 1.33 +s1, 1.33 +s1 ); setScaleKey( spep_0 -3 + 322, 1, 0.65 +s1, 0.65 +s1 ); setScaleKey( spep_0 -3 + 324, 1, 0.45 +s1, 0.45 +s1 ); setScaleKey( spep_0 -3 + 326, 1, 0.36 +s1, 0.36 +s1 ); setScaleKey( spep_0 -3 + 328, 1, 0.32 +s1, 0.32 +s1 ); setScaleKey( spep_0 -3 + 330, 1, 0.29 +s1, 0.29 +s1 ); setScaleKey( spep_0 -3 + 332, 1, 0.28 +s1, 0.28 +s1 ); setScaleKey( spep_0 -3 + 334, 1, 0.27 +s1, 0.27 +s1 ); setScaleKey( spep_0 -3 + 336, 1, 0.26 +s1, 0.26 +s1 ); setScaleKey( spep_0 -3 + 338, 1, 0.25 +s1, 0.25 +s1 ); setScaleKey( spep_0 -3 + 340, 1, 0.24 +s1, 0.24 +s1 ); setScaleKey( spep_0 -3 + 342, 1, 0.23 +s1, 0.23 +s1 ); setScaleKey( spep_0 -3 + 344, 1, 0.23 +s1, 0.23 +s1 ); setScaleKey( spep_0 -3 + 346, 1, 0.39 +s1, 0.39 +s1 ); s3=0.3; setScaleKey( spep_0 -3 + 348, 1, 0.94 +s1 +s3, 0.94 +s1 +s3 ); setScaleKey( spep_0 -3 + 350, 1, 2.02 +s1 +s3, 2.02 +s1 +s3 ); setScaleKey( spep_0 -3 + 352, 1, 3.68 +s1 +s3, 3.68 +s1 +s3 ); setScaleKey( spep_0 -3 + 354, 1, 5.76 +s1 +s3, 5.76 +s1 +s3 ); setScaleKey( spep_0 -3 + 356, 1, 7.93 +s1 +s3, 7.93 +s1 +s3 ); setScaleKey( spep_0 -3 + 358, 1, 9.57 +s1 +s3, 9.57 +s1 +s3 ); setScaleKey( spep_0 -3 + 360, 1, 11.98 +s1 +s3, 11.98 +s1 +s3 ); setScaleKey( spep_0 -3 + 362, 1, 15.9 +s1 +s3, 15.9 +s1 +s3 ); setScaleKey( spep_0 -3 + 364, 1, 15.9 +s1 +s3, 15.9 +s1 +s3 ); -- setScaleKey( spep_0 -3 + 384, 1, 0.72, 0.72 ); --setScaleKey( spep_0 -3 + 386, 1, 0.73, 0.73 ); --setScaleKey( spep_0 -3 + 396, 1, 0.73, 0.73 ); --setScaleKey( spep_0 -3 + 398, 1, 0.74, 0.74 ); --setScaleKey( spep_0 -3 + 410, 1, 0.74, 0.74 ); --setScaleKey( spep_0 -3 + 412, 1, 0.75, 0.75 ); --setScaleKey( spep_0 -3 + 426, 1, 0.75, 0.75 ); --setScaleKey( spep_0 -3 + 428, 1, 0.76, 0.76 ); --setScaleKey( spep_0 -3 + 437, 1, 0.76, 0.76 ); setScaleKey( spep_0 -3 + 437, 1, 0.76, 0.76 ); setScaleKey( spep_0 -3 + 438, 1, 2.58 +s1, 2.58 +s1 ); setScaleKey( spep_0 -3 + 469, 1, 2.58 +s1, 2.58 +s1 ); setScaleKey( spep_0 -3 + 470, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 474, 1, 0.22, 0.22 ); setScaleKey( spep_0 -3 + 476, 1, 0.23, 0.23 ); setScaleKey( spep_0 -3 + 478, 1, 0.24, 0.24 ); setScaleKey( spep_0 -3 + 480, 1, 0.25, 0.25 ); setScaleKey( spep_0 -3 + 482, 1, 0.27, 0.27 ); setScaleKey( spep_0 -3 + 484, 1, 0.3, 0.3 ); setScaleKey( spep_0 -3 + 486, 1, 0.34, 0.34 ); setScaleKey( spep_0 -3 + 488, 1, 0.39, 0.39 ); setScaleKey( spep_0 -3 + 490, 1, 0.47, 0.47 ); setScaleKey( spep_0 -3 + 492, 1, 0.59, 0.59 ); setScaleKey( spep_0 -3 + 494, 1, 0.79, 0.79 ); setScaleKey( spep_0 -3 + 496, 1, 1.11, 1.11 ); setScaleKey( spep_0 -3 + 498, 1, 1.57, 1.57 ); setScaleKey( spep_0 -3 + 500, 1, 1.89, 1.89 ); setScaleKey( spep_0 -3 + 502, 1, 2.04, 2.04 ); setScaleKey( spep_0 -3 + 504, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 506, 1, 2.09, 2.09 ); setScaleKey( spep_0 -3 + 511, 1, 2.09, 2.09 ); setRotateKey( spep_0 -3 + 140, 1, -49.2 ); setRotateKey( spep_0 -3 + 142, 1, -45.7 ); setRotateKey( spep_0 -3 + 144, 1, -42.2 ); setRotateKey( spep_0 -3 + 146, 1, -39.9 ); setRotateKey( spep_0 -3 + 148, 1, -39.7 ); setRotateKey( spep_0 -3 + 150, 1, -39.5 ); setRotateKey( spep_0 -3 + 152, 1, -39.4 ); setRotateKey( spep_0 -3 + 154, 1, -39.2 ); setRotateKey( spep_0 -3 + 156, 1, -39 ); setRotateKey( spep_0 -3 + 158, 1, -38.8 ); setRotateKey( spep_0 -3 + 160, 1, -38.7 ); setRotateKey( spep_0 -3 + 162, 1, -38.5 ); setRotateKey( spep_0 -3 + 164, 1, -38.4 ); setRotateKey( spep_0 -3 + 166, 1, -38.2 ); setRotateKey( spep_0 -3 + 168, 1, -38 ); setRotateKey( spep_0 -3 + 170, 1, -37.9 ); setRotateKey( spep_0 -3 + 172, 1, -37.8 ); setRotateKey( spep_0 -3 + 174, 1, -37.6 ); setRotateKey( spep_0 -3 + 176, 1, -37.5 ); setRotateKey( spep_0 -3 + 178, 1, -37.4 ); setRotateKey( spep_0 -3 + 180, 1, -37.3 ); setRotateKey( spep_0 -3 + 182, 1, -37.1 ); setRotateKey( spep_0 -3 + 184, 1, -37 ); setRotateKey( spep_0 -3 + 186, 1, -36.9 ); setRotateKey( spep_0 -3 + 188, 1, -36.8 ); setRotateKey( spep_0 -3 + 190, 1, -36.7 ); setRotateKey( spep_0 -3 + 192, 1, -36.6 ); setRotateKey( spep_0 -3 + 194, 1, -36.5 ); setRotateKey( spep_0 -3 + 196, 1, -36.4 ); setRotateKey( spep_0 -3 + 198, 1, -36.3 ); setRotateKey( spep_0 -3 + 200, 1, -36.2 ); setRotateKey( spep_0 -3 + 210, 1, -36.2 ); setRotateKey( spep_0 -3 + 211, 1, -36.2 ); setRotateKey( spep_0 -3 + 212, 1, 18.1 ); setRotateKey( spep_0 -3 + 216, 1, 18.1 ); setRotateKey( spep_0 -3 + 218, 1, 18.1 ); -- setRotateKey( spep_0 -3 + 280, 1, 0 ); setRotateKey( spep_0 -3 + 296, 1, 0 ); setRotateKey( spep_0 -3 + 298, 1, 0.2 ); setRotateKey( spep_0 -3 + 300, 1, 3 ); setRotateKey( spep_0 -3 + 302, 1, 4 ); setRotateKey( spep_0 -3 + 304, 1, 4 ); setRotateKey( spep_0 -3 + 305, 1, 4 ); setRotateKey( spep_0 -3 + 306, 1, 122 ); setRotateKey( spep_0 -3 + 314, 1, 122 ); setRotateKey( spep_0 -3 + 315, 1, 122 ); setRotateKey( spep_0 -3 + 316, 1, -21.3 ); setRotateKey( spep_0 -3 + 362, 1, -21.3 ); setRotateKey( spep_0 -3 + 364, 1, -21.3 ); -- setRotateKey( spep_0 -3 + 384, 1, 26 ); setRotateKey( spep_0 -3 + 437, 1, 26 ); setRotateKey( spep_0 -3 + 438, 1, -137.1 ); setRotateKey( spep_0 -3 + 456, 1, -137.1 ); setRotateKey( spep_0 -3 + 458, 1, -123 ); setRotateKey( spep_0 -3 + 460, 1, -123 ); setRotateKey( spep_0 -3 + 462, 1, -121 ); setRotateKey( spep_0 -3 + 464, 1, -119.3 ); setRotateKey( spep_0 -3 + 466, 1, -117.7 ); setRotateKey( spep_0 -3 + 468, 1, -116 ); setRotateKey( spep_0 -3 + 469, 1, -116 ); setRotateKey( spep_0 -3 + 470, 1, -62 ); setRotateKey( spep_0 -3 + 472, 1, -61.7 ); setRotateKey( spep_0 -3 + 474, 1, -60.5 ); setRotateKey( spep_0 -3 + 476, 1, -58.3 ); setRotateKey( spep_0 -3 + 478, 1, -54.8 ); setRotateKey( spep_0 -3 + 480, 1, -50.3 ); setRotateKey( spep_0 -3 + 482, 1, -45.3 ); setRotateKey( spep_0 -3 + 484, 1, -40.7 ); setRotateKey( spep_0 -3 + 486, 1, -36.8 ); setRotateKey( spep_0 -3 + 488, 1, -33.6 ); setRotateKey( spep_0 -3 + 490, 1, -31.1 ); setRotateKey( spep_0 -3 + 492, 1, -29.2 ); setRotateKey( spep_0 -3 + 494, 1, -27.8 ); setRotateKey( spep_0 -3 + 496, 1, -26.7 ); setRotateKey( spep_0 -3 + 498, 1, -25.9 ); setRotateKey( spep_0 -3 + 500, 1, -25.4 ); setRotateKey( spep_0 -3 + 502, 1, -25.1 ); setRotateKey( spep_0 -3 + 504, 1, -25 ); setRotateKey( spep_0 -3 + 511, 1, -25 ); -- ** 音 ** -- --飛んできて振りかぶる SE007 = playSe( spep_0 + 106, 1167 ); setSeVolumeByWorkId( spep_0 + 106, SE007, 61 ); stopSe( spep_0 + 132, SE007, 6 ); setPitch( spep_0 + 106, SE007, 200 ); setTimeStretch( SE007, 1.13, 10, 1 ); --パンチ SE008 = playSe( spep_0 + 126, 1233 ); setSeVolumeByWorkId( spep_0 + 126, SE008, 24 ); setSeVolumeByWorkId( spep_0 + 127, SE008, 58 ); setSeVolumeByWorkId( spep_0 + 128, SE008, 78 ); setStartTimeMs( SE008, 133 ); setPitch( spep_0 + 126, SE008, 400 ); setTimeStretch( SE008, 1.27, 10, 1 ); ----飛んできて振りかぶる SE009 = playSe( spep_0 + 124, 1116 ); stopSe( spep_0 + 146, SE009, 6 ); setPitch( spep_0 + 124, SE009, -300 ); setTimeStretch( SE009, 0.8, 10, 1 ); --光る SE010 = playSe( spep_0 + 174, 1216,"",0.6 ); setSeVolumeByWorkId( spep_0 + 174, SE010, 7 ); setSeVolumeByWorkId( spep_0 + 175, SE010, 11 ); setSeVolumeByWorkId( spep_0 + 176, SE010, 21 ); setSeVolumeByWorkId( spep_0 + 177, SE010, 41 ); setSeVolumeByWorkId( spep_0 + 178, SE010, 61 ); stopSe( spep_0 + 202, SE010, 18 ); setStartTimeMs( SE010, 783 ); setBandpassFilter ( spep_0 + 174, SE010, 2000, 24000 ); --パンチ SE011 = playSe( spep_0 + 126, 1022 ); setSeVolumeByWorkId( spep_0 + 126, SE011, 98 ); stopSe( spep_0 + 140, SE011, 16 ); --顔カットイン SE012 = playSe( spep_0 + 134, 1018 ); --パンチ SE013 = playSe( spep_0 + 132, 1009 ); setSeVolumeByWorkId( spep_0 + 132, SE013, 96 ); --パンチ SE014 = playSe( spep_0 + 132, 1187 ); setSeVolumeByWorkId( spep_0 + 132, SE014, 100); --光る SE015 = playSe( spep_0 + 178, 1302 ); setSeVolumeByWorkId( spep_0 + 178, SE015, 68 ); --爆発 SE016 = playSe( spep_0 + 212, 1023 ); stopSe( spep_0 + 308, SE016, 14 ); --爆発 SE017 = playSe( spep_0 + 212, 1159 ); --敵飛んでく SE018 = playSe( spep_0 + 264, 1183 ); --悟空飛んでいく SE020 = playSe( spep_0 + 320, 1278 ); stopSe( spep_0 + 402, SE020, 34 ); --悟空飛んでいく SE021 = playSe( spep_0 + 320, 1182 ); --悟空飛んでいく SE022 = playSe( spep_0 + 322, 1277 ); stopSe( spep_0 + 400, SE022, 30 ); setPitch( spep_0 + 322, SE022, -300 ); setTimeStretch( SE022, 0.8, 10, 1 ); --悟空飛んでいく SE023 = playSe( spep_0 + 322, 1117 ); stopSe( spep_0 + 340, SE023, 34 ); --敵と空中対峙 SE024 = playSe( spep_0 + 372, 1227 ); stopSe( spep_0 + 442, SE024, 24 ); --敵と空中対峙 SE025 = playSe( spep_0 + 372, 1181 ); setSeVolumeByWorkId( spep_0 + 372, SE025, 10 ); setSeVolumeByWorkId( spep_0 + 376, SE025, 20 ); setSeVolumeByWorkId( spep_0 + 380, SE025, 40 ); setSeVolumeByWorkId( spep_0 + 384, SE025, 60 ); setSeVolumeByWorkId( spep_0 + 388, SE025, 80 ); setSeVolumeByWorkId( spep_0 + 392, SE025, 95 ); setSeVolumeByWorkId( spep_0 + 394, SE025, 100 ); stopSe( spep_0 + 446, SE025, 24 ); --アッパー SE026 = playSe( spep_0 + 436, 1110 ); setSeVolumeByWorkId( spep_0 + 436, SE026, 100 ); --アッパー SE027 = playSe( spep_0 + 438, 1010 ); --アッパー SE028 = playSe( spep_0 + 438, 1187 ); setSeVolumeByWorkId( spep_0 + 438, SE028, 78 ); --アッパー SE029 = playSe( spep_0 + 440, 1190 ); setSeVolumeByWorkId( spep_0 + 440, SE029, 87 ); --敵飛んでいく SE030 = playSe( spep_0 + 460, 1183 ); stopSe( spep_0 +508 + 8, SE030, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 508; ------------------------------------------------------ -- カードカットイン(94F) ------------------------------------------------------ spep_c = spep_1 -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_c + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 94, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- f = 4; spep_2 = spep_c + 94 +f; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_1 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_1 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_1 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- f = 4; spep_2 = spep_1 + 94 +f; -------------------------------------- --後半(712F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0 -f, SP_03, 0x100, -1, 0, 0, 0 ); --後半 手前(ef_003) setEffMoveKey( spep_2 + 0 -f, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 712, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 712, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_f, 0 ); setEffRotateKey( spep_2 + 712, finish_f, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_f, 255 ); setEffAlphaKey( spep_2 + 712, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0 -f, SP_04, 0x80, -1, 0, 0, 0 ); --後半 奥(ef_004) setEffMoveKey( spep_2 + 0 -f, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 712, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 712, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_b, 0 ); setEffRotateKey( spep_2 + 712, finish_b, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_b, 255 ); setEffAlphaKey( spep_2 + 712, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 130, 1, 1 ); setDisp( spep_2 -3 + 164, 1, 0 ); setDisp( spep_2 -3 + 316, 1, 1 ); setDisp( spep_2 -3 + 389, 1, 0 ); changeAnime( spep_2 -3 + 130, 1, 108 ); changeAnime( spep_2 -3 + 136, 1, 106 ); changeAnime( spep_2 -3 + 316, 1, 106 ); setBlendColor( spep_2 -3 + 136, 1, 3, 0.51, 0.82, 0.86, 0.8 ); setBlendColor( spep_2 -3 + 164, 1, 3, 0.51, 0.82, 0.86, 0.8 ); setBlendColor( spep_2 -3 + 165, 1, 3, 0.51, 0.82, 0.86, 0 ); setBlendColor( spep_2 -3 + 316, 1, 3, 0.11, 0.52, 0.86, 0.2 ); setBlendColor( spep_2 -3 + 317, 1, 3, 0.11, 0.52, 0.86, 0.21 ); setBlendColor( spep_2 -3 + 318, 1, 3, 0.11, 0.52, 0.86, 0.22 ); setBlendColor( spep_2 -3 + 320, 1, 3, 0.11, 0.52, 0.86, 0.24 ); setBlendColor( spep_2 -3 + 322, 1, 3, 0.11, 0.52, 0.86, 0.28 ); setBlendColor( spep_2 -3 + 324, 1, 3, 0.11, 0.52, 0.86, 0.28 ); setBlendColor( spep_2 -3 + 326, 1, 3, 0.11, 0.52, 0.86, 0.3 ); setBlendColor( spep_2 -3 + 328, 1, 3, 0.11, 0.52, 0.86, 0.3 ); setBlendColor( spep_2 -3 + 330, 1, 3, 0.11, 0.52, 0.86, 0.32 ); setBlendColor( spep_2 -3 + 332, 1, 3, 0.11, 0.52, 0.86, 0.34 ); setBlendColor( spep_2 -3 + 334, 1, 3, 0.11, 0.52, 0.86, 0.36 ); setBlendColor( spep_2 -3 + 336, 1, 3, 0.11, 0.52, 0.86, 0.36 ); setBlendColor( spep_2 -3 + 338, 1, 3, 0.11, 0.52, 0.86, 0.38 ); setBlendColor( spep_2 -3 + 340, 1, 3, 0.11, 0.52, 0.86, 0.4 ); setBlendColor( spep_2 -3 + 342, 1, 3, 0.11, 0.52, 0.86, 0.42 ); setBlendColor( spep_2 -3 + 344, 1, 3, 0.11, 0.52, 0.86, 0.44 ); setBlendColor( spep_2 -3 + 346, 1, 3, 0.11, 0.52, 0.86, 0.46 ); setBlendColor( spep_2 -3 + 348, 1, 3, 0.11, 0.52, 0.86, 0.48 ); setBlendColor( spep_2 -3 + 350, 1, 3, 0.11, 0.52, 0.86, 0.5 ); setBlendColor( spep_2 -3 + 352, 1, 3, 0.11, 0.52, 0.86, 0.52 ); setBlendColor( spep_2 -3 + 354, 1, 3, 0.11, 0.52, 0.86, 0.54 ); setBlendColor( spep_2 -3 + 356, 1, 3, 0.11, 0.52, 0.86, 0.56 ); setBlendColor( spep_2 -3 + 358, 1, 3, 0.11, 0.52, 0.86, 0.58 ); setBlendColor( spep_2 -3 + 360, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 362, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 388, 1, 3, 0.11, 0.52, 0.86, 0.6 ); setBlendColor( spep_2 -3 + 389, 1, 3, 0.11, 0.52, 0.86, 0 ); setMoveKey( spep_2 -3 + 130, 1, -147.3, 109.3 , 0 ); setMoveKey( spep_2 -3 + 132, 1, -147.3, 109.3 , 0 ); setMoveKey( spep_2 -3 + 134, 1, -142.3, 95.2 , 0 ); setMoveKey( spep_2 -3 + 135, 1, -142.3, 95.2 , 0 ); setMoveKey( spep_2 -3 + 136, 1, -138.1, 112.4 , 0 ); setMoveKey( spep_2 -3 + 138, 1, -133.7, 88.4 , 0 ); setMoveKey( spep_2 -3 + 140, 1, -137.1, 100.6 , 0 ); setMoveKey( spep_2 -3 + 142, 1, -126.1, 90.7 , 0 ); setMoveKey( spep_2 -3 + 144, 1, -133.4, 101.4 , 0 ); setMoveKey( spep_2 -3 + 146, 1, -126, 87.9 , 0 ); setMoveKey( spep_2 -3 + 148, 1, -124.2, 90.9 , 0 ); setMoveKey( spep_2 -3 + 150, 1, -121, 78.9 , 0 ); setMoveKey( spep_2 -3 + 152, 1, -120.9, 103.2 , 0 ); setMoveKey( spep_2 -3 + 154, 1, -126.5, 75.4 , 0 ); setMoveKey( spep_2 -3 + 156, 1, -121.4, 90.2 , 0 ); setMoveKey( spep_2 -3 + 158, 1, -123.8, 79.8 , 0 ); setMoveKey( spep_2 -3 + 160, 1, -119.5, 91.1 , 0 ); setMoveKey( spep_2 -3 + 162, 1, -113.8, 72.2 , 0 ); setMoveKey( spep_2 -3 + 164, 1, -113.8, 72.2 , 0 ); -- setMoveKey( spep_2 -3 + 316, 1, -50.3, -176.1 , 0 ); setMoveKey( spep_2 -3 + 318, 1, -95.9, -161.4 , 0 ); setMoveKey( spep_2 -3 + 320, 1, -68.2, -197.2 , 0 ); setMoveKey( spep_2 -3 + 322, 1, -67.1, -196 , 0 ); setMoveKey( spep_2 -3 + 324, 1, -42, -176.7 , 0 ); setMoveKey( spep_2 -3 + 326, 1, -55.5, -170.2 , 0 ); setMoveKey( spep_2 -3 + 328, 1, -52.6, -199.9 , 0 ); setMoveKey( spep_2 -3 + 330, 1, -43.6, -202.6 , 0 ); setMoveKey( spep_2 -3 + 332, 1, -44.9, -185.3 , 0 ); setMoveKey( spep_2 -3 + 334, 1, -42, -170.7 , 0 ); setMoveKey( spep_2 -3 + 336, 1, -35.1, -224.5 , 0 ); setMoveKey( spep_2 -3 + 338, 1, -42.4, -206.5 , 0 ); setMoveKey( spep_2 -3 + 340, 1, -23.2, -203.2 , 0 ); setMoveKey( spep_2 -3 + 342, 1, -36.8, -186 , 0 ); setMoveKey( spep_2 -3 + 344, 1, -29.6, -217.6 , 0 ); setMoveKey( spep_2 -3 + 346, 1, -8.6, -233.9 , 0 ); setMoveKey( spep_2 -3 + 348, 1, -12.4, -199.3 , 0 ); setMoveKey( spep_2 -3 + 350, 1, -18, -226.6 , 0 ); setMoveKey( spep_2 -3 + 352, 1, -19.2, -240.5 , 0 ); setMoveKey( spep_2 -3 + 354, 1, -10.1, -237.6 , 0 ); setMoveKey( spep_2 -3 + 356, 1, -9.4, -176.7 , 0 ); setMoveKey( spep_2 -3 + 358, 1, 1.4, -233.5 , 0 ); setMoveKey( spep_2 -3 + 360, 1, -28.3, -212.9 , 0 ); setMoveKey( spep_2 -3 + 362, 1, -19.8, -231.6 , 0 ); setMoveKey( spep_2 -3 + 364, 1, -9.6, -199 , 0 ); setMoveKey( spep_2 -3 + 366, 1, -11.8, -210.9 , 0 ); setMoveKey( spep_2 -3 + 368, 1, -8, -210.7 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 35.6, -188.5 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 37, -164.4 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 46, -189.3 , 0 ); setMoveKey( spep_2 -3 + 376, 1, 59.6, -185.7 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 68.5, -164.9 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 60.7, -170.1 , 0 ); setMoveKey( spep_2 -3 + 382, 1, 34.5, -177.7 , 0 ); setMoveKey( spep_2 -3 + 384, 1, 76.4, -183.4 , 0 ); setMoveKey( spep_2 -3 + 386, 1, 38.3, -139.6 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 38.1, -133.8 , 0 ); setMoveKey( spep_2 -3 + 389, 1, 38.1, -133.8 , 0 ); setScaleKey( spep_2 -3 + 130, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 135, 1, 0.12, 0.12 ); setScaleKey( spep_2 -3 + 136, 1, 0.11, 0.11 ); setScaleKey( spep_2 -3 + 164, 1, 0.11, 0.11 ); -- setScaleKey( spep_2 -3 + 316, 1, 3.7, 3.7 ); setScaleKey( spep_2 -3 + 388, 1, 3.7, 3.7 ); setScaleKey( spep_2 -3 + 389, 1, 3.7, 3.7 ); setRotateKey( spep_2 -3 + 130, 1, 27.2 ); setRotateKey( spep_2 -3 + 135, 1, 27.2 ); setRotateKey( spep_2 -3 + 136, 1, -23.7 ); setRotateKey( spep_2 -3 + 164, 1, -23.7 ); setRotateKey( spep_2 -3 + 316, 1, -31.7 ); setRotateKey( spep_2 -3 + 388, 1, -31.7 ); setRotateKey( spep_2 -3 + 389, 1, -31.7 ); -- ** 音 ** -- --かめはめ波溜め SE032 = playSe( spep_2 + 0 -f, 1209 ); setPitch( spep_2 + 0 -f, SE032, -200 ); setTimeStretch( SE032, 0.87, 10, 1 ); --かめはめ波溜め SE019 = playSe( spep_2 + 6, 1210,"",0.6 ); setSeVolumeByWorkId( spep_2 + 6, SE019, 14 ); setSeVolumeByWorkId( spep_2 + 12, SE019, 24 ); setSeVolumeByWorkId( spep_2 + 18, SE019, 34 ); setSeVolumeByWorkId( spep_2 + 24, SE019, 44 ); setSeVolumeByWorkId( spep_2 + 30, SE019, 54 ); setSeVolumeByWorkId( spep_2 + 36, SE019, 64 ); setStartTimeMs( SE019, 5533 ); --かめはめ波溜め SE033 = playSe( spep_2 + 12, 1307 ); setSeVolumeByWorkId( spep_2 + 12, SE033, 224 ); --かめはめ波溜め SE034 = playSe( spep_2 + 40, 1306 ); setSeVolumeByWorkId( spep_2 + 40, SE034, 58 ); --かめはめ波発射 SE035 = playSe( spep_2 + 86, 1258 ); setSeVolumeByWorkId( spep_2 + 86, SE035, 98 ); --かめはめ波発射 SE036 = playSe( spep_2 + 90, 1213 ); setSeVolumeByWorkId( spep_2 + 90, SE036, 100 ); --かめはめ波発射 SE037 = playSe( spep_2 + 90, 1223 ); --かめはめ波発射 SE038 = playSe( spep_2 + 90, 1027 ); setSeVolumeByWorkId( spep_2 + 90, SE038, 80 ); --かめはめ波中 SE039 = playSe( spep_2 + 124, 1161 ); setSeVolumeByWorkId( spep_2 + 124, SE039, 62 ); --かめはめ波中 SE040 = playSe( spep_2 + 124, 1211 ); stopSe( spep_2 + 406, SE040, 24 ); setPitch( spep_2 + 124, SE040, 500 ); setTimeStretch( SE040, 1.33, 10, 1 ); --かめはめ波広がる SE041 = playSe( spep_2 + 154, 1258 ); setSeVolumeByWorkId( spep_2 + 154, SE041, 105 ); --かめはめ波広がる SE042 = playSe( spep_2 + 154, 1187 ); setSeVolumeByWorkId( spep_2 + 154, SE042, 100 ); setPitch( spep_2 + 154, SE042, -400 ); setTimeStretch( SE042, 0.73, 10, 1 ); --かめはめ波中 SE043 = playSe( spep_2 + 172, 1226 ); setSeVolumeByWorkId( spep_2 + 172, SE043, 114 ); setSeVolumeByWorkId( spep_2 + 219, SE043, 114 ); setSeVolumeByWorkId( spep_2 + 220, SE043, 116 ); setSeVolumeByWorkId( spep_2 + 226, SE043, 122 ); setSeVolumeByWorkId( spep_2 + 232, SE043, 128 ); setSeVolumeByWorkId( spep_2 + 238, SE043, 134 ); setSeVolumeByWorkId( spep_2 + 244, SE043, 140 ); setSeVolumeByWorkId( spep_2 + 250, SE043, 146 ); setSeVolumeByWorkId( spep_2 + 256, SE043, 152 ); setSeVolumeByWorkId( spep_2 + 262, SE043, 158 ); setSeVolumeByWorkId( spep_2 + 268, SE043, 164 ); setSeVolumeByWorkId( spep_2 + 274, SE043, 170 ); setSeVolumeByWorkId( spep_2 + 280, SE043, 176 ); setSeVolumeByWorkId( spep_2 + 286, SE043, 182 ); setSeVolumeByWorkId( spep_2 + 292, SE043, 188 ); setSeVolumeByWorkId( spep_2 + 298, SE043, 194 ); setSeVolumeByWorkId( spep_2 + 304, SE043, 200 ); setSeVolumeByWorkId( spep_2 + 305, SE043, 184 ); setSeVolumeByWorkId( spep_2 + 306, SE043, 168 ); setSeVolumeByWorkId( spep_2 + 307, SE043, 152 ); setSeVolumeByWorkId( spep_2 + 308, SE043, 136 ); setSeVolumeByWorkId( spep_2 + 309, SE043, 120 ); setSeVolumeByWorkId( spep_2 + 310, SE043, 114 ); stopSe( spep_2 + 410, SE043, 34 ); --顔アップ SE044 = playSe( spep_2 + 182, 1314 ); setSeVolumeByWorkId( spep_2 + 182, SE044, 0 ); setSeVolumeByWorkId( spep_2 + 183, SE044, 1.3 ); setSeVolumeByWorkId( spep_2 + 184, SE044, 2.6 ); setSeVolumeByWorkId( spep_2 + 185, SE044, 3.9 ); setSeVolumeByWorkId( spep_2 + 186, SE044, 5.2 ); setSeVolumeByWorkId( spep_2 + 187, SE044, 6.5 ); setSeVolumeByWorkId( spep_2 + 188, SE044, 7.8 ); setSeVolumeByWorkId( spep_2 + 189, SE044, 9.1 ); setSeVolumeByWorkId( spep_2 + 190, SE044, 10.4 ); setSeVolumeByWorkId( spep_2 + 191, SE044, 11.7 ); setSeVolumeByWorkId( spep_2 + 192, SE044, 13 ); setSeVolumeByWorkId( spep_2 + 193, SE044, 14.3 ); setSeVolumeByWorkId( spep_2 + 194, SE044, 15.6 ); setSeVolumeByWorkId( spep_2 + 195, SE044, 16.9 ); setSeVolumeByWorkId( spep_2 + 196, SE044, 18.2 ); setSeVolumeByWorkId( spep_2 + 197, SE044, 19.5 ); setSeVolumeByWorkId( spep_2 + 198, SE044, 20.8 ); setSeVolumeByWorkId( spep_2 + 199, SE044, 22.1 ); setSeVolumeByWorkId( spep_2 + 200, SE044, 23.4 ); setSeVolumeByWorkId( spep_2 + 201, SE044, 24.7 ); setSeVolumeByWorkId( spep_2 + 202, SE044, 26 ); setSeVolumeByWorkId( spep_2 + 203, SE044, 27.3 ); setSeVolumeByWorkId( spep_2 + 204, SE044, 28.6 ); setSeVolumeByWorkId( spep_2 + 205, SE044, 29.9 ); setSeVolumeByWorkId( spep_2 + 206, SE044, 31.2 ); setSeVolumeByWorkId( spep_2 + 207, SE044, 32.5 ); setSeVolumeByWorkId( spep_2 + 208, SE044, 33.8 ); setSeVolumeByWorkId( spep_2 + 209, SE044, 35.1 ); setSeVolumeByWorkId( spep_2 + 210, SE044, 36.4 ); setSeVolumeByWorkId( spep_2 + 211, SE044, 37.7 ); setSeVolumeByWorkId( spep_2 + 212, SE044, 39 ); setSeVolumeByWorkId( spep_2 + 213, SE044, 40.3 ); setSeVolumeByWorkId( spep_2 + 214, SE044, 41.6 ); setSeVolumeByWorkId( spep_2 + 215, SE044, 42.9 ); setSeVolumeByWorkId( spep_2 + 216, SE044, 44.2 ); setSeVolumeByWorkId( spep_2 + 217, SE044, 45.5 ); setSeVolumeByWorkId( spep_2 + 218, SE044, 46.8 ); setSeVolumeByWorkId( spep_2 + 219, SE044, 48.1 ); setSeVolumeByWorkId( spep_2 + 220, SE044, 49.4 ); setSeVolumeByWorkId( spep_2 + 221, SE044, 50.7 ); setSeVolumeByWorkId( spep_2 + 222, SE044, 52 ); setSeVolumeByWorkId( spep_2 + 223, SE044, 53.3 ); setSeVolumeByWorkId( spep_2 + 224, SE044, 54.6 ); setSeVolumeByWorkId( spep_2 + 225, SE044, 55.9 ); setSeVolumeByWorkId( spep_2 + 226, SE044, 57.2 ); setSeVolumeByWorkId( spep_2 + 227, SE044, 58.5 ); setSeVolumeByWorkId( spep_2 + 228, SE044, 59.8 ); setSeVolumeByWorkId( spep_2 + 229, SE044, 61.1 ); setSeVolumeByWorkId( spep_2 + 230, SE044, 62.4 ); setSeVolumeByWorkId( spep_2 + 231, SE044, 63.7 ); setSeVolumeByWorkId( spep_2 + 232, SE044, 65 ); setSeVolumeByWorkId( spep_2 + 233, SE044, 66.3 ); setSeVolumeByWorkId( spep_2 + 234, SE044, 67.6 ); setSeVolumeByWorkId( spep_2 + 235, SE044, 68.9 ); setSeVolumeByWorkId( spep_2 + 236, SE044, 70.2 ); setSeVolumeByWorkId( spep_2 + 237, SE044, 71.5 ); setSeVolumeByWorkId( spep_2 + 238, SE044, 72.8 ); setSeVolumeByWorkId( spep_2 + 239, SE044, 74.1 ); setSeVolumeByWorkId( spep_2 + 240, SE044, 75.4 ); setSeVolumeByWorkId( spep_2 + 241, SE044, 76.7 ); setSeVolumeByWorkId( spep_2 + 242, SE044, 78 ); setSeVolumeByWorkId( spep_2 + 243, SE044, 79.3 ); setSeVolumeByWorkId( spep_2 + 244, SE044, 80.6 ); setSeVolumeByWorkId( spep_2 + 245, SE044, 81.9 ); setSeVolumeByWorkId( spep_2 + 246, SE044, 83.2 ); setSeVolumeByWorkId( spep_2 + 247, SE044, 84.5 ); setSeVolumeByWorkId( spep_2 + 248, SE044, 85.8 ); setSeVolumeByWorkId( spep_2 + 249, SE044, 87.1 ); setSeVolumeByWorkId( spep_2 + 250, SE044, 88.4 ); setSeVolumeByWorkId( spep_2 + 251, SE044, 89.7 ); setSeVolumeByWorkId( spep_2 + 252, SE044, 91 ); setSeVolumeByWorkId( spep_2 + 253, SE044, 92.3 ); setSeVolumeByWorkId( spep_2 + 254, SE044, 93.6 ); setSeVolumeByWorkId( spep_2 + 255, SE044, 94.9 ); setSeVolumeByWorkId( spep_2 + 256, SE044, 96.2 ); setSeVolumeByWorkId( spep_2 + 257, SE044, 97.5 ); setSeVolumeByWorkId( spep_2 + 258, SE044, 98.8 ); setSeVolumeByWorkId( spep_2 + 259, SE044, 100.1 ); setSeVolumeByWorkId( spep_2 + 260, SE044, 101.4 ); setSeVolumeByWorkId( spep_2 + 261, SE044, 102.7 ); setSeVolumeByWorkId( spep_2 + 262, SE044, 104 ); setSeVolumeByWorkId( spep_2 + 263, SE044, 105.3 ); setSeVolumeByWorkId( spep_2 + 264, SE044, 106.6 ); setSeVolumeByWorkId( spep_2 + 265, SE044, 107.9 ); setSeVolumeByWorkId( spep_2 + 266, SE044, 109.2 ); setSeVolumeByWorkId( spep_2 + 267, SE044, 110.5 ); setSeVolumeByWorkId( spep_2 + 268, SE044, 111.8 ); setSeVolumeByWorkId( spep_2 + 269, SE044, 113.1 ); setSeVolumeByWorkId( spep_2 + 270, SE044, 114.4 ); setSeVolumeByWorkId( spep_2 + 271, SE044, 115.7 ); setSeVolumeByWorkId( spep_2 + 272, SE044, 117 ); setSeVolumeByWorkId( spep_2 + 273, SE044, 118.3 ); setSeVolumeByWorkId( spep_2 + 274, SE044, 119.6 ); setSeVolumeByWorkId( spep_2 + 275, SE044, 120.9 ); setSeVolumeByWorkId( spep_2 + 276, SE044, 122.2 ); setSeVolumeByWorkId( spep_2 + 277, SE044, 123.5 ); setSeVolumeByWorkId( spep_2 + 278, SE044, 124.8 ); setSeVolumeByWorkId( spep_2 + 279, SE044, 126.1 ); setSeVolumeByWorkId( spep_2 + 280, SE044, 127.4 ); setSeVolumeByWorkId( spep_2 + 281, SE044, 128.7 ); setSeVolumeByWorkId( spep_2 + 282, SE044, 130 ); setSeVolumeByWorkId( spep_2 + 283, SE044, 131.3 ); setSeVolumeByWorkId( spep_2 + 284, SE044, 132.6 ); setSeVolumeByWorkId( spep_2 + 285, SE044, 132.9 ); setSeVolumeByWorkId( spep_2 + 286, SE044, 133 ); stopSe( spep_2 + 330, SE044, 56 ); setPitch( spep_2 + 182, SE044, 400 ); setTimeStretch( SE044, 1.27, 10, 1 ); --顔アップから敵飲まれる SE045 = playSe( spep_2 + 252, 1215,"",0.6 ); setSeVolumeByWorkId( spep_2 + 252, SE045, 67 ); stopSe( spep_2 + 392, SE045, 6 ); --敵飲まれる SE046 = playSe( spep_2 + 314, 1161 ); setSeVolumeByWorkId( spep_2 + 314, SE046, 6 ); setSeVolumeByWorkId( spep_2 + 322, SE046, 15 ); setSeVolumeByWorkId( spep_2 + 330, SE046, 30 ); setSeVolumeByWorkId( spep_2 + 338, SE046, 45 ); setSeVolumeByWorkId( spep_2 + 346, SE046, 60 ); setSeVolumeByWorkId( spep_2 + 354, SE046, 85 ); setSeVolumeByWorkId( spep_2 + 362, SE046, 100 ); stopSe( spep_2 + 406, SE046, 24 ); --かめはめ波気弾道 SE047 = playSe( spep_2 + 368, 1212,"",0.6 ); setSeVolumeByWorkId( spep_2 + 368, SE047, 8 ); setSeVolumeByWorkId( spep_2 + 370, SE047, 16 ); setSeVolumeByWorkId( spep_2 + 372, SE047, 24 ); setSeVolumeByWorkId( spep_2 + 374, SE047, 32 ); setSeVolumeByWorkId( spep_2 + 376, SE047, 40 ); setSeVolumeByWorkId( spep_2 + 378, SE047, 48 ); setSeVolumeByWorkId( spep_2 + 380, SE047, 56 ); setSeVolumeByWorkId( spep_2 + 382, SE047, 60 ); stopSe( spep_2 + 428, SE047, 28 ); setStartTimeMs( SE047, 600 ); --敵飲み込まれる SE048 = playSe( spep_2 + 350, 1021 ); setSeVolumeByWorkId( spep_2 + 350, SE048, 79 ); --岩当たる SE049 = playSe( spep_2 + 398, 1188 ); setSeVolumeByWorkId( spep_2 + 398, SE049, 126 ); --ラスト爆発 SE050 = playSe( spep_2 + 424, 1067 ); setSeVolumeByWorkId( spep_2 + 424, SE050, 80 ); --ラスト爆発 SE051 = playSe( spep_2 + 426, 1024 ); setSeVolumeByWorkId( spep_2 + 426, SE051, 82 ); --ラスト爆発 SE052 = playSe( spep_2 + 428, 1023 ); setSeVolumeByWorkId( spep_2 + 428, SE052, 71 ); --ラスト爆発 SE053 = playSe( spep_2 + 428, 1159 ); setSeVolumeByWorkId( spep_2 + 428, SE053, 72 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 714, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 388 +2 ); endPhase( spep_2 + 488 +2 );--478 end