--1021140:超サイヤ人2孫悟飯(少年期)_閃光の一撃 --sp_effect_a1_00263 --sp2113 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156349; --歩き、カットイン ef_001 SP_02 = 156350; --悟飯顔アップ ef_002 SP_03 = 156352; --敵の渦巻集中(敵より手前 ef_003_front SP_04 = 156353; --敵の渦巻集中(敵より奥 ef_003_back SP_05 = 156354; --拳パンチ ef_004 SP_06 = 156355; --悟飯拳突き出してる ef_005 SP_07 = 156357; --敵吹っ飛び(敵より手前 ef_006_front SP_08 = 156358; --敵吹っ飛び(敵より奥 ef_006_back SP_09 = 156359; --かめはめ波溜め ef_007 SP_10 = 156360; --かめはめ波撃つ ef_008 SP_11 = 156361; --爆発 ef_009 SP_12 = 156362; --敵に飛んでくる悟飯(敵より手前 ef_010_front SP_13 = 156363; --敵に飛んでくる悟飯(敵より奥 ef_010_back SP_14 = 156366; --フィニッシュ(敵より手前 ef_011_front SP_15 = 156367; --フィニッシュ(敵より奥 ef_011_back SP_16 = 156368; --KO ef_012 --敵側 SP_02r = 156351; --悟飯顔アップ(反転) ef_002_r SP_06r = 156356; --悟飯拳突き出してる(反転) ef_005_r SP_12r = 156364; --敵に飛んでくる悟飯(敵より手前 ef_010_front_r SP_13r = 156365; --敵に飛んでくる悟飯(敵より奥 ef_010_back_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 歩き、カットイン(218F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --歩き、カットイン(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 218, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 218, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 218, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 218, first_f, 255 ); spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --オーラ1 SE001 = playSe( spep_0 + 0, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); --イナヅマ SE002 = playSe( spep_0 + 0, 1147 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 36 ); --足音1 SE003 = playSe( spep_0 + 0, 1106 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 158 ); --足音2 SE004 = playSe( spep_0 + 0, 1108 ); --顔カットイン SE005 = playSe( spep_0 + 18, 1018 ); --オーラ2 SE006 = playSe( spep_0 + 24, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 24, SE006, 56 ); --オーラ3 SE007 = playSe( spep_0 + 48, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 48, SE007, 56 ); --足音3 SE008 = playSe( spep_0 + 70, 1106 ); setSeVolumeByWorkId( spep_0 + 70, SE008, 141 ); --足音4 SE009 = playSe( spep_0 + 70, 1108 ); --オーラ4 SE010 = playSe( spep_0 + 72, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 72, SE010, 56 ); --オーラ5 SE011 = playSe( spep_0 + 96, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 96, SE011, 56 ); --オーラ6 SE012 = playSe( spep_0 + 120, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 120, SE012, 56 ); --気を放つ1 SE013 = playSe( spep_0 + 190, 1264 ); setSeVolumeByWorkId( spep_0 + 190, SE013, 0 ); setSeVolumeByWorkId( spep_0 + 191, SE013, 20 ); setSeVolumeByWorkId( spep_0 + 192, SE013, 40 ); setSeVolumeByWorkId( spep_0 + 193, SE013, 60 ); setSeVolumeByWorkId( spep_0 + 194, SE013, 80 ); setSeVolumeByWorkId( spep_0 + 195, SE013, 100 ); setSeVolumeByWorkId( spep_0 + 196, SE013, 115 ); stopSe( spep_0 +218 + 30, SE013, 184 ); setStartTimeMs( SE013, 950 ); setPitch( spep_0 + 133, SE013, -300 ); setTimeStretch( SE013, 0.8, 10, 1 ); --オーラ SE014 = playSe( spep_0 + 144, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 144, SE014, 56 ); --気を放つ2 SE015 = playSe( spep_0 + 190, 1285 ); setSeVolumeByWorkId( spep_0 + 190, SE015, 0 ); setSeVolumeByWorkId( spep_0 + 192, SE015, 10 ); setSeVolumeByWorkId( spep_0 + 194, SE015, 20 ); setSeVolumeByWorkId( spep_0 + 196, SE015, 40 ); setSeVolumeByWorkId( spep_0 + 198, SE015, 60 ); setSeVolumeByWorkId( spep_0 + 200, SE015, 80 ); setSeVolumeByWorkId( spep_0 + 202, SE015, 90 ); setSeVolumeByWorkId( spep_0 + 204, SE015, 100 ); setStartTimeMs( SE015, 400 ); --オーラ7 SE016 = playSe( spep_0 + 168, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 168, SE016, 56 ); --足音5 SE017 = playSe( spep_0 + 186, 1106 ); setSeVolumeByWorkId( spep_0 + 186, SE017, 158 ); --足音6 SE018 = playSe( spep_0 + 186, 1108 ); --気を放つ3 SE019 = playSe( spep_0 + 186, 1231 ); setSeVolumeByWorkId( spep_0 + 186, SE019, 229 ); --気を放つ4 SE020 = playSe( spep_0 + 186, 1068 ); setSeVolumeByWorkId( spep_0 + 186, SE020, 43 ); --オーラ8 SE021 = playSe( spep_0 + 192, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 192, SE021, 56 ); --イナヅマ SE022 = playSe( spep_0 + 206, 1147 ); setSeVolumeByWorkId( spep_0 + 206, SE022, 33 ); stopSe( spep_0 +218 +56 + 10, SE022, 18 ); --オーラ9 SE023 = playSe( spep_0 + 216, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 216, SE023, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 218, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 218; -------------------------------------- -- 悟飯顔アップ(56F) -------------------------------------- -- ** エフェクト等 ** -- faceup = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --悟飯顔アップ(ef_002) setEffMoveKey( spep_1 + 0, faceup, 0, 0 , 0 ); setEffMoveKey( spep_1 + 56, faceup, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, faceup, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, faceup, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, faceup, 0 ); setEffRotateKey( spep_1 + 56, faceup, 0 ); setEffAlphaKey( spep_1 + 0, faceup, 255 ); setEffAlphaKey( spep_1 + 56, faceup, 255 ); -- ** 音 ** -- --オーラ1 SE024 = playSe( spep_1 + 22, 1036 ,"",0.7); setSeVolumeByWorkId( spep_1 + 22, SE024, 56 ); --オーラ2 SE025 = playSe( spep_1 + 46, 1036 ,"",0.7); setSeVolumeByWorkId( spep_1 + 46, SE025, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 1, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 56; -------------------------------------- -- 敵の渦巻集中(56F) -------------------------------------- -- ** エフェクト等 ** -- uzumaki_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_003_front) setEffMoveKey( spep_2 + 0, uzumaki_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, uzumaki_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, uzumaki_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, uzumaki_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, uzumaki_f, 0 ); setEffRotateKey( spep_2 + 56, uzumaki_f, 0 ); setEffAlphaKey( spep_2 + 0, uzumaki_f, 255 ); setEffAlphaKey( spep_2 + 56, uzumaki_f, 255 ); uzumaki_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_003_back) setEffMoveKey( spep_2 + 0, uzumaki_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, uzumaki_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, uzumaki_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, uzumaki_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, uzumaki_b, 0 ); setEffRotateKey( spep_2 + 56, uzumaki_b, 0 ); setEffAlphaKey( spep_2 + 0, uzumaki_b, 255 ); setEffAlphaKey( spep_2 + 56, uzumaki_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 101 ); b1=56; setMoveKey( spep_2 + 0, 1, 84.8, 0.2 +b1, 0 ); setMoveKey( spep_2 + 1, 1, 85.4, 0.2 +b1, 0 ); setMoveKey( spep_2 + 2, 1, 86.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 6, 1, 86.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 7, 1, 86.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 8, 1, 87.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 9, 1, 87.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 10, 1, 87.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 12, 1, 88.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 14, 1, 89.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 16, 1, 89.8, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 18, 1, 90.4, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 20, 1, 91, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 22, 1, 91.6, 0.2 +b1, 0 ); setScaleKey( spep_2 + 0, 1, 2.385, 2.385 ); setScaleKey( spep_2 + 1, 1, 2.400, 2.400 ); setScaleKey( spep_2 + 2, 1, 2.415, 2.415 ); setScaleKey( spep_2 -3 + 6, 1, 2.445, 2.445 ); setScaleKey( spep_2 -3 + 7, 1, 2.445, 2.445 ); setScaleKey( spep_2 -3 + 8, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 9, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 10, 1, 2.475, 2.475 ); setScaleKey( spep_2 -3 + 12, 1, 2.489, 2.489 ); setScaleKey( spep_2 -3 + 14, 1, 2.505, 2.505 ); setScaleKey( spep_2 -3 + 16, 1, 2.52, 2.52 ); setScaleKey( spep_2 -3 + 18, 1, 2.535, 2.535 ); setScaleKey( spep_2 -3 + 20, 1, 2.565, 2.565 ); setScaleKey( spep_2 -3 + 22, 1, 2.58, 2.58 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 92.2, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 2, 1, 92.9, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 4, 1, 93.5, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 6, 1, 94.1, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 8, 1, 94.7, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 10, 1, 95.3, 0.2 +b1, 0 ); setScaleKey( SP_dodge + 0, 1, 2.59, 2.59 ); setScaleKey( SP_dodge + 2, 1, 2.61, 2.61 ); setScaleKey( SP_dodge + 4, 1, 2.625, 2.625 ); setScaleKey( SP_dodge + 6, 1, 2.64, 2.64 ); setScaleKey( SP_dodge + 8, 1, 2.67, 2.67 ); setScaleKey( SP_dodge + 10, 1, 2.685, 2.685 ); -- setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setDisp( spep_2 + 56, 1, 0 ); setMoveKey( spep_2 -3 + 24, 1, 92.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 26, 1, 92.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 28, 1, 93.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 30, 1, 94.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 32, 1, 94.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 34, 1, 95.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 36, 1, 96, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 38, 1, 96.6, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 40, 1, 97.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 42, 1, 97.8, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 44, 1, 98.4, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 46, 1, 99, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 48, 1, 99.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 50, 1, 100.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 52, 1, 100.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 54, 1, 101.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 57, 1, 102.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 58, 1, 102.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 59, 1, 102.1, 0.2 +b1, 0 ); setScaleKey( spep_2 -3 + 24, 1, 2.59, 2.59 ); setScaleKey( spep_2 -3 + 26, 1, 2.61, 2.61 ); setScaleKey( spep_2 -3 + 28, 1, 2.625, 2.625 ); setScaleKey( spep_2 -3 + 30, 1, 2.64, 2.64 ); setScaleKey( spep_2 -3 + 32, 1, 2.67, 2.67 ); setScaleKey( spep_2 -3 + 34, 1, 2.685, 2.685 ); setScaleKey( spep_2 -3 + 36, 1, 2.7, 2.7 ); setScaleKey( spep_2 -3 + 38, 1, 2.715, 2.715 ); setScaleKey( spep_2 -3 + 40, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 42, 1, 2.745, 2.745 ); setScaleKey( spep_2 -3 + 44, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 46, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 48, 1, 2.805, 2.805 ); setScaleKey( spep_2 -3 + 50, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 52, 1, 2.835, 2.835 ); setScaleKey( spep_2 -3 + 54, 1, 2.85, 2.85 ); setScaleKey( spep_2 -3 + 57, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 58, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 59, 1, 2.88, 2.88 ); setRotateKey( spep_2 + 56, 1, 0 ); -- ** 音 ** -- --敵に近づく SE026 = playSe( spep_2 + 34, 1167 ); setSeVolumeByWorkId( spep_2 + 34, SE026, 21 ); stopSe( spep_2 +56 + 20, SE026, 20 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; -------------------------------------- --拳パンチ(32F) -------------------------------------- -- ** エフェクト等 ** -- punch = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --拳パンチ(ef_004) setEffMoveKey( spep_3 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_3 + 32, punch, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_3 + 32, punch, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch, 0 ); setEffRotateKey( spep_3 + 32, punch, 0 ); setEffAlphaKey( spep_3 + 0, punch, 255 ); setEffAlphaKey( spep_3 + 32, punch, 255 ); -- ** 音 ** -- --敵を突き破る1 SE027 = playSe( spep_3 + 10, 1187 ); setSeVolumeByWorkId( spep_3 + 10, SE027, 68 ); --敵を突き破る2 SE028 = playSe( spep_3 + 14, 1110 ); setSeVolumeByWorkId( spep_3 + 14, SE028, 58 ); --敵を突き破る3 SE029 = playSe( spep_3 + 18, 1153 ); setSeVolumeByWorkId( spep_3 + 18, SE029, 68 ); --敵を突き破る4 SE030 = playSe( spep_3 + 20, 1123 ); setSeVolumeByWorkId( spep_3 + 20, SE030, 0 ); setSeVolumeByWorkId( spep_3 +22 + 0, SE030, 0 ); setSeVolumeByWorkId( spep_3 +22 + 2, SE030, 8 ); setSeVolumeByWorkId( spep_3 +22 + 4, SE030, 16 ); setSeVolumeByWorkId( spep_3 +22 + 6, SE030, 24 ); setSeVolumeByWorkId( spep_3 +22 + 8, SE030, 32 ); setSeVolumeByWorkId( spep_3 +22 + 10, SE030, 40 ); setSeVolumeByWorkId( spep_3 +22 + 12, SE030, 48 ); setSeVolumeByWorkId( spep_3 +22 + 14, SE030, 56 ); setSeVolumeByWorkId( spep_3 +22 + 16, SE030, 64 ); setPitch( spep_3 + 20, SE030, -200 ); setTimeStretch( SE030, 0.96, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 32, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 32; -------------------------------------- --悟飯拳突き出してる(56F) -------------------------------------- -- ** エフェクト等 ** -- ptuki = entryEffectLife( spep_4 + 0, SP_06, 55, 0x100, -1, 0, 0, 0 ); --悟飯拳突き出してる(ef_005) setEffMoveKey( spep_4 + 0, ptuki, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, ptuki, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ptuki, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, ptuki, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, ptuki, 0 ); setEffRotateKey( spep_4 + 56, ptuki, 0 ); setEffAlphaKey( spep_4 + 0, ptuki, 255 ); setEffAlphaKey( spep_4 + 56, ptuki, 255 ); -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --敵吹っ飛び(56F) -------------------------------------- -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_5 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, huttobi_f, 0 ); setEffRotateKey( spep_5 + 56, huttobi_f, 0 ); setEffAlphaKey( spep_5 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_5 + 56, huttobi_f, 255 ); huttobi_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_006_back) setEffMoveKey( spep_5 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, huttobi_b, 0 ); setEffRotateKey( spep_5 + 56, huttobi_b, 0 ); setEffAlphaKey( spep_5 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_5 + 56, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); changeAnime( spep_5 -1 + 6, 1, 5 ); setBlendColor(spep_5 + 0, 1, 3, 0.5, 0.24, 0.6, 0.6); setBlendColor(spep_5 + 56, 1, 3, 0.5, 0.24, 0.6, 0.6); a2=10; b2=10; setMoveKey( spep_5 + 0, 1, -164.2 +140, -173.6 + 40, 0 ); setMoveKey( spep_5 -1 + 2, 1, -91.3 +140, -94 +40, 0 ); setMoveKey( spep_5 -1 + 5, 1, -71.1 +140, -28.7 +40, 0 ); setMoveKey( spep_5 -1 + 6, 1, 76.9 -a2, 131.4 -b2, 0 ); setMoveKey( spep_5 -1 + 7, 1, 76.9 -a2, 131.4 -b2, 0 ); setMoveKey( spep_5 -1 + 8, 1, 130 -a2, 155.4 -b2, 0 ); setMoveKey( spep_5 -1 + 10, 1, 121.9 -a2, 197.4 -b2, 0 ); setMoveKey( spep_5 -1 + 12, 1, 132.6 -a2, 177.4 -b2, 0 ); setMoveKey( spep_5 -1 + 14, 1, 122.2 -a2, 215.5 -b2, 0 ); setMoveKey( spep_5 -1 + 16, 1, 170.7 -a2, 231.7 -b2, 0 ); setMoveKey( spep_5 -1 + 18, 1, 158.1 -a2, 257.9 -b2, 0 ); setMoveKey( spep_5 -1 + 20, 1, 164.3 -a2, 242.4 -b2, 0 ); setMoveKey( spep_5 -1 + 22, 1, 169.5 -a2, 281.2 -b2, 0 ); setMoveKey( spep_5 -1 + 24, 1, 173.8 -a2, 266.1 -b2, 0 ); setMoveKey( spep_5 -1 + 26, 1, 165 -a2, 285.3 -b2, 0 ); setMoveKey( spep_5 -1 + 28, 1, 191.2 -a2, 294.8 -b2, 0 ); setMoveKey( spep_5 -1 + 30, 1, 180.5 -a2, 302.8 -b2, 0 ); setMoveKey( spep_5 -1 + 32, 1, 180.9 -a2, 285.1 -b2, 0 ); setMoveKey( spep_5 -1 + 34, 1, 180.3 -a2, 309.9 -b2, 0 ); setMoveKey( spep_5 -1 + 36, 1, 174.8 -a2, 293.1 -b2, 0 ); setMoveKey( spep_5 -1 + 38, 1, 188.5 -a2, 294.9 -b2, 0 ); setMoveKey( spep_5 -1 + 40, 1, 177.2 -a2, 303.3 -b2, 0 ); setMoveKey( spep_5 -1 + 42, 1, 169.2 -a2, 278.2 -b2, 0 ); setMoveKey( spep_5 -1 + 44, 1, 156.4 -a2, 279.8 -b2, 0 ); setMoveKey( spep_5 -1 + 46, 1, 166.9 -a2, 272.1 -b2, 0 ); setMoveKey( spep_5 -1 + 48, 1, 152.5 -a2, 263 -b2, 0 ); setMoveKey( spep_5 -1 + 50, 1, 145.4 -a2, 252.8 -b2, 0 ); setMoveKey( spep_5 -1 + 52, 1, 137.6 -a2, 241.4 -b2, 0 ); setMoveKey( spep_5 -1 + 54, 1, 129.1 -a2, 228.7 -b2, 0 ); setMoveKey( spep_5 -1 + 56, 1, 120 -a2, 214.9 -b2, 0 ); setMoveKey( spep_5 -1 + 57, 1, 110.2 -a2, 200.1 -b2, 0 ); a5=0.7; setScaleKey( spep_5 + 0, 1, 3.85 +a5 , 3.85 +a5 ); setScaleKey( spep_5 -1 + 2, 1, 3.374 +a5, 3.374 +a5 ); setScaleKey( spep_5 -1 + 5, 1, 2.646 +a5, 2.646 +a5 ); setScaleKey( spep_5 -1 + 6, 1, 2.142 +a5, 2.142 +a5 ); setScaleKey( spep_5 -1 + 7, 1, 2.142 +a5, 2.142 +a5 ); setScaleKey( spep_5 -1 + 8, 1, 2.044 +a5, 2.044 +a5 ); setScaleKey( spep_5 -1 + 10, 1, 1.946 +a5, 1.946 +a5 ); setScaleKey( spep_5 -1 + 12, 1, 1.848 +a5, 1.848 +a5 ); setScaleKey( spep_5 -1 + 14, 1, 1.75 +a5, 1.75 +a5 ); setScaleKey( spep_5 -1 + 16, 1, 1.666 +a5, 1.666 +a5 ); setScaleKey( spep_5 -1 + 18, 1, 1.582 +a5, 1.582 +a5 ); setScaleKey( spep_5 -1 + 20, 1, 1.512 +a5, 1.512 +a5 ); setScaleKey( spep_5 -1 + 22, 1, 1.428 +a5, 1.428 +a5 ); setScaleKey( spep_5 -1 + 24, 1, 1.358 +a5, 1.358 +a5 ); setScaleKey( spep_5 -1 + 26, 1, 1.302 +a5, 1.302 +a5 ); setScaleKey( spep_5 -1 + 28, 1, 1.232 +a5, 1.232 +a5 ); setScaleKey( spep_5 -1 + 30, 1, 1.176 +a5, 1.176 +a5 ); setScaleKey( spep_5 -1 + 32, 1, 1.12 +a5, 1.12 +a5 ); setScaleKey( spep_5 -1 + 34, 1, 1.078 +a5, 1.078 +a5 ); setScaleKey( spep_5 -1 + 36, 1, 1.022 +a5, 1.022 +a5 ); setScaleKey( spep_5 -1 + 38, 1, 0.98 +a5, 0.98 +a5 ); setScaleKey( spep_5 -1 + 40, 1, 0.952 +a5, 0.952 +a5 ); setScaleKey( spep_5 -1 + 42, 1, 0.91 +a5, 0.91 +a5 ); setScaleKey( spep_5 -1 + 44, 1, 0.882 +a5, 0.882 +a5 ); setScaleKey( spep_5 -1 + 46, 1, 0.84 +a5, 0.84 +a5 ); setScaleKey( spep_5 -1 + 48, 1, 0.826 +a5, 0.826 +a5 ); setScaleKey( spep_5 -1 + 50, 1, 0.798 +a5, 0.798 +a5 ); setScaleKey( spep_5 -1 + 52, 1, 0.77 +a5, 0.77 +a5 ); setScaleKey( spep_5 -1 + 54, 1, 0.756 +a5, 0.756 +a5 ); setScaleKey( spep_5 -1 + 56, 1, 0.742 +a5, 0.742 +a5 ); setScaleKey( spep_5 -1 + 57, 1, 0.728 +a5, 0.728 +a5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 5, 1, 0 ); setRotateKey( spep_5 + 6, 1, 2 ); setRotateKey( spep_5 + 39, 1, 20 ); setRotateKey( spep_5 + 56, 1, 20 ); -- ** 音 ** -- --敵飛んでいく1 SE031 = playSe( spep_5 + 0, 1027 ); setSeVolumeByWorkId( spep_5 + 0, SE031, 45 ); --敵飛んでいく2 SE032 = playSe( spep_5 + 4, 1183 ); stopSe( spep_5 +56 + 6, SE032, 20 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 56; -------------------------------------- --かめはめ波溜め(116F) -------------------------------------- -- ** エフェクト等 ** -- tame = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --かめはめ波溜め(ef_007) setEffMoveKey( spep_6 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_6 + 116, tame, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_6 + 116, tame, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame, 0 ); setEffRotateKey( spep_6 + 116, tame, 0 ); setEffAlphaKey( spep_6 + 0, tame, 255 ); setEffAlphaKey( spep_6 + 116, tame, 255 ); -- ** 音 ** -- --オーラ2_1 SE033 = playSe( spep_6 + 0, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 0, SE033, 63 ); --イナヅマ2 SE034 = playSe( spep_6 + 2, 1147 ); setSeVolumeByWorkId( spep_6 + 2, SE034, 42 ); --オーラ2_2 SE035 = playSe( spep_6 + 14, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 14, SE035, 63 ); --構える SE036 = playSe( spep_6 + 22, 1003 ); setSeVolumeByWorkId( spep_6 + 22, SE036, 72 ); --オーラ2_3 SE037 = playSe( spep_6 + 38, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 38, SE037, 63 ); --かめはめ波溜め1 SE038 = playSe( spep_6 + 38, 1131 ); --かめはめ波溜め2 SE039 = playSe( spep_6 + 38, 1132 ); setSeVolumeByWorkId( spep_6 + 38, SE039, 72 ); --かめはめ波溜め3 SE040 = playSe( spep_6 + 38, 1014 ); setSeVolumeByWorkId( spep_6 + 38, SE040, 60 ); --オーラ2_4 SE041 = playSe( spep_6 + 62, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 62, SE041, 63 ); --オーラ2_5 SE042 = playSe( spep_6 + 86, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 86, SE042, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 116, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 116; -------------------------------------- --かめはめ波撃つ(116F) -------------------------------------- -- ** エフェクト等 ** -- shot = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --かめはめ波撃つ(ef_008) setEffMoveKey( spep_7 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_7 + 116, shot, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shot, 1.0, 1.0 ); setEffScaleKey( spep_7 + 116, shot, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, shot, 0 ); setEffRotateKey( spep_7 + 116, shot, 0 ); setEffAlphaKey( spep_7 + 0, shot, 255 ); setEffAlphaKey( spep_7 + 116, shot, 255 ); -- ** 音 ** -- --オーラ2_6 SE043 = playSe( spep_7 + 4, 1036 ,"",0.7); setSeVolumeByWorkId( spep_7 + 4, SE043, 63 ); --かめはめ波発射1 SE044 = playSe( spep_7 + 10, 1022 ); --かめはめ波発射2 SE045 = playSe( spep_7 + 10, 1285 ); setSeVolumeByWorkId( spep_7 + 10, SE045, 46 ); setPitch( spep_7 + 10, SE045, 400 ); setTimeStretch( SE045, 1.27, 10, 1 ); --かめはめ波発射3 SE046 = playSe( spep_7 + 10, 1146 ); --オーラ2_7 SE047 = playSe( spep_7 + 18, 1036 ,"",0.7); setSeVolumeByWorkId( spep_7 + 18, SE047, 63 ); --かめはめ波発射4 SE048 = playSe( spep_7 + 18, 1044 ); setSeVolumeByWorkId( spep_7 + 18, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 18, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 190, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 194, SE048, 80 ); setSeVolumeByWorkId( spep_7 + 198, SE048, 60 ); setSeVolumeByWorkId( spep_7 + 202, SE048, 40 ); setSeVolumeByWorkId( spep_7 + 208, SE048, 25 ); stopSe( spep_7 +278 + 0, SE048, 5 ); --(spep_7~10まで) --かめはめ波弾道 SE050 = playSe( spep_7 + 110, 1213 ); setSeVolumeByWorkId( spep_7 + 110, SE050, 5 ); setSeVolumeByWorkId( spep_7 + 130, SE050, 10 ); setSeVolumeByWorkId( spep_7 + 150, SE050, 20 ); setSeVolumeByWorkId( spep_7 + 160, SE050, 31 ); setSeVolumeByWorkId( spep_7 + 170, SE050, 42 ); setSeVolumeByWorkId( spep_7 + 182, SE050, 53 ); stopSe( spep_7 +278 + 0, SE050, 5 ); --(spep_7~10まで) setStartTimeMs( SE050, 800 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 116, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 116; -------------------------------------- --爆発(86F) -------------------------------------- -- ** エフェクト等 ** -- bakuhathu = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --爆発(ef_009) setEffMoveKey( spep_8 + 0, bakuhathu, 0, 0 , 0 ); setEffMoveKey( spep_8 + 86, bakuhathu, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, bakuhathu, 1.0, 1.0 ); setEffScaleKey( spep_8 + 86, bakuhathu, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bakuhathu, 0 ); setEffRotateKey( spep_8 + 86, bakuhathu, 0 ); setEffAlphaKey( spep_8 + 0, bakuhathu, 255 ); setEffAlphaKey( spep_8 + 86, bakuhathu, 255 ); -- ** 音 ** -- --爆発1 SE052 = playSe( spep_8 + 2, 1068 ); --爆発2 SE053 = playSe( spep_8 + 12, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 86, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_8 + 84, 0, 4, 0, 255, 255, 255, 255); -- white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 86; -------------------------------------- --敵に飛んでくる悟飯(76F) -------------------------------------- -- ** エフェクト等 ** -- missile_f = entryEffect( spep_9 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_9 + 0, missile_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 76, missile_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, missile_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 76, missile_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, missile_f, 0 ); setEffRotateKey( spep_9 + 76, missile_f, 0 ); setEffAlphaKey( spep_9 + 0, missile_f, 255 ); setEffAlphaKey( spep_9 + 76, missile_f, 255 ); missile_b = entryEffect( spep_9 + 0, SP_13, 0x80, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_9 + 0, missile_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 76, missile_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, missile_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 76, missile_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, missile_b, 0 ); setEffRotateKey( spep_9 + 76, missile_b, 0 ); setEffAlphaKey( spep_9 + 0, missile_b, 255 ); setEffAlphaKey( spep_9 + 76, missile_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 + 76, 1, 0 ); changeAnime( spep_9 + 0, 1, 6 ); changeAnime( spep_9 -3 + 50, 1, 8 ); setBlendColor( spep_9 + 0, 1, 1, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_9 + 75, 1, 1, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_9 + 76, 1, 1, 1.0, 1.0, 1.0, 0 ); setMoveKey( spep_9 + 0, 1, -159.7, -12.8 , 0 ); setMoveKey( spep_9 + 1, 1, -141.7, -12.8 , 0 ); setMoveKey( spep_9 + 2, 1, -123.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 6, 1, -105.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 7, 1, -105.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 8, 1, -87.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 9, 1, -87.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 10, 1, -69.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 12, 1, -51.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 14, 1, -34, -12.8 , 0 ); setMoveKey( spep_9 -3 + 16, 1, -33.1, -12.8 , 0 ); setMoveKey( spep_9 -3 + 18, 1, -32.2, -12.8 , 0 ); setMoveKey( spep_9 -3 + 20, 1, -31.3, -12.8 , 0 ); setMoveKey( spep_9 -3 + 22, 1, -30.4, -12.8 , 0 ); setMoveKey( spep_9 -3 + 24, 1, -29.5, -12.8 , 0 ); setMoveKey( spep_9 -3 + 26, 1, -28.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 28, 1, -27.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 30, 1, -26.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 32, 1, -26, -12.8 , 0 ); setMoveKey( spep_9 -3 + 34, 1, -25.1, -12.8 , 0 ); setMoveKey( spep_9 -3 + 36, 1, -24.2, -12.8 , 0 ); setMoveKey( spep_9 -3 + 38, 1, -23.3, -12.8 , 0 ); setMoveKey( spep_9 -3 + 40, 1, -22.4, -12.8 , 0 ); setMoveKey( spep_9 -3 + 42, 1, -21.5, -12.8 , 0 ); setMoveKey( spep_9 -3 + 44, 1, -20.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 46, 1, -19.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 49, 1, -18.9, -12.8 , 0 ); a3=70; b3=25; setMoveKey( spep_9 -3 + 50, 1, -175.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 52, 1, -183.4 +a3, 28.9 -b3, 0 ); setMoveKey( spep_9 -3 + 54, 1, -178.9 +a3, -27.1 -b3, 0 ); setMoveKey( spep_9 -3 + 56, 1, -191.3 +a3, 2.2 -b3, 0 ); setMoveKey( spep_9 -3 + 58, 1, -159.3 +a3, 7.6 -b3, 0 ); setMoveKey( spep_9 -3 + 60, 1, -175.3 +a3, 20.9 -b3, 0 ); setMoveKey( spep_9 -3 + 62, 1, -175.3 +a3, -11.1 -b3, 0 ); setMoveKey( spep_9 -3 + 64, 1, -191.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 66, 1, -159.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 68, 1, -175.3 +a3, 20.9 -b3, 0 ); setMoveKey( spep_9 -3 + 70, 1, -175.3 +a3, -11.1 -b3, 0 ); setMoveKey( spep_9 -3 + 72, 1, -183.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 74, 1, -167.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 76, 1, -175.3 +a3, 12.9 -b3, 0 ); setMoveKey( spep_9 -3 + 78, 1, -175.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 79, 1, -175.3 +a3, 4.9 -b3, 0 ); a4=0.2; setScaleKey( spep_9 + 0, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 1, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 2, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 3, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 4, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 5, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 6, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 -3 + 49, 1, 0.55+a4, 0.55+a4 ); setScaleKey( spep_9 -3 + 50, 1, 0.64+a4, 0.64+a4 ); setScaleKey( spep_9 -3 + 79, 1, 0.64+a4, 0.64+a4 ); setRotateKey( spep_9 + 0, 1, 0 ); setRotateKey( spep_9 + 1, 1, 0 ); setRotateKey( spep_9 + 2, 1, 0 ); setRotateKey( spep_9 + 3, 1, 0 ); setRotateKey( spep_9 + 4, 1, 0 ); setRotateKey( spep_9 + 5, 1, 0 ); setRotateKey( spep_9 + 6, 1, 0 ); setRotateKey( spep_9 + 79, 1, 0 ); -- ** 音 ** -- --閃光の中でパンチ SE054 = playSe( spep_9 + 40, 1231 ); setSeVolumeByWorkId( spep_9 + 40, SE054, 81 ); setPitch( spep_9 + 40, SE054, 300 ); setTimeStretch( SE054, 1.2, 10, 1 ); --閃光の中でパンチ SE055 = playSe( spep_9 + 42, 1169 ); setSeVolumeByWorkId( spep_9 + 42, SE055, 69 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 76, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_9 + 0, 0, 1, 2, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 76; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- --speff2 = entryEffectLife( spep_10 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード --setEffReplaceTexture( speff2, 1, 1 ); --setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え --setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); SE_CUTIN = playSe( spep_10, SE_05); speff = entryEffect( spep_10, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); SE_CUTIN = playSe( spep_10, SE_05); speff = entryEffect( spep_10, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); SE_CUTIN = playSe( spep_10, SE_05); speff = entryEffect( spep_10, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_10 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_10 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_10 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_10 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_10 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_10 + 0, shuchusen, 0 ); setEffRotateKey( spep_10 + 90, shuchusen, 0 ); setEffAlphaKey( spep_10 + 0, shuchusen, 255 ); setEffAlphaKey( spep_10 + 90, shuchusen, 255 ); -- ** 音 ** -- -- playSe( spep_10 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_10 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_10 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_10 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_11 = spep_10 + 94; -------------------------------------- --フィニッシュ(198F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_11 + 0, SP_14, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_011_front) setEffMoveKey( spep_11 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_11 + 198, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 198, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_f, 0 ); setEffRotateKey( spep_11 + 198, finish_f, 0 ); setEffAlphaKey( spep_11 + 0, finish_f, 255 ); setEffAlphaKey( spep_11 + 198, finish_f, 255 ); finish_b = entryEffect( spep_11 + 0, SP_15, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_011_back) setEffMoveKey( spep_11 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_11 + 198, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 198, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_b, 0 ); setEffRotateKey( spep_11 + 198, finish_b, 0 ); setEffAlphaKey( spep_11 + 0, finish_b, 255 ); setEffAlphaKey( spep_11 + 198, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_11 + 0, 1, 1 ); setDisp( spep_11 -3 + 111, 1, 0 ); setDisp( spep_11 -3 + 132, 1, 1 ); setDisp( spep_11 -3 + 173, 1, 0 ); changeAnime( spep_11 + 0, 1, 8 ); setBlendColor( spep_11 + 0, 1, 1, 1.0, 1.0, 1.0, 0.7 ); setBlendColor( spep_11 -3 + 111, 1, 1, 1.0, 1.0, 1.0, 0.7 ); setBlendColor( spep_11 -3 + 132, 1, 1, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_11 -3 + 172, 1, 1, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_11 -3 + 173, 1, 1, 1.0, 1.0, 1.0, 0 ); setMoveKey( spep_11 + 0, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 1, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 2, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 3, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 4, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 5, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 + 6, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 -3 + 111, 1, 144.4 -50, 63.8 , 0 ); -- setMoveKey( spep_11 -3 + 132, 1, 144.4 -50, 63.8 , 0 ); setMoveKey( spep_11 -3 + 173, 1, 144.4 -50, 63.8 , 0 ); a6=0.6; setScaleKey( spep_11 + 0, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 1, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 2, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 3, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 4, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 -3 + 8, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 9, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 10, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 12, 1, 1.68 +a6, 1.68 +a6 ); setScaleKey( spep_11 -3 + 14, 1, 1.67 +a6, 1.67 +a6 ); setScaleKey( spep_11 -3 + 16, 1, 1.66 +a6, 1.66 +a6 ); setScaleKey( spep_11 -3 + 18, 1, 1.64 +a6, 1.64 +a6 ); setScaleKey( spep_11 -3 + 20, 1, 1.63 +a6, 1.63 +a6 ); setScaleKey( spep_11 -3 + 22, 1, 1.61 +a6, 1.61 +a6 ); setScaleKey( spep_11 -3 + 24, 1, 1.6 +a6, 1.6 +a6 ); setScaleKey( spep_11 -3 + 26, 1, 1.58 +a6, 1.58 +a6 ); setScaleKey( spep_11 -3 + 28, 1, 1.56 +a6, 1.56 +a6 ); setScaleKey( spep_11 -3 + 30, 1, 1.54 +a6, 1.54 +a6 ); setScaleKey( spep_11 -3 + 32, 1, 1.51 +a6, 1.51 +a6 ); setScaleKey( spep_11 -3 + 34, 1, 1.49 +a6, 1.49 +a6 ); setScaleKey( spep_11 -3 + 36, 1, 1.46 +a6, 1.46 +a6 ); setScaleKey( spep_11 -3 + 38, 1, 1.43 +a6, 1.43 +a6 ); setScaleKey( spep_11 -3 + 40, 1, 1.4 +a6, 1.4 +a6 ); setScaleKey( spep_11 -3 + 42, 1, 1.37 +a6, 1.37 +a6 ); setScaleKey( spep_11 -3 + 44, 1, 1.34 +a6, 1.34 +a6 ); setScaleKey( spep_11 -3 + 46, 1, 1.31 +a6, 1.31 +a6 ); setScaleKey( spep_11 -3 + 48, 1, 1.27 +a6, 1.27 +a6 ); setScaleKey( spep_11 -3 + 50, 1, 1.24 +a6, 1.24 +a6 ); setScaleKey( spep_11 -3 + 52, 1, 1.2 +a6, 1.2 +a6 ); setScaleKey( spep_11 -3 + 54, 1, 1.16 +a6, 1.16 +a6 ); setScaleKey( spep_11 -3 + 111, 1, 1.16 +a6, 1.16 +a6 ); -- setScaleKey( spep_11 -3 + 132, 1, 1.16 +a6, 1.16 +a6 ); setScaleKey( spep_11 -3 + 134, 1, 1.15 +a6, 1.15 +a6 ); setScaleKey( spep_11 -3 + 136, 1, 1.14 +a6, 1.14 +a6 ); setScaleKey( spep_11 -3 + 138, 1, 1.12 +a6, 1.12 +a6 ); setScaleKey( spep_11 -3 + 140, 1, 1.11 +a6, 1.11 +a6 ); setScaleKey( spep_11 -3 + 142, 1, 1.1 +a6, 1.1 +a6 ); setScaleKey( spep_11 -3 + 144, 1, 1.09 +a6, 1.09 +a6 ); setScaleKey( spep_11 -3 + 146, 1, 1.08 +a6, 1.08 +a6 ); setScaleKey( spep_11 -3 + 148, 1, 1.07 +a6, 1.07 +a6 ); setScaleKey( spep_11 -3 + 150, 1, 1.06 +a6, 1.06 +a6 ); setScaleKey( spep_11 -3 + 152, 1, 1.05 +a6, 1.05 +a6 ); setScaleKey( spep_11 -3 + 154, 1, 1.03 +a6, 1.03 +a6 ); setScaleKey( spep_11 -3 + 156, 1, 1.02 +a6, 1.02 +a6 ); setScaleKey( spep_11 -3 + 158, 1, 1.01 +a6, 1.01 +a6 ); setScaleKey( spep_11 -3 + 160, 1, 1 +a6, 1 +a6 ); setScaleKey( spep_11 -3 + 162, 1, 0.99 +a6, 0.99 +a6 ); setScaleKey( spep_11 -3 + 164, 1, 0.98 +a6, 0.98 +a6 ); setScaleKey( spep_11 -3 + 166, 1, 0.97 +a6, 0.97 +a6 ); setScaleKey( spep_11 -3 + 168, 1, 0.96 +a6, 0.96 +a6 ); setScaleKey( spep_11 -3 + 170, 1, 0.95 +a6, 0.95 +a6 ); setScaleKey( spep_11 -3 + 172, 1, 0.93 +a6, 0.93 +a6 ); setScaleKey( spep_11 -3 + 173, 1, 0.93 +a6, 0.93 +a6 ); setRotateKey( spep_11 + 0, 1, -27 ); setRotateKey( spep_11 + 1, 1, -27 ); setRotateKey( spep_11 + 2, 1, -27 ); setRotateKey( spep_11 + 3, 1, -27 ); setRotateKey( spep_11 + 4, 1, -27 ); setRotateKey( spep_11 + 5, 1, -27 ); setRotateKey( spep_11 + 6, 1, -27 ); setRotateKey( spep_11 + 111, 1, -27 ); -- setRotateKey( spep_11 + 132, 1, -27 ); setRotateKey( spep_11 + 170, 1, -27 ); -- ** K.O.演出 ** -- KO = entryEffect( spep_11 + 178, SP_16, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_011_front) setEffMoveKey( spep_11 + 178, KO, 0, 0 , 0 ); setEffMoveKey( spep_11 + 354, KO, 0, 0 , 0 ); setEffScaleKey( spep_11 + 178, KO, 1.0, 1.0 ); setEffScaleKey( spep_11 + 354, KO, 1.0, 1.0 ); setEffRotateKey( spep_11 + 178, KO, 0 ); setEffRotateKey( spep_11 + 354, KO, 0 ); setEffAlphaKey( spep_11 + 178, KO, 255 ); setEffAlphaKey( spep_11 + 354, KO, 255 ); -- ** 音 ** -- --瓦礫音1 SE056 = playSe( spep_11 + 0, 1168 ); setSeVolumeByWorkId( spep_11 + 0, SE056, 6 ); setSeVolumeByWorkId( spep_11 + 4, SE056, 12 ); setSeVolumeByWorkId( spep_11 + 6, SE056, 22 ); setSeVolumeByWorkId( spep_11 + 8, SE056, 32 ); setSeVolumeByWorkId( spep_11 + 10, SE056, 42 ); setSeVolumeByWorkId( spep_11 + 12, SE056, 52 ); stopSe( spep_11 + 108, SE056, 6 ); setStartTimeMs( SE056, 1933 ); --瓦礫音2 SE058 = playSe( spep_11 + 0, 1044 ); setSeVolumeByWorkId( spep_11 + 0, SE058, 43 ); stopSe( spep_11 + 108, SE058, 6 ); --瓦礫音3 SE059 = playSe( spep_11 + 0, 1226 ); setSeVolumeByWorkId( spep_11 + 0, SE059, 52 ); stopSe( spep_11 + 106, SE059, 6 ); setStartTimeMs( SE056, 1933 ); --稲光 SE060 = playSe( spep_11 + 48, 1056 ); setSeVolumeByWorkId( spep_11 + 48, SE060, 67 ); --ラスト爆発1 SE061 = playSe( spep_11 + 112, 1069 ); --ラスト爆発2 SE062 = playSe( spep_11 + 130, 1011 ); setSeVolumeByWorkId( spep_11 + 130, SE062, 79 ); --ラスト爆発3 SE063 = playSe( spep_11 + 134, 1159 ); setSeVolumeByWorkId( spep_11 + 134, SE063, 84 ); --ラスト爆発4 SE064 = playSe( spep_11 + 136, 1024 ); setSeVolumeByWorkId( spep_11 + 136, SE064, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_11 + 0, 0, 198, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_11 + 52 ); entryFade( spep_11 +188 - 4, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_11 + 188 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 歩き、カットイン(218F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --歩き、カットイン(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 218, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 218, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 218, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 218, first_f, 255 ); spep_x = spep_0 + 8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --オーラ1 SE001 = playSe( spep_0 + 0, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); --イナヅマ SE002 = playSe( spep_0 + 0, 1147 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 36 ); --足音1 SE003 = playSe( spep_0 + 0, 1106 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 158 ); --足音2 SE004 = playSe( spep_0 + 0, 1108 ); --顔カットイン --SE005 = playSe( spep_0 + 18, 1018 ); --オーラ2 SE006 = playSe( spep_0 + 24, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 24, SE006, 56 ); --オーラ3 SE007 = playSe( spep_0 + 48, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 48, SE007, 56 ); --足音3 SE008 = playSe( spep_0 + 70, 1106 ); setSeVolumeByWorkId( spep_0 + 70, SE008, 141 ); --足音4 SE009 = playSe( spep_0 + 70, 1108 ); --オーラ4 SE010 = playSe( spep_0 + 72, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 72, SE010, 56 ); --オーラ5 SE011 = playSe( spep_0 + 96, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 96, SE011, 56 ); --オーラ6 SE012 = playSe( spep_0 + 120, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 120, SE012, 56 ); --気を放つ1 SE013 = playSe( spep_0 + 190, 1264 ); setSeVolumeByWorkId( spep_0 + 190, SE013, 0 ); setSeVolumeByWorkId( spep_0 + 191, SE013, 20 ); setSeVolumeByWorkId( spep_0 + 192, SE013, 40 ); setSeVolumeByWorkId( spep_0 + 193, SE013, 60 ); setSeVolumeByWorkId( spep_0 + 194, SE013, 80 ); setSeVolumeByWorkId( spep_0 + 195, SE013, 100 ); setSeVolumeByWorkId( spep_0 + 196, SE013, 115 ); stopSe( spep_0 +218 + 30, SE013, 184 ); setStartTimeMs( SE013, 950 ); setPitch( spep_0 + 133, SE013, -300 ); setTimeStretch( SE013, 0.8, 10, 1 ); --オーラ SE014 = playSe( spep_0 + 144, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 144, SE014, 56 ); --気を放つ2 SE015 = playSe( spep_0 + 190, 1285 ); setSeVolumeByWorkId( spep_0 + 190, SE015, 0 ); setSeVolumeByWorkId( spep_0 + 192, SE015, 10 ); setSeVolumeByWorkId( spep_0 + 194, SE015, 20 ); setSeVolumeByWorkId( spep_0 + 196, SE015, 40 ); setSeVolumeByWorkId( spep_0 + 198, SE015, 60 ); setSeVolumeByWorkId( spep_0 + 200, SE015, 80 ); setSeVolumeByWorkId( spep_0 + 202, SE015, 90 ); setSeVolumeByWorkId( spep_0 + 204, SE015, 100 ); setStartTimeMs( SE015, 400 ); --オーラ7 SE016 = playSe( spep_0 + 168, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 168, SE016, 56 ); --足音5 SE017 = playSe( spep_0 + 186, 1106 ); setSeVolumeByWorkId( spep_0 + 186, SE017, 158 ); --足音6 SE018 = playSe( spep_0 + 186, 1108 ); --気を放つ3 SE019 = playSe( spep_0 + 186, 1231 ); setSeVolumeByWorkId( spep_0 + 186, SE019, 229 ); --気を放つ4 SE020 = playSe( spep_0 + 186, 1068 ); setSeVolumeByWorkId( spep_0 + 186, SE020, 43 ); --オーラ8 SE021 = playSe( spep_0 + 192, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 192, SE021, 56 ); --イナヅマ SE022 = playSe( spep_0 + 206, 1147 ); setSeVolumeByWorkId( spep_0 + 206, SE022, 33 ); stopSe( spep_0 +218 +56 + 10, SE022, 18 ); --オーラ9 SE023 = playSe( spep_0 + 216, 1036 ,"",0.7); setSeVolumeByWorkId( spep_0 + 216, SE023, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 218, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 218; -------------------------------------- -- 悟飯顔アップ(56F) -------------------------------------- -- ** エフェクト等 ** -- faceup = entryEffect( spep_1 + 0, SP_02r, 0x100, -1, 0, 0, 0 ); --悟飯顔アップ(ef_002) setEffMoveKey( spep_1 + 0, faceup, 0, 0 , 0 ); setEffMoveKey( spep_1 + 56, faceup, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, faceup, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, faceup, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, faceup, 0 ); setEffRotateKey( spep_1 + 56, faceup, 0 ); setEffAlphaKey( spep_1 + 0, faceup, 255 ); setEffAlphaKey( spep_1 + 56, faceup, 255 ); -- ** 音 ** -- --オーラ1 SE024 = playSe( spep_1 + 22, 1036 ,"",0.7); setSeVolumeByWorkId( spep_1 + 22, SE024, 56 ); --オーラ2 SE025 = playSe( spep_1 + 46, 1036 ,"",0.7); setSeVolumeByWorkId( spep_1 + 46, SE025, 56 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_1 + 0, 0, 1, 5, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 56; -------------------------------------- -- 敵の渦巻集中(56F) -------------------------------------- -- ** エフェクト等 ** -- uzumaki_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_003_front) setEffMoveKey( spep_2 + 0, uzumaki_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, uzumaki_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, uzumaki_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, uzumaki_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, uzumaki_f, 0 ); setEffRotateKey( spep_2 + 56, uzumaki_f, 0 ); setEffAlphaKey( spep_2 + 0, uzumaki_f, 255 ); setEffAlphaKey( spep_2 + 56, uzumaki_f, 255 ); uzumaki_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_003_back) setEffMoveKey( spep_2 + 0, uzumaki_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 56, uzumaki_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, uzumaki_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 56, uzumaki_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, uzumaki_b, 0 ); setEffRotateKey( spep_2 + 56, uzumaki_b, 0 ); setEffAlphaKey( spep_2 + 0, uzumaki_b, 255 ); setEffAlphaKey( spep_2 + 56, uzumaki_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); changeAnime( spep_2 + 0, 1, 101 ); b1=56; setMoveKey( spep_2 + 0, 1, 84.8, 0.2 +b1, 0 ); setMoveKey( spep_2 + 1, 1, 85.4, 0.2 +b1, 0 ); setMoveKey( spep_2 + 2, 1, 86.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 6, 1, 86.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 7, 1, 86.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 8, 1, 87.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 9, 1, 87.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 10, 1, 87.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 12, 1, 88.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 14, 1, 89.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 16, 1, 89.8, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 18, 1, 90.4, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 20, 1, 91, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 22, 1, 91.6, 0.2 +b1, 0 ); setScaleKey( spep_2 + 0, 1, 2.385, 2.385 ); setScaleKey( spep_2 + 1, 1, 2.400, 2.400 ); setScaleKey( spep_2 + 2, 1, 2.415, 2.415 ); setScaleKey( spep_2 -3 + 6, 1, 2.445, 2.445 ); setScaleKey( spep_2 -3 + 7, 1, 2.445, 2.445 ); setScaleKey( spep_2 -3 + 8, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 9, 1, 2.46, 2.46 ); setScaleKey( spep_2 -3 + 10, 1, 2.475, 2.475 ); setScaleKey( spep_2 -3 + 12, 1, 2.489, 2.489 ); setScaleKey( spep_2 -3 + 14, 1, 2.505, 2.505 ); setScaleKey( spep_2 -3 + 16, 1, 2.52, 2.52 ); setScaleKey( spep_2 -3 + 18, 1, 2.535, 2.535 ); setScaleKey( spep_2 -3 + 20, 1, 2.565, 2.565 ); setScaleKey( spep_2 -3 + 22, 1, 2.58, 2.58 ); setRotateKey( spep_2 + 0, 1, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 20 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 92.2, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 2, 1, 92.9, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 4, 1, 93.5, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 6, 1, 94.1, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 8, 1, 94.7, 0.2 +b1, 0 ); setMoveKey( SP_dodge + 10, 1, 95.3, 0.2 +b1, 0 ); setScaleKey( SP_dodge + 0, 1, 2.59, 2.59 ); setScaleKey( SP_dodge + 2, 1, 2.61, 2.61 ); setScaleKey( SP_dodge + 4, 1, 2.625, 2.625 ); setScaleKey( SP_dodge + 6, 1, 2.64, 2.64 ); setScaleKey( SP_dodge + 8, 1, 2.67, 2.67 ); setScaleKey( SP_dodge + 10, 1, 2.685, 2.685 ); -- setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setDisp( spep_2 + 56, 1, 0 ); setMoveKey( spep_2 -3 + 24, 1, 92.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 26, 1, 92.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 28, 1, 93.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 30, 1, 94.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 32, 1, 94.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 34, 1, 95.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 36, 1, 96, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 38, 1, 96.6, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 40, 1, 97.2, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 42, 1, 97.8, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 44, 1, 98.4, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 46, 1, 99, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 48, 1, 99.7, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 50, 1, 100.3, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 52, 1, 100.9, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 54, 1, 101.5, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 57, 1, 102.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 58, 1, 102.1, 0.2 +b1, 0 ); setMoveKey( spep_2 -3 + 59, 1, 102.1, 0.2 +b1, 0 ); setScaleKey( spep_2 -3 + 24, 1, 2.59, 2.59 ); setScaleKey( spep_2 -3 + 26, 1, 2.61, 2.61 ); setScaleKey( spep_2 -3 + 28, 1, 2.625, 2.625 ); setScaleKey( spep_2 -3 + 30, 1, 2.64, 2.64 ); setScaleKey( spep_2 -3 + 32, 1, 2.67, 2.67 ); setScaleKey( spep_2 -3 + 34, 1, 2.685, 2.685 ); setScaleKey( spep_2 -3 + 36, 1, 2.7, 2.7 ); setScaleKey( spep_2 -3 + 38, 1, 2.715, 2.715 ); setScaleKey( spep_2 -3 + 40, 1, 2.73, 2.73 ); setScaleKey( spep_2 -3 + 42, 1, 2.745, 2.745 ); setScaleKey( spep_2 -3 + 44, 1, 2.77, 2.77 ); setScaleKey( spep_2 -3 + 46, 1, 2.79, 2.79 ); setScaleKey( spep_2 -3 + 48, 1, 2.805, 2.805 ); setScaleKey( spep_2 -3 + 50, 1, 2.82, 2.82 ); setScaleKey( spep_2 -3 + 52, 1, 2.835, 2.835 ); setScaleKey( spep_2 -3 + 54, 1, 2.85, 2.85 ); setScaleKey( spep_2 -3 + 57, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 58, 1, 2.88, 2.88 ); setScaleKey( spep_2 -3 + 59, 1, 2.88, 2.88 ); setRotateKey( spep_2 + 56, 1, 0 ); -- ** 音 ** -- --敵に近づく SE026 = playSe( spep_2 + 34, 1167 ); setSeVolumeByWorkId( spep_2 + 34, SE026, 21 ); stopSe( spep_2 +56 + 20, SE026, 20 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 56; -------------------------------------- --拳パンチ(32F) -------------------------------------- -- ** エフェクト等 ** -- punch = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --拳パンチ(ef_004) setEffMoveKey( spep_3 + 0, punch, 0, 0 , 0 ); setEffMoveKey( spep_3 + 32, punch, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, punch, 1.0, 1.0 ); setEffScaleKey( spep_3 + 32, punch, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, punch, 0 ); setEffRotateKey( spep_3 + 32, punch, 0 ); setEffAlphaKey( spep_3 + 0, punch, 255 ); setEffAlphaKey( spep_3 + 32, punch, 255 ); -- ** 音 ** -- --敵を突き破る1 SE027 = playSe( spep_3 + 10, 1187 ); setSeVolumeByWorkId( spep_3 + 10, SE027, 68 ); --敵を突き破る2 SE028 = playSe( spep_3 + 14, 1110 ); setSeVolumeByWorkId( spep_3 + 14, SE028, 58 ); --敵を突き破る3 SE029 = playSe( spep_3 + 18, 1153 ); setSeVolumeByWorkId( spep_3 + 18, SE029, 68 ); --敵を突き破る4 SE030 = playSe( spep_3 + 20, 1123 ); setSeVolumeByWorkId( spep_3 + 20, SE030, 0 ); setSeVolumeByWorkId( spep_3 +22 + 0, SE030, 0 ); setSeVolumeByWorkId( spep_3 +22 + 2, SE030, 8 ); setSeVolumeByWorkId( spep_3 +22 + 4, SE030, 16 ); setSeVolumeByWorkId( spep_3 +22 + 6, SE030, 24 ); setSeVolumeByWorkId( spep_3 +22 + 8, SE030, 32 ); setSeVolumeByWorkId( spep_3 +22 + 10, SE030, 40 ); setSeVolumeByWorkId( spep_3 +22 + 12, SE030, 48 ); setSeVolumeByWorkId( spep_3 +22 + 14, SE030, 56 ); setSeVolumeByWorkId( spep_3 +22 + 16, SE030, 64 ); setPitch( spep_3 + 20, SE030, -200 ); setTimeStretch( SE030, 0.96, 10, 1 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 32, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 32; -------------------------------------- --悟飯拳突き出してる(56F) -------------------------------------- -- ** エフェクト等 ** -- ptuki = entryEffectLife( spep_4 + 0, SP_06r, 55, 0x100, -1, 0, 0, 0 ); --悟飯拳突き出してる(ef_005) setEffMoveKey( spep_4 + 0, ptuki, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, ptuki, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, ptuki, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, ptuki, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, ptuki, 0 ); setEffRotateKey( spep_4 + 56, ptuki, 0 ); setEffAlphaKey( spep_4 + 0, ptuki, 255 ); setEffAlphaKey( spep_4 + 56, ptuki, 255 ); -- ** 音 ** -- -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; -------------------------------------- --敵吹っ飛び(56F) -------------------------------------- -- ** エフェクト等 ** -- huttobi_f = entryEffect( spep_5 + 0, SP_07, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_5 + 0, huttobi_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, huttobi_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, huttobi_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, huttobi_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, huttobi_f, 0 ); setEffRotateKey( spep_5 + 56, huttobi_f, 0 ); setEffAlphaKey( spep_5 + 0, huttobi_f, 255 ); setEffAlphaKey( spep_5 + 56, huttobi_f, 255 ); huttobi_b = entryEffect( spep_5 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_006_back) setEffMoveKey( spep_5 + 0, huttobi_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 56, huttobi_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, huttobi_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 56, huttobi_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, huttobi_b, 0 ); setEffRotateKey( spep_5 + 56, huttobi_b, 0 ); setEffAlphaKey( spep_5 + 0, huttobi_b, 255 ); setEffAlphaKey( spep_5 + 56, huttobi_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_5 + 0, 1, 1 ); setDisp( spep_5 + 56, 1, 0 ); changeAnime( spep_5 + 0, 1, 108 ); changeAnime( spep_5 -1 + 6, 1, 5 ); setBlendColor(spep_5 + 0, 1, 3, 0.5, 0.24, 0.6, 0.6); setBlendColor(spep_5 + 56, 1, 3, 0.5, 0.24, 0.6, 0.6); a2=10; b2=10; setMoveKey( spep_5 + 0, 1, -164.2 +140, -173.6 + 40, 0 ); setMoveKey( spep_5 -1 + 2, 1, -91.3 +140, -94 +40, 0 ); setMoveKey( spep_5 -1 + 5, 1, -71.1 +140, -28.7 +40, 0 ); setMoveKey( spep_5 -1 + 6, 1, 76.9 -a2, 131.4 -b2, 0 ); setMoveKey( spep_5 -1 + 7, 1, 76.9 -a2, 131.4 -b2, 0 ); setMoveKey( spep_5 -1 + 8, 1, 130 -a2, 155.4 -b2, 0 ); setMoveKey( spep_5 -1 + 10, 1, 121.9 -a2, 197.4 -b2, 0 ); setMoveKey( spep_5 -1 + 12, 1, 132.6 -a2, 177.4 -b2, 0 ); setMoveKey( spep_5 -1 + 14, 1, 122.2 -a2, 215.5 -b2, 0 ); setMoveKey( spep_5 -1 + 16, 1, 170.7 -a2, 231.7 -b2, 0 ); setMoveKey( spep_5 -1 + 18, 1, 158.1 -a2, 257.9 -b2, 0 ); setMoveKey( spep_5 -1 + 20, 1, 164.3 -a2, 242.4 -b2, 0 ); setMoveKey( spep_5 -1 + 22, 1, 169.5 -a2, 281.2 -b2, 0 ); setMoveKey( spep_5 -1 + 24, 1, 173.8 -a2, 266.1 -b2, 0 ); setMoveKey( spep_5 -1 + 26, 1, 165 -a2, 285.3 -b2, 0 ); setMoveKey( spep_5 -1 + 28, 1, 191.2 -a2, 294.8 -b2, 0 ); setMoveKey( spep_5 -1 + 30, 1, 180.5 -a2, 302.8 -b2, 0 ); setMoveKey( spep_5 -1 + 32, 1, 180.9 -a2, 285.1 -b2, 0 ); setMoveKey( spep_5 -1 + 34, 1, 180.3 -a2, 309.9 -b2, 0 ); setMoveKey( spep_5 -1 + 36, 1, 174.8 -a2, 293.1 -b2, 0 ); setMoveKey( spep_5 -1 + 38, 1, 188.5 -a2, 294.9 -b2, 0 ); setMoveKey( spep_5 -1 + 40, 1, 177.2 -a2, 303.3 -b2, 0 ); setMoveKey( spep_5 -1 + 42, 1, 169.2 -a2, 278.2 -b2, 0 ); setMoveKey( spep_5 -1 + 44, 1, 156.4 -a2, 279.8 -b2, 0 ); setMoveKey( spep_5 -1 + 46, 1, 166.9 -a2, 272.1 -b2, 0 ); setMoveKey( spep_5 -1 + 48, 1, 152.5 -a2, 263 -b2, 0 ); setMoveKey( spep_5 -1 + 50, 1, 145.4 -a2, 252.8 -b2, 0 ); setMoveKey( spep_5 -1 + 52, 1, 137.6 -a2, 241.4 -b2, 0 ); setMoveKey( spep_5 -1 + 54, 1, 129.1 -a2, 228.7 -b2, 0 ); setMoveKey( spep_5 -1 + 56, 1, 120 -a2, 214.9 -b2, 0 ); setMoveKey( spep_5 -1 + 57, 1, 110.2 -a2, 200.1 -b2, 0 ); a5=0.7; setScaleKey( spep_5 + 0, 1, 3.85 +a5 , 3.85 +a5 ); setScaleKey( spep_5 -1 + 2, 1, 3.374 +a5, 3.374 +a5 ); setScaleKey( spep_5 -1 + 5, 1, 2.646 +a5, 2.646 +a5 ); setScaleKey( spep_5 -1 + 6, 1, 2.142 +a5, 2.142 +a5 ); setScaleKey( spep_5 -1 + 7, 1, 2.142 +a5, 2.142 +a5 ); setScaleKey( spep_5 -1 + 8, 1, 2.044 +a5, 2.044 +a5 ); setScaleKey( spep_5 -1 + 10, 1, 1.946 +a5, 1.946 +a5 ); setScaleKey( spep_5 -1 + 12, 1, 1.848 +a5, 1.848 +a5 ); setScaleKey( spep_5 -1 + 14, 1, 1.75 +a5, 1.75 +a5 ); setScaleKey( spep_5 -1 + 16, 1, 1.666 +a5, 1.666 +a5 ); setScaleKey( spep_5 -1 + 18, 1, 1.582 +a5, 1.582 +a5 ); setScaleKey( spep_5 -1 + 20, 1, 1.512 +a5, 1.512 +a5 ); setScaleKey( spep_5 -1 + 22, 1, 1.428 +a5, 1.428 +a5 ); setScaleKey( spep_5 -1 + 24, 1, 1.358 +a5, 1.358 +a5 ); setScaleKey( spep_5 -1 + 26, 1, 1.302 +a5, 1.302 +a5 ); setScaleKey( spep_5 -1 + 28, 1, 1.232 +a5, 1.232 +a5 ); setScaleKey( spep_5 -1 + 30, 1, 1.176 +a5, 1.176 +a5 ); setScaleKey( spep_5 -1 + 32, 1, 1.12 +a5, 1.12 +a5 ); setScaleKey( spep_5 -1 + 34, 1, 1.078 +a5, 1.078 +a5 ); setScaleKey( spep_5 -1 + 36, 1, 1.022 +a5, 1.022 +a5 ); setScaleKey( spep_5 -1 + 38, 1, 0.98 +a5, 0.98 +a5 ); setScaleKey( spep_5 -1 + 40, 1, 0.952 +a5, 0.952 +a5 ); setScaleKey( spep_5 -1 + 42, 1, 0.91 +a5, 0.91 +a5 ); setScaleKey( spep_5 -1 + 44, 1, 0.882 +a5, 0.882 +a5 ); setScaleKey( spep_5 -1 + 46, 1, 0.84 +a5, 0.84 +a5 ); setScaleKey( spep_5 -1 + 48, 1, 0.826 +a5, 0.826 +a5 ); setScaleKey( spep_5 -1 + 50, 1, 0.798 +a5, 0.798 +a5 ); setScaleKey( spep_5 -1 + 52, 1, 0.77 +a5, 0.77 +a5 ); setScaleKey( spep_5 -1 + 54, 1, 0.756 +a5, 0.756 +a5 ); setScaleKey( spep_5 -1 + 56, 1, 0.742 +a5, 0.742 +a5 ); setScaleKey( spep_5 -1 + 57, 1, 0.728 +a5, 0.728 +a5 ); setRotateKey( spep_5 + 0, 1, 0 ); setRotateKey( spep_5 + 5, 1, 0 ); setRotateKey( spep_5 + 6, 1, 2 ); setRotateKey( spep_5 + 39, 1, 20 ); setRotateKey( spep_5 + 56, 1, 20 ); -- ** 音 ** -- --敵飛んでいく1 SE031 = playSe( spep_5 + 0, 1027 ); setSeVolumeByWorkId( spep_5 + 0, SE031, 45 ); --敵飛んでいく2 SE032 = playSe( spep_5 + 4, 1183 ); stopSe( spep_5 +56 + 6, SE032, 20 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 56, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 56; -------------------------------------- --かめはめ波溜め(116F) -------------------------------------- -- ** エフェクト等 ** -- tame = entryEffect( spep_6 + 0, SP_09, 0x100, -1, 0, 0, 0 ); --かめはめ波溜め(ef_007) setEffMoveKey( spep_6 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_6 + 116, tame, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_6 + 116, tame, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame, 0 ); setEffRotateKey( spep_6 + 116, tame, 0 ); setEffAlphaKey( spep_6 + 0, tame, 255 ); setEffAlphaKey( spep_6 + 116, tame, 255 ); -- ** 音 ** -- --オーラ2_1 SE033 = playSe( spep_6 + 0, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 0, SE033, 63 ); --イナヅマ2 SE034 = playSe( spep_6 + 2, 1147 ); setSeVolumeByWorkId( spep_6 + 2, SE034, 42 ); --オーラ2_2 SE035 = playSe( spep_6 + 14, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 14, SE035, 63 ); --構える SE036 = playSe( spep_6 + 22, 1003 ); setSeVolumeByWorkId( spep_6 + 22, SE036, 72 ); --オーラ2_3 SE037 = playSe( spep_6 + 38, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 38, SE037, 63 ); --かめはめ波溜め1 SE038 = playSe( spep_6 + 38, 1131 ); --かめはめ波溜め2 SE039 = playSe( spep_6 + 38, 1132 ); setSeVolumeByWorkId( spep_6 + 38, SE039, 72 ); --かめはめ波溜め3 SE040 = playSe( spep_6 + 38, 1014 ); setSeVolumeByWorkId( spep_6 + 38, SE040, 60 ); --オーラ2_4 SE041 = playSe( spep_6 + 62, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 62, SE041, 63 ); --オーラ2_5 SE042 = playSe( spep_6 + 86, 1036 ,"",0.7); setSeVolumeByWorkId( spep_6 + 86, SE042, 63 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 116, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 116; -------------------------------------- --かめはめ波撃つ(116F) -------------------------------------- -- ** エフェクト等 ** -- shot = entryEffect( spep_7 + 0, SP_10, 0x100, -1, 0, 0, 0 ); --かめはめ波撃つ(ef_008) setEffMoveKey( spep_7 + 0, shot, 0, 0 , 0 ); setEffMoveKey( spep_7 + 116, shot, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shot, -1.0, 1.0 ); setEffScaleKey( spep_7 + 116, shot, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0, shot, 0 ); setEffRotateKey( spep_7 + 116, shot, 0 ); setEffAlphaKey( spep_7 + 0, shot, 255 ); setEffAlphaKey( spep_7 + 116, shot, 255 ); -- ** 音 ** -- --オーラ2_6 SE043 = playSe( spep_7 + 4, 1036 ,"",0.7); setSeVolumeByWorkId( spep_7 + 4, SE043, 63 ); --かめはめ波発射1 SE044 = playSe( spep_7 + 10, 1022 ); --かめはめ波発射2 SE045 = playSe( spep_7 + 10, 1285 ); setSeVolumeByWorkId( spep_7 + 10, SE045, 46 ); setPitch( spep_7 + 10, SE045, 400 ); setTimeStretch( SE045, 1.27, 10, 1 ); --かめはめ波発射3 SE046 = playSe( spep_7 + 10, 1146 ); --オーラ2_7 SE047 = playSe( spep_7 + 18, 1036 ,"",0.7); setSeVolumeByWorkId( spep_7 + 18, SE047, 63 ); --かめはめ波発射4 SE048 = playSe( spep_7 + 18, 1044 ); setSeVolumeByWorkId( spep_7 + 18, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 18, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 190, SE048, 100 ); setSeVolumeByWorkId( spep_7 + 194, SE048, 80 ); setSeVolumeByWorkId( spep_7 + 198, SE048, 60 ); setSeVolumeByWorkId( spep_7 + 202, SE048, 40 ); setSeVolumeByWorkId( spep_7 + 208, SE048, 25 ); stopSe( spep_7 +278 + 0, SE048, 5 ); --(spep_7~10まで) --かめはめ波弾道 SE050 = playSe( spep_7 + 110, 1213 ); setSeVolumeByWorkId( spep_7 + 110, SE050, 5 ); setSeVolumeByWorkId( spep_7 + 130, SE050, 10 ); setSeVolumeByWorkId( spep_7 + 150, SE050, 20 ); setSeVolumeByWorkId( spep_7 + 160, SE050, 31 ); setSeVolumeByWorkId( spep_7 + 170, SE050, 42 ); setSeVolumeByWorkId( spep_7 + 182, SE050, 53 ); stopSe( spep_7 +278 + 0, SE050, 5 ); --(spep_7~10まで) setStartTimeMs( SE050, 800 ); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 116, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 116; -------------------------------------- --爆発(86F) -------------------------------------- -- ** エフェクト等 ** -- bakuhathu = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --爆発(ef_009) setEffMoveKey( spep_8 + 0, bakuhathu, 0, 0 , 0 ); setEffMoveKey( spep_8 + 86, bakuhathu, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, bakuhathu, -1.0, 1.0 ); setEffScaleKey( spep_8 + 86, bakuhathu, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, bakuhathu, 0 ); setEffRotateKey( spep_8 + 86, bakuhathu, 0 ); setEffAlphaKey( spep_8 + 0, bakuhathu, 255 ); setEffAlphaKey( spep_8 + 86, bakuhathu, 255 ); -- ** 音 ** -- --爆発1 SE052 = playSe( spep_8 + 2, 1068 ); --爆発2 SE053 = playSe( spep_8 + 12, 1023 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 86, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_8 + 84, 0, 4, 0, 255, 255, 255, 255); -- white fade -- ** 次の準備 ** -- spep_9 = spep_8 + 86; -------------------------------------- --敵に飛んでくる悟飯(76F) -------------------------------------- -- ** エフェクト等 ** -- missile_f = entryEffect( spep_9 + 0, SP_12r, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_9 + 0, missile_f, 0, 0 , 0 ); setEffMoveKey( spep_9 + 76, missile_f, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, missile_f, 1.0, 1.0 ); setEffScaleKey( spep_9 + 76, missile_f, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, missile_f, 0 ); setEffRotateKey( spep_9 + 76, missile_f, 0 ); setEffAlphaKey( spep_9 + 0, missile_f, 255 ); setEffAlphaKey( spep_9 + 76, missile_f, 255 ); missile_b = entryEffect( spep_9 + 0, SP_13r, 0x80, -1, 0, 0, 0 ); --敵より手前(ef_006_front) setEffMoveKey( spep_9 + 0, missile_b, 0, 0 , 0 ); setEffMoveKey( spep_9 + 76, missile_b, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0, missile_b, 1.0, 1.0 ); setEffScaleKey( spep_9 + 76, missile_b, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0, missile_b, 0 ); setEffRotateKey( spep_9 + 76, missile_b, 0 ); setEffAlphaKey( spep_9 + 0, missile_b, 255 ); setEffAlphaKey( spep_9 + 76, missile_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_9 + 0, 1, 1 ); setDisp( spep_9 + 76, 1, 0 ); changeAnime( spep_9 + 0, 1, 6 ); changeAnime( spep_9 -3 + 50, 1, 8 ); setBlendColor( spep_9 + 0, 1, 1, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_9 + 75, 1, 1, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_9 + 76, 1, 1, 1.0, 1.0, 1.0, 0 ); setMoveKey( spep_9 + 0, 1, -159.7, -12.8 , 0 ); setMoveKey( spep_9 + 1, 1, -141.7, -12.8 , 0 ); setMoveKey( spep_9 + 2, 1, -123.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 6, 1, -105.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 7, 1, -105.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 8, 1, -87.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 9, 1, -87.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 10, 1, -69.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 12, 1, -51.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 14, 1, -34, -12.8 , 0 ); setMoveKey( spep_9 -3 + 16, 1, -33.1, -12.8 , 0 ); setMoveKey( spep_9 -3 + 18, 1, -32.2, -12.8 , 0 ); setMoveKey( spep_9 -3 + 20, 1, -31.3, -12.8 , 0 ); setMoveKey( spep_9 -3 + 22, 1, -30.4, -12.8 , 0 ); setMoveKey( spep_9 -3 + 24, 1, -29.5, -12.8 , 0 ); setMoveKey( spep_9 -3 + 26, 1, -28.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 28, 1, -27.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 30, 1, -26.9, -12.8 , 0 ); setMoveKey( spep_9 -3 + 32, 1, -26, -12.8 , 0 ); setMoveKey( spep_9 -3 + 34, 1, -25.1, -12.8 , 0 ); setMoveKey( spep_9 -3 + 36, 1, -24.2, -12.8 , 0 ); setMoveKey( spep_9 -3 + 38, 1, -23.3, -12.8 , 0 ); setMoveKey( spep_9 -3 + 40, 1, -22.4, -12.8 , 0 ); setMoveKey( spep_9 -3 + 42, 1, -21.5, -12.8 , 0 ); setMoveKey( spep_9 -3 + 44, 1, -20.7, -12.8 , 0 ); setMoveKey( spep_9 -3 + 46, 1, -19.8, -12.8 , 0 ); setMoveKey( spep_9 -3 + 49, 1, -18.9, -12.8 , 0 ); a3=70; b3=25; setMoveKey( spep_9 -3 + 50, 1, -175.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 52, 1, -183.4 +a3, 28.9 -b3, 0 ); setMoveKey( spep_9 -3 + 54, 1, -178.9 +a3, -27.1 -b3, 0 ); setMoveKey( spep_9 -3 + 56, 1, -191.3 +a3, 2.2 -b3, 0 ); setMoveKey( spep_9 -3 + 58, 1, -159.3 +a3, 7.6 -b3, 0 ); setMoveKey( spep_9 -3 + 60, 1, -175.3 +a3, 20.9 -b3, 0 ); setMoveKey( spep_9 -3 + 62, 1, -175.3 +a3, -11.1 -b3, 0 ); setMoveKey( spep_9 -3 + 64, 1, -191.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 66, 1, -159.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 68, 1, -175.3 +a3, 20.9 -b3, 0 ); setMoveKey( spep_9 -3 + 70, 1, -175.3 +a3, -11.1 -b3, 0 ); setMoveKey( spep_9 -3 + 72, 1, -183.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 74, 1, -167.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 76, 1, -175.3 +a3, 12.9 -b3, 0 ); setMoveKey( spep_9 -3 + 78, 1, -175.3 +a3, 4.9 -b3, 0 ); setMoveKey( spep_9 -3 + 79, 1, -175.3 +a3, 4.9 -b3, 0 ); a4=0.2; setScaleKey( spep_9 + 0, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 1, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 2, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 3, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 4, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 5, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 + 6, 1, 0.55+a4 , 0.55+a4 ); setScaleKey( spep_9 -3 + 49, 1, 0.55+a4, 0.55+a4 ); setScaleKey( spep_9 -3 + 50, 1, 0.64+a4, 0.64+a4 ); setScaleKey( spep_9 -3 + 79, 1, 0.64+a4, 0.64+a4 ); setRotateKey( spep_9 + 0, 1, 0 ); setRotateKey( spep_9 + 1, 1, 0 ); setRotateKey( spep_9 + 2, 1, 0 ); setRotateKey( spep_9 + 3, 1, 0 ); setRotateKey( spep_9 + 4, 1, 0 ); setRotateKey( spep_9 + 5, 1, 0 ); setRotateKey( spep_9 + 6, 1, 0 ); setRotateKey( spep_9 + 79, 1, 0 ); -- ** 音 ** -- --閃光の中でパンチ SE054 = playSe( spep_9 + 40, 1231 ); setSeVolumeByWorkId( spep_9 + 40, SE054, 81 ); setPitch( spep_9 + 40, SE054, 300 ); setTimeStretch( SE054, 1.2, 10, 1 ); --閃光の中でパンチ SE055 = playSe( spep_9 + 42, 1169 ); setSeVolumeByWorkId( spep_9 + 42, SE055, 69 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 76, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 白フェード ** -- entryFade( spep_9 + 0, 0, 1, 2, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade -- ** 次の準備 ** -- spep_10 = spep_9 + 76; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_10 + 0, 1507, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_10 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_10 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_10 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_10 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_10 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_10 + 0, shuchusen, 0 ); setEffRotateKey( spep_10 + 90, shuchusen, 0 ); setEffAlphaKey( spep_10 + 0, shuchusen, 255 ); setEffAlphaKey( spep_10 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_10 + 0, SE_05 ); -- ** 白背景 ** -- entryFadeBg( spep_10 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_10 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_10 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_11 = spep_10 + 94; -------------------------------------- --フィニッシュ(198F) -------------------------------------- -- ** エフェクト等 ** -- finish_f = entryEffect( spep_11 + 0, SP_14, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_011_front) setEffMoveKey( spep_11 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_11 + 198, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_11 + 198, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_f, 0 ); setEffRotateKey( spep_11 + 198, finish_f, 0 ); setEffAlphaKey( spep_11 + 0, finish_f, 255 ); setEffAlphaKey( spep_11 + 198, finish_f, 255 ); finish_b = entryEffect( spep_11 + 0, SP_15, 0x80, -1, 0, 0, 0 ); --敵より奥(ef_011_back) setEffMoveKey( spep_11 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_11 + 198, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_11 + 198, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0, finish_b, 0 ); setEffRotateKey( spep_11 + 198, finish_b, 0 ); setEffAlphaKey( spep_11 + 0, finish_b, 255 ); setEffAlphaKey( spep_11 + 198, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_11 + 0, 1, 1 ); setDisp( spep_11 -3 + 111, 1, 0 ); setDisp( spep_11 -3 + 132, 1, 1 ); setDisp( spep_11 -3 + 173, 1, 0 ); changeAnime( spep_11 + 0, 1, 108 ); setBlendColor( spep_11 + 0, 1, 1, 1.0, 1.0, 1.0, 0.7 ); setBlendColor( spep_11 -3 + 111, 1, 1, 1.0, 1.0, 1.0, 0.7 ); -- setBlendColor( spep_11 -3 + 132, 1, 1, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_11 -3 + 172, 1, 1, 1.0, 1.0, 1.0, 1.0 ); setBlendColor( spep_11 -3 + 173, 1, 1, 1.0, 1.0, 1.0, 0 ); setMoveKey( spep_11 + 0, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 1, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 2, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 3, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 4, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 5, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 + 6, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 -3 + 111, 1, -144.4 +50, 63.8 , 0 ); -- setMoveKey( spep_11 -3 + 132, 1, -144.4 +50, 63.8 , 0 ); setMoveKey( spep_11 -3 + 173, 1, -144.4 +50, 63.8 , 0 ); a6=0.6; setScaleKey( spep_11 + 0, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 1, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 2, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 3, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 + 4, 1, 1.7 +a6, 1.7 ); setScaleKey( spep_11 -3 + 8, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 9, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 10, 1, 1.69 +a6, 1.69 +a6 ); setScaleKey( spep_11 -3 + 12, 1, 1.68 +a6, 1.68 +a6 ); setScaleKey( spep_11 -3 + 14, 1, 1.67 +a6, 1.67 +a6 ); setScaleKey( spep_11 -3 + 16, 1, 1.66 +a6, 1.66 +a6 ); setScaleKey( spep_11 -3 + 18, 1, 1.64 +a6, 1.64 +a6 ); setScaleKey( spep_11 -3 + 20, 1, 1.63 +a6, 1.63 +a6 ); setScaleKey( spep_11 -3 + 22, 1, 1.61 +a6, 1.61 +a6 ); setScaleKey( spep_11 -3 + 24, 1, 1.6 +a6, 1.6 +a6 ); setScaleKey( spep_11 -3 + 26, 1, 1.58 +a6, 1.58 +a6 ); setScaleKey( spep_11 -3 + 28, 1, 1.56 +a6, 1.56 +a6 ); setScaleKey( spep_11 -3 + 30, 1, 1.54 +a6, 1.54 +a6 ); setScaleKey( spep_11 -3 + 32, 1, 1.51 +a6, 1.51 +a6 ); setScaleKey( spep_11 -3 + 34, 1, 1.49 +a6, 1.49 +a6 ); setScaleKey( spep_11 -3 + 36, 1, 1.46 +a6, 1.46 +a6 ); setScaleKey( spep_11 -3 + 38, 1, 1.43 +a6, 1.43 +a6 ); setScaleKey( spep_11 -3 + 40, 1, 1.4 +a6, 1.4 +a6 ); setScaleKey( spep_11 -3 + 42, 1, 1.37 +a6, 1.37 +a6 ); setScaleKey( spep_11 -3 + 44, 1, 1.34 +a6, 1.34 +a6 ); setScaleKey( spep_11 -3 + 46, 1, 1.31 +a6, 1.31 +a6 ); setScaleKey( spep_11 -3 + 48, 1, 1.27 +a6, 1.27 +a6 ); setScaleKey( spep_11 -3 + 50, 1, 1.24 +a6, 1.24 +a6 ); setScaleKey( spep_11 -3 + 52, 1, 1.2 +a6, 1.2 +a6 ); setScaleKey( spep_11 -3 + 54, 1, 1.16 +a6, 1.16 +a6 ); setScaleKey( spep_11 -3 + 111, 1, 1.16 +a6, 1.16 +a6 ); -- setScaleKey( spep_11 -3 + 132, 1, 1.16 +a6, 1.16 +a6 ); setScaleKey( spep_11 -3 + 134, 1, 1.15 +a6, 1.15 +a6 ); setScaleKey( spep_11 -3 + 136, 1, 1.14 +a6, 1.14 +a6 ); setScaleKey( spep_11 -3 + 138, 1, 1.12 +a6, 1.12 +a6 ); setScaleKey( spep_11 -3 + 140, 1, 1.11 +a6, 1.11 +a6 ); setScaleKey( spep_11 -3 + 142, 1, 1.1 +a6, 1.1 +a6 ); setScaleKey( spep_11 -3 + 144, 1, 1.09 +a6, 1.09 +a6 ); setScaleKey( spep_11 -3 + 146, 1, 1.08 +a6, 1.08 +a6 ); setScaleKey( spep_11 -3 + 148, 1, 1.07 +a6, 1.07 +a6 ); setScaleKey( spep_11 -3 + 150, 1, 1.06 +a6, 1.06 +a6 ); setScaleKey( spep_11 -3 + 152, 1, 1.05 +a6, 1.05 +a6 ); setScaleKey( spep_11 -3 + 154, 1, 1.03 +a6, 1.03 +a6 ); setScaleKey( spep_11 -3 + 156, 1, 1.02 +a6, 1.02 +a6 ); setScaleKey( spep_11 -3 + 158, 1, 1.01 +a6, 1.01 +a6 ); setScaleKey( spep_11 -3 + 160, 1, 1 +a6, 1 +a6 ); setScaleKey( spep_11 -3 + 162, 1, 0.99 +a6, 0.99 +a6 ); setScaleKey( spep_11 -3 + 164, 1, 0.98 +a6, 0.98 +a6 ); setScaleKey( spep_11 -3 + 166, 1, 0.97 +a6, 0.97 +a6 ); setScaleKey( spep_11 -3 + 168, 1, 0.96 +a6, 0.96 +a6 ); setScaleKey( spep_11 -3 + 170, 1, 0.95 +a6, 0.95 +a6 ); setScaleKey( spep_11 -3 + 172, 1, 0.93 +a6, 0.93 +a6 ); setScaleKey( spep_11 -3 + 173, 1, 0.93 +a6, 0.93 +a6 ); setRotateKey( spep_11 + 0, 1, 27 ); setRotateKey( spep_11 + 1, 1, 27 ); setRotateKey( spep_11 + 2, 1, 27 ); setRotateKey( spep_11 + 3, 1, 27 ); setRotateKey( spep_11 + 4, 1, 27 ); setRotateKey( spep_11 + 5, 1, 27 ); setRotateKey( spep_11 + 6, 1, 27 ); setRotateKey( spep_11 + 111, 1, 27 ); -- setRotateKey( spep_11 + 132, 1, 27 ); setRotateKey( spep_11 + 170, 1, 27 ); -- ** K.O.演出 ** -- KO = entryEffect( spep_11 + 178, SP_16, 0x100, -1, 0, 0, 0 ); --敵より手前(ef_011_front) setEffMoveKey( spep_11 + 178, KO, 0, 0 , 0 ); setEffMoveKey( spep_11 + 354, KO, 0, 0 , 0 ); setEffScaleKey( spep_11 + 178, KO, -1.0, 1.0 ); setEffScaleKey( spep_11 + 354, KO, -1.0, 1.0 ); setEffRotateKey( spep_11 + 178, KO, 0 ); setEffRotateKey( spep_11 + 354, KO, 0 ); setEffAlphaKey( spep_11 + 178, KO, 255 ); setEffAlphaKey( spep_11 + 354, KO, 255 ); -- ** 音 ** -- --瓦礫音1 SE056 = playSe( spep_11 + 0, 1168 ); setSeVolumeByWorkId( spep_11 + 0, SE056, 6 ); setSeVolumeByWorkId( spep_11 + 4, SE056, 12 ); setSeVolumeByWorkId( spep_11 + 6, SE056, 22 ); setSeVolumeByWorkId( spep_11 + 8, SE056, 32 ); setSeVolumeByWorkId( spep_11 + 10, SE056, 42 ); setSeVolumeByWorkId( spep_11 + 12, SE056, 52 ); stopSe( spep_11 + 108, SE056, 6 ); setStartTimeMs( SE056, 1933 ); --瓦礫音2 SE058 = playSe( spep_11 + 0, 1044 ); setSeVolumeByWorkId( spep_11 + 0, SE058, 43 ); stopSe( spep_11 + 108, SE058, 6 ); --瓦礫音3 SE059 = playSe( spep_11 + 0, 1226 ); setSeVolumeByWorkId( spep_11 + 0, SE059, 52 ); stopSe( spep_11 + 106, SE059, 6 ); setStartTimeMs( SE056, 1933 ); --稲光 SE060 = playSe( spep_11 + 48, 1056 ); setSeVolumeByWorkId( spep_11 + 48, SE060, 67 ); --ラスト爆発1 SE061 = playSe( spep_11 + 112, 1069 ); --ラスト爆発2 SE062 = playSe( spep_11 + 130, 1011 ); setSeVolumeByWorkId( spep_11 + 130, SE062, 79 ); --ラスト爆発3 SE063 = playSe( spep_11 + 134, 1159 ); setSeVolumeByWorkId( spep_11 + 134, SE063, 84 ); --ラスト爆発4 SE064 = playSe( spep_11 + 136, 1024 ); setSeVolumeByWorkId( spep_11 + 136, SE064, 67 ); -- ** 黒背景 ** -- entryFadeBg( spep_11 + 0, 0, 198, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_11 + 52 ); entryFade( spep_11 +188 - 4, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_11 + 188 ); end